Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
Function : CRender::texture_load
File : ..\xrRenderDX10\dx10Texture.cpp
Line : 525
Description : Ran out of memory
Arguments : c:\program files (x86)\great war\s.t.a.l.k.e.r.- Великая Война\gamedata\textures\wall\wall_walls_paint_02_bump.dds
stack trace:
что делать?