Привет, при попытке заснуть вылетает игра( Что можно сделать? я пробовал переустановить, но в новой игре при переносе сохранения, уже сохранение вылетает(
 
	FATAL ERROR
 
	[error]Expression    : xml_doc.NavigateToNode(path, index) 
	[error]Function      : CUIXmlInit::InitWindow 
	[error]File          : E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\ui\UIXmlInit.cpp 
	[error]Line          : 80 
	[error]Description   : XML node not found 
	[error]Arguments     : global_wnd
 
	 
	[06.08.25 12:12:41.921] ***************************[ScriptCrashHandler]********************************** 
	[06.08.25 12:12:41.921] stack traceback: 
	    [C]: in function 'start_tutorial' 
	    ...hadow of chernobyl\gamedata\scripts\sleep_manager.script:50: in function 'starter' 
	    ...hadow of chernobyl\gamedata\scripts\sleep_manager.script:42: in function 'fun' 
	    ....r. shadow of chernobyl\gamedata\scripts\ogse\dsh.script:11: in function 'taction' 
	    ...shadow of chernobyl\gamedata\scripts\ogse\ogse_qt.script:141: in function 'fun' 
	    ...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:411: in function 'process_call' 
	    ...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call' 
	    ...shadow of chernobyl\gamedata\scripts\bind_stalker.script:713: in function <...shadow of chernobyl\gamedata\scripts\bind_stalker.script:710> 
	[06.08.25 12:12:41.921]     Locals:  
	[06.08.25 12:12:41.921]      string (*temporary) : time_scaling 
	[06.08.25 12:12:41.921]     End 
	[06.08.25 12:12:41.921]     Locals:  
	[06.08.25 12:12:41.921]      number scale : 2.000000 
	[06.08.25 12:12:41.921]      number factor : 5300.000000 
	[06.08.25 12:12:41.921]     End 
	[06.08.25 12:12:41.921]     Locals:  
	[06.08.25 12:12:41.921]     End 
	[06.08.25 12:12:41.921]     Locals:  
	[06.08.25 12:12:41.921]      Userdata: self 
	[06.08.25 12:12:41.921]              string self.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script 
	[06.08.25 12:12:41.921]              Table: self.slot_desc 
	[06.08.25 12:12:41.921]                      string self.slot_desc.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script 
	[06.08.25 12:12:41.921]                      boolean self.slot_desc.scheduled : true 
	[06.08.25 12:12:41.921]                      string self.slot_desc.signal : on_update 
	[06.08.25 12:12:41.921]                      number self.slot_desc.timeout : 56497.000000 
	[06.08.25 12:12:41.921]                      function self.slot_desc.fun : [[function]] 
	[06.08.25 12:12:41.921]              number self.termination_time : 56497.000000 
	[06.08.25 12:12:41.921]              Table: self.args 
	[06.08.25 12:12:41.921]              function self.fun : [[function]] 
	[06.08.25 12:12:41.921]              Userdata: self.sm 
	[06.08.25 12:12:41.921]                      table self.sm.slots_in_process : [...] 
	[06.08.25 12:12:41.921]                      table self.sm.signals : [...] 
	[06.08.25 12:12:41.921]                      string self.sm.mgr_name : global 
	[06.08.25 12:12:41.921]              number self.timeout : 800.000000 
	[06.08.25 12:12:41.921]              number self.start_time : 55697.000000 
	[06.08.25 12:12:41.921]     End 
	[06.08.25 12:12:41.921]     Locals:  
	[06.08.25 12:12:41.921]      Userdata: self 
	[06.08.25 12:12:41.921]              string self.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script 
	[06.08.25 12:12:41.921]              Table: self.slot_desc 
	[06.08.25 12:12:41.921]                      string self.slot_desc.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script 
	[06.08.25 12:12:41.921]                      boolean self.slot_desc.scheduled : true 
	[06.08.25 12:12:41.921]                      string self.slot_desc.signal : on_update 
	[06.08.25 12:12:41.921]                      number self.slot_desc.timeout : 56497.000000 
	[06.08.25 12:12:41.921]                      function self.slot_desc.fun : [[function]] 
	[06.08.25 12:12:41.921]              number self.termination_time : 56497.000000 
	[06.08.25 12:12:41.921]              Table: self.args 
	[06.08.25 12:12:41.921]              function self.fun : [[function]] 
	[06.08.25 12:12:41.921]              Userdata: self.sm 
	[06.08.25 12:12:41.921]                      table self.sm.slots_in_process : [...] 
	[06.08.25 12:12:41.921]                      table self.sm.signals : [...] 
	[06.08.25 12:12:41.921]                      string self.sm.mgr_name : global 
	[06.08.25 12:12:41.921]              number self.timeout : 800.000000 
	[06.08.25 12:12:41.921]              number self.start_time : 55697.000000 
	[06.08.25 12:12:41.921]     End 
	[06.08.25 12:12:41.921]     Locals:  
	[06.08.25 12:12:41.921]      Userdata: self 
	[06.08.25 12:12:41.921]              Table: self.slots_in_process 
	[06.08.25 12:12:41.921]                      table self.slots_in_process.1 : [...] 
	[06.08.25 12:12:41.921] ********************************************************************************* 
	[06.08.25 12:12:41.921] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: 
	invalid key to 'next' 
	stack traceback: 
	    [C]: at 0x7ff77769a5c0 
	    [C]: in function 'start_tutorial' 
	    ...hadow of chernobyl\gamedata\scripts\sleep_manager.script:50: in function 'starter' 
	    ...hadow of chernobyl\gamedata\scripts\sleep_manager.script:42: in function 'fun' 
	    ....r. shadow of chernobyl\gamedata\scripts\ogse\dsh.script:11: in function 'taction' 
	    ...shadow of chernobyl\gamedata\scripts\ogse\ogse_qt.script:141: in function 'fun' 
	    ...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:411: in function 'process_call' 
	    ...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call' 
	    ...shadow of chernobyl\gamedata\scripts\bind_stalker.script:713: in function <...shadow of chernobyl\gamedata\scripts\bind_stalker.script:710> 
	[06.08.25 12:12:41.921] ********************************************************************************* 
	[06.08.25 12:12:41.921]  
	FATAL ERROR
 
	[error]Expression    : FATAL ERROR 
	[error]Function      : CScriptEngine::lua_pcall_failed 
	[error]File          : E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp 
	[error]Line          : 46 
	[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'