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S.T.A.L.K.E.R.: New Project

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2 часа назад, Hardtmuth сказал:

Затянуло человека в соседнюю аномалию. Будем вытаскивать. 


Дополнено 2 минуты спустя

N20Wolf вам в тему мода True Stalker. Да, всё на этих скриншотах - первоапрельская шутка. Уберите, пожалуйста, скриншоты под спойлер.

Да простите не туда написал попал в Аномалию Воронка

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Мы рады сообщить Вам о выходе нашего теста производительности – S.T.A.L.K.E.R.: New Project. Benchmark! В нём вы сможете протестировать мощность Вашей системы и поделиться своими результатами. Также Вы сможете ознакомиться с примерными системными требованиями нашего основного проекта. На данный момент тест производительности выпущен в статусе Beta. 

Скачать тест можно по ссылке ниже: 

 



Приложение готово к запуску после распаковки архива и не требует наличия установленных оригинальных игр S.T.A.L.K.E.R. После распаковки приложение займёт примерно 8 Гб на диске. 

Убедитесь, что Ваша система соответствует рекомендуемым требованиям запуска: 
 Процессор с поддержкой AVX инструкций 
 Видеокарта с поддержкой DirectX 11 
 64-битная операционная система Windows (Рекомендуется Windows 10)
 6 ГБ свободной ОЗУ 

S.T.A.L.K.E.R.: New Project. Benchmark является некоммерческим проектом и открыт для свободного пользования. 

Наш основной проект – S.T.A.L.K.E.R.: New Project – находятся в стадии активной разработке. Мы всегда открыты для новых разработчиков. Если Вы имеете опыт в разработке игр или модификаций, в частности на платформе S.T.A.L.K.E.R., хотели бы стать частью EMS Team и вложить свою лепту в разработку аддона, свяжитесь с нами через наши ресурсы. 

Также Вы можете оказать проекту финансовую поддержку на платформе Patreon по следующей ссылке:

 

  • Лайк 4

Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная.

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Вот тест 
 
Дата:: 04/09/21 22:50:08
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 42283
Среднее число к\с: 142.75248313628
 
Цикл 1: 42283
 
Параметры ПК:
ЦП: AMD Ryzen 7 2700X Eight-Core Processor         
ГП: NVIDIA GeForce RTX 2080 Ti
ОЗУ: 32675 MB
Вид. Память: 11048 MB  Можно играть

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Тест.

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 00:32:07
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 7418
Среднее число к\с: 25.039493404264
 
Цикл 1: 7418
 
Параметры ПК:
ЦП: AMD Ryzen 5 2600 Six-Core Processor            
ГП: NVIDIA GeForce GTX 950
ОЗУ: 16335 MB
Вид. Память: 2007 MB
 

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НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 00:54:27
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 12841
Среднее число к\с: 43.335054451453
 
Цикл 1: 12841
 
Параметры ПК:
ЦП: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
ГП: NVIDIA GeForce GTX 970
ОЗУ: 16326 MB
Вид. Память: 4043 MB

  • Спасибо 1

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НИИ "Агропром" 1.0B
 
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 13337
Среднее число к\с: 45.037196124714
 
Цикл 1: 13337
 
Параметры ПК:
ЦП: AMD Ryzen 7 4800H with Radeon Graphics         
ГП: NVIDIA GeForce GTX 1650 Ti
ОЗУ: 15791 MB
Вид. Память: 3962 MB

P.S.: сначала приложение работало на интегрированной видеокарте (от процессора).

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НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 03:06:16
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 30378
Среднее число к\с: 102.56358314173
 
Цикл 1: 30378
 
Параметры ПК:
ЦП: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
ГП: NVIDIA GeForce RTX 2060 SUPER
ОЗУ: 16318 MB
Вид. Память: 8031 MB

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Avx обязателен? 

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Egor179, да. Без него не запустится.

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Привет вопрос на засыпку, в смысле полет над Агропромом и за варотами завис. Переустановил на другой комп все норма.  И да а тут побегать то можно али как?

gUaw3oDgM80.jpg

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НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 12:30:15
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 4698
Среднее число к\с: 14.861162954012
 
Цикл 1: 4698
 
Параметры ПК:
ЦП: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
ГП: NVIDIA GeForce MX150
ОЗУ: 6027 MB
Вид. Память: 1983 MB
 

  • Спасибо 1

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 00:52:39
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Минимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 218593
Среднее число к\с: 246.32750662604
 
Цикл 1: 71957
Цикл 2: 73261
Цикл 3: 73375
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:08:28
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Низкие
Многопоточность: Да
 
Результат:
Общее число кадров: 139580
Среднее число к\с: 157.25428032902
 
Цикл 1: 46227
Цикл 2: 46719
Цикл 3: 46634
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:24:19
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Средние
Многопоточность: Да
 
Результат:
Общее число кадров: 134992
Среднее число к\с: 152.09269416065
 
Цикл 1: 44989
Цикл 2: 44979
Цикл 3: 45024
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:40:08
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Высокие
Многопоточность: Да
 
Результат:
Общее число кадров: 108313
Среднее число к\с: 121.99649259943
 
Цикл 1: 36245
Цикл 2: 36068
Цикл 3: 36000
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:56:08
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 71098
Среднее число к\с: 79.924008228695
 
Цикл 1: 24020
Цикл 2: 23566
Цикл 3: 23512
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 02:11:59
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 79307
Среднее число к\с: 89.185247160775
 
Цикл 1: 26950
Цикл 2: 26213
Цикл 3: 26144
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 02:28:18
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ГП
Многопоточность: Да
 
Результат:
Общее число кадров: 32993
Среднее число к\с: 37.158421941185
 
Цикл 1: 11034
Цикл 2: 10976
Цикл 3: 10983
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

 

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/14/21 00:18:20
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 10735
Среднее число к\с: 36.226259735702
 
Цикл 1: 10735
 
Параметры ПК:
ЦП: AMD Ryzen 5 1600X Six-Core Processor           
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 16335 MB
Вид. Память: 4018 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/14/21 00:33:09
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 40057
Среднее число к\с: 134.63632696962
 
Цикл 1: 40057
 
Параметры ПК:
ЦП: AMD Ryzen 5 1600X Six-Core Processor           
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 16335 MB
Вид. Память: 4018 MB
 

 

Изменено пользователем Kord_in

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В 12.04.2021 в 13:15, sidoy52 сказал:

Привет вопрос на засыпку, в смысле полет над Агропромом и за варотами завис. Переустановил на другой комп все норма.  И да а тут побегать то можно али как?

Побегать не получится, бенчмарк сделан только чтобы протестировать производительность пк на данной локации.

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 20:37:23
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Минимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 469301
Среднее число к\с: 528.8887837049
 
Цикл 1: 155891
Цикл 2: 156837
Цикл 3: 156573
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 20:52:56
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Низкие
Многопоточность: Да
 
Результат:
Общее число кадров: 288331
Среднее число к\с: 324.9305244083
 
Цикл 1: 96343
Цикл 2: 96088
Цикл 3: 95900
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:08:30
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Средние
Многопоточность: Да
 
Результат:
Общее число кадров: 289962
Среднее число к\с: 326.77555353454
 
Цикл 1: 97105
Цикл 2: 96532
Цикл 3: 96325
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:24:02
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Высокие
Многопоточность: Да
 
Результат:
Общее число кадров: 219563
Среднее число к\с: 247.44149039876
 
Цикл 1: 73204
Цикл 2: 73199
Цикл 3: 73160
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:39:39
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 147044
Среднее число к\с: 165.61116448377
 
Цикл 1: 49731
Цикл 2: 48697
Цикл 3: 48616
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:55:12
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 164134
Среднее число к\с: 184.89263579077
 
Цикл 1: 56245
Цикл 2: 53976
Цикл 3: 53913
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 22:11:03
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ГП
Многопоточность: Да
 
Результат:
Общее число кадров: 66763
Среднее число к\с: 75.230831986766
 
Цикл 1: 22268
Цикл 2: 22226
Цикл 3: 22269
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

* 04-16-21_21-55-25 Log is initialized

* Rentgen-Luch: Rengen-Luch Game ver. 1.8.0.8098 64-bit, Apr  9 2021
* Core Params: bin\rentgen-luch.exe  -ss_bmp -rus       --auto_temp --is_restarting --bench_cycles 3 --bench_run_all 7 --bench_spawn agroprom_bench
* Core location: E:\23\New Project Benchmark Beta\bin\
* Main thread ID: [20836]
 
* CPU count: 1
* AMD Ryzen 7 PRO 3700 8-Core Processor           Cores/Threads 8/16
* RAM: 32695 MB

# Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
Processing archive gamedata.db2.
Processing archive gamedata.db3.
Processing archive gamedata.db4.
* using fs-ltx fsgame.ltx
* FS: 38258 files cached, 7448Kb memory used.
 
* Init FileSystem 199.643005 ms
* Log file is created at appdata\logs\rengen-luch game_sazy-_main.log
 
* Core initialization for 'Rengen-Luch Game' is completed: 201.692001 ms
 
# Creating Application Class Instance...
 
# Initing Settings...
* Time 67.129997 ms
 
# Initializing Engine...
 
# Initializing Window
* Engine reactivating
 
# Initing Imput...
* Starting INPUT device...
 
# Initing Console...
 
# Initializing Other DDLs...
* Loading DLL: xrRender_R4.dll
* Available render modes count [1]:
* [renderer_r4]
* Loading DLL: xrRender_R4.dll
* Loading DLL: xrGame.dll
 
# Creating Device Instance...
 
# Executing LTX
- Assigning bench cfg
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
* Executing config-script "bench_cfg.ltx"...
* Executing config-script "gamedata\config\rspec_gpu_intense.ltx"...
* [gamedata\config\rspec_gpu_intense.ltx] successfully loaded.
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
* [appdata\bench_cfg.ltx] successfully loaded.
* Time 1.300000 ms
* Starting RENDER device...
- Device and swap chain are created succesfully. DXGI Debug is disabled 
* Found Adapter: NVIDIA GeForce RTX 3080
* Found Adapter: Microsoft Basic Render Driver
* Selected Adapter: NVIDIA GeForce RTX 3080
 
* GPU [vendor:10DE]-[device:2206]: NVIDIA GeForce RTX 3080
* GPU driver type: hardware
* CREATE: DeviceREF: 8
* Available GPU memory: 10077 M
* Direct3D feature level used: 11.0
 
* On Device Create...
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* RM: Reading shaders xr...
* RM Starting LuaJIT
* RM LuaJIT Started!
 
* Creating Texture Desc...
 
* Reading Textures: LTX
 
* Reading Textures: THM: Count of .thm files: = 1273
~ Material is assigned in LTX, skipping THM (act\act_stalker_nebo_1) Material setting
~ Parallax is assigned true in LTX, skipping THM (act\act_stalker_nebo_1) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (act\act_stalker_nebo_1) Bump Name setting
~ Material is assigned in LTX, skipping THM (detail\detail_grnd_pebbles) Material setting
~ Parallax is assigned true in LTX, skipping THM (detail\detail_grnd_pebbles) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (detail\detail_grnd_pebbles) Bump Name setting
~ Material is assigned in LTX, skipping THM (fx\fx_noise) Material setting
~ Parallax is assigned true in LTX, skipping THM (fx\fx_noise) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_heat) Material setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_railroad1) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_railroad1) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_rocks_06) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_rocks_06) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_train_road) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_train_road) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_train_road_wood) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_train_road_wood) Parallax setting
~ Material is assigned in LTX, skipping THM (prop\prop_bed1) Material setting
~ Parallax is assigned true in LTX, skipping THM (prop\prop_bed1) Parallax setting
~ Material is assigned in LTX, skipping THM (prop\prop_bed1a) Material setting
~ Parallax is assigned true in LTX, skipping THM (prop\prop_bed1a) Parallax setting
~ Material is assigned in LTX, skipping THM (prop\prop_fake_nosun) Material setting
~ Parallax is assigned true in LTX, skipping THM (prop\prop_fake_nosun) Parallax setting
~ BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_01) BumpDiffuse Flag setting
~ Detail Name is assigned in LTX, skipping THM (wind\wind_01) Detail Name setting
~ Material is assigned in LTX, skipping THM (wind\wind_01) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_01) Parallax setting
~ Material is assigned in LTX, skipping THM (wind\wind_02) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_02) Parallax setting
~ Material is assigned in LTX, skipping THM (wind\wind_04_ch_transp) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_04_ch_transp) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (wind\wind_04_ch_transp) Bump Name setting
~ Material is assigned in LTX, skipping THM (wind\wind_gr05) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_gr05) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (wind\wind_gr05) Bump Name setting
 
* Reading Textures: MINI LTX: Count of .ltx files in Textures: = 949
* Creating Texture Desc: Load time = 33.144001 ms
* Setting up render...
* HWDST/PCF supported and used
- r__tf_aniso 1
* Render is set up: 21483.394531 ms
* Precaching...
 
# Creating Statistics...
 
# Creating Light Anim Lib...
* Script debugger succesfully restarted.
- Found 349 script files
* Loading script: _g | Using path: gamedata\scripts\_g.script
* Loading script: lua_extension | Using path: gamedata\scripts\lua_extension.script
* Loading script: event_system | Using path: gamedata\scripts\event_system.script
# Script Class Registrtion: Script initialization config file is gamedata\config\script.ltx
* Loading script: class_registrator | Using path: gamedata\scripts\class_registrator.script
* Loading script: ui_main_menu_v2 | Using path: gamedata\scripts\main_menu\ui_main_menu_v2.script
* Loading script: smart_terrain | Using path: gamedata\scripts\smart_terrain.script
* Loading script: se_level_changer | Using path: gamedata\scripts\se_level_changer.script
* Loading script: se_actor | Using path: gamedata\scripts\se_actor.script
* Loading script: se_stalker | Using path: gamedata\scripts\se_stalker.script
* Loading script: se_heli | Using path: gamedata\scripts\se_heli.script
* Loading script: se_zones | Using path: gamedata\scripts\se_zones.script
* Loading script: se_item | Using path: gamedata\scripts\se_item.script
* Loading script: se_smart_cover | Using path: gamedata\scripts\se_smart_cover.script
* Loading script: se_car | Using path: gamedata\scripts\se_car.script
* Loading script: se_respawn | Using path: gamedata\scripts\se_respawn.script
* Loading script: se_artefact | Using path: gamedata\scripts\se_artefact.script
* Loading script: se_monster | Using path: gamedata\scripts\se_monster.script
* Loading script: se_anom_zone | Using path: gamedata\scripts\se_anom_zone.script
* Loading script: sim_squad_scripted | Using path: gamedata\scripts\sim_squad_scripted.script
# Script initialization config file is gamedata\config\script.ltx
 
# Creating Game Persistant Instance...
* Time 0.002000 ms 

* Time 21877.781250 ms
 
# Initing Sound...
* SOUND: OpenAL: All available devices:
* 1. Generic Software, spec. 1.1 (default)
* SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 131074 kb, 9712 lines, 13820 bpl
* Time 303.754974 ms
 
# Executing LTX and CMD events
* Time 0.013000 ms
* Time 0.913000 ms
 
* Total Process RAM Usage = [122920 KB]

