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35fa1a2234.png

Разработчик: GSC Game World
Версия: 0.4 (SoC) от 14 мая 2007 года

Спойлер

Изначально выпущен для поддержки маппинга к мультиплееру игры, в связи с чем не содержит компилятора xrAI, необходимого для сборки уровней к одиночной игре. Однако, за исключением отсутствия xrAI, это тот же инструментарий, что использовался для разработки ТЧ. Функциональность входящих в него программ не урезана. Позволяет работать с уровнями (LE), импортом и настройкой моделей (AE), шейдерами (SE) и библиотекой партикл-эффектов (PE), а также рядом более мелких областей.

Стандарт де-факто для разработки крупных модов. Позволяет работать под ЧН и ЗП при использовании сторонних версий xrAI.

Спойлер
  • Level Editor
  • Actor Editor
  • Shader Editor
  • Particle Editor
  • xrLC
  • xrDO

Также включает:

  • Плагины для экспорта из Maya 8 и 8.5 в формат *.object
  • Скрипты для Maya
  • Туториалы по основам работы (20) на английском языке
Спойлер
Патч от Neo][ и Haron

v0.1 от 17 мая 2007 года:

  • Исправлен баг со свойствами spawn element, где открывалось окно выбора LightAnims вместо визуала.

v0.2i (внутренняя тестовая версия):

  • Исправлен баг с отображением detail objects (травы в Level Editor)
  • Исправлено отсутствие демо-объектов в Shader Editor
  • Обновлен ряд библиотек:
  • Bugtrap.dll (до версии 1.2.2654.37769)
  • cc3260mt.dll (до версии 6.0.1.0)
  • Borlndmm.dll (до версии 7.0.4.453)
  • FreeImage.dll (до 3.10.0.0)
  •  LWO.dll (поддерживается LightWave 7.x+)

v0.3 от 16 февраля 2009 года:

  • Исправлена неработоспособность Actor Editor
  • Исправлен ряд проблем с совместимостью

v0.4 от 4 ноября 2009 года:

  • Восстановлены опции xrLC

Патчи от K.D

  • Отключена оптимизация мешей скелетных моделей при экспорте в *.ogf (аналогично HQ Geometry в AE X-Ray SDK CoP).

Скриншоты:

1cb12bd330.png  5610a49ada.png

  • Исправление вылета при построении уровня на стадии Merge LOD textures.
  • Ошибка возникала из-за большого количества лод-объектов на локации (>128). Они просто не вмещались на текстуру 2048х2048. Теперь текстура будет увеличена до нужных размеров и соответственно лодов можно будет ставить намного больше.
  • Исправлено отсутствие окошка выбора файлов при добавлении анимаций на Windows Vista/7 и выше. Должны заработать и другие проблемные окошки.
  • Внимание! Actor Editor должен запускаться с исправлением ACT на XPFileDialog.
 
Патч от Real Wolf
  • Снято ограничение по добавлению большого количества моделей на сцену за один раз (через Multiple Append и т.п.). В оригинале было максимально 32 модели.
Спойлер
  1. Скачайте по одной из доступных ссылок: X-Ray SDK SoC, а также патчи.
  2. Запустите файл инсталлятора "xray-sdk-setup-v0.4", и установите SDK в удобную для вас директорию.
    • ВНИМАНИЕ! Путь к директории не должен содержать пробелов, иначе при работе с SDK будет происходить вылет.
  3. Запустите *.exe-файл инсталлятора патча от Neo][ и Haron, и установите его в корневую директорию X-Ray SDK SoC.
  4. Установите X-Ray AI Compiler SoC.
  5. Файл xrECoreB.dll из первого патча от K.D., переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  6. Файл LevelEditor.exe из второго патча от K.D., переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  7. Файл xrCoreB.dll из третьего патча от K.D., переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  8. Файл xrEPropsB.dll из патча от Real Wolf, переместите с заменой в директорию: "X-Ray_SDK_SoC/level_editor/bins"
  9. Распакуйте игровые архивы ТЧ и переместите полученную папку gamedata с заменой в директорию "X-Ray_SDK_SoC/level_editor."
  10. Если ваша версия Windows выше XP, обязательно устраните несовместимость X-Ray SDK SoC с Windows или установите современную совместимую версию X-Ray SDK SoC 2014 Edition.
Спойлер

X-Ray SDK SoC: 

Патчи:

В теме можно задавать любые вопросы, так или иначе связанные с СДК, но вопросы, которые его не касаются, следует писать в специальных для этого темах у нас на форуме, заранее спасибо!

  • Лайк 6

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Xpyст Декомпилируешь локацию, на которой эти деревья есть. Потом сморишь все файлы которые имеют название название_локаций_lod_порядковый_номер и среди них ищешь нужные тебе деревья

  • Лайк 1

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Пробую компилить геометрию x64 компилятором для ТЧ. Но получаю такой вот лог:

Спойлер

[14.08.21 13:52:52.143] Startup time: 13:52:52
[14.08.21 13:52:52.365]  
[14.08.21 13:52:52.365] * New phase started: Reading project [l01_ecape1935]...
[14.08.21 13:52:52.366]     |    | version: 17
[14.08.21 13:52:52.381]  
[14.08.21 13:52:52.381] * New phase started: Converting data structures...
[14.08.21 13:52:52.382]     | Vertices...
[14.08.21 13:52:52.447]     |    | *         vertices: 394798
[14.08.21 13:52:52.447]     | Faces...
[14.08.21 13:52:52.672]     |    | *            faces: 727359
[14.08.21 13:52:52.672]     | Models and References
[14.08.21 13:52:52.673]     |    | * Loading model: 'levels\l01_escape\l01_escape_lod0000' - v(32/32), f(32/32)
[14.08.21 13:52:53.247] DEBUG CONTEXT DUMP:
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247] Unhandled exception stack trace:
[14.08.21 13:52:53.247] 
[14.08.21 13:52:53.247] , memmove()
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe

Насколько я понимаю, тут проблема с лодами, потому что если их удалить, то компиляция проходить нормально. Если что, лоды делал способом Make LOD в СДК. На обычных компиляторов такой ошибки почему то нет.

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Всем привет!

Недавно решил перенести пару локаций в мультиплеер тч. Однако в самой игре я сталкиваюсь с этой проблемой:

oxogO7j.jpg

Как это можно решить? В сдк все ок:

2X8DhAX.png


Как ты относишься к людям, так и люди будут относиться к тебе.

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maks_stalkerok_2000 шейдеры не настроены


1094645337_standard(1).gif.c475d6778d25dbf0c76f89b5055f11c0.gif

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i-love-kfc в каком смысле? Тхм-ки вроде правильные, в текстуресе все указано


Как ты относишься к людям, так и люди будут относиться к тебе.

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3 минуты назад, maks_stalkerok_2000 сказал:

i-love-kfc в каком смысле? Тхм-ки вроде правильные, в текстуресе все указано

я тебе про шейдеры, а ты мне про текстуры блин)
Не можешь отличить текстуры от шейдера?

Изменено пользователем i-love-kfc

1094645337_standard(1).gif.c475d6778d25dbf0c76f89b5055f11c0.gif

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Разобрался в общем

Изменено пользователем ian98

76561198152189716.png

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Нет, сдаюсь, это кошмар. Подскажите, как починить сдк? Где взять такой, чтобы он при компиляции спавна нахрен все не ломал? А то у меня печаль, хотя я всего лишь вырезал весь лут на карте. Причем, я точно отдавал отчет своим действиям и делал все четко и без ошибок. Все. Больше ничего. В итоге сдк мой поломал мне переходы, их я поправил через АСДС повторно распаковав и запаковав спавн, а потом и смарты с, самое ужасное, ПУТЯМИ. Игра теперь просто крашит. 


76561198152189716.png

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В 31.08.2021 в 20:08, maks_stalkerok_2000 сказал:

с этой проблемой:

Когда-то было похожее на Кордоне с рельсами. Вроде помогло, когда  у них менял шейдеры с default на def_shaders\def_vertex def_shaders\def_vertex.

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macron заметил, что на самом деле (сам не знаю зачем) игра требует текстуры _mask. Залил все красным и баги с террейном решились


Как ты относишься к людям, так и люди будут относиться к тебе.

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ian98 похоже что-то с xrai, может в нем проблема? попробуй поискать другие компиляторы

  • Мастер! 1

Как ты относишься к людям, так и люди будут относиться к тебе.

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updating $2215_game_levels$\L11_Pripyat\level.ai
ERROR occured! Aborting.

Вылет при сборке спавна. Сетку не трогал от слова "совсем".... Что это за беда?

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В 14.08.2021 в 15:24, MGMG сказал:

Пробую компилить геометрию x64 компилятором для ТЧ. Но получаю такой вот лог:

  Лог (Скрыть контент)

[14.08.21 13:52:52.143] Startup time: 13:52:52
[14.08.21 13:52:52.365]  
[14.08.21 13:52:52.365] * New phase started: Reading project [l01_ecape1935]...
[14.08.21 13:52:52.366]     |    | version: 17
[14.08.21 13:52:52.381]  
[14.08.21 13:52:52.381] * New phase started: Converting data structures...
[14.08.21 13:52:52.382]     | Vertices...
[14.08.21 13:52:52.447]     |    | *         vertices: 394798
[14.08.21 13:52:52.447]     | Faces...
[14.08.21 13:52:52.672]     |    | *            faces: 727359
[14.08.21 13:52:52.672]     | Models and References
[14.08.21 13:52:52.673]     |    | * Loading model: 'levels\l01_escape\l01_escape_lod0000' - v(32/32), f(32/32)
[14.08.21 13:52:53.247] DEBUG CONTEXT DUMP:
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247]  
[14.08.21 13:52:53.247] Unhandled exception stack trace:
[14.08.21 13:52:53.247] 
[14.08.21 13:52:53.247] , memmove()
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.247] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe
[14.08.21 13:52:53.248] 0x00000000003A0065 (0x00000000 0x00000000 0x00000000 0x00000000) xrLC.exe

Насколько я понимаю, тут проблема с лодами, потому что если их удалить, то компиляция проходить нормально. Если что, лоды делал способом Make LOD в СДК. На обычных компиляторов такой ошибки почему то нет.

Получилось ли найти решение данной проблемы?

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В 27.09.2021 в 22:03, Бессмертный сказал:

Получилось ли найти решение данной проблемы?

Получилось. Методом тыка как говорится. Проблем с этими лодами нет, если декомпилировать локацию вот этим древним конвертором: xray-converter-02-june-2011-rev10192. До этого я декомпилил локацию конвертором который был в репаке SDK(Yara). Вот с ним как раз такая ошибка выскакивала.

  • Жму руку 1

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Локация скомпилирована на средних настройках, thm-файл террейна настраивал следующим образом: поставил галочку напротив Use as Diffuse, применил текстуру травы, тип текстуры terrain, выставил размер. В игре на том месте, где из материалов должен быть асфальт, в итоге - трава.  Везде. В чем может быть проблема, кто знает, как поправить?

Спойлер

ss_devro_10-03-21_00-53-16_(escape_1935).thumb.jpg.addfe594b76b91918364e6f6d9295654.jpg

UPD: разобрался

Изменено пользователем Бессмертный

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 Скомпилировал локацию на средних настройках. Добавил растительность из AN3 с официального пака. Шейдеры, отсутствующие в оригинале, заменил по аналогии со стандартными моделями растительности. В итоге, в игре у деревьев (ивы, например) виден только ствол, а камыши вообще не видны. При этом актер проходит мимо них, что подтверждается характерным звуком. В чем может быть проблема? Не те шейдеры? Скриншоты из СДК и игры прикрепляю.

Спойлер

 

scr1.thumb.JPG.9313fd863a4bf6766e6f70ad775029c9.JPG

ss-devro-10-03-21-23-21-59-escape-1935.jscr.thumb.JPG.adf58bc6d939b05ff20165e5e0fbdaae.JPG

 

 

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Локация скомпилирована на максимальном качестве, были добавлены объекты из дефолтного списка + деревья из AN3 пака. В итоге в игре с текстурами происходит какая-то белиберда, все перепутано. Скриншоты прилагаю. В чем может быть причина? 

ss-devro-10-17-21-18-08-37-escape-1935.j ss-devro-10-17-21-18-09-13-escape-1935.j ss-devro-10-17-21-18-10-37-escape-1935.j

Изменено пользователем Бессмертный

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Бессмертный открой библиотеку объектов, слева в подменю Objects пункт Library Editor, выбери новые деревья, и посмотри у них в свойствах (Properties) во вкладке Main Options чтобы тип объекта (Object Type) был Multiple Usage, так же как у оригинальных деревьев.

  • Лайк 1

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В 18.10.2021 в 00:03, Modera сказал:

Бессмертный открой библиотеку объектов, слева в подменю Objects пункт Library Editor, выбери новые деревья, и посмотри у них в свойствах (Properties) во вкладке Main Options чтобы тип объекта (Object Type) был Multiple Usage, так же как у оригинальных деревьев.

У каждого дерева уже стоит Multiple Usage, в том-то и дело. У статических объектов, что добавлял на локацию - Static. В чем еще может быть причина таких артефактов?


Дополнено 1 минуту спустя
В 18.10.2021 в 00:03, Modera сказал:

Бессмертный открой библиотеку объектов, слева в подменю Objects пункт Library Editor, выбери новые деревья, и посмотри у них в свойствах (Properties) во вкладке Main Options чтобы тип объекта (Object Type) был Multiple Usage, так же как у оригинальных деревьев.

Более того, этот баг распространяется и на статические объекты, что добавлял на локацию.


Дополнено 21 минуты спустя

При этом в редакторе, опять же, все выглядит корректно.

1.thumb.JPG.871c532753036efdd969db48db902187.JPG

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Здравствуйте! 

Возник вопрос. Редактировал аллспавн, скрипты, конфиги, неписей на одной локации. Не в СДК, а "вручную". Однако не понравилось то, что они в некоторые моменты игры, суют свои тушки туда, куда не надо бы. Отредактировал аи-сетку, скомпилировал, запустил НИ и.... Мои неписи разбежались, точнее переместились на 150-170 игровых метров на север, соответсвенно забив на  все мои предидущие старания. Заметил, что изменились вертексы:

spacer.png

а это после изменения аи-сетки:

spacer.png

Игра ТЧ 0.4 без добавлений\изменений, редактировалась только одна локация, и вот такое вот... Это нормально?

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Подскажите.

Скомпилировал локацию, после чего обнаружил дыру в террейне.

Вопрос: как скомпилировать локацию, скипнув этап, например, запекания террейна? (может не правильно выразился, но после него появляются две текстуры в папке с локацией)

 

Ибо на текстуре ничего не поменяется, а проходить этап на который уходит уйму времени вновь не хочется. Тоже самое с лайтмапами...

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Здравствуйте. Столкнулся с проблемой, распаковываю локацию, а при попытке её загрузить в ЛЕ появляется предупреждение:

access violation at address 004D1073 in module LevelEditor.exe. Read of address 00000024

При закрытии предупреждения подгрузка прекращается, спавн элементы, аи-сетка не грузятся.

Локация правилась (геометрия, спавн-элементы, звуки...), скомпиоировалась без проблем, за исключением "инвалид-фейсов", кторые обошел. В игре локация работает. 

Лог конвертера при распаковке локации:

Спойлер

xray_re: log started (console and converter.log)
level name: l11_pripyat
loading level.ltx
loading level.geom
loading level
...visuals
...shaders/textures
...sectors
...portals
...lights
...glows
loading level.cform
loading level.hom
loading level.details
...texture
loading level.game
loading level.spawn
ignoring trailing garbage at m_dog.ltx:287
ignoring trailing garbage at m_pseudodog.ltx:281
ignoring trailing garbage at m_poltergeist.ltx:305
loading level.wallmarks
loading level.som
loading level.snd_static
loading level.ps_static
loading level.env_mod
loading level_lods.dds
loading level_lods_nm.dds
loading meshes\brkbl#0.ogf
loading meshes\brkbl#1.ogf
loading meshes\brkbl#2.ogf
loading meshes\brkbl#3.ogf
loading meshes\brkbl#4.ogf
loading meshes\brkbl#5.ogf
loading meshes\brkbl#6.ogf
loading meshes\brkbl#7.ogf
loading meshes\brkbl#8.ogf
loading meshes\brkbl#9.ogf
loading meshes\brkbl#10.ogf
loading meshes\brkbl#11.ogf
loading meshes\brkbl#12.ogf
loading meshes\brkbl#13.ogf
loading meshes\brkbl#14.ogf
loading meshes\brkbl#15.ogf
loading meshes\brkbl#16.ogf
loading meshes\brkbl#17.ogf
loading meshes\brkbl#18.ogf
loading meshes\brkbl#19.ogf
loading meshes\brkbl#20.ogf
loading meshes\brkbl#21.ogf
loading meshes\brkbl#22.ogf
loading meshes\brkbl#23.ogf
loading meshes\brkbl#24.ogf
loading meshes\brkbl#25.ogf
loading meshes\brkbl#26.ogf
loading meshes\brkbl#27.ogf
loading meshes\brkbl#28.ogf
loading meshes\brkbl#29.ogf
loading meshes\brkbl#30.ogf
loading meshes\brkbl#31.ogf
loading meshes\brkbl#32.ogf
loading meshes\brkbl#33.ogf
loading meshes\brkbl#34.ogf
loading meshes\brkbl#35.ogf
loading meshes\brkbl#36.ogf
loading meshes\brkbl#37.ogf
loading meshes\brkbl#38.ogf
loading meshes\brkbl#39.ogf
loading meshes\brkbl#40.ogf
loading meshes\brkbl#41.ogf
loading meshes\brkbl#42.ogf
loading meshes\brkbl#43.ogf
loading meshes\brkbl#44.ogf
loading meshes\brkbl#45.ogf
loading meshes\brkbl#46.ogf
loading meshes\brkbl#47.ogf
loading meshes\brkbl#48.ogf
loading meshes\brkbl#49.ogf
loading meshes\brkbl#50.ogf
loading meshes\brkbl#51.ogf
loading meshes\brkbl#52.ogf
loading meshes\brkbl#53.ogf
loading meshes\brkbl#54.ogf
loading meshes\brkbl#55.ogf
loading meshes\brkbl#56.ogf
loading meshes\brkbl#57.ogf
loading meshes\brkbl#58.ogf
loading meshes\brkbl#59.ogf
loading meshes\brkbl#60.ogf
loading gamemtl.xr
scene name: l11_pripyat
substituting shaders/textures
re-indexing shaders/textures
building detail_object.part
saving det\det_l11_pripyat
building sector.part
selected sector #160 (of 161) as default
building portal.part
building scene_object.part
calculating subdivisions
calculating external meshes
collecting subdivisions
collecting external meshes
splitting level_lods.dds/level_lods_nm.dds
compacting 5741022 verts, 4902677 faces
got 2766110 points, 171005 normals, 597205 uvs in 5.970s
cleaning geometry
removed 0 duplicate faces in 0.863s
removed 479579 back faces in 2.035s
cleaning cform
mapping 1469014 CFORM verts to 2766110 visual
got 1369053 matches
matching edges/faces
propagating game materials
restoring fake colliders
separating terrain
separating models (by merged edge-linked groups)
building edge-connected submeshes
immediate fake/MU joins: 766
submeshes (MU): 3273
submeshes (fake): 8450
submeshes (regular): 31149
reordering faces
accounting submeshes
creating collision models (MU)
creating collision models (fake)
merging fake/MU submeshes
non-fake (residue) submeshes: 0
cross-merging fake submeshes
assigning contact groups (fake)
total groups (fake): 49
creating collision models (regular)
merging submeshes (regular)
contacts (with redundancy): 96724
assigning contact groups (regular)
total groups (regular): 2694
building regular models
merging 16 orphan(s)
nearest: 3617 (0.07)
nearest: 3845 (0.07)
nearest: 4923 (0.07)
nearest: 5713 (0.96)
nearest: 3323 (0.15)
nearest: 3323 (0.96)
nearest: 3323 (0.96)
nearest: 3323 (0.96)
nearest: 3323 (0.77)
nearest: 3323 (0.96)
nearest: 3323 (0.77)
nearest: 5930 (0.02)
nearest: 5935 (0.02)
nearest: 3323 (0.77)
nearest: 5953 (0.02)
nearest: 5971 (0.02)
exporting visuals
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
saving error list
building HOM object
building SOM object
building glow.part
building light.part
building ps.part
building sound_src.part
building wallmark.part
building spawn.part (entities)
building spawn.part ($env_mods)
saving scene
total time: 287.902s

