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okak

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Весь контент okak

  1. всем привет помогите что не так и как решить данную проблему при синхронизации происходит вылет(да мод я сам делаю) Клиент: Синхронизация... * phase time: 30 ms * phase cmem: 257888 K * [win32]: free[3290564 K], reserved[111928 K], committed[791748 K] * [ D3D ]: textures[149704 K] * [x-ray]: crt heap[257888 K], process heap[296411 K], game lua[22541 K], engine lua[222 K], render[0 K] * [x-ray]: economy: strings[3941 K], smem[28221 K] [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] stack trace: