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Oleg 74

Сталкеры
  • Публикаций

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  • Посещение

Сообщения, опубликованные Oleg 74


  1. Перевар Доброго дня, то что нужно включить (  true ), а то что выключить (  false ).

    Спойлер

    [player]
    ; Включение/отключение звуков прыжков ГГ
    jump_sounds    = false
    ; Включает стрельбу дуплетом из двустволок как режим стрельбы по умолчанию без необходимости переключаться на этот режим клавишей функций оружия.
    duplet_default = true
    ; Включение/отключение динамического худа. На сложности "Мастер" не выключается.
    enable_dinamic_hud = false
    ; Включение/отключение автоматического разряжения оружия. На сложности "Мастер" не включается.
    auto_unload_magazines = true
    ; Включение/отключение автоматического разряжения оружия при торговле. На сложности "Мастер" не включается.
    auto_unload_magazines_t    = true
    ; Включение/отключение автоматического разряжения оружия, забираемого из инвентаря ящиков и сталкеров. Работает только, если параметр auto_unload_magazines активирован. На сложности "Мастер" не включается.
    auto_unload_magazines_c=false

    [gameplay]
    ; Включение/отключение схемы срезания трофеев.
    farcry = true
    ; Включение/отключение движения времени при путешествии с проводниками между локациями.
    delayed_travel = true
    ; Включение/отключение отображения на карте содержимого тайников.
    treasures_get_details = true
    ; Использовать "сложные" метки тайников в NLC стиле. На сложности "Мастер" не выключается.
    treasures_hard_spots=false
    ; Эффекты камеры во время спринта. На сложности "Мастер" не выключается.
    sprint_effects=false
    ; Внутри игровой fov. Править на свой страх, могу быть косяки с моделями в руках и прочее
    fov_volume=67.5
    ; Подключить скриптовую боевку. На свой страх. Возможны странности с поведением NPC
    allow_xrs_battle_ai = false

     


  2. Перевар Доброго вечера, распаковать можно программой Win RaR или 7-Zip ( бесплатные если что ). В папке appdata есть файл new_arsenal, вот там все настраивается ( если английский никак, переведите и дальше просто ).


    Дополнено 18 минуты спустя

    Немного протупил, при загрузке игры создается файл example_new_arsenal там все на русском языке.


  3. Доброй ночи, может у кого-то сохранились прицелы от dog19601 ( в шапке закончилась ссылка ), поделитесь пожалуйста. Спасибо.


    Дополнено 49 минуты спустя

    Rembo-2 Доброго дня, заинтересовал Ваш мод, вопросик: с чем играть и какая разница ( по ссылкам gamedata или allspawn). Спасибо.

    • Хабар 1

  4. Hunter Доброго вечера, играю на максимальных настройках ( прошел Кордон, Болото ), без проблем. Когда зашел на Затон и побегал где-то часа три все хорошо было, а потом начались вылеты. Спасибо PastKNIGHT что напомнил про эту команду ( совсем вылетело с головы ) прописал все пока хорошо.

    • Лайк 1
    • Хабар 3

  5. tolyan366 

    Спойлер

    * Detected CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz [GenuineIntel], F6/M14/S10, 2902.00 mhz, 21-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 6/6

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 73196 files cached 32 archives, 13262Kb memory used.
    Init FileSystem 15.830704 sec
    Build: 149
    Build date: Jul  9 2019
    Build Created by Forward Frontier Team: Mortan, weteran

    Non-open source build
    EH: 26A9BD8CFD14691C2A9D0286F8F23AFD

    -----loading f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
    -----loading f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
    -----loading f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [f:\s.t.a.l.k.e.r. call of pripyat\userdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R4.dll
    Loading DLL: xrGame.dll
    * [win32]: free[3933748 K], reserved[122648 K], committed[137844 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[46650 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[72711 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=F:\S.T.A.L.K.E.R. Call of Pripyat\bin\
    dir[1]=F:\S.T.A.L.K.E.R. Call of Pripyat\
    dir[2]=F:\S.T.A.L.K.E.R. Call of Pripyat\bin\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
    [f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_extreme.ltx"...
    [f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
    Executing config-script "f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
    [f:\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [f:\s.t.a.l.k.e.r. call of pripyat\userdata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:67DF]: Radeon RX 580 Series
    * CREATE: DeviceREF: 4
    *     Texture memory: 3072 M
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
    * HWDST/PCF supported and used
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    * [win32]: free[3728052 K], reserved[132552 K], committed[333636 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: process heap[158999 K], game lua[2688 K], render[157 K]
    * [x-ray]: economy: strings[72838 K], smem[0 K]
    *  0.0 : [   3] $null
    *  0.0 : [   1] $user$NVHHGGTex
    *  0.0 : [   5] $user$NVjitterTex
    *  0.0 : [   8] $user$Texture_color
    *  0.0 : [   1] $user$Texture_color_out
    *  0.0 : [   7] $user$Texture_obstacles
    *  0.0 : [   3] $user$Texture_obstvelocity
    *  0.0 : [   3] $user$Texture_pressure
    *  0.0 : [   2] $user$Texture_tempscalar
    *  0.0 : [   3] $user$Texture_tempvector
    *  0.0 : [   5] $user$Texture_velocity0
    *  0.0 : [   4] $user$Texture_velocity1
    *  0.0 : [   3] $user$accum
    *  0.0 : [   1] $user$accum_temp
    *  0.0 : [   7] $user$albedo
    *  0.0 : [   4] $user$bloom1
    *  0.0 : [   2] $user$bloom2
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   3] $user$edgeTex
    *  0.0 : [   2] $user$env_s0
    *  0.0 : [   2] $user$env_s1
    *  0.0 : [   5] $user$generic0
    *  0.0 : [   4] $user$generic1
    *  0.0 : [   2] $user$generic2
    *  0.0 : [   4] $user$jitter_0
    *  0.0 : [   2] $user$jitter_1
    *  0.0 : [   1] $user$jitter_2
    *  0.0 : [   1] $user$jitter_3
    *  0.0 : [   1] $user$jitter_4
    *  0.0 : [   1] $user$jitter_mipped
    *  0.0 : [   2] $user$lum_t64
    *  0.0 : [   3] $user$lum_t8
    *  0.0 : [   1] $user$luminance_0
    *  0.0 : [   1] $user$luminance_1
    *  0.0 : [   1] $user$luminance_2
    *  0.0 : [   1] $user$luminance_3
    *  0.0 : [   9] $user$material
    *  0.0 : [ 264] $user$position
    *  0.0 : [   3] $user$rayCastTex
    *  0.0 : [   6] $user$rayDataTex
    *  0.0 : [   2] $user$rayDataTexSmall
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   8] $user$smap_depth
    *  0.0 : [   1] $user$smap_depth_minmax
    *  0.0 : [   1] $user$smap_surf
    *  0.0 : [   7] $user$tonemap
    *  0.0 : [   2] $user$tonemap_src
    *  0.0 : [   1] $user$viewport2
    *  0.0 : [   2] act\act_controller_hit
    *  0.0 : [   2] act\act_controller_hit1
    *  0.0 : [   2] amik\anomaly\electric_radial
    *  0.0 : [   2] amik\explosions\anim_dirtexp_3
    *  0.0 : [   2] amik\explosions\boom_0
    *  0.0 : [   2] amik\explosions\boom_1
    *  0.0 : [   2] amik\explosions\boom_2
    *  0.0 : [   2] amik\explosions\decal_concrete
    *  0.0 : [   2] amik\explosions\explo_end
    *  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   2] amik\explosions\explosion_flash_atlas
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   2] amik\explosions\explosion_smoke03
    *  0.0 : [   2] amik\explosions\final_expl
    *  0.0 : [   2] amik\explosions\ring_grey
    *  0.0 : [   2] amik\explosions\smoke128_3w
    *  0.0 : [   2] amik\explosions\smoke2
    *  0.0 : [   2] amik\explosions\smoke_cannon
    *  0.0 : [   2] amik\explosions\smoke_white_tiled3
    *  0.0 : [   2] amik\fly\fly
    *  0.0 : [   2] amik\hit_fx\blood\962e6155
    *  0.0 : [   2] amik\hit_fx\blood\blood
    *  0.0 : [   2] amik\hit_fx\blood\m
    *  0.0 : [   2] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   2] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   2] amik\mine\mine
    *  0.0 : [   2] amik\nature\list
    *  0.0 : [   2] amik\nature\stonedebris1
    *  0.0 : [   2] amik\nature\wood_part
    *  0.0 : [   2] amik\static\gas_light\flame_zippo
    *  0.0 : [   2] amik\weapons\00
    *  0.0 : [   2] amik\weapons\12x70
    *  0.0 : [   2] amik\weapons\6ways1
    *  0.0 : [   2] amik\weapons\6ways2
    *  0.0 : [   2] amik\weapons\9x39
    *  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   2] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   2] amik\weapons\dtk_2
    *  0.0 : [   2] amik\weapons\dtk_3
    *  0.0 : [   2] amik\weapons\dtk_4
    *  0.0 : [   2] amik\weapons\dtk_4_1
    *  0.0 : [   2] amik\weapons\dtk_5
    *  0.0 : [   2] amik\weapons\dtk_6
    *  0.0 : [   2] amik\weapons\dtk_8
    *  0.0 : [   2] amik\weapons\flame\flameshoot_1
    *  0.0 : [   2] amik\weapons\flame\flameshoot_2
    *  0.0 : [   2] amik\weapons\flame\flameshoot_3
    *  0.0 : [   2] amik\weapons\flame\flameshoot_4
    *  0.0 : [   2] amik\weapons\flame\flameshoot_5
    *  0.0 : [   2] amik\weapons\flame\mg42out
    *  0.0 : [   2] amik\weapons\flame\trace
    *  0.0 : [   2] amik\weapons\flame\trace_01
    *  0.0 : [   2] amik\weapons\flame\trail
    *  0.0 : [   2] amik\weapons\flash_01
    *  0.0 : [   2] amik\weapons\flash_02
    *  0.0 : [   2] amik\weapons\flash_04
    *  0.0 : [   2] amik\weapons\flash_05
    *  0.0 : [   2] amik\weapons\grishik\357mag
    *  0.0 : [   2] amik\weapons\grishik\45
    *  0.0 : [   2] amik\weapons\grishik\50_ae
    *  0.0 : [   2] amik\weapons\grishik\5x45x39
    *  0.0 : [   2] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   2] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   2] amik\weapons\grishik\5x56x45
    *  0.0 : [   2] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   2] amik\weapons\grishik\5x7x28
    *  0.0 : [   2] amik\weapons\grishik\6x5x50
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   2] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   2] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   2] amik\weapons\grishik\7x62x54
    *  0.0 : [   2] amik\weapons\grishik\7x7x57
    *  0.0 : [   2] amik\weapons\grishik\7x92x57
    *  0.0 : [   2] amik\weapons\grishik\9x18_1
    *  0.0 : [   2] amik\weapons\grishik\9x18_2
    *  0.0 : [   2] amik\weapons\grishik\9x18_3
    *  0.0 : [   2] amik\weapons\grishik\9x39
    *  0.0 : [   2] amik\weapons\mg42out
    *  0.0 : [   2] amik\weapons\shells_12x70
    *  0.0 : [   2] amik\weapons\shells_ak
    *  0.0 : [   2] amik\weapons\shells_ak_01
    *  0.0 : [   2] amik\weapons\smokeshoot_0
    *  0.0 : [   2] amik\weapons\smokeshoot_1
    *  0.0 : [   2] amik\weapons\trace
    *  0.0 : [   2] amik\weapons\trace_01
    *  0.0 : [   2] det\det_list
    *  0.0 : [   2] flare\flare_04
    *  0.0 : [   2] fx\fx_fire1_06
    *  0.0 : [   2] fx\fx_fire1_13
    *  0.0 : [   2] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
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    *  0.0 : [   2] fx\fx_gradient
    *  0.0 : [   2] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_noise
    *  0.0 : [   2] fx\fx_noise2
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
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    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   2] fx\fx_volumefog1
    *  0.0 : [   1] ghost_particles\dist\distortion_default
    *  0.0 : [   2] ghost_particles\eft_style\eft_flame
    *  0.0 : [   2] ghost_particles\eft_style\empty
    *  0.0 : [   2] ghost_particles\eft_style\f4_sparks
    *  0.0 : [   2] ghost_particles\eft_style\grenade_explosion
    *  0.0 : [   2] ghost_particles\eft_style\smoke01
    *  0.0 : [   2] ghost_particles\eft_style\smoke02
    *  0.0 : [   2] ghost_particles\glow\glow01
    *  0.0 : [   2] ghost_particles\shells\r_pop\12ga
    *  0.0 : [   2] ghost_particles\shells\r_pop\545x39
    *  0.0 : [   2] ghost_particles\shells\r_pop\762x51
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    *  0.0 : [   2] ghost_particles\shells\r_pop\9x39
    *  0.0 : [   2] ghost_particles\shells\shell_762x39
    *  0.0 : [   2] ghost_particles\shells\shell_9x18
    *  0.0 : [   2] ghost_particles\smoke\generic_smoke_white_00
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    *  0.0 : [   2] glow\glow_anamorphic
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    *  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   2] pfx\pfx_ani-explosion-02a
    *  0.0 : [   2] pfx\pfx_ani-fire01
    *  0.0 : [   2] pfx\pfx_ani-smoke-01
    *  0.0 : [   2] pfx\pfx_anomaly_1
    *  0.0 : [   2] pfx\pfx_anomaly_16
    *  0.0 : [   2] pfx\pfx_anomaly_18
    *  0.0 : [   2] pfx\pfx_anomaly_19
    *  0.0 : [   2] pfx\pfx_anomaly_2
    *  0.0 : [   2] pfx\pfx_anomaly_21
    *  0.0 : [   2] pfx\pfx_anomaly_23
    *  0.0 : [   2] pfx\pfx_anomaly_2_green
    *  0.0 : [   2] pfx\pfx_anomaly_3
    *  0.0 : [   2] pfx\pfx_anomaly_4
    *  0.0 : [   2] pfx\pfx_anomaly_5
    *  0.0 : [   2] pfx\pfx_anomaly_6
    *  0.0 : [   2] pfx\pfx_anomaly_7
    *  0.0 : [   2] pfx\pfx_anomaly_8
    *  0.0 : [   2] pfx\pfx_anomaly_88
    *  0.0 : [   2] pfx\pfx_anomaly_9
    *  0.0 : [   2] pfx\pfx_bloodsplash1
    *  0.0 : [   2] pfx\pfx_bloodsplash2
    *  0.0 : [   2] pfx\pfx_blurry_cloud
    *  0.0 : [   2] pfx\pfx_brick
    *  0.0 : [   2] pfx\pfx_bubble
    *  0.0 : [   2] pfx\pfx_bubble_1
    *  0.0 : [   2] pfx\pfx_bubble_water
    *  0.0 : [   2] pfx\pfx_cc_lighting_grad2
    *  0.0 : [   2] pfx\pfx_cc_lightings
    *  0.0 : [   2] pfx\pfx_concretedebris_01
    *  0.0 : [   2] pfx\pfx_concretepuffs_01
    *  0.0 : [   1] pfx\pfx_dist2
    *  0.0 : [   1] pfx\pfx_dist2a
    *  0.0 : [   1] pfx\pfx_dist2inv
    *  0.0 : [   1] pfx\pfx_dist3
    *  0.0 : [   1] pfx\pfx_dist4
    *  0.0 : [   1] pfx\pfx_dist8
    *  0.0 : [   1] pfx\pfx_dist9
    *  0.0 : [   1] pfx\pfx_dist_lens_base
    *  0.0 : [   1] pfx\pfx_dist_teleport
    *  0.0 : [   1] pfx\pfx_distort_anomaly
    *  0.0 : [   2] pfx\pfx_distortion
    *  0.0 : [   2] pfx\pfx_electrostatic
    *  0.0 : [   2] pfx\pfx_expl_01
    *  0.0 : [   2] pfx\pfx_expl_benzin
    *  0.0 : [   2] pfx\pfx_explotions_2
    *  0.0 : [   2] pfx\pfx_explotions_3
    *  0.0 : [   2] pfx\pfx_explotions_4
    *  0.0 : [   2] pfx\pfx_explotions_smoke
    *  0.0 : [   2] pfx\pfx_explotions_smoke_benzine
    *  0.0 : [   2] pfx\pfx_flame
    *  0.0 : [   2] pfx\pfx_flame_01
    *  0.0 : [   2] pfx\pfx_flamefx_01
    *  0.0 : [   2] pfx\pfx_flash_01
    *  0.0 : [   2] pfx\pfx_flash_02
    *  0.0 : [   2] pfx\pfx_flash_04
    *  0.0 : [   2] pfx\pfx_flash_05
    *  0.0 : [   2] pfx\pfx_flash_07
    *  0.0 : [   2] pfx\pfx_flash_08
    *  0.0 : [   2] pfx\pfx_g-smoke-01
    *  0.0 : [   2] pfx\pfx_gologramma
    *  0.0 : [   2] pfx\pfx_gradient
    *  0.0 : [   2] pfx\pfx_gradient1
    *  0.0 : [   2] pfx\pfx_intense2_a
    *  0.0 : [   2] pfx\pfx_leaves_01
    *  0.0 : [   2] pfx\pfx_leaves_02
    *  0.0 : [   2] pfx\pfx_light1
    *  0.0 : [   2] pfx\pfx_light3
    *  0.0 : [   2] pfx\pfx_light4
    *  0.0 : [   1] pfx\pfx_lighting_stancia_01
    *  0.0 : [   1] pfx\pfx_lighting_stancia_02
    *  0.0 : [   2] pfx\pfx_lightning_01
    *  0.0 : [   2] pfx\pfx_lightning_02
    *  0.0 : [   2] pfx\pfx_ligth_6
    *  0.0 : [   2] pfx\pfx_plasma
    *  0.0 : [   2] pfx\pfx_shells1
    *  0.0 : [   2] pfx\pfx_shells2
    *  0.0 : [   2] pfx\pfx_skinsplash1
    *  0.0 : [   2] pfx\pfx_smoke_a
    *  0.0 : [   2] pfx\pfx_smoke_b
    *  0.0 : [   2] pfx\pfx_smokepuffs1
    *  0.0 : [   2] pfx\pfx_smokepuffs2
    *  0.0 : [   2] pfx\pfx_snow_10
    *  0.0 : [   2] pfx\pfx_snow_100
    *  0.0 : [   2] pfx\pfx_snow_20
    *  0.0 : [   2] pfx\pfx_snow_30
    *  0.0 : [   2] pfx\pfx_snow_40
    *  0.0 : [   2] pfx\pfx_snow_50
    *  0.0 : [   2] pfx\pfx_snow_60
    *  0.0 : [   2] pfx\pfx_snow_70
    *  0.0 : [   2] pfx\pfx_snow_80
    *  0.0 : [   2] pfx\pfx_snow_90
    *  0.0 : [   2] pfx\pfx_spark_01
    *  0.0 : [   2] pfx\pfx_spark_02
    *  0.0 : [   2] pfx\pfx_sparks
    *  0.0 : [   2] pfx\pfx_sparks1
    *  0.0 : [   2] pfx\pfx_sparks2
    *  0.0 : [   2] pfx\pfx_specks
    *  0.0 : [   2] pfx\pfx_specks_poison
    *  0.0 : [   2] pfx\pfx_spikey_star
    *  0.0 : [   2] pfx\pfx_splash3
    *  0.0 : [   2] pfx\pfx_splash_01
    *  0.0 : [   2] pfx\pfx_splash_02
    *  0.0 : [   2] pfx\pfx_step_blood
    *  0.0 : [   2] pfx\pfx_stonedebris1
    *  0.0 : [   2] pfx\pfx_stonedebris2
    *  0.0 : [   2] pfx\pfx_synus
    *  0.0 : [   2] pfx\pfx_teleport
    *  0.0 : [   2] pfx\pfx_test_textures
    *  0.0 : [   2] pfx\pfx_vehglassdebris_01
    *  0.0 : [   2] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   2] pfx\pfx_water_wave
    *  0.0 : [   2] pfx\pfx_woodchips1
    *  0.0 : [   2] pfx\pfx_woodchips3
    *  0.0 : [   2] pfx\r_pop\shells\12ga
    *  0.0 : [   2] pfx\r_pop\shells\45acp
    *  0.0 : [   2] pfx\r_pop\shells\545x39
    *  0.0 : [   2] pfx\r_pop\shells\556x45
    *  0.0 : [   2] pfx\r_pop\shells\762x39
    *  0.0 : [   2] pfx\r_pop\shells\762x51
    *  0.0 : [   2] pfx\r_pop\shells\762x54
    *  0.0 : [   2] pfx\r_pop\shells\9x18
    *  0.0 : [   2] pfx\r_pop\shells\9x19
    *  0.0 : [   2] pfx\r_pop\shells\9x39
    *  0.0 : [   2] prop\prop_fake_bed_fireplace
    *  0.0 : [   2] prop\prop_provod_02
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  24] sky\sky_13_cube
    *  0.0 : [  24] sky\sky_13_cube#small
    *  0.0 : [  22] sky\sky_13_cube_night
    *  0.0 : [  22] sky\sky_13_cube_night#small
    *  0.0 : [  14] sky\sky_13_vibros_cube
    *  0.0 : [  14] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [   8] sky\sky_19_cube
    *  0.0 : [   8] sky\sky_19_cube#small
    *  0.0 : [   3] sky\sky_1_clouds_cube
    *  0.0 : [   3] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   3] sky\sky_20_cube
    *  0.0 : [   3] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   3] sky\sky_2_cube
    *  0.0 : [   3] sky\sky_2_cube#small
    *  0.0 : [   9] sky\sky_3_cube
    *  0.0 : [   9] sky\sky_3_cube#small
    *  0.0 : [   2] sky\sky_4_cube