 
# Starting engine...
 
# Spawning AUX Threads...
 
# Performing engine starting events
^ New Thread: [X-RAY 'Render' AUX thread 1] ID: [19392]. Threads count [2]
^ New Thread: [X-RAY AUX thread 1] ID: [16100]. Threads count [2]
^ New Thread: [X-RAY AUX thread 2] ID: [11716]. Threads count [3]
^ New Thread: [X-RAY AUX thread 5] ID: [20524]. Threads count [4]
^ New Thread: [X-RAY AUX thread 3] ID: [18132]. Threads count [5]
^ New Thread: [X-RAY 'Render' AUX thread 2] ID: [14820]. Threads count [6]
^ New Thread: [X-RAY AUX thread 4] ID: [6680]. Threads count [7]
^ New Thread: [X-RAY Freeze detecting thread] ID: [21808]. Threads count [8]
^ New Thread: [X-RAY 'Res Uploading' thread 1] ID: [6560]. Threads count [9]
^ New Thread: [X-RAY 'Render' AUX thread 3] ID: [10548]. Threads count [10]
^ New Thread: [X-RAY 'Sound' AUX thread] ID: [3868]. Threads count [11]
@ Default Weather = alpha
* Start prefetching UI textures
* Prefetching map\map_la01_escape, hud\default
* Prefetching map\map_la02_garbage, hud\default
* Prefetching map\map_la03_agroprom, hud\default
* Prefetching map\map_la04_darkdolina, hud\default
* Prefetching map\map_la05_bar_rostok, hud\default
* Prefetching map\map_la06_yantar, hud\default
* Prefetching map\map_la07_military, hud\default
* Prefetching map\map_la08_deadcity, hud\default
* Prefetching map\map_la09_swamp, hud\default
* Prefetching map\map_la10_radar, hud\default
* Prefetching map\map_la11_pripyat, hud\default
* Prefetching map\map_la12_stancia, hud\default
* Prefetching map\map_la13_generators, hud\default
* Prefetching map\map_la14_rostok_factory, hud\default
* Prefetching map\map_la15_darkscape, hud\default
* Prefetching map\map_la16_lost_factory, hud\default
* Prefetching map\map_la17_outskirts, hud\default
* Prefetching map\map_la19_country, hud\default
* Prefetching map\map_la20_forgotten, hud\default
* Prefetching map\map_la22_forest, hud\default
* Prefetching map\map_la23_oldroad, hud\default
* Prefetching ui\cop\ui_actor_hint_wnd, hud\default
* Prefetching ui\cop\ui_actor_sleep_screen, hud\default
* Prefetching ui\pc\blackscreen, hud\default
* Prefetching ui\pc\monitor_frame, hud\default
* Prefetching ui\pc\ui_cards, hud\default
* Prefetching ui\pc\ui_mplayer_skin, hud\default
* Prefetching ui\pc\ui_mplayer_visual, hud\default
* Prefetching ui\pc\ui_pc_pda_controls, hud\default
* Prefetching ui\pc\ui_puzzle, hud\default
* Prefetching ui\pc\ui_puzzle_btns, hud\default
* Prefetching ui\pc\ui_puzzle_skin, hud\default
* Prefetching ui\pc\wallpapers\ui_pc_wallpaper_dso, hud\default
* Prefetching ui\repair_wnd\ui_actor_armor, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_1, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_2, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_3, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_4, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_armor, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_armor_1, hud\default
* Prefetching ui\repair_wnd\ui_actor_weapons, hud\default
* Prefetching ui\repair_wnd\ui_actor_weapons2, hud\default
* Prefetching ui\repair_wnd\ui_upgrades, hud\default
* Prefetching ui\ui_common, hud\default
* Prefetching ui\ui_dg_inventory_exchange_trade, hud\default
* Prefetching ui\ui_global_map, hud\default
* Prefetching ui\ui_hud, hud\default
* Prefetching ui\ui_icon_equipment, hud\default
* Prefetching ui\ui_icon_photo, hud\default
* Prefetching ui\ui_icon_photo2, hud\default
* Prefetching ui\ui_icon_photo3, hud\default
* Prefetching ui\ui_iconsTotal, hud\default
* Prefetching ui\ui_icons_npc, hud\default
* Prefetching ui\ui_icons_task, hud\default
* Prefetching ui\ui_inv_belt_w_slots, hud\default
* Prefetching ui\ui_la_hud, hud\default
* Prefetching ui\ui_la_inventory, hud\default
* Prefetching ui\ui_la_inventory2, hud\default
* Prefetching ui\ui_la_inventory3, hud\default
* Prefetching ui\ui_la_talk, hud\default
* Prefetching ui\ui_la_talk3, hud\default
* Prefetching ui\ui_la_trade, hud\default
* Prefetching ui\ui_la_trade3, hud\default
* Prefetching ui\ui_mainmenu_16, hud\default
* Prefetching ui\ui_noise, hud\default
* Prefetching ui\ui_nomap2, hud\default
* Prefetching ui\ui_npc_monster, hud\default
* Prefetching ui\ui_npc_unique, hud\default
* Prefetching ui\ui_old_textures, hud\default
* Prefetching ui\ui_pda_back_big, hud\default
* Prefetching ui\ui_skills_new, hud\default
* Prefetching ui\ui_top_background, hud\default
* Prefetching ui\ui_weapon_select, hud\default
* Prefetching ui\wheel\background, hud\default
* Prefetching ui\wheel\codewheel_1, hud\default
* Prefetching wpn\scopes\wpn_crosshair, hud\default
* Prefetching wpn\scopes\wpn_crosshair_bino_army, hud\default
* Prefetching wpn\scopes\wpn_crosshair_bino_new, hud\default
* Prefetching wpn\scopes\wpn_crosshair_bino_vitacon, hud\default
* Prefetching wpn\scopes\wpn_crosshair_g36, hud\default
* Prefetching wpn\scopes\wpn_crosshair_galil, hud\default
* Prefetching wpn\scopes\wpn_crosshair_gauss, hud\default
* Prefetching wpn\scopes\wpn_crosshair_l85, hud\default
* Prefetching wpn\scopes\wpn_crosshair_l96, hud\default
* Prefetching wpn\scopes\wpn_crosshair_magnum, hud\default
* Prefetching wpn\scopes\wpn_crosshair_mark4, hud\default
* Prefetching wpn\scopes\wpn_crosshair_nspu, hud\default
* Prefetching wpn\scopes\wpn_crosshair_pilad, hud\default
* Prefetching wpn\scopes\wpn_crosshair_po4x34, hud\default
* Prefetching wpn\scopes\wpn_crosshair_psu, hud\default
* Prefetching wpn\scopes\wpn_crosshair_pu, hud\default
* Prefetching wpn\scopes\wpn_crosshair_rpg, hud\default
* Prefetching wpn\scopes\wpn_crosshair_sig, hud\default
* Prefetching wpn\scopes\wpn_crosshair_sr25, hud\default
* Prefetching wpn\scopes\wpn_crosshair_svd, hud\default
* Prefetching wpn\scopes\wpn_crosshair_vss, hud\default
* Prefetching wpn\wpn_crosshair_g36_lens, hud\default
* RMPrefetchUITextures 7.179000ms
 
# Creating Spacial Space Instances...
* Sound Loading Thread Spawned
^ New Thread: [Sound Loading Thread] ID: [22100]. Threads count [12]
* GameConstants are Loaded
* Time 819.500000 ms 

 
----------- Loading or Creating Game -----------
* Saving log
* Clearing threads workload
* Saving log
* Phase end: Time: [165 ms], Mem usage [211704 KB]
 
# New Phase: Starting Server

^ xrGame: Engine Internal Spawn Data Version = 160
- Found 349 script files
* Loading script: _g | Using path: gamedata\scripts\_g.script
* Loading script: lua_extension | Using path: gamedata\scripts\lua_extension.script
* Loading script: event_system | Using path: gamedata\scripts\event_system.script
# Script Class Registrtion: Script initialization config file is gamedata\config\script.ltx
* Loading script: class_registrator | Using path: gamedata\scripts\class_registrator.script
* Loading script: ui_main_menu_v2 | Using path: gamedata\scripts\main_menu\ui_main_menu_v2.script
* Loading script: smart_terrain | Using path: gamedata\scripts\smart_terrain.script
* Loading script: se_level_changer | Using path: gamedata\scripts\se_level_changer.script
* Loading script: se_actor | Using path: gamedata\scripts\se_actor.script
* Loading script: se_stalker | Using path: gamedata\scripts\se_stalker.script
* Loading script: se_heli | Using path: gamedata\scripts\se_heli.script
* Loading script: se_zones | Using path: gamedata\scripts\se_zones.script
* Loading script: se_item | Using path: gamedata\scripts\se_item.script
* Loading script: se_smart_cover | Using path: gamedata\scripts\se_smart_cover.script
* Loading script: se_car | Using path: gamedata\scripts\se_car.script
* Loading script: se_respawn | Using path: gamedata\scripts\se_respawn.script
* Loading script: se_artefact | Using path: gamedata\scripts\se_artefact.script
* Loading script: se_monster | Using path: gamedata\scripts\se_monster.script
* Loading script: se_anom_zone | Using path: gamedata\scripts\se_anom_zone.script
* Loading script: sim_squad_scripted | Using path: gamedata\scripts\sim_squad_scripted.script
# Script initialization config file is gamedata\config\script.ltx
== [#3][1556.862061ms][_g]: start_game_callback called
* Loading script: smart_names | Using path: gamedata\scripts\smart_names.script
* Loading script: sound_theme | Using path: gamedata\scripts\sound_theme.script
* Loading script: utils | Using path: gamedata\scripts\utils.script
* Loading script: db | Using path: gamedata\scripts\db.script
* Loading script: actor_proxy | Using path: gamedata\scripts\actor_proxy.script
* Loading script: xr_sound | Using path: gamedata\scripts\xr_sound.script
* Loading script: sim_objects | Using path: gamedata\scripts\sim_objects.script
* Loading script: sim_board | Using path: gamedata\scripts\sim_board.script
* Loading script: sr_light | Using path: gamedata\scripts\sr_light.script
* Loading script: pda | Using path: gamedata\scripts\pda.script
* Loading script: timers | Using path: gamedata\scripts\timers.script
* Loading script: garbage_cleaner | Using path: gamedata\scripts\garbage_cleaner.script
* Loading script: level_weathers | Using path: gamedata\scripts\level_weathers.script
* Loading script: task_manager | Using path: gamedata\scripts\task_manager.script
* Loading script: treasure_manager | Using path: gamedata\scripts\treasure_manager.script
* Loading script: dialog_manager | Using path: gamedata\scripts\dialog_manager.script
== [#3][1567.629028ms][dialog_manager]: fill_phrase_table
* Loading script: xr_logic | Using path: gamedata\scripts\xr_logic.script
* Loading script: money_repack | Using path: gamedata\scripts\money_repack.script
* Loading script: item_usage | Using path: gamedata\scripts\item_usage.script
* Loading script: pdaManager | Using path: gamedata\scripts\pdamanager.script
* Loading script: pdaContacts | Using path: gamedata\scripts\pdacontacts.script
* Loading script: pdaSkills | Using path: gamedata\scripts\pdaskills.script
* Loading script: pdaDownloads | Using path: gamedata\scripts\pdadownloads.script
* Loading script: actor_sleep | Using path: gamedata\scripts\actor_sleep.script
* Loading script: actor_thirst | Using path: gamedata\scripts\actor_thirst.script
* Loading script: actor_hunger | Using path: gamedata\scripts\actor_hunger.script
* Loading script: actor_death | Using path: gamedata\scripts\actor_death.script
* Loading script: actor_psyhealth | Using path: gamedata\scripts\actor_psyhealth.script
* Loading script: ui_repair_kit_guns | Using path: gamedata\scripts\ui_repair_kit_guns.script
* Loading script: parser | Using path: gamedata\scripts\parser.script
* Loading script: death_manager | Using path: gamedata\scripts\death_manager.script
* Loading script: xr_corpse_detection | Using path: gamedata\scripts\xr_corpse_detection.script
* calling _g start_game_callback
* Phase end: Time: [36 ms], Mem usage [218316 KB]
 
# New Phase: Loading Alife Simulator

Config-file [appdata\bench_cfg.ltx] saved successfully
* Executing config-script "bench_cfg.ltx"...
* Executing config-script "gamedata\config\rspec_gpu_intense.ltx"...
* [gamedata\config\rspec_gpu_intense.ltx] successfully loaded.
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
! Command disabled for this type of game
! Command disabled for this type of game
* [appdata\bench_cfg.ltx] successfully loaded.
* Phase end: Time: [32 ms], Mem usage [229964 KB]
 
# New Phase: Creating New Game

* Loading script: inventory_upgrades | Using path: gamedata\scripts\inventory_upgrades.script
* Loading spawn registry...
== [#3][1696.035034ms][_g]: _se_smart_terrain: set load marker: 196
* Loading script: story_objects | Using path: gamedata\scripts\story_objects.script
== [#3][1696.282959ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1696.999023ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal
* Loading script: smart_covers | Using path: gamedata\scripts\smart_covers.script
* Loading script: smart_covers_combat_prone | Using path: gamedata\scripts\smart_covers_combat_prone.script
* Loading script: smart_covers_loophole_prone | Using path: gamedata\scripts\smart_covers_loophole_prone.script
* Loading script: smart_covers_combat_front | Using path: gamedata\scripts\smart_covers_combat_front.script
* Loading script: smart_covers_loophole_crouch_front_left | Using path: gamedata\scripts\smart_covers_loophole_crouch_front_left.script
* Loading script: smart_covers_loophole_crouch_front | Using path: gamedata\scripts\smart_covers_loophole_crouch_front.script
* Loading script: smart_covers_loophole_crouch_front_right | Using path: gamedata\scripts\smart_covers_loophole_crouch_front_right.script
* Loading script: smart_covers_loophole_stand_front_left | Using path: gamedata\scripts\smart_covers_loophole_stand_front_left.script
* Loading script: smart_covers_loophole_stand_front_right | Using path: gamedata\scripts\smart_covers_loophole_stand_front_right.script
* Loading script: smart_covers_animpoint_stay_wall | Using path: gamedata\scripts\smart_covers_animpoint_stay_wall.script
* Loading script: smart_covers_loophole_animpoint_stay_wall | Using path: gamedata\scripts\smart_covers_loophole_animpoint_stay_wall.script
* Loading script: smart_covers_animpoint_stay_table | Using path: gamedata\scripts\smart_covers_animpoint_stay_table.script
* Loading script: smart_covers_loophole_animpoint_stay_table | Using path: gamedata\scripts\smart_covers_loophole_animpoint_stay_table.script
* Loading script: smart_covers_animpoint_sit_high | Using path: gamedata\scripts\smart_covers_animpoint_sit_high.script
* Loading script: smart_covers_loophole_animpoint_sit_high | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_high.script
* Loading script: smart_covers_animpoint_sit_normal | Using path: gamedata\scripts\smart_covers_animpoint_sit_normal.script
* Loading script: smart_covers_loophole_animpoint_sit_normal | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_normal.script
* Loading script: smart_covers_animpoint_sit_low | Using path: gamedata\scripts\smart_covers_animpoint_sit_low.script
* Loading script: smart_covers_loophole_animpoint_sit_low | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_low.script
* Loading script: smart_covers_animpoint_pri_a15 | Using path: gamedata\scripts\smart_covers_animpoint_pri_a15.script
* Loading script: smart_covers_loophole_animpoint_pri_a15 | Using path: gamedata\scripts\smart_covers_loophole_animpoint_pri_a15.script
* Loading script: smart_covers_anim_pri_a22 | Using path: gamedata\scripts\smart_covers_anim_pri_a22.script
* Loading script: smart_covers_loophole_anim_pri_a22 | Using path: gamedata\scripts\smart_covers_loophole_anim_pri_a22.script
== [#3][1698.489990ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal
== [#3][1698.505981ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1698.578003ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1698.592041ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1698.656982ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1698.682007ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal
== [#3][1698.694946ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal
== [#3][1698.709961ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1698.776001ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1698.797974ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low
== [#3][1698.814941ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low
== [#3][1698.828003ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low
== [#3][1698.838989ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal
== [#3][1698.850952ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low
== [#3][1698.864014ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low
== [#3][1698.880981ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal
== [#3][1698.892944ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal
== [#3][1698.904053ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal
== [#3][1698.921021ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low
== [#3][1698.932983ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low
== [#3][1698.946045ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1699.010010ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1699.022949ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1699.081055ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1699.119019ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1699.185059ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1699.258057ms][_g]: _se_actor: set load marker: 225
== [#3][1699.262939ms][_g]: _se_actor: LOAD DIF: 1
* 553 spawn points are successfully loaded
== [#3][1701.447021ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1701.459961ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1701.473999ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1701.564941ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1701.573975ms][sim_board]: CREATE NEW SIM BOARD [nil]
== [#3][1701.577026ms][sim_board]: register_smart agro_bench_b1
== [#3][1702.473999ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal
== [#3][1702.494995ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal
== [#3][1702.511963ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1702.520020ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1702.525024ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1702.598022ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1702.604004ms][sim_board]: register_smart agro_bench_c1
== [#3][1702.621948ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1702.630005ms][_g]: _se_smart_terrain: SAVE DIF: 26
== [#3][1702.636963ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1702.713013ms][_g]: _se_smart_terrain: LOAD DIF: 26
== [#3][1702.718018ms][sim_board]: register_smart agro_bench_b2
== [#3][1702.755981ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal
== [#3][1702.775024ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal
== [#3][1702.788940ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1702.796021ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1702.801025ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1702.866943ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1702.873047ms][sim_board]: register_smart agro_bench_b3
== [#3][1702.907959ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low
== [#3][1702.926025ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low
== [#3][1702.943970ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low
== [#3][1702.959961ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal
== [#3][1702.975952ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low
== [#3][1702.994019ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low
== [#3][1703.025024ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal
== [#3][1703.041992ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal
== [#3][1703.057007ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal
== [#3][1703.083984ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low
== [#3][1703.098022ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low
== [#3][1703.114014ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1703.120972ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1703.126953ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1703.194946ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1703.199951ms][sim_board]: register_smart agro_bench_c2
== [#3][1703.219971ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1703.227051ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1703.233032ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1703.295044ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1703.301025ms][sim_board]: register_smart agro_bench_c3
== [#3][1703.354004ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1703.362061ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1703.368042ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1703.438965ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1703.443970ms][sim_board]: register_smart agro_bench_c4
== [#3][1703.482056ms][_g]: _se_actor: set save marker: 237
== [#3][1703.487061ms][_g]: _se_actor: SAVE DIF: 1
== [#3][1703.495972ms][_g]: _se_actor: set load marker: 237
== [#3][1703.500000ms][_g]: _se_actor: LOAD DIF: 1
* Loading AI cover points...
* 42639 AI covers are loaded
* Loading script: simulation_objects | Using path: gamedata\scripts\simulation_objects.script
* Loading script: xr_conditions | Using path: gamedata\scripts\xr_conditions.script
* Loading script: smart_terrain_control | Using path: gamedata\scripts\smart_terrain_control.script
* Loading script: xr_statistic | Using path: gamedata\scripts\xr_statistic.script
== [#3][1766.493042ms][smart_terrain]: register smart agro_bench_b1
== [#3][1766.512939ms][smart_terrain]: Returning alife task for object [460] game_vertex [635] level_vertex [904907] position [252.9510345459:-0.19998598098755:69.911712646484]
* Loading script: gulag_general | Using path: gamedata\scripts\gulag_general.script
== [#3][1767.265991ms][gulag_general]: LOAD JOB agro_bench_b1
* Loading script: xr_gulag | Using path: gamedata\scripts\xr_gulag.script
== [#3][1798.281006ms][smart_terrain]: Returning alife task for object [532] game_vertex [635] level_vertex [908088] position [257.76712036133:-0.13739776611328:68.179656982422]
== [#3][1798.306030ms][smart_terrain]: Returning alife task for object [533] game_vertex [635] level_vertex [905832] position [254.23649597168:-0.17128527164459:70.040107727051]
== [#3][1798.321045ms][smart_terrain]: Returning alife task for object [534] game_vertex [635] level_vertex [907232] position [255.86145019531:-0.13814210891724:71.182121276855]
== [#3][1810.010986ms][smart_terrain]: register smart agro_bench_c1
== [#3][1810.025024ms][smart_terrain]: Returning alife task for object [525] game_vertex [636] level_vertex [21382] position [-602.08587646484:3.7507553100586:84.700424194336]
== [#3][1810.031006ms][gulag_general]: LOAD JOB agro_bench_c1
== [#3][1810.630981ms][smart_terrain]: Returning alife task for object [524] game_vertex [636] level_vertex [22087] position [-601.17840576172:3.9339094161987:86.317611694336]
== [#3][1810.646973ms][smart_terrain]: Returning alife task for object [523] game_vertex [636] level_vertex [19258] position [-604.04724121094:3.784538269043:87.035629272461]
== [#3][1810.807983ms][smart_terrain]: register smart agro_bench_b2
== [#3][1810.817993ms][smart_terrain]: Returning alife task for object [526] game_vertex [638] level_vertex [836245] position [168.67961120605:4.2306833267212:-204.31999206543]
== [#3][1810.822998ms][gulag_general]: LOAD JOB agro_bench_b2
== [#3][1811.550049ms][smart_terrain]: register smart agro_bench_b3
== [#3][1811.558960ms][smart_terrain]: Returning alife task for object [530] game_vertex [637] level_vertex [666697] position [-2.8425259590149:7.5000004768372:15.338712692261]
== [#3][1811.563965ms][gulag_general]: LOAD JOB agro_bench_b3
== [#3][1812.426025ms][smart_terrain]: Returning alife task for object [537] game_vertex [613] level_vertex [686994] position [13.245232582092:2.8848648071289e-05:8.4108114242554]
== [#3][1812.438965ms][smart_terrain]: Returning alife task for object [539] game_vertex [613] level_vertex [694084] position [19.856492996216:2.6941299438477e-05:15.12583732605]
== [#3][1812.452026ms][smart_terrain]: Returning alife task for object [540] game_vertex [637] level_vertex [669345] position [-0.75820088386536:2.5100688934326:4.0939874649048]
== [#3][1812.463989ms][smart_terrain]: Returning alife task for object [541] game_vertex [637] level_vertex [669354] position [-0.65246522426605:2.5100688934326:6.4107565879822]
== [#3][1812.475952ms][smart_terrain]: Returning alife task for object [536] game_vertex [613] level_vertex [689481] position [15.338939666748:2.8610229492188e-05:8.568455696106]
== [#3][1812.487061ms][smart_terrain]: Returning alife task for object [528] game_vertex [637] level_vertex [659901] position [-8.1131944656372:7.5000143051147:14.581473350525]
== [#3][1812.499023ms][smart_terrain]: Returning alife task for object [535] game_vertex [613] level_vertex [684246] position [11.200888633728:3.1709671020508e-05:5.1594738960266]
== [#3][1812.524048ms][smart_terrain]: Returning alife task for object [529] game_vertex [637] level_vertex [661460] position [-6.9380970001221:7.5079998970032:12.374526977539]
== [#3][1812.755005ms][smart_terrain]: register smart agro_bench_c2
== [#3][1812.765015ms][smart_terrain]: Returning alife task for object [545] game_vertex [639] level_vertex [65177] position [-556.45391845703:7.121789932251:-114.15607452393]
== [#3][1812.770020ms][gulag_general]: LOAD JOB agro_bench_c2
== [#3][1813.401978ms][smart_terrain]: Returning alife task for object [544] game_vertex [639] level_vertex [62792] position [-558.27209472656:6.941704750061:-118.01995849609]
== [#3][1813.431030ms][smart_terrain]: Returning alife task for object [543] game_vertex [639] level_vertex [65944] position [-555.68426513672:6.941704750061:-118.44200134277]
== [#3][1813.630981ms][smart_terrain]: register smart agro_bench_c3
== [#3][1813.640015ms][smart_terrain]: Returning alife task for object [546] game_vertex [640] level_vertex [118634] position [-507.02182006836:13.48867225647:95.806282043457]
== [#3][1813.645020ms][gulag_general]: LOAD JOB agro_bench_c3
== [#3][1814.704956ms][smart_terrain]: register smart agro_bench_c4
== [#3][1814.717041ms][smart_terrain]: Returning alife task for object [550] game_vertex [641] level_vertex [373262] position [-273.21859741211:13.189858436584:-54.446056365967]
== [#3][1814.722046ms][gulag_general]: LOAD JOB agro_bench_c4
Config-file [appdata\bench_cfg.ltx] saved successfully
* Executing config-script "bench_cfg.ltx"...
* Executing config-script "gamedata\config\rspec_gpu_intense.ltx"...
* [gamedata\config\rspec_gpu_intense.ltx] successfully loaded.
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
! Command disabled for this type of game
! Command disabled for this type of game
* [appdata\bench_cfg.ltx] successfully loaded.
* New game is successfully created!
* Phase end: Time: [236 ms], Mem usage [362980 KB]
 
