* Detected CPU: AuthenticAMD AMD Ryzen 5 1600 Six-Core Processor , F143/M8/S2, 3202.00 mhz, 31-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 * CPU threads: 12 Initializing File System... using fs-ltx fsgame.ltx FS: 62012 files cached 36 archives, 10735Kb memory used. Init FileSystem 0.634400 sec 'xrCore' build 8905, Jun 25 2023 Initializing Engine Jun 25 2023... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 refCount:pFactory 1 command line -nes_texture_storing -debug Executing config-script "user.ltx"... [d:\games\lfo standalone 23\_appdata_\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[-4404308 K], reserved[4280392 K], committed[123852 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[23633 K], process heap[23633 K], game lua[??? K], render[0 K] * [x-ray]: economy: strings[7203 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "d:\games\lfo standalone 23\gamedata\configs\default_controls.ltx"... Executing config-script "d:\games\lfo standalone 23\gamedata\configs\renderer_preset\colour_presets\colour_default.ltx"... [d:\games\lfo standalone 23\gamedata\configs\renderer_preset\colour_presets\colour_default.ltx] successfully loaded. [d:\games\lfo standalone 23\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\lfo standalone 23\gamedata\configs\renderer_preset\rspec_dx10_base_dev.ltx"... [d:\games\lfo standalone 23\gamedata\configs\renderer_preset\rspec_dx10_base_dev.ltx] successfully loaded. Executing config-script "d:\games\lfo standalone 23\gamedata\configs\default_controls.ltx"... Executing config-script "d:\games\lfo standalone 23\gamedata\configs\renderer_preset\colour_presets\colour_default.ltx"... [d:\games\lfo standalone 23\gamedata\configs\renderer_preset\colour_presets\colour_default.ltx] successfully loaded. [d:\games\lfo standalone 23\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'psp_cam_offset' ~ Valid arguments: vector3 in range [-1.000000e+03,-1.000000e+03,-1.000000e+03]-[1.000000e+03,1.000000e+03,1.000000e+03] Executing config-script "d:\games\lfo standalone 23\gamedata\configs\renderer_preset\colour_presets\colour_default.ltx"... [d:\games\lfo standalone 23\gamedata\configs\renderer_preset\colour_presets\colour_default.ltx] successfully loaded. [d:\games\lfo standalone 23\_appdata_\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * CREATE: DeviceREF: 4 * GPU [vendor:1002]-[device:67DF]: Radeon RX 570 Series * Texture memory: 8170 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_vertex_hm' ! Version conflict in shader 'def_shaders\def_vertex_pn' ! Version conflict in shader 'def_shaders\def_vertex_pn_hm' ! Version conflict in shader 'default_hm' ! Version conflict in shader 'default_pn' ! Version conflict in shader 'default_pn_hm' ! Version conflict in shader 'model_lfo_hands' ! Version conflict in shader 'model_lfo_weapon' ! Version conflict in shader 'models\model' ! Version conflict in shader 'models\model_aref' ! Version conflict in shader 'models\model_fur' ! Version conflict in shader 'models\model_hm' ! Version conflict in shader 'models\model_pn' ! Version conflict in shader 'models\model_pn_hm' ! Version conflict in shader 'models\models_lense_scope' ! Version conflict in shader 'models\models_mutant' * HWDST/PCF supported and used DX10: d:\games\lfo standalone 23\gamedata\shaders\r3\particle_s-mul.ps is missing. Replace with stub_default.ps - r__tf_aniso 16 - r2_tf_mipbias 0. * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script sim_faction.script * loading script smart_terrain.script * loading script se_respawn.script * loading script ce_switcher.script * loading script se_switcher.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script Starting engine... ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry Loading DLL: xrGameSpy.dll * loading script xr_s.script * loading script ogsm_options.script * loading script ui_load_dialog.script * loading script god.script * loading script db.script * loading script actor_proxy.script * loading script task_manager.script * loading script object_collection.script * loading script utils.script * loading script task_objects.script * loading script xr_logic.script * loading script sim_board.script * loading script minigames_manager.script * loading script minigame_crowkiller.script * loading script minigame_shooting.script refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * Starting rendering as 2-GPU. *** RESET [2130 ms] "d:\games\lfo standalone 23\bin\xrengine.exe" -nes_texture_storing -debug * phase time: 0 ms * phase cmem: 202409 K Кэширование объектов... Loading objects... Loading models... CResourceManager::DeferredUpload -> START, size = 911 TextureLoading -> thread 1 started! TextureLoading -> thread 2 started! TextureLoading -> thread 3 started! TextureLoading -> thread 6 started! TextureLoading -> thread 4 started! TextureLoading -> thread 5 started! TextureLoading -> thread 7 started! TextureLoading -> thread 8 started! TextureLoading -> thread 10 started! TextureLoading -> thread 9 started! TextureLoading -> thread 10 finished! TextureLoading -> thread 1 finished! TextureLoading -> thread 3 finished! TextureLoading -> thread 6 finished! TextureLoading -> thread 5 finished! TextureLoading -> thread 8 finished! TextureLoading -> thread 2 finished! TextureLoading -> thread 9 finished! TextureLoading -> thread 7 finished! TextureLoading -> thread 4 finished! texture loading time: 6826 * [prefetch] time: 6830 ms * [prefetch] memory: 1436Kb ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 6866 ms * phase cmem: 199931 K Сервер: Старт... * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script sim_faction.script * loading script smart_terrain.script * loading script se_respawn.script * loading script ce_switcher.script * loading script se_switcher.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script smart_names.script * loading script task_manager.script * loading script treasure_manager.script * loading script utils.script * loading script db.script * loading script actor_proxy.script * loading script xr_logic.script * loading script sound_theme.script * loading script xr_sound.script * loading script dialog_manager.script * loading script xr_s.script * loading script xrs_dyn_music.script * loading script sim_board.script * loading script sr_light.script * loading script release_body_manager.script * phase time: 81 ms * phase cmem: 180863 K Сервер: Загрузка симуляции жизни... * phase time: 5 ms * phase cmem: 180858 K Загрузка игры "1 bolota provodnik.sav"... * loading script inventory_upgrades.script * Loading spawn registry... * loading script object_collection.script * loading script task_objects.script * loading script minigames_manager.script * loading script minigame_crowkiller.script * loading script minigame_shooting.script * loading script sim_combat.script * loading script cover_manager.script * loading script sim_squad_scripted.script * loading script sim_squad_generic.script * 19840 spawn points are successfully loaded * Loading objects... * loading script sound_manager.script * loading script xr_surge_hide.script * loading script xr_conditions.script * loading script game_relations.script * 38574 objects are successfully loaded * loading script gulag_general.script * loading script combat_restrictor.script * loading script xr_gulag.script * loading script modules.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_kamp.script * loading script xr_evaluators_id.script * loading script xr_actions_id.script * loading script xr_camper.script * loading script xr_meet.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_wounded.script * loading script xr_combat_ignore.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script mob_remark.script * loading script mob_walker.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_jump.script * loading script mob_home.script * loading script mob_fake_death.script * loading script mob_trader.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_sound.script * loading script ph_oscillate.script * loading script ph_minigun.script * loading script ph_target.script * loading script heli_move.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_particle.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_cutscene.script * loading script sr_bloodsucker.script * loading script sr_monster.script * loading script sr_robbery.script * loading script sr_crowkiller.script * loading script sr_shooting.script * loading script sr_silence.script * loading script sr_crow_spawner.script * loading script sim_faction_brain_human.script * loading script sim_faction_brain_mutant.script * Game 1 bolota provodnik is successfully loaded from file 'd:\games\lfo standalone 23\_appdata_\savedgames\1 bolota provodnik.sav' (3.564s) * phase time: 3563 ms * phase cmem: 391780 K Сервер: Соединение... * phase time: 24 ms * phase cmem: 391990 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 10 ms * phase cmem: 392022 K Открытие потока... * phase time: 24 ms * phase cmem: 402938 K Загрузка формы объектов... * phase time: 3366 ms * phase cmem: 615652 K Загрузка шейдеров... * phase time: 2130 ms * phase cmem: 619705 K Загрузка геометрии... * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65408 verts, 2044 Kb * [Loading VB] 65483 verts, 2046 Kb * [Loading VB] 28896 verts, 903 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65511 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65508 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 3717 verts, 116 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 18236 verts, 569 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 57420 indices, 112 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 20955 verts, 245 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 68373 indices, 133 Kb * phase time: 188 ms * phase cmem: 622737 K Загрузка базы пространств... * phase time: 37 ms * phase cmem: 636313 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 24766 v(20), 13420 p * [DETAILS] Batch(61), VB(483K), IB(78K) * phase time: 107 ms * phase cmem: 645228 K Загрузка секторов и порталов... * Loading HOM: d:\games\lfo standalone 23\gamedata\levels\marsh\level.hom * phase time: 14 ms * phase cmem: 645461 K Загрузка ИИ объектов... * phase time: 12 ms * phase cmem: 634546 K Клиент: Создание... * phase time: 11 ms * phase cmem: 634546 K Загрузка текстур... CResourceManager::DeferredUpload -> START, size = 1720 TextureLoading -> thread 1 started! TextureLoading -> thread 2 started! TextureLoading -> thread 3 started! TextureLoading -> thread 4 started! TextureLoading -> thread 5 started! TextureLoading -> thread 6 started! TextureLoading -> thread 8 started! TextureLoading -> thread 9 started! TextureLoading -> thread 11 started! TextureLoading -> thread 12 started! TextureLoading -> thread 12 finished! TextureLoading -> thread 18 started! TextureLoading -> thread 15 started! TextureLoading -> thread 13 started! TextureLoading -> thread 10 started! TextureLoading -> thread 7 started! TextureLoading -> thread 14 started! TextureLoading -> thread 17 started! TextureLoading -> thread 16 started! TextureLoading -> thread 4 finished! TextureLoading -> thread 18 finished! TextureLoading -> thread 1 finished! TextureLoading -> thread 11 finished! TextureLoading -> thread 3 finished! TextureLoading -> thread 2 finished! TextureLoading -> thread 10 finished! TextureLoading -> thread 8 finished! TextureLoading -> thread 17 finished! TextureLoading -> thread 16 finished! TextureLoading -> thread 13 finished! TextureLoading -> thread 9 finished! TextureLoading -> thread 5 finished! TextureLoading -> thread 7 finished! TextureLoading -> thread 15 finished! TextureLoading -> thread 14 finished! TextureLoading -> thread 6 finished! texture loading time: 1809 * t-report - base: 1708, 2426322 K * t-report - lmap: 12, 12289 K * loading script pda.script * phase time: 4150 ms * phase cmem: 693998 K Клиент: Синхронизация... * phase time: 18 ms * phase cmem: 693998 K * [win32]: free[-9753880 K], reserved[4726520 K], committed[5027296 K] * [ D3D ]: textures[2533028 K] * [x-ray]: crt heap[693995 K], process heap[693995 K], game lua[??? K], render[0 K] * [x-ray]: economy: strings[20594 K], smem[11865 K] * loading script bind_stalker.script * loading script level_weathers.script * loading script xr_statistic.script * loading script ranks.script * loading script guiders.script * loading script atmmain.script * loading script death_manager.script * loading script benchmark.script * loading script ogsm_options.script * loading script ogsm.script * loading script lfo_binder.script * loading script lfo_random_animal_spawn.script * loading script lfo_random_zombie_spawn.script * loading script bind_monster.script * loading script ogsm_mutants.script * loading script xr_motivator.script * loading script state_mgr.script * loading script state_mgr_goap.script * loading script state_mgr_weapon.script * loading script state_mgr_movement.script * loading script state_mgr_mental.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_animstate.script * loading script state_mgr_animation.script * loading script move_mgr.script * loading script dunin_ammo.script * loading script bind_physic_object.script * loading script stalker_generic.script * loading script trade_manager.script * loading script restrictor_manager.script * loading script bloodsucker_reaction.script * loading script actor_reaction.script * loading script post_combat_idle.script * loading script bind_smart_cover.script * loading script smart_covers.script * loading script smart_covers_cover_loophole_1.script * loading script smart_covers_loophole_1.script * loading script smart_covers_cover_loophole_2.script * loading script smart_covers_loophole_2.script * loading script smart_covers_cover_loophole_3.script * loading script smart_covers_loophole_3.script * loading script smart_covers_cover_loophole_1_2.script * loading script smart_covers_cover_loophole_2_3.script * loading script smart_covers_cover_loophole_1_3.script * loading script smart_covers_cover_loophole_1_2_3.script * loading script smart_covers_cover_loophole_4.script * loading script smart_covers_loophole_4.script * loading script smart_covers_cover_loophole_5.script * loading script smart_covers_loophole_5.script * loading script smart_covers_cover_loophole_4_5.script * loading script smart_covers_cover_loophole_6.script * loading script smart_covers_loophole_6.script * loading script smart_covers_cover_loophole_7.script * loading script smart_covers_loophole_7.script * loading script smart_covers_cover_loophole_6_7.script * loading script smart_covers_cover_loophole_8.script * loading script smart_covers_loophole_8.script * loading script smart_covers_cover_loophole_9.script * loading script smart_covers_loophole_9.script * loading script smart_covers_cover_loophole_10.script * loading script smart_covers_loophole_10.script * loading script smart_covers_cover_loophole_11.script * loading script smart_covers_loophole_11.script * loading script smart_covers_cover_loophole_10_11.script * loading script smart_covers_cover_loophole_10_8.script * loading script smart_covers_cover_loophole_8_11.script * loading script smart_covers_cover_loophole_10_8_11.script * loading script smart_covers_cover_loophole_1_jump.script * loading script smart_covers_cover_loophole_2_jump.script * loading script smart_covers_cover_loophole_3_jump.script * loading script smart_covers_cover_loophole_1_2_jump.script * loading script smart_covers_cover_loophole_2_3_jump.script * loading script smart_covers_cover_loophole_1_3_jump.script * loading script smart_covers_cover_loophole_1_2_3_jump.script * loading script smart_covers_cover_loophole_lead_sit_sleep_mechanic.script * loading script smart_covers_loophole_lead_sit_sleep_mechanic.script * loading script smart_covers_cover_loophole_lead_sit_sleep_write.script * loading script smart_covers_loophole_lead_sit_sleep_write.script * loading script smart_covers_cover_loophole_lead_sit_sleep_write_temp.script * loading script smart_covers_cover_loophole_lead_sit_strong.script * loading script smart_covers_loophole_lead_sit_strong.script * loading script smart_covers_cover_loophole_lead_stand_hit_tv.script * loading script smart_covers_loophole_lead_stand_hit_tv.script * loading script smart_covers_cover_loophole_lead_stand_lean_on_bar.script * loading script smart_covers_loophole_lead_stand_lean_on_bar.script * loading script smart_covers_cover_loophole_lead_stand_look_at_table.script * loading script smart_covers_loophole_lead_stand_look_at_table.script * loading script smart_covers_cover_loophole_lead_stand_look_down_2.script * loading script smart_covers_loophole_lead_stand_look_down_2.script * loading script smart_covers_cover_loophole_lead_stand_look_down_3.script * loading script smart_covers_loophole_lead_stand_look_down_3.script * loading script smart_covers_cover_loophole_lead_stand_look_in_window.script * loading script smart_covers_loophole_lead_stand_look_in_window.script * loading script smart_covers_cover_loophole_lead_stand_look_up.script * loading script smart_covers_loophole_lead_stand_look_up.script * loading script smart_covers_stc_cover_1.script * loading script smart_covers_stc_cover_2.script * loading script smart_covers_stc_cover_3.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_cover_loophole_1_3_test.script * loading script smart_covers_cover_barricade_0.script * loading script smart_covers_loophole_barricade_0.script * loading script smart_covers_cover_barricade_1.script * loading script smart_covers_loophole_barricade_1.script * loading script smart_covers_cover_barricade_2.script * loading script smart_covers_loophole_barricade_2.script * loading script smart_covers_cover_barricade_3.script * loading script smart_covers_loophole_barricade_3.script * loading script smart_covers_cover_barricade_commander.script * loading script smart_covers_loophole_barricade_commander.script * loading script smart_covers_cover_loophole_minigunner.script * loading script smart_covers_loophole_minigunner.script * loading script state_lib.script * loading script bind_smart_terrain.script * loading script bind_artefact.script * loading script bind_anomaly_zone.script * loading script xr_box.script * loading script bind_restrictor.script * loading script bind_campfire.script * loading script bind_faction.script * loading script bind_level_changer.script * loading script atmsleep.script * loading script level_tasks.script * loading script lfo_dinamic_hud.script * loading script lfo_dinamik_hud_utils.script * loading script ogsm_postprocess.script * loading script sr_danger.script * loading script xr_effects.script * loading script state_mgr_animation_list.script * MEMORY USAGE: 868114 K * End of synchronization A[1] R[1] * loading script news_manager.script full icon name: [csky_icon] ([csky_wide]) * loading script actor_menu.script * loading script god.script * loading script lfo_ui_cheat_dialog.script full icon name: [csky_icon] ([csky_wide]) * Saving spawns... * Saving objects... * 38574 objects are successfully saved * Game marsh_2011-09-11_1848.sav is successfully saved to file 'd:\games\lfo standalone 23\_appdata_\savedgames\marsh_2011-09-11_1848.sav' * loading script xr_use.script full icon name: [csky_icon] ([csky_wide]) * loading script dialogs.script * loading script dialogs_lite.script * loading script task_dialogs.script * loading script guiders_table.script * Saving spawns... * Saving objects... * 38574 objects are successfully saved * Game Stas_autosave.sav is successfully saved to file 'd:\games\lfo standalone 23\_appdata_\savedgames\stas_autosave.sav' - Disconnect !SV:ge_destroy: [44813] not found on server !SV:ge_destroy: [38682] not found on server !SV:ge_destroy: [38681] not found on server !SV:ge_destroy: [38401] not found on server !SV:ge_destroy: [38400] not found on server !SV:ge_destroy: [6806] not found on server - Destroying level refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * Starting rendering as 2-GPU. *** RESET [2162 ms] "d:\games\lfo standalone 23\bin\xrengine.exe" -nes_texture_storing -debug ! Unable to find Software\GSC Game World\STALKER-STCS\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 0 ms * phase cmem: 457490 K Сервер: Старт... * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script sim_faction.script * loading script smart_terrain.script * loading script se_respawn.script * loading script ce_switcher.script * loading script se_switcher.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script smart_names.script * loading script task_manager.script * loading script treasure_manager.script * loading script utils.script * loading script db.script * loading script actor_proxy.script * loading script xr_logic.script * loading script sound_theme.script * loading script xr_sound.script * loading script dialog_manager.script * loading script xr_s.script * loading script xrs_dyn_music.script * loading script sim_board.script * loading script sr_light.script * loading script release_body_manager.script * phase time: 180 ms * phase cmem: 454797 K Сервер: Загрузка симуляции жизни... * phase time: 22 ms * phase cmem: 454796 K Загрузка игры "stas_autosave.sav"... * loading script inventory_upgrades.script * Loading spawn registry... * loading script object_collection.script * loading script task_objects.script * loading script minigames_manager.script * loading script minigame_crowkiller.script * loading script minigame_shooting.script * loading script sim_combat.script * loading script cover_manager.script * loading script sim_squad_scripted.script * loading script sim_squad_generic.script * 19840 spawn points are successfully loaded * Loading objects... * loading script sound_manager.script * loading script xr_surge_hide.script * loading script xr_conditions.script * loading script game_relations.script * 38574 objects are successfully loaded * loading script gulag_general.script * loading script combat_restrictor.script * loading script xr_gulag.script * loading script modules.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_kamp.script * loading script xr_evaluators_id.script * loading script xr_actions_id.script * loading script xr_camper.script * loading script xr_meet.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_wounded.script * loading script xr_combat_ignore.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script mob_remark.script * loading script mob_walker.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_jump.script * loading script mob_home.script * loading script mob_fake_death.script * loading script mob_trader.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_sound.script * loading script ph_oscillate.script * loading script ph_minigun.script * loading script ph_target.script * loading script heli_move.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_particle.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_cutscene.script * loading script sr_bloodsucker.script * loading script sr_monster.script * loading script sr_robbery.script * loading script sr_crowkiller.script * loading script sr_shooting.script * loading script sr_silence.script * loading script sr_crow_spawner.script * loading script sim_faction_brain_human.script * loading script sim_faction_brain_mutant.script * Game stas_autosave is successfully loaded from file 'd:\games\lfo standalone 23\_appdata_\savedgames\stas_autosave.sav' (3.554s) * phase time: 3554 ms * phase cmem: 587600 K Сервер: Соединение... * phase time: 35 ms * phase cmem: 587665 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 24 ms * phase cmem: 587697 K Открытие потока... * phase time: 37 ms * phase cmem: 597728 K Загрузка формы объектов... * phase time: 2975 ms * phase cmem: 790212 K Загрузка шейдеров... * phase time: 1988 ms * phase cmem: 791900 K Загрузка геометрии... * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 62776 verts, 1961 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65435 verts, 2044 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 36104 verts, 1128 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 63208 verts, 1975 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 641427 indices, 1252 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 44419 verts, 520 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 243186 indices, 474 Kb * phase time: 240 ms * phase cmem: 796094 K Загрузка базы пространств... * phase time: 53 ms * phase cmem: 803645 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 25925 v(20), 14152 p * [DETAILS] Batch(61), VB(506K), IB(82K) * phase time: 118 ms * phase cmem: 813693 K Загрузка секторов и порталов... * Loading HOM: d:\games\lfo standalone 23\gamedata\levels\escape\level.hom * phase time: 28 ms * phase cmem: 813994 K Загрузка ИИ объектов... * phase time: 24 ms * phase cmem: 803964 K Клиент: Создание... * phase time: 24 ms * phase cmem: 803964 K Загрузка текстур... CResourceManager::DeferredUpload -> START, size = 2409 TextureLoading -> thread 1 started! TextureLoading -> thread 1 finished! TextureLoading -> thread 7 started! TextureLoading -> thread 2 started! TextureLoading -> thread 3 started! TextureLoading -> thread 4 started! TextureLoading -> thread 5 started! TextureLoading -> thread 6 started! TextureLoading -> thread 8 started! TextureLoading -> thread 11 started! TextureLoading -> thread 14 started! TextureLoading -> thread 10 started! TextureLoading -> thread 9 started! TextureLoading -> thread 13 started! TextureLoading -> thread 15 started! TextureLoading -> thread 16 started! TextureLoading -> thread 16 finished! TextureLoading -> thread 12 started! TextureLoading -> thread 21 started! TextureLoading -> thread 18 started! TextureLoading -> thread 24 started! TextureLoading -> thread 20 started! TextureLoading -> thread 24 finished! TextureLoading -> thread 20 finished! TextureLoading -> thread 23 started! TextureLoading -> thread 19 started! TextureLoading -> thread 22 started! TextureLoading -> thread 17 started! TextureLoading -> thread 25 started! TextureLoading -> thread 25 finished! TextureLoading -> thread 2 finished! TextureLoading -> thread 15 finished! TextureLoading -> thread 10 finished! TextureLoading -> thread 6 finished! TextureLoading -> thread 13 finished! TextureLoading -> thread 5 finished! TextureLoading -> thread 23 finished! TextureLoading -> thread 14 finished! TextureLoading -> thread 3 finished! TextureLoading -> thread 4 finished! TextureLoading -> thread 7 finished! TextureLoading -> thread 22 finished! TextureLoading -> thread 18 finished! TextureLoading -> thread 11 finished! TextureLoading -> thread 19 finished! TextureLoading -> thread 21 finished! TextureLoading -> thread 17 finished! TextureLoading -> thread 12 finished! TextureLoading -> thread 9 finished! TextureLoading -> thread 8 finished! texture loading time: 1528 * t-report - base: 2401, 3649951 K * t-report - lmap: 8, 8193 K * phase time: 1565 ms * phase cmem: 844656 K Клиент: Синхронизация... * phase time: 32 ms * phase cmem: 844656 K * [win32]: free[-11431936 K], reserved[4804484 K], committed[6627388 K] * [ D3D ]: textures[3658144 K] * [x-ray]: crt heap[844653 K], process heap[844653 K], game lua[??? K], render[3755 K] * [x-ray]: economy: strings[20701 K], smem[51361 K] * loading script bind_stalker.script * loading script level_weathers.script * loading script xr_statistic.script * loading script ranks.script * loading script guiders.script * loading script atmmain.script * loading script death_manager.script * loading script benchmark.script * loading script ogsm_options.script * loading script ogsm.script * loading script lfo_binder.script * loading script lfo_random_animal_spawn.script * loading script lfo_random_zombie_spawn.script * loading script bind_smart_cover.script * loading script smart_covers.script * loading script smart_covers_cover_loophole_1.script * loading script smart_covers_loophole_1.script * loading script smart_covers_cover_loophole_2.script * loading script smart_covers_loophole_2.script * loading script smart_covers_cover_loophole_3.script * loading script smart_covers_loophole_3.script * loading script smart_covers_cover_loophole_1_2.script * loading script smart_covers_cover_loophole_2_3.script * loading script smart_covers_cover_loophole_1_3.script * loading script smart_covers_cover_loophole_1_2_3.script * loading script smart_covers_cover_loophole_4.script * loading script smart_covers_loophole_4.script * loading script smart_covers_cover_loophole_5.script * loading script smart_covers_loophole_5.script * loading script smart_covers_cover_loophole_4_5.script * loading script smart_covers_cover_loophole_6.script * loading script smart_covers_loophole_6.script * loading script smart_covers_cover_loophole_7.script * loading script smart_covers_loophole_7.script * loading script smart_covers_cover_loophole_6_7.script * loading script smart_covers_cover_loophole_8.script * loading script smart_covers_loophole_8.script * loading script smart_covers_cover_loophole_9.script * loading script smart_covers_loophole_9.script * loading script smart_covers_cover_loophole_10.script * loading script smart_covers_loophole_10.script * loading script smart_covers_cover_loophole_11.script * loading script smart_covers_loophole_11.script * loading script smart_covers_cover_loophole_10_11.script * loading script smart_covers_cover_loophole_10_8.script * loading script smart_covers_cover_loophole_8_11.script * loading script smart_covers_cover_loophole_10_8_11.script * loading script smart_covers_cover_loophole_1_jump.script * loading script smart_covers_cover_loophole_2_jump.script * loading script smart_covers_cover_loophole_3_jump.script * loading script smart_covers_cover_loophole_1_2_jump.script * loading script smart_covers_cover_loophole_2_3_jump.script * loading script smart_covers_cover_loophole_1_3_jump.script * loading script smart_covers_cover_loophole_1_2_3_jump.script * loading script smart_covers_cover_loophole_lead_sit_sleep_mechanic.script * loading script smart_covers_loophole_lead_sit_sleep_mechanic.script * loading script smart_covers_cover_loophole_lead_sit_sleep_write.script * loading script smart_covers_loophole_lead_sit_sleep_write.script * loading script smart_covers_cover_loophole_lead_sit_sleep_write_temp.script * loading script smart_covers_cover_loophole_lead_sit_strong.script * loading script smart_covers_loophole_lead_sit_strong.script * loading script smart_covers_cover_loophole_lead_stand_hit_tv.script * loading script smart_covers_loophole_lead_stand_hit_tv.script * loading script smart_covers_cover_loophole_lead_stand_lean_on_bar.script * loading script smart_covers_loophole_lead_stand_lean_on_bar.script * loading script smart_covers_cover_loophole_lead_stand_look_at_table.script * loading script smart_covers_loophole_lead_stand_look_at_table.script * loading script smart_covers_cover_loophole_lead_stand_look_down_2.script * loading script smart_covers_loophole_lead_stand_look_down_2.script * loading script smart_covers_cover_loophole_lead_stand_look_down_3.script * loading script smart_covers_loophole_lead_stand_look_down_3.script * loading script smart_covers_cover_loophole_lead_stand_look_in_window.script * loading script smart_covers_loophole_lead_stand_look_in_window.script * loading script smart_covers_cover_loophole_lead_stand_look_up.script * loading script smart_covers_loophole_lead_stand_look_up.script * loading script smart_covers_stc_cover_1.script * loading script smart_covers_stc_cover_2.script * loading script smart_covers_stc_cover_3.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_cover_loophole_1_3_test.script * loading script smart_covers_cover_barricade_0.script * loading script smart_covers_loophole_barricade_0.script * loading script smart_covers_cover_barricade_1.script * loading script smart_covers_loophole_barricade_1.script * loading script smart_covers_cover_barricade_2.script * loading script smart_covers_loophole_barricade_2.script * loading script smart_covers_cover_barricade_3.script * loading script smart_covers_loophole_barricade_3.script * loading script smart_covers_cover_barricade_commander.script * loading script smart_covers_loophole_barricade_commander.script * loading script smart_covers_cover_loophole_minigunner.script * loading script smart_covers_loophole_minigunner.script * loading script dunin_ammo.script * loading script bind_physic_object.script * loading script xr_motivator.script * loading script state_mgr.script * loading script state_mgr_goap.script * loading script state_mgr_weapon.script * loading script state_mgr_movement.script * loading script state_mgr_mental.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_animstate.script * loading script state_mgr_animation.script * loading script move_mgr.script * loading script xr_info.script * loading script stalker_generic.script * loading script trade_manager.script * loading script restrictor_manager.script * loading script state_lib.script * loading script bloodsucker_reaction.script * loading script actor_reaction.script * loading script post_combat_idle.script * loading script bind_smart_terrain.script * loading script xr_box.script * loading script bind_campfire.script * loading script bind_artefact.script * loading script bind_anomaly_zone.script * loading script bind_monster.script * loading script ogsm_mutants.script * loading script bind_restrictor.script * loading script bind_level_changer.script * loading script bind_faction.script FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_string [error]File : D:\Stalker LFO\LFO_ENGINE23\engine\xray\xrCore\Xr_ini.cpp [error]Line : 453 [error]Description : [error]Arguments : Can't find variable car_have_roof in [m_car] stack trace: 0x00000000EBBF1556 xrCore.dll, IReaderBase::find_chunk + 4886 byte(s) 0x00000000EBC0F502 xrCore.dll, xrDebug::backend + 178 byte(s) 0x00000000EBC0FAFF xrCore.dll, xrDebug::fatal + 143 byte(s) 0x00000000EBC151C6 xrCore.dll, CInifile::r_string + 294 byte(s) 0x00000000E0B608C4 xrGame.dll, CDialogHolder::shedule_Name + 2344100 byte(s) 0x000000002748BB58 xrEngine.exe, IGame_ObjectPool::create + 120 byte(s) 0x00000000274B881C xrEngine.exe, CObjectList::Create + 28 byte(s) 0x00000000E0D028A2 xrGame.dll, CDialogHolder::shedule_Name + 4056194 byte(s) 0x00000000E0D025E3 xrGame.dll, CDialogHolder::shedule_Name + 4055491 byte(s) 0x00000000E0CED371 xrGame.dll, CDialogHolder::shedule_Name + 3968849 byte(s) 0x00000000E0CEC825 xrGame.dll, CDialogHolder::shedule_Name + 3965957 byte(s) 0x000000002743E587 xrEngine.exe, CRenderDevice::CSecondVPParams::SetSVPActive + 151 byte(s) 0x0000000027474AE8 xrEngine.exe, CRenderDevice::FrameMove + 392 byte(s) 0x0000000027474F60 xrEngine.exe, CRenderDevice::on_idle + 400 byte(s) 0x0000000027474DAF xrEngine.exe, CRenderDevice::message_loop + 111 byte(s) 0x0000000027474C6C xrEngine.exe, CRenderDevice::Run + 316 byte(s) 0x00000000274BCA28 xrEngine.exe, InitSettings + 1048 byte(s) 0x00000000274BC1AA xrEngine.exe, CApplication::CApplication + 4058 byte(s) 0x00000000274BB8E9 xrEngine.exe, CApplication::CApplication + 1817 byte(s) 0x0000000027470E66 xrEngine.exe, CObjectList::o_crow + 89270 byte(s) 0x0000000016EF7614 KERNEL32.DLL, BaseThreadInitThunk + 20 byte(s) 0x00000000172426F1 ntdll.dll, RtlUserThreadStart + 33 byte(s) xrEngine.exe caused an EXCEPTION_BREAKPOINT in module xrCore.dll at 00000000EBC0F59A, xrDebug::backend()+0330 byte(s)