* Detected CPU: Intel(R) Core(TM) i9-10900 CPU @ 2.80GHz GenuineIntel, F6/M165/S5
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [10], threads: [20]
Initializing File System...
using fs-ltx c:\games\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 84519 files cached, 26296Kb memory used.
Init FileSystem 1.216916 sec
[28.01.22 23:14:34.898] 'xrCore' build 8385, Jan 21 2022
[28.01.22 23:14:34.898] OP 2.2 Engine ver 2.2a x64 21.01.2022
[28.01.22 23:14:34.898]
[28.01.22 23:14:35.068] - Found HUDs [ --Родной худ--default_hud advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[28.01.22 23:14:35.069] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[28.01.22 23:14:35.069] Initializing Engine...
[28.01.22 23:14:35.070] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[28.01.22 23:14:35.070] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[28.01.22 23:14:35.070] Loading config for renderer
[28.01.22 23:14:35.070] Executing config-script "user.ltx"...
[28.01.22 23:14:35.070] [c:\games\op-2.2\userdata\user.ltx] successfully loaded.
[28.01.22 23:14:35.070] Starting INPUT device...
[28.01.22 23:14:35.077] Loading DLL: xrRender_R1.dll
[28.01.22 23:14:35.078] Loading DLL: xrGame.dll
[28.01.22 23:14:35.080] 'xrGame' build Jan 21 2022 09:07:15
[28.01.22 23:14:35.101] * [win32]: free[137434525508 K], reserved[4283880 K], committed[144020 K]
[28.01.22 23:14:35.101] * [ D3D ]: textures[0 K]
[28.01.22 23:14:35.101] * [x-ray]: crt heap[50197 K], process heap[50197 K], game lua[0 K], engine lua[0 K], render[0 K]
[28.01.22 23:14:35.101] * [x-ray]: economy: strings[count: 39681, lengths: 1076 K, overhead: 2015 K, saved: 20415 K]
[28.01.22 23:14:35.101] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[28.01.22 23:14:35.101] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"...
[28.01.22 23:14:35.102] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[28.01.22 23:14:35.102] Executing config-script "user.ltx"...
[28.01.22 23:14:35.102] Executing config-script "c:\games\op-2.2\gamedata\config\rspec_default.ltx"...
[28.01.22 23:14:35.102] [c:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[28.01.22 23:14:35.102] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"...
[28.01.22 23:14:35.102] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[28.01.22 23:14:35.102] - Maximum allowed affinity mask: 0xFFFFF, current: 0xFFFFE
[28.01.22 23:14:35.102] [c:\games\op-2.2\userdata\user.ltx] successfully loaded.
[28.01.22 23:14:35.102] SOUND: OpenAL: enumerate devices...
[28.01.22 23:14:35.102] SOUND: OpenAL: EnumerationExtension Present
[28.01.22 23:14:35.102] devices OpenAL Soft
[28.01.22 23:14:35.102] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[28.01.22 23:14:35.128] SOUND: OpenAL: All available devices:
[28.01.22 23:14:35.128] 1. OpenAL Soft, Spec Version 1.1 (default)
[28.01.22 23:14:35.128] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[28.01.22 23:14:35.132] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[28.01.22 23:14:35.134] * sound: EAX 2.0 extension: absent
[28.01.22 23:14:35.134] * sound: EAX 2.0 deferred: absent
[28.01.22 23:14:35.134] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[28.01.22 23:14:35.140] Starting RENDER device...
[28.01.22 23:14:35.164] * GPU [vendor:10DE]-[device:2489]: NVIDIA GeForce RTX 3060 Ti
[28.01.22 23:14:35.164] * GPU driver: 30.0.15.1123
[28.01.22 23:14:35.235] * CREATE: DeviceREF: 1
[28.01.22 23:14:35.235] * Texture memory: 4072 M
[28.01.22 23:14:35.236] * DDI-level: 9.0
[28.01.22 23:14:35.238] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[28.01.22 23:14:35.238] * GPU vertex cache: unrecognized, 16
[28.01.22 23:14:35.238] * DVB created: 8192K
[28.01.22 23:14:35.238] * DIB created: 512K
[28.01.22 23:14:35.286] load time LTX=42 ms
[28.01.22 23:14:35.292] count of .thm files=4763
[28.01.22 23:14:35.388] load time THM=102 ms
[28.01.22 23:14:35.388] * distortion: used, dev(30),need(14)
[28.01.22 23:14:35.388] * SSample: 1920x1080
[28.01.22 23:14:35.392] * SSample: enabled
[28.01.22 23:14:35.466] - r__tf_aniso 4
[28.01.22 23:14:35.466] - r1_tf_mipbias 0.
