Novio
Сталкеры-
Публикаций
1 -
Зарегистрирован
-
Посещение
Репутация
0 НейтральнаяИнформация о Novio
-
Звание
Новичок
-
* Detected CPU: Intel(R) Core(TM) i9-10900 CPU @ 2.80GHz GenuineIntel, F6/M165/S5 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [10], threads: [20] Initializing File System... using fs-ltx c:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 84519 files cached, 26296Kb memory used. Init FileSystem 1.216916 sec [28.01.22 23:14:34.898] 'xrCore' build 8385, Jan 21 2022 [28.01.22 23:14:34.898] OP 2.2 Engine ver 2.2a x64 21.01.2022 [28.01.22 23:14:34.898] [28.01.22 23:14:35.068] - Found HUDs [ --Родной худ--default_hud advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [28.01.22 23:14:35.069] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [28.01.22 23:14:35.069] Initializing Engine... [28.01.22 23:14:35.070] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms [28.01.22 23:14:35.070] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [28.01.22 23:14:35.070] Loading config for renderer [28.01.22 23:14:35.070] Executing config-script "user.ltx"... [28.01.22 23:14:35.070] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [28.01.22 23:14:35.070] Starting INPUT device... [28.01.22 23:14:35.077] Loading DLL: xrRender_R1.dll [28.01.22 23:14:35.078] Loading DLL: xrGame.dll [28.01.22 23:14:35.080] 'xrGame' build Jan 21 2022 09:07:15 [28.01.22 23:14:35.101] * [win32]: free[137434525508 K], reserved[4283880 K], committed[144020 K] [28.01.22 23:14:35.101] * [ D3D ]: textures[0 K] [28.01.22 23:14:35.101] * [x-ray]: crt heap[50197 K], process heap[50197 K], game lua[0 K], engine lua[0 K], render[0 K] [28.01.22 23:14:35.101] * [x-ray]: economy: strings[count: 39681, lengths: 1076 K, overhead: 2015 K, saved: 20415 K] [28.01.22 23:14:35.101] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.01.22 23:14:35.101] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [28.01.22 23:14:35.102] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.01.22 23:14:35.102] Executing config-script "user.ltx"... [28.01.22 23:14:35.102] Executing config-script "c:\games\op-2.2\gamedata\config\rspec_default.ltx"... [28.01.22 23:14:35.102] [c:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded. [28.01.22 23:14:35.102] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"... [28.01.22 23:14:35.102] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [28.01.22 23:14:35.102] - Maximum allowed affinity mask: 0xFFFFF, current: 0xFFFFE [28.01.22 23:14:35.102] [c:\games\op-2.2\userdata\user.ltx] successfully loaded. [28.01.22 23:14:35.102] SOUND: OpenAL: enumerate devices... [28.01.22 23:14:35.102] SOUND: OpenAL: EnumerationExtension Present [28.01.22 23:14:35.102] devices OpenAL Soft [28.01.22 23:14:35.102] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [28.01.22 23:14:35.128] SOUND: OpenAL: All available devices: [28.01.22 23:14:35.128] 1. OpenAL Soft, Spec Version 1.1 (default) [28.01.22 23:14:35.128] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [28.01.22 23:14:35.132] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [28.01.22 23:14:35.134] * sound: EAX 2.0 extension: absent [28.01.22 23:14:35.134] * sound: EAX 2.0 deferred: absent [28.01.22 23:14:35.134] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [28.01.22 23:14:35.140] Starting RENDER device... [28.01.22 23:14:35.164] * GPU [vendor:10DE]-[device:2489]: NVIDIA GeForce RTX 3060 Ti [28.01.22 23:14:35.164] * GPU driver: 30.0.15.1123 [28.01.22 23:14:35.235] * CREATE: DeviceREF: 1 [28.01.22 23:14:35.235] * Texture memory: 4072 M [28.01.22 23:14:35.236] * DDI-level: 9.0 [28.01.22 