[2026-05-06 13:47:19.467][t:23116][f:0] ~ Logging initialized. FIle D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\_appdata_\logs\xray_Дмитрий_2026-05-06_13-47-19.log. [2026-05-06 13:47:19.467][t:23116][f:0] [OGSR Engine (x64)] build date: [Apr 28 2026 18:56:21] [2026-05-06 13:47:19.467][t:23116][f:0] [_MSC_FULL_VER]: [195035729], [_MSVC_LANG]: [202002L] [2026-05-06 13:47:19.467][t:23116][f:0] CommandLine: ["D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe"] [2026-05-06 13:47:19.467][t:23116][f:0] ApplicationPath: [D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\] [2026-05-06 13:47:19.467][t:23116][f:0] WorlingPath: [D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\] [2026-05-06 13:47:19.467][t:23116][f:0] ####################[+MIMALLOC+]#################### [2026-05-06 13:47:19.467][t:23116][f:0] heap stats: peak total current block total# [2026-05-06 13:47:19.467][t:23116][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-05-06 13:47:19.467][t:23116][f:0] committed: 32.0 MiB 32.0 MiB 32.0 MiB [2026-05-06 13:47:19.467][t:23116][f:0] reset: 0 [2026-05-06 13:47:19.467][t:23116][f:0] purged: 0 [2026-05-06 13:47:19.467][t:23116][f:0] touched: 64.2 KiB 64.2 KiB 64.2 KiB [2026-05-06 13:47:19.467][t:23116][f:0] segments: 1 1 1 [2026-05-06 13:47:19.467][t:23116][f:0] -abandoned: 0 0 0 [2026-05-06 13:47:19.467][t:23116][f:0] -cached: 0 0 0 [2026-05-06 13:47:19.467][t:23116][f:0] pages: 0 0 0 [2026-05-06 13:47:19.467][t:23116][f:0] -abandoned: 0 0 0 [2026-05-06 13:47:19.467][t:23116][f:0] -extended: 0 [2026-05-06 13:47:19.467][t:23116][f:0] -retire: 0 [2026-05-06 13:47:19.467][t:23116][f:0] arenas: 1 [2026-05-06 13:47:19.467][t:23116][f:0] -rollback: 0 [2026-05-06 13:47:19.467][t:23116][f:0] mmaps: 1 [2026-05-06 13:47:19.467][t:23116][f:0] commits: 1 [2026-05-06 13:47:19.467][t:23116][f:0] resets: 0 [2026-05-06 13:47:19.467][t:23116][f:0] purges: 0 [2026-05-06 13:47:19.467][t:23116][f:0] guarded: 0 [2026-05-06 13:47:19.467][t:23116][f:0] threads: 0 0 0 [2026-05-06 13:47:19.467][t:23116][f:0] searches: 0.0 avg [2026-05-06 13:47:19.467][t:23116][f:0] numa nodes: 1 [2026-05-06 13:47:19.467][t:23116][f:0] elapsed: 0.030 s [2026-05-06 13:47:19.467][t:23116][f:0] process: user: 0.015 s, system: 0.015 s, faults: 7319, peak rss: 24.2 MiB, peak commit: 43.0 MiB [2026-05-06 13:47:19.467][t:23116][f:0] ####################[-MIMALLOC-]#################### [2026-05-06 13:47:19.478][t:23116][f:0] PPL number of threads: [16] [2026-05-06 13:47:19.478][t:23116][f:0] * Detected CPU: Intel(R) Core(TM) i5-14400F [GenuineIntel], F6/M183/S1 [2026-05-06 13:47:19.478][t:23116][f:0] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 [2026-05-06 13:47:19.478][t:23116][f:0] * CPU cores: [10], threads: [16] [2026-05-06 13:47:19.478][t:23116][f:0] * CPU0 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU1 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU2 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU3 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU4 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU5 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU6 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU7 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU8 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU9 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU10 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU11 current freq: 2500 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU12 current freq: 1800 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU13 current freq: 1800 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU14 current freq: 1800 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] * CPU15 current freq: 1800 MHz, max freq: 2500 MHz [2026-05-06 13:47:19.478][t:23116][f:0] Initializing File System... [2026-05-06 13:47:19.478][t:23116][f:0] --Found base arch: [gamedata.sq_base], size: [2545586176] [2026-05-06 13:47:19.839][t:23116][f:0] --Found base arch: [gamedata.sq_base_configs], size: [11821056] [2026-05-06 13:47:19.891][t:23116][f:0] --Found base arch: [gamedata.sq_patch], size: [646078464] [2026-05-06 13:47:19.891][t:23116][f:0] --Found base arch: [gamedata.sq_patch_2], size: [60997632] [2026-05-06 13:47:19.891][t:23116][f:0] using fs-ltx: [fsgame.ltx] [2026-05-06 13:47:19.891][t:23116][f:0] --Found FS dir: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2026-05-06 13:47:19.901][t:23116][f:0] items: [1722] [2026-05-06 13:47:19.901][t:23116][f:0] --Found FS dir: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2026-05-06 13:47:19.901][t:23116][f:0] items: [1637] [2026-05-06 13:47:19.901][t:23116][f:0] gamedata base_path: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\] [2026-05-06 13:47:19.901][t:23116][f:0] FS: 106089 files cached, 0Kb memory used. [2026-05-06 13:47:19.901][t:23116][f:0] Init FileSystem 0.423157 sec [2026-05-06 13:47:19.901][t:23116][f:0] ~ Apply system_mods.ltx... [2026-05-06 13:47:20.066][t:23116][f:0] ~ [`anonymous-namespace'::InitSettings] duration [166]ms. [2026-05-06 13:47:20.066][t:23116][f:0] [shader_params_export] section found!!! [2026-05-06 13:47:20.066][t:23116][f:0] OS Version major: 10 minor: 0, build: 26200. Server OS: no [2026-05-06 13:47:20.066][t:23116][f:0] Current drive space free: [117907]Mb total: [776444]Mb [2026-05-06 13:47:20.066][t:23116][f:0] Initializing Engine... [2026-05-06 13:47:20.066][t:23116][f:0] Starting INPUT device... [2026-05-06 13:47:20.076][t:23116][f:0] strings overhead: [0]Kb, instance count: 26, was removed [68] [2026-05-06 13:47:20.076][t:23116][f:0] -------------------------------------------------------------------------------- [2026-05-06 13:47:20.076][t:23116][f:0] ####################[+MIMALLOC+]#################### [2026-05-06 13:47:20.076][t:23116][f:0] heap stats: peak total current block total# [2026-05-06 13:47:20.076][t:23116][f:0] reserved: 1.0 GiB 1.0 GiB 1.0 GiB [2026-05-06 13:47:20.076][t:23116][f:0] committed: 96.6 MiB 96.9 MiB 96.6 MiB [2026-05-06 13:47:20.076][t:23116][f:0] reset: 0 [2026-05-06 13:47:20.076][t:23116][f:0] purged: 321.2 KiB [2026-05-06 13:47:20.076][t:23116][f:0] touched: 64.2 KiB 192.7 KiB -27.6 MiB [2026-05-06 13:47:20.076][t:23116][f:0] segments: 3 3 3 [2026-05-06 13:47:20.076][t:23116][f:0] -abandoned: 0 0 0 [2026-05-06 13:47:20.076][t:23116][f:0] -cached: 0 0 0 [2026-05-06 13:47:20.076][t:23116][f:0] pages: 0 0 -201 [2026-05-06 13:47:20.076][t:23116][f:0] -abandoned: 0 0 0 [2026-05-06 13:47:20.076][t:23116][f:0] -extended: 0 [2026-05-06 13:47:20.076][t:23116][f:0] -retire: 0 [2026-05-06 13:47:20.076][t:23116][f:0] arenas: 1 [2026-05-06 13:47:20.076][t:23116][f:0] -rollback: 0 [2026-05-06 13:47:20.076][t:23116][f:0] mmaps: 2 [2026-05-06 13:47:20.076][t:23116][f:0] commits: 18 [2026-05-06 13:47:20.076][t:23116][f:0] resets: 0 [2026-05-06 13:47:20.076][t:23116][f:0] purges: 2 [2026-05-06 13:47:20.076][t:23116][f:0] guarded: 0 [2026-05-06 13:47:20.076][t:23116][f:0] threads: 1 1 1 [2026-05-06 13:47:20.076][t:23116][f:0] searches: 0.0 avg [2026-05-06 13:47:20.076][t:23116][f:0] numa nodes: 1 [2026-05-06 13:47:20.076][t:23116][f:0] elapsed: 0.637 s [2026-05-06 13:47:20.076][t:23116][f:0] process: user: 0.578 s, system: 0.046 s, faults: 32915, peak rss: 123.1 MiB, peak commit: 118.3 MiB [2026-05-06 13:47:20.076][t:23116][f:0] ####################[-MIMALLOC-]#################### [2026-05-06 13:47:20.076][t:23116][f:0] [32610MB] physical memory installed, [23863MB] available, [26] percent of memory in use [2026-05-06 13:47:20.076][t:23116][f:0] PageFile total: [16384MB], free~ [15509MB] [2026-05-06 13:47:20.076][t:23116][f:0] Engine memory usage (Working Set): [123MB], peak: [123MB] [2026-05-06 13:47:20.077][t:23116][f:0] Engine memory usage (Commit Charge): [118MB], peak: [118MB] [2026-05-06 13:47:20.077][t:23116][f:0] -------------------------------------------------------------------------------- [2026-05-06 13:47:20.077][t:23116][f:0] * [ D3D ]: textures count [0] [2026-05-06 13:47:20.077][t:23116][f:0] * [ D3D ]: textures[0 K] [2026-05-06 13:47:20.077][t:23116][f:0] * [x-ray]: process heap[0 K], render[0 K] [2026-05-06 13:47:20.077][t:23116][f:0] * [x-ray]: economy: strings[31238 K], smem[-88 K] [2026-05-06 13:47:20.077][t:23116][f:0] ~ Load sounds.ltx... [2026-05-06 13:47:20.077][t:23116][f:0] SOUND: OpenAL: enumerate devices... [2026-05-06 13:47:20.243][t:23116][f:0] SOUND: OpenAL: Default sound device name is [Динамики (Bloody MR575)] [2026-05-06 13:47:20.243][t:23116][f:0] SOUND: OpenAL: All available devices: [2026-05-06 13:47:20.243][t:23116][f:0] 1. Динамики (Bloody MR575) (full name [OpenAL Soft on Динамики (Bloody MR575)]). al_soft [1] [2026-05-06 13:47:20.243][t:23116][f:0] 2. AF24H1 (6- NVIDIA High Definition Audio) (full name [OpenAL Soft on AF24H1 (6- NVIDIA High Definition Audio)]). al_soft [1] [2026-05-06 13:47:20.243][t:23116][f:0] Executing config-script "d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-05-06 13:47:20.243][t:23116][f:0] [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-05-06 13:47:20.243][t:23116][f:0] Executing config-script "user.ltx"... [2026-05-06 13:47:20.243][t:23116][f:0] Executing config-script "d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"... [2026-05-06 13:47:20.243][t:23116][f:0] ! Unknown command: r4_lfx_enable [2026-05-06 13:47:20.243][t:23116][f:0] ! Unknown command: r_mt_details [2026-05-06 13:47:20.243][t:23116][f:0] ! Unknown command: g_3d_scopes [2026-05-06 13:47:20.243][t:23116][f:0] ! Unknown command: r_terrain_parallax_enable [2026-05-06 13:47:20.243][t:23116][f:0] snd_dynamic_reverb = ON [2026-05-06 13:47:20.243][t:23116][f:0] snd_eq_enable = on [2026-05-06 13:47:20.243][t:23116][f:0] [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded. [2026-05-06 13:47:20.243][t:23116][f:0] Executing config-script "d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2026-05-06 13:47:20.243][t:23116][f:0] [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2026-05-06 13:47:20.243][t:23116][f:0] snd_dynamic_reverb = ON [2026-05-06 13:47:20.243][t:23116][f:0] snd_eq_enable = on [2026-05-06 13:47:20.243][t:23116][f:0] [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2026-05-06 13:47:20.243][t:23116][f:0] SOUND: Selected device is [Динамики (Bloody MR575)] [2026-05-06 13:47:20.336][t:23116][f:0] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.2 [2026-05-06 13:47:20.336][t:23116][f:0] [OpenAL] EFX: present [2026-05-06 13:47:20.336][t:23116][f:0] Loading of [senvironment.ltx] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[0] name=[identity] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[1] name=[default] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[2] name=[bathroom] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[3] name=[mountains] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[4] name=[yard] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[5] name=[room] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[6] name=[plant] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[7] name=[long_corridor] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[8] name=[open_space] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[9] name=[house] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[10] name=[forest] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[11] name=[underground] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[12] name=[hangar] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[13] name=[city] [2026-05-06 13:47:20.336][t:23116][f:0] ~ env id=[14] name=[underground_small] [2026-05-06 13:47:20.336][t:23116][f:0] Starting RENDER device... [2026-05-06 13:47:20.347][t:23116][f:0] * Avail GPU [vendor:10DE]-[device:2F04]: NVIDIA GeForce RTX 5070 [2026-05-06 13:47:20.347][t:23116][f:0] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver [2026-05-06 13:47:20.347][t:23116][f:0] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE [2026-05-06 13:47:20.347][t:23116][f:0] Dedicated VRAM: 11944 MB (12524191744 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 16305 MB (17097412608 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 11176 MB (11718885376 bytes) [2026-05-06 13:47:20.347][t:23116][f:0] * Selected GPU [vendor:10DE]-[device:2F04]: NVIDIA GeForce RTX 5070 [2026-05-06 13:47:20.553][t:23116][f:0] [CHW::CreateDevice] refCount of [HW.pDevice]: [12] [2026-05-06 13:47:20.563][t:23116][f:0] * Texture memory: 11944 M [2026-05-06 13:47:20.563][t:23116][f:0] strings overhead: [1]Kb, instance count: 119, was removed [0] [2026-05-06 13:47:20.563][t:23116][f:0] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2026-05-06 13:47:20.563][t:23116][f:0] * GPU vertex cache: unrecognized, 24 [2026-05-06 13:47:20.563][t:23116][f:0] * DVB created: 4096K [2026-05-06 13:47:20.563][t:23116][f:0] * DIB created: 512K [2026-05-06 13:47:20.574][t:23116][f:0] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1] [2026-05-06 13:47:20.574][t:23116][f:0] ! Renderer doesn't support blender 'details\blend' [2026-05-06 13:47:20.574][t:23116][f:0] ! Renderer doesn't support blender 'details\set' [2026-05-06 13:47:20.574][t:23116][f:0] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader params... [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [breath_idx] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [breath_size] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [device_inertia] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [gasmask_inertia] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [heat_fade_distance] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [heat_vision_blurring] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [heat_vision_steps] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [mark_color] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [mark_number] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [pnv_color] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [pnv_color_old] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [pnv_params_old] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [radiation_effect] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [s3ds_param_1] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [s3ds_param_2] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [s3ds_param_3] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [s3ds_param_4] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader param [shader_param_grayscale] [2026-05-06 13:47:20.790][t:23116][f:0] Export custom shader done!!! [2026-05-06 13:47:21.731][t:23116][f:0] NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA current = [11] [2026-05-06 13:47:21.804][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.ps] ps_5_0] [main] [2026-05-06 13:47:21.804][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main] [2026-05-06 13:47:21.814][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main] [2026-05-06 13:47:21.815][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main] [2026-05-06 13:47:21.950][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main] [2026-05-06 13:47:21.961][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main] [2026-05-06 13:47:21.992][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main] [2026-05-06 13:47:21.992][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main] [2026-05-06 13:47:22.023][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main] [2026-05-06 13:47:22.033][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main] [2026-05-06 13:47:22.054][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main] [2026-05-06 13:47:22.074][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main] [2026-05-06 13:47:22.157][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main] [2026-05-06 13:47:22.240][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main] [2026-05-06 13:47:22.251][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main] [2026-05-06 13:47:22.251][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main] [2026-05-06 13:47:22.272][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main] [2026-05-06 13:47:23.348][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main] [2026-05-06 13:47:23.358][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main] [2026-05-06 13:47:23.369][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main] [2026-05-06 13:47:23.379][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main] [2026-05-06 13:47:23.379][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main] [2026-05-06 13:47:23.389][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main] [2026-05-06 13:47:23.400][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main] [2026-05-06 13:47:23.451][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main] [2026-05-06 13:47:23.472][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main] [2026-05-06 13:47:23.482][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main] [2026-05-06 13:47:23.493][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main] [2026-05-06 13:47:23.575][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main] [2026-05-06 13:47:23.596][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main] [2026-05-06 13:47:24.260][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main] [2026-05-06 13:47:24.281][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main] [2026-05-06 13:47:24.302][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main] [2026-05-06 13:47:24.323][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main] [2026-05-06 13:47:24.323][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main] [2026-05-06 13:47:24.333][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main] [2026-05-06 13:47:24.767][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main] [2026-05-06 13:47:24.778][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main] [2026-05-06 13:47:24.850][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main] [2026-05-06 13:47:24.923][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main] [2026-05-06 13:47:24.933][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main] [2026-05-06 13:47:24.933][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main] [2026-05-06 13:47:24.975][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main] [2026-05-06 13:47:24.985][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main] [2026-05-06 13:47:24.995][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main] [2026-05-06 13:47:24.995][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main] [2026-05-06 13:47:24.995][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main] [2026-05-06 13:47:25.038][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main] [2026-05-06 13:47:25.038][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main] [2026-05-06 13:47:25.090][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main] [2026-05-06 13:47:25.141][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main] [2026-05-06 13:47:25.182][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main] [2026-05-06 13:47:25.233][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main] [2026-05-06 13:47:25.275][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.ps] ps_5_0] [main] [2026-05-06 13:47:25.285][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main] [2026-05-06 13:47:25.295][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main] [2026-05-06 13:47:25.295][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main] [2026-05-06 13:47:25.306][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main] [2026-05-06 13:47:25.317][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main] [2026-05-06 13:47:25.317][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main] [2026-05-06 13:47:25.317][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main] [2026-05-06 