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Qdmitry

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  1. На Яндексе и Майле архивы битые, пробовал и 7Zip и Winrar. С Гугла всегда выдает ошибку при начале новой игры во время загрузки текстур с ошибкой "5 Отказано в доступе" с версией 2.5 не одного вылета не было кроме Припяти. Может кто что нибудь подсказать? Лог: [08/16/24 22:49:32] * Detected CPU: GenuineIntel Intel(R) Celeron(R) CPU B820 @ 1.70GHz, F6/M42/S7 [08/16/24 22:49:32] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 [08/16/24 22:49:32] [08/16/24 22:49:32] Initializing File System... [08/16/24 22:49:32] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 38) [08/16/24 22:49:32] using fs-ltx fsgame.ltx [08/16/24 22:49:32] FS: 42254 files cached, 5094Kb memory used. [08/16/24 22:49:32] Init FileSystem 6.557610 sec [16.08.24 22:49:32.688] 'xrCore' build 1168, Apr 14 2024 [16.08.24 22:49:32.688] [16.08.24 22:49:32.942] Initializing Engine... [16.08.24 22:49:32.946] Loading config for renderer [16.08.24 22:49:32.946] Executing config-script "user.ltx"... [16.08.24 22:49:32.946] [_appdata_\user.ltx] successfully loaded. [16.08.24 22:49:32.946] Starting INPUT device... [16.08.24 22:49:33.036] Loading DLL: xrRender_R2.dll [16.08.24 22:49:33.118] Loading DLL: xrGame.dll [16.08.24 22:49:33.155] Unable to find Software\GSC Game World\STALKER-SHOC\ in registry [16.08.24 22:49:33.168] * [win32]: free[4063728 K], reserved[51804 K], committed[78708 K] [16.08.24 22:49:33.168] * [ D3D ]: textures[0 K] [16.08.24 22:49:33.168] * [x-ray]: crt heap[10190 K], process heap[10190 K], game lua[0 K], engine lua[0 K], render[0 K] [16.08.24 22:49:33.169] * [x-ray]: economy: strings[1966 K], smem[0 K] [16.08.24 22:49:33.170] Executing config-script "gamedata\config\default_controls.ltx"... [16.08.24 22:49:33.175] cant convert dik_name for dik[144], prop=[ [16.08.24 22:49:33.176] cant find corresponding [_keyboard*] for keyname kft [16.08.24 22:49:33.176] [gamedata\config\default_controls.ltx] successfully loaded. [16.08.24 22:49:33.176] Executing config-script "user.ltx"... [16.08.24 22:49:33.176] Executing config-script "gamedata\config\rspec_extreme.ltx"... [16.08.24 22:49:33.178] [gamedata\config\rspec_extreme.ltx] successfully loaded. [16.08.24 22:49:33.178] Executing config-script "gamedata\config\default_controls.ltx"... [16.08.24 22:49:33.178] cant find corresponding [_keyboard*] for keyname kft [16.08.24 22:49:33.178] [gamedata\config\default_controls.ltx] successfully loaded. [16.08.24 22:49:33.179] ~ Invalid syntax in call to 'snd_targets' [16.08.24 22:49:33.179] ~ Valid arguments: integer value in range [64,128] [16.08.24 22:49:33.179] [_appdata_\user.ltx] successfully loaded. [16.08.24 22:49:33.180] SOUND: OpenAL: enumerate devices... [16.08.24 22:49:33.180] SOUND: OpenAL: EnumerationExtension Present [16.08.24 22:49:33.180] devices Generic Audio [16.08.24 22:49:33.180] SOUND: OpenAL: system default SndDevice name is Generic Audio [16.08.24 22:49:33.457] SOUND: OpenAL: All available devices: [16.08.24 22:49:33.457] 1. Generic Audio, Spec Version 1.1 (default) [16.08.24 22:49:33.457] SOUND: OpenAL: SelectBestDevice is Generic Audio 1.1 [16.08.24 22:49:33.491] SOUND: OpenAL: Required device: Generic Audio. Created device: Generic Audio. [16.08.24 22:49:33.498] EnvFX build 87, Jun 17 2015 [16.08.24 22:49:33.498] * sound: EAX 2.0 extension: absent [16.08.24 22:49:33.498] * sound: EAX 2.0 deferred: absent [16.08.24 22:49:33.499] * sound : cache: 65538 kb, 7609 lines, 8820 bpl [16.08.24 22:49:33.511] Starting RENDER device... [16.08.24 22:49:33.525] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics [16.08.24 22:49:33.525] * GPU driver: 9.17.10.4459 [16.08.24 22:49:33.892] * CREATE: DeviceREF: 1 [16.08.24 22:49:33.892] * Vertex Processor: PURE HARDWARE [16.08.24 22:49:33.892] * Texture memory: 999 M [16.08.24 22:49:33.892] * DDI-level: 9.0 [16.08.24 22:49:33.895] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.08.24 22:49:33.911] * GPU vertex cache: recognized, 32 [16.08.24 22:49:33.914] * DVB created: 4096K [16.08.24 22:49:33.914] * DIB created: 512K [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_aref' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_aref_v' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs_00' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs_v' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs_v_00' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_trans' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_trans_v' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_trans_v_tuchi' [16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\lod_old' [16.08.24 22:49:34.000] Renderer doesn't support blender 'effects\shadow_world' [16.08.24 22:49:34.000] Version conflict in shader 'effects\watertest-1' [16.08.24 22:49:34.062] count of .thm files=65 [16.08.24 22:49:34.084] load time=81 ms [16.08.24 22:49:34.084] * NULLRT supported [16.08.24 22:49:34.084] * ...and used [16.08.24 22:49:34.084] * HWDST/PCF supported and used [16.08.24 22:49:34.471] RENDER: unlocking texture 0, size = 64 x 64 [16.08.24 22:49:34.471] RENDER: unlocking texture 1, size = 64 x 64 [16.08.24 22:49:34.471] RENDER: unlocking texture 2, size = 64 x 64 [16.08.24 22:49:34.471] RENDER: unlocking texture 3, size = 64 x 64 [16.08.24 22:49:34.498] RENDER: unlocking texture 4, size = 1024 x 768 [16.08.24 22:49:34.718] Script debugger succesfully restarted. [16.08.24 22:49:34.881] Starting engine... [16.08.24 22:49:36.877] Loading DLL: xrGameSpy.dll [16.08.24 22:49:43.239] * DVB created: 4096K [16.08.24 22:49:43.239] * DIB created: 512K [16.08.24 22:49:43.559] RENDER: unlocking texture 0, size = 64 x 64 [16.08.24 22:49:43.559] RENDER: unlocking texture 1, size = 64 x 64 [16.08.24 22:49:43.559] RENDER: unlocking texture 2, size = 64 x 64 [16.08.24 22:49:43.559] RENDER: unlocking texture 3, size = 64 x 64 [16.08.24 22:49:43.586] RENDER: unlocking texture 4, size = 1024 x 768 [16.08.24 22:49:45.834] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [16.08.24 22:49:45.834] * GPU vertex cache: recognized, 32 [16.08.24 22:49:45.834] *** RESET [2719 ms] [16.08.24 22:49:45.854] _bin_olr_3\xr_3da.exe [16.08.24 22:49:45.867] * phase time: 0 ms [16.08.24 22:49:45.871] * phase cmem: 117942 K [16.08.24 22:49:45.871] Prefetching objects... [16.08.24 22:49:45.877] Loading objects... [16.08.24 22:49:45.877] Loading models... [16.08.24 22:50:02.245] * [prefetch] time: 16343 ms [16.08.24 22:50:02.245] * [prefetch] memory: 226453Kb [16.08.24 22:50:02.252] * phase time: 16385 ms [16.08.24 22:50:02.276] * phase cmem: 337330 K [16.08.24 22:50:02.277] CLIENT: Starting... [16.08.24 22:50:02.391] * phase time: 138 ms [16.08.24 22:50:02.425] * phase cmem: 337737 K [16.08.24 22:50:02.425] Loading alife simulator... [16.08.24 22:50:02.425] * phase time: 34 ms [16.08.24 22:50:02.449] * phase cmem: 337737 K [16.08.24 22:50:02.449] Creating new game... [16.08.24 22:50:02.450] * Creating new game... [16.08.24 22:50:02.456] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x29D96350 [16.08.24 22:50:02.456] * Loading spawn registry... [16.08.24 22:50:03.884] * 25629 spawn points are successfully loaded [16.08.24 22:50:06.752] * Saving spawns... [16.08.24 22:50:06.756] * Saving spawn extra info... [16.08.24 22:50:06.756] * Saving objects... [16.08.24 22:50:06.888] * Saving events... [16.08.24 22:50:06.888] * Saving tasks... [16.08.24 22:50:06.888] * Saving anomalies... [16.08.24 22:50:06.888] * Saving organizations and discoveries... [16.08.24 22:50:06.888] * Saving news... [16.08.24 22:50:06.888] * 34660 objects are successfully saved [16.08.24 22:50:06.947] * Game olr.sav is successfully saved to file '_appdata_\savedgames\olr.sav' [16.08.24 22:50:06.947] * New game is successfully created! [16.08.24 22:50:06.947] * phase time: 4522 ms [16.08.24 22:50:06.986] * phase cmem: 425638 K [16.08.24 22:50:06.986] CLIENT: Connecting... [16.08.24 22:50:06.987] MaxPlayers = 32 [16.08.24 22:50:07.010] * phase time: 62 ms [16.08.24 22:50:07.038] * phase cmem: 425686 K [16.08.24 22:50:07.038] CLIENT: Connecting to localhost... [16.08.24 22:50:07.040] Player not found. New player created. [16.08.24 22:50:07.041] * client : connection accepted - <> [16.08.24 22:50:07.101] * phase time: 91 ms [16.08.24 22:50:07.129] * phase cmem: 425747 K [16.08.24 22:50:07.129] Opening stream... [16.08.24 22:50:07.131] * phase time: 29 ms [16.08.24 22:50:07.159] * phase cmem: 425747 K [16.08.24 22:50:07.159] Loading cform... [16.08.24 22:50:12.699] * phase time: 5567 ms [16.08.24 22:50:12.743] * phase cmem: 490630 K [16.08.24 22:50:12.748] CLIENT: Loading shaders... [16.08.24 22:50:14.848] * phase time: 2149 ms [16.08.24 22:50:14.877] * phase cmem: 497868 K [16.08.24 22:50:14.877] CLIENT: Loading geometry... [16.08.24 22:50:16.224] * phase time: 1374 ms [16.08.24 22:50:16.253] * phase cmem: 535555 K [16.08.24 22:50:16.253] CLIENT: Loading spatial db... [16.08.24 22:50:18.401] * phase time: 2178 ms [16.08.24 22:50:18.436] * phase cmem: 539915 K [16.08.24 22:50:18.436] CLIENT: Loading details... [16.08.24 22:50:18.618] * [DETAILS] VertexConsts(256), Batch(61) [16.08.24 22:50:18.618] * [DETAILS] 86864 v(20), 71431 p [16.08.24 22:50:18.618] * [DETAILS] Batch(61), VB(1696K), IB(418K) [16.08.24 22:50:18.624] * phase time: 222 ms [16.08.24 22:50:18.657] * phase cmem: 542164 K [16.08.24 22:50:18.657] CLIENT: Loading sectors and portals... [16.08.24 22:50:18.658] * Loading HOM: gamedata\levels\lvl1_escape\level.hom [16.08.24 22:50:18.698] * phase time: 73 ms [16.08.24 22:50:18.727] * phase cmem: 542573 K [16.08.24 22:50:18.727] Loading AI objects... [16.08.24 22:50:18.942] - Loading music tracks from 'l01_escape_musics'... [16.08.24 22:50:19.067] * phase time: 368 ms [16.08.24 22:50:19.099] * phase cmem: 542716 K [16.08.24 22:50:19.099] Spawning... [16.08.24 22:50:19.184] - Game configuring : Started [16.08.24 22:50:19.212] - Game configuring : Finished [16.08.24 22:50:19.329] Reading jammed [16.08.24 22:50:19.335] Reading radiation [16.08.24 22:50:19.335] Reading wounds [16.08.24 22:50:19.335] Reading starvation [16.08.24 22:50:19.335] Reading fatigue [16.08.24 22:50:19.335] Reading invincible [16.08.24 22:50:19.335] Reading sleep [16.08.24 22:50:20.037] * phase time: 970 ms [16.08.24 22:50:20.070] * phase cmem: 569568 K [16.08.24 22:50:20.070] Loading textures... [16.08.24 22:50:27.922] [16.08.24 22:50:27.924] FATAL ERROR [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [error]Expression : Out of video memory [16.08.24 22:50:27.924] [error]Function : TW_LoadTextureFromTexture [16.08.24 22:50:27.924] [error]File : ..\xrRender\Texture.cpp [16.08.24 22:50:27.924] [error]Line : 132 [16.08.24 22:50:27.924] [error]Description : D3DXCreateTexture( HW.pDevice, top_width,top_height, levels_exist,0,t_dest_fmt, D3DPOOL_DEFAULT,&t_dest ) [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] DEBUG CONTEXT DUMP: [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:27.924] [16.08.24 22:50:28.430] *** break by StackWalk *** [16.08.24 22:50:28.430] stack trace: [16.08.24 22:50:28.430] [16.08.24 22:50:28.430] 0023:752E1D58 (0x00AFC198 0x00AFBE8C 0x3156C760 0x31571040) xrCore.dll, xrDebug::backend() [16.08.24 22:50:28.430] 0023:00EEDEC7 (0x00F469D8 0x11222F80 0x00F46680 0x73E63F1B) XR_3DA.exe, CTexture::LoadImpl() [16.08.24 22:50:28.430] 0023:00EE326A (0x00CF331E 0x00AFB620 0x00AFF704 0x00E9E67E) XR_3DA.exe, CResourceManager::DeferredUpload() [16.08.24 22:50:28.430] 0023:00E9EA59 (0x00000000 0x00CF331E 0x00000000 0x00000000) XR_3DA.exe, CApplication::CApplication() [16.08.24 22:50:28.430] 0023:00E9E67E (0x00E40000 0x00000000 0x00CF331E 0x0000000A) XR_3DA.exe, CApplication::CApplication() [16.08.24 22:50:28.430] 0023:00E9E1D0 (0x00E40000 0x00000000 0x00CF331E 0x0000000A) XR_3DA.exe, CApplication::CApplication() [16.08.24 22:50:28.430] 0023:00E9B43B (0x00902000 0x7689FCB0 0x00AFF800 0x776D7B1E) XR_3DA.exe, CEvent::operator=() [16.08.24 22:50:28.430] 0023:7689FCC9 (0x00902000 0x6B98B92E 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk() [16.08.24 22:50:28.430] 0023:776D7B1E (0xFFFFFFFF 0x776F8AD1 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() [16.08.24 22:50:28.431] 0023:776D7AEE (0x00E9B30C 0x00902000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() [16.08.24 22:50:29.035] *** break by StackWalk *** [16.08.24 22:50:29.035] DEBUG CONTEXT DUMP: [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.035] [16.08.24 22:50:29.036] Unhandled exception stack trace: [16.08.24 22:50:29.036] [16.08.24 22:50:29.036] [16.08.24 22:50:29.036] [error][ 5] : Отказано в доступе. [16.08.24 22:50:29.036]