Перейти к содержанию

delid

Сталкеры
  • Публикаций

    4
  • Зарегистрирован

  • Посещение

Сообщения, опубликованные delid


  1. EternityTeam 

    Спойлер

    * [loader] progress -nan(ind) sec total, 0.000000 sec IO, last phase: -nan(ind) / 0.000 - WinMain
    Registry: Failer operation on [SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\GameConfigs\uengine_m\StereoTextureEnable] Error: Отказано в доступе.
    Registry: Failer operation on [SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\GameConfigs\uengine_m\StereoCutoff] Error: Отказано в доступе.
    * [loader] progress inf sec total, 0.000000 sec IO, last phase: -nan(ind) / 0.000 - uengine-run
    urandom::game.i() test: ODD=49855, EVEN=50145
     
    ___________________________
    - Build GUID = 0
    - Build GUID short = 0
    - SVN ver. = 0
    - Content root = d:\steam\steamapps\common\exodus sdk\
    - Platform = Mixed
    ___________________________
    * OS:
    OS Version:        Windows 10 
    Build Number:    10.0 (26100)
    ___________________________
    * CPU:
    Architecture:            AMD-x64
    Number of Processors:    12
    Processors Descriptions:
    1. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    2. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    3. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    4. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    5. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    6. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    7. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    8. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    9. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    10. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    11. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    12. Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
    ___________________________
    * MEMORY:
    Current Memory Load:        30
    Total Physical Memory:        32716 MB
    Available Physical Memory:    22721 MB
    Total Page File Memory:        34764 MB
    Available Page File Memory:    10947 MB
    ___________________________
    * DISPLAY MONITORS:
    Display Monitors Count:        1
    Display Monitor Num    #1;    Is active: 1; Flags: 1;    Name: \\.\DISPLAY1\Monitor0, Generic PnP Monitor, MONITOR\MSI4DB6\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
    ___________________________
    * GPU INFO:
    AcceleratorCapabilities=
    AdapterCompatibility=NVIDIA
    AdapterDACType=Integrated RAMDAC
    AdapterRAM=4293918720
    Availability=3
    CapabilityDescriptions=
    Caption=NVIDIA GeForce RTX 3070 Ti
    ColorTableEntries=
    ConfigManagerErrorCode=0
    ConfigManagerUserConfig=FALSE
    CreationClassName=Win32_VideoController
    CurrentBitsPerPixel=32
    CurrentHorizontalResolution=3440
    CurrentNumberOfColors=4294967296
    CurrentNumberOfColumns=0
    CurrentNumberOfRows=0
    CurrentRefreshRate=99
    CurrentScanMode=4
    CurrentVerticalResolution=1440
    Description=NVIDIA GeForce RTX 3070 Ti
    DeviceID=VideoController1
    DeviceSpecificPens=
    DitherType=0
    DriverDate=20241203000000.000000-000
    DriverVersion=32.0.15.6636
    ErrorCleared=
    ErrorDescription=
    ICMIntent=
    ICMMethod=
    InfFilename=oem8.inf
    InfSection=Section070
    InstallDate=
    InstalledDisplayDrivers=C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9425e4c3b1ac1c47\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9425e4c3b1ac1c47\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9425e4c3b1ac1c47\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_9425e4c3b1ac1c47\nvldumdx.dll
    LastErrorCode=
    MaxMemorySupported=
    MaxNumberControlled=
    MaxRefreshRate=100
    MinRefreshRate=29
    Monochrome=FALSE
    Name=NVIDIA GeForce RTX 3070 Ti
    NumberOfColorPlanes=
    NumberOfVideoPages=
    PNPDeviceID=PCI\VEN_10DE&DEV_2482&SUBSYS_50521462&REV_A1\4&2DB3ECDA&0&0008
    PowerManagementCapabilities=
    PowerManagementSupported=
    ProtocolSupported=
    ReservedSystemPaletteEntries=
    SpecificationVersion=
    Status=OK
    StatusInfo=
    SystemCreationClassName=Win32_ComputerSystem
    SystemPaletteEntries=
    TimeOfLastReset=
    VideoArchitecture=5
    VideoMemoryType=2
    VideoMode=
    VideoModeDescription=–ўҐв : 3440 x 1440 x 4294967296
    VideoProcessor=NVIDIA GeForce RTX 3070 Ti
    ___________________________
    * DISPLAY MONITORS INFO:
    Active=TRUE
    InstanceName=DISPLAY\MSI4DB6\5&11685aed&0&UID4352_0
    ManufacturerName=MSI
    ProductCodeID=4DB6
    SerialNumberID=DB6H512800177
    UserFriendlyName=MAG342CQPV
    UserFriendlyNameLength=13
    WeekOfManufacture=32
    YearOfManufacture=2022
    ___________________________
    * INSTALLED WINDOWS UPDATES:
    Caption                                              Description      FixComments  HotFixID   InstallDate  InstalledBy                  InstalledOn  Name  ServicePackInEffect  Status  
    http://support.microsoft.com/?kbid=5048162           Update                        KB5048162               NT AUTHORITY\‘€‘’…ЊЂ  11/23/2024                                      
    https://support.microsoft.com/help/5048667           Security Update               KB5048667               NT AUTHORITY\‘€‘’…ЊЂ  12/11/2024                                      
                                                         Security Update               KB5049685               NT AUTHORITY\‘€‘’…ЊЂ  12/11/2024                                      
    ___________________________
    * GAME INFO:
    - Version Code        = 0
    - Version Content    = 0
    - Run Arguments    =   -map m3\000 -run_folder d:\steam\steamapps\common\exodus sdk\  
    ___________________________
    uCore :: 4A platform build 6600, Jan 30 2023, 12:05:07

    * [loader] progress 1.639349 sec total, 0.000000 sec IO, last phase: -inf / 0.000 - core-init
    * [loader] progress 1.639386 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - stable-init
    * [loader] progress 1.641443 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - streamer-init
    [DBG] (server_async) Workers increased to 001; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 002; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 003; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 004; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 005; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 006; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 007; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 008; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 009; tasks runnung simultaneously: 000
    [DBG] (server_async) Workers increased to 010; tasks runnung simultaneously: 000
    * [loader] progress 1.645341 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - streame_async-init
    [DLL] Loading uRender_m.dll; dll-render
    [DLL] Loading uParticles_m.dll; dll-particles
    [DLL] Loading uSound_m.dll; dll-sound
    [DLL] Loading uSkeleton_m.dll; dll-skeleton
    =======================================================================================
    [PASS] matrix::mul(invert(),) + matrix::mul(): similar expected     ( 1.630986,  0.216773, -0.541196), ( 1.630986,  0.216773, -0.541196)
    [FAIL] inv_mul + mul                  results: similar expected     (-0.324423, -1.089790,  1.306563), ( 1.630986,  0.216773, -0.541196)
    [FAIL] inv_mul_matrix + mul_matrix    results: similar expected     ( 1.089790,  0.324423, -1.306563), ( 1.630986,  0.216773, -0.541196)
    [PASS] matrix::xform_pos(A)        | uskeleton::xform_pos(A)                      A, data: (-1.000000,  1.000000,  1.000000) == (-1.000000,  1.000000,  1.000000)
    [PASS] matrix::xform_pos(B)        | uskeleton::xform_pos(B)                      B, data: ( 1.630986,  0.216773, -0.541196) == ( 1.630986,  0.216773, -0.541196)
    [PASS] matrix::invert(A).xform_pos | uskeleton::xform_pos_inv(A)               invA, data: ( 1.000000, -1.000000,  1.000000) == ( 1.000000, -1.000000,  1.000000)
    [PASS] matrix::invert(B).xform_pos | uskeleton::xform_pos_inv(B)               invB, data: (-0.382684,  1.689246, -0.000000) == (-0.382684,  1.689246, -0.000000)
    [PASS] matrix::mul(A, B)           | uskeleton::mul_matrix(A, B)                 AB, data: (-0.216773,  1.630986, -0.541196) == (-0.216773,  1.630986, -0.541196)
    [PASS] matrix::mul(B, A)           | uskeleton::mul_matrix(B, A)                 BA, data: ( 1.089790, -0.324423,  1.306563) == ( 1.089790, -0.324423,  1.306563)
    [FAIL] matrix::mul(A.invert(), B)  | uskeleton::inv_mul_matrix(A, B)          invAB, data: ( 0.216773, -1.630986, -0.541196) == ( 0.324423, -1.089790, -1.306563)
    [FAIL] matrix::mul(B.invert(), A)  | uskeleton::inv_mul_matrix(B, A)          invBA, data: (-0.923880,  0.382683, -1.414214) == (-1.689246, -0.382684, -0.000000)
    =======================================================================================
    =========================== phase 1 test: FAIL ========================================
    =======================================================================================
    [PASS] matrix::mul(invert(),) + matrix::mul(): similar expected     ( 3.630986, -0.033227, -0.541196), ( 3.630986, -0.033227, -0.541196)
    [FAIL] inv_mul + mul                  results: similar expected     ( 1.675577, -1.339790,  1.306563), ( 3.630986, -0.033227, -0.541196)
    [FAIL] inv_mul_matrix + mul_matrix    results: similar expected     ( 3.089790,  0.074423, -1.306563), ( 3.630986, -0.033227, -0.541196)
    [PASS] matrix::xform_pos(A)        | uskeleton::xform_pos(A)                      A, data: (-0.000000,  1.000000,  0.500000) == (-0.000000,  1.000000,  0.500000)
    [PASS] matrix::xform_pos(B)        | uskeleton::xform_pos(B)                      B, data: ( 3.630986, -0.033227, -0.541196) == ( 3.630986, -0.033227, -0.541196)
    [PASS] matrix::invert(A).xform_pos | uskeleton::xform_pos_inv(A)               invA, data: ( 1.000000, -0.000000,  1.500000) == ( 1.000000, -0.000000,  1.500000)
    [PASS] matrix::invert(B).xform_pos | uskeleton::xform_pos_inv(B)               invB, data: (-0.856230,  0.546004, -1.590990) == (-0.856230,  0.546004, -1.590990)
    [PASS] matrix::mul(A, B)           | uskeleton::mul_matrix(A, B)                 AB, data: ( 1.033227,  3.630986, -1.041196) == ( 1.033227,  3.630986, -1.041196)
    [PASS] matrix::mul(B, A)           | uskeleton::mul_matrix(B, A)                 BA, data: ( 3.006835,  0.049728,  0.382683) == ( 3.006835,  0.049728,  0.382683)
    [FAIL] matrix::mul(A.invert(), B)  | uskeleton::inv_mul_matrix(A, B)          invAB, data: (-0.033227, -2.630986, -0.041196) == ( 0.074423, -2.089790, -0.806563)
    [FAIL] matrix::mul(B.invert(), A)  | uskeleton::inv_mul_matrix(B, A)          invBA, data: (-0.664888, -0.298620, -2.298097) == (-1.430255, -1.063987, -0.883884)
    =======================================================================================
    =========================== phase 2 test: FAIL ========================================
    =======================================================================================
    =========================== testing complete: FAIL ====================================
    =======================================================================================
    [DLL] Loading uGame_m.dll; dll-game
    *** ugame_libinit
     
    *...base objects:
    *...sizeof(spatial_entity) : 120
    *...sizeof(renderable)     : 72
    *...sizeof(scheduleble)    : 24
    *...sizeof(uobject)        : 720
     
    *...derived objects:
    *...sizeof(G_LEVEL ) : 315712
    *...sizeof(G_PERSIS) : 81920
    *...sizeof(UPGRADE_TAGS) : 56
    *...sizeof(HUD_MNGR) : 1872
    *...sizeof(CAM_TRACK) : 392
    *...sizeof(TREADMILL_TILE) : 992
    *...sizeof(LIAN) : 2304
    *...sizeof(BROADENED_LIAN) : 2512
    *...sizeof(SCRIPTED_LIAN) : 2112
    *...sizeof(BIOMASS_LARGE) : 2272
    *...sizeof(FLOWER) : 2144
    *...sizeof(AMMO) : 1648
    *...sizeof(HELSING_ARROW) : 2096
    *...sizeof(HELSING_ARROW_BREAKABLE) : 2416
    *...sizeof(O_ENTITY) : 1504
    *...sizeof(O_ANIM_ENTITY) : 1872
    *...sizeof(SCRIPTED_ENTITY) : 1968
    *...sizeof(O_WATERZONE) : 1216
    *...sizeof(VIRTUAL_CAMERA) : 1008
    *...sizeof(VIRTUAL_MONITOR) : 1648
    *...sizeof(o_hlamp) : 1856
    *...sizeof(O_EXPLOSION) : 1776
    *...sizeof(ANIM_OBJECT) : 1376
    *...sizeof(PLAYERS_BODY) : 1376
    *...sizeof(PLAYERS_HANDS) : 1376
    *...sizeof(PLAYERS_KNIFE) : 1376
    *...sizeof(PLAYER_TIMER) : 1280
    *...sizeof(PLAYER_TIMER_2033) : 2064
    *...sizeof(PATROL_POINT) : 976
    *...sizeof(DREZINA_MOTO) : 2400
    *...sizeof(DREZINA_HAND) : 2736
    *...sizeof(HANDS_FOR_DREZINA) : 1376
    *...sizeof(KULEMET) : 2640
    *...sizeof(MOUNT_GUN) : 3024
    *...sizeof(LADDER) : 1552
    *...sizeof(AI_VISION_HELPER_ENTITY) : 1504
    *...sizeof(TURRET) : 2400
    *...sizeof(WB_WEAPON_HOLDER) : 1984
    *...sizeof(WEAPON_HOLDER) : 1968
    *...sizeof(CLOCK) : 1984
    *...sizeof(GATEWAY) : 1504
    *...sizeof(MECH_ENTITY) : 1824
    *...sizeof(VR_ENTITY) : 2384
    *...sizeof(RAIL_ENTITY) : 1536
    *...sizeof(siege_bomb) : 1616
    *...sizeof(headquarter) : 1904
    *...sizeof(BUSH) : 2240
    *...sizeof(VIRTUAL_HAND) : 4256
    *...sizeof(STRETCHY_MAN) : 2176
    *...sizeof(STRETCHY_HAND) : 2176
    *...sizeof(STRETCHY_HANDLEFT) : 2176
    *...sizeof(WEB) : 2560
    *...sizeof(BREAKABLE_ICE) : 944
    *...sizeof(BREAKABLE_ADVANCED) : 848
    *...sizeof(VEHICLE) : 2224
    *...sizeof(BOAT) : 2288
    *...sizeof(RAGDOLL) : 1888
    *...sizeof(s_actor) : 15520
    *...sizeof(NPC) : 4960
    *...sizeof(PLAYER) : 15520
    *...sizeof(NPC_FX) : 4960
    *...sizeof(HUMAN) : 4960
    *...sizeof(LIBRARIAN) : 4080
    *...sizeof(NOSALIS) : 4080
    *...sizeof(NOSALIS_FEMALE) : 4208
    *...sizeof(AMEBA) : 4432
    *...sizeof(SIMPLE) : 4080
    *...sizeof(DARK) : 4080
    *...sizeof(RAT) : 4080
    *...sizeof(FLYING_CREATURE) : 4096
    *...sizeof(KID) : 4080
    *...sizeof(DARKCHILD) : 4096
    *...sizeof(WOMAN) : 4080
    *...sizeof(WOMAN_STRIP) : 4080
    *...sizeof(WOMAN_COMBAT) : 4960
    *...sizeof(ANOMALY) : 4080
    *...sizeof(HARPY) : 4160
    *...sizeof(LURKER) : 4080
    *...sizeof(WATCHMAN) : 4080
    *...sizeof(DOG) : 4080
    *...sizeof(HUMANIMAL) : 4096
    *...sizeof(BIG_MOTHER) : 4080
    *...sizeof(ARAHIND) : 4112
    *...sizeof(AQUA_MALE_BIG) : 4080
    *...sizeof(AQUA_MALE_SMALL) : 4608
    *...sizeof(AQUA_FEMALE) : 4304
    *...sizeof(GRIZLY) : 4080
    *...sizeof(RABBIT) : 4080
    *...sizeof(DEER) : 4080
    *...sizeof(CATFISH) : 4128
    *...sizeof(CANNIBAL) : 4960
    *...sizeof(SNAKE) : 4112
    *...sizeof(SEA_CUCUMBER) : 4080
    *...sizeof(WORM) : 4080
    *...sizeof(BLIND) : 4080
    *...sizeof(FROG) : 4080
    *...sizeof(HUD_OBJECT) : 2464
    *...sizeof(HUD_LIGHT) : 2800
    *...sizeof(WEAPON) : 4320
    *...sizeof(WEAPON_AK_74) : 7120
    *...sizeof(WEAPON_AK_SAMMY) : 7120
    *...sizeof(WEAPON_AKSU) : 7120
    *...sizeof(WEAPON_RPK) : 7120
    *...sizeof(WEAPON_ASHOT) : 7168
    *...sizeof(WEAPON_VSV) : 7120
    *...sizeof(WEAPON_VENTIL) : 7104
    *...sizeof(WEAPON_PADONAG) : 8016
    *...sizeof(WEAPON_PREVED) : 7104
    *...sizeof(WEAPON_VYHLOP) : 7104
    *...sizeof(WEAPON_SAIGA) : 7120
    *...sizeof(WEAPON_TUMAK) : 7136
    *...sizeof(WEAPON_2012) : 7120
    *...sizeof(WEAPON_GATLING) : 7152
    *...sizeof(WEAPON_TIHAR) : 7136
    *...sizeof(WEAPON_HELSING) : 7152
    *...sizeof(WEAPON_MEDVED) : 7488
    *...sizeof(WEAPON_FLAMETHROWER) : 7184
    *...sizeof(WEAPON_UBOYNICHEG) : 7120
    *...sizeof(WEAPON_BIGUN) : 7120
    *...sizeof(WEAPON_DUPLET) : 8000
    *...sizeof(WEAPON_REVOLVER) : 7120
    *...sizeof(WEAPON_ABZAC) : 7120
    *...sizeof(WEAPON_HELLBREATH) : 8032
    *...sizeof(WEAPON_DYNAMITE) : 3776
    *...sizeof(WEAPON_STICKY_DYNAMITE) : 3776
    *...sizeof(WEAPON_FLAME_DYNAMITE) : 3776
    *...sizeof(WEAPON_C4_DYNAMITE) : 3776
    *...sizeof(WEAPON_FLARE) : 3776
    *...sizeof(WEAPON_CLAYMORE) : 3488
    *...sizeof(WEAPON_DECOY) : 3152
    *...sizeof(WEAPON_MACHETA) : 4336
    *...sizeof(WEAPON_DAGGER) : 3152
    *...sizeof(WEAPON_UBLUDOK) : 7136
    *...sizeof(WEAPON_KOLYA) : 7120
    *...sizeof(PLAYER_MAP) : 3760
    *...sizeof(HEAP) : 2832
    *...sizeof(LIGHTER) : 3008
    *...sizeof(LIGHTER_VISUAL) : 2336
    *...sizeof(SHIELD) : 2496
    *...sizeof(WICK_VISUAL) : 2624
    *...sizeof(GASMASK) : 3072
    *...sizeof(DEVICE) : 2496
    *...sizeof(WEAPON_ITEM) : 2352
    *...sizeof(WEAPON_ITEM_PRESET) : 2352
    *...sizeof(WEAPON_ITEM_LASER) : 2496
    *...sizeof(WEAPON_ITEM_MAGAZINE) : 2592
    *...sizeof(WEAPON_ITEM_SPEEDLOADER) : 2480
    *...sizeof(WEAPON_ITEM_NOOBETUBE) : 2384
    *...sizeof(WEAPON_ITEM_NOOBEGUN) : 2384
    *...sizeof(WEAPON_ITEM_OPTIC) : 2384
    *...sizeof(WEAPON_ITEM_SILENCER) : 2352
    *...sizeof(WEAPON_ITEM_AMMO) : 2368
    *...sizeof(WEAPON_ITEM_VR) : 2352
    *...sizeof(WEAPON_ITEM_VR_ATTACH) : 2400
    *...sizeof(MEDKIT) : 2512
    *...sizeof(FILTER) : 2512
    *...sizeof(CHARGER) : 3056
    *...sizeof(NIGHTVISION) : 2608
    *...sizeof(ARM_DEVICES) : 2976
    *...sizeof(TORCHLIGHT) : 3424
    *...sizeof(DEVICE_UPGRADE) : 2336
    *...sizeof(VISOR) : 2336
    *...sizeof(TAPE) : 2512
    *...sizeof(COSTUME_UPGRADE) : 2336
    *...sizeof(MAP_PAD_UPGRADE) : 2352
    *...sizeof(PLAYER_TIMER_UPGRADE) : 2576
    *...sizeof(COMPASS) : 2416
    *...sizeof(DEVICE_UPGRADE_LAMP) : 2672
    *...sizeof(WEAPON_ITEM_LAMP) : 2688
    *...sizeof(WEAPON_ITEM_LAMP_BACKLIGHT) : 2688
    *...sizeof(BINOCULARS) : 2992
    *...sizeof(MOTION_SENSOR_UPGRADE) : 2544
    *...sizeof(MOTION_SENSOR_ADV_UPGRADE) : 2544
    *...sizeof(METAL_DETECTOR_UPGRADE) : 2384
    *...sizeof(PULSOMETER_UPGRADE) : 2336
    *...sizeof(WRISTWATCH) : 2352
    *...sizeof(ANIMSCRIPT) : 2064
    *...sizeof(PROXY) : 784
    *...sizeof(EFFECT) : 992
    *...sizeof(MODIFIER) : 768
    *...sizeof(EFFECTM) : 1152
    *...sizeof(O_SCALING_ENTITY) : 1040
    *...sizeof(FLEXIBLE_ENTITY) : 1104
    *...sizeof(WAVES_EMITTER) : 800
    *...sizeof(WALLMARK) : 784
    *...sizeof(STATICPROP) : 752
    *...sizeof(STATICPROP_BREAKABLE) : 832
    *...sizeof(STATICPROP_MOVABLE) : 752
    *...sizeof(STATICPROP_AUX_EFFECT) : 784
    *...sizeof(ENTITY_AUX_EFFECT) : 1536
    *...sizeof(SOFT_ENTITY) : 960
    *...sizeof(SOFT_ENTITY_INST) : 960
    *...sizeof(FORCE_FIELD) : 944
    *...sizeof(VISUALSCRIPT) : 720
    *...sizeof(O_AIPOINT) : 896
    *...sizeof(O_INTEREST) : 752
    *...sizeof(O_BASEZONE) : 992
    *...sizeof(FLOCK) : 1696
    *...sizeof(BENDING_TREE) : 1168
    *...sizeof(O_HELPERTEXT) : 784
    *...sizeof(O_HELPERTEXT_COUNTER) : 864
    *...sizeof(MONSTER) : 4080
    *...sizeof(DUMMY_NPC) : 4080
    *...sizeof(SIMPLE_MONSTER) : 4080
    *...sizeof(O_PHYSICS) : 1504
    *...sizeof(SIMPLE_NPC) : 1888
    *...sizeof(NOSACH) : 4208
    *...sizeof(WEAPON_AK74) : 7136
    *...sizeof(WEAPON_AK74_TEST) : 7120
    *...sizeof(BUSH_ZONE) : 992
    *...sizeof(WEB_ZONE) : 992
    *...sizeof(HEAP_ZONE) : 992
    *...sizeof(WEAPON_LAUNCHER_TIME) : 3776
    *...sizeof(TORCH) : 1504
    *...sizeof(TORCHLIGHT_UPGRADABLE) : 3424
    *...sizeof(STATION_STAND) : 1504
    game_service::set_text_lang : us
    game_service::set_audio_lang : us
    * [loader] progress 1.770486 sec total, 0.000000 sec IO, last phase: 0.125 / 0.000 - engine-create
    * [loader] progress 1.904914 sec total, 0.000000 sec IO, last phase: 0.134 / 0.000 - reload-scripts
    * [loader] progress 1.905854 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - create-base-lua-arch
    - SKU Name = ww_siea
    Language not loaded: us
    * [loader] progress 1.906920 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - engine-initialize
    * thread pool spawning 6 workers
    ^config_load content\scripts\engine.cfg
    [save_data_manager_desktop][0] read_file    [d:\steam\steamapps\common\exodus sdk\content\scripts\engine.cfg]
    ^ambush_enemy_max_dist 25.
    ^ambush_enemy_min_dist 3.
    ^anomaly_max_body_ang_vel 150.
    ^approach_look_at_threat_dist 4.
    ^arahind_female_range_attack_dist_max 20.
    ^arahind_female_range_attack_dist_min 5.
    ^auto_interest_finish_time 1000
    ~ invalid syntax in call to 'auto_interest_finish_time'
    ~ valid arguments: integer value in range [0,1]
    ^auto_interest_max_listener_time 300
    ^auto_interest_max_speaker_time 200
    ^auto_interest_max_start_time 1500
    ^auto_interest_max_time 4500
    ^auto_interest_min_listener_time 150
    ^auto_interest_min_speaker_time 0
    ^auto_interest_min_start_time 150
    ^auto_interest_min_time 2000
    ^auto_interest_probability 1.
    ^auto_interest_speed_coef 0.30000001
    ^backlight_att_coef 1.
    ^backlight_avg_color 0.44999999
    ^backlight_lerp_speed 0.05
    ^backlight_offset_max 5.
    ^backlight_surf_bright_max 0.69999999
    ^backlight_surf_bright_min 0.30000001
    ^bait_see_timeout 500
    ^combat_actions_cooldown_on_scary 5000
    ^g_subtitles_deaf_dist 30
    ^g_player_speed_scale 1.25
    ^g_torch_link_to_camera 0
    ^leader_dog_activity_dist 15.
    ^look_back_border 30.
    ^look_clamp_coef 3.
    ^look_die_speed 360.
    ^look_eyes_limit_x 20.
    ^look_eyes_limit_y 30.
    ^look_eyes_sp 720.
    ^look_head_fast_sp 1440.
    ^look_head_rot_coef 0.75
    ^look_head_slow_sp 1000.
    ^look_in_eyes 6.
    ^look_interest_cooldown_time 8500
    ^look_search_max_ang 80.
    ^look_search_min_dist 1.5
    ^look_search_min_time 5000
    ^look_slowdown_angle 40.
    ^look_speedup_time 300
    ^look_too_close 2.
    ^look_too_close_tactical 5.
    ^look_upper_body_fast_sp 360.
    ^look_upper_body_limit_x 85.
    ^look_upper_body_limit_y 40.
    ^look_upper_body_rot_coef 0.5
    ^look_upper_body_slow_sp 90.
    ^max_gunner_fire_dist 25.
    ^max_investigate_threat_dist_alert 25.
    ^max_investigate_threat_dist_lalert 17.
    ^max_investigate_threat_dist_monster_alert 20.
    ^max_investigate_threat_dist_monster_ualert 40.
    ^new_threat_timeout 2000
    ^r_flare_area_max 11.81000042
    ^r_flare_area_min 0.5
    ^r_flares 0.33000001
    ^r_flares_bloom_scale 3.
    ^r_foliage_max_slope 75.
    ~ Unknown command: r_foliage_max_slope
    ^r_foliage_scale_ao_mp 1.10000002
    ^r_foliage_scale_clr_mp 1.20000005
    ^r_foliage_scale_range 1.25
    ^r_wmark_dynamic_limit 512
    ^r_wmark_fade_hidden 1.
    ^r_wmark_fade_visible 0.1
    ^r_wmark_geom_shift 0.005
    ^r_wmark_lifetime 90.
    ^r_wmark_limit 512
    ^r_wmark_rlimit 256
    ^r_wmark_zshift 0.0000625
    ^scary_cooldown_on_combat_actions 2000
    ^search_point_look_cooldown_max 50000
    ^search_point_look_cooldown_min 25000
    ^slow_eye_speed_coef 0.34999999
    ^sound_propagation_delay 500
    ^storage_icon_step_time 200
    ^ui_ranger_hud_alpha 1.
    ~ Unknown command: ui_ranger_hud_alpha
    ^vision_share_threat_delay 1500
    ^vision_share_threat_dist_alert 15.
    ^vision_share_threat_dist_uber_alert 40.
    ^walk_and_fire_enemy2obj_ang 45.
    ^walk_and_fire_enemy2path_ang 90.
    ^walk_and_fire_max_enemy_dist 20.
    ^walk_and_fire_max_move_type 3
    ^walk_and_fire_scary_min_path_length 5.
    ^toggle_burner 1
    [0][game save] just close content
    ^r_enable_res_change 1
    ^r_enable_rapi_change 1
    ^config_load user.cfg
    [save_data_manager_desktop][0] read_file    [d:\steam\steamapps\common\exodus sdk\user.cfg]
    ^_gamepad_preset_sens 3
    ^aim_assist 0.650000
    ^auto_aim_border 1.000000
    ^joy_sens_x 0.820000
    ^joy_sens_aiming_x 0.450000
    ^auto_aim_time 200
    ^auto_aim_speed 15
    ^joy_boost_max 1.725
    ^joy_boost_speed 1.2
    ^joy_sens_adhersion_ 0.5
    ^joy_sens_frict_ 0.4
    ^joy_sens_linear_ 0
    ^joy_sens_y_scale_ 0.75
    ^joy_slowdown 0.3
    ^joy_zone_boost 0.7
    ^joy_zone_peak 0.9
    ^joy_zone_slow 0.3
    ^joy_boost_speed 1.2
    ^joy_boost_max 1.725
    ^aim_assist 0.64999998
    ^auto_aim_border 1.
    ^unbindall
    ^bind changemenumap kESCAPE
    ^bind wpn_1 k1
    ^bind wpn_3 k2
    ^bind special k3
    ^bind wpn_4 k4
    ^bind wpn_5 k5
    ^bind popup_weapons kTAB
    ^bind medkit kQ
    ^bind forward kW
    ^bind use kE
    ^bind wpn_reload kR
    ^bind filter kT
    ^bind time kY
    ^bind wpn_prev kLBRACKET
    ^bind wpn_next kRBRACKET
    ^bind menu_enter kRETURN
    ^bind crouch kLCONTROL
    ^bind lstrafe kA
    ^bind back kS
    ^bind rstrafe kD
    ^bind wpn_light kF
    ^bind facepalm kG
    ^bind lighter kL
    ^bind console kGRAVE
    ^bind sprint kLSHIFT
    ^bind crouch_toggle kZ
    ^bind accel kX
    ^bind wpn_dynamite kC
    ^bind wpn_fast_knife kV
    ^bind binoculars kB
    ^bind nightvision kN
    ^bind map kM
    ^bind jump kSPACE
    ^bind quick_save kF5
    ^bind photo_mode kF8
    ^bind quick_load kF9
    ^bind cam_zoom_out kSUBTRACT
    ^bind cam_zoom_in kADD
    ^bind pause kPAUSE
    ^bind up kUP
    ^bind left kLEFT
    ^bind right kRIGHT
    ^bind down kDOWN
    ^bind wpn_fire mouse0
    ^bind wpn_aim mouse1
    ^bind forward_auto mouse3
    ^bind sprint_auto mouse4
    ^bind wpn_special kR
    ^bind inventory kI
    ^bind wpn_down kH
    ^bind_gamepad crouch_toggle padRIGHT_SHOULDER
    ^bind_gamepad wpn_next padY
    ^bind_gamepad time padDPAD_RIGHT
    ^bind_gamepad binoculars padY padLEFT_SHOULDER
    ^bind_gamepad jump padA
    ^bind_gamepad nightvision padB padLEFT_SHOULDER
    ^bind_gamepad sprint padLEFT_THUMB
    ^bind_gamepad map padBACK
    ^bind_gamepad filter padLEFT_SHOULDER
    ^bind_gamepad rui padX
    ^bind_gamepad changemenumap padSTART
    ^bind_gamepad wpn_aim padLEFT_TRIGGER
    ^bind_gamepad facepalm padDPAD_DOWN
    ^bind_gamepad wpn_fast_knife padRIGHT_THUMB
    ^bind_gamepad wpn_dynamite padB
    ^bind_gamepad inventory padA padLEFT_SHOULDER
    ^bind_gamepad wpn_light padDPAD_LEFT
    ^bind_gamepad medkit padDPAD_UP
    ^bind_gamepad wpn_fire padRIGHT_TRIGGER
    ^bind_gamepad lighter padX padLEFT_SHOULDER
    ^crouch_lumin_coef 0.75
    ^dbg_ao_pt 0.000000, 0.000000, 0.000000, 0.000000
    ~ Unknown command: dbg_ao_pt
    ^dbg_ao_pt_show_info 0
    ~ Unknown command: dbg_ao_pt_show_info
    ^dbg_select_item 0
    ~ Unknown command: dbg_select_item
    ^debug_mc_overlap 0
    ^debug_mc_overlap_time 100
    ^debug_vs_hit 0
    ^env_max_approach_dist 15.
    ^env_zone_surround_coef 5.
    ^fish_debug 0
    ^fps off
    ^g_controller_ui 0
    ^g_game_profile 0
    ^g_input_hand 0
    ^g_laser 1
    ^g_localizable_signs off
    ^g_no_ringing_sounds 0
    ^g_qte_mode 1
    ^g_quick_hints 1
    ^g_quick_photomode on
    ^g_rangefinder 1
    ^g_ranger_hud_alpha 0.34999999
    ^g_show_crosshair off
    ^g_show_hitmarks on
    ^g_subtitles_background 0
    ^g_subtitles_deaf 0
    ^g_subtitles_personas 1
    ^g_subtitles_show 1
    ^g_subtitles_size 1
    ^g_survival_mode 0
    ^g_swap_l1r1_l2r2 0
    ^g_toggle_aim off
    ^g_use_def_param_icon 1
    ^gamepad_custom 0
    ^gamepad_preset 0
    ^generate_ik_ground_nolock 0
    ^generate_ik_max_ground_level 0.1
    ^generate_ik_min_hold_frame -1
    ^generate_ik_min_time 0.2
    ^generate_ik_pos_tolerance 0.05
    ^ggp_display_timing_dbg 0
    ^ggp_display_timing_pacing 1
    ^inv_y_controller 0
    ^invert_y_axis off
    ^joy_sens_aiming_x 0.44999999
    ^joy_sens_x 0.81999999
    ^lang_sound ru
    ^lang_text ru
    ^lumin_coef_x1 2.06949997
    ^lumin_coef_x2 0.40259999
    ^lumin_coef_x3 0.0323
    ^mouse_curve_coef 70.
    ^mouse_curve_num 1
    ^move_slice_size 10
    ^name noname
    ^navigation_debug 0
    ^net_friendly_fire 1
    ^net_stats on
    ^pfnn_amount_ik_coef 1.
    ^pfnn_debug_height_correction 0
    ^pfnn_debug_trajectory 0
    ^pfnn_motor_dbg_print 0
    ^pfnn_speed_correction_enabled 1
    ^pfnn_variety_enabled 1
    ^ph_advanced_physx 0
    ^ph_cct_allow_y_compensation 1
    ^ph_cct_force_corr 0
    ^ph_cct_platform_attach_fall_disp 0.2
    ^ph_dbg_cct 0
    ^ph_dbg_jumpover_test 0
    ^ph_dbg_render_range 500.
    ^photo_mode_dof_type 0
    ^phv_joint_bone empty_bone_blablabla
    ^popup_preset 0
    ^preset0_aim_assist 1.
    ^preset0_auto_aim_border 1.
    ^preset0_joy_sens_aiming_x 0.44999999
    ^preset0_joy_sens_x 0.81999999
    ^preset1_aim_assist 1.
    ^preset1_auto_aim_border 1.
    ^preset1_joy_sens_aiming_x 0.30000001
    ^preset1_joy_sens_x 0.40000001
    ^preset2_aim_assist 1.
    ^preset2_auto_aim_border 0.22
    ^preset2_joy_sens_aiming_x 0.44999999
    ^preset2_joy_sens_x 0.5
    ^preset3_aim_assist 0.64999998
    ^preset3_auto_aim_border 1.
    ^preset3_joy_sens_aiming_x 0.44999999
    ^preset3_joy_sens_x 0.81999999
    ^r_adapt_q 0
    ^r_af_level 1
    ^r_api 3
    System supports DirectX 12 API.
    * [render] Available GPU [vendor:10DE]-[device:2482]: NVIDIA GeForce RTX 3070 Ti
    * [render] Available GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
    >> D3D top api is DirectX 12 (r_api = 3)
    ^r_aspect_ratio_mode 5
    ^r_blur_level 1
    ^r_dbg_disable_occq 0
    ^r_dbg_stereo_separation_base 0
    ^r_dbg_stereo_separation_zoom 0
    ^r_dlss 0
    ^r_dx11_tess 1
    ^r_enum_ssaa 10
    ^r_exposure_hdr 2.
    ^r_foliage_process 1
    ^r_foliage_shadows 1
    ^r_fullscreen on
    ^r_game_mblur_scale 0.25
    ^r_gamma 1.
    ^r_hdr 0
    ^r_hdr_max_luminance 1000.
    ^r_hdr_white_paper 200.
    ^r_old_ambient_envlit 0.
    ^r_quality_level 4
    ^r_res_hor 3440
    ^r_res_vert 1440
    ^r_shading_rate 1.
    ^r_shading_rate_dlisp 1.
    ^r_show 0
    ^r_ssaa_auto 0.
    ^r_sun_za_pixeloffset -0.5
    ^r_taa_enabled 1
    ^r_terr_displace_density 2
    ^r_terr_displace_enable 0
    ^r_vsync 1
    ^r_wmark_project_dist 0.05
    ^r_xbox_color_space 1
    ^ranger_mode_game off
    ^raytrace 0
    ^raytrace_cull 2
    ^s_dialogs_volume 1.00
    ^s_dualshock_speaker off
    ^s_effects_volume 1.00
    ^s_master_volume 1.00
    ^s_music_volume 0.00
    ^s_spatial_audio on
    ^s_vo_volume 1.
    ^sens 0.28999999
    ^sens_border 0.5
    ^snake_debug 0
    ^snake_debug_pause 0
    ^snake_paused_draw 0
    ^snake_state_pause 0
    ^st_profiler_mask 65536,1
    ~ Unknown command: st_profiler_mask
    ^st_tracks_dbg 0
    ~ Unknown command: st_tracks_dbg
    ^stats on
    ^vehicle_dbg_clutch off
    ~ Unknown command: vehicle_dbg_clutch
    ^vehicle_dbg_engine on
    ~ Unknown command: vehicle_dbg_engine
    ^vehicle_dbg_input off
    ~ Unknown command: vehicle_dbg_input
    ^vehicle_dbg_suspension on
    ~ Unknown command: vehicle_dbg_suspension
    ^vehicle_dbg_tires off
    ~ Unknown command: vehicle_dbg_tires
    ^vehicle_dbg_wheels off
    ~ Unknown command: vehicle_dbg_wheels
    ^vehicle_engine_flags 3
    ~ Unknown command: vehicle_engine_flags
    ^vehicle_hit_debug 0
    ^vehicle_hit_min_impulse 0.2
    ^vehicle_wheels_flags 1
    ~ Unknown command: vehicle_wheels_flags
    ^vibration 3
    ^wind_orientation_debug 0
    ^xbox_net_data ()
    ^xbox_net_data0 (3,4,5,6,7,8,9,a,b,c,d,e,f,10,11,12,13,14,15,16,1f=1,20=1,21=1,22=1,23=1,24,25,26,27,28,31,32,33,34,35,36,37,38,39,3b,3c,3d,3e,40,42,44,46,47=7,48=11,49=19,4a=1,4b=1,4c=3881,4d=3881,4e=3881,4f=3884,50=3881,51=1,52=10,53=16,54=1,55=1,56=8,57=12,58=16,59=7,5a=1,5b=5,5c=12,5d=16,5e=1,5f=1,60=d,61=10,62=18,63=1,64=1,65,66,67,68,69,6a,6b,6c,6d,6e,6f,70,71,72,73,74,75,76,77,78,79,7a,7b,7c,7d,7e,7f,80,81,82,83,84,85,86,87,88,89,8a,8b,8c,8d,8e,8f,90,91,92,93,94,95,96,97,98,99,9a,9b,9c,9d,9e,9f,a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,aa,ab,ac,ad,ae,af,b0,b1,b2=3881,b3=3881,b4=3881,b5=3884,b6=3881,b7,b9,ba,bb,d7,d8,db,ea,eb,ec,f3,fa,fb,fc,fd,fe,ff,100,101,102,103,104,105,106,107,108,109,10a,10b,10c,10d,10e,10f,110,111,112,113,114,115,116,117,118,119,11a,11b,11c,11d,11e,11f,120,121,122,123,124,125=5,126,127,128,12b,12d,12e,12f,130,132,133,134,135,136,137,138,139,13a,13b,13c,13d,13e,13f,140,141,142,143,144,145,146,147,148)
    ^xbox_net_data1 (149,14a,14b,14c,14d,14e,14f,150,151,152,153,154,155,156,157,158,159,15a,15b,15c,15d,15e,15f,160,161,162,163,164,165,166,167,168,169,16a,16b,16c,16d,16e,16f,170,171,172,173,174,175,176,177,178,179,17a,17b,17c,17d,17e,17f,180,181,182,183,184,185,186,187,188,189,18a,18b,18c,18d,18e,18f,190,191,192,193,194,197,19a,19b=3a1,19c,19d=4f7,19e,19f,1a0=3,1a1=36b,1a2=84,1a3,1a5,1a6=2c1,1a7,1aa=4,1ab=56,1ac=4,1ad=4,1ae,1af,1b0=30,1b1=4,1b2=4,1b4=bd,1b5=30,1b6=20,1b7=8,1b8=4,1b9=8,1ba=8,1bb=4b0,1bc=c,1bd,1be=1,1bf,1c0,1c1,1c2,1c3,1c4,1c5,1c6,1c7,1c8,1c9=4,1ca,1cb,1cc,1cd,1ce,1cf,1d0,1d1,1d2,1d3,1d4,1d5,1d6,1d7,1d8,1d9,1da,1db,1dc,1dd,1de,1df,1e0,1e1,1e2,1e3,1e4,1e5,1e8,1e9,1ea,1eb,1ec,1ed,1ee,1ef,1f0,1f1,1f2,1f3,1f4,1f5,1f9=26,1fa=8,1fb=1,1fd,1ff,201,202,203,204,205,206,207,208,209,20a,20b,20c,20d,20e,20f,210,211,212,213,214,215,216,217,218,219,21a,21b,21c,21d,21e,21f,220,221,222,223,224,225,226,227,228,229,22a,22b,22c,22d,22e,22f,230,231,232,233,234,235,236,237,238,239,23a,23b,23c,23d,23e,23f,240,241,242,243,244,245,246,247,248,249)
    ^xbox_net_data2 (24a,24b,24c,24d,24e,24f,250,251,252,253,254,255,25d,25e,25f,260,261,262,263,264,265,266,267,268,269,26a,26b,26c,26d,26e,26f,270,271,272,273,274,275,276,277,278,279,27a,27c,27d,27e,27f,280,281,282,283,284,285,286,287,288,289,28a,28b,28c,28d,28e,28f,290,291,292,293,294,295,296,297,298,299,29a,29b,29c,29d,29e,29f,2a0,2a1,2a2,2a3,2a4,2a5,2a6,2a7,2a8,2a9=c8,2aa=c8,2ab,2ac,2ad,2ae,2af,2b0,2b1,2b2,2b3,2b4,2b5,2b6,2b7,2b8,2ba,2cc,2cd,2ce,2d7,2d8,2d9,2da,2db,2dc,2dd,2de,2df,2e0,2e2,2e3)
    ^xbox_net_data3 ()
    ^xbox_state_data)()
    ~ Unknown command: xbox_state_data)()
    [0][game save] just close content
    * [loader] progress 2.135101 sec total, 0.000000 sec IO, last phase: 0.228 / 0.000 - exec-user-script
    !missing sounds for system language [us]
    * found downloaded sounds for language [ru]
    * [0] applied system language: us-ru
    [* APP] WM_ACTIVATE; ACTIVE 1; MINIMIZED 0
    * [window] initial config: [1280 x 720]
    * [loader] progress 2.142304 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - window-init
    * [loader] progress 2.148614 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - upgrade_tags
    STEAM: Controller failed init!!!
    cinput_manager_pc::init_key_names : Key Names for 'us' updated in 772 mcs
    * [loader] progress 2.224926 sec total, 0.000000 sec IO, last phase: 0.076 / 0.000 - input-init
    * [sound] L1-cache: 49168 kb, 3073 entries, 16384 bytes per entry
    * [sound] L2-cache: 57344 kb
    * [sound] ISAC device created
    * [loader] progress 2.298185 sec total, 0.000000 sec IO, last phase: 0.073 / 0.000 - sound_init
    * [sound] metadata file: 0.001341 sec
    PROGRESS: 'sound handles loading...' started
    PROGRESS: 'sound handles loading...' finished in 3.926166
    * [sound] metadata load: 4.536323 sec
    * [loader] progress 6.835999 sec total, 0.000000 sec IO, last phase: 4.538 / 0.000 - sound_load
    * [render] create & configure...
    * [render] configuration:
    * [render] ...hwapi platform: [3]
    * [render] ...quality level: [4]
    * [render] ...af level: [1]
    * [render] ...blur level: [1]
    * [render] ...dx11 tess level: [1]
    * [render] ...dx11 gi level: [0]
    * [loader] progress 6.836124 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - init_configuration
    * [render] DX12 API selected
    backend_factory is selected for DirectX 12 API
    DX12 backend API initialization..
    DX12: WARNING: Variable refresh rate displays not supported with 'vsync' or in fullscreen mode
    DX12 Feature level 'D3D_FEATURE_LEVEL_12_0' is supported
    DX12 Raytracing, hardware and Windows features support: 1
    * [render] GPU [vendor:10DE]-[device:2482]: NVIDIA GeForce RTX 3070 Ti
    DX12: detected [173] output modes!
    * [render] DX12: input resolution: [3440]x[1440], commited resolution: [3440]x[1440]
    dlaa sdk initialization..
    [tex-streamer] layer 2048 created 86 textures
    [tex-streamer] layer 1024 created 249 textures
    [tex-streamer] layer  512 created 615 textures
    [tex-streamer] layer   64 created 8192 textures
    ! dlaa (dlisp) is not available for selected (3440x1440) resolution due zero scale factor!
    * [0] [window] resize: [3440 x 1440] 
    DX12: detected [173] output modes!
    DX12: Color space changed to: 0
    * render: allocating [0] upload buffer 16777216 bytes
    * render: allocating [1] upload buffer 16777216 bytes
    * render: allocating [2] upload buffer 16777216 bytes
    * render: allocating [3] upload buffer 16777216 bytes
    * render: allocating [4] upload buffer 16777216 bytes
    * render: allocating [5] upload buffer 16777216 bytes
    * render: allocating [6] upload buffer 16777216 bytes
    * [render] selected shaders package: [d:\games\testmetro\exodus sdk\bin_x64\shaders\shaders.dx11_ultra_notess]
    S-Platform [1]
    * [render] ushader_cache::binfile 115455438 bytes
    * textures-metadata: 0.001023 sec
    ** static textures (11) = 67Kb
    DX12 is ok!
    * [loader] progress 9.713238 sec total, 0.000000 sec IO, last phase: 2.877 / 0.000 - backend-init
    supported shading rate for [1920]x[1080] is 3.999998
    supported shading rate for [1920]x[1200] is 3.599999
    supported shading rate for [2560]x[1440] is 2.200000
    supported shading rate for [3840]x[2160] is 1.000000
    * [loader] progress 9.713293 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - sound-load-wait
    * [loader] progress 9.750110 sec total, 0.000000 sec IO, last phase: 0.037 / 0.000 - color-anim
    [0] begin2 stable::load(us)
    [0] end stable::load(us)
    * [loader] progress 9.807354 sec total, 0.000000 sec IO, last phase: 0.057 / 0.000 - stable-load
    * font: console
    * font: credits_names
    * font: credits_titles
    * font: main_menu_lcd
    * font: main_menu
    * font: map
    * font: menu
    * font: nixie
    * font: regular
    * font: stats
    * font: symbols
    * font: symbols_durango
    * font: symbols_nx
    * font: symbols_ps
    * font: symbols_stadia
    * font: typewriter
    * font: arial
    * font: editor_symbols
    * font: small
    * [loader] progress 9.888578 sec total, 0.000000 sec IO, last phase: 0.081 / 0.000 - fonts-load
    * [render] backend: multi-threaded
    * [loader] progress 9.889078 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - backend-start
    * [loader] progress 9.892463 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - skeleton
    *** mesh_server::_construct::before
    *** mesh_server::_construct::after
    LC(reinit): w-native[3440x1440]; grid[24x16]; SR (1.000000 - 1.000000)
    * [loader] progress 9.949212 sec total, 0.000000 sec IO, last phase: 0.057 / 0.000 - meshes+lights
    * particles-metadata in 0.001163 sec
    * [loader] progress 9.950418 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - particles-load
    *** recompile_combiner_prefetch:before
    *** recompile_combiner_prefetch:after
    * [shader] combiners compiled in 0.221974 sec
    * [loader] progress 10.401539 sec total, 0.000000 sec IO, last phase: 0.451 / 0.000 - RTX
    CDLOD_quad_tree created, size in memory: ~0.22Kb
    * [loader] progress 10.508700 sec total, 0.000000 sec IO, last phase: 0.107 / 0.000 - resources #1
    * [loader] progress 10.508757 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - stuff #2
    * [loader] progress 10.508866 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render_init
    * [sound] ISAC device created
    uGame :: 4A SVN version 0

    * [loader] progress 10.782854 sec total, 0.000000 sec IO, last phase: 0.274 / 0.000 - game_init
    ^keyboard_defaults
    ^gamepad_custom_defaults
    * [loader] progress 10.783690 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - tracks
    * [loader] progress 10.783721 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - dlcs
    !S missing sound vsilence1
    * [loader] progress 11.336870 sec total, 0.000000 sec IO, last phase: 0.553 / 0.000 - GameMTL init
    umainmenu::menu_manager::init [130 ms]
    * [loader] progress 11.584339 sec total, 0.000000 sec IO, last phase: 0.247 / 0.000 - hud+menu
    * [loader] progress 11.825347 sec total, 0.000000 sec IO, last phase: 0.241 / 0.000 - env+flares
    * [loader] progress 11.825378 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - GameBase init
    * [PhysX] initialization started
    * Used structures:
    *...sizeof(mov_control_nx_base)    : 384
    *...sizeof(cphysics_base)          : 40
    *---------------------------------------
    *...sizeof(cphysics_shell)         : 400
    *...sizeof(cloth_shell)            : 672
    ----------------------------------------
    *...sizeof(cnxph_element)          : 240
    *---------------------------------------
    *...sizeof(cnx_mesh_data)          : 56
    *---------------------------------------
    *...sizeof(cnx_shape_base)         : 24
    *---------------------------------------
    *...sizeof(cnx_shape)              : 32
    *...sizeof(cnx_geom)               : 64
    *---------------------------------------
    *...sizeof(cform_restrictor)       : 144
    *---------------------------------------
    *...sizeof(cform_nxskeleton)       : 72
    *...sizeof(cnx_terrain_static_prop): 112
    *---------------------------------------
    *...sizeof(cnx_raycast_model)      : 40
    *...sizeof(cnx_raycast_scene)      : 64
    *---------------------------------------
    *...sizeof(trigger_event)          : 24
    *---------------------------------------
    *...sizeof(NX_CONVEX_MESH_DESC)    : 80
    *...sizeof(NX_TRI_MESH_DESC_EX)    : 136
    *...sizeof(NX_MTRL_DESC_EX)        : 88
    *...sizeof(NX_ACTOR_DESC_EX)       : 168
    *...sizeof(NX_D6_JOINT_DESC_EX)    : 288
    *...sizeof(NX_SHAPE_DESC)          : 144
    * [PhysX] nVidia PhysX hardware not detected!
    * [PhysX] 0.000184 sec: create physx SDK
    hf creation time: [0.2]
    hf pool memory usage(KB): [16384]
    nx sdk memory usage(KB): [16410]
    * [loader] progress 12.069015 sec total, 0.000000 sec IO, last phase: 0.244 / 0.000 - PhysX: initialization
    PROGRESS: 'curve handles loading...' started
    PROGRESS: 'curve handles loading...' finished in 0.002799
    PROGRESS: 'attach handles loading...' started
    PROGRESS: 'attach handles loading...' finished in 0.722224
    PROGRESS: 'weapon handles loading...' started
    PROGRESS: 'weapon handles loading...' finished in 0.005211
    weaponry::manager_impl::load [736 ms]
    * initialization finished in 12.779175 sec
    Engine loaded in 12809 ms
    ^r_exposure_compute_shader 2
    ^map m3\000 -run_folder d:\steam\steamapps\common\exodus sdk\
    ^gamepad_preset
    ^server
    [net] noname connected
    ~~~> PUSH PAUSE - REASON [loader]
    mapstate_loading
    ---> [1] maploader_data_ex::init_controls [loading_screen_menu]
    * [loader] progress 0.134805 sec total, 0.000000 sec IO, last phase: -11.934 / 0.000 - maploader_resources
    dxrt: disconnect: 0 ms
    * [loader] progress 0.190687 sec total, 0.000000 sec IO, last phase: 0.056 / 0.000 - connect
    cengine::waiter : entities_server::map_setup
    * [loader] progress 0.192851 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - preload
    *** loading cache\content\maps\m3\000\level
    * [loader] progress 0.201680 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - render-wmarks
    * [loader] progress 0.202235 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - lightmap-desc: lmap_000
    * meshes_ss_geom_s: 0.002 sec
    * meshes_materials: 0.013 sec
    * meshes_ss_models: 0.000 sec
    * [loader] progress 0.217682 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - render-meshes
    * [loader] progress 0.217752 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render-sectors
    #!At least one sector named 'outdoor' is required, to improve sound propagation. But, if you really don't have 'outdoor' sectors on your level, disregard this error.
    dxrt: disconnect: 0 ms
    * [loader] progress 0.218990 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - details
    * [loader] progress 0.219155 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render-tex_prefetch
    * [loader] progress 0.219658 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - render-misc
    CDLOD_quad_tree created, size in memory: ~0.22Kb
    * [loader] progress 0.309551 sec total, 0.000000 sec IO, last phase: 0.090 / 0.000 - render-terrain
    * [loader] progress 0.327114 sec total, 0.000000 sec IO, last phase: 0.018 / 0.000 - l-env
    * [loader] progress 0.339128 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - weather-zones
    * [loader] progress 0.339680 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - l-occ
    * [loader] progress 0.345530 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - hud
    * [PhysX] nVidia PhysX hardware not detected!
    * [PhysX] creating main scene: ok!
    PhysX: Loading superstatic, time: [0.001848], sec
    * [PhysX] main scene memory usage(KB): [4418]
    * [PhysX] sub main scene memory usage(KB): [558]
    * [PhysX] ss memory usage(KB): [18]
    * [PhysX] rc scene memory usage(KB): [0]
    * [PhysX] nx summary scene memory usage(KB): [4995], summary memory usage(KB): [34206]
    PhysX: Loading superstatic, time: [0.023287], sec
    * [PhysX] data loading: 0.029999 sec
    * [loader] progress 0.375596 sec total, 0.000000 sec IO, last phase: 0.030 / 0.000 - PhysX: data loading
    * decals: 5 ms create, 0 ms append
    * [loader] progress 0.381790 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - decals
    * egeoms: 40 ms create, 0 ms append
    * [loader] progress 0.422930 sec total, 0.000000 sec IO, last phase: 0.041 / 0.000 - decals
    * [loader] progress 0.424670 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
    * [loader] progress 0.485537 sec total, 0.000000 sec IO, last phase: 0.061 / 0.000 - speeches
    * [loader] progress 0.487633 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
    * [loader] progress 0.501044 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - mp_class_types
    * [loader] progress 0.501580 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - covers
    AS loading : [content\scripts\dynamic\hud\weapon\map\tablet_n.lua]
    * [loader] progress 0.529173 sec total, 0.000000 sec IO, last phase: 0.028 / 0.000 - AS load
    !G no foliage set ''
    * loading colorgrade: content\cc\default
    * [loader] progress 0.544945 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - startup
    * [loader] progress 0.545399 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load_spawns_lua-begin
    !Invalid model: {model:dynamic\human\actor_spartan_suit} (second lod has more vertices than the first one). Please resave it in model editor!
    !Invalid model: {model:dynamic\human\actor_spartan_suit} (lod1 has too many vertices (12793 of maximum 4474)).
    !Invalid model: {model:dynamic\human\actor_spartan_suit} (lod2 has too many vertices (28532 of maximum 6396)).
    AS loading : [content\scripts\dynamic\human\human.lua]
    * [loader] progress 1.044908 sec total, 0.000000 sec IO, last phase: 0.500 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\human\human_as_ref.lua]
    * [loader] progress 1.045257 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\player_ai_script.lua]
    * [loader] progress 1.120523 sec total, 0.000000 sec IO, last phase: 0.075 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\jumpover.lua]
    * [loader] progress 1.129362 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\hands_idle_full.lua]
    * [loader] progress 1.130549 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\charger_main.lua]
    * [loader] progress 1.131272 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tablet_main.lua]
    * [loader] progress 1.134040 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    #invalid time_tags[3.166667/soft_end] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_1.m2]
    #invalid time_tags[3.800001/jump_step_left] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_1.m2]
    #invalid time_tags[3.166667/soft_end] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_1_long.m2]
    #invalid time_tags[3.666667/jump_step_right] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_1_long.m2]
    #invalid time_tags[3.933334/jump_step_left] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_1_long.m2]
    #invalid time_tags[2.666667/soft_end] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1.m2]
    #invalid time_tags[2.666667/soft_end] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_165.m2]
    #invalid time_tags[1.233333/jump_touch_left] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long.m2]
    #invalid time_tags[1.500000/jump_step_right] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long.m2]
    #invalid time_tags[1.900000/jump_step_left] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long.m2]
    #invalid time_tags[2.533334/jump_wpn_hold] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long.m2]
    #invalid time_tags[2.666667/soft_end] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long.m2]
    #invalid time_tags[2.666667/soft_end] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_165_long.m2]
    #invalid time_tags[3.166667/soft_end] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_225_long.m2]
    #invalid time_tags[3.933334/jump_step_left] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_225_long.m2]
    #invalid time_tags[3.166667/soft_end] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165.m2]
    #invalid time_tags[3.166667/soft_end] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_165.m2]
    #invalid time_tags[3.800001/jump_step_left] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_165.m2]
    #invalid time_tags[3.166667/soft_end] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225.m2]
    #invalid time_tags[3.166667/soft_end] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_long.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_long.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_long.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_long.m2]
    #invalid time_tags[3.166667/soft_end] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_long.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_long.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_long.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_long.m2]
    #invalid time_tags[3.166667/soft_end] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_165_long.m2]
    #invalid time_tags[3.933334/jump_step_left] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_165_long.m2]
    #invalid time_tags[3.166667/soft_end] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_225.m2]
    #invalid time_tags[3.933334/jump_step_left] out of range [0.966667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpover_225.m2]
    #invalid time_tags[2.066667/jump_step_left] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_air.m2]
    #invalid time_tags[2.566667/jump_wpn_hold] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_air.m2]
    #invalid time_tags[1.733334/jump_step_right] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_165_air.m2]
    #invalid time_tags[1.233333/jump_touch_left] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long_air.m2]
    #invalid time_tags[1.500000/jump_step_right] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long_air.m2]
    #invalid time_tags[1.900000/jump_step_left] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long_air.m2]
    #invalid time_tags[2.533334/jump_wpn_hold] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_long_air.m2]
    #invalid time_tags[1.500000/jump_step_right] out of range [1.000000] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_1_165_long_air.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_air.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_air.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_air.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_air.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_air.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_air.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_long_air.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_long_air.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_165_long_air.m2]
    #invalid time_tags[3.266667/jump_wpn_hold] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_long_air.m2]
    #invalid time_tags[3.333333/jump_step_left] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_long_air.m2]
    #invalid time_tags[3.400000/jump_step_right] out of range [1.666667] in motion [dynamic\human\human][content\motions\human\1st_view\jump\jumpon_225_long_air.m2]
    AS loading : [content\scripts\as_ref\head_deltas.lua]
    * [loader] progress 1.169412 sec total, 0.000000 sec IO, last phase: 0.035 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\body_danger.lua]
    * [loader] progress 1.171567 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\idle_long_spec.lua]
    * [loader] progress 1.187461 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\wpn_change_current.lua]
    * [loader] progress 1.189033 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\wpn_change_secondary.lua]
    * [loader] progress 1.190429 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\reloading.lua]
    * [loader] progress 1.191960 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_out.lua]
    * [loader] progress 1.192969 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_out.lua]
    * [loader] progress 1.193338 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_out.lua]
    * [loader] progress 1.195248 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_out.lua]
    * [loader] progress 1.195839 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_out.lua]
    * [loader] progress 1.197015 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_in.lua]
    * [loader] progress 1.198773 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_in.lua]
    * [loader] progress 1.199041 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_in.lua]
    * [loader] progress 1.200571 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_in.lua]
    * [loader] progress 1.201142 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_in.lua]
    * [loader] progress 1.201718 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt.lua]
    * [loader] progress 1.202394 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_bolt.lua]
    * [loader] progress 1.202692 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_bolt.lua]
    * [loader] progress 1.203675 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_bolt.lua]
    * [loader] progress 1.204016 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_bolt.lua]
    * [loader] progress 1.204340 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 1.205081 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_get_mag.lua]
    * [loader] progress 1.206357 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 1.207223 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_get_mag.lua]
    * [loader] progress 1.208394 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_get_mag.lua]
    * [loader] progress 1.208781 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_get_mag.lua]
    * [loader] progress 1.209480 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_get_mag.lua]
    * [loader] progress 1.209961 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_out.lua]
    * [loader] progress 1.210742 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_get_mag.lua]
    * [loader] progress 1.213354 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_in.lua]
    * [loader] progress 1.214221 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_bolt.lua]
    * [loader] progress 1.215576 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_out.lua]
    * [loader] progress 1.216885 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_in.lua]
    * [loader] progress 1.217635 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_bolt.lua]
    * [loader] progress 1.218419 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_get_mag.lua]
    * [loader] progress 1.220961 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_out.lua]
    * [loader] progress 1.221771 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_get_mag.lua]
    * [loader] progress 1.226223 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_in.lua]
    * [loader] progress 1.229898 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_out.lua]
    * [loader] progress 1.233400 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_get_mag.lua]
    * [loader] progress 1.235291 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_in.lua]
    * [loader] progress 1.235950 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_bolt.lua]
    * [loader] progress 1.238122 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_out.lua]
    * [loader] progress 1.240487 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_get_mag.lua]
    * [loader] progress 1.242221 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_in.lua]
    * [loader] progress 1.242744 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt_from_idle.lua]
    * [loader] progress 1.244088 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_bolt_from_idle.lua]
    * [loader] progress 1.244714 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt_from_idle.lua]
    * [loader] progress 1.245580 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 1.246205 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_bolt_from_idle.lua]
    * [loader] progress 1.248380 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 1.248947 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_get_mag.lua]
    * [loader] progress 1.250556 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 1.251619 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 1.252946 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_out.lua]
    * [loader] progress 1.253914 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_get_mag.lua]
    * [loader] progress 1.254788 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_in.lua]
    * [loader] progress 1.255792 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt.lua]
    * [loader] progress 1.257127 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_mag_out.lua]
    * [loader] progress 1.258496 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_get_mag.lua]
    * [loader] progress 1.259418 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_mag_in.lua]
    * [loader] progress 1.259940 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_bolt.lua]
    * [loader] progress 1.262727 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_bolt_from_idle.lua]
    * [loader] progress 1.263714 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_mag_out.lua]
    * [loader] progress 1.264684 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_get_mag.lua]
    * [loader] progress 1.266050 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_mag_in.lua]
    * [loader] progress 1.266570 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_bolt_from_idle.lua]
    * [loader] progress 1.267860 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_bolt.lua]
    * [loader] progress 1.268920 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_mag_in.lua]
    * [loader] progress 1.270484 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_get_mag.lua]
    * [loader] progress 1.271585 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_mag_out.lua]
    * [loader] progress 1.272671 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_bolt_from_idle.lua]
    * [loader] progress 1.273882 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_bolt.lua]
    * [loader] progress 1.274536 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_mag_out.lua]
    * [loader] progress 1.275793 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_get_mag.lua]
    * [loader] progress 1.276738 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_mag_in.lua]
    * [loader] progress 1.277525 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_pumping.lua]
    * [loader] progress 1.279969 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_pumping.lua]
    * [loader] progress 1.281521 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_pumping.lua]
    * [loader] progress 1.283028 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_pumping.lua]
    * [loader] progress 1.284890 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\player_hands_and_hud_offset.lua]
    * [loader] progress 1.287436 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\player_left_hand_danger.lua]
    * [loader] progress 1.290956 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\hands_idle_full_by_active_item.lua]
    * [loader] progress 1.294070 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\hands_free.lua]
    * [loader] progress 1.294557 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\melee_main_player.lua]
    * [loader] progress 1.325508 sec total, 0.000000 sec IO, last phase: 0.031 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\hands_free_full.lua]
    * [loader] progress 1.332800 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\jumpover_free.lua]
    * [loader] progress 1.341465 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\body_free.lua]
    * [loader] progress 1.347328 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\uaz_wheeling.lua]
    * [loader] progress 1.360001 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\motorboat_wheeling.lua]
    * [loader] progress 1.363734 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\human_script\player_slot_r_to_l.m2]
    ![bip01_l_hand] is not parent [loc_ik_left_foot]. A invalid LOCATOR [loc_ik_left_foot] for IK rule in motion [content\motions\human\human_script\zalaz_vent_ground_walk.m2][dynamic\human\human]
    AS loading : [content\scripts\as_ref\weapon_entertain.lua]
    * [loader] progress 1.431778 sec total, 0.000000 sec IO, last phase: 0.068 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\free_move.lua]
    * [loader] progress 1.471468 sec total, 0.000000 sec IO, last phase: 0.040 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\death_free_inplace_-45_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\death_alert_-135_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\death_alert_inplace_-45_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\death_alert_45_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\death_alert_90_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_free_flame_0_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_free_flame_0_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_free_flame_0_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_free_flame_0_4.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_alert_idle_turn180_right.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_free_idle_turn180_right_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_low_turn_left_180_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_low_idletorun_bwdl_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_low_idletosprint_bwdl_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_low_idletowalk_bwdr_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_low_idletorun_bwdr_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_low_idletosprint_bwdr_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitolow_idletosprint_bwdr_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletorun_fwd_bwd_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletorun_left_bwd_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletowalk_fwd_bwd_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletowalk_left_bwd_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_runtoidle_bwd_bwd_1_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_runtoidle_left_bwd_0_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_runtoidle_right_bwd_0_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_runtoidle_right_bwd_1_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_runtoidle_bwd_bwd_0_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletorun_right_bwd_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletorun_right_bwd_r_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletowalk_fwd_bwd_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletowalk_bwd_bwd_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idletowalk_right_bwd_r_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_turnonwalk_right_180_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_fwd_bwd_1_l_onplace.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_fwd_bwd_1_l_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_right_bwd_1_l_onplace.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_right_bwd_1_l_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_bwd_bwd_0_l_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_bwd_bwd_1_l_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_left_bwd_1_l_onplace.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_fwd_bwd_0_r_onplace.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_fwd_bwd_0_r_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_right_bwd_0_r_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_right_bwd_1_r_onplace.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_right_bwd_1_r_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_left_bwd_0_r_onplace.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_left_bwd_0_r_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_walktoidle_left_bwd_1_r_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_lowtolow_idletosprint_bwdr_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitolow_sprinttosprint_bwdr_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitolow_sprinttosprint_bwdr_l_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_wounded_1too0_turn180_right.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_danger_flies_hit_back_lf_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\man_danger_flies_hit_back_rf_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_crt_shtgn_bwd_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_crt_shtgn_bwd_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_crt_shtgn_fwd_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_crt_shtgn_rgt_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\cover\m_cover_hi_l_in_270_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\cover\m_cover_hi_l_in_270_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\cover\m_cover_lo_r_in_180_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_lo_r_in_270_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_lo_r_in_270_r_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_lo_r_in_180_l_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_lo_r_in_180_l_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_lo_r_in_180_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_lo_r_in_270_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_lo_r_in_270_l_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_hi_l_in_270_r_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_hi_l_in_180_l_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_hi_r_in_270_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_hi_r_in_270_r_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_hi_r_in_180_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_hi_r_in_270_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_cover_low_hi_r_in_270_l_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_woith_bwd_lft_trn_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_woith_bwd_lft_trn_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_woith_bwd_lft_trn_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_woith_bwd_rgt_trn_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_woith_bwd_rgt_trn_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_woith_bwd_rgt_trn_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_dwn_trn_lft_180_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_dwn_trn_rgh_180_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_up_trn_lft_180_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitohi_idletoidle_bwdl_l_4.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitohi_idletoidle_bwdr_l_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitohi_idletoidle_bwdr_l_4.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitohi_walktoidle_bwdr_l_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_hitolow_walktoidle_bwdr_l_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_lowtolow_walktoidle_bwdr_l.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_danger_lowtolow_walktoidle_bwdr_r.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_danger_panic_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_danger_panic_bwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_danger_panic_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_danger_panic_lft_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_danger_panic_fwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_danger_panic_fwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_danger_panic_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_surrender_turn_180_left_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_surrender_turn_180_right_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_surrender_idle_stand_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idle_turn180_left.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\alert\m_alert_idle_turn180_right.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_threat_wait_look_around_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_threat_wait_look_around_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_threat_wait_look_around_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_threat_wait_look_around_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_threat_wait_look_around_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_threat_wait_look_around_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_threat_wait_look_around_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_threat_wait_look_around_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_threat_look_around_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_threat_look_around_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_threat_look_around_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_threat_look_around_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_threat_reaction_blocked_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_alert_threat_reaction_blocked_bwd_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\human_script\alert_scare_back_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_threat_reaction_blocked_bwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_threat_reaction_blocked_bwd_0_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_threat_reaction_blocked_bwd_1_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_threat_reaction_blocked_bwd_2_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_to_alert_threat_reaction_blocked_bwd_2_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_to_alert_threat_reaction_blocked_bwd_1_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_to_alert_threat_reaction_blocked_bwd_2_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_to_ualert_threat_reaction_blocked_bwd_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_free_to_ualert_threat_reaction_blocked_rgt_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\m_freegun_to_ualert_threat_reaction_blocked_bwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\crossbow_attack_long_universal_to_lidle_bwdr_0.m2]
    PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
    PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
    PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
    PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1005,-50}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1760,320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1285,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1735,95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1775,95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1760,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1325,405}
    * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_head_facehair:1
    * mesh has TB : dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
    * mesh has UV2: dynamic\human\story_characters\anna\anna_summer\anna_summer_hair:1
    AS loading : [content\scripts\dynamic\human\story_characters\anna\anna_summer\anna_summer.lua]
    * [loader] progress 2.232692 sec total, 0.000000 sec IO, last phase: 0.761 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\human\woman_combat_as_ref.lua]
    * [loader] progress 2.232938 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_rush_idle_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_turnonplace_fast_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_turnonplace_fast_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_danger_turnonplace_fastest_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_rush_turnonplace_fast_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_rush_turnonplace_fast_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\woman_free_idle_turn180_right.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\m_danger_hit_butt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_danger_dodge_180_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_stand_walk_rgt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wmn_walk_start_bwd_rgt_lf.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\woman_free_run_turn180_right_rf.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_stand_run_rgt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_walk_fast_stand_180_right_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_run_slow_stand_180_left_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_run_slow_stand_180_right_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_run_slow_stand_180_left_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_run_slow_stand_180_right_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_stand_walk_slow_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_walk_fast_stand_180_right_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_walk_slow_stand_180_right_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_alert_walk_slow_stand_180_right_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_danger_stand_walk_rgt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\story_characters\anna\anna_summer\anna_summer][content\motions\woman\wm_danger_stand_walk_lft_180_0.m2]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1050,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1365,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,975}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1025}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1245}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1200}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,179,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,830}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,885}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,179,1383}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,179,1338}
    AS loading : [content\scripts\dynamic\test\main_menu\menu_flipboard_flippers.lua]
    * [loader] progress 2.506032 sec total, 0.000000 sec IO, last phase: 0.273 / 0.000 - AS load
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_scissors.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_scissors] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_scissors}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_scissors] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_scissors}
    !A cannot open .phmodel file [content\meshes\dynamic\test\main_menu\menu_dlc.ph_model]
    ! physx model file [dynamic\test\main_menu\menu_dlc] does not exists or invalid(empty?). Model {model:dynamic\test\main_menu\menu_dlc}!
    ! skeleton cform model [dynamic\test\main_menu\menu_dlc] has invalid pbi! Model: {model:dynamic\test\main_menu\menu_dlc@selflight}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_wrench.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_wrench] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_wrench}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_wrench] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_wrench}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,645,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,685,-109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,790,-75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,800,-270}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,840,-270}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,755,-270}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,750,-145}
    * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
    * mesh has UV2: dynamic\human\story_characters\anna\anna_spring\anna_summer_hair:1
    * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_summer_head_facehair:1
    * mesh has TB : dynamic\human\story_characters\anna\anna_spring\anna_hair_curl:1
    AS loading : [content\scripts\dynamic\human\story_characters\anna\anna_spring\anna_spring_body.lua]
    * [loader] progress 2.658878 sec total, 0.000000 sec IO, last phase: 0.153 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\human\woman_combat_as_ref.lua]
    * [loader] progress 2.659147 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,175}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,335}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/eff_vibro_for_lamp_tea/<no_layer>#65535,195,540}
    #!*ART: model 'static\valley\valley_bell_hook' has Non-Approved material 'lambert1'. Open Model Editor, check new material settings and use 'Approve Material'.
    #!*ART: {Model:static\trees\elka_lo_forest_line_80x45:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\trees\elka_lo_forest_line_80x45:lod_2} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\trees\bereza_group:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\trees\bereza_group:lod_2} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\trees\snag_10:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\trees\snag_10:lod_2} was not approved visually. Check and set Approved flag.
    !*ART: Missing preset;yellow_greed;static\vegetation\reeds_big_pack;{object:hill_01_0162}
    #!*ART: {Model:static\cars\truck1_frame:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\cars\truck1_frame:lod_2} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\foliage\bush_green_01_optimised} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\trees\birch\birch:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\trees\birch\birch:lod_2} was not approved visually. Check and set Approved flag.
    !Invalid model: {model:static\trees\birch\birch@yellow} (lod2 has too many vertices (2764 of maximum 1700)).
    !Invalid model: {model:static34\trees\tree_16_01} (lod1 has too many vertices (3068 of maximum 2446)).
    #!*ART: {Model:static\vagon\vagon4_cisterna:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\vagon\vagon4_cisterna:lod_2} was not approved visually. Check and set Approved flag.
    #!*ART: model 'static\vagon\telega1' has Non-Approved material 'telega1_wheels_m'. Open Model Editor, check new material settings and use 'Approve Material'.
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1385,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1425,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1450,-285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1370,-285}
    ! physx model [dynamic\objects\workbench\workbench_scissors] is existing but invalid (has no shapes)! owner: [no owner]
    AS loading : [content\scripts\dynamic\hud\weapon\att\att_dummy_light.lua]
    * [loader] progress 5.250850 sec total, 0.000000 sec IO, last phase: 2.592 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_dynamo_machine\m3_dynamo_machine.lua]
    * [loader] progress 5.442112 sec total, 0.000000 sec IO, last phase: 0.191 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\wpn\player_devices\compass.lua]
    * [loader] progress 5.452539 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\timer_detector\timer_detector_khleb.lua]
    * [loader] progress 5.461208 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\wpn\player_devices\dosimeter.lua]
    * [loader] progress 5.485551 sec total, 0.000000 sec IO, last phase: 0.024 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\lighter\hud_lighter_flame.lua]
    * [loader] progress 5.491929 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\lighter\lighter.lua]
    * [loader] progress 5.496844 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\wpn\player_devices\metal_detector.lua]
    * [loader] progress 5.508417 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\wpn\player_devices\pulsometer.lua]
    * [loader] progress 5.519750 sec total, 0.000000 sec IO, last phase: 0.011 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\timer_detector\timer_detector.lua]
    * [loader] progress 5.528839 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\att\att_dummy.lua]
    * [loader] progress 5.543450 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - AS load
    * [loader] progress 5.547714 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - load_spawns_lua-end
    * [loader] progress 5.547760 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load_spawns_lua
    * [loader] progress 5.547773 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load dynamic lua
    #entities_server::map_setup // just loaded: 1663 entities
    * [loader] progress 5.607651 sec total, 0.000000 sec IO, last phase: 0.060 / 0.000 - motions
    FX: AnimSet successfully mounted: anim / content\facefx\ru\anim.animset_ingame
    * [loader] progress 6.041411 sec total, 0.000000 sec IO, last phase: 0.434 / 0.000 - skeleton+fx
    * patcher-begin (state 2)
    * patcher-initialize: 0.028sec (1185915 bytes / 1158 Kb / 0 Kb RLE - 0.0) --- 691 objects
    * [loader] progress 6.076317 sec total, 0.000000 sec IO, last phase: 0.035 / 0.000 - callbacks & patchbase
    * [loader] map loaded in 6.076331 sec (0.000000 sec spent in IO)
    * [loader] map 'm3\000' loaded in 6.076355 sec (0.000000 sec spent in IO)
    cengine::waiter : wait_mapload::on_frame
    * loader_wait_start: mapstate_loaded_and_waiting
    ~~~> PUSH PAUSE - REASON [cengine::loader*]
    mapstate_loaded
    ^g_game_difficulty 1
    * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
    * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
    * clouds changed from '(null)' to 'fx\fx_clouds3'
    * first frame: portals linked
    272 nodes, 444 objects
     0 :  121 : 44.5%
     1 :   86 : 31.6%
     2 :   27 : 9.9%
     3 :   10 : 3.7%
     4 :    2 : 0.7%
     5 :    6 : 2.2%
     6 :   11 : 4.0%
     7 :    1 : 0.4%
     8 :    2 : 0.7%
    12 :    1 : 0.4%
    15 :    1 : 0.4%
    16 :    1 : 0.4%
    19 :    1 : 0.4%
    22 :    1 : 0.4%
    63 :    1 : 0.4%
    >>> :    0 : 0.0%, osum(444)
    >>> tight//loose: 6.941852%
    * [loader] progress 6.087304 sec total, 0.000000 sec IO, last phase: 0.011 / 0.000 - first-frame
    * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
    * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
    @memory_usage: 0 K used, 4193280 K free, 4193279 K largest

    cengine::waiter : cengine::loader_finish
    * loader_wait_finish: mapstate_running
    ~~~> POP PAUSE - REASON [cengine::loader*]
    ~~~> POP PAUSE - REASON [qloader]
    ~~~> POP PAUSE - REASON [loader]
    * loader_finish: maploader_end
    [38][xbox_state] return, not initialized
    ^engine_step 1
    [39][xbox_state] need reload profile, level [m3\000] storage [Y] is menu [N][Y]
    ---> profile file [d:\steam\steamapps\common\exodus sdk\saved_games\*][m3_auto_save.save]
    ---> [39] init_profile_file [m3_auto_save.save] map [(null)] timestamp [1735627533] profile [0]
    ---> profile file [d:\steam\steamapps\common\exodus sdk\saved_games\*][m3_auto_save1.save]
    ---> [39] init_profile_file [m3_auto_save1.save] map [(null)] timestamp [1735627251] profile [0]
    ---> profile file [d:\steam\steamapps\common\exodus sdk\saved_games\*][m3_auto_save2.save]
    ---> [39] init_profile_file [m3_auto_save2.save] map [(null)] timestamp [1735627279] profile [0]
    ---> profile file [d:\steam\steamapps\common\exodus sdk\saved_games\*][m3_quick_save.save]
    ---> [39] init_profile_file [m3_quick_save.save] map [(null)] timestamp [1735627346] profile [0]
    ---> profile file [d:\steam\steamapps\common\exodus sdk\saved_games\*][profile.cfg]
    ---> [39] init_profile_file [profile.cfg] map [(null)] timestamp [1735630803] profile [0]
    ---> [39] init_profile_file [user.cfg] map [(null)] timestamp [0] profile [0]
    ^config_load user.cfg
    ICON: show, ttl = 20000
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\user.cfg]
    ^_gamepad_preset_sens 3
    ^aim_assist 0.650000
    ^auto_aim_border 1.000000
    ^joy_sens_x 0.820000
    ^joy_sens_aiming_x 0.450000
    ^auto_aim_time 200
    ^auto_aim_speed 15
    ^joy_boost_max 1.725
    ^joy_boost_speed 1.2
    ^joy_sens_adhersion_ 0.5
    ^joy_sens_frict_ 0.4
    ^joy_sens_linear_ 0
    ^joy_sens_y_scale_ 0.75
    ^joy_slowdown 0.3
    ^joy_zone_boost 0.7
    ^joy_zone_peak 0.9
    ^joy_zone_slow 0.3
    ^joy_boost_speed 1.2
    ^joy_boost_max 1.725
    ^aim_assist 0.64999998
    ^auto_aim_border 1.
    ^unbindall
    ^bind changemenumap kESCAPE
    ^bind wpn_1 k1
    ^bind wpn_3 k2
    ^bind special k3
    ^bind wpn_4 k4
    ^bind wpn_5 k5
    ^bind popup_weapons kTAB
    ^bind medkit kQ
    ^bind forward kW
    ^bind use kE
    ^bind wpn_reload kR
    ^bind filter kT
    ^bind time kY
    ^bind wpn_prev kLBRACKET
    ^bind wpn_next kRBRACKET
    ^bind menu_enter kRETURN
    ^bind crouch kLCONTROL
    ^bind lstrafe kA
    ^bind back kS
    ^bind rstrafe kD
    ^bind wpn_light kF
    ^bind facepalm kG
    ^bind lighter kL
    ^bind console kGRAVE
    ^bind sprint kLSHIFT
    ^bind crouch_toggle kZ
    ^bind accel kX
    ^bind wpn_dynamite kC
    ^bind wpn_fast_knife kV
    ^bind binoculars kB
    ^bind nightvision kN
    ^bind map kM
    ^bind jump kSPACE
    ^bind quick_save kF5
    ^bind photo_mode kF8
    ^bind quick_load kF9
    ^bind cam_zoom_out kSUBTRACT
    ^bind cam_zoom_in kADD
    ^bind pause kPAUSE
    ^bind up kUP
    ^bind left kLEFT
    ^bind right kRIGHT
    ^bind down kDOWN
    ^bind wpn_fire mouse0
    ^bind wpn_aim mouse1
    ^bind forward_auto mouse3
    ^bind sprint_auto mouse4
    ^bind wpn_special kR
    ^bind inventory kI
    ^bind wpn_down kH
    ^bind_gamepad crouch_toggle padRIGHT_SHOULDER
    ^bind_gamepad wpn_next padY
    ^bind_gamepad time padDPAD_RIGHT
    ^bind_gamepad binoculars padY padLEFT_SHOULDER
    ^bind_gamepad jump padA
    ^bind_gamepad nightvision padB padLEFT_SHOULDER
    ^bind_gamepad sprint padLEFT_THUMB
    ^bind_gamepad map padBACK
    ^bind_gamepad filter padLEFT_SHOULDER
    ^bind_gamepad rui padX
    ^bind_gamepad changemenumap padSTART
    ^bind_gamepad wpn_aim padLEFT_TRIGGER
    ^bind_gamepad facepalm padDPAD_DOWN
    ^bind_gamepad wpn_fast_knife padRIGHT_THUMB
    ^bind_gamepad wpn_dynamite padB
    ^bind_gamepad inventory padA padLEFT_SHOULDER
    ^bind_gamepad wpn_light padDPAD_LEFT
    ^bind_gamepad medkit padDPAD_UP
    ^bind_gamepad wpn_fire padRIGHT_TRIGGER
    ^bind_gamepad lighter padX padLEFT_SHOULDER
    ^crouch_lumin_coef 0.75
    ^dbg_ao_pt 0.000000, 0.000000, 0.000000, 0.000000
    ~ Unknown command: dbg_ao_pt
    ^dbg_ao_pt_show_info 0
    ~ Unknown command: dbg_ao_pt_show_info
    ^dbg_select_item 0
    ~ Unknown command: dbg_select_item
    ^debug_mc_overlap 0
    ^debug_mc_overlap_time 100
    ^debug_vs_hit 0
    ^env_max_approach_dist 15.
    ^env_zone_surround_coef 5.
    ^fish_debug 0
    ^fps off
    ^g_controller_ui 0
    ^g_game_profile 0
    ^g_input_hand 0
    ^g_laser 1
    ^g_localizable_signs off
    ^g_no_ringing_sounds 0
    ^g_qte_mode 1
    ^g_quick_hints 1
    ^g_quick_photomode on
    ^g_rangefinder 1
    ^g_ranger_hud_alpha 0.34999999
    ^g_show_crosshair off
    ^g_show_hitmarks on
    ^g_subtitles_background 0
    ^g_subtitles_deaf 0
    ^g_subtitles_personas 1
    ^g_subtitles_show 1
    ^g_subtitles_size 1
    ^g_survival_mode 0
    ^g_swap_l1r1_l2r2 0
    ^g_toggle_aim off
    ^g_use_def_param_icon 1
    ^gamepad_custom 0
    ^gamepad_preset 0
    ^generate_ik_ground_nolock 0
    ^generate_ik_max_ground_level 0.1
    ^generate_ik_min_hold_frame -1
    ^generate_ik_min_time 0.2
    ^generate_ik_pos_tolerance 0.05
    ^ggp_display_timing_dbg 0
    ^ggp_display_timing_pacing 1
    ^inv_y_controller 0
    ^invert_y_axis off
    ^joy_sens_aiming_x 0.44999999
    ^joy_sens_x 0.81999999
    ^lang_sound ru
    ^lang_text ru
    ^lumin_coef_x1 2.06949997
    ^lumin_coef_x2 0.40259999
    ^lumin_coef_x3 0.0323
    ^mouse_curve_coef 70.
    ^mouse_curve_num 1
    ^move_slice_size 10
    ^name noname
    ^navigation_debug 0
    ^net_friendly_fire 1
    ^net_stats on
    ^pfnn_amount_ik_coef 1.
    ^pfnn_debug_height_correction 0
    ^pfnn_debug_trajectory 0
    ^pfnn_motor_dbg_print 0
    ^pfnn_speed_correction_enabled 1
    ^pfnn_variety_enabled 1
    ^ph_advanced_physx 0
    ^ph_cct_allow_y_compensation 1
    ^ph_cct_force_corr 0
    ^ph_cct_platform_attach_fall_disp 0.2
    ^ph_dbg_cct 0
    ^ph_dbg_jumpover_test 0
    ^ph_dbg_render_range 500.
    ^photo_mode_dof_type 0
    ^phv_joint_bone empty_bone_blablabla
    ^popup_preset 0
    ^preset0_aim_assist 1.
    ^preset0_auto_aim_border 1.
    ^preset0_joy_sens_aiming_x 0.44999999
    ^preset0_joy_sens_x 0.81999999
    ^preset1_aim_assist 1.
    ^preset1_auto_aim_border 1.
    ^preset1_joy_sens_aiming_x 0.30000001
    ^preset1_joy_sens_x 0.40000001
    ^preset2_aim_assist 1.
    ^preset2_auto_aim_border 0.22
    ^preset2_joy_sens_aiming_x 0.44999999
    ^preset2_joy_sens_x 0.5
    ^preset3_aim_assist 0.64999998
    ^preset3_auto_aim_border 1.
    ^preset3_joy_sens_aiming_x 0.44999999
    ^preset3_joy_sens_x 0.81999999
    ^r_adapt_q 0
    ^r_af_level 1
    ^r_api 3
    ^r_aspect_ratio_mode 5
    ^r_blur_level 1
    ^r_dbg_disable_occq 0
    ^r_dbg_stereo_separation_base 0
    ^r_dbg_stereo_separation_zoom 0
    ^r_dlss 0
    ^r_dx11_tess 1
    ^r_enum_ssaa 10
    ^r_exposure_hdr 2.
    ^r_foliage_process 1
    ^r_foliage_shadows 1
    ^r_fullscreen on
    ^r_game_mblur_scale 0.25
    ^r_gamma 1.
    ^r_hdr 0
    ^r_hdr_max_luminance 1000.
    ^r_hdr_white_paper 200.
    ^r_old_ambient_envlit 0.
    ^r_quality_level 4
    ^r_res_hor 3440
    ^r_res_vert 1440
    ^r_shading_rate 1.
    ^r_shading_rate_dlisp 1.
    ^r_show 0
    ^r_ssaa_auto 0.
    ^r_sun_za_pixeloffset -0.5
    ^r_taa_enabled 1
    ^r_terr_displace_density 2
    ^r_terr_displace_enable 0
    ^r_vsync 1
    ^r_wmark_project_dist 0.05
    ^r_xbox_color_space 1
    ^ranger_mode_game off
    ^raytrace 0
    ^raytrace_cull 2
    ^s_dialogs_volume 1.00
    ^s_dualshock_speaker off
    ^s_effects_volume 1.00
    ^s_master_volume 1.00
    ^s_music_volume 0.00
    ^s_spatial_audio on
    ^s_vo_volume 1.
    ^sens 0.28999999
    ^sens_border 0.5
    ^snake_debug 0
    ^snake_debug_pause 0
    ^snake_paused_draw 0
    ^snake_state_pause 0
    ^st_profiler_mask 65536,1
    ^st_tracks_dbg 0
    ^stats on
    ^vehicle_dbg_clutch off
    ^vehicle_dbg_engine on
    ^vehicle_dbg_input off
    ^vehicle_dbg_suspension on
    ^vehicle_dbg_tires off
    ^vehicle_dbg_wheels off
    ^vehicle_engine_flags 3
    ^vehicle_hit_debug 0
    ^vehicle_hit_min_impulse 0.2
    ^vehicle_wheels_flags 1
    ^vibration 3
    ^wind_orientation_debug 0
    ^xbox_net_data ()
    ^xbox_net_data0 (3,4,5,6,7,8,9,a,b,c,d,e,f,10,11,12,13,14,15,16,1f=1,20=1,21=1,22=1,23=1,24,25,26,27,28,31,32,33,34,35,36,37,38,39,3b,3c,3d,3e,40,42,44,46,47=7,48=11,49=19,4a=1,4b=1,4c=3881,4d=3881,4e=3881,4f=3884,50=3881,51=1,52=10,53=16,54=1,55=1,56=8,57=12,58=16,59=7,5a=1,5b=5,5c=12,5d=16,5e=1,5f=1,60=d,61=10,62=18,63=1,64=1,65,66,67,68,69,6a,6b,6c,6d,6e,6f,70,71,72,73,74,75,76,77,78,79,7a,7b,7c,7d,7e,7f,80,81,82,83,84,85,86,87,88,89,8a,8b,8c,8d,8e,8f,90,91,92,93,94,95,96,97,98,99,9a,9b,9c,9d,9e,9f,a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,aa,ab,ac,ad,ae,af,b0,b1,b2=3881,b3=3881,b4=3881,b5=3884,b6=3881,b7,b9,ba,bb,d7,d8,db,ea,eb,ec,f3,fa,fb,fc,fd,fe,ff,100,101,102,103,104,105,106,107,108,109,10a,10b,10c,10d,10e,10f,110,111,112,113,114,115,116,117,118,119,11a,11b,11c,11d,11e,11f,120,121,122,123,124,125=5,126,127,128,12b,12d,12e,12f,130,132,133,134,135,136,137,138,139,13a,13b,13c,13d,13e,13f,140,141,142,143,144,145,146,147,148)
    ^xbox_net_data1 (149,14a,14b,14c,14d,14e,14f,150,151,152,153,154,155,156,157,158,159,15a,15b,15c,15d,15e,15f,160,161,162,163,164,165,166,167,168,169,16a,16b,16c,16d,16e,16f,170,171,172,173,174,175,176,177,178,179,17a,17b,17c,17d,17e,17f,180,181,182,183,184,185,186,187,188,189,18a,18b,18c,18d,18e,18f,190,191,192,193,194,197,19a,19b=3a1,19c,19d=4f7,19e,19f,1a0=3,1a1=36b,1a2=84,1a3,1a5,1a6=2c1,1a7,1aa=4,1ab=56,1ac=4,1ad=4,1ae,1af,1b0=30,1b1=4,1b2=4,1b4=bd,1b5=30,1b6=20,1b7=8,1b8=4,1b9=8,1ba=8,1bb=4b0,1bc=c,1bd,1be=1,1bf,1c0,1c1,1c2,1c3,1c4,1c5,1c6,1c7,1c8,1c9=4,1ca,1cb,1cc,1cd,1ce,1cf,1d0,1d1,1d2,1d3,1d4,1d5,1d6,1d7,1d8,1d9,1da,1db,1dc,1dd,1de,1df,1e0,1e1,1e2,1e3,1e4,1e5,1e8,1e9,1ea,1eb,1ec,1ed,1ee,1ef,1f0,1f1,1f2,1f3,1f4,1f5,1f9=26,1fa=8,1fb=1,1fd,1ff,201,202,203,204,205,206,207,208,209,20a,20b,20c,20d,20e,20f,210,211,212,213,214,215,216,217,218,219,21a,21b,21c,21d,21e,21f,220,221,222,223,224,225,226,227,228,229,22a,22b,22c,22d,22e,22f,230,231,232,233,234,235,236,237,238,239,23a,23b,23c,23d,23e,23f,240,241,242,243,244,245,246,247,248,249)
    ^xbox_net_data2 (24a,24b,24c,24d,24e,24f,250,251,252,253,254,255,25d,25e,25f,260,261,262,263,264,265,266,267,268,269,26a,26b,26c,26d,26e,26f,270,271,272,273,274,275,276,277,278,279,27a,27c,27d,27e,27f,280,281,282,283,284,285,286,287,288,289,28a,28b,28c,28d,28e,28f,290,291,292,293,294,295,296,297,298,299,29a,29b,29c,29d,29e,29f,2a0,2a1,2a2,2a3,2a4,2a5,2a6,2a7,2a8,2a9=c8,2aa=c8,2ab,2ac,2ad,2ae,2af,2b0,2b1,2b2,2b3,2b4,2b5,2b6,2b7,2b8,2ba,2cc,2cd,2ce,2d7,2d8,2d9,2da,2db,2dc,2dd,2de,2df,2e0,2e2,2e3)
    ^xbox_net_data3 ()
    ^xbox_state_data)()
    ~ Unknown command: xbox_state_data)()
    [39][game save] just close content
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\user.cfg]
    *[39] touch_config name:[user.cfg] g_game_difficulty=[1] [305]=[0]
    ---> [39] igame::on_profile_loaded - from slot [0] [user.cfg] [(null)] valid [Y]
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\saved_games\profile.cfg]
    *[39] touch_config name:[profile.cfg] g_game_difficulty=[1] [305]=[0]
    ---> [39] igame::on_profile_loaded - from slot [0] [profile.cfg] [(null)] valid [Y]
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\saved_games\m3_quick_save.save]
    *[39] touch_save name:[m3_quick_save.save] map:[homecoming] revision:[-1] result:[TRUE]
    ---> [39] igame::on_profile_loaded - from slot [0] [m3_quick_save.save] [homecoming] valid [Y]
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\saved_games\m3_auto_save2.save]
    *[39] touch_save name:[m3_auto_save2.save] map:[homecoming] revision:[-1] result:[TRUE]
    ---> [39] igame::on_profile_loaded - from slot [0] [m3_auto_save2.save] [homecoming] valid [Y]
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\saved_games\m3_auto_save1.save]
    *[39] touch_save name:[m3_auto_save1.save] map:[homecoming] revision:[-1] result:[TRUE]
    ---> [39] igame::on_profile_loaded - from slot [0] [m3_auto_save1.save] [homecoming] valid [Y]
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\saved_games\m3_auto_save.save]
    *[39] touch_save name:[m3_auto_save.save] map:[homecoming] revision:[-1] result:[TRUE]
    ---> [39] igame::on_profile_loaded - from slot [0] [m3_auto_save.save] [homecoming] valid [Y]
    ^config_load profile.cfg
    ICON: show, ttl = 20000
    [save_data_manager_desktop][39] read_file    [d:\steam\steamapps\common\exodus sdk\saved_games\profile.cfg]
    ^g_game_difficulty 1
    ^xbox_net_data0s (f7,f8,f9,12c=1,131,)
    ^xbox_net_data1s (1a4,1a8,1a9,1f6,1f7,1f8=1,1fc,1fe,200,)
    ^xbox_net_data2s (2b9,2cb,2e1,)
    ^xbox_net_data3s ()
    [39][game save] just close content
    ---> [39] autosave_exist: 10, quicksave_exist: 10, open_levels: 0, guest N, from dashboard Y
    [39] *** TEXT SPLASH *** [auto safe info: from dashbord] {vs:(null)/vs_menu_logic/<no_layer>#65535,-925,1225}
    [39] *** TEXT SPLASH *** [auto safe info: profile loaded] {vs:(null)/vs_menu_logic/<no_layer>#65535,-895,1260}
    [39] *** TEXT SPLASH *** [auto safe info: continue] {vs:(null)/vs_menu_logic/<no_layer>#65535,-1007,1258}
    [39] begin2 stable::load(ru)
    * [sound] ISAC device created
    ^gamepad_preset
    ^_gamepad_preset_sens
    ^aim_assist 0.650000
    ^auto_aim_border 1.000000
    ^joy_sens_x 0.820000
    ^joy_sens_aiming_x 0.450000
    ^auto_aim_time 200
    ^auto_aim_speed 15
    ^joy_boost_max 1.725
    ^joy_boost_speed 1.2
    ^joy_sens_adhersion_ 0.5
    ^joy_sens_frict_ 0.4
    ^joy_sens_linear_ 0
    ^joy_sens_y_scale_ 0.75
    ^joy_slowdown 0.3
    ^joy_zone_boost 0.7
    ^joy_zone_peak 0.9
    ^joy_zone_slow 0.3
    ^joy_boost_speed 1.2
    ^joy_boost_max 1.725
    ---> [42] autosave_exist: 10, quicksave_exist: 10, open_levels: 0, guest N, from dashboard N
    [42] *** TEXT SPLASH *** [auto safe info: profile loaded] {vs:(null)/vs_menu_logic/<no_layer>#65535,-895,1260}
    [42] *** TEXT SPLASH *** [auto safe info: continue] {vs:(null)/vs_menu_logic/<no_layer>#65535,-1007,1258}
    [42] civil activate (vs_menu_logic-)
    HUD disable called from [death_idle]
    [42] end stable::load(ru)
    [43] prepare_civil_target - busy:[N][N] instant:[Y]
    !ACTION MENU MODE EXECUTE, FRAME [43]
    ^menu_mode 1
    [44] start civil [vs_menu_logic-]
    !G can't drop slot [2][primary_slot_1]
    !G can't drop slot [16][primary_slot_2]
    !G can't drop slot [1][secondary_slot]
    ^config_save
    [46][game save] have save_content_wi task [0][profile.cfg][(null)], perfom save
    [46][game save] save_content_wi::save with streamer
    [46][game save] add self to streamer
    [46][game save] save_content_wi::save_storage [profile.cfg][(null)][0]
    [46][game save] try open content
    [46][game save] write preferences
    [46][game save] close content, save written [Y]
    [46][game save] just close content
    ---> [46] init_profile_file [profile.cfg] map [(null)] timestamp [1735631740] profile [0]
    [46][game save] save written [profile.cfg][(null)] type:[2] system_time:[1735631740]
    [46] *** TEXT SPLASH *** [season:moscow ACTIVE] {vs:(null)/vs_menu/<no_layer>#65535,1235,-105}
    [46] *** TEXT SPLASH *** [season:moscow] {vs:(null)/vs_menu_logic/<no_layer>#65535,-615,445}
    [47][game save] have save_content_wi task [0][user.cfg][(null)], perfom save
    [47][game save] save_content_wi::save with streamer
    [47][game save] add self to streamer
    [47][game save] save_content_wi::save_storage [user.cfg][(null)][0]
    [47][game save] try open content
    [47][game save] write preferences
    [47][game save] close content, save written [Y]
    [47][game save] just close content
    ---> [47] init_profile_file [user.cfg] map [(null)] timestamp [1735631740] profile [0]
    [47][game save] save written [user.cfg][(null)] type:[1] system_time:[1735631740]
    * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_twilight_stormy01'
    * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
    * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
    * loading colorgrade: content\cc\l09_winter
    [53] *** TEXT SPLASH *** [season:moscow] {vs:(null)/vs_menu_logic/<no_layer>#65535,-615,445}
    !G anim_param_driver param [5] was interrupted!
    [144] *** TEXT SPLASH *** [continue (activate 2)] {vs:(null)/vs_menu_logic/<no_layer>#65535,-504,1280}
    [144] *** TEXT SPLASH *** [INPUT ACTIVATED] {vs:(null)/vs_menu_logic/<no_layer>#65535,-764,949}
    ^show_user_nickname 1
    ![SND] Can't play invalid sound: 'voices\universal_m3\factions\bridger_1\dog\dog_commands_02' '(null)'
    [10354] *** TEXT SPLASH *** [(3) continue deactivate] {vs:(null)/vs_menu_logic/<no_layer>#65535,-319,1637}
    [10354] *** TEXT SPLASH *** [(2) chapters activate] {vs:(null)/vs_menu_logic/<no_layer>#65535,-319,1517}
    [10428] *** TEXT SPLASH *** [(2) chapters use] {vs:(null)/vs_menu_logic/<no_layer>#65535,-319,1577}
    [10449] *** TEXT SPLASH *** [CAMERA ATTACHED TO MONITOR] {vs:(null)/vs_menu_logic/<no_layer>#65535,525,1050}
    [10449] *** TEXT SPLASH *** [CHAPTERS USED] {vs:(null)/vs_menu_logic/<no_layer>#65535,390,1025}
    [10450] Activate menu [m3_main_chapters]
    !!DES: Try to play hud particles with empty name (MENU).
    !!DES: Try to stop hud particles with empty name.
    [10776] Deactivate menu [m3_main_chapters]
    ^disconnect 1
    dxrt: disconnect: 0 ms
    #!G Destroying action civil mode [-] when civil enabled!
    * [PhysX] cleanup: 0.007275 sec
    * [loader] progress 142.063324 sec total, 0.000000 sec IO, last phase: 135.976 / 0.000 - PhysX: cleanup
    dxrt: disconnect: 0 ms
    CDLOD_quad_tree created, size in memory: ~0.22Kb
    * disconnected in 0.223058 sec
    ^map homecoming
    ^gamepad_preset
    ^server
    ~~~> PUSH PAUSE - REASON [loader]
    mapstate_loading
    ---> [10777] maploader_data_ex::init_controls [loading_screen_wip]
    * [loader] progress 0.244467 sec total, 0.000000 sec IO, last phase: -141.819 / 0.000 - maploader_resources
    ICON: show, ttl = 20000
    [save_data_manager_desktop][10777] read_file    [d:\steam\steamapps\common\exodus sdk\saved_games\homecoming.player]
    [save_data_manager_desktop] Failed to open file 'd:\steam\steamapps\common\exodus sdk\saved_games\homecoming.player' : [2]
    [10777][game save] just close content
    dxrt: disconnect: 2 ms
    * [loader] progress 0.322688 sec total, 0.000000 sec IO, last phase: 0.078 / 0.000 - connect
    cengine::waiter : entities_server::map_setup
    * [loader] progress 0.323396 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - preload
    *** loading cache\content\maps\homecoming\level
    * [loader] progress 0.325060 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - render-wmarks
    * [loader] progress 0.327861 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - lightmap-desc: default_lightmap
    * meshes_ss_geom_s: 0.002 sec
    * meshes_materials: 0.017 sec
    * meshes_ss_models: 0.000 sec
    * [loader] progress 0.348092 sec total, 0.000000 sec IO, last phase: 0.020 / 0.000 - render-meshes
    * [loader] progress 0.348158 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render-sectors
    dxrt: disconnect: 0 ms
    * [loader] progress 0.354778 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - details
    * [loader] progress 0.354976 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render-tex_prefetch
    * [loader] progress 0.355448 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render-misc
    CDLOD_quad_tree created, size in memory: ~2730.50Kb
    P: decal texture: [0]/[wm\wm_blood_1_2]
    P: decal texture: [1]/[wm\wm_blood_1_2_nm]
    P: decal texture: [2]/[wm\wm_blood_1]
    P: decal texture: [3]/[wm\wm_blood_1_nm]
    P: decal texture: [4]/[floor\floor_linol2_i]
    P: decal texture: [5]/[props\props_brezent_new_02_nm]
    P: decal texture: [6]/[props\sewer_hatch]
    P: decal texture: [7]/[props\sewer_hatch_nm]
    P: decal texture: [8]/[]
    P: decal texture: [9]/[]
    P: decal texture: [10]/[]
    P: decal texture: [11]/[]
    P: decal texture: [12]/[]
    P: decal texture: [13]/[]
    P: decal texture: [14]/[]
    P: decal texture: [15]/[]
    P: decal texture: [16]/[]
    P: decal texture: [17]/[]
    P: decal texture: [18]/[]
    P: decal texture: [19]/[]
    P: decal texture: [20]/[]
    P: decal texture: [21]/[]
    P: decal texture: [22]/[]
    P: decal texture: [23]/[]
    P: decal texture: [24]/[]
    P: decal texture: [25]/[]
    P: decal texture: [26]/[]
    P: decal texture: [27]/[]
    P: decal texture: [28]/[]
    P: decal texture: [29]/[]
    P: decal texture: [30]/[]
    P: decal texture: [31]/[]
    P: decal texture: [32]/[]
    P: decal texture: [33]/[]
    P: decal texture: [34]/[]
    P: decal texture: [35]/[]
    P: decal texture: [36]/[]
    P: decal texture: [37]/[]
    P: decal texture: [38]/[]
    P: decal texture: [39]/[]
    P: decal texture: [40]/[]
    P: decal texture: [41]/[]
    P: decal texture: [42]/[]
    P: decal texture: [43]/[]
    P: decal texture: [44]/[]
    P: decal texture: [45]/[]
    P: decal texture: [46]/[]
    P: decal texture: [47]/[]
    P: decal texture: [48]/[]
    P: decal texture: [49]/[]
    P: decal texture: [50]/[]
    P: decal texture: [51]/[]
    P: decal texture: [52]/[]
    P: decal texture: [53]/[]
    P: decal texture: [54]/[]
    P: decal texture: [55]/[]
    P: decal texture: [56]/[]
    P: decal texture: [57]/[]
    P: decal texture: [58]/[]
    P: decal texture: [59]/[]
    P: decal texture: [60]/[]
    P: decal texture: [61]/[]
    P: decal texture: [62]/[]
    P: decal texture: [63]/[]
    * [loader] progress 0.754677 sec total, 0.000000 sec IO, last phase: 0.399 / 0.000 - render-terrain
    * [loader] progress 0.755687 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - l-env
    * [loader] progress 0.758116 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - weather-zones
    * [loader] progress 0.758317 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - l-occ
    * [loader] progress 0.761657 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - hud
    * [PhysX] nVidia PhysX hardware not detected!
    * [PhysX] creating main scene: ok!
    PhysX: Loading superstatic, time: [0.011145], sec
    * [PhysX] main scene memory usage(KB): [4418]
    * [PhysX] sub main scene memory usage(KB): [558]
    * [PhysX] ss memory usage(KB): [29]
    * [PhysX] rc scene memory usage(KB): [0]
    * [PhysX] nx summary scene memory usage(KB): [5006], summary memory usage(KB): [34338]
    PhysX: Loading superstatic, time: [0.668343], sec
    * [PhysX] data loading: 0.946162 sec
    * [loader] progress 1.707881 sec total, 0.000000 sec IO, last phase: 0.946 / 0.000 - PhysX: data loading
    !!!ART: [TEX] A Cannot find bump texture [concrete\concrete_bunkerwall03_bump] for base texture [concrete\concrete_bunkerwall03] of [decal_0029]!
    !!!ART: [TEX] A texture without metadata 'concrete\concrete_bunkerwall03_bump' assigned as bump
    * decals: 287 ms create, 4 ms append
    * [loader] progress 2.003979 sec total, 0.000000 sec IO, last phase: 0.296 / 0.000 - decals
    !!!ART: [TEX] A Cannot find bump texture [wall\wall_dom_01_bump] for base texture [wall\wall_dom_01] of [edit_geom_1077]!
    !!!ART: [TEX] A texture without metadata 'wall\wall_dom_01_bump' assigned as bump
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0386]!
    !!!ART: [TEX] A texture without metadata 'floor\floor_beton_cap_bump' assigned as bump
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0110]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0190]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0129]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0468]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0132]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0424]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0464]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0465]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0474]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0428]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0425]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0383]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0384]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0402]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0193]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0405]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0431]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0432]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0417]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0419]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0430]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0147]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0124]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0152]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0471]!
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [edit_geom_0148]!
    !!!ART: [TEX] A Cannot find bump texture [wall\wall_dom_01_bump] for base texture [wall\wall_dom_01] of [edit_geom_0946]!
    !!!ART: [TEX] A Cannot find bump texture [concrete\concrete_bunkerwall03_bump] for base texture [concrete\concrete_bunkerwall03] of [edit_geom_0057]!
    !!!ART: [TEX] A Cannot find bump texture [concrete\concrete_bunkerwall03_bump] for base texture [concrete\concrete_bunkerwall03] of [edit_geom_0062]!
    !!!ART: [TEX] A Cannot find bump texture [concrete\concrete_bunkerwall03_bump] for base texture [concrete\concrete_bunkerwall03] of [edit_geom_0059]!
    !!!ART: [TEX] A Cannot find bump texture [concrete\concrete_bunkerwall03_bump] for base texture [concrete\concrete_bunkerwall03] of [edit_geom_0061]!
    * egeoms: 1087 ms create, 116 ms append
    * [loader] progress 3.220824 sec total, 0.000000 sec IO, last phase: 1.217 / 0.000 - decals
    * [loader] progress 3.223730 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - bullets
    * [loader] progress 3.255920 sec total, 0.000000 sec IO, last phase: 0.032 / 0.000 - speeches
    * [loader] progress 3.257673 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
    * [loader] progress 3.267077 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - mp_class_types
    * [loader] progress 3.267608 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - covers
    !G no foliage set ''
    * loading colorgrade: content\cc\l09_winter
    * [loader] progress 3.274381 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - startup
    * [loader] progress 3.274656 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load_spawns_lua-begin
    !?ART: non optimized model-mesh: static\testprops\destroyer_fence_2:1
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_beton_cap_bump] for base texture [floor\floor_beton_cap] of [static\testprops\fence_metal_rework_1:1]!
    !?ART: non optimized model-mesh: static\testprops\fence_metal_rework_1:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:2
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:3
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:4
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:5
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:6
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:7
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:8
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:9
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:10
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:11
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:12
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:13
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:14
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:15
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:16
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:17
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:18
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:19
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:20
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:21
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:22
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:23
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:24
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:25
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:26
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_2:27
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:2
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:3
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:4
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:5
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:6
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:7
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:8
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:9
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:10
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:11
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:12
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:13
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:14
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:15
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:16
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:17
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:18
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:19
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:20
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:21
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:22
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:23
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:24
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:25
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:26
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_1:27
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:1
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:2
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:3
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:4
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:5
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:6
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:7
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:8
    !!!ART: [TEX] A Cannot find bump texture [wall\wall_dom_01_bump] for base texture [wall\wall_dom_01] of [static\testprops\floor_9_background:9]!
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:9
    !?ART: non optimized model-mesh: static\testprops\floor_9_background:10
    !?ART: non optimized model-mesh: static\testprops\gorka:1
    !?ART: non optimized model-mesh: static\testprops\gorka:2
    !?ART: non optimized model-mesh: static\testprops\gorka:3
    !?ART: non optimized model-mesh: static\testprops\gorka:4
    !?ART: non optimized model-mesh: static\testprops\gorka:5
    !?ART: non optimized model-mesh: static\testprops\gorka:6
    !?ART: non optimized model-mesh: static\testprops\garage_3:1
    !?ART: non optimized model-mesh: static\testprops\destroyer_fence_1:1
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:1
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:2
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:3
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:4
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:5
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:6
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:7
    !?ART: non optimized model-mesh: static\testprops\broken_zdanie:8
    !?ART: non optimized model-mesh: static\testprops\karousel:1
    !?ART: non optimized model-mesh: static\testprops\karousel:2
    !?ART: non optimized model-mesh: static\testprops\karousel:3
    !?ART: non optimized model-mesh: static\testprops\karousel:4
    !?ART: non optimized model-mesh: static\testprops\karousel:5
    !?ART: non optimized model-mesh: static\testprops\karousel:6
    !?ART: non optimized model-mesh: static\testprops\karousel:7
    !?ART: non optimized model-mesh: static\testprops\bunker_vahta:1
    !?ART: non optimized model-mesh: static\testprops\bunker_vahta:2
    !?ART: non optimized model-mesh: static\testprops\bunker_vahta:3
    !?ART: non optimized model-mesh: static\testprops\bunker_vahta:4
    !?ART: non optimized model-mesh: static\testprops\bunker_vahta:5
    !S missing sound weapons\ak_74\echo\weapons\generic\generic_ar_echo
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_base.lua]
    * [loader] progress 5.453765 sec total, 0.000000 sec IO, last phase: 2.179 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\wpn_base_main.lua]
    * [loader] progress 5.476086 sec total, 0.000000 sec IO, last phase: 0.022 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\hud_sway_logic.lua]
    * [loader] progress 5.478654 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\weapon_main.lua]
    * [loader] progress 5.481312 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_pumping.lua]
    * [loader] progress 5.482481 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\reloading.lua]
    * [loader] progress 5.483952 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_out.lua]
    * [loader] progress 5.484986 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_out.lua]
    * [loader] progress 5.485222 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_out.lua]
    * [loader] progress 5.486494 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_out.lua]
    * [loader] progress 5.486909 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_out.lua]
    * [loader] progress 5.487740 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_in.lua]
    * [loader] progress 5.489184 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_in.lua]
    * [loader] progress 5.489414 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_in.lua]
    * [loader] progress 5.490742 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_in.lua]
    * [loader] progress 5.491434 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_in.lua]
    * [loader] progress 5.491927 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt.lua]
    * [loader] progress 5.492514 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_bolt.lua]
    * [loader] progress 5.492809 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_bolt.lua]
    * [loader] progress 5.493542 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_bolt.lua]
    * [loader] progress 5.493843 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_bolt.lua]
    * [loader] progress 5.494138 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 5.494714 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_get_mag.lua]
    * [loader] progress 5.495708 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 5.496513 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_get_mag.lua]
    * [loader] progress 5.497396 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_get_mag.lua]
    * [loader] progress 5.497633 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_get_mag.lua]
    * [loader] progress 5.498159 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_get_mag.lua]
    * [loader] progress 5.498547 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_out.lua]
    * [loader] progress 5.499198 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_get_mag.lua]
    * [loader] progress 5.501413 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_in.lua]
    * [loader] progress 5.502038 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_bolt.lua]
    * [loader] progress 5.503202 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_out.lua]
    * [loader] progress 5.504204 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_in.lua]
    * [loader] progress 5.504910 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_bolt.lua]
    * [loader] progress 5.505577 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_get_mag.lua]
    * [loader] progress 5.507796 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_out.lua]
    * [loader] progress 5.508473 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_get_mag.lua]
    * [loader] progress 5.512164 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_in.lua]
    * [loader] progress 5.515329 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_out.lua]
    * [loader] progress 5.518407 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_get_mag.lua]
    * [loader] progress 5.520109 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_in.lua]
    * [loader] progress 5.520717 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_bolt.lua]
    * [loader] progress 5.522320 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_out.lua]
    * [loader] progress 5.523871 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_get_mag.lua]
    * [loader] progress 5.525044 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_in.lua]
    * [loader] progress 5.525527 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt_from_idle.lua]
    * [loader] progress 5.526788 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_bolt_from_idle.lua]
    * [loader] progress 5.527320 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt_from_idle.lua]
    * [loader] progress 5.528033 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 5.528600 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_bolt_from_idle.lua]
    * [loader] progress 5.530412 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 5.530977 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_get_mag.lua]
    * [loader] progress 5.532526 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 5.533521 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 5.534720 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_out.lua]
    * [loader] progress 5.535732 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_get_mag.lua]
    * [loader] progress 5.536436 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_in.lua]
    * [loader] progress 5.537207 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt.lua]
    * [loader] progress 5.538741 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_mag_out.lua]
    * [loader] progress 5.539934 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_get_mag.lua]
    * [loader] progress 5.540780 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_mag_in.lua]
    * [loader] progress 5.541271 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_bolt.lua]
    * [loader] progress 5.543862 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ashot_reload_bolt_from_idle.lua]
    * [loader] progress 5.544650 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_mag_out.lua]
    * [loader] progress 5.545598 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_get_mag.lua]
    * [loader] progress 5.546805 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_mag_in.lua]
    * [loader] progress 5.547278 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_bolt_from_idle.lua]
    * [loader] progress 5.548448 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_bolt.lua]
    * [loader] progress 5.549489 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_mag_in.lua]
    * [loader] progress 5.550846 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_get_mag.lua]
    * [loader] progress 5.551787 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_mag_out.lua]
    * [loader] progress 5.552630 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_bolt_from_idle.lua]
    * [loader] progress 5.553806 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_bolt.lua]
    * [loader] progress 5.554280 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\kolya1911_reload_mag_out.lua]
    * [loader] progress 5.555484 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_get_mag.lua]
    * [loader] progress 5.556327 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\sammy_reload_mag_in.lua]
    * [loader] progress 5.557079 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_pumping.lua]
    * [loader] progress 5.559573 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_pumping.lua]
    * [loader] progress 5.561166 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_pumping.lua]
    * [loader] progress 5.562650 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\weapon_entertain.lua]
    * [loader] progress 5.564269 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\wpn_change_current.lua]
    * [loader] progress 5.568985 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\idle_long_spec.lua]
    * [loader] progress 5.578368 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\wpn_change_secondary.lua]
    * [loader] progress 5.579512 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\melee_main_wpn.lua]
    * [loader] progress 5.580773 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\ak_bolt.lua]
    * [loader] progress 5.679156 sec total, 0.000000 sec IO, last phase: 0.098 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt_from_idle.lua]
    * [loader] progress 5.679604 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt.lua]
    * [loader] progress 5.680138 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\ak_magazine.lua]
    * [loader] progress 5.686378 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_out.lua]
    * [loader] progress 5.686960 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_in.lua]
    * [loader] progress 5.688393 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_in.lua]
    * [loader] progress 5.690141 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_out.lua]
    * [loader] progress 5.691255 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\ak_receiver_lower.lua]
    * [loader] progress 5.697453 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt_from_idle.lua]
    * [loader] progress 5.697866 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt.lua]
    * [loader] progress 5.698368 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_in.lua]
    * [loader] progress 5.699533 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_get_mag.lua]
    * [loader] progress 5.700700 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_out.lua]
    * [loader] progress 5.701412 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\mag_rifle_drum.lua]
    * [loader] progress 5.709020 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_in.lua]
    * [loader] progress 5.709530 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_out.lua]
    * [loader] progress 5.710694 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\mag_rifle_big.lua]
    * [loader] progress 5.727664 sec total, 0.000000 sec IO, last phase: 0.017 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_out.lua]
    * [loader] progress 5.728312 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_in.lua]
    * [loader] progress 5.729765 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_in.lua]
    * [loader] progress 5.731140 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_out.lua]
    * [loader] progress 5.732188 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\ak_trigger.lua]
    * [loader] progress 5.762846 sec total, 0.000000 sec IO, last phase: 0.031 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\ak_bolt_short.lua]
    * [loader] progress 5.766149 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt_from_idle.lua]
    * [loader] progress 5.766566 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_bolt.lua]
    * [loader] progress 5.767037 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ak\mag_rifle_small.lua]
    * [loader] progress 5.793089 sec total, 0.000000 sec IO, last phase: 0.026 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_out.lua]
    * [loader] progress 5.793723 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_in.lua]
    * [loader] progress 5.795160 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_in.lua]
    * [loader] progress 5.796593 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ak_reload_mag_out.lua]
    * [loader] progress 5.797680 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    !?ART: non optimized model-mesh: static\testprops\bunker_room3:1
    !?ART: non optimized model-mesh: static\testprops\bunker_room3:2
    !?ART: non optimized model-mesh: static\testprops\bunker_room3:3
    !?ART: non optimized model-mesh: static\testprops\bunker_room3:4
    !?ART: non optimized model-mesh: static\testprops\bunker_room3:5
    !?ART: non optimized model-mesh: static\testprops\bunker_room3:6
    #!*ART: model 'static\barrels\barrel_04_broken' has Non-Approved material 'barrelcap_01_mat'. Open Model Editor, check new material settings and use 'Approve Material'.
    !?ART: non optimized model-mesh: static\testprops\kusok_trash_dirt_1:1
    !?ART: non optimized model-mesh: static\testprops\locker2:1
    !?ART: non optimized model-mesh: static\testprops\asphalt_3:1
    !?ART: non optimized model-mesh: static\testprops\rust_ramka_2:1
    !?ART: non optimized model-mesh: static\testprops\asphalt_8:1
    !?ART: non optimized model-mesh: static\testprops\asphalt_8:2
    AS loading : [content\scripts\dynamic\hud\weapon\m3_gasmask\m3_gasmask_filter.lua]
    * [loader] progress 6.138566 sec total, 0.000000 sec IO, last phase: 0.341 / 0.000 - AS load
    !?ART: non optimized model-mesh: static\testprops\kusok_trash_dirt_2:1
    PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
    PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
    PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
    PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
    !?ART: non optimized model-mesh: static\testprops\det_ladder_2:1
    !?ART: non optimized model-mesh: static\testprops\det_ladder_2:2
    !?ART: non optimized model-mesh: static\testprops\det_ladder_2:3
    !?ART: non optimized model-mesh: static\testprops\det_ladder_2:4
    !?ART: non optimized model-mesh: static\testprops\rust_ramka_1:1
    !?ART: non optimized model-mesh: static\testprops\locker1:1
    #~ART: model 'static\tubes\metal_smallpipe_ugol' has Obsolete material 'm_props_ventl'. Open Model Editor and use 'Transfer Material to...' to save material settings, then remove it.
    #!*ART: {Model:static\industrial_props\container_cargo} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\industrial_props\container_cargo:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\industrial_props\container_cargo:lod_2} was not approved visually. Check and set Approved flag.
    ~{object:entity_0031} has low DAO value (<5) 4
    !?ART: non optimized model-mesh: static\testprops\trash_can:1
    !?ART: non optimized model-mesh: static\testprops\bunker_room5:1
    !?ART: non optimized model-mesh: static\testprops\bunker_room5:2
    !?ART: non optimized model-mesh: static\testprops\bunker_room5:3
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:2
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:3
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:4
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:5
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:6
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:7
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:8
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:9
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:10
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:11
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:12
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:13
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:14
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:15
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:16
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:17
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:18
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:19
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:20
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:21
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:22
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:23
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:24
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:25
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:26
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor:27
    !?ART: non optimized model-mesh: static\testprops\school_desk:1
    !?ART: non optimized model-mesh: static\testprops\school_desk:2
    !?ART: non optimized model-mesh: static\testprops\school_desk:3
    !?ART: non optimized model-mesh: static\testprops\asphalt_2:1
    !?ART: non optimized model-mesh: static\testprops\det_sadik:1
    !?ART: non optimized model-mesh: static\testprops\det_sadik:2
    !?ART: non optimized model-mesh: static\testprops\det_sadik:3
    !?ART: non optimized model-mesh: static\testprops\det_sadik:4
    !?ART: non optimized model-mesh: static\testprops\det_sadik:5
    !?ART: non optimized model-mesh: static\testprops\det_sadik:6
    !?ART: non optimized model-mesh: static\testprops\det_sadik:7
    !?ART: non optimized model-mesh: static\testprops\det_sadik:8
    !?ART: non optimized model-mesh: static\testprops\det_sadik:9
    !?ART: non optimized model-mesh: static\testprops\det_sadik:10
    !?ART: non optimized model-mesh: static\testprops\det_sadik:11
    !?ART: non optimized model-mesh: static\testprops\det_sadik:12
    !?ART: non optimized model-mesh: static\testprops\det_sadik:13
    !?ART: non optimized model-mesh: static\testprops\det_sadik:14
    !?ART: non optimized model-mesh: static\testprops\det_sadik:15
    !?ART: non optimized model-mesh: static\testprops\det_sadik:16
    !?ART: non optimized model-mesh: static\testprops\det_sadik:17
    !?ART: non optimized model-mesh: static\testprops\det_sadik:18
    !?ART: non optimized model-mesh: static\testprops\det_sadik:19
    !?ART: non optimized model-mesh: static\testprops\det_sadik:20
    !?ART: non optimized model-mesh: static\testprops\det_sadik:21
    !?ART: non optimized model-mesh: static\testprops\det_sadik:22
    !?ART: non optimized model-mesh: static\testprops\det_sadik:23
    !?ART: non optimized model-mesh: static\testprops\det_sadik:24
    !?ART: non optimized model-mesh: static\testprops\det_sadik:25
    !?ART: non optimized model-mesh: static\testprops\det_sadik:26
    !?ART: non optimized model-mesh: static\testprops\det_sadik:27
    !?ART: non optimized model-mesh: static\testprops\det_sadik:28
    !?ART: non optimized model-mesh: static\testprops\det_sadik:29
    !?ART: non optimized model-mesh: static\testprops\det_sadik:30
    !?ART: non optimized model-mesh: static\testprops\det_sadik:31
    !?ART: non optimized model-mesh: static\testprops\det_sadik:32
    !?ART: non optimized model-mesh: static\testprops\det_sadik:33
    !?ART: non optimized model-mesh: static\testprops\det_sadik:34
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var2:1
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var2:2
    !?ART: non optimized model-mesh: static\testprops\locker3:1
    !?ART: non optimized model-mesh: static\testprops\road_znak_ustupi:1
    AS loading : [content\scripts\dynamic\monsters\humanimal\humanimal_new\humanimal_new.lua]
    * [loader] progress 7.284992 sec total, 0.000000 sec IO, last phase: 1.146 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\alert_idle_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\free_idle_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\alert_turnonplace_fast_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_rgt.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_lft_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\danger_lidle_to_idle_bwdr_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\danger_ridle_to_idle_bwdr_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\attack_long_universal_to_lidle_bwdl_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\throw_to_lidle_bwdr_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_rgt_conf_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_rgt_conf_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_lft_conf_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_rgt_fear_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_rgt_fear_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\spot_enemy_onplace_180_lft_fear_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\scary_onplace_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\scary_onplace_180_lft_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\scary_onplace_180_lft_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\scary_onplace_180_rgt_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\scary_onplace_180_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\free_burning_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\free_burning_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\danger_burning_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\crit_danger_heavy_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\crit_danger_heavy_fwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\crit_danger_heavy_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\crit_danger_heavy_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal_new\humanimal_new][content\motions\monsters\humanimal_test\crit_danger_normal_fwd_2.m2]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1145,-806}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1145,-858}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1383,-976}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1383,-767}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1384,-703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,922,-859}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,922,-805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1384,-931}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1021,-809}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_onfoot_kill#65535,1021,-862}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1115,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1115,269}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1476,140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1231,266}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1233,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1479,329}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1478,375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,995,215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,994,268}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_falling#65535,1476,180}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,1912,-402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,1912,-345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2327,-507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2329,-284}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2330,-219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,1830,-401}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,1829,-349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2376,-284}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2378,-219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2328,-462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2063,-405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short_kill#65535,2062,-348}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,265,1896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,265,1952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,619,1804}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,610,2028}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,611,2093}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,196,1894}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,195,1949}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,620,1849}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,390,1897}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\humanimal_vs_player_short#65535,389,1951}
    choosed control isn't ui_iconstamp body
    !?ART: non optimized model-mesh: static\testprops\earth_flat:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:2
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:3
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:4
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:5
    !!!ART: [TEX] A Cannot find bump texture [bricks34\bricks34_old_01_bump] for base texture [bricks34\bricks34_old_01] of [static\testprops\panelka_5_floor_brick_1:6]!
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:6
    !!!ART: [TEX] A texture without metadata 'bricks34\bricks34_old_01_bump' assigned as bump
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:7
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:8
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:9
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:10
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:11
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:12
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:13
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:14
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:15
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:16
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:17
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:18
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:19
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:20
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:21
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:22
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:23
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:24
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_brick_1:25
    #!*ART: model 'static\furniture\cupboard_lab02' has Non-Approved material 'm1_cupboard_lab01'. Open Model Editor, check new material settings and use 'Approve Material'.
    #!*ART: model 'static\furniture\cupboard_lab02' has Non-Approved material 'm2_cupboard_lab01'. Open Model Editor, check new material settings and use 'Approve Material'.
    !?ART: non optimized model-mesh: static\testprops\det_pesok:1
    !?ART: non optimized model-mesh: static\testprops\det_pesok:2
    !?ART: non optimized model-mesh: static\testprops\det_pesok:3
    !?ART: non optimized model-mesh: static\testprops\det_pesok:4
    !?ART: non optimized model-mesh: static\testprops\det_pesok:5
    !?ART: non optimized model-mesh: static\testprops\det_pesok:6
    !?ART: non optimized model-mesh: static\testprops\trash_can_2:1
    #!*ART: model 'static\furniture\metal\d06_controll_tablo00_001' has Non-Approved material 'wood'. Open Model Editor, check new material settings and use 'Approve Material'.
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var1:1
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var1:2
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var1:3
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var1:4
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var1:5
    !?ART: non optimized model-mesh: static\testprops\shelf_mag_small_var1:6
    !Invalid model: {model:static34\constr_wood\constr_wood_02} (lod2 has too many vertices (419 of maximum 312)).
    * mesh has TB : dynamic\human\fish_secta\civil\fisherman_civ_02_beard:1
    * mesh has TB : dynamic\human\fish_secta\civil\fisherman_civ_02_beard:2
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,901,328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1367,609}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1518,613}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1592,631}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1673,638}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1859,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,837,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,943,329}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,2441,660}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,2494,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1209,582}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1441,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,1933,651}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0003/<no_layer>#65535,2325,651}
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
    !?ART: non optimized model-mesh: static\testprops\asphalt_6:1
    !?ART: non optimized model-mesh: static\testprops\earth_1:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:2
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:3
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:4
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:5
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:6
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:7
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:8
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:9
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:10
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:11
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:12
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:13
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:14
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:15
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:16
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:17
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:18
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:19
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:20
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:21
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:22
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:23
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:24
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:25
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:26
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_3:27
    !?ART: non optimized model-mesh: static\testprops\wc_basin_010:1
    !?ART: non optimized model-mesh: static\testprops\wc_basin_010:2
    !?ART: non optimized model-mesh: static\testprops\wc_basin_010:3
    !?ART: non optimized model-mesh: static\testprops\bus_sign:1
    !?ART: non optimized model-mesh: static\testprops\bus_sign:2
    !?ART: non optimized model-mesh: static\testprops\bus_sign:3
    !?ART: non optimized model-mesh: static\testprops\bus_sign:4
    !A cannot open .phmodel file [content\meshes\dynamic\objects\craft\craft_medkit.ph_model]
    ! physx model file [dynamic\objects\craft\craft_medkit] does not exists or invalid(empty?). Model {model:dynamic\objects\craft\craft_medkit}!
    !ART: bone korobka of dynamic\objects\craft\craft_medkit doesn't have GAME material assigned
    #!*ART: model 'dynamic\objects\doors\door_04' has Non-Approved material 'nakretka'. Open Model Editor, check new material settings and use 'Approve Material'.
    !?ART: non optimized model-mesh: static\testprops\ladder_duga:1
    !?ART: non optimized model-mesh: static\testprops\ladder_duga:2
    !?ART: non optimized model-mesh: static\testprops\ladder_duga:3
    !?ART: non optimized model-mesh: static\testprops\ladder_duga:4
    !?ART: non optimized model-mesh: static\testprops\ladder_duga:5
    !?ART: non optimized model-mesh: static\testprops\ladder_duga:6
    !?ART: non optimized model-mesh: static\testprops\letter_basik_2:1
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,738,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,791,218}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,1100,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,1145,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,1187,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,1257,228}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,985,216}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anton_dialog_scene/<no_layer>#65535,1023,336}
    * mesh has TB : dynamic\monsters\lurker\lurker_hair:1
