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iDenn

Сталкеры
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Сообщения, опубликованные iDenn


  1. Cluster Т.е. максималки. Пробовал. Лагает

    21 минуту назад, Cluster сказал:

    А с таким конфигом (разрешение свое надо ток)?

      Скрыть контент

    _preset Extreme
    ai_aim_max_angle 0.7854
    ai_aim_min_angle 0.19635
    ai_aim_min_speed 0.19635
    ai_aim_predict_time 0.44
    ai_use_old_vision 0
    ai_use_torch_dynamic_lights on
    default_controls
    bind left kLEFT
    bind right kRIGHT
    bind up kUP
    bind down kDOWN
    bind jump kSPACE
    bind crouch kLCONTROL
    bind accel kLMENU
    bind sprint_toggle kLSHIFT
    bind forward kW
    bind back kS
    bind lstrafe kA
    bind rstrafe kD
    bind cam_zoom_in kF11
    bind torch kF
    bind night_vision kN
    bind show_detector kT
    bind wpn_1 k1
    bind wpn_2 k2
    bind wpn_3 k3
    bind wpn_4 k4
    bind wpn_5 k5
    bind wpn_6 k6
    bind artefact k7
    bind wpn_next kZ
    bind wpn_fire mouse1
    bind wpn_zoom mouse2
    bind wpn_reload kR
    bind wpn_func kC
    bind wpn_firemode_prev k9
    bind wpn_firemode_next kX
    bind pause kPAUSE
    bind drop kG
    bind use kE
    bind scores kP
    bind screenshot kF12
    bind quit kESCAPE
    bind console kGRAVE
    bind inventory kTAB
    bind active_jobs kQ
    bind quick_use_1 kF1
    bind quick_use_2 kF2
    bind quick_use_3 kF3
    bind quick_use_4 kF4
    bind quick_save kF5
    bind quick_load kF9
    bind wpn_laser kB
    bind wpn_torch kV
    bind wpn_zoom_alter mouse3
    bind scope_brightness_plus kADD
    bind scope_brightness_minus kSUBTRACT
    bind_sec crouch kLCONTROL
    cam_inert 0.
    cam_slide_inert 0.
    cl_cod_pickup_mode 1
    cl_dynamiccrosshair off
    cl_mpdemosave 0
    con_sensitive 0.15
    draw_downloads 0
    dynamic_updrate off
    g_autopickup off
    g_backrun on
    g_corpsenum 10
    g_crouch_toggle on
    g_dynamic_music off
    g_eventdelay 0
    g_fov 60.
    g_game_difficulty gd_stalker
    g_important_save on
    g_real_shooting off
    g_sleep_time 6
    g_upgrades_log 0
    hud_crosshair on
    hud_crosshair_dist off
    hud_draw on
    hud_info on
    hud_weapon on
    keypress_on_start 1
    laserdot_correction on
    lens_enabled off
    lens_render_factor 1
    lens_render_forced off
    mm_mm_net_srv_dedicated off
    mm_net_con_publicserver off
    mm_net_con_spectator 20
    mm_net_con_spectator_on off
    mm_net_filter_empty on
    mm_net_filter_full on
    mm_net_filter_listen on
    mm_net_filter_pass on
    mm_net_filter_wo_ff on
    mm_net_filter_wo_pass on
    mm_net_srv_gamemode st_team_deathmatch
    mm_net_srv_maxplayers 32
    mm_net_srv_name Stalker
    mm_net_srv_reinforcement_type 1
    mm_net_weather_rateofchange 0.
    mouse_invert off
    mouse_sens 0.05
    mt_network on
    mt_physics on
    mt_sound on
    net_cl_icurvesize 0
    net_cl_icurvetype 0
    net_cl_interpolation 0.1
    net_cl_log_data off
    net_compressor_enabled 0
    net_compressor_gather_stats 0
    net_dbg_dump_export_obj 0
    net_dbg_dump_import_obj 0
    net_dbg_dump_update_read 0
    net_dbg_dump_update_write 0
    net_dedicated_sleep 5
    net_sv_gpmode 0
    net_sv_log_data off
    net_sv_pending_lim 3
    net_sv_update_rate 30
    npc_lasers on
    pda_autozoom on
    pda_savezoomstate off
    ph_frequency 100.00000
    ph_iterations 18
    r1_detail_textures off
    r1_dlights on
    r1_dlights_clip 50.
    r1_fog_luminance 1.1
    r1_glows_per_frame 16
    r1_lmodel_lerp 0.1
    r1_pps_u 0.
    r1_pps_v 0.
    r1_software_skinning 0
    r1_ssa_lod_a 64.
    r1_ssa_lod_b 48.
    r1_tf_mipbias 0.
    r2_aa off
    r2_aa_break (0.800000, 0.100000, 0.000000)
    r2_aa_kernel 0.5
    r2_aa_weight (0.250000, 0.250000, 0.000000)
    r2_allow_r1_lights off
    r2_const_zoomdof on
    r2_detail_bump on
    r2_dof -1.250000,1.400000,600.000000
    r2_dof_enable off
    r2_dof_kernel 1.
    r2_dof_sky 1000.
    r2_dynamic_dof off
    r2_exp_donttest_shad on
    r2_gi off
    r2_gi_clip 0.001
    r2_gi_depth 1
    r2_gi_photons 16
    r2_gi_refl 0.9
    r2_gloss_factor 4.
    r2_ls_bloom_fast off
    r2_ls_bloom_kernel_b 0.01
    r2_ls_bloom_kernel_g 1.
    r2_ls_bloom_kernel_scale 0.5
    r2_ls_bloom_speed 100.
    r2_ls_bloom_threshold 1.
    r2_ls_depth_bias -0.0003
    r2_ls_depth_scale 1.00001
    r2_ls_dsm_kernel 0.7
    r2_ls_psm_kernel 0.7
    r2_ls_squality 1.
    r2_ls_ssm_kernel 0.7
    r2_mblur 0.
    r2_parallax_h 0.02
    r2_shadow_cascede_old off
    r2_shadow_cascede_zcul off
    r2_slight_fade 1.
    r2_soft_particles on
    r2_soft_water on
    r2_ssa_lod_a 96.
    r2_ssa_lod_b 64.
    r2_ssao st_opt_high
    r2_ssao_blur off
    r2_ssao_half_data off
    r2_ssao_hbao on
    r2_ssao_hdao off
    r2_ssao_mode hbao
    r2_ssao_opt_data off
    r2_steep_parallax on
    r2_sun on
    r2_sun_depth_far_bias -0.00002
    r2_sun_depth_far_scale 1.
    r2_sun_depth_near_bias 0.00001
    r2_sun_depth_near_scale 1.
    r2_sun_details off
    r2_sun_far 100.
    r2_sun_focus on
    r2_sun_lumscale 3.
    r2_sun_lumscale_amb 1.
    r2_sun_lumscale_hemi 1.
    r2_sun_near 15.
    r2_sun_near_border 1.
    r2_sun_quality st_opt_ultra
    r2_sun_shafts st_opt_high
    r2_sun_tsm on
    r2_sun_tsm_bias -0.01
    r2_sun_tsm_proj 0.3
    r2_tf_mipbias 0.
    r2_tonemap on
    r2_tonemap_adaptation 5.
    r2_tonemap_amount 0.5
    r2_tonemap_lowlum 0.0001
    r2_tonemap_middlegray 1.
    r2_volumetric_lights on
    r2_wait_sleep 0
    r2_zfill off
    r2_zfill_depth 0.25
    r2em 0.
    r3_dynamic_wet_surfaces on
    r3_dynamic_wet_surfaces_far 100.
    r3_dynamic_wet_surfaces_near 10.
    r3_dynamic_wet_surfaces_sm_res 2048
    r3_gbuffer_opt on
    r3_minmax_sm off
    r3_msaa st_opt_off
    r3_msaa_alphatest st_opt_atest_msaa_dx10_1
    r3_use_dx10_1 on
    r3_volumetric_smoke on
    r4_enable_tessellation on
    r4_wireframe off
    r__detail_density 0.3
    r__detail_radius 150
    r__dtex_range 175.
    r__geometry_lod 3.
    r__supersample 1
    r__tf_aniso 16
    r__wallmark_ttl 60.
    renderer renderer_r4
    rs_c_brightness 1.
    rs_c_contrast 1.
    rs_c_gamma 1.
    rs_cam_pos off
    rs_clear_bb off
    rs_detail on
    rs_disable_objects_as_crows off
    rs_fullscreen on
    rs_occ_draw off
    rs_occ_stats off
    rs_occlusion off
    rs_refresh_60hz off
    rs_render_dynamics on
    rs_render_statics on
    rs_skeleton_update 32
    rs_stats off
    rs_v_sync off
    rs_vis_distance 1.5
    rs_wireframe off
    slot_0 medkit
    slot_1 bandage
    slot_2 antirad
    slot_3 conserva
    snd_acceleration on
    snd_cache_size 32
    snd_device Generic Software
    snd_efx on
    snd_targets 200
    snd_unlock off
    snd_volume_eff 0.5
    snd_volume_hudweapon 1.
    snd_volume_music 0.5
    sv_activated_return 0
    sv_adm_menu_ban_time ui_mp_am_10_minutes
    sv_adm_menu_ping_limit 25
    sv_anomalies_enabled 1
    sv_anomalies_length 3
    sv_artefact_respawn_delta 30
    sv_artefact_returning_time 45
    sv_artefact_spawn_force 0
    sv_artefact_stay_time 3
    sv_artefacts_count 10
    sv_auto_team_balance 0
    sv_auto_team_swap 1
    sv_bearercantsprint 0
    sv_client_reconnect_time 3
    sv_console_update_rate 1
    sv_cta_runkup_to_arts_div 1
    sv_dedicated_server_update_rate 100
    sv_dmgblockindicator 1
    sv_dmgblocktime 0
    sv_dump_online_statistics_period 0
    sv_forcerespawn 0
    sv_fraglimit 10
    sv_friendly_indicators 0
    sv_friendly_names 0
    sv_friendlyfire 1.
    sv_hail_to_winner_time 7
    sv_invincible_time 5
    sv_max_ping_limit 2000
    sv_pda_hunt 1
    sv_reinforcement_time 15
    sv_remove_corpse 1
    sv_remove_weapon 1
    sv_returnplayers 1
    sv_rpoint_freeze_time 0
    sv_saveconfigs 0
    sv_savescreenshots 0
    sv_shieldedbases 1
    sv_show_player_scores_time 3
    sv_spectr_firsteye 1
    sv_spectr_freefly 0
    sv_spectr_freelook 1
    sv_spectr_lookat 1
    sv_spectr_teamcamera 1
    sv_statistic_collect 1
    sv_teamkill_limit 3
    sv_teamkill_punish 1
    sv_timelimit 0
    sv_traffic_optimization_level 0
    sv_vote_enabled 255
    sv_vote_participants 0
    sv_vote_quota 0.51
    sv_vote_time 1.
    sv_warm_up 0
    sv_write_update_bin 0
    texture_lod 0
    vid_mode 2715x1527
    wpn_aim_toggle 0

     

     


  2. Сталкеры хэлп!

    Помогите графу настроить! Задолбался крутить вертеть, ума уже не хватает(( Просадка ФПС и зернистость в текстурах убрать не могу.

    Система:

    Видеокарта NVIDIA GeForce RTX 2060

    Процессор AMD_Ryzen_5_2600_Six-Core_Processor

    Оперативной памяти 16 Г

    Монитор 60 Гц


  3. В 30.01.2021 в 22:10, Quagric Strange сказал:

    КВЭСТИК.docx 17 \u043a\u0411 · 13 загрузок

    Я что-то написал. Не судите строго. А то вам будет кабздец?

    В принципе не плохо. Разрядить атмосферу. Только замени пож-та обращение "сер" на "товарищ капитан". В наших армиях старших по званию не называют "сер".

    З.Ы. И вообще на будущее не "сер", а "сэр" ?

    • Жму руку 1

  4. 5 часов назад, DavidKa сказал:

     

    Согласен! В Cradle шикарная музыка была, которая передавала атмосферу игры идеально!

    Я часто просто останавливался как в Сталкере и проникался атмосферой под прекрасную музыку