Перейти к содержанию

Mirotvorik

Сталкеры
  • Публикаций

    6
  • Зарегистрирован

  • Посещение

Репутация

0 Нейтральная

Информация о Mirotvorik

  • Звание
    Новичок
  • День рождения 20.01.1994

Дополнительная информация

  • Имя
    Шурик
  • Пол
    Мужчина
  1. Здраствуйте.вот такой вылет пр переходе в х-10 Detected CPU: GenuineIntel P3 family, F6/M10/S9, 2494.00 mhz, 27-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 30023 files cached, 4388Kb memory used. Init FileSystem 0.971878 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4075600 K], reserved[47124 K], committed[71516 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6625 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1729 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:166]: Intel(R) HD Graphics 4000 * GPU driver: 8.17.10.1114 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2024 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * DVB created: 6144K * DIB created: 512K count of .thm files=15 load time=35 ms * distortion: used, dev(30),need(14) * SSample: 1366x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. f.m\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1366x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 *** RESET [61 ms] "d:\s.t.a.l.k.e.r. f.m\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 119821 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 4261 ms * [prefetch] memory: 88388Kb * phase time: 4331 ms * phase cmem: 197689 K Сервер: Старт... * phase time: 54 ms * phase cmem: 184252 K Сервер: Загрузка симуляции жизни... * phase time: 34 ms * phase cmem: 184252 K Загрузка игры "sharip_quicksave.sav"... * Loading spawn registry... * 8641 spawn points are successfully loaded * Loading objects... * 16989 objects are successfully loaded * Game sharip_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. f.m\userdata\savedgames\sharip_quicksave.sav' (1.799s) * phase time: 1771 ms * phase cmem: 214503 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 14 ms * phase cmem: 214535 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 16 ms * phase cmem: 214560 K Открытие потока... * phase time: 8 ms * phase cmem: 214560 K Загрузка формы объектов... * phase time: 4696 ms * phase cmem: 314171 K Загрузка шейдеров... * phase time: 341 ms * phase cmem: 315362 K Загрузка геометрии... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 38104 verts, 1190 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 60967 verts, 1905 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 55306 verts, 1728 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 169101 indices, 330 Kb * phase time: 641 ms * phase cmem: 315806 K Загрузка базы пространств... * phase time: 766 ms * phase cmem: 319461 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 42 ms * phase cmem: 319551 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r. f.m\gamedata\levels\l10_radar\level.hom * phase time: 11 ms * phase cmem: 319623 K Загрузка ИИ объектов... - Loading music tracks from 'l10_radar_musics'... * phase time: 19 ms * phase cmem: 319886 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 303 ms * phase cmem: 327405 K Загрузка текстур... * t-report - base: 933, 267248 K * t-report - lmap: 8, 8193 K * phase time: 410 ms * phase cmem: 327405 K Клиент: Синхронизация... * phase time: 20 ms * phase cmem: 327405 K * [win32]: free[3131776 K], reserved[81384 K], committed[981080 K] * [ D3D ]: textures[275441 K] * [x-ray]: crt heap[327381 K], process heap[7521 K], game lua[20305 K], engine lua[222 K], render[0 K] * [x-ray]: economy: strings[4223 K], smem[29207 K] FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ....a.l.k.e.r. f.m\gamedata\scripts\bind_stalker.script:453: attempt to concatenate field '?' (a nil value) stack trace:
  2. удалил папку геймдата и все работает как надо.Спасибо
  3. Здраствуйте,возможно ли поиграть мод на статике?
  4. не включается фонарик в инвентаре имеется в слот поставил все равно не горит!!!