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Hardtmuth

Вышло шестое кумулятивное обновление для «Новый Арсенал 7» от 26.10.20!

Загрузить обновление можно по ссылке в спойлере "Загрузка и установка" - файл "Игровые архивы".

Сообщение добавил Hardtmuth

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Coloner , с наймами можно только после ЧАЭС. Тебе придёт сообщение от Лесника. У него можно и замириться/вступить в наёмники и пойти "против всех".

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2 минуты назад, MaxOne сказал:

Coloner , с наймами можно только после ЧАЭС. Тебе придёт сообщение от Лесника. У него можно и замириться/вступить в наёмники и пойти "против всех".

Спасибо большое.

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Нашёл глюк в игре : при прыжке экран дрыгается вперёд-назад.

Как это исправить ?

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крашит как только подхожу к железному лесу на затоне .

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Barkas , если ты имеешь в виду эффект отдаления камеры, то это настраивается в папке с установленной игрой, далее папка appdata, файлы example_new_arsenal и new_arsenal, в разделе [gameplay] строку sprint_effects исправить с true на false. Можно открыть простым блокнотом и поправить.

referencex1 , без полного лога вылета тебе врят ли кто-то сможет помочь. Смотри лог и минидамп вылета в той же папке appdata.

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Спойлер


[09.10.20 01:48:36.770] * Detected CPU: AMD FX(tm)-6300 Six-Core Processor              [AuthenticAMD], F111/M2/S0
[09.10.20 01:48:36.771] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
[09.10.20 01:48:36.771] * CPU cores: [3], threads: [6]
[09.10.20 01:48:36.771] * CPU0 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 01:48:36.771] * CPU1 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 01:48:36.771] * CPU2 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 01:48:36.771] * CPU3 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 01:48:36.771] * CPU4 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 01:48:36.771] * CPU5 current freq: 3500 MHz, max freq: 3500 MHz
[09.10.20 01:48:36.771] Initializing File System...
[09.10.20 01:48:36.773] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_00_base], size: [9556075]
[09.10.20 01:48:36.778] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_01_levels], size: [2009306853]
[09.10.20 01:48:36.808] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_02_levels], size: [1994234282]
[09.10.20 01:48:36.825] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_03_levels], size: [717208299]
[09.10.20 01:48:36.831] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_04_levels], size: [296230294]
[09.10.20 01:48:36.832] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_05_meshes], size: [1743073175]
[09.10.20 01:48:36.894] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_06_sounds], size: [1052341766]
[09.10.20 01:48:37.542] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_07_textures], size: [1992387878]
[09.10.20 01:48:37.599] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_08_textures], size: [1992590120]
[09.10.20 01:48:37.695] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_09_textures], size: [1463658782]
[09.10.20 01:48:37.716] --Found base arch: [e:\games\stalker новый арсенал\gamedata.db_99_main], size: [14936652]
[09.10.20 01:48:37.760] using fs-ltx fs.ltx
[09.10.20 01:48:37.760] --Found FS dir: [e:\games\stalker новый арсенал\appdata\]
[09.10.20 01:48:37.760]   files: [9]
[09.10.20 01:48:37.761] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\]
[09.10.20 01:48:37.761]   files: [14]
[09.10.20 01:48:37.761] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\spawns\]
[09.10.20 01:48:37.762]   files: [3]
[09.10.20 01:48:37.762] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\anims\]
[09.10.20 01:48:37.762]   files: [3]
[09.10.20 01:48:37.762] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\shaders\]
[09.10.20 01:48:37.762]   files: [5]
[09.10.20 01:48:37.804] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\textures\]
[09.10.20 01:48:37.804]   files: [3]
[09.10.20 01:48:37.804] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\scripts\]
[09.10.20 01:48:37.806]   files: [281]
[09.10.20 01:48:37.806] --Found FS dir: [e:\games\stalker новый арсенал\gamedata\config\]
[09.10.20 01:48:37.807]   files: [38]
[09.10.20 01:48:38.817] --Found FS dir: [e:\games\stalker новый арсенал\appdata\savedgames\]
[09.10.20 01:48:38.818]   files: [35]
[09.10.20 01:48:38.818] --Found FS dir: [e:\games\stalker новый арсенал\appdata\logs\]
[09.10.20 01:48:38.818]   files: [7]
[09.10.20 01:48:38.818] --Found FS dir: [e:\games\stalker новый арсенал\appdata\screenshots\]
[09.10.20 01:48:38.818]   files: [2]
[09.10.20 01:48:38.818] --Found FS dir: [e:\games\stalker новый арсенал\appdata\downloads\]
[09.10.20 01:48:38.818]   files: [2]
[09.10.20 01:48:38.828] FS: 46380 files cached, 8446Kb memory used.
[09.10.20 01:48:38.828] Init FileSystem 2.056544 sec
[09.10.20 01:48:38.837] [OGSR Engine (x64)] build date: [Sep 17 2020 23:54:45]
[09.10.20 01:48:38.837] Working Directory: [E:\games\stalker новый арсенал\bin_x64]
[09.10.20 01:48:38.837] CommandLine: ["E:\games\stalker новый арсенал\bin_x64\xrEngine.exe" ]
[09.10.20 01:48:39.149] TTAPI number of threads: [6]
[09.10.20 01:48:39.150] Initializing Engine...
[09.10.20 01:48:39.151] Starting INPUT device...
[09.10.20 01:48:39.244] refCount:m_pAdapter 1
[09.10.20 01:48:39.244] refCount:pFactory 1
[09.10.20 01:48:39.358] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[09.10.20 01:48:39.358] --  [renderer_r2a]
[09.10.20 01:48:39.358] --  [renderer_r2]
[09.10.20 01:48:39.358] --  [renderer_r2.5]
[09.10.20 01:48:39.358] --  [renderer_r3]
[09.10.20 01:48:39.358] --  [renderer_r4]
[09.10.20 01:48:39.358] Executing config-script "user.ltx"...
[09.10.20 01:48:39.358] --[CCC_r2::Execute] Executing renderer: [renderer_r3], renderer_value: [3]
[09.10.20 01:48:39.358] [e:\games\stalker новый арсенал\appdata\user.ltx] successfully loaded.
[09.10.20 01:48:39.358] --Loading DLL: [xrRender_R3.dll]
[09.10.20 01:48:39.362] --Loading DLL: [xrGame.dll]
[09.10.20 01:48:39.410] --------------------------------------------------------------------------------
[09.10.20 01:48:39.410] [8094MB] physical memory installed, [5230MB] available, [35] percent of memory in use
[09.10.20 01:48:39.410] PageFile usage: [65MB], Peak PageFile usage: [82MB]
[09.10.20 01:48:39.410] --------------------------------------------------------------------------------
[09.10.20 01:48:39.410] * [ D3D ]: textures[0 K]
[09.10.20 01:48:39.410] * [x-ray]: process heap[44490 K], render[0 K]
[09.10.20 01:48:39.410] * [x-ray]: economy: strings[13325 K], smem[0 K]
[09.10.20 01:48:39.410] SOUND: OpenAL: enumerate devices...
[09.10.20 01:48:39.410] SOUND: OpenAL: EnumerationExtension Present
[09.10.20 01:48:39.536] devices Generic Software
[09.10.20 01:48:39.536] SOUND: OpenAL: system  default SndDevice name is Generic Software
[09.10.20 01:48:39.817] SOUND: OpenAL: All available devices:
[09.10.20 01:48:39.817] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[09.10.20 01:48:39.817] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[09.10.20 01:48:39.817] Executing config-script "e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx"...
[09.10.20 01:48:39.818] [e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx] successfully loaded.
[09.10.20 01:48:39.819] Executing config-script "user.ltx"...
[09.10.20 01:48:39.819] Executing config-script "e:\games\stalker новый арсенал\gamedata\config\rspec_high.ltx"...
[09.10.20 01:48:39.819] ! Unknown command:  r2_sun_shafts
[09.10.20 01:48:39.819] ! Unknown command:  r__supersample
[09.10.20 01:48:39.819] [e:\games\stalker новый арсенал\gamedata\config\rspec_high.ltx] successfully loaded.
[09.10.20 01:48:39.819] Executing config-script "e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx"...
[09.10.20 01:48:39.819] [e:\games\stalker новый арсенал\gamedata\config\default_controls.ltx] successfully loaded.
[09.10.20 01:48:39.820] --[CCC_r2::Execute] Executing renderer: [renderer_r3], renderer_value: [3]
[09.10.20 01:48:39.820] [e:\games\stalker новый арсенал\appdata\user.ltx] successfully loaded.
[09.10.20 01:48:39.820] SOUND: Selected device is OpenAL Soft
[09.10.20 01:48:39.841] * sound: EAX 2.0 extension: absent
[09.10.20 01:48:39.841] * sound: EAX 2.0 deferred: absent
[09.10.20 01:48:39.841] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[09.10.20 01:48:39.853] Starting RENDER device...
[09.10.20 01:48:39.857] * GPU [vendor:10DE]-[device:FC8]: NVIDIA GeForce GT 740
[09.10.20 01:48:40.193] * CREATE: DeviceREF: 4
[09.10.20 01:48:40.195] *     Texture memory: 984 M
[09.10.20 01:48:40.198] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[09.10.20 01:48:40.198] * GPU vertex cache: unrecognized, 24
[09.10.20 01:48:40.199] * DVB created: 16384K
[09.10.20 01:48:40.199] * DIB created: 512K
[09.10.20 01:48:40.212] ! Version conflict in shader 'def_shaders\def_vertex'
[09.10.20 01:48:40.212] ! Version conflict in shader 'default'
[09.10.20 01:48:40.212] ! Version conflict in shader 'effects\lightplanes'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\lightplanes'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\lightplanesself'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\model'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\model_aref'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\model_fur'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\model_puh'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\model_refl'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\pautina'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\selflight'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\selflightl'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\transparent'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xanomaly'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xbrainglass'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xdistort'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xdistortcolor'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xdistortcolorl'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xdistortcolorlinv'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xdistortinv'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xglass'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xglass2'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xlens'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xmonolith'
[09.10.20 01:48:40.213] ! Version conflict in shader 'models\xwindows'
[09.10.20 01:48:40.213] ! Version conflict in shader 'selflight'
[09.10.20 01:48:40.216] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[09.10.20 01:48:40.287] * HWDST/PCF supported and used
[09.10.20 01:48:46.823] --LUA version: [LuaJIT 2.1.0-beta3]
[09.10.20 01:48:46.823] get_current_kx()=0.83333333333333
[09.10.20 01:48:46.950] Starting engine...
[09.10.20 01:48:57.301] * phase time: 0 ms
[09.10.20 01:48:57.397] * phase cmem: 192935 K
[09.10.20 01:48:57.528] --LUA version: [LuaJIT 2.1.0-beta3]
[09.10.20 01:48:57.529] get_current_kx()=0.83333333333333
[09.10.20 01:48:57.667] * phase time: 365 ms
[09.10.20 01:48:57.760] * phase cmem: 189896 K
[09.10.20 01:48:57.778] * Loading spawn registry...
[09.10.20 01:48:59.932] * 17102 spawn points are successfully loaded
[09.10.20 01:48:59.933] * Loading objects...
[09.10.20 01:49:01.646] * 47018 objects are successfully loaded
[09.10.20 01:49:02.302] * 6462 script vars are successfully loaded
[09.10.20 01:49:05.166] * Game Тимур_quicksave is successfully loaded from file 'e:\games\stalker новый арсенал\appdata\savedgames\Тимур_quicksave.sav' (7.405s)
[09.10.20 01:49:05.166] * phase time: 7498 ms
[09.10.20 01:49:05.329] * phase cmem: 295557 K
[09.10.20 01:49:05.428] # Player not found. New player created.
[09.10.20 01:49:05.428] !!xrServer::Check_GameSpy_CDKey_Success - 1
[09.10.20 01:49:05.428] * client : connection accepted - <>
[09.10.20 01:49:05.449] * phase time: 282 ms
[09.10.20 01:49:05.612] * phase cmem: 295653 K
[09.10.20 01:49:05.627] * phase time: 178 ms
[09.10.20 01:49:05.791] * phase cmem: 295654 K
[09.10.20 01:49:09.096] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0]
[09.10.20 01:49:09.096] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0]
[09.10.20 01:49:09.108] * phase time: 3480 ms
[09.10.20 01:49:09.273] * phase cmem: 425712 K
[09.10.20 01:49:11.178] * phase time: 2069 ms
[09.10.20 01:49:11.344] * phase cmem: 434108 K
[09.10.20 01:49:11.387] * [Loading VB] 65524 verts, 2047 Kb
[09.10.20 01:49:11.405] * [Loading VB] 49375 verts, 1542 Kb
[09.10.20 01:49:11.418] * [Loading VB] 65532 verts, 2047 Kb
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[09.10.20 01:49:12.503] * [Loading VB] 65534 verts, 2047 Kb
[09.10.20 01:49:12.566] * [Loading VB] 62064 verts, 1939 Kb
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[09.10.20 01:49:12.670] * [Loading VB] 20072 verts, 627 Kb
[09.10.20 01:49:12.673] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.684] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.750] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.763] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.777] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.798] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.812] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.825] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.838] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.852] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.915] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:12.929] * [Loading IB] 1048572 indices, 2047 Kb
[09.10.20 01:49:12.950] * [Loading IB] 393270 indices, 768 Kb
[09.10.20 01:49:12.953] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 01:49:13.007] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 01:49:13.011] * [Loading VB] 65534 verts, 767 Kb
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[09.10.20 01:49:13.021] * [Loading VB] 65535 verts, 767 Kb
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[09.10.20 01:49:13.031] * [Loading VB] 65534 verts, 767 Kb
[09.10.20 01:49:13.036] * [Loading VB] 65534 verts, 767 Kb
[09.10.20 01:49:13.041] * [Loading VB] 65534 verts, 767 Kb
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[09.10.20 01:49:13.051] * [Loading VB] 65535 verts, 767 Kb
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[09.10.20 01:49:13.112] * [Loading VB] 65535 verts, 767 Kb
[09.10.20 01:49:13.118] * [Loading VB] 65533 verts, 767 Kb
[09.10.20 01:49:13.123] * [Loading VB] 65533 verts, 767 Kb
[09.10.20 01:49:13.129] * [Loading VB] 41404 verts, 485 Kb
[09.10.20 01:49:13.131] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.145] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.160] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.174] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.186] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.201] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.263] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.276] * [Loading IB] 1048572 indices, 2047 Kb
[09.10.20 01:49:13.290] * [Loading IB] 1048572 indices, 2047 Kb
[09.10.20 01:49:13.303] * [Loading IB] 1048575 indices, 2047 Kb
[09.10.20 01:49:13.317] * [Loading IB] 760575 indices, 1485 Kb
[09.10.20 01:49:13.325] * phase time: 2147 ms
[09.10.20 01:49:13.493] * phase cmem: 434432 K
[09.10.20 01:49:16.450] * phase time: 3124 ms
[09.10.20 01:49:16.624] * phase cmem: 444627 K
[09.10.20 01:49:16.781] * [DETAILS] VertexConsts(256), Batch(61)
[09.10.20 01:49:16.781] * [DETAILS] 10126 v(20), 5368 p
[09.10.20 01:49:16.781] * [DETAILS] Batch(61), VB(197K), IB(31K)
[09.10.20 01:49:16.782] * phase time: 332 ms
[09.10.20 01:49:16.955] * phase cmem: 444730 K
[09.10.20 01:49:16.998] * Loading HOM: e:\games\stalker новый арсенал\gamedata\levels\zaton\level.hom
[09.10.20 01:49:17.002] * phase time: 220 ms
[09.10.20 01:49:17.183] * phase cmem: 445194 K
[09.10.20 01:49:17.184] * phase time: 181 ms
[09.10.20 01:49:17.358] * phase cmem: 445194 K
[09.10.20 01:49:17.385] - Game configuring : Started 
[09.10.20 01:49:17.417] - Loading music tracks from 'jupiter_musics'...
[09.10.20 01:49:17.430] - Game configuring : Finished 
[09.10.20 01:49:18.211] * phase time: 1026 ms
[09.10.20 01:49:18.387] * phase cmem: 461864 K
[09.10.20 01:49:38.441] * t-report - base: 1388, 746983 K
[09.10.20 01:49:38.441] * t-report - lmap: 16, 16386 K
[09.10.20 01:49:38.442] * phase time: 20230 ms
[09.10.20 01:49:38.623] * phase cmem: 477896 K
[09.10.20 01:49:38.630] * phase time: 188 ms
[09.10.20 01:49:38.809] * phase cmem: 477951 K
[09.10.20 01:49:39.003] --------------------------------------------------------------------------------
[09.10.20 01:49:39.003] [8094MB] physical memory installed, [4497MB] available, [44] percent of memory in use
[09.10.20 01:49:39.003] PageFile usage: [1999MB], Peak PageFile usage: [2003MB]
[09.10.20 01:49:39.003] --------------------------------------------------------------------------------
[09.10.20 01:49:39.003] * [ D3D ]: textures[763369 K]
[09.10.20 01:49:39.003] * [x-ray]: process heap[476946 K], render[0 K]
[09.10.20 01:49:39.003] * [x-ray]: economy: strings[19349 K], smem[0 K]
[09.10.20 01:49:40.807] NA config loaded from file e:\games\stalker новый арсенал\appdata\new_arsenal.ltx
[09.10.20 01:49:40.863] active level_name=zaton
[09.10.20 01:49:40.863] active weather_by_level[level_name]=default
[09.10.20 01:49:40.900] [ogse_st_mgr]: 0 all timers loaded
[09.10.20 01:49:40.902] [dsh_deadmans]: loaded: valid = 94, expired = 0
[09.10.20 01:49:41.258] ! Unknown command:  r2_color_grading
[09.10.20 01:49:41.272] ! Unknown command:  r2_lens_dirt_control
[09.10.20 01:49:42.130] - There are no sounds with prefix characters_voice\human_03\killer\fight\death\anomaly_
[09.10.20 01:49:42.136] - There are no sounds with prefix characters_voice\human_03\killer\states\panic_human\panic_human_
[09.10.20 01:49:42.136] - There are no sounds with prefix characters_voice\human_03\killer\states\panic_monster\panic_monster_
[09.10.20 01:49:42.147] - There are no sounds with prefix characters_voice\human_03\killer\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 01:49:42.159] - There are no sounds with prefix characters_voice\human_03\killer\fight\threat\threat_distant_
[09.10.20 01:49:42.189] - There are no sounds with prefix characters_voice\human_03\killer\fight\enemy_hit\enemy_hit_
[09.10.20 01:49:42.190] - There are no sounds with prefix characters_voice\human_03\killer\fight\enemy_down\enemy_down_
[09.10.20 01:49:42.504] - There are no sounds with prefix characters_voice\human_03\woman\fight\death\anomaly_
[09.10.20 01:49:42.519] - There are no sounds with prefix characters_voice\human_03\woman\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:42.724] - There are no sounds with prefix characters_voice\human_01\killer\fight\death\anomaly_
[09.10.20 01:49:42.728] - There are no sounds with prefix characters_voice\human_01\killer\states\panic_human\panic_human_
[09.10.20 01:49:42.728] - There are no sounds with prefix characters_voice\human_01\killer\states\panic_monster\panic_monster_
[09.10.20 01:49:42.735] - There are no sounds with prefix characters_voice\human_01\killer\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 01:49:42.744] - There are no sounds with prefix characters_voice\human_01\killer\fight\threat\threat_distant_
[09.10.20 01:49:42.761] - There are no sounds with prefix characters_voice\human_01\killer\fight\enemy_hit\enemy_hit_
[09.10.20 01:49:42.761] - There are no sounds with prefix characters_voice\human_01\killer\fight\enemy_down\enemy_down_
[09.10.20 01:49:43.390] - There are no sounds with prefix characters_voice\human_02\bandit\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 01:49:43.400] - There are no sounds with prefix characters_voice\human_02\bandit\fight\threat\threat_distant_
[09.10.20 01:49:43.419] - There are no sounds with prefix characters_voice\human_02\bandit\fight\enemy_hit\enemy_hit_
[09.10.20 01:49:43.419] - There are no sounds with prefix characters_voice\human_02\bandit\fight\enemy_down\enemy_down_
[09.10.20 01:49:44.771] - There are no sounds with prefix characters_voice\human_01\csky\fight\death\anomaly_
[09.10.20 01:49:44.791] - There are no sounds with prefix characters_voice\human_01\csky\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:45.115] - There are no sounds with prefix characters_voice\human_03\csky\fight\death\anomaly_
[09.10.20 01:49:45.136] - There are no sounds with prefix characters_voice\human_03\csky\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:45.224] - There are no sounds with prefix characters_voice\human_03\csky\states\loot\loot_begin_
[09.10.20 01:49:45.228] - There are no sounds with prefix characters_voice\human_03\csky\states\loot\loot_good_
[09.10.20 01:49:45.230] - There are no sounds with prefix characters_voice\human_03\csky\states\loot\loot_bad_
[09.10.20 01:49:45.314] - There are no sounds with prefix characters_voice\human_03\dolg\fight\death\anomaly_
[09.10.20 01:49:45.330] - There are no sounds with prefix characters_voice\human_03\dolg\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:45.803] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_3_look] pp[wp02] level_vertex_id[4294967295] -> 1131572
[09.10.20 01:49:46.077] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_1_look] pp[wp01] level_vertex_id[4294967295] -> 1180534
[09.10.20 01:49:46.296] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_1_look] pp[wp05] level_vertex_id[4294967295] -> 1205942
[09.10.20 01:49:46.533] * [CPatrolPathStorage::safe_path]: path[zat_sim_27_guard_3_look] pp[wp01] level_vertex_id[4294967295] -> 1098999
[09.10.20 01:49:46.763] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_2_look] pp[wp00] level_vertex_id[4294967295] -> 1176902
[09.10.20 01:49:46.981] * [CPatrolPathStorage::safe_path]: path[zat_stalker_base_smart_guard_2_look] pp[wp02] level_vertex_id[4294967295] -> 1137709
[09.10.20 01:49:47.317] ! Can't find texture 'ogse\effects\detector_upgrade'
[09.10.20 01:49:47.374] - There are no sounds with prefix characters_voice\human_03\stalker\fight\death\anomaly_
[09.10.20 01:49:47.384] - There are no sounds with prefix characters_voice\human_03\stalker\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:47.841] ! [CGameObject::net_Spawn]: changed visual_name[dynamics\devices\dev_bandage\dev_bandage] found in zaton_bandage, keep original equipments\item_bandage instead
[09.10.20 01:49:47.843] ! [CGameObject::net_Spawn]: changed visual_name[dynamics\devices\dev_bandage\dev_bandage] found in zaton_bandage_0000, keep original equipments\item_bandage instead
[09.10.20 01:49:49.094] ! [CGameObject::net_Spawn]: changed visual_name[dynamics\devices\dev_aptechka\dev_aptechka_low] found in zaton_medkit, keep original equipments\item_aptechka instead
[09.10.20 01:49:50.416] - There are no sounds with prefix characters_voice\human_03\bandit\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:50.422] - There are no sounds with prefix characters_voice\human_03\bandit\fight\fire\fire_,fight\threat\threat_distant_
[09.10.20 01:49:50.434] - There are no sounds with prefix characters_voice\human_03\bandit\fight\threat\threat_distant_
[09.10.20 01:49:50.457] - There are no sounds with prefix characters_voice\human_03\bandit\fight\enemy_hit\enemy_hit_
[09.10.20 01:49:50.457] - There are no sounds with prefix characters_voice\human_03\bandit\fight\enemy_down\enemy_down_
[09.10.20 01:49:51.963] - There are no sounds with prefix characters_voice\human_03\military\fight\death\anomaly_
[09.10.20 01:49:51.980] - There are no sounds with prefix characters_voice\human_03\military\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:52.084] - There are no sounds with prefix characters_voice\human_03\monolith\(null)
[09.10.20 01:49:52.084] - There are no sounds with prefix characters_voice\human_03\monolith\(null)
[09.10.20 01:49:52.176] - There are no sounds with prefix characters_voice\human_03\woman\(null)
[09.10.20 01:49:52.176] - There are no sounds with prefix characters_voice\human_03\woman\(null)
[09.10.20 01:49:53.547] - There are no sounds with prefix characters_voice\human_01\woman\fight\death\anomaly_
[09.10.20 01:49:53.570] - There are no sounds with prefix characters_voice\human_01\woman\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:53.823] - There are no sounds with prefix characters_voice\human_02\stalker\fight\death\anomaly_
[09.10.20 01:49:53.835] - There are no sounds with prefix characters_voice\human_02\stalker\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:54.704] - There are no sounds with prefix characters_voice\human_01\stalker\fight\death\anomaly_
[09.10.20 01:49:54.721] - There are no sounds with prefix characters_voice\human_01\stalker\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:58.314] - There are no sounds with prefix characters_voice\human_02\military\fight\death\anomaly_
[09.10.20 01:49:58.338] - There are no sounds with prefix characters_voice\human_02\military\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:49:58.484] - There are no sounds with prefix characters_voice\human_01\military\fight\death\anomaly_
[09.10.20 01:49:58.502] - There are no sounds with prefix characters_voice\human_01\military\fight\friendly_grenade\friendly_grenade_
[09.10.20 01:50:04.981] ##['ogsr_memory_control'] MEMORY USAGE: [62211 KB]
[09.10.20 01:50:05.033] [jr_fixes]: current version = 14, number of fixes = 14
[09.10.20 01:50:05.198] ! Unknown command:  r2_lens_dirt_control
[09.10.20 01:50:05.231] ~~[ogse_signals]: signal [on_first_update] is too slow: [0.03 s.]
[09.10.20 01:50:05.362] ~~[ogse_signals]: time limit functionality paused: [60000 ms.]
[09.10.20 01:50:07.841] * MEMORY USAGE: 785475 K
[09.10.20 01:50:07.841] * End of synchronization A[1] R[1]
[09.10.20 01:50:07.841] * phase time: 29399 ms
[09.10.20 01:50:08.116] * phase cmem: 785477 K
[09.10.20 01:50:11.114] ##['ogsr_memory_control'] MEMORY USAGE: [62420 KB]
[09.10.20 01:50:15.039] > g_god on
[09.10.20 01:50:17.333] > g_unlimitedammo 1
[09.10.20 01:50:18.633] [ogse_st_mgr]: 0 all timers saved
[09.10.20 01:50:18.639] [dsh_deadmans]: saved: valid = 94, expired = 0
[09.10.20 01:50:18.655] * Saving spawns...
[09.10.20 01:50:18.655] * Saving objects...
[09.10.20 01:50:18.798] * 47017 objects are successfully saved
[09.10.20 01:50:18.800] * 6462 script vars are successfully saved
[09.10.20 01:50:18.824] * Game Тимур_quicksave.sav is successfully saved to file 'e:\games\stalker новый арсенал\appdata\savedgames\Тимур_quicksave.sav'
[09.10.20 01:50:46.514] ##['ogsr_memory_control'] MEMORY USAGE: [87027 KB]
[09.10.20 01:51:28.136] ##['ogsr_memory_control'] MEMORY USAGE: [74688 KB]
[09.10.20 01:51:36.716] [ogse_st_mgr]: 0 all timers saved
[09.10.20 01:51:36.722] [dsh_deadmans]: saved: valid = 94, expired = 0
[09.10.20 01:51:36.734] * Saving spawns...
[09.10.20 01:51:36.734] * Saving objects...
[09.10.20 01:51:36.892] * 47134 objects are successfully saved
[09.10.20 01:51:36.894] * 6462 script vars are successfully saved
[09.10.20 01:51:36.918] * Game Тимур_quicksave.sav is successfully saved to file 'e:\games\stalker новый арсенал\appdata\savedgames\Тимур_quicksave.sav'
[09.10.20 01:51:40.823] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptGameObject::bone_position
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_game_object.cpp
[error]Line          : 347
[error]Description   : model doesn't have bone bip01_spine for section chimera_weak

