Перейти к содержанию

thezhizha

Сталкеры
  • Публикаций

    8
  • Зарегистрирован

  • Посещение

Сообщения, опубликованные thezhizha


  1. 41 минуту назад, Босс сказал:

    thezhizha ты не прочёл шапку, а сразу пришёл сюда писать, тебе дали ответ (причем не я), ты к нему не прислушался и продолжил настаивать что все вокруг виноваты, а не ты.

    Всё сделано, не в первый раз устанавливаю.
    Но уже не важно... Магическим образом всё исправилось и заработало, спасибо челу с сайта moddb.


  2. 40 минут назад, Босс сказал:

    oldecio в 1.24 удалён, в 1.25 вернул когда нашли причину фризов.

    thezhizha так надо посмотреть что ты неправильно делаешь, а не рассказывать про отношение.

    DX, VC++ установлены. Дрова свежие, обнова винды стоит. Распаковывал два раза разными прогами. На стиме, без стима итог один - вылет. Пишу сюда, лог кидаю, в ответ получаю грубость и предъяву, мол не так что-то сделал, а не решение проблемы или просто вежливого ответа "Не знаю". Пожалуй больше не буду играть в твою сборку, моддер года.


  3. Ошибка shader compilation failed при запуске DX11. На DX9 нет проблемы. Шо делать то?

    * Detected CPU: AMD Ryzen 5 5600X 6-Core Processor              [AuthenticAMD], F15/M1/S2, 3694.00 mhz, 28-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
    * CPU cores/threads: 6/12

    Found commandline file!
    Initializing File System...
    using fs-ltx ../fsgame.ltx
    File System Ready...
    FS: 83928 files cached 189 archives, 19293Kb memory used.
    Init FileSystem 1.012626 sec
    'xrCore' build 8884, Jun  4 2023

    -----loading e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\system.ltx [2]
    X-Ray Monolith v1.5.2
    gamedata: 'configs\axr_options.ltx'
    gamedata: 'gamemtl.xr'
    gamedata: 'particles.xr'
    gamedata: 'particles\_samples_particles_\effects\place_indicator.pe'
    gamedata: 'particles\_samples_particles_\place_indicator.pg'
    gamedata: 'particles\damage_fx\effects\cig_smoke.pe'
    gamedata: 'particles\damage_fx\effects\molotov_burn.pe'
    gamedata: 'particles\damage_fx\mod_cig_smoke.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_darkness\darkness_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_shield.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_shield.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_net\net_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_net\net_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_net\net_shield.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_point\point_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_point\point_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_idle.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_blast.pg'
    gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_idle.pg'
    gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_02.pe'
    gamedata: 'particles\eugenium_anomalies\effects\flash_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\flash_blast_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\flash_blast_02.pe'
    gamedata: 'particles\eugenium_anomalies\effects\flash_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\flash_idle_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\flash_shield_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\ghost_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\gold_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\gold_blast_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\gold_blast_02.pe'
    gamedata: 'particles\eugenium_anomalies\effects\gold_blast_03.pe'
    gamedata: 'particles\eugenium_anomalies\effects\gold_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\gold_idle_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\gold_idle_02.pe'
    gamedata: 'particles\eugenium_anomalies\effects\green_dragon_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\mefistotel_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_02.pe'
    gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_02.pe'
    gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shiled_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\net_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\net_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\net_shield_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\point_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\point_blast_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\point_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\point_idle_01.pe'
    gamedata: 'particles\eugenium_anomalies\effects\radar_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\radar_idle_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\sphere_blast_00.pe'
    gamedata: 'particles\eugenium_anomalies\effects\sphere_idle_00.pe'
    gamedata: 'particles\hit_fx\effects\hit_xcvb_puff.pe'
    gamedata: 'particles\hit_fx\effects\hit_xcvb_puff_out.pe'
    gamedata: 'particles\hit_fx\hit_xcvb.pg'
    gamedata: 'particles\particles.ltx'
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R4.dll
    Available render modes[1]:
    [renderer_r4]
    command line "e:\steamlibrary\steamapps\common\stalker call of pripyat\bin\anomalydx11.exe"  -smap2048 -dbg 
    Executing config-script "user.ltx"...
    ~ Invalid syntax in call to 'renderer'
    ~ Valid arguments: renderer_r4
    [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R4.dll
    Loading DLL: xrGame.dll
    * [x-ray]: Full Memory Stats
    * [win32]: free[137434180432 K], reserved[4397816 K], committed[375160 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[139828 K]
    * [x-ray]: economy: strings[169015 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[1]=E:\SteamLibrary\steamapps\common\Stalker Call of Pripyat\bin\
    dir[2]=E:\SteamLibrary\steamapps\common\Stalker Call of Pripyat\bin\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList OpenAL Soft
    devices OpenAL Soft
    SOUND: OpenAL: system  default SndDevice name is 
    SOUND: OpenAL: All available devices:
    1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
    Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx"...
    [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\rspec_default.ltx"...
    [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\rspec_default.ltx] successfully loaded.
    Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx"...
    [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'renderer'
    ~ Valid arguments: renderer_r4
    [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\user.ltx] successfully loaded.
    SOUND: Selected device is OpenAL Soft
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 524296 kb, 38848 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:2507]: NVIDIA GeForce RTX 3050
    * CREATE: DeviceREF: 4
    *     Texture memory: 8057 M
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 4096K
    * DIB created: 512K
    * HWDST/PCF supported and used
    * Managed textures disabled
    THM chunk 2072 fixed, wrong size = 32, correct size = 58
    THM chunk 2072 fixed, wrong size = 30, correct size = 31
    !  e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\shaders_cache\r4\pp_blur.ps\204811110011000000000010000011010101311001121000
    ! error:  common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
    common_functions.h(66,2): warning X3206: implicit truncation of vector type
    common_functions.h(71,49): warning X3206: implicit truncation of vector type
    common_functions.h(103,2): warning X3206: implicit truncation of vector type
    gbuffer_stage.h(130,24): warning X3206: 'Load': implicit truncation of vector type
    gbuffer_stage.h(131,23): warning X3206: 'Load': implicit truncation of vector type
    night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type
    night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type
    (12,41): error X3004: undeclared identifier 'shader_param_8'