13:47:25.327][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main] [2026-05-06 13:47:25.338][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main] [2026-05-06 13:47:25.390][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main] [2026-05-06 13:47:25.390][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main] [2026-05-06 13:47:25.400][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main] [2026-05-06 13:47:25.513][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main] [2026-05-06 13:47:25.649][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main] [2026-05-06 13:47:25.660][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main] [2026-05-06 13:47:25.670][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main] [2026-05-06 13:47:25.670][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main] [2026-05-06 13:47:25.836][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main] [2026-05-06 13:47:25.846][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main] [2026-05-06 13:47:25.899][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main] [2026-05-06 13:47:25.910][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main] [2026-05-06 13:47:25.910][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main] [2026-05-06 13:47:25.920][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main] [2026-05-06 13:47:25.941][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main] [2026-05-06 13:47:25.951][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main] [2026-05-06 13:47:25.961][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main] [2026-05-06 13:47:25.981][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main] [2026-05-06 13:47:25.991][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main] [2026-05-06 13:47:26.064][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main] [2026-05-06 13:47:26.074][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main] [2026-05-06 13:47:26.074][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main] [2026-05-06 13:47:26.084][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main] [2026-05-06 13:47:26.094][t:23396][f:0] Start load particle files... [2026-05-06 13:47:26.094][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect.ps] ps_5_0] [main] [2026-05-06 13:47:26.105][t:23396][f:0] Loaded particle files: 60 [2026-05-06 13:47:26.105][t:23396][f:0] [CPSLibrary::LoadAll] count of *particles*.xr files: [1] [2026-05-06 13:47:26.105][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid.vs] vs_5_0] [main] [2026-05-06 13:47:26.105][t:23396][f:0] Load [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-05-06 13:47:26.105][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array.gs] gs_5_0] [main] [2026-05-06 13:47:26.105][t:23396][f:0] cop format used for file [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_cop.xr] [2026-05-06 13:47:26.105][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc.ps] ps_5_0] [main] [2026-05-06 13:47:26.115][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_temp.ps] ps_5_0] [main] [2026-05-06 13:47:26.115][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_bfecc_temp.ps] ps_5_0] [main] [2026-05-06 13:47:26.125][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-05-06 13:47:26.125][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel.ps] ps_5_0] [main] [2026-05-06 13:47:26.125][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_advect_vel_g.ps] ps_5_0] [main] [2026-05-06 13:47:26.125][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_vorticity.ps] ps_5_0] [main] [2026-05-06 13:47:26.135][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_confinement.ps] ps_5_0] [main] [2026-05-06 13:47:26.135][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_divergence.ps] ps_5_0] [main] [2026-05-06 13:47:26.135][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_jacobi.ps] ps_5_0] [main] [2026-05-06 13:47:26.146][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_project.ps] ps_5_0] [main] [2026-05-06 13:47:26.146][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.ps] ps_5_0] [main] [2026-05-06 13:47:26.157][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_back.vs] vs_5_0] [main] [2026-05-06 13:47:26.157][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.ps] ps_5_0] [main] [2026-05-06 13:47:26.157][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydata_front.vs] vs_5_0] [main] [2026-05-06 13:47:26.157][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raydatacopy_quad.ps] ps_5_0] [main] [2026-05-06 13:47:26.167][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.vs] vs_5_0] [main] [2026-05-06 13:47:26.167][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.ps] ps_5_0] [main] [2026-05-06 13:47:26.167][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_edge_detect.vs] vs_5_0] [main] [2026-05-06 13:47:26.177][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad.ps] ps_5_0] [main] [2026-05-06 13:47:26.187][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad.ps] ps_5_0] [main] [2026-05-06 13:47:26.198][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycast_quad_fire.ps] ps_5_0] [main] [2026-05-06 13:47:26.209][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_raycastcopy_quad_fire.ps] ps_5_0] [main] [2026-05-06 13:47:26.230][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.ps] ps_5_0] [main] [2026-05-06 13:47:26.240][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle.vs] vs_5_0] [main] [2026-05-06 13:47:26.240][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-add.ps] ps_5_0] [main] [2026-05-06 13:47:26.251][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle-clip.vs] vs_5_0] [main] [2026-05-06 13:47:26.251][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_static_oobb.ps] ps_5_0] [main] [2026-05-06 13:47:26.261][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_oobb.vs] vs_5_0] [main] [2026-05-06 13:47:26.261][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_oobb.gs] gs_5_0] [main] [2026-05-06 13:47:26.261][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_obst_dynamic_oobb.ps] ps_5_0] [main] [2026-05-06 13:47:26.261][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_grid_dyn_oobb.vs] vs_5_0] [main] [2026-05-06 13:47:26.271][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_array_dyn_oobb.gs] gs_5_0] [main] [2026-05-06 13:47:26.271][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_distort.ps] ps_5_0] [main] [2026-05-06 13:47:26.272][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\fluid_gaussian.ps] ps_5_0] [main] [2026-05-06 13:47:26.282][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-blend.ps] ps_5_0] [main] [2026-05-06 13:47:26.282][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_s-aadd.ps] ps_5_0] [main] [2026-05-06 13:47:26.302][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main] [2026-05-06 13:47:26.302][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple_color.ps] ps_5_0] [main] [2026-05-06 13:47:26.313][t:23396][f:0] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2026-05-06 13:47:26.313][t:23396][f:0] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2026-05-06 13:47:26.313][t:23396][f:0] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2026-05-06 13:47:26.313][t:23396][f:0] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2026-05-06 13:47:26.313][t:23396][f:0] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2026-05-06 13:47:26.313][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\editor.vs] vs_5_0] [main] [2026-05-06 13:47:26.323][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.ps] ps_5_0] [main] [2026-05-06 13:47:26.323][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-05-06 13:47:26.333][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.ps] ps_5_0] [main] [2026-05-06 13:47:26.343][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\portal.vs] vs_5_0] [main] [2026-05-06 13:47:26.364][t:23116][f:0] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "weaponeffectiveness" is successfully loaded. FunctionType=61 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "victoryprobability" is successfully loaded. FunctionType=66 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "expediency" is successfully loaded. FunctionType=68 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "mainweaponvalue" is successfully loaded. FunctionType=71 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "smallweaponvalue" is successfully loaded. FunctionType=72 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "creatureeffectiveness" is successfully loaded. FunctionType=62 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "intcreatureeffectiveness" is successfully loaded. FunctionType=63 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "accweaponeffectiveness" is successfully loaded. FunctionType=64 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "fincreatureeffectiveness" is successfully loaded. FunctionType=65 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "entitycost" is successfully loaded. FunctionType=67 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "surgedeathprobability" is successfully loaded. FunctionType=69 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "equipmentvalue" is successfully loaded. FunctionType=70 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "terraintype" is successfully loaded. FunctionType=73 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "weaponattacktimes" is successfully loaded. FunctionType=74 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "weaponsuccessprobability" is successfully loaded. FunctionType=75 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "enemydetectability" is successfully loaded. FunctionType=76 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "enemydetectprobability" is successfully loaded. FunctionType=77 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "enemyretreatprobability" is successfully loaded. FunctionType=78 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "anomalydetectprobability" is successfully loaded. FunctionType=79 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "anomalyinteractprobability" is successfully loaded. FunctionType=80 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "anomalyretreatprobability" is successfully loaded. FunctionType=81 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "birthpercentage" is successfully loaded. FunctionType=82 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "birthprobability" is successfully loaded. FunctionType=83 [2026-05-06 13:47:26.364][t:23116][f:0] * Evaluation function "birthspeed" is successfully loaded. FunctionType=84 [2026-05-06 13:47:26.385][t:23116][f:0] --LUA version: [LuaJIT 2.1.0-beta3] [2026-05-06 13:47:26.385][t:23116][f:0] get_current_kx()=0.75 [2026-05-06 13:47:26.385][t:23116][f:0] options full_name=d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-05-06 13:47:26.385][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main] [2026-05-06 13:47:26.448][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main] [2026-05-06 13:47:26.448][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main] [2026-05-06 13:47:26.458][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main] [2026-05-06 13:47:26.469][t:23116][f:0] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon [2026-05-06 13:47:26.469][t:23116][f:0] Starting engine... [2026-05-06 13:47:26.469][t:23116][f:0] Main thread id=[23116] [2026-05-06 13:47:26.469][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default_ma.ps] ps_5_0] [main] [2026-05-06 13:47:26.469][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark.vs] vs_5_0] [main] [2026-05-06 13:47:26.480][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.ps] ps_5_0] [main] [2026-05-06 13:47:26.490][t:23116][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_wallmark_blood.vs] vs_5_0] [main] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg] [2026-05-06 13:47:26.583][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg] [2026-05-06 13:47:26.593][t:14088][f:0] Loading Environment... [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg] [2026-05-06 13:47:26.593][t:23116][f:0] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.034 s.] [2026-05-06 13:47:26.593][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.ps] ps_5_0] [main] [2026-05-06 13:47:26.593][t:16892][f:0] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg] [2026-05-06 13:47:26.593][t:23116][f:0] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.130 s.] [2026-05-06 13:47:26.613][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain.vs] vs_5_0] [main] [2026-05-06 13:47:26.624][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_rain_splash.ps] ps_5_0] [main] [2026-05-06 13:47:26.634][t:14088][f:0] ! Can't find sound [ambient\rain_indoor.ogg] [2026-05-06 13:47:26.634][t:14088][f:0] ! Can't find sound [ambient\wind.ogg] [2026-05-06 13:47:26.644][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.ps] ps_5_0] [main] [2026-05-06 13:47:26.655][t:11052][f:0] ~ Autoload files [49] from [gameplay\info_portions\*.xml]! [2026-05-06 13:47:26.655][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particles_laser.vs] vs_5_0] [main] [2026-05-06 13:47:26.665][t:11052][f:0] ~ Autoload files [38] from [gameplay\encyclopedia\*.xml]! [2026-05-06 13:47:26.686][t:11052][f:0] ~ Autoload files [41] from [gameplay\dialogs\*.xml]! [2026-05-06 13:47:26.696][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.ps] ps_5_0] [main] [2026-05-06 13:47:26.707][t:11052][f:0] ~ Autoload files [13] from [gameplay\profiles\*.xml]! [2026-05-06 13:47:26.707][t:23396][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_particle.vs] vs_5_0] [main] [2026-05-06 13:47:26.749][t:11052][f:0] ~ Autoload files [36] from [gameplay\specific_characters_files\*.xml]! [2026-05-06 13:47:26.780][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.ps] ps_5_0] [main] [2026-05-06 13:47:26.780][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_flare.vs] vs_5_0] [main] [2026-05-06 13:47:26.790][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.ps] ps_5_0] [main] [2026-05-06 13:47:26.801][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_sun.vs] vs_5_0] [main] [2026-05-06 13:47:26.821][t:14088][f:0] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main] [2026-05-06 13:47:26.862][t: 8244][f:0] ~ Autoload lang files [143] from [text\rus\*.xml]! [2026-05-06 13:47:26.873][t:23116][f:1] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_l.ogg] [2026-05-06 13:47:26.873][t:23116][f:1] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\music\terrapack-empty_noise_r.ogg] [2026-05-06 13:47:26.873][t:23116][f:1] profiles full_name=d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-05-06 13:47:26.965][t:14088][f:7] Loading models... [2026-05-06 13:47:26.965][t:14088][f:7] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-05-06 13:47:26.976][t:14088][f:9] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:27.038][t:14088][f:15] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-05-06 13:47:27.070][t:14088][f:18] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-05-06 13:47:27.091][t:14088][f:20] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-05-06 13:47:27.101][t:14088][f:21] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:27.174][t:14088][f:28] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-05-06 13:47:27.204][t:14088][f:31] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.ps] ps_5_0] [main] [2026-05-06 13:47:27.214][t:14088][f:32] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-05-06 13:47:27.255][t:14088][f:36] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat.ps] ps_5_0] [main] [2026-05-06 13:47:27.265][t:14088][f:38] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-05-06 13:47:27.327][t:14088][f:43] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.ps] ps_5_0] [main] [2026-05-06 13:47:27.327][t:14088][f:44] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-05-06 13:47:27.358][t:14088][f:47] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.ps] ps_5_0] [main] [2026-05-06 13:47:27.369][t:14088][f:48] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-05-06 13:47:27.411][t:14088][f:52] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-05-06 13:47:27.431][t:14088][f:55] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.ps] ps_5_0] [main] [2026-05-06 13:47:27.452][t:14088][f:56] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:27.514][t:14088][f:63] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.hs] hs_5_0] [main] [2026-05-06 13:47:27.546][t:14088][f:65] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dx11\tess.ds] ds_5_0] [main] [2026-05-06 13:47:27.566][t:14088][f:68] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:27.690][t:14088][f:80] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:27.814][t:14088][f:92] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-05-06 13:47:27.906][t:14088][f:102] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\particle_hard.ps] ps_5_0] [main] [2026-05-06 13:47:27.917][t:14088][f:103] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-05-06 13:47:27.958][t:14088][f:107] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-05-06 13:47:28.010][t:14088][f:112] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-05-06 13:47:28.041][t:14088][f:115] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-05-06 13:47:28.082][t:14088][f:119] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:28.122][t:14088][f:123] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:28.174][t:14088][f:128] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_emissivel.ps] ps_5_0] [main] [2026-05-06 13:47:28.185][t:14088][f:129] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:28.195][t:14088][f:130] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:28.195][t:14088][f:131] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-05-06 13:47:28.215][t:14088][f:133] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:28.288][t:14088][f:140] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:28.361][t:14088][f:140] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model.vs] vs_5_0] [main] [2026-05-06 13:47:28.391][t:14088][f:140] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-05-06 13:47:28.391][t:23116][f:140] [rescan_physical_path] files count before: [106089] [2026-05-06 13:47:28.402][t:14088][f:140] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-05-06 13:47:28.412][t:23116][f:140] [rescan_physical_path] files count after: [106089] [2026-05-06 13:47:28.433][t:14088][f:140] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump.vs] vs_5_0] [main] [2026-05-06 13:47:28.516][t:14088][f:146] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-05-06 13:47:28.619][t:14088][f:157] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-05-06 13:47:28.691][t:14088][f:163] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-05-06 13:47:28.753][t:14088][f:169] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-05-06 13:47:28.784][t:14088][f:173] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2026-05-06 13:47:28.795][t:14088][f:174] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main] [2026-05-06 13:47:28.815][t:14088][f:175] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:28.868][t:14088][f:181] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main] [2026-05-06 13:47:28.878][t:14088][f:182] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main] [2026-05-06 13:47:28.899][t:14088][f:184] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:28.930][t:14088][f:187] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-05-06 13:47:28.972][t:14088][f:192] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4glass.vs] vs_5_0] [main] [2026-05-06 13:47:29.023][t:14088][f:196] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$ [2026-05-06 13:47:29.023][t:14088][f:197] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_lamp.ps] ps_5_0] [main] [2026-05-06 13:47:29.034][t:14088][f:198] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.158][t:14088][f:210] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$ [2026-05-06 13:47:29.158][t:14088][f:210] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-05-06 13:47:29.190][t:14088][f:213] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort4ghost.vs] vs_5_0] [main] [2026-05-06 13:47:29.303][t:14088][f:224] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_12.ltx] for dynamics\weapons\wpn_hand\wpn_hand_12... [2026-05-06 13:47:29.345][t:14088][f:229] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_aref_flat.ps] ps_5_0] [main] [2026-05-06 13:47:29.355][t:14088][f:230] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-05-06 13:47:29.418][t:14088][f:236] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.ps] ps_5_0] [main] [2026-05-06 13:47:29.438][t:14088][f:238] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main] [2026-05-06 13:47:29.470][t:14088][f:241] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_bump-hq.ps] ps_5_0] [main] [2026-05-06 13:47:29.490][t:14088][f:244] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.500][t:14088][f:245] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_db-hq.ps] ps_5_0] [main] [2026-05-06 13:47:29.521][t:14088][f:246] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.563][t:14088][f:251] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.614][t:14088][f:255] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-05-06 13:47:29.614][t:14088][f:256] Loading user_data [models\light_night.ltx] for equipments\light_night... [2026-05-06 13:47:29.614][t:14088][f:256] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2026-05-06 13:47:29.624][t:14088][f:257] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.686][t:14088][f:263] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.748][t:14088][f:269] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-05-06 13:47:29.789][t:14088][f:273] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.799][t:14088][f:275] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:29.913][t:14088][f:285] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.ps] ps_5_0] [main] [2026-05-06 13:47:29.913][t:14088][f:286] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-05-06 13:47:29.985][t:14088][f:291] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:30.047][t:14088][f:291] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lfo_light_dot_weapons.ps] ps_5_0] [main] [2026-05-06 13:47:30.058][t:14088][f:291] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lplanes.vs] vs_5_0] [main] [2026-05-06 13:47:30.162][t:14088][f:291] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main] [2026-05-06 13:47:30.193][t:14088][f:294] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_collimsight.ps] ps_5_0] [main] [2026-05-06 13:47:30.286][t:14088][f:303] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-05-06 13:47:30.297][t:14088][f:304] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.ps] ps_5_0] [main] [2026-05-06 13:47:30.307][t:14088][f:305] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-05-06 13:47:30.307][t:14088][f:306] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_zwrite.ps] ps_5_0] [main] [2026-05-06 13:47:30.317][t:14088][f:307] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.ps] ps_5_0] [main] [2026-05-06 13:47:30.877][t:14088][f:362] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-05-06 13:47:30.897][t:14088][f:365] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-05-06 13:47:30.929][t:14088][f:369] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.ps] ps_5_0] [main] [2026-05-06 13:47:30.949][t:14088][f:370] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main] [2026-05-06 13:47:30.960][t:14088][f:371] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_hud_flat.ps] ps_5_0] [main] [2026-05-06 13:47:31.093][t:14088][f:385] DX10: Shader 'models\zoomnight' not found in library. [2026-05-06 13:47:31.093][t:14088][f:385] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_default.vs] vs_5_0] [main] [2026-05-06 13:47:31.104][t:14088][f:385] DX10: Shader 'models\zoom_lerp' not found in library. [2026-05-06 13:47:31.166][t:14088][f:392] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.ps] ps_5_0] [main] [2026-05-06 13:47:31.176][t:14088][f:393] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main] [2026-05-06 13:47:31.218][t:14088][f:397] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\vert.vs] vs_5_0] [main] [2026-05-06 13:47:31.228][t:14088][f:398] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-05-06 13:47:31.259][t:14088][f:401] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:47:31.374][t:14088][f:412] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.ps] ps_5_0] [main] [2026-05-06 13:47:31.384][t:14088][f:413] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main] [2026-05-06 13:47:31.416][t:14088][f:417] Loading user_data [models\light_night2.ltx] for equipments\light_night2... [2026-05-06 13:47:31.530][t:14088][f:428] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_distort.vs] vs_5_0] [main] [2026-05-06 13:47:31.562][t:14088][f:432] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_flat_d.vs] vs_5_0] [main] [2026-05-06 13:47:31.604][t:14088][f:436] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-05-06 13:47:31.646][t:14088][f:440] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_flat_d.ps] ps_5_0] [main] [2026-05-06 13:47:31.677][t:14088][f:443] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_def_lq.vs] vs_5_0] [main] [2026-05-06 13:47:31.770][t:14088][f:452] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_pda_screen.vs] vs_5_0] [main] [2026-05-06 13:47:31.884][t:14088][f:464] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:47:31.998][t:14088][f:475] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\model_env_lq.vs] vs_5_0] [main] [2026-05-06 13:47:32.102][t:14088][f:486] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-05-06 13:47:32.154][t:14088][f:491] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-05-06 13:47:32.226][t:14088][f:498] [CModelPool::Prefetch] models prefetching time (667): [5.26 s.] [2026-05-06 13:48:02.233][t:23116][f:3496] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [2026-05-06 13:48:02.234][t:23116][f:3496] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [2026-05-06 13:48:03.039][t:23116][f:3496] NVSDK_NGX_Parameter_DLSS_Hint_Render_Preset_DLAA current = [11] [2026-05-06 13:48:03.122][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\dumb.vs] vs_5_0] [main] [2026-05-06 13:48:03.122][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_blur.ps] ps_5_0] [main] [2026-05-06 13:48:03.268][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_screen_space.vs] vs_5_0] [main] [2026-05-06 13:48:03.268][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof.ps] ps_5_0] [main] [2026-05-06 13:48:03.299][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_dof_pp.ps] ps_5_0] [main] [2026-05-06 13:48:03.299][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask.ps] ps_5_0] [main] [2026-05-06 13:48:03.330][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_blur.ps] ps_5_0] [main] [2026-05-06 13:48:03.350][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_gasmask_breath.ps] ps_5_0] [main] [2026-05-06 13:48:03.371][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_fakescope.ps] ps_5_0] [main] [2026-05-06 13:48:03.382][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_nightvision.ps] ps_5_0] [main] [2026-05-06 13:48:03.465][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_heatvision.ps] ps_5_0] [main] [2026-05-06 13:48:03.538][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.ps] ps_5_0] [main] [2026-05-06 13:48:03.549][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\effects_lensflare.vs] vs_5_0] [main] [2026-05-06 13:48:03.559][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\pp_lut.ps] ps_5_0] [main] [2026-05-06 13:48:03.569][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr.ps] ps_5_0] [main] [2026-05-06 13:48:04.606][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_blur.ps] ps_5_0] [main] [2026-05-06 13:48:04.626][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_combine.ps] ps_5_0] [main] [2026-05-06 13:48:04.626][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_ssr_noblur.ps] ps_5_0] [main] [2026-05-06 13:48:04.637][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_volumetric_blur.ps] ps_5_0] [main] [2026-05-06 13:48:04.647][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_water_waves.ps] ps_5_0] [main] [2026-05-06 13:48:04.647][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom.ps] ps_5_0] [main] [2026-05-06 13:48:04.658][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_combine.ps] ps_5_0] [main] [2026-05-06 13:48:04.711][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_flares.ps] ps_5_0] [main] [2026-05-06 13:48:04.731][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_upsample.ps] ps_5_0] [main] [2026-05-06 13:48:04.752][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_bloom_downsample.ps] ps_5_0] [main] [2026-05-06 13:48:04.762][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao.ps] ps_5_0] [main] [2026-05-06 13:48:04.834][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_ao_blur.ps] ps_5_0] [main] [2026-05-06 13:48:04.855][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il.ps] ps_5_0] [main] [2026-05-06 13:48:05.500][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssfx_il_blur.ps] ps_5_0] [main] [2026-05-06 13:48:05.520][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_taa.ps] ps_5_0] [main] [2026-05-06 13:48:05.552][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cas.ps] ps_5_0] [main] [2026-05-06 13:48:05.562][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_mask.vs] vs_5_0] [main] [2026-05-06 13:48:05.572][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_mask.ps] ps_5_0] [main] [2026-05-06 13:48:05.572][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_near.ps] ps_5_0] [main] [2026-05-06 13:48:05.993][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun.vs] vs_5_0] [main] [2026-05-06 13:48:05.993][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_sun_far.ps] ps_5_0] [main] [2026-05-06 13:48:06.067][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volumetric_sun.ps] ps_5_0] [main] [2026-05-06 13:48:06.139][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_layer.ps] ps_5_0] [main] [2026-05-06 13:48:06.150][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_2uv.vs] vs_5_0] [main] [2026-05-06 13:48:06.150][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_patch_normal.ps] ps_5_0] [main] [2026-05-06 13:48:06.192][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_normal.ps] ps_5_0] [main] [2026-05-06 13:48:06.202][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\rain_apply_gloss.ps] ps_5_0] [main] [2026-05-06 13:48:06.213][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\copy.ps] ps_5_0] [main] [2026-05-06 13:48:06.213][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform.vs] vs_5_0] [main] [2026-05-06 13:48:06.213][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_unshadowed.ps] ps_5_0] [main] [2026-05-06 13:48:06.254][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_volume.vs] vs_5_0] [main] [2026-05-06 13:48:06.265][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_normal.ps] ps_5_0] [main] [2026-05-06 13:48:06.306][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_omni_transluent.ps] ps_5_0] [main] [2026-05-06 13:48:06.352][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_unshadowed.ps] ps_5_0] [main] [2026-05-06 13:48:06.394][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_normal.ps] ps_5_0] [main] [2026-05-06 13:48:06.435][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\accum_spot_fullsize.ps] ps_5_0] [main] [2026-05-06 13:48:06.487][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_build.ps] ps_5_0] [main] [2026-05-06 13:48:06.487][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_build.vs] vs_5_0] [main] [2026-05-06 13:48:06.498][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter.ps] ps_5_0] [main] [2026-05-06 13:48:06.508][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_filter.vs] vs_5_0] [main] [2026-05-06 13:48:06.508][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_filter_f.ps] ps_5_0] [main] [2026-05-06 13:48:06.519][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_1.ps] ps_5_0] [main] [2026-05-06 13:48:06.519][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_2.ps] ps_5_0] [main] [2026-05-06 13:48:06.529][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\bloom_luminance_3.ps] ps_5_0] [main] [2026-05-06 13:48:06.540][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.ps] ps_5_0] [main] [2026-05-06 13:48:06.592][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_1.vs] vs_5_0] [main] [2026-05-06 13:48:06.592][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_distort.ps] ps_5_0] [main] [2026-05-06 13:48:06.602][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_tonemap.ps] ps_5_0] [main] [2026-05-06 13:48:06.717][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_2_naa.ps] ps_5_0] [main] [2026-05-06 13:48:06.851][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.ps] ps_5_0] [main] [2026-05-06 13:48:06.871][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_peak.vs] vs_5_0] [main] [2026-05-06 13:48:06.871][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\combine_volumetric.ps] ps_5_0] [main] [2026-05-06 13:48:06.871][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ogsr_rain_drops.ps] ps_5_0] [main] [2026-05-06 13:48:07.043][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_edge_detect.ps] ps_5_0] [main] [2026-05-06 13:48:07.053][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_bweight_calc.ps] ps_5_0] [main] [2026-05-06 13:48:07.104][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\smaa_neighbour_blend.ps] ps_5_0] [main] [2026-05-06 13:48:07.114][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask.ps] ps_5_0] [main] [2026-05-06 13:48:07.125][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_mask_blur.ps] ps_5_0] [main] [2026-05-06 13:48:07.135][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_generation.ps] ps_5_0] [main] [2026-05-06 13:48:07.156][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_mrmnwar_display.ps] ps_5_0] [main] [2026-05-06 13:48:07.167][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_mask.ps] ps_5_0] [main] [2026-05-06 13:48:07.177][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_blur.ps] ps_5_0] [main] [2026-05-06 13:48:07.198][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\ssss_ogse_final.ps] ps_5_0] [main] [2026-05-06 13:48:07.208][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.ps] ps_4_1] [main] [2026-05-06 13:48:07.250][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_puddles.vs] vs_4_1] [main] [2026-05-06 13:48:07.250][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess.ps] ps_5_0] [main] [2026-05-06 13:48:07.260][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_postpr.vs] vs_5_0] [main] [2026-05-06 13:48:07.260][t:23116][f:3496] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\postprocess_cm.ps] ps_5_0] [main] [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: textures : 3378 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: rtargets : 73 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: vs : 111 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: ps : 141 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: dcl : 16 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: states : 93 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: tex_list : 3431 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: v_passes : 4506 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: v_elements: 4512 [2026-05-06 13:48:07.271][t:23116][f:3496] * RM_Dump: v_shaders : 2517 [2026-05-06 13:48:07.271][t:23116][f:3496] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2026-05-06 13:48:07.271][t:23116][f:3496] * GPU vertex cache: unrecognized, 24 [2026-05-06 13:48:07.271][t:23116][f:3496] *** RESET [0 ms] [2026-05-06 13:48:07.281][t:23116][f:3496] Config-file [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [2026-05-06 13:48:07.465][t:23116][f:3515] strings overhead: [97]Kb, instance count: 5849, was removed [104] [2026-05-06 13:48:07.476][t:23116][f:3515] * MEMORY USAGE: 0 K [2026-05-06 13:48:07.476][t:23116][f:3515] * End of synchronization A[1] R[1] [2026-05-06 13:48:08.627][t:23116][f:3631] [rescan_physical_path] files count before: [106089] [2026-05-06 13:48:08.658][t:23116][f:3631] [rescan_physical_path] files count after: [106089] [2026-05-06 13:48:09.962][t:23116][f:3760] Starting server... [2026-05-06 13:48:09.972][t:23116][f:3761] * phase time: 0 ms [2026-05-06 13:48:09.972][t:23116][f:3761] * phase cmem: 0 K [2026-05-06 13:48:09.994][t:23116][f:3762] Loading objects... [2026-05-06 13:48:10.025][t:23116][f:3762] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_fmj in prefetch_objects_single [2026-05-06 13:48:10.025][t:23116][f:3762] ! [IGame_ObjectPool::prefetch] unknown section mag_20_tmp_ammo_9x19_pbp in prefetch_objects_single [2026-05-06 13:48:10.067][t:23116][f:3762] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\models_lense_window.vs] vs_5_0] [main] [2026-05-06 13:48:10.119][t:23116][f:3762] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_base.vs] vs_5_0] [main] [2026-05-06 13:48:10.192][t:23116][f:3762] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\3dss_reticle.vs] vs_5_0] [main] [2026-05-06 13:48:10.223][t:23116][f:3762] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_1pn34 in prefetch_objects_single [2026-05-06 13:48:10.223][t:23116][f:3762] ! [IGame_ObjectPool::prefetch] unknown section wpn_addon_scope_c-more in prefetch_objects_single [2026-05-06 13:48:10.243][t:23116][f:3762] [IGame_ObjectPool::prefetch] objects prefetching time (277): [0.25 s.] [2026-05-06 13:48:10.243][t:23116][f:3762] * [prefetch] time: 251 ms [2026-05-06 13:48:10.243][t:23116][f:3762] * [prefetch] memory: 0Kb [2026-05-06 13:48:10.243][t:23116][f:3763] * phase time: 268 ms [2026-05-06 13:48:10.243][t:23116][f:3763] * phase cmem: 0 K [2026-05-06 13:48:10.295][t:23116][f:3765] --LUA version: [LuaJIT 2.1.0-beta3] [2026-05-06 13:48:10.295][t:23116][f:3765] get_current_kx()=0.75 [2026-05-06 13:48:10.295][t:23116][f:3765] options full_name=d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2026-05-06 13:48:10.295][t:23116][f:3765] start_game_callback() start [2026-05-06 13:48:10.295][t:23116][f:3765] random custom init [2026-05-06 13:48:10.315][t:23116][f:3765] * phase time: 75 ms [2026-05-06 13:48:10.315][t:23116][f:3765] * phase cmem: 0 K [2026-05-06 13:48:10.326][t:23116][f:3766] * Loading spawns... [2026-05-06 13:48:10.326][t:23116][f:3766] CGameGraph use open format. [2026-05-06 13:48:10.337][t:23116][f:3766] CGameGraph load started... [2026-05-06 13:48:10.337][t:23116][f:3766] CGameGraph use game.graph.cross_edges.ltx cross edges data! [2026-05-06 13:48:10.337][t:23116][f:3766] CGameGraph load done! [2026-05-06 13:48:10.337][t:23116][f:3766] ltx spawn load start... [2026-05-06 13:48:10.992][t:23116][f:3766] spawn loaded! [2026-05-06 13:48:10.992][t:23116][f:3766] build_story_spawns start... [2026-05-06 13:48:11.002][t:23116][f:3766] * 16590 spawn points are successfully loaded [2026-05-06 13:48:11.002][t:23116][f:3766] Start load of base waypoints... [2026-05-06 13:48:11.012][t:23116][f:3766] Loaded 520 base waypoints from file [waypoints\way_01_l01_escape.ltx]. [2026-05-06 13:48:11.013][t:23116][f:3766] Loaded 356 base waypoints from file [waypoints\way_02_l02_garbage.ltx]. [2026-05-06 13:48:11.023][t:23116][f:3766] Loaded 635 base waypoints from file [waypoints\way_03_l03_agroprom.ltx]. [2026-05-06 13:48:11.033][t:23116][f:3766] Loaded 57 base waypoints from file [waypoints\way_04_l03u_agr_underground.ltx]. [2026-05-06 13:48:11.033][t:23116][f:3766] Loaded 510 base waypoints from file [waypoints\way_05_l04_darkvalley.ltx]. [2026-05-06 13:48:11.033][t:23116][f:3766] Loaded 44 base waypoints from file [waypoints\way_06_l04u_labx18.ltx]. [2026-05-06 13:48:11.044][t:23116][f:3766] Loaded 331 base waypoints from file [waypoints\way_07_l05_bar.ltx]. [2026-05-06 13:48:11.054][t:23116][f:3766] Loaded 422 base waypoints from file [waypoints\way_08_l06_rostok.ltx]. [2026-05-06 13:48:11.065][t:23116][f:3766] Loaded 213 base waypoints from file [waypoints\way_09_l08_yantar.ltx]. [2026-05-06 13:48:11.065][t:23116][f:3766] Loaded 48 base waypoints from file [waypoints\way_10_l08u_brainlab.ltx]. [2026-05-06 13:48:11.085][t:23116][f:3766] Loaded 639 base waypoints from file [waypoints\way_11_l07_military.ltx]. [2026-05-06 13:48:11.095][t:23116][f:3766] Loaded 424 base waypoints from file [waypoints\way_13_l10_radar.ltx]. [2026-05-06 13:48:11.106][t:23116][f:3766] Loaded 622 base waypoints from file [waypoints\way_14_l11_pripyat.ltx]. [2026-05-06 13:48:11.138][t:23116][f:3766] Loaded 314 base waypoints from file [waypoints\way_15_l12_stancia.ltx]. [2026-05-06 13:48:11.138][t:23116][f:3766] Loaded 117 base waypoints from file [waypoints\way_16_l12u_sarcofag.ltx]. [2026-05-06 13:48:11.148][t:23116][f:3766] Loaded 73 base waypoints from file [waypoints\way_17_l12u_control_monolith.ltx]. [2026-05-06 13:48:11.180][t:23116][f:3766] Loaded 345 base waypoints from file [waypoints\way_19_l12_stancia_2.ltx]. [2026-05-06 13:48:11.180][t:23116][f:3766] Loaded 117 base waypoints from file [waypoints\way_20_l10u_bunker.ltx]. [2026-05-06 13:48:11.201][t:23116][f:3766] Loaded 279 base waypoints from file [waypoints\way_22_atp_for_test22.ltx]. [2026-05-06 13:48:11.201][t:23116][f:3766] Loaded 75 base waypoints from file [waypoints\way_23_peshera.ltx]. [2026-05-06 13:48:11.201][t:23116][f:3766] Loaded 44 base waypoints from file [waypoints\way_24_puzir.ltx]. [2026-05-06 13:48:11.212][t:23116][f:3766] Loaded 184 base waypoints from file [waypoints\way_25_aver.ltx]. [2026-05-06 13:48:11.233][t:23116][f:3766] Loaded 167 base waypoints from file [waypoints\way_26_av_peshera.ltx]. [2026-05-06 13:48:11.243][t:23116][f:3766] Loaded 143 base waypoints from file [waypoints\way_27_limansk.ltx]. [2026-05-06 13:48:11.243][t:23116][f:3766] Loaded 119 base waypoints from file [waypoints\way_28_hospital.ltx]. [2026-05-06 13:48:11.253][t:23116][f:3766] Loaded 207 base waypoints from file [waypoints\way_29_generators.ltx]. [2026-05-06 13:48:11.264][t:23116][f:3766] Loaded 109 base waypoints from file [waypoints\way_30_warlab.ltx]. [2026-05-06 13:48:11.274][t:23116][f:3766] Loaded 216 base waypoints from file [waypoints\way_31_red_forest.ltx]. [2026-05-06 13:48:11.274][t:23116][f:3766] Loaded 180 base waypoints from file [waypoints\way_32_lost_village.ltx]. [2026-05-06 13:48:11.305][t:23116][f:3766] Loaded 386 base waypoints from file [waypoints\way_33_marsh.ltx]. [2026-05-06 13:48:11.327][t:23116][f:3766] Loaded 295 base waypoints from file [waypoints\way_34_dead_city.ltx]. [2026-05-06 13:48:11.337][t:23116][f:3766] Loaded 536 base waypoints from file [waypoints\way_35_zaton.ltx]. [2026-05-06 13:48:11.368][t:23116][f:3766] Loaded 466 base waypoints from file [waypoints\way_36_jupiter.ltx]. [2026-05-06 13:48:11.389][t:23116][f:3766] Loaded 327 base waypoints from file [waypoints\way_37_pripyat.ltx]. [2026-05-06 13:48:11.389][t:23116][f:3766] Loaded 14 base waypoints from file [waypoints\way_38_jupiter_underground.ltx]. [2026-05-06 13:48:11.399][t:23116][f:3766] Loaded 63 base waypoints from file [waypoints\way_39_labx8.ltx]. [2026-05-06 13:48:11.399][t:23116][f:3766] Loaded 28 base waypoints from file [waypoints\way_40_mine.ltx]. [2026-05-06 13:48:11.420][t:23116][f:3766] Loaded 248 base waypoints from file [waypoints\way_41_la15_darkscape.ltx]. [2026-05-06 13:48:11.420][t:23116][f:3766] End load of base waypoints... [2026-05-06 13:48:11.420][t:23116][f:3766] Start load of custom waypoints... [2026-05-06 13:48:11.420][t:23116][f:3766] Loaded 0 items from custom_waypoints, 0 from all.spawn was replaced! [2026-05-06 13:48:11.420][t:23116][f:3766] End load of custom waypoints... [2026-05-06 13:48:11.420][t:23116][f:3766] * Loading objects... [2026-05-06 13:48:11.910][t:23116][f:3766] * 50658 objects are successfully loaded [2026-05-06 13:48:11.983][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg] [2026-05-06 13:48:11.993][t:23116][f:3766] ! Invalid ogg-comment, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapon_sway\release_1.ogg] [2026-05-06 13:48:11.993][t:23116][f:3766] ! Invalid ogg-comment, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapon_sway\breathout.ogg] [2026-05-06 13:48:12.003][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\amk_kanistra_sound.ogg] [2026-05-06 13:48:12.004][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_oil_sound.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\generator_candle_sound.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Missing ogg-comment, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\electrical_panel_click_sound.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Invalid ogg-comment, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\battery_inserted_sound.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\wheels_inserted_sound.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_2.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\vzlom_door_1.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Missing ogg-comment, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\keyboard_sound.ogg] [2026-05-06 13:48:12.014][t:23116][f:3766] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\special\searching.ogg] [2026-05-06 13:48:12.297][t:23116][f:3766] story_id not found: esc_bandits_factory [2026-05-06 13:48:12.348][t:23116][f:3766] story_id not found: agr_gunslinger_e3_documents [2026-05-06 13:48:12.369][t:23116][f:3766] story_id not found: bar_Barman [2026-05-06 13:48:12.369][t:23116][f:3766] story_id not found: dar_codedoor_1 [2026-05-06 13:48:12.369][t:23116][f:3766] story_id not found: dar_codedoor_2 [2026-05-06 13:48:12.431][t:23116][f:3766] story_id not found: bar_stalker_drunk_dolg [2026-05-06 13:48:12.431][t:23116][f:3766] story_id not found: bar_stalker_drunk_dolg [2026-05-06 13:48:12.441][t:23116][f:3766] story_id not found: bar_stalker_freeman [2026-05-06 13:48:12.441][t:23116][f:3766] story_id not found: bar_stalker_freeman [2026-05-06 13:48:12.462][t:23116][f:3766] story_id not found: agr_ratcatcher [2026-05-06 13:48:12.483][t:23116][f:3766] check [map_location_type] and ([object_story_id] or [object_name] or [map_location]) fields in objective definition for: [mil_rg6] [2026-05-06 13:48:12.503][t:23116][f:3766] story_id not found: dark_medic [2026-05-06 13:48:12.514][t:23116][f:3766] story_id not found: agr_ratcatcher [2026-05-06 13:48:12.525][t:23116][f:3766] story_id not found: esc_lager_leader [2026-05-06 13:48:12.640][t:23116][f:3766] story_id not found: marsh_kosoi [2026-05-06 13:48:12.703][t:23116][f:3766] * 45622 script vars are successfully loaded [2026-05-06 13:48:12.703][t:23116][f:3766] ~~~ db.ver: 7 [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_monolit] id=6252 name=[outfit_scientific_monolit6252] Append upgraded section [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_monolit] id=6252 name=[outfit_scientific_monolit6252] Apply config upgrade [add_slots_6]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_monolit] id=6252 name=[outfit_scientific_monolit6252] Apply config upgrade [add_weight_2]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_monolit] id=6252 name=[outfit_scientific_monolit6252] Apply config upgrade [lead_slot_2]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_monolit] id=6252 name=[outfit_scientific_monolit6252] Apply config upgrade [weight_reduce]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_monolit] id=6252 name=[outfit_scientific_monolit6252] Apply config upgrade [outfit_scientific_monolit_reinforce]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_dolg] id=6282 name=[outfit_scientific_dolg6282] Append upgraded section [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_dolg] id=6282 name=[outfit_scientific_dolg6282] Apply config upgrade [add_slots_5]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_dolg] id=6282 name=[outfit_scientific_dolg6282] Apply config upgrade [add_weight_2]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_dolg] id=6282 name=[outfit_scientific_dolg6282] Apply config upgrade [lead_slot_1]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_dolg] id=6282 name=[outfit_scientific_dolg6282] Apply config upgrade [weight_reduce_2]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[outfit_scientific_dolg] id=6282 name=[outfit_scientific_dolg6282] Apply config upgrade [outfit_scientific_dolg_reinforce]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[wpn_svu] id=7612 name=[wpn_svu7612] Append upgraded section [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[wpn_svu] id=7612 name=[wpn_svu7612] Apply config upgrade [wpn_svu_rail]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[wpn_svu] id=7612 name=[wpn_svu7612] Apply config upgrade [wpn_svu_sight]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[wpn_svu] id=7612 name=[wpn_svu7612] Apply config upgrade [wpn_svu_pistol_handler]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[wpn_svu] id=7612 name=[wpn_svu7612] Apply config upgrade [wpn_svu_tilnik]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[wpn_svu] id=7612 name=[wpn_svu7612] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:12.860][t:23116][f:3766] ~ sitem section=[wpn_svu] id=7612 name=[wpn_svu7612] Apply config upgrade [wpn_svu_fire_control]. [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_rpg7] id=8723 name=[wpn_rpg78723] Append upgraded section [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_rpg7] id=8723 name=[wpn_rpg78723] Apply config upgrade [wpn_rpg7_dovetail]. [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_rpg7] id=8723 name=[wpn_rpg78723] Apply config upgrade [weight_reduce_weapon_2]. [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_mp443] id=12088 name=[wpn_mp44312088] Append upgraded section [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_mp443] id=12088 name=[wpn_mp44312088] Apply config upgrade [wpn_mp443_silencer_adapter]. [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_mp443] id=12088 name=[wpn_mp44312088] Apply config upgrade [wpn_mp443_barrel_rail]. [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_mp443] id=12088 name=[wpn_mp44312088] Apply config upgrade [wpn_mp443_flash_laser]. [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_mp443] id=12088 name=[wpn_mp44312088] Apply config upgrade [wpn_mp443_sight]. [2026-05-06 13:48:12.870][t:23116][f:3766] ~ sitem section=[wpn_mp443] id=12088 name=[wpn_mp44312088] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.170][t:23116][f:3766] ~ sitem section=[outfit_militaryspec] id=29012 name=[outfit_militaryspec29012] Append upgraded section [2026-05-06 13:48:13.170][t:23116][f:3766] ~ sitem section=[outfit_militaryspec] id=29012 name=[outfit_militaryspec29012] Apply config upgrade [add_slots_5]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_m16a2] id=31367 name=[wpn_m16a231367] Append upgraded section [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_m16a2] id=31367 name=[wpn_m16a231367] Apply config upgrade [wpn_m16a2_foregrip]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_m16a2] id=31367 name=[wpn_m16a231367] Apply config upgrade [wpn_m16a2_handler]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_m16a2] id=31367 name=[wpn_m16a231367] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Append upgraded section [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Apply config upgrade [wpn_vintorez_foregrip]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Apply config upgrade [wpn_vintorez_laser]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Apply config upgrade [wpn_vintorez_flash]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Apply config upgrade [wpn_vintorez_sight]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_fn2000] id=31378 name=[wpn_fn200031378] Append upgraded section [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_fn2000] id=31378 name=[wpn_fn200031378] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_hk416] id=31388 name=[wpn_hk41631388] Append upgraded section [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_hk416] id=31388 name=[wpn_hk41631388] Apply config upgrade [wpn_hk416_sight]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_hk416] id=31388 name=[wpn_hk41631388] Apply config upgrade [wpn_hk416_handler]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_uzi] id=31416 name=[wpn_uzi31416] Append upgraded section [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_uzi] id=31416 name=[wpn_uzi31416] Apply config upgrade [wpn_uzi_rail]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_uzi] id=31416 name=[wpn_uzi31416] Apply config upgrade [wpn_uzi_barrel_rail]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_uzi] id=31416 name=[wpn_uzi31416] Apply config upgrade [wpn_uzi_flash_laser]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_uzi] id=31416 name=[wpn_uzi31416] Apply config upgrade [wpn_uzi_sight]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_groza] id=31429 name=[wpn_groza31429] Append upgraded section [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_groza] id=31429 name=[wpn_groza31429] Apply config upgrade [wpn_groza_foregrip]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_groza] id=31429 name=[wpn_groza31429] Apply config upgrade [wpn_groza_handler]. [2026-05-06 13:48:13.201][t:23116][f:3766] ~ sitem section=[wpn_groza] id=31429 name=[wpn_groza31429] Apply config upgrade [wpn_groza_sight]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_apb] id=36088 name=[wpn_apb36088] Append upgraded section [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_apb] id=36088 name=[wpn_apb36088] Apply config upgrade [wpn_apb_pistol_handler]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_apb] id=36088 name=[wpn_apb36088] Apply config upgrade [wpn_apb_sight]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_apb] id=36088 name=[wpn_apb36088] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_val] id=36551 name=[wpn_val36551] Append upgraded section [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_val] id=36551 name=[wpn_val36551] Apply config upgrade [wpn_val_tilnik]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_val] id=36551 name=[wpn_val36551] Apply config upgrade [wpn_val_foregrip]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_val] id=36551 name=[wpn_val36551] Apply config upgrade [wpn_val_laser]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_val] id=36551 name=[wpn_val36551] Apply config upgrade [wpn_val_flash]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_val] id=36551 name=[wpn_val36551] Apply config upgrade [wpn_val_handler]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_fort17_uniq] id=36619 name=[wpn_fort17_uniq36619] Append upgraded section [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_fort17_uniq] id=36619 name=[wpn_fort17_uniq36619] Apply config upgrade [wpn_fort17_uniq_sight]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_fort17_uniq] id=36619 name=[wpn_fort17_uniq36619] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_groza] id=37938 name=[wpn_groza37938] Append upgraded section [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_groza] id=37938 name=[wpn_groza37938] Apply config upgrade [wpn_groza_handler]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_groza] id=37938 name=[wpn_groza37938] Apply config upgrade [wpn_groza_pistol_handler]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_groza] id=37938 name=[wpn_groza37938] Apply config upgrade [wpn_groza_sight]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_abakan] id=37939 name=[wpn_abakan37939] Append upgraded section [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_abakan] id=37939 name=[wpn_abakan37939] Apply config upgrade [wpn_abakan_rail]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_abakan] id=37939 name=[wpn_abakan37939] Apply config upgrade [wpn_abakan_pistol_handler]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_abakan] id=37939 name=[wpn_abakan37939] Apply config upgrade [wpn_abakan_tilnik]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_vityaz] id=42818 name=[wpn_vityaz42818] Append upgraded section [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_vityaz] id=42818 name=[wpn_vityaz42818] Apply config upgrade [wpn_vityaz_foregrip]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_vityaz] id=42818 name=[wpn_vityaz42818] Apply config upgrade [wpn_vityaz_flash]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_vityaz] id=42818 name=[wpn_vityaz42818] Apply config upgrade [wpn_vityaz_laser]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_vityaz] id=42818 name=[wpn_vityaz42818] Apply config upgrade [wpn_vityaz_sight]. [2026-05-06 13:48:13.212][t:23116][f:3766] ~ sitem section=[wpn_vityaz] id=42818 name=[wpn_vityaz42818] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104] id=43611 name=[wpn_ak10443611] Append upgraded section [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104] id=43611 name=[wpn_ak10443611] Apply config upgrade [wpn_ak104_rail]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104] id=43611 name=[wpn_ak10443611] Apply config upgrade [wpn_ak104_pistol_handler]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104] id=43611 name=[wpn_ak10443611] Apply config upgrade [wpn_ak104_tilnik]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104] id=43611 name=[wpn_ak10443611] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Append upgraded section [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Apply config upgrade [wpn_ak104_uniq_handler]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Apply config upgrade [wpn_ak104_uniq_flash]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Apply config upgrade [wpn_ak104_uniq_laser]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_g36k] id=45447 name=[wpn_g36k45447] Append upgraded section [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_g36k] id=45447 name=[wpn_g36k45447] Apply config upgrade [wpn_g36k_barrel_rail]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_g36k] id=45447 name=[wpn_g36k45447] Apply config upgrade [wpn_g36k_handler]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[wpn_g36k] id=45447 name=[wpn_g36k45447] Apply config upgrade [wpn_g36k_flash_laser]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[outfit_stalker_tirex] id=46183 name=[outfit_stalker_tirex46183] Append upgraded section [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[outfit_stalker_tirex] id=46183 name=[outfit_stalker_tirex46183] Apply config upgrade [add_slots_7]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[outfit_stalker_tirex] id=46183 name=[outfit_stalker_tirex46183] Apply config upgrade [add_weight_1]. [2026-05-06 13:48:13.222][t:23116][f:3766] ~ sitem section=[outfit_stalker_tirex] id=46183 name=[outfit_stalker_tirex46183] Apply config upgrade [weight_reduce]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[outfit_exoskeleton_sky] id=51498 name=[outfit_exoskeleton_sky51498] Append upgraded section [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[outfit_exoskeleton_sky] id=51498 name=[outfit_exoskeleton_sky51498] Apply config upgrade [add_slots_7]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[outfit_exoskeleton_sky] id=51498 name=[outfit_exoskeleton_sky51498] Apply config upgrade [add_weight_3]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[outfit_exoskeleton_sky] id=51498 name=[outfit_exoskeleton_sky51498] Apply config upgrade [walk_accel]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[outfit_exoskeleton_sky] id=51498 name=[outfit_exoskeleton_sky51498] Apply config upgrade [health_restore]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[outfit_exoskeleton_sky] id=51498 name=[outfit_exoskeleton_sky51498] Apply config upgrade [power_restore]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[wpn_pkm] id=51524 name=[wpn_pkm51524] Append upgraded section [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[wpn_pkm] id=51524 name=[wpn_pkm51524] Apply config upgrade [wpn_pkm_rail]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[wpn_pkm] id=51524 name=[wpn_pkm51524] Apply config upgrade [wpn_pkm_sight]. [2026-05-06 13:48:13.243][t:23116][f:3766] ~ sitem section=[wpn_pkm] id=51524 name=[wpn_pkm51524] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.264][t:23116][f:3766] ~ sitem section=[wpn_aek971] id=55562 name=[wpn_aek97155562] Append upgraded section [2026-05-06 13:48:13.264][t:23116][f:3766] ~ sitem section=[wpn_aek971] id=55562 name=[wpn_aek97155562] Apply config upgrade [wpn_aek971_rail]. [2026-05-06 13:48:13.264][t:23116][f:3766] ~ sitem section=[wpn_aek971] id=55562 name=[wpn_aek97155562] Apply config upgrade [wpn_aek971_tilnik]. [2026-05-06 13:48:13.264][t:23116][f:3766] ~ sitem section=[wpn_aek971] id=55562 name=[wpn_aek97155562] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.284][t:23116][f:3766] ~ sitem section=[outfit_monolit_black] id=57627 name=[outfit_monolit_black57627] Append upgraded section [2026-05-06 13:48:13.284][t:23116][f:3766] ~ sitem section=[outfit_monolit_black] id=57627 name=[outfit_monolit_black57627] Apply config upgrade [add_slots_4]. [2026-05-06 13:48:13.284][t:23116][f:3766] ~ sitem section=[outfit_monolit_black] id=57627 name=[outfit_monolit_black57627] Apply config upgrade [add_weight_1]. [2026-05-06 13:48:13.284][t:23116][f:3766] ~ sitem section=[outfit_monolit_black] id=57627 name=[outfit_monolit_black57627] Apply config upgrade [weight_reduce]. [2026-05-06 13:48:13.284][t:23116][f:3766] ~ sitem section=[outfit_monolit_black] id=57627 name=[outfit_monolit_black57627] Apply config upgrade [outfit_monolit_black_reinforce]. [2026-05-06 13:48:13.294][t:23116][f:3766] ~ sitem section=[wpn_rpk] id=60682 name=[wpn_rpk60682] Append upgraded section [2026-05-06 13:48:13.294][t:23116][f:3766] ~ sitem section=[wpn_rpk] id=60682 name=[wpn_rpk60682] Apply config upgrade [wpn_rpk_dovetail]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Append upgraded section [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Apply config upgrade [wpn_sr1m_barrel_rail]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Apply config upgrade [wpn_sr1m_silencer_adapter]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Apply config upgrade [wpn_sr1m_flash_laser]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Apply config upgrade [wpn_sr1m_sight]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_groza] id=63501 name=[wpn_groza63501] Append upgraded section [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_groza] id=63501 name=[wpn_groza63501] Apply config upgrade [wpn_groza_foregrip]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_groza] id=63501 name=[wpn_groza63501] Apply config upgrade [wpn_groza_pistol_handler]. [2026-05-06 13:48:13.305][t:23116][f:3766] ~ sitem section=[wpn_groza] id=63501 name=[wpn_groza63501] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.315][t:23116][f:3766] ~ sitem section=[wpn_desert_eagle_wts_uniq] id=65087 name=[wpn_desert_eagle_wts_uniq65087] Append upgraded section [2026-05-06 13:48:13.315][t:23116][f:3766] ~ sitem section=[wpn_desert_eagle_wts_uniq] id=65087 name=[wpn_desert_eagle_wts_uniq65087] Apply config upgrade [wpn_desert_wts_eagle_uniq_pistol_handler]. [2026-05-06 13:48:13.315][t:23116][f:3766] ~ sitem section=[wpn_desert_eagle_wts_uniq] id=65087 name=[wpn_desert_eagle_wts_uniq65087] Apply config upgrade [wpn_desert_wts_eagle_uniq_flash_laser]. [2026-05-06 13:48:13.315][t:23116][f:3766] ~ sitem section=[wpn_desert_eagle_wts_uniq] id=65087 name=[wpn_desert_eagle_wts_uniq65087] Apply config upgrade [wpn_desert_eagle_wts_uniq_sight]. [2026-05-06 13:48:13.315][t:23116][f:3766] ~ sitem section=[wpn_desert_eagle_wts_uniq] id=65087 name=[wpn_desert_eagle_wts_uniq65087] Apply config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:13.315][t:23116][f:3766] * Game Дмитрий День 32. [Болота] quicksave_16 is successfully loaded from file 'd:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\Дмитрий День 32. [Болота] quicksave_16.sav' (2.996s) [2026-05-06 13:48:13.315][t:23116][f:3766] * phase time: 2996 ms [2026-05-06 13:48:13.315][t:23116][f:3766] * phase cmem: 0 K [2026-05-06 13:48:13.377][t:23116][f:3771] # New player created! [2026-05-06 13:48:13.398][t:23116][f:3772] * phase time: 83 ms [2026-05-06 13:48:13.398][t:23116][f:3772] * phase cmem: 0 K [2026-05-06 13:48:13.419][t:23116][f:3773] * phase time: 21 ms [2026-05-06 13:48:13.419][t:23116][f:3773] * phase cmem: 0 K [2026-05-06 13:48:13.482][t:23116][f:3774] --[ISpatial_DB::initialize] bbc is [193.2, 23.8, 12.1], bbd is [750.0, 45.5, 750.0] [2026-05-06 13:48:13.482][t:23116][f:3774] --[ISpatial_DB::initialize] bbc is [193.2, 23.8, 12.1], bbd is [750.0, 45.5, 750.0] [2026-05-06 13:48:13.482][t:23116][f:3774] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\hud_crosshair.vs] vs_5_0] [main] [2026-05-06 13:48:13.492][t:23116][f:3774] ~ LevelResources load... [2026-05-06 13:48:13.492][t:23116][f:3774] ~ LevelResources - base: 3612, 72272 K [2026-05-06 13:48:13.492][t:23116][f:3774] ~ LevelResources - lmap: 0, 0 K [2026-05-06 13:48:13.492][t:23116][f:3774] * phase time: 69 ms [2026-05-06 13:48:13.492][t:23116][f:3774] * phase cmem: 0 K [2026-05-06 13:48:13.492][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump-hq.ps] ps_5_0] [main] [2026-05-06 13:48:13.502][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:48:13.513][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump.ps] ps_5_0] [main] [2026-05-06 13:48:13.523][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main] [2026-05-06 13:48:13.534][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base_aref.vs] vs_5_0] [main] [2026-05-06 13:48:13.544][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.ps] ps_5_0] [main] [2026-05-06 13:48:13.554][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:48:13.564][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main] [2026-05-06 13:48:13.574][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main] [2026-05-06 13:48:13.585][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep-hq.ps] ps_5_0] [main] [2026-05-06 13:48:13.595][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main] [2026-05-06 13:48:13.616][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_bump-hq.ps] ps_5_0] [main] [2026-05-06 13:48:13.626][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_high_flat_d.ps] ps_5_0] [main] [2026-05-06 13:48:13.741][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_terrain_flat_d.vs] vs_5_0] [main] [2026-05-06 13:48:13.751][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_terrain.vs] vs_5_0] [main] [2026-05-06 13:48:13.751][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:48:13.761][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main] [2026-05-06 13:48:13.771][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:48:13.782][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main] [2026-05-06 13:48:13.792][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_steep-hq.ps] ps_5_0] [main] [2026-05-06 13:48:13.813][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\base_lplanes.vs] vs_5_0] [main] [2026-05-06 13:48:13.823][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_regular.ps] ps_4_1] [main] [2026-05-06 13:48:13.875][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\water_regular.vs] vs_4_1] [main] [2026-05-06 13:48:13.886][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\waterd.ps] ps_4_1] [main] [2026-05-06 13:48:13.896][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\waterd.vs] vs_4_1] [main] [2026-05-06 13:48:13.907][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lmape.ps] ps_5_0] [main] [2026-05-06 13:48:13.918][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lmape.vs] vs_5_0] [main] [2026-05-06 13:48:13.938][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_flat.ps] ps_5_0] [main] [2026-05-06 13:48:13.949][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.vs] vs_5_0] [main] [2026-05-06 13:48:13.959][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep_d-hq.ps] ps_5_0] [main] [2026-05-06 13:48:13.969][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_aref_bump_d-hq.ps] ps_5_0] [main] [2026-05-06 13:48:14.000][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_steep-hq.ps] ps_5_0] [main] [2026-05-06 13:48:14.011][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.ps] ps_5_0] [main] [2026-05-06 13:48:14.021][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat_d.vs] vs_5_0] [main] [2026-05-06 13:48:14.031][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_lmh_flat.ps] ps_5_0] [main] [2026-05-06 13:48:14.042][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_bump_d-hq.ps] ps_5_0] [main] [2026-05-06 13:48:14.062][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_flat_d.vs] vs_5_0] [main] [2026-05-06 13:48:14.083][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\simple.ps] ps_5_0] [main] [2026-05-06 13:48:14.083][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\wmark.vs] vs_5_0] [main] [2026-05-06 13:48:14.104][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_base_aref_steep_d-hq.ps] ps_5_0] [main] [2026-05-06 13:48:14.144][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump-hq.ps] ps_5_0] [main] [2026-05-06 13:48:14.165][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:48:14.218][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump.vs] vs_5_0] [main] [2026-05-06 13:48:14.228][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_aref.vs] vs_5_0] [main] [2026-05-06 13:48:14.248][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.ps] ps_5_0] [main] [2026-05-06 13:48:14.259][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\lod.vs] vs_5_0] [main] [2026-05-06 13:48:14.269][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:48:14.279][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_base.ps] ps_5_0] [main] [2026-05-06 13:48:14.290][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree.vs] vs_5_0] [main] [2026-05-06 13:48:14.300][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_flat.ps] ps_5_0] [main] [2026-05-06 13:48:14.311][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_flat.vs] vs_5_0] [main] [2026-05-06 13:48:14.352][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_flat.vs] vs_5_0] [main] [2026-05-06 13:48:14.373][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:48:14.394][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:48:14.404][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump.vs] vs_5_0] [main] [2026-05-06 13:48:14.414][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\shadow_direct_tree_s.vs] vs_5_0] [main] [2026-05-06 13:48:14.425][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_s_bump-hq.vs] vs_5_0] [main] [2026-05-06 13:48:14.435][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_aref_bump_d-hq.ps] ps_5_0] [main] [2026-05-06 13:48:14.457][t:23116][f:3775] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_tree_branch_bump_d-hq.vs] vs_5_0] [main] [2026-05-06 13:48:14.509][t:23116][f:3775] * phase time: 1025 ms [2026-05-06 13:48:14.509][t:23116][f:3775] * phase cmem: 0 K [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65529 verts, 2047 Kb [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65529 verts, 2047 Kb [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65532 verts, 2047 Kb [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65535 verts, 2047 Kb [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65532 verts, 2047 Kb [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65529 verts, 2047 Kb [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65530 verts, 2047 Kb [2026-05-06 13:48:14.519][t:23116][f:3776] * [Loading VB] 65534 verts, 2047 Kb [2026-05-06 13:48:14.530][t:23116][f:3776] * [Loading VB] 65534 verts, 2047 Kb [2026-05-06 13:48:14.530][t:23116][f:3776] * [Loading VB] 65528 verts, 2047 Kb [2026-05-06 13:48:14.530][t:23116][f:3776] * [Loading VB] 65530 verts, 2047 Kb [2026-05-06 13:48:14.530][t:23116][f:3776] * [Loading VB] 65484 verts, 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1048575 indices, 2047 Kb [2026-05-06 13:48:14.645][t:23116][f:3776] * [Loading IB] 1048575 indices, 2047 Kb [2026-05-06 13:48:14.645][t:23116][f:3776] * [Loading IB] 699687 indices, 1366 Kb [2026-05-06 13:48:14.645][t:23116][f:3776] * phase time: 136 ms [2026-05-06 13:48:14.645][t:23116][f:3776] * phase cmem: 0 K [2026-05-06 13:48:14.719][t:23116][f:3777] Loaded [32955] models from level. [2026-05-06 13:48:14.719][t:23116][f:3777] * phase time: 63 ms [2026-05-06 13:48:14.719][t:23116][f:3777] * phase cmem: 0 K [2026-05-06 13:48:14.719][t:23116][f:3778] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.ps] ps_5_0] [main] [2026-05-06 13:48:14.739][t:23116][f:3778] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_grass.vs] vs_5_0] [main] [2026-05-06 13:48:14.770][t:23116][f:3778] * phase time: 56 ms [2026-05-06 13:48:14.770][t:23116][f:3778] * phase cmem: 0 K [2026-05-06 13:48:14.770][t:23116][f:3779] Level sector data: [2026-05-06 13:48:14.770][t:23116][f:3779] root_id=[32954] volume=[214591104.000000] [2026-05-06 13:48:14.770][t:23116][f:3779] * Loading HOM: d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\marsh\level.hom [2026-05-06 13:48:14.770][t:23116][f:3779] ~ LevelResources load completed! [2026-05-06 13:48:14.770][t:23116][f:3779] ~ LevelResources - base: 4455, 72272 K [2026-05-06 13:48:14.770][t:23116][f:3779] ~ LevelResources - lmap: 4, 0 K [2026-05-06 13:48:14.770][t:23116][f:3779] ! Can't find sound [ambient\background\zat_bkg_tuman.ogg] [2026-05-06 13:48:14.801][t:23116][f:3779] * phase time: 35 ms [2026-05-06 13:48:14.801][t:23116][f:3779] * phase cmem: 0 K [2026-05-06 13:48:14.822][t:23116][f:3781] * phase time: 16 ms [2026-05-06 13:48:14.822][t:23116][f:3781] * phase cmem: 0 K [2026-05-06 13:48:14.863][t:23116][f:3782] - Game configuring : Started [2026-05-06 13:48:14.863][t:23116][f:3782] - Loading music tracks from 'marsh_musics'... [2026-05-06 13:48:14.863][t:23116][f:3782] ~ set_geometry_env id=0 name[open_space]=environment id[8] [2026-05-06 13:48:14.863][t:23116][f:3782] ~ set_geometry_env id=1 name[default]=environment id[1] [2026-05-06 13:48:14.863][t:23116][f:3782] - Game configuring : Finished [2026-05-06 13:48:14.916][t:23116][f:3783] * phase time: 95 ms [2026-05-06 13:48:14.916][t:23116][f:3783] * phase cmem: 0 K [2026-05-06 13:48:14.916][t:23116][f:3784] PrefetchTextures... [2026-05-06 13:48:14.916][t:23116][f:3784] PrefetchTextures completed! [2026-05-06 13:48:14.916][t:23116][f:3784] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [4549], number_of_threads = 24 [2026-05-06 13:48:14.916][t:23116][f:3784] CResourceManager::DeferredUpload VRAM usage before: [2026-05-06 13:48:14.916][t:23116][f:3784] textures loaded size 70.578125 MB (74006528.000000 bytes) [2026-05-06 13:48:14.916][t:23116][f:3784] Dedicated VRAM: 11944 MB (12524191744 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 16305 MB (17097412608 bytes) CurrentUsage: 734 MB (770273280 bytes) Budget: 11176 MB (11718885376 bytes) [2026-05-06 13:48:15.030][t:23116][f:3784] ! Fallback to default bump map: [act\act_katie_bump] [2026-05-06 13:48:15.083][t:23116][f:3784] ! Fallback to default bump map: [act\act_morthbag_bump#] [2026-05-06 13:48:15.103][t:23116][f:3784] ! Fallback to default bump map: [act\act_mutant_boar_grill_bump#] [2026-05-06 13:48:15.449][t:23116][f:3784] ! Can't find texture [ammo\ammo_7-62x54] [2026-05-06 13:48:15.459][t:23116][f:3784] ! Can't find texture [artifact\artifact_ameba_2] [2026-05-06 13:48:15.459][t:23116][f:3784] ! Can't find texture [artifact\artifact_kisel] [2026-05-06 13:48:15.584][t:23116][f:3784] ! Fallback to default bump map: [build_details_bump] [2026-05-06 13:48:16.154][t:23116][f:3784] ! Can't find texture [fx\lens_colors] [2026-05-06 13:48:16.154][t:23116][f:3784] ! Can't find texture [fx\lens_dirt] [2026-05-06 13:48:16.154][t:23116][f:3784] ! Can't find texture [fx\starburst] [2026-05-06 13:48:17.913][t:23116][f:3784] ! Fallback to default bump map: [mtl\mtl_ventel_ql_bump#] [2026-05-06 13:48:17.954][t:23116][f:3784] ! Can't find texture [new_pfx\lightning1_dxt1] [2026-05-06 13:48:17.954][t:23116][f:3784] ! Can't find texture [pfx\pfx_ambimet] [2026-05-06 13:48:18.038][t:23116][f:3784] ! Can't find texture [pfx\pfx_envmap1] [2026-05-06 13:48:18.069][t:23116][f:3784] ! Can't find texture [pfx\pfx_glow_04] [2026-05-06 13:48:18.069][t:23116][f:3784] ! Can't find texture [pfx\pfx_glow_fire1] [2026-05-06 13:48:18.069][t:23116][f:3784] ! Can't find texture [pfx\pfx_grost] [2026-05-06 13:48:18.079][t:23116][f:3784] ! Can't find texture [pfx\pfx_list] [2026-05-06 13:48:18.079][t:23116][f:3784] ! Can't find texture [pfx\pfx_reflectiveglass] [2026-05-06 13:48:18.121][t:23116][f:3784] ! Can't find texture [pfx\pfx_yawm_flake_grid] [2026-05-06 13:48:18.122][t:23116][f:3784] ! Can't find texture [pfx\pfx_yawm_snowflakes_light] [2026-05-06 13:48:18.122][t:23116][f:3784] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02] [2026-05-06 13:48:18.330][t:23116][f:3784] ! Fallback to default bump map: [prop\prop_item3_bump#] [2026-05-06 13:48:18.692][t:23116][f:3784] ! Can't find texture [shaders\scope_utility\heat_map_isotherm] [2026-05-06 13:48:18.692][t:23116][f:3784] ! Fallback to default bump map: [sign\sign_radiation_bump#] [2026-05-06 13:48:19.408][t:23116][f:3784] ! Can't find texture [ui_white_rect] [2026-05-06 13:48:20.182][t:23116][f:3784] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump] [2026-05-06 13:48:20.182][t:23116][f:3784] ! Fallback to default bump map: [wpn\\m590a1\M590A1_barrel508_bump#] [2026-05-06 13:48:20.192][t:23116][f:3784] ! Fallback to default bump map: [wpn\aa-12\mag_bump#] [2026-05-06 13:48:20.285][t:23116][f:3784] ! Fallback to default bump map: [wpn\abakan_bump#] [2026-05-06 13:48:20.326][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\body_ak74m_bump#] [2026-05-06 13:48:20.326][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\bolt_ak74m_bump#] [2026-05-06 13:48:20.326][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\handguard_ak74m_bump#] [2026-05-06 13:48:20.337][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\mount_ak74m_bump#] [2026-05-06 13:48:20.337][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\muzzle_ak74m_bump#] [2026-05-06 13:48:20.337][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\pistolgrip_ak74m_bump#] [2026-05-06 13:48:20.337][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\reciever_ak74m_bump#] [2026-05-06 13:48:20.337][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\sight_rear_ak74m_bump#] [2026-05-06 13:48:20.337][t:23116][f:3784] ! Fallback to default bump map: [wpn\ak74m\stock_ak74m_bump#] [2026-05-06 13:48:20.358][t:23116][f:3784] ! Fallback to default bump map: [wpn\ammo_762x51_bump#] [2026-05-06 13:48:20.368][t:23116][f:3784] ! Fallback to default bump map: [wpn\ash12\mag_bump#] [2026-05-06 13:48:20.389][t:23116][f:3784] ! Fallback to default bump map: [wpn\aug_a1_bump#] [2026-05-06 13:48:20.410][t:23116][f:3784] ! Fallback to default bump map: [wpn\aug_a3_bump#] [2026-05-06 13:48:20.513][t:23116][f:3784] ! Fallback to default bump map: [wpn\eft_9a91\9a91_mag_base_bump#] [2026-05-06 13:48:20.585][t:23116][f:3784] ! Fallback to default bump map: [wpn\fn2000\F2000GL_bump#] [2026-05-06 13:48:20.585][t:23116][f:3784] ! Fallback to default bump map: [wpn\fn2000\F2000S_bump#] [2026-05-06 13:48:20.585][t:23116][f:3784] ! Fallback to default bump map: [wpn\fn2000\F2000_1_bump#] [2026-05-06 13:48:20.585][t:23116][f:3784] ! Fallback to default bump map: [wpn\fn2000\F2000_2_bump#] [2026-05-06 13:48:20.782][t:23116][f:3784] ! Fallback to default bump map: [wpn\m249\m249_bump#] [2026-05-06 13:48:20.845][t:23116][f:3784] ! Fallback to default bump map: [wpn\m700\barrel_m700_bump#] [2026-05-06 13:48:20.845][t:23116][f:3784] ! Fallback to default bump map: [wpn\m700\body_m700_bump#] [2026-05-06 13:48:20.845][t:23116][f:3784] ! Fallback to default bump map: [wpn\m700\mag_m700_bump#] [2026-05-06 13:48:20.856][t:23116][f:3784] ! Fallback to default bump map: [wpn\m700\stock_m700_bump#] [2026-05-06 13:48:20.877][t:23116][f:3784] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump] [2026-05-06 13:48:20.877][t:23116][f:3784] ! Fallback to default bump map: [wpn\maid_ports\rgn\grenade_rgn_bump#] [2026-05-06 13:48:20.898][t:23116][f:3784] ! Fallback to default bump map: [wpn\mosin\Mosin_bump#] [2026-05-06 13:48:20.898][t:23116][f:3784] ! Fallback to default bump map: [wpn\mosin\ScopePU_bump#] [2026-05-06 13:48:20.898][t:23116][f:3784] ! Fallback to default bump map: [wpn\mosin\Silencer_bump#] [2026-05-06 13:48:20.918][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\barrel_bump#] [2026-05-06 13:48:20.918][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\body_bump#] [2026-05-06 13:48:20.919][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\charge_bump#] [2026-05-06 13:48:20.929][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\internals_bump#] [2026-05-06 13:48:20.929][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\mag_bump#] [2026-05-06 13:48:20.929][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\muzzle_bump#] [2026-05-06 13:48:20.929][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\reciever_bump#] [2026-05-06 13:48:20.929][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\sight_bump#] [2026-05-06 13:48:20.939][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\silencer_bump#] [2026-05-06 13:48:20.939][t:23116][f:3784] ! Fallback to default bump map: [wpn\mp9\stock_bump#] [2026-05-06 13:48:20.991][t:23116][f:3784] ! Fallback to default bump map: [wpn\pkm\mount_pkm_bump#] [2026-05-06 13:48:21.011][t:23116][f:3784] ! Fallback to default bump map: [wpn\pkm\pkm_bump#] [2026-05-06 13:48:21.063][t:23116][f:3784] ! Fallback to default bump map: [wpn\scar-h\sil_nato_762_bump#] [2026-05-06 13:48:21.231][t:23116][f:3784] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_bump#] [2026-05-06 13:48:21.231][t:23116][f:3784] ! Fallback to default bump map: [wpn\sr2m\sr-2mp_sil_bump#] [2026-05-06 13:48:21.283][t:23116][f:3784] ! Fallback to default bump map: [wpn\sv98\m4a1_c_bump#] [2026-05-06 13:48:21.283][t:23116][f:3784] ! Fallback to default bump map: [wpn\sv98\m4a1_d_bump#] [2026-05-06 13:48:21.283][t:23116][f:3784] ! Fallback to default bump map: [wpn\sv98\muzzle_sil_sv98_bump#] [2026-05-06 13:48:21.293][t:23116][f:3784] ! Fallback to default bump map: [wpn\sv98\sil_sv98_bump#] [2026-05-06 13:48:21.293][t:23116][f:3784] ! Fallback to default bump map: [wpn\sv98\sv98_a_bump#] [2026-05-06 13:48:21.293][t:23116][f:3784] ! Fallback to default bump map: [wpn\sv98\sv98_b_bump#] [2026-05-06 13:48:21.293][t:23116][f:3784] ! Fallback to default bump map: [wpn\sv98\sv98_c_bump#] [2026-05-06 13:48:21.293][t:23116][f:3784] ! Fallback to default bump map: [wpn\taurus\bullet_bump#] [2026-05-06 13:48:21.293][t:23116][f:3784] ! Fallback to default bump map: [wpn\taurus\loader_bump#] [2026-05-06 13:48:21.303][t:23116][f:3784] ! Fallback to default bump map: [wpn\taurus\shell_bump#] [2026-05-06 13:48:21.325][t:23116][f:3784] ! Fallback to default bump map: [wpn\taurus\taurus_bump#] [2026-05-06 13:48:21.325][t:23116][f:3784] ! Fallback to default bump map: [wpn\taurus\weapon_vm_pi_cpapa_barrelrail_rgb_bump#] [2026-05-06 13:48:21.325][t:23116][f:3784] ! Fallback to default bump map: [wpn\taurus\weapon_vm_pi_cpapa_rail_rgb_bump#] [2026-05-06 13:48:21.429][t:23116][f:3784] ! Fallback to default bump map: [wpn\vector\mag_bump#] [2026-05-06 13:48:21.439][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\body_bump#] [2026-05-06 13:48:21.439][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\bolt_bump#] [2026-05-06 13:48:21.449][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\handguard_bump#] [2026-05-06 13:48:21.449][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\mag_bump#] [2026-05-06 13:48:21.449][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\muzzle_bump#] [2026-05-06 13:48:21.449][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\pistolgrip_bump#] [2026-05-06 13:48:21.460][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\reciever_bump#] [2026-05-06 13:48:21.460][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\sight_bump#] [2026-05-06 13:48:21.460][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\silencer_bump#] [2026-05-06 13:48:21.460][t:23116][f:3784] ! Fallback to default bump map: [wpn\vityaz\stock_bump#] [2026-05-06 13:48:21.718][t:23116][f:3784] ! Fallback to default bump map: [wpn\wpn_awm_bump#] [2026-05-06 13:48:21.728][t:23116][f:3784] ! Fallback to default bump map: [wpn\wpn_awm_scope_bump#] [2026-05-06 13:48:21.883][t:23116][f:3784] ! Can't find texture [wpn\wpn_knife_ak74] [2026-05-06 13:48:21.977][t:23116][f:3784] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump] [2026-05-06 13:48:21.977][t:23116][f:3784] ! Fallback to default bump map: [wpn\wpn_mr133_diff_bump#] [2026-05-06 13:48:22.318][t:23116][f:3784] ! Fallback to default bump map: [wpn\wpn_scope_pso_1m2-1_lens_bump#] [2026-05-06 13:48:22.442][t:23116][f:3784] ! Fallback to default bump map: [wpn\wpn_svd1_bump#] [2026-05-06 13:48:22.659][t:23116][f:3784] CResourceManager::DeferredUpload VRAM usage after: [2026-05-06 13:48:22.659][t:23116][f:3784] textures loaded size 262.239410 MB (274977952.000000 bytes) [2026-05-06 13:48:22.659][t:23116][f:3784] Dedicated VRAM: 11944 MB (12524191744 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 16305 MB (17097412608 bytes) CurrentUsage: 1438 MB (1508880384 bytes) Budget: 11176 MB (11718885376 bytes) [2026-05-06 13:48:22.659][t:23116][f:3784] CResourceManager::DeferredUpload -> END [2026-05-06 13:48:22.659][t:23116][f:3784] * t-report - base: 4545, 235763 K [2026-05-06 13:48:22.659][t:23116][f:3784] * t-report - lmap: 4, 32770 K [2026-05-06 13:48:22.659][t:23116][f:3785] * phase time: 7736 ms [2026-05-06 13:48:22.659][t:23116][f:3785] * phase cmem: 0 K [2026-05-06 13:48:22.669][t:23116][f:3786] * phase time: 16 ms [2026-05-06 13:48:22.670][t:23116][f:3786] * phase cmem: 0 K [2026-05-06 13:48:22.680][t:23116][f:3786] strings overhead: [1780]Kb, instance count: 82631, was removed [2843] [2026-05-06 13:48:22.691][t:23116][f:3786] -------------------------------------------------------------------------------- [2026-05-06 13:48:22.691][t:23116][f:3786] ####################[+MIMALLOC+]#################### [2026-05-06 13:48:22.691][t:23116][f:3786] heap stats: peak total current block total# [2026-05-06 13:48:22.691][t:23116][f:3786] reserved: 8.0 GiB 8.0 GiB 8.0 GiB [2026-05-06 13:48:22.691][t:23116][f:3786] committed: 6.9 GiB 7.3 GiB 6.3 GiB [2026-05-06 13:48:22.691][t:23116][f:3786] reset: 95.9 MiB [2026-05-06 13:48:22.691][t:23116][f:3786] purged: 994.5 MiB [2026-05-06 13:48:22.691][t:23116][f:3786] touched: 64.2 KiB 12.5 MiB -2.0 GiB [2026-05-06 13:48:22.691][t:23116][f:3786] segments: 188 200 187 [2026-05-06 13:48:22.691][t:23116][f:3786] -abandoned: 0 0 0 [2026-05-06 13:48:22.691][t:23116][f:3786] -cached: 0 0 0 [2026-05-06 13:48:22.691][t:23116][f:3786] pages: 0 0 -8.4 K [2026-05-06 13:48:22.691][t:23116][f:3786] -abandoned: 0 0 0 [2026-05-06 13:48:22.691][t:23116][f:3786] -extended: 0 [2026-05-06 13:48:22.691][t:23116][f:3786] -retire: 0 [2026-05-06 13:48:22.691][t:23116][f:3786] arenas: 8 [2026-05-06 13:48:22.691][t:23116][f:3786] -rollback: 0 [2026-05-06 13:48:22.691][t:23116][f:3786] mmaps: 24 [2026-05-06 13:48:22.691][t:23116][f:3786] commits: 2.5 K [2026-05-06 13:48:22.691][t:23116][f:3786] resets: 1 [2026-05-06 13:48:22.691][t:23116][f:3786] purges: 419 [2026-05-06 13:48:22.691][t:23116][f:3786] guarded: 0 [2026-05-06 13:48:22.691][t:23116][f:3786] threads: 16 16 16 [2026-05-06 13:48:22.691][t:23116][f:3786] searches: 0.0 avg [2026-05-06 13:48:22.691][t:23116][f:3786] numa nodes: 1 [2026-05-06 13:48:22.691][t:23116][f:3786] elapsed: 63.252 s [2026-05-06 13:48:22.691][t:23116][f:3786] process: user: 36.796 s, system: 7.031 s, faults: 3827446, peak rss: 2.4 GiB, peak commit: 19.4 GiB [2026-05-06 13:48:22.691][t:23116][f:3786] ####################[-MIMALLOC-]#################### [2026-05-06 13:48:22.691][t:23116][f:3786] [32610MB] physical memory installed, [21432MB] available, [34] percent of memory in use [2026-05-06 13:48:22.691][t:23116][f:3786] PageFile total: [16384MB], free~ [19386MB] [2026-05-06 13:48:22.691][t:23116][f:3786] Engine memory usage (Working Set): [2207MB], peak: [2476MB] [2026-05-06 13:48:22.691][t:23116][f:3786] Engine memory usage (Commit Charge): [19955MB], peak: [19957MB] [2026-05-06 13:48:22.691][t:23116][f:3786] -------------------------------------------------------------------------------- [2026-05-06 13:48:22.701][t:23116][f:3786] * [ D3D ]: textures count [4549] [2026-05-06 13:48:22.701][t:23116][f:3786] * [ D3D ]: textures[268533 K] [2026-05-06 13:48:22.701][t:23116][f:3786] * [x-ray]: process heap[0 K], render[0 K] [2026-05-06 13:48:22.701][t:23116][f:3786] * [x-ray]: economy: strings[39003 K], smem[598157545 K] [2026-05-06 13:48:22.711][t:23116][f:3787] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:22.773][t:23116][f:3787] ~~['ogse_signals']: signal ['on_init'] is too slow: [48.32 ms.] [2026-05-06 13:48:22.773][t:23116][f:3787] ~~ slot: ['dsh_cop_weather.39'], time: [48.32 ms.] [2026-05-06 13:48:22.793][t:23116][f:3787] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 60 timers loaded [2026-05-06 13:48:22.793][t:23116][f:3787] [ogse_st_mgr]: 60 all timers loaded [2026-05-06 13:48:22.793][t:23116][f:3787] [dsh_respawn]: 53 respawners loaded: 240 spawned [2026-05-06 13:48:22.793][t:23116][f:3787] [dsh_cop_weather]: DynamicForecast: default loaded: 90 items [2026-05-06 13:48:22.803][t:23116][f:3787] [dsh_cop_weather]: StaticForecast: default loaded: 30 items [2026-05-06 13:48:22.803][t:23116][f:3787] process_release_on_spawn call [2026-05-06 13:48:22.803][t:23116][f:3787] process_release_on_spawn end [2026-05-06 13:48:22.804][t:23116][f:3787] ~~['bind_stalker']: disable ['ui_pda_hide'] [2026-05-06 13:48:22.804][t:23116][f:3787] ~~['bind_stalker']: disable ['ui_car_body_hide'] [2026-05-06 13:48:22.804][t:23116][f:3787] ! Unknown command: r2_exp_donttest_shad [2026-05-06 13:48:22.804][t:23116][f:3787] [salt_all_spawn_fix]: version = 132, objects = 132 [2026-05-06 13:48:23.106][t:23116][f:3787] [dsh_respawn]: 53 respawners created: 240 spawned [2026-05-06 13:48:23.106][t:23116][f:3787] ~~['ogse_signals']: signal ['on_before_spawn'] is too slow: [305.49 ms.] [2026-05-06 13:48:23.106][t:23116][f:3787] ~~ slot: ['dsh_fixes.12'], time: [74.44 ms.] [2026-05-06 13:48:23.106][t:23116][f:3787] ~~ slot: ['dsh_respawn.42'], time: [230.99 ms.] [2026-05-06 13:48:23.179][t:23116][f:3787] rx_sound sound prefetch ... [2026-05-06 13:48:23.552][t:23116][f:3787] rx_sound sound prefetch done! [2026-05-06 13:48:23.583][t:23116][f:3787] actor start 2 [2026-05-06 13:48:23.583][t:23116][f:3787] profiles full_name=d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_profiles.ltx [2026-05-06 13:48:23.583][t:23116][f:3787] game_id=9f71357e-af41-4854-849b-feb53395b605 [2026-05-06 13:48:23.583][t:23116][f:3787] game_start_datetime=04/26/26 21:42:15 [2026-05-06 13:48:23.583][t:23116][f:3787] game_start_patch_version=24.04.2026 [2026-05-06 13:48:23.583][t:23116][f:3787] game_start_engine_version=[OGSR x64 (build: Apr 24 2026 11:02:37)] [2026-05-06 13:48:23.583][t:23116][f:3787] game_duration_sec=227286sec [2026-05-06 13:48:24.007][t:23116][f:3787] actor end 2 [2026-05-06 13:48:24.037][t:23116][f:3787] { ["health_restore_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_power"] = { ["initial"] = 0.0099999997764826, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["jump_speed"] = { ["initial"] = 8, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_walk_weight"] = { ["initial"] = 180, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["max_weight"] = { ["initial"] = 30, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["power_v"] = { ["initial"] = 0, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["psy_health_v"] = { ["initial"] = 0.0020000000949949, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["radiation_v"] = { ["initial"] = 4.9999998736894e-05, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_back_coef"] = { ["initial"] = 1.3999999761581, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["run_coef"] = { ["initial"] = 2.5, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["sprint_koef"] = { ["initial"] = 2, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["stand_power"] = { ["initial"] = -0.0049999998882413, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["time_factor"] = { ["initial"] = 1, ["max"] = 10, ["min"] = 0.01, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["walk_accel"] = { ["initial"] = 13.60000038147, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} }, ["wound_incarnation_v"] = { ["initial"] = 0.003000000026077, ["set_initial_on_load"] = true, ["setter"] = , ["slots_add"] = {}, ["slots_max"] = {}, ["slots_min"] = {}, ["slots_mul"] = {} } } [2026-05-06 13:48:24.038][t:23116][f:3787] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [34.36 ms.] [2026-05-06 13:48:24.038][t:23116][f:3787] ~~ slot: ['sound_theme.18'], time: [23.54 ms.] [2026-05-06 13:48:24.048][t:23116][f:3787] ! Can't find texture [ui_npc_monster_frog] [2026-05-06 13:48:24.140][t:23116][f:3787] find_kampfire call [2026-05-06 13:48:24.140][t:23116][f:3787] found campfire for kamp. id=23425 [2026-05-06 13:48:24.140][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo12' 'stalker_nebo_exoskeleton' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.150][t:23116][f:3787] ! xr_box level_name=marsh [2026-05-06 13:48:24.192][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo10' 'stalker_nebo_exoskeleton' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.192][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo8' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.223][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo6' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.243][t:23116][f:3787] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2026-05-06 13:48:24.254][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo7' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.264][t:23116][f:3787] find_kampfire call [2026-05-06 13:48:24.264][t:23116][f:3787] found campfire for kamp. id=23410 [2026-05-06 13:48:24.264][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'prip_nebo_veteran64876' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.264][t:23116][f:3787] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump#] [2026-05-06 13:48:24.264][t:23116][f:3787] ! Fallback to default bump map: [wpn\maid_ports\rgo\grenade_rgo_bump] [2026-05-06 13:48:24.348][t:23116][f:3787] find_kampfire call [2026-05-06 13:48:24.348][t:23116][f:3787] found campfire for kamp. id=23407 [2026-05-06 13:48:24.348][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'nebo_exit3' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.389][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'agr_nebo_trader' 'stalker_nebo_balon_1' 'characters_voice\human_01\freedom\'. Trying to СЃhange: 'characters_voice\human_03\freedom\' [2026-05-06 13:48:24.389][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo9' 'stalker_nebo_nauchniy' 'characters_voice\human_02\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.410][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'baza_nebo5' 'stalker_nebo_balon_1' 'characters_voice\human_01\csky\'. Trying to СЃhange: 'characters_voice\human_03\csky\' [2026-05-06 13:48:24.563][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'resp_gr1_stalker231872' 'stalker_ki_nauchniy' 'characters_voice\human_01\stalker\'. Trying to СЃhange: 'characters_voice\human_03\stalker\' [2026-05-06 13:48:24.573][t:23116][f:3787] find_kampfire call [2026-05-06 13:48:24.573][t:23116][f:3787] found campfire for kamp. id=23419 [2026-05-06 13:48:24.594][t:23116][f:3787] ~ item section=[wpn_svu] id=7612 name=[wpn_svu7612] Added config upgrade [wpn_svu_rail]. [2026-05-06 13:48:24.594][t:23116][f:3787] ~ item section=[wpn_svu] id=7612 name=[wpn_svu7612] Added config upgrade [wpn_svu_sight]. [2026-05-06 13:48:24.594][t:23116][f:3787] ~ item section=[wpn_svu] id=7612 name=[wpn_svu7612] Added config upgrade [wpn_svu_pistol_handler]. [2026-05-06 13:48:24.594][t:23116][f:3787] ~ item section=[wpn_svu] id=7612 name=[wpn_svu7612] Added config upgrade [wpn_svu_tilnik]. [2026-05-06 13:48:24.594][t:23116][f:3787] ~ item section=[wpn_svu] id=7612 name=[wpn_svu7612] Added config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:24.594][t:23116][f:3787] ~ item section=[wpn_svu] id=7612 name=[wpn_svu7612] Added config upgrade [wpn_svu_fire_control]. [2026-05-06 13:48:24.730][t:23116][f:3787] ~ item section=[wpn_rpg7] id=8723 name=[wpn_rpg78723] Added config upgrade [wpn_rpg7_dovetail]. [2026-05-06 13:48:24.730][t:23116][f:3787] ~ item section=[wpn_rpg7] id=8723 name=[wpn_rpg78723] Added config upgrade [weight_reduce_weapon_2]. [2026-05-06 13:48:24.751][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'aver_hunter_respawn_136451' 'hunter4' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_01\freedom\' [2026-05-06 13:48:24.792][t:23116][f:3787] find_kampfire call [2026-05-06 13:48:24.802][t:23116][f:3787] find_kampfire call [2026-05-06 13:48:24.802][t:23116][f:3787] found campfire for kamp. id=23416 [2026-05-06 13:48:24.802][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik4' 'hunter63' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\' [2026-05-06 13:48:24.885][t:23116][f:3787] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\stub_notransform_t.vs] vs_5_0] [main] [2026-05-06 13:48:24.895][t:23116][f:3787] ! Fallback to default bump map: [prop\prop_elec_kran_b_bump#] [2026-05-06 13:48:24.895][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_tik_tak2 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:24.895][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of boloto_letchik_sms2_restrictor to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:24.895][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of video_vzlet_boloto_restrictor to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:24.937][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_otl_dok_vert_restrictor to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:24.957][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_tik_tak1 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:24.988][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of spawn_marsh_udav_restrictor to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.009][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_zone_ameba1_tele_baza to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.030][t:23116][f:3787] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-05-06 13:48:25.040][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_kot_koster_1_ogon to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.040][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_neutral1_koster_1_ogon to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.040][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_sniper_koster_1_ogon to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.040][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_post_nebo_koster_1_ogon to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.040][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_flame_small_kamin to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.071][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik1' 'hunter63' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_02\freedom\' [2026-05-06 13:48:25.123][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'marsh_ohotnik3' 'hunter2' 'characters_voice\human_03\freedom\'. Trying to СЃhange: 'characters_voice\human_01\freedom\' [2026-05-06 13:48:25.257][t:23116][f:3787] find_kampfire call [2026-05-06 13:48:25.257][t:23116][f:3787] ALARM! DETECT BAD PAIR Voice + VISUAL!!! 'kashei' 'stalker_nebo_nauchniy' 'characters_voice\human_01\dolg\'. Trying to СЃhange: 'characters_voice\human_03\dolg\' [2026-05-06 13:48:25.349][t:23116][f:3787] ! Invalid ogg-comment, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\mp5\mp5_draw.ogg] [2026-05-06 13:48:25.370][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_flame_koster1 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.845][t:23116][f:3787] ! Fallback to default bump map: [prop\prop_safe_1_black_bump#] [2026-05-06 13:48:25.845][t:23116][f:3787] ! Fallback to default bump map: [prop\prop_safe_1_black_bump] [2026-05-06 13:48:25.927][t:23116][f:3787] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-05-06 13:48:25.928][t:23116][f:3787] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-05-06 13:48:25.928][t:23116][f:3787] !![CScriptBinder::reload] function [amk.bind_lc] not loaded! [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial1 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial2 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial3 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial4 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial5 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial6 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial7 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial8 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial9 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial10 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial11 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial12 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial13 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial14 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:25.938][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of mar_zone_tutorial15 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.157][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of marsh_sniper_koster_2_ogon to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.188][t:23116][f:3787] ! Fallback to default bump map: [item\item_diolator_radio_bump#] [2026-05-06 13:48:26.219][t:23116][f:3787] ~ item section=[wpn_m16a2] id=31367 name=[wpn_m16a231367] Added config upgrade [wpn_m16a2_foregrip]. [2026-05-06 13:48:26.219][t:23116][f:3787] ~ item section=[wpn_m16a2] id=31367 name=[wpn_m16a231367] Added config upgrade [wpn_m16a2_handler]. [2026-05-06 13:48:26.219][t:23116][f:3787] ~ item section=[wpn_m16a2] id=31367 name=[wpn_m16a231367] Added config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:26.219][t:23116][f:3787] ~ item section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Added config upgrade [wpn_vintorez_foregrip]. [2026-05-06 13:48:26.219][t:23116][f:3787] ~ item section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Added config upgrade [wpn_vintorez_laser]. [2026-05-06 13:48:26.219][t:23116][f:3787] ~ item section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Added config upgrade [wpn_vintorez_flash]. [2026-05-06 13:48:26.219][t:23116][f:3787] ~ item section=[wpn_vintorez] id=31373 name=[wpn_vintorez31373] Added config upgrade [wpn_vintorez_sight]. [2026-05-06 13:48:26.281][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of to_village_from_marsh to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.344][t:23116][f:3787] ~ item section=[wpn_apb] id=36088 name=[wpn_apb36088] Added config upgrade [wpn_apb_pistol_handler]. [2026-05-06 13:48:26.344][t:23116][f:3787] ~ item section=[wpn_apb] id=36088 name=[wpn_apb36088] Added config upgrade [wpn_apb_sight]. [2026-05-06 13:48:26.344][t:23116][f:3787] ~ item section=[wpn_apb] id=36088 name=[wpn_apb36088] Added config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:26.416][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor43293 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.416][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor43294 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.416][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor43295 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.416][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor43296 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.416][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor43297 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.416][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of space_restrictor43298 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.437][t:23116][f:3787] ~ item section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Added config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:26.437][t:23116][f:3787] ~ item section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Added config upgrade [wpn_ak104_uniq_handler]. [2026-05-06 13:48:26.437][t:23116][f:3787] ~ item section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Added config upgrade [wpn_ak104_uniq_flash]. [2026-05-06 13:48:26.437][t:23116][f:3787] ~ item section=[wpn_ak104_uniq] id=44482 name=[wpn_ak104_uniq44482] Added config upgrade [wpn_ak104_uniq_laser]. [2026-05-06 13:48:26.478][t:23116][f:3787] ! Fallback to default bump map: [wpn\vector\stock_bump#] [2026-05-06 13:48:26.488][t:23116][f:3787] ! Fallback to default bump map: [wpn\vector\barrel_bump#] [2026-05-06 13:48:26.488][t:23116][f:3787] ! Fallback to default bump map: [wpn\vector\sight_rear_bump#] [2026-05-06 13:48:26.488][t:23116][f:3787] ! Fallback to default bump map: [wpn\vector\reciever_bump#] [2026-05-06 13:48:26.498][t:23116][f:3787] ! Fallback to default bump map: [wpn\vector\muzzle_bump#] [2026-05-06 13:48:26.498][t:23116][f:3787] ! Fallback to default bump map: [wpn\vector\sight_front_bump#] [2026-05-06 13:48:26.498][t:23116][f:3787] ! Fallback to default bump map: [wpn\vector\weapon_bump#] [2026-05-06 13:48:26.550][t:23116][f:3787] ! Fallback to default bump map: [wpn\svd\svds_pistolgrip_bump#] [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field56619 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field56620 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.622][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_mine_field56626 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.622][t:23116][f:3787] ! [CSpaceRestrictor::net_Spawn]: zone_mine_field has no shapes [2026-05-06 13:48:26.726][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_zharka_static60454 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.726][t:23116][f:3787] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zone_zharka_static60455 to eRestrictorTypeNone because border().empty() [2026-05-06 13:48:26.736][t:23116][f:3787] ~ item section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Added config upgrade [wpn_sr1m_barrel_rail]. [2026-05-06 13:48:26.736][t:23116][f:3787] ~ item section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Added config upgrade [wpn_sr1m_silencer_adapter]. [2026-05-06 13:48:26.736][t:23116][f:3787] ~ item section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Added config upgrade [wpn_sr1m_flash_laser]. [2026-05-06 13:48:26.736][t:23116][f:3787] ~ item section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Added config upgrade [wpn_sr1m_sight]. [2026-05-06 13:48:26.737][t:23116][f:3787] ~ item section=[wpn_sr1m] id=62262 name=[wpn_sr1m62262] Added config upgrade [weight_reduce_weapon_1]. [2026-05-06 13:48:26.757][t:23116][f:3787] check_item_slot start [2026-05-06 13:48:26.767][t:23116][f:3787] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_exo_military.ltx] for dynamics\weapons\wpn_hand\wpn_hand_exo_military... [2026-05-06 13:48:26.902][t:23116][f:3788] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2026-05-06 13:48:27.192][t:23116][f:3788] [dsh_fixes]: version = 84, fixes = 84 [2026-05-06 13:48:27.192][t:23116][f:3788] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [294.33 ms.] [2026-05-06 13:48:27.192][t:23116][f:3788] ~~ slot: ['halyava.719'], time: [34.45 ms.] [2026-05-06 13:48:27.192][t:23116][f:3788] ~~ slot: ['amk_offline_alife.287'], time: [259.25 ms.] [2026-05-06 13:48:27.192][t:23116][f:3788] ! Invalid ogg-comment version, file: [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\ambient\sounds_of_wind\no_wind_start.ogg] [2026-05-06 13:48:27.192][t:23116][f:3788] task_ini() [2026-05-06 13:48:27.223][t:23116][f:3788] [dsh_cop_weather]: restore time_factor: 0 -> 6 [2026-05-06 13:48:27.223][t:23116][f:3788] [dsh_cop_weather]: time diff on first update is -0 [2026-05-06 13:48:27.223][t:23116][f:3788] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [29.47 ms.] [2026-05-06 13:48:27.223][t:23116][f:3788] ~~ slot: ['laucer.80'], time: [25.67 ms.] [2026-05-06 13:48:27.297][t:23116][f:3788] ~~['ogse_signals']: signal ['on_update'] is too slow: [42.81 ms.] [2026-05-06 13:48:27.297][t:23116][f:3788] ~~ slot: ['dsh_cop_weather.1488'], time: [42.36 ms.] [2026-05-06 13:48:27.297][t:23116][f:3788] Prefetch frame, updated: 21 objects! [2026-05-06 13:48:27.318][t: 8244][f:3788] ~ 'esc_rand_rs' remove_obj ... [2026-05-06 13:48:27.390][t:23116][f:3789] Prefetch frame, updated: 2272 objects! [2026-05-06 13:48:27.400][t:23116][f:3789] !! ALARM! Monster 'dog_normal55805' has no FLAG!!! Try to Change flag to True [2026-05-06 13:48:27.432][t:23116][f:3790] Prefetch frame, updated: 38 objects! [2026-05-06 13:48:27.442][t:23116][f:3790] !! ALARM! Monster 'controller_normal63808' has no FLAG!!! Try to Change flag to True [2026-05-06 13:48:27.453][t:23116][f:3790] !! ALARM! Monster 'snork_normal9973' has no FLAG!!! Try to Change flag to True [2026-05-06 13:48:27.453][t:23116][f:3790] !! ALARM! Monster 'cat_weak13874' has no FLAG!!! Try to Change flag to True [2026-05-06 13:48:27.474][t:23116][f:3791] WM_DEBUG: auto-gen OK for 'wpn_tt' (ammo='mag_8_ammo_7.62x25_p, mag_8_ammo_7.62x25_ps') [2026-05-06 13:48:27.474][t:23116][f:3791] Prefetch frame, updated: 10 objects! [2026-05-06 13:48:27.495][t:23116][f:3792] Prefetch frame, updated: 12 objects! [2026-05-06 13:48:27.495][t:23116][f:3793] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.515][t:23116][f:3794] Prefetch frame, updated: 14 objects! [2026-05-06 13:48:27.526][t:23116][f:3795] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.547][t:23116][f:3796] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.567][t:23116][f:3797] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.577][t:23116][f:3798] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.598][t:23116][f:3799] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.608][t:23116][f:3800] Prefetch frame, updated: 11 objects! [2026-05-06 13:48:27.629][t:23116][f:3801] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.650][t:23116][f:3802] Prefetch frame, updated: 4 objects! [2026-05-06 13:48:27.670][t:23116][f:3803] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.680][t:23068][f:3804] ~ 'gar_rand_respawn' remove_obj ... [2026-05-06 13:48:27.680][t:23116][f:3804] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.701][t:23116][f:3805] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.711][t:23116][f:3806] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.732][t:23116][f:3807] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.743][t:23116][f:3808] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:27.763][t:23116][f:3809] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.784][t:23116][f:3810] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:27.795][t:23116][f:3811] Prefetch frame, updated: 23 objects! [2026-05-06 13:48:27.815][t:23116][f:3812] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:27.826][t:23116][f:3813] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:27.836][t: 9188][f:3813] ~ 'agr_rand_respawn' remove_obj ... [2026-05-06 13:48:27.846][t:23116][f:3814] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.867][t:23116][f:3815] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:27.877][t:23728][f:3816] ~ 'agr_rand_respawn' remove_obj ... [2026-05-06 13:48:27.877][t:23116][f:3816] Prefetch frame, updated: 44 objects! [2026-05-06 13:48:27.897][t:23116][f:3817] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:27.919][t:23468][f:3818] ~ 'dar_rand_respawn' remove_obj ... [2026-05-06 13:48:27.919][t:23116][f:3818] Prefetch frame, updated: 0 objects! [2026-05-06 13:48:27.929][t:23116][f:3819] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:27.970][t:23116][f:3820] Prefetch frame, updated: 10 objects! [2026-05-06 13:48:27.980][t:23116][f:3821] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:27.991][t:23116][f:3822] Prefetch frame, updated: 3 objects! [2026-05-06 13:48:28.011][t:23116][f:3823] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.022][t:23116][f:3824] Prefetch frame, updated: 4 objects! [2026-05-06 13:48:28.032][t:23068][f:3824] ~ 'dar_rand_respawn' remove_obj ... [2026-05-06 13:48:28.042][t:23116][f:3825] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.062][t:23116][f:3826] Prefetch frame, updated: 5 objects! [2026-05-06 13:48:28.073][t:23116][f:3827] Prefetch frame, updated: 3 objects! [2026-05-06 13:48:28.093][t:23116][f:3828] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.114][t:23116][f:3829] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:28.124][t:23116][f:3830] Prefetch frame, updated: 4 objects! [2026-05-06 13:48:28.145][t:23116][f:3831] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.155][t:23116][f:3832] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.176][t:23116][f:3833] Prefetch frame, updated: 31 objects! [2026-05-06 13:48:28.197][t:23116][f:3834] Prefetch frame, updated: 8 objects! [2026-05-06 13:48:28.207][t:23116][f:3835] Prefetch frame, updated: 9 objects! [2026-05-06 13:48:28.228][t:23116][f:3836] Prefetch frame, updated: 9 objects! [2026-05-06 13:48:28.238][t:23116][f:3837] Prefetch frame, updated: 8 objects! [2026-05-06 13:48:28.259][t:23116][f:3838] Prefetch frame, updated: 7 objects! [2026-05-06 13:48:28.279][t:23116][f:3839] Prefetch frame, updated: 6 objects! [2026-05-06 13:48:28.290][t:16892][f:3840] ~ 'bar_rand_respawn' remove_obj ... [2026-05-06 13:48:28.290][t:23116][f:3840] Prefetch frame, updated: 4 objects! [2026-05-06 13:48:28.310][t:23116][f:3841] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.330][t:23468][f:3842] ~ 'ros_rand_respawn' remove_obj ... [2026-05-06 13:48:28.330][t:23116][f:3842] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.341][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_mr133' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-05-06 13:48:28.341][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_hpsa' (ammo='mag_13_ammo_9x19_fmj, mag_13_ammo_9x19_pbp') [2026-05-06 13:48:28.341][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_toz34' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-05-06 13:48:28.341][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_winchester1300' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-05-06 13:48:28.341][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_m249' (ammo='mag_100_ammo_5.56x45_ss190, mag_100_ammo_5.56x45_ap, mag_100_ammo_5.56x45_izomorf') [2026-05-06 13:48:28.341][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_groza' (ammo='mag_20_groza_ammo_9x39_pab9, mag_20_groza_ammo_9x39_ap, mag_20_groza_ammo_9x39_sp5, mag_20_groza_ammo_9x39_izomorf') [2026-05-06 13:48:28.341][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_ak104' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_ak74' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_l85a1' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_akm' (ammo='mag_30_ammo_7.62x39_fmj, mag_40_ammo_7.62x39_fmj, mag_30_ammo_7.62x39_ap, mag_40_ammo_7.62x39_ap') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_g36kv' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_g36ka1' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_walther' (ammo='mag_16_ammo_9x19_fmj, mag_16_ammo_9x19_pbp') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_sg552' (ammo='mag_30_sig_ammo_5.56x45_ss190, mag_30_sig_ammo_5.56x45_ap, mag_30_sig_ammo_5.56x45_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_kriss_super_v' (ammo='mag_30_kriss_ammo_11.43x23_fmj, mag_30_kriss_ammo_11.43x23_hydro') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_scorpion' (ammo='mag_30_spn_ammo_9x18_fmj, mag_30_spn_ammo_9x18_pmm, mag_30_spn_ammo_9x18_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_protecta' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_spas12' (ammo='ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_buck, ammo_12x70_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_ak105' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_abakan' (ammo='mag_30_ammo_5.45x39_fmj, mag_45_ammo_5.45x39_fmj, mag_60_ammo_5.45x39_fmj, mag_30_ammo_5.45x39_ap, mag_45_ammo_5.45x39_ap, mag_60_ammo_5.45x39_ap, mag_30_ammo_5.45x39_izomorf, mag_45_ammo_5.45x39_izomorf, mag_60_ammo_5.45x39_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_fort12' (ammo='mag_12_ammo_9x18_fmj, mag_12_ammo_9x18_pmm, mag_12_ammo_9x18_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_l85a1_scope' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_saiga12k' (ammo='mag_5_ammo_12x76_zhekan, mag_10_ammo_12x76_zhekan, mag_5_ammo_12x76_dart, mag_10_ammo_12x76_dart, mag_5_ammo_12x70_buck, mag_10_ammo_12x70_buck, mag_5_ammo_12x70_izomorf, mag_10_ammo_12x70_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_mp5' (ammo='mag_30_mp5_ammo_9x19_fmj, mag_30_mp5_ammo_9x19_pbp, mag_40_mp5_ammo_9x19_fmj, mag_40_mp5_ammo_9x19_pbp') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_remington870' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_raging_bull' (ammo='mag_6_ammo_10.9x33_jhp') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_vintorez' (ammo='mag_10_ammo_9x39_sp5, mag_20_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_10_ammo_9x39_pab9, mag_20_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_10_ammo_9x39_ap, mag_20_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_10_ammo_9x39_izomorf, mag_20_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf') [2026-05-06 13:48:28.351][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_bm16_short' (ammo='ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_12x70_izomorf') [2026-05-06 13:48:28.362][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_g36c' (ammo='mag_30_ammo_5.56x45_ss190, mag_40_ammo_5.56x45_ss190, mag_60_ammo_5.56x45_ss190, mag_30_ammo_5.56x45_ap, mag_40_ammo_5.56x45_ap, mag_60_ammo_5.56x45_ap, mag_30_ammo_5.56x45_izomorf, mag_40_ammo_5.56x45_izomorf, mag_60_ammo_5.56x45_izomorf') [2026-05-06 13:48:28.362][t:23116][f:3843] WM_DEBUG: auto-gen OK for 'wpn_val' (ammo='mag_20_ammo_9x39_ap, mag_10_ammo_9x39_ap, mag_30_ammo_9x39_ap, mag_20_ammo_9x39_pab9, mag_10_ammo_9x39_pab9, mag_30_ammo_9x39_pab9, mag_20_ammo_9x39_sp5, mag_10_ammo_9x39_sp5, mag_30_ammo_9x39_sp5, mag_20_ammo_9x39_izomorf, mag_10_ammo_9x39_izomorf, mag_30_ammo_9x39_izomorf') [2026-05-06 13:48:28.362][t:23116][f:3843] Prefetch frame, updated: 2272 objects! [2026-05-06 13:48:28.372][t:23116][f:3844] Prefetch frame, updated: 6 objects! [2026-05-06 13:48:28.382][t:23116][f:3845] Prefetch frame, updated: 3 objects! [2026-05-06 13:48:28.402][t:23116][f:3846] Prefetch frame, updated: 5 objects! [2026-05-06 13:48:28.423][t:23116][f:3847] Prefetch frame, updated: 19 objects! [2026-05-06 13:48:28.434][t:23116][f:3848] Prefetch frame, updated: 6 objects! [2026-05-06 13:48:28.455][t: 9188][f:3849] ~ 'ros_rand_respawn' remove_obj ... [2026-05-06 13:48:28.455][t:23116][f:3849] Prefetch frame, updated: 12 objects! [2026-05-06 13:48:28.466][t:23528][f:3850] ~ 'yan_rand_respawn' remove_obj ... [2026-05-06 13:48:28.466][t:23116][f:3850] Prefetch frame, updated: 8 objects! [2026-05-06 13:48:28.487][t:23116][f:3851] Prefetch frame, updated: 8 objects! [2026-05-06 13:48:28.497][t:23116][f:3852] Prefetch frame, updated: 12 objects! [2026-05-06 13:48:28.517][t:23116][f:3853] Prefetch frame, updated: 7 objects! [2026-05-06 13:48:28.539][t:23116][f:3854] Prefetch frame, updated: 6 objects! [2026-05-06 13:48:28.549][t:21184][f:3855] ~ 'yan_rand_respawn' remove_obj ... [2026-05-06 13:48:28.549][t:23116][f:3855] Prefetch frame, updated: 14 objects! [2026-05-06 13:48:28.570][t:23116][f:3856] Prefetch frame, updated: 3 objects! [2026-05-06 13:48:28.580][t:23116][f:3857] Prefetch frame, updated: 4 objects! [2026-05-06 13:48:28.601][t:23116][f:3858] Prefetch frame, updated: 6 objects! [2026-05-06 13:48:28.621][t:23116][f:3859] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.632][t:23116][f:3860] Prefetch frame, updated: 9 objects! [2026-05-06 13:48:28.653][t:23116][f:3861] Prefetch frame, updated: 6 objects! [2026-05-06 13:48:28.664][t:23116][f:3862] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.674][t: 8244][f:3862] ~ 'mil_rand_respawn' remove_obj ... [2026-05-06 13:48:28.684][t:23116][f:3863] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.704][t:23116][f:3864] Prefetch frame, updated: 6 objects! [2026-05-06 13:48:28.715][t:23116][f:3865] Prefetch frame, updated: 15 objects! [2026-05-06 13:48:28.735][t:23116][f:3866] Prefetch frame, updated: 4 objects! [2026-05-06 13:48:28.756][t:23116][f:3867] Prefetch frame, updated: 4 objects! [2026-05-06 13:48:28.767][t:21184][f:3868] ~ 'rad_rand_respawn' remove_obj ... [2026-05-06 13:48:28.767][t:23116][f:3868] Prefetch frame, updated: 3 objects! [2026-05-06 13:48:28.787][t:23116][f:3869] Prefetch frame, updated: 3 objects! [2026-05-06 13:48:28.798][t:23116][f:3870] Prefetch frame, updated: 7 objects! [2026-05-06 13:48:28.818][t:23116][f:3871] Prefetch frame, updated: 7 objects! [2026-05-06 13:48:28.839][t:23116][f:3872] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.849][t:23116][f:3873] Prefetch frame, updated: 3 objects! [2026-05-06 13:48:28.870][t:23116][f:3874] Prefetch frame, updated: 57 objects! [2026-05-06 13:48:28.880][t:23116][f:3875] Prefetch frame, updated: 11 objects! [2026-05-06 13:48:28.901][t:23116][f:3876] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:28.921][t:23116][f:3877] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:28.932][t:23116][f:3878] Prefetch frame, updated: 1 objects! [2026-05-06 13:48:28.952][t:23116][f:3879] Prefetch frame, updated: 7 objects! [2026-05-06 13:48:28.972][t:11052][f:3880] ~ 'pri_rand_respawn' remove_obj ... [2026-05-06 13:48:28.972][t:23116][f:3880] Prefetch frame, updated: 77 objects! [2026-05-06 13:48:28.982][t:23116][f:3881] Prefetch frame, updated: 9 objects! [2026-05-06 13:48:29.003][t:23116][f:3882] Prefetch frame, updated: 8 objects! [2026-05-06 13:48:29.014][t:23116][f:3883] Prefetch frame, updated: 15 objects! [2026-05-06 13:48:29.034][t:23116][f:3884] Prefetch frame, updated: 2 objects! [2026-05-06 13:48:29.054][t:23116][f:3885] Prefetch frame, updated: 10 objects! [2026-05-06 13:48:29.065][t:23116][f:3886] Prefetch frame, updated: 14 objects! [2026-05-06 13:48:29.086][t:23116][f:3886] strings overhead: [2290]Kb, instance count: 99814, was removed [403] [2026-05-06 13:48:29.096][t:23116][f:3886] * MEMORY USAGE: 0 K [2026-05-06 13:48:29.097][t:23116][f:3886] * End of synchronization A[1] R[1] [2026-05-06 13:48:29.127][t:23116][f:3887] * phase time: 6469 ms [2026-05-06 13:48:29.127][t:23116][f:3887] * phase cmem: 0 K [2026-05-06 13:48:29.127][t:23116][f:3887] gameload - all finished! [2026-05-06 13:48:29.148][t:23116][f:3888] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.ps] ps_5_0] [main] [2026-05-06 13:48:29.220][t:23116][f:3888] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\skybox.vs] vs_5_0] [main] [2026-05-06 13:48:29.220][t:23116][f:3888] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.ps] ps_5_0] [main] [2026-05-06 13:48:29.230][t:23116][f:3888] --Compiling shader [d:\games\Сталкер\s.t.a.l.k.e.r.ns.ogsr\gamedata\shaders\r3\clouds.vs] vs_5_0] [main] [2026-05-06 13:48:29.612][t: 2832][f:3896] ~ 'pri_rand_respawn' remove_obj ... [2026-05-06 13:48:29.745][t:23396][f:3904] ~ 'aes_rand_respawn' remove_obj ... [2026-05-06 13:48:30.181][t: 5400][f:3930] ~ 'atp_rand_respawn' remove_obj ... [2026-05-06 13:48:30.284][t: 8244][f:3936] ~ 'puz_rand_respawn' remove_obj ... [2026-05-06 13:48:30.388][t:16752][f:3942] ~ 'avr_rand_respawn' remove_obj ... [2026-05-06 13:48:30.564][t:16752][f:3953] ~ 'lim_rand_respawn' remove_obj ... [2026-05-06 13:48:30.605][t:23728][f:3955] ~ 'hos_rand_respawn' remove_obj ... [2026-05-06 13:48:30.700][t: 9188][f:3961] ~ 'gen_rand_respawn' remove_obj ... [2026-05-06 13:48:30.898][t: 8244][f:3973] ~ 'for_rand_respawn' remove_obj ... [2026-05-06 13:48:31.199][t:23468][f:3991] ~ 'vil_rand_respawn' remove_obj ... [2026-05-06 13:48:31.367][t:16752][f:4001] ~ 'cit_rand_respawn' remove_obj ... [2026-05-06 13:48:31.704][t:23068][f:4021] ~ 'zat_rand_respawn' remove_obj ... [2026-05-06 13:48:31.868][t:14088][f:4031] ~ 'jup_rand_respawn' remove_obj ... [2026-05-06 13:48:32.169][t:23468][f:4049] ~ 'opr_rand_respawn' remove_obj ... [2026-05-06 13:48:32.282][t:23068][f:4056] ~ 'del_rand_respawn' remove_obj ... [2026-05-06 13:48:35.115][t:23116][f:4226] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start.dsh_respawn.jupiter_karlik2: skip sort_any_timer [2026-05-06 13:48:38.057][t:23116][f:4402] load ~[инфо_лог]:[ex_audit]: [info_call]: ADDED: shepot_meet_letsgo [2026-05-06 13:48:38.057][t:23116][f:4402] ********************************************************************************* [2026-05-06 13:48:38.057][t:23116][f:4402] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: ....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:314: attempt to index global 'glg' (a nil value) stack traceback: [C]: in function '__index' ....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:314: in function <....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:303> [2026-05-06 13:48:38.058][t:23116][f:4402] ********************************************************************************* [2026-05-06 13:48:38.058][t:23116][f:4402] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp [error]Line : 151 [error]Description : [CScriptEngine::lua_pcall_failed]: ....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:314: attempt to index global 'glg' (a nil value) [2026-05-06 13:48:38.058][t:23116][f:4402] ***************************[ScriptCrashHandler]********************************** [2026-05-06 13:48:38.058][t:23116][f:4402] stack traceback: [C]: in function '__index' ....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:314: in function <....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:303> [2026-05-06 13:48:38.058][t:23116][f:4402] 0 : [C ] __index [2026-05-06 13:48:38.058][t:23116][f:4402] Locals: [2026-05-06 13:48:38.058][t:23116][f:4402] string (*temporary) : ....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:314: attempt to index global 'glg' (a nil value) [2026-05-06 13:48:38.058][t:23116][f:4402] End [2026-05-06 13:48:38.058][t:23116][f:4402] 1 : [Lua] ....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script(314) : function <....r.ns.ogsr\gamedata\scripts\natasha\natasha_story.script:303> [2026-05-06 13:48:38.058][t:23116][f:4402] Locals: [2026-05-06 13:48:38.058][t:23116][f:4402] userdata value : (class CScriptGameObject): 000004A8F24725A0 [2026-05-06 13:48:38.058][t:23116][f:4402] number timeout : 15.000000 [2026-05-06 13:48:38.058][t:23116][f:4402] string in_pos : Буду находиться там еще примерно около [2026-05-06 13:48:38.058][t:23116][f:4402] string where : В Центральной Припяти в гостинице [2026-05-06 13:48:38.058][t:23116][f:4402] function (*temporary) : [[function]] [2026-05-06 13:48:38.058][t:23116][f:4402] number (*temporary) : 0.000000 [2026-05-06 13:48:38.058][t:23116][f:4402] userdata (*temporary) : (class xrTime): 000004A92C99BBC0 [2026-05-06 13:48:38.058][t:23116][f:4402] nil (*temporary) : [not available] [2026-05-06 13:48:38.058][t:23116][f:4402] number (*temporary) : 65535.000000 [2026-05-06 13:48:38.058][t:23116][f:4402] Userdata: (*temporary) [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).was_in_smart_terrain : false [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).death_droped : false [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).init_flag : true [2026-05-06 13:48:38.058][t:23116][f:4402] number (*temporary).smart_terrain_conditions_cnt : 4.000000 [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).treasure_processed : false [2026-05-06 13:48:38.058][t:23116][f:4402] userdata (*temporary).ini : (class CInifile): 000004A8F6BB3C00 [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).cut_part : false [2026-05-06 13:48:38.058][t:23116][f:4402] Table: (*temporary).smart_terrain_str_conditions [2026-05-06 13:48:38.058][t:23116][f:4402] string (*temporary).smart_terrain_str_conditions.pri_freedom : {-shepot_free} [2026-05-06 13:48:38.058][t:23116][f:4402] string (*temporary).smart_terrain_str_conditions.bar_visitors : {+shepot_free+natasha_4_leader_group_finded-agent4_die} [2026-05-06 13:48:38.058][t:23116][f:4402] string (*temporary).smart_terrain_str_conditions.for_freed_nebo2 : {+never} [2026-05-06 13:48:38.058][t:23116][f:4402] string (*temporary).smart_terrain_str_conditions.mil_fneutral : {+never} [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).wounded : false [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).smart_terrain_conditions_initialized : false [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).torch_on : false [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary).ini_initialized : true [2026-05-06 13:48:38.058][t:23116][f:4402] Table: (*temporary).smart_terrain_conditions [2026-05-06 13:48:38.058][t:23116][f:4402] table (*temporary).smart_terrain_conditions.pri_freedom : [...] [2026-05-06 13:48:38.058][t:23116][f:4402] table (*temporary).smart_terrain_conditions.bar_visitors : [...] [2026-05-06 13:48:38.058][t:23116][f:4402] table (*temporary).smart_terrain_conditions.for_freed_nebo2 : [...] [2026-05-06 13:48:38.058][t:23116][f:4402] table (*temporary).smart_terrain_conditions.mil_fneutral : [...] [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary) : false [2026-05-06 13:48:38.058][t:23116][f:4402] number (*temporary) : 65535.000000 [2026-05-06 13:48:38.058][t:23116][f:4402] boolean (*temporary) : false [2026-05-06 13:48:38.058][t:23116][f:4402] number (*temporary) : 65535.000000 [2026-05-06 13:48:38.058][t:23116][f:4402] string (*temporary) : attempt to index global 'glg' (a nil value) [2026-05-06 13:48:38.058][t:23116][f:4402] End [2026-05-06 13:48:38.058][t:23116][f:4402] ********************************************************************************* [2026-05-06 13:48:38.058][t:23116][f:4402] ******************************************************************************** [2026-05-06 13:48:38.058][t:23116][f:4402] !![LogStackTrace] Thread: [X-Ray X-RAY Primary thread] [2026-05-06 13:48:38.182][t:23116][f:4402] !!stack trace: !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794D1DB5D] [BuildStackTrace()] + [41] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp:229] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794D03146] [LogStackTrace()] + [62] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:144] + [10] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794D036FA] [xrDebug::backend()] + [626] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:286] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794D03A01] [xrDebug::fatal()] + [129] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\xrDebug.cpp:345] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794F99D2F] [CScriptEngine::lua_pcall_failed()] + [119] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\script_engine.cpp:152] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794C92C80] [lj_BC_FUNCC()] + [66] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7955E0B70] [lj_err_run()] + [368] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:849] + [40] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7955E0C69] [err_msgv()] + [121] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:874] + [8] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7955E0DCA] [lj_err_optype()] + [186] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_err.c:908] + [34] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7955E4910] [lj_meta_tget()] + [512] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\LuaJIT\src\lj_meta.c:147] + [17] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794C93167] [lj_vmeta_tgetv()] + [44] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF79553BD9B] [luabind::detail::pcall()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\src\pcall.cpp:44] + [139] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7951A94F1] [luabind::detail::proxy_functor_void_caller::~proxy_functor_void_caller()] + [125] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Luabind\luabind\functor.hpp:84] + [15] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7951A8CA6] [CPhraseScript::Action()] + [490] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\PhraseScript.cpp:211] + [115] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794FB0F30] [CPhraseDialogManager::SayPhrase()] + [616] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\PhraseDialogManager.cpp:70] + [536] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF795113A92] [CUITalkWnd::SayPhrase()] + [414] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UITalkWnd.cpp:404] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF795112352] [CUITalkWnd::SendWndMessage()] + [794] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UITalkWnd.cpp:199] + [665] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF79506CAB0] [CUIWndCallback::OnEvent()] + [164] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWndCallback.cpp:30] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF79506CAB0] [CUIWndCallback::OnEvent()] + [164] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWndCallback.cpp:30] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF79541017E] [CUIButton::OnClick()] + [46] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIButton.cpp:140] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF795186AB2] [CUI3tButton::OnClick()] + [14] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UI3tButton.cpp:40] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF795410352] [CUIButton::OnKeyboard()] + [78] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIButton.cpp:222] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794F951A9] [CUIWindow::OnKeyboard()] + [165] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWindow.cpp:701] + [19] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794F951A9] [CUIWindow::OnKeyboard()] + [165] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWindow.cpp:701] + [19] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794F951A9] [CUIWindow::OnKeyboard()] + [165] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWindow.cpp:701] + [19] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794F951A9] [CUIWindow::OnKeyboard()] + [165] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWindow.cpp:701] + [19] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794F951A9] [CUIWindow::OnKeyboard()] + [165] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWindow.cpp:701] + [19] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794F951A9] [CUIWindow::OnKeyboard()] + [165] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIWindow.cpp:701] + [19] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7950D4D67] [CUIDialogWnd::OnKeyboard()] + [47] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIDialogWnd.cpp:215] + [14] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF79511528B] [CUITalkWnd::OnKeyboard()] + [119] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UITalkWnd.cpp:481] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7950D48E3] [CUIDialogWnd::IR_OnKeyboardPress()] + [299] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UIDialogWnd.cpp:148] + [21] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7951151F0] [CUITalkWnd::IR_OnKeyboardPress()] + [1300] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\ui\UITalkWnd.cpp:466] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF795015AEE] [CLevel::IR_OnKeyboardPress()] + [1914] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level_input.cpp:183] + [64] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CA7997] [`CInput::KeyboardUpdate'::`2'::::operator()()] + [103] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\Xr_input.cpp:159] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CA76CB] [CInput::KeyboardUpdate()] + [199] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\Xr_input.cpp:173] + [22] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CA820E] [CInput::OnFrame()] + [110] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\Xr_input.cpp:468] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CDEBC0] [CRegistrator::Process()] + [72] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\pure.h:150] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CDE7EC] [CRenderDevice::FrameMove()] + [796] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:571] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CDDFDA] [CRenderDevice::on_idle()] + [330] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:344] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CDE387] [CRenderDevice::Run()] + [615] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\device.cpp:511] + [73] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CA3239] [`anonymous namespace'::Run()] + [773] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:282] !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF794CA4E47] [WinMain()] + [6147] byte(s) in [D:\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrEngine\x_ray.cpp:525] + [6112] byte(s) !D:\Games\Сталкер\S.T.A.L.K.E.R.NS.OGSR\bin\xrEngine.exe at [00007FF7956EF932] [__scrt_common_main_seh()] + [262] byte(s) in [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] + [33] byte(s) !C:\Windows\System32\KERNEL32.DLL at [00007FFB322CE8D7] [BaseThreadInitThunk()] + [23] byte(s) !C:\Windows\SYSTEM32\ntdll.dll at [00007FFB32D6C3FC] [RtlUserThreadStart()] + [44] byte(s) [2026-05-06 13:48:38.182][t:23116][f:4402] ********************************************************************************