Всем привет! Прописал НПС логику, такую логику:
[logic]
active = walker@1
danger = danger_ignore
[danger_ignore]
ignore_distance = 5
[walker@1]
path_walk = walk_1
path_look = look_1
meet = meet
invulnerable = true
def_state_standing = sit
on_info = {+first_dialog_end} walker@2
[walker@2]
path_walk = walk_2
path_look = look_2
meet = meet
invulnerable = true
def_state_standing = wait
def_state_moving = assault
[meet]
close_snd_hello = nil
close_snd_bye = nil
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
abuse = false
use = {=actor_enemy} false, true
allow_break = false
meet_on_talking = false
trade_enable = false
Как сделать чтобы после того как персонаж приходит в точку walk_2, выдавался инфопоршень?