[28.01.22 23:14:35.471] Script debugger succesfully restarted.
[28.01.22 23:14:36.897] - Gamedata version: [Сборка 2.2 21.01.2022]
[28.01.22 23:14:36.948] Starting engine...
[28.01.22 23:14:36.986] GMLib loaded at 37 msec
[28.01.22 23:14:37.272] Game_Globals loaded at 285 msec
[28.01.22 23:14:37.352] App_Start loaded at 80 msec
[28.01.22 23:14:37.360] ui_core loaded at 7 msec
[28.01.22 23:14:37.397] Main_Menu loaded at 37 msec
[28.01.22 23:14:41.818] * DVB created: 8192K
[28.01.22 23:14:41.818] * DIB created: 512K
[28.01.22 23:14:41.818] - r__tf_aniso 4
[28.01.22 23:14:41.818] - r1_tf_mipbias 0.
[28.01.22 23:14:41.818] * SSample: 1920x1080
[28.01.22 23:14:41.822] * SSample: enabled
[28.01.22 23:14:41.822] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[28.01.22 23:14:41.822] * GPU vertex cache: recognized, 24
[28.01.22 23:14:41.822] *** RESET [23 ms]
[28.01.22 23:14:41.827] "c:\games\op-2.2\bin\xr_3da.exe" -nointro
[28.01.22 23:14:41.827] Begin load
[28.01.22 23:14:41.828] * phase time: 0 ms
[28.01.22 23:14:41.857] * phase cmem: 238741 K
[28.01.22 23:14:41.857] Prefetching objects...
[28.01.22 23:14:41.892] * Objects loaded in 0 ms
[28.01.22 23:14:42.357] * Models loaded in 465 ms
[28.01.22 23:14:42.390] * Prefetch memory: 732931Kb
[28.01.22 23:14:42.392] * phase time: 564 ms
[28.01.22 23:14:42.425] * phase cmem: 958848 K
[28.01.22 23:14:42.425] Starting server...
[28.01.22 23:14:42.443] - Gamedata version: [Сборка 2.2 21.01.2022]
[28.01.22 23:14:42.467] * phase time: 74 ms
[28.01.22 23:14:42.499] * phase cmem: 959216 K
[28.01.22 23:14:42.499] Loading alife simulator...
[28.01.22 23:14:42.499] * phase time: 31 ms
[28.01.22 23:14:42.530] * phase cmem: 959216 K
[28.01.22 23:14:42.530] Creating new game...
[28.01.22 23:14:42.530] * Creating new game...
[28.01.22 23:14:42.534] * Loading spawn registry...
[28.01.22 23:14:44.003] * 24708 spawn points were successfully loaded (1.470s)
[28.01.22 23:14:47.216] * Saving spawns...
[28.01.22 23:14:47.218] * Saving objects...
[28.01.22 23:14:47.301] * 37119 objects are successfully saved
[28.01.22 23:14:47.301] * Saving key-value pairs...
[28.01.22 23:14:47.323] * 4 key-value pairs were successfully saved
[28.01.22 23:14:47.323] * Saving quick slots data...
[28.01.22 23:14:47.323] * Saving pre random queues data...
[28.01.22 23:14:47.354] * Game all.sav is successfully saved to file 'c:\games\op-2.2\userdata\savedgames\all.sav'
[28.01.22 23:14:47.354] * New game is successfully created!
[28.01.22 23:14:47.354] * phase time: 4855 ms
[28.01.22 23:14:47.414] * phase cmem: 1176038 K
[28.01.22 23:14:47.414] Connecting...
[28.01.22 23:14:47.473] MaxPlayers = 32
[28.01.22 23:14:47.510] * phase time: 155 ms
[28.01.22 23:14:47.569] * phase cmem: 1257618 K
[28.01.22 23:14:47.569] Connecting to...
[28.01.22 23:14:47.571] Player not found. New player created.
[28.01.22 23:14:47.571] * client : connection accepted - <>
[28.01.22 23:14:47.587] * phase time: 77 ms
[28.01.22 23:14:47.647] * phase cmem: 1257671 K
[28.01.22 23:14:47.647] Reading level info...
[28.01.22 23:14:47.647] * phase time: 59 ms
[28.01.22 23:14:47.707] * phase cmem: 1257671 K
[28.01.22 23:14:47.707] Loading object space...
