c
Дополнено 6 минуты спустя
я без понятия где я совершил ошибку мб я файл какой-то пропустил вот все файлы которые я проверилЖ
game_graphs все ок
squad_descr_escape :
[esc_novice_boss_st_01_texnil_squad]:online_offline_group
faction = stalker
npc = esc_novice_boss_st_01_texnil
target_smart = esc_novice_boss_st_01
story_id = esc_novice_boss_st_01_texnil_squad
spawn_point = esc_novice_boss_st_01_texnil_walk
[esc_novice_boss_st_01_medic_squad]:online_offline_group
faction = stalker
npc = esc_novice_boss_st_01_medic
target_smart = esc_novice_boss_st_01
story_id = esc_novice_boss_st_01_medic_squad
spawn_point = esc_novice_boss_st_01_medic_walk
[esc_novice_boss_st_01_plot_animpoint_squad]:online_offline_group
faction = stalker
npc = esc_novice_boss_st_01_plot_animpoint
target_smart = esc_novice_boss_st_01
story_id = esc_novice_boss_st_01_plot_animpoint_squad
simulation_objects_props:
[esc_novice_boss_st_01_texnil_squad]:default
sim_avail = false
[esc_novice_boss_st_01_medic_squad]:default
sim_avail = false
[esc_novice_boss_st_01_plot_animpoint_squad]:default
sim_avail = false
simulation
esc_novice_boss_st_01_texnil_squad = esc_novice_boss_st_01
esc_novice_boss_st_01_medic_squad = esc_novice_boss_st_01
esc_novice_boss_st_01_plot_animpoint_squad = esc_novice_boss_st_01
smart_terrain_masks.ltx (последние цифры правильные)
[esc_novice_boss_st_01]
255,255,255,145
npc_profile.xml
<!-- техник новичков -->
<character id="esc_novice_boss_st_01_texnil">
<class>esc_novice_boss_st_01_texnil</class>
<specific_character>esc_novice_boss_st_01_texnil</specific_character>
</character>
<!-- медик новичков -->
<character id="esc_novice_boss_st_01_medic">
<class>esc_novice_boss_st_01_medic</class>
<specific_character>esc_novice_boss_st_01_medic</specific_character>
</character>
<!-- БОЛЕЛЬЩИК -->
<character id="esc_novice_boss_st_01_plot_animpoint">
<class>esc_novice_boss_st_01_plot_animpoint</class>
<specific_character>esc_novice_boss_st_01_plot_animpoint</specific_character>
</character>
game_story_ids.ltx
1 = esc_novice_boss_st_01
2 = esc_novice_boss_st_01_texnil
3 = esc_novice_boss_st_01_medic
4 = esc_novice_boss_st_01_plot_animpoint
5 = esc_novice_boss_st_01_texnil_squad
6 = esc_novice_boss_st_01_medic_squad
7 = esc_novice_boss_st_01_plot_animpoint_squad
spawn_sections_escape.ltx
[esc_novice_boss_st_01_texnil]:stalker
$spawn = "respawn\esc_novice_boss_st_01_texnil"
character_profile = esc_novice_boss_st_01_texnil
spec_rank = novice
community = stalker
story_id = esc_novice_boss_st_01_texnil
[esc_novice_boss_st_01_medic]:stalker
$spawn = "respawn\esc_novice_boss_st_01_medic"
character_profile = esc_novice_boss_st_01_medic
spec_rank = novice
community = stalker
story_id = esc_novice_boss_st_01_medic
[esc_novice_boss_st_01_plot_animpoint]:stalker
$spawn = "respawn\esc_novice_boss_st_01_plot_animpoint"
character_profile = esc_novice_boss_st_01_plot_animpoint
spec_rank = novice
community = stalker
story_id = esc_novice_boss_st_01_plot_animpoint
character_desc_escape.xml
<specific_character id="esc_novice_boss_st_01_texnil" team_default = "1">
<name>esc_novice_boss_st_01_texnil_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>esc_novice_boss_st_01_texnil</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<mechanic_mode>1</mechanic_mode>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>40</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="esc_novice_boss_st_01_medic" team_default = "1">
<name>esc_novice_boss_st_01_medic_name</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>esc_novice_boss_st_01_medic</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>25</rank>
<money min="10000" max="10000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<actor_dialog>zat_b22_stalker_medic_need_health_care</actor_dialog>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="esc_novice_boss_st_01_plot_animpoint" team_default = "1">
<name>esc_novice_boss_st_01_plot_animpoint_name</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio>
<class>esc_novice_boss_st_01_plot_animpoint</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>25</rank>
<money min="10000" max="10000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
st_characters.xml
<string id="esc_novice_boss_st_01_texnil_name">
<text>Дроскель</text>
</string>
<string id="esc_novice_boss_st_01_medic_name">
<text>Калечко</text>
</string>
<string id="esc_novice_boss_st_01_plot_animpoint_name">
<text>Болельщик</text>
</string>
esc_novice_boss_st_01_medic.ltx (логика медика)
[logic@esc_novice_boss_st_01_medic]
active = walker@esc_novice_boss_st_01_medic
suitable = {=check_npc_name(esc_novice_boss_st_01_medic)}true
prior = 90
level_spot = medic
trade = misc\trade\esc_novice_boss_st_01_medic_trade.ltx
[walker@esc_novice_boss_st_01_medic]
path_walk = medic_walk
path_look = medic_look
meet = meet@esc_novice_boss_st_01_medic
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet@esc_novice_boss_st_01_medic]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false