-
Публикаций
52 -
Зарегистрирован
-
Посещение
Тип контента
Профили
Форумы
Блоги
Календарь
Новости
Моды
Весь контент sosiska23
-
поставил на свой мод stalker 2k FATAL ERROR [error]Expression : Ran out of memory [error]Function : CRender::texture_load [error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10Texture.cpp [error]Line : 502 [error]Description : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 ) [error]Arguments : f:\s.t.a.l.k.e.r\s.t.a.l.k.e.r. call of pripyat\gamedata\textures\veh\veh_vagon1_01_bump.dds stack trace: 0023:69737365 nvwgf2um.dll
-
а как сделать чтоб техник грейды мог делать? еще я починил свои отряды, прыгнул на квестого нпс (спавнил его через анимпоинт) и получил вот это: я ему визуал поменял в <snd_config> на гонту FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ... call of pripyat\gamedata\scripts\sound_theme.script:256: bad argument #2 to 'random' (interval is empty) stack trace: 0023:69737365 nvwgf2um.dll
-
теперь новая проблема, с вылетом я решил (просто профиля в тег xml не засунул) получается чувак спавнищийся через анимпоинт работает все четко, медик не на своем месте (лечение работает) а техника просто нет медик с техником спавнились через way point еще все остальные неписи болванчики куда то испарились(около деречни ночичков, остальны сотались живыми)
-
denis2000 spawn_sections_escape.ltx зареган Prostomod character_desc_escape.xml зареган ключ этот? specific_characters_files = character_desc_escape squad_descr.ltx где регается еще прошлый лог ушел теперь новый: FATAL ERROR [error]Expression : no_assert [error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById [error]File : d:\prog_repository\sources\trunk\xrserverentities\xml_str_id_loader.h [error]Line : 112 [error]Description : item not found, id [error]Arguments : esc_novice_boss_st_01_medic stack trace: 0023:69737365 D3DCompiler_42.dll как спойлеры делать?
-
c Дополнено 6 минуты спустя я без понятия где я совершил ошибку мб я файл какой-то пропустил вот все файлы которые я проверилЖ game_graphs все ок squad_descr_escape : [esc_novice_boss_st_01_texnil_squad]:online_offline_group faction = stalker npc = esc_novice_boss_st_01_texnil target_smart = esc_novice_boss_st_01 story_id = esc_novice_boss_st_01_texnil_squad spawn_point = esc_novice_boss_st_01_texnil_walk [esc_novice_boss_st_01_medic_squad]:online_offline_group faction = stalker npc = esc_novice_boss_st_01_medic target_smart = esc_novice_boss_st_01 story_id = esc_novice_boss_st_01_medic_squad spawn_point = esc_novice_boss_st_01_medic_walk [esc_novice_boss_st_01_plot_animpoint_squad]:online_offline_group faction = stalker npc = esc_novice_boss_st_01_plot_animpoint target_smart = esc_novice_boss_st_01 story_id = esc_novice_boss_st_01_plot_animpoint_squad simulation_objects_props: [esc_novice_boss_st_01_texnil_squad]:default sim_avail = false [esc_novice_boss_st_01_medic_squad]:default sim_avail = false [esc_novice_boss_st_01_plot_animpoint_squad]:default sim_avail = false simulation esc_novice_boss_st_01_texnil_squad = esc_novice_boss_st_01 esc_novice_boss_st_01_medic_squad = esc_novice_boss_st_01 esc_novice_boss_st_01_plot_animpoint_squad = esc_novice_boss_st_01 smart_terrain_masks.ltx (последние цифры правильные) [esc_novice_boss_st_01] 255,255,255,145 npc_profile.xml <!-- техник новичков --> <character id="esc_novice_boss_st_01_texnil"> <class>esc_novice_boss_st_01_texnil</class> <specific_character>esc_novice_boss_st_01_texnil</specific_character> </character> <!-- медик новичков --> <character id="esc_novice_boss_st_01_medic"> <class>esc_novice_boss_st_01_medic</class> <specific_character>esc_novice_boss_st_01_medic</specific_character> </character> <!-- БОЛЕЛЬЩИК --> <character id="esc_novice_boss_st_01_plot_animpoint"> <class>esc_novice_boss_st_01_plot_animpoint</class> <specific_character>esc_novice_boss_st_01_plot_animpoint</specific_character> </character> game_story_ids.ltx 1 = esc_novice_boss_st_01 2 = esc_novice_boss_st_01_texnil 3 = esc_novice_boss_st_01_medic 4 = esc_novice_boss_st_01_plot_animpoint 5 = esc_novice_boss_st_01_texnil_squad 6 = esc_novice_boss_st_01_medic_squad 7 = esc_novice_boss_st_01_plot_animpoint_squad spawn_sections_escape.ltx [esc_novice_boss_st_01_texnil]:stalker $spawn = "respawn\esc_novice_boss_st_01_texnil" character_profile = esc_novice_boss_st_01_texnil spec_rank = novice community = stalker story_id = esc_novice_boss_st_01_texnil [esc_novice_boss_st_01_medic]:stalker $spawn = "respawn\esc_novice_boss_st_01_medic" character_profile = esc_novice_boss_st_01_medic spec_rank = novice community = stalker story_id = esc_novice_boss_st_01_medic [esc_novice_boss_st_01_plot_animpoint]:stalker $spawn = "respawn\esc_novice_boss_st_01_plot_animpoint" character_profile = esc_novice_boss_st_01_plot_animpoint spec_rank = novice community = stalker story_id = esc_novice_boss_st_01_plot_animpoint character_desc_escape.xml <specific_character id="esc_novice_boss_st_01_texnil" team_default = "1"> <name>esc_novice_boss_st_01_texnil_name</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>esc_novice_boss_st_01_texnil</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <mechanic_mode>1</mechanic_mode> <snd_config>characters_voice\human_02\stalker\</snd_config> <rank>40</rank> <money min="1500" max="3500" infinitive="0"/> <reputation>0</reputation> <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual> <supplies> [spawn] \n wpn_wincheaster1300 \n ammo_12x70_buck = 1 \n wpn_beretta \n ammo_9x19_fmj = 1 \n grenade_rgd5 = 2 \n #include "gameplay\character_items_2.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="esc_novice_boss_st_01_medic" team_default = "1"> <name>esc_novice_boss_st_01_medic_name</name> <icon>ui_inGame2_neutral_1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>esc_novice_boss_st_01_medic</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_01\stalker\</snd_config> <rank>25</rank> <money min="10000" max="10000" infinitive="1"/> <reputation>0</reputation> <visual>actors\stalker_neutral\stalker_neutral_1</visual> <supplies> [spawn] \n wpn_bm16 \n ammo_12x70_buck = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> <actor_dialog>zat_b22_stalker_medic_need_health_care</actor_dialog> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> <specific_character id="esc_novice_boss_st_01_plot_animpoint" team_default = "1"> <name>esc_novice_boss_st_01_plot_animpoint_name</name> <icon>ui_inGame2_neutral_1</icon> <map_icon x="1" y="0"></map_icon> <bio>ќпытный сталкер. ƒетальна¤ информаци¤ отсутствует.</bio> <class>esc_novice_boss_st_01_plot_animpoint</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human_01\stalker\</snd_config> <rank>25</rank> <money min="10000" max="10000" infinitive="1"/> <reputation>0</reputation> <visual>actors\stalker_neutral\stalker_neutral_1</visual> <supplies> [spawn] \n wpn_bm16 \n ammo_12x70_buck = 1 \n wpn_pm = 1 \n ammo_9x18_fmj = 1 \n #include "gameplay\character_items.xml" #include "gameplay\character_food.xml" #include "gameplay\character_drugs.xml" </supplies> #include "gameplay\character_criticals_4.xml" #include "gameplay\character_dialogs.xml" </specific_character> st_characters.xml <string id="esc_novice_boss_st_01_texnil_name"> <text>Дроскель</text> </string> <string id="esc_novice_boss_st_01_medic_name"> <text>Калечко</text> </string> <string id="esc_novice_boss_st_01_plot_animpoint_name"> <text>Болельщик</text> </string> esc_novice_boss_st_01_medic.ltx (логика медика) [logic@esc_novice_boss_st_01_medic] active = walker@esc_novice_boss_st_01_medic suitable = {=check_npc_name(esc_novice_boss_st_01_medic)}true prior = 90 level_spot = medic trade = misc\trade\esc_novice_boss_st_01_medic_trade.ltx [walker@esc_novice_boss_st_01_medic] path_walk = medic_walk path_look = medic_look meet = meet@esc_novice_boss_st_01_medic combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet@esc_novice_boss_st_01_medic] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false snd_on_use = {!dist_to_actor_le(3)} nil meet_on_talking = false
-
добавлял уникальных неписей и получил такой лог FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::r_section [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 502 [error]Description : <no expression> [error]Arguments : Can't open section 'esc_novice_boss_st_01_medic'. Please attach [*.ini_log] file to your bug report stack trace: 0023:69737365 nvwgf2um.dll
-
я заселял локацию сделал базу долга а тут лог [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...r. call of pripyat\gamedata\scripts\bind_camp.script:28: attempt to index local 'ini' (a nil value) что он означает?