[09.10.20 01:51:40.823] ***************************[ScriptCrashHandler]**********************************
[09.10.20 01:51:40.823] stack traceback:
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 01:51:40.823]     Locals: 
[09.10.20 01:51:40.823]      userdata (*temporary) : (game_object): 000001DF4D260B30
[09.10.20 01:51:40.823]      string (*temporary) : bip01_spine
[09.10.20 01:51:40.823]     End
[09.10.20 01:51:40.823]     Locals: 
[09.10.20 01:51:40.823]      Userdata: self
[09.10.20 01:51:40.823]              boolean self.firing_actor : false
[09.10.20 01:51:40.823]              Table: self.st
[09.10.20 01:51:40.823]                      userdata self.st.ini : (ini_file): 000001DF36688220
[09.10.20 01:51:40.823]                      string self.st.scheme : alternate_combat
[09.10.20 01:51:40.823]                      number self.st.is_camper : 248414.000000
[09.10.20 01:51:40.823]                      userdata self.st.npc : (game_object): 000001DFC52C6E10
[09.10.20 01:51:40.823]                      boolean self.st.enabled : true
[09.10.20 01:51:40.823]                      boolean self.st.ready_to_grenade : false
[09.10.20 01:51:40.823]                      string self.st.section : logic@zat_b100_guard_1_walk
[09.10.20 01:51:40.823]              boolean self.can_fire : false
[09.10.20 01:51:40.823]              Table: self.objects
[09.10.20 01:51:40.823]                      table self.objects.0 : [...]
[09.10.20 01:51:40.823] *********************************************************************************
[09.10.20 01:51:40.823] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
    [C]: at 0x7ffcd64df770
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 01:51:40.823] *********************************************************************************
[09.10.20 01:51:40.823] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[09.10.20 01:51:40.824] ***************************[ScriptCrashHandler]**********************************
[09.10.20 01:51:40.824] stack traceback:
    [C]: at 0x7ffcd64df770
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 01:51:40.824] *********************************************************************************
[09.10.20 01:51:40.824] ********************************************************************************
[09.10.20 01:51:41.133] !!stack trace:
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE1893E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA22D], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18B9FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64DF7E8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD553A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD92E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD92209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD92B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDADCE01C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD5EC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E549D], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E56E1], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E5483], Fun: [CScriptStorage::LogTable()] + [147 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->99]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E563D], Fun: [CScriptStorage::LogVariable()] + [381 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->162]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E5371], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E5882], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA214], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->27]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18B9FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD644DCF0], Fun: [CScriptGameObject::bone_position()] + [368 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_game_object.cpp-->347] + [156 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD6487F68], Fun: [luabind::detail::returns<_vector3<float> >::callApply<CScriptGameObject,CScriptGameObject,char const *,char const *>()] + [68 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->111] + [31 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD6484390], Fun: [luabind::detail::returns<_vector3<float> >::call<CScriptGameObject,2,_vector3<float> (__cdecl CScriptGameObject::*&)(char const *)const ,char const *>()] + [72 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [35 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD6490105], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<_vector3<float> (__cdecl CScriptGameObject::*)(char const *)const ,CScriptGameObject>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\professional\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD553A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD5EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD62A9506], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD62A8F5B], Fun: [CScriptActionWrapper::execute()] + [47 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_action_wrapper.cpp-->38]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD62AFD29], Fun: [CActionPlanner<CScriptGameObject,0,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::update()] + [941 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\action_planner_inline.h-->122]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD63EC479], Fun: [CStalkerPlanner::update()] + [141 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\stalker_planner.cpp-->89]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD63E22EC], Fun: [CAI_Stalker::Think()] + [44 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->887]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD63E214F], Fun: [CAI_Stalker::shedule_Update()] + [603 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->780]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED599DB], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED59D8D], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64F329C], Fun: [CGamePersistent::OnFrame()] + [484 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->577]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8C070], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8B174], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8B48B], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8BB4A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8B262], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED4E6AC], Fun: [Startup()] + [284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED4EA22], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED4C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71EDAE71A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD1DEB6FD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E39CEC1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[09.10.20 01:51:41.134] ********************************************************************************
[09.10.20 01:51:49.449] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_663d329366c365035b2404d7d23e352e>::operator ()
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 511
[error]Description   : Unexpected application exit!

[09.10.20 01:51:49.449] ***************************[ScriptCrashHandler]**********************************
[09.10.20 01:51:49.449] stack traceback:
    [C]: at 0x7ffcd64df770
    [C]: in function 'bone_position'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:904: in function 'check_npc_on_fire_line'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:867: in function 'check_objects'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:651: in function '_execute'
    ...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:572: in function <...lker новый арсенал\gamedata\scripts\xrs_battle_ai.script:568>
[09.10.20 01:51:49.450] *********************************************************************************
[09.10.20 01:51:49.450] ********************************************************************************
[09.10.20 01:51:49.759] !!stack trace:
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE1893E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA22D], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BADAC], Fun: [<lambda_663d329366c365035b2404d7d23e352e>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->511] + [80 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0E3C86], Fun: [execute_onexit_table()] + [342 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0E3BAB], Fun: [execute_onexit_table()] + [123 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0E3B64], Fun: [execute_onexit_table()] + [52 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BE23E], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BE364], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E387B3D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E3B3CC1], Fun: [LdrShutdownProcess()] + [321 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E3B3B5D], Fun: [RtlExitUserProcess()] + [173 byte(s)]
Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD1DEBE04B], Fun: [ExitProcess()] + [11 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0EFFDC], Fun: [exit()] + [476 byte(s)]
Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFD1C0EFE7F], Fun: [exit()] + [127 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA107], Fun: [xrDebug::backend()] + [307 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->161] + [8 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18B9FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64DF7E8], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD553A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD92E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD92209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD92B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDADCE01C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD5EC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E549D], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E56E1], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E5483], Fun: [CScriptStorage::LogTable()] + [147 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->99]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E563D], Fun: [CScriptStorage::LogVariable()] + [381 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->162]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E5371], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64E5882], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA214], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->27]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18BA082], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
Module: [E:\games\stalker новый арсенал\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCE18B9FBF], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD644DCF0], Fun: [CScriptGameObject::bone_position()] + [368 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_game_object.cpp-->347] + [156 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD6487F68], Fun: [luabind::detail::returns<_vector3<float> >::callApply<CScriptGameObject,CScriptGameObject,char const *,char const *>()] + [68 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->111] + [31 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD6484390], Fun: [luabind::detail::returns<_vector3<float> >::call<CScriptGameObject,2,_vector3<float> (__cdecl CScriptGameObject::*&)(char const *)const ,char const *>()] + [72 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [35 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD6490105], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<_vector3<float> (__cdecl CScriptGameObject::*)(char const *)const ,CScriptGameObject>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\professional\vc\tools\msvc\14.16.27023\include\functional-->15732480]
Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD553A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCDAD5EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
Module: [E:\games\stalker новый арсенал\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD62A9506], Fun: [luabind::detail::proxy_member_void_caller<>::~proxy_member_void_caller<>()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [19 byte(s)]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD62A8F5B], Fun: [CScriptActionWrapper::execute()] + [47 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_action_wrapper.cpp-->38]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD62AFD29], Fun: [CActionPlanner<CScriptGameObject,0,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::update()] + [941 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\action_planner_inline.h-->122]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD63EC479], Fun: [CStalkerPlanner::update()] + [141 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\stalker_planner.cpp-->89]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD63E22EC], Fun: [CAI_Stalker::Think()] + [44 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->887]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD63E214F], Fun: [CAI_Stalker::shedule_Update()] + [603 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->780]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED599DB], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED59D8D], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462]
Module: [E:\games\stalker новый арсенал\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFCD64F329C], Fun: [CGamePersistent::OnFrame()] + [484 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->577]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8C070], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8B174], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->419]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8B48B], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->252]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8BB4A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->324]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED8B262], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->365]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED4E6AC], Fun: [Startup()] + [284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED4EA22], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71ED4C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [E:\games\stalker новый арсенал\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF71EDAE71A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD1DEB6FD4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD1E39CEC1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[09.10.20 01:51:49.760] ********************************************************************************

 

Изменено пользователем referencex1

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referencex1 Если не ставил патч последний установи, 5-й вышел.

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Вышло пятое кумулятивное обновление для «Новый Арсенал 7» от 08.10.20!

Кумулятивный патч исправляет различные ошибки.

Патч рекомендован к установки для всех.

Загрузить обновление можно по ссылке в спойлере "Загрузка и установка" - файл "Игровые архивы".

 

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16 часов назад, referencex1 сказал:

крашит как только подхожу к железному лесу на затоне .

Судя по логу - химера сраная. Вечно они все портят. У меня тож было пару вылетов на их основе. Что бы их побороть, я просто спал или уходил в другом направлении.

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А в В.Припяти на базе монолитовцев, чел в гламурном черном комбезе от Хьюго Босс, он что вечный?


Берегите патроны, особенно если он последний.

IC i5-8400 CPU @ 2,80 GHz, 16 OGB RAM, GF GTX 1060 6GB.

%D1%82%D0%B5%D0%BD%D1%8C121.gif

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Всё, разобрался с Хароном и заодно с модом.

Впечатлений ни каких.


Берегите патроны, особенно если он последний.

IC i5-8400 CPU @ 2,80 GHz, 16 OGB RAM, GF GTX 1060 6GB.

%D1%82%D0%B5%D0%BD%D1%8C121.gif

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Просьба от авторов мода перекачать и переустановить крайний патч. Подробности тут.

 

Изменено пользователем MaxOne

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@MaxOne, а этот патч он крайний или последний? ?

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В 18.09.2020 в 13:40, Hardtmuth сказал:

Конфиги и скрипты, движок, а также правки, которые могут потом вноситься - этот архив может меняться, когда будут выходить патчи, но ссылка будет одна и та же.

Поэтому крайний, пока не устранят все изъяны и не доведут мод до стабильного состояния.

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  • Пост еще тот... 1

final.jpg

Всем бобра, добра и хабара!)

И специально для одного существа, которое мнит себя царем мира: лакей, если повезет, еще может стать хозяином, но человеком ему уже не стать никогда.

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Всем привет. Не могу пройти локацию Мертвый город в сторону Янтаря, постоянно

[error]Expression    : FATAL ERROR
[error]Function      : CWeapon::Load
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\weapon.cpp
[error]Line          : 492
[error]Description   : Section [wpn_addon_ac] not found!

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10 часов назад, CaSHok сказал:

Не могу пройти локацию Мертвый город

Скорей всего не устанавливал патчи, уже выходил 5-й правленый.

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Как я понял спавнер отключили?

  • Смущение 1

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Приветствую, такая проблема возникла, репутация упала до ужасной, во время прохождения свалки, но заметил это поздно и сохранился на другой локе, в итоге большинство сталкеров и торговцев красные, можно ли это как-то исправить?

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Тень121 отзыв нужное обязательно, особенно если ты это до конца осилил. У меня друг полностью прошёл и вступил в ШУЕ.

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Правки для модов - нажми на гифку

Мой канал на Ютубе и в Телеграмме: Эскапизм ТМ

shapa-1-1-2-1.gif

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ArchiScratch только распаковка и правка отношений, как я понял мододел не сделал баланса между классами

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Капец, после х-18 мне стали врагами и одиночки, и половина Долга, и Охотники, только экологи друзья т.к. я состою в их группировке. Задание в х-18 брал в Колхозе. Такой баг был в Баре, просто после взятия квеста у Воронина на РГ-6 - половина одиночек стала врагами. Правка game_relations.ltx ни к чему не привела. Играть дальше не представляется возможным(( Может есть какое решение?


Дополнено 2 минуты спустя
В 11.10.2020 в 11:28, Валерий сказал:

Как я понял спавнер отключили?

Esc - F1

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Пока остаётся только ждать. Разработчики не нашли решения, которое устраивало бы всех. Новый патч, ориентировачно, выйдет на следующей неделе. Но не факт, что проблему с выходом смогут решить. Если что, в на форуме  amk, в соответствующей теме, автор предлагал костыль, если дальнейшее прохождение стало не возможным по причине ухудшения репутации. По этой проблеме автор модификации просил пока обращаться в личку.

Изменено пользователем MaxOne

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18 минут назад, MaxOne сказал:

Пока остаётся только ждать. Р

Спасибо

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В 11.10.2020 в 11:28, Валерий сказал:

Как я понял спавнер отключили?

Судя по конфигам - должен присутствовать.

Но я его сам ес чесно даже не видел. Седня надо поглядеть на него ?

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В 08.10.2020 в 00:04, Coloner сказал:

Мне интересно, можно с наймами мириться или нет?

После выполнения квеста по защите деревни новичков от наймов, у торговцев появляется возможность купить мир с наймами

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