всем привет помогите что не так и как решить данную проблему при синхронизации происходит вылет(да мод я сам делаю)
Клиент: Синхронизация...
* phase time: 30 ms
* phase cmem: 257888 K
* [win32]: free[3290564 K], reserved[111928 K], committed[791748 K]
* [ D3D ]: textures[149704 K]
* [x-ray]: crt heap[257888 K], process heap[296411 K], game lua[22541 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[3941 K], smem[28221 K]
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
stack trace: