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Volodymyr

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  • Звание
    Новичок

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  • Имя
    Vova
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    Мужчина

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  1. Может кто-то подсказать модификацию на чистый Сталкер ЧН, добавляющую анимации применения предметов, без дополнительных модов. Или, если возможно, подскажите можно ли и как адаптировать эти анимации из мода Items Animations Addon для Advanced X-Ray в чистую игру.
  2. Понял, простите Дополнено 3 минуты спустя Это везде, где код античита? Понял, большое спасибо!
  3. Простите, не могли бы Вы обьяснить подробнее, что имеете ввиду?
  4. Здравствуйте, простите, есть вопрос, я работаю над обходом античита в модификации ReBorn 2.50 Артефакты Смерти, я отыскал код античита в файле all.spawn в распакованном виде, и работаю над обходом, вот код: [5715] ; cse_abstract properties section_name = space_restrictor name = actor_limansk_anticheat_tp_0000 position = -12.4799995422363, 15, -145.789993286133 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11008 ; cse_alife_object properties game_vertex_id = 1531 level_vertex_id = 18813 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle [sr_idle@idle] on_actor_inside = sr_teleport %=stc_boom =send_tip(anticheat_text)% [sr_teleport] point1 = lim_cheater_nah_way look1 = lim_cheater_nah_look END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 40,0,0 shape_0:axis_y = 0,4.5,0 shape_0:axis_z = 0,0,40 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [4813] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0000 position = 433.299987792969, 46, -293.579986572266 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11761 ; cse_alife_object properties game_vertex_id = 1654 distance = 50 level_vertex_id = 1669227 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = actor_reborn_no_way look1 = actor_reborn_no_way_look END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 150,0,0 shape_0:axis_y = 0,3,0 shape_0:axis_z = 0,0,150 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [4814] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0001 position = 202.470001220703, 33, -473.989990234375 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11762 ; cse_alife_object properties game_vertex_id = 1645 level_vertex_id = 1308554 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = actor_reborn_no_way look1 = actor_reborn_no_way_look END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 90,0,0 shape_0:axis_y = 0,90,0 shape_0:axis_z = 0,0,90 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [4815] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0002 position = 316.089996337891, -7, -179.039993286133 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11759 ; cse_alife_object properties game_vertex_id = 1648 level_vertex_id = 1499449 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = actor_reborn_no_way look1 = actor_reborn_no_way_look END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 90,0,0 shape_0:axis_y = 0,20,0 shape_0:axis_z = 0,0,90 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [4816] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0003 position = 236.479995727539, 33, -323.339996337891 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11763 ; cse_alife_object properties game_vertex_id = 1650 level_vertex_id = 1368951 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = actor_reborn_no_way look1 = actor_reborn_no_way_look END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 90,0,0 shape_0:axis_y = 0,90,0 shape_0:axis_z = 0,0,90 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [3352] ; cse_abstract properties section_name = space_restrictor name = actor_stancia_2_anticheat_tp_0000 position = 11.039999961853, 23, 458.570007324219 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11170 ; cse_alife_object properties game_vertex_id = 1572 level_vertex_id = 8040 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = stc_teleport_actor_final look1 = stc_teleport_actor_final_l END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 200,0,0 shape_0:axis_y = 0,4,0 shape_0:axis_z = 0,0,200 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [3353] ; cse_abstract properties section_name = space_restrictor name = actor_stancia_2_anticheat_tp_0001 position = 15.9030027389526, 28, 403.220001220703 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11179 ; cse_alife_object properties game_vertex_id = 1572 level_vertex_id = 10700 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle [sr_idle@idle] on_actor_inside = sr_teleport %=stc_boom =send_tip(anticheat_text)% [sr_teleport] point1 = stc_teleport_actor_final look1 = stc_teleport_actor_final_l END ; cse_shape properties shapes = 1 shape_0:type = sphere shape_0:offset = 0,0,0 shape_0:radius = 12 ; cse_alife_space_restrictor properties restrictor_type = 3 [5715] ; cse_abstract properties section_name = space_restrictor name = actor_limansk_anticheat_tp_0000 position = -12.4799995422363, 15, -145.789993286133 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11008 ; cse_alife_object properties game_vertex_id = 1531 level_vertex_id = 18813 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle [sr_idle@idle] on_actor_inside = sr_teleport %=stc_boom =send_tip(anticheat_text)% [sr_teleport] point1 = lim_cheater_nah_way look1 = lim_cheater_nah_look END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 40,0,0 shape_0:axis_y = 0,4.5,0 shape_0:axis_z = 0,0,40 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [510] ; cse_abstract properties section_name = space_restrictor name = actor_jup_und_anticheat_tp_0000 position = 25.6299991607666, 6.5, -0.199746996164322 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11958 ; cse_alife_object properties game_vertex_id = 1698 distance = 5.25 level_vertex_id = 28482 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = z_zal_nah_way look1 = z_zal_nah_look prob1 = 50 point2 = z_zal_nah_2_way look2 = z_zal_nah_2_look prob2 = 50 END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 20.25,0,0 shape_0:axis_y = 0,4,0 shape_0:axis_z = 0,0,40.25 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [8261] ; cse_abstract properties section_name = space_restrictor name = er_gar_anticheat_0001 position = 58.7400016784668, -1.5, -386.429992675781 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 2775 ; cse_alife_object properties game_vertex_id = 466 distance = 4 level_vertex_id = 217998 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = er_point_random_1 look1 = gar_smart_terrain_3_7_comander_look prob1 = 20 point2 = er_point_random_2_way look2 = er_point_random_2_look prob2 = 20 point3 = gar_smart_terrain_8_7_comander_look look3 = gar_smart_terrain_8_7_comander_walk prob3 = 20 point4 = gar_smart_terrain_4_2_comander_look look4 = gar_smart_terrain_4_2_comander_walk prob4 = 20 point5 = gar_smart_terrain_7_3_comander_look look5 = gar_smart_terrain_7_3_comander_walk prob5 = 20 END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 16,0,0 shape_0:axis_y = 0,3,0 shape_0:axis_z = 0,0,44 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [8262] ; cse_abstract properties section_name = space_restrictor name = er_gar_anticheat_0002 position = 47.6100006103516, 1.5, -389.839996337891 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 2776 ; cse_alife_object properties game_vertex_id = 468 distance = 4 level_vertex_id = 207450 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = er_point_random_2_way look1 = er_point_random_2_look prob1 = 20 point2 = gar_smart_terrain_8_7_comander_look look2 = gar_smart_terrain_8_7_comander_walk prob2 = 25 point3 = gar_smart_terrain_4_2_comander_look look3 = gar_smart_terrain_4_2_comander_walk prob3 = 25 point4 = er_point_random_1 look4 = gar_smart_terrain_3_7_comander_look prob4 = 25 END ; cse_shape properties shapes = 1 shape_0:type = sphere shape_0:offset = 0,0,0 shape_0:radius = 14 ; cse_alife_space_restrictor properties restrictor_type = 3 [1377] ; cse_abstract properties section_name = space_restrictor name = er_val_anticheat_0001 position = -6.42999982833862, 12, -143.550003051758 direction = -0.0316700004041195, 0, -0.999498009681702 id = 65535 version = 124 script_version = 8 spawn_id = 4791 ; cse_alife_object properties game_vertex_id = 801 distance = 4 level_vertex_id = 160113 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_teleport [sr_teleport] point1 = val_smart_terrain_1_1_spawn_point look1 = val_smart_terrain_1_2_camper_1_look prob1 = 25 point2 = val_smart_terrain_10_9_kamp_1 look2 = val_smart_terrain_10_9_kamp_1_task prob2 = 25 point3 = val_smart_terrain_4_0_teleport_walk look3 = val_smart_terrain_4_0_teleport_look prob3 = 25 point4 = val_smart_terrain_8_9_comander_walk look4 = val_smart_terrain_8_9_comander_look prob4 = 25 END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 5,0,0 shape_0:axis_y = 0,2.5,0 shape_0:axis_z = 0,0,64 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 У меня есть вариант обхода, я думаю изменить строку active = sr_teleport на active = sr_idle@idle, добавить новую строку on_actor_inside = sr_idle@idle после строки active = sr_idle@idle, изменить строку [sr_teleport] на [sr_idle@idle], и удалить все строки, которые начинаются с point1, look1, prob1 и т. д., получится что-то типо этого: [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] это чтобы античит не мог обнаружить читерство, поскольку он будет думать, что игрок находится в состоянии ожидания (sr_idle@idle). Может ли оно сработать, и не вызовет ли это вылетов и поломки игры? Дополнено 16 минуты спустя Получилось вот так: [5715] ; cse_abstract properties section_name = space_restrictor name = actor_limansk_anticheat_tp_0000 position = -12.4799995422363, 15, -145.789993286133 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11008 ; cse_alife_object properties game_vertex_id = 1531 level_vertex_id = 18813 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 40,0,0 shape_0:axis_y = 0,4.5,0 shape_0:axis_z = 0,0,40 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [4813] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0000 position = 433.299987792969, 46, -293.579986572266 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11761 ; cse_alife_object properties game_vertex_id = 1654 distance = 50 level_vertex_id = 1669227 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 150,0,0 shape_0:axis_y = 0,3,0 shape_0:axis_z = 0,0,150 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [4814] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0001 position = 202.470001220703, 33, -473.989990234375 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11762 ; cse_alife_object properties game_vertex_id = 1645 level_vertex_id = 1308554 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 90,0,0 shape_0:axis_y = 0,90,0 shape_0:axis_z = 0,0,90 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [4815] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0002 position = 316.089996337891, -7, -179.039993286133 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11759 ; cse_alife_object properties game_vertex_id = 1648 level_vertex_id = 1499449 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 90,0,0 shape_0:axis_y = 0,20,0 shape_0:axis_z = 0,0,90 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [4816] ; cse_abstract properties section_name = space_restrictor name = actor_zaton_anticheat_tp_0003 position = 236.479995727539, 33, -323.339996337891 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11763 ; cse_alife_object properties game_vertex_id = 1650 level_vertex_id = 1368951 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 90,0,0 shape_0:axis_y = 0,90,0 shape_0:axis_z = 0,0,90 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [3352] ; cse_abstract properties section_name = space_restrictor name = actor_stancia_2_anticheat_tp_0000 position = 11.039999961853, 23, 458.570007324219 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11170 ; cse_alife_object properties game_vertex_id = 1572 level_vertex_id = 8040 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 200,0,0 shape_0:axis_y = 0,4,0 shape_0:axis_z = 0,0,200 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [3353] ; cse_abstract properties section_name = space_restrictor name = actor_stancia_2_anticheat_tp_0001 position = 15.9030027389526, 28, 403.220001220703 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11179 ; cse_alife_object properties game_vertex_id = 1572 level_vertex_id = 10700 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = sphere shape_0:offset = 0,0,0 shape_0:radius = 12 ; cse_alife_space_restrictor properties restrictor_type = 3 [5715] ; cse_abstract properties section_name = space_restrictor name = actor_limansk_anticheat_tp_0000 position = -12.4799995422363, 15, -145.789993286133 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11008 ; cse_alife_object properties game_vertex_id = 1531 level_vertex_id = 18813 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 40,0,0 shape_0:axis_y = 0,4.5,0 shape_0:axis_z = 0,0,40 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [510] ; cse_abstract properties section_name = space_restrictor name = actor_jup_und_anticheat_tp_0000 position = 25.6299991607666, 6.5, -0.199746996164322 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 11958 ; cse_alife_object properties game_vertex_id = 1698 distance = 5.25 level_vertex_id = 28482 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 20.25,0,0 shape_0:axis_y = 0,4,0 shape_0:axis_z = 0,0,40.25 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [8261] ; cse_abstract properties section_name = space_restrictor name = er_gar_anticheat_0001 position = 58.7400016784668, -1.5, -386.429992675781 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 2775 ; cse_alife_object properties game_vertex_id = 466 distance = 4 level_vertex_id = 217998 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 16,0,0 shape_0:axis_y = 0,3,0 shape_0:axis_z = 0,0,44 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 [8262] ; cse_abstract properties section_name = space_restrictor name = er_gar_anticheat_0002 position = 47.6100006103516, 1.5, -389.839996337891 direction = 0, 0, 0 id = 65535 version = 124 script_version = 8 spawn_id = 2776 ; cse_alife_object properties game_vertex_id = 468 distance = 4 level_vertex_id = 207450 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END Может ли кто-то из опытных программистов сказать, будет ли работать это, или есть какая-то ошибка? Дополнено 25 минуты спустя [1377] ; cse_abstract properties section_name = space_restrictor name = er_val_anticheat_0001 position = -6.42999982833862, 12, -143.550003051758 direction = -0.0316700004041195, 0, -0.999498009681702 id = 65535 version = 124 script_version = 8 spawn_id = 4791 ; cse_alife_object properties game_vertex_id = 801 distance = 4 level_vertex_id = 160113 object_flags = 0xffffff3e custom_data = <<END [logic] active = sr_idle@idle on_actor_inside = sr_idle@idle [sr_idle@idle] END ; cse_shape properties shapes = 1 shape_0:type = box shape_0:axis_x = 5,0,0 shape_0:axis_y = 0,2.5,0 shape_0:axis_z = 0,0,64 shape_0:offset = 0,0,0 ; cse_alife_space_restrictor properties restrictor_type = 3 Вот дополнение, не дописал
  5. Здравствуйте, простите, не подскажете, как активировать мод hud disabled в файле ui_main_menu, для убора худа по клавише?
  6. Не работает ссылка на финальную версию от 05.01.2023
  7. Извеняюсь, вышла новая версия мода, в которой всё работает
  8. Не подскажите ещё, вылет при спавне военных на локацие Бар, спавнил там где собаки - не вылетело, заспавнил как прошел блокпост долга - вылетело Спавнил через спавнер
  9. Я прописал в death manager и death items by communities trader, но при убийстве Бармена происходит вылет
  10. А далее для trader нужно прописывать лут, и ещё что-то чтобы не было вылета при осмотре трупа?
  11. [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...all of pripyat\gamedata\scripts\death_manager.script:150: attempt to index field '?' (a nil value) Извините, я думал по проблеме будет ясна причина
  12. Вылет при убийстве нпс новой группировки подскажите пожалуйста