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Здравствуйте. Вопрос по таскам.
Допустим в таске есть пункт "собрать 10 бутылок водки".
Как сделать чтобы при достижении вызывался коллбек и обновлялся этот таск?
В реальных примерах видел только коллбеки и инфопоршни при выполнении.
В скриптах нигде не заметил такие проверки.

Спойлер

<game_task id="priboy_bring_vodka">
	<title>priboy_bring_vodka_title</title>
	<objective>
		<icon>ui_iconsTotal_priboy_bring_vodka</icon>
		<text>priboy_bring_vodka_title</text>
		<article>priboy_bring_vodka_article_id</article>
		<infoportion_fail>blockpost_commander_dead</infoportion_fail>
		<infoportion_complete>priboy_vodka_task_done</infoportion_complete>
		<function_complete>priboy_tasks.vodka_task_done</function_complete>
		<function_call_complete>priboy_tasks.remove_commander_map_spot</function_call_complete>
		<function_call_fail>priboy_tasks.remove_commander_map_spot</function_call_fail>
	</objective>
	<objective>
		<text>priboy_find_vodka_title</text>
		<infoportion_complete>priboy_vodka_found</infoportion_complete>
		<infoportion_fail>blockpost_commander_dead</infoportion_fail>
	</objective>
	<objective>
		<text>priboy_bring_vodka_to_commander_title</text>
		<map_location_type hint="esc_blokpost_commander_mapspot">green_location</map_location_type>
		<object_story_id>esc_blokpost_commander</object_story_id>
		<infoportion_complete>priboy_vodka_brought</infoportion_complete>
		<infoportion_fail>blockpost_commander_dead</infoportion_fail>
	</objective>
</game_task>

 

 


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2 часа назад, 1beer сказал:

при достижении вызывался коллбек

какой коллбэк? "task_state"? Он нормально вызывается при обновлении задания


Дополнено 18 минуты спустя

1beer или чтобы задание обновлялось когда есть 10 бутылок водки в инвентаре? Через <function_complete>функция</function_complete> Функция должна возвращать true/false. Но при чем тут коллбеки так и не понял. В общем, понятнее объясните, что именно нужно

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1 час назад, vader_33 сказал:

какой коллбэк? "task_state"? Он нормально вызывается при обновлении задания


Дополнено 18 минуты спустя

1beer или чтобы задание обновлялось когда есть 10 бутылок водки в инвентаре? Через <function_complete>функция</function_complete> Функция должна возвращать true/false. Но при чем тут коллбеки так и не понял. В общем, понятнее объясните, что именно нужно

я имею ввиду кто проверяет, выполняется ли условие, когда я подбираю очередную бутылку водки, какая функция вызывается


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Имеется проблемный скрипт

Спойлер

function set_actor_condition_good()
db.actor.health = 1.0
end

function set_actor_condition_bad()
   if (db.actor) and (db.actor.health<=0.99) then return end
   if (db.actor) and (db.actor.health==1.0) then
      db.actor.health = (math.random(-99,-1)/100)
   end
end
 
function start_timer()
      local iTimer = time_global() + 100
 
   local function check_timer()
      return time_global() > iTimer
end

   level.add_call(check_timer, set_actor_condition_bad)
end

 

Делает главному герою случайный хил от 1 до 100 после каждого убийства. Вызывается из xr_statisctic в addKillCount(npc) в самом конце. Сначала даю актору хп, потом вызываю таймер и отнимаю их в случайном порядке.

Проблема в том, что при убийстве 3 одновременно и более нпс гг умирает. Я это пытался поправить проверкой и она вроде как помогла, потому что без нее гг умирал даже от двойного убийства. Может я вообще неправильно это дело обыграл и существуют методы лучше? Какой-нибудь db.actor.set_health? Пытался найти в гугле, что можно делать с db.actor, пытался в ресурсах посмотреть как разрабы из гиеси db.actor использовали. Ничего не понял, в общем(

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29 минут назад, ian98 сказал:

Вызывается из xr_statisctic в addKillCount(npc) в самом конце.

А на каллбек смерти нпс повешать не лучше будет?

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как удалить какой-либо предмет из инвентаря? не передать в диалоге, а именно удалить


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1beer 

alife():release(alife():object(db.actor:object("id предмета который нужно удалить"):id()))

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7 минут назад, I am dead сказал:

1beer 

alife():release(alife():object(db.actor:object("id предмета который нужно удалить"):id()))

спасибо огромное, порой удивляюсь, как вы столько всего в голове держите хД


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2 минуты назад, 1beer сказал:

порой удивляюсь, как вы столько всего в голове держите

А с чего такие выводы что это с головы? Все в голове удержать невозможно, я просто посмотрел в файлах игры метод.

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I am dead попробуем, а по скрипту рекомендаций никаких не будет? Может как-то его разгрузить, что-нибудь такое в лучшую пользу и чтоб сильно не напрягаться? 


76561198152189716.png

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ian98 Куда уж еще проще 5 строк?

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1 час назад, 1beer сказал:

как удалить какой-либо предмет из инвентаря?

Вот так ещё можно - 

local obj = db.actor:object( "секция" )
if obj then
  local sobj = alife():object( obj:id() )
  if sobj then
    alife():release( sobj, true )
  end
end

Это на случай, если предмета вдруг не окажется в инвентаре.

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I am dead а вдруг. Меня до сих пор не покидает ощущение, что можно было какой-нибудь одной строкой все сделать. 

И еще,  вопрос,  кто-нибудь сможет подсказать в реализации счетчика смертей главного героя? Чтоб от новой игры и до самого конца считал наши неудачи? Можно в пда,  где вся статистика. 


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ian98 Можно

 

Спойлер

-- счетчик смертей гг
function on_actor_death(who)

set_death_count("death", get_death_count("death")+1)
end


-- универсальный независимый от сейвов счетчик, реализованный на файлах
-- - считает количество смертей гг а также время прохождения
function get_death_count( what )
  local f = getFS()
  local flist = f:file_list_open_ex(
    "$game_saves$", bit_or( FS.FS_ListFiles, FS.FS_RootOnly ), "*." .. what
  )
  if flist:Size() > 0 then
    return tonumber( string.match( flist:GetAt( 0 ):NameFull(), "(.+)[.]" ) )
  else
    local f1 = f:update_path( "$game_saves$", "game_setup.ltx" )
    local f2 = f:update_path( "$game_saves$", "0." .. what )
    f:file_copy( f1, f2 )
    return 0
  end
end


function set_death_count( what, value )
  local f = getFS()
  local flist = f:file_list_open_ex(
    "$game_saves$", bit_or( FS.FS_ListFiles, FS.FS_RootOnly ), "*." .. what
  )
  local fileName    = flist:GetAt( 0 ):NameFull()
  local fileNameNew = tostring( value ) .. "." .. what
  if fileNameNew ~= fileName then
    local f1 = f:update_path( "$game_saves$", fileName    )
    local f2 = f:update_path( "$game_saves$", fileNameNew )
    f:file_rename( f1, f2, true )
  end
end


function on_new_game()
  get_death_count( "death"    )
  set_death_count( "death", 0 )
end

 

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7 часов назад, 1beer сказал:

я имею ввиду кто проверяет, выполняется ли условие, когда я подбираю очередную бутылку водки, какая функция вызывается

function_complete проверяет (если она добавлена), будет вызываться постоянно пока не вернет true. А так, никто водку проверять не будет, если функцию не добавить


Дополнено 2 минуты спустя
6 часов назад, ian98 сказал:

при убийстве 3 одновременно и более нпс гг умирает

и не удивительно с таким разбросом в рандоме. В первый раз отнимет 0.5, во второй 0.8, а полное здоровье актора 1. Тут только уменьшать разброс


Дополнено 6 минуты спустя
6 часов назад, ian98 сказал:

if (db.actor) and (db.actor.health<=0.99) then return end

не очень понятен тогда смысл этой фишки, можно держать здоровье чуть меньше полного, и не будет ничего отниматься

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vader_33 поэтому я и сделал проверку, что отнимает больше 1 в сумме, но видимо она до лампочки, если одновременно 3 раза скрипт срабатывает и проходит ее. Тут надо делать, чтобы функция не могла выполняться одновременно более одного раза?  Уменьшать разброс рандома не хотелось бы. 


Дополнено 37 минуты спустя

Насчет 

if (db.actor) and (db.actor.health<=0.99) then return end

я как-то неправильно видно думал, что функции выполняются по очереди... и это нас спасет от смерти. А держать здоровье чуть меньше 0.98 не так и просто. Там же все почти моментально. Полный хил и потом отнимается хп, впрочем бывали у меня случаи, когда кровотечение не успевало пройти и в 0.1 секунду не срабатывал в итоге минус по хп. Бессмысленная штука, крч) Сейчас вся надежда только на ограничение одновременного выполнения функции db.actor.health = (math.random(-99,-1)/100) с неограниченного количества раз, ну сколько раз вызов пройдет с киллкаунта, до 1. Можно ли?


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5 часов назад, ian98 сказал:

одновременно 3 раза скрипт срабатывает и проходит ее.

в смысле, при убийстве 1 нпс скрипт вызывается 3 раза? Откуда он вызывается и как?

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vader_33 да я и не знаю, хаха. Наугад все делаю) Ну, я имел ввиду, что скрипт срабатывает сразу 3 раза при убийстве 3 нпс одновременно и сразу 3 раза проходит проверку в 1.0 по хитпойнтам актора и выдает минусовой хил в сумме, а там часто больше -1 получалось. Так ведь? Или почему гг погибает? 

Вроде починил, просто обрезав и переместив функцию на апдейт актора

Теперь она без таймера и вот такая. Тестил, ну, много и пока ниразу не помирал при даблкилле и больше.

function set_actor_condition_bad()
   if (db.actor) and (db.actor.health==1.0) then
      db.actor.health = (math.random(-99,-1)/100)
   end
end

 

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ian98 может вызывалась неправильно. Лучше на апдейт актора не вешать, а разобраться, что неправильно с коллбека на смерть нпс делалось. Тут всё надо смотреть в точности, где и как подключали функцию, весь файл смотреть, а не огрызки. В самом первом сообщении add_call вообще за функциями был и непонятно, тут так выложили или в файле и есть так, телепата строить неохота вообще. Ну это ближе к ночи, щас времени нету, если никто другой не подскажет

 

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vader_33 а что с коллбеком на апдейт актора может случится что-то? Побегал вроде. Как игрока все устраивает, практически ничем не отличается.

По тому как это точно выглядело, могу скинуть прям два целых скрипта. Я мог действительно как-то не так описать проблему, пусть и постарался все сделать точно. 

xr_statistic.scriptactor_cond.script

Есть и вся дата.

gungame_mode (1).rar

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ian98 image.thumb.png.7d46819297cb00fdd55463238b586721.pngЧто за бессмыслица?

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7 часов назад, ian98 сказал:

а что с коллбеком на апдейт актора может случится что-то

Апдейт проверяется очень часто, а соответственно игра перегружается сильнее. Чем меньше на апдейте проверок, тем лучше для производительности.

В одном моде как-то нашёл итерацию инвентаря на апдейте, так вот когда в инвентаре становилось много предметов, игра начинала сильно фризить.

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помогите, пожалуйста, с вылетом
как понять, в каком монстре проблема?
 

Спойлер


[23.09.21 20:52:35.736] * Detected CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz [GenuineIntel], F6/M158/S10
[23.09.21 20:52:35.736] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[23.09.21 20:52:35.736] * CPU cores: [6], threads: [6]
[23.09.21 20:52:35.736] * CPU0 current freq: 2808 MHz, max freq: 2808 MHz
[23.09.21 20:52:35.736] * CPU1 current freq: 2808 MHz, max freq: 2808 MHz
[23.09.21 20:52:35.736] * CPU2 current freq: 2808 MHz, max freq: 2808 MHz
[23.09.21 20:52:35.736] * CPU3 current freq: 2808 MHz, max freq: 2808 MHz
[23.09.21 20:52:35.736] * CPU4 current freq: 2808 MHz, max freq: 2808 MHz
[23.09.21 20:52:35.736] * CPU5 current freq: 2808 MHz, max freq: 2808 MHz
[23.09.21 20:52:35.736] Initializing File System...
[23.09.21 20:52:35.737] --Found base arch: [z:\programs\priboi ogsr\gamedata.db0], size: [678577379]
[23.09.21 20:52:35.771] --Found base arch: [z:\programs\priboi ogsr\gamedata.db1], size: [708434331]
[23.09.21 20:52:35.774] --Found base arch: [z:\programs\priboi ogsr\gamedata.db2], size: [671169415]
[23.09.21 20:52:35.778] --Found base arch: [z:\programs\priboi ogsr\gamedata.db3], size: [684792231]
[23.09.21 20:52:35.781] --Found base arch: [z:\programs\priboi ogsr\gamedata.db4], size: [671392842]
[23.09.21 20:52:36.139] --Found base arch: [z:\programs\priboi ogsr\gamedata.db5], size: [697475082]
[23.09.21 20:52:36.186] --Found base arch: [z:\programs\priboi ogsr\gamedata.db6], size: [672288151]
[23.09.21 20:52:36.187] --Found base arch: [z:\programs\priboi ogsr\gamedata.db7], size: [672462598]
[23.09.21 20:52:36.204] --Found base arch: [z:\programs\priboi ogsr\gamedata.db8], size: [293378144]
[23.09.21 20:52:36.211] --Found base arch: [z:\programs\priboi ogsr\gamedata.db9], size: [79312307]
[23.09.21 20:52:36.227] --Found base arch: [z:\programs\priboi ogsr\gamedata.dba], size: [22884835]
[23.09.21 20:52:36.230] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbb], size: [55194918]
[23.09.21 20:52:36.234] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbc], size: [160948]
[23.09.21 20:52:36.235] --Found base arch: [z:\programs\priboi ogsr\gamedata.dbd], size: [101014]
[23.09.21 20:52:36.235] using fs-ltx fsgame.ltx
[23.09.21 20:52:36.235] --Found FS dir: [z:\programs\priboi ogsr\userdata\]
[23.09.21 20:52:36.235]   files: [6]
[23.09.21 20:52:36.239] --Found FS dir: [z:\programs\priboi ogsr\gamedata\]
[23.09.21 20:52:36.239]   files: [16]
[23.09.21 20:52:36.239] --Found FS dir: [z:\programs\priboi ogsr\gamedata\spawns\]
[23.09.21 20:52:36.239]   files: [4]
[23.09.21 20:52:36.240] --Found FS dir: [z:\programs\priboi ogsr\gamedata\anims\]
[23.09.21 20:52:36.240]   files: [23]
[23.09.21 20:52:36.243] --Found FS dir: [z:\programs\priboi ogsr\gamedata\levels\]
[23.09.21 20:52:36.243]   files: [12]
[23.09.21 20:52:36.248] --Found FS dir: [z:\programs\priboi ogsr\gamedata\meshes\]
[23.09.21 20:52:36.248]   files: [12]
[23.09.21 20:52:36.317] --Found FS dir: [z:\programs\priboi ogsr\gamedata\meshes\]
[23.09.21 20:52:36.317]   files: [12]
[23.09.21 20:52:36.325] --Found FS dir: [z:\programs\priboi ogsr\gamedata\shaders\]
[23.09.21 20:52:36.325]   files: [7]
[23.09.21 20:52:36.348] --Found FS dir: [z:\programs\priboi ogsr\gamedata\sounds\]
[23.09.21 20:52:36.348]   files: [22]
[23.09.21 20:52:36.429] --Found FS dir: [z:\programs\priboi ogsr\gamedata\textures\]
[23.09.21 20:52:36.430]   files: [60]
[23.09.21 20:52:36.669] --Found FS dir: [z:\programs\priboi ogsr\gamedata\scripts\]
[23.09.21 20:52:36.671]   files: [125]
[23.09.21 20:52:36.672] --Found FS dir: [z:\programs\priboi ogsr\gamedata\config\]
[23.09.21 20:52:36.673]   files: [30]
[23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\gamedata\levels\]
[23.09.21 20:52:36.688]   files: [12]
[23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\userdata\savedgames\]
[23.09.21 20:52:36.688]   files: [8]
[23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\userdata\logs\]
[23.09.21 20:52:36.688]   files: [17]
[23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\userdata\screenshots\]
[23.09.21 20:52:36.688]   files: [5]
[23.09.21 20:52:36.688] --Found FS dir: [z:\programs\priboi ogsr\mods\]
[23.09.21 20:52:36.688]   files: [3]
[23.09.21 20:52:36.688] --Found external arch: [mp_military_2.xdb0], size: [50350518]
[23.09.21 20:52:36.693] FS: 34528 files cached, 6113Kb memory used.
[23.09.21 20:52:36.693] Init FileSystem 0.956305 sec
[23.09.21 20:52:36.693] [OGSR Engine (x64)] build date: [Sep  6 2021 14:25:13]
[23.09.21 20:52:36.693] [AppVeyor] build version: [2.1.292], repo: [OGSR/OGSR-Engine]
[23.09.21 20:52:36.693] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
[23.09.21 20:52:36.693] Working Directory: [Z:\Programs\Priboi OGSR\bin_x64]
[23.09.21 20:52:36.693] CommandLine: ["Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe" ]
[23.09.21 20:52:36.783] Initializing Engine...
[23.09.21 20:52:36.784] Starting INPUT device...
[23.09.21 20:52:36.852] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[23.09.21 20:52:36.852] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[23.09.21 20:52:36.859] refCount:m_pAdapter 1
[23.09.21 20:52:36.859] refCount:pFactory 1
[23.09.21 20:52:36.859] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[23.09.21 20:52:36.859] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[23.09.21 20:52:36.956] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[23.09.21 20:52:36.957] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[23.09.21 20:52:36.957] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[23.09.21 20:52:36.957] --  [renderer_r2a]
[23.09.21 20:52:36.957] --  [renderer_r2]
[23.09.21 20:52:36.957] --  [renderer_r2.5]
[23.09.21 20:52:36.957] --  [renderer_r3]
[23.09.21 20:52:36.957] --  [renderer_r4]
[23.09.21 20:52:36.957] Executing config-script "user.ltx"...
[23.09.21 20:52:36.957] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[23.09.21 20:52:36.957] [z:\programs\priboi ogsr\userdata\user.ltx] successfully loaded.
[23.09.21 20:52:36.957] --Loading DLL: [xrRender_R2.dll]
[23.09.21 20:52:36.958] --Loading DLL: [xrGame.dll]
[23.09.21 20:52:36.972] --------------------------------------------------------------------------------
[23.09.21 20:52:36.972] [8143MB] physical memory installed, [4317MB] available, [46] percent of memory in use
[23.09.21 20:52:36.972] PageFile usage: [41MB], Peak PageFile usage: [89MB]
[23.09.21 20:52:36.972] --------------------------------------------------------------------------------
[23.09.21 20:52:36.972] * [ D3D ]: textures[0 K]
[23.09.21 20:52:36.972] * [x-ray]: process heap[21227 K], render[0 K]
[23.09.21 20:52:36.972] * [x-ray]: economy: strings[4832 K], smem[0 K]
[23.09.21 20:52:36.972] SOUND: OpenAL: enumerate devices...
[23.09.21 20:52:36.972] SOUND: OpenAL: EnumerationExtension Present
[23.09.21 20:52:37.067] devices Generic Software
[23.09.21 20:52:37.067] SOUND: OpenAL: system  default SndDevice name is Generic Software
[23.09.21 20:52:37.350] SOUND: OpenAL: All available devices:
[23.09.21 20:52:37.350] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[23.09.21 20:52:37.350] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[23.09.21 20:52:37.350] Executing config-script "z:\programs\priboi ogsr\gamedata\config\default_controls.ltx"...
[23.09.21 20:52:37.354] [z:\programs\priboi ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[23.09.21 20:52:37.354] Executing config-script "user.ltx"...
[23.09.21 20:52:37.355] Executing config-script "z:\programs\priboi ogsr\gamedata\config\rspec_high.ltx"...
[23.09.21 20:52:37.357] ! Unknown command:  r2_sun_shafts
[23.09.21 20:52:37.357] ! Unknown command:  r__supersample
[23.09.21 20:52:37.357] [z:\programs\priboi ogsr\gamedata\config\rspec_high.ltx] successfully loaded.
[23.09.21 20:52:37.357] Executing config-script "z:\programs\priboi ogsr\gamedata\config\default_controls.ltx"...
[23.09.21 20:52:37.357] [z:\programs\priboi ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[23.09.21 20:52:37.359] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[23.09.21 20:52:37.359] [z:\programs\priboi ogsr\userdata\user.ltx] successfully loaded.
[23.09.21 20:52:37.359] SOUND: Selected device is Generic Software
[23.09.21 20:52:37.393] [OpenAL] EAX 2.0 extension: present
[23.09.21 20:52:37.393] [OpenAL] EAX 2.0 deferred: present
[23.09.21 20:52:37.394] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[23.09.21 20:52:37.425] Starting RENDER device...
[23.09.21 20:52:37.457] * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050
[23.09.21 20:52:37.457] * GPU driver: 30.0.14.7196
[23.09.21 20:52:37.614] * CREATE: DeviceREF: 1
[23.09.21 20:52:37.614] * Vertex Processor: PURE HARDWARE
[23.09.21 20:52:37.614] *     Texture memory: 4072 M
[23.09.21 20:52:37.614] *          DDI-level: 9.0
[23.09.21 20:52:37.619] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.09.21 20:52:37.619] * GPU vertex cache: unrecognized, 16
[23.09.21 20:52:37.622] * DVB created: 16384K
[23.09.21 20:52:37.622] * DIB created: 512K
[23.09.21 20:52:37.663] ! Version conflict in shader 'models\lightplanes_00'
[23.09.21 20:52:37.663] ! Version conflict in shader 'models\lightplanesself'
[23.09.21 20:52:37.663] ! Version conflict in shader 'models\model_puh'
[23.09.21 20:52:37.663] ! Version conflict in shader 'models\model_refl'
[23.09.21 20:52:37.664] ! Version conflict in shader 'models\xbrainglass'
[23.09.21 20:52:37.664] ! Version conflict in shader 'models\xdistortcolorlinv'
[23.09.21 20:52:37.664] ! Version conflict in shader 'models\xglass'
[23.09.21 20:52:37.664] ! Version conflict in shader 'models\xglass2'
[23.09.21 20:52:37.664] ! Version conflict in shader 'models\xlens'
[23.09.21 20:52:37.664] ! Version conflict in shader 'selflight_static'
[23.09.21 20:52:37.665] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[23.09.21 20:52:37.897] * NULLRT supported
[23.09.21 20:52:37.897] * ...and used
[23.09.21 20:52:37.897] * HWDST/PCF supported and used
[23.09.21 20:52:37.897] * NV-DBT supported and used
[23.09.21 20:52:39.075] --LUA version: [LuaJIT 2.1.0-beta3]
[23.09.21 20:52:39.125] Starting engine...
[23.09.21 20:53:00.654] * phase time: 11 ms
[23.09.21 20:53:00.680] * phase cmem: 176362 K
[23.09.21 20:53:00.734] --LUA version: [LuaJIT 2.1.0-beta3]
[23.09.21 20:53:00.762] * phase time: 108 ms
[23.09.21 20:53:00.786] * phase cmem: 145179 K
[23.09.21 20:53:00.793] * Loading spawn registry...
[23.09.21 20:53:01.358] * 8976 spawn points are successfully loaded
[23.09.21 20:53:01.358] * Loading objects...
[23.09.21 20:53:01.680] * 17493 objects are successfully loaded
[23.09.21 20:53:02.323] * Game Данил_quicksave is successfully loaded from file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav' (1.537s)
[23.09.21 20:53:02.324] * phase time: 1561 ms
[23.09.21 20:53:02.367] * phase cmem: 198017 K
[23.09.21 20:53:02.418] # Player not found. New player created.
[23.09.21 20:53:02.418] !!xrServer::Check_GameSpy_CDKey_Success - 1
[23.09.21 20:53:02.418] * client : connection accepted - <>
[23.09.21 20:53:02.436] * phase time: 112 ms
[23.09.21 20:53:02.480] * phase cmem: 198047 K
[23.09.21 20:53:02.481] * phase time: 45 ms
[23.09.21 20:53:02.525] * phase cmem: 198048 K
[23.09.21 20:53:03.702] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[23.09.21 20:53:03.702] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[23.09.21 20:53:03.703] * phase time: 1222 ms
[23.09.21 20:53:03.747] * phase cmem: 292223 K
[23.09.21 20:53:03.940] * phase time: 236 ms
[23.09.21 20:53:03.984] * phase cmem: 295506 K
[23.09.21 20:53:03.985] * [Loading VB] 65532 verts, 2047 Kb
[23.09.21 20:53:03.996] * [Loading VB] 65525 verts, 2047 Kb
[23.09.21 20:53:04.005] * [Loading VB] 65535 verts, 2047 Kb
[23.09.21 20:53:04.013] * [Loading VB] 65466 verts, 2045 Kb
[23.09.21 20:53:04.021] * [Loading VB] 17208 verts, 537 Kb
[23.09.21 20:53:04.023] * [Loading VB] 65533 verts, 2047 Kb
[23.09.21 20:53:04.031] * [Loading VB] 65534 verts, 2047 Kb
[23.09.21 20:53:04.039] * [Loading VB] 65534 verts, 2047 Kb
[23.09.21 20:53:04.047] * [Loading VB] 65531 verts, 2047 Kb
[23.09.21 20:53:04.056] * [Loading VB] 65535 verts, 2047 Kb
[23.09.21 20:53:04.065] * [Loading VB] 65535 verts, 2047 Kb
[23.09.21 20:53:04.074] * [Loading VB] 46595 verts, 1456 Kb
[23.09.21 20:53:04.080] * [Loading VB] 65534 verts, 2047 Kb
[23.09.21 20:53:04.088] * [Loading VB] 65533 verts, 2047 Kb
[23.09.21 20:53:04.096] * [Loading VB] 65535 verts, 2047 Kb
[23.09.21 20:53:04.104] * [Loading VB] 65532 verts, 2047 Kb
[23.09.21 20:53:04.112] * [Loading VB] 65533 verts, 2047 Kb
[23.09.21 20:53:04.120] * [Loading VB] 65533 verts, 2047 Kb
[23.09.21 20:53:04.127] * [Loading VB] 53181 verts, 1661 Kb
[23.09.21 20:53:04.134] * [Loading IB] 1048575 indices, 2047 Kb
[23.09.21 20:53:04.146] * [Loading IB] 1048572 indices, 2047 Kb
[23.09.21 20:53:04.154] * [Loading IB] 1048572 indices, 2047 Kb
[23.09.21 20:53:04.161] * [Loading IB] 1048572 indices, 2047 Kb
[23.09.21 20:53:04.169] * [Loading IB] 1048572 indices, 2047 Kb
[23.09.21 20:53:04.177] * [Loading IB] 1048572 indices, 2047 Kb
[23.09.21 20:53:04.184] * [Loading IB] 1048575 indices, 2047 Kb
[23.09.21 20:53:04.192] * [Loading IB] 1048572 indices, 2047 Kb
[23.09.21 20:53:04.199] * [Loading IB] 1048575 indices, 2047 Kb
[23.09.21 20:53:04.207] * [Loading IB] 228285 indices, 445 Kb
[23.09.21 20:53:04.209] * [Loading VB] 65533 verts, 767 Kb
[23.09.21 20:53:04.213] * [Loading VB] 65534 verts, 767 Kb
[23.09.21 20:53:04.216] * [Loading VB] 65534 verts, 767 Kb
[23.09.21 20:53:04.219] * [Loading VB] 65535 verts, 767 Kb
[23.09.21 20:53:04.222] * [Loading VB] 65535 verts, 767 Kb
[23.09.21 20:53:04.227] * [Loading VB] 65534 verts, 767 Kb
[23.09.21 20:53:04.229] * [Loading VB] 65535 verts, 767 Kb
[23.09.21 20:53:04.233] * [Loading VB] 14030 verts, 164 Kb
[23.09.21 20:53:04.234] * [Loading IB] 1048575 indices, 2047 Kb
[23.09.21 20:53:04.244] * [Loading IB] 1048575 indices, 2047 Kb
[23.09.21 20:53:04.252] * [Loading IB] 1048575 indices, 2047 Kb
[23.09.21 20:53:04.260] * [Loading IB] 718302 indices, 1402 Kb
[23.09.21 20:53:04.266] * phase time: 325 ms
[23.09.21 20:53:04.310] * phase cmem: 364383 K
[23.09.21 20:53:04.994] * phase time: 727 ms
[23.09.21 20:53:05.040] * phase cmem: 369632 K
[23.09.21 20:53:05.068] * [DETAILS] VertexConsts(256), Batch(61)
[23.09.21 20:53:05.068] * [DETAILS] 14640 v(20), 9455 p
[23.09.21 20:53:05.068] * [DETAILS] Batch(61), VB(285K), IB(55K)
[23.09.21 20:53:05.068] * phase time: 74 ms
[23.09.21 20:53:05.115] * phase cmem: 370028 K
[23.09.21 20:53:05.115] * Loading HOM: z:\programs\priboi ogsr\gamedata\levels\l01_escape\level.hom
[23.09.21 20:53:05.118] * phase time: 49 ms
[23.09.21 20:53:05.166] * phase cmem: 370252 K
[23.09.21 20:53:05.167] * phase time: 49 ms
[23.09.21 20:53:05.213] * phase cmem: 370252 K
[23.09.21 20:53:05.229] - Game configuring : Started 
[23.09.21 20:53:05.240] - Game configuring : Finished 
[23.09.21 20:53:05.373] * phase time: 206 ms
[23.09.21 20:53:05.422] * phase cmem: 382620 K
[23.09.21 20:53:12.430] * t-report - base: 1194, 1084163 K
[23.09.21 20:53:12.430] * t-report - lmap: 7, 7168 K
[23.09.21 20:53:12.430] * phase time: 7056 ms
[23.09.21 20:53:12.486] * phase cmem: 1519486 K
[23.09.21 20:53:12.510] * phase time: 79 ms
[23.09.21 20:53:12.564] * phase cmem: 1519490 K
[23.09.21 20:53:12.625] --------------------------------------------------------------------------------
[23.09.21 20:53:12.625] [8143MB] physical memory installed, [2912MB] available, [64] percent of memory in use
[23.09.21 20:53:12.625] PageFile usage: [1814MB], Peak PageFile usage: [1817MB]
[23.09.21 20:53:12.625] --------------------------------------------------------------------------------
[23.09.21 20:53:12.625] * [ D3D ]: textures[1091332 K]
[23.09.21 20:53:12.625] * [x-ray]: process heap[1518868 K], render[0 K]
[23.09.21 20:53:12.625] * [x-ray]: economy: strings[7215 K], smem[0 K]
[23.09.21 20:53:16.799] ! auto-generated bump map: wpn\ots_33\wpn_ots33_gps_bump#
[23.09.21 20:53:16.818] ! auto-generated bump map: wpn\ots_33\wpn_ots33_frame_bump#
[23.09.21 20:53:16.830] ! auto-generated bump map: wpn\ots_33\wpn_ots33_mag_bump#
[23.09.21 20:53:17.642] ! auto-generated bump map: wpn\tec-9\wpn_tec_kg9_gun_bump#
[23.09.21 20:53:17.654] ! auto-generated bump map: wpn\tec-9\wpn_tec_kg9_mag_bump#
[23.09.21 20:53:21.252] * MEMORY USAGE: 2008943 K
[23.09.21 20:53:21.252] * End of synchronization A[1] R[1]
[23.09.21 20:53:21.252] * phase time: 8821 ms
[23.09.21 20:53:21.359] * phase cmem: 2008943 K
[23.09.21 20:53:23.029] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:23.670] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:26.975] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:27.007] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:27.573] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:29.825] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:30.358] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:32.574] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:35.431] * Saving spawns...
[23.09.21 20:53:35.431] * Saving objects...
[23.09.21 20:53:35.456] * 17496 objects are successfully saved
[23.09.21 20:53:35.462] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav'
[23.09.21 20:53:36.039] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:37.489] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:37.957] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:41.289] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:43.407] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:43.473] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:43.774] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:43.868] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:47.205] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:49.449] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:51.424] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:51.724] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:55.057] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:56.892] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:57.190] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:58.724] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:53:59.091] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:00.578] * Saving spawns...
[23.09.21 20:54:00.578] * Saving objects...
[23.09.21 20:54:00.602] * 17496 objects are successfully saved
[23.09.21 20:54:00.610] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav'
[23.09.21 20:54:02.441] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:02.873] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:09.461] * [R_occlusion::occq_destroy]: fids[58] used[58] pool[58]
[23.09.21 20:54:09.461] * [R_occlusion::occq_destroy]: released [0] used and [58] pool queries
[23.09.21 20:54:09.651] * DVB created: 16384K
[23.09.21 20:54:09.651] * DIB created: 512K
[23.09.21 20:54:10.509] * RM_Dump: textures  : 1650
[23.09.21 20:54:10.509] * RM_Dump: rtargets  : 22
[23.09.21 20:54:10.509] * RM_Dump: vs        : 70
[23.09.21 20:54:10.509] * RM_Dump: ps        : 83
[23.09.21 20:54:10.509] * RM_Dump: dcl       : 19
[23.09.21 20:54:10.509] * RM_Dump: states    : 77
[23.09.21 20:54:10.509] * RM_Dump: tex_list  : 1316
[23.09.21 20:54:10.509] * RM_Dump: matrices  : 0
[23.09.21 20:54:10.509] * RM_Dump: lst_constants: 0
[23.09.21 20:54:10.509] * RM_Dump: v_passes  : 1913
[23.09.21 20:54:10.509] * RM_Dump: v_elements: 1919
[23.09.21 20:54:10.509] * RM_Dump: v_shaders : 1135
[23.09.21 20:54:10.509] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.09.21 20:54:10.509] * GPU vertex cache: recognized, 24
[23.09.21 20:54:10.509] *** RESET [1048 ms]
[23.09.21 20:54:10.909] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:11.103] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:11.174] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:11.391] * MEMORY USAGE: 2013907 K
[23.09.21 20:54:11.391] * End of synchronization A[1] R[1]
[23.09.21 20:54:11.395] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:11.593] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:11.593] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:13.257] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:17.075] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:17.273] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:17.273] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:17.392] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:17.592] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:18.924] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:20.492] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:20.726] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:20.942] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:23.825] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:24.792] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:32.815] * [R_occlusion::occq_destroy]: fids[55] used[55] pool[55]
[23.09.21 20:54:32.815] * [R_occlusion::occq_destroy]: released [0] used and [55] pool queries
[23.09.21 20:54:33.006] * DVB created: 16384K
[23.09.21 20:54:33.006] * DIB created: 512K
[23.09.21 20:54:33.866] * RM_Dump: textures  : 1650
[23.09.21 20:54:33.866] * RM_Dump: rtargets  : 22
[23.09.21 20:54:33.866] * RM_Dump: vs        : 70
[23.09.21 20:54:33.866] * RM_Dump: ps        : 83
[23.09.21 20:54:33.866] * RM_Dump: dcl       : 19
[23.09.21 20:54:33.866] * RM_Dump: states    : 77
[23.09.21 20:54:33.866] * RM_Dump: tex_list  : 1316
[23.09.21 20:54:33.866] * RM_Dump: matrices  : 0
[23.09.21 20:54:33.866] * RM_Dump: lst_constants: 0
[23.09.21 20:54:33.866] * RM_Dump: v_passes  : 1913
[23.09.21 20:54:33.866] * RM_Dump: v_elements: 1919
[23.09.21 20:54:33.866] * RM_Dump: v_shaders : 1135
[23.09.21 20:54:33.866] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.09.21 20:54:33.866] * GPU vertex cache: recognized, 24
[23.09.21 20:54:33.866] *** RESET [1051 ms]
[23.09.21 20:54:34.476] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:34.542] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:34.743] * MEMORY USAGE: 2005625 K
[23.09.21 20:54:34.743] * End of synchronization A[1] R[1]
[23.09.21 20:54:35.242] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:37.875] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:40.625] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:40.859] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:41.710] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:41.711] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:42.047] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:42.410] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:42.614] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:42.893] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:42.942] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:43.307] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:43.376] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:43.698] ! auto-generated bump map: wpn\benelli\wpn_short_body_bump#
[23.09.21 20:54:43.713] ! auto-generated bump map: wpn\benelli\wpn_short_barrel_bump#
[23.09.21 20:54:43.763] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:44.160] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:47.160] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:47.509] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:47.858] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:48.025] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:48.708] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:48.758] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:49.192] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:49.209] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:49.241] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:50.012] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:50.060] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:50.611] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:51.011] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:52.544] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:52.577] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:52.761] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:52.927] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:53.026] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:53.260] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:53.359] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:53.960] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:54.176] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:54.227] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:55.892] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:56.025] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:56.259] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:57.510] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:57.560] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:57.777] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:58.275] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:58.443] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:54:59.360] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:00.326] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:01.267] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:01.777] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:01.927] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:03.143] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:03.360] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:04.594] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:04.828] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:05.495] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:05.994] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:06.694] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:06.944] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:07.194] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:07.927] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:08.177] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:08.826] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:09.426] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:09.826] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:10.144] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:10.510] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:10.526] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:11.281] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:11.545] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:11.946] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:12.545] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:13.496] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:14.828] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:14.894] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:15.096] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:15.229] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:15.898] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:16.160] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:16.945] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:17.444] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:17.980] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:18.247] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:20.894] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:21.079] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:21.329] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:21.795] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:21.829] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:22.445] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:23.929] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:24.428] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:25.144] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:25.495] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:26.063] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:27.229] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:35.149] * [R_occlusion::occq_destroy]: fids[55] used[55] pool[55]
[23.09.21 20:55:35.149] * [R_occlusion::occq_destroy]: released [0] used and [55] pool queries
[23.09.21 20:55:35.336] * DVB created: 16384K
[23.09.21 20:55:35.336] * DIB created: 512K
[23.09.21 20:55:36.194] * RM_Dump: textures  : 1695
[23.09.21 20:55:36.194] * RM_Dump: rtargets  : 22
[23.09.21 20:55:36.194] * RM_Dump: vs        : 71
[23.09.21 20:55:36.194] * RM_Dump: ps        : 85
[23.09.21 20:55:36.194] * RM_Dump: dcl       : 19
[23.09.21 20:55:36.195] * RM_Dump: states    : 77
[23.09.21 20:55:36.195] * RM_Dump: tex_list  : 1348
[23.09.21 20:55:36.195] * RM_Dump: matrices  : 0
[23.09.21 20:55:36.195] * RM_Dump: lst_constants: 0
[23.09.21 20:55:36.195] * RM_Dump: v_passes  : 1971
[23.09.21 20:55:36.195] * RM_Dump: v_elements: 1977
[23.09.21 20:55:36.195] * RM_Dump: v_shaders : 1175
[23.09.21 20:55:36.195] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.09.21 20:55:36.195] * GPU vertex cache: recognized, 24
[23.09.21 20:55:36.195] *** RESET [1046 ms]
[23.09.21 20:55:36.621] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:37.080] * MEMORY USAGE: 2053091 K
[23.09.21 20:55:37.080] * End of synchronization A[1] R[1]
[23.09.21 20:55:37.084] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:37.161] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:37.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:37.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:37.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:38.179] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:38.979] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:39.046] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:39.363] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:39.479] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:40.430] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:40.513] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:41.129] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:41.212] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:42.328] > demo_record 1
[23.09.21 20:55:42.697] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:42.880] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:43.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:44.062] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:44.478] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:44.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:46.114] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:46.130] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:47.261] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:47.578] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:47.629] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:49.067] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:49.280] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:49.446] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:50.613] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:52.081] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:52.463] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:53.246] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:53.296] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:53.748] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:54.678] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:54.961] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:55.296] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:55.430] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:56.497] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:59.213] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:59.428] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:59.464] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:55:59.679] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:00.782] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:00.962] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:01.395] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:01.511] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:02.445] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:02.662] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:03.795] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:04.213] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:06.363] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:08.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:08.846] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:09.062] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:10.229] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:10.629] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:10.980] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:56:11.131] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:26.487] * [R_occlusion::occq_destroy]: fids[40] used[40] pool[40]
[23.09.21 20:59:26.487] * [R_occlusion::occq_destroy]: released [0] used and [40] pool queries
[23.09.21 20:59:26.679] * DVB created: 16384K
[23.09.21 20:59:26.679] * DIB created: 512K
[23.09.21 20:59:27.526] * RM_Dump: textures  : 1696
[23.09.21 20:59:27.526] * RM_Dump: rtargets  : 22
[23.09.21 20:59:27.526] * RM_Dump: vs        : 71
[23.09.21 20:59:27.526] * RM_Dump: ps        : 85
[23.09.21 20:59:27.526] * RM_Dump: dcl       : 19
[23.09.21 20:59:27.526] * RM_Dump: states    : 77
[23.09.21 20:59:27.526] * RM_Dump: tex_list  : 1349
[23.09.21 20:59:27.526] * RM_Dump: matrices  : 0
[23.09.21 20:59:27.526] * RM_Dump: lst_constants: 0
[23.09.21 20:59:27.526] * RM_Dump: v_passes  : 1972
[23.09.21 20:59:27.526] * RM_Dump: v_elements: 1978
[23.09.21 20:59:27.526] * RM_Dump: v_shaders : 1176
[23.09.21 20:59:27.526] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.09.21 20:59:27.526] * GPU vertex cache: recognized, 24
[23.09.21 20:59:27.526] *** RESET [1040 ms]
[23.09.21 20:59:27.807] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:28.427] * MEMORY USAGE: 2051303 K
[23.09.21 20:59:28.427] * End of synchronization A[1] R[1]
[23.09.21 20:59:28.555] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:29.824] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:30.688] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:30.854] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:33.556] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:33.655] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:34.188] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:34.838] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:35.488] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:35.574] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:35.956] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:36.122] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:36.206] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:36.338] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:36.688] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:36.840] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:36.857] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:36.938] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:37.073] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:37.435] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:38.703] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:39.204] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:39.302] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:39.336] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:39.687] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:39.853] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:40.036] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:40.187] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:40.286] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:40.419] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:40.737] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:40.969] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:40.986] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:44.086] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:44.270] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:44.812] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:45.286] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:45.922] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:46.341] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:47.090] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:47.309] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:47.457] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:48.225] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:48.260] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:48.517] * Saving spawns...
[23.09.21 20:59:48.517] * Saving objects...
[23.09.21 20:59:48.565] * 17581 objects are successfully saved
[23.09.21 20:59:48.571] * Game Данил_quicksave.sav is successfully saved to file 'z:\programs\priboi ogsr\userdata\savedgames\Данил_quicksave.sav'
[23.09.21 20:59:48.571] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:48.843] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:50.892] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:50.943] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:51.308] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:52.167] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:52.192] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:52.340] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:52.759] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:52.988] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:53.156] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:53.692] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:54.208] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:54.674] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:55.377] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:55.525] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:55.525] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_3], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:56.320] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:56.647] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:57.028] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:57.226] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_2], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:58.328] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:58.426] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:58.861] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 20:59:58.974] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_0], animation set: [actors\fat_npc_animation.omf]
[23.09.21 21:00:01.809] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_2_idle_4], animation set: [actors\fat_npc_animation.omf]
[23.09.21 21:00:02.324] !![CIKLimbsController::PlayLegs] No foot stseps for animation: animation name: [idle_8_idle_1], animation set: [actors\fat_npc_animation.omf]
[23.09.21 21:00:02.480] 
FATAL ERROR

[error]Expression    : SG
[error]Function      : CRender::model_CreateParticles
[error]File          : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\layers\xrrenderpc_r2\r2.cpp
[error]Line          : 431
[error]Description   : Particle effect or group doesn't exist
[error]Arguments     : _ecp\group_items\mutant_zombie_idle

[23.09.21 21:00:02.480] ***************************[ScriptCrashHandler]**********************************
[23.09.21 21:00:02.480] stack traceback:
    [C]: in function 'particles_object'
    ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2>
    [C]: in function 'amk_particle'
    ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45>
[23.09.21 21:00:02.480]     Locals: 
[23.09.21 21:00:02.480]      Userdata: (*temporary)
[23.09.21 21:00:02.480]      string (*temporary) : _ecp\group_items\mutant_zombie_idle
[23.09.21 21:00:02.480]      Userdata: (*temporary)
[23.09.21 21:00:02.480]     End
[23.09.21 21:00:02.480]     Locals: 
[23.09.21 21:00:02.480]      Userdata: self
[23.09.21 21:00:02.480]              userdata self.snd : (sound_object): 000001F06FF70060
[23.09.21 21:00:02.480]              userdata self.cgravity : (___VECTOR): 000001F06FF6FCA0
[23.09.21 21:00:02.480]              string self.snd_looped : false
[23.09.21 21:00:02.480]              string self.bone : bip01_head
[23.09.21 21:00:02.480]              number self.len : 1.000000
[23.09.21 21:00:02.480]              boolean self.give_dmg : false
[23.09.21 21:00:02.480]              string self.stop_on_death : 
[23.09.21 21:00:02.480]              boolean self.looped : false
[23.09.21 21:00:02.480]              userdata self.dir : (___VECTOR): 000001F06FF6F700
[23.09.21 21:00:02.480]              string self.type : absolute
[23.09.21 21:00:02.480]              userdata self.obj : (game_object): 000001F06FF6B200
[23.09.21 21:00:02.480]              number self.life_time : -1.000000
[23.09.21 21:00:02.480]              userdata self.gravity : (___VECTOR): 000001F06FF6F8E0
[23.09.21 21:00:02.480]      Table: params
[23.09.21 21:00:02.480]              string params.particle : _ecp\group_items\mutant_zombie_idle
[23.09.21 21:00:02.480]              string params.stop_on_death : 
[23.09.21 21:00:02.480]              string params.sound : 
[23.09.21 21:00:02.480]              string params.bone : bip01_head
[23.09.21 21:00:02.480]              string params.sound_looped : false
[23.09.21 21:00:02.480]              string params.blowout_light : off
[23.09.21 21:00:02.480]     End
[23.09.21 21:00:02.480]     Locals: 
[23.09.21 21:00:02.480]      Userdata: (*temporary)
[23.09.21 21:00:02.480]              userdata (*temporary).snd : (sound_object): 000001F06FF70060
[23.09.21 21:00:02.480]              userdata (*temporary).cgravity : (___VECTOR): 000001F06FF6FCA0
[23.09.21 21:00:02.480]              string (*temporary).snd_looped : false
[23.09.21 21:00:02.480]              string (*temporary).bone : bip01_head
[23.09.21 21:00:02.480]              number (*temporary).len : 1.000000
[23.09.21 21:00:02.480]              boolean (*temporary).give_dmg : false
[23.09.21 21:00:02.480]              string (*temporary).stop_on_death : 
[23.09.21 21:00:02.480]              boolean (*temporary).looped : false
[23.09.21 21:00:02.480]              userdata (*temporary).dir : (___VECTOR): 000001F06FF6F700
[23.09.21 21:00:02.480]              string (*temporary).type : absolute
[23.09.21 21:00:02.480]              userdata (*temporary).obj : (game_object): 000001F06FF6B200
[23.09.21 21:00:02.480]              number (*temporary).life_time : -1.000000
[23.09.21 21:00:02.480]              userdata (*temporary).gravity : (___VECTOR): 000001F06FF6F8E0
[23.09.21 21:00:02.480]     End
[23.09.21 21:00:02.480]     Locals: 
[23.09.21 21:00:02.480]      Userdata: self
[23.09.21 21:00:02.480]              boolean self.loaded : false
[23.09.21 21:00:02.480]              Table: self.st
[23.09.21 21:00:02.480]                      userdata self.st.activation_game_time : (CTime): 000001F0D4A5ADB0
[23.09.21 21:00:02.480]                      string self.st.section_logic : logic
[23.09.21 21:00:02.480]                      string self.st.ini_filename : <customdata>
[23.09.21 21:00:02.480]                      userdata self.st.ini : (ini_file): 000001F0D4BB7660
[23.09.21 21:00:02.480]                      number self.st.stype : 1.000000
[23.09.21 21:00:02.480]                      table self.st.mob_death : [...]
[23.09.21 21:00:02.480]                      number self.st.activation_time : 220058.000000
[23.09.21 21:00:02.480]                      table self.st.mob_panic : [...]
[23.09.21 21:00:02.480]                      string self.st.gulag_name : 
[23.09.21 21:00:02.480]              Table: self.particles
[23.09.21 21:00:02.480]      number delta : 18.000000
[23.09.21 21:00:02.480]      function (for generator) : [[function]]
[23.09.21 21:00:02.480]      Table: (for state)
[23.09.21 21:00:02.480]              Table: (for state).1
[23.09.21 21:00:02.480]                      string (for state).1.particle : _ecp\group_items\mutant_zombie_idle
[23.09.21 21:00:02.480]                      string (for state).1.stop_on_death : 
[23.09.21 21:00:02.480]                      userdata (for state).1.obj : (game_object): 000001F06FF6B200
[23.09.21 21:00:02.480]                      string (for state).1.sound : 
[23.09.21 21:00:02.480]                      string (for state).1.bone : bip01_head
[23.09.21 21:00:02.480]                      string (for state).1.sound_looped : false
[23.09.21 21:00:02.480]                      string (for state).1.blowout_light : off
[23.09.21 21:00:02.480] *********************************************************************************
[23.09.21 21:00:02.480] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
    [C]: at 0x7ff9d1fcb794
    [C]: in function 'particles_object'
    ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2>
    [C]: in function 'amk_particle'
    ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45>
[23.09.21 21:00:02.480] *********************************************************************************
[23.09.21 21:00:02.480] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[23.09.21 21:00:02.481] ***************************[ScriptCrashHandler]**********************************
[23.09.21 21:00:02.481] stack traceback:
    [C]: at 0x7ff9d1fcb794
    [C]: in function 'particles_object'
    ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2>
    [C]: in function 'amk_particle'
    ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45>
[23.09.21 21:00:02.481] *********************************************************************************
[23.09.21 21:00:02.481] ********************************************************************************
[23.09.21 21:00:02.481] !![LogStackTrace] Thread: [X-RAY Primary thread]
[23.09.21 21:00:03.841] !!stack trace:
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125A3E58], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7E1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA563], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FCB80C], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3E47], Fun: [lj_err_run()] + [327 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->851]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C2F19], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->874] + [8 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3B69], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->880] + [5 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D940386C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->605] + [13 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938EED2], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->896] + [32 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0F59], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD119D], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0E2D], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD133E], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7B4], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->56]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA3F6], Fun: [xrDebug::fail()] + [46 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->236]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FF9DB0EA95B], Fun: [CRender::model_CreateParticles()] + [139 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\layers\xrrenderpc_r2\r2.cpp-->432]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA05A], Fun: [CParticlesObject::Init()] + [66 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->30]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA362], Fun: [CParticlesObject::CParticlesObject()] + [82 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->18]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9995], Fun: [CScriptParticlesCustom::CScriptParticlesCustom()] + [33 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->17]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9BEA], Fun: [CScriptParticles::CScriptParticles()] + [42 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->76] + [23 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000A907], Fun: [luabind::detail::class_rep::constructor_dispatcher()] + [259 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->491] + [30 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000B4DB], Fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [395 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->1050]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938F0BB], Fun: [lua_pcall()] + [171 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1144]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EB84], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21DFD], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21A29], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->67]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E3CCE3], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->119]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202BC57], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->325]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202CC46], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->197]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E394CF], Fun: [CCustomMonster::shedule_Update()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->294]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E426F0], Fun: [CBaseMonster::shedule_Update()] + [20 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->339]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1EA9616], Fun: [CZombie::shedule_Update()] + [14 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\zombie\zombie.cpp-->175]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A133], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A4E5], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FDE852], Fun: [CGamePersistent::OnFrame()] + [638 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->582]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744CD48], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BE28], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C197], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C97E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BFFB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740EDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740F11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A746E12A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA3BD87034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF22651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[23.09.21 21:00:03.842] ********************************************************************************
[23.09.21 21:00:17.383] * [R_occlusion::occq_destroy]: fids[43] used[43] pool[43]
[23.09.21 21:00:17.385] * [R_occlusion::occq_destroy]: released [0] used and [43] pool queries
[23.09.21 21:00:17.389] 
FATAL ERROR

[error]Expression    : ExitFromWinMain
[error]Function      : xrDebug::_initialize::<lambda_c6715271fb6c8a51385a964c2e1e361c>::operator ()
[error]File          : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp
[error]Line          : 541
[error]Description   : Unexpected application exit!

[23.09.21 21:00:17.390] ***************************[ScriptCrashHandler]**********************************
[23.09.21 21:00:17.390] stack traceback:
    [C]: at 0x7ff9d1fcb794
    [C]: in function 'particles_object'
    ...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:23: in function <...rograms\priboi ogsr\gamedata\scripts\amk_particle.script:2>
    [C]: in function 'amk_particle'
    ...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:49: in function <...rograms\priboi ogsr\gamedata\scripts\bind_monster.script:45>
[23.09.21 21:00:17.390] *********************************************************************************
[23.09.21 21:00:17.390] ********************************************************************************
[23.09.21 21:00:17.390] !![LogStackTrace] Thread: [X-RAY Primary thread]
[23.09.21 21:00:17.568] !!stack trace:
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125A3E58], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7E1], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CB03C], Fun: [<lambda_c6715271fb6c8a51385a964c2e1e361c>::<lambda_invoker_cdecl>()] + [80 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->541] + [80 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398442D6], Fun: [execute_onexit_table()] + [342 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398441FB], Fun: [execute_onexit_table()] + [123 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398441B4], Fun: [execute_onexit_table()] + [52 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CE96E], Fun: [dllmain_crt_process_detach()] + [82 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->108]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CEA94], Fun: [dllmain_dispatch()] + [232 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\dll_dllmain.cpp-->212] + [13 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BEE9A1D], Fun: [RtlActivateActivationContextUnsafeFast()] + [285 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF2DB91], Fun: [LdrShutdownProcess()] + [321 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF2DA2D], Fun: [RtlExitUserProcess()] + [173 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA3BD8E0AB], Fun: [FatalExit()] + [11 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA398505BC], Fun: [exit()] + [476 byte(s)]
! Module: [C:\WINDOWS\System32\ucrtbase.dll], AddrPC.Offset: [00007FFA3985045F], Fun: [exit()] + [127 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA6AA], Fun: [xrDebug::backend()] + [306 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->191] + [8 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA563], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FCB80C], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3E47], Fun: [lj_err_run()] + [327 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->851]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C2F19], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->874] + [8 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D93C3B69], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->880] + [5 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D940386C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->605] + [13 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938EED2], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->896] + [32 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0F59], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->92] + [13 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD119D], Fun: [CScriptStorage::LogVariable()] + [545 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD0E2D], Fun: [CScriptStorage::dump_state()] + [129 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FD133E], Fun: [ScriptCrashHandler()] + [130 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->194]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA7B4], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->56]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA626], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFA125CA3F6], Fun: [xrDebug::fail()] + [46 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->236]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FF9DB0EA95B], Fun: [CRender::model_CreateParticles()] + [139 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\layers\xrrenderpc_r2\r2.cpp-->432]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA05A], Fun: [CParticlesObject::Init()] + [66 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->30]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D20FA362], Fun: [CParticlesObject::CParticlesObject()] + [82 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\particlesobject.cpp-->18]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9995], Fun: [CScriptParticlesCustom::CScriptParticlesCustom()] + [33 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->17]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FC9BEA], Fun: [CScriptParticles::CScriptParticles()] + [42 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_particles.cpp-->76] + [23 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000A907], Fun: [luabind::detail::class_rep::constructor_dispatcher()] + [259 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->491] + [30 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000B4DB], Fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [395 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->1050]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D9385490], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FF9D938F0BB], Fun: [lua_pcall()] + [171 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1144]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EB84], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21DFD], Fun: [luabind::detail::proxy_member_void_caller<unsigned int const *>::~proxy_member_void_caller<unsigned int const *>()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->269] + [16 byte(s)]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1F21A29], Fun: [CScriptBinderObjectWrapper::shedule_Update()] + [53 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->67]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E3CCE3], Fun: [CScriptBinder::shedule_Update()] + [19 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->119]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202BC57], Fun: [CEntity::shedule_Update()] + [27 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->325]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D202CC46], Fun: [CEntityAlive::shedule_Update()] + [18 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->197]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E394CF], Fun: [CCustomMonster::shedule_Update()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->294]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1E426F0], Fun: [CBaseMonster::shedule_Update()] + [20 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->339]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1EA9616], Fun: [CZombie::shedule_Update()] + [14 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ai\monsters\zombie\zombie.cpp-->175]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A133], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A741A4E5], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\xrsheduler.cpp-->462]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF9D1FDE852], Fun: [CGamePersistent::OnFrame()] + [638 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\gamepersistent.cpp-->582]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744CD48], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BE28], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C197], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744C97E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A744BFFB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740EDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740F11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A740C7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [Z:\Programs\Priboi OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6A746E12A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFA3BD87034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFA3BF22651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[23.09.21 21:00:17.569] ********************************************************************************


на этой строке вылетает, как вывести название объекта в лог перед вылетом?

	self.particle = particles_object(params.particle)

 

Изменено пользователем 1beer

Слишком огромная подпись.

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I am dead а что такого ? К подобному я пришел путем тыка лишь бы хп случайно выдать. Из-за этого гг дохнул? Или просто лишняя нагрузка? Функции стоит объединить или как лучше сделать? 


76561198152189716.png

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ian98 А смысл всей конструкции если у тебя перед отнятием здоровья, оно полностью поднимается?

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