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Публикаций
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Посещение
Сообщения, опубликованные Oleg 74
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Rembo-2 Я знаю как это делается, вопрос был почему стоит 10 это на что-то влияет кроме скорости времени? Спасибо.
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Rembo-2 Доброго вечера, а можно в Вашей сборке уменьшить течение времени? 10 как-то очень быстро как по мне ( в оригинале 1 к 1 ).
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StalkerCazino Доброго вечера, как вариант можно поиграть ( много разных фич и интересных нововведений ) кстати под последний патч адаптирован. Я играю с самого начала ( еще с ОП 2.1 ), вышла сборка Версия 9.0 Final.
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Перевар Доброго вечера, я не поклонник этого дела ( но раз такая ситуация ), включите спавнер и дело в шляпе.
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Перевар Доброго дня, то что нужно включить ( true ), а то что выключить ( false ).
Спойлер[player]
; Включение/отключение звуков прыжков ГГ
jump_sounds = false
; Включает стрельбу дуплетом из двустволок как режим стрельбы по умолчанию без необходимости переключаться на этот режим клавишей функций оружия.
duplet_default = true
; Включение/отключение динамического худа. На сложности "Мастер" не выключается.
enable_dinamic_hud = false
; Включение/отключение автоматического разряжения оружия. На сложности "Мастер" не включается.
auto_unload_magazines = true
; Включение/отключение автоматического разряжения оружия при торговле. На сложности "Мастер" не включается.
auto_unload_magazines_t = true
; Включение/отключение автоматического разряжения оружия, забираемого из инвентаря ящиков и сталкеров. Работает только, если параметр auto_unload_magazines активирован. На сложности "Мастер" не включается.
auto_unload_magazines_c=false[gameplay]
; Включение/отключение схемы срезания трофеев.
farcry = true
; Включение/отключение движения времени при путешествии с проводниками между локациями.
delayed_travel = true
; Включение/отключение отображения на карте содержимого тайников.
treasures_get_details = true
; Использовать "сложные" метки тайников в NLC стиле. На сложности "Мастер" не выключается.
treasures_hard_spots=false
; Эффекты камеры во время спринта. На сложности "Мастер" не выключается.
sprint_effects=false
; Внутри игровой fov. Править на свой страх, могу быть косяки с моделями в руках и прочее
fov_volume=67.5
; Подключить скриптовую боевку. На свой страх. Возможны странности с поведением NPC
allow_xrs_battle_ai = false -
Перевар Доброго вечера, распаковать можно программой Win RaR или 7-Zip ( бесплатные если что ). В папке appdata есть файл new_arsenal, вот там все настраивается ( если английский никак, переведите и дальше просто ).
Дополнено 18 минуты спустяНемного протупил, при загрузке игры создается файл example_new_arsenal там все на русском языке.
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Доброй ночи, может у кого-то сохранились прицелы от dog19601 ( в шапке закончилась ссылка ), поделитесь пожалуйста. Спасибо.
Дополнено 49 минуты спустяRembo-2 Доброго дня, заинтересовал Ваш мод, вопросик: с чем играть и какая разница ( по ссылкам gamedata или allspawn). Спасибо.
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Hunter Доброго вечера, играю на максимальных настройках ( прошел Кордон, Болото ), без проблем. Когда зашел на Затон и побегал где-то часа три все хорошо было, а потом начались вылеты. Спасибо PastKNIGHT что напомнил про эту команду ( совсем вылетело с головы ) прописал все пока хорошо.
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Спойлер* Detected CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz [GenuineIntel], F6/M14/S10, 2902.00 mhz, 21-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/6Initializing File System...
using fs-ltx fsgame.ltx
FS: 73196 files cached 32 archives, 13262Kb memory used.
Init FileSystem 15.830704 sec
Build: 149
Build date: Jul 9 2019
Build Created by Forward Frontier Team: Mortan, weteranNon-open source build
EH: 26A9BD8CFD14691C2A9D0286F8F23AFD-----loading f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
-----loading f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
-----loading f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[f:\s.t.a.l.k.e.r. call of pripyat\userdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3933748 K], reserved[122648 K], committed[137844 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[46650 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[72711 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[1]=F:\S.T.A.L.K.E.R. Call of Pripyat\
dir[2]=F:\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[f:\s.t.a.l.k.e.r. call of pripyat\userdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:67DF]: Radeon RX 580 Series
* CREATE: DeviceREF: 4
* Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3728052 K], reserved[132552 K], committed[333636 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[158999 K], game lua[2688 K], render[157 K]
* [x-ray]: economy: strings[72838 K], smem[0 K]
* 0.0 : [ 3] $null
* 0.0 : [ 1] $user$NVHHGGTex
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* 0.0 : [ 8] $user$Texture_color
* 0.0 : [ 1] $user$Texture_color_out
* 0.0 : [ 7] $user$Texture_obstacles
* 0.0 : [ 3] $user$Texture_obstvelocity
* 0.0 : [ 3] $user$Texture_pressure
* 0.0 : [ 2] $user$Texture_tempscalar
* 0.0 : [ 3] $user$Texture_tempvector
* 0.0 : [ 5] $user$Texture_velocity0
* 0.0 : [ 4] $user$Texture_velocity1
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 7] $user$albedo
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* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 2] act\act_controller_hit
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* 0.0 : [ 2] amik\anomaly\electric_radial
* 0.0 : [ 2] amik\explosions\anim_dirtexp_3
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* 0.0 : [ 2] amik\explosions\explo_end
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* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 2] pfx\pfx_distortion
* 0.0 : [ 2] pfx\pfx_electrostatic
* 0.0 : [ 2] pfx\pfx_expl_01
* 0.0 : [ 2] pfx\pfx_expl_benzin
* 0.0 : [ 2] pfx\pfx_explotions_2
* 0.0 : [ 2] pfx\pfx_explotions_3
* 0.0 : [ 2] pfx\pfx_explotions_4
* 0.0 : [ 2] pfx\pfx_explotions_smoke
* 0.0 : [ 2] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 2] pfx\pfx_flame
* 0.0 : [ 2] pfx\pfx_flame_01
* 0.0 : [ 2] pfx\pfx_flamefx_01
* 0.0 : [ 2] pfx\pfx_flash_01
* 0.0 : [ 2] pfx\pfx_flash_02
* 0.0 : [ 2] pfx\pfx_flash_04
* 0.0 : [ 2] pfx\pfx_flash_05
* 0.0 : [ 2] pfx\pfx_flash_07
* 0.0 : [ 2] pfx\pfx_flash_08
* 0.0 : [ 2] pfx\pfx_g-smoke-01
* 0.0 : [ 2] pfx\pfx_gologramma
* 0.0 : [ 2] pfx\pfx_gradient
* 0.0 : [ 2] pfx\pfx_gradient1
* 0.0 : [ 2] pfx\pfx_intense2_a
* 0.0 : [ 2] pfx\pfx_leaves_01
* 0.0 : [ 2] pfx\pfx_leaves_02
* 0.0 : [ 2] pfx\pfx_light1
* 0.0 : [ 2] pfx\pfx_light3
* 0.0 : [ 2] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 2] pfx\pfx_lightning_01
* 0.0 : [ 2] pfx\pfx_lightning_02
* 0.0 : [ 2] pfx\pfx_ligth_6
* 0.0 : [ 2] pfx\pfx_plasma
* 0.0 : [ 2] pfx\pfx_shells1
* 0.0 : [ 2] pfx\pfx_shells2
* 0.0 : [ 2] pfx\pfx_skinsplash1
* 0.0 : [ 2] pfx\pfx_smoke_a
* 0.0 : [ 2] pfx\pfx_smoke_b
* 0.0 : [ 2] pfx\pfx_smokepuffs1
* 0.0 : [ 2] pfx\pfx_smokepuffs2
* 0.0 : [ 2] pfx\pfx_snow_10
* 0.0 : [ 2] pfx\pfx_snow_100
* 0.0 : [ 2] pfx\pfx_snow_20
* 0.0 : [ 2] pfx\pfx_snow_30
* 0.0 : [ 2] pfx\pfx_snow_40
* 0.0 : [ 2] pfx\pfx_snow_50
* 0.0 : [ 2] pfx\pfx_snow_60
* 0.0 : [ 2] pfx\pfx_snow_70
* 0.0 : [ 2] pfx\pfx_snow_80
* 0.0 : [ 2] pfx\pfx_snow_90
* 0.0 : [ 2] pfx\pfx_spark_01
* 0.0 : [ 2] pfx\pfx_spark_02
* 0.0 : [ 2] pfx\pfx_sparks
* 0.0 : [ 2] pfx\pfx_sparks1
* 0.0 : [ 2] pfx\pfx_sparks2
* 0.0 : [ 2] pfx\pfx_specks
* 0.0 : [ 2] pfx\pfx_specks_poison
* 0.0 : [ 2] pfx\pfx_spikey_star
* 0.0 : [ 2] pfx\pfx_splash3
* 0.0 : [ 2] pfx\pfx_splash_01
* 0.0 : [ 2] pfx\pfx_splash_02
* 0.0 : [ 2] pfx\pfx_step_blood
* 0.0 : [ 2] pfx\pfx_stonedebris1
* 0.0 : [ 2] pfx\pfx_stonedebris2
* 0.0 : [ 2] pfx\pfx_synus
* 0.0 : [ 2] pfx\pfx_teleport
* 0.0 : [ 2] pfx\pfx_test_textures
* 0.0 : [ 2] pfx\pfx_vehglassdebris_01
* 0.0 : [ 2] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 2] pfx\pfx_water_wave
* 0.0 : [ 2] pfx\pfx_woodchips1
* 0.0 : [ 2] pfx\pfx_woodchips3
* 0.0 : [ 2] pfx\r_pop\shells\12ga
* 0.0 : [ 2] pfx\r_pop\shells\45acp
* 0.0 : [ 2] pfx\r_pop\shells\545x39
* 0.0 : [ 2] pfx\r_pop\shells\556x45
* 0.0 : [ 2] pfx\r_pop\shells\762x39
* 0.0 : [ 2] pfx\r_pop\shells\762x51
* 0.0 : [ 2] pfx\r_pop\shells\762x54
* 0.0 : [ 2] pfx\r_pop\shells\9x18
* 0.0 : [ 2] pfx\r_pop\shells\9x19
* 0.0 : [ 2] pfx\r_pop\shells\9x39
* 0.0 : [ 2] prop\prop_fake_bed_fireplace
* 0.0 : [ 2] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 24] sky\sky_13_cube
* 0.0 : [ 24] sky\sky_13_cube#small
* 0.0 : [ 22] sky\sky_13_cube_night
* 0.0 : [ 22] sky\sky_13_cube_night#small
* 0.0 : [ 14] sky\sky_13_vibros_cube
* 0.0 : [ 14] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 8] sky\sky_19_cube
* 0.0 : [ 8] sky\sky_19_cube#small
* 0.0 : [ 3] sky\sky_1_clouds_cube
* 0.0 : [ 3] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 3] sky\sky_20_cube
* 0.0 : [ 3] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 9] sky\sky_3_cube
* 0.0 : [ 9] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 27] sky\sky_5_cube
* 0.0 : [ 27] sky\sky_5_cube#small
* 0.0 : [ 5] sky\sky_6_cube
* 0.0 : [ 5] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 6] sky\sky_8_cube
* 0.0 : [ 6] sky\sky_8_cube#small
* 0.0 : [ 45] sky\sky_9_cube
* 0.0 : [ 45] sky\sky_9_cube#small
* 0.0 : [ 2] sky\sky_clear_1
* 0.0 : [ 2] sky\sky_clear_1#small
* 0.0 : [ 3] sky\sky_clear_10
* 0.0 : [ 3] sky\sky_clear_10#small
* 0.0 : [ 1] sky\sky_clear_12
* 0.0 : [ 1] sky\sky_clear_12#small
* 0.0 : [ 2] sky\sky_clear_2
* 0.0 : [ 2] sky\sky_clear_2#small
* 0.0 : [ 1] sky\sky_clear_3
* 0.0 : [ 1] sky\sky_clear_3#small
* 0.0 : [ 1] sky\sky_clear_4
* 0.0 : [ 1] sky\sky_clear_4#small
* 0.0 : [ 2] sky\sky_clear_6
* 0.0 : [ 2] sky\sky_clear_6#small
* 0.0 : [ 2] sky\sky_clear_8
* 0.0 : [ 2] sky\sky_clear_8#small
* 0.0 : [ 6] sky\sky_clear_9
* 0.0 : [ 6] sky\sky_clear_9#small
* 0.0 : [ 3] sky\sky_cloudy_2
* 0.0 : [ 3] sky\sky_cloudy_2#small
* 0.0 : [ 3] sky\sky_cloudy_3
* 0.0 : [ 3] sky\sky_cloudy_3#small
* 0.0 : [ 1] sky\sky_cloudy_4
* 0.0 : [ 1] sky\sky_cloudy_4#small
* 0.0 : [ 1] sky\sky_cloudy_6
* 0.0 : [ 1] sky\sky_cloudy_6#small
* 0.0 : [ 1] sky\sky_cloudy_7
* 0.0 : [ 1] sky\sky_cloudy_7#small
* 0.0 : [ 1] sky\sky_cloudy_9
* 0.0 : [ 1] sky\sky_cloudy_9#small
* 0.0 : [ 248] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 2] ui\ui_fog_of_war
* 0.0 : [ 1] water\water_SBumpVolume
* 0.0 : [ 1] water\water_flowing_nmap
* 0.0 : [ 1] water\water_normal
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] user - quicksave
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_save_load
* 1024.1 : [ 1] ui\ui_common
* 1024.1 : [ 1] ui\ui_mod_widescreen
"f:\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 218812 K
Loading objects...
Loading models...
* [prefetch] time: 35354 ms
* [prefetch] memory: 144381Kb
* phase time: 36570 ms
* phase cmem: 365760 K
* phase time: 11 ms
* phase cmem: 365755 K
* Loading spawn registry...
* 16149 spawn points are successfully loaded
* Loading objects...
* 30148 objects are successfully loaded
* Game user - quicksave is successfully loaded from file 'f:\s.t.a.l.k.e.r. call of pripyat\userdata\savedgames\user - quicksave.scop' (3.668s)
* phase time: 3667 ms
* phase cmem: 461141 K
* phase time: 83 ms
* phase cmem: 461190 K
* phase time: 20 ms
* phase cmem: 461190 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 38 ms
* phase cmem: 461224 K
* phase time: 21 ms
* phase cmem: 461224 K
* phase time: 2889 ms
* phase cmem: 562017 K
* phase time: 131 ms
* phase cmem: 563796 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1223 ms
* phase cmem: 563931 K
* phase time: 108 ms
* phase cmem: 572913 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 104 ms
* phase cmem: 572940 K
* Loading HOM: f:\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 22 ms
* phase cmem: 573604 K
* phase time: 15 ms
* phase cmem: 573604 K
* phase time: 15 ms
* phase cmem: 573604 K
* t-report - base: 1829, 1616120 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
! default LevelMap used for level[digger_stash]
! default LevelMap used for level[l04u_labx18]
* phase time: 17716 ms
* phase cmem: 626797 K
* phase time: 40 ms
* phase cmem: 626797 K
* [win32]: free[1478412 K], reserved[125104 K], committed[2590724 K]
* [ D3D ]: textures[1715132 K]
* [x-ray]: process heap[626758 K], game lua[57818 K], render[240 K]
* [x-ray]: economy: strings[108646 K], smem[132423 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 724218 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[115056 K], reserved[263512 K], committed[3815672 K]
* [ D3D ]: textures[3402093 K]
* [x-ray]: process heap[773289 K], game lua[88167 K], render[6284 K]
* [x-ray]: economy: strings[125493 K], smem[580749 K]
* Saving spawns...
* Saving objects...
* 30151 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'f:\s.t.a.l.k.e.r. call of pripyat\userdata\savedgames\user - quicksave.scop'
* [win32]: free[78128 K], reserved[315668 K], committed[3800444 K]
* [ D3D ]: textures[3409262 K]
* [x-ray]: process heap[774161 K], game lua[90176 K], render[6358 K]
* [x-ray]: economy: strings[125693 K], smem[581784 K]
* Saving spawns...
* Saving objects...
* 30177 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'f:\s.t.a.l.k.e.r. call of pripyat\userdata\savedgames\user - quicksave.scop'
* [win32]: free[62908 K], reserved[387656 K], committed[3743676 K]
* [ D3D ]: textures[3423516 K]
* [x-ray]: process heap[798392 K], game lua[91098 K], render[6390 K]
* [x-ray]: economy: strings[125333 K], smem[595008 K]
* Saving spawns...
* Saving objects...
* 30262 objects are successfully saved
* [win32]: free[54696 K], reserved[387672 K], committed[3751872 K]
* [ D3D ]: textures[3423516 K]
* [x-ray]: process heap[806584 K], game lua[93858 K], render[6390 K]
* [x-ray]: economy: strings[125333 K], smem[595008 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : out_of_memory_handler
[error]File : xrDebugNew.cpp
[error]Line : 348
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 6540 K
stack trace:
- 1
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Доброго дня, и все таки кто играет на 64-х битном движке? Что скажите на счет стабильности, стоит-ли на нем играть? Спасибо.
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Доброй ночи, уже давно на 11 Винде сижу ( с самого ее выхода, и не жалею ) все игры играю. Все отлично.
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karavan150 Доброго вечера, Уважаемый ( это не издевка, для меня Вы действительно Уважаемый ) колхоз дело добровольное.
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karavan150 Доброго дня, мне кажется что если пихать что-попало то дальше будут проблемы. Вы же прохаванный Сталкер должны об этом знать ( у меня все работает с самого начала, участвовал в ЗБТ ), может проще было обновить библиотеки. Я Вас уважаю и досих пор пользуюсь Вашими правками ( на основе оных делаю для себя правки ). Счастья и Здоровья.
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tolyan366 Доброго вечера, спасибо за обновление ( но, пистолеты это хорошо только кто их использует? ). Лично я очень люблю пистолеты ( ОП 2.1, 2.2, Аномалия и прочие модификации, но там есть слот под пистолеты ), если-бы запилить дополнительный слот то было-бы по красоте. В некоторых модах при должной сноровке можно засунуть пистолет в слот для ножа( что я и делаю ) , здесь так не получится.
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Доброго вечера, играю без дополнений ( на счет движка 32бит, в ранних версиях играл на 64бит но сейчас не знаю где его взять ).
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Спойлер* Detected CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz [GenuineIntel], F6/M14/S10, 2904.00 mhz, 21-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/6Initializing File System...
using fs-ltx fsgame.ltx
FS: 72701 files cached 0 archives, 12203Kb memory used.
Init FileSystem 16.201607 sec
Build: 149
Build date: Jul 9 2019
Build Created by Forward Frontier Team: Mortan, weteranNon-open source build
EH: FD3822607F16A0ABB4FA48E82471A134-----loading h:\a.n.t.i.g.u.a.r.y\gamedata\configs\system.ltx
-----loading h:\a.n.t.i.g.u.a.r.y\gamedata\configs\system.ltx
-----loading h:\a.n.t.i.g.u.a.r.y\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3915352 K], reserved[126868 K], committed[152020 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[46155 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[71939 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=H:\A.N.T.I.G.U.A.R.Y\bin\
dir[1]=H:\A.N.T.I.G.U.A.R.Y\
dir[2]=H:\A.N.T.I.G.U.A.R.Y\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx"...
[h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "h:\a.n.t.i.g.u.a.r.y\gamedata\configs\rspec_default.ltx"...
[h:\a.n.t.i.g.u.a.r.y\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx"...
[h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* CREATE: DeviceREF: 4
* Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3657896 K], reserved[145352 K], committed[390992 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[173358 K], game lua[2687 K], render[275 K]
* [x-ray]: economy: strings[72056 K], smem[0 K]
* 0.0 : [ 3] $null
* 0.0 : [ 3] $user$accum
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* 0.0 : [ 7] $user$albedo
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* 0.0 : [ 2] $user$env_s0
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* 0.0 : [ 5] $user$generic0
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* 0.0 : [ 2] $user$generic2
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* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 264] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 6] $user$smap_depth
* 0.0 : [ 1] $user$smap_surf
* 0.0 : [ 8] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 2] act\act_controller_hit
* 0.0 : [ 2] act\act_controller_hit1
* 0.0 : [ 2] amik\anomaly\electric_radial
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* 0.0 : [ 2] amik\weapons\00
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* 0.0 : [ 2] amik\weapons\6ways1
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* 0.0 : [ 2] amik\weapons\9x39
* 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2
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* 0.0 : [ 2] amik\weapons\dtk_4_1
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* 0.0 : [ 2] amik\weapons\dtk_8
* 0.0 : [ 2] amik\weapons\flame\flameshoot_1
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* 0.0 : [ 2] amik\weapons\flame\flameshoot_3
* 0.0 : [ 2] amik\weapons\flame\flameshoot_4
* 0.0 : [ 2] amik\weapons\flame\flameshoot_5
* 0.0 : [ 2] amik\weapons\flame\mg42out
* 0.0 : [ 2] amik\weapons\flame\trace
* 0.0 : [ 2] amik\weapons\flame\trace_01
* 0.0 : [ 2] amik\weapons\flame\trail
* 0.0 : [ 2] amik\weapons\flash_01
* 0.0 : [ 2] amik\weapons\flash_02
* 0.0 : [ 2] amik\weapons\flash_04
* 0.0 : [ 2] amik\weapons\flash_05
* 0.0 : [ 2] amik\weapons\grishik\357mag
* 0.0 : [ 2] amik\weapons\grishik\45
* 0.0 : [ 2] amik\weapons\grishik\50_ae
* 0.0 : [ 2] amik\weapons\grishik\5x45x39
* 0.0 : [ 2] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 2] amik\weapons\grishik\5x56x45
* 0.0 : [ 2] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 2] amik\weapons\grishik\5x7x28
* 0.0 : [ 2] amik\weapons\grishik\6x5x50
* 0.0 : [ 2] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 2] amik\weapons\grishik\7x62x25_1
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* 0.0 : [ 2] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 2] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 2] amik\weapons\grishik\7x62x39_01
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* 0.0 : [ 2] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 2] amik\weapons\grishik\7x62x54
* 0.0 : [ 2] amik\weapons\grishik\7x7x57
* 0.0 : [ 2] amik\weapons\grishik\7x92x57
* 0.0 : [ 2] amik\weapons\grishik\9x18_1
* 0.0 : [ 2] amik\weapons\grishik\9x18_2
* 0.0 : [ 2] amik\weapons\grishik\9x18_3
* 0.0 : [ 2] amik\weapons\grishik\9x39
* 0.0 : [ 2] amik\weapons\mg42out
* 0.0 : [ 2] amik\weapons\shells_12x70
* 0.0 : [ 2] amik\weapons\shells_ak
* 0.0 : [ 2] amik\weapons\shells_ak_01
* 0.0 : [ 2] amik\weapons\smokeshoot_0
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* 0.0 : [ 2] amik\weapons\trace
* 0.0 : [ 2] amik\weapons\trace_01
* 0.0 : [ 2] det\det_list
* 0.0 : [ 2] flare\flare_04
* 0.0 : [ 2] fx\fx_fire1_06
* 0.0 : [ 2] fx\fx_fire1_13
* 0.0 : [ 2] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 2] fx\fx_gradient
* 0.0 : [ 2] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 2] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
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* 0.0 : [ 2] ghost_particles\eft_style\eft_flame
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* 0.0 : [ 2] ghost_particles\eft_style\grenade_explosion
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* 0.0 : [ 2] ghost_particles\eft_style\smoke02
* 0.0 : [ 2] ghost_particles\glow\glow01
* 0.0 : [ 2] ghost_particles\shells\r_pop\12ga
* 0.0 : [ 2] ghost_particles\shells\r_pop\545x39
* 0.0 : [ 2] ghost_particles\shells\r_pop\762x51
* 0.0 : [ 2] ghost_particles\shells\r_pop\762x54
* 0.0 : [ 2] ghost_particles\shells\r_pop\9x19
* 0.0 : [ 2] ghost_particles\shells\r_pop\9x39
* 0.0 : [ 2] ghost_particles\shells\shell_762x39
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* 0.0 : [ 2] glow\glow_04
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* 0.0 : [ 2] glow\glow_reddish1
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* 0.0 : [ 2] lights\lights_flashlight2
* 0.0 : [ 3] lights\lights_spot01
* 0.0 : [ 2] pfx\pfx_ani-explosion-02
* 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a
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* 0.0 : [ 2] pfx\r_pop\shells\556x45
* 0.0 : [ 2] pfx\r_pop\shells\762x39
* 0.0 : [ 2] pfx\r_pop\shells\762x51
* 0.0 : [ 2] pfx\r_pop\shells\762x54
* 0.0 : [ 2] pfx\r_pop\shells\9x18
* 0.0 : [ 2] pfx\r_pop\shells\9x19
* 0.0 : [ 2] pfx\r_pop\shells\9x39
* 0.0 : [ 2] prop\prop_fake_bed_fireplace
* 0.0 : [ 2] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 24] sky\sky_13_cube
* 0.0 : [ 24] sky\sky_13_cube#small
* 0.0 : [ 22] sky\sky_13_cube_night
* 0.0 : [ 22] sky\sky_13_cube_night#small
* 0.0 : [ 14] sky\sky_13_vibros_cube
* 0.0 : [ 14] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 8] sky\sky_19_cube
* 0.0 : [ 8] sky\sky_19_cube#small
* 0.0 : [ 3] sky\sky_1_clouds_cube
* 0.0 : [ 3] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 3] sky\sky_20_cube
* 0.0 : [ 3] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 9] sky\sky_3_cube
* 0.0 : [ 9] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 27] sky\sky_5_cube
* 0.0 : [ 27] sky\sky_5_cube#small
* 0.0 : [ 5] sky\sky_6_cube
* 0.0 : [ 5] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 6] sky\sky_8_cube
* 0.0 : [ 6] sky\sky_8_cube#small
* 0.0 : [ 45] sky\sky_9_cube
* 0.0 : [ 45] sky\sky_9_cube#small
* 0.0 : [ 2] sky\sky_clear_1
* 0.0 : [ 2] sky\sky_clear_1#small
* 0.0 : [ 3] sky\sky_clear_10
* 0.0 : [ 3] sky\sky_clear_10#small
* 0.0 : [ 1] sky\sky_clear_12
* 0.0 : [ 1] sky\sky_clear_12#small
* 0.0 : [ 2] sky\sky_clear_2
* 0.0 : [ 2] sky\sky_clear_2#small
* 0.0 : [ 1] sky\sky_clear_3
* 0.0 : [ 1] sky\sky_clear_3#small
* 0.0 : [ 1] sky\sky_clear_4
* 0.0 : [ 1] sky\sky_clear_4#small
* 0.0 : [ 2] sky\sky_clear_6
* 0.0 : [ 2] sky\sky_clear_6#small
* 0.0 : [ 2] sky\sky_clear_8
* 0.0 : [ 2] sky\sky_clear_8#small
* 0.0 : [ 6] sky\sky_clear_9
* 0.0 : [ 6] sky\sky_clear_9#small
* 0.0 : [ 3] sky\sky_cloudy_2
* 0.0 : [ 3] sky\sky_cloudy_2#small
* 0.0 : [ 3] sky\sky_cloudy_3
* 0.0 : [ 3] sky\sky_cloudy_3#small
* 0.0 : [ 1] sky\sky_cloudy_4
* 0.0 : [ 1] sky\sky_cloudy_4#small
* 0.0 : [ 1] sky\sky_cloudy_6
* 0.0 : [ 1] sky\sky_cloudy_6#small
* 0.0 : [ 1] sky\sky_cloudy_7
* 0.0 : [ 1] sky\sky_cloudy_7#small
* 0.0 : [ 1] sky\sky_cloudy_9
* 0.0 : [ 1] sky\sky_cloudy_9#small
* 0.0 : [ 248] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 2] ui\ui_fog_of_war
* 0.0 : [ 1] water\water_SBumpVolume
* 0.0 : [ 1] water\water_flowing_nmap
* 0.0 : [ 1] water\water_normal
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] predator - quicksave
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_save_load
* 1024.1 : [ 1] ui\ui_common
* 1024.1 : [ 1] ui\ui_mod_widescreen
"h:\a.n.t.i.g.u.a.r.y\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 229467 K
Loading objects...
Loading models...
* [prefetch] time: 47411 ms
* [prefetch] memory: 153243Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 47897 ms
* phase cmem: 385208 K
* phase time: 15 ms
* phase cmem: 385089 K
* Loading spawn registry...
* 16149 spawn points are successfully loaded
* Loading objects...
* 29264 objects are successfully loaded
* Game predator - quicksave is successfully loaded from file '_appdata_\savedgames\predator - quicksave.scop' (5.800s)
* phase time: 5799 ms
* phase cmem: 479717 K
* phase time: 87 ms
* phase cmem: 479789 K
* phase time: 18 ms
* phase cmem: 479743 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 59 ms
* phase cmem: 479755 K
* phase time: 34 ms
* phase cmem: 479750 K
* phase time: 2805 ms
* phase cmem: 580557 K
* phase time: 832 ms
* phase cmem: 583894 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1318 ms
* phase cmem: 584106 K
* phase time: 110 ms
* phase cmem: 593146 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 123 ms
* phase cmem: 593248 K
* Loading HOM: h:\a.n.t.i.g.u.a.r.y\gamedata\levels\zaton\level.hom
* phase time: 56 ms
* phase cmem: 593905 K
* phase time: 19 ms
* phase cmem: 593904 K
* phase time: 19 ms
* phase cmem: 593872 K
* t-report - base: 1812, 853877 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
! default LevelMap used for level[digger_stash]
! default LevelMap used for level[l04u_labx18]
* phase time: 32791 ms
* phase cmem: 663699 K
* phase time: 78 ms
* phase cmem: 663699 K
* [win32]: free[1996572 K], reserved[118976 K], committed[2078692 K]
* [ D3D ]: textures[952889 K]
* [x-ray]: process heap[663661 K], game lua[58157 K], render[327 K]
* [x-ray]: economy: strings[107794 K], smem[132521 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 826026 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! Missing ogg-comment, file: h:\a.n.t.i.g.u.a.r.y\gamedata\sounds\sound_effects\gas_mask_idle.ogg
* [win32]: free[288700 K], reserved[170692 K], committed[3734848 K]
* [ D3D ]: textures[2411968 K]
* [x-ray]: process heap[805233 K], game lua[67262 K], render[855 K]
* [x-ray]: economy: strings[122265 K], smem[497260 K]
* [win32]: free[292076 K], reserved[208168 K], committed[3693996 K]
* [ D3D ]: textures[2404600 K]
* [x-ray]: process heap[794187 K], game lua[87307 K], render[893 K]
* [x-ray]: economy: strings[123378 K], smem[497474 K]
* Saving spawns...
* Saving objects...
* 29245 objects are successfully saved
* Game predator - переход с Затона на «Янов».scop is successfully saved to file '_appdata_\savedgames\predator - переход с Затона на «Янов».scop'
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 502
[error]Description : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Arguments : h:\a.n.t.i.g.u.a.r.y\gamedata\textures\wpn\wpn_barrel_ks23_long_bump.dds
stack trace:
Дополнено 3 минуты спустяДоброго дня, в предыдущей версии помогало при уменьшении качества. Сейчас не помогло, не могу попасть на Янов.
-
Доброй ночи, поделитесь пожалуйста правочкой ( если такова имеется ) на выпадение только хороших патронов для Anomaly 1.5.1.
-
Доброго вечера, хочу установить две версии игры ОП 2.2 ( одна чистая, другая с правками ) ничего не выходит. Установка просто виснет и отменить можно только через диспетчер задач ( одна ОП 2.2 установлена ) с другими версиями проблем нет ( ОП 2.1 было установлено четыре версии ). Подскажите пожалуйста в чем проблема. Спасибо.
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2GARIN Доброго дня, у меня также стоит 11Win процессор i5-9400F, видяха 1050ti, 8гб оперативки полная динамика максимальные настройки. Пашет отлично.
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The Exception
в Моды Зов Припяти
Опубликовано
Доброго вечера, не могу понять поставил последний фикс и монстры стали бессмертными. Ничем не могу убить.