Dezodar 178 Опубликовано 12 сентября, 2020 (изменено) VK YouTube Discord MODDB Boosty Название: S.T.A.L.K.E.R.: New ProjectПлатформа: Рентген-Луч (известен ранее как LA DC 1.5.0)Разработчики: Команда New Project Приветствуем Вас на официальной странице AP-PRO, посвященной проекту S.T.A.L.K.E.R. New Project. Проект является самостоятельным, неофициальным и некоммерческим аддоном на трилогию S.T.A.L.K.E.R., разрабатываемый командой New Project Team. Спойлер НОВЫЙ СЮЖЕТ – Вы узнаете о судьбе отряда сталкеров, пропавшего при необъяснимых обстоятельствах. Выживший лидер отряда, сталкер по прозвищу Спартак, отправится в нелёгкое путешествие в поисках пропавших товарищей. СВОБОДА ДЕЙСТВИЙ – основной сюжет, второстепенные истории и свободное исследование Зоны будут гармонично дополнять друг друга. Игрок сможет делать всё, что захочет, без ущерба прохождению игры. ПОЛНОЕ ПОГРУЖЕНИЕ – обновленный и дополненный геймплей с большим количеством интересных решений. A-LIFE – живой игровой мир, в котором каждый НПС будет заниматься своим делом, активно взаимодействует игроком и реагирует в свою очередь на его действия. ДЕТАЛИЗИРОВАННЫЙ МИР – Вас ждут переработанные игровые уровни, высокий уровень левел-дизайна и детализации окружения. Известные локации будут значительно изменены, Вы увидите Зону в новых красках. RENTGEN-LUCH ENGINE – оптимизированный и переработанный игровой движок Рентген-Луч, основанный на XRAY 1.6.2, имеющий поддержку X64 и многопоточность. Спойлер Спойлер Спойлер Спойлер ГуглГугл(альтернатива)Яндекс Изменено 11 ноября пользователем Dezodar 29 11 3 2 6 10 3 Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
N20Wolf 37 Опубликовано 4 апреля, 2021 2 часа назад, Hardtmuth сказал: Затянуло человека в соседнюю аномалию. Будем вытаскивать. Дополнено 2 минуты спустя N20Wolf вам в тему мода True Stalker. Да, всё на этих скриншотах - первоапрельская шутка. Уберите, пожалуйста, скриншоты под спойлер. Да простите не туда написал попал в Аномалию Воронка Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dezodar 178 Опубликовано 9 апреля, 2021 Мы рады сообщить Вам о выходе нашего теста производительности – S.T.A.L.K.E.R.: New Project. Benchmark! В нём вы сможете протестировать мощность Вашей системы и поделиться своими результатами. Также Вы сможете ознакомиться с примерными системными требованиями нашего основного проекта. На данный момент тест производительности выпущен в статусе Beta. Скачать тест можно по ссылке ниже: Спойлер https://drive.google.com/file/d/1bXSD4HmtRPuXrLr_SbC-nW0SrgXunY7v/view Приложение готово к запуску после распаковки архива и не требует наличия установленных оригинальных игр S.T.A.L.K.E.R. После распаковки приложение займёт примерно 8 Гб на диске. Убедитесь, что Ваша система соответствует рекомендуемым требованиям запуска: Процессор с поддержкой AVX инструкций Видеокарта с поддержкой DirectX 11 64-битная операционная система Windows (Рекомендуется Windows 10) 6 ГБ свободной ОЗУ S.T.A.L.K.E.R.: New Project. Benchmark является некоммерческим проектом и открыт для свободного пользования. Наш основной проект – S.T.A.L.K.E.R.: New Project – находятся в стадии активной разработке. Мы всегда открыты для новых разработчиков. Если Вы имеете опыт в разработке игр или модификаций, в частности на платформе S.T.A.L.K.E.R., хотели бы стать частью EMS Team и вложить свою лепту в разработку аддона, свяжитесь с нами через наши ресурсы. Также Вы можете оказать проекту финансовую поддержку на платформе Patreon по следующей ссылке: Спойлер https://www.patreon.com/emsteam 5 Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
aleksandrmap 57 Опубликовано 9 апреля, 2021 Вот тест Дата:: 04/09/21 22:50:08 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 42283 Среднее число к\с: 142.75248313628 Цикл 1: 42283 Параметры ПК: ЦП: AMD Ryzen 7 2700X Eight-Core Processor ГП: NVIDIA GeForce RTX 2080 Ti ОЗУ: 32675 MB Вид. Память: 11048 MB Можно играть 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
lufiwak 3 Опубликовано 11 апреля, 2021 Тест. НИИ "Агропром" 1.0B Дата:: 04/12/21 00:32:07 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 7418 Среднее число к\с: 25.039493404264 Цикл 1: 7418 Параметры ПК: ЦП: AMD Ryzen 5 2600 Six-Core Processor ГП: NVIDIA GeForce GTX 950 ОЗУ: 16335 MB Вид. Память: 2007 MB 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
YΛSUMI_SHIGENAGA 4 Опубликовано 11 апреля, 2021 НИИ "Агропром" 1.0B Дата:: 04/12/21 00:54:27 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 12841 Среднее число к\с: 43.335054451453 Цикл 1: 12841 Параметры ПК: ЦП: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz ГП: NVIDIA GeForce GTX 970 ОЗУ: 16326 MB Вид. Память: 4043 MB 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Diss_313 1 Опубликовано 11 апреля, 2021 НИИ "Агропром" 1.0B Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 13337 Среднее число к\с: 45.037196124714 Цикл 1: 13337 Параметры ПК: ЦП: AMD Ryzen 7 4800H with Radeon Graphics ГП: NVIDIA GeForce GTX 1650 Ti ОЗУ: 15791 MB Вид. Память: 3962 MB P.S.: сначала приложение работало на интегрированной видеокарте (от процессора). 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KABSAN 6 Опубликовано 12 апреля, 2021 НИИ "Агропром" 1.0B Дата:: 04/12/21 03:06:16 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 30378 Среднее число к\с: 102.56358314173 Цикл 1: 30378 Параметры ПК: ЦП: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz ГП: NVIDIA GeForce RTX 2060 SUPER ОЗУ: 16318 MB Вид. Память: 8031 MB 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Egor179 29 Опубликовано 12 апреля, 2021 Avx обязателен? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Alexl 2 Опубликовано 12 апреля, 2021 Egor179, да. Без него не запустится. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sidoy52 24 Опубликовано 12 апреля, 2021 Привет вопрос на засыпку, в смысле полет над Агропромом и за варотами завис. Переустановил на другой комп все норма. И да а тут побегать то можно али как? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Дед Мазай 3 Опубликовано 12 апреля, 2021 НИИ "Агропром" 1.0B Дата:: 04/12/21 12:30:15 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 4698 Среднее число к\с: 14.861162954012 Цикл 1: 4698 Параметры ПК: ЦП: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz ГП: NVIDIA GeForce MX150 ОЗУ: 6027 MB Вид. Память: 1983 MB 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
HLove 0 Опубликовано 12 апреля, 2021 Спойлер НИИ "Агропром" 1.0B Дата:: 04/12/21 00:52:39 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Минимальные Многопоточность: Да Результат: Общее число кадров: 218593 Среднее число к\с: 246.32750662604 Цикл 1: 71957 Цикл 2: 73261 Цикл 3: 73375 Параметры ПК: ЦП: AMD FX(tm)-6300 Six-Core Processor ГП: NVIDIA GeForce RTX 2060 ОЗУ: 8175 MB Вид. Память: 5967 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/12/21 01:08:28 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Низкие Многопоточность: Да Результат: Общее число кадров: 139580 Среднее число к\с: 157.25428032902 Цикл 1: 46227 Цикл 2: 46719 Цикл 3: 46634 Параметры ПК: ЦП: AMD FX(tm)-6300 Six-Core Processor ГП: NVIDIA GeForce RTX 2060 ОЗУ: 8175 MB Вид. Память: 5967 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/12/21 01:24:19 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Средние Многопоточность: Да Результат: Общее число кадров: 134992 Среднее число к\с: 152.09269416065 Цикл 1: 44989 Цикл 2: 44979 Цикл 3: 45024 Параметры ПК: ЦП: AMD FX(tm)-6300 Six-Core Processor ГП: NVIDIA GeForce RTX 2060 ОЗУ: 8175 MB Вид. Память: 5967 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/12/21 01:40:08 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Высокие Многопоточность: Да Результат: Общее число кадров: 108313 Среднее число к\с: 121.99649259943 Цикл 1: 36245 Цикл 2: 36068 Цикл 3: 36000 Параметры ПК: ЦП: AMD FX(tm)-6300 Six-Core Processor ГП: NVIDIA GeForce RTX 2060 ОЗУ: 8175 MB Вид. Память: 5967 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/12/21 01:56:08 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 71098 Среднее число к\с: 79.924008228695 Цикл 1: 24020 Цикл 2: 23566 Цикл 3: 23512 Параметры ПК: ЦП: AMD FX(tm)-6300 Six-Core Processor ГП: NVIDIA GeForce RTX 2060 ОЗУ: 8175 MB Вид. Память: 5967 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/12/21 02:11:59 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Нагрузка ЦП Многопоточность: Да Результат: Общее число кадров: 79307 Среднее число к\с: 89.185247160775 Цикл 1: 26950 Цикл 2: 26213 Цикл 3: 26144 Параметры ПК: ЦП: AMD FX(tm)-6300 Six-Core Processor ГП: NVIDIA GeForce RTX 2060 ОЗУ: 8175 MB Вид. Память: 5967 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/12/21 02:28:18 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Нагрузка ГП Многопоточность: Да Результат: Общее число кадров: 32993 Среднее число к\с: 37.158421941185 Цикл 1: 11034 Цикл 2: 10976 Цикл 3: 10983 Параметры ПК: ЦП: AMD FX(tm)-6300 Six-Core Processor ГП: NVIDIA GeForce RTX 2060 ОЗУ: 8175 MB Вид. Память: 5967 MB Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Kord_in 19 Опубликовано 13 апреля, 2021 (изменено) Спойлер НИИ "Агропром" 1.0B Дата:: 04/14/21 00:18:20 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 10735 Среднее число к\с: 36.226259735702 Цикл 1: 10735 Параметры ПК: ЦП: AMD Ryzen 5 1600X Six-Core Processor ГП: NVIDIA GeForce GTX 1050 Ti ОЗУ: 16335 MB Вид. Память: 4018 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/14/21 00:33:09 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Нагрузка ЦП Многопоточность: Да Результат: Общее число кадров: 40057 Среднее число к\с: 134.63632696962 Цикл 1: 40057 Параметры ПК: ЦП: AMD Ryzen 5 1600X Six-Core Processor ГП: NVIDIA GeForce GTX 1050 Ti ОЗУ: 16335 MB Вид. Память: 4018 MB Изменено 13 апреля, 2021 пользователем Kord_in Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Alexl 2 Опубликовано 14 апреля, 2021 В 12.04.2021 в 13:15, sidoy52 сказал: Привет вопрос на засыпку, в смысле полет над Агропромом и за варотами завис. Переустановил на другой комп все норма. И да а тут побегать то можно али как? Побегать не получится, бенчмарк сделан только чтобы протестировать производительность пк на данной локации. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Earth2Space 2 Опубликовано 17 апреля, 2021 Спойлер НИИ "Агропром" 1.0B Дата:: 04/16/21 20:37:23 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Минимальные Многопоточность: Да Результат: Общее число кадров: 469301 Среднее число к\с: 528.8887837049 Цикл 1: 155891 Цикл 2: 156837 Цикл 3: 156573 Параметры ПК: ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor ГП: NVIDIA GeForce RTX 3080 ОЗУ: 32695 MB Вид. Память: 10077 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/16/21 20:52:56 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Низкие Многопоточность: Да Результат: Общее число кадров: 288331 Среднее число к\с: 324.9305244083 Цикл 1: 96343 Цикл 2: 96088 Цикл 3: 95900 Параметры ПК: ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor ГП: NVIDIA GeForce RTX 3080 ОЗУ: 32695 MB Вид. Память: 10077 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/16/21 21:08:30 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Средние Многопоточность: Да Результат: Общее число кадров: 289962 Среднее число к\с: 326.77555353454 Цикл 1: 97105 Цикл 2: 96532 Цикл 3: 96325 Параметры ПК: ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor ГП: NVIDIA GeForce RTX 3080 ОЗУ: 32695 MB Вид. Память: 10077 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/16/21 21:24:02 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Высокие Многопоточность: Да Результат: Общее число кадров: 219563 Среднее число к\с: 247.44149039876 Цикл 1: 73204 Цикл 2: 73199 Цикл 3: 73160 Параметры ПК: ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor ГП: NVIDIA GeForce RTX 3080 ОЗУ: 32695 MB Вид. Память: 10077 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/16/21 21:39:39 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 147044 Среднее число к\с: 165.61116448377 Цикл 1: 49731 Цикл 2: 48697 Цикл 3: 48616 Параметры ПК: ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor ГП: NVIDIA GeForce RTX 3080 ОЗУ: 32695 MB Вид. Память: 10077 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/16/21 21:55:12 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Нагрузка ЦП Многопоточность: Да Результат: Общее число кадров: 164134 Среднее число к\с: 184.89263579077 Цикл 1: 56245 Цикл 2: 53976 Цикл 3: 53913 Параметры ПК: ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor ГП: NVIDIA GeForce RTX 3080 ОЗУ: 32695 MB Вид. Память: 10077 MB Спойлер НИИ "Агропром" 1.0B Дата:: 04/16/21 22:11:03 Вер.1.8.0.8098.0.5.0 Количество циклов: 3 Разрешение экрана: 1920x1080 Настройки: Нагрузка ГП Многопоточность: Да Результат: Общее число кадров: 66763 Среднее число к\с: 75.230831986766 Цикл 1: 22268 Цикл 2: 22226 Цикл 3: 22269 Параметры ПК: ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor ГП: NVIDIA GeForce RTX 3080 ОЗУ: 32695 MB Вид. Память: 10077 MB Спойлер * 04-16-21_21-55-25 Log is initialized * Rentgen-Luch: Rengen-Luch Game ver. 1.8.0.8098 64-bit, Apr 9 2021 * Core Params: bin\rentgen-luch.exe -ss_bmp -rus --auto_temp --is_restarting --bench_cycles 3 --bench_run_all 7 --bench_spawn agroprom_bench * Core location: E:\23\New Project Benchmark Beta\bin\ * Main thread ID: [20836] * CPU count: 1 * AMD Ryzen 7 PRO 3700 8-Core Processor Cores/Threads 8/16 * RAM: 32695 MB # Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. Processing archive gamedata.db2. Processing archive gamedata.db3. Processing archive gamedata.db4. * using fs-ltx fsgame.ltx * FS: 38258 files cached, 7448Kb memory used. * Init FileSystem 199.643005 ms * Log file is created at appdata\logs\rengen-luch game_sazy-_main.log * Core initialization for 'Rengen-Luch Game' is completed: 201.692001 ms # Creating Application Class Instance... # Initing Settings... * Time 67.129997 ms # Initializing Engine... # Initializing Window * Engine reactivating # Initing Imput... * Starting INPUT device... # Initing Console... # Initializing Other DDLs... * Loading DLL: xrRender_R4.dll * Available render modes count [1]: * [renderer_r4] * Loading DLL: xrRender_R4.dll * Loading DLL: xrGame.dll # Creating Device Instance... # Executing LTX - Assigning bench cfg * Executing config-script "gamedata\config\default_controls.ltx"... ^ Switching All MT Calculations to 1 state * [gamedata\config\default_controls.ltx] successfully loaded. * Executing config-script "bench_cfg.ltx"... * Executing config-script "gamedata\config\rspec_gpu_intense.ltx"... * [gamedata\config\rspec_gpu_intense.ltx] successfully loaded. * Executing config-script "gamedata\config\default_controls.ltx"... ^ Switching All MT Calculations to 1 state * [gamedata\config\default_controls.ltx] successfully loaded. * [appdata\bench_cfg.ltx] successfully loaded. * Time 1.300000 ms * Starting RENDER device... - Device and swap chain are created succesfully. DXGI Debug is disabled * Found Adapter: NVIDIA GeForce RTX 3080 * Found Adapter: Microsoft Basic Render Driver * Selected Adapter: NVIDIA GeForce RTX 3080 * GPU [vendor:10DE]-[device:2206]: NVIDIA GeForce RTX 3080 * GPU driver type: hardware * CREATE: DeviceREF: 8 * Available GPU memory: 10077 M * Direct3D feature level used: 11.0 * On Device Create... * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * RM: Reading shaders xr... * RM Starting LuaJIT * RM LuaJIT Started! * Creating Texture Desc... * Reading Textures: LTX * Reading Textures: THM: Count of .thm files: = 1273 ~ Material is assigned in LTX, skipping THM (act\act_stalker_nebo_1) Material setting ~ Parallax is assigned true in LTX, skipping THM (act\act_stalker_nebo_1) Parallax setting ~ Bump Name is assigned in LTX, skipping THM (act\act_stalker_nebo_1) Bump Name setting ~ Material is assigned in LTX, skipping THM (detail\detail_grnd_pebbles) Material setting ~ Parallax is assigned true in LTX, skipping THM (detail\detail_grnd_pebbles) Parallax setting ~ Bump Name is assigned in LTX, skipping THM (detail\detail_grnd_pebbles) Bump Name setting ~ Material is assigned in LTX, skipping THM (fx\fx_noise) Material setting ~ Parallax is assigned true in LTX, skipping THM (fx\fx_noise) Parallax setting ~ Material is assigned in LTX, skipping THM (grnd\grnd_heat) Material setting ~ Material is assigned in LTX, skipping THM (grnd\grnd_railroad1) Material setting ~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_railroad1) Parallax setting ~ Material is assigned in LTX, skipping THM (grnd\grnd_rocks_06) Material setting ~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_rocks_06) Parallax setting ~ Material is assigned in LTX, skipping THM (grnd\grnd_train_road) Material setting ~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_train_road) Parallax setting ~ Material is assigned in LTX, skipping THM (grnd\grnd_train_road_wood) Material setting ~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_train_road_wood) Parallax setting ~ Material is assigned in LTX, skipping THM (prop\prop_bed1) Material setting ~ Parallax is assigned true in LTX, skipping THM (prop\prop_bed1) Parallax setting ~ Material is assigned in LTX, skipping THM (prop\prop_bed1a) Material setting ~ Parallax is assigned true in LTX, skipping THM (prop\prop_bed1a) Parallax setting ~ Material is assigned in LTX, skipping THM (prop\prop_fake_nosun) Material setting ~ Parallax is assigned true in LTX, skipping THM (prop\prop_fake_nosun) Parallax setting ~ BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_01) BumpDiffuse Flag setting ~ Detail Name is assigned in LTX, skipping THM (wind\wind_01) Detail Name setting ~ Material is assigned in LTX, skipping THM (wind\wind_01) Material setting ~ Parallax is assigned true in LTX, skipping THM (wind\wind_01) Parallax setting ~ Material is assigned in LTX, skipping THM (wind\wind_02) Material setting ~ Parallax is assigned true in LTX, skipping THM (wind\wind_02) Parallax setting ~ Material is assigned in LTX, skipping THM (wind\wind_04_ch_transp) Material setting ~ Parallax is assigned true in LTX, skipping THM (wind\wind_04_ch_transp) Parallax setting ~ Bump Name is assigned in LTX, skipping THM (wind\wind_04_ch_transp) Bump Name setting ~ Material is assigned in LTX, skipping THM (wind\wind_gr05) Material setting ~ Parallax is assigned true in LTX, skipping THM (wind\wind_gr05) Parallax setting ~ Bump Name is assigned in LTX, skipping THM (wind\wind_gr05) Bump Name setting * Reading Textures: MINI LTX: Count of .ltx files in Textures: = 949 * Creating Texture Desc: Load time = 33.144001 ms * Setting up render... * HWDST/PCF supported and used - r__tf_aniso 1 * Render is set up: 21483.394531 ms * Precaching... # Creating Statistics... # Creating Light Anim Lib... * Script debugger succesfully restarted. - Found 349 script files * Loading script: _g | Using path: gamedata\scripts\_g.script * Loading script: lua_extension | Using path: gamedata\scripts\lua_extension.script * Loading script: event_system | Using path: gamedata\scripts\event_system.script # Script Class Registrtion: Script initialization config file is gamedata\config\script.ltx * Loading script: class_registrator | Using path: gamedata\scripts\class_registrator.script * Loading script: ui_main_menu_v2 | Using path: gamedata\scripts\main_menu\ui_main_menu_v2.script * Loading script: smart_terrain | Using path: gamedata\scripts\smart_terrain.script * Loading script: se_level_changer | Using path: gamedata\scripts\se_level_changer.script * Loading script: se_actor | Using path: gamedata\scripts\se_actor.script * Loading script: se_stalker | Using path: gamedata\scripts\se_stalker.script * Loading script: se_heli | Using path: gamedata\scripts\se_heli.script * Loading script: se_zones | Using path: gamedata\scripts\se_zones.script * Loading script: se_item | Using path: gamedata\scripts\se_item.script * Loading script: se_smart_cover | Using path: gamedata\scripts\se_smart_cover.script * Loading script: se_car | Using path: gamedata\scripts\se_car.script * Loading script: se_respawn | Using path: gamedata\scripts\se_respawn.script * Loading script: se_artefact | Using path: gamedata\scripts\se_artefact.script * Loading script: se_monster | Using path: gamedata\scripts\se_monster.script * Loading script: se_anom_zone | Using path: gamedata\scripts\se_anom_zone.script * Loading script: sim_squad_scripted | Using path: gamedata\scripts\sim_squad_scripted.script # Script initialization config file is gamedata\config\script.ltx # Creating Game Persistant Instance... * Time 0.002000 ms * Time 21877.781250 ms # Initing Sound... * SOUND: OpenAL: All available devices: * 1. Generic Software, spec. 1.1 (default) * SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 131074 kb, 9712 lines, 13820 bpl * Time 303.754974 ms # Executing LTX and CMD events * Time 0.013000 ms * Time 0.913000 ms * Total Process RAM Usage = [122920 KB] # Starting engine... # Spawning AUX Threads... # Performing engine starting events ^ New Thread: [X-RAY 'Render' AUX thread 1] ID: [19392]. Threads count [2] ^ New Thread: [X-RAY AUX thread 1] ID: [16100]. Threads count [2] ^ New Thread: [X-RAY AUX thread 2] ID: [11716]. Threads count [3] ^ New Thread: [X-RAY AUX thread 5] ID: [20524]. Threads count [4] ^ New Thread: [X-RAY AUX thread 3] ID: [18132]. Threads count [5] ^ New Thread: [X-RAY 'Render' AUX thread 2] ID: [14820]. Threads count [6] ^ New Thread: [X-RAY AUX thread 4] ID: [6680]. Threads count [7] ^ New Thread: [X-RAY Freeze detecting thread] ID: [21808]. Threads count [8] ^ New Thread: [X-RAY 'Res Uploading' thread 1] ID: [6560]. Threads count [9] ^ New Thread: [X-RAY 'Render' AUX thread 3] ID: [10548]. Threads count [10] ^ New Thread: [X-RAY 'Sound' AUX thread] ID: [3868]. Threads count [11] @ Default Weather = alpha * Start prefetching UI textures * Prefetching map\map_la01_escape, hud\default * Prefetching map\map_la02_garbage, hud\default * Prefetching map\map_la03_agroprom, hud\default * Prefetching map\map_la04_darkdolina, hud\default * Prefetching map\map_la05_bar_rostok, hud\default * Prefetching map\map_la06_yantar, hud\default * Prefetching map\map_la07_military, hud\default * Prefetching map\map_la08_deadcity, hud\default * Prefetching map\map_la09_swamp, hud\default * Prefetching map\map_la10_radar, hud\default * Prefetching map\map_la11_pripyat, hud\default * Prefetching map\map_la12_stancia, hud\default * Prefetching map\map_la13_generators, hud\default * Prefetching map\map_la14_rostok_factory, hud\default * Prefetching map\map_la15_darkscape, hud\default * Prefetching map\map_la16_lost_factory, hud\default * Prefetching map\map_la17_outskirts, hud\default * Prefetching map\map_la19_country, hud\default * Prefetching map\map_la20_forgotten, hud\default * Prefetching map\map_la22_forest, hud\default * Prefetching map\map_la23_oldroad, hud\default * Prefetching ui\cop\ui_actor_hint_wnd, hud\default * Prefetching ui\cop\ui_actor_sleep_screen, hud\default * Prefetching ui\pc\blackscreen, hud\default * Prefetching ui\pc\monitor_frame, hud\default * Prefetching ui\pc\ui_cards, hud\default * Prefetching ui\pc\ui_mplayer_skin, hud\default * Prefetching ui\pc\ui_mplayer_visual, hud\default * Prefetching ui\pc\ui_pc_pda_controls, hud\default * Prefetching ui\pc\ui_puzzle, hud\default * Prefetching ui\pc\ui_puzzle_btns, hud\default * Prefetching ui\pc\ui_puzzle_skin, hud\default * Prefetching ui\pc\wallpapers\ui_pc_wallpaper_dso, hud\default * Prefetching ui\repair_wnd\ui_actor_armor, hud\default * Prefetching ui\repair_wnd\ui_actor_upgrades_1, hud\default * Prefetching ui\repair_wnd\ui_actor_upgrades_2, hud\default * Prefetching ui\repair_wnd\ui_actor_upgrades_3, hud\default * Prefetching ui\repair_wnd\ui_actor_upgrades_4, hud\default * Prefetching ui\repair_wnd\ui_actor_upgrades_armor, hud\default * Prefetching ui\repair_wnd\ui_actor_upgrades_armor_1, hud\default * Prefetching ui\repair_wnd\ui_actor_weapons, hud\default * Prefetching ui\repair_wnd\ui_actor_weapons2, hud\default * Prefetching ui\repair_wnd\ui_upgrades, hud\default * Prefetching ui\ui_common, hud\default * Prefetching ui\ui_dg_inventory_exchange_trade, hud\default * Prefetching ui\ui_global_map, hud\default * Prefetching ui\ui_hud, hud\default * Prefetching ui\ui_icon_equipment, hud\default * Prefetching ui\ui_icon_photo, hud\default * Prefetching ui\ui_icon_photo2, hud\default * Prefetching ui\ui_icon_photo3, hud\default * Prefetching ui\ui_iconsTotal, hud\default * Prefetching ui\ui_icons_npc, hud\default * Prefetching ui\ui_icons_task, hud\default * Prefetching ui\ui_inv_belt_w_slots, hud\default * Prefetching ui\ui_la_hud, hud\default * Prefetching ui\ui_la_inventory, hud\default * Prefetching ui\ui_la_inventory2, hud\default * Prefetching ui\ui_la_inventory3, hud\default * Prefetching ui\ui_la_talk, hud\default * Prefetching ui\ui_la_talk3, hud\default * Prefetching ui\ui_la_trade, hud\default * Prefetching ui\ui_la_trade3, hud\default * Prefetching ui\ui_mainmenu_16, hud\default * Prefetching ui\ui_noise, hud\default * Prefetching ui\ui_nomap2, hud\default * Prefetching ui\ui_npc_monster, hud\default * Prefetching ui\ui_npc_unique, hud\default * Prefetching ui\ui_old_textures, hud\default * Prefetching ui\ui_pda_back_big, hud\default * Prefetching ui\ui_skills_new, hud\default * Prefetching ui\ui_top_background, hud\default * Prefetching ui\ui_weapon_select, hud\default * Prefetching ui\wheel\background, hud\default * Prefetching ui\wheel\codewheel_1, hud\default * Prefetching wpn\scopes\wpn_crosshair, hud\default * Prefetching wpn\scopes\wpn_crosshair_bino_army, hud\default * Prefetching wpn\scopes\wpn_crosshair_bino_new, hud\default * Prefetching wpn\scopes\wpn_crosshair_bino_vitacon, hud\default * Prefetching wpn\scopes\wpn_crosshair_g36, hud\default * Prefetching wpn\scopes\wpn_crosshair_galil, hud\default * Prefetching wpn\scopes\wpn_crosshair_gauss, hud\default * Prefetching wpn\scopes\wpn_crosshair_l85, hud\default * Prefetching wpn\scopes\wpn_crosshair_l96, hud\default * Prefetching wpn\scopes\wpn_crosshair_magnum, hud\default * Prefetching wpn\scopes\wpn_crosshair_mark4, hud\default * Prefetching wpn\scopes\wpn_crosshair_nspu, hud\default * Prefetching wpn\scopes\wpn_crosshair_pilad, hud\default * Prefetching wpn\scopes\wpn_crosshair_po4x34, hud\default * Prefetching wpn\scopes\wpn_crosshair_psu, hud\default * Prefetching wpn\scopes\wpn_crosshair_pu, hud\default * Prefetching wpn\scopes\wpn_crosshair_rpg, hud\default * Prefetching wpn\scopes\wpn_crosshair_sig, hud\default * Prefetching wpn\scopes\wpn_crosshair_sr25, hud\default * Prefetching wpn\scopes\wpn_crosshair_svd, hud\default * Prefetching wpn\scopes\wpn_crosshair_vss, hud\default * Prefetching wpn\wpn_crosshair_g36_lens, hud\default * RMPrefetchUITextures 7.179000ms # Creating Spacial Space Instances... * Sound Loading Thread Spawned ^ New Thread: [Sound Loading Thread] ID: [22100]. Threads count [12] * GameConstants are Loaded * Time 819.500000 ms ----------- Loading or Creating Game ----------- * Saving log * Clearing threads workload * Saving log * Phase end: Time: [165 ms], Mem usage [211704 KB] # New Phase: Starting Server ^ xrGame: Engine Internal Spawn Data Version = 160 - Found 349 script files * Loading script: _g | Using path: gamedata\scripts\_g.script * Loading script: lua_extension | Using path: gamedata\scripts\lua_extension.script * Loading script: event_system | Using path: gamedata\scripts\event_system.script # Script Class Registrtion: Script initialization config file is gamedata\config\script.ltx * Loading script: class_registrator | Using path: gamedata\scripts\class_registrator.script * Loading script: ui_main_menu_v2 | Using path: gamedata\scripts\main_menu\ui_main_menu_v2.script * Loading script: smart_terrain | Using path: gamedata\scripts\smart_terrain.script * Loading script: se_level_changer | Using path: gamedata\scripts\se_level_changer.script * Loading script: se_actor | Using path: gamedata\scripts\se_actor.script * Loading script: se_stalker | Using path: gamedata\scripts\se_stalker.script * Loading script: se_heli | Using path: gamedata\scripts\se_heli.script * Loading script: se_zones | Using path: gamedata\scripts\se_zones.script * Loading script: se_item | Using path: gamedata\scripts\se_item.script * Loading script: se_smart_cover | Using path: gamedata\scripts\se_smart_cover.script * Loading script: se_car | Using path: gamedata\scripts\se_car.script * Loading script: se_respawn | Using path: gamedata\scripts\se_respawn.script * Loading script: se_artefact | Using path: gamedata\scripts\se_artefact.script * Loading script: se_monster | Using path: gamedata\scripts\se_monster.script * Loading script: se_anom_zone | Using path: gamedata\scripts\se_anom_zone.script * Loading script: sim_squad_scripted | Using path: gamedata\scripts\sim_squad_scripted.script # Script initialization config file is gamedata\config\script.ltx == [#3][1556.862061ms][_g]: start_game_callback called * Loading script: smart_names | Using path: gamedata\scripts\smart_names.script * Loading script: sound_theme | Using path: gamedata\scripts\sound_theme.script * Loading script: utils | Using path: gamedata\scripts\utils.script * Loading script: db | Using path: gamedata\scripts\db.script * Loading script: actor_proxy | Using path: gamedata\scripts\actor_proxy.script * Loading script: xr_sound | Using path: gamedata\scripts\xr_sound.script * Loading script: sim_objects | Using path: gamedata\scripts\sim_objects.script * Loading script: sim_board | Using path: gamedata\scripts\sim_board.script * Loading script: sr_light | Using path: gamedata\scripts\sr_light.script * Loading script: pda | Using path: gamedata\scripts\pda.script * Loading script: timers | Using path: gamedata\scripts\timers.script * Loading script: garbage_cleaner | Using path: gamedata\scripts\garbage_cleaner.script * Loading script: level_weathers | Using path: gamedata\scripts\level_weathers.script * Loading script: task_manager | Using path: gamedata\scripts\task_manager.script * Loading script: treasure_manager | Using path: gamedata\scripts\treasure_manager.script * Loading script: dialog_manager | Using path: gamedata\scripts\dialog_manager.script == [#3][1567.629028ms][dialog_manager]: fill_phrase_table * Loading script: xr_logic | Using path: gamedata\scripts\xr_logic.script * Loading script: money_repack | Using path: gamedata\scripts\money_repack.script * Loading script: item_usage | Using path: gamedata\scripts\item_usage.script * Loading script: pdaManager | Using path: gamedata\scripts\pdamanager.script * Loading script: pdaContacts | Using path: gamedata\scripts\pdacontacts.script * Loading script: pdaSkills | Using path: gamedata\scripts\pdaskills.script * Loading script: pdaDownloads | Using path: gamedata\scripts\pdadownloads.script * Loading script: actor_sleep | Using path: gamedata\scripts\actor_sleep.script * Loading script: actor_thirst | Using path: gamedata\scripts\actor_thirst.script * Loading script: actor_hunger | Using path: gamedata\scripts\actor_hunger.script * Loading script: actor_death | Using path: gamedata\scripts\actor_death.script * Loading script: actor_psyhealth | Using path: gamedata\scripts\actor_psyhealth.script * Loading script: ui_repair_kit_guns | Using path: gamedata\scripts\ui_repair_kit_guns.script * Loading script: parser | Using path: gamedata\scripts\parser.script * Loading script: death_manager | Using path: gamedata\scripts\death_manager.script * Loading script: xr_corpse_detection | Using path: gamedata\scripts\xr_corpse_detection.script * calling _g start_game_callback * Phase end: Time: [36 ms], Mem usage [218316 KB] # New Phase: Loading Alife Simulator Config-file [appdata\bench_cfg.ltx] saved successfully * Executing config-script "bench_cfg.ltx"... * Executing config-script "gamedata\config\rspec_gpu_intense.ltx"... * [gamedata\config\rspec_gpu_intense.ltx] successfully loaded. * Executing config-script "gamedata\config\default_controls.ltx"... ^ Switching All MT Calculations to 1 state * [gamedata\config\default_controls.ltx] successfully loaded. ! Command disabled for this type of game ! Command disabled for this type of game * [appdata\bench_cfg.ltx] successfully loaded. * Phase end: Time: [32 ms], Mem usage [229964 KB] # New Phase: Creating New Game * Loading script: inventory_upgrades | Using path: gamedata\scripts\inventory_upgrades.script * Loading spawn registry... == [#3][1696.035034ms][_g]: _se_smart_terrain: set load marker: 196 * Loading script: story_objects | Using path: gamedata\scripts\story_objects.script == [#3][1696.282959ms][_g]: _se_smart_terrain: LOAD DIF: 6 == [#3][1696.999023ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal * Loading script: smart_covers | Using path: gamedata\scripts\smart_covers.script * Loading script: smart_covers_combat_prone | Using path: gamedata\scripts\smart_covers_combat_prone.script * Loading script: smart_covers_loophole_prone | Using path: gamedata\scripts\smart_covers_loophole_prone.script * Loading script: smart_covers_combat_front | Using path: gamedata\scripts\smart_covers_combat_front.script * Loading script: smart_covers_loophole_crouch_front_left | Using path: gamedata\scripts\smart_covers_loophole_crouch_front_left.script * Loading script: smart_covers_loophole_crouch_front | Using path: gamedata\scripts\smart_covers_loophole_crouch_front.script * Loading script: smart_covers_loophole_crouch_front_right | Using path: gamedata\scripts\smart_covers_loophole_crouch_front_right.script * Loading script: smart_covers_loophole_stand_front_left | Using path: gamedata\scripts\smart_covers_loophole_stand_front_left.script * Loading script: smart_covers_loophole_stand_front_right | Using path: gamedata\scripts\smart_covers_loophole_stand_front_right.script * Loading script: smart_covers_animpoint_stay_wall | Using path: gamedata\scripts\smart_covers_animpoint_stay_wall.script * Loading script: smart_covers_loophole_animpoint_stay_wall | Using path: gamedata\scripts\smart_covers_loophole_animpoint_stay_wall.script * Loading script: smart_covers_animpoint_stay_table | Using path: gamedata\scripts\smart_covers_animpoint_stay_table.script * Loading script: smart_covers_loophole_animpoint_stay_table | Using path: gamedata\scripts\smart_covers_loophole_animpoint_stay_table.script * Loading script: smart_covers_animpoint_sit_high | Using path: gamedata\scripts\smart_covers_animpoint_sit_high.script * Loading script: smart_covers_loophole_animpoint_sit_high | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_high.script * Loading script: smart_covers_animpoint_sit_normal | Using path: gamedata\scripts\smart_covers_animpoint_sit_normal.script * Loading script: smart_covers_loophole_animpoint_sit_normal | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_normal.script * Loading script: smart_covers_animpoint_sit_low | Using path: gamedata\scripts\smart_covers_animpoint_sit_low.script * Loading script: smart_covers_loophole_animpoint_sit_low | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_low.script * Loading script: smart_covers_animpoint_pri_a15 | Using path: gamedata\scripts\smart_covers_animpoint_pri_a15.script * Loading script: smart_covers_loophole_animpoint_pri_a15 | Using path: gamedata\scripts\smart_covers_loophole_animpoint_pri_a15.script * Loading script: smart_covers_anim_pri_a22 | Using path: gamedata\scripts\smart_covers_anim_pri_a22.script * Loading script: smart_covers_loophole_anim_pri_a22 | Using path: gamedata\scripts\smart_covers_loophole_anim_pri_a22.script == [#3][1698.489990ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal == [#3][1698.505981ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1698.578003ms][_g]: _se_smart_terrain: LOAD DIF: 6 == [#3][1698.592041ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1698.656982ms][_g]: _se_smart_terrain: LOAD DIF: 6 == [#3][1698.682007ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal == [#3][1698.694946ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal == [#3][1698.709961ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1698.776001ms][_g]: _se_smart_terrain: LOAD DIF: 6 == [#3][1698.797974ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low == [#3][1698.814941ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low == [#3][1698.828003ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low == [#3][1698.838989ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal == [#3][1698.850952ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low == [#3][1698.864014ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low == [#3][1698.880981ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal == [#3][1698.892944ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal == [#3][1698.904053ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal == [#3][1698.921021ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low == [#3][1698.932983ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low == [#3][1698.946045ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1699.010010ms][_g]: _se_smart_terrain: LOAD DIF: 6 == [#3][1699.022949ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1699.081055ms][_g]: _se_smart_terrain: LOAD DIF: 6 == [#3][1699.119019ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1699.185059ms][_g]: _se_smart_terrain: LOAD DIF: 6 == [#3][1699.258057ms][_g]: _se_actor: set load marker: 225 == [#3][1699.262939ms][_g]: _se_actor: LOAD DIF: 1 * 553 spawn points are successfully loaded == [#3][1701.447021ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1701.459961ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1701.473999ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1701.564941ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#3][1701.573975ms][sim_board]: CREATE NEW SIM BOARD [nil] == [#3][1701.577026ms][sim_board]: register_smart agro_bench_b1 == [#3][1702.473999ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal == [#3][1702.494995ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal == [#3][1702.511963ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1702.520020ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1702.525024ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1702.598022ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#3][1702.604004ms][sim_board]: register_smart agro_bench_c1 == [#3][1702.621948ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1702.630005ms][_g]: _se_smart_terrain: SAVE DIF: 26 == [#3][1702.636963ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1702.713013ms][_g]: _se_smart_terrain: LOAD DIF: 26 == [#3][1702.718018ms][sim_board]: register_smart agro_bench_b2 == [#3][1702.755981ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal == [#3][1702.775024ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal == [#3][1702.788940ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1702.796021ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1702.801025ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1702.866943ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#3][1702.873047ms][sim_board]: register_smart agro_bench_b3 == [#3][1702.907959ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low == [#3][1702.926025ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low == [#3][1702.943970ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low == [#3][1702.959961ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal == [#3][1702.975952ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low == [#3][1702.994019ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low == [#3][1703.025024ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal == [#3][1703.041992ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal == [#3][1703.057007ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal == [#3][1703.083984ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low == [#3][1703.098022ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low == [#3][1703.114014ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1703.120972ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1703.126953ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1703.194946ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#3][1703.199951ms][sim_board]: register_smart agro_bench_c2 == [#3][1703.219971ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1703.227051ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1703.233032ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1703.295044ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#3][1703.301025ms][sim_board]: register_smart agro_bench_c3 == [#3][1703.354004ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1703.362061ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1703.368042ms][_g]: _se_smart_terrain: set load marker: 196 == [#3][1703.438965ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#3][1703.443970ms][sim_board]: register_smart agro_bench_c4 == [#3][1703.482056ms][_g]: _se_actor: set save marker: 237 == [#3][1703.487061ms][_g]: _se_actor: SAVE DIF: 1 == [#3][1703.495972ms][_g]: _se_actor: set load marker: 237 == [#3][1703.500000ms][_g]: _se_actor: LOAD DIF: 1 * Loading AI cover points... * 42639 AI covers are loaded * Loading script: simulation_objects | Using path: gamedata\scripts\simulation_objects.script * Loading script: xr_conditions | Using path: gamedata\scripts\xr_conditions.script * Loading script: smart_terrain_control | Using path: gamedata\scripts\smart_terrain_control.script * Loading script: xr_statistic | Using path: gamedata\scripts\xr_statistic.script == [#3][1766.493042ms][smart_terrain]: register smart agro_bench_b1 == [#3][1766.512939ms][smart_terrain]: Returning alife task for object [460] game_vertex [635] level_vertex [904907] position [252.9510345459:-0.19998598098755:69.911712646484] * Loading script: gulag_general | Using path: gamedata\scripts\gulag_general.script == [#3][1767.265991ms][gulag_general]: LOAD JOB agro_bench_b1 * Loading script: xr_gulag | Using path: gamedata\scripts\xr_gulag.script == [#3][1798.281006ms][smart_terrain]: Returning alife task for object [532] game_vertex [635] level_vertex [908088] position [257.76712036133:-0.13739776611328:68.179656982422] == [#3][1798.306030ms][smart_terrain]: Returning alife task for object [533] game_vertex [635] level_vertex [905832] position [254.23649597168:-0.17128527164459:70.040107727051] == [#3][1798.321045ms][smart_terrain]: Returning alife task for object [534] game_vertex [635] level_vertex [907232] position [255.86145019531:-0.13814210891724:71.182121276855] == [#3][1810.010986ms][smart_terrain]: register smart agro_bench_c1 == [#3][1810.025024ms][smart_terrain]: Returning alife task for object [525] game_vertex [636] level_vertex [21382] position [-602.08587646484:3.7507553100586:84.700424194336] == [#3][1810.031006ms][gulag_general]: LOAD JOB agro_bench_c1 == [#3][1810.630981ms][smart_terrain]: Returning alife task for object [524] game_vertex [636] level_vertex [22087] position [-601.17840576172:3.9339094161987:86.317611694336] == [#3][1810.646973ms][smart_terrain]: Returning alife task for object [523] game_vertex [636] level_vertex [19258] position [-604.04724121094:3.784538269043:87.035629272461] == [#3][1810.807983ms][smart_terrain]: register smart agro_bench_b2 == [#3][1810.817993ms][smart_terrain]: Returning alife task for object [526] game_vertex [638] level_vertex [836245] position [168.67961120605:4.2306833267212:-204.31999206543] == [#3][1810.822998ms][gulag_general]: LOAD JOB agro_bench_b2 == [#3][1811.550049ms][smart_terrain]: register smart agro_bench_b3 == [#3][1811.558960ms][smart_terrain]: Returning alife task for object [530] game_vertex [637] level_vertex [666697] position [-2.8425259590149:7.5000004768372:15.338712692261] == [#3][1811.563965ms][gulag_general]: LOAD JOB agro_bench_b3 == [#3][1812.426025ms][smart_terrain]: Returning alife task for object [537] game_vertex [613] level_vertex [686994] position [13.245232582092:2.8848648071289e-05:8.4108114242554] == [#3][1812.438965ms][smart_terrain]: Returning alife task for object [539] game_vertex [613] level_vertex [694084] position [19.856492996216:2.6941299438477e-05:15.12583732605] == [#3][1812.452026ms][smart_terrain]: Returning alife task for object [540] game_vertex [637] level_vertex [669345] position [-0.75820088386536:2.5100688934326:4.0939874649048] == [#3][1812.463989ms][smart_terrain]: Returning alife task for object [541] game_vertex [637] level_vertex [669354] position [-0.65246522426605:2.5100688934326:6.4107565879822] == [#3][1812.475952ms][smart_terrain]: Returning alife task for object [536] game_vertex [613] level_vertex [689481] position [15.338939666748:2.8610229492188e-05:8.568455696106] == [#3][1812.487061ms][smart_terrain]: Returning alife task for object [528] game_vertex [637] level_vertex [659901] position [-8.1131944656372:7.5000143051147:14.581473350525] == [#3][1812.499023ms][smart_terrain]: Returning alife task for object [535] game_vertex [613] level_vertex [684246] position [11.200888633728:3.1709671020508e-05:5.1594738960266] == [#3][1812.524048ms][smart_terrain]: Returning alife task for object [529] game_vertex [637] level_vertex [661460] position [-6.9380970001221:7.5079998970032:12.374526977539] == [#3][1812.755005ms][smart_terrain]: register smart agro_bench_c2 == [#3][1812.765015ms][smart_terrain]: Returning alife task for object [545] game_vertex [639] level_vertex [65177] position [-556.45391845703:7.121789932251:-114.15607452393] == [#3][1812.770020ms][gulag_general]: LOAD JOB agro_bench_c2 == [#3][1813.401978ms][smart_terrain]: Returning alife task for object [544] game_vertex [639] level_vertex [62792] position [-558.27209472656:6.941704750061:-118.01995849609] == [#3][1813.431030ms][smart_terrain]: Returning alife task for object [543] game_vertex [639] level_vertex [65944] position [-555.68426513672:6.941704750061:-118.44200134277] == [#3][1813.630981ms][smart_terrain]: register smart agro_bench_c3 == [#3][1813.640015ms][smart_terrain]: Returning alife task for object [546] game_vertex [640] level_vertex [118634] position [-507.02182006836:13.48867225647:95.806282043457] == [#3][1813.645020ms][gulag_general]: LOAD JOB agro_bench_c3 == [#3][1814.704956ms][smart_terrain]: register smart agro_bench_c4 == [#3][1814.717041ms][smart_terrain]: Returning alife task for object [550] game_vertex [641] level_vertex [373262] position [-273.21859741211:13.189858436584:-54.446056365967] == [#3][1814.722046ms][gulag_general]: LOAD JOB agro_bench_c4 Config-file [appdata\bench_cfg.ltx] saved successfully * Executing config-script "bench_cfg.ltx"... * Executing config-script "gamedata\config\rspec_gpu_intense.ltx"... * [gamedata\config\rspec_gpu_intense.ltx] successfully loaded. * Executing config-script "gamedata\config\default_controls.ltx"... ^ Switching All MT Calculations to 1 state * [gamedata\config\default_controls.ltx] successfully loaded. ! Command disabled for this type of game ! Command disabled for this type of game * [appdata\bench_cfg.ltx] successfully loaded. * New game is successfully created! * Phase end: Time: [236 ms], Mem usage [362980 KB] # New Phase: Connecting to Server == [#3][1856.412964ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1856.428955ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1856.439941ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1856.447998ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1856.475952ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1856.484009ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1856.505005ms][_g]: _se_actor: set save marker: 237 == [#3][1856.510986ms][_g]: _se_actor: SAVE DIF: 1 == [#3][1856.793945ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1856.803955ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1857.058960ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1857.067993ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#3][1857.077026ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1857.086060ms][_g]: _se_smart_terrain: SAVE DIF: 26 == [#3][1857.109009ms][_g]: _se_smart_terrain: set save marker: 196 == [#3][1857.115967ms][_g]: _se_smart_terrain: SAVE DIF: 23 * Phase end: Time: [13 ms], Mem usage [371184 KB] # New Phase: Starting Server * Phase end: Time: [0 ms], Mem usage [371224 KB] # New Phase: Opening Level Data * Phase end: Time: [20 ms], Mem usage [385152 KB] # New Phase: Loading CForms ^ New Thread: [CDB-construction] ID: [17784]. Threads count [13] * Phase end: Time: [214 ms], Mem usage [565664 KB] # New Phase: Loading Shaders ^ Thread Exited: [CDB-construction] ID: [17784]. Threads count [12] * Phase end: Time: [4149 ms], Mem usage [1314568 KB] # New Phase: Loading Geometry * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65509 verts, 2047 Kb * [Loading VB] 64199 verts, 2006 Kb * [Loading VB] 11356 verts, 354 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 47897 verts, 1496 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 46899 verts, 1465 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 689904 indices, 1347 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 64802 verts, 759 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 789162 indices, 1541 Kb * Phase end: Time: [206 ms], Mem usage [1316308 KB] # New Phase: Loading Visuals ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch ~ Пересобирити уровень, RedPanda: fast geometry thm mismatch * Phase end: Time: [41 ms], Mem usage [1317144 KB] # New Phase: Loading Details * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 23790 v(20), 12932 p * [DETAILS] Batch(61), VB(464K), IB(75K) * Phase end: Time: [88 ms], Mem usage [1317504 KB] # New Phase: Loading Sectors ^ New Thread: [CDB-construction] ID: [21012]. Threads count [13] ^ Thread Exited: [CDB-construction] ID: [21012]. Threads count [12] * Phase end: Time: [6 ms], Mem usage [1318204 KB] # New Phase: Loading Valumetric Fog Reading fog volume config: gamedata\config\weathers\fog_volumes\np02_agroprom_area_02.ltx Reading fog volume config: gamedata\config\weathers\fog_volumes\np02_agroprom_area_01.ltx * Loading HOM: gamedata\levels\np02_agroprom_benchmark\level.hom ^ New Thread: [CDB-construction] ID: [14992]. Threads count [13] ^ Thread Exited: [CDB-construction] ID: [14992]. Threads count [12] ^ New Thread: [CDB-construction] ID: [11900]. Threads count [13] ^ Thread Exited: [CDB-construction] ID: [11900]. Threads count [12] * Phase end: Time: [19 ms], Mem usage [1318520 KB] # New Phase: Loading AI Objects ^ New Thread: [CDB-construction] ID: [4132]. Threads count [13] ^ Thread Exited: [CDB-construction] ID: [4132]. Threads count [12] ^ New Thread: [CDB-construction] ID: [6360]. Threads count [13] ^ Thread Exited: [CDB-construction] ID: [6360]. Threads count [12] * Phase end: Time: [16 ms], Mem usage [1318736 KB] # New Phase: Spawning Client == [#5][6622.446777ms][_g]: _se_actor: set save marker: 236 == [#5][6622.456055ms][_g]: _se_actor: SAVE DIF: 1 == [#5][6623.435059ms][_g]: _se_smart_terrain: set save marker: 196 == [#5][6623.446777ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#5][6623.668945ms][_g]: _se_smart_terrain: set save marker: 196 == [#5][6623.676758ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#5][6623.685059ms][_g]: _se_smart_terrain: set save marker: 196 == [#5][6623.692871ms][_g]: _se_smart_terrain: SAVE DIF: 26 == [#5][6623.710938ms][_g]: _se_smart_terrain: set save marker: 196 == [#5][6623.719238ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#5][6623.774902ms][_g]: _se_smart_terrain: set save marker: 196 == [#5][6623.782227ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#5][6623.788086ms][_g]: _se_smart_terrain: set save marker: 196 == [#5][6623.794922ms][_g]: _se_smart_terrain: SAVE DIF: 23 == [#5][6623.810059ms][_g]: _se_smart_terrain: set save marker: 196 == [#5][6623.816895ms][_g]: _se_smart_terrain: SAVE DIF: 23 - Game configuring : Finished * Phase end: Time: [12 ms], Mem usage [1320824 KB] # New Phase: Syncing with prefetch threads, if any * Phase end: Time: [0 ms], Mem usage [1320836 KB] # New Phase: Loading Textures * Texture count = 2583, Threads cnt = 15 * Spawning texture thread# 1 * Spawning texture thread# 2 * Spawning texture thread# 3 * Spawning texture thread# 4 * Spawning texture thread# 5 * Spawning texture thread# 6 * Spawning texture thread# 7 * Spawning texture thread# 8 * Spawning texture thread# 9 * Spawning texture thread# 10 ^ New Thread: [Texture Loading Thread 1] ID: [21980]. Threads count [13] * Spawning texture thread# 11 * Texture Thread #1 is spawned * Spawning texture thread# 12 * Spawning texture thread# 13 * Spawning texture thread# 14 ^ New Thread: [Texture Loading Thread 2] ID: [7592]. Threads count [14] * Texture Thread #2 is spawned * Spawning texture thread# 15 * Spawning 15 threads: Done! # Syncing texture loading threads ^ New Thread: [Texture Loading Thread 3] ID: [7608]. Threads count [15] * Texture Thread #3 is spawned ^ New Thread: [Texture Loading Thread 5] ID: [12360]. Threads count [16] * Texture Thread #5 is spawned ^ New Thread: [Texture Loading Thread 4] ID: [18188]. Threads count [17] * Texture Thread #4 is spawned ^ New Thread: [Texture Loading Thread 7] ID: [17304]. Threads count [18] * Texture Thread #7 is spawned ^ New Thread: [Texture Loading Thread 9] ID: [19616]. Threads count [19] * Texture Thread #9 is spawned ^ New Thread: [Texture Loading Thread 6] ID: [3228]. Threads count [20] * Texture Thread #6 is spawned ^ New Thread: [Texture Loading Thread 15] ID: [400]. Threads count [21] * Texture Thread #15 is spawned ^ New Thread: [Texture Loading Thread 8] ID: [12252]. Threads count [22] * Texture Thread #8 is spawned ^ New Thread: [Texture Loading Thread 13] ID: [21672]. Threads count [23] * Texture Thread #13 is spawned ^ New Thread: [Texture Loading Thread 12] ID: [15244]. Threads count [24] * Texture Thread #12 is spawned ^ New Thread: [Texture Loading Thread 11] ID: [4896]. Threads count [25] * Texture Thread #11 is spawned ^ New Thread: [Texture Loading Thread 10] ID: [21396]. Threads count [26] * Texture Thread #10 is spawned ^ New Thread: [Texture Loading Thread 14] ID: [568]. Threads count [27] * Texture Thread #14 is spawned ! Can't find texture 'ui\ui_nomap2' ! Can't find texture 'ui\pc\ui_mplayer_skin' ! Can't find texture 'map\map_la01_escape' ! Can't find texture 'map\map_la03_agroprom' ! Can't find texture 'map\map_la13_generators' ! Can't find bump texture 'wood\wood_walls10_bump#' ! Can't find texture 'map\map_la09_swamp' ! Can't find texture 'ui\ui_icons_npc' ! Can't find bump texture 'wood\wood_walls10_bump' ! Can't find texture 'map\map_la15_darkscape' ! Can't find texture 'map\map_la05_bar_rostok' ! Can't find texture 'pfx\pfx_yellow_eyes' ! Can't find texture 'map\map_la17_outskirts' ! Can't find texture 'map\map_la02_garbage' ! Can't find texture 'ui\ui_npc_unique' ! Can't find texture 'map\map_la20_forgotten' ! Can't find texture 'map\map_la11_pripyat' ! Can't find texture 'map\map_la04_darkdolina' ! Can't find texture 'map\map_la12_stancia' ! Can't find texture 'map\map_la06_yantar' ! Can't find texture 'ui\ui_old_textures' ! Can't find texture 'ui\pc\ui_mplayer_visual' * Texture Thread #3: Done! ^ Thread Exited: [Texture Loading Thread 3] ID: [7608]. Threads count [26] * Texture Thread #11: Done! ^ Thread Exited: [Texture Loading Thread 11] ID: [4896]. Threads count [25] * Texture Thread #14: Done! ^ Thread Exited: [Texture Loading Thread 14] ID: [568]. Threads count [24] * Texture Thread #6: Done! ^ Thread Exited: [Texture Loading Thread 6] ID: [3228]. Threads count [23] ! Can't find texture 'map\map_la22_forest' ! Can't find texture 'map\map_la19_country' * Texture Thread #7: Done! ^ Thread Exited: [Texture Loading Thread 7] ID: [17304]. Threads count [22] * Texture Thread #13: Done! ^ Thread Exited: [Texture Loading Thread 13] ID: [21672]. Threads count [21] * Texture Thread #8: Done! ^ Thread Exited: [Texture Loading Thread 8] ID: [12252]. Threads count [20] ! Can't find texture 'map\map_la23_oldroad' ! Can't find texture 'map\map_la08_deadcity' * Texture Thread #4: Done! ^ Thread Exited: [Texture Loading Thread 4] ID: [18188]. Threads count [19] * Texture Thread #12: Done! ^ Thread Exited: [Texture Loading Thread 12] ID: [15244]. Threads count [18] ! Can't find texture 'map\map_la14_rostok_factory' * Texture Thread #2: Done! ^ Thread Exited: [Texture Loading Thread 2] ID: [7592]. Threads count [17] ! Can't find texture 'map\map_la10_radar' * Texture Thread #10: Done! ^ Thread Exited: [Texture Loading Thread 10] ID: [21396]. Threads count [16] * Texture Thread #1: Done! ^ Thread Exited: [Texture Loading Thread 1] ID: [21980]. Threads count [15] * Texture Thread #15: Done! ^ Thread Exited: [Texture Loading Thread 15] ID: [400]. Threads count [14] * Texture Thread #9: Done! ^ Thread Exited: [Texture Loading Thread 9] ID: [19616]. Threads count [13] ! Can't find texture 'map\map_la16_lost_factory' ! Can't find texture 'map\map_la07_military' * Texture Thread #5: Done! * MT Texture Loading Finished ^ Thread Exited: [Texture Loading Thread 5] ID: [12360]. Threads count [12] # Syncing texture loading threads: Done! * t-report - base: 2568, 2629468 K * t-report - lmap: 15, 15018 K * Phase end: Time: [2906 ms], Mem usage [4016572 KB] # New Phase: Loading User Interface # UI:Initing texture = ui_task_bt_close_e, hud\default, stutter time = 15.359000ms * Phase end: Time: [87 ms], Mem usage [4023988 KB] # New Phase: Syncing Objects * Texture is scheduled to load in resource thread: map\map_np02_agroprom_benchmark ! Can't find texture 'map\map_np02_agroprom_benchmark' == [#8][9632.839844ms][_g]: _se_actor: set load marker: 236 == [#8][9632.850586ms][_g]: _se_actor: LOAD DIF: 1 * Texture is scheduled to load in resource thread: act\act_stalker_neutral_hands_1 * Texture is scheduled to load in resource thread: act\act_stalker_hands_1_bump# * Texture is scheduled to load in resource thread: act\act_stalker_hands_1_bump * Texture is scheduled to load in resource thread: act\act_face_mask_03 * Texture is scheduled to load in resource thread: act\act_face_mask_03_bump# * Texture is scheduled to load in resource thread: act\act_face_mask_03_bump * Texture is scheduled to load in resource thread: wm\wm_blood_drop_1 * Texture is scheduled to load in resource thread: wm\wm_blood_drop_2 * Loading script: bind_stalker | Using path: gamedata\scripts\bind_stalker.script * Loading script: surge_manager | Using path: gamedata\scripts\surge_manager.script == [#8][10905.665039ms][level_weathers]: WeatherManager: Activating * Loading script: pp_eff | Using path: gamedata\scripts\pp_eff.script == [#8][10920.352539ms][actor_sleep]: initialize == [#8][10920.506836ms][db]: adding object single_player == [#8][10925.131836ms][bind_stalker]: *INFO*: npc='single_player' id='cgim_console' == [#8][10925.307617ms][garbage_cleaner]: Cleaning garbage based on 0 ids. * Texture is scheduled to load in resource thread: sky\sky_cube_weapons * Loading script: bind_physic_object | Using path: gamedata\scripts\bind_physic_object.script == [#8][11213.878906ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0003' * Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01 * Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01_bump# * Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01_bump == [#8][11304.162109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp' == [#8][11305.067383ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0000' * Texture is scheduled to load in resource thread: lights\lights_blamplight2 * Texture is scheduled to load in resource thread: glow\fx_volume1 * Texture is scheduled to load in resource thread: lights\lights_blamplight * Texture is scheduled to load in resource thread: prop\prop_r == [#8][11307.922852ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0001' * Texture is scheduled to load in resource thread: glow\glow_light_red * Texture is scheduled to load in resource thread: prop\prop_fan1 == [#8][11345.119141ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0000' == [#8][11345.282227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0002' == [#8][11345.311523ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0004' == [#8][11345.330078ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0005' == [#8][11345.347656ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0006' == [#8][11345.368164ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0007' == [#8][11345.386719ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0008' == [#8][11345.406250ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0009' == [#8][11345.425781ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0010' == [#8][11345.443359ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0011' == [#8][11345.462891ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0012' == [#8][11345.916992ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0013' == [#8][11345.959961ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0015' * Texture is scheduled to load in resource thread: lights\lights_ray1 == [#8][11347.667969ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0018' == [#8][11349.200195ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0019' == [#8][11349.869141ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0020' == [#8][11351.412109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0021' == [#8][11351.788086ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object' == [#8][11351.835938ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0001' * Texture is scheduled to load in resource thread: prop\prop_lampa_colba * Texture is scheduled to load in resource thread: prop\prop_lampa_pod_01 == [#8][11353.186523ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0014' == [#8][11353.336914ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0016' == [#8][11353.375000ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0022' == [#8][11405.494141ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0002' == [#8][11406.469727ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0023' == [#8][11406.623047ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0024' == [#8][11406.740234ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0025' * Texture is scheduled to load in resource thread: prop\prop_lampa_g_red2 == [#8][11407.932617ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0026' == [#8][11408.177734ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0027' == [#8][11408.407227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0029' == [#8][11409.176758ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0031' == [#8][11409.296875ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0032' == [#8][11409.407227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0017' == [#8][11409.616211ms][_g]: _se_smart_terrain: set load marker: 196 == [#8][11409.754883ms][_g]: _se_smart_terrain: LOAD DIF: 23 * Loading script: bind_smart_terrain | Using path: gamedata\scripts\bind_smart_terrain.script * Loading script: bind_camp | Using path: gamedata\scripts\bind_camp.script * Loading script: sr_camp | Using path: gamedata\scripts\sr_camp.script * Loading script: sound_manager | Using path: gamedata\scripts\sound_manager.script == [#8][11412.347656ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0033' * Texture is scheduled to load in resource thread: glow\glow_light_orang == [#8][11413.920898ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0034' == [#8][11413.952148ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0035' * Texture is scheduled to load in resource thread: lights\lights_cone_handing_lamp == [#8][11415.540039ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0030' == [#8][11415.582031ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0036' == [#8][11415.610352ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0037' == [#8][11415.635742ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0038' == [#8][11415.662109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0039' == [#8][11415.691406ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0028' == [#8][11415.821289ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0040' == [#8][11415.939453ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0041' == [#8][11416.958984ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0042' == [#8][11417.008789ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0003' == [#8][11417.047852ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0043' * Texture is scheduled to load in resource thread: artifact\artifact_sopli * Texture is scheduled to load in resource thread: artifact\artifact_sopli2 == [#8][11496.447266ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal * Loading script: bind_smart_cover | Using path: gamedata\scripts\bind_smart_cover.script == [#8][11496.588867ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c1_animpoint_1] is registered [0.062958352267742:0:0.9980161190033] == [#8][11496.733398ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal == [#8][11496.762695ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c1_animpoint_2] is registered [0.60931801795959:0:0.7929260134697] == [#8][11496.792969ms][_g]: _se_smart_terrain: set load marker: 196 == [#8][11496.914063ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#8][11496.963867ms][_g]: _se_smart_terrain: set load marker: 196 == [#8][11497.050781ms][_g]: _se_smart_terrain: LOAD DIF: 26 == [#8][11497.170898ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal == [#8][11497.201172ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_2] is registered [-0.99652397632599:0:-0.083305589854717] == [#8][11497.226563ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal == [#8][11497.250977ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_1] is registered [-0.070732995867729:0:-0.9974952340126] == [#8][11497.271484ms][_g]: _se_smart_terrain: set load marker: 196 == [#8][11497.353516ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#8][11497.458008ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low == [#8][11497.487305ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_3] is registered [0.82124733924866:0:-0.57057255506516] == [#8][11497.588867ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low == [#8][11497.614258ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_2] is registered [-0.91576147079468:0:0.40172246098518] == [#8][11497.631836ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low == [#8][11497.654297ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_1] is registered [-0.55219948291779:0:0.83371198177338] == [#8][11497.670898ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal == [#8][11497.693359ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_3] is registered [0.11732213199139:0:-0.99309396743774] == [#8][11497.711914ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low == [#8][11497.734375ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_4] is registered [0.71175968647003:0:0.70242309570313] == [#8][11497.751953ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low == [#8][11497.773438ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_5] is registered [-0.79109692573547:0:0.61169081926346] == [#8][11497.859375ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal == [#8][11497.884766ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_6] is registered [0.71260726451874:0:-0.70156311988831] == [#8][11497.903320ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal == [#8][11497.925781ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_7] is registered [0.13400192558765:0:-0.99098110198975] == [#8][11497.946289ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal == [#8][11497.967773ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_8] is registered [-0.059365082532167:0:0.99823635816574] == [#8][11498.051758ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low == [#8][11498.077148ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c2_animpoint_1] is registered [0.74584692716599:0:-0.66611731052399] == [#8][11498.097656ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low == [#8][11498.121094ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c2_animpoint_2] is registered [-0.62254691123962:0:-0.78258264064789] == [#8][11498.141602ms][_g]: _se_smart_terrain: set load marker: 196 == [#8][11498.223633ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#8][11498.263672ms][_g]: _se_smart_terrain: set load marker: 196 == [#8][11498.341797ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#8][11499.067383ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_1' == [#8][11499.133789ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_2' == [#8][11499.681641ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_2_0000' == [#8][11499.725586ms][_g]: _se_smart_terrain: set load marker: 196 == [#8][11499.830078ms][_g]: _se_smart_terrain: LOAD DIF: 23 == [#8][11499.879883ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0045' == [#8][11505.291016ms][bind_stalker]: on_item_take [device_pda0552] == [#8][11505.344727ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0044' * Loading script: benchmark | Using path: gamedata\scripts\benchmark.script * Loading script: benchmark_agroprom | Using path: gamedata\scripts\benchmark_agroprom.script * Texture is scheduled to load in resource thread: sky\sky_1_cube * Texture is scheduled to load in resource thread: sky\sky_1_cube#small * Texture is scheduled to load in resource thread: sky\sky_oblaka * Texture is scheduled to load in resource thread: sky\sky_7_dx9_cube * Texture is scheduled to load in resource thread: sky\sky_7_dx9_cube#small @ Init. Weather Current[0] = default_alpha_08_00, Current[1] = default_alpha_09_00 * Loading script: jump_level | Using path: gamedata\scripts\jump_level.script * Loading script: sr_psy_antenna | Using path: gamedata\scripts\sr_psy_antenna.script == [#8][11539.481445ms][bind_stalker]: SET DEFAULT INFOS == [#8][11539.515625ms][bind_stalker]: *INFO*: npc='single_player' id='global_dialogs' == [#8][11539.535156ms][bind_stalker]: *INFO*: npc='single_player' id='level_changer_icons' == [#8][11539.558594ms][bind_stalker]: *INFO*: npc='single_player' id='pda_downloads_enabled' == [#8][11539.578125ms][bind_stalker]: *INFO*: npc='single_player' id='pda_skills_enabled' * Start KnownInfo dump for [Меченый] * known info[0]:cgim_console * known info[1]:global_dialogs * known info[2]:level_changer_icons * known info[3]:pda_downloads_enabled * known info[4]:pda_skills_enabled * Texture is scheduled to load in resource thread: sky\clear\clear_8 * Texture is scheduled to load in resource thread: sky\clear\clear_8#small * Texture is scheduled to load in resource thread: sky\clear\clear_9 * Texture is scheduled to load in resource thread: sky\clear\clear_9#small @ Init. Weather Current[0] = default_clear_c_08_00, Current[1] = default_clear_c_09_00 * Texture is scheduled to load in resource thread: wpn\wpn_bolt2 * Texture is scheduled to load in resource thread: wpn\wpn_bolt2_bump# * Texture is scheduled to load in resource thread: wpn\wpn_bolt2_bump * Texture is scheduled to load in resource thread: wpn\wpn_bolt * Texture is scheduled to load in resource thread: wpn\wpn_bolt_bump# * Texture is scheduled to load in resource thread: wpn\wpn_bolt_bump == [#9][11623.134766ms][bind_stalker]: on_item_take [bolt] == [#9][11623.752930ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4] == [#9][11623.760742ms][sim_board]: create squad called == [#9][11623.881836ms][sim_board]: Creating squad[agro_bench_c4_stalkers_squad] in smart[agro_bench_c4] == [#9][11623.897461ms][sim_squad_scripted]: SPAWN SMART agro_bench_c4 == [#9][11623.906250ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [agro_art_hunter]. You cannot use npc with custom_data in squads == [#9][11626.573242ms][se_stalker]: registering stalker agro_art_hunter0770 * Loading script: bind_trader | Using path: gamedata\scripts\bind_trader.script == [#9][11627.511719ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[770] == [#9][11627.548828ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11638.618164ms][se_stalker]: registering stalker sim_stalker_t1_regular0780 == [#9][11639.105469ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[780] == [#9][11639.137695ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11639.263672ms][se_stalker]: registering stalker sim_stalker_t1_regular0790 == [#9][11639.578125ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[790] * Loading script: game_relations | Using path: gamedata\scripts\game_relations.script == [#9][11640.052734ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=agro_art_hunter0770 == [#9][11640.075195ms][smart_terrain]: filling npc_info for obj [agro_art_hunter0770] * Loading script: modules | Using path: gamedata\scripts\modules.script == [#9][11640.299805ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=agro_art_hunter0770 job= logic@agro_art_hunter == [#9][11640.311523ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=sim_stalker_t1_regular0780 == [#9][11640.327148ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0780] == [#9][11640.353516ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=sim_stalker_t1_regular0780 job= logic@agro_bench_c4_guard_1_walk == [#9][11640.365234ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=sim_stalker_t1_regular0790 == [#9][11640.377930ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0790] == [#9][11640.393555ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=sim_stalker_t1_regular0790 job= logic@agro_bench_c4_guard_2_walk == 2 stack traceback: _g:486: in function 'callstack' sim_board:320: in function 'enter_smart' smart_terrain:1386: in function 'call_respawn' smart_terrain:1409: in function 'try_respawn' smart_terrain:1022: in function 'update' bind_smart_terrain:69: in function <bind_smart_terrain:66> == [#9][11640.478516ms][sim_board]: Squad 769 enter smart agro_bench_c4. Quan = 0 * Loading script: bind_campfire | Using path: gamedata\scripts\bind_campfire.script == [#9][11640.693359ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3] == [#9][11640.701172ms][sim_board]: create squad called == [#9][11640.822266ms][sim_board]: Creating squad[boar_tier_1_c3_bench] in smart[agro_bench_c3] == [#9][11640.836914ms][sim_squad_scripted]: SPAWN SMART agro_bench_c3 == [#9][11640.920898ms][se_monster]: registering monster boar_weak_30800 == [#9][11640.953125ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[800] == [#9][11641.013672ms][se_monster]: registering monster boar_weak_10801 == [#9][11641.042969ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[801] == [#9][11641.095703ms][se_monster]: registering monster boar_weak_30803 == [#9][11641.116211ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[803] == [#9][11641.159180ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_30800 == [#9][11641.171875ms][smart_terrain]: filling npc_info for obj [boar_weak_30800] == [#9][11641.205078ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_30800 job= logic@agro_bench_c3_home_1 == [#9][11641.214844ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_10801 == [#9][11641.230469ms][smart_terrain]: filling npc_info for obj [boar_weak_10801] == [#9][11641.250977ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_10801 job= logic@agro_bench_c3_home_14 == [#9][11641.260742ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_30803 == [#9][11641.276367ms][smart_terrain]: filling npc_info for obj [boar_weak_30803] == [#9][11641.287109ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_30803 job= logic@agro_bench_c3_home_13 == 2 stack traceback: _g:486: in function 'callstack' sim_board:320: in function 'enter_smart' smart_terrain:1386: in function 'call_respawn' smart_terrain:1409: in function 'try_respawn' smart_terrain:1022: in function 'update' bind_smart_terrain:69: in function <bind_smart_terrain:66> == [#9][11641.371094ms][sim_board]: Squad 799 enter smart agro_bench_c3. Quan = 0 == [#9][11641.461914ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2] == [#9][11641.468750ms][sim_board]: create squad called == [#9][11641.574219ms][sim_board]: Creating squad[agro_bench_c2_stalkers_squad] in smart[agro_bench_c2] == [#9][11641.585938ms][sim_squad_scripted]: SPAWN SMART agro_bench_c2 == [#9][11641.607422ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11641.731445ms][se_stalker]: registering stalker sim_stalker_t1_regular0805 == [#9][11642.025391ms][sound_manager]: Register sm npc [squad_agro_bench_c2_stalkers_squad]:[805] == [#9][11642.045898ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11642.159180ms][se_stalker]: registering stalker sim_stalker_t1_regular0813 == [#9][11642.368164ms][sound_manager]: Register sm npc [squad_agro_bench_c2_stalkers_squad]:[813] == [#9][11642.428711ms][smart_terrain]: [smart_terrain agro_bench_c2] register called obj=sim_stalker_t1_regular0805 == [#9][11642.446289ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0805] == [#9][11642.463867ms][smart_terrain]: [smart_terrain agro_bench_c2] gulag: beginJob: obj=sim_stalker_t1_regular0805 job= logic@agro_bench_c2_animpoint_2 == [#9][11642.473633ms][smart_terrain]: [smart_terrain agro_bench_c2] register called obj=sim_stalker_t1_regular0813 == [#9][11642.487305ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0813] == [#9][11642.499023ms][smart_terrain]: [smart_terrain agro_bench_c2] gulag: beginJob: obj=sim_stalker_t1_regular0813 job= logic@agro_bench_c2_animpoint_1 == 2 stack traceback: _g:486: in function 'callstack' sim_board:320: in function 'enter_smart' smart_terrain:1386: in function 'call_respawn' smart_terrain:1409: in function 'try_respawn' smart_terrain:1022: in function 'update' bind_smart_terrain:69: in function <bind_smart_terrain:66> == [#9][11642.546875ms][sim_board]: Squad 804 enter smart agro_bench_c2. Quan = 0 == [#9][11642.646484ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3] == [#9][11642.652344ms][sim_board]: create squad called == [#9][11642.752930ms][sim_board]: Creating squad[agro_bench_b3_stalkers_squad] in smart[agro_bench_b3] == [#9][11642.764648ms][sim_squad_scripted]: SPAWN SMART agro_bench_b3 == [#9][11642.785156ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11642.897461ms][se_stalker]: registering stalker sim_stalker_t1_regular0821 == [#9][11643.125000ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[821] == [#9][11643.144531ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11643.249023ms][se_stalker]: registering stalker sim_stalker_t1_regular0828 == [#9][11643.458984ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[828] == [#9][11643.477539ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11643.583984ms][se_stalker]: registering stalker sim_stalker_t1_regular0834 == [#9][11643.761719ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[834] == [#9][11643.787109ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11643.891602ms][se_stalker]: registering stalker sim_stalker_t1_regular0840 == [#9][11644.096680ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[840] == [#9][11644.116211ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11644.216797ms][se_stalker]: registering stalker sim_stalker_t1_regular0847 == [#9][11644.455078ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[847] == [#9][11644.472656ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11644.567383ms][se_stalker]: registering stalker sim_stalker_t1_regular0856 == [#9][11644.782227ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[856] == [#9][11644.799805ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11644.896484ms][se_stalker]: registering stalker sim_stalker_t1_regular0864 == [#9][11645.140625ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[864] == [#9][11645.159180ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11645.263672ms][se_stalker]: registering stalker sim_stalker_t1_regular0872 == [#9][11645.538086ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[872] == [#9][11645.558594ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11645.671875ms][se_stalker]: registering stalker sim_stalker_t1_regular0880 == [#9][11645.917969ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[880] == [#9][11645.942383ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11646.056641ms][se_stalker]: registering stalker sim_stalker_t1_regular0888 == [#9][11646.323242ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[888] == [#9][11646.341797ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11646.445313ms][se_stalker]: registering stalker sim_stalker_t1_regular0896 == [#9][11646.597656ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[896] == [#9][11646.653320ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0821 == [#9][11646.666992ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0821] == [#9][11646.681641ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0821 job= logic@agro_bench_b3_guard_1_walk == [#9][11646.691406ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0828 == [#9][11646.705078ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0828] == [#9][11646.730469ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0828 job= logic@agro_bench_b3_animpoint_5 == [#9][11646.739258ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0834 == [#9][11646.752930ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0834] == [#9][11646.765625ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0834 job= logic@agro_bench_b3_animpoint_6 == [#9][11646.777344ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0840 == [#9][11646.788086ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0840] == [#9][11646.803711ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0840 job= logic@agro_bench_b3_animpoint_7 == [#9][11646.811523ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0847 == [#9][11646.825195ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0847] == [#9][11646.839844ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0847 job= logic@agro_bench_b3_animpoint_8 == [#9][11646.849609ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0856 == [#9][11646.862305ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0856] == [#9][11646.876953ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0856 job= logic@agro_bench_b3_animpoint_4 == [#9][11646.884766ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0864 == [#9][11646.898438ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0864] == [#9][11646.913086ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0864 job= logic@agro_bench_b3_animpoint_2 == [#9][11646.921875ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0872 == [#9][11646.936523ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0872] == [#9][11646.953125ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0872 job= logic@agro_bench_b3_animpoint_3 == [#9][11646.962891ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0880 == [#9][11646.972656ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0880] == [#9][11646.995117ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0880 job= logic@agro_bench_b3_animpoint_1 == [#9][11647.003906ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0888 == [#9][11647.015625ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0888] == [#9][11647.033203ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0888 job= logic@agro_bench_b3_walker_1_walk == [#9][11647.043945ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0896 == [#9][11647.054688ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0896] == [#9][11647.073242ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0896 job= logic@agro_bench_b3_walker_2_walk == 2 stack traceback: _g:486: in function 'callstack' sim_board:320: in function 'enter_smart' smart_terrain:1386: in function 'call_respawn' smart_terrain:1409: in function 'try_respawn' smart_terrain:1022: in function 'update' bind_smart_terrain:69: in function <bind_smart_terrain:66> == [#9][11647.207031ms][sim_board]: Squad 820 enter smart agro_bench_b3. Quan = 0 == [#9][11647.460938ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2] == [#9][11647.467773ms][sim_board]: create squad called == [#9][11647.584961ms][sim_board]: Creating squad[dog_t1_bench] in smart[agro_bench_b2] == [#9][11647.600586ms][sim_squad_scripted]: SPAWN SMART agro_bench_b2 == [#9][11647.670898ms][se_monster]: registering monster dog_weak_20902 == [#9][11647.707031ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[902] == [#9][11647.761719ms][se_monster]: registering monster dog_weak_10904 == [#9][11647.783203ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[904] == [#9][11647.853516ms][se_monster]: registering monster dog_weak_10905 == [#9][11647.873047ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[905] == [#9][11647.929688ms][se_monster]: registering monster dog_weak_10906 == [#9][11647.959961ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[906] == [#9][11648.017578ms][se_monster]: registering monster dog_weak_20908 == [#9][11648.045898ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[908] == [#9][11648.090820ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_20902 == [#9][11648.105469ms][smart_terrain]: filling npc_info for obj [dog_weak_20902] == [#9][11648.123047ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_20902 job= logic@agro_bench_b2_home_1 == [#9][11648.133789ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10904 == [#9][11648.149414ms][smart_terrain]: filling npc_info for obj [dog_weak_10904] == [#9][11648.170898ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10904 job= logic@agro_bench_b2_home_14 == [#9][11648.179688ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10905 == [#9][11648.198242ms][smart_terrain]: filling npc_info for obj [dog_weak_10905] == [#9][11648.208984ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10905 job= logic@agro_bench_b2_home_13 == [#9][11648.219727ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10906 == [#9][11648.232422ms][smart_terrain]: filling npc_info for obj [dog_weak_10906] == [#9][11648.244141ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10906 job= logic@agro_bench_b2_home_12 == [#9][11648.255859ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_20908 == [#9][11648.266602ms][smart_terrain]: filling npc_info for obj [dog_weak_20908] == [#9][11648.281250ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_20908 job= logic@agro_bench_b2_home_11 == 2 stack traceback: _g:486: in function 'callstack' sim_board:320: in function 'enter_smart' smart_terrain:1386: in function 'call_respawn' smart_terrain:1409: in function 'try_respawn' smart_terrain:1022: in function 'update' bind_smart_terrain:69: in function <bind_smart_terrain:66> == [#9][11648.360352ms][sim_board]: Squad 901 enter smart agro_bench_b2. Quan = 0 == [#9][11648.471680ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1] == [#9][11648.478516ms][sim_board]: create squad called == [#9][11648.580078ms][sim_board]: Creating squad[agro_bench_c1_stalkers_squad] in smart[agro_bench_c1] == [#9][11648.590820ms][sim_squad_scripted]: SPAWN SMART agro_bench_c1 == [#9][11648.621094ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11648.732422ms][se_stalker]: registering stalker sim_stalker_t1_regular0911 == [#9][11649.017578ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[911] == [#9][11649.037109ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11649.142578ms][se_stalker]: registering stalker sim_stalker_t1_regular0920 == [#9][11649.361328ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[920] == [#9][11649.379883ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11649.482422ms][se_stalker]: registering stalker sim_stalker_t1_regular0927 == [#9][11649.754883ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[927] == [#9][11649.811523ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0911 == [#9][11649.827148ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0911] == [#9][11649.840820ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0911 job= logic@agro_bench_c1_animpoint_2 == [#9][11649.849609ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0920 == [#9][11649.864258ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0920] == [#9][11649.875000ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0920 job= logic@agro_bench_c1_animpoint_1 == [#9][11649.884766ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0927 == [#9][11649.898438ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0927] == [#9][11649.919922ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0927 job= logic@agro_bench_c1_walker_1_walk == 2 stack traceback: _g:486: in function 'callstack' sim_board:320: in function 'enter_smart' smart_terrain:1386: in function 'call_respawn' smart_terrain:1409: in function 'try_respawn' smart_terrain:1022: in function 'update' bind_smart_terrain:69: in function <bind_smart_terrain:66> == [#9][11649.982422ms][sim_board]: Squad 910 enter smart agro_bench_c1. Quan = 0 == [#9][11650.317383ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1] == [#9][11650.323242ms][sim_board]: create squad called == [#9][11650.425781ms][sim_board]: Creating squad[agro_bench_b1_stalkers_squad] in smart[agro_bench_b1] == [#9][11650.441406ms][sim_squad_scripted]: SPAWN SMART agro_bench_b1 == [#9][11650.458984ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11650.573242ms][se_stalker]: registering stalker sim_stalker_t1_regular0936 == [#9][11650.775391ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[936] == [#9][11650.796875ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11650.906250ms][se_stalker]: registering stalker sim_stalker_t1_regular0942 == [#9][11651.080078ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[942] == [#9][11651.099609ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads == [#9][11651.202148ms][se_stalker]: registering stalker sim_stalker_t1_regular0948 == [#9][11651.396484ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[948] == [#9][11651.457031ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0936 == [#9][11651.469727ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0936] == [#9][11651.485352ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0936 job= logic@agro_bench_b1_animpoint_3 == [#9][11651.496094ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0942 == [#9][11651.506836ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0942] == [#9][11651.518555ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0942 job= logic@agro_bench_b1_animpoint_2 == [#9][11651.528320ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0948 == [#9][11651.541992ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0948] == [#9][11651.553711ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0948 job= logic@agro_bench_b1_animpoint_1 == 2 stack traceback: _g:486: in function 'callstack' sim_board:320: in function 'enter_smart' smart_terrain:1386: in function 'call_respawn' smart_terrain:1409: in function 'try_respawn' smart_terrain:1022: in function 'update' bind_smart_terrain:69: in function <bind_smart_terrain:66> == [#9][11651.612305ms][sim_board]: Squad 935 enter smart agro_bench_b1. Quan = 0 == [#9][11652.823242ms][sim_squad_scripted]: set_location_types for squad [boar_tier_1_c3_bench0799] * Loading script: sim_squad_actions | Using path: gamedata\scripts\sim_squad_actions.script == [#9][11653.044922ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c2_stalkers_squad0804] == [#9][11653.116211ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c1_stalkers_squad0910] * Texture is scheduled to load in resource thread: act\act_faces_1_02 * Texture is scheduled to load in resource thread: act\act_faces_1_02_bump# * Texture is scheduled to load in resource thread: act\act_faces_1_02_bump * Texture is scheduled to load in resource thread: act\act_stalker_neutral_hands_3 * Texture is scheduled to load in resource thread: act\act_stalker_neutral_1 * Texture is scheduled to load in resource thread: act\act_stalker_neutral_1_bump# * Texture is scheduled to load in resource thread: act\act_stalker_neutral_1_bump * Texture is scheduled to load in resource thread: detail\detail_leather_skin_1 * Texture is scheduled to load in resource thread: act\act_face_mask_01 * Texture is scheduled to load in resource thread: act\act_face_mask_01_bump# * Texture is scheduled to load in resource thread: act\act_face_mask_01_bump * Loading script: xr_motivator | Using path: gamedata\scripts\xr_motivator.script * Loading script: state_mgr | Using path: gamedata\scripts\state_mgr.script * Loading script: xr_evaluators_id | Using path: gamedata\scripts\xr_evaluators_id.script == [#10][12088.066406ms][xr_evaluators_id]: PROPERTY_BASE 77 * Loading script: xr_actions_id | Using path: gamedata\scripts\xr_actions_id.script * Loading script: state_mgr_goap | Using path: gamedata\scripts\state_mgr_goap.script * Loading script: state_mgr_weapon | Using path: gamedata\scripts\state_mgr_weapon.script * Loading script: state_mgr_movement | Using path: gamedata\scripts\state_mgr_movement.script * Loading script: state_mgr_mental | Using path: gamedata\scripts\state_mgr_mental.script * Loading script: state_mgr_bodystate | Using path: gamedata\scripts\state_mgr_bodystate.script * Loading script: state_mgr_direction | Using path: gamedata\scripts\state_mgr_direction.script * Loading script: state_mgr_animation | Using path: gamedata\scripts\state_mgr_animation.script * Loading script: state_mgr_animstate_list | Using path: gamedata\scripts\state_mgr_animstate_list.script * Loading script: state_mgr_animstate_list_animpoint | Using path: gamedata\scripts\state_mgr_animstate_list_animpoint.script * Loading script: xr_effects | Using path: gamedata\scripts\xr_effects.script * Loading script: state_mgr_animstate | Using path: gamedata\scripts\state_mgr_animstate.script * Loading script: state_mgr_animation_list | Using path: gamedata\scripts\state_mgr_animation_list.script * Loading script: xr_help_wounded | Using path: gamedata\scripts\xr_help_wounded.script * Loading script: state_mgr_animation_list_animpoint | Using path: gamedata\scripts\state_mgr_animation_list_animpoint.script * Loading script: state_mgr_scenario | Using path: gamedata\scripts\state_mgr_scenario.script * Loading script: state_mgr_pri_a15 | Using path: gamedata\scripts\state_mgr_pri_a15.script * Loading script: state_mgr_smartcover | Using path: gamedata\scripts\state_mgr_smartcover.script * Loading script: move_mgr | Using path: gamedata\scripts\move_mgr.script == [#10][12105.475586ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='agro_art_hunter0770' == [#10][12105.493164ms][db]: adding object agro_art_hunter0770 == [#10][12105.552734ms][xr_motivator]: filename is [nil] == [#10][12105.555664ms][xr_motivator]: xr_info loaded!!! * Loading script: xr_info | Using path: gamedata\scripts\xr_info.script ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_4.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_6.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_7.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_4.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_5.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_6.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_7.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_8.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_9.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_10.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_11.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_12.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_13.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_14.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_15.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_4.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_5.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_4.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_5.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_6.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_yes_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_yes_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_4.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_5.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_6.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_7.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_8.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_9.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_10.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_actor_no_money_3.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_not_interested_1.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_not_interested_2.ogg ! Missing ogg-comment, file: gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_bad_1.ogg * Loading script: xr_reach_task | Using path: gamedata\scripts\xr_reach_task.script == [#10][12156.774414ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=agro_art_hunter0770, strn_id=550, loaded=false * Loading script: xr_combat | Using path: gamedata\scripts\xr_combat.script * Loading script: xr_hit | Using path: gamedata\scripts\xr_hit.script * Loading script: xr_meet | Using path: gamedata\scripts\xr_meet.script * Loading script: xr_combat_ignore | Using path: gamedata\scripts\xr_combat_ignore.script * Loading script: stalker_generic | Using path: gamedata\scripts\stalker_generic.script == [#10][12157.821289ms][stalker_generic]: DISABLE INVULNERABILITY. npc[agro_art_hunter0770] = [false] * Loading script: xr_danger | Using path: gamedata\scripts\xr_danger.script * Loading script: xr_gather_items | Using path: gamedata\scripts\xr_gather_items.script == [#10][12158.049805ms][stalker_generic]: RESET INVULNERABILITY. npc[agro_art_hunter0770] = [false] * Loading script: xr_wounded | Using path: gamedata\scripts\xr_wounded.script * Loading script: xr_abuse | Using path: gamedata\scripts\xr_abuse.script * Loading script: xr_death | Using path: gamedata\scripts\xr_death.script * Loading script: trade_manager | Using path: gamedata\scripts\trade_manager.script * Loading script: spawner | Using path: gamedata\scripts\spawner.script == [#10][12160.682617ms][stalker_generic]: RESET INVULNERABILITY. npc[agro_art_hunter0770] = [false] * Loading script: restrictor_manager | Using path: gamedata\scripts\restrictor_manager.script * Loading script: xr_hear | Using path: gamedata\scripts\xr_hear.script * Loading script: xr_walker | Using path: gamedata\scripts\xr_walker.script == [#10][12161.080078ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_art_hunter', gulag_name='agro_bench_c4' == [#10][12161.085938ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_art_hunter' * Loading script: xr_animpoint_predicates | Using path: gamedata\scripts\xr_animpoint_predicates.script == [#10][12161.291016ms][xr_walker]: DEBUG: set_scheme: storage assigned * Loading script: state_lib | Using path: gamedata\scripts\state_lib.script * Loading script: state_lib_animpoint | Using path: gamedata\scripts\state_lib_animpoint.script * Loading script: post_combat_idle | Using path: gamedata\scripts\post_combat_idle.script * Texture is scheduled to load in resource thread: item\item_medkit * Texture is scheduled to load in resource thread: item\item_medkit_bump# * Texture is scheduled to load in resource thread: item\item_medkit_bump * Texture is scheduled to load in resource thread: item\item_food * Texture is scheduled to load in resource thread: wpn\wpn_toz66 * Texture is scheduled to load in resource thread: wpn\wpn_toz66_bump# * Texture is scheduled to load in resource thread: wpn\wpn_toz66_bump * Texture is scheduled to load in resource thread: wpn\wpn_ammo * Texture is scheduled to load in resource thread: wpn\wpn_fort * Texture is scheduled to load in resource thread: wpn\wpn_fort_bump# * Texture is scheduled to load in resource thread: wpn\wpn_fort_bump ! Invalid ogg-comment version, file: gamedata\sounds\weapons\fort\fort_reload.ogg * Texture is scheduled to load in resource thread: act\act_face_mask_05 == [#10][12217.896484ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0780' == [#10][12217.918945ms][db]: adding object sim_stalker_t1_regular0780 == [#10][12217.958984ms][xr_motivator]: filename is [nil] == [#10][12217.962891ms][xr_motivator]: xr_info loaded!!! == [#10][12222.743164ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0780, strn_id=550, loaded=false == [#10][12222.773438ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false] == [#10][12222.803711ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false] == [#10][12224.505859ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false] == [#10][12224.544922ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c4_guard_1_walk', gulag_name='agro_bench_c4' == [#10][12224.549805ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c4_guard_1_walk' == [#10][12224.583984ms][xr_walker]: DEBUG: set_scheme: storage assigned * Texture is scheduled to load in resource thread: prop\prop_voda1 * Texture is scheduled to load in resource thread: prop\prop_voda1_bump# * Texture is scheduled to load in resource thread: prop\prop_voda1_bump * Texture is scheduled to load in resource thread: wpn\wpn_upgrade * Texture is scheduled to load in resource thread: wpn\wpn_upgrade_bump# * Texture is scheduled to load in resource thread: wpn\wpn_upgrade_bump * Texture is scheduled to load in resource thread: lights\lights_bspot01 * Texture is scheduled to load in resource thread: wpn\wpn_mp5 * Texture is scheduled to load in resource thread: wpn\wpn_mp5_bump# * Texture is scheduled to load in resource thread: wpn\wpn_mp5_bump * Texture is scheduled to load in resource thread: wpn\wpn_pmm * Texture is scheduled to load in resource thread: wpn\wpn_pmm_bump# * Texture is scheduled to load in resource thread: wpn\wpn_pmm_bump ! Invalid ogg-comment version, file: gamedata\sounds\weapons\pm\pm_reload.ogg * Texture is scheduled to load in resource thread: act\act_face_mask_02 * Texture is scheduled to load in resource thread: act\act_face_mask_02_bump# * Texture is scheduled to load in resource thread: act\act_face_mask_02_bump == [#10][12279.357422ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0790' == [#10][12279.375977ms][db]: adding object sim_stalker_t1_regular0790 == [#10][12279.409180ms][xr_motivator]: filename is [nil] == [#10][12279.412109ms][xr_motivator]: xr_info loaded!!! == [#10][12284.072266ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0790, strn_id=550, loaded=false == [#10][12284.099609ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false] == [#10][12284.126953ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false] == [#10][12285.544922ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false] == [#10][12285.578125ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c4_guard_2_walk', gulag_name='agro_bench_c4' == [#10][12285.583008ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c4_guard_2_walk' == [#10][12285.610352ms][xr_walker]: DEBUG: set_scheme: storage assigned * Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5 * Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5_bump# * Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5_bump == [#10][12310.989258ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0821' == [#10][12311.014648ms][db]: adding object sim_stalker_t1_regular0821 == [#10][12311.054688ms][xr_motivator]: filename is [nil] == [#10][12311.058594ms][xr_motivator]: xr_info loaded!!! == [#10][12316.137695ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0821, strn_id=530, loaded=false == [#10][12316.166992ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false] == [#10][12316.193359ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false] == [#10][12317.630859ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false] == [#10][12317.662109ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_guard_1_walk', gulag_name='agro_bench_b3' == [#10][12317.666992ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_guard_1_walk' == [#10][12317.693359ms][xr_walker]: DEBUG: set_scheme: storage assigned * Texture is scheduled to load in resource thread: item\item_drink_beer_chmielnitskoe * Texture is scheduled to load in resource thread: wpn\wpn_toz-34 * Texture is scheduled to load in resource thread: wpnv\toz34\toz34_bump# * Texture is scheduled to load in resource thread: wpnv\toz34\toz34_bump ! Can't find bump texture 'wpnv\toz34\toz34_bump#' ! Can't find bump texture 'wpnv\toz34\toz34_bump' == [#10][12333.384766ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0828' == [#10][12333.403320ms][db]: adding object sim_stalker_t1_regular0828 == [#10][12333.438477ms][xr_motivator]: filename is [nil] == [#10][12333.442383ms][xr_motivator]: xr_info loaded!!! == [#10][12338.564453ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0828, strn_id=530, loaded=false == [#10][12338.595703ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false] == [#10][12338.626953ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false] == [#10][12340.059570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false] * Loading script: xr_animpoint | Using path: gamedata\scripts\xr_animpoint.script == [#10][12340.475586ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0828 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_5' == [#10][12340.482422ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_5' * Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39 * Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39_bump * Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u * Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u_bump * Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash * Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash_bump * Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u * Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u_bump * Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli * Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli_bump * Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u * Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u_bump * Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt * Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt_bump * Texture is scheduled to load in resource thread: eft_wp\ammo_545x39_bp_dif * Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4 * Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4_bump# * Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4_bump * Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf * Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf_bump# * Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf_bump == [#10][12402.483398ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0834' == [#10][12402.504883ms][db]: adding object sim_stalker_t1_regular0834 == [#10][12402.543945ms][xr_motivator]: filename is [nil] == [#10][12402.547852ms][xr_motivator]: xr_info loaded!!! == [#10][12407.468750ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0834, strn_id=530, loaded=false == [#10][12407.496094ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false] == [#10][12407.526367ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false] == [#10][12408.997070ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false] == [#10][12409.030273ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0834 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_6' == [#10][12409.034180ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_6' * Texture is scheduled to load in resource thread: prop\prop_bottleplastic * Texture is scheduled to load in resource thread: prop\prop_waterbottle == [#10][12417.847656ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0840' == [#10][12417.865234ms][db]: adding object sim_stalker_t1_regular0840 == [#10][12417.897461ms][xr_motivator]: filename is [nil] == [#10][12417.900391ms][xr_motivator]: xr_info loaded!!! ! Can't find texture 'prop\prop_waterbottle' == [#10][12423.088867ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0840, strn_id=530, loaded=false == [#10][12423.124023ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false] == [#10][12423.158203ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false] == [#10][12424.664063ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false] == [#10][12424.701172ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0840 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_7' == [#10][12424.706055ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_7' == [#10][12431.281250ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0847' == [#10][12431.293945ms][db]: adding object sim_stalker_t1_regular0847 == [#10][12431.324219ms][xr_motivator]: filename is [nil] == [#10][12431.328125ms][xr_motivator]: xr_info loaded!!! == [#10][12436.231445ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0847, strn_id=530, loaded=false == [#10][12436.251953ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false] == [#10][12436.282227ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false] == [#10][12437.679688ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false] == [#10][12437.716797ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0847 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_8' == [#10][12437.721680ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_8' * Texture is scheduled to load in resource thread: item\item_drink_stalker * Texture is scheduled to load in resource thread: item\item_drink_bump# * Texture is scheduled to load in resource thread: item\item_drink_bump * Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock * Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock_bump# * Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock_bump * Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock * Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock_bump# * Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock_bump * Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock * Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock_bump# * Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock_bump * Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock * Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock_bump# * Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock_bump * Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock * Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock_bump# * Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock_bump * Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock * Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock_bump# * Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock_bump ! Invalid ogg-comment version, file: gamedata\sounds\weapons\walther\walther_reload.ogg == [#10][12464.443359ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0856' == [#10][12464.460938ms][db]: adding object sim_stalker_t1_regular0856 == [#10][12464.495117ms][xr_motivator]: filename is [nil] == [#10][12464.498047ms][xr_motivator]: xr_info loaded!!! == [#10][12468.970703ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0856, strn_id=530, loaded=false == [#10][12468.999023ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false] == [#10][12469.028320ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false] == [#10][12470.392578ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false] == [#10][12470.423828ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0856 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_4' == [#10][12470.427734ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_4' == [#10][12476.750977ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0864' == [#10][12476.761719ms][db]: adding object sim_stalker_t1_regular0864 == [#10][12476.791992ms][xr_motivator]: filename is [nil] == [#10][12476.795898ms][xr_motivator]: xr_info loaded!!! == [#10][12481.694336ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0864, strn_id=530, loaded=false == [#10][12481.714844ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false] == [#10][12481.744141ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false] == [#10][12483.096680ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false] == [#10][12483.129883ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0864 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_2' == [#10][12483.134766ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_2' == [#10][12490.334961ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0872' == [#10][12490.347656ms][db]: adding object sim_stalker_t1_regular0872 == [#10][12490.382813ms][xr_motivator]: filename is [nil] == [#10][12490.386719ms][xr_motivator]: xr_info loaded!!! == [#10][12495.514648ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0872, strn_id=530, loaded=false == [#10][12495.535156ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false] == [#10][12495.558594ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false] == [#10][12496.813477ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false] == [#10][12496.845703ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0872 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_3' == [#10][12496.849609ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_3' == [#10][12503.438477ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0880' == [#10][12503.450195ms][db]: adding object sim_stalker_t1_regular0880 == [#10][12503.485352ms][xr_motivator]: filename is [nil] == [#10][12503.488281ms][xr_motivator]: xr_info loaded!!! == [#10][12508.726563ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0880, strn_id=530, loaded=false == [#10][12508.748047ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false] == [#10][12508.777344ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false] == [#10][12509.950195ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false] == [#10][12509.980469ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0880 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_1' == [#10][12509.984375ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_1' == [#10][12516.725586ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0888' == [#10][12516.738281ms][db]: adding object sim_stalker_t1_regular0888 == [#10][12516.771484ms][xr_motivator]: filename is [nil] == [#10][12516.774414ms][xr_motivator]: xr_info loaded!!! == [#10][12521.769531ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0888, strn_id=530, loaded=false == [#10][12521.787109ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false] == [#10][12521.808594ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false] == [#10][12522.985352ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false] == [#10][12523.015625ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_walker_1_walk', gulag_name='agro_bench_b3' == [#10][12523.022461ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_walker_1_walk' == [#10][12523.047852ms][xr_walker]: DEBUG: set_scheme: storage assigned == [#10][12535.157227ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0896' == [#10][12535.175781ms][db]: adding object sim_stalker_t1_regular0896 == [#10][12535.214844ms][xr_motivator]: filename is [nil] == [#10][12535.219727ms][xr_motivator]: xr_info loaded!!! == [#10][12540.633789ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0896, strn_id=530, loaded=false == [#10][12540.666016ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false] == [#10][12540.696289ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false] == [#10][12542.297852ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false] == [#10][12542.337891ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_walker_2_walk', gulag_name='agro_bench_b3' == [#10][12542.342773ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_walker_2_walk' == [#10][12542.374023ms][xr_walker]: DEBUG: set_scheme: storage assigned * Texture is scheduled to load in resource thread: item\item_tushenka * Texture is scheduled to load in resource thread: item\item_tushenka_bump# * Texture is scheduled to load in resource thread: item\item_tushenka_bump * Texture is scheduled to load in resource thread: act\act_dogs_brown * Texture is scheduled to load in resource thread: act\act_dogs_brown_bump# * Texture is scheduled to load in resource thread: act\act_dogs_brown_bump * Loading script: bind_monster | Using path: gamedata\scripts\bind_monster.script == [#10][12577.500977ms][bind_monster]: _bp: monster.bind: name='dog_weak_20902', id='902' == [#10][12577.700195ms][db]: adding object dog_weak_20902 == [#10][12577.790039ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_20902, strn_id=526, loaded=false * Loading script: mob_combat | Using path: gamedata\scripts\mob_combat.script == [#10][12577.891602ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_20902] = [false] == [#10][12577.902344ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20902] = [false] == [#10][12577.959961ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20902] = [false] * Loading script: mob_home | Using path: gamedata\scripts\mob_home.script * Loading script: mob_state_mgr | Using path: gamedata\scripts\mob_state_mgr.script == [#10][12578.230469ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_20902' == [#10][12579.658203ms][bind_monster]: _bp: monster.bind: name='dog_weak_10904', id='904' == [#10][12579.796875ms][db]: adding object dog_weak_10904 == [#10][12579.919922ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10904, strn_id=526, loaded=false == [#10][12579.941406ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10904] = [false] == [#10][12579.950195ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10904] = [false] == [#10][12579.997070ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10904] = [false] == [#10][12580.127930ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10904' == [#10][12580.632813ms][bind_monster]: _bp: monster.bind: name='dog_weak_10905', id='905' == [#10][12580.771484ms][db]: adding object dog_weak_10905 == [#10][12580.941406ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10905, strn_id=526, loaded=false == [#10][12580.958008ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10905] = [false] == [#10][12580.965820ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10905] = [false] == [#10][12581.011719ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10905] = [false] == [#10][12581.116211ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10905' == [#10][12581.626953ms][bind_monster]: _bp: monster.bind: name='dog_weak_10906', id='906' == [#10][12581.749023ms][db]: adding object dog_weak_10906 == [#10][12581.886719ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10906, strn_id=526, loaded=false == [#10][12581.904297ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10906] = [false] == [#10][12581.912109ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10906] = [false] == [#10][12581.956055ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10906] = [false] == [#10][12582.079102ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10906' == [#10][12582.647461ms][bind_monster]: _bp: monster.bind: name='dog_weak_20908', id='908' == [#10][12582.761719ms][db]: adding object dog_weak_20908 == [#10][12582.983398ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_20908, strn_id=526, loaded=false == [#10][12583.000977ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_20908] = [false] == [#10][12583.009766ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20908] = [false] == [#10][12583.065430ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20908] = [false] == [#10][12583.166016ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_20908' == [#10][12588.057617ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0936' == [#10][12588.069336ms][db]: adding object sim_stalker_t1_regular0936 == [#10][12588.107422ms][xr_motivator]: filename is [nil] == [#10][12588.110352ms][xr_motivator]: xr_info loaded!!! == [#10][12592.862305ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0936, strn_id=460, loaded=false == [#10][12592.885742ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false] == [#10][12592.915039ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false] == [#10][12594.365234ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false] == [#10][12594.399414ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0936 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_3' == [#10][12594.404297ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_3' == [#10][12600.592773ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0942' == [#10][12600.603516ms][db]: adding object sim_stalker_t1_regular0942 == [#10][12600.632813ms][xr_motivator]: filename is [nil] == [#10][12600.636719ms][xr_motivator]: xr_info loaded!!! == [#10][12605.757813ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0942, strn_id=460, loaded=false == [#10][12605.785156ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false] == [#10][12605.809570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false] == [#10][12607.158203ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false] == [#10][12607.190430ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0942 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_2' == [#10][12607.196289ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_2' == [#10][12613.524414ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0948' == [#10][12613.534180ms][db]: adding object sim_stalker_t1_regular0948 == [#10][12613.563477ms][xr_motivator]: filename is [nil] == [#10][12613.566406ms][xr_motivator]: xr_info loaded!!! == [#10][12618.666992ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0948, strn_id=460, loaded=false == [#10][12618.694336ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false] == [#10][12618.725586ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false] == [#10][12620.247070ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false] == [#10][12620.289063ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0948 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_1' == [#10][12620.295898ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_1' * Loading script: ph_door | Using path: gamedata\scripts\ph_door.script * Loading script: news_manager | Using path: gamedata\scripts\news_manager.script == [#11][12637.081055ms][sim_squad_scripted]: set_location_types for squad [agro_bench_b1_stalkers_squad0935] == [#11][12637.362305ms][sim_squad_scripted]: set_location_types for squad [dog_t1_bench0901] == [#11][12639.915039ms][sim_squad_scripted]: set_location_types for squad [agro_bench_b3_stalkers_squad0820] == [#11][12641.089844ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c4_stalkers_squad0769] * End of synchronization * MEMORY USAGE: 3866736 K * Game Loading Time: 11544 ms # Processing after load events ! Invalid ogg-comment version, file: gamedata\sounds\music\ambient\pieces_of_the_past.ogg == [#38][12926.692383ms][level_weathers]: Section: clear == [#38][12926.705078ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#38][12926.718750ms][benchmark]: SetCameraAtStartPoint 40109 <NOT_arg!> time <NOT_arg!> == [#38][12926.721680ms][benchmark]: Bench Started ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night * Texture is scheduled to load in resource thread: act\act_mutant_boar * Texture is scheduled to load in resource thread: act\act_mutant_boar_cop_01_bump# * Texture is scheduled to load in resource thread: act\act_mutant_boar_cop_01_bump * Texture is scheduled to load in resource thread: detail\detail_monster_fur_2 == [#58][13449.496094ms][bind_monster]: _bp: monster.bind: name='boar_weak_30800', id='800' == [#58][13449.674805ms][db]: adding object boar_weak_30800 == [#58][13449.765625ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_30800, strn_id=546, loaded=false == [#58][13449.796875ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_30800] = [false] == [#58][13449.805664ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30800] = [false] == [#58][13449.893555ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30800] = [false] == [#58][13450.013672ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_30800' == [#58][13450.513672ms][bind_monster]: _bp: monster.bind: name='boar_weak_10801', id='801' == [#58][13450.606445ms][db]: adding object boar_weak_10801 == [#58][13450.749023ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_10801, strn_id=546, loaded=false == [#58][13450.766602ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_10801] = [false] == [#58][13450.773438ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_10801] = [false] == [#58][13450.816406ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_10801] = [false] == [#58][13450.901367ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_10801' == [#58][13452.365234ms][bind_monster]: _bp: monster.bind: name='boar_weak_30803', id='803' == [#58][13452.478516ms][db]: adding object boar_weak_30803 == [#58][13452.634766ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_30803, strn_id=546, loaded=false == [#58][13452.654297ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_30803] = [false] == [#58][13452.661133ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30803] = [false] == [#58][13452.712891ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30803] = [false] == [#58][13452.847656ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_30803' == [#58][13457.968750ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0805' == [#58][13457.982422ms][db]: adding object sim_stalker_t1_regular0805 == [#58][13458.016602ms][xr_motivator]: filename is [nil] == [#58][13458.019531ms][xr_motivator]: xr_info loaded!!! == [#58][13462.719727ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0805, strn_id=545, loaded=false == [#58][13462.743164ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false] == [#58][13462.771484ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false] == [#58][13464.117188ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false] == [#58][13464.146484ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0805 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_2' == [#58][13464.151367ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_2' == [#58][13471.138672ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0813' == [#58][13471.151367ms][db]: adding object sim_stalker_t1_regular0813 == [#58][13471.188477ms][xr_motivator]: filename is [nil] == [#58][13471.192383ms][xr_motivator]: xr_info loaded!!! == [#58][13475.995117ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0813, strn_id=545, loaded=false == [#58][13476.015625ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false] == [#58][13476.044922ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false] == [#58][13477.473633ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false] == [#58][13477.507813ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0813 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_1' == [#58][13477.514648ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_1' == [#58][13484.050781ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0911' == [#58][13484.063477ms][db]: adding object sim_stalker_t1_regular0911 == [#58][13484.091797ms][xr_motivator]: filename is [nil] == [#58][13484.094727ms][xr_motivator]: xr_info loaded!!! == [#58][13488.336914ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0911, strn_id=525, loaded=false == [#58][13488.359375ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false] == [#58][13488.383789ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false] == [#58][13489.507813ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false] == [#58][13489.535156ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0911 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_2' == [#58][13489.539063ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_2' == [#58][13496.766602ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0920' == [#58][13496.781250ms][db]: adding object sim_stalker_t1_regular0920 == [#58][13496.816406ms][xr_motivator]: filename is [nil] == [#58][13496.819336ms][xr_motivator]: xr_info loaded!!! == [#58][13501.629883ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0920, strn_id=525, loaded=false == [#58][13501.655273ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false] == [#58][13501.684570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false] == [#58][13502.966797ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false] == [#58][13502.999023ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0920 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_1' == [#58][13503.005859ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_1' == [#58][13511.359375ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0927' == [#58][13511.380859ms][db]: adding object sim_stalker_t1_regular0927 == [#58][13511.422852ms][xr_motivator]: filename is [nil] == [#58][13511.427734ms][xr_motivator]: xr_info loaded!!! == [#58][13516.741211ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0927, strn_id=525, loaded=false == [#58][13516.764648ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false] == [#58][13516.799805ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false] == [#58][13518.638672ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false] == [#58][13518.694336ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c1_walker_1_walk', gulag_name='agro_bench_c1' == [#58][13518.698242ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c1_walker_1_walk' == [#58][13518.741211ms][xr_walker]: DEBUG: set_scheme: storage assigned == [#59][13527.244141ms][sound_manager]: Register sm npc [camp531]:[920] == [#59][13527.775391ms][sound_manager]: Register sm npc [camp531]:[911] ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night * Texture is scheduled to load in resource thread: wpn\wpn_bullet1 * Texture is scheduled to load in resource thread: wpn\wpn_bullet1_bump# * Texture is scheduled to load in resource thread: wpn\wpn_bullet1_bump ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_susat_night ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_susat_dusk ! Invalid section wpn_addon_scope_night ! Invalid section wpn_addon_scope_susat_custom ! Invalid section wpn_addon_scope_susat_x1.6 ! Invalid section wpn_addon_scope_x2.7 ! Invalid section wpn_addon_scope_susat_night Already exist! Already exist! Already exist! == [#259][16068.046875ms][sound_manager]: Register sm npc [camp542]:[805] == [#351][17318.517578ms][sound_manager]: Register sm npc [camp542]:[813] == [#401][17928.105469ms][benchmark]: cycle_fps_measurment_started 401 40110 == [#754][21730.519531ms][sound_manager]: Register sm npc [camp461]:[936] == [#820][22357.396484ms][sound_manager]: Register sm npc [camp461]:[942] == [#821][22366.644531ms][sound_manager]: Register sm npc [camp461]:[948] == [#851][22662.708984ms][sound_manager]: Register sm npc [camp527]:[864] == [#1485][32784.960938ms][sound_manager]: Register sm npc [camp527]:[880] == [#2519][47908.273438ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#2572][48572.222656ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#2605][48982.441406ms][state_mgr_animation]: item [anomaly_scaner] attach == [#2680][49932.289063ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#2699][50183.445313ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#2812][51855.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke] == [#2818][51952.464844ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#2818][51952.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#2933][53843.976563ms][level_weathers]: Section: foggy == [#2933][53843.984375ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] == [#2937][53911.578125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2] == [#2941][53980.441406ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1] == [#2941][53980.542969ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4] == [#2941][53980.804688ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#2941][53980.910156ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2] == [#2941][53981.097656ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#2944][54033.437500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3] == [#2959][54293.980469ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3] == [#2963][54362.785156ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small * Texture is scheduled to load in resource thread: sky\foggy\foggy_11 * Texture is scheduled to load in resource thread: sky\foggy\foggy_11#small == [#3139][56903.222656ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke] == [#3326][58912.468750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke] == [#4012][67190.492188ms][level_weathers]: Section: clear == [#4012][67190.507813ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] == [#4014][67219.148438ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3] == [#4017][67262.812500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4] == [#4024][67364.976563ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3] == [#4029][67436.750000ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1] == [#4070][68028.906250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2] == [#4074][68086.078125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1] == [#4074][68086.226563ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small == [#4178][69451.554688ms][sound_manager]: Register sm npc [camp538]:[856] * Texture is scheduled to load in resource thread: sky\clear\clear_13 * Texture is scheduled to load in resource thread: sky\clear\clear_13#small == [#4321][70992.453125ms][sound_manager]: Register sm npc [camp538]:[828] == [#4968][81558.562500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#5099][83697.093750ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#5344][86861.507813ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#5847][92239.117188ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#5933][93242.031250ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#6099][95261.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#6176][96274.976563ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#6343][98294.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#6516][100308.429688ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#6655][101654.078125ms][state_mgr_animation]: item [guitar_a] attach == [#6655][101654.171875ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#7009][104441.117188ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_14.ogg == [#7340][106942.015625ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#8283][116774.257813ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#8660][123841.617188ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#9255][135005.218750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#9378][137326.843750ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#9503][139679.296875ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#9549][140476.421875ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#9622][141722.609375ms][state_mgr_animation]: item [guitar_a] detach == [#9629][141841.015625ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#9821][144987.421875ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#9867][145739.281250ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#10005][147748.453125ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#10031][148099.406250ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#10564][154833.656250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#12829][177820.468750ms][state_mgr_animation]: item [guitar_a] attach == [#12829][177820.546875ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#13051][180101.718750ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#13070][180247.921875ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#13158][181025.890625ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_19.ogg == [#13310][182908.390625ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#13487][184922.765625ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#13507][185132.031250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#13655][187155.984375ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#13721][188032.718750ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#14113][192515.812500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#14269][194007.203125ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#14691][198548.734375ms][level_weathers]: Section: stormy == [#14691][198548.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] == [#14712][198829.156250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3] == [#14720][198934.515625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4] == [#14722][198960.484375ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1] == [#14725][199000.421875ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2] == [#14725][199000.468750ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2] == [#14739][199184.125000ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3] == [#14754][199377.390625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small * Texture is scheduled to load in resource thread: sky\sky_19_cube_90 * Texture is scheduled to load in resource thread: sky\sky_19_cube_90#small == [#15414][209079.203125ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#16109][216688.296875ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#16186][217493.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#16556][221860.343750ms][state_mgr_animation]: item [guitar_a] detach == [#16612][222543.468750ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#17091][228421.234375ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#17595][234446.062500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#17744][236457.531250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#17901][238377.203125ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#18241][242408.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#18336][243633.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#18727][248352.984375ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#18734][248431.984375ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#19025][253402.484375ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#19272][257567.453125ms][state_mgr_animation]: item [guitar_a] attach == [#19272][257567.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#19325][258549.937500ms][level_weathers]: Section: clear == [#19325][258549.953125ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] == [#19329][258612.937500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3] == [#19337][258741.968750ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1] == [#19353][259005.312500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4] == [#19369][259269.765625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3] == [#19375][259368.703125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1] == [#19381][259468.640625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2] == [#19381][259468.781250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small * Texture is scheduled to load in resource thread: sky\clear\clear_20 * Texture is scheduled to load in resource thread: sky\clear\clear_20#small == [#19531][262043.093750ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_2.ogg == [#20309][273755.906250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#20668][279803.781250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#20783][281821.031250ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#20785][281857.156250ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#21005][285052.093750ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#21045][285571.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#21095][286282.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#21386][290783.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#21672][295834.062500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#22193][304912.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#22330][307462.562500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#22659][313666.468750ms][state_mgr_animation]: item [guitar_a] detach == [#22669][313893.750000ms][benchmark]: CameraAtTestEndPointCB time 336075 == [#22669][313893.843750ms][level_weathers]: Section: clear == [#22669][313893.875000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#22669][313893.875000ms][benchmark]: SetCameraAtStartPoint 341075 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#23198][318900.187500ms][benchmark]: cycle_fps_measurment_started 23198 341082 == [#23287][319990.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#23598][323165.968750ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#23681][324007.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#23758][324830.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#23848][325943.062500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#23938][327277.843750ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#24044][329201.625000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#24141][331204.656250ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#24532][339156.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#25014][345200.906250ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#25489][351231.187500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#25698][354563.250000ms][level_weathers]: Section: foggy == [#25698][354563.281250ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] == [#25738][355254.406250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small == [#25817][356517.750000ms][state_mgr_animation]: item [guitar_a] attach == [#25817][356517.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] Already exist! Already exist! Already exist! == [#26207][360859.468750ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_15.ogg == [#26674][366492.718750ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#26775][367915.000000ms][level_weathers]: Section: clear == [#26775][367915.031250ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#27073][371526.937500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#27245][373948.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#27609][379986.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#27882][384658.531250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#28017][386475.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#28152][388044.562500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#28475][391501.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#28714][394162.906250ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#28907][396562.468750ms][state_mgr_animation]: item [guitar_a] detach == [#29389][402120.906250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#29442][402563.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#29697][404629.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#31138][419231.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#31328][422421.281250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#31364][423194.093750ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#31444][425301.406250ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#31771][431363.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#31913][433945.531250ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#32099][437387.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#32185][439022.562500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#32469][443976.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#32530][444957.718750ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#32945][450991.281250ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#33105][453007.937500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#33174][453860.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#34256][465574.687500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#34773][470603.218750ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#35099][473656.562500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#35597][478678.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#36137][484585.906250ms][state_mgr_animation]: item [guitar_a] attach == [#36137][484585.968750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#36401][487733.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#36460][488527.343750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_5.ogg == [#36523][489451.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#36671][491239.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#36866][493217.156250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#36869][493246.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#37081][495260.187500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#37179][496173.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#37328][497765.156250ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#37446][499275.250000ms][level_weathers]: Section: stormy == [#37446][499275.250000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small Already exist! Already exist! Already exist! == [#39227][521950.312500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#39673][526984.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#39719][527516.562500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#40170][532691.375000ms][state_mgr_animation]: item [guitar_a] detach == [#40239][533561.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#40503][537058.937500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#40543][537590.812500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#40787][541099.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#40866][542102.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#40952][543113.312500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#40952][543113.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#41090][544660.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#41132][545131.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#41132][545131.437500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#42071][559288.875000ms][level_weathers]: Section: clear == [#42071][559288.875000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small Already exist! Already exist! Already exist! == [#42763][569876.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke] == [#43087][574918.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke] == [#43367][579651.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#43505][582005.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#43530][582456.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#43604][583730.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#43608][583792.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#43701][585048.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#43734][585472.937500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#43879][587488.187500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#43879][587488.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#43952][588677.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#44004][589511.375000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#44426][596570.937500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#45251][611236.937500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke] == [#45424][614632.500000ms][benchmark]: CameraAtTestEndPointCB time 636814 == [#45424][614632.562500ms][level_weathers]: Section: clear == [#45424][614632.625000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#45424][614632.625000ms][benchmark]: SetCameraAtStartPoint 641814 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#45953][619633.937500ms][benchmark]: cycle_fps_measurment_started 45953 641816 == [#46683][627825.937500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#46740][628772.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#46807][630061.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#46845][630854.562500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#46943][632862.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#46943][632862.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#46991][633863.687500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#47039][634865.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#47370][640932.562500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#47543][642939.062500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#47543][642939.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#48048][649437.187500ms][state_mgr_animation]: item [guitar_a] attach == [#48048][649437.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#48455][655303.125000ms][level_weathers]: Section: foggy == [#48455][655303.125000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] == [#48472][655596.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_3.ogg * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small Already exist! Already exist! Already exist! == [#49532][668651.437500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#49532][668651.812500ms][level_weathers]: Section: clear == [#49532][668651.875000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small == [#49736][671260.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] Already exist! Already exist! Already exist! == [#49983][674389.062500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#50214][678233.062500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#50339][680253.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#50448][682268.562500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#50566][684285.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#50566][684285.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#50702][686298.562500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#50760][687054.062500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#50972][689470.062500ms][state_mgr_animation]: item [guitar_a] detach == [#52237][703611.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#52270][703881.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#52922][708901.562500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#53877][719485.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#54193][725553.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#54398][730066.812500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#54588][733012.375000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#54598][733193.437500ms][state_mgr_animation]: item [guitar_a] attach == [#54598][733193.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#54637][733906.875000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#54781][736538.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#54823][737335.437500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_34.ogg == [#54841][737679.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#55005][740791.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#55433][747921.312500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#56423][760348.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#57562][771537.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#58157][777286.312500ms][state_mgr_animation]: item [guitar_a] detach == [#58326][778995.937500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#58421][780021.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#58551][781336.562500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#58632][782031.687500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#58731][783025.062500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#58757][783343.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#58883][785033.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#58974][786004.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#60008][797538.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#60213][800023.875000ms][level_weathers]: Section: stormy == [#60213][800023.875000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small == [#60427][802563.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] Already exist! Already exist! Already exist! == [#60896][810131.187500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#61091][812634.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#61333][815156.187500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#61538][817290.125000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#62068][823292.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#62143][824206.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#62443][827809.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#62488][828330.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#62881][832840.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#63236][837390.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#64396][851891.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#64454][852953.187500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#64669][856933.437500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#64777][858620.562500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#64867][860021.437500ms][level_weathers]: Section: clear == [#64867][860021.437500ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small == [#65031][862655.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] Already exist! Already exist! Already exist! == [#65149][864910.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#65255][866539.062500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#65619][871564.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#65754][873754.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#65940][876556.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#66006][877661.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#66239][881655.937500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#66537][886290.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#66568][886686.812500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#66705][888704.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#66778][889890.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#66831][890722.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#66942][892328.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#67063][894349.812500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#67358][899850.312500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#67617][904185.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#68222][915379.875000ms][benchmark]: CameraAtTestEndPointCB time 937561 == [#68222][915379.875000ms][benchmark]: Bench ended 66763 887.442 3 * Loading script: ui_benchmark | Using path: gamedata\scripts\ui_benchmark.script == [#68222][915383.187500ms][level_weathers]: Section: clear == [#68222][915383.250000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#68222][915383.250000ms][benchmark]: SetCameraAtStartPoint 942561 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#68876][921898.437500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#69234][925511.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#69298][926188.562500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#69454][928206.812500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#69476][928544.812500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#69573][930228.437500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#69591][930581.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#69762][934120.937500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#69790][934707.562500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#69883][936719.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#70054][940193.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#70453][945226.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#71241][955918.937500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#71249][956055.312500ms][level_weathers]: Section: foggy == [#71249][956055.312500ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small Already exist! Already exist! Already exist! == [#71591][960607.937500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#71985][964935.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#72125][966665.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#72324][969405.687500ms][level_weathers]: Section: clear == [#72324][969405.750000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#72611][972893.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#72862][976610.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#72942][977937.062500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#72983][978615.437500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#73108][980637.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#73275][983664.187500ms][state_mgr_animation]: item [guitar_a] attach == [#73275][983664.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#73500][987148.687500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_24.ogg == [#74880][1003111.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#75263][1006266.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#75356][1006937.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#75741][1009973.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#75952][1011961.187500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#76160][1013976.812500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#76592][1019066.812500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#76656][1020230.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#76778][1022274.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#76853][1023513.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#77027][1027745.750000ms][state_mgr_animation]: item [guitar_a] detach == [#78416][1051489.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#78576][1053540.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#78591][1053732.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#78641][1054362.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#78693][1055008.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#78722][1055365.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#78894][1057379.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#78995][1058588.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#79132][1060250.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#79162][1060607.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#79404][1063353.875000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#79835][1067431.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#81103][1079757.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#82141][1091937.125000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#82646][1096955.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#82796][1098417.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#82988][1100762.625000ms][level_weathers]: Section: stormy == [#82988][1100762.625000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] == [#83073][1101861.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small == [#83149][1102655.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#83149][1102655.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] Already exist! Already exist! Already exist! == [#83295][1104666.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#83410][1106373.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#83438][1106902.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#83553][1108919.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#83737][1111725.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#85284][1129152.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#86216][1140617.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#86252][1141046.625000ms][state_mgr_animation]: item [guitar_a] attach == [#86252][1141046.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#86526][1144654.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#86553][1145063.375000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_33.ogg == [#86626][1145958.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#86734][1147178.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#86890][1149186.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#87046][1150992.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#87171][1153013.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#87342][1156244.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#87622][1160772.125000ms][level_weathers]: Section: clear == [#87622][1160772.125000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small Already exist! Already exist! Already exist! == [#87980][1166874.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#88323][1171487.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#88709][1177536.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#89107][1184409.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#89439][1189123.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#89440][1189140.000000ms][state_mgr_animation]: item [guitar_a] detach == [#89713][1193332.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#89837][1195459.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#90043][1199342.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#90052][1199511.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#90328][1204202.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#90337][1204358.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#90668][1210287.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#90750][1211813.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#90777][1212301.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#90975][1216126.000000ms][benchmark]: CameraAtTestEndPointCB time 1238307 == [#90975][1216126.125000ms][level_weathers]: Section: clear == [#90975][1216126.125000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#90975][1216126.125000ms][benchmark]: SetCameraAtStartPoint 1243307 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#91936][1225762.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#92313][1230791.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#92486][1234343.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#92671][1238384.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#92965][1243009.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#93087][1244443.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#93192][1245842.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#93209][1246071.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#93686][1252115.875000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#93722][1252571.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#93739][1252791.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#93834][1254130.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#93998][1256804.250000ms][level_weathers]: Section: foggy == [#93998][1256804.250000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small == [#94110][1258648.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] Already exist! Already exist! Already exist! == [#94735][1265688.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#94764][1266039.375000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#95072][1270138.125000ms][level_weathers]: Section: clear == [#95072][1270138.125000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#95689][1278661.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#95983][1283702.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#96208][1287360.375000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#96264][1288098.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#96431][1290109.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#96646][1292392.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#96835][1294410.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#97230][1299170.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#97576][1303305.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#97866][1305879.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#97872][1305929.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#98563][1311430.750000ms][state_mgr_animation]: item [guitar_a] attach == [#98563][1311430.875000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#98579][1311576.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#98902][1314671.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_18.ogg == [#100296][1337787.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#100386][1339494.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#100421][1340153.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#100474][1341156.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#100493][1341521.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#100741][1345838.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#100827][1347227.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#100951][1349242.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#100957][1349336.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#100974][1349596.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#101013][1350167.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#101420][1355500.375000ms][state_mgr_animation]: item [guitar_a] detach == [#101464][1356042.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#103136][1373478.875000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#104439][1386930.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#104618][1388845.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#104748][1390731.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#104758][1390861.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#104768][1390998.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#105082][1394738.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#105240][1396238.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#105374][1397497.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#105737][1401489.125000ms][level_weathers]: Section: stormy == [#105737][1401489.125000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] == [#105769][1401914.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#105816][1402519.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small Already exist! Already exist! Already exist! == [#106366][1410724.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#106421][1411578.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#106771][1415743.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#106963][1417755.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#107332][1421624.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#108395][1435161.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#108779][1440215.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#108963][1442371.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#109343][1446810.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#109395][1447393.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#109649][1450838.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#109799][1452843.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#109996][1456482.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#110025][1457023.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#110133][1458893.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#110264][1460906.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#110301][1461492.250000ms][level_weathers]: Section: clear == [#110301][1461492.250000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] == [#110356][1462392.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#110391][1462926.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small == [#110401][1463078.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] Already exist! Already exist! Already exist! == [#110514][1465095.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#112372][1493776.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#112521][1496294.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#112598][1497680.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#112656][1498818.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#112685][1499390.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#113036][1505448.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#113154][1507461.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#113288][1509951.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#113406][1512139.125000ms][state_mgr_animation]: item [guitar_a] attach == [#113406][1512139.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#113630][1516342.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#113653][1516839.500000ms][benchmark]: CameraAtTestEndPointCB time 1539021 == [#113653][1516839.625000ms][level_weathers]: Section: clear == [#113653][1516839.625000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#113653][1516839.625000ms][benchmark]: SetCameraAtStartPoint 1544021 <NOT_arg!> time <NOT_arg!> == [#113720][1517426.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_36.ogg * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small == [#113907][1518768.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] Already exist! Already exist! Already exist! == [#114123][1521140.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#114626][1526567.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#115428][1540735.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#115962][1547779.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#116156][1550260.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#116431][1553710.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#116540][1555302.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#116674][1557512.000000ms][level_weathers]: Section: foggy == [#116674][1557512.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small == [#116850][1560224.500000ms][state_mgr_animation]: item [guitar_a] detach Already exist! Already exist! Already exist! == [#117041][1562340.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#117082][1562759.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#117521][1567802.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#117679][1569933.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#117744][1570848.125000ms][level_weathers]: Section: clear == [#117744][1570848.125000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] == [#117813][1571842.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#118777][1586463.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#118920][1588574.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#119011][1589744.875000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#119168][1591506.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#120025][1601418.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#120127][1602570.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#120300][1604558.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#120358][1605093.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#120365][1605154.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#120609][1607163.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#120764][1608307.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#120882][1609171.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#121126][1611118.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#121463][1614296.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#121650][1616151.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#122876][1636801.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#123259][1643876.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#123411][1646465.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#123657][1650420.625000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#123735][1651477.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#123758][1651793.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#123785][1652190.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#123869][1653348.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#123927][1654094.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#124203][1657521.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#124795][1664541.625000ms][state_mgr_animation]: item [guitar_a] attach == [#124795][1664541.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#124916][1665569.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#125186][1668101.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_30.ogg == [#126617][1682137.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#127270][1689179.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#127554][1693200.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#128160][1699185.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#128389][1701795.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#128420][1702222.750000ms][level_weathers]: Section: stormy == [#128420][1702222.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] == [#128461][1702767.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small Already exist! Already exist! Already exist! == [#128770][1706823.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#128854][1708303.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#128888][1708845.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#128891][1708894.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#129346][1715378.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#129833][1720406.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#131412][1739097.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#131584][1741561.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#131842][1744634.500000ms][state_mgr_animation]: item [guitar_a] detach == [#132059][1747154.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#132098][1747602.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#132143][1748110.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#132266][1749609.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#132304][1750122.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#132464][1752179.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#132582][1754200.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#132794][1758176.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#133047][1762227.125000ms][level_weathers]: Section: clear == [#133047][1762227.125000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small Already exist! Already exist! Already exist! == [#133931][1775934.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#134117][1778740.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#134450][1784425.375000ms][state_mgr_animation]: item [guitar_a] attach == [#134450][1784425.375000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#134616][1787216.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#134716][1788515.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#134859][1790529.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_32.ogg == [#134895][1791119.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#135019][1793091.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#135051][1793559.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#135184][1795570.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#135331][1798195.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#135378][1799094.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#136396][1817584.000000ms][benchmark]: CameraAtTestEndPointCB time 1839765 == [#136396][1817584.125000ms][level_weathers]: Section: clear == [#136396][1817584.125000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#136396][1817584.125000ms][benchmark]: SetCameraAtStartPoint 1844765 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#136852][1821706.625000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#137206][1825722.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#137916][1835936.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#137939][1836420.375000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#137986][1837407.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#138034][1838439.875000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#138051][1838828.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#138121][1840455.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#138202][1842001.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#138266][1843008.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#138437][1845022.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#139027][1852570.250000ms][state_mgr_animation]: item [guitar_a] detach == [#139066][1853060.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#139279][1855959.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#139419][1858263.875000ms][level_weathers]: Section: foggy == [#139419][1858263.875000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small Already exist! Already exist! Already exist! == [#140493][1871609.750000ms][level_weathers]: Section: clear == [#140493][1871609.875000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#141027][1878736.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#141201][1881620.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#141274][1882773.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#141555][1887693.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#141736][1890207.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#142025][1893421.000000ms][state_mgr_animation]: item [guitar_a] attach == [#142025][1893421.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#142193][1895230.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#142256][1895889.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] == [#142377][1897245.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#142506][1898757.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#142584][1899760.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#142670][1900895.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#142788][1902348.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#142812][1902619.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#145147][1928776.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#145375][1933488.125000ms][state_mgr_animation]: item [guitar_a] detach == [#145676][1938560.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#145703][1939054.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#145809][1941059.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#145892][1942633.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#145917][1943111.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#145995][1944524.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#145999][1944593.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#146074][1945877.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#146118][1946623.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#146163][1947374.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#146230][1948458.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#146544][1953181.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#148393][1973459.000000ms][state_mgr_animation]: item [guitar_a] attach == [#148393][1973459.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#148732][1976581.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] == [#149354][1982859.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#149701][1986319.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#149817][1987878.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#149851][1988305.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#150185][1992420.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#150240][1993254.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#150631][1997447.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#151156][2002972.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#151156][2002972.750000ms][level_weathers]: Section: stormy == [#151156][2002972.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small == [#151331][2004999.875000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] Already exist! Already exist! Already exist! == [#151439][2006526.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#151637][2009503.750000ms][state_mgr_animation]: item [guitar_a] detach == [#153360][2030311.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#153791][2035345.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#153917][2036813.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#154142][2039742.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#154223][2040853.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#154347][2042449.375000ms][state_mgr_animation]: item [guitar_a] attach == [#154347][2042449.375000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#154468][2044284.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#154504][2044776.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#154673][2046791.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#154682][2046893.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#154719][2047302.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] == [#154820][2048445.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#154898][2049323.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#155055][2051333.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#155791][2062982.000000ms][level_weathers]: Section: clear == [#155791][2062982.000000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small Already exist! Already exist! Already exist! == [#157158][2084585.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#157252][2086241.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#157281][2086762.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#157323][2087454.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#157420][2088766.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#157464][2089333.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#157552][2090507.250000ms][state_mgr_animation]: item [guitar_a] detach == [#157664][2092304.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#157758][2093790.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#157794][2094317.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#157817][2094648.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#158010][2097807.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#158367][2104317.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#159138][2118314.750000ms][benchmark]: CameraAtTestEndPointCB time 2140496 == [#159138][2118314.750000ms][level_weathers]: Section: clear == [#159138][2118314.750000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#159138][2118314.750000ms][benchmark]: SetCameraAtStartPoint 2145496 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#160337][2130685.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#160431][2132148.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#160468][2132813.750000ms][state_mgr_animation]: item [guitar_a] attach == [#160468][2132814.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#160500][2133423.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#160686][2137283.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#160709][2137766.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#160769][2139040.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] == [#160792][2139558.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#160948][2142817.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#160998][2143610.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#161479][2149655.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#162160][2158990.000000ms][level_weathers]: Section: foggy == [#162160][2158990.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small Already exist! Already exist! Already exist! == [#162676][2165377.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#163157][2171244.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#163234][2172330.500000ms][level_weathers]: Section: clear == [#163234][2172330.500000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#163529][2175910.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#163578][2176521.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#163605][2176894.250000ms][state_mgr_animation]: item [guitar_a] detach == [#163680][2177985.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#163713][2178534.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#164020][2183581.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#164560][2191942.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#165117][2197988.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#165503][2202805.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#165785][2206024.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#166737][2213712.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#167150][2217732.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#167152][2217753.500000ms][state_mgr_animation]: item [guitar_a] attach == [#167152][2217753.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#167402][2220244.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] == [#167490][2221773.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#167868][2228867.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#168347][2237983.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#168660][2243824.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#168862][2247359.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#168872][2247527.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#169254][2253426.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#169299][2254072.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#169387][2255242.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#169900][2261479.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#169929][2261828.750000ms][state_mgr_animation]: item [guitar_a] detach == [#171568][2278225.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#172158][2284267.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#172777][2291011.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#172798][2291318.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#172905][2292872.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#173029][2294630.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#173057][2294946.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#173124][2295673.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#173166][2296139.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#173324][2297683.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#173401][2298419.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#173536][2299696.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#173545][2299778.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#173897][2303680.000000ms][level_weathers]: Section: stormy == [#173897][2303680.000000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small Already exist! Already exist! Already exist! == [#175677][2326088.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#176118][2331121.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#176328][2333594.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#176491][2335456.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#176668][2337477.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#176757][2338627.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#176857][2339934.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#176910][2340633.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#177108][2343297.500000ms][state_mgr_animation]: item [guitar_a] attach == [#177108][2343297.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#177128][2343525.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#177252][2344979.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#177508][2348004.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_6.ogg == [#178080][2355043.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#178249][2358313.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#178567][2363690.250000ms][level_weathers]: Section: clear == [#178567][2363690.250000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small Already exist! Already exist! Already exist! == [#179643][2380295.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#179735][2381858.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#179850][2383861.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#179867][2384152.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#179995][2386332.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#180342][2391410.500000ms][state_mgr_animation]: item [guitar_a] detach == [#180410][2392509.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#180457][2393276.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#180622][2395770.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#180850][2399663.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#180878][2400189.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#181187][2405732.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#181305][2407741.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#181915][2419032.750000ms][benchmark]: CameraAtTestEndPointCB time 2441214 == [#181915][2419032.750000ms][level_weathers]: Section: clear == [#181915][2419032.750000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#181915][2419032.750000ms][benchmark]: SetCameraAtStartPoint 2446214 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#182640][2426312.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#182888][2428753.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#183236][2433302.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#183309][2434734.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#183650][2442051.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#183650][2442051.750000ms][state_mgr_animation]: item [guitar_a] attach == [#183650][2442051.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#183716][2443313.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#183857][2445332.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#184068][2447844.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] == [#184087][2448099.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#184239][2450113.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#184941][2459716.250000ms][level_weathers]: Section: foggy == [#184941][2459716.250000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small Already exist! Already exist! Already exist! == [#185908][2471578.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#186013][2473054.250000ms][level_weathers]: Section: clear == [#186013][2473054.250000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#186310][2476657.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#186325][2476837.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#186756][2483626.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#186757][2483641.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#186890][2485972.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#186898][2486115.750000ms][state_mgr_animation]: item [guitar_a] detach == [#187208][2491022.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#187240][2491441.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#187602][2495465.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#187791][2497484.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#189446][2513748.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#189787][2516985.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#190202][2521153.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#190294][2522890.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#190628][2528979.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#190645][2529432.750000ms][state_mgr_animation]: item [guitar_a] attach == [#190645][2529432.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#190703][2531009.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#190755][2532277.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#190856][2534263.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_16.ogg == [#190912][2535071.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#190931][2535318.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#192566][2560832.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#192627][2561555.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#192783][2563443.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#192953][2565499.500000ms][state_mgr_animation]: item [guitar_a] detach == [#193018][2566330.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#193105][2567102.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#193550][2571355.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#194001][2575698.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#195642][2593025.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke] == [#195871][2596050.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#195910][2596481.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#195965][2597084.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke] == [#196242][2599759.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#196275][2600068.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#196465][2601879.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke] == [#196674][2604400.500000ms][level_weathers]: Section: stormy == [#196674][2604400.500000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] == [#196783][2605786.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small Already exist! Already exist! Already exist! == [#197275][2613034.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#197395][2614887.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#197568][2617065.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#198147][2623081.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#199137][2634726.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#199561][2639761.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#199671][2641207.500000ms][state_mgr_animation]: item [guitar_a] attach == [#199671][2641207.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music] == [#199869][2643785.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#200014][2645748.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_11.ogg == [#200372][2650107.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#200782][2655152.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#201187][2662332.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#201310][2664241.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#201321][2664417.500000ms][level_weathers]: Section: clear == [#201321][2664417.750000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small == [#201501][2667375.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] Already exist! Already exist! Already exist! == [#202053][2675629.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#202103][2676461.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#202618][2684819.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#202786][2687717.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#203677][2701767.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#203900][2705768.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#204004][2707488.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#204137][2709765.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#204200][2710879.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#204422][2715016.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#204467][2715839.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#204671][2719777.500000ms][benchmark]: CameraAtTestEndPointCB time 2741959 == [#204671][2719777.500000ms][level_weathers]: Section: clear == [#204671][2719777.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#204671][2719777.500000ms][benchmark]: SetCameraAtStartPoint 2746959 <NOT_arg!> time <NOT_arg!> == [#204837][2721079.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#205067][2723089.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#205091][2723420.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music] == [#205634][2729394.000000ms][state_mgr_animation]: item [guitar_a] detach == [#206294][2740232.250000ms][state_mgr_animation]: item [guitar_a] attach == [#206294][2740232.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#206460][2743838.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#206536][2745077.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#206576][2745617.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_27.ogg == [#206615][2746087.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#206646][2746436.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#206705][2747089.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#207174][2753126.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#207698][2760452.500000ms][level_weathers]: Section: foggy == [#207698][2760452.500000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small Already exist! Already exist! Already exist! == [#208082][2765435.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#208604][2771453.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#208750][2773465.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#208774][2773808.000000ms][level_weathers]: Section: clear == [#208774][2773808.000000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#209105][2777838.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#209385][2782233.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#209568][2785215.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#209709][2787793.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#209738][2788304.250000ms][state_mgr_animation]: item [guitar_a] detach == [#209743][2788389.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#210101][2793428.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#210234][2794868.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#210745][2800466.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#212160][2814109.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#212231][2814769.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#212444][2816780.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#212778][2820138.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#212915][2821471.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#213119][2824865.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#213137][2825179.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#213356][2829002.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#213430][2830941.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#213471][2832037.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#213924][2840139.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#214285][2846859.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#214420][2849164.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke] == [#214650][2852908.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#215021][2857932.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#215068][2858527.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#215571][2864574.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#216361][2872666.000000ms][state_mgr_animation]: item [guitar_a] attach == [#216361][2872666.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#216697][2875881.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#216734][2876214.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] == [#217022][2878869.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#217510][2883712.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#217926][2887809.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#218003][2888744.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#218159][2890756.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#218338][2892724.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#218670][2897179.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#219187][2902203.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#219440][2905172.000000ms][level_weathers]: Section: stormy == [#219440][2905172.000000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small Already exist! Already exist! Already exist! == [#220008][2913274.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#220291][2917346.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#220609][2920723.500000ms][state_mgr_animation]: item [guitar_a] detach == [#221181][2926869.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#221263][2927932.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#221420][2929942.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#221491][2930906.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#221600][2932034.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#222037][2937061.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#222203][2938961.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#222212][2939074.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#223676][2957603.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#223840][2960696.000000ms][state_mgr_animation]: item [guitar_a] attach == [#223840][2960696.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#223954][2962657.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#224083][2964641.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] == [#224085][2964673.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#224117][2965180.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#224117][2965180.750000ms][level_weathers]: Section: clear == [#224117][2965180.750000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small Already exist! Already exist! Already exist! == [#224686][2974175.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#224970][2978405.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#225026][2979236.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#225348][2984446.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#225466][2986459.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#226217][2997896.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#226230][2998103.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#226277][2998919.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#226359][3000373.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#226479][3002653.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#226562][3004227.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#226574][3004452.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#226591][3004762.500000ms][state_mgr_animation]: item [guitar_a] detach == [#227045][3012534.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#227467][3020524.250000ms][benchmark]: CameraAtTestEndPointCB time 3042706 == [#227467][3020524.500000ms][level_weathers]: Section: clear == [#227467][3020524.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#227467][3020524.500000ms][benchmark]: SetCameraAtStartPoint 3047706 <NOT_arg!> time <NOT_arg!> * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#228023][3025862.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#228670][3032921.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#229038][3039912.750000ms][state_mgr_animation]: item [guitar_a] attach == [#229038][3039912.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#229199][3043502.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#229297][3045307.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] == [#229361][3046245.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#229409][3046830.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#229812][3051868.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#229830][3052100.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#229855][3052426.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#230493][3061195.000000ms][level_weathers]: Section: foggy == [#230493][3061195.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small == [#230599][3062943.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] Already exist! Already exist! Already exist! == [#231568][3074542.500000ms][level_weathers]: Section: clear == [#231568][3074542.750000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small == [#231759][3077024.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] Already exist! Already exist! Already exist! == [#232185][3083077.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#232434][3087335.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#232676][3091382.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#232695][3091662.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#232828][3093397.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#232966][3094958.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#233076][3096133.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#233096][3096338.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#233220][3097693.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#233987][3106736.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#235388][3118959.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#235421][3119298.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#235829][3124064.250000ms][state_mgr_animation]: item [guitar_a] detach == [#236346][3134579.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#236527][3137406.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#236629][3139188.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#236886][3143939.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#236889][3143995.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#236987][3145858.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#237174][3149163.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#237227][3150061.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#237372][3152419.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] == [#237550][3155096.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#237592][3155679.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#237622][3156113.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#237921][3159958.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#238069][3161725.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#240100][3182370.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#240320][3184593.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke] == [#240438][3185863.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#240502][3186558.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke] == [#240590][3187383.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#240790][3189393.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke] == [#240858][3190294.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] == [#240993][3191876.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke] == [#241263][3195352.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#242231][3205901.750000ms][level_weathers]: Section: stormy == [#242231][3205901.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy] * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15 * Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small == [#242404][3207904.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke] Already exist! Already exist! Already exist! == [#242643][3211559.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke] == [#243117][3218605.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke] == [#243258][3220084.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#243645][3224099.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#243832][3226112.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#244106][3229668.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke] == [#244369][3232604.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#244375][3232668.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#244552][3234680.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#244553][3234692.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke] == [#244723][3236704.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#246420][3257705.500000ms][state_mgr_animation]: item [guitar_a] attach == [#246420][3257705.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#246646][3261918.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] ! Invalid ogg-comment version, file: gamedata\sounds\music\camp\guitar_23.ogg == [#246888][3265901.500000ms][level_weathers]: Section: clear == [#246888][3265901.500000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_19 * Texture is scheduled to load in resource thread: sky\clear\clear_19#small == [#247045][3268415.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] Already exist! Already exist! Already exist! == [#247075][3268976.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#247279][3272475.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#247361][3273612.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#247392][3274019.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke] == [#247544][3276034.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke] == [#247734][3279011.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] == [#247735][3279027.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#248053][3283996.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke] == [#249302][3304363.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke] == [#249476][3307386.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#249693][3311043.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke] == [#249762][3312253.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke] == [#249772][3312440.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#249827][3313457.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music] == [#249881][3314472.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] == [#250064][3317832.750000ms][state_mgr_animation]: item [guitar_a] detach == [#250238][3321242.250000ms][benchmark]: CameraAtTestEndPointCB time 3343424 == [#250238][3321242.500000ms][level_weathers]: Section: clear == [#250238][3321242.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear] == [#250238][3321242.500000ms][benchmark]: SetCameraAtStartPoint 3348424 <NOT_arg!> time <NOT_arg!> == [#250391][3322451.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke] * Texture is scheduled to load in resource thread: sky\clear\clear_7 * Texture is scheduled to load in resource thread: sky\clear\clear_7#small Already exist! Already exist! Already exist! == [#250708][3325539.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke] == [#251155][3330401.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke] == [#251265][3331522.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke] == [#252050][3345749.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke] == [#252443][3350771.000000ms][state_mgr_animation]: item [guitar_a] attach == [#252443][3350771.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music] == [#252519][3351786.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke] == [#252519][3351786.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke] == [#252917][3356822.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar] == [#252917][3356822.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke] == [#253261][3361910.500000ms][level_weathers]: Section: foggy == [#253261][3361910.500000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy] * Texture is scheduled to load in resource thread: sky\foggy\foggy_10 * Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small == [#253460][3364890.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke] Already exist! Already exist! Already exist! == [#253813][3368694.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke] == [#254152][3372722.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke] == [#254273][3374377.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke] == [#254336][3375269.000000ms][level_weathers]: Section: clear == [#254336][3375269.000000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear] * Texture is scheduled to load in resource thread: sky\clear\clear_12 * Texture is scheduled to load in resource thread: sky\clear\clear_12#small Already exist! Already exist! Already exist! == [#254622][3378761.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke] == [#254675][3379415.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke] ----------- Disconnecting. Reason: Console : Quit ----------- * Clearing threads workload == [#254708][3379907.500000ms][sound_manager]: UnRegister sm npc [camp461]:[948] == [#254708][3379907.750000ms][sound_manager]: UnRegister sm npc [camp461]:[942] == [#254708][3379908.000000ms][sound_manager]: UnRegister sm npc [camp461]:[936] == [#254708][3379908.250000ms][sound_manager]: UnRegister sm npc [camp531]:[920] == [#254708][3379908.500000ms][sound_manager]: UnRegister sm npc [camp531]:[911] == [#254708][3379909.250000ms][sound_manager]: UnRegister sm npc [camp527]:[880] == [#254708][3379909.500000ms][sound_manager]: UnRegister sm npc [camp527]:[864] == [#254708][3379909.750000ms][sound_manager]: UnRegister sm npc [camp538]:[856] == [#254708][3379910.250000ms][sound_manager]: UnRegister sm npc [camp538]:[828] == [#254708][3379910.500000ms][sound_manager]: UnRegister sm npc [camp542]:[813] == [#254708][3379910.750000ms][sound_manager]: UnRegister sm npc [camp542]:[805] == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c2_animpoint_2] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c2_animpoint_1] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_8] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_7] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_6] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_5] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_4] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_3] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_1] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_2] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_3] is unregistered == [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_1] is unregistered == [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_2] is unregistered == [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c1_animpoint_2] is unregistered == [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c1_animpoint_1] is unregistered == [#254708][3379915.750000ms][bind_stalker]: --------->0 == [#254708][3379915.750000ms][bind_stalker]: --------->0 * Clearing threads workload == [#254727][3379930.500000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [agro_art_hunter0770] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [sim_stalker_t1_regular0780] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [sim_stalker_t1_regular0790] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_30800] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_10801] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_30803] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c2] unregister npc [sim_stalker_t1_regular0805] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c2] unregister npc [sim_stalker_t1_regular0813] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0821] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0828] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0834] == [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0840] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0847] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0856] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0864] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0872] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0880] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0888] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0896] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_20902] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10904] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10905] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10906] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_20908] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0911] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0920] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0927] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0936] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0942] == [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0948] - Destroying level # ClientSpawnManager: is empty * Light DB: created lights : 50104 | deleted lights : 50104 * [ D3D ]: textures[2699775 K] * Saving log ----------- Exiting application. Reason: buttonquit ----------- * Saving log # Performing engine stoping events - These UI textures are suggested to be prefetched since they caused stutterings when some UI window was loading - Add this list to prefetch_ui_textures.ltx (wisely) ui_task_bt_close_e, hud\default DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 * Time 12.766000 ms ^ Thread Exited: [X-RAY AUX thread 2] ID: [11716]. Threads count [10] ^ Thread Exited: [X-RAY AUX thread 4] ID: [6680]. Threads count [9] ^ Thread Exited: [X-RAY AUX thread 5] ID: [20524]. Threads count [7] ^ Thread Exited: [X-RAY AUX thread 3] ID: [18132]. Threads count [8] ^ Thread Exited: [X-RAY AUX thread 1] ID: [16100]. Threads count [10] ^ Thread Exited: [X-RAY 'Render' AUX thread 3] ID: [10548]. Threads count [6] ^ Thread Exited: [X-RAY 'Res Uploading' thread 1] ID: [6560]. Threads count [3] ^ Thread Exited: [X-RAY 'Render' AUX thread 1] ID: [19392]. Threads count [5] ^ Thread Exited: [X-RAY 'Render' AUX thread 2] ID: [14820]. Threads count [4] ^ Thread Exited: [Sound Loading Thread] ID: [22100]. Threads count [2] ^ Thread Exited: [X-RAY 'Sound' AUX thread] ID: [3868]. Threads count [1] * Engine Destroy Config-file [appdata\bench_cfg.ltx] saved successfully * Destroying Device * Models DB: created models : 1173966 | deleted models : 1173964 # Deleting shader templates * Deleting textutres * Deleted textutres cnt: 2705 * RM_Dump: textures : 8 * : 1: intro\intro_np02_agroprom_benchmark * : 1: ui\ui_actor_pda * : 1: ui\ui_black * : 1: ui\ui_common * : 1: ui\ui_hud * : 1: ui\ui_loading_spiner * : 1: ui\ui_story_text_back * : 1: water\water_ryaska1 * RM_Dump: rtargets : 0 * RM_Dump: vs : 2 * : 1: stub_default * : 7: stub_notransform_t * RM_Dump: ps : 1 * : 8: stub_default * RM_Dump: dcl : 1 * RM_Dump: states : 2 * RM_Dump: tex_list : 8 * RM_Dump: matrices : 0 * RM_Dump: m_lstConstants: 0 * RM_Dump: m_vPasses : 8 * RM_Dump: m_vElements: 8 * RM_Dump: m_vShaders : 103 * RM_Dump: created textures : 2868 | deleted textures : 2860 refCount:pBaseZB 1 refCount:pBaseRT 1 refCount:pBaseZB 1 refCount:pBaseRT 1 refCount:m_pSwapChain 1 refCount:m_pAdapter 4 refCount:pContext 1 refCount:Device 110 refCount:m_pFactoryr 2 Input: 1 Destroying Core * Saving log Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 505 Опубликовано 14 июля, 2021 Есть какие новости по разработке? Dezodar-тот самый? Глава Лост Альфы?) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AnryKory 166 Опубликовано 14 июля, 2021 16 минут назад, Hunter сказал: Dezodar-тот самый? Глава Лост Альфы?) Не, это совсем не он). Да и у того самого ник Dezodor Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Warif 106 Опубликовано 14 июля, 2021 (изменено) Спойлер НИИ "Агропром" 1.0B Дата:: 07/15/21 02:13:58 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Пользовательские Многопоточность: Да Результат: Общее число кадров: 25482 Среднее число к\с: 85.982393213728 Цикл 1: 25482 Параметры ПК: ЦП: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz ГП: NVIDIA GeForce GTX 1050 Ti ОЗУ: 8174 MB Вид. Память: 4018 MB Спойлер НИИ "Агропром" 1.0B Дата:: 07/15/21 02:26:43 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Максимальные Многопоточность: Да Результат: Общее число кадров: 9869 Среднее число к\с: 33.209611909561 Цикл 1: 9869 Параметры ПК: ЦП: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz ГП: NVIDIA GeForce GTX 1050 Ti ОЗУ: 8174 MB Вид. Память: 4018 MB Спойлер НИИ "Агропром" 1.0B Дата:: 07/15/21 02:50:19 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Нагрузка ГП Многопоточность: Да Результат: Общее число кадров: 4233 Среднее число к\с: 13.91843592686 Цикл 1: 4233 Параметры ПК: ЦП: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz ГП: NVIDIA GeForce GTX 1050 Ti ОЗУ: 8174 MB Вид. Память: 4018 MB Спойлер НИИ "Агропром" 1.0B Дата:: 07/15/21 03:00:44 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1920x1080 Настройки: Нагрузка ЦП Многопоточность: Да Результат: Общее число кадров: 22291 Среднее число к\с: 75.128747842968 Цикл 1: 22291 Параметры ПК: ЦП: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz ГП: NVIDIA GeForce GTX 1050 Ti ОЗУ: 8174 MB Вид. Память: 4018 MB Изменено 15 июля, 2021 пользователем Warif Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Alexl 2 Опубликовано 14 июля, 2021 1 час назад, Hunter сказал: Есть какие новости по разработке? Dezodar-тот самый? Глава Лост Альфы?) Последние новости в нашей группе вк(ссылка в шапке темы). Если коротко то сейчас идет работа над локациями, заселением, оружейным паком, погодой, интерфейсом, реализацией сюжета/побочных квестов. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Egor179 29 Опубликовано 2 сентября, 2021 Дата:: 09/02/21 17:31:51 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1680x1050 Настройки: Пользовательские Многопоточность: Да Результат: Общее число кадров: 11169 Среднее число к\с: 37.667698658411 Цикл 1: 11169 Параметры ПК: ЦП: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz ГП: NVIDIA GeForce GTX 950 ОЗУ: 8130 MB Вид. Память: 2007 MB Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dezodar 178 Опубликовано 9 сентября, 2021 Мирного неба Вам, сталкеры! В последние месяцы мы усердно работали над созданием квестов и диалогов, в частности, первой главы. Как мы уже говорили ранее, в S.T.A.L.K.E.R. New Project главный сюжет не является обязательным элементом геймплея, уже практически с самого начала игры Вы сможете заняться чем заходите на любой из локаций первый главы, которых будет 4 или 5. Расскажем несколько подробнее про квесты в нашем проекте. Кроме линейки главного сюжета в игре будет представлена масса второстепенных заданий, которые можно классифицировать следующим образом. Сразу отметим, что наша цель – донести через наши идеи квестов некую мысль, подобно тому, как режиссёр стремится донести её до своего зрителя, или писатель до своего читателя. Наиболее интересными станут глобальные квесты – «легенды», масштаб которых охватывает одну локацию и большинство персонажей на ней. В заданиях подобного типа Вы сможете посетить секретные места, узнаете о судьбах разных персонажей, а в конце раскроете главную интригу, бывшую скрытой от самого начала – легенду локации. Не менее интересными станут квесты, повествующие о событиях внутри группировок – «истории». Вы узнаете о перипетиях, развивающихся внутри сталкерских объединений, вникните в их историю и поучаствуете в решении их проблем. Другим типом квестов станут задания, раскрывающие подробности жизни какого-либо одного или нескольких персонажей – «судьбы». Вы узнаете о многих сталкерах, о их взлётах и падениях, успехах и неудачах. Более того Вы сами примите участие в этих действиях. Немного о диалогах. Разговор с большинством сталкеров станет динамичным. Это значит, что при общении с персонажем Вы сможете решить, как и кого отыгрывать в диалоге. Вы сможете выбрать реплики, соответствующие грубому или доброжелательному тону, Вы сможете врать или говорить правду. Всё это так или иначе повлияет на дальнейший ход событий, который Вы редко сможете предугадать. Работа над локациями близится к завершению, их готовность близка к 80-90%. Во многих местах остаётся лишь сделать детализацию окружения, в том числе звукового. А пока предлагаем Вам оценить вид одного из подземелий нашего проекта. Напоследок рады сообщить Вам, что уже написана заглавная тема проекта! До встречи, друзья! 2 Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
big and fat 18 Опубликовано 13 сентября, 2021 (изменено) Спойлер НИИ "Агропром" 1.0B Дата:: 09/13/21 23:19:51 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1280x800 Настройки: Средние Многопоточность: Да Результат: Общее число кадров: 23521 Среднее число к\с: 79.156107919649 Цикл 1: 23521 Параметры ПК: ЦП: AMD Ryzen 5 2600 Six-Core Processor ГП: NVIDIA GeForce GTX 950 ОЗУ: 16335 MB Вид. Память: 1960 MB Очень не дурно, были опасения на счет оптимизации. Ограничил частоту кадров для всех приложений до 75. Спойлер НИИ "Агропром" 1.0B Дата:: 09/13/21 23:49:36 Вер.1.8.0.8098.0.5.0 Количество циклов: 1 Разрешение экрана: 1280x800 Настройки: Пользовательские Многопоточность: Да Результат: Общее число кадров: 17282 Среднее число к\с: 58.173861819406 Цикл 1: 17282 Параметры ПК: ЦП: AMD Ryzen 5 2600 Six-Core Processor ГП: NVIDIA GeForce GTX 950 ОЗУ: 16335 MB Вид. Память: 1960 MB Изменено 13 сентября, 2021 пользователем big and fat Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dezodar 178 Опубликовано 14 октября, 2021 Ни для кого не секрет, что озвучка персонажей в оригинальных играх STALKER была лучшей и остаётся таковой до сих пор. Однако также известно, что в период разработки игры некоторый контент был вырезан – это коснулось и озвучки. Следы ранних идей можно найти в билдах и оригинальной трилогии. Другие же особенности появились лишь в одной из официальных частей и пропали в других. В нашем проекте мы предприняли попытку реализовать забытые идеи GSC Game World, объедини их с нашими идеями. Главная наша цель – привнести "жизнь" в рядовых персонажей Зоны, превратить их из обычных статистов в живых людей, реагирующих на поведение игрока. и окружающий мир. В видео мы продемонстрировали некоторые ситуации, в которых ведены новые схемы озвучки персонажей. Приятного просмотра! Дополнено 27 минуты спустя Мы продолжаем работу над нашими локациями. На этот раз хотим представить вам несколько скриншотов с одной из наших локаций – Свалка. В нашем проекте мы используем наработки из проекта Смерти вопреки 3, которые нам любезно предоставили авторы модификации. Более того, в рядах нашей команды появился один из левел-дизайнеров СВ3 и уже долгое время принимает участие в разработке уровней! Спойлер https://vk.com/wall-107779981_1524 3 1 Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dezodar 178 Опубликовано 14 ноября, 2021 Сегодня на YouTube-канале TheWolfstalker2 прошел стрим, посвященный 12-й годовщине сайта AP-PRO - основного информационного ресурса, посвященного модификациям по вселенной STALKER. В нём были показаны эксклюзивные материалы от разработчиков модификаций, находящихся в разработке. Администрация сайта пригласила нас принять участие в этом мероприятии, в связи с чем мы подготовили небольшой ролик, демонстрирующий геймплей в STALKER New Project, а именно локации и их детализацию, адаптированный Gunslinger Addon, внутриигровую музыку, интерфейс, графику и отрывок глобального квеста. Для тех, кто не был на стриме, мы предлагаем посмотреть ролик в нашей группе! Ниже мы также прикрепили эмбиент из ролика, который так полюбился многим на стриме. P.S.: Благодарим за множество положительных отзывов на стриме, критику и пожелания! Мы обязательно учтём их в дальнейшей разработке. 1 2 2 Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Moustapha_Matushka 439 Опубликовано 14 ноября, 2021 (изменено) WOW !!! Looks great !!! Can hardly wait. I loved that gunshot to the head on that bandit ? Great voice acting on those. Superb! This mod and True Stalker will be better than Stalker2 = D The lighting looks real good on those new screenshots. You guys are doing a great job. One opinion here, the green health bars of the weapons and items are too bold and thick. It could be toned down a bit thinner. Изменено 14 ноября, 2021 пользователем Moustapha_Matushka Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты