Bamah
-
Публикаций
4 -
Зарегистрирован
-
Посещение
Сообщения, опубликованные Bamah
-
-
-
On 1/11/2021 at 9:39 AM, hothead said:That was it, thanks.
Uploaded what I've managed to gather so far:
https://drive.google.com/file/d/1z6b-aQh2BXqVQTya0BCbwhtPZBa90BYQ/view?usp=sharingStill have to re-enable semibunker's doors on Yantar level somehow later. Broken due to anomaly location pack based on 1.422coc.
Is this different than the previous upload? If so what?
The missing textures for the compilation, are in Anomaly texture folders act, for the rat corpse, lfo and deta for others like Marsh CSKY base. IIRC. Unless you have already fixed. It's been a while since I added the textures. It was your first port I think.
-
18 hours ago, hothead said:In general, all the repair kits (including helmets and pistols) were able to make them work only in the old mode with the UI window. Regarding scopes, the presence / absence of dxr_scopes.script from AO3.1 does not affect anything, there is no line to remove the scope in the menu. Searching on st_detach_scope pointed to xrGame.dll, but I'm not editing anything there.
Change defines.ltx
Section: [default_weapon_params]: identity_immunities
Add these lines: use1_action_functor = dxr_scopes.context_action_functor
use1_functor = dxr_scopes.context_functoredit: if using dxr_sights.script, change to dxr_sights.context for above lines
- 1
- 1
[CoC] - [BETA] версии
в Call of Chernobyl
Опубликовано · Изменено пользователем Bamah
I've been working on a STCOP version of 1.5r7 x64 for a while on and off. The errors I believe are from the actor and monster meshes. I have replaced all actor and monster models with the models from 1.4.22. I did this more than a year ago and have just now got back to it. If IRC it was a dependency CTD.
I also have NPCs launching grenades without any issues.