    *  0.0 : [   2] sky\sky_4_cube#small
    *  0.0 : [  27] sky\sky_5_cube
    *  0.0 : [  27] sky\sky_5_cube#small
    *  0.0 : [   5] sky\sky_6_cube
    *  0.0 : [   5] sky\sky_6_cube#small
    *  0.0 : [   8] sky\sky_7_cube
    *  0.0 : [   8] sky\sky_7_cube#small
    *  0.0 : [   6] sky\sky_8_cube
    *  0.0 : [   6] sky\sky_8_cube#small
    *  0.0 : [  45] sky\sky_9_cube
    *  0.0 : [  45] sky\sky_9_cube#small
    *  0.0 : [   2] sky\sky_clear_1
    *  0.0 : [   2] sky\sky_clear_1#small
    *  0.0 : [   3] sky\sky_clear_10
    *  0.0 : [   3] sky\sky_clear_10#small
    *  0.0 : [   1] sky\sky_clear_12
    *  0.0 : [   1] sky\sky_clear_12#small
    *  0.0 : [   2] sky\sky_clear_2
    *  0.0 : [   2] sky\sky_clear_2#small
    *  0.0 : [   1] sky\sky_clear_3
    *  0.0 : [   1] sky\sky_clear_3#small
    *  0.0 : [   1] sky\sky_clear_4
    *  0.0 : [   1] sky\sky_clear_4#small
    *  0.0 : [   2] sky\sky_clear_6
    *  0.0 : [   2] sky\sky_clear_6#small
    *  0.0 : [   2] sky\sky_clear_8
    *  0.0 : [   2] sky\sky_clear_8#small
    *  0.0 : [   6] sky\sky_clear_9
    *  0.0 : [   6] sky\sky_clear_9#small
    *  0.0 : [   3] sky\sky_cloudy_2
    *  0.0 : [   3] sky\sky_cloudy_2#small
    *  0.0 : [   3] sky\sky_cloudy_3
    *  0.0 : [   3] sky\sky_cloudy_3#small
    *  0.0 : [   1] sky\sky_cloudy_4
    *  0.0 : [   1] sky\sky_cloudy_4#small
    *  0.0 : [   1] sky\sky_cloudy_6
    *  0.0 : [   1] sky\sky_cloudy_6#small
    *  0.0 : [   1] sky\sky_cloudy_7
    *  0.0 : [   1] sky\sky_cloudy_7#small
    *  0.0 : [   1] sky\sky_cloudy_9
    *  0.0 : [   1] sky\sky_cloudy_9#small
    *  0.0 : [ 248] sky\sky_oblaka
    *  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
    *  0.0 : [   1] ui\ui_actor_sleep_screen
    *  0.0 : [   2] ui\ui_fog_of_war
    *  0.0 : [   1] water\water_SBumpVolume
    *  0.0 : [   1] water\water_flowing_nmap
    *  0.0 : [   1] water\water_normal
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  8.1 : [   1] user - quicksave
    * 18.0 : [   1] ui\ui_pda_menu_anims
    * 32.1 : [   1] ui\ui_font_arial_14_1600
    * 33.0 : [   1] ui\ui_ani_cursor
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_letter_16_1600
    * 64.1 : [   1] ui\ui_font_letter_18_1600
    * 128.1 : [   1] ui\ui_font_graff_19_1600
    * 128.1 : [   1] ui\ui_font_graff_22_1600
    * 256.1 : [   1] ui\ui_font_graff_32_1600
    * 256.1 : [   1] ui\ui_font_hud_02
    * 256.1 : [   1] ui\ui_font_letter_25_1600
    * 270.0 : [   1] ui\video_voroni_crop
    * 512.1 : [   1] ui\ui_font_graff_50_1600
    * 936.0 : [   1] ui\video_water_crop
    * 1024.1 : [   1] ui\ui_actor_hint_wnd
    * 1024.1 : [   1] ui\ui_actor_main_menu
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_actor_save_load
    * 1024.1 : [   1] ui\ui_common
    * 1024.1 : [   1] ui\ui_mod_widescreen
    "f:\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe" 
    * phase time: 0 ms
    * phase cmem: 218812 K
    Loading objects...
    Loading models...
    * [prefetch] time:   35354 ms
    * [prefetch] memory: 144381Kb
    * phase time: 36570 ms
    * phase cmem: 365760 K
    * phase time: 11 ms
    * phase cmem: 365755 K
    * Loading spawn registry...
    * 16149 spawn points are successfully loaded
    * Loading objects...
    * 30148 objects are successfully loaded
    * Game user - quicksave is successfully loaded from file 'f:\s.t.a.l.k.e.r. call of pripyat\userdata\savedgames\user - quicksave.scop' (3.668s)
    * phase time: 3667 ms
    * phase cmem: 461141 K
    * phase time: 83 ms
    * phase cmem: 461190 K
    * phase time: 20 ms
    * phase cmem: 461190 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 38 ms
    * phase cmem: 461224 K
    * phase time: 21 ms
    * phase cmem: 461224 K
    * phase time: 2889 ms
    * phase cmem: 562017 K
    * phase time: 131 ms
    * phase cmem: 563796 K
    * [Loading VB] 65524 verts, 2047 Kb
    * [Loading VB] 49375 verts, 1542 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
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    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 62064 verts, 1939 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 20072 verts, 627 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 393270 indices, 768 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 41404 verts, 485 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 760575 indices, 1485 Kb
    * phase time: 1223 ms
    * phase cmem: 563931 K
    * phase time: 108 ms
    * phase cmem: 572913 K
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 10126 v(20), 5368 p
    * [DETAILS] Batch(61), VB(197K), IB(31K)
    * phase time: 104 ms
    * phase cmem: 572940 K
    * Loading HOM: f:\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\zaton\level.hom
    * phase time: 22 ms
    * phase cmem: 573604 K
    * phase time: 15 ms
    * phase cmem: 573604 K
    * phase time: 15 ms
    * phase cmem: 573604 K
    * t-report - base: 1829, 1616120 K
    * t-report - lmap: 16, 16386 K
    * WARNING: player not logged in
    ! default LevelMap used for level[digger_stash]
    ! default LevelMap used for level[l04u_labx18]
    * phase time: 17716 ms
    * phase cmem: 626797 K
    * phase time: 40 ms
    * phase cmem: 626797 K
    * [win32]: free[1478412 K], reserved[125104 K], committed[2590724 K]
    * [ D3D ]: textures[1715132 K]
    * [x-ray]: process heap[626758 K], game lua[57818 K], render[240 K]
    * [x-ray]: economy: strings[108646 K], smem[132423 K]
    ! Unknown command:  dump_infos
    intro_start game_loaded
    * MEMORY USAGE: 724218 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    * [win32]: free[115056 K], reserved[263512 K], committed[3815672 K]
    * [ D3D ]: textures[3402093 K]
    * [x-ray]: process heap[773289 K], game lua[88167 K], render[6284 K]
    * [x-ray]: economy: strings[125493 K], smem[580749 K]
    * Saving spawns...
    * Saving objects...
    * 30151 objects are successfully saved
    * Game User - quicksave.scop is successfully saved to file 'f:\s.t.a.l.k.e.r. call of pripyat\userdata\savedgames\user - quicksave.scop'
    * [win32]: free[78128 K], reserved[315668 K], committed[3800444 K]
    * [ D3D ]: textures[3409262 K]
    * [x-ray]: process heap[774161 K], game lua[90176 K], render[6358 K]
    * [x-ray]: economy: strings[125693 K], smem[581784 K]
    * Saving spawns...
    * Saving objects...
    * 30177 objects are successfully saved
    * Game User - quicksave.scop is successfully saved to file 'f:\s.t.a.l.k.e.r. call of pripyat\userdata\savedgames\user - quicksave.scop'
    * [win32]: free[62908 K], reserved[387656 K], committed[3743676 K]
    * [ D3D ]: textures[3423516 K]
    * [x-ray]: process heap[798392 K], game lua[91098 K], render[6390 K]
    * [x-ray]: economy: strings[125333 K], smem[595008 K]
    * Saving spawns...
    * Saving objects...
    * 30262 objects are successfully saved
    * [win32]: free[54696 K], reserved[387672 K], committed[3751872 K]
    * [ D3D ]: textures[3423516 K]
    * [x-ray]: process heap[806584 K], game lua[93858 K], render[6390 K]
    * [x-ray]: economy: strings[125333 K], smem[595008 K]
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : out_of_memory_handler
    [error]File          : xrDebugNew.cpp
    [error]Line          : 348
    [error]Description   : <no expression>
    [error]Arguments     : Out of memory. Memory request: 6540 K
     