    * mesh has UV2: dynamic\monsters\lurker\lurker_hair:1
    !?ART: non optimized model-mesh: static\testprops\derevo_floor_zal:1
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_final_gialog/<no_layer>#65535,325,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_final_gialog/<no_layer>#65535,986,163}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_final_gialog/<no_layer>#65535,1265,174}
    !?ART: non optimized model-mesh: static\testprops\swing:1
    !?ART: non optimized model-mesh: static\testprops\swing:2
    !?ART: non optimized model-mesh: static\testprops\swing:3
    !?ART: non optimized model-mesh: static\testprops\det_ladder:1
    !?ART: non optimized model-mesh: static\testprops\det_ladder:2
    !?ART: non optimized model-mesh: static\testprops\det_ladder:3
    !?ART: non optimized model-mesh: static\testprops\det_ladder:4
    !?ART: non optimized model-mesh: static\testprops\det_ladder:5
    !?ART: non optimized model-mesh: static\testprops\det_ladder:6
    !?ART: non optimized model-mesh: static\testprops\svetofor:1
    !?ART: non optimized model-mesh: static\testprops\svetofor:2
    !?ART: non optimized model-mesh: static\testprops\svetofor:3
    !?ART: non optimized model-mesh: static\testprops\svetofor:4
    !?ART: non optimized model-mesh: static\testprops\svetofor:5
    !?ART: non optimized model-mesh: static\testprops\svetofor:6
    !?ART: non optimized model-mesh: static\testprops\svetofor:7
    !?ART: non optimized model-mesh: static\testprops\svetofor:8
    !?ART: non optimized model-mesh: static\testprops\svetofor:9
    !?ART: non optimized model-mesh: static\testprops\svetofor:10
    !?ART: non optimized model-mesh: static\testprops\svetofor:11
    !?ART: non optimized model-mesh: static\testprops\svetofor:12
    !?ART: non optimized model-mesh: static\testprops\svetofor:13
    #!*ART: {Model:static\zabor\perila_metall\perila_metall_long} was not approved visually. Check and set Approved flag.
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/start_game_cutscene/<no_layer>#65535,21,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/start_game_cutscene/<no_layer>#65535,73,133}
    !!!ART: [TEX] A Cannot find bump texture [znak_rad_bump] for base texture [soviet\znak_rad] of [static\testprops\znak_rad:1]!
    !?ART: non optimized model-mesh: static\testprops\znak_rad:1
    !!!ART: [TEX] A texture without metadata 'znak_rad_bump' assigned as bump
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/germo_door_interact/<no_layer>#65535,294,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/germo_door_interact/<no_layer>#65535,362,226}
    !?ART: non optimized model-mesh: static\testprops\shelf_kusok:1
    !?ART: non optimized model-mesh: static\testprops\shelf_kusok:2
    #!*ART: model 'static\mebel_outdoor\mebel_outdoor_couch_02b_perilo' has Non-Approved material 'props_couch_02_aref'. Open Model Editor, check new material settings and use 'Approve Material'.
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\speedloader_drum_da.lua]
    * [loader] progress 10.332159 sec total, 0.000000 sec IO, last phase: 3.047 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reloading.lua]
    * [loader] progress 10.332560 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_in.lua]
    * [loader] progress 10.332825 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_bolt.lua]
    * [loader] progress 10.333558 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_out.lua]
    * [loader] progress 10.334200 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_get_mag.lua]
    * [loader] progress 10.334929 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\revolver_trigger.lua]
    * [loader] progress 10.349913 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\speedloader_drum_sa.lua]
    * [loader] progress 10.353776 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reloading.lua]
    * [loader] progress 10.354219 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_in.lua]
    * [loader] progress 10.354455 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_bolt.lua]
    * [loader] progress 10.355099 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_out.lua]
    * [loader] progress 10.355851 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_get_mag.lua]
    * [loader] progress 10.356499 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\revolver_drum_small.lua]
    * [loader] progress 10.368529 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\handgun_drum_da.lua]
    * [loader] progress 10.375839 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\revolver_drum_da.lua]
    * [loader] progress 10.391115 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\speedloader_drum_small.lua]
    * [loader] progress 10.396763 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reloading.lua]
    * [loader] progress 10.397039 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_in.lua]
    * [loader] progress 10.397276 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_bolt.lua]
    * [loader] progress 10.397915 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_out.lua]
    * [loader] progress 10.398504 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_get_mag.lua]
    * [loader] progress 10.399170 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\revolver_body.lua]
    * [loader] progress 10.406112 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reloading.lua]
    * [loader] progress 10.407100 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_in.lua]
    * [loader] progress 10.407338 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_bolt.lua]
    * [loader] progress 10.408044 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_mag_out.lua]
    * [loader] progress 10.410071 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\revolver_reload_get_mag.lua]
    * [loader] progress 10.410730 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_revolver\revolver_drum_sa.lua]
    * [loader] progress 10.420657 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - AS load
    !?ART: non optimized model-mesh: static\testprops\asphalt_9:1
    !?ART: non optimized model-mesh: static\testprops\asphalt_9:2
    !?ART: non optimized model-mesh: static\testprops\asphalt_9:3
    !?ART: non optimized model-mesh: static\testprops\asphalt_9:4
    !?ART: non optimized model-mesh: static\testprops\asphalt_9:5
    !?ART: non optimized model-mesh: static\testprops\asphalt_9:6
    !?ART: non optimized model-mesh: static\testprops\magazin:1
    !?ART: non optimized model-mesh: static\testprops\magazin:2
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_tile_plitka_bump] for base texture [floor\floor_tile_plitka] of [static\testprops\magazin:3]!
    !?ART: non optimized model-mesh: static\testprops\magazin:3
    !!!ART: [TEX] A texture without metadata 'floor\floor_tile_plitka_bump' assigned as bump
    !?ART: non optimized model-mesh: static\testprops\magazin:5
    !?ART: non optimized model-mesh: static\testprops\magazin:6
    !!!ART: [TEX] A Cannot find bump texture [floor\floor_tile_plitka_bump] for base texture [floor\floor_tile_plitka] of [static\testprops\magazin:7]!
    !?ART: non optimized model-mesh: static\testprops\magazin:7
    !?ART: non optimized model-mesh: static\testprops\magazin:8
    !?ART: non optimized model-mesh: static\testprops\magazin:9
    !?ART: non optimized model-mesh: static\testprops\magazin:10
    !?ART: non optimized model-mesh: static\testprops\magazin:11
    #!!!ART: [TEX] A Invalid texture or texture is missing. Shader: 'special\invisible-deffer_fwd_%s/mode_add=1/invisible=1', texture: 'glass\glass_broken_a', spec: 'imodel', dbg_info: 'dynamic\objects\equipment\attaches\att_gasmask_01_mustdie:l0:m0:3'
    !!ART: texture glass\glass_broken_a is not valid (path does not exists or texture is corrupted)!
    !?ART: non optimized model-mesh: static\testprops\road_znak_glavnaya:1
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_electricunit_03_bump] for base texture [soviet\door_electricunit_03] of [static\testprops\transformator:1]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_electricunit_03], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\transformator:1
    !!!ART: [TEX] A texture without metadata 'soviet\door_electricunit_03_bump' assigned as bump
    !?ART: non optimized model-mesh: static\testprops\transformator:2
    !?ART: non optimized model-mesh: static\testprops\transformator:3
    !?ART: non optimized model-mesh: static\testprops\transformator:4
    !?ART: non optimized model-mesh: static\testprops\transformator:5
    !?ART: non optimized model-mesh: static\testprops\transformator:6
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_electricunit_03], material: [unknown], sector[65535]
    #!*ART: {Model:static\industrial_props\container_cargo_dm02} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\industrial_props\container_cargo_dm02:lod_1} was not approved visually. Check and set Approved flag.
    #!*ART: {Model:static\industrial_props\container_cargo_dm02:lod_2} was not approved visually. Check and set Approved flag.
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/shkola_quest/<no_layer>#65535,1347,232}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/shkola_quest/<no_layer>#65535,1405,253}
    #!*ART: model 'dynamic\objects\furniture\chair01_00' has Non-Approved material 'chair01_taburet01_m'. Open Model Editor, check new material settings and use 'Approve Material'.
    !?ART: non optimized model-mesh: static\testprops\bunker_room2:1
    !?ART: non optimized model-mesh: static\testprops\bunker_room2:2
    !?ART: non optimized model-mesh: static\testprops\bunker_room2:3
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:1
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:2
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:3
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:4
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:5
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:6
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:7
    !?ART: non optimized model-mesh: static\testprops\asphalt_7:8
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_voice_and_seryi_dialog_1/<no_layer>#65535,781,499}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_voice_and_seryi_dialog_1/<no_layer>#65535,839,525}
    !?ART: non optimized model-mesh: static\testprops\sign_stolb:1
    !?ART: non optimized model-mesh: static\testprops\sign_stolb:2
    !?ART: non optimized model-mesh: static\testprops\sign_stolb:3
    * mesh has TB : dynamic\monsters\watchman\watchman_fur:1
    * mesh has UV2: dynamic\monsters\watchman\watchman_fur:1
    !?ART: non optimized model-mesh: static\testprops\industrial_building_3:1
    !?ART: non optimized model-mesh: static\testprops\industrial_building_3:2
    !?ART: non optimized model-mesh: static\testprops\industrial_building_3:3
    !?ART: non optimized model-mesh: static\testprops\industrial_building_3:4
    !?ART: non optimized model-mesh: static\testprops\industrial_building_3:5
    !?ART: non optimized model-mesh: static\testprops\industrial_building_3:6
    !?ART: non optimized model-mesh: static\testprops\industrial_building_3:7
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0006]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0006]
    AS loading : [content\scripts\dynamic\hud\weapon\loot_magazines\quiver_arrow.lua]
    * [loader] progress 12.726738 sec total, 0.000000 sec IO, last phase: 2.306 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\tihar_mag_small.lua]
    * [loader] progress 12.731799 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 12.732334 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 12.732915 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_get_mag.lua]
    * [loader] progress 12.733462 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\loot_magazines\bandolier.lua]
    * [loader] progress 12.740170 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\arrow.lua]
    * [loader] progress 12.743602 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reloading.lua]
    * [loader] progress 12.744070 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_out.lua]
    * [loader] progress 12.744336 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_get_mag.lua]
    * [loader] progress 12.746476 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_in.lua]
    * [loader] progress 12.747092 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_bolt.lua]
    * [loader] progress 12.748238 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_uboynicheg\ubo_drum_small.lua]
    * [loader] progress 12.754445 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_in.lua]
    * [loader] progress 12.755199 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ubludok\ubludok_mag.lua]
    * [loader] progress 12.764778 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reloading.lua]
    * [loader] progress 12.765425 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_get_mag.lua]
    * [loader] progress 12.765655 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_in.lua]
    * [loader] progress 12.767406 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_out.lua]
    * [loader] progress 12.769856 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_bolt_from_idle.lua]
    * [loader] progress 12.772649 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\loot_magazines\ventil_ammo_alt.lua]
    * [loader] progress 12.779421 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-172,-372}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-133,-371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-135,-260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-243,-262}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-242,-372}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-169,-260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-133,-314}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-242,-314}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-168,-313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-130,-207}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-242,-207}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-167,-206}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-131,-156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-243,-155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager_monster#65535,-166,-156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,480,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,2815}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,485,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,3155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,1445,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,1445,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,480,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,485,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,480,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,485,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,1445,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,480,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,1445,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_35#65535,925,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,480,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,2815}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,485,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,3155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,1445,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,1445,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,480,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,485,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,480,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,485,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,1445,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,480,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,1445,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_34#65535,925,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,480,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,2815}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,485,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,3155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,1445,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,1445,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,480,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,485,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,480,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,485,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,1445,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,480,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,1445,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_33#65535,925,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,480,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,2815}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,485,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,3155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,1445,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,1445,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,480,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,485,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,480,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,485,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,1445,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,480,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,1445,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_36#65535,925,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,480,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,2815}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,485,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,3155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,1445,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,1445,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,480,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,485,1725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,480,2460}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,485,2110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,1445,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,480,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,1445,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_spiders__trup_37#65535,925,1725}
    * mesh has TB : dynamic\monsters\wolf_new\wolf_fur_new:1
    !A cannot open .phmodel file [content\meshes\dynamic\objects\car_props\ashtray.ph_model]
    ! physx model file [dynamic\objects\car_props\ashtray] does not exists or invalid(empty?). Model {model:dynamic\objects\car_props\ashtray}!
    ! skeleton cform model [dynamic\objects\car_props\ashtray] has invalid pbi! Model: {model:dynamic\objects\car_props\ashtray}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_wrench.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_wrench] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_wrench}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_wrench] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_wrench@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_screwdrivers_stand.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_screwdrivers_stand] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_screwdrivers_stand}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_screwdrivers_stand] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_screwdrivers_stand@dust}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_spider_matrix/<no_layer>#65535,1370,825}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_spider_matrix/<no_layer>#65535,2485,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_spider_matrix/<no_layer>#65535,1465,825}
    AS loading : [content\scripts\dynamic\hud\weapon\m3_nightvision\m3_nightvision.lua]
    * [loader] progress 13.149389 sec total, 0.000000 sec IO, last phase: 0.370 / 0.000 - AS load
    #~ART: model 'static\tractor_trailer\tractor_trailer' has Obsolete material 'props_tractor_trailer'. Open Model Editor and use 'Transfer Material to...' to save material settings, then remove it.
    !S missing sound weapons\flamethrowerempty\flame_fire_no_gasoline_start
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_flamethrower\flame_body.lua]
    * [loader] progress 13.347606 sec total, 0.000000 sec IO, last phase: 0.198 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reloading.lua]
    * [loader] progress 13.348218 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_out.lua]
    * [loader] progress 13.348467 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_in.lua]
    * [loader] progress 13.349660 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_get_mag.lua]
    * [loader] progress 13.350814 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_pumping.lua]
    * [loader] progress 13.351367 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_flamethrower\flame_mag_small.lua]
    * [loader] progress 13.367711 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_out.lua]
    * [loader] progress 13.368093 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_in.lua]
    * [loader] progress 13.368839 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_flamethrower\flame_mag_big.lua]
    * [loader] progress 13.371423 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_out.lua]
    * [loader] progress 13.371759 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_in.lua]
    * [loader] progress 13.372444 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_flamethrower\flame_mag_huge.lua]
    * [loader] progress 13.374815 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_out.lua]
    * [loader] progress 13.375250 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_in.lua]
    * [loader] progress 13.375941 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_flamethrower\flame_mag_std.lua]
    * [loader] progress 13.378323 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_out.lua]
    * [loader] progress 13.378659 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\flame_reload_mag_in.lua]
    * [loader] progress 13.379348 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_flamethrower\flame_autopump.lua]
    * [loader] progress 13.386202 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    ! physx model [dynamic\objects\car_props\ashtray] is existing but invalid (has no shapes)! owner: [no owner]
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_bottle_oil_small.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_bottle_oil_small] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_bottle_oil_small}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_bottle_oil_small] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_bottle_oil_small@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_ruler_small.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_ruler_small] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_ruler_small}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_ruler_small] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_ruler_small@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_spray.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_spray] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_spray}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_spray] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_spray@dust}
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\mag_helical.lua]
    * [loader] progress 13.450430 sec total, 0.000000 sec IO, last phase: 0.064 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 13.451000 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 13.451485 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_get_mag.lua]
    * [loader] progress 13.452016 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_toolbox.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_toolbox] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_toolbox}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_toolbox] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_toolbox@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_knife_damaged.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_knife_damaged] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_knife_damaged}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_knife_damaged] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_knife_damaged@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_screawdriver.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_screawdriver] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_screawdriver}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_screawdriver] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_screawdriver@dust}
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_mag_big.lua]
    * [loader] progress 13.490354 sec total, 0.000000 sec IO, last phase: 0.038 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_in.lua]
    * [loader] progress 13.490760 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_out.lua]
    * [loader] progress 13.491488 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    ! physx model [dynamic\objects\workbench\workbench_knife_damaged] is existing but invalid (has no shapes)! owner: [no owner]
    AS loading : [content\scripts\dynamic\hud\weapon\att\att_filtr.lua]
    * [loader] progress 13.506746 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - AS load
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_bottle.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_bottle] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_bottle}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_bottle] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_bottle@dust}
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\tihar_mag_catch.lua]
    * [loader] progress 13.565434 sec total, 0.000000 sec IO, last phase: 0.059 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 13.565787 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 13.566638 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\tihar_body.lua]
    * [loader] progress 13.571532 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 13.572073 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 13.573107 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_get_mag.lua]
    * [loader] progress 13.574080 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_pumping.lua]
    * [loader] progress 13.574830 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_grip.lua]
    * [loader] progress 13.583670 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\mag_makeshift_small_mech.lua]
    * [loader] progress 13.585981 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 13.586319 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 13.586783 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\universal\scope_heavy.lua]
    * [loader] progress 13.595119 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\tihar_trigger_sniper.lua]
    * [loader] progress 13.601227 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\mag_horizontal.lua]
    * [loader] progress 13.606514 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 13.606987 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 13.607471 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_get_mag.lua]
    * [loader] progress 13.608007 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\mag_rotor.lua]
    * [loader] progress 13.616669 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_out.lua]
    * [loader] progress 13.617141 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_mag_in.lua]
    * [loader] progress 13.617630 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_reload_get_mag.lua]
    * [loader] progress 13.618187 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\tihar_pneumo.lua]
    * [loader] progress 13.629631 sec total, 0.000000 sec IO, last phase: 0.011 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_pumping.lua]
    * [loader] progress 13.630032 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\tihar_railgun_electrics.lua]
    * [loader] progress 13.644677 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\tihar_pumping.lua]
    * [loader] progress 13.645098 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_tihar\tihar_pneumo_autopump.lua]
    * [loader] progress 13.656747 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - AS load
    ! physx model [dynamic\objects\workbench\workbench_screawdriver] is existing but invalid (has no shapes)! owner: [no owner]
    ! physx model [dynamic\objects\workbench\workbench_knife_damaged] is existing but invalid (has no shapes)! owner: [no owner]
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_uboynicheg\ubo_body.lua]
    * [loader] progress 13.733974 sec total, 0.000000 sec IO, last phase: 0.077 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_out.lua]
    * [loader] progress 13.734775 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_out.lua]
    * [loader] progress 13.735018 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_out.lua]
    * [loader] progress 13.736318 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_out.lua]
    * [loader] progress 13.736732 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_out.lua]
    * [loader] progress 13.737574 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_in.lua]
    * [loader] progress 13.739006 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_in.lua]
    * [loader] progress 13.739236 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_in.lua]
    * [loader] progress 13.740531 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_in.lua]
    * [loader] progress 13.741029 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_in.lua]
    * [loader] progress 13.741494 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt.lua]
    * [loader] progress 13.742070 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_bolt.lua]
    * [loader] progress 13.742330 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_bolt.lua]
    * [loader] progress 13.743041 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_bolt.lua]
    * [loader] progress 13.743337 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_bolt.lua]
    * [loader] progress 13.743635 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_get_mag.lua]
    * [loader] progress 13.744222 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_get_mag.lua]
    * [loader] progress 13.744463 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_get_mag.lua]
    * [loader] progress 13.744965 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_get_mag.lua]
    * [loader] progress 13.745389 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt_from_idle.lua]
    * [loader] progress 13.746011 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ammo.lua]
    * [loader] progress 13.762276 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_out.lua]
    * [loader] progress 13.763320 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_out.lua]
    * [loader] progress 13.763577 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_out.lua]
    * [loader] progress 13.775771 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_out.lua]
    * [loader] progress 13.776188 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_out.lua]
    * [loader] progress 13.776661 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_mag_in.lua]
    * [loader] progress 13.777975 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_mag_in.lua]
    * [loader] progress 13.778241 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_in.lua]
    * [loader] progress 13.779788 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_in.lua]
    * [loader] progress 13.780148 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_mag_in.lua]
    * [loader] progress 13.780494 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt.lua]
    * [loader] progress 13.781051 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_small_reload_bolt.lua]
    * [loader] progress 13.781344 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_std_reload_bolt.lua]
    * [loader] progress 13.781975 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_bolt.lua]
    * [loader] progress 13.782361 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_bolt.lua]
    * [loader] progress 13.782672 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    #invalid time_tags[2.366667/shell_drop] out of range [1.633333] in motion [dynamic\hud\weapon\wpn_base\wpn_ashot\ammo][content\motions\hud\weapon\wpn_base_ashot\ashot_ammo\reload4_mag_out.m2]
    #invalid time_tags[2.400000/shell_drop] out of range [1.633333] in motion [dynamic\hud\weapon\wpn_base\wpn_ashot\ammo][content\motions\hud\weapon\wpn_base_ashot\ashot_ammo\reload4_mag_out2.m2]
    #invalid time_tags[2.433333/shell_drop] out of range [1.633333] in motion [dynamic\hud\weapon\wpn_base\wpn_ashot\ammo][content\motions\hud\weapon\wpn_base_ashot\ashot_ammo\reload4_mag_out3.m2]
    #invalid time_tags[2.466667/shell_drop] out of range [1.633333] in motion [dynamic\hud\weapon\wpn_base\wpn_ashot\ammo][content\motions\hud\weapon\wpn_base_ashot\ashot_ammo\reload4_mag_out4.m2]
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_uboynicheg\ubo_mag_belt.lua]
    * [loader] progress 13.795799 sec total, 0.000000 sec IO, last phase: 0.013 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_in.lua]
    * [loader] progress 13.796454 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_mag_out.lua]
    * [loader] progress 13.797101 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_huge_reload_bolt.lua]
    * [loader] progress 13.798323 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_reload_bolt_from_idle.lua]
    * [loader] progress 13.799125 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_uboynicheg\ubo_mag_ext.lua]
    * [loader] progress 13.804241 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_out.lua]
    * [loader] progress 13.804681 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubo_ext_reload_mag_in.lua]
    * [loader] progress 13.805252 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_uboynicheg\ubo_drum_std.lua]
    * [loader] progress 13.810912 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_medkit\m3_medkit_pump.lua]
    * [loader] progress 13.838146 sec total, 0.000000 sec IO, last phase: 0.027 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_bow_compound.lua]
    * [loader] progress 13.904540 sec total, 0.000000 sec IO, last phase: 0.066 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_bow_recurve.lua]
    * [loader] progress 13.922792 sec total, 0.000000 sec IO, last phase: 0.018 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_bow_twin.lua]
    * [loader] progress 13.932337 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_body.lua]
    * [loader] progress 13.937669 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reloading.lua]
    * [loader] progress 13.938190 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_out.lua]
    * [loader] progress 13.938555 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_get_mag.lua]
    * [loader] progress 13.941352 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_in.lua]
    * [loader] progress 13.942159 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_bolt.lua]
    * [loader] progress 13.943668 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_pumping.lua]
    * [loader] progress 13.945440 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_mag_small.lua]
    * [loader] progress 13.954041 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_out.lua]
    * [loader] progress 13.954496 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_in.lua]
    * [loader] progress 13.956100 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_mag_std.lua]
    * [loader] progress 13.966510 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_out.lua]
    * [loader] progress 13.966994 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_reload_mag_in.lua]
    * [loader] progress 13.968410 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_helsing\helsing_bow_pneumo.lua]
    * [loader] progress 13.987226 sec total, 0.000000 sec IO, last phase: 0.019 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\helsing_pumping.lua]
    * [loader] progress 13.987846 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    ! physx model [dynamic\objects\workbench\workbench_spray] is existing but invalid (has no shapes)! owner: [no owner]
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_gatling\gatling_body.lua]
    * [loader] progress 14.052910 sec total, 0.000000 sec IO, last phase: 0.065 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reloading.lua]
    * [loader] progress 14.053752 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_mag_out.lua]
    * [loader] progress 14.054088 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_mag_in.lua]
    * [loader] progress 14.055773 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_reload_get_mag.lua]
    * [loader] progress 14.057295 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\gatling_pumping.lua]
    * [loader] progress 14.057920 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_gatling\gatling_mag_small.lua]
    * [loader] progress 14.065037 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    !A cannot open .phmodel file [content\meshes\dynamic\objects\cable\cable_02.ph_model]
    ! physx model file [dynamic\objects\cable\cable_02] does not exists or invalid(empty?). Model {model:dynamic\objects\cable\cable_02}!
    ! skeleton cform model [dynamic\objects\cable\cable_02] has invalid pbi! Model: {model:dynamic\objects\cable\cable_02}
    ! physx model [dynamic\objects\workbench\workbench_ruler_small] is existing but invalid (has no shapes)! owner: [no owner]
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_barrel_holder.lua]
    * [loader] progress 14.127283 sec total, 0.000000 sec IO, last phase: 0.062 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_hammer_upper.lua]
    * [loader] progress 14.132307 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_safety.lua]
    * [loader] progress 14.139547 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_mag.lua]
    * [loader] progress 14.148382 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_trigger2.lua]
    * [loader] progress 14.152854 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_barrel_holder4.lua]
    * [loader] progress 14.156855 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_trigger.lua]
    * [loader] progress 14.159448 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_body.lua]
    * [loader] progress 14.173058 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ashot\ashot_hammer.lua]
    * [loader] progress 14.180186 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    ! physx model [dynamic\objects\workbench\workbench_bottle] is existing but invalid (has no shapes)! owner: [no owner]
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_bottle_oil.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_bottle_oil] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_bottle_oil}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_bottle_oil] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_bottle_oil@dust}
    !Invalid model: {model:dynamic\hud\weapon\m3_gasmask\m3_gasmask} (lod1 has too many vertices (2378 of maximum 2114)).
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,868,-154}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,944,-163}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1113,1165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1113,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1207,1267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1207,1308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1205,1091}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1206,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1206,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1206,1216}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1112,1256}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1112,1214}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1112,1296}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1113,1337}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1113,1378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,1112,1087}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,866,-113}
    !Invalid model: {model:dynamic\human\actor_basic_suit} (second lod has more vertices than the first one). Please resave it in model editor!
    !Invalid model: {model:dynamic\human\actor_basic_suit} (lod1 has too many vertices (11045 of maximum 4032)).
    !Invalid model: {model:dynamic\human\actor_basic_suit} (lod2 has too many vertices (31602 of maximum 5522)).
    !Invalid model: {model:dynamic\human\actor_ranger_suit} (second lod has more vertices than the first one). Please resave it in model editor!
    !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod1 has too many vertices (7085 of maximum 2375)).
    !Invalid model: {model:dynamic\human\actor_ranger_suit} (lod2 has too many vertices (17249 of maximum 3542)).
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,857,-347}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,913,-338}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,866,-195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,857,-260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/workbench_main/<no_layer>#65535,904,-262}
    ! physx model [dynamic\objects\workbench\workbench_wrench] is existing but invalid (has no shapes)! owner: [no owner]
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_mag_huge.lua]
    * [loader] progress 14.354477 sec total, 0.000000 sec IO, last phase: 0.174 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_out.lua]
    * [loader] progress 14.354889 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_in.lua]
    * [loader] progress 14.356026 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_sights_notch:l0:m0:1 (TD: 0.000000). please re-export/re-build model.
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_sights_post.lua]
    * [loader] progress 14.373295 sec total, 0.000000 sec IO, last phase: 0.017 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_vyhlop\vyhlop_body.lua]
    * [loader] progress 14.376623 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_out.lua]
    * [loader] progress 14.377151 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_get_mag.lua]
    * [loader] progress 14.378729 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_mag_in.lua]
    * [loader] progress 14.379337 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_bolt.lua]
    * [loader] progress 14.380849 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\vyhlop_reload_bolt_from_idle.lua]
    * [loader] progress 14.382662 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dead_body_spider_matrix/<no_layer>#65535,191,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dead_body_spider_matrix/<no_layer>#65535,261,153}
    ! physx model [dynamic\objects\workbench\workbench_bottle_oil] is existing but invalid (has no shapes)! owner: [no owner]
    ! physx model [dynamic\objects\workbench\workbench_toolbox] is existing but invalid (has no shapes)! owner: [no owner]
    !S missing sound weapons\ventil\ventil_shoot
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_mag_big.lua]
    * [loader] progress 14.427459 sec total, 0.000000 sec IO, last phase: 0.045 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 14.427903 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 14.428752 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ammo_sniper_fmj.lua]
    * [loader] progress 14.435071 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 14.435579 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_get_mag.lua]
    * [loader] progress 14.436425 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 14.437062 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 14.437778 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 14.438948 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    !A: invalid texel density on model dynamic\hud\weapon\wpn_base\wpn_ventil\sights_rear_sniper:l0:m0:2 (TD: 0.000000). please re-export/re-build model.
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_body.lua]
    * [loader] progress 14.449409 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 14.449747 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_get_mag.lua]
    * [loader] progress 14.451157 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 14.452096 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 14.453256 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 14.454926 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_bolt_prim.lua]
    * [loader] progress 14.462105 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 14.462643 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 14.463814 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 14.464825 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 14.465674 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_trigger.lua]
    * [loader] progress 14.470659 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_bolt_std.lua]
    * [loader] progress 14.472782 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 14.473380 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 14.474727 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_rear_pin.lua]
    * [loader] progress 14.483156 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_bolt_adv_piston.lua]
    * [loader] progress 14.489961 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 14.490367 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 14.491511 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_bolt_adv.lua]
    * [loader] progress 14.494134 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 14.494556 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 14.495468 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_bolt_std_handle.lua]
    * [loader] progress 14.498363 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt.lua]
    * [loader] progress 14.498708 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_bolt_from_idle.lua]
    * [loader] progress 14.500051 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\ventil_mag_medium.lua]
    * [loader] progress 14.505732 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 14.506103 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 14.507317 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ventil\magazine_sniper_api.lua]
    * [loader] progress 14.509337 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_out.lua]
    * [loader] progress 14.509887 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ventil_reload_mag_in.lua]
    * [loader] progress 14.510668 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    ! physx model [dynamic\objects\workbench\workbench_bottle] is existing but invalid (has no shapes)! owner: [no owner]
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_scissors.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_scissors] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_scissors}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_scissors] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_scissors@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_ruler.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_ruler] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_ruler}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_ruler] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_ruler@dust}
    AS loading : [content\scripts\dynamic\monsters\arahi\arahi.lua]
    * [loader] progress 14.589589 sec total, 0.000000 sec IO, last phase: 0.079 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ubludok\ubludok_cover.lua]
    * [loader] progress 14.627262 sec total, 0.000000 sec IO, last phase: 0.038 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ubludok\ubludok_mag_huge.lua]
    * [loader] progress 14.632391 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_out.lua]
    * [loader] progress 14.632946 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_in.lua]
    * [loader] progress 14.635282 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ubludok\ubludok_drum.lua]
    * [loader] progress 14.640604 sec total, 0.000000 sec IO, last phase: 0.005 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reloading.lua]
    * [loader] progress 14.641010 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_get_mag.lua]
    * [loader] progress 14.641229 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_in.lua]
    * [loader] progress 14.642532 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_out.lua]
    * [loader] progress 14.644290 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_bolt_from_idle.lua]
    * [loader] progress 14.646535 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ubludok\ubludok_body.lua]
    * [loader] progress 14.650746 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reloading.lua]
    * [loader] progress 14.651235 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_get_mag.lua]
    * [loader] progress 14.651459 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_in.lua]
    * [loader] progress 14.654684 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_out.lua]
    * [loader] progress 14.657614 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_bolt_from_idle.lua]
    * [loader] progress 14.661416 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\wpn_ubludok\ubludok_mag_huge_holder.lua]
    * [loader] progress 14.670299 sec total, 0.000000 sec IO, last phase: 0.009 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_in.lua]
    * [loader] progress 14.670714 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\ubludok_reload_mag_out.lua]
    * [loader] progress 14.672513 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - AS load
    ! physx model [dynamic\objects\workbench\workbench_wrench] is existing but invalid (has no shapes)! owner: [no owner]
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_vise.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_vise] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_vise}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_vise] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_vise@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\cable\cable_01.ph_model]
    ! physx model file [dynamic\objects\cable\cable_01] does not exists or invalid(empty?). Model {model:dynamic\objects\cable\cable_01}!
    ! skeleton cform model [dynamic\objects\cable\cable_01] has invalid pbi! Model: {model:dynamic\objects\cable\cable_01}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_screawdriver_hex.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_screawdriver_hex] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_screawdriver_hex}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_screawdriver_hex] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_screawdriver_hex@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_drill.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_drill] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_drill}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_drill] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_drill@dust}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_saw.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_saw] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_saw}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_saw] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_saw@dust}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-185,-126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-146,-127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,22,-126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-85,-130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-255,-125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-12,-126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-146,-68}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-255,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-181,-67}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,26,-72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-85,-73}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-10,-72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,26,-22}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-86,-21}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_corpse_random_manager#65535,-9,-22}
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_beard:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_beard:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_03_eyelashes:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:2
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_beard:1
    AS loading : [content\scripts\dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage.lua]
    * [loader] progress 15.168980 sec total, 0.000000 sec IO, last phase: 0.496 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\monsters\canibal\canibal_as_ref.lua]
    * [loader] progress 15.169227 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\gun_turnonplace_fastest_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\spot_enemy_onplace_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\spot_enemy_onplace_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_turnonplace_fastest_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_turnonplace_fastest_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\alert_idle_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\attack_long_universal_to_lidle_bwd_lft_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\attack_long_universal_to_lidle_bwdr_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\attack_180_to_lidle_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_gun_in_bwd_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_gun_point_bwd_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_gun_out_bwd_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_leg_in_bwd_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_leg_in_bwd_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_leg_in_left_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_leg_in_right_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_leg_point_bwd_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_leg_out_bwd_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\kick_leg_out_bwd_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_to_throw_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\throw_bwd_lft_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\throw_bwd_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\free_idletowalk_slow_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\free_idletowalk_slow_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\free_idletowalk_slow_180_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\alert_idletowalk_fast_180_lft_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_idletowalk_fast_180_lft_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_idletowalk_fast_180_lft_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_idletowalk_fast_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_idletowalk_fast_180_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_idletorun_slow_180_lft_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\danger_idletorun_slow_180_lft_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\gun_danger_to_gun_bwdl_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\gun_to_danger_bwdl_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\gun_look_near_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\scary_range_weapon_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\scary_range_weapon_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\scary_range_weapon_180_rgt_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\scary_range_weapon_180_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_bwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_bwd_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\crit_danger_heavy_fwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_fwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_fwd_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_fwd_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_fwd_5.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\death_danger_heavy_univ_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_lft_8.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\canibal_gun_crit_heavy_gun_rgt_6.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\npc_characters\savage\cannibal_savage\cannibal_savage][content\motions\monsters\canibal\death_danger_headshot_fwd_5.m2]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_2use#65535,1385,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_2use#65535,1425,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_2use#65535,1450,-285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_2use#65535,1370,-285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,837,-183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,874,-130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,873,-89}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,920,-90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,920,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,920,-131}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1045,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1045,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1091,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1091,417}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1091,266}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,920,-33}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1091,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,960,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1005,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1005,173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1135,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1176,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1175,573}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,920,62}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1005,220}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1091,461}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#70,1175,619}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1207,-150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1242,-84}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1241,-43}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1290,-40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1288,65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1290,-85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1406,258}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1405,299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1450,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1452,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1450,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1288,12}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1452,355}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1325,134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1370,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1373,194}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1490,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1535,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#123,1536,522}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2014,-109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2051,-51}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2050,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2097,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2097,-52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2228,281}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2227,322}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2274,323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2274,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2097,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2274,378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2140,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2186,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2315,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#163,2360,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1502,24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1536,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1536,127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1585,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1583,236}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1583,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1703,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1703,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1750,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1749,641}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1749,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1583,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1749,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1620,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1665,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1664,389}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1792,748}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1835,750}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1834,806}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1583,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1663,434}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1749,688}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#200,1834,851}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2331,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2369,361}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2368,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2415,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2415,511}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2415,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2543,757}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2544,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2591,799}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2591,907}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2591,756}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2415,458}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2591,854}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2455,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2501,608}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2500,667}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2637,999}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2680,1000}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2678,1058}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2415,557}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2499,711}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2591,950}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_map_quest/<no_layer>#253,2677,1104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0055/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0055/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0055/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,245,316}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,530,902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,532,1027}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,262,479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,242,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,296,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,346,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,347,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,270,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,269,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,861,1328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1213}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,130,11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,61,-19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,56,-74}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,127,-44}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,425,13}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,355,-16}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,350,-71}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,421,-41}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,-189,11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,-256,-17}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,-261,-72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_humanimal_hit_by_uaz#65535,-191,-42}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,1030,1505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,1220,1730}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,330,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,485,610}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,825,1280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,825,1360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,685,1010}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,960,1230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,380,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,1030,1450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,484,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,485,660}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,330,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,1220,1810}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,685,1060}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,484,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,825,1400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,685,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,330,395}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,685,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,1220,1770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,1030,1560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,905,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,825,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_short#65535,380,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,790,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,790,995}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,355}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,455}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,520,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,740,830}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,740,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,740,750}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,585,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,790,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:levels\m3_l08\borscht\humanimal_vs_human_long#65535,790,1170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1502,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1418,147}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1585,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1745,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1745,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1910,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1910,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1825,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1995,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2740,395}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2820,500}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1995,140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1995,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2735,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2735,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2780,395}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2960,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_window_str_dialog_seryi/<no_layer>#51,3049,1177}
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@yellow], object: [gas_lamp_1_0007]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@yellow], object: [gas_lamp_1_0007]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#65535,235,2240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#65535,235,2284}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#65535,1455,1911}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#65535,1455,1965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#65535,1458,1867}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,356,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,432,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#202,483,334}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#254,335,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#254,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#254,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#254,385,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#254,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#197,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#197,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#197,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#197,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#197,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#197,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#198,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#198,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#198,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#198,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#198,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0000/<no_layer>#198,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0009/<no_layer>#51,3049,1177}
    AS loading : [content\scripts\dynamic\objects\box\dummy_01.lua]
    * [loader] progress 15.560088 sec total, 0.000000 sec IO, last phase: 0.391 / 0.000 - AS load
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1385,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1425,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1450,-285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1370,-285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0007/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,290}
    AS loading : [content\scripts\dynamic\monsters\raven\raven.lua]
    * [loader] progress 15.684038 sec total, 0.000000 sec IO, last phase: 0.124 / 0.000 - AS load
    ~[10777][raven_matrix] bone id for [_bone_head] is invalid
    ~[10777][raven_matrix] bone id for [_bone_explosion_hit] is invalid
    ~[10777][raven_matrix] bone id for [_bone_capsule_hit] is invalid
    ~[10777][raven_matrix] bone id for [_bone_foot_left] is invalid
    ~[10777][raven_matrix] bone id for [_bone_foot_right] is invalid
    ~[10777][raven_matrix] bone id for [_bone_hand_left] is invalid
    ~[10777][raven_matrix] bone id for [_bone_hand_right] is invalid
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,630,-189}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,630,-130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,631,-81}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,723,269}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,723,328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,724,377}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1161,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1219,153}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1681,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1270,153}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1326,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1371,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1425,153}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1464,153}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1506,153}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1564,157}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1616,158}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1165,310}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1270,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1362,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1168,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1226,467}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1277,467}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1333,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1378,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1463,473}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1617,481}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1659,481}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1740,486}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1798,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1849,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1520,457}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1182,617}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1239,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1291,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1347,618}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1392,618}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1469,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1541,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1262,801}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1332,809}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1385,809}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1441,807}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1486,807}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1563,811}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1745,810}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1197,800}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,2259,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,2259,314}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,2260,363}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,2834,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,2834,341}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,2835,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,547,1208}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,599,1209}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1012,1315}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,648,1210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,832,1172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,902,1175}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,568,1563}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,695,1561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,757,1565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,934,1733}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,616,1704}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,671,1713}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,718,1713}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,762,1713}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,616,1822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,617,1951}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,687,1959}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,734,1960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,794,1964}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,2540,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,385,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1118,1313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_raven_land_behaviour#65535,1165,1315}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,377,268}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,550,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,600,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,324,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,487,269}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,421,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,682,279}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_raven_boat/<no_layer>#65535,750,278}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_mgr_raven/<no_layer>#8,1618,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_start_game/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0004/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0004/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0004/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0003/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,690,-902}
    AS loading : [content\scripts\dynamic\wpn\player_devices\player_wristlet.lua]
    * [loader] progress 15.782699 sec total, 0.000000 sec IO, last phase: 0.099 / 0.000 - AS load
    AS loading : [content\scripts\as_ref\wristlet_devices_pos_weapon.lua]
    * [loader] progress 15.783157 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\decoy\decoy.lua]
    * [loader] progress 15.792689 sec total, 0.000000 sec IO, last phase: 0.010 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\macheta\macheta.lua]
    * [loader] progress 15.811227 sec total, 0.000000 sec IO, last phase: 0.019 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_dynamite_spiked\m3_dynamite_spiked.lua]
    * [loader] progress 15.823084 sec total, 0.000000 sec IO, last phase: 0.012 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_molotov\molotov.lua]
    * [loader] progress 15.829494 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\back_bag\back_bag_new.lua]
    * [loader] progress 15.836343 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_gasmask\tape_test.lua]
    * [loader] progress 15.855925 sec total, 0.000000 sec IO, last phase: 0.020 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_gasmask\m3_gasmask.lua]
    * [loader] progress 15.873607 sec total, 0.000000 sec IO, last phase: 0.018 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_binoculars\m3_binoculars.lua]
    * [loader] progress 15.899122 sec total, 0.000000 sec IO, last phase: 0.026 / 0.000 - AS load
    AS loading : [content\scripts\dynamic\hud\weapon\m3_dagger\m3_dagger.lua]
    * [loader] progress 15.906572 sec total, 0.000000 sec IO, last phase: 0.007 / 0.000 - AS load
    !More weapon presets than excpected
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#106,715,-154}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#106,715,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#139,713,-159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#139,713,-116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#124,645,-178}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#124,647,-127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#247,713,-217}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#247,713,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#260,645,-178}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#260,647,-127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#65535,829,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#360,645,-178}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#360,647,-127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#359,855,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#359,860,-80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#359,840,-280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#359,841,-240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#359,848,-391}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#359,848,-434}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#359,855,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\death#570,750,-174}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,-106,-701}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,-65,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,292,-684}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,40,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,-425,-605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,-424,-650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,290,-950}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death#65535,290,-990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\outfit#65535,729,327}
    !Invalid model: {model:dynamic\human\actor_socks_suit} (second lod has more vertices than the first one). Please resave it in model editor!
    !Invalid model: {model:dynamic\human\actor_socks_suit} (lod1 has too many vertices (12513 of maximum 4422)).
    !Invalid model: {model:dynamic\human\actor_socks_suit} (lod2 has too many vertices (31602 of maximum 6256)).
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#159,964,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#159,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#159,848,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#159,964,219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#159,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#200,964,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#200,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#200,849,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#200,964,219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#200,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#230,964,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#230,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#230,849,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#230,964,219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#230,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#260,964,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#260,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#260,849,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#260,964,219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#260,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#290,964,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#290,849,170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#290,848,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#290,965,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#290,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#291,964,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#291,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#291,849,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#291,964,219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#291,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#292,963,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#292,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#292,849,229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#292,964,219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#292,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#293,964,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#293,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#293,849,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#293,966,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#293,965,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#406,971,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#406,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#406,848,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#406,971,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#406,971,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#407,968,89}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#407,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#407,848,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#407,967,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#407,968,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#408,974,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#408,848,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#408,847,229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#408,972,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#408,974,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#409,963,98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#409,848,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#409,848,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#409,962,228}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#409,962,157}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#524,971,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#524,849,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#524,848,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#524,971,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#524,971,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#525,967,88}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#525,847,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#525,848,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#525,967,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#525,967,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#526,974,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#526,848,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#526,847,229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#526,972,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#526,974,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#527,963,98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#527,848,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#527,962,228}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#527,962,157}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#883,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#947,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1141,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1107,167}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1076,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1141,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1012,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1206,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1270,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1008,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1182,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1182,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1334,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1398,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1462,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1139,303}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1526,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1590,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1654,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1730,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1795,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1860,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1012,179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1008,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1925,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1990,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1140,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2055,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2120,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1007,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2185,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2250,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2315,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2380,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2453,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2454,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2455,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2456,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1138,303}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2721,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1182,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2722,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2723,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1141,489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1008,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1007,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1107,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#2724,1182,490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1560,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1427,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1426,608}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1525,604}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1601,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1557,740}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1424,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1423,800}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1523,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1598,741}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1559,925}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1426,929}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1425,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1525,983}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#654,1600,926}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1693,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1560,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1559,257}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1658,253}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1734,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1690,389}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1557,393}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1556,449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1656,447}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1731,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1691,574}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1558,578}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1558,634}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1658,632}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#655,1733,575}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1529,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1396,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1395,531}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1494,527}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1570,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1526,663}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1393,667}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1393,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1492,721}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1566,664}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1528,848}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1395,852}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1392,907}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1494,906}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#656,1569,849}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1813,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1680,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1679,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1778,356}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1854,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1810,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1677,496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1676,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1776,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1851,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1812,677}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1679,681}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1678,737}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1778,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#657,1853,678}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1418,544}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1285,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1284,604}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1383,600}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1459,545}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1415,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1282,740}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1281,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1381,794}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1456,737}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1417,921}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1283,925}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1283,981}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1383,979}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#680,1458,922}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1472,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1339,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1338,538}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1437,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1513,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1469,670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1336,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1335,730}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1435,728}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1510,671}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1471,855}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1338,859}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1337,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1437,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#681,1512,856}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1552,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1419,474}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1418,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1517,526}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1593,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1549,662}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1416,666}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1415,722}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1515,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1590,663}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1551,847}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1418,851}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1414,908}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1517,905}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#682,1592,848}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1716,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1583,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1582,257}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1681,253}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1757,199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1713,389}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1580,393}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1579,449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1679,447}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1754,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1715,574}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1582,578}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1581,634}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1681,632}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#683,1756,575}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1009,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3534,1180,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1004,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3585,1180,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#527,848,219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1009,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3703,1180,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1009,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3755,1180,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1008,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1004,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3813,1188,303}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1142,111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1009,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3864,1180,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1009,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1183,113}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3918,1180,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1142,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1009,116}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1009,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1107,168}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1196,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1139,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1006,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1005,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1105,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#3970,1191,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1138,652}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1005,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1005,711}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1104,710}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1179,653}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1101,806}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\npc\npc_melee_kill_m3_mk3#1011,1004,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\outfit_2_0#65535,729,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,-106,-701}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,-65,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,290,-685}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,40,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,-425,-605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,-424,-650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,290,-950}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_2_0#65535,290,-990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,-106,-701}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,-65,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,290,-685}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,40,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,-425,-605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,-424,-650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,381,-883}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_3_0#65535,381,-923}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,-106,-701}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,-65,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,290,-685}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,39,-700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,-475,-619}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,-474,-664}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,381,-883}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\water_death_4_0#65535,381,-923}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\outfit_3_0#65535,729,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\outfit_4_0#65535,729,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\outfit_5_0#65535,729,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-390,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-332,-130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-390,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-244,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-389,98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-375,-125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-389,10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-373,-85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\rucksack#65535,-334,-90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,679,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,679,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,733,494}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,798,684}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,773,494}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,354,63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,968,609}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,455,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,355,101}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,248,33}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\demon_taxi_player_pt#65535,247,82}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\end_level_rotation#65535,370,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,971,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,971,854}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,970,801}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,1106,861}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,1107,916}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,1109,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,1005,1252}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,1005,1197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\player\metro3\player_arm_arachnid#65535,1004,1144}
    AS loading : [content\scripts\dynamic\hud\weapon\wpn_base\workbench\workbench.lua]
    * [loader] progress 16.561840 sec total, 0.000000 sec IO, last phase: 0.655 / 0.000 - AS load
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_mgr_raven_0000/<no_layer>#8,1618,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/laz_podzemka/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/laz_podzemka/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/laz_podzemka/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/laz_podzemka/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/laz_podzemka/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/laz_podzemka/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0006/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0006/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0006/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_basik/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,235,2240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,235,2284}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1455,1911}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1455,1965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1458,1867}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,356,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,432,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,483,334}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,335,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,385,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0003/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0003/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0003/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0069/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0069/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0069/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0010/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,295,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,245,316}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,530,902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,532,1027}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,262,479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,242,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,296,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,346,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,295,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,347,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,270,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,269,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,318,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,318,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,861,1328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,899,1213}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0001/<no_layer>#65535,899,1161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,45,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,475,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,45,170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,75,170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/guard_door/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_room/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_door/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_grandpa/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/final_door/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_monster/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,837,-183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,874,-130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,873,-89}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,920,-90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,920,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,920,-131}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1045,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1045,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1091,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1091,417}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1091,266}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,920,-33}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1091,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,960,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1005,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1005,173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1135,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1176,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1175,573}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,920,62}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1005,220}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1091,461}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#70,1175,619}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1207,-150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1242,-84}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1241,-43}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1290,-40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1288,65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1290,-85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1406,258}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1405,299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1450,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1452,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1450,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1288,12}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1452,355}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1325,134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1370,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1373,194}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1490,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1535,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#123,1536,522}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2014,-109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2051,-51}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2050,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2097,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2097,-52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2228,281}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2227,322}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2274,323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2274,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2097,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2274,378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2140,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2186,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2315,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#163,2360,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1502,24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1536,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1536,127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1585,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1583,236}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1583,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1703,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1703,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1750,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1749,641}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1749,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1583,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1749,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1620,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1665,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1664,389}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1792,748}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1835,750}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1834,806}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1583,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1663,434}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1749,688}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#200,1834,851}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2331,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2369,361}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2368,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2415,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2415,511}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2415,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2543,757}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2544,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2591,799}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2591,907}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2591,756}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2415,458}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2591,854}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2455,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2501,608}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2500,667}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2637,999}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2680,1000}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2678,1058}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2415,557}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2499,711}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2591,950}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_remember/<no_layer>#253,2677,1104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/zalaz_det_sadik/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_final_scene/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0048/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0048/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0048/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#0,468,381}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#114,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#114,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#122,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#122,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#129,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#129,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#136,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#136,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#143,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#143,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#151,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#151,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#159,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#159,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#174,262,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#169,262,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#174,262,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#174,263,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#181,414,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#181,414,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#181,415,261}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#194,428,382}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#194,428,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#194,429,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#195,423,403}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#195,423,354}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#196,408,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#196,408,262}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#271,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0012/<no_layer>#0,373,380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#0,468,381}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#114,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#114,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#122,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#122,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#129,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#129,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#136,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#136,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#143,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#143,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#151,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#151,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#159,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#159,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#174,262,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#169,262,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#174,262,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#174,263,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#181,414,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#181,414,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#181,415,261}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#194,428,382}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#194,428,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#194,429,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#195,423,403}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#195,423,354}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#196,408,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#196,408,262}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#271,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0002/<no_layer>#0,373,380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#126,459,46}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#126,459,-3}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#135,459,46}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#135,459,-3}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#144,352,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#144,352,228}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#150,645,504}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#150,645,454}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#150,644,621}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#150,644,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,851,486}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,892,486}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,847,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,888,676}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,853,435}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,894,435}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,847,624}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#161,888,624}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#175,823,101}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#175,823,153}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#175,822,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#126,459,134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#135,457,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#193,459,46}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#193,459,-3}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#193,459,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#194,459,46}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#194,459,-3}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#194,457,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#195,352,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#195,352,228}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#196,645,504}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#196,645,454}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#196,644,621}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#196,644,571}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,851,486}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,892,486}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,847,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,888,676}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,850,435}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,894,435}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,847,624}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#197,888,624}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#198,824,103}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#198,824,157}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#198,822,288}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#175,823,206}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#198,824,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1445}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/use_matras_rest/<no_layer>#65535,2780,1265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_mgr_raven/<no_layer>#8,1618,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,371,3}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,370,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,542,43}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,543,82}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,370,78}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,620,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,619,83}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik/<no_layer>#65535,542,117}
    !!Missing model in object '{object:pogruzchik}'
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,371,3}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,370,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,542,43}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,543,82}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,370,78}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,620,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,619,83}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/pogruzchik_0000/<no_layer>#65535,542,117}
    !!Missing model in object '{object:pogruzchik_0000}'
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,835,470}
