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play375dimaj

Сталкеры
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Сообщения, опубликованные play375dimaj


  1. Представляем вашему вниманию большое обновление моей инди-игры по вселенной Stalker.

    Игра выполнена с поддержкой как современных , так и слабых устройств что положительно сказывается на оптимизации игрового процесса.
    Основной уклон разработки идёт для Android, но так-же доступны и веб версии для IOS, Windows, Linux. 

    В игре присутствуют:
    -Аномалии;
    - Мутанты;
    - Боевая система/система поиска артефактов;
    -Система лута;
    -Квесты;
    -Различные локации;
    -Возможность приручить питомца и многое другое.

    Игра стремительно развивается, по этому подписывайся и следите за обновлениями и выпуском актуальных версий в нашей группе
    Группа игры: https://vk.com/stalker2dd

    Скачать игру:
    ☢️https://drive.google.com/uc?export=download&confirm=no_antivirus&id=1Z6RktojKxZNo9lecXixrkAnBFDO7rssd

    Также, если вам не трудно, то поставьте пожалуйста высокую оценку игры в Play Market, вам не трудно, а мне приятно, благодаря вашим оценкам, игра развивается.

    9E51130A-0DC3-494E-9FE7-6B889E3DC7EB.png

    29A70A32-FE66-4483-BFE1-E66407057DA9.png

    • Лайк 1
    • Хабар 1

  2. Всем привет сегодня мы с вами изменим кнопки в меню, для начала

    идем по пути  gamedata\config\ui и ищем этот файл ui_mm_main

    и измените строку <shniaga_wnd x="59" y="435" width="392" height="280">.Менять нужно "Х" и "У"

    сами цифры отвечают за местоположение кнопок меню.

    удачи всем!!!!!

    • Смех 1
    • Хабар 2

  3. LootmoneyMOD v1.0 (деньги с трупов))

    Платформа: S.T.A.L.K.E.R COP 1.6.01 также должна пойти и на 02 версии

    Автор: M.a.r.k.e.d 119

    Тестирование: M.a.r.k.e.d 119, play375dimaj 

    Помогал: Skunk

    Спойлер

    Установка: Распаковать архив в папку с игрой.

    Спойлер

     

    Мод дает возможность снимать с трупов НПЦ деньги, причем, пока сумма "на счету" трупа не превышает определенного предела (это зависит от ранга убиенного), выдается именно то количество денег, которое было у нпц до смерти.

    Чтобы ГГ не стал миллионером, в мод введены следующие ограничения:

    1. Для трупов сталкеров, у которых было на счету больше 400, 500, 600, 700 рублей

    в зависимости от ранга (новичок, опытный, ветеран, мастер) сумма определяется рандомно

    (считаем, что они хорошо спрятали остальное :-));

    2. НПЦ при обшаривании трупов также собирают с них деньги и для них также установлены ограничения

    на собираемую сумму, причем более жесткие, чем для ГГ :-);

    4. У монолитовцев денег нет;

     

    Удачного лута!

     

    lootmoney_1.0_cop.7z

    • Лайк 1
    • Хабар 1

  4. Привет всем. В этой статье я напишу, как вернуть таскание трупов и объектов в STALKER CoP, не понятно зачем убранное ПСами.
    Уровень сложости: очень легко, не обращайте внимания на длину тутора, тут вам только копипастить придется)
    Автор: sk0rpi0n
    Открываем configs/system.ltx, идем в конец файла, ищем строку [ph_capture_visuals]. Под ней - все, что нам нужно, а точнее:

    Спойлер

    ;NPC
    ;actors\stalker_bandit\stalker_bandit_1
    ;actors\stalker_bandit\stalker_bandit_2
    ;actors\stalker_bandit\stalker_bandit_3
    ;actors\stalker_bandit\stalker_bandit_3_face_1
    ;actors\stalker_bandit\stalker_bandit_3_face_2
    ;actors\stalker_bandit\stalker_bandit_3_mask
    ;actors\stalker_bandit\stalker_bandit_4
    ;actors\stalker_dolg\stalker_dolg_1
    ;actors\stalker_dolg\stalker_dolg_2
    ;actors\stalker_dolg\stalker_dolg_2_face_1
    ;actors\stalker_dolg\stalker_dolg_2_face_2
    ;actors\stalker_dolg\stalker_dolg_2_mask
    ;actors\stalker_dolg\stalker_dolg_3
    ;actors\stalker_dolg\stalker_dolg_4
    ;actors\stalker_freedom\stalker_freedom_1
    ;actors\stalker_freedom\stalker_freedom_2
    ;actors\stalker_freedom\stalker_freedom_2_face_1
    ;actors\stalker_freedom\stalker_freedom_2_face_2
    ;actors\stalker_freedom\stalker_freedom_2_mask
    ;actors\stalker_freedom\stalker_freedom_3
    ;actors\stalker_freedom\stalker_freedom_4
    ;actors\stalker_hero\stalker_hero_1
    ;actors\stalker_hero\stalker_hero_stc_strelok
    ;actors\stalker_lesnik\stalker_lesnik_1
    ;actors\stalker_merc\stalker_merc_2
    ;actors\stalker_merc\stalker_merc_4
    ;actors\stalker_monolith\stalker_monolith_1
    ;actors\stalker_monolith\stalker_monolith_2
    ;actors\stalker_monolith\stalker_monolith_3
    ;actors\stalker_monolith\stalker_monolith_4
    ;actors\stalker_nebo\stalker_nebo_1
    ;actors\stalker_nebo\stalker_nebo_2
    ;actors\stalker_nebo\stalker_nebo_2_face_1
    ;actors\stalker_nebo\stalker_nebo_2_face_2
    ;actors\stalker_nebo\stalker_nebo_2_face_3
    ;actors\stalker_nebo\stalker_nebo_2_mask
    ;actors\stalker_nebo\stalker_nebo_3
    ;actors\stalker_neutral\stalker_neutral_1
    ;actors\stalker_neutral\stalker_neutral_2
    ;actors\stalker_neutral\stalker_neutral_2_face_1
    ;actors\stalker_neutral\stalker_neutral_2_face_2
    ;actors\stalker_neutral\stalker_neutral_2_mask
    ;actors\stalker_neutral\stalker_neutral_3
    ;actors\stalker_neutral\stalker_neutral_4
    ;actors\stalker_soldier\stalker_soldier_1
    ;actors\stalker_soldier\stalker_soldier_2
    ;actors\stalker_soldier\stalker_soldier_2_face_1
    ;actors\stalker_soldier\stalker_soldier_3
    ;actors\stalker_soldier\stalker_soldier_4
    ;actors\stalker_trader\stalker_trader_1
    ;actors\stalker_ucheniy\stalker_ucheniy_1
    ;actors\stalker_zombied\stalker_zombied_1
    ;actors\stalker_zombied\stalker_zombied_2
    ;actors\stalker_zombied\stalker_zombied_3
    ;actors\stalker_zombied\stalker_zombied_4
     
    ;Monsters
    ;monsters\controller\controller_1
    ;monsters\controller\controller_2
    ;monsters\controller\controller_3
    ;monsters\controller\controller_4
    ;monsters\controller\controller_dead
    ;monsters\crow\crow
    ;monsters\dog\dog
    ;monsters\dog\dog_bulterier
    ;monsters\dog\dog_bulterier_dead
    ;monsters\dog\dog_dead
    ;monsters\dog\dog_red
    ;monsters\dog\dog_red_dead
    ;monsters\dog\dog_white
    ;monsters\dog\dog_white_dead
    ;monsters\flesh\flesh
    ;monsters\flesh\flesh_dead
    ;monsters\flesh\flesh_strong
    ;monsters\krovosos\krovosos
    ;monsters\krovosos\krovosos_dead
    ;monsters\krovosos\krovosos_strong
    ;monsters\krovosos\krovosos_strong_xray
    ;monsters\krovosos\krovosos_xray
    ;monsters\mutant_boar\mutant_boar
    ;monsters\mutant_boar\mutant_boar_dead
    ;monsters\mutant_boar\mutant_boar_strong
    ;monsters\poltergeist\poltergeist
    ;monsters\poltergeist\poltergeist_dead
    ;monsters\poltergeist\poltergeist_strong
    ;monsters\pseudodog\pseudodog
    ;monsters\pseudodog\pseudodog_dead
    ;monsters\pseudodog\pseudodog_grey
    ;monsters\pseudodog\pseudodog_grey_dead
    ;monsters\rat\rat_1
    ;monsters\snork\snork
    ;monsters\snork\snork_dead
    ;monsters\tushkano\tushkano
    ;monsters\tushkano\tushkano_dead
    Все строки, помеченные точкой с запятой ";" - не используются игрой.Следовательно, нам надо их убрать.Заменим верхний текст на этот:

    Спойлер

    ;NPC
    actors\stalker_bandit\stalker_bandit_1
    actors\stalker_bandit\stalker_bandit_2
    actors\stalker_bandit\stalker_bandit_3
    actors\stalker_bandit\stalker_bandit_3_face_1
    actors\stalker_bandit\stalker_bandit_3_face_2
    actors\stalker_bandit\stalker_bandit_3_mask
    actors\stalker_bandit\stalker_bandit_4
    actors\stalker_dolg\stalker_dolg_1
    actors\stalker_dolg\stalker_dolg_2
    actors\stalker_dolg\stalker_dolg_2_face_1
    actors\stalker_dolg\stalker_dolg_2_face_2
    actors\stalker_dolg\stalker_dolg_2_mask
    actors\stalker_dolg\stalker_dolg_3
    actors\stalker_dolg\stalker_dolg_4
    actors\stalker_freedom\stalker_freedom_1
    actors\stalker_freedom\stalker_freedom_2
    actors\stalker_freedom\stalker_freedom_2_face_1
    actors\stalker_freedom\stalker_freedom_2_face_2
    actors\stalker_freedom\stalker_freedom_2_mask
    actors\stalker_freedom\stalker_freedom_3
    actors\stalker_freedom\stalker_freedom_4
    actors\stalker_hero\stalker_hero_1
    actors\stalker_hero\stalker_hero_stc_strelok
    actors\stalker_lesnik\stalker_lesnik_1
    actors\stalker_merc\stalker_merc_2
    actors\stalker_merc\stalker_merc_4
    actors\stalker_monolith\stalker_monolith_1
    actors\stalker_monolith\stalker_monolith_2
    actors\stalker_monolith\stalker_monolith_3
    actors\stalker_monolith\stalker_monolith_4
    actors\stalker_nebo\stalker_nebo_1
    actors\stalker_nebo\stalker_nebo_2
    actors\stalker_nebo\stalker_nebo_2_face_1
    actors\stalker_nebo\stalker_nebo_2_face_2
    actors\stalker_nebo\stalker_nebo_2_face_3
    actors\stalker_nebo\stalker_nebo_2_mask
    actors\stalker_nebo\stalker_nebo_3
    actors\stalker_neutral\stalker_neutral_1
    actors\stalker_neutral\stalker_neutral_2
    actors\stalker_neutral\stalker_neutral_2_face_1
    actors\stalker_neutral\stalker_neutral_2_face_2
    actors\stalker_neutral\stalker_neutral_2_mask
    actors\stalker_neutral\stalker_neutral_3
    actors\stalker_neutral\stalker_neutral_4
    actors\stalker_soldier\stalker_soldier_1
    actors\stalker_soldier\stalker_soldier_2
    actors\stalker_soldier\stalker_soldier_2_face_1
    actors\stalker_soldier\stalker_soldier_3
    actors\stalker_soldier\stalker_soldier_4
    actors\stalker_trader\stalker_trader_1
    actors\stalker_ucheniy\stalker_ucheniy_1
    actors\stalker_zombied\stalker_zombied_1
    actors\stalker_zombied\stalker_zombied_2
    actors\stalker_zombied\stalker_zombied_3
    actors\stalker_zombied\stalker_zombied_4
     
    ;Monsters
    ;monsters\controller\controller_1
    ;monsters\controller\controller_2
    ;monsters\controller\controller_3
    ;monsters\controller\controller_4
    ;monsters\controller\controller_dead
    ;monsters\crow\crow
    monsters\dog\dog
    monsters\dog\dog_bulterier
    monsters\dog\dog_bulterier_dead
    monsters\dog\dog_dead
    monsters\dog\dog_red
    monsters\dog\dog_red_dead
    monsters\dog\dog_white
    monsters\dog\dog_white_dead
    ;monsters\flesh\flesh
    ;monsters\flesh\flesh_dead
    ;monsters\flesh\flesh_strong
    monsters\krovosos\krovosos
    monsters\krovosos\krovosos_dead
    monsters\krovosos\krovosos_strong
    monsters\krovosos\krovosos_strong_xray
    monsters\krovosos\krovosos_xray
    ;monsters\mutant_boar\mutant_boar
    ;monsters\mutant_boar\mutant_boar_dead
    ;monsters\mutant_boar\mutant_boar_strong
    ;monsters\poltergeist\poltergeist
    ;monsters\poltergeist\poltergeist_dead
    ;monsters\poltergeist\poltergeist_strong
    monsters\pseudodog\pseudodog
    monsters\pseudodog\pseudodog_dead
    monsters\pseudodog\pseudodog_grey
    monsters\pseudodog\pseudodog_grey_dead
    ;monsters\rat\rat_1
    ;monsters\snork\snork
    ;monsters\snork\snork_dead
    ;monsters\tushkano\tushkano
    ;monsters\tushkano\tushkano_dead
    Отлично! Теперь можно таскать трупы монстрюг и пиплов. Рассмотрим таскание остальных объектов. Вы можете добавить почти любую модель из папки meshes, кроме: static models(статичные модели) - их невозможно никак сдвинуть в игре. Пример добавления модели, пишем это после конца списка моделей монстров(на свой страх и риск обтаскайтесь списком моделей из зова припяти. Для ТЧ и ЧН список таскаемых динамических моделей можно получить, например, из лога проверки папки антивирусной программой с "заменой" (в меню правка) в блокноте ненужных частей на пустоту):

    Спойлер

    ;Other models
    dynamics\artefacts\af_blood
    dynamics\artefacts\af_compass
    dynamics\artefacts\af_control
    dynamics\artefacts\af_cristall
    dynamics\artefacts\af_cristall_flower
    dynamics\artefacts\af_cristall_plant
    dynamics\artefacts\af_dummy_battery
    dynamics\artefacts\af_dummy_dummy
    dynamics\artefacts\af_dummy_glassbeads
    dynamics\artefacts\af_electra_flash
    dynamics\artefacts\af_electra_moonlight
    dynamics\artefacts\af_electra_sparkler
    dynamics\artefacts\af_eye
    dynamics\artefacts\af_fire
    dynamics\artefacts\af_fireball
    dynamics\artefacts\af_fuzz_kolobok
    dynamics\artefacts\af_glass
    dynamics\artefacts\af_gold_fish
    dynamics\artefacts\af_gravi
    dynamics\artefacts\af_ice
    dynamics\artefacts\af_medusa
    dynamics\artefacts\af_mincer_meat
    dynamics\artefacts\af_night_star
    dynamics\artefacts\af_psi_field
    dynamics\artefacts\af_soul
    dynamics\artefacts\af_vyvert
    dynamics\artefacts\artefact_electra_blue
    dynamics\artefacts\artefact_electra_blue_hud
    dynamics\artefacts\artefact_electra_green
    dynamics\artefacts\artefact_electra_green_hud
    dynamics\balon\balon_01
    dynamics\balon\balon_02
    dynamics\balon\balon_02a
    dynamics\balon\bidon
    dynamics\balon\bochka_close_1
    dynamics\balon\bochka_close_2
    dynamics\balon\bochka_close_3
    dynamics\balon\bochka_close_4
    dynamics\balon\bochka_fuel
    dynamics\balon\gaz_balon
    dynamics\balon\kanistra
    dynamics\box\box_1a
    dynamics\box\box_1b
    dynamics\box\box_1c
    dynamics\box\box_bottle_1
    dynamics\box\box_metall_01
    dynamics\box\box_paper
    dynamics\box\box_wood_01
    dynamics\box\box_wood_02
    dynamics\box\expl_dinamit
    dynamics\box\part\box_metall_01_part_1
    dynamics\box\part\box_metall_01_part_2
    dynamics\box\part\box_paper_part_1
    dynamics\box\part\box_wood_01_part_1
    dynamics\box\part\box_wood_01_part_2
    dynamics\box\part\box_wood_01_part_3
    dynamics\box\part\box_wood_01_part_4
    dynamics\box\part\box_wood_01_part_5
    dynamics\box\part\box_wood_01_part_6
    dynamics\box\part\box_wood_01_part_7
    dynamics\dead_body\skelet_crash
    dynamics\dead_body\skelet_crash_monster
    dynamics\dead_body\vertel_boar
    dynamics\devices\dev_antirad\dev_antirad
    dynamics\devices\dev_aptechka\dev_aptechka_high
    dynamics\devices\dev_aptechka\dev_aptechka_low
    dynamics\devices\dev_aptechka\dev_aptechka_mid
    dynamics\devices\dev_bandage\dev_bandage
    dynamics\devices\dev_binoculars\dev_binoculars
    dynamics\devices\dev_bolt\dev_bolt
    dynamics\devices\dev_bred\dev_bred
    dynamics\devices\dev_conserv\dev_conserv
    dynamics\devices\dev_datchik_1\dev_datchik_1
    dynamics\devices\dev_datchik_2\dev_datchik_2
    dynamics\devices\dev_datchik_3\dev_datchik_3
    dynamics\devices\dev_decoder\dev_decoder
    dynamics\devices\dev_detector_1\dev_detector_1
    dynamics\devices\dev_detector_2\dev_detector_2
    dynamics\devices\dev_detector_3\dev_detector_3
    dynamics\devices\dev_detector_4\dev_detector_4
    dynamics\devices\dev_drink_stalker\dev_drink_stalker
    dynamics\devices\dev_drink_stalker\dev_drink_stalker_old
    dynamics\devices\dev_flare\dev_flare
    dynamics\devices\dev_flash_1\dev_flash_1
    dynamics\devices\dev_flash_2\dev_flash_2
    dynamics\devices\dev_fmradio\dev_fmradio
    dynamics\devices\dev_guitar\dev_guitar
    dynamics\devices\dev_harmonica\dev_harmonica
    dynamics\devices\dev_instrument_1\dev_instrument_1
    dynamics\devices\dev_kolbasa\dev_kolbasa
    dynamics\devices\dev_merger\dev_merger
    dynamics\devices\dev_pda\dev_pda
    dynamics\devices\dev_rukzak\dev_rukzak
    dynamics\devices\dev_torch_light\dev_torch_light
    dynamics\devices\dev_vodka\dev_vodka
    dynamics\door\agru_door
    dynamics\door\bookcase_village_50x90_ph_door_l
    dynamics\door\bookcase_village_50x90_ph_door_r
    dynamics\door\box_wooden_01_door
    dynamics\door\cabinet_child_350x200_01_door
    dynamics\door\cabinet_child_45x80_01_door
    dynamics\door\cabinet_village_140x210_ph_door_l
    dynamics\door\cabinet_village_140x210_ph_door_r
    dynamics\door\destr_door_wood_130x250_01
    dynamics\door\door_garbage_01
    dynamics\door\door_garbage_02
    dynamics\door\door_hospital_01_l
    dynamics\door\door_hospital_01_r
    dynamics\door\door_hospital_02
    dynamics\door\door_katakomb_big_2
    dynamics\door\door_katakomb_big_2_lock
    dynamics\door\door_katakomb_big_3
    dynamics\door\door_katakomb_big_4
    dynamics\door\door_lift_01
    dynamics\door\door_metal
    dynamics\door\door_metal_145_230_01
    dynamics\door\door_metal_150x240_01_l
    dynamics\door\door_metal_150x240_01_r
    dynamics\door\door_metal_150x260_01
    dynamics\door\door_metal_150x260_02
    dynamics\door\door_metal_185x297_01_l
    dynamics\door\door_metal_185x297_01_r
    dynamics\door\door_metal_210_250_01
    dynamics\door\door_metal_220x260_01_l
    dynamics\door\door_metal_220x260_01_r
    dynamics\door\door_old_wood_120x240_01
    dynamics\door\door_ship_high
    dynamics\door\door_ship_high_l
    dynamics\door\door_ship_high_r
    dynamics\door\door_slide_140x250_01
    dynamics\door\door_trader
    dynamics\door\door_wood_100x190_01
    dynamics\door\door_wood_120x240_01
    dynamics\door\door_wood_130x245_01
    dynamics\door\door_wood_130x250_01
    dynamics\door\door_wood_150x260_01
    dynamics\door\door_wood_200x250_01_l
    dynamics\door\door_wood_200x250_01_r
    dynamics\door\gate_red_forest_01_l
    dynamics\door\gate_red_forest_01_r
    dynamics\door\safe_01_ph_door
    dynamics\door\shelf_metal_160x200_door_l
    dynamics\door\shelf_metal_160x200_door_r
    dynamics\door\shkaf_lab_01_door_l
    dynamics\door\shkaf_lab_01_door_r
    dynamics\door\shkaf_work_01_door
    dynamics\door\shop_fridge_1_door_l
    dynamics\door\shop_fridge_1_door_r
    dynamics\door\shop_fridge_2_door
    dynamics\door\stol_6_ph_door
    dynamics\door\stol_7_ph_door
    dynamics\door\stol_8a_ph_door
    dynamics\door\stol_8_ph_door
    dynamics\door\stol_9a_ph_door
    dynamics\door\tumba_village_100x90_ph_01_door
    dynamics\door\tumba_village_100x90_ph_door_l
    dynamics\door\tumba_village_100x90_ph_door_r
    dynamics\door\tumba_village_140x60_ph_door
    dynamics\door\tumba_village_50x120_ph_door
    dynamics\door\part\destr_door_wood_130x250_01_part_1
    dynamics\door\part\destr_door_wood_130x250_01_part_2
    dynamics\door\part\destr_door_wood_130x250_01_part_3
    dynamics\door\part\destr_door_wood_130x250_01_part_4
    dynamics\el_tehnika\disel_generator
    dynamics\el_tehnika\el_control_unit_1
    dynamics\el_tehnika\komp_blok
    dynamics\el_tehnika\komp_klava
    dynamics\el_tehnika\komp_monitor
    dynamics\el_tehnika\komp_monitor_screen_1
    dynamics\el_tehnika\krisagenerator
    dynamics\el_tehnika\lab_primary_switcher
    dynamics\el_tehnika\lift_big_1
    dynamics\el_tehnika\notebook
    dynamics\el_tehnika\priemnik_gorizont
    dynamics\el_tehnika\rupor
    dynamics\el_tehnika\speakerphone
    dynamics\el_tehnika\table_lamp_01
    dynamics\el_tehnika\transiver
    dynamics\el_tehnika\tv_1
    dynamics\el_tehnika\ventilator_01
    dynamics\el_tehnika\ventilator_02
    dynamics\el_tehnika\ventilator_03
    dynamics\el_tehnika\ventilator_04
    dynamics\el_tehnika\ventilator_05
    dynamics\equipments\documents_1
    dynamics\equipments\documents_2
    dynamics\equipments\documents_3
    dynamics\equipments\documents_4
    dynamics\equipments\documents_5
    dynamics\equipments\documents_6
    dynamics\equipments\documents_7
    dynamics\equipments\documents_8
    dynamics\equipments\documents_9
    dynamics\equipments\item_boar_leg
    dynamics\equipments\item_dog_tail
    dynamics\equipments\item_flesh_eye
    dynamics\equipments\item_krovosos_jaw
    dynamics\equipments\item_psevdodog_tail
    dynamics\equipments\item_snork_leg
    dynamics\equipments\medical\drug_anabiotic
    dynamics\equipments\medical\drug_antidot
    dynamics\equipments\medical\drug_booster
    dynamics\equipments\medical\drug_coagulant
    dynamics\equipments\medical\drug_psy_blockade
    dynamics\equipments\medical\drug_radioprotector
    dynamics\equipments\quest\access_card
    dynamics\equipments\quest\anomaly_plant
    dynamics\equipments\quest\balloon_poison_gas
    dynamics\equipments\quest\box_black
    dynamics\equipments\quest\box_condensers
    dynamics\equipments\quest\box_kanifol
    dynamics\equipments\quest\box_toolkit_1
    dynamics\equipments\quest\box_toolkit_2
    dynamics\equipments\quest\box_toolkit_3
    dynamics\equipments\quest\box_transistors
    dynamics\equipments\quest\explosive_charge
    dynamics\equipments\quest\identity_card
    dynamics\equipments\quest\key
    dynamics\equipments\quest\materials_textolite
    dynamics\equipments\quest\materials_wire
    dynamics\equipments\quest\memory_module
    dynamics\equipments\quest\notebook
    dynamics\equipments\quest\notes_document_case_1
    dynamics\equipments\quest\notes_document_case_2
    dynamics\equipments\quest\notes_document_case_3
    dynamics\equipments\quest\notes_letter_1
    dynamics\equipments\quest\notes_letter_2
    dynamics\equipments\quest\notes_letter_3
    dynamics\equipments\quest\notes_paper_1
    dynamics\equipments\quest\notes_paper_2
    dynamics\equipments\quest\notes_photo_1
    dynamics\equipments\quest\notes_photo_2
    dynamics\equipments\quest\notes_writing_book_1
    dynamics\equipments\quest\notes_writing_book_2
    dynamics\equipments\quest\safe_container
    dynamics\equipments\quest\scanner_anomaly
    dynamics\equipments\quest\scanner_artefact
    dynamics\equipment_cache\equipment_box_01_case
    dynamics\equipment_cache\equipment_box_02_case
    dynamics\equipment_cache\equipment_box_03_case
    dynamics\equipment_cache\equipment_cross_1_case
    dynamics\equipment_cache\equipment_cross_2_case
    dynamics\equipment_cache\equipment_cross_3_case
    dynamics\equipment_cache\equipment_electric_box_01_case
    dynamics\equipment_cache\equipment_electric_box_02_case
    dynamics\equipment_cache\equipment_hatch_01_case
    dynamics\equipment_cache\equipment_hatch_02_case
    dynamics\equipment_cache\equipment_instrument_case_01_case
    dynamics\equipment_cache\equipment_pipe_01_case
    dynamics\equipment_cache\equipment_pipe_02_case
    dynamics\equipment_cache\equipment_pipe_valve_01_case
    dynamics\equipment_cache\equipment_rucksack_01_case
    dynamics\equipment_cache\equipment_rucksack_02_case
    dynamics\equipment_cache\equipment_seif_01_case
    dynamics\equipment_cache\equipment_seif_02_case
    dynamics\equipment_cache\equipment_seif_03_case
    dynamics\equipment_cache\equipment_trees_log_01_case
    dynamics\equipment_cache\equipment_trees_stump_01_case
    dynamics\equipment_cache\equipment_zaz968_case
    dynamics\fence\debris_01
    dynamics\fence\wooden_board_01
    dynamics\fence\wooden_board_01_2m
    dynamics\fence\wooden_board_02
    dynamics\fence\wooden_board_03
    dynamics\fence\wooden_board_04
    dynamics\fence\wood_fence_1
    dynamics\fence\wood_fence_2
    dynamics\fence\wood_fence_3
    dynamics\fence\wood_fence_4
    dynamics\fence\wood_fence_5
    dynamics\fence\part\wooden_board_01_2m_part_01
    dynamics\fence\part\wooden_board_01_2m_part_02
    dynamics\fence\part\wooden_board_01_2m_part_03
    dynamics\fence\part\wooden_board_01_part_01
    dynamics\fence\part\wooden_board_01_part_02
    dynamics\fence\part\wooden_board_01_part_03
    dynamics\fence\part\wooden_board_01_part_04
    dynamics\fence\part\wooden_board_01_part_05
    dynamics\fence\part\wood_fence_part_1
    dynamics\fence\part\wood_fence_part_2
    dynamics\fence\part\wood_fence_part_3
    dynamics\fence\part\wood_fence_part_4
    dynamics\fence\part\wood_fence_part_5
    dynamics\fence\part\wood_fence_part_6
    dynamics\fence\part\wood_fence_part_7
    dynamics\firestation\fire_vedro
    dynamics\firestation\ognetushitel
    dynamics\kitchen_room\bottle_3l
    dynamics\kitchen_room\curtains
    dynamics\kitchen_room\freezer
    dynamics\kitchen_room\gaz_plita
    dynamics\kitchen_room\gaz_plita_small
    dynamics\kitchen_room\kitchen_bludo
    dynamics\kitchen_room\kitchen_kastrula
    dynamics\kitchen_room\kitchen_kastrula_up
    dynamics\kitchen_room\kitchen_krujka
    dynamics\kitchen_room\kitchen_lojka
    dynamics\kitchen_room\kitchen_miska
    dynamics\kitchen_room\kitchen_tarelka1
    dynamics\kitchen_room\kitchen_tarelka2
    dynamics\kitchen_room\teapot_1
    dynamics\kitchen_room\part\bottle_3l_part_0
    dynamics\kitchen_room\part\bottle_3l_part_1
    dynamics\kitchen_room\part\bottle_3l_part_2
    dynamics\kitchen_room\part\bottle_3l_part_3
    dynamics\kitchen_room\part\bottle_3l_part_4
    dynamics\kitchen_room\part\bottle_3l_part_5
    dynamics\kitchen_room\part\bottle_3l_part_6
    dynamics\kitchen_room\part\bottle_3l_part_7
    dynamics\light\light_abajour_1
    dynamics\light\light_abajour_2_hirez
    dynamics\light\light_abajour_2_lowrez
    dynamics\light\light_abajour_2_lowrez_noflare
    dynamics\light\light_abajour_3_hirez
    dynamics\light\light_abajour_4_hirez
    dynamics\light\light_alarm_1
    dynamics\light\light_alarm_glass
    dynamics\light\light_alarm_green_glass
    dynamics\light\light_alarm_nolight_glass
    dynamics\light\light_alarm_white_glass
    dynamics\light\light_altar
    dynamics\light\light_big_1_glass
    dynamics\light\light_big_2_glass
    dynamics\light\light_circle_1
    dynamics\light\light_galogen_1_glass
    dynamics\light\light_illicha_1
    dynamics\light\light_illicha_2
    dynamics\light\light_illicha_3
    dynamics\light\light_lab_glass
    dynamics\light\light_road_green_glass
    dynamics\light\light_road_orange_glass
    dynamics\light\light_sharnir_1
    dynamics\light\light_signal
    dynamics\light\light_switch_1_green
    dynamics\light\light_switch_1_red
    dynamics\light\light_uglovaya_1_glass
    dynamics\light\light_white_glass
    dynamics\light\light_wire_1_glass
    dynamics\light\projector
    dynamics\medical_object\kolyaska_01
    dynamics\medical_object\kolyaska_01_braked
    dynamics\medical_object\kolyaska_wheel_01_braked
    dynamics\medical_object\med_stolik_01
    dynamics\medical_object\wheel_litter_01
    dynamics\medical_object\wheel_litter_01_braked
    dynamics\outfit\cs_heavy_outfit
    dynamics\outfit\dolg_heavy_outfit
    dynamics\outfit\dolg_outfit
    dynamics\outfit\exo_outfit
    dynamics\outfit\helm_battle
    dynamics\outfit\helm_hardhat
    dynamics\outfit\helm_protective
    dynamics\outfit\helm_respirator
    dynamics\outfit\helm_tactic
    dynamics\outfit\military_outfit
    dynamics\outfit\novice_outfit
    dynamics\outfit\scientific_outfit
    dynamics\outfit\specops_outfit
    dynamics\outfit\stalker_outfit
    dynamics\outfit\svoboda_heavy_outfit
    dynamics\outfit\svoboda_light_outfit
    dynamics\scene_objects\darkvalley\door_darkvalley_01_
    dynamics\scene_objects\darkvalley\gate_darkvalley_01_l
    dynamics\scene_objects\darkvalley\gate_darkvalley_01_r
    dynamics\scene_objects\hospital\hospital_arka_1
    dynamics\scene_objects\hospital\hospital_arka_2
    dynamics\scene_objects\hospital\hospital_arka_3
    dynamics\scene_objects\hospital\hospital_arka_4
    dynamics\scene_objects\hospital\hospital_arka_5
    dynamics\scene_objects\hospital\hospital_debris_01
    dynamics\scene_objects\hospital\hospital_fence_01
    dynamics\scene_objects\hospital\hospital_wooden_board_01
    dynamics\scene_objects\hospital\hospital_wooden_board_02
    dynamics\scene_objects\hospital\part\hospital_arka_1_part_1
    dynamics\scene_objects\hospital\part\hospital_arka_2_part_1
    dynamics\scene_objects\hospital\part\hospital_arka_3_part_1
    dynamics\scene_objects\hospital\part\hospital_arka_4_part_1
    dynamics\scene_objects\hospital\part\hospital_arka_5_part_1
    dynamics\scene_objects\hospital\part\hospital_debris_01_part_01
    dynamics\scene_objects\hospital\part\hospital_debris_01_part_02
    dynamics\scene_objects\hospital\part\hospital_debris_01_part_03
    dynamics\scene_objects\hospital\part\hospital_debris_01_part_04
    dynamics\scene_objects\hospital\part\hospital_debris_01_part_05
    dynamics\scene_objects\hospital\part\hospital_debris_01_part_06
    dynamics\scene_objects\hospital\part\hospital_fence_part_01
    dynamics\scene_objects\hospital\part\hospital_fence_part_02
    dynamics\scene_objects\hospital\part\hospital_fence_part_03
    dynamics\scene_objects\hospital\part\hospital_fence_part_04
    dynamics\scene_objects\hospital\part\hospital_fence_part_05
    dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01
    dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02
    dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03
    dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04
    dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05
    dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01
    dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02
    dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03
    dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04
    dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05
    dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06
    dynamics\scene_objects\labx8\dummy_rainbow_sign
    dynamics\scene_objects\part\crane_plita
    dynamics\scene_objects\part\part_none
    dynamics\scene_objects\pripyat\pripyat_ventilation_grate
    dynamics\scene_objects\pripyat\pri_a25_antenna_destroyable_barrier
    dynamics\scene_objects\pripyat\part\pri_antenna_part_1
    dynamics\scene_objects\pripyat\part\pri_antenna_part_2
    dynamics\scene_objects\pripyat\part\pri_antenna_part_3
    dynamics\scene_objects\pripyat\part\pri_antenna_part_4
    dynamics\scene_objects\pripyat\part\pri_antenna_part_5
    dynamics\scene_objects\pripyat\part\pri_antenna_part_6
    dynamics\scene_objects\pripyat\part\pri_antenna_part_7
    dynamics\scene_objects\pripyat\part\pri_antenna_part_8
    dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic
    dynamics\scene_objects\red_forest\red_forest_bridge_01_engine
    dynamics\scene_objects\red_forest\red_forest_rope_01
    dynamics\stul\child_bench
    dynamics\stul\stul_child_01
    dynamics\stul\stul_school_01
    dynamics\stul\stul_school_01_br
    dynamics\stul\stul_wood_01
    dynamics\stul\taburet_village
    dynamics\stul\taburet_wood_01
    dynamics\test_character\boar_test1
    dynamics\test_character\boar_u_test1
    dynamics\test_character\burer_test
    dynamics\test_character\controler_test1
    dynamics\test_character\dogs_big
    dynamics\test_character\dog_brown_test
    dynamics\test_character\dog_bulterer_test
    dynamics\test_character\dog_red_test
    dynamics\test_character\dolg_2_face_1
    dynamics\test_character\dolg_3_face_1
    dynamics\test_character\face_1_01
    dynamics\test_character\face_1_02
    dynamics\test_character\face_1_03
    dynamics\test_character\face_1_04
    dynamics\test_character\face_1_05
    dynamics\test_character\face_1_06
    dynamics\test_character\face_1_07
    dynamics\test_character\face_1_08
    dynamics\test_character\face_2_04
    dynamics\test_character\face_4_01
    dynamics\test_character\face_4_02
    dynamics\test_character\face_4_04
    dynamics\test_character\flesh_test1
    dynamics\test_character\flesh_u_test1
    dynamics\test_character\freedom_2_face_1
    dynamics\test_character\hero_dolg_2
    dynamics\test_character\himera_test1
    dynamics\test_character\krovosos_1_test
    dynamics\test_character\krovosos_2_test
    dynamics\test_character\krovosos_3_test
    dynamics\test_character\neutral_2_face_2
    dynamics\test_character\neutral_2_face_3
    dynamics\test_character\neutral_2_face_6
    dynamics\test_character\neutral_3_face_1
    dynamics\test_character\neutral_nauchniy_face_1
    dynamics\test_character\neutral_nauchniy_face_2
    dynamics\test_character\neutral_nauchniy_face_3
    dynamics\test_character\pseudodog1_test1
    dynamics\test_character\pseudodog_test1
    dynamics\test_character\psevdogigant_test
    dynamics\test_character\stalker_bandit_3_face_1
    dynamics\test_character\stalker_bandit_3_face_3
    dynamics\test_character\stalker_dolg_1_face_1
    dynamics\test_character\stalker_freedom_1_face_1
    dynamics\test_character\stalker_freedom_2_face_2
    dynamics\test_character\stalker_freedom_3_face_1
    dynamics\test_character\stalker_nebo_2_face_1
    dynamics\test_character\stalker_neutral_1_face_2
    dynamics\test_character\stalker_neutral_1_face_3
    dynamics\test_character\stalker_neutral_2_face_1
    dynamics\test_character\stalker_neutral_2_face_4
    dynamics\test_character\stalker_neutral_2_face_5
    dynamics\test_character\stalker_neutral_2_face_7
    dynamics\test_character\stalker_soldier_1_face_1
    dynamics\test_character\stalker_solider_2_face_1
    dynamics\test_character\stalker_solider_3_face_1
    dynamics\test_character\stalker_solider_ecolog_face_1
    dynamics\test_character\stalker_ucheniy_1_face_1
    dynamics\test_character\tushkano_test
    dynamics\test_character\ucheniy_1_face_2
    dynamics\vehicles\btr\veh_btr_script_u_01
    dynamics\vehicles\mi2\veh_mi2_01
    dynamics\vehicles\mi2\part\veh_mi2_part_01
    dynamics\vehicles\mi2\part\veh_mi2_part_02
    dynamics\vehicles\mi2\part\veh_mi2_part_03
    dynamics\vehicles\mi2\part\veh_mi2_part_04
    dynamics\vehicles\mi2\part\veh_mi2_part_05
    dynamics\vehicles\mi2\part\veh_mi2_part_06
    dynamics\vehicles\mi2\part\veh_mi2_part_07
    dynamics\vehicles\mi2\part\veh_mi2_part_08
    dynamics\vehicles\mi24\veh_mi24_u_01
    dynamics\vehicles\mi24\veh_mi24_u_02
    dynamics\vehicles\mi24\veh_mi24_u_02_lod
    dynamics\vehicles\mi24\part\veh_mi24_part1
    dynamics\vehicles\mi24\part\veh_mi24_part10
    dynamics\vehicles\mi24\part\veh_mi24_part2
    dynamics\vehicles\mi24\part\veh_mi24_part3
    dynamics\vehicles\mi24\part\veh_mi24_part4
    dynamics\vehicles\mi24\part\veh_mi24_part5
    dynamics\vehicles\mi24\part\veh_mi24_part6
    dynamics\vehicles\mi24\part\veh_mi24_part7
    dynamics\vehicles\mi24\part\veh_mi24_part8
    dynamics\vehicles\mi24\part\veh_mi24_part9
    dynamics\weapons\wpn_abakan\wpn_abakan
    dynamics\weapons\wpn_ak74\wpn_ak74
    dynamics\weapons\wpn_ak74u\wpn_ak74u
    dynamics\weapons\wpn_ammo\ammo_1143x23_fmj
    dynamics\weapons\wpn_ammo\ammo_1143x23_hydro
    dynamics\weapons\wpn_ammo\ammo_12x70_buck
    dynamics\weapons\wpn_ammo\ammo_12x76_dart
    dynamics\weapons\wpn_ammo\ammo_12x76_zhekan
    dynamics\weapons\wpn_ammo\ammo_545x39_ap
    dynamics\weapons\wpn_ammo\ammo_545x39_fmj
    dynamics\weapons\wpn_ammo\ammo_556x45_ap
    dynamics\weapons\wpn_ammo\ammo_556x45_ss190
    dynamics\weapons\wpn_ammo\ammo_57x28_ap
    dynamics\weapons\wpn_ammo\ammo_57x28_fmj
    dynamics\weapons\wpn_ammo\ammo_762x54_7h1
    dynamics\weapons\wpn_ammo\ammo_762x54_7h14
    dynamics\weapons\wpn_ammo\ammo_762x54_ap
    dynamics\weapons\wpn_ammo\ammo_9x18_fmj
    dynamics\weapons\wpn_ammo\ammo_9x18_pbp
    dynamics\weapons\wpn_ammo\ammo_9x18_pmm
    dynamics\weapons\wpn_ammo\ammo_9x19_fmj
    dynamics\weapons\wpn_ammo\ammo_9x19_pbp
    dynamics\weapons\wpn_ammo\ammo_9x39_ap
    dynamics\weapons\wpn_ammo\ammo_9x39_pab9
    dynamics\weapons\wpn_ammo\ammo_9x39_sp5
    dynamics\weapons\wpn_ammo\ammo_gauss
    dynamics\weapons\wpn_ammo\ammo_gauss_custom
    dynamics\weapons\wpn_ammo\ammo_m209
    dynamics\weapons\wpn_ammo\ammo_og_7b
    dynamics\weapons\wpn_ammo\ammo_pkm
    dynamics\weapons\wpn_ammo\ammo_vog_25
    dynamics\weapons\wpn_ammo\ammo_vog_25p
    dynamics\weapons\wpn_ammo\wpn_mines_1
    dynamics\weapons\wpn_ammo\wpn_mines_2
    dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs
    dynamics\weapons\wpn_bm16\wpn_bm16
    dynamics\weapons\wpn_colt1911\wpn_colt1911
    dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle
    dynamics\weapons\wpn_fn2000\wpn_fn2000
    dynamics\weapons\wpn_fort\wpn_fort
    dynamics\weapons\wpn_g36\wpn_g36
    dynamics\weapons\wpn_gauss\wpn_gauss
    dynamics\weapons\wpn_grenades\wpn_f1
    dynamics\weapons\wpn_grenades\wpn_gd5
    dynamics\weapons\wpn_grenades\wpn_mines1
    dynamics\weapons\wpn_grenades\wpn_mines2
    dynamics\weapons\wpn_grenades\wpn_rgd5
    dynamics\weapons\wpn_groza\wpn_groza
    dynamics\weapons\wpn_hpsa\wpn_hpsa
    dynamics\weapons\wpn_knife\wpn_knife
    dynamics\weapons\wpn_l85\wpn_l85
    dynamics\weapons\wpn_lr300\wpn_lr300
    dynamics\weapons\wpn_mounted\wpn_mounted_btr
    dynamics\weapons\wpn_mounted\wpn_mounted_pkm_cover
    dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga
    dynamics\weapons\wpn_mp5\wpn_mp5
    dynamics\weapons\wpn_pb\wpn_pb
    dynamics\weapons\wpn_pkm\wpn_pkm
    dynamics\weapons\wpn_pm\wpn_pm
    dynamics\weapons\wpn_protecta\wpn_protecta
    dynamics\weapons\wpn_rg6\wpn_rg6
    dynamics\weapons\wpn_rpg7\wpn_rpg7
    dynamics\weapons\wpn_sig220\wpn_sig220
    dynamics\weapons\wpn_sig550\wpn_sig550
    dynamics\weapons\wpn_spas12\wpn_spas12
    dynamics\weapons\wpn_svd\wpn_svd
    dynamics\weapons\wpn_svu\wpn_svu
    dynamics\weapons\wpn_toz34\wpn_toz34
    dynamics\weapons\wpn_upgrade\wpn_grenade_launcher
    dynamics\weapons\wpn_upgrade\wpn_scope
    dynamics\weapons\wpn_upgrade\wpn_silencer
    dynamics\weapons\wpn_usp45\wpn_usp45
    dynamics\weapons\wpn_val\wpn_val
    dynamics\weapons\wpn_vintorez\wpn_vintorez
    dynamics\weapons\wpn_walter99\wpn_walter99
    dynamics\weapons\wpn_winchester1300\wpn_winchester1300
    dynamics\wood_doski\wood_doska1
    dynamics\wood_doski\wood_stolb1
    dynamics\wood_doski\wood_stolb_fixed
    dynamics\workshop_room\axe
    dynamics\workshop_room\banka_kraski_1
    dynamics\workshop_room\hammer
    dynamics\workshop_room\hatch_01
    dynamics\workshop_room\kanistra_02
    dynamics\workshop_room\keyga
    dynamics\workshop_room\lopata
    dynamics\workshop_room\molot
    dynamics\workshop_room\pick
    dynamics\workshop_room\riffler
    dynamics\workshop_room\saw
    dynamics\workshop_room\tiski
    dynamics\workshop_room\vedro_01
    dynamics\workshop_room\ventil_01


    Вот и все)

    • Хабар 1

  5. ищу человек который бы помог бы сделать квесты, также нужны люди которые умеют работать с sdk 0.4 делаю модификацию на сталкер тч 

    а вообще пишите кто что умеет нужна любая помощь

    если кто хочет помочь пишите мне в вк https://vk.com/id650446577

    также на всякий случай если профиль закрыт то пишите в мою группу https://vk.com/club205420313