[28.01.22 23:14:47.758] WARNING: CLocatorAPI::check_for_file file not found file c:\games\op-2.2\userdata\level_cache\l01_escape in files list (size = 84518)
[28.01.22 23:14:48.606] * object space load: 899 ms
[28.01.22 23:14:48.606] * phase time: 959 ms
[28.01.22 23:14:48.664] * phase cmem: 1341099 K
[28.01.22 23:14:48.664] Loading shaders (R1)...
[28.01.22 23:14:48.756] * phase time: 149 ms
[28.01.22 23:14:48.816] * phase cmem: 1343745 K
[28.01.22 23:14:48.816] Loading geometry (R1)...
[28.01.22 23:14:48.845] * phase time: 89 ms
[28.01.22 23:14:48.905] * phase cmem: 1399528 K
[28.01.22 23:14:48.905] Loading visuals (R1)...
[28.01.22 23:14:48.926] * phase time: 80 ms
[28.01.22 23:14:48.987] * phase cmem: 1405855 K
[28.01.22 23:14:48.987] Loading details (R1)...
[28.01.22 23:14:49.001] * [DETAILS] VertexConsts(256), Batch(61)
[28.01.22 23:14:49.001] * [DETAILS] 40687 v(20), 26352 p
[28.01.22 23:14:49.002] * [DETAILS] Batch(61), VB(794K), IB(154K)
[28.01.22 23:14:49.002] * phase time: 75 ms
[28.01.22 23:14:49.063] * phase cmem: 1406914 K
[28.01.22 23:14:49.063] Loading sectors (R1)...
[28.01.22 23:14:49.063] * Loading HOM: c:\games\op-2.2\gamedata\levels\l01_escape\level.hom
[28.01.22 23:14:49.065] * Loading environment modificator: c:\games\op-2.2\gamedata\levels\l01_escape\level.env_mod
[28.01.22 23:14:49.065] * phase time: 62 ms
[28.01.22 23:14:49.126] * phase cmem: 1407113 K
[28.01.22 23:14:49.126] Loading AI objects...
[28.01.22 23:14:49.127] - Loading music tracks from 'l01_escape_musics'...
[28.01.22 23:14:49.129] * phase time: 64 ms
[28.01.22 23:14:49.189] * phase cmem: 1406949 K
[28.01.22 23:14:49.189] Loading PH world...
[28.01.22 23:14:49.200] - Game configuring : Started
[28.01.22 23:14:49.201] - Game configuring : Finished
[28.01.22 23:14:49.292] * phase time: 162 ms
[28.01.22 23:14:49.353] * phase cmem: 1421393 K
[28.01.22 23:14:49.353] Loading textures...
[28.01.22 23:14:49.615] * t-report - base: 1186, 1050019 K
[28.01.22 23:14:49.615] * t-report - lmap: 10, 10241 K
[28.01.22 23:14:49.615] * phase time: 323 ms
[28.01.22 23:14:49.681] * phase cmem: 1719495 K
[28.01.22 23:14:49.681] Synchronizing...
[28.01.22 23:14:49.681] Save created on []
[28.01.22 23:14:49.681] Save date and time []
[28.01.22 23:14:49.699] * phase time: 83 ms
[28.01.22 23:14:49.764] * phase cmem: 1719498 K
[28.01.22 23:14:49.962] * [win32]: free[137432300524 K], reserved[4384192 K], committed[2268692 K]
[28.01.22 23:14:49.962] * [ D3D ]: textures[1060260 K]
[28.01.22 23:14:49.962] * [x-ray]: crt heap[1719050 K], process heap[1719050 K], game lua[220804 K], engine lua[225 K], render[0 K]
[28.01.22 23:14:49.962] * [x-ray]: economy: strings[count: 188051, lengths: 9407 K, overhead: 9549 K, saved: 28171 K]
[28.01.22 23:14:49.962] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[28.01.22 23:14:49.962] Starting measure
[28.01.22 23:14:50.127]
[28.01.22 23:14:50.127] FATAL ERROR
[28.01.22 23:14:50.127]
[28.01.22 23:14:50.127] [error]Expression : fatal error
[28.01.22 23:14:50.127] [error]Function : CInifile::r_string
[28.01.22 23:14:50.127] [error]File : Xr_ini.cpp
[28.01.22 23:14:50.127] [error]Line : 413
[28.01.22 23:14:50.127] [error]Description : <no expression>
[28.01.22 23:14:50.127] [error]Arguments : Can't find variable [hit_probability_gd_novice] in [actor], file c:\games\op-2.2\gamedata\config\system.ltx
[28.01.22 23:14:50.127]
[28.01.22 23:14:50.127]
[28.01.22 23:14:50.127] stack trace:
[28.01.22 23:14:50.127]
стабильный вылет при начале новой игры, оп 2-2 патч второй