Выдаёт ошибку shader compilation failed. Чистка шейдеров, переустановка и смена версии direct x не помогают. Ошибка появляется независимо от того, врубаешь аддоны или нет. Ставил на аномали 1.5.2.
Подскажите пж, как пофиксить?
Вот лог.
* Detected CPU: 12th Gen Intel(R) Core(TM) i5-12600K [GenuineIntel], F6/M7/S2, 3688.00 mhz, 25-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 10/16
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 75935 files cached 166 archives, 13982Kb memory used.
Init FileSystem 0.666986 sec
'xrCore' build 8814, Mar 26 2023
-----loading z:/anomaly 1.5.2\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
gamedata: 'particles\_samples_particles_\effects\place_indicator.pe'
gamedata: 'particles\_samples_particles_\place_indicator.pg'
gamedata: 'particles\damage_fx\effects\cig_smoke.pe'
gamedata: 'particles\damage_fx\effects\molotov_burn.pe'
gamedata: 'particles\damage_fx\mod_cig_smoke.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_darkness\darkness_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_shield.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_shield.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_net\net_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_net\net_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_net\net_shield.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_point\point_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_point\point_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_idle.pg'
gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_blast_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_blast_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_shield_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\ghost_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_03.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_idle_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\green_dragon_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shiled_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\net_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\net_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\net_shield_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_blast_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\radar_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\radar_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\sphere_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\sphere_idle_00.pe'
gamedata: 'particles\particles.ltx'
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "z:\anomaly 1.5.2\bin\anomalydx11avx.exe" -smap2048
Executing config-script "user.ltx"...
[z:/anomaly 1.5.2\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434235444 K], reserved[4387760 K], committed[330204 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[120855 K]
* [x-ray]: economy: strings[143340 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:\Anomaly 1.5.2\
dir[2]=Z:\Anomaly 1.5.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "z:/anomaly 1.5.2\gamedata\configs\rspec_default.ltx"...
[z:/anomaly 1.5.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[z:/anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: g_end_modif
! Unknown command: g_firepos
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: log_missing_ini
! Unknown command: ph_gravity
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[z:/anomaly 1.5.2\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Out of Memory.
! SOUND: OpenAL: Max targets - 256
Starting RENDER device...
* GPU [vendor:10DE]-[device:2488]: NVIDIA GeForce RTX 3070
* CREATE: DeviceREF: 3
* Texture memory: 8031 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 32, correct size = 58
THM chunk 2072 fixed, wrong size = 30, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 40, correct size = 38
THM chunk 2072 fixed, wrong size = 30, correct size = 35
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 29
THM chunk 2072 fixed, wrong size = 40, correct size = 33
THM chunk 2072 fixed, wrong size = 30, correct size = 29
THM chunk 2072 fixed, wrong size = 40, correct size = 27 [2]
THM chunk 2072 fixed, wrong size = 40, correct size = 25
THM chunk 2073 fixed, wrong size = 41, correct size = 36
THM chunk 2072 fixed, wrong size = 42, correct size = 44
THM chunk 2073 fixed, wrong size = 30, correct size = 36
THM chunk 2072 fixed, wrong size = 32, correct size = 38
THM chunk 2073 fixed, wrong size = 25, correct size = 30
THM chunk 2072 fixed, wrong size = 52, correct size = 47
THM chunk 2073 fixed, wrong size = 49, correct size = 39
THM chunk 2073 fixed, wrong size = 22, correct size = 27
THM chunk 2072 fixed, wrong size = 40, correct size = 33
THM chunk 2073 fixed, wrong size = 23, correct size = 28
THM chunk 2072 fixed, wrong size = 61, correct size = 35
THM chunk 2073 fixed, wrong size = 28, correct size = 27
THM chunk 2072 fixed, wrong size = 40, correct size = 25 [13]
THM chunk 2069 fixed, wrong size = 38, correct size = 47
THM chunk 2072 fixed, wrong size = 38, correct size = 47
THM chunk 2073 fixed, wrong size = 38, correct size = 47
THM chunk 2069 fixed, wrong size = 41, correct size = 50
THM chunk 2072 fixed, wrong size = 41, correct size = 50
THM chunk 2073 fixed, wrong size = 41, correct size = 50
THM chunk 2072 fixed, wrong size = 29, correct size = 32
THM chunk 2072 fixed, wrong size = 28, correct size = 41
! z:/anomaly 1.5.2\appdata\shaders_cache\r4\combine_1_nomsaa.ps\20481111001100000010001000001102311130101000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(153,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(154,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(155,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(163,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
ssao.ps(126,9): warning X3206: implicit truncation of vector type
ssao.ps(153,22): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
screenspace_common.h(183,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(191,3): warning X3206: 'hmodel': implicit truncation of vector type
ssao_hdao.ps(288,2): warning X3206: implicit truncation of vector type
combine_1.ps(79,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type [2]
combine_1.ps(87,27): warning X3206: 'Sample': implicit truncation of vector type
combine_1.ps(127,9): warning X3206: 'calc_hdao': implicit truncation of vector type [3]
combine_1.ps(189,41): error X3004: undeclared identifier 'shader_param_8'
Дополнено 3 минуты спустя
Фальстрат, просто нужно было врубить beef nvg XD