Перейти к содержанию

Рекомендуемые сообщения

 

1491319448148138184.png

Тема посвящена моддингу на платформе Зов Чернобыля.

 

Правила темы:

  • Здесь задают вопросы и получают на них ответы. Прежде чем задать вопрос, воспользуйтесь поиском, ответ на него, вероятно, уже есть.
  • Если у вас произошёл вылет, проверьте лог и поищите информацию об ошибке в справочнике. Также будет полезно посмотреть справочник ошибок. Если у Вас вылетает какой-то мод, то следует написать в тему этого мода.
  • Грамотно оформляйте свой пост, чётко доносите суть своего вопроса (ответа).
  • Благодарность выражаем в личке или же ставим реакцию. Посты с благодарностями в теме будут удаляться.
  • Так же, если вы модифицируете готовый мод, обязательно указывайте какой. Некоторые модификации очень сильно отличаются от Call of Chernobyl. 
  • Лайк 4
  • Хабар 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

M31 [clsid.tushkano_s]
Поиск по второй фразе ничего не дал. Видимо, нет таких трочек
Ладно, товарищ, отбой. Я просто придумаю универсальный трофей для тушканов и двух этих монстров. Это будет проще всего
Спасибо за помощь!

Изменено пользователем baraholschik

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

baraholschik не clsid надо, а, например  if string.find(obj:section(), "tushkano") then return end. И не искать надо, а вписать в начало функции monster_on_actor_use_callback(obj,who)

  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

M31 Ошибку понял, исправил. Но теперь тушканы и связанные с ними монстры снова лутаются. Правильно вписал? 
function monster_on_actor_use_callback(obj,who)
    if obj:section() == "tushkano" then 
                return 
        end

Исправил еще раз, теперь так:
function monster_on_actor_use_callback(obj,who)
    if string.find(obj:section(), "tushkano") then
                return 
        end
Тушканы не лутаются, но новые монстры лутаются! Урааааа! Я то уже сдаться решил. Спасибо, вы мне очень помогли

Изменено пользователем baraholschik
Проблема решена

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

baraholschik  if obj:section() == "tushkano" тут должна быть точная секция, например, "tushkano_normal". Это подходит если у мутанта только одна секция (либо плодить if obj:section() == .. на кучу секций, но это не очень). string.find используется если надо найти какое-то определенное слово/часть слова в строке. Без разницы, tushkano_normal, m_tushkano_e и т.д, везде где есть tushkano отсеется. Но если у какого-то тушкана в секции не будет tushkano - он будет лутаться, поэтому у всех в секции должно быть одно слово, по которому можно так отсеять

Изменено пользователем M31
  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

M31 вот это очень полезная инфа. Я сам бы не разобрался с этим, пока составление скриптов бы не изучил

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
2 часа назад, baraholschik сказал:

Какой еще параметр может отвечать за классификацию монстра?
Можно ли вообще менять эту привязку, если она изначально задумана создателем мутанта? 

самый главный параметр отвечающий за классификацию монстра это его класс, он говорит движку как работать с этим объектом, какое АИ использовать, у каждого класса свои требования к параметрам, анимациям и пр., тот кто делал монстров он это учитывал и просто так класс монстра не поменять, также как создать по настоящему нового монстра без правки движка тоже невозможно, но можно попробовать создать фейковый класс, зарегистрировать в class_registrator.script:

cs_register	(object_factory, "CTushkano",  "se_monster.se_monster",	"SM_TUSHK", "tushkano_s")

где вместо "SM_TUSHK",  "tushkano_s" написать свои значения нового класса, по сути это тот же тушкан для игры, но тогда можно будет их разделить в скриптах, добавить новый класс в таблицу по аналогии, и разделить их таким образом, один останется тушкан со своим лутом, вторым будут новые монстры, но тогда всем новым монстрам надо править конфиги, то есть править их секции, всё как у тушканов, но прописать им новый созданный класс.

  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

CiberZold понял, это будет очень непросто. Пока обойдусь обходными путями. Но инфу сохраню, спасибо

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Тут еще вопрос возник
В Call of misery, находясь в режиме demo_record, нажал F11
На экране на несколько секунд появилась "спутниковая" карта текущей локации, затем резко изменилась погода - стало темно, небо стало очень пасмурным и мрачным, а на фоне заиграли звуки из лабораторий. Тучи свинцовые, прям как в тч, я такого неба в Atmosfear не видел. Через несколько минут всё вернулось к исходному виду. Подтянув цветокор, играть очень даже можно . Кто знает, что это за фича такая?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

baraholschik кроме того, что на эту кнопку возможно назначена смена погоды больше ничего в голову не приходит, каждая секция погоды содержит ещё и свой набор эмбиентов, если погода типа indoor, т.е. в помещении, то она как раз может включать в себя звуки из лабы.

  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Помогите плз при попытки перейти на любую локацию вылет и ошибка 

stack trace:

at address 0x000000014058FC57

Как лечить сталкер аномалия?

Изменено пользователем Master_boli

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Не совсем по теме вопрос, но куда еще написать, не нашёл
В общем, COM начал стабильно вылетать с таким логом: Out of memory. Memory request: 4096 K
У меня седьмая винда, 64 бита, оперативы 8 гб
Может ли такой вылет быть связан с перегревом? ЦП и видюха греются порой до 50-60 градусов (раньше я, увы, за температурами не следил)
Знаю лишь одно - дело точно не в сборке на COM, которую я делаю. Потому что я проверял чистый COM с оружейным паком STCOM, и тут та же ситуация - либо явный вылет по памяти, либо вылет по причине ненахождения того или иного файла, хотя файлы эти на самом деле есть. И такой проблемы ранее не было, что то с моим ноутбуком случилось

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
2 часа назад, baraholschik сказал:

Out of memory.

Это однозначно вылет по памяти и не какой перегрев тут не причем.

2 часа назад, baraholschik сказал:

Знаю лишь одно - дело точно не в сборке на COM, которую я делаю. Потому что я проверял чистый COM с оружейным паком STCOM, и тут та же ситуация

Возможно в фоне работают еще какие-то энергоемкие процессы. Пробуй через диспетчер задач закрыть не нужное, также пробуй снизить настройки графики.

В обще-то, надо выкладывать полный лог, а не одну строчку из него.

  • Лайк 1

EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

WolfHeart , в процессах ничего подозрительного не видно. Если что то и есть, то диспетчер это не показывает.
 

Спойлер

* Detected CPU: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz [GenuineIntel], F6/M14/S9, 2749.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 2/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 119031 files cached 49 archives, 19532Kb memory used.
Init FileSystem 21.963215 sec
'xrCore' build 6468, Oct 21 2016

EH: 4440E8F9E2549F5E04D5A2729F625C70

-----loading d:\games\call of misery 1.0d fix2\gamedata\configs\system.ltx
-----loading d:\games\call of misery 1.0d fix2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -dbg
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4011492 K], reserved[63704 K], committed[119044 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[34609 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[27823 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\Call of Misery 1.0d fix2\bin\
dir[1]=D:\Games\Call of Misery 1.0d fix2\
dir[2]=D:\Games\Call of Misery 1.0d fix2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx"...
[d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\call of misery 1.0d fix2\gamedata\configs\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_sun_quality'
~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
[d:\games\call of misery 1.0d fix2\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx"...
[d:\games\call of misery 1.0d fix2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:134D]: NVIDIA GeForce 940MX
* GPU driver: 30.0.14.7362
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1656 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script game_registrator.script
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script axr_main.script
* loading script xrs_dyn_music.script
* loading script closecaption.script
* loading script xrs_debug_tools.script
* [win32]: free[3657220 K], reserved[81816 K], committed[455204 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[145069 K], game lua[2077 K], render[138 K]
* [x-ray]: economy: strings[28867 K], smem[0 K]
* loading script ui_load_dialog.script
* loading script db.script
* loading script actor_proxy.script
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   2] $user$generic2
*  0.0 : [   2] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [ 495] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] amik\anomaly\electric_radial
*  0.0 : [   2] amik\explosions\boom_0
*  0.0 : [   2] amik\explosions\boom_1
*  0.0 : [   2] amik\explosions\boom_2
*  0.0 : [   2] amik\explosions\decal_concrete
*  0.0 : [   2] amik\explosions\explo_end
*  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   2] amik\explosions\explosion_flash_atlas
*  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   2] amik\explosions\explosion_smoke03
*  0.0 : [   2] amik\explosions\final_expl
*  0.0 : [   2] amik\explosions\smoke_cannon
*  0.0 : [   2] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   2] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   2] amik\nature\list
*  0.0 : [   2] amik\nature\stonedebris1
*  0.0 : [   2] amik\nature\wood_part
*  0.0 : [   2] amik\static\gas_light\flame_zippo
*  0.0 : [   2] amik\weapons\00
*  0.0 : [   2] amik\weapons\12x70
*  0.0 : [   2] amik\weapons\6ways1
*  0.0 : [   2] amik\weapons\6ways2
*  0.0 : [   2] amik\weapons\9x39
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   2] amik\weapons\dtk_2
*  0.0 : [   2] amik\weapons\dtk_3
*  0.0 : [   2] amik\weapons\dtk_4
*  0.0 : [   2] amik\weapons\dtk_4_1
*  0.0 : [   2] amik\weapons\dtk_5
*  0.0 : [   2] amik\weapons\dtk_6
*  0.0 : [   2] amik\weapons\dtk_8
*  0.0 : [   2] amik\weapons\flame\flameshoot_1
*  0.0 : [   2] amik\weapons\flame\flameshoot_2
*  0.0 : [   2] amik\weapons\flame\flameshoot_3
*  0.0 : [   2] amik\weapons\flame\flameshoot_4
*  0.0 : [   2] amik\weapons\flame\flameshoot_5
*  0.0 : [   2] amik\weapons\flame\mg42out
*  0.0 : [   2] amik\weapons\flame\trace
*  0.0 : [   2] amik\weapons\flame\trace_01
*  0.0 : [   2] amik\weapons\flame\trail
*  0.0 : [   2] amik\weapons\flash_01
*  0.0 : [   2] amik\weapons\flash_02
*  0.0 : [   2] amik\weapons\flash_04
*  0.0 : [   2] amik\weapons\flash_05
*  0.0 : [   2] amik\weapons\grishik\357mag
*  0.0 : [   2] amik\weapons\grishik\45
*  0.0 : [   2] amik\weapons\grishik\50_ae
*  0.0 : [   2] amik\weapons\grishik\5x45x39
*  0.0 : [   2] amik\weapons\grishik\5x45x39_00
*  0.0 : [   2] amik\weapons\grishik\5x45x39_01
*  0.0 : [   2] amik\weapons\grishik\5x56x45
*  0.0 : [   2] amik\weapons\grishik\5x56x45_00
*  0.0 : [   2] amik\weapons\grishik\5x7x28
*  0.0 : [   2] amik\weapons\grishik\6x5x50
*  0.0 : [   2] amik\weapons\grishik\7x62x25_0
*  0.0 : [   2] amik\weapons\grishik\7x62x25_1
*  0.0 : [   2] amik\weapons\grishik\7x62x25_2
*  0.0 : [   2] amik\weapons\grishik\7x62x25_3
*  0.0 : [   2] amik\weapons\grishik\7x62x25_4
*  0.0 : [   2] amik\weapons\grishik\7x62x39_00
*  0.0 : [   2] amik\weapons\grishik\7x62x39_01
*  0.0 : [   2] amik\weapons\grishik\7x62x39_02
*  0.0 : [   2] amik\weapons\grishik\7x62x39_03
*  0.0 : [   2] amik\weapons\grishik\7x62x51_1
*  0.0 : [   2] amik\weapons\grishik\7x62x51_2
*  0.0 : [   2] amik\weapons\grishik\7x62x54
*  0.0 : [   2] amik\weapons\grishik\7x7x57
*  0.0 : [   2] amik\weapons\grishik\7x92x57
*  0.0 : [   2] amik\weapons\grishik\9x18_1
*  0.0 : [   2] amik\weapons\grishik\9x18_2
*  0.0 : [   2] amik\weapons\grishik\9x18_3
*  0.0 : [   2] amik\weapons\grishik\9x39
*  0.0 : [   2] amik\weapons\mg42out
*  0.0 : [   2] amik\weapons\shells_12x70
*  0.0 : [   2] amik\weapons\shells_ak
*  0.0 : [   2] amik\weapons\shells_ak_01
*  0.0 : [   2] amik\weapons\smokeshoot_0
*  0.0 : [   2] amik\weapons\smokeshoot_1
*  0.0 : [   2] amik\weapons\trace
*  0.0 : [   2] amik\weapons\trace_01
*  0.0 : [   2] astegot\all_2016\all\bubbles
*  0.0 : [   1] astegot\all_2016\all\dist_minus
*  0.0 : [   1] astegot\all_2016\all\dist_minus_plus
*  0.0 : [   2] astegot\all_2016\all\fire_parts
*  0.0 : [   2] astegot\all_2016\all\iskri_png_anim
*  0.0 : [   2] astegot\all_2016\all\kamushki_v_trusax
*  0.0 : [   1] astegot\all_2016\all\linza_dist
*  0.0 : [   2] astegot\all_2016\all\medusa_final_low
*  0.0 : [   2] astegot\all_2016\all\mine_active
*  0.0 : [   2] astegot\all_2016\all\oduvan4ik_big
*  0.0 : [   2] astegot\all_2016\all\part_fitil
*  0.0 : [   2] astegot\all_2016\all\raindrop_fbtex_2
*  0.0 : [   1] astegot\all_2016\all\slime_vortex_test_dist
*  0.0 : [   2] astegot\all_2016\all\spark_3
*  0.0 : [   2] astegot\all_2016\all\spark_3_white
*  0.0 : [   2] astegot\all_2016\all\sparks
*  0.0 : [   2] astegot\all_2016\all\spr_anim_hit_metal
*  0.0 : [   2] astegot\all_2016\all\svplesk
*  0.0 : [   2] astegot\all_2016\all\timer_15
*  0.0 : [   2] astegot\all_2016\all\timer_30
*  0.0 : [   2] astegot\all_2016\all\trava_murava
*  0.0 : [   2] astegot\all_2016\all\water_1
*  0.0 : [   2] astegot\all_2016\all\water_4_splashes
*  0.0 : [   2] astegot\all_2016\anomal_elements\anomal_animated_organic
*  0.0 : [   2] astegot\all_2016\anomal_elements\dv_0018
*  0.0 : [   2] astegot\all_2016\anomal_elements\electro_pole
*  0.0 : [   2] astegot\all_2016\blood\wm_blood
*  0.0 : [   2] astegot\all_2016\explossion\earth
*  0.0 : [   2] astegot\all_2016\explossion\explo_1
*  0.0 : [   2] astegot\all_2016\explossion\explo_3
*  0.0 : [   2] astegot\all_2016\explossion\explo_6
*  0.0 : [   2] astegot\all_2016\explossion\explo_earth_wm
*  0.0 : [   2] astegot\all_2016\explossion\part_expl_smoke2
*  0.0 : [   2] astegot\all_2016\explossion\part_iskry2
*  0.0 : [   2] astegot\all_2016\explossion\spr_anim_explosion01
*  0.0 : [   2] astegot\all_2016\fire\fire_10
*  0.0 : [   2] astegot\all_2016\fire\fire_19_animated_parts
*  0.0 : [   2] astegot\all_2016\fire\fire_23_animated
*  0.0 : [   2] astegot\all_2016\fire\fire_26
*  0.0 : [   2] astegot\all_2016\fire\fire_32_parts
*  0.0 : [   2] astegot\all_2016\fire\part_zazgig
*  0.0 : [   2] astegot\all_2016\fire\spr_anim_torch
*  0.0 : [   2] astegot\all_2016\glow\blue_lens
*  0.0 : [   2] astegot\all_2016\glow\fx_gradient
*  0.0 : [   2] astegot\all_2016\glow\line_lens
*  0.0 : [   2] astegot\all_2016\glow\line_lens_red
*  0.0 : [   2] astegot\all_2016\glow\violet
*  0.0 : [   2] astegot\all_2016\glow\white
*  0.0 : [   2] astegot\all_2016\glow\white_10
*  0.0 : [   2] astegot\all_2016\glow\white_12
*  0.0 : [   2] astegot\all_2016\glow\white_13
*  0.0 : [   2] astegot\all_2016\glow\white_4
*  0.0 : [   2] astegot\all_2016\kf\fire_anim_06_6x6
*  0.0 : [   2] astegot\all_2016\kf_rer\bloat_explode_blood
*  0.0 : [   2] astegot\all_2016\kf_rer\kfbloodpuff
*  0.0 : [   2] astegot\all_2016\organic\or_0001_57
*  0.0 : [   2] astegot\all_2016\organic\or_0003_45
*  0.0 : [   2] astegot\all_2016\reb5\explossion
*  0.0 : [   2] astegot\all_2016\reb5\fire_explo
*  0.0 : [   2] astegot\all_2016\reb5\smoke_guns_animated
*  0.0 : [   2] astegot\all_2016\reb5\spl
*  0.0 : [   2] astegot\all_2016\reb5\splash
*  0.0 : [   2] astegot\all_2016\reb5\splash_2
*  0.0 : [   2] astegot\all_2016\reb5\splash_3
*  0.0 : [   2] astegot\all_2016\reb5\splash_4
*  0.0 : [   2] astegot\all_2016\reb5\splash_5
*  0.0 : [   2] astegot\all_2016\reb5\splash_6
*  0.0 : [   2] astegot\all_2016\reb5\splash_7
*  0.0 : [   2] astegot\all_2016\reb5\splash_8
*  0.0 : [   2] astegot\all_2016\reb5\splash_9
*  0.0 : [   2] astegot\all_2016\reb5\splash_double
*  0.0 : [   2] astegot\all_2016\reb5\splash_green_2
*  0.0 : [   2] astegot\all_2016\reb5\splash_more
*  0.0 : [   2] astegot\all_2016\reb5\splash_parts
*  0.0 : [   2] astegot\all_2016\shafts\smoke_4_parts_4
*  0.0 : [   2] astegot\all_2016\shafts\smoke_4_parts_6
*  0.0 : [   2] astegot\all_2016\smoke\clouds
*  0.0 : [   2] astegot\all_2016\smoke\flame15
*  0.0 : [   2] astegot\all_2016\smoke\part_super_dym_anim
*  0.0 : [   2] astegot\all_2016\smoke\pd_smoke
*  0.0 : [   2] astegot\all_2016\smoke\sm_0008_44
*  0.0 : [   2] astegot\all_2016\smoke\smoke_1
*  0.0 : [   2] astegot\all_2016\smoke\smoke_10
*  0.0 : [   2] astegot\all_2016\smoke\smoke_11
*  0.0 : [   2] astegot\all_2016\smoke\smoke_13
*  0.0 : [   2] astegot\all_2016\smoke\smoke_19
*  0.0 : [   2] astegot\all_2016\smoke\smoke_21
*  0.0 : [   2] astegot\all_2016\smoke\smoke_22
*  0.0 : [   2] astegot\all_2016\smoke\smoke_25
*  0.0 : [   2] astegot\all_2016\smoke\smoke_30
*  0.0 : [   2] astegot\all_2016\smoke\smoke_32
*  0.0 : [   2] astegot\all_2016\smoke\smoke_33
*  0.0 : [   2] astegot\all_2016\smoke\smoke_4
*  0.0 : [   2] astegot\all_2016\smoke\smoke_40
*  0.0 : [   2] astegot\all_2016\smoke\smoke_45
*  0.0 : [   2] astegot\all_2016\smoke\smoke_55
*  0.0 : [   2] astegot\all_2016\smoke\smoke_6
*  0.0 : [   2] astegot\all_2016\smoke\smoke_animated_2
*  0.0 : [   2] astegot\all_2016\smoke\smoke_animated_3
*  0.0 : [   2] astegot\all_2016\smoke\smoke_animated_5
*  0.0 : [   2] astegot\all_2016\smoke\spr_anim_smog
*  0.0 : [   2] astegot\all_2016\smoke\spr_anim_steam01
*  0.0 : [   2] astegot\all_2016\water\part_pena
*  0.0 : [   2] astegot\all_2016\water\wa_0009_46
*  0.0 : [   2] astegot\by_mine_works\lens\lens_1
*  0.0 : [   2] astegot\by_mine_works\lens\lens_3
*  0.0 : [   2] astegot\by_mine_works\pepel_dead\pepel_front
*  0.0 : [   2] astegot\by_mine_works\sparks\sparks_final
*  0.0 : [   2] astegot\by_mine_works\sparks\sparks_once
*  0.0 : [   2] astegot\by_mine_works\spore_mashroom\mashroom_animated
*  0.0 : [   2] astegot\by_mine_works\spore_mashroom\spore_mashroom
*  0.0 : [   2] astegot\ffx_0001\boom
*  0.0 : [   2] astegot\ffx_0001\sapog_electro
*  0.0 : [   2] astegot\ffx_0001\snejinka
*  0.0 : [   2] astegot\ffx_0001\snejinka2
*  0.0 : [   2] astegot\ffx_0001\splash_molnii
*  0.0 : [   2] astegot\ffx_0001\the_best
*  0.0 : [   2] astegot\pp\ppsh\flame
*  0.0 : [   2] det\det_list
*  0.0 : [   2] flare\flare_02
*  0.0 : [   2] flare\flare_04
*  0.0 : [   2] flare\flare_05
*  0.0 : [   2] flare\flare_07
*  0.0 : [   2] flare\flare_09
*  0.0 : [   2] flare\flare_21
*  0.0 : [   2] flare\flare_21-r
*  0.0 : [   2] flare\flare_32
*  0.0 : [   2] fx\fx_fire-full
*  0.0 : [   2] fx\fx_fire-glow
*  0.0 : [   2] fx\fx_fire1_06
*  0.0 : [   2] fx\fx_fire1_13
*  0.0 : [   2] fx\fx_fire1_16
*  0.0 : [   2] fx\fx_fl_l
*  0.0 : [   2] fx\fx_flare0
*  0.0 : [   2] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   2] fx\fx_gradient
*  0.0 : [   2] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   2] fx\fx_rainsplash1
*  0.0 : [   2] fx\fx_ring1
*  0.0 : [   2] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_morning
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   2] fx\fx_volumefog1
*  0.0 : [   2] ghost_particles\amik_explosions\boom_0_2
*  0.0 : [   2] ghost_particles\amik_explosions\explosion_dynamite\explosion_din
*  0.0 : [   2] ghost_particles\amik_explosions\explosion_dynamite\flashlight_2
*  0.0 : [   2] ghost_particles\amik_explosions\explosion_dynamite\flashlight_particles
*  0.0 : [   2] ghost_particles\amik_explosions\explosion_dynamite\smoke
*  0.0 : [   2] ghost_particles\amik_explosions\flamerflametexture
*  0.0 : [   2] ghost_particles\amik_hit_fx\water_splash\water_splash_amik
*  0.0 : [   2] ghost_particles\amik_shells\7.62x25
*  0.0 : [   2] ghost_particles\cod\spark_atlas
*  0.0 : [   2] ghost_particles\fallout_nv\explosionflash01
*  0.0 : [   2] ghost_particles\fallout_nv\fxsmokewispsthin01
*  0.0 : [   2] ghost_particles\fallout_nv\fxsmokewispsthin03
*  0.0 : [   2] ghost_particles\farcry\fc_gfx_fire_nl_10x5
*  0.0 : [   2] ghost_particles\farcry\fc_gfx_fireball01_9x9
*  0.0 : [   2] ghost_particles\farcry\fc_gfx_fireball02_9x9
*  0.0 : [   2] ghost_particles\farcry\fc_gfx_ng_arrowssmoke_9x9
*  0.0 : [   2] ghost_particles\farcry\fc_gfx_ng_explomud_9x9
*  0.0 : [   2] ghost_particles\farcry\fc_gfx_smoke01_9x9
*  0.0 : [   2] ghost_particles\farcry\fc_gfx_smoke02_9x9
*  0.0 : [   2] ghost_particles\fc3_gfx_impactliquid_3x6
*  0.0 : [   2] ghost_particles\fc3_gfx_impactsmoke03_dxt5_5x5
*  0.0 : [   2] ghost_particles\fc3_gfx_smokeloop_6x5
*  0.0 : [   2] ghost_particles\ghost_shells\shell_762x39
*  0.0 : [   2] ghost_particles\ghost_shells\shell_9x18
*  0.0 : [   2] ghost_particles\glow\glow_ghost
*  0.0 : [   1] ghost_particles\metro\part_dist
*  0.0 : [   2] ghost_particles\metro\part_gl
*  0.0 : [   2] ghost_particles\metro\part_iskry
*  0.0 : [   2] ghost_particles\metro\part_super_dym_anim
*  0.0 : [   2] ghost_particles\metro\part_super_dym_anim_low
*  0.0 : [   2] ghost_particles\metro\part_super_dym_dark
*  0.0 : [   2] ghost_particles\muzzle_04
*  0.0 : [   2] ghost_particles\muzzle_05
*  0.0 : [   2] ghost_particles\muzzle_fc3
*  0.0 : [   2] ghost_particles\muzzle_rpg
*  0.0 : [   2] ghost_particles\muzzles\akmsl_svd_side
*  0.0 : [   2] ghost_particles\muzzles\bf3_pistol
*  0.0 : [   2] ghost_particles\muzzles\cinematic\automatic_1_side
*  0.0 : [   2] ghost_particles\muzzles\cinematic\automatic_2_side
*  0.0 : [   2] ghost_particles\muzzles\cinematic\automatic_5_side
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\a1_type_ar15_six_sides
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\a2_type_ar15_five_sides_v1
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\ak_dtk_two_sides
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\akm_lepestok
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\akmsl_dtk
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\dtk_g36_sg552_three_sides
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\dtk_galil_five_sides
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\dtk_l85_five_sides
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\fal_four_sides_holes_small
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\fn2000_four_sides_v2
*  0.0 : [   2] ghost_particles\muzzles\cinematic\edit_types\p90_4_holes_up
*  0.0 : [   2] ghost_particles\muzzles\cinematic\muzzle_flash_straight_front
*  0.0 : [   2] ghost_particles\muzzles\cinematic\muzzle_large_side
*  0.0 : [   2] ghost_particles\muzzles\cinematic\shotgun_large_side
*  0.0 : [   2] ghost_particles\muzzles\cinematic\shotgun_sparks_front
*  0.0 : [   2] ghost_particles\muzzles\glow\glow_weapon_1
*  0.0 : [   2] ghost_particles\muzzles\large_caliber_muzzle_side
*  0.0 : [   2] ghost_particles\muzzles\machinegun_side
*  0.0 : [   2] ghost_particles\muzzles\muzzle_fc3
*  0.0 : [   2] ghost_particles\muzzles\muzzle_no_dtk_front
*  0.0 : [   2] ghost_particles\muzzles\muzzle_no_dtk_side
*  0.0 : [   2] ghost_particles\other\debris
*  0.0 : [   2] ghost_particles\other\expl_source
*  0.0 : [   2] ghost_particles\other\explosion_1
*  0.0 : [   2] ghost_particles\other\ground_exploded
*  0.0 : [   2] ghost_particles\other\smoke_01
*  0.0 : [   2] ghost_particles\other\smoke_02
*  0.0 : [   2] ghost_particles\other\trail_1
*  0.0 : [   1] ghost_particles\part_distortion
*  0.0 : [   2] ghost_particles\part_fitil
*  0.0 : [   2] ghost_particles\part_flame_1
*  0.0 : [   2] ghost_particles\part_flame_m2
*  0.0 : [   2] ghost_particles\part_gilza_dshk
*  0.0 : [   2] ghost_particles\part_gilza_shot_blue
*  0.0 : [   2] ghost_particles\part_gilza_shot_green
*  0.0 : [   2] ghost_particles\part_gilza_shot_red
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\357
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\45acp
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\50ae
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\545x39
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\556x45
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\762x51
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\762x54
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\9x19
*  0.0 : [   2] ghost_particles\r_pop\pfx\shells\9x39
*  0.0 : [   2] ghost_particles\smoke_01
*  0.0 : [   2] ghost_particles\smoke_03
*  0.0 : [   2] ghost_particles\spark_blue
*  0.0 : [   2] ghost_particles\sparks\pfx_spark_01
*  0.0 : [   2] ghost_particles\sparks\pfx_spark_01_1
*  0.0 : [   2] ghost_particles\sparks\pfx_speck_puzh
*  0.0 : [   2] ghost_particles\sparks\pfx_specks_muzzle
*  0.0 : [   2] glow\glow_04
*  0.0 : [   2] glow\glow_anamorphic
*  0.0 : [   2] glow\glow_blue
*  0.0 : [   2] glow\glow_fire1
*  0.0 : [   2] glow\glow_orange
*  0.0 : [   2] glow\glow_orange2
*  0.0 : [   2] glow\glow_orange_bright
*  0.0 : [   2] glow\glow_rays
*  0.0 : [   2] glow\glow_reddish1
*  0.0 : [   2] glow\glow_white
*  0.0 : [   2] glow\glow_yellow
*  0.0 : [   2] kalmah\anomalies\electra\light
*  0.0 : [   2] kalmah\anomalies\studen\smiec0001
*  0.0 : [   2] kalmah\blood\bloodpool
*  0.0 : [   2] kalmah\blood\bloodsplash2
*  0.0 : [   2] kalmah\blood\bloodsplash_ar_animated
*  0.0 : [   2] kalmah\blood\l4d_bloodsplash1
*  0.0 : [   2] kalmah\blood\l4d_bloodsplash2
*  0.0 : [   2] kalmah\blood\l4d_bloodsplash3
*  0.0 : [   2] kalmah\blood\serv_blood
*  0.0 : [   2] kalmah\blood\sr2_luja
*  0.0 : [   2] kalmah\explosions\explosion_big_01
*  0.0 : [   2] kalmah\explosions\explosion_rembo
*  0.0 : [   2] kalmah\explosions\zemlya
*  0.0 : [   2] kalmah\hits\mgr_sparks
*  0.0 : [   2] kalmah\hits\sparks_re6
*  0.0 : [   2] kalmah\hits\stone
*  0.0 : [   2] kalmah\hits\water_ring
*  0.0 : [   2] kalmah\hits\water_splash
*  0.0 : [   2] kalmah\old\mini_spark
*  0.0 : [   2] kalmah\parts\glass
*  0.0 : [   2] kalmah\parts\part_brick
*  0.0 : [   2] kalmah\parts\part_wood
*  0.0 : [   2] kalmah\server\0mina_exp3
*  0.0 : [   2] kalmah\server\209ak_front2
*  0.0 : [   2] kalmah\shells_7.62x54r
*  0.0 : [   2] kalmah\smoke\smoke
*  0.0 : [   2] kalmah\smoke\smoke1
*  0.0 : [   2] kalmah\weapons\smoke\smoke_medium
*  0.0 : [   2] kalmah\weapons\smoke\smoke_proba1
*  0.0 : [   2] lights\lights_flashlight2
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_10
*  0.0 : [   2] pfx\pfx_anomaly_11
*  0.0 : [   2] pfx\pfx_anomaly_16
*  0.0 : [   2] pfx\pfx_anomaly_17
*  0.0 : [   2] pfx\pfx_anomaly_18
*  0.0 : [   2] pfx\pfx_anomaly_19
*  0.0 : [   2] pfx\pfx_anomaly_2
*  0.0 : [   2] pfx\pfx_anomaly_20
*  0.0 : [   2] pfx\pfx_anomaly_21
*  0.0 : [   2] pfx\pfx_anomaly_23
*  0.0 : [   2] pfx\pfx_anomaly_2_green
*  0.0 : [   2] pfx\pfx_anomaly_3
*  0.0 : [   2] pfx\pfx_anomaly_4
*  0.0 : [   2] pfx\pfx_anomaly_5
*  0.0 : [   2] pfx\pfx_anomaly_6
*  0.0 : [   2] pfx\pfx_anomaly_7
*  0.0 : [   2] pfx\pfx_anomaly_8
*  0.0 : [   2] pfx\pfx_anomaly_88
*  0.0 : [   2] pfx\pfx_anomaly_9
*  0.0 : [   2] pfx\pfx_blood_vapor
*  0.0 : [   2] pfx\pfx_bloodsplash1
*  0.0 : [   2] pfx\pfx_bloodsplash2
*  0.0 : [   2] pfx\pfx_blurry_cloud
*  0.0 : [   2] pfx\pfx_brick
*  0.0 : [   2] pfx\pfx_bubble
*  0.0 : [   2] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   2] pfx\pfx_byaka02
*  0.0 : [   2] pfx\pfx_byaka_01
*  0.0 : [   2] pfx\pfx_cc_lighting_grad2
*  0.0 : [   2] pfx\pfx_cc_lightings
*  0.0 : [   2] pfx\pfx_concretedebris_01
*  0.0 : [   2] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2a
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_lens_base
*  0.0 : [   1] pfx\pfx_dist_lightning_02
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   2] pfx\pfx_distortion
*  0.0 : [   2] pfx\pfx_electrostatic
*  0.0 : [   2] pfx\pfx_expl_01
*  0.0 : [   2] pfx\pfx_expl_benzin
*  0.0 : [   2] pfx\pfx_explotions_2
*  0.0 : [   2] pfx\pfx_explotions_3
*  0.0 : [   2] pfx\pfx_explotions_4
*  0.0 : [   2] pfx\pfx_explotions_smoke
*  0.0 : [   2] pfx\pfx_explotions_smoke_benzine
*  0.0 : [   2] pfx\pfx_flame
*  0.0 : [   2] pfx\pfx_flame_01
*  0.0 : [   2] pfx\pfx_flamefx_01
*  0.0 : [   2] pfx\pfx_flash_01
*  0.0 : [   2] pfx\pfx_flash_02
*  0.0 : [   1] pfx\pfx_flash_04
*  0.0 : [   2] pfx\pfx_flash_05
*  0.0 : [   2] pfx\pfx_flash_07
*  0.0 : [   2] pfx\pfx_flash_08
*  0.0 : [   2] pfx\pfx_g-smoke-01
*  0.0 : [   2] pfx\pfx_gologramma
*  0.0 : [   2] pfx\pfx_gradient
*  0.0 : [   2] pfx\pfx_gradient1
*  0.0 : [   2] pfx\pfx_intense2_a
*  0.0 : [   2] pfx\pfx_leaves_01
*  0.0 : [   2] pfx\pfx_leaves_02
*  0.0 : [   2] pfx\pfx_light
*  0.0 : [   2] pfx\pfx_light1
*  0.0 : [   2] pfx\pfx_light3
*  0.0 : [   2] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   2] pfx\pfx_lightning_01
*  0.0 : [   2] pfx\pfx_lightning_02
*  0.0 : [   2] pfx\pfx_ligth_6
*  0.0 : [   2] pfx\pfx_plasma
*  0.0 : [   2] pfx\pfx_shells1
*  0.0 : [   2] pfx\pfx_shells2
*  0.0 : [   2] pfx\pfx_shells_green
*  0.0 : [   2] pfx\pfx_shells_pisto1
*  0.0 : [   2] pfx\pfx_shells_pistol
*  0.0 : [   2] pfx\pfx_skinsplash1
*  0.0 : [   2] pfx\pfx_smoke_a
*  0.0 : [   2] pfx\pfx_smoke_b
*  0.0 : [   2] pfx\pfx_smokepuffs1
*  0.0 : [   2] pfx\pfx_smokepuffs2
*  0.0 : [   2] pfx\pfx_spark_01
*  0.0 : [   2] pfx\pfx_spark_02
*  0.0 : [   2] pfx\pfx_sparks
*  0.0 : [   2] pfx\pfx_sparks1
*  0.0 : [   2] pfx\pfx_sparks2
*  0.0 : [   2] pfx\pfx_specks
*  0.0 : [   2] pfx\pfx_specks_poison
*  0.0 : [   2] pfx\pfx_spikey_star
*  0.0 : [   2] pfx\pfx_splash3
*  0.0 : [   2] pfx\pfx_splash_01
*  0.0 : [   2] pfx\pfx_splash_02
*  0.0 : [   2] pfx\pfx_step_blood
*  0.0 : [   2] pfx\pfx_stonedebris1
*  0.0 : [   2] pfx\pfx_stonedebris2
*  0.0 : [   2] pfx\pfx_synus
*  0.0 : [   2] pfx\pfx_teleport
*  0.0 : [   2] pfx\pfx_test_textures
*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
*  0.0 : [   2] pfx\pfx_woodchips1
*  0.0 : [   2] pfx\pfx_woodchips3
*  0.0 : [   2] pfx\r_pop\shells\12ga
*  0.0 : [   2] pfx\r_pop\shells\45acp
*  0.0 : [   2] pfx\r_pop\shells\545x39
*  0.0 : [   2] pfx\r_pop\shells\556x45
*  0.0 : [   2] pfx\r_pop\shells\762x39
*  0.0 : [   2] pfx\r_pop\shells\762x51
*  0.0 : [   2] pfx\r_pop\shells\762x54
*  0.0 : [   2] pfx\r_pop\shells\9x18
*  0.0 : [   2] pfx\r_pop\shells\9x19
*  0.0 : [   2] pfx\r_pop\shells\9x39
*  0.0 : [   2] pfx\r_pop\shells\fake_shells
*  0.0 : [   2] prop\prop_fake_bed_fireplace
*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   2] shoker_mod\explosions\explosion_smoke01
*  0.0 : [   2] shoker_mod\explosions\final_expl
*  0.0 : [   2] shoker_mod\explosions\firesmokeparticle
*  0.0 : [   2] shoker_mod\pfx\pfx_ak_shells_1
*  0.0 : [   2] shoker_mod\pfx\pfx_shells1
*  0.0 : [   2] shoker_mod\pfx\pfx_shells2
*  0.0 : [   2] shoker_mod\pfx\pfx_shells3
*  0.0 : [   2] shoker_mod\pfx\pfx_smoke_1
*  0.0 : [  25] sky\af1_cloudy\cloudy_1
*  0.0 : [  25] sky\af1_cloudy\cloudy_1#small
*  0.0 : [  65] sky\af1_cloudy\cloudy_2
*  0.0 : [  65] sky\af1_cloudy\cloudy_2#small
*  0.0 : [  30] sky\af1_cloudy\cloudy_3
*  0.0 : [  30] sky\af1_cloudy\cloudy_3#small
*  0.0 : [  25] sky\af1_cloudy\cloudy_5
*  0.0 : [  25] sky\af1_cloudy\cloudy_5#small
*  0.0 : [ 152] sky\af1_foggy\foggy_1
*  0.0 : [ 152] sky\af1_foggy\foggy_1#small
*  0.0 : [  84] sky\af1_foggy\foggy_2
*  0.0 : [  84] sky\af1_foggy\foggy_2#small
*  0.0 : [ 132] sky\af1_foggy\foggy_3
*  0.0 : [ 132] sky\af1_foggy\foggy_3#small
*  0.0 : [ 124] sky\af1_foggy\foggy_4
*  0.0 : [ 124] sky\af1_foggy\foggy_4#small
*  0.0 : [ 124] sky\af1_foggy\foggy_5
*  0.0 : [ 124] sky\af1_foggy\foggy_5#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi
*  0.0 : [   7] sky\af3_blowout\blowout5psi#small
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night
*  0.0 : [   7] sky\af3_blowout\blowout5psi_night#small
*  0.0 : [   2] sky\af3_blowout\blowout7
*  0.0 : [   2] sky\af3_blowout\blowout7#small
*  0.0 : [   3] sky\af3_blowout\blowout7_night
*  0.0 : [   3] sky\af3_blowout\blowout7_night#small
*  0.0 : [  12] sky\af3_clear\00-00-fm
*  0.0 : [  12] sky\af3_clear\00-00-fm#small
*  0.0 : [   8] sky\af3_clear\00-00-hm
*  0.0 : [   8] sky\af3_clear\00-00-hm#small
*  0.0 : [  25] sky\af3_clear\00-00-nm
*  0.0 : [  25] sky\af3_clear\00-00-nm#small
*  0.0 : [  12] sky\af3_clear\01-00-fm
*  0.0 : [  12] sky\af3_clear\01-00-fm#small
*  0.0 : [   8] sky\af3_clear\01-00-hm
*  0.0 : [   8] sky\af3_clear\01-00-hm#small
*  0.0 : [  37] sky\af3_clear\01-00-nm
*  0.0 : [  37] sky\af3_clear\01-00-nm#small
*  0.0 : [  12] sky\af3_clear\02-00-fm
*  0.0 : [  12] sky\af3_clear\02-00-fm#small
*  0.0 : [   8] sky\af3_clear\02-00-hm
*  0.0 : [   8] sky\af3_clear\02-00-hm#small
*  0.0 : [  25] sky\af3_clear\02-00-nm
*  0.0 : [  25] sky\af3_clear\02-00-nm#small
*  0.0 : [  12] sky\af3_clear\03-00-fm
*  0.0 : [  12] sky\af3_clear\03-00-fm#small
*  0.0 : [   8] sky\af3_clear\03-00-hm
*  0.0 : [   8] sky\af3_clear\03-00-hm#small
*  0.0 : [  12] sky\af3_clear\04-00-fm
*  0.0 : [  12] sky\af3_clear\04-00-fm#small
*  0.0 : [   8] sky\af3_clear\04-00-hm
*  0.0 : [   8] sky\af3_clear\04-00-hm#small
*  0.0 : [ 105] sky\af3_clear\04-30
*  0.0 : [ 105] sky\af3_clear\04-30#small
*  0.0 : [ 105] sky\af3_clear\05-00
*  0.0 : [ 105] sky\af3_clear\05-00#small
*  0.0 : [ 105] sky\af3_clear\05-30
*  0.0 : [ 105] sky\af3_clear\05-30#small
*  0.0 : [ 210] sky\af3_clear\06-00
*  0.0 : [ 210] sky\af3_clear\06-00#small
*  0.0 : [ 105] sky\af3_clear\07-00
*  0.0 : [ 105] sky\af3_clear\07-00#small
*  0.0 : [ 105] sky\af3_clear\08-00
*  0.0 : [ 105] sky\af3_clear\08-00#small
*  0.0 : [ 105] sky\af3_clear\09-00
*  0.0 : [ 105] sky\af3_clear\09-00#small
*  0.0 : [ 105] sky\af3_clear\10-00
*  0.0 : [ 105] sky\af3_clear\10-00#small
*  0.0 : [ 105] sky\af3_clear\11-00
*  0.0 : [ 105] sky\af3_clear\11-00#small
*  0.0 : [ 105] sky\af3_clear\12-00
*  0.0 : [ 105] sky\af3_clear\12-00#small
*  0.0 : [ 105] sky\af3_clear\13-00
*  0.0 : [ 105] sky\af3_clear\13-00#small
*  0.0 : [ 105] sky\af3_clear\14-00
*  0.0 : [ 105] sky\af3_clear\14-00#small
*  0.0 : [ 105] sky\af3_clear\15-00
*  0.0 : [ 105] sky\af3_clear\15-00#small
*  0.0 : [ 105] sky\af3_clear\16-00
*  0.0 : [ 105] sky\af3_clear\16-00#small
*  0.0 : [ 105] sky\af3_clear\17-00
*  0.0 : [ 105] sky\af3_clear\17-00#small
*  0.0 : [ 105] sky\af3_clear\18-00
*  0.0 : [ 105] sky\af3_clear\18-00#small
*  0.0 : [ 105] sky\af3_clear\19-00
*  0.0 : [ 105] sky\af3_clear\19-00#small
*  0.0 : [ 210] sky\af3_clear\20-00
*  0.0 : [ 210] sky\af3_clear\20-00#small
*  0.0 : [ 105] sky\af3_clear\20-30
*  0.0 : [ 105] sky\af3_clear\20-30#small
*  0.0 : [ 105] sky\af3_clear\21-00
*  0.0 : [ 105] sky\af3_clear\21-00#small
*  0.0 : [ 105] sky\af3_clear\21-30
*  0.0 : [ 105] sky\af3_clear\21-30#small
*  0.0 : [  12] sky\af3_clear\22-00-fm
*  0.0 : [  12] sky\af3_clear\22-00-fm#small
*  0.0 : [   8] sky\af3_clear\22-00-hm
*  0.0 : [   8] sky\af3_clear\22-00-hm#small
*  0.0 : [  12] sky\af3_clear\23-00-fm
*  0.0 : [  12] sky\af3_clear\23-00-fm#small
*  0.0 : [   8] sky\af3_clear\23-00-hm
*  0.0 : [   8] sky\af3_clear\23-00-hm#small
*  0.0 : [  12] sky\af3_cloudy\05-00
*  0.0 : [  12] sky\af3_cloudy\05-00#small
*  0.0 : [  24] sky\af3_cloudy\06-00
*  0.0 : [  24] sky\af3_cloudy\06-00#small
*  0.0 : [  22] sky\af3_cloudy\07-00
*  0.0 : [  22] sky\af3_cloudy\07-00#small
*  0.0 : [  30] sky\af3_cloudy\08-00
*  0.0 : [  30] sky\af3_cloudy\08-00#small
*  0.0 : [  40] sky\af3_cloudy\09-00
*  0.0 : [  40] sky\af3_cloudy\09-00#small
*  0.0 : [  23] sky\af3_cloudy\10-00
*  0.0 : [  23] sky\af3_cloudy\10-00#small
*  0.0 : [  23] sky\af3_cloudy\11-00
*  0.0 : [  23] sky\af3_cloudy\11-00#small
*  0.0 : [  30] sky\af3_cloudy\12-00
*  0.0 : [  30] sky\af3_cloudy\12-00#small
*  0.0 : [  22] sky\af3_cloudy\13-00
*  0.0 : [  22] sky\af3_cloudy\13-00#small
*  0.0 : [  60] sky\af3_cloudy\14-00
*  0.0 : [  60] sky\af3_cloudy\14-00#small
*  0.0 : [  50] sky\af3_cloudy\15-00
*  0.0 : [  50] sky\af3_cloudy\15-00#small
*  0.0 : [  22] sky\af3_cloudy\16-00
*  0.0 : [  22] sky\af3_cloudy\16-00#small
*  0.0 : [  30] sky\af3_cloudy\17-00
*  0.0 : [  30] sky\af3_cloudy\17-00#small
*  0.0 : [  44] sky\af3_cloudy\18-00
*  0.0 : [  44] sky\af3_cloudy\18-00#small
*  0.0 : [  12] sky\af3_cloudy\19-00
*  0.0 : [  12] sky\af3_cloudy\19-00#small
*  0.0 : [  24] sky\af3_cloudy\20-00
*  0.0 : [  24] sky\af3_cloudy\20-00#small
*  0.0 : [  22] sky\af3_foggy\06-00
*  0.0 : [  22] sky\af3_foggy\06-00#small
*  0.0 : [  15] sky\af3_foggy\07-00
*  0.0 : [  15] sky\af3_foggy\07-00#small
*  0.0 : [  25] sky\af3_foggy\09-00
*  0.0 : [  25] sky\af3_foggy\09-00#small
*  0.0 : [  54] sky\af3_foggy\10-00
*  0.0 : [  54] sky\af3_foggy\10-00#small
*  0.0 : [  14] sky\af3_foggy\11-00
*  0.0 : [  14] sky\af3_foggy\11-00#small
*  0.0 : [  15] sky\af3_foggy\12-00
*  0.0 : [  15] sky\af3_foggy\12-00#small
*  0.0 : [  35] sky\af3_foggy\13-00
*  0.0 : [  35] sky\af3_foggy\13-00#small
*  0.0 : [  15] sky\af3_foggy\14-00
*  0.0 : [  15] sky\af3_foggy\14-00#small
*  0.0 : [  25] sky\af3_foggy\15-00
*  0.0 : [  25] sky\af3_foggy\15-00#small
*  0.0 : [  25] sky\af3_foggy\16-00
*  0.0 : [  25] sky\af3_foggy\16-00#small
*  0.0 : [  15] sky\af3_foggy\17-00
*  0.0 : [  15] sky\af3_foggy\17-00#small
*  0.0 : [  25] sky\af3_foggy\18-00
*  0.0 : [  25] sky\af3_foggy\18-00#small
*  0.0 : [  15] sky\af3_foggy\19-00
*  0.0 : [  15] sky\af3_foggy\19-00#small
*  0.0 : [  30] sky\af3_foggy\20-00
*  0.0 : [  30] sky\af3_foggy\20-00#small
*  0.0 : [  12] sky\af3_partly\00-00-fm
*  0.0 : [  12] sky\af3_partly\00-00-fm#small
*  0.0 : [   8] sky\af3_partly\00-00-hm
*  0.0 : [   8] sky\af3_partly\00-00-hm#small
*  0.0 : [  25] sky\af3_partly\00-00-nm
*  0.0 : [  25] sky\af3_partly\00-00-nm#small
*  0.0 : [  12] sky\af3_partly\01-00-fm
*  0.0 : [  12] sky\af3_partly\01-00-fm#small
*  0.0 : [   8] sky\af3_partly\01-00-hm
*  0.0 : [   8] sky\af3_partly\01-00-hm#small
*  0.0 : [  38] sky\af3_partly\01-00-nm
*  0.0 : [  38] sky\af3_partly\01-00-nm#small
*  0.0 : [  12] sky\af3_partly\02-00-fm
*  0.0 : [  12] sky\af3_partly\02-00-fm#small
*  0.0 : [   8] sky\af3_partly\02-00-hm
*  0.0 : [   8] sky\af3_partly\02-00-hm#small
*  0.0 : [  24] sky\af3_partly\02-00-nm
*  0.0 : [  24] sky\af3_partly\02-00-nm#small
*  0.0 : [  12] sky\af3_partly\03-00-fm
*  0.0 : [  12] sky\af3_partly\03-00-fm#small
*  0.0 : [   8] sky\af3_partly\03-00-hm
*  0.0 : [   8] sky\af3_partly\03-00-hm#small
*  0.0 : [  12] sky\af3_partly\04-00-fm
*  0.0 : [  12] sky\af3_partly\04-00-fm#small
*  0.0 : [   8] sky\af3_partly\04-00-hm
*  0.0 : [   8] sky\af3_partly\04-00-hm#small
*  0.0 : [  35] sky\af3_partly\04-30
*  0.0 : [  35] sky\af3_partly\04-30#small
*  0.0 : [  35] sky\af3_partly\05-00
*  0.0 : [  35] sky\af3_partly\05-00#small
*  0.0 : [  35] sky\af3_partly\05-30
*  0.0 : [  35] sky\af3_partly\05-30#small
*  0.0 : [  70] sky\af3_partly\06-00
*  0.0 : [  70] sky\af3_partly\06-00#small
*  0.0 : [  35] sky\af3_partly\07-00
*  0.0 : [  35] sky\af3_partly\07-00#small
*  0.0 : [  35] sky\af3_partly\08-00
*  0.0 : [  35] sky\af3_partly\08-00#small
*  0.0 : [  35] sky\af3_partly\09-00
*  0.0 : [  35] sky\af3_partly\09-00#small
*  0.0 : [  35] sky\af3_partly\10-00
*  0.0 : [  35] sky\af3_partly\10-00#small
*  0.0 : [  35] sky\af3_partly\11-00
*  0.0 : [  35] sky\af3_partly\11-00#small
*  0.0 : [  35] sky\af3_partly\12-00
*  0.0 : [  35] sky\af3_partly\12-00#small
*  0.0 : [  35] sky\af3_partly\13-00
*  0.0 : [  35] sky\af3_partly\13-00#small
*  0.0 : [  35] sky\af3_partly\14-00
*  0.0 : [  35] sky\af3_partly\14-00#small
*  0.0 : [  35] sky\af3_partly\15-00
*  0.0 : [  35] sky\af3_partly\15-00#small
*  0.0 : [  35] sky\af3_partly\16-00
*  0.0 : [  35] sky\af3_partly\16-00#small
*  0.0 : [  35] sky\af3_partly\17-00
*  0.0 : [  35] sky\af3_partly\17-00#small
*  0.0 : [  35] sky\af3_partly\18-00
*  0.0 : [  35] sky\af3_partly\18-00#small
*  0.0 : [  35] sky\af3_partly\19-00
*  0.0 : [  35] sky\af3_partly\19-00#small
*  0.0 : [  70] sky\af3_partly\20-00
*  0.0 : [  70] sky\af3_partly\20-00#small
*  0.0 : [  35] sky\af3_partly\20-30
*  0.0 : [  35] sky\af3_partly\20-30#small
*  0.0 : [  35] sky\af3_partly\21-00
*  0.0 : [  35] sky\af3_partly\21-00#small
*  0.0 : [  35] sky\af3_partly\21-30
*  0.0 : [  35] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  40] sky\af3_rainy\07-00
*  0.0 : [  40] sky\af3_rainy\07-00#small
*  0.0 : [  42] sky\af3_rainy\09-00_19-00
*  0.0 : [  42] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  95] sky\af3_rainy\13-00
*  0.0 : [  95] sky\af3_rainy\13-00#small
*  0.0 : [  41] sky\af3_rainy\15-00
*  0.0 : [  41] sky\af3_rainy\15-00#small
*  0.0 : [  50] sky\af3_rainy\15-00-2
*  0.0 : [  50] sky\af3_rainy\15-00-2#small
*  0.0 : [  70] sky\af3_rainy\16-00
*  0.0 : [  70] sky\af3_rainy\16-00#small
*  0.0 : [  52] sky\af3_rainy\20-00
*  0.0 : [  52] sky\af3_rainy\20-00#small
*  0.0 : [  21] sky\sky_12_vibros_cube
*  0.0 : [  21] sky\sky_12_vibros_cube#small
*  0.0 : [  46] sky\sky_13_cube
*  0.0 : [  46] sky\sky_13_cube#small
*  0.0 : [ 190] sky\sky_13_cube_night
*  0.0 : [ 190] sky\sky_13_cube_night#small
*  0.0 : [  24] sky\sky_13_vibros_cube
*  0.0 : [  24] sky\sky_13_vibros_cube#small
*  0.0 : [  97] sky\sky_14_cube
*  0.0 : [  97] sky\sky_14_cube#small
*  0.0 : [  21] sky\sky_17_clouds_cube
*  0.0 : [  21] sky\sky_17_clouds_cube#small
*  0.0 : [  74] sky\sky_17_cube
*  0.0 : [  74] sky\sky_17_cube#small
*  0.0 : [  11] sky\sky_18_cube
*  0.0 : [  11] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   7] sky\sky_1_clouds_cube
*  0.0 : [   7] sky\sky_1_clouds_cube#small
*  0.0 : [   7] sky\sky_20_clouds_cube
*  0.0 : [   7] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   7] sky\sky_2_clouds_cube
*  0.0 : [   7] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [ 213] sky\sky_5_cube
*  0.0 : [ 213] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  13] sky\sky_7_cube
*  0.0 : [  13] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [ 160] sky\sky_9_cube
*  0.0 : [ 160] sky\sky_9_cube#small
*  0.0 : [6582] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_fog_of_war
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] rss - quicksave4
* 16.1 : [   1] ui\ui_font_arial_14_1024
* 16.1 : [   1] ui\ui_font_hud_01
* 32.1 : [   1] ui\ui_font_letter_16_1024
* 32.1 : [   1] ui\ui_font_letter_18_1024
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024
* 64.1 : [   1] ui\ui_font_graff_22_1024
* 64.1 : [   1] ui\ui_font_hud_02
* 128.1 : [   1] ui\ui_font_graff_32_1024
* 128.1 : [   1] ui\ui_font_letter_25_1024
* 256.1 : [   1] ui\ui_font_graff_50_1024
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_common
* 2048.1 : [   1] ui\ui_actor_hint_wnd
* 4096.1 : [   1] ui\ui_actor_main_menu
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"d:\games\call of misery 1.0d fix2\bin\xrengine.exe"  -dbg
* phase time: 0 ms
* phase cmem: 165518 K
Loading objects...
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_base_aref_flat
compiling shader accum_emissive
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
! Can't find texture 'det\det_list'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'lights\lights_flashlight2'
! Can't find texture 'pfx\pfx_byaka02'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_intense2_a'
* [prefetch] time:   30659 ms
* [prefetch] memory: 25948Kb
! Player name in registry is empty! (InstallUserName)
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script game_registrator.script
Call of Chernobyl version 1.4.16
using marshal library
* loading script sound_theme.script
* loading script alun_utils.script
* loading script axr_main.script
* loading script _g - копия.script
! [ERROR] --- Failed to load script _g - копия
* loading script _g.script
* loading script actor_effects.script
* loading script actor_effects_data.script
* loading script actor_menu.script
* loading script actor_menu_inventory.script
* loading script actor_proxy.script
* loading script ai_stalker.script
* loading script alife_storage_manager.script
* loading script ammo_aggregation.script
* loading script artefact_degradation.script
* loading script arty_container.script
* loading script atmosfear_options.script
* loading script axr_battery.script
* loading script axr_beh.script
* loading script axr_companions.script
* loading script axr_dynamic_spawn.script
* loading script axr_fight_from_cover.script
* loading script axr_keybind.script
* loading script axr_logic.script
* loading script axr_main_options.script
* loading script axr_npc_vs_box.script
* loading script axr_npc_vs_heli.script
* loading script axr_overheat.script
* loading script axr_radio_in_heli.script
* loading script axr_stalker_panic.script
* loading script axr_task_manager.script
* loading script axr_trade_manager.script
* loading script axr_turn_on_campfire.script
* loading script bind_anomaly_field.script
* loading script bind_anomaly_zone.script
* loading script bind_artefact.script
* loading script bind_camp.script
* loading script bind_campfire.script
* loading script bind_car.script
* loading script bind_container.script
* loading script bind_crow.script
* loading script bind_door_labx8.script
* loading script bind_faction.script
* loading script bind_heli.script
* loading script bind_level_changer.script
* loading script bind_monster.script
* loading script bind_physic_object.script
* loading script bind_red_forest_bridge.script
* loading script bind_restrictor.script
* loading script bind_signal_light.script
* loading script bind_smart_cover.script
* loading script bind_smart_terrain.script
* loading script bind_stalker.script
* loading script bind_stalker_ext.script
* loading script bind_trader.script
* loading script cam_effector_sets.script
* loading script campfire_manager.script
* loading script check_logic_path.script
* loading script closecaption.script
* loading script coc_treasure_manager.script
* loading script combat_restrictor.script
* loading script cover_manager.script
* loading script db.script
* loading script death_manager.script
* loading script debug_cmd_list.script
* loading script dialog_manager.script
* loading script dialogs.script
* loading script dialogs_axr_companion.script
* loading script dialogs_bar.script
* loading script dialogs_darkvalley.script
* loading script dialogs_escape.script
* loading script dialogs_jupiter.script
* loading script dialogs_marsh.script
* loading script dialogs_pripyat.script
* loading script dialogs_warlab.script
* loading script dialogs_yantar.script
* loading script dialogs_zaton.script
* loading script dinamic_hud.script
* loading script rx_utils.script
* loading script dxr_achievements.script
* loading script dxr_scopes.script
* loading script dynamic_news_helper.script
* loading script dynamic_news_manager.script
* loading script fast_travel.script
* loading script game_relations.script
* loading script graphics_options.script
* loading script graphics_options_helper.script
* loading script gulag_general.script
* loading script gwr_worldweapon_binder.script
* loading script heli_alife.script
* loading script heli_combat.script
* loading script heli_fire.script
* loading script heli_fly.script
* loading script heli_look.script
* loading script heli_move.script
* loading script heli_snd.script
* loading script xr_sound.script
* loading script info_portions.script
* loading script inventory_radiation.script
* loading script inventory_upgrades.script
* loading script itms_manager.script
* loading script knife_manager.script
* loading script lanforse_extra.script
* loading script level_input.script
* loading script level_weathers.script
* loading script loadscreen.script
* loading script lua_extensions.script
* loading script m_mines.script
* loading script medic_effects.script
* loading script memusage.script
* loading script mob_camp.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_home.script
* loading script mob_jump.script
* loading script mob_remark.script
* loading script mob_sound.script
* loading script mob_state_mgr.script
* loading script mob_trade.script
* loading script mob_trader.script
* loading script mob_walker.script
* loading script modules.script
* loading script xr_walker.script
* loading script xr_remark.script
* loading script xr_cover.script
* loading script xr_sleeper.script
* loading script xr_camper.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_hit.script
* loading script xr_combat_ignore.script
* loading script xr_combat_zombied.script
* loading script xr_patrol.script
* loading script xr_smartcover.script
* loading script xr_companion.script
* loading script xr_animpoint.script
* loading script xr_reach_task.script
* loading script ph_car.script
* loading script ph_door.script
* loading script ph_idle.script
* loading script ph_hit.script
* loading script ph_on_hit.script
* loading script ph_button.script
* loading script ph_code.script
* loading script ph_death.script
* loading script ph_minigun.script
* loading script ph_oscillate.script
* loading script ph_sound.script
* loading script sr_no_weapon.script
* loading script sr_teleport.script
* loading script sr_idle.script
* loading script sr_light.script
* loading script sr_timer.script
* loading script sr_psy_antenna.script
* loading script sr_postprocess.script
* loading script sr_particle.script
* loading script sr_cutscene.script
* loading script sr_monster.script
* loading script sr_crow_spawner.script
* loading script sr_silence.script
* loading script sr_deimos.script
* loading script xr_campfire_point.script
* loading script xr_meet.script
* loading script xr_actions_id.script
* loading script xr_wounded.script
* loading script xr_danger.script
* loading script xr_abuse.script
* loading script xr_gather_items.script
* loading script xr_help_wounded.script
* loading script xr_corpse_detection.script
* loading script rx_ff.script
* loading script xrs_facer.script
* loading script xrs_kill_wounded.script
* loading script monolith_suicide.script
* loading script move_mgr.script
* loading script news_manager.script
* loading script npc_death_sound.script
* loading script ogse_wpn_explode_fx.script
* loading script pda.script
* loading script ph_appforce.script
* loading script phantom_manager.script
* loading script post_combat_idle.script
* loading script profiler.script
* loading script psi_storm_manager.script
* loading script ranks.script
* loading script release_body_manager.script
* loading script rep_change.script
* loading script restrictor_manager.script
* loading script safe_release_manager.script
* loading script se_new_attachable_item.script
* loading script se_squad_group.script
* loading script sim_board.script
* loading script sim_objects.script
* loading script sim_squad_actions.script
* loading script sim_squad_generic.script
* loading script simulation_objects.script
* loading script sleep_dep.script
* loading script slot_hud.script
* loading script smart_covers.script
* loading script smart_covers_combat_front.script
* loading script smart_covers_loophole_crouch_front_left.script
* loading script smart_covers_loophole_crouch_front.script
* loading script smart_covers_loophole_crouch_front_right.script
* loading script smart_covers_loophole_stand_front_left.script
* loading script smart_covers_loophole_stand_front_right.script
* loading script smart_covers_combat_prone.script
* loading script smart_covers_loophole_prone.script
* loading script smart_covers_animpoint_stay_wall.script
* loading script smart_covers_loophole_animpoint_stay_wall.script
* loading script smart_covers_animpoint_stay_table.script
* loading script smart_covers_loophole_animpoint_stay_table.script
* loading script smart_covers_animpoint_sit_high.script
* loading script smart_covers_loophole_animpoint_sit_high.script
* loading script smart_covers_animpoint_sit_normal.script
* loading script smart_covers_loophole_animpoint_sit_normal.script
* loading script smart_covers_animpoint_sit_low.script
* loading script smart_covers_loophole_animpoint_sit_low.script
* loading script smart_covers_animpoint_sit_ass.script
* loading script smart_covers_loophole_animpoint_sit_ass.script
* loading script smart_covers_animpoint_sit_knee.script
* loading script smart_covers_loophole_animpoint_sit_knee.script
* loading script smart_covers_animpoint_stay_ohrana.script
* loading script smart_covers_loophole_animpoint_stay_ohrana.script
* loading script smart_covers_animpoint_stay_bar.script
* loading script smart_covers_loophole_animpoint_stay_bar.script
* loading script smart_covers_animpoint_sit_wait.script
* loading script smart_covers_loophole_animpoint_sit_wait.script
* loading script smart_covers_animpoint_stay_wait.script
* loading script smart_covers_loophole_animpoint_stay_wait.script
* loading script smart_covers_animpoint_pri_a15.script
* loading script smart_covers_loophole_animpoint_pri_a15.script
* loading script smart_covers_anim_pri_a22.script
* loading script smart_covers_loophole_anim_pri_a22.script
* loading script smart_covers_combat.script
* loading script smart_covers_cover_lesnik.script
* loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
* loading script smart_covers_loophole_crouch_back.script
* loading script smart_covers_loophole_crouch_left.script
* loading script smart_covers_loophole_crouch_right.script
* loading script smart_covers_loophole_lead_forester_idle.script
* loading script smart_covers_loophole_lead_forester_talk.script
* loading script smart_covers_loophole_lesnik.script
* loading script smart_covers_loophole_stand_back.script
* loading script smart_covers_loophole_stand_left.script
* loading script smart_covers_loophole_stand_right.script
* loading script smart_names.script
* loading script sound_manager.script
* loading script spawn_nimble_items.script
* loading script spawner.script
* loading script sr_camp.script
* loading script stalker_generic.script
* loading script state_lib.script
* loading script utils.script
* loading script state_lib_animpoint.script
* loading script state_mgr_scenario.script
* loading script state_mgr_pri_a15.script
* loading script state_mgr.script
* loading script state_mgr_animation.script
* loading script state_mgr_animation_list.script
* loading script xr_effects.script
* loading script state_mgr_animation_list_animpoint.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animstate_list.script
* loading script state_mgr_animstate_list_animpoint.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_goap.script
* loading script state_mgr_mental.script
* loading script state_mgr_movement.script
* loading script state_mgr_smartcover.script
* loading script state_mgr_weapon.script
* loading script story_objects.script
* loading script stpk_utils.script
* loading script surge_manager.script
* loading script survival_mode.script
* loading script task_functor.script
* loading script task_manager.script
* loading script task_objects.script
* loading script task_status_functor.script
* loading script trade_manager.script
* loading script ui_arty_container.script
* loading script ui_debug_main.script
* loading script ui_dyn_msg_box.script
* loading script ui_enemy_health.script
* loading script ui_extra.script
* loading script ui_freeplay_dialog.script
* loading script ui_itm_backpack.script
* loading script ui_itm_cooking.script
* loading script ui_itm_repair.script
* loading script ui_load_dialog.script
* loading script ui_mm_faction_select.script
* loading script ui_mm_opt_con_cmd.script
* loading script ui_mm_opt_controls.script
* loading script ui_mm_opt_gameplay.script
* loading script ui_mm_opt_main.script
* loading script ui_mm_opt_sound.script
* loading script ui_mm_opt_video.script
* loading script ui_mm_opt_video_adv.script
* loading script ui_mutant_loot.script
* loading script ui_numpad.script
* loading script ui_save_dialog.script
* loading script ui_scenes.script
* loading script ui_sleep_dialog.script
* loading script ui_sr_teleport.script
* loading script ui_wpn_params.script
* loading script version.script
* loading script visual_memory_manager.script
* loading script xr_animpoint_predicates.script
* loading script xr_box.script
* loading script xr_combat_camper.script
* loading script xr_evaluators_id.script
* loading script xr_combat_monolith.script
* loading script xr_conditions.script
* loading script xr_detector.script
* loading script xr_dialogs.script
* loading script xr_eat_medkit.script
* loading script xr_gulag.script
* loading script xr_hear.script
* loading script xr_info.script
* loading script xr_logic.script
* loading script xr_motivator.script
* loading script xr_state.script
* loading script xr_statistic.script
* loading script xr_zones.script
* loading script xr_zones_sound.script
* loading script xrs_debug_tools.script
* loading script xrs_dyn_music.script
* loading script xrs_dynamic_music_themes.script
* loading script xrs_rnd_npc_loadout.script
* loading script xrs_stereo.script
* loading script zone_no_weapon.script
actor_effects.on_game_start()
alife_storage_manager.on_game_start()
ammo_aggregation.on_game_start()
artefact_degradation.on_game_start()
arty_container.on_game_start()
atmosfear_options.on_game_start()
axr_battery.on_game_start()
axr_companions.on_game_start()
axr_keybind.on_game_start()
axr_overheat.on_game_start()
axr_task_manager.on_game_start()
axr_trade_manager.on_game_start()
axr_turn_on_campfire.on_game_start()
campfire_manager.on_game_start()
coc_treasure_manager.on_game_start()
dinamic_hud.on_game_start()
dxr_scopes.on_game_start()
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
dynamic_news_manager.on_game_start()
fast_travel.on_game_start()
graphics_options_helper.on_game_start()
info_portions.on_game_start()
inventory_radiation.on_game_start()
itms_manager.on_game_start()
knife_manager.on_game_start()
lanforse_extra.on_game_start()
m_mines.on_game_start()
mob_trade.on_game_start()
modules.on_game_start()
npc_death_sound.on_game_start()
pda.on_game_start()
phantom_manager.on_game_start()
safe_release_manager.on_game_start()
sleep_dep.on_game_start()
slot_hud.on_game_start()
surge_manager.on_game_start()
survival_mode.on_game_start()
ui_enemy_health.on_game_start()
ui_extra.on_game_start()
ui_mm_faction_select.on_game_start()
xr_combat_ignore.on_game_start()
xr_corpse_detection.on_game_start()
xr_danger.on_game_start()
xr_eat_medkit.on_game_start()
xr_gather_items.on_game_start()
xr_statistic.on_game_start()
xrs_debug_tools.on_game_start()
xrs_dyn_music.on_game_start()
xrs_facer.on_game_start()
xrs_kill_wounded.on_game_start()
xrs_rnd_npc_loadout.on_game_start()
* phase time: 31171 ms
* phase cmem: 200382 K
* phase time: 10 ms
* phase cmem: 200373 K
* Loading spawn registry...
* 17698 spawn points are successfully loaded
* Loading objects...
* 25362 objects are successfully loaded
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
agr_smart_terrain_2_2:load_jobs() There is no such patrol path agr_smart_terrain_2_2_home_attackers
agr_smart_terrain_2_2:load_jobs() There is no such patrol path agr_smart_terrain_2_2_home_attackers
agr_smart_terrain_2_2:load_jobs() There is no such patrol path agr_smart_terrain_2_2_home_attackers
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
alife():object(id) ! invalid id specified
* Game rss - quicksave4 is successfully loaded from file 'appdata\savedgames\rss - quicksave4.scop' (1.086s)
* phase time: 1086 ms
* phase cmem: 263826 K
[LSS] Spawning object [][actor][0]
[LSS] Spawning object [agr_2c_01_hg_anomal_zone][anomal_zone][16478]
[LSS] Spawning object [agr_smart_terrain_1_2_anomal_zone][anomal_zone][16479]
[LSS] Spawning object [agr_smart_terrain_1_3_anomal_zone][anomal_zone][16480]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_anomal_zone][anomal_zone][16481]
[LSS] Spawning object [agr_smart_terrain_5_2_anomal_zone][anomal_zone][16482]
[LSS] Spawning object [agr_smart_terrain_5_7_anomal_zone][anomal_zone][16483]
[LSS] Spawning object [agr_balon_02_0000][balon_02][16484]
[LSS] Spawning object [agr_bidon][bidon][16488]
[LSS] Spawning object [agr_bidon_0000][bidon][16489]
[LSS] Spawning object [agr_bochka_close_1][bochka_close_1][16490]
[LSS] Spawning object [agr_bochka_close_1_0001][bochka_close_1][16491]
[LSS] Spawning object [agr_bochka_close_1_0002][bochka_close_1][16492]
[LSS] Spawning object [agr_bochka_close_2][bochka_close_2][16493]
[LSS] Spawning object [agr_bochka_close_2_0000][bochka_close_2][16494]
[LSS] Spawning object [agr_bochka_close_2_0001][bochka_close_2][16495]
[LSS] Spawning object [agr_bochka_close_2_0002][bochka_close_2][16496]
[LSS] Spawning object [agr_bochka_close_2_0003][bochka_close_2][16497]
[LSS] Spawning object [agr_bochka_close_3][bochka_close_3][16498]
[LSS] Spawning object [agr_bochka_close_3_0000][bochka_close_3][16499]
[LSS] Spawning object [agr_bochka_close_3_0001][bochka_close_3][16500]
[LSS] Spawning object [agr_bochka_close_3_0002][bochka_close_3][16501]
[LSS] Spawning object [agr_bochka_close_3_0003][bochka_close_3][16502]
[LSS] Spawning object [agr_bochka_close_3_0004][bochka_close_3][16503]
[LSS] Spawning object [agr_bochka_close_3_0005][bochka_close_3][16504]
[LSS] Spawning object [agr_bochka_close_3_0006][bochka_close_3][16505]
[LSS] Spawning object [agr_bochka_close_4][bochka_close_4][16506]
[LSS] Spawning object [agr_bochka_close_4_0000][bochka_close_4][16507]
[LSS] Spawning object [agr_bochka_close_4_0001][bochka_close_4][16508]
[LSS] Spawning object [agr_bochka_close_4_0002][bochka_close_4][16509]
[LSS] Spawning object [agr_bochka_close_4_0003][bochka_close_4][16510]
[LSS] Spawning object [agr_bochka_close_4_0004][bochka_close_4][16511]
[LSS] Spawning object [agr_bochka_close_4_0005][bochka_close_4][16512]
[LSS] Spawning object [agr_bochka_close_4_0006][bochka_close_4][16513]
[LSS] Spawning object [agr_bochka_close_4_0007][bochka_close_4][16514]
[LSS] Spawning object [agr_bochka_close_4_0008][bochka_close_4][16515]
[LSS] Spawning object [agr_bochka_close_4_0009][bochka_close_4][16516]
[LSS] Spawning object [agr_bochka_close_4_0010][bochka_close_4][16517]
[LSS] Spawning object [agr_bochka_close_4_0011][bochka_close_4][16518]
[LSS] Spawning object [agr_bochka_close_4_0012][bochka_close_4][16519]
[LSS] Spawning object [agr_bochka_close_4_0013][bochka_close_4][16520]
[LSS] Spawning object [agr_bochka_close_4_0014][bochka_close_4][16521]
[LSS] Spawning object [agr_bochka_close_4_0015][bochka_close_4][16522]
[LSS] Spawning object [agr_bochka_close_4_0028][bochka_close_4][16523]
[LSS] Spawning object [agr_bottle_3l][bottle_3l][16524]
[LSS] Spawning object [agr_bottle_3l_0000][bottle_3l][16525]
[LSS] Spawning object [agr_bottle_3l_0001][bottle_3l][16526]
[LSS] Spawning object [agr_bottle_3l_0002][bottle_3l][16527]
[LSS] Spawning object [agr_bottle_3l_0003][bottle_3l][16528]
[LSS] Spawning object [agr_bottle_3l_0004][bottle_3l][16529]
[LSS] Spawning object [agr_smart_terrain_1_6_camp][camp_zone][16532]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_camp][camp_zone][16533]
[LSS] Spawning object [agr_smart_terrain_4_4_camp][camp_zone][16534]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_camp][camp_zone][16535]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_camp][camp_zone][16536]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_camp][camp_zone][16537]
[LSS] Spawning object [agr_smart_terrain_6_4_camp][camp_zone][16538]
[LSS] Spawning object [agr_smart_terrain_1_2_campfire_1][campfire][16539]
[LSS] Spawning object [agr_smart_terrain_1_3_campfire_1][campfire][16540]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_1][campfire][16541]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_2][campfire][16542]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_3][campfire][16543]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_4][campfire][16544]
[LSS] Spawning object [agr_smart_terrain_1_6_campfire_5][campfire][16545]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_campfire_1][campfire][16546]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_campfire_2][campfire][16547]
[LSS] Spawning object [agr_smart_terrain_2_2_campfire_1][campfire][16548]
[LSS] Spawning object [agr_smart_terrain_2_2_campfire_2][campfire][16549]
[LSS] Spawning object [agr_smart_terrain_2_2_campfire_3][campfire][16550]
[LSS] Spawning object [agr_smart_terrain_4_4_campfire_1][campfire][16551]
[LSS] Spawning object [agr_smart_terrain_4_4_campfire_2][campfire][16552]
[LSS] Spawning object [agr_smart_terrain_4_4_campfire_3][campfire][16553]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_campfire_1][campfire][16554]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_campfire_1][campfire][16555]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_campfire_2][campfire][16556]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_campfire_1][campfire][16557]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_campfire_2][campfire][16558]
[LSS] Spawning object [agr_smart_terrain_4_6_campfire_1][campfire][16559]
[LSS] Spawning object [agr_smart_terrain_4_6_campfire_2][campfire][16560]
[LSS] Spawning object [agr_smart_terrain_5_2_campfire_1][campfire][16561]
[LSS] Spawning object [agr_smart_terrain_5_3_campfire_1][campfire][16562]
[LSS] Spawning object [agr_smart_terrain_5_7_campfire_1][campfire][16563]
[LSS] Spawning object [agr_smart_terrain_5_7_campfire_2][campfire][16564]
[LSS] Spawning object [agr_smart_terrain_6_4_campfire_1][campfire][16565]
[LSS] Spawning object [agr_smart_terrain_6_4_campfire_2][campfire][16566]
[LSS] Spawning object [agr_smart_terrain_7_5_campfire_1][campfire][16567]
[LSS] Spawning object [agr_smart_terrain_7_5_campfire_2][campfire][16568]
[LSS] Spawning object [clmbl#0][climable_object][16569]
[LSS] Spawning object [clmbl#1][climable_object][16570]
[LSS] Spawning object [clmbl#10][climable_object][16571]
[LSS] Spawning object [clmbl#11][climable_object][16572]
[LSS] Spawning object [clmbl#12][climable_object][16573]
[LSS] Spawning object [clmbl#13][climable_object][16574]
[LSS] Spawning object [clmbl#14][climable_object][16575]
[LSS] Spawning object [clmbl#15][climable_object][16576]
[LSS] Spawning object [clmbl#16][climable_object][16577]
[LSS] Spawning object [clmbl#17][climable_object][16578]
[LSS] Spawning object [clmbl#18][climable_object][16579]
[LSS] Spawning object [clmbl#2][climable_object][16580]
[LSS] Spawning object [clmbl#3][climable_object][16581]
[LSS] Spawning object [clmbl#4][climable_object][16582]
[LSS] Spawning object [clmbl#5][climable_object][16583]
[LSS] Spawning object [clmbl#6][climable_object][16584]
[LSS] Spawning object [clmbl#7][climable_object][16585]
[LSS] Spawning object [clmbl#8][climable_object][16586]
[LSS] Spawning object [clmbl#9][climable_object][16587]
[LSS] Spawning object [agr_explosive_barrel_0005][explosive_barrel][16601]
[LSS] Spawning object [agr_explosive_barrel_0006][explosive_barrel][16602]
[LSS] Spawning object [agr_explosive_barrel_0007][explosive_barrel][16603]
[LSS] Spawning object [agr_torrid_zone][fireball_electric_zone][16609]
[LSS] Spawning object [agr_q4_n][inventory_box][16621]
[LSS] Spawning object [agr_smart_terrain_5_3_box][inventory_box][16646]
[LSS] Spawning object [agr_smart_terrain_6_4_box][inventory_box][16648]
[LSS] Spawning object [agr_smart_terrain_7_4_box][inventory_box][16650]
[LSS] Spawning object [agr_treasure_1][inventory_box][16651]
[LSS] Spawning object [agr_kanistra_02][kanistra_02][16666]
[LSS] Spawning object [agr_kastrula][kastrula][16667]
[LSS] Spawning object [agr_physic_destroyable_object_0006][komp_klava][16668]
[LSS] Spawning object [agr_physic_destroyable_object_0007][komp_klava][16669]
[LSS] Spawning object [agr_physic_destroyable_object_0008][komp_klava][16670]
[LSS] Spawning object [agr_physic_destroyable_object_0009][komp_klava][16671]
[LSS] Spawning object [agr_physic_destroyable_object_0010][komp_klava][16672]
[LSS] Spawning object [agr_physic_destroyable_object_0011][komp_klava][16673]
[LSS] Spawning object [agr_physic_destroyable_object_0012][komp_klava][16674]
[LSS] Spawning object [agr_physic_destroyable_object_0013][komp_klava][16675]
[LSS] Spawning object [agr_physic_destroyable_object_0005][komp_monitor][16676]
[LSS] Spawning object [agr_krujka][krujka][16677]
[LSS] Spawning object [agr_krujka_0000][krujka][16678]
[LSS] Spawning object [agr_level_changer_to_garbage_1][level_changer][16679]
[LSS] Spawning object [agr_level_changer_to_garbage_2][level_changer][16680]
[LSS] Spawning object [agr_level_changer_to_marsh_1][level_changer][16681]
[LSS] Spawning object [agr_level_changer_to_underground_1][level_changer][16682]
[LSS] Spawning object [agr_level_changer_to_underground_2][level_changer][16683]
[LSS] Spawning object [agr_level_changer_to_underground_3][level_changer][16684]
[LSS] Spawning object [agr_level_changer_to_underground_4][level_changer][16685]
[LSS] Spawning object [agr_level_changer_to_underground_5][level_changer][16686]
[LSS] Spawning object [agr_level_changer_to_underground_6][level_changer][16687]
[LSS] Spawning object [agr_level_changer_to_yantar_1][level_changer][16688]
[LSS] Spawning object [light_alarm_glass][lights_hanging_lamp][16689]
[LSS] Spawning object [light_alarm_white_glass_0002][lights_hanging_lamp][16690]
[LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][16691]
[LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][16692]
[LSS] Spawning object [light_galogen_1_glass_0020][lights_hanging_lamp][16693]
[LSS] Spawning object [light_galogen_1_glass_0021][lights_hanging_lamp][16694]
[LSS] Spawning object [light_galogen_1_glass_0022][lights_hanging_lamp][16695]
[LSS] Spawning object [light_galogen_1_glass_0023][lights_hanging_lamp][16696]
[LSS] Spawning object [light_galogen_1_glass_0024][lights_hanging_lamp][16697]
[LSS] Spawning object [light_galogen_1_glass_0025][lights_hanging_lamp][16698]
[LSS] Spawning object [light_galogen_1_glass_0026][lights_hanging_lamp][16699]
[LSS] Spawning object [light_galogen_1_glass_0027][lights_hanging_lamp][16700]
[LSS] Spawning object [light_galogen_1_glass_0028][lights_hanging_lamp][16701]
[LSS] Spawning object [light_galogen_1_glass_0029][lights_hanging_lamp][16702]
[LSS] Spawning object [light_galogen_1_glass_0030][lights_hanging_lamp][16703]
[LSS] Spawning object [light_galogen_1_glass_0033][lights_hanging_lamp][16704]
[LSS] Spawning object [light_galogen_1_glass_0034][lights_hanging_lamp][16705]
