* Detected CPU: 12th Gen Intel(R) Core(TM) i3-12100F [GenuineIntel], F6/M7/S5, 3299.00 mhz, 21-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53644 files cached 53 archives, 8928Kb memory used.
Init FileSystem 0.604123 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
-----loading c:\live\artifact fragment\gamedata\configs\system.ltx
-----loading c:\live\artifact fragment\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -no_staging
Executing config-script "user.ltx"...
[c:\live\artifact fragment\userdata\user.ltx] successfully loaded.
Loading DLL: 4676256
Loading DLL: xrGame.dll
~ GNSLWP: Build env: Delphi
~ GNSLWP: Base addresses of important modules:
~ GNSLWP: gunslinger_wpnpatch.dll - 0ACD0000
~ GNSLWP: xrCore.dll - 01B40000
~ GNSLWP: xrGame.dll - 0EFF0000
~ GNSLWP: xrPhysics.dll - 0ABF0000
~ GNSLWP: xrApi.dll - 001F0000
~ GNSLWP: pD3DXLoadSurfaceFromSurface = 6A36CC2D
~ GNSLWP: RayPick initialized, rqres.vec_start = 0694EC00
~ GNSLWP: Dll Injected!
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3882748 K], reserved[199228 K], committed[112264 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21485 K], process heap[7104 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[30561 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Live\Artifact fragment\bin\
dir[1]=C:\Live\Artifact fragment\
dir[2]=C:\Live\Artifact fragment\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\live\artifact fragment\gamedata\configs\default_controls.ltx"...
[c:\live\artifact fragment\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\live\artifact fragment\gamedata\configs\rspec_extreme.ltx"...
[c:\live\artifact fragment\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\live\artifact fragment\gamedata\configs\default_controls.ltx"...
[c:\live\artifact fragment\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\live\artifact fragment\userdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:2489]: NVIDIA GeForce RTX 3060 Ti
* GPU driver: 31.0.15.3168
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 13
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
- r__tf_aniso 13
- r1_tf_mipbias 0.
- r2_tf_mipbias 0.
* [win32]: free[3557276 K], reserved[311480 K], committed[325484 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[113230 K], process heap[29591 K], game lua[2162 K], render[276 K]
* [x-ray]: economy: strings[31101 K], smem[0 K]
No new patches are available.
! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\mod\button_main.ogg
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 4] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 5] $user$generic0
* 0.0 : [ 4] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$half_depth
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 10] $user$normal
* 0.0 : [ 10] $user$position
* 0.0 : [ 1] $user$scope
* 0.0 : [ 1] $user$scopeui
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 1] $user$ssao_temp
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$ui
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
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* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash1
* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash2
* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash3
* 0.0 : [ 1] ayykyu_fx\pfx_smoke_b
* 0.0 : [ 1] cloud\cotcirrus_l0_01
* 0.0 : [ 1] cloud\cotcirrus_l0_010
* 0.0 : [ 1] cloud\cotcirrus_l0_011
* 0.0 : [ 1] cloud\cotcirrus_l0_012
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* 0.0 : [ 1] cloud\cotcirrus_l0_020
* 0.0 : [ 1] cloud\cotcirrus_l0_03
* 0.0 : [ 1] cloud\cotlower09
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* 0.0 : [ 1] cloud\cotlower11
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* 0.0 : [ 1] cloud\cotlowerxij
* 0.0 : [ 1] decal\decal_dirt_01
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fozest\fire_spark_04
* 0.0 : [ 1] fozest\small_fire_looped10x4
* 0.0 : [ 1] fozest\small_fire_looped10x4_dist
* 0.0 : [ 1] fozest\smoke02
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
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* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_sun_spiky_artistpavel
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* 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
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* 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
* 0.0 : [ 1] glow\glow_04
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* 0.0 : [ 1] glow\glow_laser_sight
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* 0.0 : [ 1] pfx\pfx_anomaly_2
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* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
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* 0.0 : [ 33] sky\af3_partly\14-00#small
* 0.0 : [ 33] sky\af3_partly\15-00
* 0.0 : [ 33] sky\af3_partly\15-00#small
* 0.0 : [ 33] sky\af3_partly\16-00
* 0.0 : [ 33] sky\af3_partly\16-00#small
* 0.0 : [ 33] sky\af3_partly\17-00
* 0.0 : [ 33] sky\af3_partly\17-00#small
* 0.0 : [ 33] sky\af3_partly\18-00
* 0.0 : [ 33] sky\af3_partly\18-00#small
* 0.0 : [ 33] sky\af3_partly\19-00
* 0.0 : [ 33] sky\af3_partly\19-00#small
* 0.0 : [ 66] sky\af3_partly\20-00
* 0.0 : [ 66] sky\af3_partly\20-00#small
* 0.0 : [ 33] sky\af3_partly\20-30
* 0.0 : [ 33] sky\af3_partly\20-30#small
* 0.0 : [ 33] sky\af3_partly\21-00
* 0.0 : [ 33] sky\af3_partly\21-00#small
* 0.0 : [ 33] sky\af3_partly\21-30
* 0.0 : [ 33] sky\af3_partly\21-30#small
* 0.0 : [ 12] sky\af3_partly\22-00-fm
* 0.0 : [ 12] sky\af3_partly\22-00-fm#small
* 0.0 : [ 8] sky\af3_partly\22-00-hm
* 0.0 : [ 8] sky\af3_partly\22-00-hm#small
* 0.0 : [ 12] sky\af3_partly\23-00-fm
* 0.0 : [ 12] sky\af3_partly\23-00-fm#small
* 0.0 : [ 8] sky\af3_partly\23-00-hm
* 0.0 : [ 8] sky\af3_partly\23-00-hm#small
* 0.0 : [ 26] sky\af3_rainy\07-00
* 0.0 : [ 26] sky\af3_rainy\07-00#small
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00
* 0.0 : [ 30] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 58] sky\af3_rainy\13-00
* 0.0 : [ 58] sky\af3_rainy\13-00#small
* 0.0 : [ 24] sky\af3_rainy\15-00
* 0.0 : [ 24] sky\af3_rainy\15-00#small
* 0.0 : [ 31] sky\af3_rainy\15-00-2
* 0.0 : [ 31] sky\af3_rainy\15-00-2#small
* 0.0 : [ 44] sky\af3_rainy\16-00
* 0.0 : [ 44] sky\af3_rainy\16-00#small
* 0.0 : [ 32] sky\af3_rainy\20-00
* 0.0 : [ 32] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3306] sky\sky_oblaka
* 0.0 : [ 1] survarium\fx\fx\lights\big_bonfire_flame
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_2
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_3
* 0.0 : [ 1] survarium\fx\fx\lights\bonfire_flame_top
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_common
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] ui\ui_gunsl_dl_back
* 0.0 : [ 1] ui\ui_hud
* 0.0 : [ 1] water\water_dudv
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 4.1 : [ 1] ui\ui_ani_cursor
* 16.1 : [ 1] ui\ui_font_hud_01
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 64.1 : [ 1] ui\ui_font_console_02
* 256.1 : [ 1] ui\a_font\ui_font_letter_21
* 256.1 : [ 1] ui\a_font\ui_font_letter_24
* 256.1 : [ 1] ui\ui_font_hud_02
* 1024.1 : [ 1] ui\a_font\ovs_20
* 1024.1 : [ 1] ui\a_font\ovs_22
* 1024.1 : [ 1] ui\a_font\ovs_32
* 1024.1 : [ 1] ui\a_font\ui_font_letter_38
* 2048.1 : [ 1] ui\ui_buy_menu
* 2048.1 : [ 1] ui\ui_static_mm_back_01
* 8100.0 : [ 1] ui\ui_static_mm_back_00
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
xrengine.exe -no_staging
* phase time: 0 ms
* phase cmem: 150096 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader deffer_model_flat_4
compiling shader accum_emissivel
! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\ak74\ak74_revival.ogg
compiling shader deffer_model_flat_3
compiling shader base_lplanes
compiling shader model_def_lplanes_4
compiling shader model_def_lq_0
compiling shader model_def_lq_2
compiling shader deffer_model_flat_1
compiling shader model_def_lplanes_0
compiling shader accum_emissive
compiling shader model_def_lplanes_3
compiling shader model_def_lq_4
compiling shader model_env_lq
compiling shader model_env_lq_0
! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\n_pb_shot.ogg
! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\rpg7\rpg7_shoot.ogg
! Invalid ogg-comment version, file: c:\live\artifact fragment\gamedata\sounds\weapons\usp\usp_shoot_sil.ogg
Loading models...
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_flat_2
compiling shader model_pda_screen
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_bump_d-hq_3
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader shadow_direct_model_aref_4
! Can't find texture 'act\3vtiger\himera\himera_socr\himera_socr'
! Can't find texture 'act\3vtiger\himera\himera_socr\himera_teeth'
! Can't find texture 'act\act_ghoulferal'
! Can't find texture 'act\act_glass_universal'
! auto-generated bump map: act\cod_bo2_sviter_hands_bump#
! auto-generated bump map: act\exoskelet_stalker\assault_headgear_d_green_bump
! auto-generated bump map: act\exoskelet_stalker\assault_headgear_d_green_bump#
! auto-generated bump map: act\exoskelet_stalker\tex_0305_bump
! auto-generated bump map: act\exoskelet_stalker\tex_0305_bump#
! auto-generated bump map: act\newbandit\do_equip_bump
! auto-generated bump map: act\newbandit\do_equip_bump#
! auto-generated bump map: act\newbandit\helmet_bump
! auto-generated bump map: act\newbandit\helmet_bump#
! auto-generated bump map: act\newbandit\tacticalvest2_bump
! auto-generated bump map: act\newbandit\tacticalvest2_bump#
! auto-generated bump map: act\newecolog\hazmat_loadout_a_bump
! auto-generated bump map: act\newecolog\hazmat_loadout_a_bump#
! auto-generated bump map: act\newfreedom\armor_iba_bump
! auto-generated bump map: act\newfreedom\armor_iba_bump#
! auto-generated bump map: act\newfreedom\freedom_hood_bump
! auto-generated bump map: act\newfreedom\freedom_hood_bump#
! auto-generated bump map: act\newloner\beaniehat_black_co_bump
! auto-generated bump map: act\newloner\beaniehat_black_co_bump#
! auto-generated bump map: act\newloner\cargopants_grey_co_bump
! auto-generated bump map: act\newloner\cargopants_grey_co_bump#
! auto-generated bump map: act\newloner\hhl_m_latino01_004_light_co_bump
! auto-generated bump map: act\newloner\hhl_m_latino01_004_light_co_bump#
! auto-generated bump map: act\newloner\m65_jacket_tan_co_bump
! auto-generated bump map: act\newloner\m65_jacket_tan_co_bump#
! auto-generated bump map: act\newloner\smersh_bump
! auto-generated bump map: act\newloner\smersh_bump#
! auto-generated bump map: act\newmilitary\chr_spetsnaz_headgear_d_bump
! auto-generated bump map: act\newmilitary\chr_spetsnaz_headgear_d_bump#
! auto-generated bump map: act\newmonolith\cfa_gear_bump
! auto-generated bump map: act\newmonolith\cfa_gear_bump#
! Can't find texture 'cloud\cotcirrus_l0_01'
! Can't find texture 'cloud\cotcirrus_l0_010'
! Can't find texture 'cloud\cotcirrus_l0_011'
! Can't find texture 'cloud\cotcirrus_l0_012'
! Can't find texture 'cloud\cotcirrus_l0_016'
! Can't find texture 'cloud\cotcirrus_l0_017'
! Can't find texture 'cloud\cotcirrus_l0_019'
! Can't find texture 'cloud\cotcirrus_l0_020'
! Can't find texture 'cloud\cotcirrus_l0_03'
! Can't find texture 'cloud\cotlower09'
! Can't find texture 'cloud\cotlower10'
! Can't find texture 'cloud\cotlower11'
! Can't find texture 'cloud\cotlowerxia'
! Can't find texture 'cloud\cotlowerxib'
! Can't find texture 'cloud\cotlowerxic'
! Can't find texture 'cloud\cotlowerxid'
! Can't find texture 'cloud\cotlowerxie'
! Can't find texture 'cloud\cotlowerxif'
! Can't find texture 'cloud\cotlowerxig'
! Can't find texture 'cloud\cotlowerxij'
! Can't find texture 'fx\fx_sun_spiky_artistpavel'
! auto-generated bump map: gunslinger_nra\new duty\duty_eye_bump
! auto-generated bump map: gunslinger_nra\new duty\duty_eye_bump#
! auto-generated bump map: gunslinger_nra\new duty\duty_tacticaljacket_bump
! auto-generated bump map: gunslinger_nra\new duty\duty_tacticaljacket_bump#
! auto-generated bump map: gunslinger_nra\newbandit\bandit_foot_bump#
! auto-generated bump map: gunslinger_nra\newbandit\bandit_hood_bump#
! auto-generated bump map: gunslinger_nra\newbandit\bandits_pants _bump#
! auto-generated bump map: gunslinger_nra\newbandit\gloves_rico_bump#
! auto-generated bump map: gunslinger_nra\newbandit\rico_hands_bump#
! auto-generated bump map: gunslinger_nra\newbandit\rus_sniper_torso_d_bump#
! auto-generated bump map: gunslinger_nra\newbandit\ruskygear2_bump#
! auto-generated bump map: gunslinger_nra\newbandit\thug_maker_black_new_skin_bump#
! auto-generated bump map: gunslinger_nra\newgeneral\bomberjacket_bump
! auto-generated bump map: gunslinger_nra\newgeneral\bomberjacket_bump#
! auto-generated bump map: gunslinger_nra\newgeneral\cargopants_bump
! auto-generated bump map: gunslinger_nra\newgeneral\cargopants_bump#
! auto-generated bump map: gunslinger_nra\newgeneral\poyas_kobura_bump
! auto-generated bump map: gunslinger_nra\newgeneral\poyas_kobura_bump#
! auto-generated bump map: gunslinger_nra\newgeneral\vest_tactical_bump
! auto-generated bump map: gunslinger_nra\newgeneral\vest_tactical_bump#
! auto-generated bump map: gunslinger_nra\newneutral\boots_bump#
! auto-generated bump map: gunslinger_nra\newneutral\gas_shlang_bump#
! auto-generated bump map: gunslinger_nra\newneutral\gasmask_gp7_bump
! auto-generated bump map: gunslinger_nra\newneutral\gasmask_gp7_bump#
! auto-generated bump map: gunslinger_nra\newneutral\gloves_bump
! auto-generated bump map: gunslinger_nra\newneutral\gloves_bump#
! auto-generated bump map: gunslinger_nra\newneutral\gp5_so_bump
! auto-generated bump map: gunslinger_nra\newneutral\gp5_so_bump#
! auto-generated bump map: gunslinger_nra\newneutral\hhl_m_latino01_006_light_co_bump#
! auto-generated bump map: gunslinger_nra\newneutral\karabin_bump#
! auto-generated bump map: gunslinger_nra\newneutral\kobur_pm_bump#
! auto-generated bump map: gunslinger_nra\newneutral\m65_jacket_bump#
! auto-generated bump map: gunslinger_nra\newneutral\sov_remen_bump#
! auto-generated bump map: gunslinger_nra\newneutral\sunrise_hood_bump#
! auto-generated bump map: gunslinger_nra\newzombie\tshirt_bump#
! Can't find texture 'item\item_medkit_a'
! Can't find texture 'item\item_medkit_b'
! Can't find texture 'item\item_medkit_c'
! Can't find texture 'item\item_tushonka'
! Can't find texture 'item\kielbasa'
! Can't find texture 'pfx\electro_exl1'
! Can't find texture 'pfx\electroexpl2'
! Can't find texture 'pfx\pfx_ani-explosion-01'
! Can't find texture 'pfx\pfx_light'
! Can't find texture 'pfx\pfx_shells_green'
! Can't find texture 'pfx\pfx_shells_pisto1'
! Can't find texture 'pfx\pfx_shells_pistol'
! Can't find texture 'pfx\pfx_smoke_c'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\smoke\pfx_smoke_a'
! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
* [prefetch] time: 7104 ms
* [prefetch] memory: 133478Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 7158 ms
* phase cmem: 271640 K
* phase time: 3 ms
* phase cmem: 271640 K
* Creating new game...
* Loading spawn registry...
* 817 spawn points are successfully loaded
* New game is successfully created!
* phase time: 111 ms
* phase cmem: 293909 K
* phase time: 8 ms
* phase cmem: 293928 K
* phase time: 47 ms
* phase cmem: 293928 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 720 ms
* phase cmem: 293992 K
* phase time: 5 ms
* phase cmem: 293992 K
* phase time: 1719 ms
* phase cmem: 403659 K
compiling shader deffer_base_flat
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader model_env_lq
compiling shader shadow_direct_base_aref
compiling shader base_lplanes
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_steep_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_steep-hq
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader lod
compiling shader lod
compiling shader deffer_tree_flat
compiling shader deffer_tree_bump_d-hq
compiling shader shadow_direct_base
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump-hq
* phase time: 177 ms
* phase cmem: 411388 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65498 verts, 2046 Kb
* [Loading VB] 59384 verts, 1855 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 52248 verts, 1632 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 51651 verts, 1614 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 199764 indices, 390 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 43691 verts, 512 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 339213 indices, 662 Kb
* phase time: 43 ms
* phase cmem: 411657 K
* phase time: 32 ms
* phase cmem: 419819 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 1281 v(20), 732 p
* [DETAILS] Batch(61), VB(25K), IB(4K)
* phase time: 12 ms
* phase cmem: 419851 K
* Loading HOM: c:\live\artifact fragment\gamedata\levels\l03_glubokaya\level.hom
* phase time: 4 ms
* phase cmem: 419876 K
* phase time: 4 ms
* phase cmem: 419876 K
* phase time: 60 ms
* phase cmem: 419876 K
! auto-generated bump map: crete\crete_walls_old_03_bump
! auto-generated bump map: crete\crete_walls_old_03_bump#
! auto-generated bump map: furniture\furniture_cup_bump
! auto-generated bump map: furniture\furniture_cup_bump#
! auto-generated bump map: fx\fx_wood_fire_bump
! auto-generated bump map: fx\fx_wood_fire_bump#
! auto-generated bump map: grnd\grnd_concrete_2_bump
! auto-generated bump map: grnd\grnd_concrete_2_bump#
! auto-generated bump map: ston\ston_beton_potolok2_iov_bump#
! Can't load texture 'c:\live\artifact fragment\gamedata\textures\terrain\terrain_glubokaya_mask.dds'
FATAL ERROR
[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line : 545
[error]Description : c:\live\artifact fragment\gamedata\textures\tile\tile_plitka_qllab_bump.dds
[error]Arguments : Not enough storage is available to process this command.
stack trace:
Это было в файле xray в папке logs