    stack trace:

     

    • Лайк 1

  6. karavan150 Доброго дня, мне кажется что если пихать что-попало то дальше будут проблемы. Вы же прохаванный Сталкер должны об этом знать ( у меня все работает с самого начала, участвовал в ЗБТ ), может проще было обновить библиотеки. Я Вас уважаю и досих пор пользуюсь Вашими правками ( на основе оных делаю для себя правки ). Счастья и Здоровья.


  7. tolyan366 Доброго вечера, спасибо за обновление ( но, пистолеты это хорошо только кто их использует? ). Лично я очень люблю пистолеты ( ОП 2.1, 2.2, Аномалия и прочие модификации, но там есть слот под пистолеты ), если-бы запилить дополнительный слот то было-бы по красоте. В некоторых модах при должной сноровке можно засунуть пистолет в слот для ножа( что я и делаю ) , здесь так не получится. 


  8. Спойлер

    * Detected CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz [GenuineIntel], F6/M14/S10, 2904.00 mhz, 21-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 6/6

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 72701 files cached 0 archives, 12203Kb memory used.
    Init FileSystem 16.201607 sec
    Build: 149
    Build date: Jul  9 2019
    Build Created by Forward Frontier Team: Mortan, weteran

    Non-open source build
    EH: FD3822607F16A0ABB4FA48E82471A134

    -----loading h:\a.n.t.i.g.u.a.r.y\gamedata\configs\system.ltx
    -----loading h:\a.n.t.i.g.u.a.r.y\gamedata\configs\system.ltx
    -----loading h:\a.n.t.i.g.u.a.r.y\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [_appdata_\user.ltx] successfully loaded.
    Loading DLL: xrRender_R3.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * [win32]: free[3915352 K], reserved[126868 K], committed[152020 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[46155 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[71939 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=H:\A.N.T.I.G.U.A.R.Y\bin\
    dir[1]=H:\A.N.T.I.G.U.A.R.Y\
    dir[2]=H:\A.N.T.I.G.U.A.R.Y\bin\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList Generic Hardware
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx"...
    [h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "h:\a.n.t.i.g.u.a.r.y\gamedata\configs\rspec_default.ltx"...
    [h:\a.n.t.i.g.u.a.r.y\gamedata\configs\rspec_default.ltx] successfully loaded.
    Executing config-script "h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx"...
    [h:\a.n.t.i.g.u.a.r.y\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [_appdata_\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
    * CREATE: DeviceREF: 4
    *     Texture memory: 3072 M
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
    * HWDST/PCF supported and used
    - r__tf_aniso 4
    - r2_tf_mipbias 0.
    Starting engine...
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    * [win32]: free[3657896 K], reserved[145352 K], committed[390992 K]
    * [ D3D ]: textures[64 K]
    * [x-ray]: process heap[173358 K], game lua[2687 K], render[275 K]
    * [x-ray]: economy: strings[72056 K], smem[0 K]
    *  0.0 : [   3] $null
    *  0.0 : [   3] $user$accum
    *  0.0 : [   1] $user$accum_temp
    *  0.0 : [   7] $user$albedo
    *  0.0 : [   4] $user$bloom1
    *  0.0 : [   2] $user$bloom2
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   2] $user$env_s0
    *  0.0 : [   2] $user$env_s1
    *  0.0 : [   5] $user$generic0
    *  0.0 : [   4] $user$generic1
    *  0.0 : [   2] $user$generic2
    *  0.0 : [   2] $user$half_depth
    *  0.0 : [   3] $user$jitter_0
    *  0.0 : [   2] $user$jitter_1
    *  0.0 : [   1] $user$jitter_2
    *  0.0 : [   1] $user$jitter_3
    *  0.0 : [   2] $user$jitter_4
    *  0.0 : [   1] $user$jitter_mipped
    *  0.0 : [   2] $user$lum_t64
    *  0.0 : [   3] $user$lum_t8
    *  0.0 : [   1] $user$luminance_0
    *  0.0 : [   1] $user$luminance_1
    *  0.0 : [   1] $user$luminance_2
    *  0.0 : [   1] $user$luminance_3
    *  0.0 : [   8] $user$material
    *  0.0 : [ 264] $user$position
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   6] $user$smap_depth
    *  0.0 : [   1] $user$smap_surf
    *  0.0 : [   8] $user$tonemap
    *  0.0 : [   2] $user$tonemap_src
    *  0.0 : [   1] $user$viewport2
    *  0.0 : [   2] act\act_controller_hit
    *  0.0 : [   2] act\act_controller_hit1
    *  0.0 : [   2] amik\anomaly\electric_radial
    *  0.0 : [   2] amik\explosions\anim_dirtexp_3
    *  0.0 : [   2] amik\explosions\boom_0
    *  0.0 : [   2] amik\explosions\boom_1
    *  0.0 : [   2] amik\explosions\boom_2
    *  0.0 : [   2] amik\explosions\decal_concrete
    *  0.0 : [   2] amik\explosions\explo_end
    *  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   2] amik\explosions\explosion_flash_atlas
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   2] amik\explosions\explosion_smoke03
    *  0.0 : [   2] amik\explosions\final_expl
    *  0.0 : [   2] amik\explosions\ring_grey
    *  0.0 : [   2] amik\explosions\smoke128_3w
    *  0.0 : [   2] amik\explosions\smoke2
    *  0.0 : [   2] amik\explosions\smoke_cannon
    *  0.0 : [   2] amik\explosions\smoke_white_tiled3
    *  0.0 : [   2] amik\fly\fly
    *  0.0 : [   2] amik\hit_fx\blood\962e6155
    *  0.0 : [   2] amik\hit_fx\blood\blood
    *  0.0 : [   2] amik\hit_fx\blood\m
    *  0.0 : [   2] amik\hit_fx\water_splash\water_splash_anim
    *  0.0 : [   2] amik\hit_fx\water_splash\water_spurt
    *  0.0 : [   2] amik\mine\mine
    *  0.0 : [   2] amik\nature\list
    *  0.0 : [   2] amik\nature\stonedebris1
    *  0.0 : [   2] amik\nature\wood_part
    *  0.0 : [   2] amik\static\gas_light\flame_zippo
    *  0.0 : [   2] amik\weapons\00
    *  0.0 : [   2] amik\weapons\12x70
    *  0.0 : [   2] amik\weapons\6ways1
    *  0.0 : [   2] amik\weapons\6ways2
    *  0.0 : [   2] amik\weapons\9x39
    *  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
    *  0.0 : [   2] amik\weapons\btr\muzzle 6ways2
    *  0.0 : [   2] amik\weapons\dtk_2
    *  0.0 : [   2] amik\weapons\dtk_3
    *  0.0 : [   2] amik\weapons\dtk_4
    *  0.0 : [   2] amik\weapons\dtk_4_1
    *  0.0 : [   2] amik\weapons\dtk_5
    *  0.0 : [   2] amik\weapons\dtk_6
    *  0.0 : [   2] amik\weapons\dtk_8
    *  0.0 : [   2] amik\weapons\flame\flameshoot_1
    *  0.0 : [   2] amik\weapons\flame\flameshoot_2
    *  0.0 : [   2] amik\weapons\flame\flameshoot_3
    *  0.0 : [   2] amik\weapons\flame\flameshoot_4
    *  0.0 : [   2] amik\weapons\flame\flameshoot_5
    *  0.0 : [   2] amik\weapons\flame\mg42out
    *  0.0 : [   2] amik\weapons\flame\trace
    *  0.0 : [   2] amik\weapons\flame\trace_01
    *  0.0 : [   2] amik\weapons\flame\trail
    *  0.0 : [   2] amik\weapons\flash_01
    *  0.0 : [   2] amik\weapons\flash_02
    *  0.0 : [   2] amik\weapons\flash_04
    *  0.0 : [   2] amik\weapons\flash_05
    *  0.0 : [   2] amik\weapons\grishik\357mag
    *  0.0 : [   2] amik\weapons\grishik\45
    *  0.0 : [   2] amik\weapons\grishik\50_ae
    *  0.0 : [   2] amik\weapons\grishik\5x45x39
    *  0.0 : [   2] amik\weapons\grishik\5x45x39_00
    *  0.0 : [   2] amik\weapons\grishik\5x45x39_01
    *  0.0 : [   2] amik\weapons\grishik\5x56x45
    *  0.0 : [   2] amik\weapons\grishik\5x56x45_00
    *  0.0 : [   2] amik\weapons\grishik\5x7x28
    *  0.0 : [   2] amik\weapons\grishik\6x5x50
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_0
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_1
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_2
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_3
    *  0.0 : [   2] amik\weapons\grishik\7x62x25_4
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_00
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_01
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_02
    *  0.0 : [   2] amik\weapons\grishik\7x62x39_03
    *  0.0 : [   2] amik\weapons\grishik\7x62x51_1
    *  0.0 : [   2] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   2] amik\weapons\grishik\7x62x54
    *  0.0 : [   2] amik\weapons\grishik\7x7x57
    *  0.0 : [   2] amik\weapons\grishik\7x92x57
    *  0.0 : [   2] amik\weapons\grishik\9x18_1
    *  0.0 : [   2] amik\weapons\grishik\9x18_2
    *  0.0 : [   2] amik\weapons\grishik\9x18_3
    *  0.0 : [   2] amik\weapons\grishik\9x39
    *  0.0 : [   2] amik\weapons\mg42out
    *  0.0 : [   2] amik\weapons\shells_12x70
    *  0.0 : [   2] amik\weapons\shells_ak
    *  0.0 : [   2] amik\weapons\shells_ak_01
    *  0.0 : [   2] amik\weapons\smokeshoot_0
    *  0.0 : [   2] amik\weapons\smokeshoot_1
    *  0.0 : [   2] amik\weapons\trace
    *  0.0 : [   2] amik\weapons\trace_01
    *  0.0 : [   2] det\det_list
    *  0.0 : [   2] flare\flare_04
    *  0.0 : [   2] fx\fx_fire1_06
    *  0.0 : [   2] fx\fx_fire1_13
    *  0.0 : [   2] fx\fx_flare1
    *  0.0 : [   1] fx\fx_flare2
    *  0.0 : [   1] fx\fx_flare3
    *  0.0 : [   2] fx\fx_gradient
    *  0.0 : [   2] fx\fx_gradient1
    *  0.0 : [   1] fx\fx_lightning
    *  0.0 : [   1] fx\fx_noise
    *  0.0 : [   2] fx\fx_noise2
    *  0.0 : [   1] fx\fx_rain
    *  0.0 : [   1] fx\fx_rainsplash1
    *  0.0 : [   2] fx\fx_sun
    *  0.0 : [   1] fx\fx_sun_rise
    *  0.0 : [   1] fx\fx_thunderbolts_gradient
    *  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
    *  0.0 : [   2] fx\fx_volumefog1
    *  0.0 : [   1] ghost_particles\dist\distortion_default
    *  0.0 : [   2] ghost_particles\eft_style\eft_flame
    *  0.0 : [   2] ghost_particles\eft_style\empty
    *  0.0 : [   2] ghost_particles\eft_style\f4_sparks
    *  0.0 : [   2] ghost_particles\eft_style\grenade_explosion
    *  0.0 : [   2] ghost_particles\eft_style\smoke01
    *  0.0 : [   2] ghost_particles\eft_style\smoke02
    *  0.0 : [   2] ghost_particles\glow\glow01
    *  0.0 : [   2] ghost_particles\shells\r_pop\12ga
    *  0.0 : [   2] ghost_particles\shells\r_pop\545x39
    *  0.0 : [   2] ghost_particles\shells\r_pop\762x51
    *  0.0 : [   2] ghost_particles\shells\r_pop\762x54
    *  0.0 : [   2] ghost_particles\shells\r_pop\9x19
    *  0.0 : [   2] ghost_particles\shells\r_pop\9x39
    *  0.0 : [   2] ghost_particles\shells\shell_762x39
    *  0.0 : [   2] ghost_particles\shells\shell_9x18
    *  0.0 : [   2] ghost_particles\smoke\generic_smoke_white_00
    *  0.0 : [   2] ghost_particles\smoke\smoke_loop_5x5
    *  0.0 : [   2] glow\glow_04
    *  0.0 : [   2] glow\glow_anamorphic
    *  0.0 : [   2] glow\glow_blue
    *  0.0 : [   2] glow\glow_fire1
    *  0.0 : [   2] glow\glow_orange
    *  0.0 : [   2] glow\glow_orange2
    *  0.0 : [   2] glow\glow_orange_bright
    *  0.0 : [   2] glow\glow_rays
    *  0.0 : [   2] glow\glow_reddish1
    *  0.0 : [   2] glow\glow_white
    *  0.0 : [   2] lights\lights_flashlight2
    *  0.0 : [   3] lights\lights_spot01
    *  0.0 : [   2] pfx\pfx_ani-explosion-02
    *  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
    *  0.0 : [   2] pfx\pfx_ani-explosion-02a
    *  0.0 : [   2] pfx\pfx_ani-fire01
    *  0.0 : [   2] pfx\pfx_ani-smoke-01
    *  0.0 : [   2] pfx\pfx_anomaly_1
    *  0.0 : [   2] pfx\pfx_anomaly_16
    *  0.0 : [   2] pfx\pfx_anomaly_18
    *  0.0 : [   2] pfx\pfx_anomaly_19
    *  0.0 : [   2] pfx\pfx_anomaly_2
    *  0.0 : [   2] pfx\pfx_anomaly_21
    *  0.0 : [   2] pfx\pfx_anomaly_23
    *  0.0 : [   2] pfx\pfx_anomaly_2_green
    *  0.0 : [   2] pfx\pfx_anomaly_3
    *  0.0 : [   2] pfx\pfx_anomaly_4
    *  0.0 : [   2] pfx\pfx_anomaly_5
    *  0.0 : [   2] pfx\pfx_anomaly_6
    *  0.0 : [   2] pfx\pfx_anomaly_7
    *  0.0 : [   2] pfx\pfx_anomaly_8
    *  0.0 : [   2] pfx\pfx_anomaly_88
    *  0.0 : [   2] pfx\pfx_anomaly_9
    *  0.0 : [   2] pfx\pfx_bloodsplash1
    *  0.0 : [   2] pfx\pfx_bloodsplash2
    *  0.0 : [   2] pfx\pfx_blurry_cloud
    *  0.0 : [   2] pfx\pfx_brick
    *  0.0 : [   2] pfx\pfx_bubble
    *  0.0 : [   2] pfx\pfx_bubble_1
    *  0.0 : [   2] pfx\pfx_bubble_water
    *  0.0 : [   2] pfx\pfx_cc_lighting_grad2
    *  0.0 : [   2] pfx\pfx_cc_lightings
    *  0.0 : [   2] pfx\pfx_concretedebris_01
    *  0.0 : [   2] pfx\pfx_concretepuffs_01
    *  0.0 : [   1] pfx\pfx_dist2
    *  0.0 : [   1] pfx\pfx_dist2a
    *  0.0 : [   1] pfx\pfx_dist2inv
    *  0.0 : [   1] pfx\pfx_dist3
    *  0.0 : [   1] pfx\pfx_dist4
    *  0.0 : [   1] pfx\pfx_dist8
    *  0.0 : [   1] pfx\pfx_dist9
    *  0.0 : [   1] pfx\pfx_dist_lens_base
    *  0.0 : [   1] pfx\pfx_dist_teleport
    *  0.0 : [   1] pfx\pfx_distort_anomaly
    *  0.0 : [   2] pfx\pfx_distortion
    *  0.0 : [   2] pfx\pfx_electrostatic
    *  0.0 : [   2] pfx\pfx_expl_01
    *  0.0 : [   2] pfx\pfx_expl_benzin
    *  0.0 : [   2] pfx\pfx_explotions_2
    *  0.0 : [   2] pfx\pfx_explotions_3
    *  0.0 : [   2] pfx\pfx_explotions_4
    *  0.0 : [   2] pfx\pfx_explotions_smoke
    *  0.0 : [   2] pfx\pfx_explotions_smoke_benzine
    *  0.0 : [   2] pfx\pfx_flame
    *  0.0 : [   2] pfx\pfx_flame_01
    *  0.0 : [   2] pfx\pfx_flamefx_01
    *  0.0 : [   2] pfx\pfx_flash_01
    *  0.0 : [   2] pfx\pfx_flash_02
    *  0.0 : [   2] pfx\pfx_flash_04
    *  0.0 : [   2] pfx\pfx_flash_05
    *  0.0 : [   2] pfx\pfx_flash_07
    *  0.0 : [   2] pfx\pfx_flash_08
    *  0.0 : [   2] pfx\pfx_g-smoke-01
    *  0.0 : [   2] pfx\pfx_gologramma
    *  0.0 : [   2] pfx\pfx_gradient
    *  0.0 : [   2] pfx\pfx_gradient1
    *  0.0 : [   2] pfx\pfx_intense2_a
    *  0.0 : [   2] pfx\pfx_leaves_01
    *  0.0 : [   2] pfx\pfx_leaves_02
    *  0.0 : [   2] pfx\pfx_light1
    *  0.0 : [   2] pfx\pfx_light3
    *  0.0 : [   2] pfx\pfx_light4
    *  0.0 : [   1] pfx\pfx_lighting_stancia_01
    *  0.0 : [   1] pfx\pfx_lighting_stancia_02
    *  0.0 : [   2] pfx\pfx_lightning_01
    *  0.0 : [   2] pfx\pfx_lightning_02
    *  0.0 : [   2] pfx\pfx_ligth_6
    *  0.0 : [   2] pfx\pfx_plasma
    *  0.0 : [   2] pfx\pfx_shells1
    *  0.0 : [   2] pfx\pfx_shells2
    *  0.0 : [   2] pfx\pfx_skinsplash1
    *  0.0 : [   2] pfx\pfx_smoke_a
    *  0.0 : [   2] pfx\pfx_smoke_b
    *  0.0 : [   2] pfx\pfx_smokepuffs1
    *  0.0 : [   2] pfx\pfx_smokepuffs2
    *  0.0 : [   2] pfx\pfx_snow_10
    *  0.0 : [   2] pfx\pfx_snow_100
    *  0.0 : [   2] pfx\pfx_snow_20
    *  0.0 : [   2] pfx\pfx_snow_30
    *  0.0 : [   2] pfx\pfx_snow_40
    *  0.0 : [   2] pfx\pfx_snow_50
    *  0.0 : [   2] pfx\pfx_snow_60
    *  0.0 : [   2] pfx\pfx_snow_70
    *  0.0 : [   2] pfx\pfx_snow_80
    *  0.0 : [   2] pfx\pfx_snow_90
    *  0.0 : [   2] pfx\pfx_spark_01
    *  0.0 : [   2] pfx\pfx_spark_02
    *  0.0 : [   2] pfx\pfx_sparks
    *  0.0 : [   2] pfx\pfx_sparks1
    *  0.0 : [   2] pfx\pfx_sparks2
    *  0.0 : [   2] pfx\pfx_specks
    *  0.0 : [   2] pfx\pfx_specks_poison
    *  0.0 : [   2] pfx\pfx_spikey_star
    *  0.0 : [   2] pfx\pfx_splash3
    *  0.0 : [   2] pfx\pfx_splash_01
    *  0.0 : [   2] pfx\pfx_splash_02
    *  0.0 : [   2] pfx\pfx_step_blood
    *  0.0 : [   2] pfx\pfx_stonedebris1
    *  0.0 : [   2] pfx\pfx_stonedebris2
    *  0.0 : [   2] pfx\pfx_synus
    *  0.0 : [   2] pfx\pfx_teleport
    *  0.0 : [   2] pfx\pfx_test_textures
    *  0.0 : [   2] pfx\pfx_vehglassdebris_01
    *  0.0 : [   2] pfx\pfx_vehmetaldebris_01
    *  0.0 : [   2] pfx\pfx_water_wave
    *  0.0 : [   2] pfx\pfx_woodchips1
    *  0.0 : [   2] pfx\pfx_woodchips3
    *  0.0 : [   2] pfx\r_pop\shells\12ga
    *  0.0 : [   2] pfx\r_pop\shells\45acp
    *  0.0 : [   2] pfx\r_pop\shells\545x39
    *  0.0 : [   2] pfx\r_pop\shells\556x45
    *  0.0 : [   2] pfx\r_pop\shells\762x39
    *  0.0 : [   2] pfx\r_pop\shells\762x51
    *  0.0 : [   2] pfx\r_pop\shells\762x54
    *  0.0 : [   2] pfx\r_pop\shells\9x18
    *  0.0 : [   2] pfx\r_pop\shells\9x19
    *  0.0 : [   2] pfx\r_pop\shells\9x39
    *  0.0 : [   2] prop\prop_fake_bed_fireplace
    *  0.0 : [   2] prop\prop_provod_02
    *  0.0 : [   5] sky\sky_12_vibros_cube
    *  0.0 : [   5] sky\sky_12_vibros_cube#small
    *  0.0 : [  24] sky\sky_13_cube
    *  0.0 : [  24] sky\sky_13_cube#small
    *  0.0 : [  22] sky\sky_13_cube_night
    *  0.0 : [  22] sky\sky_13_cube_night#small
    *  0.0 : [  14] sky\sky_13_vibros_cube
    *  0.0 : [  14] sky\sky_13_vibros_cube#small
    *  0.0 : [  10] sky\sky_14_cube
    *  0.0 : [  10] sky\sky_14_cube#small
    *  0.0 : [   4] sky\sky_17_clouds_cube
    *  0.0 : [   4] sky\sky_17_clouds_cube#small
    *  0.0 : [   4] sky\sky_17_cube
    *  0.0 : [   4] sky\sky_17_cube#small
    *  0.0 : [   8] sky\sky_18_cube
    *  0.0 : [   8] sky\sky_18_cube#small
    *  0.0 : [   8] sky\sky_19_cube
    *  0.0 : [   8] sky\sky_19_cube#small
    *  0.0 : [   3] sky\sky_1_clouds_cube
    *  0.0 : [   3] sky\sky_1_clouds_cube#small
    *  0.0 : [   4] sky\sky_20_clouds_cube
    *  0.0 : [   4] sky\sky_20_clouds_cube#small
    *  0.0 : [   3] sky\sky_20_cube
    *  0.0 : [   3] sky\sky_20_cube#small
    *  0.0 : [   4] sky\sky_2_clouds_cube
    *  0.0 : [   4] sky\sky_2_clouds_cube#small
    *  0.0 : [   3] sky\sky_2_cube
    *  0.0 : [   3] sky\sky_2_cube#small
    *  0.0 : [   9] sky\sky_3_cube
    *  0.0 : [   9] sky\sky_3_cube#small
    *  0.0 : [   2] sky\sky_4_cube
    *  0.0 : [   2] sky\sky_4_cube#small
    *  0.0 : [  27] sky\sky_5_cube
    *  0.0 : [  27] sky\sky_5_cube#small
    *  0.0 : [   5] sky\sky_6_cube
    *  0.0 : [   5] sky\sky_6_cube#small
    *  0.0 : [   8] sky\sky_7_cube
    *  0.0 : [   8] sky\sky_7_cube#small
    *  0.0 : [   6] sky\sky_8_cube
    *  0.0 : [   6] sky\sky_8_cube#small
    *  0.0 : [  45] sky\sky_9_cube
    *  0.0 : [  45] sky\sky_9_cube#small
    *  0.0 : [   2] sky\sky_clear_1
    *  0.0 : [   2] sky\sky_clear_1#small
    *  0.0 : [   3] sky\sky_clear_10
    *  0.0 : [   3] sky\sky_clear_10#small
    *  0.0 : [   1] sky\sky_clear_12
    *  0.0 : [   1] sky\sky_clear_12#small
    *  0.0 : [   2] sky\sky_clear_2
    *  0.0 : [   2] sky\sky_clear_2#small
    *  0.0 : [   1] sky\sky_clear_3
    *  0.0 : [   1] sky\sky_clear_3#small
    *  0.0 : [   1] sky\sky_clear_4
    *  0.0 : [   1] sky\sky_clear_4#small
    *  0.0 : [   2] sky\sky_clear_6
    *  0.0 : [   2] sky\sky_clear_6#small
    *  0.0 : [   2] sky\sky_clear_8
    *  0.0 : [   2] sky\sky_clear_8#small
    *  0.0 : [   6] sky\sky_clear_9
    *  0.0 : [   6] sky\sky_clear_9#small
    *  0.0 : [   3] sky\sky_cloudy_2
    *  0.0 : [   3] sky\sky_cloudy_2#small
    *  0.0 : [   3] sky\sky_cloudy_3
    *  0.0 : [   3] sky\sky_cloudy_3#small
    *  0.0 : [   1] sky\sky_cloudy_4
    *  0.0 : [   1] sky\sky_cloudy_4#small
    *  0.0 : [   1] sky\sky_cloudy_6
    *  0.0 : [   1] sky\sky_cloudy_6#small
    *  0.0 : [   1] sky\sky_cloudy_7
    *  0.0 : [   1] sky\sky_cloudy_7#small
    *  0.0 : [   1] sky\sky_cloudy_9
    *  0.0 : [   1] sky\sky_cloudy_9#small
    *  0.0 : [ 248] sky\sky_oblaka
    *  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
    *  0.0 : [   1] ui\ui_actor_sleep_screen
    *  0.0 : [   2] ui\ui_fog_of_war
    *  0.0 : [   1] water\water_SBumpVolume
    *  0.0 : [   1] water\water_flowing_nmap
    *  0.0 : [   1] water\water_normal
    *  0.0 : [   1] wm\wm_blood_1
    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  8.1 : [   1] predator - quicksave
    * 18.0 : [   1] ui\ui_pda_menu_anims
    * 32.1 : [   1] ui\ui_font_arial_14_1600
    * 33.0 : [   1] ui\ui_ani_cursor
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_letter_16_1600
    * 64.1 : [   1] ui\ui_font_letter_18_1600
    * 128.1 : [   1] ui\ui_font_graff_19_1600
    * 128.1 : [   1] ui\ui_font_graff_22_1600
    * 256.1 : [   1] ui\ui_font_graff_32_1600
    * 256.1 : [   1] ui\ui_font_hud_02
    * 256.1 : [   1] ui\ui_font_letter_25_1600
    * 270.0 : [   1] ui\video_voroni_crop
    * 512.1 : [   1] ui\ui_font_graff_50_1600
    * 936.0 : [   1] ui\video_water_crop
    * 1024.1 : [   1] ui\ui_actor_hint_wnd
    * 1024.1 : [   1] ui\ui_actor_main_menu
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_actor_save_load
    * 1024.1 : [   1] ui\ui_common
    * 1024.1 : [   1] ui\ui_mod_widescreen
    "h:\a.n.t.i.g.u.a.r.y\bin\xrengine.exe"
    * phase time: 0 ms
    * phase cmem: 229467 K
    Loading objects...
    Loading models...
    * [prefetch] time:   47411 ms
    * [prefetch] memory: 153243Kb
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * phase time: 47897 ms
    * phase cmem: 385208 K
    * phase time: 15 ms
    * phase cmem: 385089 K
    * Loading spawn registry...
    * 16149 spawn points are successfully loaded
    * Loading objects...
    * 29264 objects are successfully loaded
    * Game predator - quicksave is successfully loaded from file '_appdata_\savedgames\predator - quicksave.scop' (5.800s)
    * phase time: 5799 ms
    * phase cmem: 479717 K
    * phase time: 87 ms
    * phase cmem: 479789 K
    * phase time: 18 ms
    * phase cmem: 479743 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 59 ms
    * phase cmem: 479755 K
    * phase time: 34 ms
    * phase cmem: 479750 K
    * phase time: 2805 ms
    * phase cmem: 580557 K
    * phase time: 832 ms
    * phase cmem: 583894 K
    * [Loading VB] 65524 verts, 2047 Kb
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    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
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    * [Loading VB] 62064 verts, 1939 Kb
    * [Loading VB] 65534 verts, 2047 Kb
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    * [Loading VB] 20072 verts, 627 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 393270 indices, 768 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 41404 verts, 485 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 760575 indices, 1485 Kb
    * phase time: 1318 ms
    * phase cmem: 584106 K
    * phase time: 110 ms
    * phase cmem: 593146 K
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 10126 v(20), 5368 p
    * [DETAILS] Batch(61), VB(197K), IB(31K)
    * phase time: 123 ms
    * phase cmem: 593248 K
    * Loading HOM: h:\a.n.t.i.g.u.a.r.y\gamedata\levels\zaton\level.hom
    * phase time: 56 ms
    * phase cmem: 593905 K
    * phase time: 19 ms
    * phase cmem: 593904 K
    * phase time: 19 ms
    * phase cmem: 593872 K
    * t-report - base: 1812, 853877 K
    * t-report - lmap: 16, 16386 K
    * WARNING: player not logged in
    ! default LevelMap used for level[digger_stash]
    ! default LevelMap used for level[l04u_labx18]
    * phase time: 32791 ms
    * phase cmem: 663699 K
    * phase time: 78 ms
    * phase cmem: 663699 K
    * [win32]: free[1996572 K], reserved[118976 K], committed[2078692 K]
    * [ D3D ]: textures[952889 K]
    * [x-ray]: process heap[663661 K], game lua[58157 K], render[327 K]
    * [x-ray]: economy: strings[107794 K], smem[132521 K]
    ! Unknown command:  dump_infos
    intro_start game_loaded
    * MEMORY USAGE: 826026 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    ! Missing ogg-comment, file:  h:\a.n.t.i.g.u.a.r.y\gamedata\sounds\sound_effects\gas_mask_idle.ogg
    * [win32]: free[288700 K], reserved[170692 K], committed[3734848 K]
    * [ D3D ]: textures[2411968 K]
    * [x-ray]: process heap[805233 K], game lua[67262 K], render[855 K]
    * [x-ray]: economy: strings[122265 K], smem[497260 K]
    * [win32]: free[292076 K], reserved[208168 K], committed[3693996 K]
    * [ D3D ]: textures[2404600 K]
    * [x-ray]: process heap[794187 K], game lua[87307 K], render[893 K]
    * [x-ray]: economy: strings[123378 K], smem[497474 K]
    * Saving spawns...
    * Saving objects...
    * 29245 objects are successfully saved
    * Game predator - переход с Затона на «Янов».scop is successfully saved to file '_appdata_\savedgames\predator - переход с Затона на «Янов».scop'
     
    FATAL ERROR
     
    [error]Expression    : Ran out of memory
    [error]Function      : CRender::texture_load
    [error]File          : ..\xrRenderDX10\dx10Texture.cpp
    [error]Line          : 502
    [error]Description   : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
    [error]Arguments     : h:\a.n.t.i.g.u.a.r.y\gamedata\textures\wpn\wpn_barrel_ks23_long_bump.dds
     

    stack trace:
     

     


    Дополнено 3 минуты спустя

    Доброго дня, в предыдущей версии помогало при уменьшении качества. Сейчас не помогло, не могу попасть на Янов.


  9. Доброго вечера, хочу установить две версии игры ОП 2.2 ( одна чистая, другая с правками ) ничего не выходит. Установка просто виснет и отменить можно только через диспетчер задач ( одна ОП 2.2 установлена ) с другими версиями проблем нет ( ОП 2.1 было установлено четыре версии ). Подскажите пожалуйста в чем проблема. Спасибо.