[LSS] Spawning object [light_galogen_1_glass_0035][lights_hanging_lamp][16706]
[LSS] Spawning object [light_galogen_1_glass_0036][lights_hanging_lamp][16707]
[LSS] Spawning object [light_galogen_1_glass_0037][lights_hanging_lamp][16708]
[LSS] Spawning object [light_galogen_1_glass_0038][lights_hanging_lamp][16709]
[LSS] Spawning object [light_galogen_1_glass_0039][lights_hanging_lamp][16710]
[LSS] Spawning object [light_galogen_1_glass_0040][lights_hanging_lamp][16711]
[LSS] Spawning object [light_gas_4m][lights_hanging_lamp][16712]
[LSS] Spawning object [light_gas_4m_0000][lights_hanging_lamp][16713]
[LSS] Spawning object [light_gas_4m_0001][lights_hanging_lamp][16714]
[LSS] Spawning object [light_gas_4m_0002][lights_hanging_lamp][16715]
[LSS] Spawning object [light_wire_1_glass][lights_hanging_lamp][16716]
[LSS] Spawning object [table_lamp_01_cast_shadow_volumetric][lights_hanging_lamp][16717]
[LSS] Spawning object [table_lamp_01_cast_shadow_volumetric_0000][lights_hanging_lamp][16718]
[LSS] Spawning object [agr_btr1][m_car][16719]
[LSS] Spawning object [agr_btr2][m_car][16720]
[LSS] Spawning object [agr_smart_terrain_1_6_minigun][m_car][16721]
[LSS] Spawning object [agr_army_megafon][physic_destroyable_object][16724]
[LSS] Spawning object [agr_physic_destroyable_object_0000][physic_destroyable_object][16725]
[LSS] Spawning object [agr_physic_destroyable_object_0001][physic_destroyable_object][16726]
[LSS] Spawning object [agr_physic_destroyable_object_0002][physic_destroyable_object][16727]
[LSS] Spawning object [agr_physic_destroyable_object_0003][physic_destroyable_object][16728]
[LSS] Spawning object [agr_physic_destroyable_object_0004][physic_destroyable_object][16729]
[LSS] Spawning object [agr_physic_destroyable_object_0014][physic_destroyable_object][16730]
[LSS] Spawning object [agr_physic_destroyable_object_0015][physic_destroyable_object][16731]
[LSS] Spawning object [agr_physic_destroyable_object_0018][physic_destroyable_object][16734]
[LSS] Spawning object [agr_physic_destroyable_object_0022][physic_destroyable_object][16738]
[LSS] Spawning object [agr_physic_destroyable_object_0023][physic_destroyable_object][16739]
[LSS] Spawning object [agr_physic_destroyable_object_0024][physic_destroyable_object][16740]
[LSS] Spawning object [agr_physic_destroyable_object_0025][physic_destroyable_object][16741]
[LSS] Spawning object [agr_physic_destroyable_object_0026][physic_destroyable_object][16742]
[LSS] Spawning object [agr_physic_destroyable_object_0027][physic_destroyable_object][16743]
[LSS] Spawning object [agr_physic_destroyable_object_0040][physic_destroyable_object][16756]
[LSS] Spawning object [agr_physic_destroyable_object_0045][physic_destroyable_object][16761]
[LSS] Spawning object [agr_physic_destroyable_object_0046][physic_destroyable_object][16762]
[LSS] Spawning object [agr_physic_destroyable_object_0047][physic_destroyable_object][16763]
[LSS] Spawning object [agr_physic_destroyable_object_0048][physic_destroyable_object][16764]
[LSS] Spawning object [agr_physic_destroyable_object_0049][physic_destroyable_object][16765]
[LSS] Spawning object [agr_physic_destroyable_object_0050][physic_destroyable_object][16766]
[LSS] Spawning object [agr_physic_destroyable_object_0051][physic_destroyable_object][16767]
[LSS] Spawning object [agr_physic_destroyable_object_0052][physic_destroyable_object][16768]
[LSS] Spawning object [agr_physic_destroyable_object_0053][physic_destroyable_object][16769]
[LSS] Spawning object [agr_physic_destroyable_object_0054][physic_destroyable_object][16770]
[LSS] Spawning object [agr_physic_destroyable_object_0055][physic_destroyable_object][16771]
[LSS] Spawning object [agr_physic_destroyable_object_0056][physic_destroyable_object][16772]
[LSS] Spawning object [agr_physic_destroyable_object_0057][physic_destroyable_object][16773]
[LSS] Spawning object [agr_physic_destroyable_object_0058][physic_destroyable_object][16774]
[LSS] Spawning object [agr_physic_destroyable_object_0059][physic_destroyable_object][16775]
[LSS] Spawning object [agr_physic_destroyable_object_0060][physic_destroyable_object][16776]
[LSS] Spawning object [agr_physic_destroyable_object_0061][physic_destroyable_object][16777]
[LSS] Spawning object [agr_physic_destroyable_object_0062][physic_destroyable_object][16778]
[LSS] Spawning object [agr_physic_destroyable_object_0063][physic_destroyable_object][16779]
[LSS] Spawning object [agr_physic_destroyable_object_0064][physic_destroyable_object][16780]
[LSS] Spawning object [agr_physic_destroyable_object_0065][physic_destroyable_object][16781]
[LSS] Spawning object [agr_physic_destroyable_object_0070][physic_destroyable_object][16786]
[LSS] Spawning object [agr_physic_destroyable_object_0071][physic_destroyable_object][16787]
[LSS] Spawning object [agr_physic_destroyable_object_0072][physic_destroyable_object][16788]
[LSS] Spawning object [agr_physic_destroyable_object_0073][physic_destroyable_object][16789]
[LSS] Spawning object [agr_physic_destroyable_object_0074][physic_destroyable_object][16790]
[LSS] Spawning object [agr_physic_destroyable_object_0075][physic_destroyable_object][16791]
[LSS] Spawning object [agr_physic_destroyable_object_0076][physic_destroyable_object][16792]
[LSS] Spawning object [agr_physic_destroyable_object_0077][physic_destroyable_object][16793]
[LSS] Spawning object [agr_physic_destroyable_object_0078][physic_destroyable_object][16794]
[LSS] Spawning object [agr_physic_destroyable_object_0079][physic_destroyable_object][16795]
[LSS] Spawning object [agr_physic_destroyable_object_0080][physic_destroyable_object][16796]
[LSS] Spawning object [agr_physic_destroyable_object_0081][physic_destroyable_object][16797]
[LSS] Spawning object [agr_physic_destroyable_object_0082][physic_destroyable_object][16798]
[LSS] Spawning object [agr_physic_destroyable_object_0083][physic_destroyable_object][16799]
[LSS] Spawning object [agr_physic_destroyable_object_0084][physic_destroyable_object][16800]
[LSS] Spawning object [agr_physic_destroyable_object_0085][physic_destroyable_object][16801]
[LSS] Spawning object [agr_physic_destroyable_object_0086][physic_destroyable_object][16802]
[LSS] Spawning object [agr_physic_destroyable_object_0087][physic_destroyable_object][16803]
[LSS] Spawning object [agr_physic_destroyable_object_0088][physic_destroyable_object][16804]
[LSS] Spawning object [agr_physic_destroyable_object_0089][physic_destroyable_object][16805]
[LSS] Spawning object [agr_physic_destroyable_object_0090][physic_destroyable_object][16806]
[LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][16807]
[LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][16808]
[LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][16809]
[LSS] Spawning object [agr_physic_object][physic_object][16810]
[LSS] Spawning object [agr_physic_object_0000][physic_object][16811]
[LSS] Spawning object [agr_physic_object_0001][physic_object][16812]
[LSS] Spawning object [agr_physic_object_0002][physic_object][16813]
[LSS] Spawning object [agr_physic_object_0006][physic_object][16814]
[LSS] Spawning object [agr_physic_object_0008][physic_object][16815]
[LSS] Spawning object [agr_physic_object_0009][physic_object][16816]
[LSS] Spawning object [agr_physic_object_0011][physic_object][16817]
[LSS] Spawning object [agr_physic_object_0012][physic_object][16818]
[LSS] Spawning object [agr_physic_object_0013][physic_object][16819]
[LSS] Spawning object [agr_physic_object_0014][physic_object][16820]
[LSS] Spawning object [agr_physic_object_0015][physic_object][16821]
[LSS] Spawning object [agr_physic_object_0016][physic_object][16822]
[LSS] Spawning object [agr_physic_object_0017][physic_object][16823]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp1][smart_cover][16824]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp2][smart_cover][16825]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp3][smart_cover][16826]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp4][smart_cover][16827]
[LSS] Spawning object [agr_smart_terrain_1_6_animpoint_kamp5][smart_cover][16828]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp1][smart_cover][16829]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp2][smart_cover][16830]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp3][smart_cover][16831]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp4][smart_cover][16832]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_animpoint_kamp5][smart_cover][16833]
[LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_mechanic][smart_cover][16834]
[LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_trader][smart_cover][16835]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp1][smart_cover][16836]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp2][smart_cover][16837]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp3][smart_cover][16838]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp4][smart_cover][16839]
[LSS] Spawning object [agr_smart_terrain_4_4_animpoint_kamp5][smart_cover][16840]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp1][smart_cover][16841]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp2][smart_cover][16842]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp3][smart_cover][16843]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp4][smart_cover][16844]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_animpoint_kamp5][smart_cover][16845]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp1][smart_cover][16846]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp2][smart_cover][16847]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp3][smart_cover][16848]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp4][smart_cover][16849]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_animpoint_kamp5][smart_cover][16850]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp1][smart_cover][16851]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp2][smart_cover][16852]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp3][smart_cover][16853]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp4][smart_cover][16854]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_animpoint_kamp5][smart_cover][16855]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp1][smart_cover][16856]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp2][smart_cover][16857]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp3][smart_cover][16858]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp4][smart_cover][16859]
[LSS] Spawning object [agr_smart_terrain_6_4_animpoint_kamp5][smart_cover][16860]
[LSS] Spawning object [agr_smart_terrain_1_2][smart_terrain][16861]
[LSS] Spawning object [agr_smart_terrain_1_3][smart_terrain][16862]
[LSS] Spawning object [agr_smart_terrain_1_6][smart_terrain][16863]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1][smart_terrain][16864]
[LSS] Spawning object [agr_smart_terrain_1_6_near_2][smart_terrain][16865]
[LSS] Spawning object [agr_smart_terrain_2_2][smart_terrain][16866]
[LSS] Spawning object [agr_smart_terrain_4_4][smart_terrain][16867]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1][smart_terrain][16868]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2][smart_terrain][16869]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3][smart_terrain][16870]
[LSS] Spawning object [agr_smart_terrain_4_6][smart_terrain][16871]
[LSS] Spawning object [agr_smart_terrain_5_2][smart_terrain][16872]
[LSS] Spawning object [agr_smart_terrain_5_3][smart_terrain][16873]
[LSS] Spawning object [agr_smart_terrain_5_7][smart_terrain][16874]
[LSS] Spawning object [agr_smart_terrain_6_4][smart_terrain][16875]
[LSS] Spawning object [agr_smart_terrain_7_5][smart_terrain][16876]
[LSS] Spawning object [agr_2c_01_hg_anomaly_spot][space_restrictor][16877]
[LSS] Spawning object [agr_army_base_zone][space_restrictor][16878]
[LSS] Spawning object [agr_army_sleep][space_restrictor][16879]
[LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_1][space_restrictor][16880]
[LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_2][space_restrictor][16881]
[LSS] Spawning object [agr_attack_snork_on_trains_jump_zone_3][space_restrictor][16882]
[LSS] Spawning object [agr_crow_spawner][space_restrictor][16883]
[LSS] Spawning object [agr_danger_zone][space_restrictor][16884]
[LSS] Spawning object [agr_duty_base_sr_light_01][space_restrictor][16885]
[LSS] Spawning object [agr_duty_weaponmaster_zone][space_restrictor][16886]
[LSS] Spawning object [agr_go_in_hole][space_restrictor][16887]
[LSS] Spawning object [agr_hole_defend][space_restrictor][16888]
[LSS] Spawning object [agr_hole_sound][space_restrictor][16889]
[LSS] Spawning object [agr_hole_sr_light][space_restrictor][16890]
[LSS] Spawning object [agr_light_zone][space_restrictor][16891]
[LSS] Spawning object [agr_mechanic_tradezone][space_restrictor][16892]
[LSS] Spawning object [agr_no_task_id][space_restrictor][16893]
[LSS] Spawning object [agr_no_wpn_zone_master][space_restrictor][16894]
[LSS] Spawning object [agr_out_restr_hole][space_restrictor][16895]
[LSS] Spawning object [agr_restr_secret_trader][space_restrictor][16896]
[LSS] Spawning object [agr_scientists_dead_zone][space_restrictor][16897]
[LSS] Spawning object [agr_smart_terrain_1_2_anomaly_spot][space_restrictor][16898]
[LSS] Spawning object [agr_smart_terrain_1_3_anomaly_spot][space_restrictor][16899]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a1][space_restrictor][16900]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a2][space_restrictor][16901]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a3][space_restrictor][16902]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a4][space_restrictor][16903]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a5][space_restrictor][16904]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a6][space_restrictor][16905]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a7][space_restrictor][16906]
[LSS] Spawning object [agr_smart_terrain_1_6_surge_hide_a8][space_restrictor][16907]
[LSS] Spawning object [agr_smart_terrain_4_4_near_1_defender_1][space_restrictor][16908]
[LSS] Spawning object [agr_smart_terrain_4_4_near_2_surge_hide_a1][space_restrictor][16909]
[LSS] Spawning object [agr_smart_terrain_4_4_near_3_anomaly_spot][space_restrictor][16910]
[LSS] Spawning object [agr_smart_terrain_4_4_surge_hide_a1][space_restrictor][16911]
[LSS] Spawning object [agr_smart_terrain_4_4_surge_hide_a2][space_restrictor][16912]
[LSS] Spawning object [agr_smart_terrain_5_2_anomaly_spot][space_restrictor][16913]
[LSS] Spawning object [agr_smart_terrain_5_7_anomaly_spot][space_restrictor][16914]
[LSS] Spawning object [agr_smart_terrain_6_4_surge_hide_a1][space_restrictor][16915]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_1][space_restrictor][16916]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_2][space_restrictor][16917]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_3][space_restrictor][16918]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_4][space_restrictor][16919]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_5][space_restrictor][16920]
[LSS] Spawning object [agr_space_restrictor_to_agr_ug_6][space_restrictor][16921]
[LSS] Spawning object [agr_space_restrictor_to_garbage_1][space_restrictor][16922]
[LSS] Spawning object [agr_space_restrictor_to_garbage_2][space_restrictor][16923]
[LSS] Spawning object [agr_space_restrictor_to_marsh_1][space_restrictor][16924]
[LSS] Spawning object [agr_space_restrictor_to_yantar_1][space_restrictor][16925]
[LSS] Spawning object [agr_sr_light_bar][space_restrictor][16926]
[LSS] Spawning object [agr_sr_light_barrack][space_restrictor][16927]
[LSS] Spawning object [agr_sr_light_base][space_restrictor][16928]
[LSS] Spawning object [agr_sr_light_weaponmaster][space_restrictor][16929]
[LSS] Spawning object [agr_sr_sleep_tunnel][space_restrictor][16930]
[LSS] Spawning object [agr_sr_sleep_wagon][space_restrictor][16931]
[LSS] Spawning object [agr_stalker_leader_restr][space_restrictor][16932]
[LSS] Spawning object [agr_stalker_mechanic_restr][space_restrictor][16933]
[LSS] Spawning object [agr_stalker_scientsist_id][space_restrictor][16934]
[LSS] Spawning object [agr_stalker_trader_tradezone][space_restrictor][16935]
[LSS] Spawning object [agr_start_restrictor][space_restrictor][16936]
[LSS] Spawning object [agr_surge_hide_actor][space_restrictor][16937]
[LSS] Spawning object [agr_trader_tradezone][space_restrictor][16938]
[LSS] Spawning object [agr_vedro_01][vedro_01][16939]
[LSS] Spawning object [agr_vedro_01_0000][vedro_01][16940]
[LSS] Spawning object [agr_vedro_01_0001][vedro_01][16941]
[LSS] Spawning object [agr_zone_field_acidic_average][zone_field_acidic_average][16943]
[LSS] Spawning object [agr_zone_field_acidic_average_0000][zone_field_acidic_average][16944]
[LSS] Spawning object [agr_zone_field_psychic_average][zone_field_psychic_average][16945]
[LSS] Spawning object [agr_zone_field_radioactive_average][zone_field_radioactive_average][16946]
[LSS] Spawning object [agr_zone_field_radioactive_average_0000][zone_field_radioactive_average][16947]
[LSS] Spawning object [agr_zone_field_radioactive_average_0001][zone_field_radioactive_average][16948]
[LSS] Spawning object [agr_zone_field_radioactive_average_0002][zone_field_radioactive_average][16949]
[LSS] Spawning object [agr_zone_field_radioactive_average_0003][zone_field_radioactive_average][16950]
[LSS] Spawning object [agr_zone_field_radioactive_average_0004][zone_field_radioactive_average][16951]
[LSS] Spawning object [agr_zone_field_radioactive_average_0005][zone_field_radioactive_average][16952]
[LSS] Spawning object [agr_zone_field_radioactive_average_0006][zone_field_radioactive_average][16953]
[LSS] Spawning object [agr_zone_field_radioactive_average_0007][zone_field_radioactive_average][16954]
[LSS] Spawning object [agr_zone_field_radioactive_weak][zone_field_radioactive_weak][16955]
[LSS] Spawning object [agr_zone_field_radioactive_weak_0000][zone_field_radioactive_weak][16956]
[LSS] Spawning object [agr_zone_field_radioactive_weak_0001][zone_field_radioactive_weak][16957]
[LSS] Spawning object [agr_zone_mine_acidic_average][zone_mine_acidic_average][16958]
[LSS] Spawning object [agr_zone_mine_acidic_average_0000][zone_mine_acidic_average][16959]
[LSS] Spawning object [agr_zone_mine_acidic_average_0001][zone_mine_acidic_average][16960]
[LSS] Spawning object [agr_zone_mine_acidic_average_0002][zone_mine_acidic_average][16961]
[LSS] Spawning object [agr_zone_mine_acidic_average_0003][zone_mine_acidic_average][16962]
[LSS] Spawning object [agr_zone_mine_acidic_average_0004][zone_mine_acidic_average][16963]
[LSS] Spawning object [agr_zone_mine_acidic_average_0005][zone_mine_acidic_average][16964]
[LSS] Spawning object [agr_zone_mine_acidic_average_0006][zone_mine_acidic_average][16965]
[LSS] Spawning object [agr_zone_mine_acidic_average_0007][zone_mine_acidic_average][16966]
[LSS] Spawning object [agr_zone_mine_acidic_average_0008][zone_mine_acidic_average][16967]
[LSS] Spawning object [agr_zone_mine_acidic_average_0009][zone_mine_acidic_average][16968]
[LSS] Spawning object [agr_zone_mine_acidic_average_0010][zone_mine_acidic_average][16969]
[LSS] Spawning object [agr_zone_mine_acidic_average_0011][zone_mine_acidic_average][16970]
[LSS] Spawning object [agr_zone_mine_acidic_average_0012][zone_mine_acidic_average][16971]
[LSS] Spawning object [agr_zone_mine_acidic_average_0013][zone_mine_acidic_average][16972]
[LSS] Spawning object [agr_zone_mine_acidic_average_0014][zone_mine_acidic_average][16973]
[LSS] Spawning object [agr_zone_mine_acidic_average_0015][zone_mine_acidic_average][16974]
[LSS] Spawning object [agr_zone_mine_electric_average][zone_mine_electric_average][16975]
[LSS] Spawning object [agr_zone_mine_electric_average_0003][zone_mine_electric_average][16976]
[LSS] Spawning object [agr_zone_mine_electric_average_0004][zone_mine_electric_average][16977]
[LSS] Spawning object [agr_zone_mine_electric_average_0005][zone_mine_electric_average][16978]
[LSS] Spawning object [agr_zone_mine_electric_average_0006][zone_mine_electric_average][16979]
[LSS] Spawning object [agr_zone_mine_electric_strong_0000][zone_mine_electric_average][16980]
[LSS] Spawning object [agr_zone_mine_electric_strong_0002][zone_mine_electric_average][16981]
[LSS] Spawning object [agr_zone_mine_electric_strong_0004][zone_mine_electric_average][16982]
[LSS] Spawning object [agr_zone_mine_electric_strong_0005][zone_mine_electric_average][16983]
[LSS] Spawning object [agr_zone_mine_electric_strong_0007][zone_mine_electric_average][16984]
[LSS] Spawning object [agr_zone_mine_electric_strong_0014][zone_mine_electric_average][16985]
[LSS] Spawning object [agr_zone_mine_electric_strong_0020][zone_mine_electric_average][16986]
[LSS] Spawning object [agr_zone_mine_electric_strong_0022][zone_mine_electric_average][16987]
[LSS] Spawning object [agr_zone_mine_electric_strong_0023][zone_mine_electric_average][16988]
[LSS] Spawning object [agr_zone_mine_electric_weak][zone_mine_electric_weak][16989]
[LSS] Spawning object [agr_zone_mine_electric_weak_0000][zone_mine_electric_weak][16990]
[LSS] Spawning object [agr_zone_mine_electric_weak_0001][zone_mine_electric_weak][16991]
[LSS] Spawning object [agr_zone_mine_gravitational_average][zone_mine_gravitational_average][16992]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0000][zone_mine_gravitational_average][16993]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0001][zone_mine_gravitational_average][16994]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0002][zone_mine_gravitational_average][16995]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0003][zone_mine_gravitational_average][16996]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0004][zone_mine_gravitational_average][16997]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0005][zone_mine_gravitational_average][16998]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0006][zone_mine_gravitational_average][16999]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0007][zone_mine_gravitational_average][17000]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0008][zone_mine_gravitational_average][17001]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0009][zone_mine_gravitational_average][17002]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0010][zone_mine_gravitational_average][17003]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0011][zone_mine_gravitational_average][17004]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0012][zone_mine_gravitational_average][17005]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0013][zone_mine_gravitational_average][17006]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0014][zone_mine_gravitational_average][17007]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0015][zone_mine_gravitational_average][17008]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0016][zone_mine_gravitational_average][17009]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0017][zone_mine_gravitational_average][17010]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0018][zone_mine_gravitational_average][17011]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0019][zone_mine_gravitational_average][17012]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0020][zone_mine_gravitational_average][17013]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0021][zone_mine_gravitational_average][17014]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0022][zone_mine_gravitational_average][17015]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0023][zone_mine_gravitational_average][17016]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0024][zone_mine_gravitational_average][17017]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0025][zone_mine_gravitational_average][17018]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0026][zone_mine_gravitational_average][17019]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0027][zone_mine_gravitational_average][17020]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0028][zone_mine_gravitational_average][17021]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0029][zone_mine_gravitational_average][17022]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0030][zone_mine_gravitational_average][17023]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0031][zone_mine_gravitational_average][17024]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0032][zone_mine_gravitational_average][17025]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0033][zone_mine_gravitational_average][17026]
[LSS] Spawning object [agr_zone_mine_gravitational_average_0034][zone_mine_gravitational_average][17027]
[LSS] Spawning object [agr_zone_mine_gravitational_strong][zone_mine_gravitational_strong][17028]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][17029]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][17030]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][17031]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][17032]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][17033]
[LSS] Spawning object [agr_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][17034]
[LSS] Spawning object [agr_zone_mine_gravitational_weak][zone_mine_gravitational_weak][17035]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0000][zone_mine_gravitational_weak][17036]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0001][zone_mine_gravitational_weak][17037]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0002][zone_mine_gravitational_weak][17038]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0003][zone_mine_gravitational_weak][17039]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0004][zone_mine_gravitational_weak][17040]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0005][zone_mine_gravitational_weak][17041]
[LSS] Spawning object [agr_zone_mine_gravitational_weak_0006][zone_mine_gravitational_weak][17042]
[LSS] Spawning object [agr_zone_witches_galantine_average][zone_witches_galantine_average][17043]
[LSS] Spawning object [agr_smart_terrain_1_6_smart_cover_medic][smart_cover][17044]
[LSS] Spawning object [boar_01a_weak17952][boar_01a_weak][17952]
[LSS] Spawning object [flesh_01a_strong17955][flesh_01a_strong][17955]
[LSS] Spawning object [flesh_02a_strong17953][flesh_02a_strong][17953]
[LSS] Spawning object [boar_01a_hard17954][boar_01a_hard][17954]
[LSS] Spawning object [cat_weak_c17972][cat_weak_c][17972]
[LSS] Spawning object [cat_weak_a17975][cat_weak_a][17975]
[LSS] Spawning object [burenka_118459][burenka_1][18459]
[LSS] Spawning object [sim_default_stalker_223414][sim_default_stalker_2][23414]
[LSS] Spawning object [af_medusa25540][af_medusa][25540]
[LSS] Spawning object [m_crow25606][m_crow][25606]
[LSS] Spawning object [m_crow25856][m_crow][25856]
[LSS] Spawning object [m_crow26112][m_crow][26112]
[LSS] Spawning object [m_crow26368][m_crow][26368]
[LSS] Spawning object [m_crow26624][m_crow][26624]
[LSS] Spawning object [m_crow26889][m_crow][26889]
[LSS] Spawning object [m_crow27136][m_crow][27136]
* phase time: 23 ms
* phase cmem: 263890 K
* phase time: 58 ms
* phase cmem: 263904 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 14 ms
* phase cmem: 263937 K
* phase time: 10 ms
* phase cmem: 263937 K
* phase time: 4011 ms
* phase cmem: 397201 K
compiling shader deffer_base_bump_db-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_base_aref_bump_db-hq
compiling shader shadow_direct_base_aref
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_db-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_db-hq
compiling shader deffer_base_lmh_steep_db-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_steep-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_steep_db-hq
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader lod
compiling shader lod
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_bump_d-hq
* phase time: 104 ms
* phase cmem: 403147 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 296 verts, 9 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65486 verts, 2046 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65493 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65490 verts, 2046 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 125 verts, 3 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29722 verts, 928 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 229236 indices, 447 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 57941 verts, 678 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 536805 indices, 1048 Kb
* phase time: 82 ms
* phase cmem: 401572 K
* phase time: 29 ms
* phase cmem: 405696 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 33550 v(20), 28670 p
* [DETAILS] Batch(61), VB(655K), IB(167K)
* phase time: 17 ms
* phase cmem: 405760 K
* Loading HOM: d:\games\call of misery 1.0d fix2\gamedata\levels\l03_agroprom\level.hom
* phase time: 71 ms
* phase cmem: 406214 K
* phase time: 13 ms
* phase cmem: 406214 K
* phase time: 11 ms
* phase cmem: 406214 K
! auto-generated bump map: detail\detail_metall_det_sr_bump#
* t-report - base: 2120, 1878868 K
* t-report - lmap: 8, 8193 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 2847 ms
* phase cmem: 443506 K
* phase time: 22 ms
* phase cmem: 443504 K
* [win32]: free[1000060 K], reserved[90032 K], committed[3104148 K]
* [ D3D ]: textures[1963356 K]
* [x-ray]: process heap[443504 K], game lua[36633 K], render[148 K]
* [x-ray]: economy: strings[38302 K], smem[2018 K]
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_0
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\weapons\tt33\tt33_shoot.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\weapons\tt33\tt33_shoot1.ogg
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_bump_d-hq_3
compiling shader accum_emissivel
compiling shader deffer_model_flat_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_2
collectgarbage before=26447318Kb
collectgarbage after=21946544Kb
squad simulation_mix_dogs19453 has no target
squad simulation_mix_dogs19458 has no target
squad simulation_cat19463 has no target
squad simulation_cat19467 has no target
squad simulation_cat19471 has no target
squad simulation_cat19477 has no target
squad simulation_cat19481 has no target
squad simulation_cat19488 has no target
squad simulation_psy_dog19494 has no target
squad simulation_psy_dog19497 has no target
squad simulation_chimera19501 has no target
squad simulation_chimera19503 has no target
squad simulation_bloodsucker19505 has no target
squad simulation_bloodsucker19508 has no target
squad simulation_flesh19518 has no target
squad simulation_controller19527 has no target
squad simulation_gigant19530 has no target
squad simulation_gigant19532 has no target
squad simulation_bloodsucker19534 has no target
squad simulation_bloodsucker19537 has no target
squad simulation_snork19540 has no target
squad simulation_snork19545 has no target
squad simulation_mix_dogs19550 has no target
squad simulation_mix_dogs19558 has no target
squad simulation_bloodsucker19566 has no target
squad simulation_bloodsucker19569 has no target
squad simulation_dog19593 has no target
squad simulation_mix_boar_flesh19605 has no target
squad simulation_mix_boar_flesh19612 has no target
squad simulation_mix_dogs19618 has no target
squad simulation_mix_dogs19623 has no target
squad simulation_bloodsucker19629 has no target
squad simulation_bloodsucker19632 has no target
squad simulation_cat19635 has no target
squad simulation_cat19641 has no target
squad simulation_bloodsucker19648 has no target
squad simulation_bloodsucker19651 has no target
squad simulation_mix_dogs19667 has no target
squad simulation_mix_dogs19676 has no target
squad simulation_dog19690 has no target
squad simulation_mix_boar_flesh19695 has no target
squad simulation_mix_boar_flesh19700 has no target
squad simulation_fracture19711 has no target
squad simulation_mix_boar_flesh19716 has no target
squad simulation_mix_boar_flesh19722 has no target
squad simulation_snork19727 has no target
squad simulation_snork19732 has no target
squad simulation_snork19737 has no target
squad simulation_snork19742 has no target
squad simulation_mix_boar_flesh19747 has no target
squad simulation_mix_dogs19857 has no target
squad simulation_chimera19871 has no target
squad simulation_chimera19873 has no target
squad simulation_tushkano19875 has no target
squad simulation_tushkano19879 has no target
squad simulation_controller19884 has no target
squad simulation_controller19887 has no target
squad simulation_mix_boar_flesh19890 has no target
squad simulation_mix_boar_flesh19897 has no target
squad simulation_mix_dogs19903 has no target
squad simulation_mix_dogs19909 has no target
squad simulation_cat19915 has no target
squad simulation_cat19922 has no target
squad simulation_mix_boar_flesh19982 has no target
squad simulation_bloodsucker20437 has no target
squad simulation_tushkano20443 has no target
squad simulation_tushkano20448 has no target
squad simulation_chimera20452 has no target
squad simulation_chimera20454 has no target
squad simulation_controller20456 has no target
squad simulation_controller20459 has no target
squad simulation_cat20462 has no target
squad simulation_cat20467 has no target
squad simulation_psy_dog20474 has no target
squad simulation_psy_dog20477 has no target
squad simulation_bloodsucker20480 has no target
squad simulation_bloodsucker20483 has no target
squad simulation_bloodsucker20486 has no target
squad simulation_bloodsucker20489 has no target
squad simulation_controller20492 has no target
squad simulation_controller20495 has no target
squad simulation_controller20498 has no target
squad simulation_controller20501 has no target
squad simulation_flesh20504 has no target
squad simulation_flesh20510 has no target
squad simulation_gigant20515 has no target
squad simulation_gigant20517 has no target
squad simulation_mix_dogs20519 has no target
squad simulation_chimera20535 has no target
squad simulation_mix_dogs20539 has no target
squad simulation_mix_dogs20547 has no target
squad simulation_psy_dog20553 has no target
squad simulation_psy_dog20556 has no target
squad simulation_snork20560 has no target
squad simulation_poltergeist_tele20570 has no target
squad simulation_poltergeist_tele20572 has no target
squad simulation_snork20574 has no target
squad simulation_snork20579 has no target
squad simulation_pseudodog20589 has no target
squad simulation_tushkano20594 has no target
squad simulation_tushkano20599 has no target
squad simulation_controller20603 has no target
squad simulation_psy_dog20609 has no target
squad simulation_psy_dog20612 has no target
squad simulation_chimera20617 has no target
squad simulation_chimera20619 has no target
squad simulation_bloodsucker20621 has no target
squad simulation_bloodsucker20624 has no target
squad simulation_mix_dogs20636 has no target
squad simulation_pseudodog20641 has no target
squad simulation_pseudodog20644 has no target
squad simulation_snork20654 has no target
squad simulation_snork20664 has no target
squad simulation_mix_dogs20676 has no target
squad simulation_mix_dogs20684 has no target
squad simulation_mix_dogs20691 has no target
squad simulation_burer20697 has no target
squad simulation_burer20700 has no target
squad simulation_bloodsucker20703 has no target
squad simulation_bloodsucker20706 has no target
squad simulation_mix_dogs20709 has no target
squad simulation_psy_dog20726 has no target
squad simulation_mix_boar_flesh20737 has no target
squad simulation_chimera20743 has no target
squad simulation_chimera20745 has no target
squad simulation_gigant20747 has no target
squad simulation_gigant20749 has no target
squad simulation_cat20751 has no target
squad simulation_cat20757 has no target
squad simulation_snork20770 has no target
squad simulation_controller20783 has no target
squad simulation_dog20786 has no target
squad simulation_mix_dogs20798 has no target
squad simulation_mix_dogs20806 has no target
squad simulation_pseudodog20811 has no target
squad simulation_pseudodog20815 has no target
squad simulation_chimera20818 has no target
squad simulation_chimera20820 has no target
squad simulation_poltergeist_tele20822 has no target
squad simulation_poltergeist_tele20824 has no target
squad simulation_tushkano20826 has no target
squad simulation_tushkano20830 has no target
squad simulation_mix_dogs20834 has no target
squad simulation_mix_dogs20841 has no target
squad simulation_cat20848 has no target
squad simulation_cat20854 has no target
squad simulation_poltergeist_tele20861 has no target
squad simulation_poltergeist_tele20863 has no target
squad simulation_pseudodog20866 has no target
squad simulation_pseudodog20871 has no target
squad simulation_bloodsucker20874 has no target
squad simulation_bloodsucker20877 has no target
squad simulation_fracture20880 has no target
squad simulation_fracture20884 has no target
squad simulation_snork20887 has no target
squad simulation_snork20892 has no target
squad simulation_cat21065 has no target
squad simulation_cat21072 has no target
squad simulation_snork21076 has no target
squad simulation_mix_dogs21093 has no target
squad simulation_mix_dogs21102 has no target
squad simulation_mix_dogs21110 has no target
squad simulation_mix_boar_flesh21119 has no target
squad simulation_mix_boar_flesh21125 has no target
squad simulation_psy_dog21132 has no target
squad simulation_psy_dog21135 has no target
squad simulation_bloodsucker21138 has no target
squad simulation_bloodsucker21141 has no target
squad simulation_gigant21146 has no target
squad simulation_mix_dogs21157 has no target
squad simulation_pseudodog21165 has no target
squad simulation_pseudodog21170 has no target
squad simulation_mix_boar_flesh21182 has no target
squad simulation_cat21187 has no target
squad simulation_cat21191 has no target
squad simulation_pseudodog21197 has no target
squad simulation_pseudodog21200 has no target
squad simulation_mix_boar_flesh21203 has no target
squad simulation_mix_boar_flesh21210 has no target
squad simulation_flesh21217 has no target
squad simulation_mix_dogs21262 has no target
squad simulation_mix_dogs21271 has no target
squad simulation_snork21278 has no target
squad simulation_snork21283 has no target
squad simulation_gigant21288 has no target
squad simulation_gigant21290 has no target
squad simulation_mix_dogs21292 has no target
squad simulation_mix_dogs21300 has no target
squad simulation_mix_dogs21308 has no target
squad simulation_mix_dogs21313 has no target
squad simulation_mix_dogs21334 has no target
squad simulation_mix_dogs21342 has no target
squad simulation_mix_boar_flesh21357 has no target
squad simulation_tushkano21363 has no target
squad simulation_tushkano21368 has no target
squad simulation_fracture21373 has no target
squad simulation_fracture21378 has no target
squad simulation_mix_boar_flesh21646 has no target
squad simulation_mix_boar_flesh21705 has no target
squad simulation_dog21720 has no target
squad simulation_dog21726 has no target
squad simulation_gigant21732 has no target
squad simulation_gigant21734 has no target
squad simulation_dog21736 has no target
squad simulation_dog21741 has no target
squad simulation_cat21746 has no target
squad simulation_mix_boar_flesh21758 has no target
squad simulation_mix_boar_flesh21765 has no target
squad simulation_mix_boar_flesh21772 has no target
squad simulation_mix_boar_flesh21777 has no target
squad simulation_tushkano21784 has no target
squad simulation_tushkano21789 has no target
squad simulation_dog21799 has no target
squad simulation_bloodsucker21806 has no target
squad simulation_bloodsucker21809 has no target
squad simulation_gigant21812 has no target
squad simulation_gigant21814 has no target
squad simulation_chimera21816 has no target
squad simulation_chimera21818 has no target
squad simulation_chimera21822 has no target
squad simulation_flesh21824 has no target
squad simulation_flesh21831 has no target
squad simulation_mix_boar_flesh21838 has no target
squad simulation_mix_boar_flesh21844 has no target
squad simulation_dog21857 has no target
squad simulation_mix_boar_flesh21864 has no target
squad simulation_mix_boar_flesh21871 has no target
squad simulation_mix_dogs21878 has no target
squad simulation_mix_dogs21884 has no target
squad simulation_mix_boar_flesh21892 has no target
squad simulation_mix_boar_flesh21898 has no target
squad simulation_bloodsucker21905 has no target
squad simulation_bloodsucker21908 has no target
squad simulation_psy_dog21914 has no target
squad simulation_bloodsucker21919 has no target
squad simulation_bloodsucker21922 has no target
squad simulation_cat22297 has no target
squad simulation_lurker22334 has no target
squad simulation_tushkano23947 has no target
squad simulation_snork23988 has no target
squad simulation_bloodsucker23996 has no target
squad simulation_mix_zombie24049 has no target
squad simulation_bloodsucker24096 has no target
squad simulation_lurker24131 has no target
squad simulation_bloodsucker_2weak24149 has no target
squad simulation_mix_dogs24157 has no target
squad simulation_psy_dog24245 has no target
squad simulation_gigant24461 has no target
[LSS] Spawning object [boar_01a_weak17952][boar_01a_weak][17952]
[LSS] Spawning object [flesh_01a_strong17955][flesh_01a_strong][17955]
intro_start game_loaded
* MEMORY USAGE: 532765 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[615888 K], reserved[83440 K], committed[3494912 K]
* [ D3D ]: textures[2151863 K]
* [x-ray]: process heap[521054 K], game lua[26974 K], render[4411 K]
* [x-ray]: economy: strings[39730 K], smem[8506 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2416
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 73
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2218
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2791
* RM_Dump: v_elements: 2792
* RM_Dump: v_shaders : 1516
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 492415 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2416
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 73
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2218
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2791
* RM_Dump: v_elements: 2792
* RM_Dump: v_shaders : 1516
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [324 ms]
* MEMORY USAGE: 517388 K
* End of synchronization A[1] R[1]
[LSS] Spawning object [agr_duty_bar_secret_4][inventory_box][16615]
[LSS] Spawning object [agr_treasure_15][inventory_box][16657]
[LSS] Spawning object [agr_treasure_5][inventory_box][16661]
[LSS] Spawning object [agr_smart_terrain_4_4_n_3_box][inventory_box][16643]
[LSS] Spawning object [agr_smart_terrain_5_4_box][inventory_box][16647]
[LSS] Spawning object [wpn_toz34_decor24693][wpn_toz34_decor][24693]
[LSS] Spawning object [agr_treasure_6][inventory_box][16662]
[LSS] Spawning object [wpn_bm16_full_alt25459][wpn_bm16_full_alt][25459]
[LSS] Spawning object [agr_grenade_rgd5][grenade_rgd5][16610]
[LSS] Spawning object [agr_recover_item_1_corpse][inventory_box][16627]
[LSS] Spawning object [mutant_taran17989][mutant_taran][17989]
[LSS] Spawning object [burenka_217990][burenka_2][17990]
[LSS] Spawning object [mutant_taran17991][mutant_taran][17991]
[LSS] Spawning object [mutant_taran17992][mutant_taran][17992]
[LSS] Spawning object [mutant_taran17993][mutant_taran][17993]
! auto-generated bump map: greshnik13rs\monster\taran\act13_taran_body_bump#
! auto-generated bump map: greshnik13rs\monster\taran\act13_taran_hair_bump#
! auto-generated bump map: greshnik13rs\monster\taran\act13_taran_head_bump#
generic_physics_binder:death_callback agr_physic_destroyable_object_0075 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0075 END
[LSS] Spawning object [batteries_ccell_empty27648][batteries_ccell_empty][27648]
generic_physics_binder:death_callback agr_physic_destroyable_object_0070 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0070 END
[LSS] Spawning object [bandage28160][bandage][28160]
generic_physics_binder:death_callback agr_physic_destroyable_object_0073 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0073 END
[LSS] Spawning object [bandage28416][bandage][28416]
generic_physics_binder:death_callback agr_physic_destroyable_object_0071 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0071 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0072 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0072 END
[LSS] Spawning object [ammo_9x19_ap_bad28674][ammo_9x19_ap_bad][28674]
* [win32]: free[571456 K], reserved[79440 K], committed[3543344 K]
* [ D3D ]: textures[2173370 K]
* [x-ray]: process heap[546020 K], game lua[32006 K], render[7297 K]
* [x-ray]: economy: strings[39766 K], smem[8541 K]
generic_physics_binder:death_callback agr_physic_destroyable_object_0018 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0018 END
[LSS] Spawning object [medkit29186][medkit][29186]
generic_physics_binder:death_callback agr_physic_destroyable_object_0074 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0074 END
* [win32]: free[578036 K], reserved[80760 K], committed[3535444 K]
* [ D3D ]: textures[2168217 K]
* [x-ray]: process heap[545568 K], game lua[32924 K], render[7853 K]
* [x-ray]: economy: strings[39766 K], smem[8541 K]
* Saving spawns...
* Saving objects...
* 25359 objects are successfully saved
* Game rss - quicksave5.scop is successfully saved to file 'appdata\savedgames\rss - quicksave5.scop'
[LSS] Spawning object [agr_grenade_rgd5][grenade_rgd5][16610]
[LSS] Spawning object [agr_smart_terrain_4_4_n_3_box][inventory_box][16643]
[LSS] Spawning object [agr_treasure_5][inventory_box][16661]
[LSS] Spawning object [wpn_toz34_decor24693][wpn_toz34_decor][24693]
[LSS] Spawning object [wpn_bm16_full_alt25459][wpn_bm16_full_alt][25459]
[LSS] Spawning object [agr_treasure_2][inventory_box][16658]
[LSS] Spawning object [agr_duty_bar_secret_3][inventory_box][16614]
[LSS] Spawning object [agr_recover_item_4_corpse][inventory_box][16628]
[LSS] Spawning object [agr_q2_n][inventory_box][16619]
[LSS] Spawning object [agr_smart_terrain_4_4_n_1_box][inventory_box][16641]
[LSS] Spawning object [pseudodog_grey_strong22948][pseudodog_grey_strong][22948]
[LSS] Spawning object [dog_strong_brown22949][dog_strong_brown][22949]
[LSS] Spawning object [dog_normal_bulterier22950][dog_normal_bulterier][22950]
[LSS] Spawning object [dog_weak_brown22951][dog_weak_brown][22951]
[LSS] Spawning object [dog_normal_brown22952][dog_normal_brown][22952]
[LSS] Spawning object [dog_normal_bulterier22953][dog_normal_bulterier][22953]
[LSS] Spawning object [pseudodog_strong22954][pseudodog_strong][22954]
[LSS] Spawning object [pseudodog_grey_strong22955][pseudodog_grey_strong][22955]
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_idle_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_idle_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_idle_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_aggression_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_aggression_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_aggression_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_attack_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_attack_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_attack_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_hurt_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_hurt_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_death_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_death_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_threaten_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_threaten_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\pdog_threaten_2.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\psy_attack_0.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\psy_attack_1.ogg
! Missing ogg-comment, file:  d:\games\call of misery 1.0d fix2\gamedata\sounds\monsters\pseudodog\psy_attack_2.ogg
compiling shader deffer_model_flat_3
[LSS] Spawning object [agr_smart_terrain_4_4_box][inventory_box][16640]
[LSS] Spawning object [agr_smart_terrain_3_5_box][inventory_box][16638]
[LSS] Spawning object [agr_smart_terrain_4_6_box][inventory_box][16644]
generic_physics_binder:death_callback agr_physic_destroyable_object_0024 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0024 END
[LSS] Spawning object [batteries_ccell29952][batteries_ccell][29952]
[LSS] Spawning object [ammo_9x19_fmj_verybad29953][ammo_9x19_fmj_verybad][29953]
generic_physics_binder:death_callback agr_physic_destroyable_object_0023 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0023 END
[LSS] Spawning object [boots33536][boots][33536]
[LSS] Spawning object [ammo_7.63x25_fmj33537][ammo_7.63x25_fmj][33537]
[LSS] Spawning object [tarpaulin33538][tarpaulin][33538]
[LSS] Spawning object [fracture_strong17943][fracture_strong][17943]
[LSS] Spawning object [fracture_weak17944][fracture_weak][17944]
[LSS] Spawning object [fracture_217945][fracture_2][17945]
[LSS] Spawning object [dog_normal_brown18422][dog_normal_brown][18422]
[LSS] Spawning object [pseudodog_strong18423][pseudodog_strong][18423]
[LSS] Spawning object [dog_weak_brown18424][dog_weak_brown][18424]
[LSS] Spawning object [dog_normal18425][dog_normal][18425]
generic_physics_binder:death_callback agr_physic_destroyable_object_0027 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0027 END
[LSS] Spawning object [cigar135073][cigar1][35073]
generic_physics_binder:death_callback agr_physic_destroyable_object_0026 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0026 END
[LSS] Spawning object [cleaning_kit_r535328][cleaning_kit_r5][35328]
generic_physics_binder:death_callback agr_physic_destroyable_object_0025 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0025 END
[LSS] Spawning object [ammo_7.62x39_fmj_verybad35584][ammo_7.62x39_fmj_verybad][35584]
[LSS] Spawning object [ammo_7.62x39_ap_verybad35585][ammo_7.62x39_ap_verybad][35585]
* [win32]: free[505748 K], reserved[92800 K], committed[3595692 K]
* [ D3D ]: textures[2194097 K]
* [x-ray]: process heap[565816 K], game lua[30957 K], render[9462 K]
* [x-ray]: economy: strings[39676 K], smem[8526 K]
* Saving spawns...
* Saving objects...
* 25362 objects are successfully saved
* Game rss - quicksave1.scop is successfully saved to file 'appdata\savedgames\rss - quicksave1.scop'
* [win32]: free[493316 K], reserved[92280 K], committed[3608644 K]
* [ D3D ]: textures[2198226 K]
* [x-ray]: process heap[565827 K], game lua[33223 K], render[9462 K]
* [x-ray]: economy: strings[39676 K], smem[8526 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2451
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 74
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2245
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2835
* RM_Dump: v_elements: 2836
* RM_Dump: v_shaders : 1544
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 504142 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2451
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 74
* RM_Dump: ps        : 82
* RM_Dump: dcl       : 20
* RM_Dump: states    : 77
* RM_Dump: tex_list  : 2245
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 2835
* RM_Dump: v_elements: 2836
* RM_Dump: v_shaders : 1544
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [214 ms]
* MEMORY USAGE: 536307 K
* End of synchronization A[1] R[1]
[LSS] Spawning object [agr_treasure_3][inventory_box][16659]
[LSS] Spawning object [agr_treasure_12][inventory_box][16654]
[LSS] Spawning object [agr_treasure_8][inventory_box][16664]
[LSS] Spawning object [cat_weak_base17977][cat_weak_base][17977]
[LSS] Spawning object [cat_weak_a17978][cat_weak_a][17978]
[LSS] Spawning object [cat_weak_b17979][cat_weak_b][17979]
[LSS] Spawning object [cat_weak_b17980][cat_weak_b][17980]
[LSS] Spawning object [cat_weak_b17981][cat_weak_b][17981]
[LSS] Spawning object [mutant_taran17983][mutant_taran][17983]
[LSS] Spawning object [burenka_217984][burenka_2][17984]
[LSS] Spawning object [mutant_taran17985][mutant_taran][17985]
[LSS] Spawning object [mutant_taran17986][mutant_taran][17986]
[LSS] Spawning object [burenka_317987][burenka_3][17987]
[LSS] Spawning object [pseudodog_grey_strong22994][pseudodog_grey_strong][22994]
[LSS] Spawning object [pseudodog_weak22995][pseudodog_weak][22995]
[LSS] Spawning object [pseudodog_weak22996][pseudodog_weak][22996]
[LSS] Spawning object [pseudodog_normal22997][pseudodog_normal][22997]
[LSS] Spawning object [agr_treasure_7][inventory_box][16663]
[LSS] Spawning object [agr_treasure_13][inventory_box][16655]
[LSS] Spawning object [wpn_toz34_worn25469][wpn_toz34_worn][25469]
[LSS] Spawning object [agr_q1_n][inventory_box][16618]
[LSS] Spawning object [agr_energy_drink_0004][energy_drink][16591]
* [win32]: free[510500 K], reserved[97656 K], committed[3586084 K]
* [ D3D ]: textures[2199900 K]
* [x-ray]: process heap[559504 K], game lua[34043 K], render[9776 K]
* [x-ray]: economy: strings[39687 K], smem[8528 K]
* Saving spawns...
* Saving objects...
* 25351 objects are successfully saved
* Game rss - quicksave2.scop is successfully saved to file 'appdata\savedgames\rss - quicksave2.scop'
[LSS] Spawning object [agr_explosive_barrel_0001][explosive_barrel][16597]
[LSS] Spawning object [agr_bread_0000][bread][16531]
generic_physics_binder:death_callback agr_physic_destroyable_object_0079 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0079 END
* [win32]: free[481300 K], reserved[101576 K], committed[3611364 K]
* [ D3D ]: textures[2203229 K]
* [x-ray]: process heap[565319 K], game lua[29482 K], render[10124 K]
* [x-ray]: economy: strings[39701 K], smem[8528 K]
* Saving spawns...
* Saving objects...
* 25359 objects are successfully saved
* Game rss - quicksave3.scop is successfully saved to file 'appdata\savedgames\rss - quicksave3.scop'
generic_physics_binder:death_callback agr_physic_destroyable_object_0078 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0078 END
[LSS] Spawning object [agr_q6_n][inventory_box][16623]
[LSS] Spawning object [agr_explosive_barrel][explosive_barrel][16595]
[LSS] Spawning object [agr_bandage_0001][bandage][16486]
[LSS] Spawning object [agr_bandage_0002][bandage][16487]
[LSS] Spawning object [agr_energy_drink][energy_drink][16588]
[LSS] Spawning object [agr_explosive_barrel_0000][explosive_barrel][16596]
[LSS] Spawning object [agr_explosive_dinamit][explosive_dinamit][16604]
[LSS] Spawning object [agr_smart_terrain_1_6_n_2_box][inventory_box][16633]
[LSS] Spawning object [agr_medkit][medkit][16722]
[LSS] Spawning object [agr_vodka][vodka][16942]
[LSS] Spawning object [agr_smart_terrain_1_6_army_mechanic_stalker17872][agr_smart_terrain_1_6_army_mechanic_stalker][17872]
! auto-generated bump map: r_pop\sig_sg550\lucky_receiver_bump#
! auto-generated bump map: r_pop\sig_sg550\lucky_receiver_bump
! auto-generated bump map: r_pop\sig_sg550\magint_bump#
! auto-generated bump map: r_pop\sig_sg550\magint_bump
[LSS] Spawning object [agr_energy_drink_0000][energy_drink][16589]
[LSS] Spawning object [agr_energy_drink_0001][energy_drink][16590]
[LSS] Spawning object [agr_explosive_dinamit_0001][explosive_dinamit][16606]
[LSS] Spawning object [agr_bread][bread][16530]
[LSS] Spawning object [tushkano_normal_a17962][tushkano_normal_a][17962]
[LSS] Spawning object [tushkano_strong_c17963][tushkano_strong_c][17963]
[LSS] Spawning object [tushkano_weak17964][tushkano_weak][17964]
[LSS] Spawning object [agr_explosive_barrel_0002][explosive_barrel][16598]
[LSS] Spawning object [agr_smart_terrain_1_6_army_trader_stalker17883][agr_smart_terrain_1_6_army_trader_stalker][17883]
[LSS] Spawning object [agr_smart_terrain_1_6_near_1_radio][inventory_box][16634]
[LSS] Spawning object [agr_medkit_0000][medkit][16723]
[LSS] Spawning object [agr_smart_terrain_1_6_near_2_military_colonel_kovalski17892][agr_smart_terrain_1_6_near_2_military_colonel_kovalski][17892]
[LSS] Spawning object [agr_explosive_dinamit_0000][explosive_dinamit][16605]
[LSS] Spawning object [sim_default_military_022384][sim_default_military_0][22384]
[LSS] Spawning object [sim_default_military_122394][sim_default_military_1][22394]
[LSS] Spawning object [sim_default_military_222406][sim_default_military_2][22406]
[LSS] Spawning object [agr_duty_bar_secret_1][inventory_box][16612]
[LSS] Spawning object [agr_duty_trader_secret_1][inventory_box][16616]
[LSS] Spawning object [sim_default_military_3_sniper22849][sim_default_military_3_sniper][22849]
[LSS] Spawning object [sim_default_military_3_sniper22861][sim_default_military_3_sniper][22861]
[LSS] Spawning object [sim_default_military_025504][sim_default_military_0][25504]
[LSS] Spawning object [sim_default_military_125514][sim_default_military_1][25514]
[LSS] Spawning object [sim_default_military_225523][sim_default_military_2][25523]
[LSS] Spawning object [agr_smart_terrain_1_6_box][inventory_box][16631]
[LSS] Spawning object [agr_explosive_fuelcan][explosive_fuelcan][16607]
[LSS] Spawning object [agr_treasure_4][inventory_box][16660]
[LSS] Spawning object [agr_explosive_barrel_0004][explosive_barrel][16600]
[LSS] Spawning object [agr_guitar_a][guitar_a][16611]
[LSS] Spawning object [tushkano_normal_a17962][tushkano_normal_a][17962]
[LSS] Spawning object [tushkano_strong_c17963][tushkano_strong_c][17963]
[LSS] Spawning object [tushkano_weak17964][tushkano_weak][17964]
generic_physics_binder:death_callback agr_physic_destroyable_object_0081 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0081 END
[LSS] Spawning object [bandage36114][bandage][36114]
[LSS] Spawning object [agr_bandage][bandage][16485]
[LSS] Spawning object [agr_energy_drink_0008][energy_drink][16592]
[LSS] Spawning object [agr_energy_drink_0009][energy_drink][16593]
[LSS] Spawning object [agr_energy_drink_0010][energy_drink][16594]
[LSS] Spawning object [agr_duty_bar_secret_2][inventory_box][16613]
[LSS] Spawning object [agr_explosive_mobiltank_0001][explosive_mobiltank][16608]
[LSS] Spawning object [agr_ammo_5.56x45_ss190][ammo_5.56x45_ss190][16477]
[LSS] Spawning object [agr_smart_terrain_2_5_box][inventory_box][16637]
[LSS] Spawning object [sim_default_military_225542][sim_default_military_2][25542]
[LSS] Spawning object [sim_default_military_225553][sim_default_military_2][25553]
[LSS] Spawning object [sim_default_military_325560][sim_default_military_3][25560]
[LSS] Spawning object [agr_smart_terrain_1_6_n_1_box][inventory_box][16632]
[LSS] Spawning object [agr_explosive_barrel_0003][explosive_barrel][16599]
[LSS] Spawning object [agr_q10_t_l][inventory_box][16617]
[LSS] Spawning object [agr_treasure_7][inventory_box][16663]
[LSS] Spawning object [tushkano_normal_a17962][tushkano_normal_a][17962]
[LSS] Spawning object [tushkano_strong_c17963][tushkano_strong_c][17963]
[LSS] Spawning object [tushkano_weak17964][tushkano_weak][17964]
[LSS] Spawning object [wpn_toz34_worn25469][wpn_toz34_worn][25469]
* [win32]: free[271300 K], reserved[81612 K], committed[3841328 K]
* [ D3D ]: textures[2390142 K]
* [x-ray]: process heap[588133 K], game lua[31312 K], render[10453 K]
* [x-ray]: economy: strings[41640 K], smem[9155 K]
* Saving spawns...
* Saving objects...
* 25372 objects are successfully saved
* Game rss - quicksave4.scop is successfully saved to file 'appdata\savedgames\rss - quicksave4.scop'
generic_physics_binder:death_callback agr_physic_destroyable_object_0054 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0054 END
[LSS] Spawning object [ammo_9x18_fmj_verybad36363][ammo_9x18_fmj_verybad][36363]
[LSS] Spawning object [agr_q5_n][inventory_box][16622]
generic_physics_binder:death_callback agr_physic_destroyable_object_0058 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0058 END
[LSS] Spawning object [synthrope36608][synthrope][36608]
generic_physics_binder:death_callback agr_physic_destroyable_object_0053 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0053 END
[LSS] Spawning object [ammo_9x18_ap_verybad36864][ammo_9x18_ap_verybad][36864]
[LSS] Spawning object [cards36865][cards][36865]
generic_physics_binder:death_callback agr_physic_destroyable_object_0065 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0065 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0064 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0064 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0063 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0063 END
[LSS] Spawning object [antirad37633][antirad][37633]
generic_physics_binder:death_callback agr_physic_destroyable_object_0047 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0047 END
[LSS] Spawning object [ammo_7.63x25_fmj37888][ammo_7.63x25_fmj][37888]
generic_physics_binder:death_callback agr_physic_destroyable_object_0057 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0057 END
[LSS] Spawning object [ammo_5.7x28_ss190_verybad38144][ammo_5.7x28_ss190_verybad][38144]
[LSS] Spawning object [ammo_9x19_fmj_bad38145][ammo_9x19_fmj_bad][38145]
generic_physics_binder:death_callback agr_physic_destroyable_object_0056 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0056 END
[LSS] Spawning object [ammo_5.7x28_ss190_verybad38401][ammo_5.7x28_ss190_verybad][38401]
generic_physics_binder:death_callback agr_physic_destroyable_object_0085 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0085 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0086 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0086 END
! auto-generated bump map: mp5lng_mod\itm\ammo\ammo_1_bump#
! auto-generated bump map: mp5lng_mod\itm\ammo\ammo_1_bump
generic_physics_binder:death_callback agr_physic_destroyable_object_0061 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0061 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0059 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0059 END
[LSS] Spawning object [welding_goggles39013][welding_goggles][39013]
[LSS] Spawning object [drink_crow39014][drink_crow][39014]
[LSS] Spawning object [ammo_5.7x28_ss190_verybad39015][ammo_5.7x28_ss190_verybad][39015]
[LSS] Spawning object [ammo_magnum_300_ap_verybad39016][ammo_magnum_300_ap_verybad][39016]
[LSS] Spawning object [ammo_7.63x25_sp39017][ammo_7.63x25_sp][39017]
generic_physics_binder:death_callback agr_physic_destroyable_object_0060 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0060 END
generic_physics_binder:death_callback agr_physic_destroyable_object_0048 BEGIN
generic_physics_binder:death_callback agr_physic_destroyable_object_0048 END
[LSS] Spawning object [batteries39175][batteries][39175]
* [win32]: free[99100 K], reserved[85332 K], committed[4009808 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[599752 K], game lua[34966 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
* Saving spawns...
* Saving objects...
* [win32]: free[97048 K], reserved[85332 K], committed[4011860 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[601805 K], game lua[33869 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : out_of_memory_handler
[error]File          : xrDebugNew.cpp
[error]Line          : 430
[error]Description   : fatal error
[error]Arguments     : Out of memory. Memory request: 4096 K
 

stack trace:

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Ну, под полным логом имеется в виду: сам лог вылета, 10 строчек выше FATAL ERROR и все что ниже stack trace.

Цитата

 

* [win32]: free[99100 K], reserved[85332 K], committed[4009808 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[599752 K], game lua[34966 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
* Saving spawns...
* Saving objects...
* [win32]: free[97048 K], reserved[85332 K], committed[4011860 K]
* [ D3D ]: textures[2536419 K]
* [x-ray]: process heap[601805 K], game lua[33869 K], render[10583 K]
* [x-ray]: economy: strings[42007 K], smem[9154 K]
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : out_of_memory_handler
[error]File          : xrDebugNew.cpp
[error]Line          : 430
[error]Description   : fatal error
[error]Arguments     : Out of memory. Memory request: 4096 K
 

stack trace:

 

Ну да ладно. Меня собственно интересовала строка:

Цитата

* [win32]: free[97048 K], reserved[85332 K], committed[4011860 K]

committed[4011860 K] - говорит о том, что игра требует 4011860 K = 4,01 ГБ оперативной памяти для работы.

А [win32]: free[97048 K] - говорит сколько всего её может выделить Windows (97 Мб). Это очень мало. Свободной оперативной памяти практически нет.

Я не знаю, чего стала у тебя так много потреблять памяти система, но если подсчитать, то получается она у тебя потребляет около 4-х ГБ столько же требует игра, а у тебя всего 8 ГБ ОЗУ.

Вот и прикидывай, либо система стала больше потреблять, либо игра.

Изменено пользователем WolfHeart
  • Мастер! 1

EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

WolfHeart понял-принял
Проверил, игра требует 3140 мб, все остальные процессы дай бог 200 мб занимают. Значит, цепанул какую то заразу, которая в диспетчере не отображается, но жрёт еще несколько гигабайт. Буду искать, спасибо

  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Здравствуйте, необходима помощь по созданию меню модов на версии 1.4, подобие опционального меню Атмосфеар

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Nik71rus2 так атмосфер и бери шаблоном

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

У меня квадратный монитор.

Оружие басовское отображается не так как оригинальное Аномали 1.5.2.

Какие параметры оружия стоит исправить чтобы было адекватное отображение в конфигах оружия?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
В 30.10.2022 в 01:34, M31 сказал:

Nik71rus2 так атмосфер и бери шаблоном

проще сделал, в меню рандомный новостей вынес, подбив его

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
10 часов назад, Glomar сказал:

У меня квадратный монитор.

Оружие басовское отображается не так как оригинальное Аномали 1.5.2.

Какие параметры оружия стоит исправить чтобы было адекватное отображение в конфигах оружия?

У меня тоже квадратный монитор. 1280х1024. На рабочем столе --- параметры экрана --- Разрешение дисплея выставляю 1280х800. В игре также выставляю 1280х800 (16:10). Режим оконный без рамки. И всё отлично и правильно отображается. Шрифт также чёткий и не размытый.

  • Спасибо 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Народ, нужна функция на спавн нпс не по смарту, а на расстоянии, как в моде на тело хранителей ЗП


Дополнено 33 минуты спустя
В 12.07.2021 в 12:00, Misery сказал:

Неа

Ооооооооо спасибо огромное!!!!

по контейнера, это все те же сомовские, правда редактируются по типу артефакта, вес и раду править можно в файлах, тут нет движка.

Изменено пользователем Nik71rus2

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Nik71rus2 без понятия что там в моде, можно так

local pos = db.actor:position()
alife():create("...", vector():set(pos.x + 10, pos.y, pos.z), db.actor:level_vertex_id(), db.actor:game_vertex_id())

Изменено пользователем M31
  • Мастер! 1

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 
7 минут назад, M31 сказал:

Nik71rus2 без понятия что там в моде, можно так

local pos = db.actor:position()
alife():create("...", vector():set(pos.x + 10, pos.y, pos.z), db.actor:level_vertex_id(), db.actor:game_vertex_id())

спасибо. Спавн убийц при активации итема


Дополнено 43 минуты спустя

Все работает как часы

Изменено пользователем Nik71rus2

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Недавно узнал, что в CoC реализована следующая функция: 

Цитата

В СоС сделана фича, что можно подгрузить конфиги перезагрузкой сейва, передварительно нажав "0" на цифровой клавиатуре в главном меню.

Хочу спросить у знающих людей - как именно это реализовано? Через движок? Скрипт? Насколько реально сделать так, чтобы это происходило при каждой загрузке сейва автоматом (допустим, если я втроить изменения ltx в игровой процесс)? Насколько реально было бы адаптировать эту фичу под не-CoC мод?

Изменено пользователем Mawrak

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
 

Mawrak через движок

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!

Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.

Войти

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу