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Dezodar

S.T.A.L.K.E.R.: New Project

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Группа ВК Discord Youtube #1 Youtube #2 Youtube #3 Youtube #4



Название: S.T.A.L.K.E.R.: New Project
Платформа: Рентген-Луч (известен ранее как LA DC 1.5.0)
Разработчики: EMS Team 

Приветствуем Вас на официальной странице AP-PRO, посвященной проекту S.T.A.L.K.E.R. New Project. Проект является самостоятельным, неофициальным и некоммерческим аддоном на трилогию S.T.A.L.K.E.R., разрабатываемый командой EMS Team. Основными направлениями разработки являются:
 

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- Новый сюжет, являющийся продолжением оригинальной серии после событий дополнения Зов Припяти в нашем видении
- Фриплей - игрок сможет не оглядываясь на сюжет погрузится в свободное прохождение игры, выполняя второстепенные квесты, заниматься поиском артефактов, перестрелками с НПС или охотой на местную фауну
- Обновленный и дополненный геймплей с большим количеством интересных решений - Живой игровой мир. НПС будут встречаться игроку выполняя свои повседневные хлопоты, в перестрелках с вражескими сталкерами или же в цепких лапах коварных и голодных мутантов
- Переработанные игровые уровни, основанные на неофициальном дополнении S.T.A.L.K.E.R. Lost Alpha DC
- Оптимизированный и переработанный игровой движок Рентген-Луч, основанный на XRAY 1.6.2, имеющий поддержку X64 и многопоточность



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Оптимизация 3D прицелов


Оптимизация 3D прицелов - Youtube


Modules Attachment System


Modules Attachment System - Youtube


Демонстрация мелких фич


Демонстрация мелких фич - Youtube


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Michael Rast - Управляющий команды, гейм-дизайнер
Alexl - Левел-дизайнер, 3д-дизайн, заместитель управляющего
Audron - 3д-дизайн и моделинг
Usman_Shinobi - Левел-дизайнер, саунд-дизайнер, сценарист, художник
Den - 3д-дизайн и моделинг
Dezodar - Оружейный дизайнер, левел-дизайнер, саунд-дизайнер, гейм-дизайнер, сценарист, администрация форумов и пабликов
Fenix1397 - Оружейный дизайнер
rafa - Главный программист, заместитель управляющего
Sperisimo - Дизайнер графики
Zhc - Дизайнер окружения, шейдер-программист


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Abdulla Abakarov
Abramcumner
AnTuTu
Avtoneru
ChuniMuni
Collector
Comrade Cat
ForserX
K.D.
Lord
Loxotron
Mortan
Oleg (aux_fix)
RainbowZerg
RayTwitty
Red Panda
Sir Lancevrot
SkyLoader
StalkerEz
StalkeMen
Skif

TheWolfStalker
v2v3v4
ValeroK
Vlador 
Xottab_DUTY
Zagolski

YOBA_SKILL
Спасибо проектам "OpenXRay", "OGSR", "Oxygen", "Ray Of Hope", "Shoker Weapon Pack", "Cordis Project" и их командам за предоставленную поддержку и различные фиксы, а так же моддинг сообществу по трилогии S.T.A.L.K.E.R.


 

Изменено пользователем Dezodar
скорый релиз бэнчмарка

Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная.

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2 часа назад, Hardtmuth сказал:

Затянуло человека в соседнюю аномалию. Будем вытаскивать. 


Дополнено 2 минуты спустя

N20Wolf вам в тему мода True Stalker. Да, всё на этих скриншотах - первоапрельская шутка. Уберите, пожалуйста, скриншоты под спойлер.

Да простите не туда написал попал в Аномалию Воронка

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Мы рады сообщить Вам о выходе нашего теста производительности – S.T.A.L.K.E.R.: New Project. Benchmark! В нём вы сможете протестировать мощность Вашей системы и поделиться своими результатами. Также Вы сможете ознакомиться с примерными системными требованиями нашего основного проекта. На данный момент тест производительности выпущен в статусе Beta. 

Скачать тест можно по ссылке ниже: 

 



Приложение готово к запуску после распаковки архива и не требует наличия установленных оригинальных игр S.T.A.L.K.E.R. После распаковки приложение займёт примерно 8 Гб на диске. 

Убедитесь, что Ваша система соответствует рекомендуемым требованиям запуска: 
 Процессор с поддержкой AVX инструкций 
 Видеокарта с поддержкой DirectX 11 
 64-битная операционная система Windows (Рекомендуется Windows 10)
 6 ГБ свободной ОЗУ 

S.T.A.L.K.E.R.: New Project. Benchmark является некоммерческим проектом и открыт для свободного пользования. 

Наш основной проект – S.T.A.L.K.E.R.: New Project – находятся в стадии активной разработке. Мы всегда открыты для новых разработчиков. Если Вы имеете опыт в разработке игр или модификаций, в частности на платформе S.T.A.L.K.E.R., хотели бы стать частью EMS Team и вложить свою лепту в разработку аддона, свяжитесь с нами через наши ресурсы. 

Также Вы можете оказать проекту финансовую поддержку на платформе Patreon по следующей ссылке:

 


Ты, наверно, думаешь, что тебе выпало 18 каратов невезения? Да нет, просто игра попалась нечестная.

Поделиться сообщением


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Вот тест 
 
Дата:: 04/09/21 22:50:08
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 42283
Среднее число к\с: 142.75248313628
 
Цикл 1: 42283
 
Параметры ПК:
ЦП: AMD Ryzen 7 2700X Eight-Core Processor         
ГП: NVIDIA GeForce RTX 2080 Ti
ОЗУ: 32675 MB
Вид. Память: 11048 MB  Можно играть

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Тест.

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 00:32:07
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 7418
Среднее число к\с: 25.039493404264
 
Цикл 1: 7418
 
Параметры ПК:
ЦП: AMD Ryzen 5 2600 Six-Core Processor            
ГП: NVIDIA GeForce GTX 950
ОЗУ: 16335 MB
Вид. Память: 2007 MB
 

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НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 00:54:27
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 12841
Среднее число к\с: 43.335054451453
 
Цикл 1: 12841
 
Параметры ПК:
ЦП: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
ГП: NVIDIA GeForce GTX 970
ОЗУ: 16326 MB
Вид. Память: 4043 MB

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НИИ "Агропром" 1.0B
 
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 13337
Среднее число к\с: 45.037196124714
 
Цикл 1: 13337
 
Параметры ПК:
ЦП: AMD Ryzen 7 4800H with Radeon Graphics         
ГП: NVIDIA GeForce GTX 1650 Ti
ОЗУ: 15791 MB
Вид. Память: 3962 MB

P.S.: сначала приложение работало на интегрированной видеокарте (от процессора).

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НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 03:06:16
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 30378
Среднее число к\с: 102.56358314173
 
Цикл 1: 30378
 
Параметры ПК:
ЦП: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
ГП: NVIDIA GeForce RTX 2060 SUPER
ОЗУ: 16318 MB
Вид. Память: 8031 MB

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Avx обязателен? 

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Egor179, да. Без него не запустится.

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Привет вопрос на засыпку, в смысле полет над Агропромом и за варотами завис. Переустановил на другой комп все норма.  И да а тут побегать то можно али как?

gUaw3oDgM80.jpg

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НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 12:30:15
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 4698
Среднее число к\с: 14.861162954012
 
Цикл 1: 4698
 
Параметры ПК:
ЦП: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
ГП: NVIDIA GeForce MX150
ОЗУ: 6027 MB
Вид. Память: 1983 MB
 

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 00:52:39
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Минимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 218593
Среднее число к\с: 246.32750662604
 
Цикл 1: 71957
Цикл 2: 73261
Цикл 3: 73375
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:08:28
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Низкие
Многопоточность: Да
 
Результат:
Общее число кадров: 139580
Среднее число к\с: 157.25428032902
 
Цикл 1: 46227
Цикл 2: 46719
Цикл 3: 46634
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:24:19
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Средние
Многопоточность: Да
 
Результат:
Общее число кадров: 134992
Среднее число к\с: 152.09269416065
 
Цикл 1: 44989
Цикл 2: 44979
Цикл 3: 45024
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:40:08
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Высокие
Многопоточность: Да
 
Результат:
Общее число кадров: 108313
Среднее число к\с: 121.99649259943
 
Цикл 1: 36245
Цикл 2: 36068
Цикл 3: 36000
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 01:56:08
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 71098
Среднее число к\с: 79.924008228695
 
Цикл 1: 24020
Цикл 2: 23566
Цикл 3: 23512
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 02:11:59
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 79307
Среднее число к\с: 89.185247160775
 
Цикл 1: 26950
Цикл 2: 26213
Цикл 3: 26144
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/12/21 02:28:18
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ГП
Многопоточность: Да
 
Результат:
Общее число кадров: 32993
Среднее число к\с: 37.158421941185
 
Цикл 1: 11034
Цикл 2: 10976
Цикл 3: 10983
 
Параметры ПК:
ЦП: AMD FX(tm)-6300 Six-Core Processor             
ГП: NVIDIA GeForce RTX 2060
ОЗУ: 8175 MB
Вид. Память: 5967 MB

 

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/14/21 00:18:20
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 10735
Среднее число к\с: 36.226259735702
 
Цикл 1: 10735
 
Параметры ПК:
ЦП: AMD Ryzen 5 1600X Six-Core Processor           
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 16335 MB
Вид. Память: 4018 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/14/21 00:33:09
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 40057
Среднее число к\с: 134.63632696962
 
Цикл 1: 40057
 
Параметры ПК:
ЦП: AMD Ryzen 5 1600X Six-Core Processor           
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 16335 MB
Вид. Память: 4018 MB
 

 

Изменено пользователем Kord_in

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В 12.04.2021 в 13:15, sidoy52 сказал:

Привет вопрос на засыпку, в смысле полет над Агропромом и за варотами завис. Переустановил на другой комп все норма.  И да а тут побегать то можно али как?

Побегать не получится, бенчмарк сделан только чтобы протестировать производительность пк на данной локации.

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 20:37:23
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Минимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 469301
Среднее число к\с: 528.8887837049
 
Цикл 1: 155891
Цикл 2: 156837
Цикл 3: 156573
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 20:52:56
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Низкие
Многопоточность: Да
 
Результат:
Общее число кадров: 288331
Среднее число к\с: 324.9305244083
 
Цикл 1: 96343
Цикл 2: 96088
Цикл 3: 95900
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:08:30
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Средние
Многопоточность: Да
 
Результат:
Общее число кадров: 289962
Среднее число к\с: 326.77555353454
 
Цикл 1: 97105
Цикл 2: 96532
Цикл 3: 96325
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:24:02
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Высокие
Многопоточность: Да
 
Результат:
Общее число кадров: 219563
Среднее число к\с: 247.44149039876
 
Цикл 1: 73204
Цикл 2: 73199
Цикл 3: 73160
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:39:39
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 147044
Среднее число к\с: 165.61116448377
 
Цикл 1: 49731
Цикл 2: 48697
Цикл 3: 48616
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 21:55:12
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 164134
Среднее число к\с: 184.89263579077
 
Цикл 1: 56245
Цикл 2: 53976
Цикл 3: 53913
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 04/16/21 22:11:03
Вер.1.8.0.8098.0.5.0
Количество циклов: 3
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ГП
Многопоточность: Да
 
Результат:
Общее число кадров: 66763
Среднее число к\с: 75.230831986766
 
Цикл 1: 22268
Цикл 2: 22226
Цикл 3: 22269
 
Параметры ПК:
ЦП: AMD Ryzen 7 PRO 3700 8-Core Processor          
ГП: NVIDIA GeForce RTX 3080
ОЗУ: 32695 MB
Вид. Память: 10077 MB
 

Спойлер

* 04-16-21_21-55-25 Log is initialized

* Rentgen-Luch: Rengen-Luch Game ver. 1.8.0.8098 64-bit, Apr  9 2021
* Core Params: bin\rentgen-luch.exe  -ss_bmp -rus       --auto_temp --is_restarting --bench_cycles 3 --bench_run_all 7 --bench_spawn agroprom_bench
* Core location: E:\23\New Project Benchmark Beta\bin\
* Main thread ID: [20836]
 
* CPU count: 1
* AMD Ryzen 7 PRO 3700 8-Core Processor           Cores/Threads 8/16
* RAM: 32695 MB

# Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
Processing archive gamedata.db2.
Processing archive gamedata.db3.
Processing archive gamedata.db4.
* using fs-ltx fsgame.ltx
* FS: 38258 files cached, 7448Kb memory used.
 
* Init FileSystem 199.643005 ms
* Log file is created at appdata\logs\rengen-luch game_sazy-_main.log
 
* Core initialization for 'Rengen-Luch Game' is completed: 201.692001 ms
 
# Creating Application Class Instance...
 
# Initing Settings...
* Time 67.129997 ms
 
# Initializing Engine...
 
# Initializing Window
* Engine reactivating
 
# Initing Imput...
* Starting INPUT device...
 
# Initing Console...
 
# Initializing Other DDLs...
* Loading DLL: xrRender_R4.dll
* Available render modes count [1]:
* [renderer_r4]
* Loading DLL: xrRender_R4.dll
* Loading DLL: xrGame.dll
 
# Creating Device Instance...
 
# Executing LTX
- Assigning bench cfg
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
* Executing config-script "bench_cfg.ltx"...
* Executing config-script "gamedata\config\rspec_gpu_intense.ltx"...
* [gamedata\config\rspec_gpu_intense.ltx] successfully loaded.
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
* [appdata\bench_cfg.ltx] successfully loaded.
* Time 1.300000 ms
* Starting RENDER device...
- Device and swap chain are created succesfully. DXGI Debug is disabled 
* Found Adapter: NVIDIA GeForce RTX 3080
* Found Adapter: Microsoft Basic Render Driver
* Selected Adapter: NVIDIA GeForce RTX 3080
 
* GPU [vendor:10DE]-[device:2206]: NVIDIA GeForce RTX 3080
* GPU driver type: hardware
* CREATE: DeviceREF: 8
* Available GPU memory: 10077 M
* Direct3D feature level used: 11.0
 
* On Device Create...
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* RM: Reading shaders xr...
* RM Starting LuaJIT
* RM LuaJIT Started!
 
* Creating Texture Desc...
 
* Reading Textures: LTX
 
* Reading Textures: THM: Count of .thm files: = 1273
~ Material is assigned in LTX, skipping THM (act\act_stalker_nebo_1) Material setting
~ Parallax is assigned true in LTX, skipping THM (act\act_stalker_nebo_1) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (act\act_stalker_nebo_1) Bump Name setting
~ Material is assigned in LTX, skipping THM (detail\detail_grnd_pebbles) Material setting
~ Parallax is assigned true in LTX, skipping THM (detail\detail_grnd_pebbles) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (detail\detail_grnd_pebbles) Bump Name setting
~ Material is assigned in LTX, skipping THM (fx\fx_noise) Material setting
~ Parallax is assigned true in LTX, skipping THM (fx\fx_noise) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_heat) Material setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_railroad1) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_railroad1) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_rocks_06) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_rocks_06) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_train_road) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_train_road) Parallax setting
~ Material is assigned in LTX, skipping THM (grnd\grnd_train_road_wood) Material setting
~ Parallax is assigned true in LTX, skipping THM (grnd\grnd_train_road_wood) Parallax setting
~ Material is assigned in LTX, skipping THM (prop\prop_bed1) Material setting
~ Parallax is assigned true in LTX, skipping THM (prop\prop_bed1) Parallax setting
~ Material is assigned in LTX, skipping THM (prop\prop_bed1a) Material setting
~ Parallax is assigned true in LTX, skipping THM (prop\prop_bed1a) Parallax setting
~ Material is assigned in LTX, skipping THM (prop\prop_fake_nosun) Material setting
~ Parallax is assigned true in LTX, skipping THM (prop\prop_fake_nosun) Parallax setting
~ BumpDiffuse Flag is assigned in LTX, skipping THM (wind\wind_01) BumpDiffuse Flag setting
~ Detail Name is assigned in LTX, skipping THM (wind\wind_01) Detail Name setting
~ Material is assigned in LTX, skipping THM (wind\wind_01) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_01) Parallax setting
~ Material is assigned in LTX, skipping THM (wind\wind_02) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_02) Parallax setting
~ Material is assigned in LTX, skipping THM (wind\wind_04_ch_transp) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_04_ch_transp) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (wind\wind_04_ch_transp) Bump Name setting
~ Material is assigned in LTX, skipping THM (wind\wind_gr05) Material setting
~ Parallax is assigned true in LTX, skipping THM (wind\wind_gr05) Parallax setting
~ Bump Name is assigned in LTX, skipping THM (wind\wind_gr05) Bump Name setting
 
* Reading Textures: MINI LTX: Count of .ltx files in Textures: = 949
* Creating Texture Desc: Load time = 33.144001 ms
* Setting up render...
* HWDST/PCF supported and used
- r__tf_aniso 1
* Render is set up: 21483.394531 ms
* Precaching...
 
# Creating Statistics...
 
# Creating Light Anim Lib...
* Script debugger succesfully restarted.
- Found 349 script files
* Loading script: _g | Using path: gamedata\scripts\_g.script
* Loading script: lua_extension | Using path: gamedata\scripts\lua_extension.script
* Loading script: event_system | Using path: gamedata\scripts\event_system.script
# Script Class Registrtion: Script initialization config file is gamedata\config\script.ltx
* Loading script: class_registrator | Using path: gamedata\scripts\class_registrator.script
* Loading script: ui_main_menu_v2 | Using path: gamedata\scripts\main_menu\ui_main_menu_v2.script
* Loading script: smart_terrain | Using path: gamedata\scripts\smart_terrain.script
* Loading script: se_level_changer | Using path: gamedata\scripts\se_level_changer.script
* Loading script: se_actor | Using path: gamedata\scripts\se_actor.script
* Loading script: se_stalker | Using path: gamedata\scripts\se_stalker.script
* Loading script: se_heli | Using path: gamedata\scripts\se_heli.script
* Loading script: se_zones | Using path: gamedata\scripts\se_zones.script
* Loading script: se_item | Using path: gamedata\scripts\se_item.script
* Loading script: se_smart_cover | Using path: gamedata\scripts\se_smart_cover.script
* Loading script: se_car | Using path: gamedata\scripts\se_car.script
* Loading script: se_respawn | Using path: gamedata\scripts\se_respawn.script
* Loading script: se_artefact | Using path: gamedata\scripts\se_artefact.script
* Loading script: se_monster | Using path: gamedata\scripts\se_monster.script
* Loading script: se_anom_zone | Using path: gamedata\scripts\se_anom_zone.script
* Loading script: sim_squad_scripted | Using path: gamedata\scripts\sim_squad_scripted.script
# Script initialization config file is gamedata\config\script.ltx
 
# Creating Game Persistant Instance...
* Time 0.002000 ms 

* Time 21877.781250 ms
 
# Initing Sound...
* SOUND: OpenAL: All available devices:
* 1. Generic Software, spec. 1.1 (default)
* SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 131074 kb, 9712 lines, 13820 bpl
* Time 303.754974 ms
 
# Executing LTX and CMD events
* Time 0.013000 ms
* Time 0.913000 ms
 
* Total Process RAM Usage = [122920 KB]

 
# Starting engine...
 
# Spawning AUX Threads...
 
# Performing engine starting events
^ New Thread: [X-RAY 'Render' AUX thread 1] ID: [19392]. Threads count [2]
^ New Thread: [X-RAY AUX thread 1] ID: [16100]. Threads count [2]
^ New Thread: [X-RAY AUX thread 2] ID: [11716]. Threads count [3]
^ New Thread: [X-RAY AUX thread 5] ID: [20524]. Threads count [4]
^ New Thread: [X-RAY AUX thread 3] ID: [18132]. Threads count [5]
^ New Thread: [X-RAY 'Render' AUX thread 2] ID: [14820]. Threads count [6]
^ New Thread: [X-RAY AUX thread 4] ID: [6680]. Threads count [7]
^ New Thread: [X-RAY Freeze detecting thread] ID: [21808]. Threads count [8]
^ New Thread: [X-RAY 'Res Uploading' thread 1] ID: [6560]. Threads count [9]
^ New Thread: [X-RAY 'Render' AUX thread 3] ID: [10548]. Threads count [10]
^ New Thread: [X-RAY 'Sound' AUX thread] ID: [3868]. Threads count [11]
@ Default Weather = alpha
* Start prefetching UI textures
* Prefetching map\map_la01_escape, hud\default
* Prefetching map\map_la02_garbage, hud\default
* Prefetching map\map_la03_agroprom, hud\default
* Prefetching map\map_la04_darkdolina, hud\default
* Prefetching map\map_la05_bar_rostok, hud\default
* Prefetching map\map_la06_yantar, hud\default
* Prefetching map\map_la07_military, hud\default
* Prefetching map\map_la08_deadcity, hud\default
* Prefetching map\map_la09_swamp, hud\default
* Prefetching map\map_la10_radar, hud\default
* Prefetching map\map_la11_pripyat, hud\default
* Prefetching map\map_la12_stancia, hud\default
* Prefetching map\map_la13_generators, hud\default
* Prefetching map\map_la14_rostok_factory, hud\default
* Prefetching map\map_la15_darkscape, hud\default
* Prefetching map\map_la16_lost_factory, hud\default
* Prefetching map\map_la17_outskirts, hud\default
* Prefetching map\map_la19_country, hud\default
* Prefetching map\map_la20_forgotten, hud\default
* Prefetching map\map_la22_forest, hud\default
* Prefetching map\map_la23_oldroad, hud\default
* Prefetching ui\cop\ui_actor_hint_wnd, hud\default
* Prefetching ui\cop\ui_actor_sleep_screen, hud\default
* Prefetching ui\pc\blackscreen, hud\default
* Prefetching ui\pc\monitor_frame, hud\default
* Prefetching ui\pc\ui_cards, hud\default
* Prefetching ui\pc\ui_mplayer_skin, hud\default
* Prefetching ui\pc\ui_mplayer_visual, hud\default
* Prefetching ui\pc\ui_pc_pda_controls, hud\default
* Prefetching ui\pc\ui_puzzle, hud\default
* Prefetching ui\pc\ui_puzzle_btns, hud\default
* Prefetching ui\pc\ui_puzzle_skin, hud\default
* Prefetching ui\pc\wallpapers\ui_pc_wallpaper_dso, hud\default
* Prefetching ui\repair_wnd\ui_actor_armor, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_1, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_2, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_3, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_4, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_armor, hud\default
* Prefetching ui\repair_wnd\ui_actor_upgrades_armor_1, hud\default
* Prefetching ui\repair_wnd\ui_actor_weapons, hud\default
* Prefetching ui\repair_wnd\ui_actor_weapons2, hud\default
* Prefetching ui\repair_wnd\ui_upgrades, hud\default
* Prefetching ui\ui_common, hud\default
* Prefetching ui\ui_dg_inventory_exchange_trade, hud\default
* Prefetching ui\ui_global_map, hud\default
* Prefetching ui\ui_hud, hud\default
* Prefetching ui\ui_icon_equipment, hud\default
* Prefetching ui\ui_icon_photo, hud\default
* Prefetching ui\ui_icon_photo2, hud\default
* Prefetching ui\ui_icon_photo3, hud\default
* Prefetching ui\ui_iconsTotal, hud\default
* Prefetching ui\ui_icons_npc, hud\default
* Prefetching ui\ui_icons_task, hud\default
* Prefetching ui\ui_inv_belt_w_slots, hud\default
* Prefetching ui\ui_la_hud, hud\default
* Prefetching ui\ui_la_inventory, hud\default
* Prefetching ui\ui_la_inventory2, hud\default
* Prefetching ui\ui_la_inventory3, hud\default
* Prefetching ui\ui_la_talk, hud\default
* Prefetching ui\ui_la_talk3, hud\default
* Prefetching ui\ui_la_trade, hud\default
* Prefetching ui\ui_la_trade3, hud\default
* Prefetching ui\ui_mainmenu_16, hud\default
* Prefetching ui\ui_noise, hud\default
* Prefetching ui\ui_nomap2, hud\default
* Prefetching ui\ui_npc_monster, hud\default
* Prefetching ui\ui_npc_unique, hud\default
* Prefetching ui\ui_old_textures, hud\default
* Prefetching ui\ui_pda_back_big, hud\default
* Prefetching ui\ui_skills_new, hud\default
* Prefetching ui\ui_top_background, hud\default
* Prefetching ui\ui_weapon_select, hud\default
* Prefetching ui\wheel\background, hud\default
* Prefetching ui\wheel\codewheel_1, hud\default
* Prefetching wpn\scopes\wpn_crosshair, hud\default
* Prefetching wpn\scopes\wpn_crosshair_bino_army, hud\default
* Prefetching wpn\scopes\wpn_crosshair_bino_new, hud\default
* Prefetching wpn\scopes\wpn_crosshair_bino_vitacon, hud\default
* Prefetching wpn\scopes\wpn_crosshair_g36, hud\default
* Prefetching wpn\scopes\wpn_crosshair_galil, hud\default
* Prefetching wpn\scopes\wpn_crosshair_gauss, hud\default
* Prefetching wpn\scopes\wpn_crosshair_l85, hud\default
* Prefetching wpn\scopes\wpn_crosshair_l96, hud\default
* Prefetching wpn\scopes\wpn_crosshair_magnum, hud\default
* Prefetching wpn\scopes\wpn_crosshair_mark4, hud\default
* Prefetching wpn\scopes\wpn_crosshair_nspu, hud\default
* Prefetching wpn\scopes\wpn_crosshair_pilad, hud\default
* Prefetching wpn\scopes\wpn_crosshair_po4x34, hud\default
* Prefetching wpn\scopes\wpn_crosshair_psu, hud\default
* Prefetching wpn\scopes\wpn_crosshair_pu, hud\default
* Prefetching wpn\scopes\wpn_crosshair_rpg, hud\default
* Prefetching wpn\scopes\wpn_crosshair_sig, hud\default
* Prefetching wpn\scopes\wpn_crosshair_sr25, hud\default
* Prefetching wpn\scopes\wpn_crosshair_svd, hud\default
* Prefetching wpn\scopes\wpn_crosshair_vss, hud\default
* Prefetching wpn\wpn_crosshair_g36_lens, hud\default
* RMPrefetchUITextures 7.179000ms
 
# Creating Spacial Space Instances...
* Sound Loading Thread Spawned
^ New Thread: [Sound Loading Thread] ID: [22100]. Threads count [12]
* GameConstants are Loaded
* Time 819.500000 ms 

 
----------- Loading or Creating Game -----------
* Saving log
* Clearing threads workload
* Saving log
* Phase end: Time: [165 ms], Mem usage [211704 KB]
 
# New Phase: Starting Server

^ xrGame: Engine Internal Spawn Data Version = 160
- Found 349 script files
* Loading script: _g | Using path: gamedata\scripts\_g.script
* Loading script: lua_extension | Using path: gamedata\scripts\lua_extension.script
* Loading script: event_system | Using path: gamedata\scripts\event_system.script
# Script Class Registrtion: Script initialization config file is gamedata\config\script.ltx
* Loading script: class_registrator | Using path: gamedata\scripts\class_registrator.script
* Loading script: ui_main_menu_v2 | Using path: gamedata\scripts\main_menu\ui_main_menu_v2.script
* Loading script: smart_terrain | Using path: gamedata\scripts\smart_terrain.script
* Loading script: se_level_changer | Using path: gamedata\scripts\se_level_changer.script
* Loading script: se_actor | Using path: gamedata\scripts\se_actor.script
* Loading script: se_stalker | Using path: gamedata\scripts\se_stalker.script
* Loading script: se_heli | Using path: gamedata\scripts\se_heli.script
* Loading script: se_zones | Using path: gamedata\scripts\se_zones.script
* Loading script: se_item | Using path: gamedata\scripts\se_item.script
* Loading script: se_smart_cover | Using path: gamedata\scripts\se_smart_cover.script
* Loading script: se_car | Using path: gamedata\scripts\se_car.script
* Loading script: se_respawn | Using path: gamedata\scripts\se_respawn.script
* Loading script: se_artefact | Using path: gamedata\scripts\se_artefact.script
* Loading script: se_monster | Using path: gamedata\scripts\se_monster.script
* Loading script: se_anom_zone | Using path: gamedata\scripts\se_anom_zone.script
* Loading script: sim_squad_scripted | Using path: gamedata\scripts\sim_squad_scripted.script
# Script initialization config file is gamedata\config\script.ltx
== [#3][1556.862061ms][_g]: start_game_callback called
* Loading script: smart_names | Using path: gamedata\scripts\smart_names.script
* Loading script: sound_theme | Using path: gamedata\scripts\sound_theme.script
* Loading script: utils | Using path: gamedata\scripts\utils.script
* Loading script: db | Using path: gamedata\scripts\db.script
* Loading script: actor_proxy | Using path: gamedata\scripts\actor_proxy.script
* Loading script: xr_sound | Using path: gamedata\scripts\xr_sound.script
* Loading script: sim_objects | Using path: gamedata\scripts\sim_objects.script
* Loading script: sim_board | Using path: gamedata\scripts\sim_board.script
* Loading script: sr_light | Using path: gamedata\scripts\sr_light.script
* Loading script: pda | Using path: gamedata\scripts\pda.script
* Loading script: timers | Using path: gamedata\scripts\timers.script
* Loading script: garbage_cleaner | Using path: gamedata\scripts\garbage_cleaner.script
* Loading script: level_weathers | Using path: gamedata\scripts\level_weathers.script
* Loading script: task_manager | Using path: gamedata\scripts\task_manager.script
* Loading script: treasure_manager | Using path: gamedata\scripts\treasure_manager.script
* Loading script: dialog_manager | Using path: gamedata\scripts\dialog_manager.script
== [#3][1567.629028ms][dialog_manager]: fill_phrase_table
* Loading script: xr_logic | Using path: gamedata\scripts\xr_logic.script
* Loading script: money_repack | Using path: gamedata\scripts\money_repack.script
* Loading script: item_usage | Using path: gamedata\scripts\item_usage.script
* Loading script: pdaManager | Using path: gamedata\scripts\pdamanager.script
* Loading script: pdaContacts | Using path: gamedata\scripts\pdacontacts.script
* Loading script: pdaSkills | Using path: gamedata\scripts\pdaskills.script
* Loading script: pdaDownloads | Using path: gamedata\scripts\pdadownloads.script
* Loading script: actor_sleep | Using path: gamedata\scripts\actor_sleep.script
* Loading script: actor_thirst | Using path: gamedata\scripts\actor_thirst.script
* Loading script: actor_hunger | Using path: gamedata\scripts\actor_hunger.script
* Loading script: actor_death | Using path: gamedata\scripts\actor_death.script
* Loading script: actor_psyhealth | Using path: gamedata\scripts\actor_psyhealth.script
* Loading script: ui_repair_kit_guns | Using path: gamedata\scripts\ui_repair_kit_guns.script
* Loading script: parser | Using path: gamedata\scripts\parser.script
* Loading script: death_manager | Using path: gamedata\scripts\death_manager.script
* Loading script: xr_corpse_detection | Using path: gamedata\scripts\xr_corpse_detection.script
* calling _g start_game_callback
* Phase end: Time: [36 ms], Mem usage [218316 KB]
 
# New Phase: Loading Alife Simulator

Config-file [appdata\bench_cfg.ltx] saved successfully
* Executing config-script "bench_cfg.ltx"...
* Executing config-script "gamedata\config\rspec_gpu_intense.ltx"...
* [gamedata\config\rspec_gpu_intense.ltx] successfully loaded.
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
! Command disabled for this type of game
! Command disabled for this type of game
* [appdata\bench_cfg.ltx] successfully loaded.
* Phase end: Time: [32 ms], Mem usage [229964 KB]
 
# New Phase: Creating New Game

* Loading script: inventory_upgrades | Using path: gamedata\scripts\inventory_upgrades.script
* Loading spawn registry...
== [#3][1696.035034ms][_g]: _se_smart_terrain: set load marker: 196
* Loading script: story_objects | Using path: gamedata\scripts\story_objects.script
== [#3][1696.282959ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1696.999023ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal
* Loading script: smart_covers | Using path: gamedata\scripts\smart_covers.script
* Loading script: smart_covers_combat_prone | Using path: gamedata\scripts\smart_covers_combat_prone.script
* Loading script: smart_covers_loophole_prone | Using path: gamedata\scripts\smart_covers_loophole_prone.script
* Loading script: smart_covers_combat_front | Using path: gamedata\scripts\smart_covers_combat_front.script
* Loading script: smart_covers_loophole_crouch_front_left | Using path: gamedata\scripts\smart_covers_loophole_crouch_front_left.script
* Loading script: smart_covers_loophole_crouch_front | Using path: gamedata\scripts\smart_covers_loophole_crouch_front.script
* Loading script: smart_covers_loophole_crouch_front_right | Using path: gamedata\scripts\smart_covers_loophole_crouch_front_right.script
* Loading script: smart_covers_loophole_stand_front_left | Using path: gamedata\scripts\smart_covers_loophole_stand_front_left.script
* Loading script: smart_covers_loophole_stand_front_right | Using path: gamedata\scripts\smart_covers_loophole_stand_front_right.script
* Loading script: smart_covers_animpoint_stay_wall | Using path: gamedata\scripts\smart_covers_animpoint_stay_wall.script
* Loading script: smart_covers_loophole_animpoint_stay_wall | Using path: gamedata\scripts\smart_covers_loophole_animpoint_stay_wall.script
* Loading script: smart_covers_animpoint_stay_table | Using path: gamedata\scripts\smart_covers_animpoint_stay_table.script
* Loading script: smart_covers_loophole_animpoint_stay_table | Using path: gamedata\scripts\smart_covers_loophole_animpoint_stay_table.script
* Loading script: smart_covers_animpoint_sit_high | Using path: gamedata\scripts\smart_covers_animpoint_sit_high.script
* Loading script: smart_covers_loophole_animpoint_sit_high | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_high.script
* Loading script: smart_covers_animpoint_sit_normal | Using path: gamedata\scripts\smart_covers_animpoint_sit_normal.script
* Loading script: smart_covers_loophole_animpoint_sit_normal | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_normal.script
* Loading script: smart_covers_animpoint_sit_low | Using path: gamedata\scripts\smart_covers_animpoint_sit_low.script
* Loading script: smart_covers_loophole_animpoint_sit_low | Using path: gamedata\scripts\smart_covers_loophole_animpoint_sit_low.script
* Loading script: smart_covers_animpoint_pri_a15 | Using path: gamedata\scripts\smart_covers_animpoint_pri_a15.script
* Loading script: smart_covers_loophole_animpoint_pri_a15 | Using path: gamedata\scripts\smart_covers_loophole_animpoint_pri_a15.script
* Loading script: smart_covers_anim_pri_a22 | Using path: gamedata\scripts\smart_covers_anim_pri_a22.script
* Loading script: smart_covers_loophole_anim_pri_a22 | Using path: gamedata\scripts\smart_covers_loophole_anim_pri_a22.script
== [#3][1698.489990ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal
== [#3][1698.505981ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1698.578003ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1698.592041ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1698.656982ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1698.682007ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal
== [#3][1698.694946ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal
== [#3][1698.709961ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1698.776001ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1698.797974ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low
== [#3][1698.814941ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low
== [#3][1698.828003ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low
== [#3][1698.838989ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal
== [#3][1698.850952ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low
== [#3][1698.864014ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low
== [#3][1698.880981ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal
== [#3][1698.892944ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal
== [#3][1698.904053ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal
== [#3][1698.921021ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low
== [#3][1698.932983ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low
== [#3][1698.946045ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1699.010010ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1699.022949ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1699.081055ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1699.119019ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1699.185059ms][_g]: _se_smart_terrain: LOAD DIF: 6
== [#3][1699.258057ms][_g]: _se_actor: set load marker: 225
== [#3][1699.262939ms][_g]: _se_actor: LOAD DIF: 1
* 553 spawn points are successfully loaded
== [#3][1701.447021ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1701.459961ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1701.473999ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1701.564941ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1701.573975ms][sim_board]: CREATE NEW SIM BOARD [nil]
== [#3][1701.577026ms][sim_board]: register_smart agro_bench_b1
== [#3][1702.473999ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal
== [#3][1702.494995ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal
== [#3][1702.511963ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1702.520020ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1702.525024ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1702.598022ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1702.604004ms][sim_board]: register_smart agro_bench_c1
== [#3][1702.621948ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1702.630005ms][_g]: _se_smart_terrain: SAVE DIF: 26
== [#3][1702.636963ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1702.713013ms][_g]: _se_smart_terrain: LOAD DIF: 26
== [#3][1702.718018ms][sim_board]: register_smart agro_bench_b2
== [#3][1702.755981ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal
== [#3][1702.775024ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal
== [#3][1702.788940ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1702.796021ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1702.801025ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1702.866943ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1702.873047ms][sim_board]: register_smart agro_bench_b3
== [#3][1702.907959ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low
== [#3][1702.926025ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low
== [#3][1702.943970ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low
== [#3][1702.959961ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal
== [#3][1702.975952ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low
== [#3][1702.994019ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low
== [#3][1703.025024ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal
== [#3][1703.041992ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal
== [#3][1703.057007ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal
== [#3][1703.083984ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low
== [#3][1703.098022ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low
== [#3][1703.114014ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1703.120972ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1703.126953ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1703.194946ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1703.199951ms][sim_board]: register_smart agro_bench_c2
== [#3][1703.219971ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1703.227051ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1703.233032ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1703.295044ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1703.301025ms][sim_board]: register_smart agro_bench_c3
== [#3][1703.354004ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1703.362061ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1703.368042ms][_g]: _se_smart_terrain: set load marker: 196
== [#3][1703.438965ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#3][1703.443970ms][sim_board]: register_smart agro_bench_c4
== [#3][1703.482056ms][_g]: _se_actor: set save marker: 237
== [#3][1703.487061ms][_g]: _se_actor: SAVE DIF: 1
== [#3][1703.495972ms][_g]: _se_actor: set load marker: 237
== [#3][1703.500000ms][_g]: _se_actor: LOAD DIF: 1
* Loading AI cover points...
* 42639 AI covers are loaded
* Loading script: simulation_objects | Using path: gamedata\scripts\simulation_objects.script
* Loading script: xr_conditions | Using path: gamedata\scripts\xr_conditions.script
* Loading script: smart_terrain_control | Using path: gamedata\scripts\smart_terrain_control.script
* Loading script: xr_statistic | Using path: gamedata\scripts\xr_statistic.script
== [#3][1766.493042ms][smart_terrain]: register smart agro_bench_b1
== [#3][1766.512939ms][smart_terrain]: Returning alife task for object [460] game_vertex [635] level_vertex [904907] position [252.9510345459:-0.19998598098755:69.911712646484]
* Loading script: gulag_general | Using path: gamedata\scripts\gulag_general.script
== [#3][1767.265991ms][gulag_general]: LOAD JOB agro_bench_b1
* Loading script: xr_gulag | Using path: gamedata\scripts\xr_gulag.script
== [#3][1798.281006ms][smart_terrain]: Returning alife task for object [532] game_vertex [635] level_vertex [908088] position [257.76712036133:-0.13739776611328:68.179656982422]
== [#3][1798.306030ms][smart_terrain]: Returning alife task for object [533] game_vertex [635] level_vertex [905832] position [254.23649597168:-0.17128527164459:70.040107727051]
== [#3][1798.321045ms][smart_terrain]: Returning alife task for object [534] game_vertex [635] level_vertex [907232] position [255.86145019531:-0.13814210891724:71.182121276855]
== [#3][1810.010986ms][smart_terrain]: register smart agro_bench_c1
== [#3][1810.025024ms][smart_terrain]: Returning alife task for object [525] game_vertex [636] level_vertex [21382] position [-602.08587646484:3.7507553100586:84.700424194336]
== [#3][1810.031006ms][gulag_general]: LOAD JOB agro_bench_c1
== [#3][1810.630981ms][smart_terrain]: Returning alife task for object [524] game_vertex [636] level_vertex [22087] position [-601.17840576172:3.9339094161987:86.317611694336]
== [#3][1810.646973ms][smart_terrain]: Returning alife task for object [523] game_vertex [636] level_vertex [19258] position [-604.04724121094:3.784538269043:87.035629272461]
== [#3][1810.807983ms][smart_terrain]: register smart agro_bench_b2
== [#3][1810.817993ms][smart_terrain]: Returning alife task for object [526] game_vertex [638] level_vertex [836245] position [168.67961120605:4.2306833267212:-204.31999206543]
== [#3][1810.822998ms][gulag_general]: LOAD JOB agro_bench_b2
== [#3][1811.550049ms][smart_terrain]: register smart agro_bench_b3
== [#3][1811.558960ms][smart_terrain]: Returning alife task for object [530] game_vertex [637] level_vertex [666697] position [-2.8425259590149:7.5000004768372:15.338712692261]
== [#3][1811.563965ms][gulag_general]: LOAD JOB agro_bench_b3
== [#3][1812.426025ms][smart_terrain]: Returning alife task for object [537] game_vertex [613] level_vertex [686994] position [13.245232582092:2.8848648071289e-05:8.4108114242554]
== [#3][1812.438965ms][smart_terrain]: Returning alife task for object [539] game_vertex [613] level_vertex [694084] position [19.856492996216:2.6941299438477e-05:15.12583732605]
== [#3][1812.452026ms][smart_terrain]: Returning alife task for object [540] game_vertex [637] level_vertex [669345] position [-0.75820088386536:2.5100688934326:4.0939874649048]
== [#3][1812.463989ms][smart_terrain]: Returning alife task for object [541] game_vertex [637] level_vertex [669354] position [-0.65246522426605:2.5100688934326:6.4107565879822]
== [#3][1812.475952ms][smart_terrain]: Returning alife task for object [536] game_vertex [613] level_vertex [689481] position [15.338939666748:2.8610229492188e-05:8.568455696106]
== [#3][1812.487061ms][smart_terrain]: Returning alife task for object [528] game_vertex [637] level_vertex [659901] position [-8.1131944656372:7.5000143051147:14.581473350525]
== [#3][1812.499023ms][smart_terrain]: Returning alife task for object [535] game_vertex [613] level_vertex [684246] position [11.200888633728:3.1709671020508e-05:5.1594738960266]
== [#3][1812.524048ms][smart_terrain]: Returning alife task for object [529] game_vertex [637] level_vertex [661460] position [-6.9380970001221:7.5079998970032:12.374526977539]
== [#3][1812.755005ms][smart_terrain]: register smart agro_bench_c2
== [#3][1812.765015ms][smart_terrain]: Returning alife task for object [545] game_vertex [639] level_vertex [65177] position [-556.45391845703:7.121789932251:-114.15607452393]
== [#3][1812.770020ms][gulag_general]: LOAD JOB agro_bench_c2
== [#3][1813.401978ms][smart_terrain]: Returning alife task for object [544] game_vertex [639] level_vertex [62792] position [-558.27209472656:6.941704750061:-118.01995849609]
== [#3][1813.431030ms][smart_terrain]: Returning alife task for object [543] game_vertex [639] level_vertex [65944] position [-555.68426513672:6.941704750061:-118.44200134277]
== [#3][1813.630981ms][smart_terrain]: register smart agro_bench_c3
== [#3][1813.640015ms][smart_terrain]: Returning alife task for object [546] game_vertex [640] level_vertex [118634] position [-507.02182006836:13.48867225647:95.806282043457]
== [#3][1813.645020ms][gulag_general]: LOAD JOB agro_bench_c3
== [#3][1814.704956ms][smart_terrain]: register smart agro_bench_c4
== [#3][1814.717041ms][smart_terrain]: Returning alife task for object [550] game_vertex [641] level_vertex [373262] position [-273.21859741211:13.189858436584:-54.446056365967]
== [#3][1814.722046ms][gulag_general]: LOAD JOB agro_bench_c4
Config-file [appdata\bench_cfg.ltx] saved successfully
* Executing config-script "bench_cfg.ltx"...
* Executing config-script "gamedata\config\rspec_gpu_intense.ltx"...
* [gamedata\config\rspec_gpu_intense.ltx] successfully loaded.
* Executing config-script "gamedata\config\default_controls.ltx"...
^ Switching All MT Calculations to 1 state
* [gamedata\config\default_controls.ltx] successfully loaded.
! Command disabled for this type of game
! Command disabled for this type of game
* [appdata\bench_cfg.ltx] successfully loaded.
* New game is successfully created!
* Phase end: Time: [236 ms], Mem usage [362980 KB]
 
# New Phase: Connecting to Server

== [#3][1856.412964ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.428955ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1856.439941ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.447998ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1856.475952ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.484009ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1856.505005ms][_g]: _se_actor: set save marker: 237
== [#3][1856.510986ms][_g]: _se_actor: SAVE DIF: 1
== [#3][1856.793945ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1856.803955ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1857.058960ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1857.067993ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#3][1857.077026ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1857.086060ms][_g]: _se_smart_terrain: SAVE DIF: 26
== [#3][1857.109009ms][_g]: _se_smart_terrain: set save marker: 196
== [#3][1857.115967ms][_g]: _se_smart_terrain: SAVE DIF: 23
* Phase end: Time: [13 ms], Mem usage [371184 KB]
 
# New Phase: Starting Server

* Phase end: Time: [0 ms], Mem usage [371224 KB]
 
# New Phase: Opening Level Data

* Phase end: Time: [20 ms], Mem usage [385152 KB]
 
# New Phase: Loading CForms

^ New Thread: [CDB-construction] ID: [17784]. Threads count [13]
* Phase end: Time: [214 ms], Mem usage [565664 KB]
 
# New Phase: Loading Shaders

^ Thread Exited: [CDB-construction] ID: [17784]. Threads count [12]
* Phase end: Time: [4149 ms], Mem usage [1314568 KB]
 
# New Phase: Loading Geometry

* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 64199 verts, 2006 Kb
* [Loading VB] 11356 verts, 354 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 789162 indices, 1541 Kb
* Phase end: Time: [206 ms], Mem usage [1316308 KB]
 
# New Phase: Loading Visuals

~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
~ Пересобирити уровень, RedPanda: fast geometry thm mismatch
* Phase end: Time: [41 ms], Mem usage [1317144 KB]
 
# New Phase: Loading Details

* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 23790 v(20), 12932 p
* [DETAILS] Batch(61), VB(464K), IB(75K)
* Phase end: Time: [88 ms], Mem usage [1317504 KB]
 
# New Phase: Loading Sectors

^ New Thread: [CDB-construction] ID: [21012]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [21012]. Threads count [12]
* Phase end: Time: [6 ms], Mem usage [1318204 KB]
 
# New Phase: Loading Valumetric Fog

Reading fog volume config: gamedata\config\weathers\fog_volumes\np02_agroprom_area_02.ltx
Reading fog volume config: gamedata\config\weathers\fog_volumes\np02_agroprom_area_01.ltx
* Loading HOM: gamedata\levels\np02_agroprom_benchmark\level.hom
^ New Thread: [CDB-construction] ID: [14992]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [14992]. Threads count [12]
^ New Thread: [CDB-construction] ID: [11900]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [11900]. Threads count [12]
* Phase end: Time: [19 ms], Mem usage [1318520 KB]
 
# New Phase: Loading AI Objects

^ New Thread: [CDB-construction] ID: [4132]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [4132]. Threads count [12]
^ New Thread: [CDB-construction] ID: [6360]. Threads count [13]
^ Thread Exited: [CDB-construction] ID: [6360]. Threads count [12]
* Phase end: Time: [16 ms], Mem usage [1318736 KB]
 
# New Phase: Spawning Client

== [#5][6622.446777ms][_g]: _se_actor: set save marker: 236
== [#5][6622.456055ms][_g]: _se_actor: SAVE DIF: 1
== [#5][6623.435059ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.446777ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.668945ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.676758ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.685059ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.692871ms][_g]: _se_smart_terrain: SAVE DIF: 26
== [#5][6623.710938ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.719238ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.774902ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.782227ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.788086ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.794922ms][_g]: _se_smart_terrain: SAVE DIF: 23
== [#5][6623.810059ms][_g]: _se_smart_terrain: set save marker: 196
== [#5][6623.816895ms][_g]: _se_smart_terrain: SAVE DIF: 23
- Game configuring : Finished 
* Phase end: Time: [12 ms], Mem usage [1320824 KB]
 
# New Phase: Syncing with prefetch threads, if any

* Phase end: Time: [0 ms], Mem usage [1320836 KB]
 
# New Phase: Loading Textures

* Texture count = 2583, Threads cnt = 15
* Spawning texture thread# 1
* Spawning texture thread# 2
* Spawning texture thread# 3
* Spawning texture thread# 4
* Spawning texture thread# 5
* Spawning texture thread# 6
* Spawning texture thread# 7
* Spawning texture thread# 8
* Spawning texture thread# 9
* Spawning texture thread# 10
^ New Thread: [Texture Loading Thread 1] ID: [21980]. Threads count [13]
* Spawning texture thread# 11
* Texture Thread #1 is spawned
* Spawning texture thread# 12
* Spawning texture thread# 13
* Spawning texture thread# 14
^ New Thread: [Texture Loading Thread 2] ID: [7592]. Threads count [14]
* Texture Thread #2 is spawned
* Spawning texture thread# 15
* Spawning 15 threads: Done!
# Syncing texture loading threads
^ New Thread: [Texture Loading Thread 3] ID: [7608]. Threads count [15]
* Texture Thread #3 is spawned
^ New Thread: [Texture Loading Thread 5] ID: [12360]. Threads count [16]
* Texture Thread #5 is spawned
^ New Thread: [Texture Loading Thread 4] ID: [18188]. Threads count [17]
* Texture Thread #4 is spawned
^ New Thread: [Texture Loading Thread 7] ID: [17304]. Threads count [18]
* Texture Thread #7 is spawned
^ New Thread: [Texture Loading Thread 9] ID: [19616]. Threads count [19]
* Texture Thread #9 is spawned
^ New Thread: [Texture Loading Thread 6] ID: [3228]. Threads count [20]
* Texture Thread #6 is spawned
^ New Thread: [Texture Loading Thread 15] ID: [400]. Threads count [21]
* Texture Thread #15 is spawned
^ New Thread: [Texture Loading Thread 8] ID: [12252]. Threads count [22]
* Texture Thread #8 is spawned
^ New Thread: [Texture Loading Thread 13] ID: [21672]. Threads count [23]
* Texture Thread #13 is spawned
^ New Thread: [Texture Loading Thread 12] ID: [15244]. Threads count [24]
* Texture Thread #12 is spawned
^ New Thread: [Texture Loading Thread 11] ID: [4896]. Threads count [25]
* Texture Thread #11 is spawned
^ New Thread: [Texture Loading Thread 10] ID: [21396]. Threads count [26]
* Texture Thread #10 is spawned
^ New Thread: [Texture Loading Thread 14] ID: [568]. Threads count [27]
* Texture Thread #14 is spawned
! Can't find texture 'ui\ui_nomap2'
! Can't find texture 'ui\pc\ui_mplayer_skin'
! Can't find texture 'map\map_la01_escape'
! Can't find texture 'map\map_la03_agroprom'
! Can't find texture 'map\map_la13_generators'
! Can't find bump texture 'wood\wood_walls10_bump#'
! Can't find texture 'map\map_la09_swamp'
! Can't find texture 'ui\ui_icons_npc'
! Can't find bump texture 'wood\wood_walls10_bump'
! Can't find texture 'map\map_la15_darkscape'
! Can't find texture 'map\map_la05_bar_rostok'
! Can't find texture 'pfx\pfx_yellow_eyes'
! Can't find texture 'map\map_la17_outskirts'
! Can't find texture 'map\map_la02_garbage'
! Can't find texture 'ui\ui_npc_unique'
! Can't find texture 'map\map_la20_forgotten'
! Can't find texture 'map\map_la11_pripyat'
! Can't find texture 'map\map_la04_darkdolina'
! Can't find texture 'map\map_la12_stancia'
! Can't find texture 'map\map_la06_yantar'
! Can't find texture 'ui\ui_old_textures'
! Can't find texture 'ui\pc\ui_mplayer_visual'
* Texture Thread #3: Done!
^ Thread Exited: [Texture Loading Thread 3] ID: [7608]. Threads count [26]
* Texture Thread #11: Done!
^ Thread Exited: [Texture Loading Thread 11] ID: [4896]. Threads count [25]
* Texture Thread #14: Done!
^ Thread Exited: [Texture Loading Thread 14] ID: [568]. Threads count [24]
* Texture Thread #6: Done!
^ Thread Exited: [Texture Loading Thread 6] ID: [3228]. Threads count [23]
! Can't find texture 'map\map_la22_forest'
! Can't find texture 'map\map_la19_country'
* Texture Thread #7: Done!
^ Thread Exited: [Texture Loading Thread 7] ID: [17304]. Threads count [22]
* Texture Thread #13: Done!
^ Thread Exited: [Texture Loading Thread 13] ID: [21672]. Threads count [21]
* Texture Thread #8: Done!
^ Thread Exited: [Texture Loading Thread 8] ID: [12252]. Threads count [20]
! Can't find texture 'map\map_la23_oldroad'
! Can't find texture 'map\map_la08_deadcity'
* Texture Thread #4: Done!
^ Thread Exited: [Texture Loading Thread 4] ID: [18188]. Threads count [19]
* Texture Thread #12: Done!
^ Thread Exited: [Texture Loading Thread 12] ID: [15244]. Threads count [18]
! Can't find texture 'map\map_la14_rostok_factory'
* Texture Thread #2: Done!
^ Thread Exited: [Texture Loading Thread 2] ID: [7592]. Threads count [17]
! Can't find texture 'map\map_la10_radar'
* Texture Thread #10: Done!
^ Thread Exited: [Texture Loading Thread 10] ID: [21396]. Threads count [16]
* Texture Thread #1: Done!
^ Thread Exited: [Texture Loading Thread 1] ID: [21980]. Threads count [15]
* Texture Thread #15: Done!
^ Thread Exited: [Texture Loading Thread 15] ID: [400]. Threads count [14]
* Texture Thread #9: Done!
^ Thread Exited: [Texture Loading Thread 9] ID: [19616]. Threads count [13]
! Can't find texture 'map\map_la16_lost_factory'
! Can't find texture 'map\map_la07_military'
* Texture Thread #5: Done!
* MT Texture Loading Finished
^ Thread Exited: [Texture Loading Thread 5] ID: [12360]. Threads count [12]
# Syncing texture loading threads: Done!
* t-report - base: 2568, 2629468 K
* t-report - lmap: 15, 15018 K
* Phase end: Time: [2906 ms], Mem usage [4016572 KB]
 
# New Phase: Loading User Interface

# UI:Initing texture = ui_task_bt_close_e, hud\default, stutter time = 15.359000ms
* Phase end: Time: [87 ms], Mem usage [4023988 KB]
 
# New Phase: Syncing Objects

* Texture is scheduled to load in resource thread: map\map_np02_agroprom_benchmark
! Can't find texture 'map\map_np02_agroprom_benchmark'
== [#8][9632.839844ms][_g]: _se_actor: set load marker: 236
== [#8][9632.850586ms][_g]: _se_actor: LOAD DIF: 1
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_hands_1
* Texture is scheduled to load in resource thread: act\act_stalker_hands_1_bump#
* Texture is scheduled to load in resource thread: act\act_stalker_hands_1_bump
* Texture is scheduled to load in resource thread: act\act_face_mask_03
* Texture is scheduled to load in resource thread: act\act_face_mask_03_bump#
* Texture is scheduled to load in resource thread: act\act_face_mask_03_bump
* Texture is scheduled to load in resource thread: wm\wm_blood_drop_1
* Texture is scheduled to load in resource thread: wm\wm_blood_drop_2
* Loading script: bind_stalker | Using path: gamedata\scripts\bind_stalker.script
* Loading script: surge_manager | Using path: gamedata\scripts\surge_manager.script
== [#8][10905.665039ms][level_weathers]: WeatherManager: Activating
* Loading script: pp_eff | Using path: gamedata\scripts\pp_eff.script
== [#8][10920.352539ms][actor_sleep]: initialize
== [#8][10920.506836ms][db]: adding object single_player
== [#8][10925.131836ms][bind_stalker]: *INFO*: npc='single_player' id='cgim_console'
== [#8][10925.307617ms][garbage_cleaner]: Cleaning garbage based on 0 ids.
* Texture is scheduled to load in resource thread: sky\sky_cube_weapons
* Loading script: bind_physic_object | Using path: gamedata\scripts\bind_physic_object.script
== [#8][11213.878906ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0003'
* Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01
* Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01_bump#
* Texture is scheduled to load in resource thread: mtl\mtl_lampa_pod_01_bump
== [#8][11304.162109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp'
== [#8][11305.067383ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0000'
* Texture is scheduled to load in resource thread: lights\lights_blamplight2
* Texture is scheduled to load in resource thread: glow\fx_volume1
* Texture is scheduled to load in resource thread: lights\lights_blamplight
* Texture is scheduled to load in resource thread: prop\prop_r
== [#8][11307.922852ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0001'
* Texture is scheduled to load in resource thread: glow\glow_light_red
* Texture is scheduled to load in resource thread: prop\prop_fan1
== [#8][11345.119141ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0000'
== [#8][11345.282227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0002'
== [#8][11345.311523ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0004'
== [#8][11345.330078ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0005'
== [#8][11345.347656ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0006'
== [#8][11345.368164ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0007'
== [#8][11345.386719ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0008'
== [#8][11345.406250ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0009'
== [#8][11345.425781ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0010'
== [#8][11345.443359ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0011'
== [#8][11345.462891ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0012'
== [#8][11345.916992ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0013'
== [#8][11345.959961ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0015'
* Texture is scheduled to load in resource thread: lights\lights_ray1
== [#8][11347.667969ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0018'
== [#8][11349.200195ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0019'
== [#8][11349.869141ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0020'
== [#8][11351.412109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0021'
== [#8][11351.788086ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object'
== [#8][11351.835938ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0001'
* Texture is scheduled to load in resource thread: prop\prop_lampa_colba
* Texture is scheduled to load in resource thread: prop\prop_lampa_pod_01
== [#8][11353.186523ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0014'
== [#8][11353.336914ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0016'
== [#8][11353.375000ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0022'
== [#8][11405.494141ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0002'
== [#8][11406.469727ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0023'
== [#8][11406.623047ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0024'
== [#8][11406.740234ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0025'
* Texture is scheduled to load in resource thread: prop\prop_lampa_g_red2
== [#8][11407.932617ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0026'
== [#8][11408.177734ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0027'
== [#8][11408.407227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0029'
== [#8][11409.176758ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0031'
== [#8][11409.296875ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0032'
== [#8][11409.407227ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0017'
== [#8][11409.616211ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11409.754883ms][_g]: _se_smart_terrain: LOAD DIF: 23
* Loading script: bind_smart_terrain | Using path: gamedata\scripts\bind_smart_terrain.script
* Loading script: bind_camp | Using path: gamedata\scripts\bind_camp.script
* Loading script: sr_camp | Using path: gamedata\scripts\sr_camp.script
* Loading script: sound_manager | Using path: gamedata\scripts\sound_manager.script
== [#8][11412.347656ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0033'
* Texture is scheduled to load in resource thread: glow\glow_light_orang
== [#8][11413.920898ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0034'
== [#8][11413.952148ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0035'
* Texture is scheduled to load in resource thread: lights\lights_cone_handing_lamp
== [#8][11415.540039ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0030'
== [#8][11415.582031ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0036'
== [#8][11415.610352ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0037'
== [#8][11415.635742ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0038'
== [#8][11415.662109ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0039'
== [#8][11415.691406ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0028'
== [#8][11415.821289ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0040'
== [#8][11415.939453ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0041'
== [#8][11416.958984ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0042'
== [#8][11417.008789ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_0003'
== [#8][11417.047852ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0043'
* Texture is scheduled to load in resource thread: artifact\artifact_sopli
* Texture is scheduled to load in resource thread: artifact\artifact_sopli2
== [#8][11496.447266ms][se_smart_cover]: name agro_bench_c1_animpoint_1 descr animpoint_sit_normal
* Loading script: bind_smart_cover | Using path: gamedata\scripts\bind_smart_cover.script
== [#8][11496.588867ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c1_animpoint_1] is registered [0.062958352267742:0:0.9980161190033]
== [#8][11496.733398ms][se_smart_cover]: name agro_bench_c1_animpoint_2 descr animpoint_sit_normal
== [#8][11496.762695ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c1_animpoint_2] is registered [0.60931801795959:0:0.7929260134697]
== [#8][11496.792969ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11496.914063ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11496.963867ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11497.050781ms][_g]: _se_smart_terrain: LOAD DIF: 26
== [#8][11497.170898ms][se_smart_cover]: name agro_bench_b3_animpoint_2 descr animpoint_sit_normal
== [#8][11497.201172ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_2] is registered [-0.99652397632599:0:-0.083305589854717]
== [#8][11497.226563ms][se_smart_cover]: name agro_bench_b3_animpoint_1 descr animpoint_sit_normal
== [#8][11497.250977ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_1] is registered [-0.070732995867729:0:-0.9974952340126]
== [#8][11497.271484ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11497.353516ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11497.458008ms][se_smart_cover]: name agro_bench_b1_animpoint_3 descr animpoint_sit_low
== [#8][11497.487305ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_3] is registered [0.82124733924866:0:-0.57057255506516]
== [#8][11497.588867ms][se_smart_cover]: name agro_bench_b1_animpoint_2 descr animpoint_sit_low
== [#8][11497.614258ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_2] is registered [-0.91576147079468:0:0.40172246098518]
== [#8][11497.631836ms][se_smart_cover]: name agro_bench_b1_animpoint_1 descr animpoint_sit_low
== [#8][11497.654297ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b1_animpoint_1] is registered [-0.55219948291779:0:0.83371198177338]
== [#8][11497.670898ms][se_smart_cover]: name agro_bench_b3_animpoint_3 descr animpoint_sit_normal
== [#8][11497.693359ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_3] is registered [0.11732213199139:0:-0.99309396743774]
== [#8][11497.711914ms][se_smart_cover]: name agro_bench_b3_animpoint_4 descr animpoint_sit_low
== [#8][11497.734375ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_4] is registered [0.71175968647003:0:0.70242309570313]
== [#8][11497.751953ms][se_smart_cover]: name agro_bench_b3_animpoint_5 descr animpoint_sit_low
== [#8][11497.773438ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_5] is registered [-0.79109692573547:0:0.61169081926346]
== [#8][11497.859375ms][se_smart_cover]: name agro_bench_b3_animpoint_6 descr animpoint_sit_normal
== [#8][11497.884766ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_6] is registered [0.71260726451874:0:-0.70156311988831]
== [#8][11497.903320ms][se_smart_cover]: name agro_bench_b3_animpoint_7 descr animpoint_sit_normal
== [#8][11497.925781ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_7] is registered [0.13400192558765:0:-0.99098110198975]
== [#8][11497.946289ms][se_smart_cover]: name agro_bench_b3_animpoint_8 descr animpoint_sit_normal
== [#8][11497.967773ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_b3_animpoint_8] is registered [-0.059365082532167:0:0.99823635816574]
== [#8][11498.051758ms][se_smart_cover]: name agro_bench_c2_animpoint_1 descr animpoint_sit_low
== [#8][11498.077148ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c2_animpoint_1] is registered [0.74584692716599:0:-0.66611731052399]
== [#8][11498.097656ms][se_smart_cover]: name agro_bench_c2_animpoint_2 descr animpoint_sit_low
== [#8][11498.121094ms][bind_smart_cover]: smart_cover_binder.net_spawn() smart_cover [agro_bench_c2_animpoint_2] is registered [-0.62254691123962:0:-0.78258264064789]
== [#8][11498.141602ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11498.223633ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11498.263672ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11498.341797ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11499.067383ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_1'
== [#8][11499.133789ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_2'
== [#8][11499.681641ms][bind_physic_object]: _bp: init(): name='agroprom_physic_object_barrel_2_0000'
== [#8][11499.725586ms][_g]: _se_smart_terrain: set load marker: 196
== [#8][11499.830078ms][_g]: _se_smart_terrain: LOAD DIF: 23
== [#8][11499.879883ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0045'
== [#8][11505.291016ms][bind_stalker]: on_item_take [device_pda0552]
== [#8][11505.344727ms][bind_physic_object]: _bp: init(): name='agroprom_lights_hanging_lamp_0044'
* Loading script: benchmark | Using path: gamedata\scripts\benchmark.script
* Loading script: benchmark_agroprom | Using path: gamedata\scripts\benchmark_agroprom.script
* Texture is scheduled to load in resource thread: sky\sky_1_cube
* Texture is scheduled to load in resource thread: sky\sky_1_cube#small
* Texture is scheduled to load in resource thread: sky\sky_oblaka
* Texture is scheduled to load in resource thread: sky\sky_7_dx9_cube
* Texture is scheduled to load in resource thread: sky\sky_7_dx9_cube#small
@ Init. Weather Current[0] = default_alpha_08_00, Current[1] = default_alpha_09_00
* Loading script: jump_level | Using path: gamedata\scripts\jump_level.script
* Loading script: sr_psy_antenna | Using path: gamedata\scripts\sr_psy_antenna.script
== [#8][11539.481445ms][bind_stalker]: SET DEFAULT INFOS
== [#8][11539.515625ms][bind_stalker]: *INFO*: npc='single_player' id='global_dialogs'
== [#8][11539.535156ms][bind_stalker]: *INFO*: npc='single_player' id='level_changer_icons'
== [#8][11539.558594ms][bind_stalker]: *INFO*: npc='single_player' id='pda_downloads_enabled'
== [#8][11539.578125ms][bind_stalker]: *INFO*: npc='single_player' id='pda_skills_enabled'
 
* Start KnownInfo dump for [Меченый]
* known info[0]:cgim_console
* known info[1]:global_dialogs
* known info[2]:level_changer_icons
* known info[3]:pda_downloads_enabled
* known info[4]:pda_skills_enabled
 

* Texture is scheduled to load in resource thread: sky\clear\clear_8
* Texture is scheduled to load in resource thread: sky\clear\clear_8#small
* Texture is scheduled to load in resource thread: sky\clear\clear_9
* Texture is scheduled to load in resource thread: sky\clear\clear_9#small
@ Init. Weather Current[0] = default_clear_c_08_00, Current[1] = default_clear_c_09_00
* Texture is scheduled to load in resource thread: wpn\wpn_bolt2
* Texture is scheduled to load in resource thread: wpn\wpn_bolt2_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_bolt2_bump
* Texture is scheduled to load in resource thread: wpn\wpn_bolt
* Texture is scheduled to load in resource thread: wpn\wpn_bolt_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_bolt_bump
== [#9][11623.134766ms][bind_stalker]: on_item_take [bolt]
== [#9][11623.752930ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#9][11623.760742ms][sim_board]: create squad called
== [#9][11623.881836ms][sim_board]: Creating squad[agro_bench_c4_stalkers_squad] in smart[agro_bench_c4]
== [#9][11623.897461ms][sim_squad_scripted]: SPAWN SMART agro_bench_c4
== [#9][11623.906250ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [agro_art_hunter]. You cannot use npc with custom_data in squads
== [#9][11626.573242ms][se_stalker]: registering stalker agro_art_hunter0770 
* Loading script: bind_trader | Using path: gamedata\scripts\bind_trader.script
== [#9][11627.511719ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[770]
== [#9][11627.548828ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11638.618164ms][se_stalker]: registering stalker sim_stalker_t1_regular0780 
== [#9][11639.105469ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[780]
== [#9][11639.137695ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11639.263672ms][se_stalker]: registering stalker sim_stalker_t1_regular0790 
== [#9][11639.578125ms][sound_manager]: Register sm npc [squad_agro_bench_c4_stalkers_squad]:[790]
* Loading script: game_relations | Using path: gamedata\scripts\game_relations.script
== [#9][11640.052734ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=agro_art_hunter0770
== [#9][11640.075195ms][smart_terrain]: filling npc_info for obj [agro_art_hunter0770]
* Loading script: modules | Using path: gamedata\scripts\modules.script
== [#9][11640.299805ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=agro_art_hunter0770 job= logic@agro_art_hunter
== [#9][11640.311523ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=sim_stalker_t1_regular0780
== [#9][11640.327148ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0780]
== [#9][11640.353516ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=sim_stalker_t1_regular0780 job= logic@agro_bench_c4_guard_1_walk
== [#9][11640.365234ms][smart_terrain]: [smart_terrain agro_bench_c4] register called obj=sim_stalker_t1_regular0790
== [#9][11640.377930ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0790]
== [#9][11640.393555ms][smart_terrain]: [smart_terrain agro_bench_c4] gulag: beginJob: obj=sim_stalker_t1_regular0790 job= logic@agro_bench_c4_guard_2_walk
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11640.478516ms][sim_board]: Squad 769 enter smart agro_bench_c4. Quan = 0
* Loading script: bind_campfire | Using path: gamedata\scripts\bind_campfire.script
== [#9][11640.693359ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#9][11640.701172ms][sim_board]: create squad called
== [#9][11640.822266ms][sim_board]: Creating squad[boar_tier_1_c3_bench] in smart[agro_bench_c3]
== [#9][11640.836914ms][sim_squad_scripted]: SPAWN SMART agro_bench_c3
== [#9][11640.920898ms][se_monster]: registering monster boar_weak_30800 
== [#9][11640.953125ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[800]
== [#9][11641.013672ms][se_monster]: registering monster boar_weak_10801 
== [#9][11641.042969ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[801]
== [#9][11641.095703ms][se_monster]: registering monster boar_weak_30803 
== [#9][11641.116211ms][sound_manager]: Register sm npc [squad_boar_tier_1_c3_bench]:[803]
== [#9][11641.159180ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_30800
== [#9][11641.171875ms][smart_terrain]: filling npc_info for obj [boar_weak_30800]
== [#9][11641.205078ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_30800 job= logic@agro_bench_c3_home_1
== [#9][11641.214844ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_10801
== [#9][11641.230469ms][smart_terrain]: filling npc_info for obj [boar_weak_10801]
== [#9][11641.250977ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_10801 job= logic@agro_bench_c3_home_14
== [#9][11641.260742ms][smart_terrain]: [smart_terrain agro_bench_c3] register called obj=boar_weak_30803
== [#9][11641.276367ms][smart_terrain]: filling npc_info for obj [boar_weak_30803]
== [#9][11641.287109ms][smart_terrain]: [smart_terrain agro_bench_c3] gulag: beginJob: obj=boar_weak_30803 job= logic@agro_bench_c3_home_13
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11641.371094ms][sim_board]: Squad 799 enter smart agro_bench_c3. Quan = 0
== [#9][11641.461914ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#9][11641.468750ms][sim_board]: create squad called
== [#9][11641.574219ms][sim_board]: Creating squad[agro_bench_c2_stalkers_squad] in smart[agro_bench_c2]
== [#9][11641.585938ms][sim_squad_scripted]: SPAWN SMART agro_bench_c2
== [#9][11641.607422ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11641.731445ms][se_stalker]: registering stalker sim_stalker_t1_regular0805 
== [#9][11642.025391ms][sound_manager]: Register sm npc [squad_agro_bench_c2_stalkers_squad]:[805]
== [#9][11642.045898ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11642.159180ms][se_stalker]: registering stalker sim_stalker_t1_regular0813 
== [#9][11642.368164ms][sound_manager]: Register sm npc [squad_agro_bench_c2_stalkers_squad]:[813]
== [#9][11642.428711ms][smart_terrain]: [smart_terrain agro_bench_c2] register called obj=sim_stalker_t1_regular0805
== [#9][11642.446289ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0805]
== [#9][11642.463867ms][smart_terrain]: [smart_terrain agro_bench_c2] gulag: beginJob: obj=sim_stalker_t1_regular0805 job= logic@agro_bench_c2_animpoint_2
== [#9][11642.473633ms][smart_terrain]: [smart_terrain agro_bench_c2] register called obj=sim_stalker_t1_regular0813
== [#9][11642.487305ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0813]
== [#9][11642.499023ms][smart_terrain]: [smart_terrain agro_bench_c2] gulag: beginJob: obj=sim_stalker_t1_regular0813 job= logic@agro_bench_c2_animpoint_1
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11642.546875ms][sim_board]: Squad 804 enter smart agro_bench_c2. Quan = 0
== [#9][11642.646484ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#9][11642.652344ms][sim_board]: create squad called
== [#9][11642.752930ms][sim_board]: Creating squad[agro_bench_b3_stalkers_squad] in smart[agro_bench_b3]
== [#9][11642.764648ms][sim_squad_scripted]: SPAWN SMART agro_bench_b3
== [#9][11642.785156ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11642.897461ms][se_stalker]: registering stalker sim_stalker_t1_regular0821 
== [#9][11643.125000ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[821]
== [#9][11643.144531ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11643.249023ms][se_stalker]: registering stalker sim_stalker_t1_regular0828 
== [#9][11643.458984ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[828]
== [#9][11643.477539ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11643.583984ms][se_stalker]: registering stalker sim_stalker_t1_regular0834 
== [#9][11643.761719ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[834]
== [#9][11643.787109ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11643.891602ms][se_stalker]: registering stalker sim_stalker_t1_regular0840 
== [#9][11644.096680ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[840]
== [#9][11644.116211ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11644.216797ms][se_stalker]: registering stalker sim_stalker_t1_regular0847 
== [#9][11644.455078ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[847]
== [#9][11644.472656ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11644.567383ms][se_stalker]: registering stalker sim_stalker_t1_regular0856 
== [#9][11644.782227ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[856]
== [#9][11644.799805ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11644.896484ms][se_stalker]: registering stalker sim_stalker_t1_regular0864 
== [#9][11645.140625ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[864]
== [#9][11645.159180ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11645.263672ms][se_stalker]: registering stalker sim_stalker_t1_regular0872 
== [#9][11645.538086ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[872]
== [#9][11645.558594ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11645.671875ms][se_stalker]: registering stalker sim_stalker_t1_regular0880 
== [#9][11645.917969ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[880]
== [#9][11645.942383ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11646.056641ms][se_stalker]: registering stalker sim_stalker_t1_regular0888 
== [#9][11646.323242ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[888]
== [#9][11646.341797ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11646.445313ms][se_stalker]: registering stalker sim_stalker_t1_regular0896 
== [#9][11646.597656ms][sound_manager]: Register sm npc [squad_agro_bench_b3_stalkers_squad]:[896]
== [#9][11646.653320ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0821
== [#9][11646.666992ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0821]
== [#9][11646.681641ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0821 job= logic@agro_bench_b3_guard_1_walk
== [#9][11646.691406ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0828
== [#9][11646.705078ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0828]
== [#9][11646.730469ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0828 job= logic@agro_bench_b3_animpoint_5
== [#9][11646.739258ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0834
== [#9][11646.752930ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0834]
== [#9][11646.765625ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0834 job= logic@agro_bench_b3_animpoint_6
== [#9][11646.777344ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0840
== [#9][11646.788086ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0840]
== [#9][11646.803711ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0840 job= logic@agro_bench_b3_animpoint_7
== [#9][11646.811523ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0847
== [#9][11646.825195ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0847]
== [#9][11646.839844ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0847 job= logic@agro_bench_b3_animpoint_8
== [#9][11646.849609ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0856
== [#9][11646.862305ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0856]
== [#9][11646.876953ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0856 job= logic@agro_bench_b3_animpoint_4
== [#9][11646.884766ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0864
== [#9][11646.898438ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0864]
== [#9][11646.913086ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0864 job= logic@agro_bench_b3_animpoint_2
== [#9][11646.921875ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0872
== [#9][11646.936523ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0872]
== [#9][11646.953125ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0872 job= logic@agro_bench_b3_animpoint_3
== [#9][11646.962891ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0880
== [#9][11646.972656ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0880]
== [#9][11646.995117ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0880 job= logic@agro_bench_b3_animpoint_1
== [#9][11647.003906ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0888
== [#9][11647.015625ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0888]
== [#9][11647.033203ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0888 job= logic@agro_bench_b3_walker_1_walk
== [#9][11647.043945ms][smart_terrain]: [smart_terrain agro_bench_b3] register called obj=sim_stalker_t1_regular0896
== [#9][11647.054688ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0896]
== [#9][11647.073242ms][smart_terrain]: [smart_terrain agro_bench_b3] gulag: beginJob: obj=sim_stalker_t1_regular0896 job= logic@agro_bench_b3_walker_2_walk
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11647.207031ms][sim_board]: Squad 820 enter smart agro_bench_b3. Quan = 0
== [#9][11647.460938ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
== [#9][11647.467773ms][sim_board]: create squad called
== [#9][11647.584961ms][sim_board]: Creating squad[dog_t1_bench] in smart[agro_bench_b2]
== [#9][11647.600586ms][sim_squad_scripted]: SPAWN SMART agro_bench_b2
== [#9][11647.670898ms][se_monster]: registering monster dog_weak_20902 
== [#9][11647.707031ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[902]
== [#9][11647.761719ms][se_monster]: registering monster dog_weak_10904 
== [#9][11647.783203ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[904]
== [#9][11647.853516ms][se_monster]: registering monster dog_weak_10905 
== [#9][11647.873047ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[905]
== [#9][11647.929688ms][se_monster]: registering monster dog_weak_10906 
== [#9][11647.959961ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[906]
== [#9][11648.017578ms][se_monster]: registering monster dog_weak_20908 
== [#9][11648.045898ms][sound_manager]: Register sm npc [squad_dog_t1_bench]:[908]
== [#9][11648.090820ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_20902
== [#9][11648.105469ms][smart_terrain]: filling npc_info for obj [dog_weak_20902]
== [#9][11648.123047ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_20902 job= logic@agro_bench_b2_home_1
== [#9][11648.133789ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10904
== [#9][11648.149414ms][smart_terrain]: filling npc_info for obj [dog_weak_10904]
== [#9][11648.170898ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10904 job= logic@agro_bench_b2_home_14
== [#9][11648.179688ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10905
== [#9][11648.198242ms][smart_terrain]: filling npc_info for obj [dog_weak_10905]
== [#9][11648.208984ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10905 job= logic@agro_bench_b2_home_13
== [#9][11648.219727ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_10906
== [#9][11648.232422ms][smart_terrain]: filling npc_info for obj [dog_weak_10906]
== [#9][11648.244141ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_10906 job= logic@agro_bench_b2_home_12
== [#9][11648.255859ms][smart_terrain]: [smart_terrain agro_bench_b2] register called obj=dog_weak_20908
== [#9][11648.266602ms][smart_terrain]: filling npc_info for obj [dog_weak_20908]
== [#9][11648.281250ms][smart_terrain]: [smart_terrain agro_bench_b2] gulag: beginJob: obj=dog_weak_20908 job= logic@agro_bench_b2_home_11
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11648.360352ms][sim_board]: Squad 901 enter smart agro_bench_b2. Quan = 0
== [#9][11648.471680ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
== [#9][11648.478516ms][sim_board]: create squad called
== [#9][11648.580078ms][sim_board]: Creating squad[agro_bench_c1_stalkers_squad] in smart[agro_bench_c1]
== [#9][11648.590820ms][sim_squad_scripted]: SPAWN SMART agro_bench_c1
== [#9][11648.621094ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11648.732422ms][se_stalker]: registering stalker sim_stalker_t1_regular0911 
== [#9][11649.017578ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[911]
== [#9][11649.037109ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11649.142578ms][se_stalker]: registering stalker sim_stalker_t1_regular0920 
== [#9][11649.361328ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[920]
== [#9][11649.379883ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11649.482422ms][se_stalker]: registering stalker sim_stalker_t1_regular0927 
== [#9][11649.754883ms][sound_manager]: Register sm npc [squad_agro_bench_c1_stalkers_squad]:[927]
== [#9][11649.811523ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0911
== [#9][11649.827148ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0911]
== [#9][11649.840820ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0911 job= logic@agro_bench_c1_animpoint_2
== [#9][11649.849609ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0920
== [#9][11649.864258ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0920]
== [#9][11649.875000ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0920 job= logic@agro_bench_c1_animpoint_1
== [#9][11649.884766ms][smart_terrain]: [smart_terrain agro_bench_c1] register called obj=sim_stalker_t1_regular0927
== [#9][11649.898438ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0927]
== [#9][11649.919922ms][smart_terrain]: [smart_terrain agro_bench_c1] gulag: beginJob: obj=sim_stalker_t1_regular0927 job= logic@agro_bench_c1_walker_1_walk
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11649.982422ms][sim_board]: Squad 910 enter smart agro_bench_c1. Quan = 0
== [#9][11650.317383ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#9][11650.323242ms][sim_board]: create squad called
== [#9][11650.425781ms][sim_board]: Creating squad[agro_bench_b1_stalkers_squad] in smart[agro_bench_b1]
== [#9][11650.441406ms][sim_squad_scripted]: SPAWN SMART agro_bench_b1
== [#9][11650.458984ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11650.573242ms][se_stalker]: registering stalker sim_stalker_t1_regular0936 
== [#9][11650.775391ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[936]
== [#9][11650.796875ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11650.906250ms][se_stalker]: registering stalker sim_stalker_t1_regular0942 
== [#9][11651.080078ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[942]
== [#9][11651.099609ms][sim_squad_scripted]: INCORRECT npc_spawn_section USED [sim_stalker_t1_regular]. You cannot use npc with custom_data in squads
== [#9][11651.202148ms][se_stalker]: registering stalker sim_stalker_t1_regular0948 
== [#9][11651.396484ms][sound_manager]: Register sm npc [squad_agro_bench_b1_stalkers_squad]:[948]
== [#9][11651.457031ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0936
== [#9][11651.469727ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0936]
== [#9][11651.485352ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0936 job= logic@agro_bench_b1_animpoint_3
== [#9][11651.496094ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0942
== [#9][11651.506836ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0942]
== [#9][11651.518555ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0942 job= logic@agro_bench_b1_animpoint_2
== [#9][11651.528320ms][smart_terrain]: [smart_terrain agro_bench_b1] register called obj=sim_stalker_t1_regular0948
== [#9][11651.541992ms][smart_terrain]: filling npc_info for obj [sim_stalker_t1_regular0948]
== [#9][11651.553711ms][smart_terrain]: [smart_terrain agro_bench_b1] gulag: beginJob: obj=sim_stalker_t1_regular0948 job= logic@agro_bench_b1_animpoint_1
== 
2
stack traceback:
    _g:486: in function 'callstack'
    sim_board:320: in function 'enter_smart'
    smart_terrain:1386: in function 'call_respawn'
    smart_terrain:1409: in function 'try_respawn'
    smart_terrain:1022: in function 'update'
    bind_smart_terrain:69: in function <bind_smart_terrain:66>
== [#9][11651.612305ms][sim_board]: Squad 935 enter smart agro_bench_b1. Quan = 0
== [#9][11652.823242ms][sim_squad_scripted]: set_location_types for squad [boar_tier_1_c3_bench0799]
* Loading script: sim_squad_actions | Using path: gamedata\scripts\sim_squad_actions.script
== [#9][11653.044922ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c2_stalkers_squad0804]
== [#9][11653.116211ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c1_stalkers_squad0910]
* Texture is scheduled to load in resource thread: act\act_faces_1_02
* Texture is scheduled to load in resource thread: act\act_faces_1_02_bump#
* Texture is scheduled to load in resource thread: act\act_faces_1_02_bump
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_hands_3
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_1
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_1_bump#
* Texture is scheduled to load in resource thread: act\act_stalker_neutral_1_bump
* Texture is scheduled to load in resource thread: detail\detail_leather_skin_1
* Texture is scheduled to load in resource thread: act\act_face_mask_01
* Texture is scheduled to load in resource thread: act\act_face_mask_01_bump#
* Texture is scheduled to load in resource thread: act\act_face_mask_01_bump
* Loading script: xr_motivator | Using path: gamedata\scripts\xr_motivator.script
* Loading script: state_mgr | Using path: gamedata\scripts\state_mgr.script
* Loading script: xr_evaluators_id | Using path: gamedata\scripts\xr_evaluators_id.script
== [#10][12088.066406ms][xr_evaluators_id]: PROPERTY_BASE 77
* Loading script: xr_actions_id | Using path: gamedata\scripts\xr_actions_id.script
* Loading script: state_mgr_goap | Using path: gamedata\scripts\state_mgr_goap.script
* Loading script: state_mgr_weapon | Using path: gamedata\scripts\state_mgr_weapon.script
* Loading script: state_mgr_movement | Using path: gamedata\scripts\state_mgr_movement.script
* Loading script: state_mgr_mental | Using path: gamedata\scripts\state_mgr_mental.script
* Loading script: state_mgr_bodystate | Using path: gamedata\scripts\state_mgr_bodystate.script
* Loading script: state_mgr_direction | Using path: gamedata\scripts\state_mgr_direction.script
* Loading script: state_mgr_animation | Using path: gamedata\scripts\state_mgr_animation.script
* Loading script: state_mgr_animstate_list | Using path: gamedata\scripts\state_mgr_animstate_list.script
* Loading script: state_mgr_animstate_list_animpoint | Using path: gamedata\scripts\state_mgr_animstate_list_animpoint.script
* Loading script: xr_effects | Using path: gamedata\scripts\xr_effects.script
* Loading script: state_mgr_animstate | Using path: gamedata\scripts\state_mgr_animstate.script
* Loading script: state_mgr_animation_list | Using path: gamedata\scripts\state_mgr_animation_list.script
* Loading script: xr_help_wounded | Using path: gamedata\scripts\xr_help_wounded.script
* Loading script: state_mgr_animation_list_animpoint | Using path: gamedata\scripts\state_mgr_animation_list_animpoint.script
* Loading script: state_mgr_scenario | Using path: gamedata\scripts\state_mgr_scenario.script
* Loading script: state_mgr_pri_a15 | Using path: gamedata\scripts\state_mgr_pri_a15.script
* Loading script: state_mgr_smartcover | Using path: gamedata\scripts\state_mgr_smartcover.script
* Loading script: move_mgr | Using path: gamedata\scripts\move_mgr.script
== [#10][12105.475586ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='agro_art_hunter0770'
== [#10][12105.493164ms][db]: adding object agro_art_hunter0770
== [#10][12105.552734ms][xr_motivator]: filename is [nil]
== [#10][12105.555664ms][xr_motivator]: xr_info loaded!!!
* Loading script: xr_info | Using path: gamedata\scripts\xr_info.script
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_start_7.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_7.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_8.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_9.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_10.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_11.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_12.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_13.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_14.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\fight\reload\reload_15.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_strange_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\meet\meet_bye_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_yes_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_yes_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_good_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_4.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_5.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_6.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_7.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_8.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_9.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_body_found_10.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_toomuch_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_stop_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_npc_no_money_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_actor_no_money_3.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_not_interested_1.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\trade\trade_not_interested_2.ogg
! Missing ogg-comment, file:  gamedata\sounds\characters_voice\npc_general\stalker_test\states\reactions\reaction_action_bad_1.ogg
* Loading script: xr_reach_task | Using path: gamedata\scripts\xr_reach_task.script
== [#10][12156.774414ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=agro_art_hunter0770, strn_id=550, loaded=false
* Loading script: xr_combat | Using path: gamedata\scripts\xr_combat.script
* Loading script: xr_hit | Using path: gamedata\scripts\xr_hit.script
* Loading script: xr_meet | Using path: gamedata\scripts\xr_meet.script
* Loading script: xr_combat_ignore | Using path: gamedata\scripts\xr_combat_ignore.script
* Loading script: stalker_generic | Using path: gamedata\scripts\stalker_generic.script
== [#10][12157.821289ms][stalker_generic]: DISABLE INVULNERABILITY. npc[agro_art_hunter0770] = [false]
* Loading script: xr_danger | Using path: gamedata\scripts\xr_danger.script
* Loading script: xr_gather_items | Using path: gamedata\scripts\xr_gather_items.script
== [#10][12158.049805ms][stalker_generic]: RESET INVULNERABILITY. npc[agro_art_hunter0770] = [false]
* Loading script: xr_wounded | Using path: gamedata\scripts\xr_wounded.script
* Loading script: xr_abuse | Using path: gamedata\scripts\xr_abuse.script
* Loading script: xr_death | Using path: gamedata\scripts\xr_death.script
* Loading script: trade_manager | Using path: gamedata\scripts\trade_manager.script
* Loading script: spawner | Using path: gamedata\scripts\spawner.script
== [#10][12160.682617ms][stalker_generic]: RESET INVULNERABILITY. npc[agro_art_hunter0770] = [false]
* Loading script: restrictor_manager | Using path: gamedata\scripts\restrictor_manager.script
* Loading script: xr_hear | Using path: gamedata\scripts\xr_hear.script
* Loading script: xr_walker | Using path: gamedata\scripts\xr_walker.script
== [#10][12161.080078ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_art_hunter', gulag_name='agro_bench_c4'
== [#10][12161.085938ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_art_hunter'
* Loading script: xr_animpoint_predicates | Using path: gamedata\scripts\xr_animpoint_predicates.script
== [#10][12161.291016ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Loading script: state_lib | Using path: gamedata\scripts\state_lib.script
* Loading script: state_lib_animpoint | Using path: gamedata\scripts\state_lib_animpoint.script
* Loading script: post_combat_idle | Using path: gamedata\scripts\post_combat_idle.script
* Texture is scheduled to load in resource thread: item\item_medkit
* Texture is scheduled to load in resource thread: item\item_medkit_bump#
* Texture is scheduled to load in resource thread: item\item_medkit_bump
* Texture is scheduled to load in resource thread: item\item_food
* Texture is scheduled to load in resource thread: wpn\wpn_toz66
* Texture is scheduled to load in resource thread: wpn\wpn_toz66_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_toz66_bump
* Texture is scheduled to load in resource thread: wpn\wpn_ammo
* Texture is scheduled to load in resource thread: wpn\wpn_fort
* Texture is scheduled to load in resource thread: wpn\wpn_fort_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_fort_bump
! Invalid ogg-comment version, file:  gamedata\sounds\weapons\fort\fort_reload.ogg
* Texture is scheduled to load in resource thread: act\act_face_mask_05
== [#10][12217.896484ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0780'
== [#10][12217.918945ms][db]: adding object sim_stalker_t1_regular0780
== [#10][12217.958984ms][xr_motivator]: filename is [nil]
== [#10][12217.962891ms][xr_motivator]: xr_info loaded!!!
== [#10][12222.743164ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0780, strn_id=550, loaded=false
== [#10][12222.773438ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false]
== [#10][12222.803711ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false]
== [#10][12224.505859ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0780] = [false]
== [#10][12224.544922ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c4_guard_1_walk', gulag_name='agro_bench_c4'
== [#10][12224.549805ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c4_guard_1_walk'
== [#10][12224.583984ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: prop\prop_voda1
* Texture is scheduled to load in resource thread: prop\prop_voda1_bump#
* Texture is scheduled to load in resource thread: prop\prop_voda1_bump
* Texture is scheduled to load in resource thread: wpn\wpn_upgrade
* Texture is scheduled to load in resource thread: wpn\wpn_upgrade_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_upgrade_bump
* Texture is scheduled to load in resource thread: lights\lights_bspot01
* Texture is scheduled to load in resource thread: wpn\wpn_mp5
* Texture is scheduled to load in resource thread: wpn\wpn_mp5_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_mp5_bump
* Texture is scheduled to load in resource thread: wpn\wpn_pmm
* Texture is scheduled to load in resource thread: wpn\wpn_pmm_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_pmm_bump
! Invalid ogg-comment version, file:  gamedata\sounds\weapons\pm\pm_reload.ogg
* Texture is scheduled to load in resource thread: act\act_face_mask_02
* Texture is scheduled to load in resource thread: act\act_face_mask_02_bump#
* Texture is scheduled to load in resource thread: act\act_face_mask_02_bump
== [#10][12279.357422ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0790'
== [#10][12279.375977ms][db]: adding object sim_stalker_t1_regular0790
== [#10][12279.409180ms][xr_motivator]: filename is [nil]
== [#10][12279.412109ms][xr_motivator]: xr_info loaded!!!
== [#10][12284.072266ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0790, strn_id=550, loaded=false
== [#10][12284.099609ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false]
== [#10][12284.126953ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false]
== [#10][12285.544922ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0790] = [false]
== [#10][12285.578125ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c4_guard_2_walk', gulag_name='agro_bench_c4'
== [#10][12285.583008ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c4_guard_2_walk'
== [#10][12285.610352ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5
* Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_grenade_rgd5_bump
== [#10][12310.989258ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0821'
== [#10][12311.014648ms][db]: adding object sim_stalker_t1_regular0821
== [#10][12311.054688ms][xr_motivator]: filename is [nil]
== [#10][12311.058594ms][xr_motivator]: xr_info loaded!!!
== [#10][12316.137695ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0821, strn_id=530, loaded=false
== [#10][12316.166992ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false]
== [#10][12316.193359ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false]
== [#10][12317.630859ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0821] = [false]
== [#10][12317.662109ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_guard_1_walk', gulag_name='agro_bench_b3'
== [#10][12317.666992ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_guard_1_walk'
== [#10][12317.693359ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: item\item_drink_beer_chmielnitskoe
* Texture is scheduled to load in resource thread: wpn\wpn_toz-34
* Texture is scheduled to load in resource thread: wpnv\toz34\toz34_bump#
* Texture is scheduled to load in resource thread: wpnv\toz34\toz34_bump
! Can't find bump texture 'wpnv\toz34\toz34_bump#'
! Can't find bump texture 'wpnv\toz34\toz34_bump'
== [#10][12333.384766ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0828'
== [#10][12333.403320ms][db]: adding object sim_stalker_t1_regular0828
== [#10][12333.438477ms][xr_motivator]: filename is [nil]
== [#10][12333.442383ms][xr_motivator]: xr_info loaded!!!
== [#10][12338.564453ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0828, strn_id=530, loaded=false
== [#10][12338.595703ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false]
== [#10][12338.626953ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false]
== [#10][12340.059570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0828] = [false]
* Loading script: xr_animpoint | Using path: gamedata\scripts\xr_animpoint.script
== [#10][12340.475586ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0828 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_5'
== [#10][12340.482422ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_5'
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_545x39_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u
* Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\reciever_aks74u_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash
* Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\mag_ak74_izhmash_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u
* Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\handguard_aks74u_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli
* Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\pistolgrip_ak_bakeli_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u
* Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\muzzle_aks74u_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\aks74u_bolt_bump
* Texture is scheduled to load in resource thread: eft_wp\ammo_545x39_bp_dif
* Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4
* Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4_bump#
* Texture is scheduled to load in resource thread: eft_wp\addons\sil_pbs4_bump
* Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf
* Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf_bump#
* Texture is scheduled to load in resource thread: eft_wp\aksu\stock_aks74uf_bump
== [#10][12402.483398ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0834'
== [#10][12402.504883ms][db]: adding object sim_stalker_t1_regular0834
== [#10][12402.543945ms][xr_motivator]: filename is [nil]
== [#10][12402.547852ms][xr_motivator]: xr_info loaded!!!
== [#10][12407.468750ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0834, strn_id=530, loaded=false
== [#10][12407.496094ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false]
== [#10][12407.526367ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false]
== [#10][12408.997070ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0834] = [false]
== [#10][12409.030273ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0834 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_6'
== [#10][12409.034180ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_6'
* Texture is scheduled to load in resource thread: prop\prop_bottleplastic
* Texture is scheduled to load in resource thread: prop\prop_waterbottle
== [#10][12417.847656ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0840'
== [#10][12417.865234ms][db]: adding object sim_stalker_t1_regular0840
== [#10][12417.897461ms][xr_motivator]: filename is [nil]
== [#10][12417.900391ms][xr_motivator]: xr_info loaded!!!
! Can't find texture 'prop\prop_waterbottle'
== [#10][12423.088867ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0840, strn_id=530, loaded=false
== [#10][12423.124023ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false]
== [#10][12423.158203ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false]
== [#10][12424.664063ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0840] = [false]
== [#10][12424.701172ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0840 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_7'
== [#10][12424.706055ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_7'
== [#10][12431.281250ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0847'
== [#10][12431.293945ms][db]: adding object sim_stalker_t1_regular0847
== [#10][12431.324219ms][xr_motivator]: filename is [nil]
== [#10][12431.328125ms][xr_motivator]: xr_info loaded!!!
== [#10][12436.231445ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0847, strn_id=530, loaded=false
== [#10][12436.251953ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false]
== [#10][12436.282227ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false]
== [#10][12437.679688ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0847] = [false]
== [#10][12437.716797ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0847 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_8'
== [#10][12437.721680ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_8'
* Texture is scheduled to load in resource thread: item\item_drink_stalker
* Texture is scheduled to load in resource thread: item\item_drink_bump#
* Texture is scheduled to load in resource thread: item\item_drink_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\mag_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\barrel_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\reciever_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_front_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\weapon_glock_bump
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock_bump#
* Texture is scheduled to load in resource thread: eft_wp\glock17\sight_rear_glock_bump
! Invalid ogg-comment version, file:  gamedata\sounds\weapons\walther\walther_reload.ogg
== [#10][12464.443359ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0856'
== [#10][12464.460938ms][db]: adding object sim_stalker_t1_regular0856
== [#10][12464.495117ms][xr_motivator]: filename is [nil]
== [#10][12464.498047ms][xr_motivator]: xr_info loaded!!!
== [#10][12468.970703ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0856, strn_id=530, loaded=false
== [#10][12468.999023ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false]
== [#10][12469.028320ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false]
== [#10][12470.392578ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0856] = [false]
== [#10][12470.423828ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0856 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_4'
== [#10][12470.427734ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_4'
== [#10][12476.750977ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0864'
== [#10][12476.761719ms][db]: adding object sim_stalker_t1_regular0864
== [#10][12476.791992ms][xr_motivator]: filename is [nil]
== [#10][12476.795898ms][xr_motivator]: xr_info loaded!!!
== [#10][12481.694336ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0864, strn_id=530, loaded=false
== [#10][12481.714844ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false]
== [#10][12481.744141ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false]
== [#10][12483.096680ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0864] = [false]
== [#10][12483.129883ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0864 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_2'
== [#10][12483.134766ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_2'
== [#10][12490.334961ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0872'
== [#10][12490.347656ms][db]: adding object sim_stalker_t1_regular0872
== [#10][12490.382813ms][xr_motivator]: filename is [nil]
== [#10][12490.386719ms][xr_motivator]: xr_info loaded!!!
== [#10][12495.514648ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0872, strn_id=530, loaded=false
== [#10][12495.535156ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false]
== [#10][12495.558594ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false]
== [#10][12496.813477ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0872] = [false]
== [#10][12496.845703ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0872 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_3'
== [#10][12496.849609ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_3'
== [#10][12503.438477ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0880'
== [#10][12503.450195ms][db]: adding object sim_stalker_t1_regular0880
== [#10][12503.485352ms][xr_motivator]: filename is [nil]
== [#10][12503.488281ms][xr_motivator]: xr_info loaded!!!
== [#10][12508.726563ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0880, strn_id=530, loaded=false
== [#10][12508.748047ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false]
== [#10][12508.777344ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false]
== [#10][12509.950195ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0880] = [false]
== [#10][12509.980469ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0880 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_1'
== [#10][12509.984375ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b3_animpoint_1'
== [#10][12516.725586ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0888'
== [#10][12516.738281ms][db]: adding object sim_stalker_t1_regular0888
== [#10][12516.771484ms][xr_motivator]: filename is [nil]
== [#10][12516.774414ms][xr_motivator]: xr_info loaded!!!
== [#10][12521.769531ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0888, strn_id=530, loaded=false
== [#10][12521.787109ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false]
== [#10][12521.808594ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false]
== [#10][12522.985352ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0888] = [false]
== [#10][12523.015625ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_walker_1_walk', gulag_name='agro_bench_b3'
== [#10][12523.022461ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_walker_1_walk'
== [#10][12523.047852ms][xr_walker]: DEBUG: set_scheme: storage assigned
== [#10][12535.157227ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0896'
== [#10][12535.175781ms][db]: adding object sim_stalker_t1_regular0896
== [#10][12535.214844ms][xr_motivator]: filename is [nil]
== [#10][12535.219727ms][xr_motivator]: xr_info loaded!!!
== [#10][12540.633789ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0896, strn_id=530, loaded=false
== [#10][12540.666016ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false]
== [#10][12540.696289ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false]
== [#10][12542.297852ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0896] = [false]
== [#10][12542.337891ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_b3_walker_2_walk', gulag_name='agro_bench_b3'
== [#10][12542.342773ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_b3_walker_2_walk'
== [#10][12542.374023ms][xr_walker]: DEBUG: set_scheme: storage assigned
* Texture is scheduled to load in resource thread: item\item_tushenka
* Texture is scheduled to load in resource thread: item\item_tushenka_bump#
* Texture is scheduled to load in resource thread: item\item_tushenka_bump
* Texture is scheduled to load in resource thread: act\act_dogs_brown
* Texture is scheduled to load in resource thread: act\act_dogs_brown_bump#
* Texture is scheduled to load in resource thread: act\act_dogs_brown_bump
* Loading script: bind_monster | Using path: gamedata\scripts\bind_monster.script
== [#10][12577.500977ms][bind_monster]: _bp: monster.bind: name='dog_weak_20902', id='902'
== [#10][12577.700195ms][db]: adding object dog_weak_20902
== [#10][12577.790039ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_20902, strn_id=526, loaded=false
* Loading script: mob_combat | Using path: gamedata\scripts\mob_combat.script
== [#10][12577.891602ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_20902] = [false]
== [#10][12577.902344ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20902] = [false]
== [#10][12577.959961ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20902] = [false]
* Loading script: mob_home | Using path: gamedata\scripts\mob_home.script
* Loading script: mob_state_mgr | Using path: gamedata\scripts\mob_state_mgr.script
== [#10][12578.230469ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_20902'
== [#10][12579.658203ms][bind_monster]: _bp: monster.bind: name='dog_weak_10904', id='904'
== [#10][12579.796875ms][db]: adding object dog_weak_10904
== [#10][12579.919922ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10904, strn_id=526, loaded=false
== [#10][12579.941406ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10904] = [false]
== [#10][12579.950195ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10904] = [false]
== [#10][12579.997070ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10904] = [false]
== [#10][12580.127930ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10904'
== [#10][12580.632813ms][bind_monster]: _bp: monster.bind: name='dog_weak_10905', id='905'
== [#10][12580.771484ms][db]: adding object dog_weak_10905
== [#10][12580.941406ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10905, strn_id=526, loaded=false
== [#10][12580.958008ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10905] = [false]
== [#10][12580.965820ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10905] = [false]
== [#10][12581.011719ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10905] = [false]
== [#10][12581.116211ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10905'
== [#10][12581.626953ms][bind_monster]: _bp: monster.bind: name='dog_weak_10906', id='906'
== [#10][12581.749023ms][db]: adding object dog_weak_10906
== [#10][12581.886719ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_10906, strn_id=526, loaded=false
== [#10][12581.904297ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_10906] = [false]
== [#10][12581.912109ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10906] = [false]
== [#10][12581.956055ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_10906] = [false]
== [#10][12582.079102ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_10906'
== [#10][12582.647461ms][bind_monster]: _bp: monster.bind: name='dog_weak_20908', id='908'
== [#10][12582.761719ms][db]: adding object dog_weak_20908
== [#10][12582.983398ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=dog_weak_20908, strn_id=526, loaded=false
== [#10][12583.000977ms][stalker_generic]: DISABLE INVULNERABILITY. npc[dog_weak_20908] = [false]
== [#10][12583.009766ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20908] = [false]
== [#10][12583.065430ms][stalker_generic]: RESET INVULNERABILITY. npc[dog_weak_20908] = [false]
== [#10][12583.166016ms][mob_home]: DEBUG: reset_scheme: npc:name()='dog_weak_20908'
== [#10][12588.057617ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0936'
== [#10][12588.069336ms][db]: adding object sim_stalker_t1_regular0936
== [#10][12588.107422ms][xr_motivator]: filename is [nil]
== [#10][12588.110352ms][xr_motivator]: xr_info loaded!!!
== [#10][12592.862305ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0936, strn_id=460, loaded=false
== [#10][12592.885742ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false]
== [#10][12592.915039ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false]
== [#10][12594.365234ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0936] = [false]
== [#10][12594.399414ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0936 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_3'
== [#10][12594.404297ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_3'
== [#10][12600.592773ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0942'
== [#10][12600.603516ms][db]: adding object sim_stalker_t1_regular0942
== [#10][12600.632813ms][xr_motivator]: filename is [nil]
== [#10][12600.636719ms][xr_motivator]: xr_info loaded!!!
== [#10][12605.757813ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0942, strn_id=460, loaded=false
== [#10][12605.785156ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false]
== [#10][12605.809570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false]
== [#10][12607.158203ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0942] = [false]
== [#10][12607.190430ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0942 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_2'
== [#10][12607.196289ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_2'
== [#10][12613.524414ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0948'
== [#10][12613.534180ms][db]: adding object sim_stalker_t1_regular0948
== [#10][12613.563477ms][xr_motivator]: filename is [nil]
== [#10][12613.566406ms][xr_motivator]: xr_info loaded!!!
== [#10][12618.666992ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0948, strn_id=460, loaded=false
== [#10][12618.694336ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false]
== [#10][12618.725586ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false]
== [#10][12620.247070ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0948] = [false]
== [#10][12620.289063ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0948 set_scheme: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_1'
== [#10][12620.295898ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_b1_animpoint_1'
* Loading script: ph_door | Using path: gamedata\scripts\ph_door.script
* Loading script: news_manager | Using path: gamedata\scripts\news_manager.script
== [#11][12637.081055ms][sim_squad_scripted]: set_location_types for squad [agro_bench_b1_stalkers_squad0935]
== [#11][12637.362305ms][sim_squad_scripted]: set_location_types for squad [dog_t1_bench0901]
== [#11][12639.915039ms][sim_squad_scripted]: set_location_types for squad [agro_bench_b3_stalkers_squad0820]
== [#11][12641.089844ms][sim_squad_scripted]: set_location_types for squad [agro_bench_c4_stalkers_squad0769]
 
* End of synchronization
* MEMORY USAGE: 3866736 K
* Game Loading Time: 11544 ms

 
# Processing after load events
! Invalid ogg-comment version, file:  gamedata\sounds\music\ambient\pieces_of_the_past.ogg
== [#38][12926.692383ms][level_weathers]: Section: clear
== [#38][12926.705078ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#38][12926.718750ms][benchmark]: SetCameraAtStartPoint 40109 <NOT_arg!> time <NOT_arg!>
== [#38][12926.721680ms][benchmark]: Bench Started
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
* Texture is scheduled to load in resource thread: act\act_mutant_boar
* Texture is scheduled to load in resource thread: act\act_mutant_boar_cop_01_bump#
* Texture is scheduled to load in resource thread: act\act_mutant_boar_cop_01_bump
* Texture is scheduled to load in resource thread: detail\detail_monster_fur_2
== [#58][13449.496094ms][bind_monster]: _bp: monster.bind: name='boar_weak_30800', id='800'
== [#58][13449.674805ms][db]: adding object boar_weak_30800
== [#58][13449.765625ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_30800, strn_id=546, loaded=false
== [#58][13449.796875ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_30800] = [false]
== [#58][13449.805664ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30800] = [false]
== [#58][13449.893555ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30800] = [false]
== [#58][13450.013672ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_30800'
== [#58][13450.513672ms][bind_monster]: _bp: monster.bind: name='boar_weak_10801', id='801'
== [#58][13450.606445ms][db]: adding object boar_weak_10801
== [#58][13450.749023ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_10801, strn_id=546, loaded=false
== [#58][13450.766602ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_10801] = [false]
== [#58][13450.773438ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_10801] = [false]
== [#58][13450.816406ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_10801] = [false]
== [#58][13450.901367ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_10801'
== [#58][13452.365234ms][bind_monster]: _bp: monster.bind: name='boar_weak_30803', id='803'
== [#58][13452.478516ms][db]: adding object boar_weak_30803
== [#58][13452.634766ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=boar_weak_30803, strn_id=546, loaded=false
== [#58][13452.654297ms][stalker_generic]: DISABLE INVULNERABILITY. npc[boar_weak_30803] = [false]
== [#58][13452.661133ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30803] = [false]
== [#58][13452.712891ms][stalker_generic]: RESET INVULNERABILITY. npc[boar_weak_30803] = [false]
== [#58][13452.847656ms][mob_home]: DEBUG: reset_scheme: npc:name()='boar_weak_30803'
== [#58][13457.968750ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0805'
== [#58][13457.982422ms][db]: adding object sim_stalker_t1_regular0805
== [#58][13458.016602ms][xr_motivator]: filename is [nil]
== [#58][13458.019531ms][xr_motivator]: xr_info loaded!!!
== [#58][13462.719727ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0805, strn_id=545, loaded=false
== [#58][13462.743164ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false]
== [#58][13462.771484ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false]
== [#58][13464.117188ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0805] = [false]
== [#58][13464.146484ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0805 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_2'
== [#58][13464.151367ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_2'
== [#58][13471.138672ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0813'
== [#58][13471.151367ms][db]: adding object sim_stalker_t1_regular0813
== [#58][13471.188477ms][xr_motivator]: filename is [nil]
== [#58][13471.192383ms][xr_motivator]: xr_info loaded!!!
== [#58][13475.995117ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0813, strn_id=545, loaded=false
== [#58][13476.015625ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false]
== [#58][13476.044922ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false]
== [#58][13477.473633ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0813] = [false]
== [#58][13477.507813ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0813 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_1'
== [#58][13477.514648ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c2_animpoint_1'
== [#58][13484.050781ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0911'
== [#58][13484.063477ms][db]: adding object sim_stalker_t1_regular0911
== [#58][13484.091797ms][xr_motivator]: filename is [nil]
== [#58][13484.094727ms][xr_motivator]: xr_info loaded!!!
== [#58][13488.336914ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0911, strn_id=525, loaded=false
== [#58][13488.359375ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false]
== [#58][13488.383789ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false]
== [#58][13489.507813ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0911] = [false]
== [#58][13489.535156ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0911 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_2'
== [#58][13489.539063ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_2'
== [#58][13496.766602ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0920'
== [#58][13496.781250ms][db]: adding object sim_stalker_t1_regular0920
== [#58][13496.816406ms][xr_motivator]: filename is [nil]
== [#58][13496.819336ms][xr_motivator]: xr_info loaded!!!
== [#58][13501.629883ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0920, strn_id=525, loaded=false
== [#58][13501.655273ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false]
== [#58][13501.684570ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false]
== [#58][13502.966797ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0920] = [false]
== [#58][13502.999023ms][xr_animpoint]: DEBUG: sim_stalker_t1_regular0920 set_scheme: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_1'
== [#58][13503.005859ms][xr_animpoint]: DEBUG: add_to_binder: scheme='animpoint', section='animpoint@agro_bench_c1_animpoint_1'
== [#58][13511.359375ms][xr_motivator]: motivator_binder:net_spawn(): self.object:name()='sim_stalker_t1_regular0927'
== [#58][13511.380859ms][db]: adding object sim_stalker_t1_regular0927
== [#58][13511.422852ms][xr_motivator]: filename is [nil]
== [#58][13511.427734ms][xr_motivator]: xr_info loaded!!!
== [#58][13516.741211ms][smart_terrain]: setup_gulag_and_logic_on_spawn obj=sim_stalker_t1_regular0927, strn_id=525, loaded=false
== [#58][13516.764648ms][stalker_generic]: DISABLE INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false]
== [#58][13516.799805ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false]
== [#58][13518.638672ms][stalker_generic]: RESET INVULNERABILITY. npc[sim_stalker_t1_regular0927] = [false]
== [#58][13518.694336ms][xr_walker]: DEBUG: set_scheme: scheme='walker', section='walker@agro_bench_c1_walker_1_walk', gulag_name='agro_bench_c1'
== [#58][13518.698242ms][xr_walker]: DEBUG: add_to_binder: scheme='walker', section='walker@agro_bench_c1_walker_1_walk'
== [#58][13518.741211ms][xr_walker]: DEBUG: set_scheme: storage assigned
== [#59][13527.244141ms][sound_manager]: Register sm npc [camp531]:[920]
== [#59][13527.775391ms][sound_manager]: Register sm npc [camp531]:[911]
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
* Texture is scheduled to load in resource thread: wpn\wpn_bullet1
* Texture is scheduled to load in resource thread: wpn\wpn_bullet1_bump#
* Texture is scheduled to load in resource thread: wpn\wpn_bullet1_bump
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_susat_night
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_susat_dusk
! Invalid section wpn_addon_scope_night
! Invalid section wpn_addon_scope_susat_custom
! Invalid section wpn_addon_scope_susat_x1.6
! Invalid section wpn_addon_scope_x2.7
! Invalid section wpn_addon_scope_susat_night
Already exist!
Already exist!
Already exist!
== [#259][16068.046875ms][sound_manager]: Register sm npc [camp542]:[805]
== [#351][17318.517578ms][sound_manager]: Register sm npc [camp542]:[813]
== [#401][17928.105469ms][benchmark]: cycle_fps_measurment_started 401 40110
== [#754][21730.519531ms][sound_manager]: Register sm npc [camp461]:[936]
== [#820][22357.396484ms][sound_manager]: Register sm npc [camp461]:[942]
== [#821][22366.644531ms][sound_manager]: Register sm npc [camp461]:[948]
== [#851][22662.708984ms][sound_manager]: Register sm npc [camp527]:[864]
== [#1485][32784.960938ms][sound_manager]: Register sm npc [camp527]:[880]
== [#2519][47908.273438ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#2572][48572.222656ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#2605][48982.441406ms][state_mgr_animation]: item [anomaly_scaner] attach
== [#2680][49932.289063ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#2699][50183.445313ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#2812][51855.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke]
== [#2818][51952.464844ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#2818][51952.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#2933][53843.976563ms][level_weathers]: Section: foggy
== [#2933][53843.984375ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
== [#2937][53911.578125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#2941][53980.441406ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#2941][53980.542969ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#2941][53980.804688ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#2941][53980.910156ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
== [#2941][53981.097656ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#2944][54033.437500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#2959][54293.980469ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#2963][54362.785156ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
* Texture is scheduled to load in resource thread: sky\foggy\foggy_11
* Texture is scheduled to load in resource thread: sky\foggy\foggy_11#small
== [#3139][56903.222656ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke]
== [#3326][58912.468750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke]
== [#4012][67190.492188ms][level_weathers]: Section: clear
== [#4012][67190.507813ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
== [#4014][67219.148438ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#4017][67262.812500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#4024][67364.976563ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#4029][67436.750000ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
== [#4070][68028.906250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#4074][68086.078125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#4074][68086.226563ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
== [#4178][69451.554688ms][sound_manager]: Register sm npc [camp538]:[856]
* Texture is scheduled to load in resource thread: sky\clear\clear_13
* Texture is scheduled to load in resource thread: sky\clear\clear_13#small
== [#4321][70992.453125ms][sound_manager]: Register sm npc [camp538]:[828]
== [#4968][81558.562500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#5099][83697.093750ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#5344][86861.507813ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#5847][92239.117188ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#5933][93242.031250ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#6099][95261.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#6176][96274.976563ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#6343][98294.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#6516][100308.429688ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#6655][101654.078125ms][state_mgr_animation]: item [guitar_a] attach
== [#6655][101654.171875ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#7009][104441.117188ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_14.ogg
== [#7340][106942.015625ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#8283][116774.257813ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#8660][123841.617188ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#9255][135005.218750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#9378][137326.843750ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#9503][139679.296875ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#9549][140476.421875ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#9622][141722.609375ms][state_mgr_animation]: item [guitar_a] detach
== [#9629][141841.015625ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#9821][144987.421875ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#9867][145739.281250ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#10005][147748.453125ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#10031][148099.406250ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#10564][154833.656250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#12829][177820.468750ms][state_mgr_animation]: item [guitar_a] attach
== [#12829][177820.546875ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#13051][180101.718750ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#13070][180247.921875ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#13158][181025.890625ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_19.ogg
== [#13310][182908.390625ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#13487][184922.765625ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#13507][185132.031250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#13655][187155.984375ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#13721][188032.718750ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#14113][192515.812500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#14269][194007.203125ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#14691][198548.734375ms][level_weathers]: Section: stormy
== [#14691][198548.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#14712][198829.156250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#14720][198934.515625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#14722][198960.484375ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#14725][199000.421875ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#14725][199000.468750ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
== [#14739][199184.125000ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#14754][199377.390625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
* Texture is scheduled to load in resource thread: sky\sky_19_cube_90
* Texture is scheduled to load in resource thread: sky\sky_19_cube_90#small
== [#15414][209079.203125ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#16109][216688.296875ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#16186][217493.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#16556][221860.343750ms][state_mgr_animation]: item [guitar_a] detach
== [#16612][222543.468750ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#17091][228421.234375ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#17595][234446.062500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#17744][236457.531250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#17901][238377.203125ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#18241][242408.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#18336][243633.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#18727][248352.984375ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#18734][248431.984375ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#19025][253402.484375ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#19272][257567.453125ms][state_mgr_animation]: item [guitar_a] attach
== [#19272][257567.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#19325][258549.937500ms][level_weathers]: Section: clear
== [#19325][258549.953125ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
== [#19329][258612.937500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c3]
== [#19337][258741.968750ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c1]
== [#19353][259005.312500ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c4]
== [#19369][259269.765625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b3]
== [#19375][259368.703125ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b1]
== [#19381][259468.640625ms][smart_terrain]: respawn called from smart_terrain [agro_bench_c2]
== [#19381][259468.781250ms][smart_terrain]: respawn called from smart_terrain [agro_bench_b2]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
* Texture is scheduled to load in resource thread: sky\clear\clear_20
* Texture is scheduled to load in resource thread: sky\clear\clear_20#small
== [#19531][262043.093750ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_2.ogg
== [#20309][273755.906250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#20668][279803.781250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#20783][281821.031250ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#20785][281857.156250ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#21005][285052.093750ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#21045][285571.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#21095][286282.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#21386][290783.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#21672][295834.062500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#22193][304912.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#22330][307462.562500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#22659][313666.468750ms][state_mgr_animation]: item [guitar_a] detach
== [#22669][313893.750000ms][benchmark]: CameraAtTestEndPointCB time 336075
== [#22669][313893.843750ms][level_weathers]: Section: clear
== [#22669][313893.875000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#22669][313893.875000ms][benchmark]: SetCameraAtStartPoint 341075 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#23198][318900.187500ms][benchmark]: cycle_fps_measurment_started 23198 341082
== [#23287][319990.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#23598][323165.968750ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#23681][324007.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#23758][324830.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#23848][325943.062500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#23938][327277.843750ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#24044][329201.625000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#24141][331204.656250ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#24532][339156.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#25014][345200.906250ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#25489][351231.187500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#25698][354563.250000ms][level_weathers]: Section: foggy
== [#25698][354563.281250ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
== [#25738][355254.406250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#25817][356517.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#25817][356517.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
Already exist!
Already exist!
Already exist!
== [#26207][360859.468750ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_15.ogg
== [#26674][366492.718750ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#26775][367915.000000ms][level_weathers]: Section: clear
== [#26775][367915.031250ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#27073][371526.937500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#27245][373948.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#27609][379986.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#27882][384658.531250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#28017][386475.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#28152][388044.562500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#28475][391501.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#28714][394162.906250ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#28907][396562.468750ms][state_mgr_animation]: item [guitar_a] detach
== [#29389][402120.906250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#29442][402563.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#29697][404629.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#31138][419231.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#31328][422421.281250ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#31364][423194.093750ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#31444][425301.406250ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#31771][431363.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#31913][433945.531250ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#32099][437387.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#32185][439022.562500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#32469][443976.812500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#32530][444957.718750ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#32945][450991.281250ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#33105][453007.937500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#33174][453860.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#34256][465574.687500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#34773][470603.218750ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#35099][473656.562500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#35597][478678.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#36137][484585.906250ms][state_mgr_animation]: item [guitar_a] attach
== [#36137][484585.968750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#36401][487733.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#36460][488527.343750ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_5.ogg
== [#36523][489451.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#36671][491239.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#36866][493217.156250ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#36869][493246.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#37081][495260.187500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#37179][496173.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#37328][497765.156250ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#37446][499275.250000ms][level_weathers]: Section: stormy
== [#37446][499275.250000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#39227][521950.312500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#39673][526984.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#39719][527516.562500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#40170][532691.375000ms][state_mgr_animation]: item [guitar_a] detach
== [#40239][533561.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#40503][537058.937500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#40543][537590.812500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#40787][541099.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#40866][542102.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#40952][543113.312500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#40952][543113.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#41090][544660.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#41132][545131.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#41132][545131.437500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#42071][559288.875000ms][level_weathers]: Section: clear
== [#42071][559288.875000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#42763][569876.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke]
== [#43087][574918.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke]
== [#43367][579651.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#43505][582005.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#43530][582456.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#43604][583730.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#43608][583792.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#43701][585048.187500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#43734][585472.937500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#43879][587488.187500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#43879][587488.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#43952][588677.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#44004][589511.375000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#44426][596570.937500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#45251][611236.937500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke]
== [#45424][614632.500000ms][benchmark]: CameraAtTestEndPointCB time 636814
== [#45424][614632.562500ms][level_weathers]: Section: clear
== [#45424][614632.625000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#45424][614632.625000ms][benchmark]: SetCameraAtStartPoint 641814 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#45953][619633.937500ms][benchmark]: cycle_fps_measurment_started 45953 641816
== [#46683][627825.937500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#46740][628772.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#46807][630061.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#46845][630854.562500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#46943][632862.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#46943][632862.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#46991][633863.687500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#47039][634865.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#47370][640932.562500ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#47543][642939.062500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#47543][642939.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#48048][649437.187500ms][state_mgr_animation]: item [guitar_a] attach
== [#48048][649437.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#48455][655303.125000ms][level_weathers]: Section: foggy
== [#48455][655303.125000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
== [#48472][655596.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_3.ogg
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#49532][668651.437500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#49532][668651.812500ms][level_weathers]: Section: clear
== [#49532][668651.875000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
== [#49736][671260.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#49983][674389.062500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#50214][678233.062500ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#50339][680253.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#50448][682268.562500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#50566][684285.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#50566][684285.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#50702][686298.562500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#50760][687054.062500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#50972][689470.062500ms][state_mgr_animation]: item [guitar_a] detach
== [#52237][703611.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#52270][703881.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#52922][708901.562500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#53877][719485.687500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#54193][725553.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#54398][730066.812500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#54588][733012.375000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#54598][733193.437500ms][state_mgr_animation]: item [guitar_a] attach
== [#54598][733193.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#54637][733906.875000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#54781][736538.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#54823][737335.437500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_34.ogg
== [#54841][737679.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#55005][740791.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#55433][747921.312500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#56423][760348.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#57562][771537.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#58157][777286.312500ms][state_mgr_animation]: item [guitar_a] detach
== [#58326][778995.937500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#58421][780021.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#58551][781336.562500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#58632][782031.687500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#58731][783025.062500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#58757][783343.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#58883][785033.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#58974][786004.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#60008][797538.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#60213][800023.875000ms][level_weathers]: Section: stormy
== [#60213][800023.875000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#60427][802563.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#60896][810131.187500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#61091][812634.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#61333][815156.187500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#61538][817290.125000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#62068][823292.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#62143][824206.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#62443][827809.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#62488][828330.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#62881][832840.187500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#63236][837390.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#64396][851891.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#64454][852953.187500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#64669][856933.437500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#64777][858620.562500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#64867][860021.437500ms][level_weathers]: Section: clear
== [#64867][860021.437500ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#65031][862655.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#65149][864910.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#65255][866539.062500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#65619][871564.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#65754][873754.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#65940][876556.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#66006][877661.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#66239][881655.937500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#66537][886290.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#66568][886686.812500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#66705][888704.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#66778][889890.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#66831][890722.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#66942][892328.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#67063][894349.812500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#67358][899850.312500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#67617][904185.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#68222][915379.875000ms][benchmark]: CameraAtTestEndPointCB time 937561
== [#68222][915379.875000ms][benchmark]: Bench ended 66763 887.442 3
* Loading script: ui_benchmark | Using path: gamedata\scripts\ui_benchmark.script
== [#68222][915383.187500ms][level_weathers]: Section: clear
== [#68222][915383.250000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#68222][915383.250000ms][benchmark]: SetCameraAtStartPoint 942561 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#68876][921898.437500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#69234][925511.312500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#69298][926188.562500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#69454][928206.812500ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#69476][928544.812500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#69573][930228.437500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#69591][930581.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#69762][934120.937500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#69790][934707.562500ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#69883][936719.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#70054][940193.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#70453][945226.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#71241][955918.937500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#71249][956055.312500ms][level_weathers]: Section: foggy
== [#71249][956055.312500ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#71591][960607.937500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#71985][964935.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#72125][966665.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#72324][969405.687500ms][level_weathers]: Section: clear
== [#72324][969405.750000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#72611][972893.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#72862][976610.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#72942][977937.062500ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#72983][978615.437500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#73108][980637.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#73275][983664.187500ms][state_mgr_animation]: item [guitar_a] attach
== [#73275][983664.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#73500][987148.687500ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_24.ogg
== [#74880][1003111.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#75263][1006266.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#75356][1006937.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#75741][1009973.687500ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#75952][1011961.187500ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#76160][1013976.812500ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#76592][1019066.812500ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#76656][1020230.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#76778][1022274.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#76853][1023513.687500ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#77027][1027745.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#78416][1051489.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#78576][1053540.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#78591][1053732.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#78641][1054362.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#78693][1055008.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#78722][1055365.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#78894][1057379.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#78995][1058588.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#79132][1060250.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#79162][1060607.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#79404][1063353.875000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#79835][1067431.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#81103][1079757.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#82141][1091937.125000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#82646][1096955.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#82796][1098417.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#82988][1100762.625000ms][level_weathers]: Section: stormy
== [#82988][1100762.625000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#83073][1101861.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#83149][1102655.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#83149][1102655.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#83295][1104666.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#83410][1106373.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#83438][1106902.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#83553][1108919.625000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#83737][1111725.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#85284][1129152.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#86216][1140617.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#86252][1141046.625000ms][state_mgr_animation]: item [guitar_a] attach
== [#86252][1141046.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#86526][1144654.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#86553][1145063.375000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_33.ogg
== [#86626][1145958.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#86734][1147178.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#86890][1149186.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#87046][1150992.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#87171][1153013.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#87342][1156244.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#87622][1160772.125000ms][level_weathers]: Section: clear
== [#87622][1160772.125000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#87980][1166874.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#88323][1171487.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#88709][1177536.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#89107][1184409.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#89439][1189123.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#89440][1189140.000000ms][state_mgr_animation]: item [guitar_a] detach
== [#89713][1193332.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#89837][1195459.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#90043][1199342.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#90052][1199511.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#90328][1204202.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#90337][1204358.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#90668][1210287.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#90750][1211813.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#90777][1212301.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#90975][1216126.000000ms][benchmark]: CameraAtTestEndPointCB time 1238307
== [#90975][1216126.125000ms][level_weathers]: Section: clear
== [#90975][1216126.125000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#90975][1216126.125000ms][benchmark]: SetCameraAtStartPoint 1243307 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#91936][1225762.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#92313][1230791.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#92486][1234343.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#92671][1238384.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#92965][1243009.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#93087][1244443.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#93192][1245842.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#93209][1246071.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#93686][1252115.875000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#93722][1252571.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#93739][1252791.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#93834][1254130.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#93998][1256804.250000ms][level_weathers]: Section: foggy
== [#93998][1256804.250000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#94110][1258648.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#94735][1265688.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#94764][1266039.375000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#95072][1270138.125000ms][level_weathers]: Section: clear
== [#95072][1270138.125000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#95689][1278661.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#95983][1283702.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#96208][1287360.375000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#96264][1288098.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#96431][1290109.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#96646][1292392.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#96835][1294410.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#97230][1299170.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#97576][1303305.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#97866][1305879.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#97872][1305929.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#98563][1311430.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#98563][1311430.875000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#98579][1311576.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#98902][1314671.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_18.ogg
== [#100296][1337787.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#100386][1339494.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#100421][1340153.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#100474][1341156.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#100493][1341521.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#100741][1345838.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#100827][1347227.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#100951][1349242.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#100957][1349336.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#100974][1349596.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#101013][1350167.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#101420][1355500.375000ms][state_mgr_animation]: item [guitar_a] detach
== [#101464][1356042.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#103136][1373478.875000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#104439][1386930.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#104618][1388845.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#104748][1390731.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#104758][1390861.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#104768][1390998.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#105082][1394738.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#105240][1396238.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#105374][1397497.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#105737][1401489.125000ms][level_weathers]: Section: stormy
== [#105737][1401489.125000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#105769][1401914.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#105816][1402519.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#106366][1410724.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#106421][1411578.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#106771][1415743.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#106963][1417755.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#107332][1421624.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#108395][1435161.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#108779][1440215.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#108963][1442371.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#109343][1446810.125000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#109395][1447393.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#109649][1450838.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#109799][1452843.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#109996][1456482.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#110025][1457023.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#110133][1458893.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#110264][1460906.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#110301][1461492.250000ms][level_weathers]: Section: clear
== [#110301][1461492.250000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
== [#110356][1462392.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#110391][1462926.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#110401][1463078.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#110514][1465095.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#112372][1493776.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#112521][1496294.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#112598][1497680.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#112656][1498818.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#112685][1499390.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#113036][1505448.875000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#113154][1507461.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#113288][1509951.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#113406][1512139.125000ms][state_mgr_animation]: item [guitar_a] attach
== [#113406][1512139.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#113630][1516342.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#113653][1516839.500000ms][benchmark]: CameraAtTestEndPointCB time 1539021
== [#113653][1516839.625000ms][level_weathers]: Section: clear
== [#113653][1516839.625000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#113653][1516839.625000ms][benchmark]: SetCameraAtStartPoint 1544021 <NOT_arg!> time <NOT_arg!>
== [#113720][1517426.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_36.ogg
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
== [#113907][1518768.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#114123][1521140.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#114626][1526567.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#115428][1540735.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#115962][1547779.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#116156][1550260.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#116431][1553710.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#116540][1555302.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#116674][1557512.000000ms][level_weathers]: Section: foggy
== [#116674][1557512.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#116850][1560224.500000ms][state_mgr_animation]: item [guitar_a] detach
Already exist!
Already exist!
Already exist!
== [#117041][1562340.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#117082][1562759.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#117521][1567802.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#117679][1569933.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#117744][1570848.125000ms][level_weathers]: Section: clear
== [#117744][1570848.125000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
== [#117813][1571842.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#118777][1586463.375000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#118920][1588574.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#119011][1589744.875000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#119168][1591506.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#120025][1601418.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#120127][1602570.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#120300][1604558.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#120358][1605093.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#120365][1605154.625000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#120609][1607163.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#120764][1608307.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#120882][1609171.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#121126][1611118.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#121463][1614296.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#121650][1616151.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#122876][1636801.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#123259][1643876.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#123411][1646465.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#123657][1650420.625000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#123735][1651477.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#123758][1651793.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#123785][1652190.125000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#123869][1653348.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#123927][1654094.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#124203][1657521.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#124795][1664541.625000ms][state_mgr_animation]: item [guitar_a] attach
== [#124795][1664541.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#124916][1665569.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#125186][1668101.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_30.ogg
== [#126617][1682137.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#127270][1689179.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#127554][1693200.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#128160][1699185.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#128389][1701795.125000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#128420][1702222.750000ms][level_weathers]: Section: stormy
== [#128420][1702222.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#128461][1702767.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#128770][1706823.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#128854][1708303.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#128888][1708845.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#128891][1708894.375000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#129346][1715378.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#129833][1720406.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#131412][1739097.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#131584][1741561.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#131842][1744634.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#132059][1747154.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#132098][1747602.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#132143][1748110.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#132266][1749609.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#132304][1750122.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#132464][1752179.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#132582][1754200.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#132794][1758176.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#133047][1762227.125000ms][level_weathers]: Section: clear
== [#133047][1762227.125000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#133931][1775934.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#134117][1778740.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#134450][1784425.375000ms][state_mgr_animation]: item [guitar_a] attach
== [#134450][1784425.375000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#134616][1787216.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#134716][1788515.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#134859][1790529.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_32.ogg
== [#134895][1791119.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#135019][1793091.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#135051][1793559.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#135184][1795570.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#135331][1798195.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#135378][1799094.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#136396][1817584.000000ms][benchmark]: CameraAtTestEndPointCB time 1839765
== [#136396][1817584.125000ms][level_weathers]: Section: clear
== [#136396][1817584.125000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#136396][1817584.125000ms][benchmark]: SetCameraAtStartPoint 1844765 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#136852][1821706.625000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#137206][1825722.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#137916][1835936.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#137939][1836420.375000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#137986][1837407.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#138034][1838439.875000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#138051][1838828.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#138121][1840455.375000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#138202][1842001.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#138266][1843008.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#138437][1845022.125000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#139027][1852570.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#139066][1853060.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#139279][1855959.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#139419][1858263.875000ms][level_weathers]: Section: foggy
== [#139419][1858263.875000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#140493][1871609.750000ms][level_weathers]: Section: clear
== [#140493][1871609.875000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#141027][1878736.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#141201][1881620.625000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#141274][1882773.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#141555][1887693.375000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#141736][1890207.375000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#142025][1893421.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#142025][1893421.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#142193][1895230.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#142256][1895889.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#142377][1897245.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#142506][1898757.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#142584][1899760.625000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#142670][1900895.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#142788][1902348.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#142812][1902619.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#145147][1928776.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#145375][1933488.125000ms][state_mgr_animation]: item [guitar_a] detach
== [#145676][1938560.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#145703][1939054.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#145809][1941059.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#145892][1942633.125000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#145917][1943111.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#145995][1944524.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#145999][1944593.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#146074][1945877.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#146118][1946623.125000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#146163][1947374.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#146230][1948458.625000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#146544][1953181.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#148393][1973459.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#148393][1973459.125000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#148732][1976581.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#149354][1982859.875000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#149701][1986319.875000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#149817][1987878.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#149851][1988305.125000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#150185][1992420.125000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#150240][1993254.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#150631][1997447.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#151156][2002972.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#151156][2002972.750000ms][level_weathers]: Section: stormy
== [#151156][2002972.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#151331][2004999.875000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
Already exist!
Already exist!
Already exist!
== [#151439][2006526.875000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#151637][2009503.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#153360][2030311.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#153791][2035345.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#153917][2036813.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#154142][2039742.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#154223][2040853.125000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#154347][2042449.375000ms][state_mgr_animation]: item [guitar_a] attach
== [#154347][2042449.375000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#154468][2044284.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#154504][2044776.625000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#154673][2046791.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#154682][2046893.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#154719][2047302.625000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#154820][2048445.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#154898][2049323.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#155055][2051333.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#155791][2062982.000000ms][level_weathers]: Section: clear
== [#155791][2062982.000000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#157158][2084585.625000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#157252][2086241.875000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#157281][2086762.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#157323][2087454.375000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#157420][2088766.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#157464][2089333.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#157552][2090507.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#157664][2092304.375000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#157758][2093790.875000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#157794][2094317.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#157817][2094648.875000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#158010][2097807.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#158367][2104317.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#159138][2118314.750000ms][benchmark]: CameraAtTestEndPointCB time 2140496
== [#159138][2118314.750000ms][level_weathers]: Section: clear
== [#159138][2118314.750000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#159138][2118314.750000ms][benchmark]: SetCameraAtStartPoint 2145496 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#160337][2130685.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#160431][2132148.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#160468][2132813.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#160468][2132814.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#160500][2133423.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#160686][2137283.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#160709][2137766.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#160769][2139040.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
== [#160792][2139558.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#160948][2142817.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#160998][2143610.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#161479][2149655.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#162160][2158990.000000ms][level_weathers]: Section: foggy
== [#162160][2158990.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#162676][2165377.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#163157][2171244.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#163234][2172330.500000ms][level_weathers]: Section: clear
== [#163234][2172330.500000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#163529][2175910.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#163578][2176521.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#163605][2176894.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#163680][2177985.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#163713][2178534.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#164020][2183581.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#164560][2191942.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#165117][2197988.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#165503][2202805.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#165785][2206024.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#166737][2213712.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#167150][2217732.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#167152][2217753.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#167152][2217753.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#167402][2220244.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
== [#167490][2221773.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#167868][2228867.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#168347][2237983.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#168660][2243824.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#168862][2247359.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#168872][2247527.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#169254][2253426.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#169299][2254072.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#169387][2255242.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#169900][2261479.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#169929][2261828.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#171568][2278225.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#172158][2284267.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#172777][2291011.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#172798][2291318.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#172905][2292872.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#173029][2294630.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#173057][2294946.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#173124][2295673.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#173166][2296139.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#173324][2297683.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#173401][2298419.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#173536][2299696.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#173545][2299778.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#173897][2303680.000000ms][level_weathers]: Section: stormy
== [#173897][2303680.000000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#175677][2326088.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#176118][2331121.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#176328][2333594.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#176491][2335456.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#176668][2337477.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#176757][2338627.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#176857][2339934.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#176910][2340633.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#177108][2343297.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#177108][2343297.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#177128][2343525.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#177252][2344979.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#177508][2348004.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_6.ogg
== [#178080][2355043.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#178249][2358313.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#178567][2363690.250000ms][level_weathers]: Section: clear
== [#178567][2363690.250000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#179643][2380295.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#179735][2381858.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#179850][2383861.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#179867][2384152.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#179995][2386332.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#180342][2391410.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#180410][2392509.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#180457][2393276.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#180622][2395770.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#180850][2399663.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#180878][2400189.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#181187][2405732.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#181305][2407741.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#181915][2419032.750000ms][benchmark]: CameraAtTestEndPointCB time 2441214
== [#181915][2419032.750000ms][level_weathers]: Section: clear
== [#181915][2419032.750000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#181915][2419032.750000ms][benchmark]: SetCameraAtStartPoint 2446214 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#182640][2426312.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#182888][2428753.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#183236][2433302.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#183309][2434734.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#183650][2442051.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#183650][2442051.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#183650][2442051.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#183716][2443313.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#183857][2445332.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#184068][2447844.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
== [#184087][2448099.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#184239][2450113.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#184941][2459716.250000ms][level_weathers]: Section: foggy
== [#184941][2459716.250000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#185908][2471578.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#186013][2473054.250000ms][level_weathers]: Section: clear
== [#186013][2473054.250000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#186310][2476657.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#186325][2476837.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#186756][2483626.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#186757][2483641.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#186890][2485972.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#186898][2486115.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#187208][2491022.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#187240][2491441.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#187602][2495465.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#187791][2497484.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#189446][2513748.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#189787][2516985.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#190202][2521153.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#190294][2522890.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#190628][2528979.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#190645][2529432.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#190645][2529432.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#190703][2531009.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#190755][2532277.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#190856][2534263.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_16.ogg
== [#190912][2535071.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#190931][2535318.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#192566][2560832.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#192627][2561555.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#192783][2563443.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#192953][2565499.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#193018][2566330.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#193105][2567102.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#193550][2571355.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#194001][2575698.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#195642][2593025.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_joke]
== [#195871][2596050.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#195910][2596481.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#195965][2597084.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[joke]
== [#196242][2599759.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#196275][2600068.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#196465][2601879.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_joke]
== [#196674][2604400.500000ms][level_weathers]: Section: stormy
== [#196674][2604400.500000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
== [#196783][2605786.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#197275][2613034.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#197395][2614887.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#197568][2617065.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#198147][2623081.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#199137][2634726.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#199561][2639761.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#199671][2641207.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#199671][2641207.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[intro_music]
== [#199869][2643785.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#200014][2645748.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_11.ogg
== [#200372][2650107.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#200782][2655152.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#201187][2662332.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#201310][2664241.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#201321][2664417.500000ms][level_weathers]: Section: clear
== [#201321][2664417.750000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#201501][2667375.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
Already exist!
Already exist!
Already exist!
== [#202053][2675629.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#202103][2676461.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#202618][2684819.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#202786][2687717.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#203677][2701767.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#203900][2705768.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#204004][2707488.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#204137][2709765.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#204200][2710879.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#204422][2715016.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#204467][2715839.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#204671][2719777.500000ms][benchmark]: CameraAtTestEndPointCB time 2741959
== [#204671][2719777.500000ms][level_weathers]: Section: clear
== [#204671][2719777.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#204671][2719777.500000ms][benchmark]: SetCameraAtStartPoint 2746959 <NOT_arg!> time <NOT_arg!>
== [#204837][2721079.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#205067][2723089.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#205091][2723420.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[reac_music]
== [#205634][2729394.000000ms][state_mgr_animation]: item [guitar_a] detach
== [#206294][2740232.250000ms][state_mgr_animation]: item [guitar_a] attach
== [#206294][2740232.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#206460][2743838.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#206536][2745077.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#206576][2745617.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_27.ogg
== [#206615][2746087.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#206646][2746436.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#206705][2747089.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#207174][2753126.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#207698][2760452.500000ms][level_weathers]: Section: foggy
== [#207698][2760452.500000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
Already exist!
Already exist!
Already exist!
== [#208082][2765435.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#208604][2771453.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#208750][2773465.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#208774][2773808.000000ms][level_weathers]: Section: clear
== [#208774][2773808.000000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#209105][2777838.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#209385][2782233.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#209568][2785215.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#209709][2787793.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#209738][2788304.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#209743][2788389.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#210101][2793428.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#210234][2794868.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#210745][2800466.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#212160][2814109.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#212231][2814769.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#212444][2816780.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#212778][2820138.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#212915][2821471.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#213119][2824865.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#213137][2825179.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#213356][2829002.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#213430][2830941.000000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#213471][2832037.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#213924][2840139.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#214285][2846859.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#214420][2849164.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[reac_joke]
== [#214650][2852908.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#215021][2857932.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#215068][2858527.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#215571][2864574.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#216361][2872666.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#216361][2872666.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#216697][2875881.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#216734][2876214.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#217022][2878869.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#217510][2883712.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#217926][2887809.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#218003][2888744.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#218159][2890756.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#218338][2892724.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#218670][2897179.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#219187][2902203.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#219440][2905172.000000ms][level_weathers]: Section: stormy
== [#219440][2905172.000000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
Already exist!
Already exist!
Already exist!
== [#220008][2913274.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#220291][2917346.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#220609][2920723.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#221181][2926869.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#221263][2927932.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#221420][2929942.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#221491][2930906.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#221600][2932034.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#222037][2937061.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#222203][2938961.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#222212][2939074.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#223676][2957603.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#223840][2960696.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#223840][2960696.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#223954][2962657.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#224083][2964641.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#224085][2964673.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#224117][2965180.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#224117][2965180.750000ms][level_weathers]: Section: clear
== [#224117][2965180.750000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
Already exist!
Already exist!
Already exist!
== [#224686][2974175.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#224970][2978405.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#225026][2979236.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#225348][2984446.000000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#225466][2986459.000000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#226217][2997896.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#226230][2998103.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#226277][2998919.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#226359][3000373.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#226479][3002653.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#226562][3004227.750000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#226574][3004452.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#226591][3004762.500000ms][state_mgr_animation]: item [guitar_a] detach
== [#227045][3012534.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#227467][3020524.250000ms][benchmark]: CameraAtTestEndPointCB time 3042706
== [#227467][3020524.500000ms][level_weathers]: Section: clear
== [#227467][3020524.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#227467][3020524.500000ms][benchmark]: SetCameraAtStartPoint 3047706 <NOT_arg!> time <NOT_arg!>
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#228023][3025862.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#228670][3032921.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#229038][3039912.750000ms][state_mgr_animation]: item [guitar_a] attach
== [#229038][3039912.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#229199][3043502.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#229297][3045307.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#229361][3046245.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#229409][3046830.500000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#229812][3051868.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#229830][3052100.500000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#229855][3052426.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#230493][3061195.000000ms][level_weathers]: Section: foggy
== [#230493][3061195.000000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#230599][3062943.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
Already exist!
Already exist!
Already exist!
== [#231568][3074542.500000ms][level_weathers]: Section: clear
== [#231568][3074542.750000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
== [#231759][3077024.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#232185][3083077.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#232434][3087335.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#232676][3091382.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#232695][3091662.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#232828][3093397.500000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#232966][3094958.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#233076][3096133.250000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#233096][3096338.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#233220][3097693.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#233987][3106736.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#235388][3118959.500000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#235421][3119298.000000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#235829][3124064.250000ms][state_mgr_animation]: item [guitar_a] detach
== [#236346][3134579.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#236527][3137406.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#236629][3139188.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#236886][3143939.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#236889][3143995.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#236987][3145858.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#237174][3149163.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#237227][3150061.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#237372][3152419.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
== [#237550][3155096.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#237592][3155679.500000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#237622][3156113.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#237921][3159958.750000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#238069][3161725.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#240100][3182370.750000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#240320][3184593.000000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[intro_joke]
== [#240438][3185863.750000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#240502][3186558.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[joke]
== [#240590][3187383.000000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#240790][3189393.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[reac_joke]
== [#240858][3190294.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
== [#240993][3191876.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[reac_joke]
== [#241263][3195352.000000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#242231][3205901.750000ms][level_weathers]: Section: stormy
== [#242231][3205901.750000ms][level_weathers]: Try Immediate transition: [clear]~>[stormy]
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15
* Texture is scheduled to load in resource thread: sky\etalon\swtc_etalon_15#small
== [#242404][3207904.250000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#242643][3211559.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[joke]
== [#243117][3218605.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_joke]
== [#243258][3220084.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#243645][3224099.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#243832][3226112.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#244106][3229668.250000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[intro_joke]
== [#244369][3232604.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#244375][3232668.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#244552][3234680.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#244553][3234692.500000ms][sound_manager]: Speaking sm [camp461] npc[942] phrase[joke]
== [#244723][3236704.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#246420][3257705.500000ms][state_mgr_animation]: item [guitar_a] attach
== [#246420][3257705.500000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#246646][3261918.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
! Invalid ogg-comment version, file:  gamedata\sounds\music\camp\guitar_23.ogg
== [#246888][3265901.500000ms][level_weathers]: Section: clear
== [#246888][3265901.500000ms][level_weathers]: Try Immediate transition: [stormy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_19
* Texture is scheduled to load in resource thread: sky\clear\clear_19#small
== [#247045][3268415.750000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
Already exist!
Already exist!
Already exist!
== [#247075][3268976.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#247279][3272475.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#247361][3273612.000000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#247392][3274019.750000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[intro_joke]
== [#247544][3276034.250000ms][sound_manager]: Speaking sm [camp461] npc[936] phrase[joke]
== [#247734][3279011.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
== [#247735][3279027.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#248053][3283996.500000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[reac_joke]
== [#249302][3304363.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[reac_joke]
== [#249476][3307386.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#249693][3311043.500000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[intro_joke]
== [#249762][3312253.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[joke]
== [#249772][3312440.000000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#249827][3313457.250000ms][sound_manager]: Speaking sm [camp527] npc[880] phrase[reac_music]
== [#249881][3314472.500000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
== [#250064][3317832.750000ms][state_mgr_animation]: item [guitar_a] detach
== [#250238][3321242.250000ms][benchmark]: CameraAtTestEndPointCB time 3343424
== [#250238][3321242.500000ms][level_weathers]: Section: clear
== [#250238][3321242.500000ms][level_weathers]: Try Immediate transition: [clear]~>[clear]
== [#250238][3321242.500000ms][benchmark]: SetCameraAtStartPoint 3348424 <NOT_arg!> time <NOT_arg!>
== [#250391][3322451.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[intro_joke]
* Texture is scheduled to load in resource thread: sky\clear\clear_7
* Texture is scheduled to load in resource thread: sky\clear\clear_7#small
Already exist!
Already exist!
Already exist!
== [#250708][3325539.250000ms][sound_manager]: Speaking sm [camp531] npc[920] phrase[joke]
== [#251155][3330401.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[reac_joke]
== [#251265][3331522.750000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[reac_joke]
== [#252050][3345749.750000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[intro_joke]
== [#252443][3350771.000000ms][state_mgr_animation]: item [guitar_a] attach
== [#252443][3350771.000000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[intro_music]
== [#252519][3351786.250000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[intro_joke]
== [#252519][3351786.250000ms][sound_manager]: Speaking sm [camp461] npc[948] phrase[joke]
== [#252917][3356822.750000ms][sound_manager]: Speaking sm [camp527] npc[864] phrase[play_guitar]
== [#252917][3356822.750000ms][sound_manager]: Speaking sm [camp538] npc[828] phrase[joke]
== [#253261][3361910.500000ms][level_weathers]: Section: foggy
== [#253261][3361910.500000ms][level_weathers]: Try Immediate transition: [clear]~>[foggy]
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10
* Texture is scheduled to load in resource thread: sky\foggy\foggy_10#small
== [#253460][3364890.750000ms][sound_manager]: Speaking sm [camp538] npc[856] phrase[reac_joke]
Already exist!
Already exist!
Already exist!
== [#253813][3368694.250000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[intro_joke]
== [#254152][3372722.000000ms][sound_manager]: Speaking sm [camp542] npc[805] phrase[joke]
== [#254273][3374377.250000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[intro_joke]
== [#254336][3375269.000000ms][level_weathers]: Section: clear
== [#254336][3375269.000000ms][level_weathers]: Try Immediate transition: [foggy]~>[clear]
* Texture is scheduled to load in resource thread: sky\clear\clear_12
* Texture is scheduled to load in resource thread: sky\clear\clear_12#small
Already exist!
Already exist!
Already exist!
== [#254622][3378761.250000ms][sound_manager]: Speaking sm [camp542] npc[813] phrase[reac_joke]
== [#254675][3379415.500000ms][sound_manager]: Speaking sm [camp531] npc[911] phrase[joke]
 
----------- Disconnecting. Reason: Console : Quit -----------
 
* Clearing threads workload
== [#254708][3379907.500000ms][sound_manager]: UnRegister sm npc [camp461]:[948]
== [#254708][3379907.750000ms][sound_manager]: UnRegister sm npc [camp461]:[942]
== [#254708][3379908.000000ms][sound_manager]: UnRegister sm npc [camp461]:[936]
== [#254708][3379908.250000ms][sound_manager]: UnRegister sm npc [camp531]:[920]
== [#254708][3379908.500000ms][sound_manager]: UnRegister sm npc [camp531]:[911]
== [#254708][3379909.250000ms][sound_manager]: UnRegister sm npc [camp527]:[880]
== [#254708][3379909.500000ms][sound_manager]: UnRegister sm npc [camp527]:[864]
== [#254708][3379909.750000ms][sound_manager]: UnRegister sm npc [camp538]:[856]
== [#254708][3379910.250000ms][sound_manager]: UnRegister sm npc [camp538]:[828]
== [#254708][3379910.500000ms][sound_manager]: UnRegister sm npc [camp542]:[813]
== [#254708][3379910.750000ms][sound_manager]: UnRegister sm npc [camp542]:[805]
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c2_animpoint_2] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c2_animpoint_1] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_8] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_7] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_6] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_5] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_4] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_3] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_1] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_2] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b1_animpoint_3] is unregistered
== [#254708][3379911.750000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_1] is unregistered
== [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_b3_animpoint_2] is unregistered
== [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c1_animpoint_2] is unregistered
== [#254708][3379912.000000ms][bind_smart_cover]: smart_cover_binder.net_destroy() smart_cover [agro_bench_c1_animpoint_1] is unregistered
== [#254708][3379915.750000ms][bind_stalker]: --------->0
== [#254708][3379915.750000ms][bind_stalker]: --------->0
* Clearing threads workload
== [#254727][3379930.500000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [agro_art_hunter0770]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [sim_stalker_t1_regular0780]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c4] unregister npc [sim_stalker_t1_regular0790]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_30800]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_10801]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c3] unregister npc [boar_weak_30803]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c2] unregister npc [sim_stalker_t1_regular0805]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_c2] unregister npc [sim_stalker_t1_regular0813]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0821]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0828]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0834]
== [#254727][3379930.750000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0840]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0847]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0856]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0864]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0872]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0880]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0888]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b3] unregister npc [sim_stalker_t1_regular0896]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_20902]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10904]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10905]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_10906]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b2] unregister npc [dog_weak_20908]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0911]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0920]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_c1] unregister npc [sim_stalker_t1_regular0927]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0936]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0942]
== [#254727][3379931.000000ms][smart_terrain]: smart [agro_bench_b1] unregister npc [sim_stalker_t1_regular0948]
- Destroying level
# ClientSpawnManager: is empty
* Light DB: created lights : 50104 | deleted lights : 50104
* [ D3D ]: textures[2699775 K]
* Saving log
 
----------- Exiting application. Reason: buttonquit -----------
 
* Saving log
 
# Performing engine stoping events
- These UI textures are suggested to be prefetched since they caused stutterings when some UI window was loading
- Add this list to prefetch_ui_textures.ltx (wisely)
ui_task_bt_close_e, hud\default
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
* Time 12.766000 ms 

^ Thread Exited: [X-RAY AUX thread 2] ID: [11716]. Threads count [10]
^ Thread Exited: [X-RAY AUX thread 4] ID: [6680]. Threads count [9]
^ Thread Exited: [X-RAY AUX thread 5] ID: [20524]. Threads count [7]
^ Thread Exited: [X-RAY AUX thread 3] ID: [18132]. Threads count [8]
^ Thread Exited: [X-RAY AUX thread 1] ID: [16100]. Threads count [10]
^ Thread Exited: [X-RAY 'Render' AUX thread 3] ID: [10548]. Threads count [6]
^ Thread Exited: [X-RAY 'Res Uploading' thread 1] ID: [6560]. Threads count [3]
^ Thread Exited: [X-RAY 'Render' AUX thread 1] ID: [19392]. Threads count [5]
^ Thread Exited: [X-RAY 'Render' AUX thread 2] ID: [14820]. Threads count [4]
^ Thread Exited: [Sound Loading Thread] ID: [22100]. Threads count [2]
^ Thread Exited: [X-RAY 'Sound' AUX thread] ID: [3868]. Threads count [1]
* Engine Destroy
Config-file [appdata\bench_cfg.ltx] saved successfully
* Destroying Device
* Models DB: created models : 1173966 | deleted models : 1173964
# Deleting shader templates
* Deleting textutres
* Deleted textutres cnt: 2705
* RM_Dump: textures  : 8
*        :   1: intro\intro_np02_agroprom_benchmark
*        :   1: ui\ui_actor_pda
*        :   1: ui\ui_black
*        :   1: ui\ui_common
*        :   1: ui\ui_hud
*        :   1: ui\ui_loading_spiner
*        :   1: ui\ui_story_text_back
*        :   1: water\water_ryaska1
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 2
*        :   1: stub_default
*        :   7: stub_notransform_t
* RM_Dump: ps        : 1
*        :   8: stub_default
* RM_Dump: dcl       : 1
* RM_Dump: states    : 2
* RM_Dump: tex_list  : 8
* RM_Dump: matrices  : 0
* RM_Dump: m_lstConstants: 0
* RM_Dump: m_vPasses  : 8
* RM_Dump: m_vElements: 8
* RM_Dump: m_vShaders : 103
* RM_Dump: created textures : 2868 | deleted textures : 2860
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
refCount:m_pAdapter 4
refCount:pContext 1
refCount:Device 110
refCount:m_pFactoryr 2
Input:  1
Destroying Core
* Saving log

 

  

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Есть какие новости по разработке?
Dezodar-тот самый? Глава Лост Альфы?)


 

 

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16 минут назад, Hunter сказал:

Dezodar-тот самый? Глава Лост Альфы?)

Не, это совсем не он). Да и у того самого ник Dezodor


Спойлер

blondejacket.gif

 

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Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 02:13:58
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Пользовательские
Многопоточность: Да
 
Результат:
Общее число кадров: 25482
Среднее число к\с: 85.982393213728
 
Цикл 1: 25482
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 02:26:43
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Максимальные
Многопоточность: Да
 
Результат:
Общее число кадров: 9869
Среднее число к\с: 33.209611909561
 
Цикл 1: 9869
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 02:50:19
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ГП
Многопоточность: Да
 
Результат:
Общее число кадров: 4233
Среднее число к\с: 13.91843592686
 
Цикл 1: 4233
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

Спойлер

НИИ "Агропром" 1.0B
 
Дата:: 07/15/21 03:00:44
Вер.1.8.0.8098.0.5.0
Количество циклов: 1
 
Разрешение экрана: 1920x1080
Настройки: Нагрузка ЦП
Многопоточность: Да
 
Результат:
Общее число кадров: 22291
Среднее число к\с: 75.128747842968
 
Цикл 1: 22291
 
Параметры ПК:
ЦП:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
ГП: NVIDIA GeForce GTX 1050 Ti
ОЗУ: 8174 MB
Вид. Память: 4018 MB

 

Изменено пользователем Warif

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1 час назад, Hunter сказал:

Есть какие новости по разработке?
Dezodar-тот самый? Глава Лост Альфы?)

Последние новости в нашей группе вк(ссылка в шапке темы). Если коротко то сейчас идет работа над локациями, заселением, оружейным паком, погодой, интерфейсом, реализацией сюжета/побочных квестов.

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