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Сообщения, опубликованные русланкк


  1. 16 минут назад, Prostomod сказал:

    Kupych-14 Во первых, преобразование не обязательно делать с помощью капсул. Обычные аномалии можно использовать. Во вторых, если уж решил через капсулы, то сначала сделай аномалию, а когда она появится, тогда и кидай в неё арт. Лучше всего делать это через трансмутатор (даёт Кузнецов за компромат). Ну и в третьих - рецепт нужно сначала получить.

    Кстати, вопрос ко всем: мне кажется, или уже была выпущена правка на метки на все тайники для ОП 2.2? Вроде где-то видел ссылку, но не качал, теперь найти не могу (не исключено, что показалось).

    есть правка такая не показалось

    • Лайк 1

  2. 5 часов назад, sexys сказал:

    котяра007 надо с моими играть не читерными правками


    Дополнено 0 минут спустя

    BEGEMOTH оп 2.2 для избранных, а не для ололо


    Дополнено 1 минуту спустя

    Борей есть же скрипты оживления гусей


    Дополнено 1 минуту спустя

    BobMarley тебе же тёла говорила снять, надо чтобы пропали все у тебя


    Дополнено 3 минуты спустя

    dudagod1 всех убивай сразу, до взятия квеста даже

    я с твоими правками играю все отлично пока вылетов не было спасибо тебе за твои правочки


  3. 2 часа назад, 128mgb сказал:

    Гнездо арахнидов в воде что ли? У меня вода не прозрачная, не видно ни шиша. 

    в пещере а пещера под большими камнями за болотом а там оно возле камней в траве яйцо

    • Мастер! 1

  4.  FATAL ERROR
    [14.01.22 10:54:45.609]  
    [14.01.22 10:54:45.609] [error]Expression    : fatal error
    [14.01.22 10:54:45.609] [error]Function      : CHudItem::animGet
    [14.01.22 10:54:45.609] [error]File          : HudItem.cpp
    [14.01.22 10:54:45.609] [error]Line          : 298
    [14.01.22 10:54:45.609] [error]Description   : <no expression>
    [14.01.22 10:54:45.609] [error]Arguments     : ENGINE Crush! See log for detail.
    [14.01.22 10:54:45.609]  
    [14.01.22 10:54:45.609] 
    [14.01.22 10:54:45.609] stack trace:
    [14.01.22 10:54:45.609]  кто знает сборка sexus


  5. В 12.01.2022 в 10:21, sexys сказал:

    Для тех кто только ставит игру, не хочет распаковывать ничего, и хочет без глобальных читов поиграть комфортно. На любой патч разрабов, сверху кидаем и летим. ВОТ сборка небольших правок. Закидуем gamedata и играем. Тут переосмысление боёвки, лута. Незабываем о первом патче разработчиков ВОТ

    Что в правках:

    1. Монстры все враги по видам и против нпс. Поправим им житуху по уму (зомби теперь кусок мяса, опасны только химеры и другой крупняк)
    2. Изменил ттх всего оружия и брони (Чувачки в брониках и экзоскелетах теперь проблема для Вас)
    3. Вес 5 тонн, кому лень бегать по ящикам. Я тоже не люблю.
    4. НПС теперь не видит в темноте полностью, можно замереть на месте и он пройдёт мимо. (все прелести узрите, как враг будет с гранатами и подствольниками). Агропрм можно пройти по стелсу, но там вертолёт всегда знает о нас)
    5. Части монстров почти всегда отрезаются, и на расстоянии, т.е.  в кишки лезть не надо.
    6. Взламывать деньги необязательно, тех денег, что выпадают с нпс - хватит, тем более в разной валюте
    7. Увеличена скорость бега, прыжка и выносливости
    8. Максимально убрал респавн (он где то раз в неделю)
    9. Убраны большинство аномалий, что мешали бегать
    10. Видимые опасные аномалии
    11. Лут реалистичный: теперь у каждого есть патроны, аптечки, бинты, еда.
    12. Убрал износ ножей
    13. Оружие выпадает на 80% целое, как и броники
    14. Теперь видно урон оружия, если навести курсор
    15. Установлен пак текстур Осень и новые текстуры нпс (бандиты порадуют, вид монстров, зомби и прочее нпс)
    16. Ремкомлект чинит полностью стволы и броню, многократно
    17. Циклички без ограничения времени
    18. БТР и турели стреляют тупо по монстрам
    19. Сумрачный кровосос без торнадо (надо ещё отключить и огненного кровососа)
    20. Рюкзак не рвётся
    21. Убран урон артов
    22. Варки по 1 минуте
    23. Убрал болезни от всех заразных тварей
    24. Вместимость ящиков увеличил на 900 предметов
    25. Повышенный шанс выпадения тайников
    26. Новая формула урона, более реалистичная (ui_wpn_params.script)
    27. Бег с инвентарём

    У кого проблемы с квестом в темной долине (или вообще не хотите чтобы война была нпс) будут из-за того что, нпс воевать начнут, то закиньте оригинальный файлик логики нпс ВОТ по пути gamedata\config\creatures

    Кто хочет правки без текстур, то ссылка ВОТ

    Спасибо камрадам за все правки с оп 2.1 и 2.2

    P.S. каждый день обновляю gamedata, правлю баланс, так не забываем ёё качать). Так же не все правки ставлю мододелов). Так как код изменен разработчиками и от балды закинуть или добавить просто код = баг и вылет

    Для батника, у кого слабый комп и хочет играть без фризов, задаём параметры -nointro -noprefetch -noshadows

    Батник для запуска игры на двух и более ядрах, используется встроенный виндовый affinity.exe (Скрыть).txt 926 \u0411 · 44 загрузки

    скачивание не доступно второй день скачать не могу


  6. попробую перекачать

     


    Дополнено 4 минуты спустя

    [17.05.21 22:07:17.384] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [17.05.21 22:07:17.384] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [17.05.21 22:07:17.390] 
    FATAL ERROR

    [error]Expression    : ExitFromWinMain
    [error]Function      : xrDebug::_initialize::<lambda_ae5ec4d95155c6e54de4473a86065450>::operator ()
    [error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp
    [error]Line          : 543
    [error]Description   : Unexpected application exit!


    Дополнено 4 минуты спустя

    вот лог


    Дополнено 5 минуты спустя

    FATAL ERROR

    [error]Expression    : FATAL ERROR
    [error]Function      : CScriptEngine::lua_pcall_failed
    [error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
    [error]Line          : 52
    [error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'
     


    Дополнено 5 минуты спустя

    вот еще


    Дополнено 6 минуты спустя

    кто подскажет как решить?


  7. Спойлер

    [17.05.21 21:19:48.016] * Detected CPU: AMD Athlon(tm) II X3 445 Processor [AuthenticAMD], F31/M5/S3
    [17.05.21 21:19:48.018] * CPU features: RDTSC, MMX, 3DNowExt!, 3DNow!, SSE, SSE2, SSE3, MONITOR/MWAIT, SSE4a
    [17.05.21 21:19:48.018] * CPU cores: [3], threads: [3]
    [17.05.21 21:19:48.019] * CPU0 current freq: 3100 MHz, max freq: 3100 MHz
    [17.05.21 21:19:48.019] * CPU1 current freq: 3100 MHz, max freq: 3100 MHz
    [17.05.21 21:19:48.019] * CPU2 current freq: 3100 MHz, max freq: 3100 MHz
    [17.05.21 21:19:48.019] Initializing File System...
    [17.05.21 21:19:48.020] --Found base arch: [d:\game(2)\gamedata.db_configs], size: [8478146]
    [17.05.21 21:19:48.037] --Found base arch: [d:\game(2)\gamedata.db_configs_jek@n], size: [8672645]
    [17.05.21 21:19:48.070] --Found base arch: [d:\game(2)\gamedata.db_levels], size: [1924942090]
    [17.05.21 21:19:48.083] --Found base arch: [d:\game(2)\gamedata.db_models], size: [420142162]
    [17.05.21 21:19:48.105] --Found base arch: [d:\game(2)\gamedata.db_sounds], size: [976058450]
    [17.05.21 21:19:48.469] --Found base arch: [d:\game(2)\gamedata.db_textures_1], size: [1992888065]
    [17.05.21 21:19:48.529] --Found base arch: [d:\game(2)\gamedata.db_textures_2], size: [344640107]
    [17.05.21 21:19:48.541] using fs-ltx fsgame.ltx
    [17.05.21 21:19:48.541] --Found FS dir: [d:\game(2)\gamedata\]
    [17.05.21 21:19:48.541]   files: [14]
    [17.05.21 21:19:48.541] --Found FS dir: [d:\game(2)\gamedata\ai\]
    [17.05.21 21:19:48.541]   files: [4]
    [17.05.21 21:19:48.542] --Found FS dir: [d:\game(2)\gamedata\anims\]
    [17.05.21 21:19:48.542]   files: [226]
    [17.05.21 21:19:48.546] --Found FS dir: [d:\game(2)\gamedata\levels\]
    [17.05.21 21:19:48.546]   files: [3]
    [17.05.21 21:19:48.547] --Found FS dir: [d:\game(2)\gamedata\meshes\]
    [17.05.21 21:19:48.547]   files: [4]
    [17.05.21 21:19:48.555] --Found FS dir: [d:\game(2)\gamedata\meshes\]
    [17.05.21 21:19:48.555]   files: [4]
    [17.05.21 21:19:48.561] --Found FS dir: [d:\game(2)\gamedata\shaders\]
    [17.05.21 21:19:48.561]   files: [9]
    [17.05.21 21:19:48.569] --Found FS dir: [d:\game(2)\gamedata\sounds\]
    [17.05.21 21:19:48.570]   files: [10]
    [17.05.21 21:19:48.583] --Found FS dir: [d:\game(2)\gamedata\textures\]
    [17.05.21 21:19:48.583]   files: [14]
    [17.05.21 21:19:48.605] --Found FS dir: [d:\game(2)\gamedata\scripts\]
    [17.05.21 21:19:48.606]   files: [128]
    [17.05.21 21:19:48.607] --Found FS dir: [d:\game(2)\gamedata\config\]
    [17.05.21 21:19:48.607]   files: [34]
    [17.05.21 21:19:48.703] --Found FS dir: [d:\game(2)\gamedata\levels\]
    [17.05.21 21:19:48.703]   files: [3]
    [17.05.21 21:19:48.718] FS: 44992 files cached, 7362Kb memory used.
    [17.05.21 21:19:48.721] Init FileSystem 0.699292 sec
    [17.05.21 21:19:48.723] [OGSR Engine (x64)] build date: [May  2 2021 06:59:20]
    [17.05.21 21:19:48.723] [AppVeyor] build version: [2.1.209], repo: [OGSR/OGSR-Engine]
    [17.05.21 21:19:48.723] [_MSC_FULL_VER]: [192829914], [_MSVC_LANG]: [201703L]
    [17.05.21 21:19:48.723] Working Directory: [D:\game(2)\bin_x64]
    [17.05.21 21:19:48.723] CommandLine: ["D:\game(2)\bin_x64\xrEngine.exe" ]
    [17.05.21 21:19:49.115] Initializing Engine...
    [17.05.21 21:19:49.118] Starting INPUT device...
    [17.05.21 21:19:49.253] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [17.05.21 21:19:49.253] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [17.05.21 21:19:49.305] refCount:m_pAdapter 1
    [17.05.21 21:19:49.305] refCount:pFactory 1
    [17.05.21 21:19:49.307] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [17.05.21 21:19:49.307] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [17.05.21 21:19:49.524] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [17.05.21 21:19:49.524] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [17.05.21 21:19:49.527] --[CEngineAPI::CreateRendererList] Available render modes [5]:
    [17.05.21 21:19:49.527] --  [renderer_r2a]
    [17.05.21 21:19:49.527] --  [renderer_r2]
    [17.05.21 21:19:49.527] --  [renderer_r2.5]
    [17.05.21 21:19:49.527] --  [renderer_r3]
    [17.05.21 21:19:49.527] --  [renderer_r4]
    [17.05.21 21:19:49.527] Executing config-script "user.ltx"...
    [17.05.21 21:19:49.527] ! Cannot open script file [user.ltx]
    [17.05.21 21:19:49.527] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
    [17.05.21 21:19:49.527] --Loading DLL: [xrRender_R2.dll]
    [17.05.21 21:19:49.530] --Loading DLL: [xrGame.dll]
    [17.05.21 21:19:49.615] --------------------------------------------------------------------------------
    [17.05.21 21:19:49.615] [4095MB] physical memory installed, [2280MB] available, [44] percent of memory in use
    [17.05.21 21:19:49.615] PageFile usage: [54MB], Peak PageFile usage: [100MB]
    [17.05.21 21:19:49.615] --------------------------------------------------------------------------------
    [17.05.21 21:19:49.615] * [ D3D ]: textures[0 K]
    [17.05.21 21:19:49.615] * [x-ray]: process heap[35706 K], render[0 K]
    [17.05.21 21:19:49.615] * [x-ray]: economy: strings[9525 K], smem[0 K]
    [17.05.21 21:19:49.615] SOUND: OpenAL: enumerate devices...
    [17.05.21 21:19:49.616] SOUND: OpenAL: EnumerationExtension Present
    [17.05.21 21:19:49.745] devices Generic Software
    [17.05.21 21:19:49.745] SOUND: OpenAL: system  default SndDevice name is Generic Software
    [17.05.21 21:19:50.064] SOUND: OpenAL: All available devices:
    [17.05.21 21:19:50.064] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    [17.05.21 21:19:50.064] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
    [17.05.21 21:19:50.065] Executing config-script "d:\game(2)\gamedata\config\default_controls.ltx"...
    [17.05.21 21:19:50.072] [d:\game(2)\gamedata\config\default_controls.ltx] successfully loaded.
    [17.05.21 21:19:50.072] Executing config-script "d:\game(2)\gamedata\config\rspec_default.ltx"...
    [17.05.21 21:19:50.073] ! Unknown command:  r2_sun_shafts
    [17.05.21 21:19:50.073] ! Unknown command:  r__supersample
    [17.05.21 21:19:50.073] [d:\game(2)\gamedata\config\rspec_default.ltx] successfully loaded.
    [17.05.21 21:19:50.073] SOUND: Selected device is OpenAL Soft
    [17.05.21 21:19:50.096] * sound: EAX 2.0 extension: absent
    [17.05.21 21:19:50.096] * sound: EAX 2.0 deferred: absent
    [17.05.21 21:19:50.096] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    [17.05.21 21:19:50.111] Starting RENDER device...
    [17.05.21 21:19:50.128] * GPU [vendor:10DE]-[device:1381]: NVIDIA GeForce GTX 750
    [17.05.21 21:19:50.128] * GPU driver: 27.21.14.6627
    [17.05.21 21:19:50.349] * CREATE: DeviceREF: 1
    [17.05.21 21:19:50.349] * Vertex Processor: PURE HARDWARE
    [17.05.21 21:19:50.351] *     Texture memory: 3026 M
    [17.05.21 21:19:50.351] *          DDI-level: 9.0
    [17.05.21 21:19:50.356] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [17.05.21 21:19:50.358] * GPU vertex cache: unrecognized, 16
    [17.05.21 21:19:50.361] * DVB created: 16384K
    [17.05.21 21:19:50.362] * DIB created: 512K
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\lightplanes_00'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\lightplanesself'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\model_puh'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\model_refl'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\xbrainglass'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\xdistortcolorlinv'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\xglass'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\xglass2'
    [17.05.21 21:19:50.403] ! Version conflict in shader 'models\xlens'
    [17.05.21 21:19:50.404] ! Version conflict in shader 'selflight_static'
    [17.05.21 21:19:50.405] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
    [17.05.21 21:19:50.566] * NULLRT supported
    [17.05.21 21:19:50.566] * ...and used
    [17.05.21 21:19:50.566] * HWDST/PCF supported and used
    [17.05.21 21:19:50.566] * NV-DBT supported and used
    [17.05.21 21:19:55.895] --LUA version: [LuaJIT 2.1.0-beta3]
    [17.05.21 21:19:55.898] --_G loaded from: stack traceback:
    -     d:\game(2)\gamedata\scripts\_g.script:2918: in main chunk
    [17.05.21 21:19:56.045] Starting engine...
    [17.05.21 21:19:59.612] ! Missing ogg-comment, file:  d:\game(2)\gamedata\sounds\music\menu_l.ogg
    [17.05.21 21:19:59.614] ! Missing ogg-comment, file:  d:\game(2)\gamedata\sounds\music\menu_r.ogg
    [17.05.21 21:20:15.571] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [17.05.21 21:20:15.571] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [17.05.21 21:20:16.120] * DVB created: 16384K
    [17.05.21 21:20:16.121] * DIB created: 512K
    [17.05.21 21:20:18.336] * RM_Dump: textures  : 313
    [17.05.21 21:20:18.336] * RM_Dump: rtargets  : 22
    [17.05.21 21:20:18.336] * RM_Dump: vs        : 14
    [17.05.21 21:20:18.336] * RM_Dump: ps        : 53
    [17.05.21 21:20:18.336] * RM_Dump: dcl       : 12
    [17.05.21 21:20:18.336] * RM_Dump: states    : 52
    [17.05.21 21:20:18.336] * RM_Dump: tex_list  : 277
    [17.05.21 21:20:18.336] * RM_Dump: matrices  : 0
    [17.05.21 21:20:18.336] * RM_Dump: lst_constants: 0
    [17.05.21 21:20:18.336] * RM_Dump: v_passes  : 593
    [17.05.21 21:20:18.336] * RM_Dump: v_elements: 593
    [17.05.21 21:20:18.336] * RM_Dump: v_shaders : 365
    [17.05.21 21:20:18.336] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [17.05.21 21:20:18.337] * GPU vertex cache: unrecognized, 16
    [17.05.21 21:20:18.337] *** RESET [2772 ms]
    [17.05.21 21:20:18.394] Config-file [d:\game(2)\_appdata_\user.ltx] saved successfully
    [17.05.21 21:20:21.215] * MEMORY USAGE: 201153 K
    [17.05.21 21:20:21.215] * End of synchronization A[1] R[1]
    [17.05.21 21:21:16.732] Config-file [d:\game(2)\_appdata_\user.ltx] saved successfully
    [17.05.21 21:21:31.920] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
    [17.05.21 21:21:43.988] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0]
    [17.05.21 21:21:44.012] Config-file [d:\game(2)\_appdata_\user.ltx] saved successfully
    [17.05.21 21:21:56.785] Config-file [d:\game(2)\_appdata_\user.ltx] saved successfully
    [17.05.21 21:21:59.661] * phase time: 3 ms
    [17.05.21 21:21:59.748] * phase cmem: 201424 K
    [17.05.21 21:21:59.829] --LUA version: [LuaJIT 2.1.0-beta3]
    [17.05.21 21:21:59.829] --_G loaded from: stack traceback:
    -     d:\game(2)\gamedata\scripts\_g.script:2918: in main chunk
    [17.05.21 21:21:59.883] * phase time: 221 ms
    [17.05.21 21:21:59.966] * phase cmem: 159812 K
    [17.05.21 21:21:59.966] * phase time: 83 ms
    [17.05.21 21:22:00.061] * phase cmem: 159789 K
    [17.05.21 21:22:00.061] * Creating new game...
    [17.05.21 21:22:00.063] * Loading spawn registry...
    [17.05.21 21:22:00.666] * 9020 spawn points are successfully loaded
    [17.05.21 21:22:01.776] * Saving spawns...
    [17.05.21 21:22:01.776] * Saving objects...
    [17.05.21 21:22:01.818] * 14015 objects are successfully saved
    [17.05.21 21:22:01.826] * Game all.sav is successfully saved to file 'd:\game(2)\_appdata_\savedgames\all.sav'
    [17.05.21 21:22:01.826] * New game is successfully created!
    [17.05.21 21:22:01.826] * phase time: 1859 ms
    [17.05.21 21:22:01.940] * phase cmem: 215908 K
    [17.05.21 21:22:01.972] # Player not found. New player created.
    [17.05.21 21:22:01.972] !!xrServer::Check_GameSpy_CDKey_Success - 1
    [17.05.21 21:22:01.972] * client : connection accepted - <>
    [17.05.21 21:22:01.974] * phase time: 147 ms
    [17.05.21 21:22:02.102] * phase cmem: 216766 K
    [17.05.21 21:22:02.118] * phase time: 143 ms
    [17.05.21 21:22:02.252] * phase cmem: 220235 K
    [17.05.21 21:22:05.053] --[ISpatial_DB::initialize] bbc is [43.8, 36.6, 88.9], bbd is [722.7, 75.0, 722.7]
    [17.05.21 21:22:05.054] --[ISpatial_DB::initialize] bbc is [43.8, 36.6, 88.9], bbd is [722.7, 75.0, 722.7]
    [17.05.21 21:22:05.062] * phase time: 2943 ms
    [17.05.21 21:22:05.193] * phase cmem: 297609 K
    [17.05.21 21:22:05.650] * phase time: 588 ms
    [17.05.21 21:22:05.769] * phase cmem: 300872 K
    [17.05.21 21:22:05.770] * [Loading VB] 65532 verts, 2047 Kb
    [17.05.21 21:22:05.785] * [Loading VB] 65530 verts, 2047 Kb
    [17.05.21 21:22:05.801] * [Loading VB] 65531 verts, 2047 Kb
    [17.05.21 21:22:05.817] * [Loading VB] 65532 verts, 2047 Kb
    [17.05.21 21:22:05.832] * [Loading VB] 60327 verts, 1885 Kb
    [17.05.21 21:22:05.847] * [Loading VB] 65531 verts, 2047 Kb
    [17.05.21 21:22:05.863] * [Loading VB] 65534 verts, 2047 Kb
    [17.05.21 21:22:05.877] * [Loading VB] 65535 verts, 2047 Kb
    [17.05.21 21:22:05.893] * [Loading VB] 65534 verts, 2047 Kb
    [17.05.21 21:22:05.908] * [Loading VB] 65534 verts, 2047 Kb
    [17.05.21 21:22:05.924] * [Loading VB] 65534 verts, 2047 Kb
    [17.05.21 21:22:05.939] * [Loading VB] 46354 verts, 1448 Kb
    [17.05.21 21:22:05.951] * [Loading VB] 65533 verts, 2047 Kb
    [17.05.21 21:22:05.968] * [Loading VB] 65535 verts, 2047 Kb
    [17.05.21 21:22:05.986] * [Loading VB] 65535 verts, 2047 Kb
    [17.05.21 21:22:06.005] * [Loading VB] 65530 verts, 2047 Kb
    [17.05.21 21:22:06.023] * [Loading VB] 65532 verts, 2047 Kb
    [17.05.21 21:22:06.041] * [Loading VB] 65535 verts, 2047 Kb
    [17.05.21 21:22:06.060] * [Loading VB] 53153 verts, 1661 Kb
    [17.05.21 21:22:06.075] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.091] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.106] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.121] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.137] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.152] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.170] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.185] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.201] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.216] * [Loading IB] 670515 indices, 1309 Kb
    [17.05.21 21:22:06.235] * [Loading VB] 65533 verts, 767 Kb
    [17.05.21 21:22:06.242] * [Loading VB] 65533 verts, 767 Kb
    [17.05.21 21:22:06.249] * [Loading VB] 65535 verts, 767 Kb
    [17.05.21 21:22:06.258] * [Loading VB] 65535 verts, 767 Kb
    [17.05.21 21:22:06.265] * [Loading VB] 65535 verts, 767 Kb
    [17.05.21 21:22:06.272] * [Loading VB] 65534 verts, 767 Kb
    [17.05.21 21:22:06.280] * [Loading VB] 65528 verts, 767 Kb
    [17.05.21 21:22:06.286] * [Loading VB] 16089 verts, 188 Kb
    [17.05.21 21:22:06.289] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.305] * [Loading IB] 1048575 indices, 2047 Kb
    [17.05.21 21:22:06.321] * [Loading IB] 1048572 indices, 2047 Kb
    [17.05.21 21:22:06.338] * [Loading IB] 784818 indices, 1532 Kb
    [17.05.21 21:22:06.353] * phase time: 702 ms
    [17.05.21 21:22:06.470] * phase cmem: 372063 K
    [17.05.21 21:22:14.062] * phase time: 7708 ms
    [17.05.21 21:22:14.184] * phase cmem: 376985 K
    [17.05.21 21:22:14.377] * [DETAILS] VertexConsts(256), Batch(61)
    [17.05.21 21:22:14.377] * [DETAILS] 40687 v(20), 26352 p
    [17.05.21 21:22:14.378] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [17.05.21 21:22:14.380] * phase time: 317 ms
    [17.05.21 21:22:14.504] * phase cmem: 386197 K
    [17.05.21 21:22:14.508] * Loading HOM: d:\game(2)\gamedata\levels\l01_escape\level.hom
    [17.05.21 21:22:14.513] * phase time: 133 ms
    [17.05.21 21:22:14.638] * phase cmem: 386412 K
    [17.05.21 21:22:14.641] * phase time: 127 ms
    [17.05.21 21:22:14.767] * phase cmem: 382943 K
    [17.05.21 21:22:14.796] - Game configuring : Started 
    [17.05.21 21:22:14.808] - Loading music tracks from 'l01_escape_musics'...
    [17.05.21 21:22:14.821] - Game configuring : Finished 
    [17.05.21 21:22:15.151] * phase time: 510 ms
    [17.05.21 21:22:15.283] * phase cmem: 395258 K
    [17.05.21 21:22:19.271] ! Can't find texture 'ui_inv_icon_additional_inventory_weight'
    [17.05.21 21:22:19.272] ! Can't find texture 'ui_inv_icon_additional_inventory_weight2'
    [17.05.21 21:22:19.904] * t-report - base: 1040, 505207 K
    [17.05.21 21:22:19.904] * t-report - lmap: 5, 5120 K
    [17.05.21 21:22:19.905] * phase time: 4753 ms
    [17.05.21 21:22:20.045] * phase cmem: 947350 K
    [17.05.21 21:22:20.055] * phase time: 150 ms
    [17.05.21 21:22:20.200] * phase cmem: 947356 K
    [17.05.21 21:22:20.370] --------------------------------------------------------------------------------
    [17.05.21 21:22:20.370] [4095MB] physical memory installed, [1331MB] available, [67] percent of memory in use
    [17.05.21 21:22:20.370] PageFile usage: [1118MB], Peak PageFile usage: [1118MB]
    [17.05.21 21:22:20.370] --------------------------------------------------------------------------------
    [17.05.21 21:22:20.370] * [ D3D ]: textures[510328 K]
    [17.05.21 21:22:20.370] * [x-ray]: process heap[947108 K], render[0 K]
    [17.05.21 21:22:20.370] * [x-ray]: economy: strings[10204 K], smem[0 K]
    [17.05.21 21:22:21.348] ! Invalid ogg-comment version, file:  d:\game(2)\gamedata\sounds\interface\pnv_start.ogg
    [17.05.21 21:22:21.350] ! Invalid ogg-comment version, file:  d:\game(2)\gamedata\sounds\interface\pnv_off.ogg
    [17.05.21 21:22:21.361] [ogse_unist]: new game detected, clear all
    [17.05.21 21:22:21.394] lua_helper:Correct_Max_idLevelVertex:=[594270]=>[595498](+1228), Map(1)=[l01_escape] :<Info!>
    [17.05.21 21:22:22.148] 
    FATAL ERROR

    [error]Expression    : FATAL ERROR
    [error]Function      : CInifile::r_section
    [error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp
    [error]Line          : 358
    [error]Description   : Can't open section 'sviter'

    [17.05.21 21:22:22.149] ***************************[ScriptCrashHandler]**********************************
    [17.05.21 21:22:22.149] stack traceback:
        [C]: in function 'r_string'
        d:\game(2)\gamedata\scripts\ruk_hud.script:26: in function 'fun'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:329: in function 'process_call'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
        d:\game(2)\gamedata\scripts\bind_stalker.script:684: in function <d:\game(2)\gamedata\scripts\bind_stalker.script:678>
    [17.05.21 21:22:22.149]     Locals: 
    [17.05.21 21:22:22.149]      userdata (*temporary) : (ini_file): 0000000B190C9130
    [17.05.21 21:22:22.149]      string (*temporary) : sviter
    [17.05.21 21:22:22.149]      string (*temporary) : texture_arm
    [17.05.21 21:22:22.149]     End
    [17.05.21 21:22:22.149]     Locals: 
    [17.05.21 21:22:22.149]     End
    [17.05.21 21:22:22.149]     Locals: 
    [17.05.21 21:22:22.149]      Userdata: self
    [17.05.21 21:22:22.149]              boolean self.use_rescheduling : true
    [17.05.21 21:22:22.149]              Table: self.slots_in_process
    [17.05.21 21:22:22.149]                      table self.slots_in_process.1 : [...]
    [17.05.21 21:22:22.149] *********************************************************************************
    [17.05.21 21:22:22.149] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
    invalid key to 'next'
    stack traceback:
        [C]: at 0x7ffd40155b3c
        [C]: in function 'r_string'
        d:\game(2)\gamedata\scripts\ruk_hud.script:26: in function 'fun'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:329: in function 'process_call'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
        d:\game(2)\gamedata\scripts\bind_stalker.script:684: in function <d:\game(2)\gamedata\scripts\bind_stalker.script:678>
    [17.05.21 21:22:22.149] *********************************************************************************
    [17.05.21 21:22:22.149] 
    FATAL ERROR

    [error]Expression    : FATAL ERROR
    [error]Function      : CScriptEngine::lua_pcall_failed
    [error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
    [error]Line          : 52
    [error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

    [17.05.21 21:22:22.149] ***************************[ScriptCrashHandler]**********************************
    [17.05.21 21:22:22.149] stack traceback:
        [C]: at 0x7ffd40155b3c
        [C]: in function 'r_string'
        d:\game(2)\gamedata\scripts\ruk_hud.script:26: in function 'fun'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:329: in function 'process_call'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
        d:\game(2)\gamedata\scripts\bind_stalker.script:684: in function <d:\game(2)\gamedata\scripts\bind_stalker.script:678>
    [17.05.21 21:22:22.149] *********************************************************************************
    [17.05.21 21:22:22.149] ********************************************************************************
    [17.05.21 21:22:22.149] !![LogStackTrace] Thread: [UNKNOWN]
    [17.05.21 21:22:22.510] !!stack trace:
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAD3DF0], Fun: [CTimerBase::getElapsedTime()] + [1512 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7BD9], Fun: [LogStackTrace()] + [73 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7A1F], Fun: [xrDebug::backend()] + [171 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF795F], Fun: [xrDebug::fatal()] + [131 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40155BB4]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DB53E0], Fun: [wscanf_s()] + [12361 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DF2F44], Fun: [wscanf_s()] + [265133 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DF2329], Fun: [wscanf_s()] + [262034 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DF2C49], Fun: [wscanf_s()] + [264370 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45E3080C], Fun: [wscanf_s()] + [517237 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DBED62], Fun: [wscanf_s()] + [51659 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B345]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B54F]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B32B]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B4C7]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B1E4]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B6E5]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7BAC], Fun: [LogStackTrace()] + [28 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7A1F], Fun: [xrDebug::backend()] + [171 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF795F], Fun: [xrDebug::fatal()] + [131 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF49F2], Fun: [CInifile::r_section()] + [250 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF4C3F], Fun: [CInifile::r_string()] + [99 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4010E41D]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4010D6D8]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40110E34]
    ! Module: [D:\game(2)\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009824], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DB53E0], Fun: [wscanf_s()] + [12361 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DBEF4A], Fun: [wscanf_s()] + [52147 byte(s)]
    ! Module: [D:\game(2)\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD400DB3BC]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4019FC39]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401F3140]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4019C58D]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401E7FF9]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401E74E4]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401A4447]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4016A0B5]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40171816]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401713FC]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4016A1A3]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40169C46]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566B624], Fun: [CLoadScreenRenderer::OnRender()] + [340 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566A774], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566AA5C], Fun: [CRenderDevice::on_idle()] + [220 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566B20A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566A88A], Fun: [CRenderDevice::Run()] + [222 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E562EA14], Fun: [CApplication::DestroyLoadingScreen()] + [6060 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E562ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E562C53C], Fun: [Skin4W()] + [2024 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E5689F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)]
    ! Module: [C:\Windows\system32\KERNEL32.DLL], AddrPC.Offset: [00007FFD5EFF2D92], Fun: [BaseThreadInitThunk()] + [34 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD615E9F64], Fun: [RtlUserThreadStart()] + [52 byte(s)]
    [17.05.21 21:22:22.510] ********************************************************************************
    [17.05.21 21:22:37.408] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [17.05.21 21:22:37.408] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [17.05.21 21:22:37.673] 
    FATAL ERROR

    [error]Expression    : ExitFromWinMain
    [error]Function      : xrDebug::_initialize::<lambda_ae5ec4d95155c6e54de4473a86065450>::operator ()
    [error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp
    [error]Line          : 543
    [error]Description   : Unexpected application exit!

    [17.05.21 21:22:37.673] ***************************[ScriptCrashHandler]**********************************
    [17.05.21 21:22:37.673] stack traceback:
        [C]: at 0x7ffd40155b3c
        [C]: in function 'r_string'
        d:\game(2)\gamedata\scripts\ruk_hud.script:26: in function 'fun'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:329: in function 'process_call'
        d:\game(2)\gamedata\scripts\ogse\ogse_signals.script:281: in function 'call'
        d:\game(2)\gamedata\scripts\bind_stalker.script:684: in function <d:\game(2)\gamedata\scripts\bind_stalker.script:678>
    [17.05.21 21:22:37.673] *********************************************************************************
    [17.05.21 21:22:37.673] ********************************************************************************
    [17.05.21 21:22:37.673] !![LogStackTrace] Thread: [UNKNOWN]
    [17.05.21 21:22:37.997] !!stack trace:
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAD3DF0], Fun: [CTimerBase::getElapsedTime()] + [1512 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7BD9], Fun: [LogStackTrace()] + [73 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7A1F], Fun: [xrDebug::backend()] + [171 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF843C], Fun: [DbgLogExceptionFilter()] + [1640 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ucrtbase.dll], AddrPC.Offset: [00007FFD507245E7], Fun: [iswctype()] + [695 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ucrtbase.dll], AddrPC.Offset: [00007FFD50729697], Fun: [register_onexit_function()] + [135 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ucrtbase.dll], AddrPC.Offset: [00007FFD5072C641], Fun: [execute_onexit_table()] + [49 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAFBB5D], Fun: [rtc_csize()] + [9569 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAFBC82], Fun: [rtc_csize()] + [9862 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD61603DF0], Fun: [RtlEqualUnicodeString()] + [288 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD616244DA], Fun: [LdrShutdownProcess()] + [330 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD61624374], Fun: [RtlExitUserProcess()] + [180 byte(s)]
    ! Module: [C:\Windows\system32\KERNEL32.DLL], AddrPC.Offset: [00007FFD5EFFEF5A], Fun: [FatalExit()] + [10 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ucrtbase.dll], AddrPC.Offset: [00007FFD50788066], Fun: [wassert()] + [854 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ucrtbase.dll], AddrPC.Offset: [00007FFD50787FBE], Fun: [wassert()] + [686 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7AA4], Fun: [xrDebug::backend()] + [304 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF795F], Fun: [xrDebug::fatal()] + [131 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40155BB4]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DB53E0], Fun: [wscanf_s()] + [12361 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DF2F44], Fun: [wscanf_s()] + [265133 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DF2329], Fun: [wscanf_s()] + [262034 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DF2C49], Fun: [wscanf_s()] + [264370 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45E3080C], Fun: [wscanf_s()] + [517237 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DBED62], Fun: [wscanf_s()] + [51659 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B345]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B54F]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B32B]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B4C7]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B1E4]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4015B6E5]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7BAC], Fun: [LogStackTrace()] + [28 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF7A1F], Fun: [xrDebug::backend()] + [171 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF795F], Fun: [xrDebug::fatal()] + [131 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF49F2], Fun: [CInifile::r_section()] + [250 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFD4FAF4C3F], Fun: [CInifile::r_string()] + [99 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4010E41D]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4010D6D8]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40110E34]
    ! Module: [D:\game(2)\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009824], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DB53E0], Fun: [wscanf_s()] + [12361 byte(s)]
    ! Module: [D:\game(2)\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFD45DBEF4A], Fun: [wscanf_s()] + [52147 byte(s)]
    ! Module: [D:\game(2)\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D654], Fun: [luabind::detail::pcall()] + [100 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD400DB3BC]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4019FC39]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401F3140]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4019C58D]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401E7FF9]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401E74E4]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401A4447]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4016A0B5]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40171816]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD401713FC]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD4016A1A3]
    ! Module: [D:\game(2)\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFD40169C46]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566B624], Fun: [CLoadScreenRenderer::OnRender()] + [340 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566A774], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566AA5C], Fun: [CRenderDevice::on_idle()] + [220 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566B20A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E566A88A], Fun: [CRenderDevice::Run()] + [222 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E562EA14], Fun: [CApplication::DestroyLoadingScreen()] + [6060 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E562ED8A], Fun: [CApplication::DestroyLoadingScreen()] + [6946 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E562C53C], Fun: [Skin4W()] + [2024 byte(s)]
    ! Module: [D:\game(2)\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E5689F02], Fun: [CPerlinNoise3D::Get()] + [41742 byte(s)]
    ! Module: [C:\Windows\system32\KERNEL32.DLL], AddrPC.Offset: [00007FFD5EFF2D92], Fun: [BaseThreadInitThunk()] + [34 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD615E9F64], Fun: [RtlUserThreadStart()] + [52 byte(s)]
    [17.05.21 21:22:37.998] **************************************************************************

     

     


    Дополнено 0 минут спустя

    я не знаю что как скидывать вот все сразу

    • Пост еще тот... 1