На Яндексе и Майле архивы битые, пробовал и 7Zip и Winrar. С Гугла всегда выдает ошибку при начале новой игры во время загрузки текстур с ошибкой "5 Отказано в доступе" с версией 2.5 не одного вылета не было кроме Припяти.
Может кто что нибудь подсказать? Лог:
[08/16/24 22:49:32] * Detected CPU: GenuineIntel Intel(R) Celeron(R) CPU B820 @ 1.70GHz, F6/M42/S7
[08/16/24 22:49:32] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[08/16/24 22:49:32]
[08/16/24 22:49:32] Initializing File System...
[08/16/24 22:49:32] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 38)
[08/16/24 22:49:32] using fs-ltx fsgame.ltx
[08/16/24 22:49:32] FS: 42254 files cached, 5094Kb memory used.
[08/16/24 22:49:32] Init FileSystem 6.557610 sec
[16.08.24 22:49:32.688] 'xrCore' build 1168, Apr 14 2024
[16.08.24 22:49:32.688]
[16.08.24 22:49:32.942] Initializing Engine...
[16.08.24 22:49:32.946] Loading config for renderer
[16.08.24 22:49:32.946] Executing config-script "user.ltx"...
[16.08.24 22:49:32.946] [_appdata_\user.ltx] successfully loaded.
[16.08.24 22:49:32.946] Starting INPUT device...
[16.08.24 22:49:33.036] Loading DLL: xrRender_R2.dll
[16.08.24 22:49:33.118] Loading DLL: xrGame.dll
[16.08.24 22:49:33.155] Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
[16.08.24 22:49:33.168] * [win32]: free[4063728 K], reserved[51804 K], committed[78708 K]
[16.08.24 22:49:33.168] * [ D3D ]: textures[0 K]
[16.08.24 22:49:33.168] * [x-ray]: crt heap[10190 K], process heap[10190 K], game lua[0 K], engine lua[0 K], render[0 K]
[16.08.24 22:49:33.169] * [x-ray]: economy: strings[1966 K], smem[0 K]
[16.08.24 22:49:33.170] Executing config-script "gamedata\config\default_controls.ltx"...
[16.08.24 22:49:33.175] cant convert dik_name for dik[144], prop=[
[16.08.24 22:49:33.176] cant find corresponding [_keyboard*] for keyname kft
[16.08.24 22:49:33.176] [gamedata\config\default_controls.ltx] successfully loaded.
[16.08.24 22:49:33.176] Executing config-script "user.ltx"...
[16.08.24 22:49:33.176] Executing config-script "gamedata\config\rspec_extreme.ltx"...
[16.08.24 22:49:33.178] [gamedata\config\rspec_extreme.ltx] successfully loaded.
[16.08.24 22:49:33.178] Executing config-script "gamedata\config\default_controls.ltx"...
[16.08.24 22:49:33.178] cant find corresponding [_keyboard*] for keyname kft
[16.08.24 22:49:33.178] [gamedata\config\default_controls.ltx] successfully loaded.
[16.08.24 22:49:33.179] ~ Invalid syntax in call to 'snd_targets'
[16.08.24 22:49:33.179] ~ Valid arguments: integer value in range [64,128]
[16.08.24 22:49:33.179] [_appdata_\user.ltx] successfully loaded.
[16.08.24 22:49:33.180] SOUND: OpenAL: enumerate devices...
[16.08.24 22:49:33.180] SOUND: OpenAL: EnumerationExtension Present
[16.08.24 22:49:33.180] devices Generic Audio
[16.08.24 22:49:33.180] SOUND: OpenAL: system default SndDevice name is Generic Audio
[16.08.24 22:49:33.457] SOUND: OpenAL: All available devices:
[16.08.24 22:49:33.457] 1. Generic Audio, Spec Version 1.1 (default)
[16.08.24 22:49:33.457] SOUND: OpenAL: SelectBestDevice is Generic Audio 1.1
[16.08.24 22:49:33.491] SOUND: OpenAL: Required device: Generic Audio. Created device: Generic Audio.
[16.08.24 22:49:33.498] EnvFX build 87, Jun 17 2015
[16.08.24 22:49:33.498] * sound: EAX 2.0 extension: absent
[16.08.24 22:49:33.498] * sound: EAX 2.0 deferred: absent
[16.08.24 22:49:33.499] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[16.08.24 22:49:33.511] Starting RENDER device...
[16.08.24 22:49:33.525] * GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics
[16.08.24 22:49:33.525] * GPU driver: 9.17.10.4459
[16.08.24 22:49:33.892] * CREATE: DeviceREF: 1
[16.08.24 22:49:33.892] * Vertex Processor: PURE HARDWARE
[16.08.24 22:49:33.892] * Texture memory: 999 M
[16.08.24 22:49:33.892] * DDI-level: 9.0
[16.08.24 22:49:33.895] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.08.24 22:49:33.911] * GPU vertex cache: recognized, 32
[16.08.24 22:49:33.914] * DVB created: 4096K
[16.08.24 22:49:33.914] * DIB created: 512K
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_aref'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_aref_v'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs_00'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs_v'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_arefs_v_00'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_trans'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_trans_v'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[16.08.24 22:49:33.999] Version conflict in shader 'def_shaders\lod_old'
[16.08.24 22:49:34.000] Renderer doesn't support blender 'effects\shadow_world'
[16.08.24 22:49:34.000] Version conflict in shader 'effects\watertest-1'
[16.08.24 22:49:34.062] count of .thm files=65
[16.08.24 22:49:34.084] load time=81 ms
[16.08.24 22:49:34.084] * NULLRT supported
[16.08.24 22:49:34.084] * ...and used
[16.08.24 22:49:34.084] * HWDST/PCF supported and used
[16.08.24 22:49:34.471] RENDER: unlocking texture 0, size = 64 x 64
[16.08.24 22:49:34.471] RENDER: unlocking texture 1, size = 64 x 64
[16.08.24 22:49:34.471] RENDER: unlocking texture 2, size = 64 x 64
[16.08.24 22:49:34.471] RENDER: unlocking texture 3, size = 64 x 64
[16.08.24 22:49:34.498] RENDER: unlocking texture 4, size = 1024 x 768
[16.08.24 22:49:34.718] Script debugger succesfully restarted.
[16.08.24 22:49:34.881] Starting engine...
[16.08.24 22:49:36.877] Loading DLL: xrGameSpy.dll
[16.08.24 22:49:43.239] * DVB created: 4096K
[16.08.24 22:49:43.239] * DIB created: 512K
[16.08.24 22:49:43.559] RENDER: unlocking texture 0, size = 64 x 64
[16.08.24 22:49:43.559] RENDER: unlocking texture 1, size = 64 x 64
[16.08.24 22:49:43.559] RENDER: unlocking texture 2, size = 64 x 64
[16.08.24 22:49:43.559] RENDER: unlocking texture 3, size = 64 x 64
[16.08.24 22:49:43.586] RENDER: unlocking texture 4, size = 1024 x 768
[16.08.24 22:49:45.834] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.08.24 22:49:45.834] * GPU vertex cache: recognized, 32
[16.08.24 22:49:45.834] *** RESET [2719 ms]
[16.08.24 22:49:45.854] _bin_olr_3\xr_3da.exe
[16.08.24 22:49:45.867] * phase time: 0 ms
[16.08.24 22:49:45.871] * phase cmem: 117942 K
[16.08.24 22:49:45.871] Prefetching objects...
[16.08.24 22:49:45.877] Loading objects...
[16.08.24 22:49:45.877] Loading models...
[16.08.24 22:50:02.245] * [prefetch] time: 16343 ms
[16.08.24 22:50:02.245] * [prefetch] memory: 226453Kb
[16.08.24 22:50:02.252] * phase time: 16385 ms
[16.08.24 22:50:02.276] * phase cmem: 337330 K
[16.08.24 22:50:02.277] CLIENT: Starting...
[16.08.24 22:50:02.391] * phase time: 138 ms
[16.08.24 22:50:02.425] * phase cmem: 337737 K
[16.08.24 22:50:02.425] Loading alife simulator...
[16.08.24 22:50:02.425] * phase time: 34 ms
[16.08.24 22:50:02.449] * phase cmem: 337737 K
[16.08.24 22:50:02.449] Creating new game...
[16.08.24 22:50:02.450] * Creating new game...
[16.08.24 22:50:02.456] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x29D96350
[16.08.24 22:50:02.456] * Loading spawn registry...
[16.08.24 22:50:03.884] * 25629 spawn points are successfully loaded
[16.08.24 22:50:06.752] * Saving spawns...
[16.08.24 22:50:06.756] * Saving spawn extra info...
[16.08.24 22:50:06.756] * Saving objects...
[16.08.24 22:50:06.888] * Saving events...
[16.08.24 22:50:06.888] * Saving tasks...
[16.08.24 22:50:06.888] * Saving anomalies...
[16.08.24 22:50:06.888] * Saving organizations and discoveries...
[16.08.24 22:50:06.888] * Saving news...
[16.08.24 22:50:06.888] * 34660 objects are successfully saved
[16.08.24 22:50:06.947] * Game olr.sav is successfully saved to file '_appdata_\savedgames\olr.sav'
[16.08.24 22:50:06.947] * New game is successfully created!
[16.08.24 22:50:06.947] * phase time: 4522 ms
[16.08.24 22:50:06.986] * phase cmem: 425638 K
[16.08.24 22:50:06.986] CLIENT: Connecting...
[16.08.24 22:50:06.987] MaxPlayers = 32
[16.08.24 22:50:07.010] * phase time: 62 ms
[16.08.24 22:50:07.038] * phase cmem: 425686 K
[16.08.24 22:50:07.038] CLIENT: Connecting to localhost...
[16.08.24 22:50:07.040] Player not found. New player created.
[16.08.24 22:50:07.041] * client : connection accepted - <>
[16.08.24 22:50:07.101] * phase time: 91 ms
[16.08.24 22:50:07.129] * phase cmem: 425747 K
[16.08.24 22:50:07.129] Opening stream...
[16.08.24 22:50:07.131] * phase time: 29 ms
[16.08.24 22:50:07.159] * phase cmem: 425747 K
[16.08.24 22:50:07.159] Loading cform...
[16.08.24 22:50:12.699] * phase time: 5567 ms
[16.08.24 22:50:12.743] * phase cmem: 490630 K
[16.08.24 22:50:12.748] CLIENT: Loading shaders...
[16.08.24 22:50:14.848] * phase time: 2149 ms
[16.08.24 22:50:14.877] * phase cmem: 497868 K
[16.08.24 22:50:14.877] CLIENT: Loading geometry...
[16.08.24 22:50:16.224] * phase time: 1374 ms
[16.08.24 22:50:16.253] * phase cmem: 535555 K
[16.08.24 22:50:16.253] CLIENT: Loading spatial db...
[16.08.24 22:50:18.401] * phase time: 2178 ms
[16.08.24 22:50:18.436] * phase cmem: 539915 K
[16.08.24 22:50:18.436] CLIENT: Loading details...
[16.08.24 22:50:18.618] * [DETAILS] VertexConsts(256), Batch(61)
[16.08.24 22:50:18.618] * [DETAILS] 86864 v(20), 71431 p
[16.08.24 22:50:18.618] * [DETAILS] Batch(61), VB(1696K), IB(418K)
[16.08.24 22:50:18.624] * phase time: 222 ms
[16.08.24 22:50:18.657] * phase cmem: 542164 K
[16.08.24 22:50:18.657] CLIENT: Loading sectors and portals...
[16.08.24 22:50:18.658] * Loading HOM: gamedata\levels\lvl1_escape\level.hom
[16.08.24 22:50:18.698] * phase time: 73 ms
[16.08.24 22:50:18.727] * phase cmem: 542573 K
[16.08.24 22:50:18.727] Loading AI objects...
[16.08.24 22:50:18.942] - Loading music tracks from 'l01_escape_musics'...
[16.08.24 22:50:19.067] * phase time: 368 ms
[16.08.24 22:50:19.099] * phase cmem: 542716 K
[16.08.24 22:50:19.099] Spawning...
[16.08.24 22:50:19.184] - Game configuring : Started
[16.08.24 22:50:19.212] - Game configuring : Finished
[16.08.24 22:50:19.329] Reading jammed
[16.08.24 22:50:19.335] Reading radiation
[16.08.24 22:50:19.335] Reading wounds
[16.08.24 22:50:19.335] Reading starvation
[16.08.24 22:50:19.335] Reading fatigue
[16.08.24 22:50:19.335] Reading invincible
[16.08.24 22:50:19.335] Reading sleep
[16.08.24 22:50:20.037] * phase time: 970 ms
[16.08.24 22:50:20.070] * phase cmem: 569568 K
[16.08.24 22:50:20.070] Loading textures...
[16.08.24 22:50:27.922]
[16.08.24 22:50:27.924] FATAL ERROR
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924] [error]Expression : Out of video memory
[16.08.24 22:50:27.924] [error]Function : TW_LoadTextureFromTexture
[16.08.24 22:50:27.924] [error]File : ..\xrRender\Texture.cpp
[16.08.24 22:50:27.924] [error]Line : 132
[16.08.24 22:50:27.924] [error]Description : D3DXCreateTexture( HW.pDevice, top_width,top_height, levels_exist,0,t_dest_fmt, D3DPOOL_DEFAULT,&t_dest )
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924] DEBUG CONTEXT DUMP:
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:27.924]
[16.08.24 22:50:28.430] *** break by StackWalk ***
[16.08.24 22:50:28.430] stack trace:
[16.08.24 22:50:28.430]
[16.08.24 22:50:28.430] 0023:752E1D58 (0x00AFC198 0x00AFBE8C 0x3156C760 0x31571040) xrCore.dll, xrDebug::backend()
[16.08.24 22:50:28.430] 0023:00EEDEC7 (0x00F469D8 0x11222F80 0x00F46680 0x73E63F1B) XR_3DA.exe, CTexture::LoadImpl()
[16.08.24 22:50:28.430] 0023:00EE326A (0x00CF331E 0x00AFB620 0x00AFF704 0x00E9E67E) XR_3DA.exe, CResourceManager::DeferredUpload()
[16.08.24 22:50:28.430] 0023:00E9EA59 (0x00000000 0x00CF331E 0x00000000 0x00000000) XR_3DA.exe, CApplication::CApplication()
[16.08.24 22:50:28.430] 0023:00E9E67E (0x00E40000 0x00000000 0x00CF331E 0x0000000A) XR_3DA.exe, CApplication::CApplication()
[16.08.24 22:50:28.430] 0023:00E9E1D0 (0x00E40000 0x00000000 0x00CF331E 0x0000000A) XR_3DA.exe, CApplication::CApplication()
[16.08.24 22:50:28.430] 0023:00E9B43B (0x00902000 0x7689FCB0 0x00AFF800 0x776D7B1E) XR_3DA.exe, CEvent::operator=()
[16.08.24 22:50:28.430] 0023:7689FCC9 (0x00902000 0x6B98B92E 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[16.08.24 22:50:28.430] 0023:776D7B1E (0xFFFFFFFF 0x776F8AD1 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[16.08.24 22:50:28.431] 0023:776D7AEE (0x00E9B30C 0x00902000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[16.08.24 22:50:29.035] *** break by StackWalk ***
[16.08.24 22:50:29.035] DEBUG CONTEXT DUMP:
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.035]
[16.08.24 22:50:29.036] Unhandled exception stack trace:
[16.08.24 22:50:29.036]
[16.08.24 22:50:29.036]
[16.08.24 22:50:29.036] [error][ 5] : Отказано в доступе.
[16.08.24 22:50:29.036]