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_00000]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_00000]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_mgr_raven/<no_layer>#8,1618,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,295,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,245,316}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,530,902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,532,1027}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,262,479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,242,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,296,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,346,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,295,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,347,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,270,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,269,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,318,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,318,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,861,1328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,899,1213}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1_0000/<no_layer>#65535,899,1161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#0,468,381}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#114,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#114,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#122,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#122,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#129,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#129,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#136,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#136,268,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#143,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#143,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#151,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#151,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#159,261,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#159,261,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#174,262,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#169,262,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#174,262,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#174,263,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#181,414,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#181,414,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#181,415,261}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#194,428,382}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#194,428,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#194,429,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#195,423,403}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#195,423,354}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#196,408,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#196,408,262}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#271,267,263}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_valve_0004/<no_layer>#0,373,380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_42548450/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_42548450/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_42548450/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0005/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0005/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0005/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0003/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0003/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0003/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0014/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0006/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0046/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0041/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0044/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0044/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0044/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0043/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0043/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0043/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0032/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0032/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0032/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0006/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0006/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0006/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0023/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0023/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0023/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0022/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0022/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0022/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0024/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0024/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0024/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0005/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0005/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0005/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0008/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0044/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,235,2240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,235,2284}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1455,1911}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1455,1965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1458,1867}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,356,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,432,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,483,334}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,335,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,385,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0042/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_exit_tunnel/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0038/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0025/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0012/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0012/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0012/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0028/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0039/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0039/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0039/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0040/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0040/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0040/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0054/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0054/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0054/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0041/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0041/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0041/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0009/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0045/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0045/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0045/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0046/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0046/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0046/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0047/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0047/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0047/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0042/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0042/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0042/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0049/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0049/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0049/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0050/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0050/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0050/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0051/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0051/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0051/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0052/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0052/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0052/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0053/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0053/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0053/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,45,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,475,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,45,170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,75,170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,245,316}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,530,902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,532,1027}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,262,479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,242,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,296,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,346,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,347,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,270,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,269,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,861,1328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1213}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0004/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0001/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0002/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0003/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,220}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,350}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,435}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0001/<no_layer>#65535,280,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0012/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0018/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,837,-183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,874,-130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,873,-89}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,920,-90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,920,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,920,-131}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1045,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1045,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1091,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1091,417}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1091,266}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,920,-33}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1091,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,960,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1005,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1005,173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1135,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1176,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1175,573}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,920,62}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1005,220}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1091,461}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#70,1175,619}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1207,-150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1242,-84}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1241,-43}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1290,-40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1288,65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1290,-85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1406,258}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1405,299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1450,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1452,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1450,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1288,12}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1452,355}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1325,134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1370,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1373,194}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1490,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1535,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#123,1536,522}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2014,-109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2051,-51}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2050,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2097,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2097,-52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2228,281}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2227,322}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2274,323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2274,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2097,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2274,378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2140,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2186,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2315,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#163,2360,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1502,24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1536,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1536,127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1585,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1583,236}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1583,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1703,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1703,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1750,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1749,641}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1749,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1583,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1749,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1620,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1665,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1664,389}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1792,748}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1835,750}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1834,806}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1583,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1663,434}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1749,688}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#200,1834,851}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2331,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2369,361}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2368,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2415,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2415,511}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2415,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2543,757}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2544,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2591,799}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2591,907}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2591,756}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2415,458}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2591,854}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2455,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2501,608}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2500,667}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2637,999}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2680,1000}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2678,1058}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2415,557}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2499,711}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2591,950}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0003/<no_layer>#253,2677,1104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_lurk/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0020/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0022/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0024/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0030/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,245,316}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,530,902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,532,1027}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,262,479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,242,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,296,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,346,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,347,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,270,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,269,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,861,1328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1213}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0061/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0061/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0061/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0032/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0025/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0025/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0025/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0036/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0008/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0008/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0008/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0009/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0009/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0009/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0010/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0010/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0010/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0004/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0004/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0004/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0011/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0011/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0011/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0013/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0013/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0013/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0014/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0014/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0014/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0015/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0015/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0015/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0016/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0016/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0016/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0077/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0077/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0077/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0018/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0018/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0018/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0019/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0019/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0019/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0020/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0020/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0020/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0021/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0021/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0021/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,45,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,475,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,45,170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/magnik_0004/<no_layer>#65535,75,170}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_0000/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_anton_podzemka/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0007/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0011/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0010/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0011/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0012/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0018/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0013/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0014/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0015/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_sadik/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0003/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0025/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0027/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0029/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0031/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0033/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0035/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0037/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0039/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/actor_zalaz_sadik_enter/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,565,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,565,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,445,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,445,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,565,660}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,445,430}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,445,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,445,350}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,565,540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,565,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,575}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,845}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,885}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,1005}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,925}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,685,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,750,860}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,750,900}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,750,1020}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,750,980}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,750,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_humanimal_presentation_0000/<no_layer>#65535,860,235}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#202,970,274}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#202,1108,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#202,1257,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#202,1164,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#202,1241,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#202,971,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#202,1242,487}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#270,224,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#270,222,63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#270,226,118}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#270,227,179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#294,970,274}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#294,1108,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#294,1257,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#294,1164,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#294,1241,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#294,971,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#294,1242,487}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#362,224,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#362,222,63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#362,226,118}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#362,227,179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#386,1095,179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#386,1152,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#441,970,274}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#441,1108,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#441,1257,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#441,1164,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#441,1241,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#441,971,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#441,1242,487}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#509,224,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#509,222,63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#509,226,118}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#509,227,179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#533,970,274}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#533,1108,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#533,1257,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#533,1164,286}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#533,1241,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#533,971,327}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#533,1242,487}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#601,224,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#601,222,63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#601,226,118}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#601,227,179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1004,351}
    #![G] vs::play_motion - [empty motion name], {vs_ref:monster\vsref_biom_activity_humanimal_lair#626,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1004,351}
    #![G] vs::play_motion - [empty motion name], {vs_ref:monster\vsref_biom_activity_humanimal_lair#744,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1004,351}
    #![G] vs::play_motion - [empty motion name], {vs_ref:monster\vsref_biom_activity_humanimal_lair#862,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1004,351}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#981,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1004,351}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1100,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1004,351}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1218,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1004,351}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1336,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1163,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1315,313}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1222,308}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1630,657}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1631,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1629,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1628,612}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1641,1072}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1641,1032}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1641,992}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1641,952}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1644,1299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1644,1259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1644,1219}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1644,1179}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1681,1596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1679,1540}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1684,1726}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1684,1670}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1004,351}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_humanimal_lair#1454,1003,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#27,365,33}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#27,442,37}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#10,1640,582}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#10,1769,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#10,754,73}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#10,804,73}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#34,1640,582}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#34,1769,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#34,754,73}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\vsref_biom_activity_horde#34,804,73}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0042/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_main_shkola/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0046/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0048/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0050/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0052/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_42548450/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_42548450/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_42548450/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0002/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0002/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0002/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,245,316}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,530,902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,532,1027}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,262,479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,242,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,296,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,346,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,295,143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,347,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,270,549}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,269,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,318,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,861,1328}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1213}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_side_1/<no_layer>#65535,899,1161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,235,2240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,235,2284}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1455,1911}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1455,1965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#65535,1458,1867}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,356,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,432,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#202,483,334}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,335,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,385,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,385,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#254,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#197,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,333,188}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,337,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,331,109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,385,192}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,389,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/switch_charger_0001/<no_layer>#198,466,196}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0007/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0007/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0007/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0060/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0060/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0060/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0026/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0026/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0026/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0027/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0027/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0027/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0028/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0028/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0028/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0029/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0029/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0029/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0030/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0030/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0030/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0033/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0033/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0033/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0034/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0034/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0034/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0035/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0035/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0035/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0036/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0036/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0036/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0037/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0037/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0037/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0038/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0038/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0038/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0056/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0056/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0056/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0057/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0057/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0057/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1502,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1418,147}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1585,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1745,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1745,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1910,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1910,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1825,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1995,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2740,395}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2820,500}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1995,140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1995,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2735,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2735,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2780,395}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2960,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_man_room/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0059/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0059/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0059/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,837,-183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,874,-130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,873,-89}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,920,-90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,920,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,920,-131}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1045,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1045,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1091,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1091,417}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1091,266}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,920,-33}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1091,364}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,960,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1005,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1005,173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1135,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1176,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1175,573}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,920,62}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1005,220}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1091,461}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#70,1175,619}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1207,-150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1242,-84}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1241,-43}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1290,-40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1288,65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1290,-85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1406,258}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1405,299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1450,300}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1452,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1450,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1288,12}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1452,355}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1325,134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1370,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1373,194}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1490,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1535,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#123,1536,522}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2014,-109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2051,-51}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2050,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2097,-9}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2097,-52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2228,281}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2227,322}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2274,323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2274,280}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2097,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2274,378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2140,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2186,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2315,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#163,2360,485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1502,24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1536,86}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1536,127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1585,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1583,236}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1583,85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1703,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1703,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1750,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1749,641}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1749,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1583,183}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1749,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1620,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1665,331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1664,389}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1792,748}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1835,750}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1834,806}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1583,282}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1663,434}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1749,688}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#200,1834,851}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2331,311}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2369,361}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2368,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2415,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2415,511}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2415,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2543,757}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2544,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2591,799}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2591,907}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2591,756}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2415,458}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2591,854}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2455,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2501,608}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2500,667}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2637,999}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2680,1000}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2678,1058}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2415,557}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2499,711}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2591,950}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_05_0000/<no_layer>#253,2677,1104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_swim/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0022/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0000/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0006/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_basik_bandit_wait/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0018/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1247,-152}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1285,-98}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1284,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1330,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1331,52}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1330,-100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1456,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1455,349}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1502,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1502,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1500,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1331,-1}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1502,402}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1378,146}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1421,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1417,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1541,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1583,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1581,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1331,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1418,246}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1502,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#0,1582,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1662,-111}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1699,-56}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1699,-14}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1745,-10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1745,93}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1745,-57}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1865,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1864,306}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1911,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1911,416}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1911,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1745,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1911,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1784,149}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1825,150}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1825,210}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1948,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1995,476}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#15,1994,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2488,-69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2524,-24}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2523,19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2570,15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2570,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2570,-25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2692,297}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2691,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2738,339}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2738,448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2740,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2570,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2738,394}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2609,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2654,182}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2653,243}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2780,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2821,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#25,2820,558}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1909,47}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1947,100}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1947,141}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1994,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1994,250}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1994,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2115,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2115,566}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2161,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2161,672}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2160,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1994,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2160,620}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2034,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2078,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2077,418}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2207,765}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2248,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2248,822}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,1994,298}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2078,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2161,716}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#36,2248,869}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2696,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2734,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2733,439}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2780,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2780,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2780,397}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2913,823}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2914,864}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2960,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2961,972}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2960,820}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2780,495}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2961,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2819,655}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2866,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2865,719}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,3003,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,3049,1073}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,3049,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2780,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2866,764}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,2961,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_06_0020/<no_layer>#51,3049,1177}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,220}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,350}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,435}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/phys_door_0003/<no_layer>#65535,280,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0045/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0056/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent_0001/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1630,-143}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1669,-85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1670,-40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1715,-40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1714,65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1715,-85}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1839,336}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1840,379}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1885,380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1885,486}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1885,335}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1715,10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1885,430}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1760,172}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1803,171}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1801,231}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1923,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1970,591}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1970,654}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1715,110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1801,276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1885,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#70,1970,706}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2094,-88}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2131,-31}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2130,10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2175,10}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2177,118}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2175,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2299,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2298,346}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2345,347}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2345,456}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2345,305}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2175,65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2345,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2214,184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2260,185}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2258,245}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2384,523}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2429,522}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#123,2428,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2811,-38}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2848,23}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2847,67}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2895,65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2895,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,3022,357}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,3021,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,3070,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,3070,355}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2895,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,3070,455}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2933,234}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,2980,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,3107,559}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#163,3154,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2277,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2317,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2317,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2365,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2364,274}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2364,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2492,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2492,591}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2534,593}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2532,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2534,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2365,220}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2533,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2410,387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2452,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2451,446}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2573,804}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2620,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2620,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2362,320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2451,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2533,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#200,2620,908}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3226,381}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3268,438}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3267,479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3314,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3314,588}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3315,435}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3441,860}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3442,901}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3490,900}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3490,1010}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3490,860}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3315,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3490,955}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3355,692}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3400,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3401,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3537,1105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3585,1105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3584,1162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3314,631}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3401,799}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3488,1059}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#253,3584,1207}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,3892,858}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,3931,917}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,3930,961}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,3975,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,3977,916}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4100,1241}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4100,1284}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4145,1285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4146,1392}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4145,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,3975,1015}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4145,1340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4018,1124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4063,1124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4187,1489}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4235,1490}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4232,1544}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4146,1437}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_07_0002/<no_layer>#306,4232,1597}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,455,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,40}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-110}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,705,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,560}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,-15}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,749,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,324,-199}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,584,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,630,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,221}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,790,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,840,695}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,753}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,500,80}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,631,264}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,750,605}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,837,798}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,892,-104}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,890,-65}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,45}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,940,-105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1082,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1081,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1130,330}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,938,-7}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1128,427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,993,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1040,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1043,204}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1205,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1255,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,1253,648}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#156,850,-184}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1604,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1650,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1725,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,156}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#196,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1207,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1205,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,226}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1255,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1388,507}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1387,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,656}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1435,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,169}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1434,603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1295,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1345,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1460,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1505,770}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1506,831}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1253,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1158,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1344,443}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1433,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#237,1507,873}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2040,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,520}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2257,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2260,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,835}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,945}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2090,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2305,892}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2155,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2200,635}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,690}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2355,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2405,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1129}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,1974,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2088,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2198,736}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2304,988}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#290,2404,1173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1509,-181}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-96}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1605,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1650,-95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1817,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1816,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,425}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1865,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1651,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1863,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1724,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1770,155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1771,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1909,643}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1955,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,1957,703}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,333}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2130,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2084,123}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#347,2099,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_01_0001/<no_layer>#103,835,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0058/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0058/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0058/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0007/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0007/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0007/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0054/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-449}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,856,-63}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-265}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-414}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-205,-448}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-206,-380}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-168,-378}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,894,-170}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,689,-988}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,603,-781}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,601,-1323}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,860,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,892,-119}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,853,-11}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,148}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,880,151}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,878,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,846,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,842,307}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-596}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,975,-592}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,973,-541}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,941,-542}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,937,-485}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bamper_use_vent/<no_layer>#65535,935,-435}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,-490,-325}
    #![G] vs::play_motion - [empty motion name], {vs:(null)/bamper_use_vent/<no_layer>#65535,690,-902}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0005/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0006/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0007/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0008/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0009/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0010/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0011/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0012/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/spider_web_small_0013/<no_layer>#65535,2875,-375}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1733,302}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1730,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1780,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1779,452}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1779,301}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1910,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1909,758}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1955,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1956,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1956,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1779,399}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1956,812}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1820,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1865,555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1865,615}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1995,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,2045,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,2042,1023}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1696,227}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1780,498}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1867,658}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,1956,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#71,2042,1069}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2187,198}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2185,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2235,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2233,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2233,197}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2356,510}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2355,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2400,550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2402,661}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2402,509}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2233,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2402,607}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2271,398}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2320,400}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2317,462}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2437,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2484,709}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2482,769}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#124,2149,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2734,112}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2774,162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2773,203}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2820,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2820,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2942,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2941,506}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2990,505}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2988,464}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2820,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2988,562}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2858,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,2905,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,3025,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#164,3070,665}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2245,76}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2284,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2284,166}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2330,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2331,275}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2331,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2439,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2439,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2485,567}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2485,674}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2485,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2331,222}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2485,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2366,371}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2405,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2406,428}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2528,774}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2570,775}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2571,837}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2331,318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2406,471}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2485,720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#201,2572,884}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3038,442}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3076,492}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3075,535}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3122,534}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3122,642}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3122,491}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3243,889}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3244,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3290,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3291,1039}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3290,890}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3122,589}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3291,986}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3161,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3200,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3200,796}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3334,1134}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3375,1135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3376,1193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3122,687}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3199,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3291,1084}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#254,3376,1240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3193,814}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3223,868}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3222,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3269,910}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3269,1018}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3270,865}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3385,1277}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3384,1318}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3430,1320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3431,1276}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3269,965}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3431,1373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3305,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3350,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3350,1180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3467,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3515,1475}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3269,1061}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_03_0058/<no_layer>#307,3351,1224}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0062/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0062/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0062/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0063/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0063/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0063/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0064/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0064/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0064/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0065/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0065/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0065/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2115,291}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2148,343}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2147,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2195,385}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,493}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,342}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2320,745}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2320,790}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2365,785}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2366,896}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2366,744}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,440}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2366,842}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2235,587}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2280,590}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2282,650}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2403,991}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2450,990}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2450,1050}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2194,536}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2281,694}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2367,940}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#71,2450,1098}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2456,165}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2496,212}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2495,254}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2540,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2542,362}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2542,211}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2668,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2667,572}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2715,570}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2714,680}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2715,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2542,309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2714,626}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2577,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2625,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2624,478}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2753,724}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2800,725}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#124,2800,783}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3057,132}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3097,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3096,237}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3145,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3143,345}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3145,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3271,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3270,568}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3315,565}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3315,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3143,292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3317,622}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3183,409}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3230,410}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3230,472}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3363,738}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#164,3405,735}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3500,826}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3537,872}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3536,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,1022}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,871}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3710,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3709,1331}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3756,1332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3755,1290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3585,970}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3756,1387}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3623,1126}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3670,1127}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3669,1186}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3792,1496}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3839,1497}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3583,1066}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/door_04_0000/<no_layer>#203,3670,1229}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0066/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0066/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0066/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0067/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0067/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0067/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0068/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0068/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0068/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0070/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0070/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0070/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0072/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0072/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0072/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0085/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0000/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0071/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0071/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0071/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0073/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0073/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0073/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0074/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0074/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0074/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0075/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0075/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0075/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0076/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0076/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0076/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0017/<no_layer>#65535,490,340}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_0017/<no_layer>#65535,490,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,325,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,325,225}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,325,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,325,90}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,600,145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,600,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,600,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/llamp_body_0017/<no_layer>#65535,600,290}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0008/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0008/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0008/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0009/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0009/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0009/<no_layer>#65535,1269,863}
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice], object: [gas_lamp_1_00000]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice], object: [gas_lamp_1_00000]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0013/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0013/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0013/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0011/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0011/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0011/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0012/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0012/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0012/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0010/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0010/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0010/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0014/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0014/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0014/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0015/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0015/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0015/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0016/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0016/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0016/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0017/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0017/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0017/<no_layer>#65535,1269,863}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0018/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0018/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0018/<no_layer>#65535,1269,863}
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@dust], object: [gas_lamp_1_00000]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@dust], object: [gas_lamp_1_00000]
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@dust], object: [gas_lamp_1_0001]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@dust], object: [gas_lamp_1_0001]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0019/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0019/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0019/<no_layer>#65535,1269,863}
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0002]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0002]
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0003]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0003]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0020/<no_layer>#65535,1270,915}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0020/<no_layer>#65535,1270,960}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/torch_0020/<no_layer>#65535,1269,863}
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0004]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@green_rod], object: [gas_lamp_1_0004]
    ~G can't find fixing bone: [1][brokenbone], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@dust], object: [gas_lamp_1_0005]
    ~G can't find fixing bone: [4][omni], model: [dynamic\objects\lamp\lamp_kerosinka_07_nice@dust], object: [gas_lamp_1_0005]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/light_0118/<no_layer>#65535,738,891}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/light_0118/<no_layer>#65535,738,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/light_0118/<no_layer>#65535,737,839}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,180,793}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,25}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,480}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,186,888}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,755}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1165,795}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,181,938}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,645}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1710,60}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1720,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1620,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1725,180}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,420}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1655,-30}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1670,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,325,390}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,330,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,530}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,470}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,380,525}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,270,580}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,205,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,210,105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,215,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,255,130}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,20}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,70}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,365,55}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1420,1140}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1375,1115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,715}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,250,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,285,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,315,125}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,355,120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,290,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,335,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1665,700}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,935}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1770,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1900,985}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1590,805}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1930,920}
    !!!ART: [TEX] A Cannot find bump texture [stucco\stucco_s_03_bump] for base texture [stucco\stucco_s_03_w] of [static\testprops\wc_room:1]!
    !?ART: non optimized model-mesh: static\testprops\wc_room:1
    !!!ART: [TEX] A texture without metadata 'stucco\stucco_s_03_bump' assigned as bump
    !?ART: non optimized model-mesh: static\testprops\wc_room:2
    !?ART: non optimized model-mesh: static\testprops\wc_room:3
    !?ART: non optimized model-mesh: static\testprops\wc_room:4
    !?ART: non optimized model-mesh: static\testprops\wc_room:5
    !?ART: non optimized model-mesh: static\testprops\wc_room:6
    !?ART: non optimized model-mesh: static\testprops\wc_room:7
    !?ART: non optimized model-mesh: static\testprops\wc_room:8
    !?ART: non optimized model-mesh: static\testprops\wc_room:9
    !?ART: non optimized model-mesh: static\testprops\wc_room:10
    !?ART: non optimized model-mesh: static\testprops\wc_room:11
    !?ART: non optimized model-mesh: static\testprops\wc_room:12
    !?ART: non optimized model-mesh: static\testprops\wc_room:13
    !?ART: non optimized model-mesh: static\testprops\wc_room:14
    !?ART: non optimized model-mesh: static\testprops\det_turnik:1
    !?ART: non optimized model-mesh: static\testprops\det_turnik:2
    !?ART: non optimized model-mesh: static\testprops\det_turnik:3
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0008/<no_layer>#65535,779,258}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0008/<no_layer>#65535,830,283}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0008/<no_layer>#65535,769,370}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0008/<no_layer>#65535,824,373}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0008/<no_layer>#65535,869,379}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0008/<no_layer>#65535,913,417}
    AS loading : [content\scripts\dynamic\monsters\rabbit\rabbit.lua]
    * [loader] progress 19.842283 sec total, 0.000000 sec IO, last phase: 3.280 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\rabbit\rabbit][content\motions\monsters\rabbit\rabbit_walk_right_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\rabbit\rabbit][content\motions\monsters\rabbit\rabbit_run_right_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\rabbit\rabbit][content\motions\monsters\rabbit\rabbit_burning_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\rabbit\rabbit][content\motions\monsters\rabbit\rabbit_burning_2.m2]
    ~[10777][rabbit_0005] bone id for [_bone_head] is invalid
    !?ART: non optimized model-mesh: static\testprops\letter_basik_3:1
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:1
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:2
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:3
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:4
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:5]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:5
    !!!ART: [TEX] A texture without metadata 'soviet\door_white_02_bump' assigned as bump
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:6
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:7
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:8
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:9
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:10
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:11
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:12
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:13
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:14]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:14
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:15
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:16
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:17]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:17
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:18
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:19
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:20
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:21
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:22]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:22
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:23
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:24]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:24
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:25]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:25
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:26]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:26
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:27
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:28
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:29
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:30
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:31]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:31
    !!!ART: [TEX] A Cannot find bump texture [soviet\door_white_02_bump] for base texture [soviet\door_white_02] of [static\testprops\floor_5_interior:32]!
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:32
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:33
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:34
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:35
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:36
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:37
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:38
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:39
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:40
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:41
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:42
    !?ART: non optimized model-mesh: static\testprops\floor_5_interior:43
    ! cannot find engine material: shader: [geometry\default], texlist[soviet\door_white_02], material: [unknown], sector[65535]
    #!!!ART: [TEX] A Invalid texture or texture is missing. Shader: 'geometry\default-deffer_%s', texture: 'concrete_sd_demage_02', spec: 'static', dbg_info: 'static\testprops\wc_wall01:1'
    !!!ART: BB VFS Can't find texture: concrete_sd_demage_02
    !!ART: texture concrete_sd_demage_02 is not valid (path does not exists or texture is corrupted)!
    !?ART: non optimized model-mesh: static\testprops\wc_wall01:1
    !?ART: non optimized model-mesh: static\testprops\wc_wall01:2
    !?ART: non optimized model-mesh: static\testprops\wc_wall01:3
    !?ART: non optimized model-mesh: static\testprops\wc_wall01:4
    !?ART: non optimized model-mesh: static\testprops\wc_wall01:5
    !?ART: non optimized model-mesh: static\testprops\industrial_building_4:1
    !?ART: non optimized model-mesh: static\testprops\industrial_building_4:2
    !?ART: non optimized model-mesh: static\testprops\industrial_building_4:3
    !!!ART: [TEX] A Cannot find bump texture [soviet\wind_gr04_bump] for base texture [soviet\wind_gr04] of [static\testprops\industrial_building_4:4]!
    !?ART: non optimized model-mesh: static\testprops\industrial_building_4:4
    !!!ART: [TEX] A texture without metadata 'soviet\wind_gr04_bump' assigned as bump
    !?ART: non optimized model-mesh: static\testprops\industrial_building_4:5
    !?ART: non optimized model-mesh: static\testprops\industrial_building_4:6
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_scream_vs/<no_layer>#65535,437,259}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_scream_vs/<no_layer>#65535,490,281}
    !?ART: non optimized model-mesh: static\testprops\besedka:1
    !?ART: non optimized model-mesh: static\testprops\besedka:2
    !?ART: non optimized model-mesh: static\testprops\besedka:3
    !?ART: non optimized model-mesh: static\testprops\besedka:4
    !?ART: non optimized model-mesh: static\testprops\besedka:5
    !?ART: non optimized model-mesh: static\testprops\besedka:6
    !?ART: non optimized model-mesh: static\testprops\besedka:7
    !?ART: non optimized model-mesh: static\testprops\besedka:8
    !?ART: non optimized model-mesh: static\testprops\ball_ring:1
    !?ART: non optimized model-mesh: static\testprops\ball_ring:2
    !?ART: non optimized model-mesh: static\testprops\ball_ring:3
    AS loading : [content\scripts\dynamic\monsters\watchman\watchman.lua]
    * [loader] progress 21.278248 sec total, 0.000000 sec IO, last phase: 1.436 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\attack_watchman_02_bwd_left_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_attack_bwd_right_180_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_attack_fwd_right_180_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_attack_snd_right_180_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\attack_watchman_01_right_snd_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_jump_attack_r_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_jump_attack_l_bwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_idle_jump_left_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_idle_jump_right_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_attack_jump_fin_lft_270.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_attack_jump_fin_rht_270_short.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\attack_watchman_01_right_bwd_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\attack_watchman_01_right_fwd_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_idle_critiklhit_right_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_jump_attack_fwd_0_shotgun_hit.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\watchman_alert_turn_left_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\shotgun_crit_fwd_part3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\watchman_death_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\watchman\watchman][content\motions\monsters\murzik_new\murzik_burning_2.m2]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21228,33}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21228,-18}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21466,-136}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21466,72}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21467,136}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21005,-19}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21004,32}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21467,-91}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot_kill#65535,21004,77}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,18949,-3550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,18949,-3602}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,19187,-3720}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,19187,-3511}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,19188,-3447}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,18726,-3603}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,18725,-3550}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,19188,-3675}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_onfoot#65535,18726,-3506}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,5927,1479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,5927,1427}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,6165,1309}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,6165,1518}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,6166,1582}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,5704,1426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,5703,1479}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,6166,1354}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\watchman_vs_player_falling#65535,5704,1523}
    choosed control isn't ui_iconstamp body
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:1
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:2
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:3
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:4
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:5
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:6
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:7
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:8
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:9
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:10
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:11
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:12
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:13
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:14
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:15
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:16
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:17
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:18
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:19
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:20
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:21
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:22
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:23
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:24
    !?ART: non optimized model-mesh: static\testprops\panelka_5_floor_wall_1:25
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0040/<no_layer>#65535,391,304}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0040/<no_layer>#65535,426,367}
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:1
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:2
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:3
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:4
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:5
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:6
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:7
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:8
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:9
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:10
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:11
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:12
    !?ART: non optimized model-mesh: static\testprops\industrial_building_1:13
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:1
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:2
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:3
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:4
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:5
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:6
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:7
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:8
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:9
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:10
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:11
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:12
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:13
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:14
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:15
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:16
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:17
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:18
    !?ART: non optimized model-mesh: static\testprops\zdanie_2_interior:19
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,278,208}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,902,230}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,991,234}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1090,223}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1184,234}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1354,189}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1726,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1778,256}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1834,267}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1041,260}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1136,249}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1526,228}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1545,12}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1780,13}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1221,501}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/restrictor_0014/<no_layer>#65535,1548,539}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_voice_and_remember/<no_layer>#65535,485,217}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_voice_and_remember/<no_layer>#65535,1191,338}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_voice_and_remember/<no_layer>#65535,1245,367}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_voice_and_remember/<no_layer>#65535,302,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_voice_and_remember/<no_layer>#65535,443,53}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/lurker_start_end_eat_anim/<no_layer>#65535,335,202}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0004/<no_layer>#65535,722,193}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0004/<no_layer>#65535,722,261}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0004/<no_layer>#65535,772,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/friend_0004/<no_layer>#65535,769,263}
    #!*ART: model 'static\cars\g3' has Non-Approved material 'm_veh_g2'. Open Model Editor, check new material settings and use 'Approve Material'.
    #!*ART: model 'static\cars\g3' has Non-Approved material 'm_veh_g2_transmition'. Open Model Editor, check new material settings and use 'Approve Material'.
    #!*ART: model 'static\cars\g3' has Non-Approved material 'm_veh_g2_metall'. Open Model Editor, check new material settings and use 'Approve Material'.
    ! physx model [dynamic\objects\craft\craft_medkit] is existing but invalid (has no shapes)! owner: [entity_0014]
    !ART: bone korobka of dynamic\objects\craft\craft_medkit doesn't have GAME material assigned
    ~[10777][rabbit_0001] bone id for [_bone_head] is invalid
    * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v2_eyelashes:1
    !?ART: non optimized model-mesh: static\testprops\jumping_platform:1
    !?ART: non optimized model-mesh: static\testprops\jumping_platform:2
    !?ART: non optimized model-mesh: static\testprops\jumping_platform:3
    !?ART: non optimized model-mesh: static\testprops\jumping_platform:4
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/shron/<no_layer>#65535,1507,426}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/shron/<no_layer>#65535,1545,424}
    !?ART: non optimized model-mesh: static\testprops\auto_letter:1
    !?ART: non optimized model-mesh: static\testprops\ostanovka:1
    !?ART: non optimized model-mesh: static\testprops\ostanovka:2
    !?ART: non optimized model-mesh: static\testprops\ostanovka:3
    !?ART: non optimized model-mesh: static\testprops\ostanovka:4
    #!!!ART: [TEX] A Invalid texture or texture is missing. Shader: 'special\invisible-deffer_fwd_%s/mode_add=1/invisible=1', texture: 'glass\glass_broken_a', spec: 'imodel', dbg_info: 'dynamic\objects\equipment\attaches\att_gasmask_01_mustdie:l0:m0:3'
    !Invalid model: {model:static34\constr_metal\met_detali} (lod2 has too many vertices (1350 of maximum 852)).
    !?ART: non optimized model-mesh: static\crane1_port\crane_granty01_full_stairs:1
    !?ART: non optimized model-mesh: static\crane1_port\crane_granty01_full_stairs:2
    !?ART: non optimized model-mesh: static\crane1_port\crane_granty01_full_stairs:3
    ~{object:entity_0064} has low DAO value (<5) 4
    #~ART: model 'static\tubes\3pipes_curve' has Obsolete material '02 - default'. Open Model Editor and use 'Transfer Material to...' to save material settings, then remove it.
    #~ART: model 'static\tubes\3pipes_curve' has Obsolete material '02 - defaultir'. Open Model Editor and use 'Transfer Material to...' to save material settings, then remove it.
    !?ART: non optimized model-mesh: static\testprops\garage_4:1
    !!!ART: [TEX] A Cannot find bump texture [veh\veh_buus_vnutr_bump] for base texture [veh\veh_buus_vnutr_01] of [static\alley_props\veh_bus_02:2]!
    !!!ART: [TEX] A texture without metadata 'veh\veh_buus_vnutr_bump' assigned as bump
    ~[10777][rabbit_0003] bone id for [_bone_head] is invalid
    !?ART: non optimized model-mesh: static\testprops\swim_basik:1
    !?ART: non optimized model-mesh: static\testprops\swim_basik:2
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_01_lashes:1
    ~[10777][rabbit_0002] bone id for [_bone_head] is invalid
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_rad_cutscene_1/<no_layer>#65535,636,37}
    !?ART: non optimized model-mesh: static\testprops\bus_park_letter:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_02_eyelashes:1
    ~[GP] Can't find sound scheme: 
    !!!ART: [TEX] A Cannot find bump texture [metal\metal_rust_06_bump] for base texture [metal\metal_rust_06] of [static\furniture\metal\pult_corner01_00:1]!
    !!!ART: [TEX] A texture without metadata 'metal\metal_rust_06_bump' assigned as bump
    !?ART: non optimized model-mesh: static\testprops\shkola_terrain:1
    !?ART: non optimized model-mesh: static\testprops\shkola_terrain:2
    !?ART: non optimized model-mesh: static\testprops\shkola_terrain:3
    !?ART: non optimized model-mesh: static\testprops\shkola_terrain:4
    !?ART: non optimized model-mesh: static\testprops\shkola_terrain:5
    !?ART: non optimized model-mesh: static\testprops\shkola_terrain:6
    ! physx model [dynamic\objects\craft\craft_medkit] is existing but invalid (has no shapes)! owner: [entity_0022]
    !ART: bone korobka of dynamic\objects\craft\craft_medkit doesn't have GAME material assigned
    !?ART: non optimized model-mesh: static\testprops\vesy:1
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,-4,97}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,72,101}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,111,324}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,16,252}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,47,299}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,1401,512}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,1450,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,1502,579}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,1498,502}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,959,434}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,1024,450}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,547,329}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,497,332}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_dialog_guard/<no_layer>#65535,725,361}
    #!!!ART: [TEX] A Invalid texture or texture is missing. Shader: 'special\invisible-deffer_fwd_%s/mode_add=1/invisible=1', texture: 'glass\glass_broken_a', spec: 'imodel', dbg_info: 'dynamic\objects\equipment\attaches\att_gasmask_01_mustdie:l0:m0:3'
    AS loading : [content\scripts\dynamic\monsters\attack_dog\dog.lua]
    * [loader] progress 27.062893 sec total, 0.000000 sec IO, last phase: 5.785 / 0.000 - AS load
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\dog_alert_idletowalkslow_right_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\dog_alert_walkslowtoidle_left_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\chr_attack_dog_turn_attack_rgt_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\chr_attack_dog_angry_to_run_bwrd_left.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\chr_attack_dog_angry_to_run_bwrd_right.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\chr_attack_dog_sniff_lost_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\dog_spot_enemy_bwdl_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\dog__alert_search_3.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\dog__alert_search_5.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\dog_burning_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\dog_burning_1.m2]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dog_0000/<no_layer>#65535,389,69}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dog_0000/<no_layer>#65535,351,0}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dog_0000/<no_layer>#65535,430,100}
    !!G invalid vs reference [monster\dog_vs_player_bite] for [dog_0000]
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4043,909}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4043,966}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4428,748}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4170,914}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4170,958}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4428,1003}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4429,1067}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,3930,913}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,3929,967}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_onfoot#65535,4429,793}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,4866,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,4866,415}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,5308,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,5019,359}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,5019,403}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,5299,465}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,5300,529}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,4754,358}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,4754,411}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\dog_vs_player_falling#65535,5307,187}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5438,4555}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5438,4508}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5400,3954}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5399,3903}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5401,3999}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5556,4245}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5553,4195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5555,4292}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5280,4294}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5281,4252}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,5282,4337}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,4411,4105}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,4412,4051}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,4414,4155}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,4701,4082}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,4701,4139}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:monster\wolf_vs_player_jump#65535,4702,4180}
    choosed control isn't ui_iconstamp body
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dog_0001/<no_layer>#65535,358,78}
    !!G invalid vs reference [monster\dog_vs_player_bite] for [dog_0001]
    !ART: bone dog_l_foot of dynamic\monsters\attack_dog\fight_dog_02 doesn't have GAME material assigned
    !ART: bone dog_r_foot of dynamic\monsters\attack_dog\fight_dog_02 doesn't have GAME material assigned
    !ART: bone dog_l_foot of dynamic\monsters\attack_dog\fight_dog_02 doesn't have GAME material assigned
    !ART: bone dog_r_foot of dynamic\monsters\attack_dog\fight_dog_02 doesn't have GAME material assigned
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dog_0002/<no_layer>#65535,396,79}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/dog_0002/<no_layer>#65535,358,10}
    !!G invalid vs reference [monster\dog_vs_player_bite] for [dog_0002]
    !?ART: non optimized model-mesh: static\testprops\asphalt_5:1
    !?ART: non optimized model-mesh: static\testprops\big_garage:1
    !?ART: non optimized model-mesh: static\testprops\big_garage:2
    !?ART: non optimized model-mesh: static\testprops\big_garage:3
    !?ART: non optimized model-mesh: static\testprops\big_garage:4
    !?ART: non optimized model-mesh: static\testprops\big_garage:5
    !?ART: non optimized model-mesh: static\testprops\big_garage:6
    !?ART: non optimized model-mesh: static\testprops\big_garage:7
    !?ART: non optimized model-mesh: static\testprops\big_garage:8
    * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_hair:1
    * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_hair:2
    * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v4_eyelashes:1
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/npc_woman_4/<no_layer>#65535,552,173}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/npc_woman_4/<no_layer>#65535,553,217}
    ! physx model [dynamic\objects\craft\craft_medkit] is existing but invalid (has no shapes)! owner: [entity_0023]
    !ART: bone korobka of dynamic\objects\craft\craft_medkit doesn't have GAME material assigned
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/npc_woman_5/<no_layer>#65535,495,114}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/npc_woman_5/<no_layer>#65535,495,158}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,469,135}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,414,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,2002,161}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,590,124}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,1746,163}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,2249,158}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,2089,163}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,2428,482}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/grandpa_dialog_scene/<no_layer>#65535,2468,515}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/close_gate_script/<no_layer>#65535,405,99}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/close_gate_script/<no_layer>#65535,473,98}
    !?ART: non optimized model-mesh: static\testprops\asphalt_1:1
    * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v3_lashes_lower:1
    * mesh has TB : dynamic\human\npc_remastered\homeless\homeless_v3_lashes_upper:1
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/npc_woman_1/<no_layer>#65535,614,115}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/npc_woman_1/<no_layer>#65535,611,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/npc_woman_1/<no_layer>#65535,613,205}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/cut_scene_ending/<no_layer>#65535,1111,317}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/cut_scene_ending/<no_layer>#65535,1038,285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/cut_scene_ending/<no_layer>#65535,1183,348}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_open_door_tunnel/<no_layer>#65535,117,201}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/trup_det_sad_quest/<no_layer>#65535,826,-16}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/trup_det_sad_quest/<no_layer>#65535,884,9}
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:1
    * mesh has TB : dynamic\human\npc_characters\bandits\bandit_04_beard:2
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/germo_door_interact_2/<no_layer>#65535,129,138}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/germo_door_interact_2/<no_layer>#65535,197,137}
    !?ART: non optimized model-mesh: static\testprops\zdanie:1
    !?ART: non optimized model-mesh: static\testprops\zdanie:2
    !?ART: non optimized model-mesh: static\testprops\zdanie:3
    !?ART: non optimized model-mesh: static\testprops\zdanie:4
    !?ART: non optimized model-mesh: static\testprops\zdanie:5
    !?ART: non optimized model-mesh: static\testprops\zdanie:6
    !?ART: non optimized model-mesh: static\testprops\zdanie:7
    !?ART: non optimized model-mesh: static\testprops\zdanie:8
    !?ART: non optimized model-mesh: static\testprops\zdanie:9
    !?ART: non optimized model-mesh: static\testprops\zdanie:10
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,1544,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,1466,406}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,1718,404}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,1832,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,2562,548}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,2760,551}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,2809,552}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,2949,561}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,3044,564}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,2630,547}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,2079,677}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,2130,708}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,3214,714}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/bubon_gialog_scene/<no_layer>#65535,3286,715}
    ! physx model [dynamic\objects\craft\craft_medkit] is existing but invalid (has no shapes)! owner: [entity_0021]
    !ART: bone korobka of dynamic\objects\craft\craft_medkit doesn't have GAME material assigned
    * mesh has TB : dynamic\human\npc_characters\smuggler\smuggler_lashes:1
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/actor_rad_cutscene_2/<no_layer>#65535,636,37}
    !?ART: non optimized model-mesh: static\testprops\shkola:1
    !?ART: non optimized model-mesh: static\testprops\shkola:2
    !?ART: non optimized model-mesh: static\testprops\shkola:3
    !?ART: non optimized model-mesh: static\testprops\shkola:4
    !?ART: non optimized model-mesh: static\testprops\shkola:5
    !?ART: non optimized model-mesh: static\testprops\shkola:6
    !?ART: non optimized model-mesh: static\testprops\shkola:7
    !?ART: non optimized model-mesh: static\testprops\shkola:8
    !?ART: non optimized model-mesh: static\testprops\shkola:9
    !?ART: non optimized model-mesh: static\testprops\shkola:10
    !?ART: non optimized model-mesh: static\testprops\shkola:11
    !?ART: non optimized model-mesh: static\testprops\shkola:12
    !?ART: non optimized model-mesh: static\testprops\shkola:13
    !?ART: non optimized model-mesh: static\testprops\shkola:14
    !?ART: non optimized model-mesh: static\testprops\shkola:15
    !?ART: non optimized model-mesh: static\testprops\shkola:16
    !?ART: non optimized model-mesh: static\testprops\shkola:17
    !?ART: non optimized model-mesh: static\testprops\shkola:18
    !?ART: non optimized model-mesh: static\testprops\shkola:19
    !?ART: non optimized model-mesh: static\testprops\shkola:20
    !?ART: non optimized model-mesh: static\testprops\shkola:21
    !?ART: non optimized model-mesh: static\testprops\shkola:22
    !?ART: non optimized model-mesh: static\testprops\shkola:23
    !?ART: non optimized model-mesh: static\testprops\shkola:24
    !?ART: non optimized model-mesh: static\testprops\shkola:25
    !?ART: non optimized model-mesh: static\testprops\shkola:26
    !?ART: non optimized model-mesh: static\testprops\shkola:27
    !?ART: non optimized model-mesh: static\testprops\shkola:28
    !?ART: non optimized model-mesh: static\testprops\shkola:29
    !?ART: non optimized model-mesh: static\testprops\shkola:30
    !?ART: non optimized model-mesh: static\testprops\shkola:31
    !?ART: non optimized model-mesh: static\testprops\shkola:32
    !?ART: non optimized model-mesh: static\testprops\shkola:33
    !?ART: non optimized model-mesh: static\testprops\shkola:34
    !?ART: non optimized model-mesh: static\testprops\shkola:35
    !?ART: non optimized model-mesh: static\testprops\shkola:36
    !?ART: non optimized model-mesh: static\testprops\shkola:37
    !?ART: non optimized model-mesh: static\testprops\shkola:38
    !?ART: non optimized model-mesh: static\testprops\shkola:39
    !?ART: non optimized model-mesh: static\testprops\shkola:40
    !?ART: non optimized model-mesh: static\testprops\shkola:41
    !?ART: non optimized model-mesh: static\testprops\shkola:42
    !?ART: non optimized model-mesh: static\testprops\shkola:43
    !?ART: non optimized model-mesh: static\testprops\shkola:44
    !?ART: non optimized model-mesh: static\testprops\shkola:45
    !?ART: non optimized model-mesh: static\testprops\shkola:46
    !?ART: non optimized model-mesh: static\testprops\shkola:47
    !?ART: non optimized model-mesh: static\testprops\shkola:48
    !?ART: non optimized model-mesh: static\testprops\shkola:49
    !?ART: non optimized model-mesh: static\testprops\shkola:50
    !?ART: non optimized model-mesh: static\testprops\shkola:51
    !?ART: non optimized model-mesh: static\testprops\shkola:52
    !?ART: non optimized model-mesh: static\testprops\shkola:53
    !?ART: non optimized model-mesh: static\testprops\shkola:54
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,309,142}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,253,159}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,1320,160}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,1417,233}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,1232,195}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,1186,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,730,228}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,902,239}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,1078,235}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,776,240}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,955,231}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/seryi_dialog_scene/<no_layer>#65535,1242,270}
    !?ART: non optimized model-mesh: static\testprops\asphalt_4:1
    ~[10777][rabbit_0004] bone id for [_bone_head] is invalid
    ~[10777][rabbit_0000] bone id for [_bone_head] is invalid
    * [loader] progress 30.776939 sec total, 0.000000 sec IO, last phase: 3.714 / 0.000 - load_spawns_lua-end
    * [loader] progress 30.776987 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load_spawns_lua
    * [loader] progress 30.777000 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load dynamic lua
    #entities_server::map_setup // just loaded: 16487 entities
    ~G{vs:(null)/friend_0003/<no_layer>#65535,947,386} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0003/<no_layer>#65535,1025,288} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0003/<no_layer>#65535,2243,483} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0003/<no_layer>#65535,1927,790} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/actor_voice_and_seryi_dialog_1/<no_layer>#65535,579,40} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/rest_heater_dummy_vs_0000/<no_layer>#65535,65,155} <ref entity> refers to itself - use <ref self> instead
    #!on_start trigger already exists {vs:(null)/vs_mgr_raven/<no_layer>#8,45,146}
    ~G{vs:(null)/player/<no_layer>#65535,85,36} <ref entity> refers to itself - use <ref self> instead
    #!on_start trigger already exists {vs:(null)/vs_mgr_raven_0000/<no_layer>#8,45,146}
    ~G{vs:(null)/spider_web_small/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    #!on_start trigger already exists {vs:(null)/vs_mgr_raven/<no_layer>#8,45,146}
    ~G{vs:(null)/rest_heater_dummy_vs_0000/<no_layer>#65535,65,155} <ref entity> refers to itself - use <ref self> instead
    #!on_start trigger already exists {vs:(null)/vs_mgr_raven/<no_layer>#8,45,146}
    ~G{vs:(null)/spider_web_small_0004/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0001/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0002/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0003/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0005/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0006/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0007/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0008/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0009/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0010/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0011/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0012/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/spider_web_small_0013/<no_layer>#65535,2875,-240} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0008/<no_layer>#65535,828,171} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0008/<no_layer>#65535,776,232} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/actor_voice_tonnel_end/<no_layer>#65535,81,290} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/actor_voice_and_remember/<no_layer>#65535,388,379} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0004/<no_layer>#65535,831,232} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0004/<no_layer>#65535,801,180} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0004/<no_layer>#65535,721,361} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0004/<no_layer>#65535,910,105} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/friend_0010/<no_layer>#65535,726,194} <ref entity> refers to itself - use <ref self> instead
    ~G{vs:(null)/trup_det_sad_quest/<no_layer>#65535,734,170} <ref entity> refers to itself - use <ref self> instead
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\aqua_male_small\aqua_male_small][content\motions\monsters\aqua_male_small\idle_nervuse_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\aqua_male_small\aqua_male_small][content\motions\monsters\aqua_male_small\look_around.m2]
    #invalid time_tags[1.666667/start_pasha_scene] out of range [1.166667] in motion [dynamic\objects\door\germo\germo][content\motions\object\gerzat_bob\open_01.m2]
    #invalid time_tags[7.500000/pasha_enter_post_new] out of range [1.166667] in motion [dynamic\objects\door\germo\germo][content\motions\object\gerzat_bob\open_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\raven\raven][content\motions\monsters\raven\fly_turn_right_180d.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\chr_attack_dog_turn_lft_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\wolf_turn_lft_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\attack_dog\dog][content\motions\monsters\attack_dog\wolf_turn_rgt_180.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\alert_turnonplace_fast_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\alert_turnonplace_fast_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\free_to_ground_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\ground_to_alert_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\ground_to_danger_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\ground_to_danger_bwd_0_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\ground_to_danger_hit_bwd_0_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\ground_to_danger_hit_bwd_0_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\ground_to_danger_hit_bwd_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\stone_to_danger_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\humanimal\humanimal][content\motions\monsters\humanimal_test\stone_to_danger_hit_bwd_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\alert_turnonplace_fast_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\alert_turnonplace_fast_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\free_to_alert_bwd_l_03.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\free_to_alert_place_bwd_l_01.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\free_to_alert_place_bwd_l_02.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\free_to_alert_place_bwd_l_03.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\scary_onplace_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\scary_onplace_180_rgt_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\monsters\canibal\canibal][content\motions\monsters\canibal\scary_onplace_180_rgt_2.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\human_script\l01_man_free_idle_turn180_right_0.m2]
    ![bip01_l_hand] is not parent [loc_ik_right_hand]. A invalid LOCATOR [loc_ik_right_hand] for IK rule in motion [content\motions\human\mocap_ai\ladder\climb_ladder2_danger_in_down_back_start.m2][dynamic\human\human]
    ![bip01_l_hand] is not parent [loc_ik_right_hand]. A invalid LOCATOR [loc_ik_right_hand] for IK rule in motion [content\motions\human\mocap_ai\ladder\climb_ladder2_danger_in_down_front_start.m2][dynamic\human\human]
    ![bip01_l_hand] is not parent [loc_ik_right_hand]. A invalid LOCATOR [loc_ik_right_hand] for IK rule in motion [content\motions\human\mocap_ai\ladder\climb_ladder_danger_in_down_back_start.m2][dynamic\human\human]
    ![bip01_l_hand] is not parent [loc_ik_right_hand]. A invalid LOCATOR [loc_ik_right_hand] for IK rule in motion [content\motions\human\mocap_ai\ladder\climb_ladder_danger_in_down_front_start.m2][dynamic\human\human]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\ladder\climb_ladder_free_in_down_front_start.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\human][content\motions\human\mocap_ai\ladder\climb_ladder_free_out_up_left_back.m2]
    * [loader] progress 31.510967 sec total, 0.000000 sec IO, last phase: 0.734 / 0.000 - motions
    FX: AnimSet successfully mounted: anim / content\facefx\ru\anim.animset_ingame
    * [loader] progress 31.951948 sec total, 0.000000 sec IO, last phase: 0.441 / 0.000 - skeleton+fx
    !VS [bracer_new][vs\player\metro3\bracer_new] not found in [{object:player}]
    !VS [player_movement_patch][vs\player\player_movement_patch] not found in [{object:player}]
    !VS [outfit_2_0][vs\player\metro3\outfit_2_0] not found in [{object:player}]
    !VS [outfit_4_0][vs\player\metro3\outfit_4_0] not found in [{object:player}]
    !VS [outfit_3_0][vs\player\metro3\outfit_3_0] not found in [{object:player}]
    !VS [water_death_2_0][vs\player\water_death_2_0] not found in [{object:player}]
    !VS [water_death_3_0][vs\player\water_death_3_0] not found in [{object:player}]
    !VS [achievements_m3_2_0][vs\player\metro3\achievement_m3_2_0] not found in [{object:player}]
    !VS [weapon_2_0][vs\player\weapon_2_0] not found in [{object:player}]
    !ART: bone korobka of dynamic\objects\craft\craft_medkit doesn't have GAME material assigned
    * patcher-begin (state 2)
    * patcher-initialize: 0.119sec (11285950 bytes / 11021 Kb / 0 Kb RLE - 0.0) --- 13167 objects
    * [loader] progress 32.150612 sec total, 0.000000 sec IO, last phase: 0.199 / 0.000 - callbacks & patchbase
    * [loader] map loaded in 32.150627 sec (0.000000 sec spent in IO)
    * [loader] map 'homecoming' loaded in 32.150646 sec (0.000000 sec spent in IO)
    cengine::waiter : wait_mapload::on_frame
    * loader_wait_start: mapstate_loaded_and_waiting
    ~~~> PUSH PAUSE - REASON [cengine::loader*]
    mapstate_loaded
    ^g_game_difficulty 1
    * skybox changed from '(null)' to 'sky\sky_sunset_cloudy_03'
    * loading skybox + env + spec: content\textures\sky\sky_sunset_cloudy_03
    * clouds changed from 'fx\fx_clouds_yamantau' to 'fx\fx_clouds3'
    * first frame: portals linked
    3642 nodes, 15038 objects
     0 :  673 : 18.5%
     1 :  895 : 24.6%
     2 :  559 : 15.3%
     3 :  335 : 9.2%
     4 :  268 : 7.4%
     5 :  159 : 4.4%
     6 :  149 : 4.1%
     7 :   74 : 2.0%
     8 :   64 : 1.8%
     9 :   74 : 2.0%
    10 :   62 : 1.7%
    11 :   46 : 1.3%
    12 :   28 : 0.8%
    13 :   26 : 0.7%
    14 :   19 : 0.5%
    15 :   20 : 0.5%
    16 :   14 : 0.4%
    17 :    8 : 0.2%
    18 :   13 : 0.4%
    19 :   19 : 0.5%
    20 :    7 : 0.2%
    21 :   17 : 0.5%
    22 :    8 : 0.2%
    23 :   12 : 0.3%
    24 :   10 : 0.3%
    25 :    3 : 0.1%
    26 :    6 : 0.2%
    27 :    6 : 0.2%
    28 :    2 : 0.1%
    29 :    5 : 0.1%
    30 :    8 : 0.2%
    31 :    6 : 0.2%
    32 :    1 : 0.0%
    33 :    1 : 0.0%
    34 :    3 : 0.1%
    35 :    5 : 0.1%
    36 :    8 : 0.2%
    37 :    3 : 0.1%
    38 :    5 : 0.1%
    39 :    2 : 0.1%
    41 :    4 : 0.1%
    45 :    1 : 0.0%
    46 :    1 : 0.0%
    47 :    1 : 0.0%
    50 :    1 : 0.0%
    52 :    2 : 0.1%
    53 :    2 : 0.1%
    56 :    2 : 0.1%
    61 :    1 : 0.0%
    63 :    1 : 0.0%
    66 :    2 : 0.1%
    94 :    1 : 0.0%
    >>> :    0 : 0.0%, osum(15038)
    >>> tight//loose: 5.900805%
    * [loader] progress 32.175613 sec total, 0.000000 sec IO, last phase: 0.025 / 0.000 - first-frame
    * loading colorgrade: content\cc\swamp
    * skybox changed from '(null)' to 'sky3\sky3_cloudy02'
    * loading skybox + env + spec: content\textures\sky3\sky3_cloudy02
    * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds5_blurry'
    [10779] civil activate (lock_camera_in_start_game-)
    * skybox changed from 'sky3\sky3_cloudy02' to 'sky3\sky3_cloudy02'
    * loading skybox + env + spec: content\textures\sky3\sky3_cloudy02
    Move group control [continue_button][255] finished
    cengine::waiter : cengine::loader_finish
    * loader_wait_finish: mapstate_running
    ~~~> POP PAUSE - REASON [cengine::loader*]
    ~~~> POP PAUSE - REASON [qloader]
    ~~~> POP PAUSE - REASON [loader]
    * loader_finish: maploader_end
    [11683] prepare_civil_target - busy:[N][N] instant:[N]
    ~[11683][friend_0003] play motion[col_man_free_idle_stand_2] is not looped, but loop is forced - can be issues with movement
    ~[11683][guard_3] play motion[man_free_idle_floorsit_0_0] is not looped, but loop is forced - can be issues with movement
    ~[11683][rabbit_0005] play motion[biom_sit_task] is not looped, but loop is forced - can be issues with movement
    ~[11683][guard_2] play motion[z_dlc4_man_free_idle_sit_4_1_statik_0] is not looped, but loop is forced - can be issues with movement
    ~[11683][rabbit_0003] play motion[biom_idle_task] is not looped, but loop is forced - can be issues with movement
    ~[11683][rabbit_0002] play motion[rabbit_idle_1] is not looped, but loop is forced - can be issues with movement
    ~[11683][seryi] play motion[man_free_idle_stand_0_0] is not looped, but loop is forced - can be issues with movement
    ~[11683][dog_0001] play motion[biom_food_task] is not looped, but loop is forced - can be issues with movement
    ~[11683][friend_0001] play motion[krovat_loc_left_sit_idle_0] is not looped, but loop is forced - can be issues with movement
    [11684] start civil [lock_camera_in_start_game-]
    -physx model [content\meshes\dynamic\hud\weapon\wpn_base\wpn_revolver\handgun_forend_hunt.ph_model] not loaded at yet, added to download.. owner: [no owner]
    ^gamepad_preset
    ^_gamepad_preset_sens
    ^aim_assist 0.650000
    ^auto_aim_border 1.000000
    ^joy_sens_x 0.820000
    ^joy_sens_aiming_x 0.450000
    ^auto_aim_time 200
    ^auto_aim_speed 15
    ^joy_boost_max 1.725
    ^joy_boost_speed 1.2
    ^joy_sens_adhersion_ 0.5
    ^joy_sens_frict_ 0.4
    ^joy_sens_linear_ 0
    ^joy_sens_y_scale_ 0.75
    ^joy_slowdown 0.3
    ^joy_zone_boost 0.7
    ^joy_zone_peak 0.9
    ^joy_zone_slow 0.3
    ^joy_boost_speed 1.2
    ^joy_boost_max 1.725
    [11686] *** TEXT SPLASH *** [SNOW OFF] {vs_ref:(null)#65535,75,505}
    [11686] *** TEXT SPLASH *** [RAIN OFF] {vs_ref:(null)#65535,150,375}
    physics model commit [dynamic\hud\weapon\wpn_base\wpn_revolver\handgun_forend_hunt]
    [11687] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    Menu '' is missing {vs_ref:(null)#65535,2016,1935}
    ^enable_costumes_craft 1
    ^weapon_count 3
    ^enable_backpack_craft 1
    dismantle craft_chemical_0001
    dismantle craft_consumable_0002
    dismantle craft_metal_0002
    !ART: bone dog_l_foot of dynamic\monsters\attack_dog\fight_dog_02 doesn't have GAME material assigned
    !ART: bone dog_r_foot of dynamic\monsters\attack_dog\fight_dog_02 doesn't have GAME material assigned
    [11727] *** TEXT SPLASH *** [base] {vs_ref:(null)#65535,770,782}
    !G possible twitch [12208]B[0.500000]V[7.061945][zalaz_vent_new_in_0->zalaz_vent_new_out_01][player]
    [12443] civil deactivate (lock_camera_in_start_game-)
    [12444] prepare_civil_target - busy:[N][N] instant:[N]
    [12444] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[Y]
    [12445] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [12502] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [12502] erase civil [lock_camera_in_start_game-]
    [12520] inv: add task [show left_hand] :[19][lighter_slot] silent:[N] civil:[N]
    [12521] inv: task_left_hand_show - start [player_lighter][19][lighter_slot] - [eia_activating][loud]
    [12570] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [12571] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [12637] gamesave to []. Link [{vs:(null)/start_game_cutscene/<no_layer>#65535,166,143}]
    ^gamesave
    *header* l-dyn : 1201 bytes
    *header* l-act : 411526 bytes
    *header* a-all : 0 bytes
    * save-begin (state 2)
    choosed control isn't ui_iconstamp body
    ~G empty VS removed [effect_flame_0000]
    ~G empty VS removed [effect_flame_0002]
    ~G empty VS removed [effect_flame_0000]
    ~G empty VS removed [effect_flame_0003]
    ~G empty VS removed [effect_flame_0001]
    SaveData Statistics
    *spawns* --dyn-- [34727233] bytes, [44892144] capacity
    *spawns* --act-- [16268485] bytes, [23592960] capacity
    *------------ dyn --- act ----
    *impossible     0   |    0     |
    *failed      3242   | 3242     |
    *success        0   |    0     |
    *zero        13138   |    0     |
    *2: 440
    total : gamesave [460 ms]
    [12638][game save] waiting for compress
    [12638][game save] streaming task 'compress_save'. Current serial state is 2
    [12638][game save] compress_save::process. Current serial state is 2
    [12638][game save] compress save. Current serial state is 2
    [12640] inv: task_left_hand_show - finish [player_lighter][19][lighter_slot] - [eia_active][loud]
    [12640] inv: add task [instant on] :[24][torchlight_slot] silent:[N] civil:[N]
    [12731][game save] compress_save::commit. Current serial state is 2
    [12731][game save] new callback 'igame::serial_safe_save_zone_reached' has been added [5000]
    icon count 0 use_icon: 0 - ,  1 - game_icons_vent
    [12831] civil activate (bamper_use_vent_0000-)
    [12832] prepare_civil_target - busy:[N][N] instant:[N]
    [12832] inv: add task [complex hide] :[2][primary_slot_1] silent:[N] civil:[Y]
    [MAKE_INVUL] 12832 invul(true): {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-288,-912}
    [12833] inv: task_complex_hide - start [revolver_0001][2][primary_slot_1] and [player_lighter][19][lighter_slot] - [eia_deactivating][loud]
    [{vs_ref:(null)#65535,1346,1160}] detach or destroy is executed for [player][hud_arahi_small_matrix@clone@0762] from slot [15]!
    [12897] inv: task_complex_hide - finish [revolver_0001][2][primary_slot_1] and [player_lighter][19][lighter_slot] - [eia_inactive][loud]
    [12897] start civil [bamper_use_vent_0000-]
    [MAKE_INVUL] 12898 invul(false): {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-288,-912}
    [{vs_ref:(null)#65535,1312,817}] detach or destroy is executed for [player][hud_arahi_small_matrix@clone@0763] from slot [15]!
    [13089] civil activate (bamper_use_vent_0000-)
    [13090] prepare_civil_target - busy:[N][N] instant:[N]
    [13091] start civil [bamper_use_vent_0000-]
    [13091] civil deactivate (bamper_use_vent_0000-)
    [13091] reset slot [127] task
    [13091] prepare_civil_target - busy:[N][N] instant:[N]
    [13092] erase civil [bamper_use_vent_0000-]
    [13169][game save] 'igame::serial_safe_save_zone_reached' callback is called, current serial state is [3]
    [13170][game save] writing current save to the file 'm3_auto_save1.save'
    [13170][game save] save last check point [homecoming][m3_auto_save1.save] quick:N auto:Y
    [13170][game save] long save will be written
    [13171][game save] have save_content_wi task [3][m3_auto_save1.save][homecoming], perfom save
    [13171][game save] save_content_wi::save with streamer
    [13171][game save] add self to streamer
    ^config_save
    [13171][game save] save_content_wi::save_storage [m3_auto_save1.save][homecoming][3]
    [13171][game save] try open content
    ICON: show, ttl = 20000
    ICON: SHOW: [13171] start:214197, ttl:20000
    [13171][game save] write long save
    [13172][game save] have save_content_wi task [0][profile.cfg][(null)], perfom save
    [13172][game save] save_content_wi::save with streamer
    [13172][game save] add self to streamer
    *compressed* 9733158 bytes (9505 kb)
    [13172][game save] close content, save written [Y]
    [13172][game save] finish writning save to the storage - close content and add cb
    [13172][game save] content fully closed!
    ---> [13172] init_profile_file [m3_auto_save1.save] map [homecoming] timestamp [1735631935] profile [0]
    [13172][game save] save written [m3_auto_save1.save][homecoming] type:[4] system_time:[1735631935]
    [13173][game save] have save_content_wi task [0][user.cfg][(null)], perfom save
    [13173][game save] save_content_wi::save with streamer
    [13173][game save] add self to streamer
    [13173][game save] save_content_wi::save_storage [profile.cfg][(null)][0]
    [13173][game save] try open content
    [13173][game save] write preferences
    [13173][game save] close content, save written [Y]
    [13173][game save] just close content
    ---> [13173] init_profile_file [profile.cfg] map [(null)] timestamp [1735631935] profile [0]
    [13173][game save] save written [profile.cfg][(null)] type:[2] system_time:[1735631935]
    [13173][game save] save_content_wi::save_storage [user.cfg][(null)][0]
    [13173][game save] try open content
    [13173][game save] write preferences
    [13173][game save] close content, save written [Y]
    [13173][game save] just close content
    ---> [13173] init_profile_file [user.cfg] map [(null)] timestamp [1735631935] profile [0]
    [13173][game save] save written [user.cfg][(null)] type:[1] system_time:[1735631935]
    ICON: HIDE-A: [13174] elapsed: 43, ttl:20000
    ICON: case 1: 0..1000
    ICON: HIDE-B: [13174] new ttl: 3000
    [13208] *** TEXT SPLASH *** [bubu] {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-349,473}
    [13268] *** TEXT SPLASH *** [walk end] {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-374,323}
    [13366] *** TEXT SPLASH *** [walk end] {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-374,323}
    [13381] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [13382] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [13406] civil activate (bamper_use_vent_0000-)
    [13407] prepare_civil_target - busy:[N][N] instant:[N]
    vs [action disable apply state] deactivated by {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-744,-280}
    [MAKE_INVUL] 13407 invul(true): {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-288,-912}
    [13408] start civil [bamper_use_vent_0000-]
    [13408] civil deactivate (bamper_use_vent_0000-)
    [13408] reset slot [127] task
    [13408] prepare_civil_target - busy:[N][N] instant:[N]
    [13409] erase civil [bamper_use_vent_0000-]
    ICON: CLEAR: [13417] elapsed:3002
    !!A bone bip01_l_hand of dynamic\human\actor_spartan_suit doesn't have step material assigned
    [13556] civil deactivate (bamper_use_vent_0000-)
    [13556] *** TEXT SPLASH *** [222] {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-1119,69}
    [13557] prepare_civil_target - busy:[N][N] instant:[N]
    [13557] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[Y]
    [MAKE_INVUL] 13557 invul(false): {vs:(null)/bamper_use_vent_0000/<no_layer>#65535,-288,-912}
    [13558] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [13613] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [13613] erase civil [bamper_use_vent_0000-]
    [13626] *** TEXT SPLASH *** [water in] {vs_ref:(null)#65535,-307,-423}
    !G anim_param_driver param [5] was interrupted!
    [13634] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [13634] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [13635] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [13646] civil activate (player-)
    [13647] prepare_civil_target - busy:[Y][Y] instant:[N]
    [13668] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [13668] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [13726] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [13726] start civil [player-]
    [13826] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [13826] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [13827] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [13878] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [13878] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [13925] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    icon count 0 use_icon: 0 - ,  1 - game_icons_use_default
    icon count 0 use_icon: 0 - ,  1 - game_icons_door_knockingout
    !G track 'weapons\spurt_process' started already (!single_instance!)
    [14059] civil activate (door_01_0001-)
    [14060] prepare_civil_target - busy:[N][N] instant:[N]
    [14061] start civil [door_01_0001-]
    [14197] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [14198] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [14516] *** TEXT SPLASH *** [water out] {vs_ref:(null)#65535,-262,-395}
    [14530] civil deactivate (door_01_0001-)
    [14531] prepare_civil_target - busy:[N][N] instant:[N]
    [14532] erase civil [door_01_0001-]
    [14560] civil deactivate (player-)
    [14561] prepare_civil_target - busy:[N][N] instant:[N]
    [14562] erase civil [player-]
    icon count 0 use_icon: 0 - ,  1 - game_icons_door_lock_destroy
    [14889] *** TEXT SPLASH *** [hit] {vs:(null)/door_01_0001/<no_layer>#347,2099,421}
    icon count 0 use_icon: 0 - ,  1 - game_icons_door_enter
    [14967] civil activate (door_01_0001-)
    [14968] prepare_civil_target - busy:[N][N] instant:[N]
    [14969] start civil [door_01_0001-]
    [15034] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [15035] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [15130] civil deactivate (door_01_0001-)
    [15131] prepare_civil_target - busy:[N][N] instant:[N]
    [15132] erase civil [door_01_0001-]
    icon count 0 use_icon: 0 - ,  1 - game_icons_switch_mechanism
    [15434] civil activate (switch_charger_0000-)
    [15435] prepare_civil_target - busy:[N][N] instant:[N]
    [15436] start civil [switch_charger_0000-]
    [15437] civil activate (switch_charger_0000-)
    [15438] prepare_civil_target - busy:[N][N] instant:[N]
    [15438] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[Y]
    [15439] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [wpn_to_free]
    [15470] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [15470] start civil [switch_charger_0000-]
    [15864] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [15865] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [16424] civil deactivate (switch_charger_0000-)
    !G Civil [switch_charger_0000-] fail - try to deactivate inactive block [station?]!
    [16424] civil deactivate (switch_charger_0000-)
    [16425] prepare_civil_target - busy:[N][N] instant:[N]
    [16426] erase civil [switch_charger_0000-]
    [16430] civil deactivate (switch_charger_0000-)
    [16431] prepare_civil_target - busy:[N][N] instant:[N]
    [16431] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[Y]
    [16432] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [16480] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [16480] erase civil [switch_charger_0000-]
    icon count 0 use_icon: 0 - ,  1 - game_icons_door_enter
    [16627] civil activate (door_start_game-)
    [16628] prepare_civil_target - busy:[N][N] instant:[N]
    [16629] start civil [door_start_game-]
    [16698] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [16699] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [17127] civil deactivate (door_start_game-)
    [17128] prepare_civil_target - busy:[N][N] instant:[N]
    [17129] erase civil [door_start_game-]
    icon count 0 use_icon: 0 - ,  1 - game_icons_ladder
    [17212] civil activate (dummy_ladder_end_0000-)
    [17213] prepare_civil_target - busy:[N][N] instant:[N]
    [17214] start civil [dummy_ladder_end_0000-]
    !!A bone bip01_l_hand of dynamic\human\actor_spartan_suit doesn't have step material assigned
    !!A bone bip01_r_hand of dynamic\human\actor_spartan_suit doesn't have step material assigned
    [17321] civil activate (dummy_ladder_end_0000-)
    [17322] prepare_civil_target - busy:[N][N] instant:[Y]
    [17323] start civil [dummy_ladder_end_0000-]
    [17323] civil deactivate (dummy_ladder_end_0000-)
    [17323] reset slot [127] task
    [17323] prepare_civil_target - busy:[N][N] instant:[Y]
    [17323] inv: add task [hide] :[2][primary_slot_1] silent:[Y] civil:[Y]
    [17324] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][silent] - [(null)]
    [17325][player] trying to stop a non-playing motion [climb_ladder_free_in_up_right]
    [17325][player] trying to stop a non-playing motion [climb_ladder_danger_in_down_right_end]
    [17325][player] trying to stop a non-playing motion [climb_ladder_danger_in_down_front_end]
    [17325][player] trying to stop a non-playing motion [climb_ladder2_danger_in_down_front_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder2_free_in_down_back_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder_danger_in_down_back_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder_free_in_down_back_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder_free_in_down_mls_end]
    [17325][player] trying to stop a non-playing motion [climb_ladder_free_in_down_front_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder_danger_in_down_mls_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder_danger_in_down_front_end]
    [17325][player] trying to stop a non-playing motion [climb_ladder2_free_in_down_front_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder2_free_in_down_front_end]
    [17325][player] trying to stop a non-playing motion [climb_ladder_free_in_down_mls_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder2_danger_in_down_back_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder_danger_in_down_front_start]
    [17325][player] trying to stop a non-playing motion [climb_ladder2_danger_in_down_front_end]
    [17326] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][silent]
    [17326] erase civil [dummy_ladder_end_0000-]
    * loading colorgrade: content\cc\l09_winter
    * loading colorgrade: content\cc\swamp
    [17515] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [17516] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    vs [action disable apply state] deactivated by {vs:(null)/dummy_ladder_end_0000/<no_layer>#65535,1105,210}
    [17564] civil deactivate (dummy_ladder_end_0000-)
    [17565] prepare_civil_target - busy:[N][N] instant:[N]
    [17565] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[Y]
    [17566] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    ^mainmenu
    ^mainmenu default
    [17582] Activate menu [default]
    !!DES: Try to play hud particles with empty name (MENU).
    ~~~> PUSH PAUSE - REASON [ui_menu [default]]
    Move group control [default_menu_group][20] finished
    Move group control [pause_menu_group][20] finished
    !!DES: Try to stop hud particles with empty name.
    ~~~> POP PAUSE - REASON [ui_menu [default]]
    [17638] Deactivate menu [default]
    ^gamesave quick_save
    *header* l-dyn : 1201 bytes
    *header* l-act : 407870 bytes
    *header* a-all : 0 bytes
    * save-begin (state 2)
    choosed control isn't ui_iconstamp body
    SaveData Statistics
    *spawns* --dyn-- [34663656] bytes, [45547504] capacity
    *spawns* --act-- [16253710] bytes, [24903680] capacity
    *------------ dyn --- act ----
    *impossible     0   |    0     |
    *failed      3235   | 3235     |
    *success        0   |    0     |
    *zero        13137   |    0     |
    *2: 605
    total : gamesave [624 ms]
    [17639][game save] waiting for compress
    [17639][game save] streaming task 'compress_save'. Current serial state is 2
    [17639][game save] compress_save::process. Current serial state is 2
    [17639][game save] compress save. Current serial state is 2
    [17653] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [17653] erase civil [dummy_ladder_end_0000-]
    icon count 0 use_icon: 0 - ,  1 - game_icons_door_enter
    [17724] civil activate (door_05_map_quest-)
    [17725] prepare_civil_target - busy:[N][N] instant:[N]
    [17726] start civil [door_05_map_quest-]
    [17735][game save] compress_save::commit. Current serial state is 2
    [17735][game save] new callback 'igame::serial_safe_save_zone_reached' has been added [0]
    [17736][game save] 'igame::serial_safe_save_zone_reached' callback is called, current serial state is [3]
    [17737][game save] writing current save to the file 'm3_quick_save.save'
    [17737][game save] save last check point [homecoming][m3_quick_save.save] quick:Y auto:N
    [17737][game save] long save will be written
    [17738][game save] have save_content_wi task [4][m3_quick_save.save][homecoming], perfom save
    [17738][game save] save_content_wi::save with streamer
    [17738][game save] add self to streamer
    ^config_save
    [17738][game save] save_content_wi::save_storage [m3_quick_save.save][homecoming][4]
    [17738][game save] try open content
    ICON: show, ttl = 20000
    ICON: SHOW: [17738] start:270914, ttl:20000
    [17738][game save] write long save
    [17739][game save] have save_content_wi task [0][profile.cfg][(null)], perfom save
    [17739][game save] save_content_wi::save with streamer
    [17739][game save] add self to streamer
    [17740][game save] have save_content_wi task [0][user.cfg][(null)], perfom save
    [17740][game save] save_content_wi::save with streamer
    [17740][game save] add self to streamer
    *compressed* 9684753 bytes (9457 kb)
    [17740][game save] close content, save written [Y]
    [17740][game save] finish writning save to the storage - close content and add cb
    [17740][game save] content fully closed!
    ---> [17740] init_profile_file [m3_quick_save.save] map [homecoming] timestamp [1735631992] profile [0]
    [17740][game save] save written [m3_quick_save.save][homecoming] type:[5] system_time:[1735631992]
    [17740][game save] save_content_wi::save_storage [profile.cfg][(null)][0]
    [17740][game save] try open content
    [17740][game save] write preferences
    [17740][game save] close content, save written [Y]
    [17740][game save] just close content
    ---> [17740] init_profile_file [profile.cfg] map [(null)] timestamp [1735631992] profile [0]
    [17740][game save] save written [profile.cfg][(null)] type:[2] system_time:[1735631992]
    [17740][game save] save_content_wi::save_storage [user.cfg][(null)][0]
    [17740][game save] try open content
    [17740][game save] write preferences
    [17740][game save] close content, save written [Y]
    [17740][game save] just close content
    ---> [17740] init_profile_file [user.cfg] map [(null)] timestamp [1735631992] profile [0]
    [17740][game save] save written [user.cfg][(null)] type:[1] system_time:[1735631992]
    ICON: HIDE-A: [17742] elapsed: 48, ttl:20000
    ICON: case 1: 0..1000
    ICON: HIDE-B: [17742] new ttl: 3000
    * loading colorgrade: content\cc\l09_winter
    * loading colorgrade: content\cc\swamp
    [17893] civil deactivate (door_05_map_quest-)
    [17894] prepare_civil_target - busy:[N][N] instant:[N]
    [17895] erase civil [door_05_map_quest-]
    [17895] gamesave to []. Link [{vs:(null)/actor_voice_and_remember/<no_layer>#65535,84,301}]
    ^gamesave
    *header* l-dyn : 1201 bytes
    *header* l-act : 408510 bytes
    *header* a-all : 0 bytes
    * save-begin (state 2)
    choosed control isn't ui_iconstamp body
    SaveData Statistics
    *spawns* --dyn-- [34663580] bytes, [45219808] capacity
    *spawns* --act-- [16254649] bytes, [24248320] capacity
    *------------ dyn --- act ----
    *impossible     0   |    0     |
    *failed      3235   | 3235     |
    *success        0   |    0     |
    *zero        13137   |    0     |
    *2: 513
    total : gamesave [531 ms]
    [17896][game save] waiting for compress
    [17896][game save] streaming task 'compress_save'. Current serial state is 2
    [17896][game save] compress_save::process. Current serial state is 2
    [17896][game save] compress save. Current serial state is 2
    ICON: CLEAR: [17919] elapsed:3002
    [17938] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [17938] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [17939] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [17976] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [17976] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [17996][game save] compress_save::commit. Current serial state is 2
    [17996][game save] new callback 'igame::serial_safe_save_zone_reached' has been added [5000]
    [18040] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [18302] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [18302] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [18303] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [18328] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [18329] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [18360] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [18360] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [18421] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    icon count 0 use_icon: 0 - ,  1 - game_icons_door_enter
    [18434][game save] 'igame::serial_safe_save_zone_reached' callback is called, current serial state is [3]
    [18435][game save] writing current save to the file 'm3_auto_save2.save'
    [18435][game save] save last check point [homecoming][m3_auto_save2.save] quick:N auto:Y
    [18435][game save] long save will be written
    [18436][game save] have save_content_wi task [3][m3_auto_save2.save][homecoming], perfom save
    [18436][game save] save_content_wi::save with streamer
    [18436][game save] add self to streamer
    ^config_save
    [18436][game save] save_content_wi::save_storage [m3_auto_save2.save][homecoming][3]
    [18436][game save] try open content
    ICON: show, ttl = 20000
    ICON: SHOW: [18436] start:279922, ttl:20000
    [18436][game save] write long save
    [18437][game save] have save_content_wi task [0][profile.cfg][(null)], perfom save
    [18437][game save] save_content_wi::save with streamer
    [18437][game save] add self to streamer
    [18438][game save] have save_content_wi task [0][user.cfg][(null)], perfom save
    [18438][game save] save_content_wi::save with streamer
    [18438][game save] add self to streamer
    *compressed* 9677305 bytes (9450 kb)
    [18438][game save] close content, save written [Y]
    [18438][game save] finish writning save to the storage - close content and add cb
    [18438][game save] content fully closed!
    ---> [18438] init_profile_file [m3_auto_save2.save] map [homecoming] timestamp [1735632001] profile [0]
    [18438][game save] save written [m3_auto_save2.save][homecoming] type:[4] system_time:[1735632001]
    [18438][game save] save_content_wi::save_storage [profile.cfg][(null)][0]
    [18438][game save] try open content
    [18438][game save] write preferences
    [18438][game save] close content, save written [Y]
    [18438][game save] just close content
    ---> [18438] init_profile_file [profile.cfg] map [(null)] timestamp [1735632001] profile [0]
    [18438][game save] save written [profile.cfg][(null)] type:[2] system_time:[1735632001]
    [18438][game save] save_content_wi::save_storage [user.cfg][(null)][0]
    [18438][game save] try open content
    [18438][game save] write preferences
    [18438][game save] close content, save written [Y]
    [18438][game save] just close content
    ---> [18438] init_profile_file [user.cfg] map [(null)] timestamp [1735632001] profile [0]
    [18438][game save] save written [user.cfg][(null)] type:[1] system_time:[1735632001]
    ICON: HIDE-A: [18440] elapsed: 39, ttl:20000
    ICON: case 1: 0..1000
    ICON: HIDE-B: [18440] new ttl: 3000
    [18463] civil activate (door_05_remember-)
    [18464] prepare_civil_target - busy:[N][N] instant:[N]
    [18465] start civil [door_05_remember-]
    * loading colorgrade: content\cc\l09_winter
    * skybox changed from '(null)' to 'sky\sky_sunset_cloudy_03'
    * loading skybox + env + spec: content\textures\sky\sky_sunset_cloudy_03
    * clouds changed from 'fx\fx_clouds5_blurry' to 'fx\fx_clouds3'
    * skybox changed from 'sky\sky_sunset_cloudy_03' to 'sky3\sky3_stormy_02'
    * loading skybox + env + spec: content\textures\sky3\sky3_stormy_02
    [18677] civil deactivate (door_05_remember-)
    [18678] prepare_civil_target - busy:[N][N] instant:[N]
    [18679] erase civil [door_05_remember-]
    [18707] civil activate (actor_voice_and_remember-)
    [18708] prepare_civil_target - busy:[N][N] instant:[N]
    [18709] start civil [actor_voice_and_remember-]
    ICON: CLEAR: [18720] elapsed:3007
    [19245] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [19246] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    HUD disable called from [anims\object\rest_place\rest_place_stand_up_blink]
    HUD disable called from [death_idle]
    [20190] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [20191] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [21071] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [21072] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [21948] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [21949] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [22826] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [22827] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [23707] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [23708] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [24587] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [24588] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [25466] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [25467] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [26388] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [26389] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    !G possible twitch [26654]B[0.200000]V[2.307656][rest_ground_sleep_out_left->rest_ground_sit_out][player]
    [27295] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [27296] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [27482] civil deactivate (actor_voice_and_remember-)
    [27483] prepare_civil_target - busy:[N][N] instant:[N]
    [27483] gamesave to []. Link [{vs:(null)/actor_voice_and_remember/<no_layer>#65535,1461,303}]
    ^gamesave
    [27484] erase civil [actor_voice_and_remember-]
    *header* l-dyn : 1173 bytes
    *header* l-act : 407803 bytes
    *header* a-all : 0 bytes
    * save-begin (state 2)
    choosed control isn't ui_iconstamp body
    SaveData Statistics
    *spawns* --dyn-- [34663580] bytes, [44892144] capacity
    *spawns* --act-- [16265019] bytes, [24903680] capacity
    *------------ dyn --- act ----
    *impossible     0   |    0     |
    *failed      3235   | 3235     |
    *success        0   |    0     |
    *zero        13137   |    0     |
    *2: 345
    total : gamesave [364 ms]
    [27484][game save] waiting for compress
    [27484][game save] streaming task 'compress_save'. Current serial state is 2
    [27484][game save] compress_save::process. Current serial state is 2
    [27484][game save] compress save. Current serial state is 2
    ^mainmenu
    ^mainmenu default
    [27542] Activate menu [default]
    !!DES: Try to play hud particles with empty name (MENU).
    ~~~> PUSH PAUSE - REASON [ui_menu [default]]
    Move group control [default_menu_group][20] finished
    Move group control [pause_menu_group][20] finished
    [27589][game save] compress_save::commit. Current serial state is 2
    [27589][game save] new callback 'igame::serial_safe_save_zone_reached' has been added [5000]
    !!DES: Try to stop hud particles with empty name.
    ~~~> POP PAUSE - REASON [ui_menu [default]]
    [27605] Deactivate menu [default]
    Invalid tasks map menu!
    [27668] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [27668] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [27669] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [27709] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [27709] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [27783] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [28083][game save] 'igame::serial_safe_save_zone_reached' callback is called, current serial state is [3]
    [28084][game save] writing current save to the file 'm3_auto_save.save'
    [28084][game save] save last check point [homecoming][m3_auto_save.save] quick:N auto:Y
    [28084][game save] long save will be written
    [28085][game save] have save_content_wi task [3][m3_auto_save.save][homecoming], perfom save
    [28085][game save] save_content_wi::save with streamer
    [28085][game save] add self to streamer
    ^config_save
    [28085][game save] save_content_wi::save_storage [m3_auto_save.save][homecoming][3]
    [28085][game save] try open content
    ICON: show, ttl = 20000
    ICON: SHOW: [28085] start:388640, ttl:20000
    [28085][game save] write long save
    [28086][game save] have save_content_wi task [0][profile.cfg][(null)], perfom save
    [28086][game save] save_content_wi::save with streamer
    [28086][game save] add self to streamer
    [28087][game save] have save_content_wi task [0][user.cfg][(null)], perfom save
    [28087][game save] save_content_wi::save with streamer
    [28087][game save] add self to streamer
    *compressed* 9652396 bytes (9426 kb)
    [28087][game save] close content, save written [Y]
    [28087][game save] finish writning save to the storage - close content and add cb
    [28087][game save] content fully closed!
    ---> [28087] init_profile_file [m3_auto_save.save] map [homecoming] timestamp [1735632110] profile [0]
    [28087][game save] save written [m3_auto_save.save][homecoming] type:[4] system_time:[1735632110]
    [28087][game save] save_content_wi::save_storage [profile.cfg][(null)][0]
    [28087][game save] try open content
    [28087][game save] write preferences
    [28087][game save] close content, save written [Y]
    [28087][game save] just close content
    ---> [28087] init_profile_file [profile.cfg] map [(null)] timestamp [1735632110] profile [0]
    [28087][game save] save written [profile.cfg][(null)] type:[2] system_time:[1735632110]
    [28087][game save] save_content_wi::save_storage [user.cfg][(null)][0]
    [28087][game save] try open content
    [28087][game save] write preferences
    [28087][game save] close content, save written [Y]
    [28087][game save] just close content
    ---> [28087] init_profile_file [user.cfg] map [(null)] timestamp [1735632110] profile [0]
    [28087][game save] save written [user.cfg][(null)] type:[1] system_time:[1735632110]
    ICON: HIDE-A: [28089] elapsed: 40, ttl:20000
    ICON: case 1: 0..1000
    ICON: HIDE-B: [28089] new ttl: 3000
    [28096] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [28096] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [28097] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [28158] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [28158] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [28217] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [28246] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [28247] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    ICON: CLEAR: [28358] elapsed:3002
    [28520] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [28520] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [28521] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [28575] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [28575] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [28646] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [29159] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [29159] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [29160] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [29189] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [29190] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [29220] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [29220] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [29262] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [29294] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [29294] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [29295] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [29356] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [29356] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [29430] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [29530] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [29530] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [29531] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [29592] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [29592] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [29634] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    ^mainmenu
    ^mainmenu default
    [29677] Activate menu [default]
    !!DES: Try to play hud particles with empty name (MENU).
    ~~~> PUSH PAUSE - REASON [ui_menu [default]]
    Move group control [default_menu_group][20] finished
    Move group control [pause_menu_group][20] finished
    [29761] Activate menu [options_menu]
    ~~~> PUSH PAUSE - REASON [ui_menu [options_menu]]
    [29831] Activate menu [video_menu]
    ~~~> PUSH PAUSE - REASON [ui_menu [video_menu]]
    Detected [29] resolutions:
    ---[640]x[480]:
    ---[720]x[480]:
    ---[720]x[576]:
    ---[800]x[600]:
    ---[1024]x[768]:
    ---[1152]x[864]:
    ---[1176]x[664]:
    ---[1280]x[720]:
    ---[1280]x[768]:
    ---[1280]x[800]:
    ---[1280]x[960]:
    ---[1280]x[1024]:
    ---[1360]x[768]:
    ---[1366]x[768]:
    ---[1440]x[900]:
    ---[1440]x[1080]:
    ---[1600]x[900]:
    ---[1600]x[1024]:
    ---[1600]x[1200]:
    ---[1680]x[1050]:
    ---[1720]x[1440]:
    ---[1920]x[1080]:
    ---[1920]x[1200]:
    ---[1920]x[1440]:
    ---[2048]x[1536]:
    ---[2560]x[1440]:
    ---[2560]x[1600]:
    ---[3440]x[1440]:
    ---[3840]x[2160]:
    Selected Resolution: [3440]x[1440]:
    ^r_enable_res_change 1
    Detected [29] resolutions:
    ---[640]x[480]:
    ---[720]x[480]:
    ---[720]x[576]:
    ---[800]x[600]:
    ---[1024]x[768]:
    ---[1152]x[864]:
    ---[1176]x[664]:
    ---[1280]x[720]:
    ---[1280]x[768]:
    ---[1280]x[800]:
    ---[1280]x[960]:
    ---[1280]x[1024]:
    ---[1360]x[768]:
    ---[1366]x[768]:
    ---[1440]x[900]:
    ---[1440]x[1080]:
    ---[1600]x[900]:
    ---[1600]x[1024]:
    ---[1600]x[1200]:
    ---[1680]x[1050]:
    ---[1720]x[1440]:
    ---[1920]x[1080]:
    ---[1920]x[1200]:
    ---[1920]x[1440]:
    ---[2048]x[1536]:
    ---[2560]x[1440]:
    ---[2560]x[1600]:
    ---[3440]x[1440]:
    ---[3840]x[2160]:
    Selected Resolution: [3440]x[1440]:
    ^r_enable_res_change 1
    Detected [29] resolutions:
    ---[640]x[480]:
    ---[720]x[480]:
    ---[720]x[576]:
    ---[800]x[600]:
    ---[1024]x[768]:
    ---[1152]x[864]:
    ---[1176]x[664]:
    ---[1280]x[720]:
    ---[1280]x[768]:
    ---[1280]x[800]:
    ---[1280]x[960]:
    ---[1280]x[1024]:
    ---[1360]x[768]:
    ---[1366]x[768]:
    ---[1440]x[900]:
    ---[1440]x[1080]:
    ---[1600]x[900]:
    ---[1600]x[1024]:
    ---[1600]x[1200]:
    ---[1680]x[1050]:
    ---[1720]x[1440]:
    ---[1920]x[1080]:
    ---[1920]x[1200]:
    ---[1920]x[1440]:
    ---[2048]x[1536]:
    ---[2560]x[1440]:
    ---[2560]x[1600]:
    ---[3440]x[1440]:
    ---[3840]x[2160]:
    Selected Resolution: [3440]x[1440]:
    ^r_enable_res_change 1
    Detected [29] resolutions:
    ---[640]x[480]:
    ---[720]x[480]:
    ---[720]x[576]:
    ---[800]x[600]:
    ---[1024]x[768]:
    ---[1152]x[864]:
    ---[1176]x[664]:
    ---[1280]x[720]:
    ---[1280]x[768]:
    ---[1280]x[800]:
    ---[1280]x[960]:
    ---[1280]x[1024]:
    ---[1360]x[768]:
    ---[1366]x[768]:
    ---[1440]x[900]:
    ---[1440]x[1080]:
    ---[1600]x[900]:
    ---[1600]x[1024]:
    ---[1600]x[1200]:
    ---[1680]x[1050]:
    ---[1720]x[1440]:
    ---[1920]x[1080]:
    ---[1920]x[1200]:
    ---[1920]x[1440]:
    ---[2048]x[1536]:
    ---[2560]x[1440]:
    ---[2560]x[1600]:
    ---[3440]x[1440]:
    ---[3840]x[2160]:
    Selected Resolution: [3440]x[1440]:
    ^r_enable_res_change 1
    Detected [29] resolutions:
    ---[640]x[480]:
    ---[720]x[480]:
    ---[720]x[576]:
    ---[800]x[600]:
    ---[1024]x[768]:
    ---[1152]x[864]:
    ---[1176]x[664]:
    ---[1280]x[720]:
    ---[1280]x[768]:
    ---[1280]x[800]:
    ---[1280]x[960]:
    ---[1280]x[1024]:
    ---[1360]x[768]:
    ---[1366]x[768]:
    ---[1440]x[900]:
    ---[1440]x[1080]:
    ---[1600]x[900]:
    ---[1600]x[1024]:
    ---[1600]x[1200]:
    ---[1680]x[1050]:
    ---[1720]x[1440]:
    ---[1920]x[1080]:
    ---[1920]x[1200]:
    ---[1920]x[1440]:
    ---[2048]x[1536]:
    ---[2560]x[1440]:
    ---[2560]x[1600]:
    ---[3440]x[1440]:
    ---[3840]x[2160]:
    Selected Resolution: [3440]x[1440]:
    ^r_enable_res_change 1
    Detected [29] resolutions:
    ---[640]x[480]:
    ---[720]x[480]:
    ---[720]x[576]:
    ---[800]x[600]:
    ---[1024]x[768]:
    ---[1152]x[864]:
    ---[1176]x[664]:
    ---[1280]x[720]:
    ---[1280]x[768]:
    ---[1280]x[800]:
    ---[1280]x[960]:
    ---[1280]x[1024]:
    ---[1360]x[768]:
    ---[1366]x[768]:
    ---[1440]x[900]:
    ---[1440]x[1080]:
    ---[1600]x[900]:
    ---[1600]x[1024]:
    ---[1600]x[1200]:
    ---[1680]x[1050]:
    ---[1720]x[1440]:
    ---[1920]x[1080]:
    ---[1920]x[1200]:
    ---[1920]x[1440]:
    ---[2048]x[1536]:
    ---[2560]x[1440]:
    ---[2560]x[1600]:
    ---[3440]x[1440]:
    ---[3840]x[2160]:
    Selected Resolution: [3440]x[1440]:
    ^r_enable_res_change 1
    DX12: WARNING: Variable refresh rate displays not supported with 'vsync' or in fullscreen mode
    DX12: detected [173] output modes!
    * [render] DX12: input resolution: [1920]x[1080], commited resolution: [1920]x[1080]
    ! dlaa (dlisp) is not available for selected (1920x1080) resolution due zero scale factor!
    DX12: detected [173] output modes!
    DX12: Color space changed to: 0
    * [30707] [window] resize: [1920 x 1080] 
    LC(reinit): w-native[1920x1080]; grid[24x16]; SR (1.000000 - 1.000000)
    * [30707] [window] resize: [1920 x 1080] 
    [30708] Activate menu [video_confirmation_menu]
    !!DES: Try to stop hud particles with empty name.
    ~~~> PUSH PAUSE - REASON [ui_menu [video_confirmation_menu]]
    !!G double-show menu [video_confirmation_menu] (parent [video_confirmation_menu])
    !!DES: Try to play hud particles with empty name (MENU).
    ~~~> POP PAUSE - REASON [ui_menu [video_confirmation_menu]]
    ^config_save
    [30786] Deactivate menu [video_confirmation_menu]
    [30787][game save] have save_content_wi task [0][profile.cfg][(null)], perfom save
    [30787][game save] save_content_wi::save with streamer
    [30787][game save] add self to streamer
    [30787][game save] save_content_wi::save_storage [profile.cfg][(null)][0]
    [30787][game save] try open content
    [30787][game save] write preferences
    [30787][game save] close content, save written [Y]
    [30787][game save] just close content
    ---> [30787] init_profile_file [profile.cfg] map [(null)] timestamp [1735632140] profile [0]
    [30787][game save] save written [profile.cfg][(null)] type:[2] system_time:[1735632140]
    [30788][game save] have save_content_wi task [0][user.cfg][(null)], perfom save
    [30788][game save] save_content_wi::save with streamer
    [30788][game save] add self to streamer
    [30788][game save] save_content_wi::save_storage [user.cfg][(null)][0]
    [30788][game save] try open content
    [30788][game save] write preferences
    [30788][game save] close content, save written [Y]
    [30788][game save] just close content
    ---> [30788] init_profile_file [user.cfg] map [(null)] timestamp [1735632140] profile [0]
    [30788][game save] save written [user.cfg][(null)] type:[1] system_time:[1735632140]
    ~~~> POP PAUSE - REASON [ui_menu [video_menu]]
    [30951] Deactivate menu [video_menu]
    ~~~> POP PAUSE - REASON [ui_menu [options_menu]]
    [30979] Deactivate menu [options_menu]
    !!DES: Try to stop hud particles with empty name.
    ~~~> POP PAUSE - REASON [ui_menu [default]]
    [31012] Deactivate menu [default]
    [31109] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [31109] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [31110] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [31178] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [31178] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [31255] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [31487] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [31488] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [31615] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [31615] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [31616] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [31681] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [31681] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [31728] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [32095] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [32095] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [32096] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [32164] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [32164] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [32241] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [32329] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [32329] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [32330] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [32394] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [32394] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [32441] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    [32486] *** TEXT SPLASH *** [RETRY eND] {vs_ref:(null)#65535,-55,415}
    [32487] *** TEXT SPLASH *** [RETRY START] {vs_ref:(null)#65535,-55,450}
    [32824] inv: add task [hide] :[2][primary_slot_1] silent:[N] civil:[N]
    [32824] inv: add task [show] :[6][map_slot] silent:[N] civil:[N]
    [32825] inv: task_hide - start [revolver_0001][2][primary_slot_1] - [eia_deactivating][loud] - [change_current]
    [32893] inv: task_hide - finish [revolver_0001][2][primary_slot_1] - [eia_inactive][loud]
    [32893] inv: task_show - start [player_map][6][map_slot] - [eia_activating][loud] - [tablet_in]
    [32970] inv: task_show - finish [player_map][6][map_slot] - [eia_active][loud]
    [33065] inv: add task [hide] :[6][map_slot] silent:[N] civil:[N]
    [33065] inv: add task [show] :[2][primary_slot_1] silent:[N] civil:[N]
    [33066] inv: task_hide - start [player_map][6][map_slot] - [eia_deactivating][loud] - [tablet_out]
    [33129] inv: task_hide - finish [player_map][6][map_slot] - [eia_inactive][loud]
    [33129] inv: task_show - start [revolver_0001][2][primary_slot_1] - [eia_activating][loud] - [change_secondary]
    [33176] inv: task_show - finish [revolver_0001][2][primary_slot_1] - [eia_active][loud]
    ^mainmenu
    ^mainmenu default
    [33279] Activate menu [default]
    !!DES: Try to play hud particles with empty name (MENU).
    ~~~> PUSH PAUSE - REASON [ui_menu [default]]
    Move group control [default_menu_group][20] finished
    Move group control [pause_menu_group][20] finished
    [33360] Activate menu [message_menu]
    !!DES: Try to stop hud particles with empty name.
    ~~~> PUSH PAUSE - REASON [ui_menu [message_menu]]
    !!DES: Try to play hud particles with empty name (MENU).
    ~~~> POP PAUSE - REASON [ui_menu [message_menu]]
    [33438] Deactivate menu [message_menu]
    ^change_map m3\000
    ^disconnect 1
    !!DES: Try to stop hud particles with empty name.
    ~~~> POP PAUSE - REASON [ui_menu [default]]
    [33439] Deactivate menu [default]
    dxrt: disconnect: 6 ms
    Prevent recursive target reference sequence
    {vs_ref:(null)#359,689,-26}
    Prevent recursive target reference sequence
    {vs_ref:(null)#359,689,-26}
    * [PhysX] cleanup: 0.313855 sec
    * [loader] progress 293.432617 sec total, 0.000000 sec IO, last phase: 261.257 / 0.000 - PhysX: cleanup
    dxrt: disconnect: 0 ms
    CDLOD_quad_tree created, size in memory: ~0.22Kb
    * disconnected in 1.888754 sec
    ^map m3\000
    ^gamepad_preset
    ^server
    ~~~> PUSH PAUSE - REASON [loader]
    mapstate_loading
    ---> [33439] maploader_data_ex::init_controls [loading_screen_menu]
    * [loader] progress 0.050862 sec total, 0.000000 sec IO, last phase: -293.382 / 0.000 - maploader_resources
    dxrt: disconnect: 4 ms
    * [loader] progress 0.116373 sec total, 0.000000 sec IO, last phase: 0.066 / 0.000 - connect
    cengine::waiter : entities_server::map_setup
    * [loader] progress 0.118794 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - preload
    *** loading cache\content\maps\m3\000\level
    * [loader] progress 0.121831 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - render-wmarks
    * [loader] progress 0.122440 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - lightmap-desc: lmap_000
    * meshes_ss_geom_s: 0.000 sec
    * meshes_materials: 0.005 sec
    * meshes_ss_models: 0.001 sec
    * [loader] progress 0.128349 sec total, 0.000000 sec IO, last phase: 0.006 / 0.000 - render-meshes
    * [loader] progress 0.128474 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render-sectors
    #!At least one sector named 'outdoor' is required, to improve sound propagation. But, if you really don't have 'outdoor' sectors on your level, disregard this error.
    dxrt: disconnect: 0 ms
    * [loader] progress 0.130421 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - details
    * [loader] progress 0.130593 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - render-tex_prefetch
    * [loader] progress 0.131541 sec total, 0.000000 sec IO, last phase: 0.001 / 0.000 - render-misc
    CDLOD_quad_tree created, size in memory: ~0.22Kb
    * [loader] progress 0.208024 sec total, 0.000000 sec IO, last phase: 0.076 / 0.000 - render-terrain
    * [loader] progress 0.223022 sec total, 0.000000 sec IO, last phase: 0.015 / 0.000 - l-env
    * [loader] progress 0.226224 sec total, 0.000000 sec IO, last phase: 0.003 / 0.000 - weather-zones
    * [loader] progress 0.226579 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - l-occ
    * [loader] progress 0.234960 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - hud
    * [PhysX] nVidia PhysX hardware not detected!
    * [PhysX] creating main scene: ok!
    PhysX: Loading superstatic, time: [0.001182], sec
    * [PhysX] main scene memory usage(KB): [4418]
    * [PhysX] sub main scene memory usage(KB): [558]
    * [PhysX] ss memory usage(KB): [10]
    * [PhysX] rc scene memory usage(KB): [0]
    * [PhysX] nx summary scene memory usage(KB): [4988], summary memory usage(KB): [51865]
    PhysX: Loading superstatic, time: [0.010955], sec
    * [PhysX] data loading: 0.016384 sec
    * [loader] progress 0.251392 sec total, 0.000000 sec IO, last phase: 0.016 / 0.000 - PhysX: data loading
    * decals: 2 ms create, 0 ms append
    * [loader] progress 0.255133 sec total, 0.000000 sec IO, last phase: 0.004 / 0.000 - decals
    * egeoms: 32 ms create, 0 ms append
    * [loader] progress 0.288251 sec total, 0.000000 sec IO, last phase: 0.033 / 0.000 - decals
    * [loader] progress 0.290178 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - bullets
    * [loader] progress 0.329636 sec total, 0.000000 sec IO, last phase: 0.039 / 0.000 - speeches
    * [loader] progress 0.331833 sec total, 0.000000 sec IO, last phase: 0.002 / 0.000 - suit_types
    * [loader] progress 0.342564 sec total, 0.000000 sec IO, last phase: 0.011 / 0.000 - mp_class_types
    * [loader] progress 0.343050 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - covers
    !G no foliage set ''
    * loading colorgrade: content\cc\default
    * [loader] progress 0.356883 sec total, 0.000000 sec IO, last phase: 0.014 / 0.000 - startup
    * [loader] progress 0.357364 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load_spawns_lua-begin
    !More weapon presets than excpected
    PE: loading preprocess for shape@radius: 0.350000 (shape#0 out of 4)
    PE: loading preprocess for shape@radius: 0.600000 (shape#1 out of 4)
    PE: loading preprocess for shape@radius: 0.900000 (shape#2 out of 4)
    PE: loading preprocess for shape@radius: 1.500000 (shape#3 out of 4)
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1005,-50}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1760,320}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1285,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1735,95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1775,95}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1760,365}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1325,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1050,360}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu/<no_layer>#65535,1365,405}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,930}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,975}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1065}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1025}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1245}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,1200}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,179,1120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,830}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,180,885}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,179,1383}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/vs_menu_logic/<no_layer>#65535,179,1338}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_scissors.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_scissors] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_scissors}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_scissors] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_scissors}
    !A cannot open .phmodel file [content\meshes\dynamic\test\main_menu\menu_dlc.ph_model]
    ! physx model file [dynamic\test\main_menu\menu_dlc] does not exists or invalid(empty?). Model {model:dynamic\test\main_menu\menu_dlc}!
    ! skeleton cform model [dynamic\test\main_menu\menu_dlc] has invalid pbi! Model: {model:dynamic\test\main_menu\menu_dlc@selflight}
    !A cannot open .phmodel file [content\meshes\dynamic\objects\workbench\workbench_wrench.ph_model]
    ! physx model file [dynamic\objects\workbench\workbench_wrench] does not exists or invalid(empty?). Model {model:dynamic\objects\workbench\workbench_wrench}!
    ! skeleton cform model [dynamic\objects\workbench\workbench_wrench] has invalid pbi! Model: {model:dynamic\objects\workbench\workbench_wrench}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,645,-120}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,685,-109}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,790,-75}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,800,-270}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,840,-270}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,755,-270}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/2033_egg/<no_layer>#65535,750,-145}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,175}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,215}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,255}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,295}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/anna_chr/<no_layer>#65535,140,335}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs:(null)/eff_vibro_for_lamp_tea/<no_layer>#65535,195,540}
    !*ART: Missing preset;yellow_greed;static\vegetation\reeds_big_pack;{object:hill_01_0162}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1385,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1425,-190}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1450,-285}
    #![G] vs::play_motion - [invalid target [target is absent]], {vs_ref:vs\loot\loot_boxes_filterbox#65535,1370,-285}
    ! physx model [dynamic\objects\workbench\workbench_scissors] is existing but invalid (has no shapes)! owner: [no owner]
    * [loader] progress 2.416723 sec total, 0.000000 sec IO, last phase: 2.059 / 0.000 - load_spawns_lua-end
    * [loader] progress 2.416769 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load_spawns_lua
    * [loader] progress 2.416783 sec total, 0.000000 sec IO, last phase: 0.000 / 0.000 - load dynamic lua
    #entities_server::map_setup // just loaded: 1663 entities
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\m_danger_hit_butt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_run_slow_stand_180_left_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_run_slow_stand_180_left_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_run_slow_stand_180_right_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_run_slow_stand_180_right_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_stand_run_rgt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_stand_walk_rgt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_stand_walk_slow_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_turnonplace_fast_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_turnonplace_fast_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_walk_fast_stand_180_right_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_walk_fast_stand_180_right_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_walk_slow_stand_180_right_l_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_alert_walk_slow_stand_180_right_r_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_danger_dodge_180_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_danger_stand_walk_lft_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_danger_stand_walk_rgt_180_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_danger_turnonplace_fastest_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_rush_idle_1.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_rush_turnonplace_fast_180_lft_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wm_rush_turnonplace_fast_180_rgt_0.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\wmn_walk_start_bwd_rgt_lf.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\woman_free_idle_turn180_right.m2]
    ~G suspicious jump/land frames, possible 180 rotation [dynamic\human\woman_new][content\motions\woman\woman_free_run_turn180_right_rf.m2]
    * [loader] progress 2.535270 sec total, 0.000000 sec IO, last phase: 0.118 / 0.000 - motions
    FX: AnimSet successfully mounted: anim / content\facefx\ru\anim.animset_ingame
    * [loader] progress 3.082320 sec total, 0.000000 sec IO, last phase: 0.547 / 0.000 - skeleton+fx
    * patcher-begin (state 2)
    * patcher-initialize: 0.029sec (1185915 bytes / 1158 Kb / 0 Kb RLE - 0.0) --- 691 objects
    * [loader] progress 3.118825 sec total, 0.000000 sec IO, last phase: 0.037 / 0.000 - callbacks & patchbase
    * [loader] map loaded in 3.118839 sec (0.000000 sec spent in IO)
    cengine::waiter : cengine::loader_finish
    ~~~> POP PAUSE - REASON [qloader]
    ~~~> POP PAUSE - REASON [loader]
    * loader_finish: maploader_end
    * [loader] map 'm3\000' loaded in 3.118894 sec (0.000000 sec spent in IO)
    mapstate_loaded
    ^g_game_difficulty 1
    * skybox changed from '(null)' to 'sky3\sky3_stormy_03'
    * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
    * first frame: portals linked
    269 nodes, 372 objects
     0 :  127 : 47.2%
     1 :   85 : 31.6%
     2 :   27 : 10.0%
     3 :   10 : 3.7%
     4 :    3 : 1.1%
     5 :    2 : 0.7%
     6 :    8 : 3.0%
     7 :    1 : 0.4%
     8 :    1 : 0.4%
     9 :    1 : 0.4%
    13 :    1 : 0.4%
    16 :    1 : 0.4%
    19 :    1 : 0.4%
    61 :    1 : 0.4%
    >>> :    0 : 0.0%, osum(372)
    >>> tight//loose: 6.969340%
    * [loader] progress 3.126863 sec total, 0.000000 sec IO, last phase: 0.008 / 0.000 - first-frame
    * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_stormy_03'
    * loading skybox + env + spec: content\textures\sky3\sky3_stormy_03
    ^gamepad_preset
    ^_gamepad_preset_sens
    ^aim_assist 0.650000
    ^auto_aim_border 1.000000
    ^joy_sens_x 0.820000
    ^joy_sens_aiming_x 0.450000
    ^auto_aim_time 200
    ^auto_aim_speed 15
    ^joy_boost_max 1.725
    ^joy_boost_speed 1.2
    ^joy_sens_adhersion_ 0.5
    ^joy_sens_frict_ 0.4
    ^joy_sens_linear_ 0
    ^joy_sens_y_scale_ 0.75
    ^joy_slowdown 0.3
    ^joy_zone_boost 0.7
    ^joy_zone_peak 0.9
    ^joy_zone_slow 0.3
    ^joy_boost_speed 1.2
    ^joy_boost_max 1.725
    ---> [33445] autosave_exist: 10, quicksave_exist: 10, open_levels: 0, guest N, from dashboard N
    [33445] *** TEXT SPLASH *** [auto safe info: profile loaded] {vs:(null)/vs_menu_logic/<no_layer>#65535,-895,1260}
    [33445] *** TEXT SPLASH *** [auto safe info: continue] {vs:(null)/vs_menu_logic/<no_layer>#65535,-1007,1258}
    [33445] civil activate (vs_menu_logic-)
    HUD disable called from [death_idle]
    [33446] prepare_civil_target - busy:[N][N] instant:[Y]
    !ACTION MENU MODE EXECUTE, FRAME [33446]
    ^menu_mode 1
    [33447] start civil [vs_menu_logic-]
    !G can't drop slot [2][primary_slot_1]
    !G can't drop slot [1][secondary_slot]
    !G can't drop slot [16][primary_slot_2]
    [33459] *** TEXT SPLASH *** [season:moscow] {vs:(null)/vs_menu_logic/<no_layer>#65535,-615,445}
    [33459] *** TEXT SPLASH *** [season:moscow ACTIVE] {vs:(null)/vs_menu/<no_layer>#65535,1235,-105}
    * skybox changed from 'sky3\sky3_stormy_03' to 'sky3\sky3_twilight_stormy01'
    * loading skybox + env + spec: content\textures\sky3\sky3_twilight_stormy01
    * clouds changed from 'fx\fx_clouds3' to 'fx\fx_clouds_yamantau'
    * loading colorgrade: content\cc\l09_winter
    [33578] *** TEXT SPLASH *** [continue (activate 2)] {vs:(null)/vs_menu_logic/<no_layer>#65535,-504,1280}
    [33578] *** TEXT SPLASH *** [INPUT ACTIVATED] {vs:(null)/vs_menu_logic/<no_layer>#65535,-764,949}
    ^show_user_nickname 1
    [33887] Activate menu [quit_main_menu]
    !!DES: Try to stop hud particles with empty name.
    ~~~> PUSH PAUSE - REASON [ui_menu [quit_main_menu]]
    ^quit
    [* APP] WM_ACTIVATE; ACTIVE 0; MINIMIZED 32
    [* APP] WM_ACTIVATEAPP; STATE 0
    ^config_save_exit
    [33951][game save] save_content_wi::save without streamer
    [33951][game save] save_content_wi::save_storage [user.cfg][(null)][0]
    [33951][game save] try open content
    [33951][game save] write preferences
    [33951][game save] close content, save written [Y]
    [33951][game save] just close content
    ---> [33951] init_profile_file [user.cfg] map [(null)] timestamp [1735632178] profile [0]
    [33951][game save] save written [user.cfg][(null)] type:[1] system_time:[1735632178]
    [33951][game save] save_content_wi::save without streamer
    [33951][game save] save_content_wi::save_storage [profile.cfg][(null)][0]
    [33951][game save] try open content
    [33951][game save] write preferences
    [33951][game save] close content, save written [Y]
    [33951][game save] just close content
    ---> [33951] init_profile_file [profile.cfg] map [(null)] timestamp [1735632178] profile [0]
    [33951][game save] save written [profile.cfg][(null)] type:[2] system_time:[1735632178]
    ^disconnect
    !!DES: Try to stop hud particles with empty name.
    ~~~> POP PAUSE - REASON [ui_menu [quit_main_menu]]
    [33951] Deactivate menu [quit_main_menu]
    dxrt: disconnect: 4 ms
    * [PhysX] cleanup: 0.010141 sec
    * [loader] progress 8.750829 sec total, 0.000000 sec IO, last phase: 5.624 / 0.000 - PhysX: cleanup
    dxrt: disconnect: 0 ms
    CDLOD_quad_tree created, size in memory: ~0.22Kb
    * disconnected in 0.238174 sec
    log flushed to [uengine_pull5.log]
    uCore :: 4A platform build 6600[SVN=0], Jan 30 2023, 12:05:07

    @memory_usage(PhysX): 90759168
    * [render] destroy...
    sector_server::destroy
    dxrt: disconnect: 0 ms
    skeleton leaked: dynamic\monsters\canibal\canibal : 2
    skeleton leaked: dynamic\human\woman_new : 2
    ushader_manager::~ushader_manager
    [DBG] (server_async) Tasks not processed 0
    [DBG] (server_async) Max. workers runnig tasks simultaneously are 000
    [DBG] (server_async) Tasks processed 0
    log flushed to [uengine_pull5.log]
    uCore :: 4A platform build 6600[SVN=0], Jan 30 2023, 12:05:07

     


  2. Парни. Не могу разобраться с запуском. После Launch Game менюшка закрывается, оставляя нечто подобное. Затем снова открывается. Ума не приложу, что не так. Может, вы подскажете? 

    Спойлер

    image.png.86e93c38db3a04a07560b9b4a182617a.png

    Спойлер

    image.png.8bce3dc7761fd1903e00778f3aa5976b.png