# New Phase: Connecting to Server

== [#3][1856.412964ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.428955ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1856.439941ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.447998ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1856.475952ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.484009ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1856.505005ms][_g]: _se_actor: set save marker: 237
== [#3][1856.510986ms][_g]: _se_actor: SAVE DIF: 1
== [#3][1856.793945ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.803955ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1857.058960ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1857.067993ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1857.077026ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1857.086060ms][_g]: _se_smart_terrain: SAVE DIF: 26
== [#3][1857.109009ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1857.115967ms][_g]: _se_smart_terrain: SAVE DIF: 23
* Phase end: Time: [13 ms], Mem usage [371184 KB]
 
# New Phase: Starting Server

* Phase end: Time: [0 ms], Mem usage [371224 KB]
 
# New Phase: Opening Level Data

* Phase end: Time: [20 ms], Mem usage [385152 KB]
 
# New Phase: Loading CForms

^ New Thread: [CDB-construction] ID: [17784]. Threads count [13]
* Phase end: Time: [214 ms], Mem usage [565664 KB]
 
# New Phase: Loading Shaders

^ Thread Exited: [CDB-construction] ID: [17784]. Threads count [12]
* Phase end: Time: [4149 ms], Mem usage [1314568 KB]
 
# New Phase: Loading Geometry

* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 64199 verts, 2006 Kb
* [Loading VB] 11356 verts, 354 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 47897 verts, 1496 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 46899 verts, 1465 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 689904 indices, 1347 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 64802 verts, 759 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 789162 indices, 1541 Kb
* Phase end: Time: [206 ms], Mem usage [1316308 KB]
 
# New Phase: Loading Visuals

~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
* Phase end: Time: [41 ms], Mem usage [1317144 KB]
 
# New Phase: Loading Details

* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 23790 v(20), 12932 p
* [DETAILS] Batch(61), VB(464K), IB(75K)
* Phase end: Time: [88 ms], Mem usage [1317504 KB]
 
# New Phase: Loading Sectors

^ New Thread: [CDB-construction] ID: [21012]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [21012]. Threads count [12]
* Phase end: Time: [6 ms], Mem usage [1318204 KB]
 
# New Phase: Loading Valumetric Fog

Reading fog volume config: gamedata\config\weathers\fog_volumes\np02_agroprom_area_02.ltx
Reading fog volume config: gamedata\config\weathers\fog_volumes\np02_agroprom_area_01.ltx
* Loading HOM: gamedata\levels\np02_agroprom_benchmark\level.hom
^ New Thread: [CDB-construction] ID: [14992]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [14992]. Threads count [12]
^ New Thread: [CDB-construction] ID: [11900]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [11900]. Threads count [12]
* Phase end: Time: [19 ms], Mem usage [1318520 KB]
 
# New Phase: Loading AI Objects

^ New Thread: [CDB-construction] ID: [4132]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [4132]. Threads count [12]
^ New Thread: [CDB-construction] ID: [6360]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [6360]. Threads count [12]
* Phase end: Time: [16 ms], Mem usage [1318736 KB]
 
# New Phase: Spawning Client

== [#5][6622.446777ms][_g]: _se_actor: set save marker: 236
== [#5][6622.456055ms][_g]: _se_actor: SAVE DIF: 1
== [#5][6623.435059ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.446777ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.668945ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.676758ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.685059ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.692871ms][_g]: _se_smart_terrain: SAVE DIF: 26
== [#5][6623.710938ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.719238ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.774902ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.782227ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.788086ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.794922ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.810059ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.816895ms][_g]: _se_smart_terrain: SAVE DIF: 23
- Game configuring : Finished 
* Phase end: Time: [12 ms], Mem usage [1320824 KB]
 
# New Phase: Syncing with prefetch threads, if any

* Phase end: Time: [0 ms], Mem usage [1320836 KB]
 
# New Phase: Loading Textures

* Texture count = 2583, Threads cnt = 15
* Spawning texture thread# 1
* Spawning texture thread# 2
* Spawning texture thread# 3
* Spawning texture thread# 4
* Spawning texture thread# 5
* Spawning texture thread# 6
* Spawning texture thread# 7
* Spawning texture thread# 8
* Spawning texture thread# 9
* Spawning texture thread# 10
^ New Thread: [Texture Loading Thread 1] ID: [21980]. Threads count [13]
* Spawning texture thread# 11
* Texture Thread #1 is spawned
* Spawning texture thread# 12
* Spawning texture thread# 13
* Spawning texture thread# 14
^ New Thread: [Texture Loading Thread 2] ID: [7592]. Threads count [14]
* Texture Thread #2 is spawned
* Spawning texture thread# 15
* Spawning 15 threads: Done!
# Syncing texture loading threads
^ New Thread: [Texture Loading Thread 3] ID: [7608]. Threads count [15]
* Texture Thread #3 is spawned
^ New Thread: [Texture Loading Thread 5] ID: [12360]. Threads count [16]
* Texture Thread #5 is spawned
^ New Thread: [Texture Loading Thread 4] ID: [18188]. Threads count [17]
* Texture Thread #4 is spawned
^ New Thread: [Texture Loading Thread 7] ID: [17304]. Threads count [18]
* Texture Thread #7 is spawned
^ New Thread: [Texture Loading Thread 9] ID: [19616]. Threads count [19]
* Texture Thread #9 is spawned
^ New Thread: [Texture Loading Thread 6] ID: [3228]. Threads count [20]
* Texture Thread #6 is spawned
^ New Thread: [Texture Loading Thread 15] ID: [400]. Threads count [21]
* Texture Thread #15 is spawned
^ New Thread: [Texture Loading Thread 8] ID: [12252]. Threads count [22]
* Texture Thread #8 is spawned
^ New Thread: [Texture Loading Thread 13] ID: [21672]. Threads count [23]
* Texture Thread #13 is spawned
^ New Thread: [Texture Loading Thread 12] ID: [15244]. Threads count [24]
* Texture Thread #12 is spawned
^ New Thread: [Texture Loading Thread 11] ID: [4896]. Threads count [25]
* Texture Thread #11 is spawned
^ New Thread: [Texture Loading Thread 10] ID: [21396]. Threads count [26]
* Texture Thread #10 is spawned
^ New Thread: [Texture Loading Thread 14] ID: [568]. Threads count [27]
* Texture Thread #14 is spawned
! Can't find texture 'ui\ui_nomap2'
! Can't find texture 'ui\pc\ui_mplayer_skin'
! Can't find texture 'map\map_la01_escape'
! Can't find texture 'map\map_la03_agroprom'
! Can't find texture 'map\map_la13_generators'
! Can't find bump texture 'wood\wood_walls10_bump#'
! Can't find texture 'map\map_la09_swamp'
! Can't find texture 'ui\ui_icons_npc'
! Can't find bump texture 'wood\wood_walls10_bump'
! Can't find texture 'map\map_la15_darkscape'
! Can't find texture 'map\map_la05_bar_rostok'
! Can't find texture 'pfx\pfx_yellow_eyes'
! Can't find texture 'map\map_la17_outskirts'
! Can't find texture 'map\map_la02_garbage'
! Can't find texture 'ui\ui_npc_unique'
! Can't find texture 'map\map_la20_forgotten'
! Can't find texture 'map\map_la11_pripyat'
! Can't find texture 'map\map_la04_darkdolina'
! Can't find texture 'map\map_la12_stancia'
! Can't find texture 'map\map_la06_yantar'
! Can't find texture 'ui\ui_old_textures'
! Can't find texture 'ui\pc\ui_mplayer_visual'
* Texture Thread #3: Done!
^ Thread Exited: [Texture Loading Thread 3] ID: [7608]. Threads count [26]
* Texture Thread #11: Done!
^ Thread Exited: [Texture Loading Thread 11] ID: [4896]. Threads count [25]
* Texture Thread #14: Done!
^ Thread Exited: [Texture Loading Thread 14] ID: [568]. Threads count [24]
* Texture Thread #6: Done!
^ Thread Exited: [Texture Loading Thread 6] ID: [3228]. Threads count [23]
! Can't find texture 'map\map_la22_forest'
! Can't find texture 'map\map_la19_country'
* Texture Thread #7: Done!
^ Thread Exited: [Texture Loading Thread 7] ID: [17304]. Threads count [22]
* Texture Thread #13: Done!
^ Thread Exited: [Texture Loading Thread 13] ID: [21672]. Threads count [21]
* Texture Thread #8: Done!
^ Thread Exited: [Texture Loading Thread 8] ID: [12252]. Threads count [20]
! Can't find texture 'map\map_la23_oldroad'
! Can't find texture 'map\map_la08_deadcity'
* Texture Thread #4: Done!
^ Thread Exited: [Texture Loading Thread 4] ID: [18188]. Threads count [19]
* Texture Thread #12: Done!
^ Thread Exited: [Texture Loading Thread 12] ID: [15244]. Threads count [18]
! Can't find texture 'map\map_la14_rostok_factory'
* Texture Thread #2: Done!
^ Thread Exited: [Texture Loading Thread 2] ID: [7592]. Threads count [17]
! Can't find texture 'map\map_la10_radar'
* Texture Thread #10: Done!
^ Thread Exited: [Texture Loading Thread 10] ID: [21396]. Threads count [16]
* Texture Thread #1: Done!
^ Thread Exited: [Texture Loading Thread 1] ID: [21980]. Threads count [15]
* Texture Thread #15: Done!
^ Thread Exited: [Texture Loading Thread 15] ID: [400]. Threads count [14]
* Texture Thread #9: Done!
^ Thread Exited: [Texture Loading Thread 9] ID: [19616]. Threads count [13]
! Can't find texture 'map\map_la16_lost_factory'
! Can't find texture 'map\map_la07_military'
* Texture Thread #5: Done!
* MT Texture Loading Finished
^ Thread Exited: [Texture Loading Thread 5] ID: [12360]. Threads count [12]
# Syncing texture loading threads: Done!
* t-report - base: 2568, 2629468 K
* t-report - lmap: 15, 15018 K
* Phase end: Time: [2906 ms], Mem usage [4016572 KB]
 
# New Phase: Loading User Interface

# UI:Initing texture = ui_task_bt_close_e, hud\default, stutter time = 15.359000ms
* Phase end: Time: [87 ms], Mem usage [4023988 KB]
 
# New Phase: Syncing Objects

* Texture is scheduled to load in resource thread: map\map_np02_agroprom_benchmark
! Can't find texture 'map\map_np02_agroprom_benchmark'
== [#8][9632.839844ms][_g]: _se_actor: set load marker: 236
== [#8][9632.850586ms][_g]: _se_actor: LOAD DIF: 1
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_hands_1
* Texture is scheduled to load in resource thread: act\act_stalker_hands_1_bump#
* Texture is scheduled to load in resource thread: act\act_stalker_hands_1_bump
* Texture is scheduled to load in resource thread: act\act_face_mask_03
* Texture is scheduled to load in resource thread: act\act_face_mask_03_bump#
* Texture is scheduled to load in resource thread: act\act_face_mask_03_bump
* Texture is scheduled to load in resource thread: wm\wm_blood_drop_1
* Texture is scheduled to load in resource thread: wm\wm_blood_drop_2
* Loading script: bind_stalker | Using path: gamedata\scripts\bind_stalker.script
* Loading script: surge_manager | Using path: gamedata\scripts\surge_manager.script
== [#8][10905.665039ms][level_weathers]: WeatherManager: Activating
* Loading script: pp_eff | Using path: gamedata\scripts\pp_eff.script
== [#8][10920.352539ms][actor_sleep]: initialize
== [#8][10920.506836ms][db]: adding object single_player
== [#8][10925.131836ms][bind_stalker]: *INFO*: npc='single_player' id='cgim_console'
== [#8][10925.307617ms][garbage_cleaner]: Cleaning garbage based on 0 ids.
* Texture is scheduled to load in resource thread: sky\sky_cube_weapons
* Loading script: bind_physic_object | Using path: gamedata\scripts\bind_physic_object.script
== [#8][11213.878906ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0003'
* Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01
* Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01_bump#
* Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01_bump
== [#8][11304.162109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp'
== [#8][11305.067383ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0000'
* Texture is scheduled to load in resource thread: lights\lights_blamplight2
* Texture is scheduled to load in resource thread: glow\fx_volume1
* Texture is scheduled to load in resource thread: lights\lights_blamplight
* Texture is scheduled to load in resource thread: prop\prop_r
== [#8][11307.922852ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0001'
* Texture is scheduled to load in resource thread: glow\glow_light_red
* Texture is scheduled to load in resource thread: prop\prop_fan1
== [#8][11345.119141ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0000'
== [#8][11345.282227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0002'
== [#8][11345.311523ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0004'
== [#8][11345.330078ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0005'
== [#8][11345.347656ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0006'
== [#8][11345.368164ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0007'
== [#8][11345.386719ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0008'
== [#8][11345.406250ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0009'
== [#8][11345.425781ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0010'
== [#8][11345.443359ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0011'
== [#8][11345.462891ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0012'
== [#8][11345.916992ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0013'
== [#8][11345.959961ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0015'
* Texture is scheduled to load in resource thread: lights\lights_ray1
== [#8][11347.667969ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0018'
== [#8][11349.200195ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0019'
== [#8][11349.869141ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0020'
== [#8][11351.412109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0021'
== [#8][11351.788086ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object'
== [#8][11351.835938ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0001'
* Texture is scheduled to load in resource thread: prop\prop_lampa_colba
* Texture is scheduled to load in resource thread: prop\prop_lampa_pod_01
== [#8][11353.186523ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0014'
== [#8][11353.336914ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0016'
== [#8][11353.375000ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0022'
== [#8][11405.494141ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0002'
== [#8][11406.469727ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0023'
== [#8][11406.623047ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0024'
== [#8][11406.740234ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0025'
* Texture is scheduled to load in resource thread: prop\prop_lampa_g_red2
== [#8][11407.932617ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0026'
== [#8][11408.177734ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0027'
== [#8][11408.407227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0029'
== [#8][11409.176758ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0031'
== [#8][11409.296875ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0032'
== [#8][11409.407227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0017'
== [#8][11409.616211ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11409.754883ms][_g]: _se_smart_terrain: LOAD DIF: 23
* Loading script: bind_smart_terrain | Using path: gamedata\scripts\bind_smart_terrain.script
* Loading script: bind_camp | Using path: gamedata\scripts\bind_camp.script
* Loading script: sr_camp | Using path: gamedata\scripts\sr_camp.script
* Loading script: sound_manager | Using path: gamedata\scripts\sound_manager.script
== [#8][11412.347656ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0033'
* Texture is scheduled to load in resource thread: glow\glow_light_orang
== [#8][11413.920898ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0034'
== [#8][11413.952148ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0035'
* Texture is scheduled to load in resource thread: lights\lights_cone_handing_lamp
== [#8][11415.540039ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0030'
== [#8][11415.582031ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0036'
== [#8][11415.610352ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0037'
== [#8][11415.635742ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0038'
== [#8][11415.662109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0039'
== [#8][11415.691406ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0028'
== [#8][11415.821289ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0040'
== [#8][11415.939453ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0041'
== [#8][11416.958984ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0042'
== [#8][11417.008789ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0003'
== [#8][11417.047852ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0043'
* Texture is scheduled to load in resource thread: artifact\artifact_sopli
* Texture is scheduled to load in resource thread: artifact\artifact_sopli2
== [#8][11496.447266ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal
* Loading script: bind_smart_cover | Using path: gamedata\scripts\bind_smart_cover.script
== [#8][11496.588867ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c1_animpoint_1] is registered [0.062958352267742:0:0.9980161190033]
== [#8][11496.733398ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal
== [#8][11496.762695ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c1_animpoint_2] is registered [0.60931801795959:0:0.7929260134697]
== [#8][11496.792969ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11496.914063ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11496.963867ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11497.050781ms][_g]: _se_smart_terrain: LOAD DIF: 26
== [#8][11497.170898ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal
== [#8][11497.201172ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_2] is registered [-0.99652397632599:0:-0.083305589854717]
== [#8][11497.226563ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal
== [#8][11497.250977ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_1] is registered [-0.070732995867729:0:-0.9974952340126]
== [#8][11497.271484ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11497.353516ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11497.458008ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low
== [#8][11497.487305ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_3] is registered [0.82124733924866:0:-0.57057255506516]
== [#8][11497.588867ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low
== [#8][11497.614258ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_2] is registered [-0.91576147079468:0:0.40172246098518]
== [#8][11497.631836ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low
== [#8][11497.654297ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_1] is registered [-0.55219948291779:0:0.83371198177338]
== [#8][11497.670898ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal
== [#8][11497.693359ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_3] is registered [0.11732213199139:0:-0.99309396743774]
== [#8][11497.711914ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low
== [#8][11497.734375ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_4] is registered [0.71175968647003:0:0.70242309570313]
== [#8][11497.751953ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low
== [#8][11497.773438ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_5] is registered [-0.79109692573547:0:0.61169081926346]
== [#8][11497.859375ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal
== [#8][11497.884766ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_6] is registered [0.71260726451874:0:-0.70156311988831]
== [#8][11497.903320ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal
== [#8][11497.925781ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_7] is registered [0.13400192558765:0:-0.99098110198975]
== [#8][11497.946289ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal
== [#8][11497.967773ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_8] is registered [-0.059365082532167:0:0.99823635816574]
== [#8][11498.051758ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low
== [#8][11498.077148ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c2_animpoint_1] is registered [0.74584692716599:0:-0.66611731052399]
== [#8][11498.097656ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low
== [#8][11498.121094ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c2_animpoint_2] is registered [-0.62254691123962:0:-0.78258264064789]
== [#8][11498.141602ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11498.223633ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11498.263672ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11498.341797ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11499.067383ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_1'
== [#8][11499.133789ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_2'
== [#8][11499.681641ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_2_0000'
== [#8][11499.725586ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11499.830078ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11499.879883ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0045'
== [#8][11505.291016ms][bind_stalker]: on_item_take [device_pda0552]
== [#8][11505.344727ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0044'
* Loading script: benchmark | Using path: gamedata\scripts\benchmark.script
* Loading script: benchmark_agroprom | Using path: gamedata\scripts\benchmark_agroprom.script
* Texture is scheduled to load in resource thread: sky\sky_1_cube
* Texture is scheduled to load in resource thread: sky\sky_1_cube#small
* Texture is scheduled to load in resource thread: sky\sky_oblaka
* Texture is scheduled to load in resource thread: sky\sky_7_dx9_cube
* Texture is scheduled to load in resource thread: sky\sky_7_dx9_cube#small
@ Init. Weather Current[0] = default_alpha_08_00, Current[1] = default_alpha_09_00
* Loading script: jump_level | Using path: gamedata\scripts\jump_level.script
* Loading script: sr_psy_antenna | Using path: gamedata\scripts\sr_psy_antenna.script
== [#8][11539.481445ms][bind_stalker]: SET DEFAULT INFOS
== [#8][11539.515625ms][bind_stalker]: *INFO*: npc='single_player' id='global_dialogs'
== [#8][11539.535156ms][bind_stalker]: *INFO*: npc='single_player' id='level_changer_icons'
== [#8][11539.558594ms][bind_stalker]: *INFO*: npc='single_player' id='pda_downloads_enabled'
== [#8][11539.578125ms][bind_stalker]: *INFO*: npc='single_player' id='pda_skills_enabled'
 
* Start KnownInfo dump for [Меченый]
* known info[0]:cgim_console
* known info[1]:global_dialogs
* known info[2]:level_changer_icons
* known info[3]:pda_downloads_enabled
* known info[4]:pda_skills_enabled
 

* Texture is scheduled to load in resource thread: sky\clear\clear_8
* Texture is scheduled to load in resource thread: sky\clear\clear_8#small
* Texture is scheduled to load in resource thread: sky\clear\clear_9
* Texture is scheduled to load in resource thread: sky\clear\clear_9#small
@ Init. Weather Current[0] = default_clear_c_08_00, Current[1] = default_clear_c_09_00
* Texture is scheduled to load in resource thread: wpn\wpn_bolt2
* Texture is scheduled to load in resource thread: wpn\wpn_bolt2_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_bolt2_bump
* Texture is scheduled to load in resource thread: wpn\wpn_bolt
* Texture is scheduled to load in resource thread: wpn\wpn_bolt_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_bolt_bump
== [#9][11623.134766ms][bind_stalker]: on_item_take [bolt]
== [#9][11623.752930ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#9][11623.760742ms][sim_board]: create squad called
== [#9][11623.881836ms][sim_board]: Creating squad[agro_bench_c4_stalkers_squad] in smart[agro_bench_c4]
== [#9][11623.897461ms][sim_squad_scripted]: SPAWN SMART agro_bench_c4
== [#9][11623.906250ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [agro_art_hunter]. You cannot use npc with custom_data in squads
== [#9][11626.573242ms][se_stalker]: registering stalker agro_art_hunter0770 
* Loading script: bind_trader | Using path: gamedata\scripts\bind_trader.script
== [#9][11627.511719ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[770]
== [#9][11627.548828ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11638.618164ms][se_stalker]: registering stalker sim_stalker_t1_regular0780 
== [#9][11639.105469ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[780]
== [#9][11639.137695ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11639.263672ms][se_stalker]: registering stalker sim_stalker_t1_regular0790 
== [#9][11639.578125ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[790]
* Loading script: game_relations | Using path: gamedata\scripts\game_relations.script
== [#9][11640.052734ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=agro_art_hunter0770
== [#9][11640.075195ms][smart_terrain]: filling npc_info for obj [agro_art_hunter0770]
* Loading script: modules | Using path: gamedata\scripts\modules.script
== [#9][11640.299805ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=agro_art_hunter0770 job= logic@agro_art_hunter
== [#9][11640.311523ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=sim_stalker_t1_regular0780
== [#9][11640.327148ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0780]
== [#9][11640.353516ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=sim_stalker_t1_regular0780 job= logic@agro_bench_c4_guard_1_walk
== [#9][11640.365234ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=sim_stalker_t1_regular0790
== [#9][11640.377930ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0790]
== [#9][11640.393555ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=sim_stalker_t1_regular0790 job= logic@agro_bench_c4_guard_2_walk
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11640.478516ms][sim_board]: Squad 769 enter smart agro_bench_c4. Quan = 0
* Loading script: bind_campfire | Using path: gamedata\scripts\bind_campfire.script
== [#9][11640.693359ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#9][11640.701172ms][sim_board]: create squad called
== [#9][11640.822266ms][sim_board]: Creating squad[boar_tier_1_c3_bench] in smart[agro_bench_c3]
== [#9][11640.836914ms][sim_squad_scripted]: SPAWN SMART agro_bench_c3
== [#9][11640.920898ms][se_monster]: registering monster boar_weak_30800 
== [#9][11640.953125ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[800]
== [#9][11641.013672ms][se_monster]: registering monster boar_weak_10801 
== [#9][11641.042969ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[801]
== [#9][11641.095703ms][se_monster]: registering monster boar_weak_30803 
== [#9][11641.116211ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[803]
== [#9][11641.159180ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_30800
== [#9][11641.171875ms][smart_terrain]: filling npc_info for obj [boar_weak_30800]
== [#9][11641.205078ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_30800 job= logic@agro_bench_c3_home_1
== [#9][11641.214844ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_10801
== [#9][11641.230469ms][smart_terrain]: filling npc_info for obj [boar_weak_10801]
== [#9][11641.250977ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_10801 job= logic@agro_bench_c3_home_14
== [#9][11641.260742ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_30803
== [#9][11641.276367ms][smart_terrain]: filling npc_info for obj [boar_weak_30803]
== [#9][11641.287109ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_30803 job= logic@agro_bench_c3_home_13
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11641.371094ms][sim_board]: Squad 799 enter smart agro_bench_c3. Quan = 0
== [#9][11641.461914ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#9][11641.468750ms][sim_board]: create squad called
== [#9][11641.574219ms][sim_board]: Creating squad[agro_bench_c2_stalkers_squad] in smart[agro_bench_c2]
== [#9][11641.585938ms][sim_squad_scripted]: SPAWN SMART agro_bench_c2
== [#9][11641.607422ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11641.731445ms][se_stalker]: registering stalker sim_stalker_t1_regular0805 
== [#9][11642.025391ms][sound_manager]: Register sm npc [squad_agro_bench_c2_stalkers_squad]:[805]
== [#9][11642.045898ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11642.159180ms][se_stalker]: registering stalker sim_stalker_t1_regular0813 
== [#9][11642.368164ms][sound_manager]: Register sm npc [squad_agro_bench_c2_stalkers_squad]:[813]
== [#9][11642.428711ms][smart_terrain]: [smart_terrain agro_bench_c2] register called obj=sim_stalker_t1_regular0805
== [#9][11642.446289ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0805]
== [#9][11642.463867ms][smart_terrain]: [smart_terrain agro_bench_c2] gulag: beginJob: obj=sim_stalker_t1_regular0805 job= logic@agro_bench_c2_animpoint_2
== [#9][11642.473633ms][smart_terrain]: [smart_terrain agro_bench_c2] register called obj=sim_stalker_t1_regular0813
== [#9][11642.487305ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0813]
== [#9][11642.499023ms][smart_terrain]: [smart_terrain agro_bench_c2] gulag: beginJob: obj=sim_stalker_t1_regular0813 job= logic@agro_bench_c2_animpoint_1
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11642.546875ms][sim_board]: Squad 804 enter smart agro_bench_c2. Quan = 0
== [#9][11642.646484ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#9][11642.652344ms][sim_board]: create squad called
== [#9][11642.752930ms][sim_board]: Creating squad[agro_bench_b3_stalkers_squad] in smart[agro_bench_b3]
== [#9][11642.764648ms][sim_squad_scripted]: SPAWN SMART agro_bench_b3
== [#9][11642.785156ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11642.897461ms][se_stalker]: registering stalker sim_stalker_t1_regular0821 
== [#9][11643.125000ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[821]
== [#9][11643.144531ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11643.249023ms][se_stalker]: registering stalker sim_stalker_t1_regular0828 
== [#9][11643.458984ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[828]
== [#9][11643.477539ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11643.583984ms][se_stalker]: registering stalker sim_stalker_t1_regular0834 
== [#9][11643.761719ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[834]
== [#9][11643.787109ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11643.891602ms][se_stalker]: registering stalker sim_stalker_t1_regular0840 
== [#9][11644.096680ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[840]
== [#9][11644.116211ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11644.216797ms][se_stalker]: registering stalker sim_stalker_t1_regular0847 
== [#9][11644.455078ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[847]
== [#9][11644.472656ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11644.567383ms][se_stalker]: registering stalker sim_stalker_t1_regular0856 
== [#9][11644.782227ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[856]
== [#9][11644.799805ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11644.896484ms][se_stalker]: registering stalker sim_stalker_t1_regular0864 
== [#9][11645.140625ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[864]
== [#9][11645.159180ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11645.263672ms][se_stalker]: registering stalker sim_stalker_t1_regular0872 
== [#9][11645.538086ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[872]
== [#9][11645.558594ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11645.671875ms][se_stalker]: registering stalker sim_stalker_t1_regular0880 
== [#9][11645.917969ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[880]
== [#9][11645.942383ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11646.056641ms][se_stalker]: registering stalker sim_stalker_t1_regular0888 
== [#9][11646.323242ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[888]
== [#9][11646.341797ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11646.445313ms][se_stalker]: registering stalker sim_stalker_t1_regular0896 
== [#9][11646.597656ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[896]
== [#9][11646.653320ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0821
== [#9][11646.666992ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0821]
== [#9][11646.681641ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0821 job= logic@agro_bench_b3_guard_1_walk
== [#9][11646.691406ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0828
== [#9][11646.705078ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0828]
== [#9][11646.730469ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0828 job= logic@agro_bench_b3_animpoint_5
== [#9][11646.739258ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0834
== [#9][11646.752930ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0834]
== [#9][11646.765625ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0834 job= logic@agro_bench_b3_animpoint_6
== [#9][11646.777344ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0840
== [#9][11646.788086ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0840]
== [#9][11646.803711ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0840 job= logic@agro_bench_b3_animpoint_7
== [#9][11646.811523ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0847
== [#9][11646.825195ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0847]
== [#9][11646.839844ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0847 job= logic@agro_bench_b3_animpoint_8
== [#9][11646.849609ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0856
== [#9][11646.862305ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0856]
== [#9][11646.876953ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0856 job= logic@agro_bench_b3_animpoint_4
== [#9][11646.884766ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0864
== [#9][11646.898438ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0864]
== [#9][11646.913086ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0864 job= logic@agro_bench_b3_animpoint_2
== [#9][11646.921875ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0872
== [#9][11646.936523ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0872]
== [#9][11646.953125ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0872 job= logic@agro_bench_b3_animpoint_3
== [#9][11646.962891ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0880
== [#9][11646.972656ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0880]
== [#9][11646.995117ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0880 job= logic@agro_bench_b3_animpoint_1
== [#9][11647.003906ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0888
== [#9][11647.015625ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0888]
== [#9][11647.033203ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0888 job= logic@agro_bench_b3_walker_1_walk
== [#9][11647.043945ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0896
== [#9][11647.054688ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0896]
== [#9][11647.073242ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0896 job= logic@agro_bench_b3_walker_2_walk
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11647.207031ms][sim_board]: Squad 820 enter smart agro_bench_b3. Quan = 0
== [#9][11647.460938ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
== [#9][11647.467773ms][sim_board]: create squad called
== [#9][11647.584961ms][sim_board]: Creating squad[dog_t1_bench] in smart[agro_bench_b2]
== [#9][11647.600586ms][sim_squad_scripted]: SPAWN SMART agro_bench_b2
== [#9][11647.670898ms][se_monster]: registering monster dog_weak_20902 
== [#9][11647.707031ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[902]
== [#9][11647.761719ms][se_monster]: registering monster dog_weak_10904 
== [#9][11647.783203ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[904]
== [#9][11647.853516ms][se_monster]: registering monster dog_weak_10905 
== [#9][11647.873047ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[905]
== [#9][11647.929688ms][se_monster]: registering monster dog_weak_10906 
== [#9][11647.959961ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[906]
== [#9][11648.017578ms][se_monster]: registering monster dog_weak_20908 
== [#9][11648.045898ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[908]
== [#9][11648.090820ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_20902
== [#9][11648.105469ms][smart_terrain]: filling npc_info for obj [dog_weak_20902]
== [#9][11648.123047ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_20902 job= logic@agro_bench_b2_home_1
== [#9][11648.133789ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10904
== [#9][11648.149414ms][smart_terrain]: filling npc_info for obj [dog_weak_10904]
== [#9][11648.170898ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10904 job= logic@agro_bench_b2_home_14
== [#9][11648.179688ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10905
== [#9][11648.198242ms][smart_terrain]: filling npc_info for obj [dog_weak_10905]
== [#9][11648.208984ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10905 job= logic@agro_bench_b2_home_13
== [#9][11648.219727ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10906
== [#9][11648.232422ms][smart_terrain]: filling npc_info for obj [dog_weak_10906]
== [#9][11648.244141ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10906 job= logic@agro_bench_b2_home_12
== [#9][11648.255859ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_20908
== [#9][11648.266602ms][smart_terrain]: filling npc_info for obj [dog_weak_20908]
== [#9][11648.281250ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_20908 job= logic@agro_bench_b2_home_11
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11648.360352ms][sim_board]: Squad 901 enter smart agro_bench_b2. Quan = 0
== [#9][11648.471680ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
== [#9][11648.478516ms][sim_board]: create squad called
== [#9][11648.580078ms][sim_board]: Creating squad[agro_bench_c1_stalkers_squad] in smart[agro_bench_c1]
== [#9][11648.590820ms][sim_squad_scripted]: SPAWN SMART agro_bench_c1
== [#9][11648.621094ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11648.732422ms][se_stalker]: registering stalker sim_stalker_t1_regular0911 
== [#9][11649.017578ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[911]
== [#9][11649.037109ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11649.142578ms][se_stalker]: registering stalker sim_stalker_t1_regular0920 
== [#9][11649.361328ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[920]
== [#9][11649.379883ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11649.482422ms][se_stalker]: registering stalker sim_stalker_t1_regular0927 
== [#9][11649.754883ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[927]
== [#9][11649.811523ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0911
== [#9][11649.827148ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0911]
== [#9][11649.840820ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0911 job= logic@agro_bench_c1_animpoint_2
== [#9][11649.849609ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0920
== [#9][11649.864258ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0920]
== [#9][11649.875000ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0920 job= logic@agro_bench_c1_animpoint_1
== [#9][11649.884766ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0927
== [#9][11649.898438ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0927]
== [#9][11649.919922ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0927 job= logic@agro_bench_c1_walker_1_walk
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11649.982422ms][sim_board]: Squad 910 enter smart agro_bench_c1. Quan = 0
== [#9][11650.317383ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#9][11650.323242ms][sim_board]: create squad called
== [#9][11650.425781ms][sim_board]: Creating squad[agro_bench_b1_stalkers_squad] in smart[agro_bench_b1]
== [#9][11650.441406ms][sim_squad_scripted]: SPAWN SMART agro_bench_b1
== [#9][11650.458984ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11650.573242ms][se_stalker]: registering stalker sim_stalker_t1_regular0936 
== [#9][11650.775391ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[936]
== [#9][11650.796875ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11650.906250ms][se_stalker]: registering stalker sim_stalker_t1_regular0942 
== [#9][11651.080078ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[942]
== [#9][11651.099609ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11651.202148ms][se_stalker]: registering stalker sim_stalker_t1_regular0948 
== [#9][11651.396484ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[948]
== [#9][11651.457031ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0936
== [#9][11651.469727ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0936]
== [#9][11651.485352ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0936 job= logic@agro_bench_b1_animpoint_3
== [#9][11651.496094ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0942
== [#9][11651.506836ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0942]
== [#9][11651.518555ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0942 job= logic@agro_bench_b1_animpoint_2
== [#9][11651.528320ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0948
== [#9][11651.541992ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0948]
== [#9][11651.553711ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0948 job= logic@agro_bench_b1_animpoint_1
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11651.612305ms][sim_board]: Squad 935 enter smart agro_bench_b1. Quan = 0
== [#9][11652.823242ms][sim_squad_scripted]: set_location_types for squad [boar_tier_1_c3_bench0799]
* Loading script: sim_squad_actions | Using path: gamedata\scripts\sim_squad_actions.script
== [#9][11653.044922ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c2_stalkers_squad0804]
== [#9][11653.116211ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c1_stalkers_squad0910]
* Texture is scheduled to load in resource thread: act\act_faces_1_02
* Texture is scheduled to load in resource thread: act\act_faces_1_02_bump#
* Texture is scheduled to load in resource thread: act\act_faces_1_02_bump
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_hands_3
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_1
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_1_bump#
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_1_bump
* Texture is scheduled to load in resource thread: detail\detail_leather_skin_1
* Texture is scheduled to load in resource thread: act\act_face_mask_01
* Texture is scheduled to load in resource thread: act\act_face_mask_01_bump#
* Texture is scheduled to load in resource thread: act\act_face_mask_01_bump
* Loading script: xr_motivator | Using path: gamedata\scripts\xr_motivator.script
* Loading script: state_mgr | Using path: gamedata\scripts\state_mgr.script
* Loading script: xr_evaluators_id | Using path: gamedata\scripts\xr_evaluators_id.script
== [#10][12088.066406ms][xr_evaluators_id]: PROPERTY_BASE 77
* Loading script: xr_actions_id | Using path: gamedata\scripts\xr_actions_id.script
* Loading script: state_mgr_goap | Using path: gamedata\scripts\state_mgr_goap.script
* Loading script: state_mgr_weapon | Using path: gamedata\scripts\state_mgr_weapon.script
* Loading script: state_mgr_movement | Using path: gamedata\scripts\state_mgr_movement.script
* Loading script: state_mgr_mental | Using path: gamedata\scripts\state_mgr_mental.script
* Loading script: state_mgr_bodystate | Using path: gamedata\scripts\state_mgr_bodystate.script
* Loading script: state_mgr_direction | Using path: gamedata\scripts\state_mgr_direction.script
* Loading script: state_mgr_animation | Using path: gamedata\scripts\state_mgr_animation.script
* Loading script: state_mgr_animstate_list | Using path: gamedata\scripts\state_mgr_animstate_list.script
* Loading script: state_mgr_animstate_list_animpoint | Using path: gamedata\scripts\state_mgr_animstate_list_animpoint.script
* Loading script: xr_effects | Using path: gamedata\scripts\xr_effects.script
* Loading script: state_mgr_animstate | Using path: gamedata\scripts\state_mgr_animstate.script
* Loading script: state_mgr_animation_list | Using path: gamedata\scripts\state_mgr_animation_list.script
* Loading script: xr_help_wounded | Using path: gamedata\scripts\xr_help_wounded.script
* Loading script: state_mgr_animation_list_animpoint | Using path: gamedata\scripts\state_mgr_animation_list_animpoint.script
* Loading script: state_mgr_scenario | Using path: gamedata\scripts\state_mgr_scenario.script
* Loading script: state_mgr_pri_a15 | Using path: gamedata\scripts\state_mgr_pri_a15.script
* Loading script: state_mgr_smartcover | Using path: gamedata\scripts\state_mgr_smartcover.script
* Loading script: move_mgr | Using path: gamedata\scripts\move_mgr.script
== [#10][12105.475586ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='agro_art_hunter0770'
== [#10][12105.493164ms][db]: adding object agro_art_hunter0770
== [#10][12105.552734ms][xr_motivator]: filename is [nil]
== [#10][12105.555664ms][xr_motivator]: xr_info loaded!!!
* Loading script: xr_info | Using path: gamedata\scripts\xr_info.script
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_7.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_7.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_8.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_9.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_10.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_11.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_12.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_13.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_14.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_15.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_yes_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_yes_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_7.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_8.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_9.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_10.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_actor_no_money_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_not_interested_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_not_interested_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_bad_1.ogg
* Loading script: xr_reach_task | Using path: gamedata\scripts\xr_reach_task.script
== [#10][12156.774414ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=agro_art_hunter0770, strn_id=550, loaded=false
* Loading script: xr_combat | Using path: gamedata\scripts\xr_combat.script
* Loading script: xr_hit | Using path: gamedata\scripts\xr_hit.script
* Loading script: xr_meet | Using path: gamedata\scripts\xr_meet.script
* Loading script: xr_combat_ignore | Using path: gamedata\scripts\xr_combat_ignore.script
* Loading script: stalker_generic | Using path: gamedata\scripts\stalker_generic.script
== [#10][12157.821289ms][stalker_generic]: DISABLE INVULNERABILITY. npc[agro_art_hunter0770] = [false]
* Loading script: xr_danger | Using path: gamedata\scripts\xr_danger.script
* Loading script: xr_gather_items | Using path: gamedata\scripts\xr_gather_items.script
== [#10][12158.049805ms][stalker_generic]: RESET INVULNERABILITY. npc[agro_art_hunter0770] = [false]
* Loading script: xr_wounded | Using path: gamedata\scripts\xr_wounded.script
* Loading script: xr_abuse | Using path: gamedata\scripts\xr_abuse.script
* Loading script: xr_death | Using path: gamedata\scripts\xr_death.script
* Loading script: trade_manager | Using path: gamedata\scripts\trade_manager.script
* Loading script: spawner | Using path: gamedata\scripts\spawner.script
== [#10][12160.682617ms][stalker_generic]: RESET INVULNERABILITY. npc[agro_art_hunter0770] = [false]
* Loading script: restrictor_manager | Using path: gamedata\scripts\restrictor_manager.script
* Loading script: xr_hear | Using path: gamedata\scripts\xr_hear.script
* Loading script: xr_walker | Using path: gamedata\scripts\xr_walker.script
== [#10][12161.080078ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_art_hunter', gulag_name='agro_bench_c4'
== [#10][12161.085938ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_art_hunter'
* Loading script: xr_animpoint_predicates | Using path: gamedata\scripts\xr_animpoint_predicates.script
== [#10][12161.291016ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Loading script: state_lib | Using path: gamedata\scripts\state_lib.script
* Loading script: state_lib_animpoint | Using path: gamedata\scripts\state_lib_animpoint.script
* Loading script: post_combat_idle | Using path: gamedata\scripts\post_combat_idle.script
* Texture is scheduled to load in resource thread: item\item_medkit
* Texture is scheduled to load in resource thread: item\item_medkit_bump#
* Texture is scheduled to load in resource thread: item\item_medkit_bump
* Texture is scheduled to load in resource thread: item\item_food
* Texture is scheduled to load in resource thread: wpn\wpn_toz66
* Texture is scheduled to load in resource thread: wpn\wpn_toz66_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_toz66_bump
* Texture is scheduled to load in resource thread: wpn\wpn_ammo
* Texture is scheduled to load in resource thread: wpn\wpn_fort
* Texture is scheduled to load in resource thread: wpn\wpn_fort_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_fort_bump
! Invalid ogg-comment version, file:  gamedata\sounds\weapons\fort\fort_reload.ogg
* Texture is scheduled to load in resource thread: act\act_face_mask_05
== [#10][12217.896484ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0780'
== [#10][12217.918945ms][db]: adding object sim_stalker_t1_regular0780
== [#10][12217.958984ms][xr_motivator]: filename is [nil]
== [#10][12217.962891ms][xr_motivator]: xr_info loaded!!!
== [#10][12222.743164ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0780, strn_id=550, loaded=false
== [#10][12222.773438ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false]
== [#10][12222.803711ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false]
== [#10][12224.505859ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false]
== [#10][12224.544922ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c4_guard_1_walk', gulag_name='agro_bench_c4'
== [#10][12224.549805ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c4_guard_1_walk'
== [#10][12224.583984ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: prop\prop_voda1
* Texture is scheduled to load in resource thread: prop\prop_voda1_bump#
* Texture is scheduled to load in resource thread: prop\prop_voda1_bump
* Texture is scheduled to load in resource thread: wpn\wpn_upgrade
* Texture is scheduled to load in resource thread: wpn\wpn_upgrade_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_upgrade_bump
* Texture is scheduled to load in resource thread: lights\lights_bspot01
* Texture is scheduled to load in resource thread: wpn\wpn_mp5
* Texture is scheduled to load in resource thread: wpn\wpn_mp5_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_mp5_bump
* Texture is scheduled to load in resource thread: wpn\wpn_pmm
* Texture is scheduled to load in resource thread: wpn\wpn_pmm_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_pmm_bump
! Invalid ogg-comment version, file:  gamedata\sounds\weapons\pm\pm_reload.ogg
* Texture is scheduled to load in resource thread: act\act_face_mask_02
* Texture is scheduled to load in resource thread: act\act_face_mask_02_bump#
* Texture is scheduled to load in resource thread: act\act_face_mask_02_bump
== [#10][12279.357422ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0790'
== [#10][12279.375977ms][db]: adding object sim_stalker_t1_regular0790
== [#10][12279.409180ms][xr_motivator]: filename is [nil]
== [#10][12279.412109ms][xr_motivator]: xr_info loaded!!!
== [#10][12284.072266ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0790, strn_id=550, loaded=false
== [#10][12284.099609ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false]
== [#10][12284.126953ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false]
== [#10][12285.544922ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false]
== [#10][12285.578125ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c4_guard_2_walk', gulag_name='agro_bench_c4'
== [#10][12285.583008ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c4_guard_2_walk'
== [#10][12285.610352ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5
* Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5_bump
== [#10][12310.989258ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0821'
== [#10][12311.014648ms][db]: adding object sim_stalker_t1_regular0821
== [#10][12311.054688ms][xr_motivator]: filename is [nil]
== [#10][12311.058594ms][xr_motivator]: xr_info loaded!!!
== [#10][12316.137695ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0821, strn_id=530, loaded=false
== [#10][12316.166992ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false]
== [#10][12316.193359ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false]
== [#10][12317.630859ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false]
== [#10][12317.662109ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_guard_1_walk', gulag_name='agro_bench_b3'
== [#10][12317.666992ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_guard_1_walk'
== [#10][12317.693359ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: item\item_drink_beer_chmielnitskoe
* Texture is scheduled to load in resource thread: wpn\wpn_toz-34
* Texture is scheduled to load in resource thread: wpnv\toz34\toz34_bump#
* Texture is scheduled to load in resource thread: wpnv\toz34\toz34_bump
! Can't find bump texture 'wpnv\toz34\toz34_bump#'
! Can't find bump texture 'wpnv\toz34\toz34_bump'
== [#10][12333.384766ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0828'
== [#10][12333.403320ms][db]: adding object sim_stalker_t1_regular0828
== [#10][12333.438477ms][xr_motivator]: filename is [nil]
== [#10][12333.442383ms][xr_motivator]: xr_info loaded!!!
== [#10][12338.564453ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0828, strn_id=530, loaded=false
== [#10][12338.595703ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false]
== [#10][12338.626953ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false]
== [#10][12340.059570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false]
* Loading script: xr_animpoint | Using path: gamedata\scripts\xr_animpoint.script
== [#10][12340.475586ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0828 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_5'
== [#10][12340.482422ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_5'
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u
* Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash
* Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u
* Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli
* Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u
* Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt_bump
* Texture is scheduled to load in resource thread: eft_wp\ammo_545x39_bp_dif
* Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4
* Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4_bump#
* Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf
* Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf_bump
== [#10][12402.483398ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0834'
== [#10][12402.504883ms][db]: adding object sim_stalker_t1_regular0834
== [#10][12402.543945ms][xr_motivator]: filename is [nil]
== [#10][12402.547852ms][xr_motivator]: xr_info loaded!!!
== [#10][12407.468750ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0834, strn_id=530, loaded=false
== [#10][12407.496094ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false]
== [#10][12407.526367ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false]
== [#10][12408.997070ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false]
== [#10][12409.030273ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0834 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_6'
== [#10][12409.034180ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_6'
* Texture is scheduled to load in resource thread: prop\prop_bottleplastic
* Texture is scheduled to load in resource thread: prop\prop_waterbottle
== [#10][12417.847656ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0840'
== [#10][12417.865234ms][db]: adding object sim_stalker_t1_regular0840
== [#10][12417.897461ms][xr_motivator]: filename is [nil]
== [#10][12417.900391ms][xr_motivator]: xr_info loaded!!!
! Can't find texture 'prop\prop_waterbottle'
== [#10][12423.088867ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0840, strn_id=530, loaded=false
== [#10][12423.124023ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false]
== [#10][12423.158203ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false]
== [#10][12424.664063ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false]
== [#10][12424.701172ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0840 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_7'
== [#10][12424.706055ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_7'
== [#10][12431.281250ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0847'
== [#10][12431.293945ms][db]: adding object sim_stalker_t1_regular0847
== [#10][12431.324219ms][xr_motivator]: filename is [nil]
== [#10][12431.328125ms][xr_motivator]: xr_info loaded!!!
== [#10][12436.231445ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0847, strn_id=530, loaded=false
== [#10][12436.251953ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false]
== [#10][12436.282227ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false]
== [#10][12437.679688ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false]
== [#10][12437.716797ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0847 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_8'
== [#10][12437.721680ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_8'
* Texture is scheduled to load in resource thread: item\item_drink_stalker
* Texture is scheduled to load in resource thread: item\item_drink_bump#
* Texture is scheduled to load in resource thread: item\item_drink_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock_bump
! Invalid ogg-comment version, file:  gamedata\sounds\weapons\walther\walther_reload.ogg
== [#10][12464.443359ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0856'
== [#10][12464.460938ms][db]: adding object sim_stalker_t1_regular0856
== [#10][12464.495117ms][xr_motivator]: filename is [nil]
== [#10][12464.498047ms][xr_motivator]: xr_info loaded!!!
== [#10][12468.970703ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0856, strn_id=530, loaded=false
== [#10][12468.999023ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false]
== [#10][12469.028320ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false]
== [#10][12470.392578ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false]
== [#10][12470.423828ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0856 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_4'
== [#10][12470.427734ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_4'
== [#10][12476.750977ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0864'
== [#10][12476.761719ms][db]: adding object sim_stalker_t1_regular0864
== [#10][12476.791992ms][xr_motivator]: filename is [nil]
== [#10][12476.795898ms][xr_motivator]: xr_info loaded!!!
== [#10][12481.694336ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0864, strn_id=530, loaded=false
== [#10][12481.714844ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false]
== [#10][12481.744141ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false]
== [#10][12483.096680ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false]
== [#10][12483.129883ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0864 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_2'
== [#10][12483.134766ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_2'
== [#10][12490.334961ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0872'
== [#10][12490.347656ms][db]: adding object sim_stalker_t1_regular0872
== [#10][12490.382813ms][xr_motivator]: filename is [nil]
== [#10][12490.386719ms][xr_motivator]: xr_info loaded!!!
== [#10][12495.514648ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0872, strn_id=530, loaded=false
== [#10][12495.535156ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false]
== [#10][12495.558594ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false]
== [#10][12496.813477ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false]
== [#10][12496.845703ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0872 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_3'
== [#10][12496.849609ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_3'
== [#10][12503.438477ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0880'
== [#10][12503.450195ms][db]: adding object sim_stalker_t1_regular0880
== [#10][12503.485352ms][xr_motivator]: filename is [nil]
== [#10][12503.488281ms][xr_motivator]: xr_info loaded!!!
== [#10][12508.726563ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0880, strn_id=530, loaded=false
== [#10][12508.748047ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false]
== [#10][12508.777344ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false]
== [#10][12509.950195ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false]
== [#10][12509.980469ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0880 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_1'
== [#10][12509.984375ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_1'
== [#10][12516.725586ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0888'
== [#10][12516.738281ms][db]: adding object sim_stalker_t1_regular0888
== [#10][12516.771484ms][xr_motivator]: filename is [nil]
== [#10][12516.774414ms][xr_motivator]: xr_info loaded!!!
== [#10][12521.769531ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0888, strn_id=530, loaded=false
== [#10][12521.787109ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false]
== [#10][12521.808594ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false]
== [#10][12522.985352ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false]
== [#10][12523.015625ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_walker_1_walk', gulag_name='agro_bench_b3'
== [#10][12523.022461ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_walker_1_walk'
== [#10][12523.047852ms][xr_walker]: DEBUG: set_scheme: storage assigned
== [#10][12535.157227ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0896'
== [#10][12535.175781ms][db]: adding object sim_stalker_t1_regular0896
== [#10][12535.214844ms][xr_motivator]: filename is [nil]
== [#10][12535.219727ms][xr_motivator]: xr_info loaded!!!
== [#10][12540.633789ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0896, strn_id=530, loaded=false
== [#10][12540.666016ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false]
== [#10][12540.696289ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false]
== [#10][12542.297852ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false]
== [#10][12542.337891ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_walker_2_walk', gulag_name='agro_bench_b3'
== [#10][12542.342773ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_walker_2_walk'
== [#10][12542.374023ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: item\item_tushenka
* Texture is scheduled to load in resource thread: item\item_tushenka_bump#
* Texture is scheduled to load in resource thread: item\item_tushenka_bump
* Texture is scheduled to load in resource thread: act\act_dogs_brown
* Texture is scheduled to load in resource thread: act\act_dogs_brown_bump#
* Texture is scheduled to load in resource thread: act\act_dogs_brown_bump
* Loading script: bind_monster | Using path: gamedata\scripts\bind_monster.script
== [#10][12577.500977ms][bind_monster]: _bp: monster.bind: name='dog_weak_20902', id='902'
== [#10][12577.700195ms][db]: adding object dog_weak_20902
== [#10][12577.790039ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_20902, strn_id=526, loaded=false
* Loading script: mob_combat | Using path: gamedata\scripts\mob_combat.script
== [#10][12577.891602ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_20902] = [false]
== [#10][12577.902344ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20902] = [false]
== [#10][12577.959961ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20902] = [false]
* Loading script: mob_home | Using path: gamedata\scripts\mob_home.script
* Loading script: mob_state_mgr | Using path: gamedata\scripts\mob_state_mgr.script
== [#10][12578.230469ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_20902'
== [#10][12579.658203ms][bind_monster]: _bp: monster.bind: name='dog_weak_10904', id='904'
== [#10][12579.796875ms][db]: adding object dog_weak_10904
== [#10][12579.919922ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10904, strn_id=526, loaded=false
== [#10][12579.941406ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10904] = [false]
== [#10][12579.950195ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10904] = [false]
== [#10][12579.997070ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10904] = [false]
== [#10][12580.127930ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10904'
== [#10][12580.632813ms][bind_monster]: _bp: monster.bind: name='dog_weak_10905', id='905'
== [#10][12580.771484ms][db]: adding object dog_weak_10905
== [#10][12580.941406ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10905, strn_id=526, loaded=false
== [#10][12580.958008ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10905] = [false]
== [#10][12580.965820ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10905] = [false]
== [#10][12581.011719ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10905] = [false]
== [#10][12581.116211ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10905'
== [#10][12581.626953ms][bind_monster]: _bp: monster.bind: name='dog_weak_10906', id='906'
== [#10][12581.749023ms][db]: adding object dog_weak_10906
== [#10][12581.886719ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10906, strn_id=526, loaded=false
== [#10][12581.904297ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10906] = [false]
== [#10][12581.912109ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10906] = [false]
== [#10][12581.956055ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10906] = [false]
== [#10][12582.079102ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10906'
== [#10][12582.647461ms][bind_monster]: _bp: monster.bind: name='dog_weak_20908', id='908'
== [#10][12582.761719ms][db]: adding object dog_weak_20908
== [#10][12582.983398ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_20908, strn_id=526, loaded=false
== [#10][12583.000977ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_20908] = [false]
== [#10][12583.009766ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20908] = [false]
== [#10][12583.065430ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20908] = [false]
== [#10][12583.166016ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_20908'
== [#10][12588.057617ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0936'
== [#10][12588.069336ms][db]: adding object sim_stalker_t1_regular0936
== [#10][12588.107422ms][xr_motivator]: filename is [nil]
== [#10][12588.110352ms][xr_motivator]: xr_info loaded!!!
== [#10][12592.862305ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0936, strn_id=460, loaded=false
== [#10][12592.885742ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false]
== [#10][12592.915039ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false]
== [#10][12594.365234ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false]
== [#10][12594.399414ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0936 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_3'
== [#10][12594.404297ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_3'
== [#10][12600.592773ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0942'
== [#10][12600.603516ms][db]: adding object sim_stalker_t1_regular0942
== [#10][12600.632813ms][xr_motivator]: filename is [nil]
== [#10][12600.636719ms][xr_motivator]: xr_info loaded!!!
== [#10][12605.757813ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0942, strn_id=460, loaded=false
== [#10][12605.785156ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false]
== [#10][12605.809570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false]
== [#10][12607.158203ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false]
== [#10][12607.190430ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0942 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_2'
== [#10][12607.196289ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_2'
== [#10][12613.524414ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0948'
== [#10][12613.534180ms][db]: adding object sim_stalker_t1_regular0948
== [#10][12613.563477ms][xr_motivator]: filename is [nil]
== [#10][12613.566406ms][xr_motivator]: xr_info loaded!!!
== [#10][12618.666992ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0948, strn_id=460, loaded=false
== [#10][12618.694336ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false]
== [#10][12618.725586ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false]
== [#10][12620.247070ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false]
== [#10][12620.289063ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0948 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_1'
== [#10][12620.295898ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_1'
* Loading script: ph_door | Using path: gamedata\scripts\ph_door.script
* Loading script: news_manager | Using path: gamedata\scripts\news_manager.script
== [#11][12637.081055ms][sim_squad_scripted]: set_location_types for squad [agro_bench_b1_stalkers_squad0935]
== [#11][12637.362305ms][sim_squad_scripted]: set_location_types for squad [dog_t1_bench0901]
== [#11][12639.915039ms][sim_squad_scripted]: set_location_types for squad [agro_bench_b3_stalkers_squad0820]
== [#11][12641.089844ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c4_stalkers_squad0769]
 
* End of synchronization
* MEMORY USAGE: 3866736 K
* Game Loading Time: 11544 ms

 
# Processing after load events
! Invalid ogg-comment version, file:  gamedata\sounds\music\ambient\pieces_of_the_past.ogg
== [#38][12926.692383ms][level_weathers]: Section: clear
== [#38][12926.705078ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#38][12926.718750ms][benchmark]: SetCameraAtStartPoint 40109 <NOT_arg!> time <NOT_arg!>
== [#38][12926.721680ms][benchmark]: Bench Started
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
* Texture is scheduled to load in resource thread: act\act_mutant_boar
* Texture is scheduled to load in resource thread: act\act_mutant_boar_cop_01_bump#
* Texture is scheduled to load in resource thread: act\act_mutant_boar_cop_01_bump
* Texture is scheduled to load in resource thread: detail\detail_monster_fur_2
== [#58][13449.496094ms][bind_monster]: _bp: monster.bind: name='boar_weak_30800', id='800'
== [#58][13449.674805ms][db]: adding object boar_weak_30800
== [#58][13449.765625ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_30800, strn_id=546, loaded=false
== [#58][13449.796875ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_30800] = [false]
== [#58][13449.805664ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30800] = [false]
== [#58][13449.893555ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30800] = [false]
== [#58][13450.013672ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_30800'
== [#58][13450.513672ms][bind_monster]: _bp: monster.bind: name='boar_weak_10801', id='801'
== [#58][13450.606445ms][db]: adding object boar_weak_10801
== [#58][13450.749023ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_10801, strn_id=546, loaded=false
== [#58][13450.766602ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_10801] = [false]
== [#58][13450.773438ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_10801] = [false]
== [#58][13450.816406ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_10801] = [false]
== [#58][13450.901367ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_10801'
== [#58][13452.365234ms][bind_monster]: _bp: monster.bind: name='boar_weak_30803', id='803'
== [#58][13452.478516ms][db]: adding object boar_weak_30803
== [#58][13452.634766ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_30803, strn_id=546, loaded=false
== [#58][13452.654297ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_30803] = [false]
== [#58][13452.661133ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30803] = [false]
== [#58][13452.712891ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30803] = [false]
== [#58][13452.847656ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_30803'
== [#58][13457.968750ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0805'
== [#58][13457.982422ms][db]: adding object sim_stalker_t1_regular0805
== [#58][13458.016602ms][xr_motivator]: filename is [nil]
== [#58][13458.019531ms][xr_motivator]: xr_info loaded!!!
== [#58][13462.719727ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0805, strn_id=545, loaded=false
== [#58][13462.743164ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false]
== [#58][13462.771484ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false]
== [#58][13464.117188ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false]
== [#58][13464.146484ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0805 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_2'
== [#58][13464.151367ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_2'
== [#58][13471.138672ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0813'
== [#58][13471.151367ms][db]: adding object sim_stalker_t1_regular0813
== [#58][13471.188477ms][xr_motivator]: filename is [nil]
== [#58][13471.192383ms][xr_motivator]: xr_info loaded!!!
== [#58][13475.995117ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0813, strn_id=545, loaded=false
== [#58][13476.015625ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false]
== [#58][13476.044922ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false]
== [#58][13477.473633ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false]
== [#58][13477.507813ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0813 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_1'
== [#58][13477.514648ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_1'
== [#58][13484.050781ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0911'
== [#58][13484.063477ms][db]: adding object sim_stalker_t1_regular0911
== [#58][13484.091797ms][xr_motivator]: filename is [nil]
== [#58][13484.094727ms][xr_motivator]: xr_info loaded!!!
== [#58][13488.336914ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0911, strn_id=525, loaded=false
== [#58][13488.359375ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false]
== [#58][13488.383789ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false]
== [#58][13489.507813ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false]
== [#58][13489.535156ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0911 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_2'
== [#58][13489.539063ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_2'
== [#58][13496.766602ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0920'
== [#58][13496.781250ms][db]: adding object sim_stalker_t1_regular0920
== [#58][13496.816406ms][xr_motivator]: filename is [nil]
== [#58][13496.819336ms][xr_motivator]: xr_info loaded!!!
== [#58][13501.629883ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0920, strn_id=525, loaded=false
== [#58][13501.655273ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false]
== [#58][13501.684570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false]
== [#58][13502.966797ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false]
== [#58][13502.999023ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0920 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_1'
== [#58][13503.005859ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_1'
== [#58][13511.359375ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0927'
== [#58][13511.380859ms][db]: adding object sim_stalker_t1_regular0927
== [#58][13511.422852ms][xr_motivator]: filename is [nil]
== [#58][13511.427734ms][xr_motivator]: xr_info loaded!!!
== [#58][13516.741211ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0927, strn_id=525, loaded=false
== [#58][13516.764648ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false]
== [#58][13516.799805ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false]
== [#58][13518.638672ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false]
== [#58][13518.694336ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c1_walker_1_walk', gulag_name='agro_bench_c1'
== [#58][13518.698242ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c1_walker_1_walk'
== [#58][13518.741211ms][xr_walker]: DEBUG: set_scheme: storage assigned
== [#59][13527.244141ms][sound_manager]: Register sm npc [camp531]:[920]
== [#59][13527.775391ms][sound_manager]: Register sm npc [camp531]:[911]
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
* Texture is scheduled to load in resource thread: wpn\wpn_bullet1
* Texture is scheduled to load in resource thread: wpn\wpn_bullet1_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_bullet1_bump
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
Already exist!
Already exist!
Already exist!
== [#259][16068.046875ms][sound_manager]: Register sm npc [camp542]:[805]
== [#351][17318.517578ms][sound_manager]: Register sm npc [camp542]:[813]
== [#401][17928.105469ms][benchmark]: cycle_fps_measurment_started 401 40110
== [#754][21730.519531ms][sound_manager]: Register sm npc [camp461]:[936]
== [#820][22357.396484ms][sound_manager]: Register sm npc [camp461]:[942]
== [#821][22366.644531ms][sound_manager]: Register sm npc [camp461]:[948]
== [#851][22662.708984ms][sound_manager]: Register sm npc [camp527]:[864]
== [#1485][32784.960938ms][sound_manager]: Register sm npc [camp527]:[880]
== [#2519][47908.273438ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#2572][48572.222656ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#2605][48982.441406ms][state_mgr_animation]: item [anomaly_scaner] attach
== [#2680][49932.289063ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#2699][50183.445313ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#2812][51855.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke]
== [#2818][51952.464844ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#2818][51952.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#2933][53843.976563ms][level_weathers]: Section: foggy
== [#2933][53843.984375ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
== [#2937][53911.578125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#2941][53980.441406ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#2941][53980.542969ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#2941][53980.804688ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#2941][53980.910156ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
== [#2941][53981.097656ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#2944][54033.437500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#2959][54293.980469ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#2963][54362.785156ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
* Texture is scheduled to load in resource thread: sky\foggy\foggy_11
* Texture is scheduled to load in resource thread: sky\foggy\foggy_11#small
== [#3139][56903.222656ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke]
== [#3326][58912.468750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke]
== [#4012][67190.492188ms][level_weathers]: Section: clear
== [#4012][67190.507813ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
== [#4014][67219.148438ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#4017][67262.812500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#4024][67364.976563ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#4029][67436.750000ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
== [#4070][68028.906250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#4074][68086.078125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#4074][68086.226563ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
== [#4178][69451.554688ms][sound_manager]: Register sm npc [camp538]:[856]
* Texture is scheduled to load in resource thread: sky\clear\clear_13
* Texture is scheduled to load in resource thread: sky\clear\clear_13#small
== [#4321][70992.453125ms][sound_manager]: Register sm npc [camp538]:[828]
== [#4968][81558.562500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#5099][83697.093750ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#5344][86861.507813ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#5847][92239.117188ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#5933][93242.031250ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#6099][95261.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#6176][96274.976563ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#6343][98294.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#6516][100308.429688ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#6655][101654.078125ms][state_mgr_animation]: item [guitar_a] attach
== [#6655][101654.171875ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#7009][104441.117188ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_14.ogg
== [#7340][106942.015625ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#8283][116774.257813ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#8660][123841.617188ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#9255][135005.218750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#9378][137326.843750ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#9503][139679.296875ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#9549][140476.421875ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#9622][141722.609375ms][state_mgr_animation]: item [guitar_a] detach
== [#9629][141841.015625ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#9821][144987.421875ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#9867][145739.281250ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#10005][147748.453125ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#10031][148099.406250ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#10564][154833.656250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#12829][177820.468750ms][state_mgr_animation]: item [guitar_a] attach
== [#12829][177820.546875ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#13051][180101.718750ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#13070][180247.921875ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#13158][181025.890625ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_19.ogg
== [#13310][182908.390625ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#13487][184922.765625ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#13507][185132.031250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#13655][187155.984375ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#13721][188032.718750ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#14113][192515.812500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#14269][194007.203125ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#14691][198548.734375ms][level_weathers]: Section: stormy
== [#14691][198548.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#14712][198829.156250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#14720][198934.515625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#14722][198960.484375ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#14725][199000.421875ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#14725][199000.468750ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
== [#14739][199184.125000ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#14754][199377.390625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
* Texture is scheduled to load in resource thread: sky\sky_19_cube_90
* Texture is scheduled to load in resource thread: sky\sky_19_cube_90#small
== [#15414][209079.203125ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#16109][216688.296875ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#16186][217493.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#16556][221860.343750ms][state_mgr_animation]: item [guitar_a] detach
== [#16612][222543.468750ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#17091][228421.234375ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#17595][234446.062500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#17744][236457.531250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#17901][238377.203125ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#18241][242408.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#18336][243633.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#18727][248352.984375ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#18734][248431.984375ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#19025][253402.484375ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#19272][257567.453125ms][state_mgr_animation]: item [guitar_a] attach
== [#19272][257567.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#19325][258549.937500ms][level_weathers]: Section: clear
== [#19325][258549.953125ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
== [#19329][258612.937500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#19337][258741.968750ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
== [#19353][259005.312500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#19369][259269.765625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#19375][259368.703125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#19381][259468.640625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#19381][259468.781250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
* Texture is scheduled to load in resource thread: sky\clear\clear_20
* Texture is scheduled to load in resource thread: sky\clear\clear_20#small
== [#19531][262043.093750ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_2.ogg
== [#20309][273755.906250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#20668][279803.781250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#20783][281821.031250ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#20785][281857.156250ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#21005][285052.093750ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#21045][285571.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#21095][286282.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#21386][290783.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#21672][295834.062500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#22193][304912.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#22330][307462.562500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#22659][313666.468750ms][state_mgr_animation]: item [guitar_a] detach
== [#22669][313893.750000ms][benchmark]: CameraAtTestEndPointCB time 336075
== [#22669][313893.843750ms][level_weathers]: Section: clear
== [#22669][313893.875000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#22669][313893.875000ms][benchmark]: SetCameraAtStartPoint 341075 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#23198][318900.187500ms][benchmark]: cycle_fps_measurment_started 23198 341082
== [#23287][319990.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#23598][323165.968750ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#23681][324007.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#23758][324830.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#23848][325943.062500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#23938][327277.843750ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#24044][329201.625000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#24141][331204.656250ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#24532][339156.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#25014][345200.906250ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#25489][351231.187500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#25698][354563.250000ms][level_weathers]: Section: foggy
== [#25698][354563.281250ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
== [#25738][355254.406250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#25817][356517.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#25817][356517.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
Already exist!
Already exist!
Already exist!
== [#26207][360859.468750ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_15.ogg
== [#26674][366492.718750ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#26775][367915.000000ms][level_weathers]: Section: clear
== [#26775][367915.031250ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#27073][371526.937500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#27245][373948.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#27609][379986.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#27882][384658.531250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#28017][386475.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#28152][388044.562500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#28475][391501.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#28714][394162.906250ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#28907][396562.468750ms][state_mgr_animation]: item [guitar_a] detach
== [#29389][402120.906250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#29442][402563.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#29697][404629.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#31138][419231.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#31328][422421.281250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#31364][423194.093750ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#31444][425301.406250ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#31771][431363.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#31913][433945.531250ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#32099][437387.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#32185][439022.562500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#32469][443976.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#32530][444957.718750ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#32945][450991.281250ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#33105][453007.937500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#33174][453860.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#34256][465574.687500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#34773][470603.218750ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#35099][473656.562500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#35597][478678.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#36137][484585.906250ms][state_mgr_animation]: item [guitar_a] attach
== [#36137][484585.968750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#36401][487733.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#36460][488527.343750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_5.ogg
== [#36523][489451.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#36671][491239.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#36866][493217.156250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#36869][493246.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#37081][495260.187500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#37179][496173.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#37328][497765.156250ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#37446][499275.250000ms][level_weathers]: Section: stormy
== [#37446][499275.250000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#39227][521950.312500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#39673][526984.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#39719][527516.562500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#40170][532691.375000ms][state_mgr_animation]: item [guitar_a] detach
== [#40239][533561.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#40503][537058.937500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#40543][537590.812500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#40787][541099.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#40866][542102.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#40952][543113.312500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#40952][543113.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#41090][544660.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#41132][545131.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#41132][545131.437500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#42071][559288.875000ms][level_weathers]: Section: clear
== [#42071][559288.875000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#42763][569876.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke]
== [#43087][574918.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke]
== [#43367][579651.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#43505][582005.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#43530][582456.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#43604][583730.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#43608][583792.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#43701][585048.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#43734][585472.937500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#43879][587488.187500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#43879][587488.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#43952][588677.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#44004][589511.375000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#44426][596570.937500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#45251][611236.937500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke]
== [#45424][614632.500000ms][benchmark]: CameraAtTestEndPointCB time 636814
== [#45424][614632.562500ms][level_weathers]: Section: clear
== [#45424][614632.625000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#45424][614632.625000ms][benchmark]: SetCameraAtStartPoint 641814 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#45953][619633.937500ms][benchmark]: cycle_fps_measurment_started 45953 641816
== [#46683][627825.937500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#46740][628772.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#46807][630061.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#46845][630854.562500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#46943][632862.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#46943][632862.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#46991][633863.687500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#47039][634865.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#47370][640932.562500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#47543][642939.062500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#47543][642939.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#48048][649437.187500ms][state_mgr_animation]: item [guitar_a] attach
== [#48048][649437.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#48455][655303.125000ms][level_weathers]: Section: foggy
== [#48455][655303.125000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
== [#48472][655596.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_3.ogg
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#49532][668651.437500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#49532][668651.812500ms][level_weathers]: Section: clear
== [#49532][668651.875000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
== [#49736][671260.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#49983][674389.062500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#50214][678233.062500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#50339][680253.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#50448][682268.562500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#50566][684285.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#50566][684285.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#50702][686298.562500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#50760][687054.062500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#50972][689470.062500ms][state_mgr_animation]: item [guitar_a] detach
== [#52237][703611.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#52270][703881.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#52922][708901.562500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#53877][719485.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#54193][725553.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#54398][730066.812500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#54588][733012.375000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#54598][733193.437500ms][state_mgr_animation]: item [guitar_a] attach
== [#54598][733193.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#54637][733906.875000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#54781][736538.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#54823][737335.437500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_34.ogg
== [#54841][737679.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#55005][740791.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#55433][747921.312500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#56423][760348.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#57562][771537.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#58157][777286.312500ms][state_mgr_animation]: item [guitar_a] detach
== [#58326][778995.937500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#58421][780021.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#58551][781336.562500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#58632][782031.687500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#58731][783025.062500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#58757][783343.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#58883][785033.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#58974][786004.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#60008][797538.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#60213][800023.875000ms][level_weathers]: Section: stormy
== [#60213][800023.875000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#60427][802563.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#60896][810131.187500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#61091][812634.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#61333][815156.187500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#61538][817290.125000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#62068][823292.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#62143][824206.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#62443][827809.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#62488][828330.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#62881][832840.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#63236][837390.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#64396][851891.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#64454][852953.187500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#64669][856933.437500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#64777][858620.562500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#64867][860021.437500ms][level_weathers]: Section: clear
== [#64867][860021.437500ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#65031][862655.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#65149][864910.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#65255][866539.062500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#65619][871564.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#65754][873754.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#65940][876556.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#66006][877661.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#66239][881655.937500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#66537][886290.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#66568][886686.812500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#66705][888704.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#66778][889890.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#66831][890722.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#66942][892328.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#67063][894349.812500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#67358][899850.312500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#67617][904185.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#68222][915379.875000ms][benchmark]: CameraAtTestEndPointCB time 937561
== [#68222][915379.875000ms][benchmark]: Bench ended 66763 887.442 3
* Loading script: ui_benchmark | Using path: gamedata\scripts\ui_benchmark.script
== [#68222][915383.187500ms][level_weathers]: Section: clear
== [#68222][915383.250000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#68222][915383.250000ms][benchmark]: SetCameraAtStartPoint 942561 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#68876][921898.437500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#69234][925511.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#69298][926188.562500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#69454][928206.812500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#69476][928544.812500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#69573][930228.437500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#69591][930581.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#69762][934120.937500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#69790][934707.562500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#69883][936719.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#70054][940193.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#70453][945226.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#71241][955918.937500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#71249][956055.312500ms][level_weathers]: Section: foggy
== [#71249][956055.312500ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#71591][960607.937500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#71985][964935.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#72125][966665.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#72324][969405.687500ms][level_weathers]: Section: clear
== [#72324][969405.750000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#72611][972893.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#72862][976610.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#72942][977937.062500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#72983][978615.437500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#73108][980637.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#73275][983664.187500ms][state_mgr_animation]: item [guitar_a] attach
== [#73275][983664.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#73500][987148.687500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_24.ogg
== [#74880][1003111.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#75263][1006266.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#75356][1006937.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#75741][1009973.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#75952][1011961.187500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#76160][1013976.812500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#76592][1019066.812500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#76656][1020230.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#76778][1022274.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#76853][1023513.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#77027][1027745.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#78416][1051489.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#78576][1053540.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#78591][1053732.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#78641][1054362.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#78693][1055008.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#78722][1055365.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#78894][1057379.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#78995][1058588.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#79132][1060250.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#79162][1060607.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#79404][1063353.875000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#79835][1067431.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#81103][1079757.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#82141][1091937.125000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#82646][1096955.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#82796][1098417.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#82988][1100762.625000ms][level_weathers]: Section: stormy
== [#82988][1100762.625000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#83073][1101861.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#83149][1102655.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#83149][1102655.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#83295][1104666.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#83410][1106373.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#83438][1106902.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#83553][1108919.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#83737][1111725.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#85284][1129152.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#86216][1140617.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#86252][1141046.625000ms][state_mgr_animation]: item [guitar_a] attach
== [#86252][1141046.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#86526][1144654.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#86553][1145063.375000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_33.ogg
== [#86626][1145958.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#86734][1147178.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#86890][1149186.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#87046][1150992.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#87171][1153013.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#87342][1156244.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#87622][1160772.125000ms][level_weathers]: Section: clear
== [#87622][1160772.125000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#87980][1166874.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#88323][1171487.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#88709][1177536.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#89107][1184409.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#89439][1189123.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#89440][1189140.000000ms][state_mgr_animation]: item [guitar_a] detach
== [#89713][1193332.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#89837][1195459.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#90043][1199342.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#90052][1199511.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#90328][1204202.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#90337][1204358.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#90668][1210287.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#90750][1211813.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#90777][1212301.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#90975][1216126.000000ms][benchmark]: CameraAtTestEndPointCB time 1238307
== [#90975][1216126.125000ms][level_weathers]: Section: clear
== [#90975][1216126.125000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#90975][1216126.125000ms][benchmark]: SetCameraAtStartPoint 1243307 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#91936][1225762.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#92313][1230791.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#92486][1234343.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#92671][1238384.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#92965][1243009.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#93087][1244443.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#93192][1245842.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#93209][1246071.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#93686][1252115.875000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#93722][1252571.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#93739][1252791.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#93834][1254130.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#93998][1256804.250000ms][level_weathers]: Section: foggy
== [#93998][1256804.250000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#94110][1258648.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#94735][1265688.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#94764][1266039.375000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#95072][1270138.125000ms][level_weathers]: Section: clear
== [#95072][1270138.125000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#95689][1278661.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#95983][1283702.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#96208][1287360.375000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#96264][1288098.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#96431][1290109.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#96646][1292392.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#96835][1294410.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#97230][1299170.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#97576][1303305.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#97866][1305879.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#97872][1305929.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#98563][1311430.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#98563][1311430.875000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#98579][1311576.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#98902][1314671.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_18.ogg
== [#100296][1337787.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#100386][1339494.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#100421][1340153.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#100474][1341156.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#100493][1341521.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#100741][1345838.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#100827][1347227.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#100951][1349242.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#100957][1349336.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#100974][1349596.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#101013][1350167.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#101420][1355500.375000ms][state_mgr_animation]: item [guitar_a] detach
== [#101464][1356042.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#103136][1373478.875000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#104439][1386930.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#104618][1388845.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#104748][1390731.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#104758][1390861.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#104768][1390998.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#105082][1394738.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#105240][1396238.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#105374][1397497.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#105737][1401489.125000ms][level_weathers]: Section: stormy
== [#105737][1401489.125000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#105769][1401914.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#105816][1402519.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#106366][1410724.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#106421][1411578.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#106771][1415743.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#106963][1417755.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#107332][1421624.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#108395][1435161.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#108779][1440215.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#108963][1442371.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#109343][1446810.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#109395][1447393.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#109649][1450838.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#109799][1452843.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#109996][1456482.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#110025][1457023.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#110133][1458893.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#110264][1460906.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#110301][1461492.250000ms][level_weathers]: Section: clear
== [#110301][1461492.250000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
== [#110356][1462392.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#110391][1462926.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#110401][1463078.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#110514][1465095.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#112372][1493776.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#112521][1496294.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#112598][1497680.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#112656][1498818.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#112685][1499390.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#113036][1505448.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#113154][1507461.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#113288][1509951.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#113406][1512139.125000ms][state_mgr_animation]: item [guitar_a] attach
== [#113406][1512139.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#113630][1516342.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#113653][1516839.500000ms][benchmark]: CameraAtTestEndPointCB time 1539021
== [#113653][1516839.625000ms][level_weathers]: Section: clear
== [#113653][1516839.625000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#113653][1516839.625000ms][benchmark]: SetCameraAtStartPoint 1544021 <NOT_arg!> time <NOT_arg!>
== [#113720][1517426.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_36.ogg
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
== [#113907][1518768.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#114123][1521140.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#114626][1526567.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#115428][1540735.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#115962][1547779.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#116156][1550260.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#116431][1553710.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#116540][1555302.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#116674][1557512.000000ms][level_weathers]: Section: foggy
== [#116674][1557512.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#116850][1560224.500000ms][state_mgr_animation]: item [guitar_a] detach
Already exist!
Already exist!
Already exist!
== [#117041][1562340.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#117082][1562759.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#117521][1567802.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#117679][1569933.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#117744][1570848.125000ms][level_weathers]: Section: clear
== [#117744][1570848.125000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
== [#117813][1571842.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#118777][1586463.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#118920][1588574.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#119011][1589744.875000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#119168][1591506.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#120025][1601418.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#120127][1602570.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#120300][1604558.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#120358][1605093.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#120365][1605154.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#120609][1607163.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#120764][1608307.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#120882][1609171.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#121126][1611118.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#121463][1614296.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#121650][1616151.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#122876][1636801.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#123259][1643876.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#123411][1646465.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#123657][1650420.625000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#123735][1651477.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#123758][1651793.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#123785][1652190.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#123869][1653348.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#123927][1654094.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#124203][1657521.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#124795][1664541.625000ms][state_mgr_animation]: item [guitar_a] attach
== [#124795][1664541.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#124916][1665569.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#125186][1668101.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_30.ogg
== [#126617][1682137.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#127270][1689179.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#127554][1693200.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#128160][1699185.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#128389][1701795.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#128420][1702222.750000ms][level_weathers]: Section: stormy
== [#128420][1702222.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#128461][1702767.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#128770][1706823.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#128854][1708303.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#128888][1708845.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#128891][1708894.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#129346][1715378.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#129833][1720406.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#131412][1739097.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#131584][1741561.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#131842][1744634.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#132059][1747154.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#132098][1747602.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#132143][1748110.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#132266][1749609.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#132304][1750122.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#132464][1752179.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#132582][1754200.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#132794][1758176.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#133047][1762227.125000ms][level_weathers]: Section: clear
== [#133047][1762227.125000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#133931][1775934.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#134117][1778740.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#134450][1784425.375000ms][state_mgr_animation]: item [guitar_a] attach
== [#134450][1784425.375000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#134616][1787216.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#134716][1788515.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#134859][1790529.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_32.ogg
== [#134895][1791119.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#135019][1793091.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#135051][1793559.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#135184][1795570.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#135331][1798195.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#135378][1799094.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#136396][1817584.000000ms][benchmark]: CameraAtTestEndPointCB time 1839765
== [#136396][1817584.125000ms][level_weathers]: Section: clear
== [#136396][1817584.125000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#136396][1817584.125000ms][benchmark]: SetCameraAtStartPoint 1844765 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#136852][1821706.625000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#137206][1825722.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#137916][1835936.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#137939][1836420.375000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#137986][1837407.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#138034][1838439.875000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#138051][1838828.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#138121][1840455.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#138202][1842001.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#138266][1843008.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#138437][1845022.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#139027][1852570.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#139066][1853060.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#139279][1855959.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#139419][1858263.875000ms][level_weathers]: Section: foggy
== [#139419][1858263.875000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#140493][1871609.750000ms][level_weathers]: Section: clear
== [#140493][1871609.875000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#141027][1878736.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#141201][1881620.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#141274][1882773.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#141555][1887693.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#141736][1890207.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#142025][1893421.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#142025][1893421.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#142193][1895230.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#142256][1895889.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#142377][1897245.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#142506][1898757.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#142584][1899760.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#142670][1900895.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#142788][1902348.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#142812][1902619.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#145147][1928776.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#145375][1933488.125000ms][state_mgr_animation]: item [guitar_a] detach
== [#145676][1938560.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#145703][1939054.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#145809][1941059.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#145892][1942633.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#145917][1943111.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#145995][1944524.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#145999][1944593.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#146074][1945877.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#146118][1946623.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#146163][1947374.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#146230][1948458.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#146544][1953181.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#148393][1973459.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#148393][1973459.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#148732][1976581.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#149354][1982859.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#149701][1986319.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#149817][1987878.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#149851][1988305.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#150185][1992420.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#150240][1993254.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#150631][1997447.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#151156][2002972.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#151156][2002972.750000ms][level_weathers]: Section: stormy
== [#151156][2002972.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#151331][2004999.875000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
Already exist!
Already exist!
Already exist!
== [#151439][2006526.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#151637][2009503.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#153360][2030311.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#153791][2035345.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#153917][2036813.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#154142][2039742.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#154223][2040853.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#154347][2042449.375000ms][state_mgr_animation]: item [guitar_a] attach
== [#154347][2042449.375000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#154468][2044284.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#154504][2044776.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#154673][2046791.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#154682][2046893.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#154719][2047302.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#154820][2048445.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#154898][2049323.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#155055][2051333.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#155791][2062982.000000ms][level_weathers]: Section: clear
== [#155791][2062982.000000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#157158][2084585.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#157252][2086241.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#157281][2086762.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#157323][2087454.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#157420][2088766.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#157464][2089333.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#157552][2090507.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#157664][2092304.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#157758][2093790.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#157794][2094317.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#157817][2094648.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#158010][2097807.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#158367][2104317.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#159138][2118314.750000ms][benchmark]: CameraAtTestEndPointCB time 2140496
== [#159138][2118314.750000ms][level_weathers]: Section: clear
== [#159138][2118314.750000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#159138][2118314.750000ms][benchmark]: SetCameraAtStartPoint 2145496 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#160337][2130685.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#160431][2132148.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#160468][2132813.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#160468][2132814.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#160500][2133423.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#160686][2137283.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#160709][2137766.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#160769][2139040.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
== [#160792][2139558.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#160948][2142817.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#160998][2143610.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#161479][2149655.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#162160][2158990.000000ms][level_weathers]: Section: foggy
== [#162160][2158990.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#162676][2165377.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#163157][2171244.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#163234][2172330.500000ms][level_weathers]: Section: clear
== [#163234][2172330.500000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#163529][2175910.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#163578][2176521.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#163605][2176894.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#163680][2177985.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#163713][2178534.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#164020][2183581.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#164560][2191942.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#165117][2197988.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#165503][2202805.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#165785][2206024.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#166737][2213712.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#167150][2217732.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#167152][2217753.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#167152][2217753.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#167402][2220244.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
== [#167490][2221773.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#167868][2228867.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#168347][2237983.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#168660][2243824.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#168862][2247359.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#168872][2247527.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#169254][2253426.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#169299][2254072.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#169387][2255242.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#169900][2261479.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#169929][2261828.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#171568][2278225.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#172158][2284267.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#172777][2291011.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#172798][2291318.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#172905][2292872.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#173029][2294630.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#173057][2294946.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#173124][2295673.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#173166][2296139.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#173324][2297683.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#173401][2298419.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#173536][2299696.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#173545][2299778.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#173897][2303680.000000ms][level_weathers]: Section: stormy
== [#173897][2303680.000000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#175677][2326088.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#176118][2331121.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#176328][2333594.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#176491][2335456.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#176668][2337477.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#176757][2338627.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#176857][2339934.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#176910][2340633.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#177108][2343297.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#177108][2343297.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#177128][2343525.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#177252][2344979.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#177508][2348004.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_6.ogg
== [#178080][2355043.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#178249][2358313.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#178567][2363690.250000ms][level_weathers]: Section: clear
== [#178567][2363690.250000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#179643][2380295.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#179735][2381858.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#179850][2383861.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#179867][2384152.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#179995][2386332.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#180342][2391410.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#180410][2392509.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#180457][2393276.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#180622][2395770.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#180850][2399663.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#180878][2400189.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#181187][2405732.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#181305][2407741.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#181915][2419032.750000ms][benchmark]: CameraAtTestEndPointCB time 2441214
== [#181915][2419032.750000ms][level_weathers]: Section: clear
== [#181915][2419032.750000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#181915][2419032.750000ms][benchmark]: SetCameraAtStartPoint 2446214 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#182640][2426312.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#182888][2428753.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#183236][2433302.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#183309][2434734.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#183650][2442051.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#183650][2442051.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#183650][2442051.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#183716][2443313.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#183857][2445332.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#184068][2447844.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
== [#184087][2448099.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#184239][2450113.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#184941][2459716.250000ms][level_weathers]: Section: foggy
== [#184941][2459716.250000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#185908][2471578.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#186013][2473054.250000ms][level_weathers]: Section: clear
== [#186013][2473054.250000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#186310][2476657.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#186325][2476837.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#186756][2483626.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#186757][2483641.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#186890][2485972.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#186898][2486115.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#187208][2491022.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#187240][2491441.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#187602][2495465.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#187791][2497484.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#189446][2513748.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#189787][2516985.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#190202][2521153.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#190294][2522890.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#190628][2528979.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#190645][2529432.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#190645][2529432.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#190703][2531009.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#190755][2532277.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#190856][2534263.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_16.ogg
== [#190912][2535071.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#190931][2535318.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#192566][2560832.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#192627][2561555.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#192783][2563443.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#192953][2565499.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#193018][2566330.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#193105][2567102.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#193550][2571355.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#194001][2575698.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#195642][2593025.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke]
== [#195871][2596050.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#195910][2596481.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#195965][2597084.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke]
== [#196242][2599759.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#196275][2600068.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#196465][2601879.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke]
== [#196674][2604400.500000ms][level_weathers]: Section: stormy
== [#196674][2604400.500000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#196783][2605786.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#197275][2613034.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#197395][2614887.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#197568][2617065.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#198147][2623081.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#199137][2634726.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#199561][2639761.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#199671][2641207.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#199671][2641207.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#199869][2643785.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#200014][2645748.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_11.ogg
== [#200372][2650107.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#200782][2655152.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#201187][2662332.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#201310][2664241.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#201321][2664417.500000ms][level_weathers]: Section: clear
== [#201321][2664417.750000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#201501][2667375.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#202053][2675629.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#202103][2676461.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#202618][2684819.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#202786][2687717.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#203677][2701767.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#203900][2705768.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#204004][2707488.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#204137][2709765.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#204200][2710879.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#204422][2715016.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#204467][2715839.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#204671][2719777.500000ms][benchmark]: CameraAtTestEndPointCB time 2741959
== [#204671][2719777.500000ms][level_weathers]: Section: clear
== [#204671][2719777.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#204671][2719777.500000ms][benchmark]: SetCameraAtStartPoint 2746959 <NOT_arg!> time <NOT_arg!>
== [#204837][2721079.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#205067][2723089.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#205091][2723420.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#205634][2729394.000000ms][state_mgr_animation]: item [guitar_a] detach
== [#206294][2740232.250000ms][state_mgr_animation]: item [guitar_a] attach
== [#206294][2740232.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#206460][2743838.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#206536][2745077.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#206576][2745617.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_27.ogg
== [#206615][2746087.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#206646][2746436.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#206705][2747089.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#207174][2753126.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#207698][2760452.500000ms][level_weathers]: Section: foggy
== [#207698][2760452.500000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#208082][2765435.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#208604][2771453.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#208750][2773465.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#208774][2773808.000000ms][level_weathers]: Section: clear
== [#208774][2773808.000000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#209105][2777838.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#209385][2782233.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#209568][2785215.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#209709][2787793.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#209738][2788304.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#209743][2788389.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#210101][2793428.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#210234][2794868.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#210745][2800466.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#212160][2814109.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#212231][2814769.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#212444][2816780.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#212778][2820138.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#212915][2821471.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#213119][2824865.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#213137][2825179.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#213356][2829002.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#213430][2830941.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#213471][2832037.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#213924][2840139.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#214285][2846859.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#214420][2849164.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#214650][2852908.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#215021][2857932.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#215068][2858527.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#215571][2864574.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#216361][2872666.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#216361][2872666.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#216697][2875881.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#216734][2876214.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#217022][2878869.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#217510][2883712.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#217926][2887809.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#218003][2888744.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#218159][2890756.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#218338][2892724.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#218670][2897179.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#219187][2902203.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#219440][2905172.000000ms][level_weathers]: Section: stormy
== [#219440][2905172.000000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#220008][2913274.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#220291][2917346.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#220609][2920723.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#221181][2926869.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#221263][2927932.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#221420][2929942.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#221491][2930906.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#221600][2932034.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#222037][2937061.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#222203][2938961.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#222212][2939074.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#223676][2957603.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#223840][2960696.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#223840][2960696.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#223954][2962657.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#224083][2964641.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#224085][2964673.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#224117][2965180.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#224117][2965180.750000ms][level_weathers]: Section: clear
== [#224117][2965180.750000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#224686][2974175.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#224970][2978405.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#225026][2979236.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#225348][2984446.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#225466][2986459.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#226217][2997896.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#226230][2998103.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#226277][2998919.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#226359][3000373.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#226479][3002653.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#226562][3004227.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#226574][3004452.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#226591][3004762.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#227045][3012534.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#227467][3020524.250000ms][benchmark]: CameraAtTestEndPointCB time 3042706
== [#227467][3020524.500000ms][level_weathers]: Section: clear
== [#227467][3020524.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#227467][3020524.500000ms][benchmark]: SetCameraAtStartPoint 3047706 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#228023][3025862.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#228670][3032921.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#229038][3039912.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#229038][3039912.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#229199][3043502.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#229297][3045307.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#229361][3046245.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#229409][3046830.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#229812][3051868.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#229830][3052100.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#229855][3052426.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#230493][3061195.000000ms][level_weathers]: Section: foggy
== [#230493][3061195.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#230599][3062943.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
Already exist!
Already exist!
Already exist!
== [#231568][3074542.500000ms][level_weathers]: Section: clear
== [#231568][3074542.750000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
== [#231759][3077024.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#232185][3083077.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#232434][3087335.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#232676][3091382.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#232695][3091662.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#232828][3093397.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#232966][3094958.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#233076][3096133.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#233096][3096338.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#233220][3097693.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#233987][3106736.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#235388][3118959.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#235421][3119298.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#235829][3124064.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#236346][3134579.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#236527][3137406.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#236629][3139188.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#236886][3143939.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#236889][3143995.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#236987][3145858.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#237174][3149163.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#237227][3150061.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#237372][3152419.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#237550][3155096.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#237592][3155679.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#237622][3156113.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#237921][3159958.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#238069][3161725.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#240100][3182370.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#240320][3184593.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#240438][3185863.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#240502][3186558.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#240590][3187383.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#240790][3189393.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#240858][3190294.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#240993][3191876.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#241263][3195352.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#242231][3205901.750000ms][level_weathers]: Section: stormy
== [#242231][3205901.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#242404][3207904.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#242643][3211559.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#243117][3218605.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#243258][3220084.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#243645][3224099.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#243832][3226112.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#244106][3229668.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#244369][3232604.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#244375][3232668.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#244552][3234680.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#244553][3234692.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#244723][3236704.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#246420][3257705.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#246420][3257705.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#246646][3261918.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_23.ogg
== [#246888][3265901.500000ms][level_weathers]: Section: clear
== [#246888][3265901.500000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#247045][3268415.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#247075][3268976.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#247279][3272475.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#247361][3273612.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#247392][3274019.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#247544][3276034.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#247734][3279011.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#247735][3279027.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#248053][3283996.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#249302][3304363.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#249476][3307386.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#249693][3311043.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#249762][3312253.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#249772][3312440.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#249827][3313457.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#249881][3314472.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#250064][3317832.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#250238][3321242.250000ms][benchmark]: CameraAtTestEndPointCB time 3343424
== [#250238][3321242.500000ms][level_weathers]: Section: clear
== [#250238][3321242.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#250238][3321242.500000ms][benchmark]: SetCameraAtStartPoint 3348424 <NOT_arg!> time <NOT_arg!>
== [#250391][3322451.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#250708][3325539.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#251155][3330401.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#251265][3331522.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#252050][3345749.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#252443][3350771.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#252443][3350771.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#252519][3351786.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#252519][3351786.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#252917][3356822.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#252917][3356822.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#253261][3361910.500000ms][level_weathers]: Section: foggy
== [#253261][3361910.500000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#253460][3364890.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
Already exist!
Already exist!
Already exist!
== [#253813][3368694.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#254152][3372722.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#254273][3374377.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#254336][3375269.000000ms][level_weathers]: Section: clear
== [#254336][3375269.000000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#254622][3378761.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#254675][3379415.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
 
----------- Disconnecting. Reason: Console : Quit -----------
 
* Clearing threads workload
== [#254708][3379907.500000ms][sound_manager]: UnRegister sm npc [camp461]:[948]
== [#254708][3379907.750000ms][sound_manager]: UnRegister sm npc [camp461]:[942]
== [#254708][3379908.000000ms][sound_manager]: UnRegister sm npc [camp461]:[936]
== [#254708][3379908.250000ms][sound_manager]: UnRegister sm npc [camp531]:[920]
== [#254708][3379908.500000ms][sound_manager]: UnRegister sm npc [camp531]:[911]
== [#254708][3379909.250000ms][sound_manager]: UnRegister sm npc [camp527]:[880]
== [#254708][3379909.500000ms][sound_manager]: UnRegister sm npc [camp527]:[864]
== [#254708][3379909.750000ms][sound_manager]: UnRegister sm npc [camp538]:[856]
== [#254708][3379910.250000ms][sound_manager]: UnRegister sm npc [camp538]:[828]
== [#254708][3379910.500000ms][sound_manager]: UnRegister sm npc [camp542]:[813]
== [#254708][3379910.750000ms][sound_manager]: UnRegister sm npc [camp542]:[805]
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c2_animpoint_2] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c2_animpoint_1] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_8] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_7] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_6] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_5] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_4] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_3] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_1] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_2] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_3] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_1] is unregistered
== [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_2] is unregistered
== [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c1_animpoint_2] is unregistered
== [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c1_animpoint_1] is unregistered
== [#254708][3379915.750000ms][bind_stalker]: --------->0
== [#254708][3379915.750000ms][bind_stalker]: --------->0
* Clearing threads workload
== [#254727][3379930.500000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [agro_art_hunter0770]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [sim_stalker_t1_regular0780]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [sim_stalker_t1_regular0790]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_30800]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_10801]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_30803]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c2] unregister npc [sim_stalker_t1_regular0805]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c2] unregister npc [sim_stalker_t1_regular0813]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0821]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0828]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0834]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0840]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0847]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0856]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0864]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0872]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0880]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0888]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0896]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_20902]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10904]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10905]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10906]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_20908]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0911]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0920]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0927]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0936]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0942]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0948]
- Destroying level
# ClientSpawnManager: is empty
* Light DB: created lights : 50104 | deleted lights : 50104
* [ D3D ]: textures[2699775 K]
* Saving log
 
----------- Exiting application. Reason: buttonquit -----------
 
* Saving log
 
# Performing engine stoping events
- These UI textures are suggested to be prefetched since they caused stutterings when some UI window was loading
- Add this list to prefetch_ui_textures.ltx (wisely)
ui_task_bt_close_e, hud\default
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
* Time 12.766000 ms 

^ Thread Exited: [X-RAY AUX thread 2] ID: [11716]. Threads count [10]
^ Thread Exited: [X-RAY AUX thread 4] ID: [6680]. Threads count [9]
^ Thread Exited: [X-RAY AUX thread 5] ID: [20524]. Threads count [7]
^ Thread Exited: [X-RAY AUX thread 3] ID: [18132]. Threads count [8]
^ Thread Exited: [X-RAY AUX thread 1] ID: [16100]. Threads count [10]
^ Thread Exited: [X-RAY 'Render' AUX thread 3] ID: [10548]. Threads count [6]
^ Thread Exited: [X-RAY 'Res Uploading' thread 1] ID: [6560]. Threads count [3]
^ Thread Exited: [X-RAY 'Render' AUX thread 1] ID: [19392]. Threads count [5]
^ Thread Exited: [X-RAY 'Render' AUX thread 2] ID: [14820]. Threads count [4]
^ Thread Exited: [Sound Loading Thread] ID: [22100]. Threads count [2]
^ Thread Exited: [X-RAY 'Sound' AUX thread] ID: [3868]. Threads count [1]
* Engine Destroy
Config-file [appdata\bench_cfg.ltx] saved successfully
* Destroying Device
* Models DB: created models : 1173966 | deleted models : 1173964
# Deleting shader templates
* Deleting textutres
* Deleted textutres cnt: 2705
* RM_Dump: textures  : 8
*        :   1: intro\intro_np02_agroprom_benchmark
*        :   1: ui\ui_actor_pda
*        :   1: ui\ui_black
*        :   1: ui\ui_common
*        :   1: ui\ui_hud
*        :   1: ui\ui_loading_spiner
*        :   1: ui\ui_story_text_back
*        :   1: water\water_ryaska1
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 2
*        :   1: stub_default
*        :   7: stub_notransform_t
* RM_Dump: ps        : 1
*        :   8: stub_default
* RM_Dump: dcl       : 1
* RM_Dump: states    : 2
* RM_Dump: tex_list  : 8
* RM_Dump: matrices  : 0
* RM_Dump: m_lstConstants: 0
* RM_Dump: m_vPasses  : 8
* RM_Dump: m_vElements: 8
* RM_Dump: m_vShaders : 103
* RM_Dump: created textures : 2868 | deleted textures : 2860
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
refCount:m_pAdapter 4
refCount:pContext 1
refCount:Device 110
refCount:m_pFactoryr 2
Input:  1
Destroying Core
* Saving log

 

  

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Есть какие новости по разработке?
Dezodar-тот самый? Глава Лост Альфы?)

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16 минут назад, Hunter сказал:

Dezodar-тот самый? Глава Лост Альфы?)

Не, это совсем не он). Да и у того самого ник Dezodor

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 02:13:58
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Пользовательские
Многопоточность: Да
 
Результат:
Общее число кадров: 25482
Среднее число к\с: 85.982393213728
 
Цикл 1: 25482
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 02:26:43
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 9869
Среднее число к\с: 33.209611909561
 
Цикл 1: 9869
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 02:50:19
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ГП
Многопоточность: Да
 
Результат:
Общее число кадров: 4233
Среднее число к\с: 13.91843592686
 
Цикл 1: 4233
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 03:00:44
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 22291
Среднее число к\с: 75.128747842968
 
Цикл 1: 22291
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

 

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1 час назад, Hunter сказал:

Есть какие новости по разработке?
Dezodar-тот самый? Глава Лост Альфы?)

Последние новости в нашей группе вк(ссылка в шапке темы). Если коротко то сейчас идет работа над локациями, заселением, оружейным паком, погодой, интерфейсом, реализацией сюжета/побочных квестов.

  • Спасибо 1

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Дата:: 09/02/21 17:31:51
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1680x1050
Настройки: Пользовательские
Многопоточность: Да
 
Результат:
Общее число кадров: 11169
Среднее число к\с: 37.667698658411
 
Цикл 1: 11169
 
Параметры ПК:
ЦП: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
ГП: NVIDIA GeForce GTX 950
ОЗУ: 8130 MB
Вид. Память: 2007 MB

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Мирного неба Вам, сталкеры! 

В последние месяцы мы усердно работали над созданием квестов и диалогов, в частности, первой главы. Как мы уже говорили ранее, в S.T.A.L.K.E.R. New Project главный сюжет не является обязательным элементом геймплея, уже практически с самого начала игры Вы сможете заняться чем заходите на любой из локаций первый главы, которых будет 4 или 5.

Расскажем несколько подробнее про квесты в нашем проекте. Кроме линейки главного сюжета в игре будет представлена масса второстепенных заданий, которые можно классифицировать следующим образом. Сразу отметим, что наша цель – донести через наши идеи квестов некую мысль, подобно тому, как режиссёр стремится донести её до своего зрителя, или писатель до своего читателя.

Наиболее интересными станут глобальные квесты – «легенды», масштаб которых охватывает одну локацию и большинство персонажей на ней. В заданиях подобного типа Вы сможете посетить секретные места, узнаете о судьбах разных персонажей, а в конце раскроете главную интригу, бывшую скрытой от самого начала – легенду локации.

Не менее интересными станут квесты, повествующие о событиях внутри группировок – «истории». Вы узнаете о перипетиях, развивающихся внутри сталкерских объединений, вникните в их историю и поучаствуете в решении их проблем.

Другим типом квестов станут задания, раскрывающие подробности жизни какого-либо одного или нескольких персонажей – «судьбы». Вы узнаете о многих сталкерах, о их взлётах и падениях, успехах и неудачах. Более того Вы сами примите участие в этих действиях.

Немного о диалогах. Разговор с большинством сталкеров станет динамичным. Это значит, что при общении с персонажем Вы сможете решить, как и кого отыгрывать в диалоге. Вы сможете выбрать реплики, соответствующие грубому или доброжелательному тону, Вы сможете врать или говорить правду. Всё это так или иначе повлияет на дальнейший ход событий, который Вы редко сможете предугадать.
Работа над локациями близится к завершению, их готовность близка к 80-90%. Во многих местах остаётся лишь сделать детализацию окружения, в том числе звукового. А пока предлагаем Вам оценить вид одного из подземелий нашего проекта.

Напоследок рады сообщить Вам, что уже написана заглавная тема проекта!

До встречи, друзья!spacer.png

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 09/13/21 23:19:51
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1280x800
Настройки: Средние
Многопоточность: Да
 
Результат:
Общее число кадров: 23521
Среднее число к\с: 79.156107919649
 
Цикл 1: 23521
 
Параметры ПК:
ЦП: AMD Ryzen 5 2600 Six-Core Processor            
ГП: NVIDIA GeForce GTX 950
ОЗУ: 16335 MB
Вид. Память: 1960 MB

 

Очень не дурно, были опасения на счет оптимизации. Ограничил частоту кадров для всех приложений до 75.

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 09/13/21 23:49:36
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1280x800
Настройки: Пользовательские
Многопоточность: Да
 
Результат:
Общее число кадров: 17282
Среднее число к\с: 58.173861819406
 
Цикл 1: 17282
 
Параметры ПК:
ЦП: AMD Ryzen 5 2600 Six-Core Processor            
ГП: NVIDIA GeForce GTX 950
ОЗУ: 16335 MB
Вид. Память: 1960 MB

 


 

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Ни для кого не секрет, что озвучка персонажей в оригинальных играх STALKER была лучшей и остаётся таковой до сих пор. Однако также известно, что в период разработки игры некоторый контент был вырезан – это коснулось и озвучки. Следы ранних идей можно найти в билдах и оригинальной трилогии. Другие же особенности появились лишь в одной из официальных частей и пропали в других.

В нашем проекте мы предприняли попытку реализовать забытые идеи GSC Game World, объедини их с нашими идеями. Главная наша цель – привнести "жизнь" в рядовых персонажей Зоны, превратить их из обычных статистов в живых людей, реагирующих на поведение игрока. и окружающий мир.

В видео мы продемонстрировали некоторые ситуации, в которых ведены новые схемы озвучки персонажей. Приятного просмотра!

 


Дополнено 27 минуты спустя

Мы продолжаем работу над нашими локациями. На этот раз хотим представить вам несколько скриншотов с одной из наших локаций – Свалка. В нашем проекте мы используем наработки из проекта Смерти вопреки 3, которые нам любезно предоставили авторы модификации. Более того, в рядах нашей команды появился один из левел-дизайнеров СВ3 и уже долгое время принимает участие в разработке уровней!

 

 

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  • Аплодисменты 1

Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная.

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Сегодня на YouTube-канале TheWolfstalker2 прошел стрим, посвященный 12-й годовщине сайта AP-PRO - основного информационного ресурса, посвященного модификациям по вселенной STALKER. В нём были показаны эксклюзивные материалы от разработчиков модификаций, находящихся в разработке.

Администрация сайта пригласила нас принять участие в этом мероприятии, в связи с чем мы подготовили небольшой ролик, демонстрирующий геймплей в STALKER New Project, а именно локации и их детализацию, адаптированный Gunslinger Addon, внутриигровую музыку, интерфейс, графику и отрывок глобального квеста. Для тех, кто не был на стриме, мы предлагаем посмотреть ролик в нашей группе!

Ниже мы также прикрепили эмбиент из ролика, который так полюбился многим на стриме.

P.S.: Благодарим за множество положительных отзывов на стриме, критику и пожелания! Мы обязательно учтём их в дальнейшей разработке.

 

  • Лайк 1
  • Мастер! 2
  • Аплодисменты 2

Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная.

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WOW !!! Looks great !!! Can hardly wait. I loved that gunshot to the head on that bandit  ?

Great voice acting on those. Superb! This mod and True Stalker will be better than Stalker2 = D

 

The lighting looks real good on those new screenshots. You guys are doing a great job. 

 

One opinion here, the green health bars of the weapons and items are too bold and thick. It could be toned down a bit thinner. 

Изменено пользователем Moustapha_Matushka

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