23:14:35.238] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.01.22 23:14:35.238] * GPU vertex cache: unrecognized, 16 [28.01.22 23:14:35.238] * DVB created: 8192K [28.01.22 23:14:35.238] * DIB created: 512K [28.01.22 23:14:35.286] load time LTX=42 ms [28.01.22 23:14:35.292] count of .thm files=4763 [28.01.22 23:14:35.388] load time THM=102 ms [28.01.22 23:14:35.388] * distortion: used, dev(30),need(14) [28.01.22 23:14:35.388] * SSample: 1920x1080 [28.01.22 23:14:35.392] * SSample: enabled [28.01.22 23:14:35.466] - r__tf_aniso 4 [28.01.22 23:14:35.466] - r1_tf_mipbias 0. [28.01.22 23:14:35.471] Script debugger succesfully restarted. [28.01.22 23:14:36.897] - Gamedata version: [Сборка 2.2 21.01.2022] [28.01.22 23:14:36.948] Starting engine... [28.01.22 23:14:36.986] GMLib loaded at 37 msec [28.01.22 23:14:37.272] Game_Globals loaded at 285 msec [28.01.22 23:14:37.352] App_Start loaded at 80 msec [28.01.22 23:14:37.360] ui_core loaded at 7 msec [28.01.22 23:14:37.397] Main_Menu loaded at 37 msec [28.01.22 23:14:41.818] * DVB created: 8192K [28.01.22 23:14:41.818] * DIB created: 512K [28.01.22 23:14:41.818] - r__tf_aniso 4 [28.01.22 23:14:41.818] - r1_tf_mipbias 0. [28.01.22 23:14:41.818] * SSample: 1920x1080 [28.01.22 23:14:41.822] * SSample: enabled [28.01.22 23:14:41.822] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [28.01.22 23:14:41.822] * GPU vertex cache: recognized, 24 [28.01.22 23:14:41.822] *** RESET [23 ms] [28.01.22 23:14:41.827] "c:\games\op-2.2\bin\xr_3da.exe" -nointro [28.01.22 23:14:41.827] Begin load [28.01.22 23:14:41.828] * phase time: 0 ms [28.01.22 23:14:41.857] * phase cmem: 238741 K [28.01.22 23:14:41.857] Prefetching objects... [28.01.22 23:14:41.892] * Objects loaded in 0 ms [28.01.22 23:14:42.357] * Models loaded in 465 ms [28.01.22 23:14:42.390] * Prefetch memory: 732931Kb [28.01.22 23:14:42.392] * phase time: 564 ms [28.01.22 23:14:42.425] * phase cmem: 958848 K [28.01.22 23:14:42.425] Starting server... [28.01.22 23:14:42.443] - Gamedata version: [Сборка 2.2 21.01.2022] [28.01.22 23:14:42.467] * phase time: 74 ms [28.01.22 23:14:42.499] * phase cmem: 959216 K [28.01.22 23:14:42.499] Loading alife simulator... [28.01.22 23:14:42.499] * phase time: 31 ms [28.01.22 23:14:42.530] * phase cmem: 959216 K [28.01.22 23:14:42.530] Creating new game... [28.01.22 23:14:42.530] * Creating new game... [28.01.22 23:14:42.534] * Loading spawn registry... [28.01.22 23:14:44.003] * 24708 spawn points were successfully loaded (1.470s) [28.01.22 23:14:47.216] * Saving spawns... [28.01.22 23:14:47.218] * Saving objects... [28.01.22 23:14:47.301] * 37119 objects are successfully saved [28.01.22 23:14:47.301] * Saving key-value pairs... [28.01.22 23:14:47.323] * 4 key-value pairs were successfully saved [28.01.22 23:14:47.323] * Saving quick slots data... [28.01.22 23:14:47.323] * Saving pre random queues data... [28.01.22 23:14:47.354] * Game all.sav is successfully saved to file 'c:\games\op-2.2\userdata\savedgames\all.sav' [28.01.22 23:14:47.354] * New game is successfully created! [28.01.22 23:14:47.354] * phase time: 4855 ms [28.01.22 23:14:47.414] * phase cmem: 1176038 K [28.01.22 23:14:47.414] Connecting... [28.01.22 23:14:47.473] MaxPlayers = 32 [28.01.22 23:14:47.510] * phase time: 155 ms [28.01.22 23:14:47.569] * phase cmem: 1257618 K [28.01.22 23:14:47.569] Connecting to... [28.01.22 23:14:47.571] Player not found. New player created. [28.01.22 23:14:47.571] * client : connection accepted - <> [28.01.22 23:14:47.587] * phase time: 77 ms [28.01.22 23:14:47.647] * phase cmem: 1257671 K [28.01.22 23:14:47.647] Reading level info... [28.01.22 23:14:47.647] * phase time: 59 ms [28.01.22 23:14:47.707] * phase cmem: 1257671 K [28.01.22 23:14:47.707] Loading object space... [28.01.22 23:14:47.758] WARNING: CLocatorAPI::check_for_file file not found file c:\games\op-2.2\userdata\level_cache\l01_escape in files list (size = 84518) [28.01.22 23:14:48.606] * object space load: 899 ms [28.01.22 23:14:48.606] * phase time: 959 ms [28.01.22 23:14:48.664] * phase cmem: 1341099 K [28.01.22 23:14:48.664] Loading shaders (R1)... [28.01.22 23:14:48.756] * phase time: 149 ms [28.01.22 23:14:48.816] * phase cmem: 1343745 K [28.01.22 23:14:48.816] Loading geometry (R1)... [28.01.22 23:14:48.845] * phase time: 89 ms [28.01.22 23:14:48.905] * phase cmem: 1399528 K [28.01.22 23:14:48.905] Loading visuals (R1)... [28.01.22 23:14:48.926] * phase time: 80 ms [28.01.22 23:14:48.987] * phase cmem: 1405855 K [28.01.22 23:14:48.987] Loading details (R1)... [28.01.22 23:14:49.001] * [DETAILS] VertexConsts(256), Batch(61) [28.01.22 23:14:49.001] * [DETAILS] 40687 v(20), 26352 p [28.01.22 23:14:49.002] * [DETAILS] Batch(61), VB(794K), IB(154K) [28.01.22 23:14:49.002] * phase time: 75 ms [28.01.22 23:14:49.063] * phase cmem: 1406914 K [28.01.22 23:14:49.063] Loading sectors (R1)... [28.01.22 23:14:49.063] * Loading HOM: c:\games\op-2.2\gamedata\levels\l01_escape\level.hom [28.01.22 23:14:49.065] * Loading environment modificator: c:\games\op-2.2\gamedata\levels\l01_escape\level.env_mod [28.01.22 23:14:49.065] * phase time: 62 ms [28.01.22 23:14:49.126] * phase cmem: 1407113 K [28.01.22 23:14:49.126] Loading AI objects... [28.01.22 23:14:49.127] - Loading music tracks from 'l01_escape_musics'... [28.01.22 23:14:49.129] * phase time: 64 ms [28.01.22 23:14:49.189] * phase cmem: 1406949 K [28.01.22 23:14:49.189] Loading PH world... [28.01.22 23:14:49.200] - Game configuring : Started [28.01.22 23:14:49.201] - Game configuring : Finished [28.01.22 23:14:49.292] * phase time: 162 ms [28.01.22 23:14:49.353] * phase cmem: 1421393 K [28.01.22 23:14:49.353] Loading textures... [28.01.22 23:14:49.615] * t-report - base: 1186, 1050019 K [28.01.22 23:14:49.615] * t-report - lmap: 10, 10241 K [28.01.22 23:14:49.615] * phase time: 323 ms [28.01.22 23:14:49.681] * phase cmem: 1719495 K [28.01.22 23:14:49.681] Synchronizing... [28.01.22 23:14:49.681] Save created on [] [28.01.22 23:14:49.681] Save date and time [] [28.01.22 23:14:49.699] * phase time: 83 ms [28.01.22 23:14:49.764] * phase cmem: 1719498 K [28.01.22 23:14:49.962] * [win32]: free[137432300524 K], reserved[4384192 K], committed[2268692 K] [28.01.22 23:14:49.962] * [ D3D ]: textures[1060260 K] [28.01.22 23:14:49.962] * [x-ray]: crt heap[1719050 K], process heap[1719050 K], game lua[220804 K], engine lua[225 K], render[0 K] [28.01.22 23:14:49.962] * [x-ray]: economy: strings[count: 188051, lengths: 9407 K, overhead: 9549 K, saved: 28171 K] [28.01.22 23:14:49.962] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [28.01.22 23:14:49.962] Starting measure [28.01.22 23:14:50.127] [28.01.22 23:14:50.127] FATAL ERROR [28.01.22 23:14:50.127] [28.01.22 23:14:50.127] [error]Expression : fatal error [28.01.22 23:14:50.127] [error]Function : CInifile::r_string [28.01.22 23:14:50.127] [error]File : Xr_ini.cpp [28.01.22 23:14:50.127] [error]Line : 413 [28.01.22 23:14:50.127] [error]Description : <no expression> [28.01.22 23:14:50.127] [error]Arguments : Can't find variable [hit_probability_gd_novice] in [actor], file c:\games\op-2.2\gamedata\config\system.ltx [28.01.22 23:14:50.127] [28.01.22 23:14:50.127] [28.01.22 23:14:50.127] stack trace: [28.01.22 23:14:50.127] стабильный вылет при начале новой игры, оп 2-2 патч второй
- 44 ответа
-
- правки оп 2.2
- sexys
-
(и ещё 1 )
C тегом: