Привет, при попытке заснуть вылетает игра( Что можно сделать? я пробовал переустановить, но в новой игре при переносе сохранения, уже сохранение вылетает(
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path, index)
[error]Function : CUIXmlInit::InitWindow
[error]File : E:\GitHub\OGSR-Engine\ogsr_engine\xrGame\ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Arguments : global_wnd
[06.08.25 12:12:41.921] ***************************[ScriptCrashHandler]**********************************
[06.08.25 12:12:41.921] stack traceback:
[C]: in function 'start_tutorial'
...hadow of chernobyl\gamedata\scripts\sleep_manager.script:50: in function 'starter'
...hadow of chernobyl\gamedata\scripts\sleep_manager.script:42: in function 'fun'
....r. shadow of chernobyl\gamedata\scripts\ogse\dsh.script:11: in function 'taction'
...shadow of chernobyl\gamedata\scripts\ogse\ogse_qt.script:141: in function 'fun'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:411: in function 'process_call'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call'
...shadow of chernobyl\gamedata\scripts\bind_stalker.script:713: in function <...shadow of chernobyl\gamedata\scripts\bind_stalker.script:710>
[06.08.25 12:12:41.921] Locals:
[06.08.25 12:12:41.921] string (*temporary) : time_scaling
[06.08.25 12:12:41.921] End
[06.08.25 12:12:41.921] Locals:
[06.08.25 12:12:41.921] number scale : 2.000000
[06.08.25 12:12:41.921] number factor : 5300.000000
[06.08.25 12:12:41.921] End
[06.08.25 12:12:41.921] Locals:
[06.08.25 12:12:41.921] End
[06.08.25 12:12:41.921] Locals:
[06.08.25 12:12:41.921] Userdata: self
[06.08.25 12:12:41.921] string self.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script
[06.08.25 12:12:41.921] Table: self.slot_desc
[06.08.25 12:12:41.921] string self.slot_desc.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script
[06.08.25 12:12:41.921] boolean self.slot_desc.scheduled : true
[06.08.25 12:12:41.921] string self.slot_desc.signal : on_update
[06.08.25 12:12:41.921] number self.slot_desc.timeout : 56497.000000
[06.08.25 12:12:41.921] function self.slot_desc.fun : [[function]]
[06.08.25 12:12:41.921] number self.termination_time : 56497.000000
[06.08.25 12:12:41.921] Table: self.args
[06.08.25 12:12:41.921] function self.fun : [[function]]
[06.08.25 12:12:41.921] Userdata: self.sm
[06.08.25 12:12:41.921] table self.sm.slots_in_process : [...]
[06.08.25 12:12:41.921] table self.sm.signals : [...]
[06.08.25 12:12:41.921] string self.sm.mgr_name : global
[06.08.25 12:12:41.921] number self.timeout : 800.000000
[06.08.25 12:12:41.921] number self.start_time : 55697.000000
[06.08.25 12:12:41.921] End
[06.08.25 12:12:41.921] Locals:
[06.08.25 12:12:41.921] Userdata: self
[06.08.25 12:12:41.921] string self.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script
[06.08.25 12:12:41.921] Table: self.slot_desc
[06.08.25 12:12:41.921] string self.slot_desc.script_name : @c:\games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\sleep_manager.script
[06.08.25 12:12:41.921] boolean self.slot_desc.scheduled : true
[06.08.25 12:12:41.921] string self.slot_desc.signal : on_update
[06.08.25 12:12:41.921] number self.slot_desc.timeout : 56497.000000
[06.08.25 12:12:41.921] function self.slot_desc.fun : [[function]]
[06.08.25 12:12:41.921] number self.termination_time : 56497.000000
[06.08.25 12:12:41.921] Table: self.args
[06.08.25 12:12:41.921] function self.fun : [[function]]
[06.08.25 12:12:41.921] Userdata: self.sm
[06.08.25 12:12:41.921] table self.sm.slots_in_process : [...]
[06.08.25 12:12:41.921] table self.sm.signals : [...]
[06.08.25 12:12:41.921] string self.sm.mgr_name : global
[06.08.25 12:12:41.921] number self.timeout : 800.000000
[06.08.25 12:12:41.921] number self.start_time : 55697.000000
[06.08.25 12:12:41.921] End
[06.08.25 12:12:41.921] Locals:
[06.08.25 12:12:41.921] Userdata: self
[06.08.25 12:12:41.921] Table: self.slots_in_process
[06.08.25 12:12:41.921] table self.slots_in_process.1 : [...]
[06.08.25 12:12:41.921] *********************************************************************************
[06.08.25 12:12:41.921] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
[C]: at 0x7ff77769a5c0
[C]: in function 'start_tutorial'
...hadow of chernobyl\gamedata\scripts\sleep_manager.script:50: in function 'starter'
...hadow of chernobyl\gamedata\scripts\sleep_manager.script:42: in function 'fun'
....r. shadow of chernobyl\gamedata\scripts\ogse\dsh.script:11: in function 'taction'
...shadow of chernobyl\gamedata\scripts\ogse\ogse_qt.script:141: in function 'fun'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:411: in function 'process_call'
...w of chernobyl\gamedata\scripts\ogse\ogse_signals.script:310: in function 'call'
...shadow of chernobyl\gamedata\scripts\bind_stalker.script:713: in function <...shadow of chernobyl\gamedata\scripts\bind_stalker.script:710>
[06.08.25 12:12:41.921] *********************************************************************************
[06.08.25 12:12:41.921]
FATAL ERROR
[error]Expression : FATAL ERROR
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\GitHub\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line : 46
[error]Description : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'