* Detected CPU: Intel(R) Xeon(R) CPU E5-2620 v3 @ 2.40GHz GenuineIntel, F6/M63/S2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [6], threads: [12] Initializing File System... using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 94941 files cached, 29861Kb memory used. Init FileSystem 9.681172 sec [14.04.26 10:29:11.171] 'xrCore' build 8402, Feb 7 2022 [14.04.26 10:29:11.171] OP 2.2 Engine ver 2.2a x64 08.02.2022 [14.04.26 10:29:11.171] [14.04.26 10:29:11.708] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [14.04.26 10:29:11.709] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [14.04.26 10:29:11.710] Initializing Engine... [14.04.26 10:29:11.712] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [14.04.26 10:29:11.712] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [14.04.26 10:29:11.712] Loading config for renderer [14.04.26 10:29:11.712] Executing config-script "user.ltx"... [14.04.26 10:29:11.713] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [14.04.26 10:29:11.713] Starting INPUT device... [14.04.26 10:29:11.727] Loading DLL: xrRender_R1.dll [14.04.26 10:29:11.738] Loading DLL: xrGame.dll [14.04.26 10:29:11.761] 'xrGame' build Feb 7 2022 16:34:07 [14.04.26 10:29:11.801] * [win32]: free[137434526200 K], reserved[4279348 K], committed[147860 K] [14.04.26 10:29:11.801] * [ D3D ]: textures[0 K] [14.04.26 10:29:11.801] * [x-ray]: crt heap[54126 K], process heap[54126 K], game lua[0 K], engine lua[0 K], render[0 K] [14.04.26 10:29:11.801] * [x-ray]: economy: strings[count: 40377, lengths: 1093 K, overhead: 2050 K, saved: 21080 K] [14.04.26 10:29:11.801] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.04.26 10:29:11.802] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [14.04.26 10:29:11.805] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [14.04.26 10:29:11.805] Executing config-script "user.ltx"... [14.04.26 10:29:11.805] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx"... [14.04.26 10:29:11.806] [c:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [14.04.26 10:29:11.806] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [14.04.26 10:29:11.806] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [14.04.26 10:29:11.806] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE [14.04.26 10:29:11.807] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [14.04.26 10:29:11.809] SOUND: OpenAL: enumerate devices... [14.04.26 10:29:11.809] SOUND: OpenAL: EnumerationExtension Present [14.04.26 10:29:11.809] devices OpenAL Soft [14.04.26 10:29:11.809] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [14.04.26 10:29:11.842] SOUND: OpenAL: All available devices: [14.04.26 10:29:11.842] 1. OpenAL Soft, Spec Version 1.1 (default) [14.04.26 10:29:11.842] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [14.04.26 10:29:11.849] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [14.04.26 10:29:11.855] * sound: EAX 2.0 extension: absent [14.04.26 10:29:11.855] * sound: EAX 2.0 deferred: absent [14.04.26 10:29:11.855] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [14.04.26 10:29:11.872] Starting RENDER device... [14.04.26 10:29:12.021] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER [14.04.26 10:29:12.021] * GPU driver: 32.0.15.9186 [14.04.26 10:29:12.209] * CREATE: DeviceREF: 1 [14.04.26 10:29:12.209] * Texture memory: 4072 M [14.04.26 10:29:12.209] * DDI-level: 9.0 [14.04.26 10:29:12.214] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.04.26 10:29:12.214] * GPU vertex cache: unrecognized, 16 [14.04.26 10:29:12.215] * DVB created: 8192K [14.04.26 10:29:12.216] * DIB created: 512K [14.04.26 10:29:12.333] load time LTX=93 ms [14.04.26 10:29:12.349] count of .thm files=6215 [14.04.26 10:29:13.875] load time THM=1541 ms [14.04.26 10:29:13.875] * distortion: used, dev(30),need(14) [14.04.26 10:29:13.876] * SSample: 1920x1080 [14.04.26 10:29:13.893] * SSample: enabled [14.04.26 10:29:14.094] - r__tf_aniso 4 [14.04.26 10:29:14.094] - r1_tf_mipbias 0. [14.04.26 10:29:14.115] Script debugger succesfully restarted. [14.04.26 10:29:16.944] - Gamedata version: [Ñáîðêà 2.2 15.03.2023] [14.04.26 10:29:17.105] Starting engine... [14.04.26 10:29:17.289] GMLib loaded at 183 msec [14.04.26 10:29:18.068] Game_Globals loaded at 778 msec [14.04.26 10:29:18.557] App_Start loaded at 489 msec [14.04.26 10:29:18.578] ui_core loaded at 21 msec [14.04.26 10:29:18.703] Main_Menu loaded at 124 msec [14.04.26 10:29:21.900] * DVB created: 8192K [14.04.26 10:29:21.900] * DIB created: 512K [14.04.26 10:29:21.901] - r__tf_aniso 4 [14.04.26 10:29:21.901] - r1_tf_mipbias 0. [14.04.26 10:29:21.901] * SSample: 1920x1080 [14.04.26 10:29:21.908] * SSample: enabled [14.04.26 10:29:21.908] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [14.04.26 10:29:21.908] * GPU vertex cache: recognized, 24 [14.04.26 10:29:21.908] *** RESET [46 ms] [14.04.26 10:29:21.912] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro [14.04.26 10:29:21.912] Begin load [14.04.26 10:29:21.914] * phase time: 0 ms [14.04.26 10:29:21.975] * phase cmem: 241721 K [14.04.26 10:29:21.975] Prefetching objects... [14.04.26 10:29:22.063] * Objects loaded in 0 ms [14.04.26 10:29:25.708] * Models loaded in 3645 ms [14.04.26 10:29:25.770] * Prefetch memory: 861795Kb [14.04.26 10:29:25.775] * phase time: 3861 ms [14.04.26 10:29:25.854] * phase cmem: 1091137 K [14.04.26 10:29:25.854] Starting server... [14.04.26 10:29:25.919] - Gamedata version: [Ñáîðêà 2.2 15.03.2023] [14.04.26 10:29:25.968] * phase time: 192 ms [14.04.26 10:29:26.032] * phase cmem: 1091505 K [14.04.26 10:29:26.032] Loading alife simulator... [14.04.26 10:29:26.035] * phase time: 66 ms [14.04.26 10:29:26.099] * phase cmem: 1091508 K [14.04.26 10:29:26.099] Loading savegame... [14.04.26 10:29:26.141] c:\program files (x86)\op-2.2\userdata\savedgames\user_quicksave.sav save created on DEVELOPER mode! [14.04.26 10:29:26.141] * Loading key-value pairs... [14.04.26 10:29:26.207] * 48 key-value pairs were successfully loaded (0.066s) [14.04.26 10:29:26.207] * Loading spawn registry... [14.04.26 10:29:29.006] * 24708 spawn points were successfully loaded (2.799s) [14.04.26 10:29:29.007] * Loading objects... [14.04.26 10:29:29.886] * 35050 out of 35050 objects were successfully loaded (0.880s) [14.04.26 10:29:30.405] * Loading quick slots data... [14.04.26 10:29:30.405] * Loading pre random queues data... [14.04.26 10:29:30.428] * Start objects on_register'ed... [14.04.26 10:29:33.200] * 35050 objects on_register'ed (2.772s) [14.04.26 10:29:33.201] * Game user_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\user_quicksave.sav' (7.166s) [14.04.26 10:29:33.201] * phase time: 7165 ms [14.04.26 10:29:33.315] * phase cmem: 1338421 K [14.04.26 10:29:33.315] Connecting... [14.04.26 10:29:33.343] MaxPlayers = 32 [14.04.26 10:29:33.407] * phase time: 206 ms [14.04.26 10:29:33.531] * phase cmem: 1342145 K [14.04.26 10:29:33.531] Connecting to... [14.04.26 10:29:33.550] Player not found. New player created. [14.04.26 10:29:33.551] * client : connection accepted - <> [14.04.26 10:29:33.568] * phase time: 160 ms [14.04.26 10:29:33.676] * phase cmem: 1342210 K [14.04.26 10:29:33.676] Reading level info... [14.04.26 10:29:33.678] * phase time: 109 ms [14.04.26 10:29:33.786] * phase cmem: 1342210 K [14.04.26 10:29:33.786] Loading object space... [14.04.26 10:29:34.294] * object space load: 505 ms [14.04.26 10:29:34.294] * phase time: 616 ms [14.04.26 10:29:34.404] * phase cmem: 1425637 K [14.04.26 10:29:34.404] Loading shaders (R1)... [14.04.26 10:29:34.606] * phase time: 312 ms [14.04.26 10:29:34.740] * phase cmem: 1428284 K [14.04.26 10:29:34.740] Loading geometry (R1)... [14.04.26 10:29:34.933] * phase time: 327 ms [14.04.26 10:29:35.046] * phase cmem: 1484068 K [14.04.26 10:29:35.046] Loading visuals (R1)... [14.04.26 10:29:35.102] * phase time: 168 ms [14.04.26 10:29:35.217] * phase cmem: 1490262 K [14.04.26 10:29:35.217] Loading details (R1)... [14.04.26 10:29:35.253] * [DETAILS] VertexConsts(256), Batch(61) [14.04.26 10:29:35.253] * [DETAILS] 40687 v(20), 26352 p [14.04.26 10:29:35.253] * [DETAILS] Batch(61), VB(794K), IB(154K) [14.04.26 10:29:35.255] * phase time: 152 ms [14.04.26 10:29:35.389] * phase cmem: 1491283 K [14.04.26 10:29:35.389] Loading sectors (R1)... [14.04.26 10:29:35.392] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.hom [14.04.26 10:29:35.396] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.env_mod [14.04.26 10:29:35.396] * phase time: 141 ms [14.04.26 10:29:35.562] * phase cmem: 1491485 K [14.04.26 10:29:35.562] Loading AI objects... [14.04.26 10:29:35.572] - Loading music tracks from 'l01_escape_musics'... [14.04.26 10:29:35.592] * phase time: 196 ms [14.04.26 10:29:35.709] * phase cmem: 1491303 K [14.04.26 10:29:35.709] Loading PH world... [14.04.26 10:29:35.739] - Game configuring : Started [14.04.26 10:29:35.742] - Game configuring : Finished [14.04.26 10:29:35.948] * phase time: 355 ms [14.04.26 10:29:36.065] * phase cmem: 1509506 K [14.04.26 10:29:36.065] Loading textures... [14.04.26 10:29:40.272] * t-report - base: 1198, 1723446 K [14.04.26 10:29:40.272] * t-report - lmap: 10, 10241 K [14.04.26 10:29:40.274] * phase time: 4326 ms [14.04.26 10:29:40.410] * phase cmem: 2574486 K [14.04.26 10:29:40.410] Synchronizing... [14.04.26 10:29:40.412] Save created on [Engine 2.2a x64 08.02.2022] [14.04.26 10:29:40.412] Save date and time [Tue Apr 14 09:57:56 2026] [14.04.26 10:29:40.450] * phase time: 175 ms [14.04.26 10:29:40.571] * phase cmem: 2574488 K [14.04.26 10:29:40.971] * [win32]: free[137431301128 K], reserved[4393992 K], committed[3258288 K] [14.04.26 10:29:40.971] * [ D3D ]: textures[1733687 K] [14.04.26 10:29:40.971] * [x-ray]: crt heap[2574036 K], process heap[2574036 K], game lua[269182 K], engine lua[224 K], render[0 K] [14.04.26 10:29:40.971] * [x-ray]: economy: strings[count: 191960, lengths: 9693 K, overhead: 9747 K, saved: 28740 K] [14.04.26 10:29:40.971] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [14.04.26 10:29:40.971] Starting measure [14.04.26 10:29:54.577] initial: Anom_Rucksack v.1.2 rel [14.04.26 10:29:59.844] * MEMORY USAGE: 3287769 K [14.04.26 10:30:05.754] [LUA] SCRIPT RUNTIME ERROR [14.04.26 10:30:05.754] [LUA] ...6)\op-2.2\gamedata\scripts\valerich_treasures.script:384: attempt to index local 'obj' (a nil value) [14.04.26 10:30:05.754] [14.04.26 10:30:05.754] FATAL ERROR [14.04.26 10:30:05.754] [14.04.26 10:30:05.754] [error]Expression : fatal error [14.04.26 10:30:05.754] [error]Function : CScriptEngine::lua_error [14.04.26 10:30:05.754] [error]File : script_engine.cpp [14.04.26 10:30:05.754] [error]Line : 79 [14.04.26 10:30:05.754] [error]Description : [14.04.26 10:30:05.754] [error]Arguments : LUA error: ...6)\op-2.2\gamedata\scripts\valerich_treasures.script:384: attempt to index local 'obj' (a nil value) [14.04.26 10:30:05.754] [14.04.26 10:30:05.754] stack traceback: [14.04.26 10:30:05.754] [14.04.26 10:30:05.754] [14.04.26 10:30:05.754] stack trace: [14.04.26 10:30:05.754]