-
Публикаций
32 -
Зарегистрирован
-
Посещение
Тип контента
Профили
Форумы
Блоги
Календарь
Новости
Моды
Весь контент Stalkerwild21
-
Помогите пожалуйста ошибка в ACDC C:\Users\white\OneDrive\Рабочий стол\acdc>perl universal_acdc.pl -split all.spawn -use_graph -way -nofatal log inited: console Universal ACDC v.1.38 checking version of all.spawn... This is a spawn of S.T.A.L.K.E.R. Shadow Of Chernobyl (1.0001 or higher) opening all.spawn... reading header... reading alife objects... reading artefact spawn places... reading way objects... reading game graph... reading header... reading levels... reading vertices... reading edges... preparing graph points... Can't use an undefined value as a HASH reference at universal_acdc.pl line 1059, <GEN2> line 14. C:\Users\white\OneDrive\Рабочий стол\acdc>pause Для продолжения нажмите любую клавишу . . .
-
Paracetamol да Дополнено 39 минуты спустя Paracetamol Теперь вот это бесконечно C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options] C:\Users\white\OneDrive\Рабочий стол\all\Allspawn>acdc_split all.spawn [-use_graph] [-way] [common_options]
-
Paracetamol Не получается с all spawnoм acdc вообще не чего не делает Дополнено 0 минут спустя Paracetamol F:\acdc>universal_acdc -split all.spawn [-use_graph] [-way] [common_options] "universal_acdc" не является внутренней или внешней командой, исполняемой программой или пакетным файлом. F:\acdc>pause Для продолжения нажмите любую клавишу . . .
-
Stalkervernite function spawn_ak74u() amk.spawn_item("wpn_ak74u",vector():set(-78.85,-1.29,154.74),163,189935) end function escape_bandoss_ak74u_have() return sak.have_item_namber("wpn_ak74u",1) ~= false end function give_bandoss_ak74u(first_speaker, second_speaker) sak.out_item_namber("wpn_ak74u", 1) end function complete_bandoss_quest(first_speaker, second_speaker) dialogs.relocate_money(second_speaker, 1500, "in") end
-
Здраствуйте, помогите пожалуйста, при создание квеста, вот такой вылет Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...e.r Тень Чернобылья\gamedata\scripts\new_life.script:2: attempt to index global 'amk' (a nil value)
-
imcrazyhoudini <game_task id="storyline_talktothebandoss" prio="300"> <title>storyline_talktothebandoss_name</title> <objective> <icon>ui_iconsTotal_esc_defend_lager</icon> <infoportion_complete>talktothebandoss_done</infoportion_complete> </objective> <objective> <text>storyline_talktothebandoss1_name</text> <infoportion_complete>talktothebandoss1_done</infoportion_complete> </objective> <objective> <text>storyline_talktothebandoss2_name</text> <infoportion_complete>talktothebandoss_done</infoportion_complete> </objective> </game_task>
-
imcrazyhoudini <!--Поговорить с Бандосом--> <game_task id="storyline_talktothebandoss" prio="300"> <title>storyline_talktothebandoss_name</title> <objective> <icon>ui_iconsTotal_esc_defend_lager</icon> <infoportion_complete>talktothebandoss_done</infoportion_complete> </objective> <objective> <text>storyline_talktothebandoss1_name</text> <infoportion_complete>talktothebandoss_done</infoportion_complete> </objective> <objective> <text>storyline_talktothebandoss2_name</text> <infoportion_complete>talktothebandoss_done</infoportion_complete> </objective> </game_task>
-
imcrazyhoudini <!--Диалог с Бандосом---> <dialog id="talktothebandoss"> <dont_has_info>give_talktothebandoss_quest</dont_has_info> <phrase_list> <phrase id="0"> <text>talktothebandoss_0</text> <next>1</next> </phrase> <phrase id="1"> <text>talktothebandoss_1</text> <next>2</next> </phrase> <phrase id="2"> <text>talktothebandoss_2</text> <give_info>give_talktothebandoss_quest</give_info> </phrase> </phrase_list> </dialog> <!--Диалог с Бандосом---> <dialog id="talktothebandoss1"> <has_info>give_talktothebandoss_quest</has_info> <phrase_list> <phrase id="0"> <text>talktothebandoss1_0</text> <next>1</next> </phrase> <phrase id="1"> <text>talktothebandoss1_1</text> <next>2</next> </phrase> <phrase id="2"> <text>talktothebandoss1_2</text> <give_info>talktothebandoss_done</give_info> </phrase> </phrase_list> </dialog> <!--Диалог с Бандосом---> <dialog id="talktothebandoss2"> <has_info>give_talktothebandoss_quest</has_info> <phrase_list> <phrase id="0"> <text>talktothebandoss2_0</text> <next>1</next> </phrase> <phrase id="1"> <text>talktothebandoss2_1</text> <next>2</next> </phrase> <phrase id="2"> <text>talktothebandoss2_2</text> <give_info>talktothebandoss_done</give_info> </phrase> </phrase_list> </dialog> Дополнено 0 минут спустя Stalkerwild21 Так? Дополнено 0 минут спустя imcrazyhoudini Все равно один НПС выполняет за других весь квест
-
imcrazyhoudini <!--Диалог с Бандосом---> <dialog id="talktothebandoss"> <dont_has_info>give_talktothebandoss_quest</dont_has_info> <phrase_list> <phrase id="0"> <text>talktothebandoss_0</text> <next>1</next> </phrase> <phrase id="1"> <text>talktothebandoss_1</text> <next>2</next> </phrase> <phrase id="2"> <text>talktothebandoss_2</text> <give_info>give_talktothebandoss_quest</give_info> </phrase> </phrase_list> </dialog> <!--Диалог с Бандосом---> <dialog id="talktothebandoss1"> <dont_has_info>give_talktothebandoss_quest</dont_has_info> <phrase_list> <phrase id="0"> <text>talktothebandoss1_0</text> <next>1</next> </phrase> <phrase id="1"> <text>talktothebandoss1_1</text> <next>2</next> </phrase> <phrase id="2"> <text>talktothebandoss1_2</text> <give_info>give_talktothebandoss_quest</give_info> </phrase> </phrase_list> </dialog> <!--Диалог с Бандосом---> <dialog id="talktothebandoss2"> <has_info>give_talktothebandoss2_quest</has_info> <dont_has_info>talktothebandoss2_done</dont_has_info> <phrase_list> <phrase id="0"> <text>talktothebandoss2_0</text> <next>1</next> </phrase> <phrase id="1"> <text>talktothebandoss2_1</text> <next>2</next> </phrase> <phrase id="2"> <text>talktothebandoss2_2</text> <give_info>talktothebandoss2_done</give_info> </phrase> </phrase_list> </dialog> Дополнено 0 минут спустя Stalkerwild21 <!-- Поговорить с Бандосом --> <info_portion id="give_talktothebandoss_quest"> <task>storyline_talktothebandoss</task> </info_portion> <!-- Поговорить с Бандосом --> <info_portion id="talktothebandoss_done"></info_portion>