Лог Левел Эдитора при попытке загрузить локацию:

Спойлер

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3332.00 mhz, 36-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
'xrCore' build 0, (null)

RegisterCommand: command '(null)' overridden by command '(null)'.
* ImageLibrary version: 3.10.0
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:391]: NVIDIA GeForce 7600 GT (Microsoft Corporation - WDDM)
* GPU driver: 8.15.11.8593
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2278 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 2048K
* DIB created: 2048K
count of .thm files=29
load time=655 ms
D3D: initialized
Starting INPUT device...
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices 
SOUND: OpenAL: system  default SndDevice name is 
OpenAL: Can't create sound device.
Scene: initialized
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [83 ms]
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
Level loading...
EScene: loading 'd:\xray_sdk_0.4\maps\l11_pripyat.level'
Loading objects...
Loading Group...
Loading Glow...
Loading Scene Object...
Loading Light...
Loading Shape...
Loading Sound Source...
* Loaded: gamedata\textures\crete\crete_dirty1_gr.dds[174904]b
* Loaded: gamedata\textures\crete\crete_dirty_gr.dds[174904]b
* Loaded: gamedata\textures\crete\crete_fl_gr02.dds[21992]b
* Loaded: gamedata\textures\crete\crete_floor4a_1.dds[174904]b
* Loaded: gamedata\textures\crete\crete_pot_gr.dds[699192]b
* Loaded: gamedata\textures\crete\crete_roof1.dds[174904]b
* Loaded: gamedata\textures\crete\crete_st_gr02.dds[349672]b
* Loaded: gamedata\textures\crete\crete_walls_j12.dds[699192]b
* Loaded: gamedata\textures\crete\crete_walls_tualgr01.dds[43848]b
* Loaded: gamedata\textures\crete\crete_wallsgr11.dds[174904]b
* Loaded: gamedata\textures\door\door_gr01.dds[174904]b
* Loaded: gamedata\textures\prop\prop_roadborder21.dds[22024]b
* Loaded: gamedata\textures\prop\prop_stupeni_a.dds[174904]b
* Loaded: gamedata\textures\prop\prop_stupeni_b.dds[174904]b
* Loaded: gamedata\textures\ston\ston_beton_ch_09.dds[174904]b
* Loaded: gamedata\textures\ston\ston_oblicovka_gr03_1.dds[87528]b
* Loaded: gamedata\textures\ston\ston_stairs1.dds[87528]b
* Loaded: gamedata\textures\ston\ston_stena_04d.dds[87528]b
* Loaded: gamedata\textures\terrain\terrain_prypiat.dds[2097280]b
* Loaded: gamedata\textures\detail\detail_grnd_asphalt.dds[2796344]b
* Loaded: gamedata\textures\detail\detail_grnd_grass.dds[2796344]b
* Loaded: gamedata\textures\wind\wind_gr04.dds[43832]b
* Loaded: gamedata\textures\wind\wind_gr09.dds[43832]b
* Loaded: gamedata\textures\wind\wind_gr10.dds[43832]b
* Loaded: gamedata\textures\prop\prop_fake_kollision.dds[11064]b
* Loaded: gamedata\textures\crete\crete_walls9b.dds[174904]b
* Loaded: gamedata\textures\crete\crete_walls_j12a.dds[699192]b
* Loaded: gamedata\textures\door\door_korob_wh.dds[87528]b
* Loaded: gamedata\textures\ston\ston_beton_iov_06.dds[174904]b
* Loaded: gamedata\textures\wind\wind_gr.dds[43832]b
* Loaded: gamedata\textures\wood\wood_walls8.dds[349672]b
* Loaded: gamedata\textures\crete\crete_stena_gr.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_walls7.dds[174904]b
* Loaded: gamedata\textures\crete\crete_floor3.dds[43832]b
* Loaded: gamedata\textures\crete\crete_walls12.dds[699192]b
* Loaded: gamedata\textures\door\door_j02.dds[87528]b
* Loaded: gamedata\textures\fbr\fbr_linoleum1.dds[174904]b
* Loaded: gamedata\textures\grnd\grnd_dry_gr.dds[699192]b
* Loaded: gamedata\textures\mtl\mtl_angar_a.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_angar_a_b.dds[349672]b
* Loaded: gamedata\textures\mtl\mtl_bochka_01.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_garage_gr.dds[87528]b
* Loaded: gamedata\textures\mtl\mtl_metall_02_a.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_pod_01.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_rja_iov_01.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_wall_gr02.dds[174904]b
* Loaded: gamedata\textures\prop\prop_lift_door.dds[87528]b
* Loaded: gamedata\textures\crete\crete_walls_rg04.dds[11064]b
* Loaded: gamedata\textures\crete\crete_stena_kraska_03a.dds[174904]b
* Loaded: gamedata\textures\crete\crete_walls_rg07.dds[174904]b
* Loaded: gamedata\textures\door\door_gr02.dds[21992]b
* Loaded: gamedata\textures\door\door_j01.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_shkaf.dds[87528]b
* Loaded: gamedata\textures\prop\prop_chair1a.dds[43832]b
* Loaded: gamedata\textures\prop\prop_door6.dds[87528]b
* Loaded: gamedata\textures\prop\prop_table1.dds[21992]b
* Loaded: gamedata\textures\prop\prop_table1a.dds[2888]b
* Loaded: gamedata\textures\prop\prop_table1b.dds[2888]b
* Loaded: gamedata\textures\prop\prop_table1c.dds[21992]b
* Loaded: gamedata\textures\prop\prop_wardrobe1a.dds[21992]b
* Loaded: gamedata\textures\ston\ston_stuccowall_iov_01.dds[174904]b
* Loaded: gamedata\textures\wood\wood_doski_1.dds[349672]b
* Loaded: gamedata\textures\wood\wood_plank6.dds[174904]b
* Loaded: gamedata\textures\wood\wood_walls11.dds[43832]b
* Loaded: gamedata\textures\crete\crete_floor_linol.dds[174904]b
* Loaded: gamedata\textures\crete\crete_walls17.dds[174904]b
* Loaded: gamedata\textures\wood\wood_parquet_iov.dds[43832]b
* Loaded: gamedata\textures\crete\crete_stena_kraska_02.dds[174904]b
* Loaded: gamedata\textures\crete\crete_walls18.dds[174904]b
* Loaded: gamedata\textures\door\door_gr04.dds[43856]b
* Loaded: gamedata\textures\crete\crete_walls_rg08.dds[87528]b
* Loaded: gamedata\textures\crete\crete_walls_tualgr.dds[174904]b
* Loaded: gamedata\textures\crete\crete_roof2.dds[43832]b
* Loaded: gamedata\textures\crete\crete_walls18_grysz.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_roof_red_iov.dds[174904]b
* Loaded: gamedata\textures\prop\prop_vagon_iov_d.dds[174904]b
* Loaded: gamedata\textures\prop\prop_clock1.dds[11064]b
* Loaded: gamedata\textures\wood\wood_parket_01.dds[43832]b
* Loaded: gamedata\textures\crete\crete_walls_rg01.dds[43832]b
* Loaded: gamedata\textures\crete\crete_walls_rg06.dds[43848]b
* Loaded: gamedata\textures\crete\crete_walls_rg03.dds[21992]b
* Loaded: gamedata\textures\mtl\mtl_red_paint_iov.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_arm_2.dds[5640]b
* Loaded: gamedata\textures\ston\ston_stena_04f.dds[87528]b
* Loaded: gamedata\textures\mtl\mtl_trub_gr.dds[43848]b
* Loaded: gamedata\textures\mtl\mtl_wall_gr01.dds[87528]b
* Loaded: gamedata\textures\mtl\mtl_wall_gr.dds[43832]b
* Loaded: gamedata\textures\prop\prop_lamppost1.dds[43832]b
* Loaded: gamedata\textures\prop\prop_lamppost1a.dds[43832]b
* Loaded: gamedata\textures\prop\prop_lamppost1b.dds[11064]b
* Loaded: gamedata\textures\wind\wind_hr_gr1.dds[174904]b
* Loaded: gamedata\textures\wind\wind_hr_gr2.dds[87528]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
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* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
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* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_bochka_02.dds[11064]b
* Loaded: gamedata\textures\prop\prop_sheet.dds[87528]b
* Loaded: gamedata\textures\ston\ston_briks_iov_dirt_01.dds[174904]b
* Loaded: gamedata\textures\prop\prop_koleso_opori.dds[349672]b
* Loaded: gamedata\textures\prop\prop_lodochka.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_pod_01_stears.dds[174904]b
* Loaded: gamedata\textures\prop\prop_koleso_kabin.dds[174904]b
* Loaded: gamedata\textures\crete\crete_provoda_ql.dds[174904]b
* Loaded: gamedata\textures\prop\prop_woodenreel1.dds[699192]b
* Loaded: gamedata\textures\glas\glas_gr02.dds[87536]b
* Loaded: gamedata\textures\ston\ston_floor_01gr.dds[349672]b
* Loaded: gamedata\textures\ston\ston_walls2_1.dds[174904]b
* Loaded: gamedata\textures\prop\prop_house_door2.dds[43848]b
* Loaded: gamedata\textures\ston\ston_beton_stena_iov_hi.dds[174904]b
* Loaded: gamedata\textures\ston\ston_oblicovka_gr01.dds[174904]b
* Loaded: gamedata\textures\prop\prop_roadblock1.dds[21992]b
* Loaded: gamedata\textures\ston\ston_oblicovka_gr02.dds[87528]b
* Loaded: gamedata\textures\crete\crete_walls9_a.dds[174904]b
* Loaded: gamedata\textures\prop\prop_book_list.dds[87528]b
* Loaded: gamedata\textures\crete\crete_walls8.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_phone_gr01.dds[349680]b
* Loaded: gamedata\textures\crete\crete_walls_tualgr03.dds[174904]b
* Loaded: gamedata\textures\door\door_w01.dds[87528]b
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* Loaded: gamedata\textures\wood\wood_table_01.dds[174904]b
* Loaded: gamedata\textures\crete\crete_stena_kraska_02a.dds[174904]b
* Loaded: gamedata\textures\prop\prop_bed2.dds[87528]b
* Loaded: gamedata\textures\prop\prop_umivalnik_01.dds[43832]b
* Loaded: gamedata\textures\prop\prop_unitaz_old.dds[43832]b
* Loaded: gamedata\textures\wood\wood_table_02.dds[174904]b
* Loaded: gamedata\textures\ston\ston_big_iov.dds[174904]b
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* Loaded: gamedata\textures\ston\ston_mramor_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_oblicovka_gr04.dds[174904]b
* Loaded: gamedata\textures\veh\veh_mi24_fire.dds[1398256]b
* Loaded: gamedata\textures\wood\wood_dosk_gr01.dds[87528]b
* Loaded: gamedata\textures\sky\sky_heli.dds[12416]b
* Loaded: gamedata\textures\crete\crete_railborder2.dds[21992]b
* Loaded: gamedata\textures\crete\crete_walls_tualgr04.dds[174904]b
* Loaded: gamedata\textures\door\door_j03alfa.dds[349680]b
* Loaded: gamedata\textures\ston\ston_granit_01.dds[349680]b
* Loaded: gamedata\textures\door\door_kotelna.dds[87528]b
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* Loaded: gamedata\textures\ston\ston_bricks10.dds[174904]b
* Loaded: gamedata\textures\ston\ston_walls1_1.dds[349672]b
Can't find texture 'act\act_diger_head1'
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* Loaded: gamedata\textures\container\container_artefacts.dds[349680]b
* Loaded: gamedata\textures\ston\ston_br_hr_iov.dds[699192]b
* Loaded: gamedata\textures\ston\ston_megabrick_iov_1.dds[699192]b
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* Loaded: gamedata\textures\ston\ston_beton_ch_15.dds[174904]b
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* Loaded: gamedata\textures\veh\veh_zil_130.dds[1048704]b
* Loaded: gamedata\textures\prop\prop_mattress1.dds[87528]b
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* Loaded: gamedata\textures\wood\wood_stolb_iov.dds[174904]b
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* Loaded: gamedata\textures\ston\ston_bort_j01.dds[87528]b
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* Loaded: gamedata\textures\prop\prop_clothw.dds[174904]b
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* Loaded: gamedata\textures\crete\crete_walls10.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_pod_02.dds[174904]b
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* Loaded: gamedata\textures\ston\ston_beton_pod_03.dds[349672]b
* Loaded: gamedata\textures\mtl\mtl_doom_truba_ql.dds[87560]b
* Loaded: gamedata\textures\mtl\mtl_gate_j01a.dds[174904]b
* Loaded: gamedata\textures\prop\prop_freez.dds[174904]b
* Loaded: gamedata\textures\crete\crete_roof_gr01.dds[87528]b
* Loaded: gamedata\textures\ston\ston_floor_04.dds[174904]b
* Loaded: gamedata\textures\ston\ston_walls8.dds[87528]b
* Loaded: gamedata\textures\ston\ston_asfalt_a_gray.dds[174904]b
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* Loaded: gamedata\textures\door\door_gr.dds[21992]b
* Loaded: gamedata\textures\veh\veh_kamaz_u_br.dds[699192]b
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* Loaded: gamedata\textures\crete\crete_schiffer2.dds[174904]b
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* Loaded: gamedata\textures\crete\crete_walls_j12b.dds[699192]b
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* Unloading texture [trees\trees_vetkagreen1] pSurface RefCount= 1
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* Unloading texture [grnd\grnd_mp_01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_big_konteyneri] pSurface RefCount= 1
* Unloading texture [mtl\mtl_bo4ka_big_iov] pSurface RefCount= 1
* Unloading texture [mtl\mtl_floor_plate_01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_phone_gr02] pSurface RefCount= 1
* Unloading texture [mtl\mtl_stena_ch_03] pSurface RefCount= 1
* Unloading texture [mtl\mtl_truba_ch_02] pSurface RefCount= 1
* Unloading texture [mtl\mtl_truba_pod_01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_tubes3b] pSurface RefCount= 1
* Unloading texture [mtl\mtl_tubes3c] pSurface RefCount= 1
* Unloading texture [mtl\mtl_walls14] pSurface RefCount= 1
* Unloading texture [mtl\mtl_walls16] pSurface RefCount= 1
* Unloading texture [mtl\mtl_walls20] pSurface RefCount= 1
* Unloading texture [mtl\mtl_walls8] pSurface RefCount= 1
* Unloading texture [newprop\newprop_briefcase] pSurface RefCount= 1
* Unloading texture [prop\prop_barbwire1] pSurface RefCount= 1
* Unloading texture [prop\prop_bed2a] pSurface RefCount= 1
* Unloading texture [prop\prop_door2] pSurface RefCount= 1
* Unloading texture [prop\prop_door_ql] pSurface RefCount= 1
* Unloading texture [prop\prop_door_tual] pSurface RefCount= 1
* Unloading texture [roof\roof_smola] pSurface RefCount= 1
* Unloading texture [sign\sign_moscovgr] pSurface RefCount= 1
* Unloading texture [spr\spr_fire_stand] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_ch_01] pSurface RefCount= 1
* Unloading texture [ston\ston_bricks_j10] pSurface RefCount= 1
* Unloading texture [ston\ston_briks_01_ch] pSurface RefCount= 1
* Unloading texture [ston\ston_briks_ch] pSurface RefCount= 1
* Unloading texture [ston\ston_musor_iov] pSurface RefCount= 1
* Unloading texture [ston\ston_reka_ch] pSurface RefCount= 1
* Unloading texture [ston\ston_ros_wall_03] pSurface RefCount= 1
* Unloading texture [ston\ston_stena_04a] pSurface RefCount= 1
* Unloading texture [ston\ston_stena_07_d] pSurface RefCount= 1
* Unloading texture [trees\trees_forestwall2] pSurface RefCount= 1
* Unloading texture [wind\wind_gr03] pSurface RefCount= 1
* Unloading texture [wood\wood_parket_gr01a] pSurface RefCount= 1
* Unloading texture [wood\wood_plank5] pSurface RefCount= 1
* Unloading texture [wood\wood_spil_1] pSurface RefCount= 1
* Unloading texture [wood\wood_walls10] pSurface RefCount= 1
* Unloading texture [wood\wood_walls7] pSurface RefCount= 1
* Unloading texture [crete\crete_walls14] pSurface RefCount= 1
* Unloading texture [ston\ston_kirpichi_a] pSurface RefCount= 1
* Unloading texture [crete\crete_plitka_qllab] pSurface RefCount= 1
* Unloading texture [wind\wind_gr01] pSurface RefCount= 1
* Unloading texture [wind\wind_gr06] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_j12b] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_pryp_01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_arm_1] pSurface RefCount= 1
* Unloading texture [prop\prop_fake_kollision] pSurface RefCount= 1
* Unloading texture [prop\prop_plitka_lab2] pSurface RefCount= 1
* Unloading texture [ston\ston_zabor_02] pSurface RefCount= 1
* Unloading texture [wind\wind_04_pryp_01] pSurface RefCount= 1
* Unloading texture [wind\wind_gr11] pSurface RefCount= 1
* Unloading texture [glas\glas_lab] pSurface RefCount= 1
* Unloading texture [veh\veh_nivaglass1] pSurface RefCount= 1
* Unloading texture [veh\veh_ural_t1] pSurface RefCount= 1
* Unloading texture [crete\crete_schiffer2] pSurface RefCount= 1
* Unloading texture [prop\prop_stancija_1] pSurface RefCount= 1
* Unloading texture [veh\veh_avtobus_laz] pSurface RefCount= 1
* Unloading texture [ston\ston_oblicovka_dark03] pSurface RefCount= 1
* Unloading texture [veh\veh_kamaz_u_br] pSurface RefCount= 1
* Unloading texture [door\door_gr] pSurface RefCount= 1
* Unloading texture [prop\prop_sodavoda] pSurface RefCount= 1
* Unloading texture [prop\prop_musor_01_1] pSurface RefCount= 1
* Unloading texture [ston\ston_asfalt_a_gray] pSurface RefCount= 1
* Unloading texture [ston\ston_walls8] pSurface RefCount= 1
* Unloading texture [crete\crete_roof_gr01] pSurface RefCount= 1
* Unloading texture [ston\ston_floor_04] pSurface RefCount= 1
* Unloading texture [mtl\mtl_doom_truba_ql] pSurface RefCount= 1
* Unloading texture [mtl\mtl_gate_j01a] pSurface RefCount= 1
* Unloading texture [prop\prop_freez] pSurface RefCount= 1
* Unloading texture [prop\prop_item2] pSurface RefCount= 1
* Unloading texture [prop\prop_mus_kont_01a] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_pod_03] pSurface RefCount= 1
* Unloading texture [prop\prop_blind01] pSurface RefCount= 1
* Unloading texture [prop\prop_lampa_g] pSurface RefCount= 1
* Unloading texture [prop\prop_map] pSurface RefCount= 1
* Unloading texture [wood\wood_chipboard1] pSurface RefCount= 1
* Unloading texture [crete\crete_walls10] pSurface RefCount= 1
* Unloading texture [mtl\mtl_pod_02] pSurface RefCount= 1
* Unloading texture [mtl\mtl_rope2-1] pSurface RefCount= 1
* Unloading texture [mtl\mtl_tubes3] pSurface RefCount= 1
* Unloading texture [mtl\mtl_tubes3a] pSurface RefCount= 1
* Unloading texture [prop\prop_dangerbox] pSurface RefCount= 1
* Unloading texture [prop\prop_electricalunit3] pSurface RefCount= 1
* Unloading texture [prop\prop_electricalunit3b] pSurface RefCount= 1
* Unloading texture [ston\ston_stena_06a] pSurface RefCount= 1
* Unloading texture [wood\wood_jasik] pSurface RefCount= 1
* Unloading texture [prop\prop_dangerbox_2] pSurface RefCount= 1
* Unloading texture [act\act_mogila] pSurface RefCount= 1
* Unloading texture [crete\crete_walls7] pSurface RefCount= 1
* Unloading texture [ston\ston_stena_05b_j] pSurface RefCount= 1
* Unloading texture [prop\prop_clothw] pSurface RefCount= 1
* Unloading texture [ston\ston_bort_j01] pSurface RefCount= 1
* Unloading texture [ston\ston_brickinside_iov] pSurface RefCount= 1
* Unloading texture [prop\prop_chair1] pSurface RefCount= 1
* Unloading texture [mtl\mtl_perehod02] pSurface RefCount= 1
* Unloading texture [act\act_lenin] pSurface RefCount= 1
* Unloading texture [act\act_stalker] pSurface RefCount= 1
* Unloading texture [prop\prop_vishka_01] pSurface RefCount= 1
* Unloading texture [wood\wood_old_iov] pSurface RefCount= 1
* Unloading texture [prop\prop_el_shkaf_01] pSurface RefCount= 1
* Unloading texture [wood\wood_stolb_iov] pSurface RefCount= 1
* Unloading texture [prop\prop_transformer_dw] pSurface RefCount= 1
* Unloading texture [prop\prop_mattress1] pSurface RefCount= 1
* Unloading texture [veh\veh_zil_130] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_iov_02] pSurface RefCount= 1
* Unloading texture [ston\ston_pol_gr02] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_ch_15] pSurface RefCount= 1
* Unloading texture [ston\ston_plints1] pSurface RefCount= 1
* Unloading texture [ston\ston_megabrick_iov_1] pSurface RefCount= 1
* Unloading texture [ston\ston_br_hr_iov] pSurface RefCount= 1
* Unloading texture [container\container_artefacts] pSurface RefCount= 1
* Unloading texture [prop\prop_bed1] pSurface RefCount= 1
* Unloading texture [prop\prop_bed1a] pSurface RefCount= 1
* Unloading texture [prop\prop_vagon04] pSurface RefCount= 1
* Unloading texture [prop\prop_vagon04a] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_stena_iov] pSurface RefCount= 1
* Unloading texture [prop\prop_musor_02] pSurface RefCount= 1
* Unloading texture [act\act_skeleton] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_pod_01] pSurface RefCount= 1
* Unloading texture [prop\prop_vagon_iov_gr] pSurface RefCount= 1
* Unloading texture [ston\ston_bricks10] pSurface RefCount= 1
* Unloading texture [ston\ston_walls1_1] pSurface RefCount= 1
* Unloading texture [ston\ston_pobelka_01] pSurface RefCount= 1
* Unloading texture [door\door_kotelna] pSurface RefCount= 1
* Unloading texture [prop\prop_door_a] pSurface RefCount= 1
* Unloading texture [crete\crete_railborder2] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_tualgr04] pSurface RefCount= 1
* Unloading texture [door\door_j03alfa] pSurface RefCount= 1
* Unloading texture [ston\ston_granit_01] pSurface RefCount= 1
* Unloading texture [sky\sky_heli] pSurface RefCount= 1
* Unloading texture [wood\wood_dosk_gr01] pSurface RefCount= 1
* Unloading texture [veh\veh_mi24_fire] pSurface RefCount= 1
* Unloading texture [ston\ston_big_iov] pSurface RefCount= 1
* Unloading texture [ston\ston_granit_02] pSurface RefCount= 1
* Unloading texture [ston\ston_mramor_iov] pSurface RefCount= 1
* Unloading texture [ston\ston_oblicovka_gr04] pSurface RefCount= 1
* Unloading texture [prop\prop_bed2] pSurface RefCount= 1
* Unloading texture [prop\prop_umivalnik_01] pSurface RefCount= 1
* Unloading texture [prop\prop_unitaz_old] pSurface RefCount= 1
* Unloading texture [wood\wood_table_02] pSurface RefCount= 1
* Unloading texture [crete\crete_stena_kraska_02a] pSurface RefCount= 1
* Unloading texture [wood\wood_table_01] pSurface RefCount= 1
* Unloading texture [crete\crete_walls11] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_tualgr03] pSurface RefCount= 1
* Unloading texture [door\door_w01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_phone_gr01] pSurface RefCount= 1
* Unloading texture [crete\crete_walls8] pSurface RefCount= 1
* Unloading texture [prop\prop_book_list] pSurface RefCount= 1
* Unloading texture [crete\crete_walls9_a] pSurface RefCount= 1
* Unloading texture [ston\ston_oblicovka_gr02] pSurface RefCount= 1
* Unloading texture [prop\prop_barbwire2] pSurface RefCount= 1
* Unloading texture [prop\prop_roadblock1] pSurface RefCount= 1
* Unloading texture [ston\ston_oblicovka_gr01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_resh_reil] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_stena_iov_hi] pSurface RefCount= 1
* Unloading texture [prop\prop_house_door2] pSurface RefCount= 1
* Unloading texture [glas\glas_gr02] pSurface RefCount= 1
* Unloading texture [ston\ston_floor_01gr] pSurface RefCount= 1
* Unloading texture [ston\ston_walls2_1] pSurface RefCount= 1
* Unloading texture [crete\crete_provoda_ql] pSurface RefCount= 1
* Unloading texture [prop\prop_woodenreel1] pSurface RefCount= 1
* Unloading texture [prop\prop_koleso_kabin] pSurface RefCount= 1
* Unloading texture [mtl\mtl_pod_01_stears] pSurface RefCount= 1
* Unloading texture [prop\prop_koleso_opori] pSurface RefCount= 1
* Unloading texture [prop\prop_lodochka] pSurface RefCount= 1
* Unloading texture [mtl\mtl_fence2n] pSurface RefCount= 1
* Unloading texture [mtl\mtl_bochka_02] pSurface RefCount= 1
* Unloading texture [prop\prop_sheet] pSurface RefCount= 1
* Unloading texture [ston\ston_briks_iov_dirt_01] pSurface RefCount= 1
* Unloading texture [wind\wind_hr_gr1] pSurface RefCount= 1
* Unloading texture [wind\wind_hr_gr2] pSurface RefCount= 1
* Unloading texture [prop\prop_lamppost1] pSurface RefCount= 1
* Unloading texture [prop\prop_lamppost1a] pSurface RefCount= 1
* Unloading texture [prop\prop_lamppost1b] pSurface RefCount= 1
* Unloading texture [mtl\mtl_trub_gr] pSurface RefCount= 1
* Unloading texture [mtl\mtl_wall_gr01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_wall_gr] pSurface RefCount= 1
* Unloading texture [mtl\mtl_arm_2] pSurface RefCount= 1
* Unloading texture [ston\ston_stena_04f] pSurface RefCount= 1
* Unloading texture [mtl\mtl_red_paint_iov] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_rg03] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_rg01] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_rg06] pSurface RefCount= 1
* Unloading texture [wood\wood_parket_01] pSurface RefCount= 1
