[logic]
active = ph_door@lockedquest
[ph_door@lockedquest]
locked = true
closed = true
on_info = {+val_a7_const_2_level_2_room_hands_up_i} ph_door@openquest
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop
[ph_door@openquest]
locked = false
closed = false
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop
[ph_door@close]
locked = false
closed = true
on_use = ph_door@open
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop
[ph_door@open]
locked = false
closed = false
on_use = ph_door@close
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop