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Mirotvorik

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Сообщения, опубликованные Mirotvorik


  1. Здраствуйте.вот такой вылет пр переходе в х-10 

     Detected CPU: GenuineIntel P3 family, F6/M10/S9, 2494.00 mhz, 27-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    --found external arch mp_military_2.xdb0
    FS: 30023 files cached, 4388Kb memory used.
    Init FileSystem 0.971878 sec
    'xrCore' build 3312, Feb 27 2008

    Initializing Engine...
    Executing config-script "user.ltx"...
    [d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded.
    Starting INPUT device...
    Loading DLL: xrRender_R1.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4075600 K], reserved[47124 K], committed[71516 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[6625 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
    * [x-ray]: economy: strings[1729 K], smem[0 K]
    Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"...
    ! cant convert dik_name for dik[16], prop=[
    ! cant convert dik_name for dik[17], prop=[
    ! cant convert dik_name for dik[18], prop=[
    ! cant convert dik_name for dik[19], prop=[
    ! cant convert dik_name for dik[20], prop=[
    ! cant convert dik_name for dik[21], prop=[
    ! cant convert dik_name for dik[22], prop=[
    ! cant convert dik_name for dik[23], prop=[
    ! cant convert dik_name for dik[24], prop=[
    ! cant convert dik_name for dik[25], prop=[
    ! cant convert dik_name for dik[26], prop=[
    ! cant convert dik_name for dik[27], prop=[
    ! cant convert dik_name for dik[30], prop=[
    ! cant convert dik_name for dik[31], prop=[
    ! cant convert dik_name for dik[32], prop=[
    ! cant convert dik_name for dik[33], prop=[
    ! cant convert dik_name for dik[34], prop=[
    ! cant convert dik_name for dik[35], prop=[
    ! cant convert dik_name for dik[36], prop=[
    ! cant convert dik_name for dik[37], prop=[
    ! cant convert dik_name for dik[38], prop=[
    ! cant convert dik_name for dik[39], prop=[
    ! cant convert dik_name for dik[40], prop=[
    ! cant convert dik_name for dik[41], prop=[
    ! cant convert dik_name for dik[44], prop=[
    ! cant convert dik_name for dik[45], prop=[
    ! cant convert dik_name for dik[46], prop=[
    ! cant convert dik_name for dik[47], prop=[
    ! cant convert dik_name for dik[48], prop=[
    ! cant convert dik_name for dik[49], prop=[
    ! cant convert dik_name for dik[50], prop=[
    ! cant convert dik_name for dik[51], prop=[
    ! cant convert dik_name for dik[52], prop=[
    ! cant convert dik_name for dik[144], prop=[
    [d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx"...
    ! Unknown command:  r__wallmark_ttl
    ! Unknown command:  rs_skeleton_update
    [d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx] successfully loaded.
    Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"...
    [d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded.
    [d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default)
    2. Generic Software, Spec Version 1.1 (default)
    SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65538 kb, 7609 lines, 8820 bpl
    Starting RENDER device...
    * GPU [vendor:8086]-[device:166]: Intel(R) HD Graphics 4000
    * GPU driver: 8.17.10.1114
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 2024 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    * DVB created: 6144K
    * DIB created: 512K
    count of .thm files=15
    load time=35 ms
    * distortion: used, dev(30),need(14)
    * SSample: 1366x768
    * SSample: enabled
    - r__tf_aniso 4
    - r1_tf_mipbias 0.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    ! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. f.m\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
    * DVB created: 6144K
    * DIB created: 512K
    - r__tf_aniso 4
    - r1_tf_mipbias 0.
    * SSample: 1366x768
    * SSample: enabled
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: recognized, 32
    *** RESET [61 ms]
    "d:\s.t.a.l.k.e.r. f.m\bin\xr_3da.exe" 
    * phase time: 0 ms
    * phase cmem: 119821 K
    Кэширование объектов...
    Loading objects...
    Loading models...
    * [prefetch] time:    4261 ms
    * [prefetch] memory:  88388Kb
    * phase time: 4331 ms
    * phase cmem: 197689 K
    Сервер: Старт...
    * phase time: 54 ms
    * phase cmem: 184252 K
    Сервер: Загрузка симуляции жизни...
    * phase time: 34 ms
    * phase cmem: 184252 K
    Загрузка игры "sharip_quicksave.sav"...
    * Loading spawn registry...
    * 8641 spawn points are successfully loaded
    * Loading objects...
    * 16989 objects are successfully loaded
    * Game sharip_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. f.m\userdata\savedgames\sharip_quicksave.sav' (1.799s)
    * phase time: 1771 ms
    * phase cmem: 214503 K
    Сервер: Соединяемся...
    MaxPlayers = 32
    * phase time: 14 ms
    * phase cmem: 214535 K
    Клиент: Соединение с localhost...
    # Player not found. New player created.
    * client : connection accepted - <>
    * phase time: 16 ms
    * phase cmem: 214560 K
    Открытие потока...
    * phase time: 8 ms
    * phase cmem: 214560 K
    Загрузка формы объектов...
    * phase time: 4696 ms
    * phase cmem: 314171 K
    Загрузка шейдеров...
    * phase time: 341 ms
    * phase cmem: 315362 K
    Загрузка геометрии...
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65516 verts, 2047 Kb
    * [Loading VB] 38104 verts, 1190 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65510 verts, 2047 Kb
    * [Loading VB] 65520 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 60967 verts, 1905 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 55306 verts, 1728 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 169101 indices, 330 Kb
    * phase time: 641 ms
    * phase cmem: 315806 K
    Загрузка базы пространств...
    * phase time: 766 ms
    * phase cmem: 319461 K
    Загрузка детальных объектов...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 40687 v(20), 26352 p
    * [DETAILS] Batch(61), VB(794K), IB(154K)
    * phase time: 42 ms
    * phase cmem: 319551 K
    Загрузка секторов и порталов...
    * Loading HOM: d:\s.t.a.l.k.e.r. f.m\gamedata\levels\l10_radar\level.hom
    * phase time: 11 ms
    * phase cmem: 319623 K
    Загрузка ИИ объектов...
    - Loading music tracks from 'l10_radar_musics'...
    * phase time: 19 ms
    * phase cmem: 319886 K
    Клиент: Создание...
    - Game configuring : Started 
    - Game configuring : Finished 
    * phase time: 303 ms
    * phase cmem: 327405 K
    Загрузка текстур...
    * t-report - base: 933, 267248 K
    * t-report - lmap: 8, 8193 K
    * phase time: 410 ms
    * phase cmem: 327405 K
    Клиент: Синхронизация...
    * phase time: 20 ms
    * phase cmem: 327405 K
    * [win32]: free[3131776 K], reserved[81384 K], committed[981080 K]
    * [ D3D ]: textures[275441 K]
    * [x-ray]: crt heap[327381 K], process heap[7521 K], game lua[20305 K], engine lua[222 K], render[0 K]
    * [x-ray]: economy: strings[4223 K], smem[29207 K]
     
    FATAL ERROR
     
    [error]Expression    : fatal error
    [error]Function      : CScriptEngine::lua_error
    [error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
    [error]Line          : 73
    [error]Description   : <no expression>
    [error]Arguments     : LUA error: ....a.l.k.e.r. f.m\gamedata\scripts\bind_stalker.script:453: attempt to concatenate field '?' (a nil value)
     

    stack trace:


  2. 9 часов назад, 4udik сказал:

    Нет.

    Статическое освещение не позволяет реализовать многие фишки этого мода.

    Сам мод на динамике идёт на низких/средних настройках на любом ведре с гайками. На любом калькуляторе.

    спасибо,я вас понял!