* Unloading texture [prop\prop_clock1] pSurface RefCount= 1
* Unloading texture [crete\crete_roof2] pSurface RefCount= 1
* Unloading texture [crete\crete_walls18_grysz] pSurface RefCount= 1
* Unloading texture [sky\sky_cube_weapons] pSurface RefCount= 1
* Unloading texture [glas\glas_dirt] pSurface RefCount= 1
* Unloading texture [mtl\mtl_roof_red_iov] pSurface RefCount= 1
* Unloading texture [prop\prop_vagon_iov_d] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_tualgr] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_rg08] pSurface RefCount= 1
* Unloading texture [crete\crete_walls18] pSurface RefCount= 1
* Unloading texture [door\door_gr04] pSurface RefCount= 1
* Unloading texture [crete\crete_stena_kraska_02] pSurface RefCount= 1
* Unloading texture [crete\crete_walls17] pSurface RefCount= 1
* Unloading texture [wood\wood_parquet_iov] pSurface RefCount= 1
* Unloading texture [crete\crete_floor_linol] pSurface RefCount= 1
* Unloading texture [crete\crete_stena_kraska_03a] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_rg07] pSurface RefCount= 1
* Unloading texture [door\door_gr02] pSurface RefCount= 1
* Unloading texture [door\door_j01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_shkaf] pSurface RefCount= 1
* Unloading texture [prop\prop_chair1a] pSurface RefCount= 1
* Unloading texture [prop\prop_door6] pSurface RefCount= 1
* Unloading texture [prop\prop_table1] pSurface RefCount= 1
* Unloading texture [prop\prop_table1a] pSurface RefCount= 1
* Unloading texture [prop\prop_table1b] pSurface RefCount= 1
* Unloading texture [prop\prop_table1c] pSurface RefCount= 1
* Unloading texture [prop\prop_wardrobe1a] pSurface RefCount= 1
* Unloading texture [ston\ston_stuccowall_iov_01] pSurface RefCount= 1
* Unloading texture [wood\wood_doski_1] pSurface RefCount= 1
* Unloading texture [wood\wood_plank6] pSurface RefCount= 1
* Unloading texture [wood\wood_walls11] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_rg04] pSurface RefCount= 1
* Unloading texture [crete\crete_floor3] pSurface RefCount= 1
* Unloading texture [crete\crete_walls12] pSurface RefCount= 1
* Unloading texture [door\door_j02] pSurface RefCount= 1
* Unloading texture [fbr\fbr_linoleum1] pSurface RefCount= 1
* Unloading texture [grnd\grnd_dry_gr] pSurface RefCount= 1
* Unloading texture [mtl\mtl_angar_a] pSurface RefCount= 1
* Unloading texture [mtl\mtl_angar_a_b] pSurface RefCount= 1
* Unloading texture [mtl\mtl_bochka_01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_garage_gr] pSurface RefCount= 1
* Unloading texture [mtl\mtl_metall_02_a] pSurface RefCount= 1
* Unloading texture [mtl\mtl_pod_01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_rja_iov_01] pSurface RefCount= 1
* Unloading texture [mtl\mtl_wall_gr02] pSurface RefCount= 1
* Unloading texture [prop\prop_lift_door] pSurface RefCount= 1
* Unloading texture [crete\crete_stena_gr] pSurface RefCount= 1
* Unloading texture [mtl\mtl_walls7] pSurface RefCount= 1
* Unloading texture [crete\crete_walls9b] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_j12a] pSurface RefCount= 1
* Unloading texture [door\door_korob_wh] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_iov_06] pSurface RefCount= 1
* Unloading texture [wind\wind_gr] pSurface RefCount= 1
* Unloading texture [wood\wood_walls8] pSurface RefCount= 1
* Unloading texture [crete\crete_dirty1_gr] pSurface RefCount= 1
* Unloading texture [crete\crete_dirty_gr] pSurface RefCount= 1
* Unloading texture [crete\crete_fl_gr02] pSurface RefCount= 1
* Unloading texture [crete\crete_floor4a_1] pSurface RefCount= 1
* Unloading texture [crete\crete_pot_gr] pSurface RefCount= 1
* Unloading texture [crete\crete_roof1] pSurface RefCount= 1
* Unloading texture [crete\crete_st_gr02] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_j12] pSurface RefCount= 1
* Unloading texture [crete\crete_walls_tualgr01] pSurface RefCount= 1
* Unloading texture [crete\crete_wallsgr11] pSurface RefCount= 1
* Unloading texture [door\door_gr01] pSurface RefCount= 1
* Unloading texture [prop\prop_roadborder21] pSurface RefCount= 1
* Unloading texture [prop\prop_stupeni_a] pSurface RefCount= 1
* Unloading texture [prop\prop_stupeni_b] pSurface RefCount= 1
* Unloading texture [ston\ston_beton_ch_09] pSurface RefCount= 1
* Unloading texture [ston\ston_oblicovka_gr03_1] pSurface RefCount= 1
* Unloading texture [ston\ston_stairs1] pSurface RefCount= 1
* Unloading texture [ston\ston_stena_04d] pSurface RefCount= 1
* Unloading texture [detail\detail_grnd_asphalt] pSurface RefCount= 1
* Unloading texture [terrain\terrain_prypiat] pSurface RefCount= 1
* Unloading texture [detail\detail_grnd_grass] pSurface RefCount= 1
* Unloading texture [wind\wind_gr04] pSurface RefCount= 1
* Unloading texture [wind\wind_gr09] pSurface RefCount= 1
* Unloading texture [wind\wind_gr10] pSurface RefCount= 1
Input:  1
* Unloading texture [glow\glow_white] pSurface RefCount= 1
Destroying Direct3D...
* Unloading texture [ui\ui_font_hud_01] pSurface RefCount= 1
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:dwDebugSB 1
D3D: device cleared
 
FATAL ERROR
 
[error]Expression    : assertion failed
[error]Function      : S:\sources\Editors\ECore\Editor\ui_main.cpp
[error]File          : S:\sources\Editors\ECore\Editor\ui_main.cpp
[error]Line          : 49
[error]Description   : m_ProgressItems.size()==0
 

stack trace:

 

 

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Здравствуйте, вылетает сдк при build кордона с лодами, лог: Error has occured in builder rountine. Editor aborted

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В 04.12.2021 в 10:21, Paracetamol сказал:

вылетает сдк при build кордона с лодами

размер текстуры Левел_лод увеличенный?

Перед билдом отключи всё лишнее, абсолютно всё - приложения, антивирусники, ненужные процессы и службы. 

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