Опричник 358 Опубликовано 17 июля, 2020 (изменено) Название: OGSR ModПлатформа: Тень ЧернобыляДвижок: OGSR-Engine x64Дата выхода: 20 августа 2019 Разработчики Спойлер KRodin, dsh, lordmuzer - движок, скрипты. k01jan - новое оружие, инвентарь. Jek@n - квесты. Опричник - текстуры, тестирование и многое другое. Alan Waters - тестирование. Так же в моде были использованы работы следующих авторов: Haarhus - модели мутантов перенесённые из ЗП. ed_rez - исправленные текстуры земли. DoberBull - текстуры подсветок инвентаря. Основные изменения Спойлер Проведён рефакторинг и оптимизация скриптов. Осуществлён переезд на новый движок (x64, рендеры ЗП и многое другое). Глобально переработаны мутанты - теперь это серьёзные противники, а не тупые болваны. Интегрировано новое оружие от @k01jan. Доработаны некоторые квесты и добавлены новые. Краткий список изменений (отличия от OGSE 2.10R, кроме изменений в движке) У машин сохраняется состояние включения фар и двигателя. Раненые сталкеры теперь не роняют свое оружие. Повысил иммунитеты у БТР. Теперь его можно взорвать только гранатами. Исправил вылеты и глюки у музавтомата, возникающие в редких случаях. Озвучил в нем нажатие на кнопку "Играть все" и "Закрыть". Переделал способ проигрывания звуков музавтомата, а то нахожусь на другом конце локации, а звук при переключении песен - слышно. Поправлено пропадание доспавненного предмета НПС/монстру функцией ogse.spawn_item_in_inv Оптимизирован модуль динамического худа Текстуры масок высокого разрешения взяты из OGSE 2.12 Исправлены тормоза при прицеливании с включенным биорадаром на худе Сделано восстановление работы ПНВ БТР после загрузки сейва ПНВ и электроника БТР при выбросе не работают. Переделан способ показа подсветки прицельной сетки. (dsh) Сделано сохранение состояния вкл/выкл подсветки/ПНВ прицела. В том числе после загрузки сейва. Убрал из Припяти постоянные звуки стрельбы Убрал на ЧАЭС постоянные звуки стрельбы Убрал зов монолита в саркофаге Адаптированы скриптовые рюкзаки от dsh. В эти рюкзаки можно класть сколько угодно вещей, и при подходе к таким рюкзакам не будет фризов, в отличие от обычных. Можно купить у Сидора и Бармена. Багажники тоже переведены на эту же систему, не лагают и сделаны безлимитными, как и рюкзаки. А то нелогично - рюкзак, значит, бездонный, а багажник с лимитом. Удалены вечные метки с карты в ПДА - теперь все должны вовремя удаляться. Мутанты на Барьере будут нападать, не дожидаясь полного количества, а то толпятся всё время у перехода на Радар. Ассортимент торговцев обновляется через случайное количество часов (от 3 до 6). Никакие сейв-лоады это не изменят. Всё, проданное торговцу, немедленно удаляется. Добавлена сортировка для списка переходов в диалогах с проводниками Исправил неудаление значков аномалий с миникарты в различных ситуациях. Исправил неудаление подсказки по детектору в ряде случаев Клавиша для детектора теперь настраивается в опциях Перенес эффект плохого самочувствия из dsh mod - инерция вместо кривого эффектора двоения в глазах. При беге и карабканьи по лестницам голод усиливается. Также артефакты, которые уменьшают голод, в процессе бега или карабканья делают это в два раза медленнее, а те, которые усиливают голод, делают это в два раза быстрее. Голод и здоровье влияют на скорость бега и степень усталости. Некоторым артефактам добавлено свойство увеличения переносимого веса. Дальность зрения и fov НПС уменьшаются не только ночью, но и в сумерки и штормовую погоду. Если, конечно, у актора фонарь не включен. Светящийся фонарь из далека видно. (dsh) Переделан скрипт боёвки (dsh). НПС стали ещё более умными. Изменил способ спавна зомби в МГ, чтобы их не затягивало в свободные гулаги. Добавлен фикс на антипроваливание артефактов под землю Вырезаны пси-зоны ( за исключением квестовых ) Убраны ограничения на численность населения Зоны. Теперь людей и мутантов будет ровно столько, сколько смарты могут принять. У них свои ограничения есть, в дополнительных смысла не вижу. Починил сохранение поля death_dropped в серверном объекте сталкеров. Оно сохранялось неправильно, и поэтому лут в одних и тех же трупах мог генерироваться неограниченное кол-во раз. Починил сохранение поля treasure_processed в серверном объекте сталкеров. Оно сохранялось неправильно, и поэтому тайники с одних и тех же трупах могли выдаваться неограниченное кол-во раз. Увеличен лимит на кол-во напарников. Теперь можно взять троих. Напарники актора не будут воевать с любыми НПС, которые не лезут в бой с актором, независимо от отношения, группировки и тп. А так же они не будут воевать между собой, пока являются напарниками актора, независимо от отношения друг к другу. Напарники будут включать/выключать фонарики вместе с актором. В квесте "Привести полковника из МГ на блокпост" убраны манипуляции с отношениями с военными. Они так и будут врагами, но стрелять не будут. Переработан инвентарь (k01jan) Добавлены равнозначные слоты для оружия Добавлены подсветки (в стиле ЗП) и колоризация иконок для окон инвентаря, обыска и торговли. Добавлен прогрессбар состояния предмета для всех предметов в окнах инвентаря, обыска и торговли. В инвентарь добавлены статики для отображения суммарных эффектов восстановления здоровья/радиации/кровотечения и тому подобного. Раньше там отображались только суммарные пулестойкость, разрыв и т.п. Убраны очки из статистики в ПДА, оставлено только количество. В окно диалогов добавлены порядковые номера фраз, соответствующие назначенным им клавишам (если нажать 1 - будет выбрана первая фраза, и так далее). Оптимизировал биорадар, исправил ошибку, из за которой при выходе НПС в оффлайн его точка с биорадара не удалялась, увеличил радиус поиска нпс до 90 метров. Новую текстуру для биорадара взял из Аддон-пака от Romz. Переход "Припять - ЧАЭС" задаёт вопрос о смене уровня. Исправлен баг с 100% состоянием экзы после её снятия. При НИ аномалии респавнятся. Добавлено исправление мини-карты на ДТ возле перехода в Бар от @naxac НПС могут прикреплять к своему оружию прицелы, гранатомёты, глушители, планки, ручки и прочие модульные прибамбасы. Только подствольным дробовиком так и не умеют пользоваться. Включен показ всего списка доступных ЦЗ. При взятии ЦЗ будет показан список наград (если, конечно, для данного ЦЗ не предусмотрены рандомные награды). Оптимизирована загрузка озвучки для НПС - звуки теперь загружаются по требованию, а не все сразу при спавне НПС (dsh) Добавлен фикс для того, чтобы сталкеры не метались туда-сюда при хождении по путям - как Толик или Петруха, например. Добавлен запрет для НПС кидать гранаты, если в радиус поражения попадают не враги. Гранаты теперь тоже обрабатываются игнорированием Friendly-Fire, то есть, даже если НПС бросит гранату в своего или себе под ноги - никто не погибнет. Аномалии не будут создаваться там, где вообще хоть что-нибудь есть. Неважно, сталкер это или физический объект и так далее. Поправлена логика долговцев в ТД так, чтобы они сами нормально уходили на блокпост на Свалке и чтобы не надо было их провожать. Получить награду от Пули можно даже после его ухода на Свалку. Переключение языка ввода текста доступно во всех текстовых полях, в том числе в поле сохранения игр. Caps Lock, Shift и т.п. тоже работают. Фикс бьющейся логики объектов (dsh). Это всегда была скриптовая проблема, никакие квиксейвы на это не влияют. Отключена движковая схема подбирания оружия для НПС. Скриптовой достаточно. Если хочется что-то продать НПС (например оружие), но у него не хватает денег - можно продать просто так. Исправлено наложение окна БТР поверх биорадара и прочих элементов худа. При посадке в машины фонарик актора выключается. Сделал сохранение fov, режимов стрельбы и автораспознавания для БТР. Исправлен целеуказатель БТР. Запретил установку аддона на ствол, на котором уже установлен такой же аддон. Вырезан AMK оффлайн-алайф и прочий код, оставшийся от AMK. Поправлен краснеющий снайпер при подходе к забору на базе Свободы. Лекарь после завершения квеста пойдёт к костру, а не будет вечно стоять в подвале. Поправил логику Юрика на Свалке Добавил удаление вечных трупов через какое-то время после того, как их обыскал актор и если в них нет квестовых предметов. Расширены некоторые гулаги, в них будут приходить больше людей. Свободовцы и бандиты, теперь между собой враги. Задание про тайник Стрелка будет закрываться флешкой Стрелка, а не рестриктором на выходе из подземки Агропрома. Изменена логика Шустрого - теперь он вернется в ДН не сразу, а через какое-то время. Исправлены утечки памяти в скриптовых окнах. Наиболее дикие утечки были в меню. После уничтожения Хозяина, в МГ будут приходить сталкеры, а зомби там больше появляться не будут. Исправлены чёрные круги на земле из-за кривых текстур. Фикс вылета чувака на Агропроме, который на помощь зовет, при первом заходе. Мог вылететь, если у него не обрез ТОЗа, а другое оружие. Теперь название перехода отображается в диалоге подтверждения перехода. Поправлен senvironment.xr для OpenAL Soft. Добавлено выпадение денег с трупов. Добавлена авторазрядка оружия при подбирании в рюкзак ( по умолчанию - выключено, включается опцией autounload_wpn в ogse_config.ltx ) Убран облёт камеры на ДТ Добавил на худ полоску пси-здоровья. Задание на убийство Стрелка будет закрываться после встречи с Доктором. Добавил УАЗ на ЧАЭС-2, и поправил позицию спавна компьютерного модуля для БТР - теперь можно реально найти его на базе военных на Агропроме. (Из ОГСЕ 2.12) Новые иконки для аномалий на миникарте от W.A.S.P. Перенёс систему пулезащиты костюмов из OGSE 2.12 Помирил обитателей ДН и военных на блокпосте - теперь они точно не будут нападать друг на друга. Вертолеты с ЧАЭС улетят, после отключения О-Сознания. Удалил партикл портала из МГ в ПЖД - ужасно выглядело. Переименование актора в момент, когда он узнаёт, что он Стрелок В штормовую погоду деревья теперь раскачиваются сильнее. Движковый перепаковщик патронов Переделано меню, добавлено множество новых опций. Отключил изменение настроек гаммы, контраста и яркости в оконном режиме, так как на оконный режим они не влияют. Разделил все настройки видео по цветам от зеленого до красного (чтобы было наглядно видно, какие прожорливые) Добавлена возможность оставлять собственные метки на карте. Окно добавления метки активируется двойным кликом по глобальной карте в ПДА. Добавлен предохранитель для подствольных гранат и ракет РПГ, чтобы взрывались только после того, как отлетят от актора на пять и более метров. Включены страницы Контактов и Рангов, которые раньше были отключены. Включен показ биографии в Рангах в ПДА. Включена возможность переключиться на вид от третьего лица. Сталкеры в некоторых лагерях (например на ферме в ТД) выходят на охоту только в хорошую погоду, в плохую погоду сидят в укрытии. Включил звуки для окна обыска, по аналогии с инвентарём. Пока первая дверь в X-18 закрыта, монстры не будут сквозь неё лезть наверх с нижних этажей. Обновлён и оптимизирован скрипт боёвки. НПС теперь ещё более умные и опасные противники. Исправлены зависания квестовых НПС в некоторых случаях. Поправлен звук вентиляторов в X-10 (dsh) Убрал "Фигню" из тайников. Предметы вне видимости (то есть, из закрытых шкафов и т.п.) нельзя достать. Добавлена подсказка для перетаскивания предметов. Можно растаскивать части ящиков Убрал вечный звук вертолета на Янтаре. Спавн частей мутантов возвращен движковой системе вместо скриптовой. Поправлена выдача туториалов на пси-воздействие и перегруз. Добавил акселератор на клавишу X для кнопки "Взять всё" Добавлена поддержка группового перемещения инвентарных предметов по Shift+dbclick, а так же при перетаскивании предмета мышью при зажатом Shift При зажатом Shift скролл прокручивает в три раза быстрее. Приседания и выглядывания теперь плавные. В истории сообщений в ПДА теперь хранится 500 последних сообщений. Движковая система обхода аномалий Обновлена схема xr_kamp (сидение НПС у костра, оттаскивание убитых и всё с этим связанное) (dsh) Добавлен звук при переключении режимов огня у оружий. Добавлен звук при смене зума у оружий. Добавлена возможность переключения между механическим прицелом/коллиматором( например на G36 ) и оптикой, где это возможно. Клавиша для переключения настраивается в опциях. Добавлены эффекты для оружия: раскачка оружия при движении, инерция, наклоны при стрейфах и изменение Hud Fov при приближении вплотную к препятствиям. На некоторых видах оружия реализованы 3D-прицелы. Есть 3D-прицелы с регулируемым зумом (прицел Colt для M-16) Добавлена поддержка подствольных дробовиков для оружия (к M-16 теперь можно прикрепить не только гранатомет, но и дробовик.) Смена текстур рук при смене костюмов. ... и многое другое... Установка Спойлер Требования к железу -- 64битная ОС, 3-4 ядерный процессор, 6-8Гб озу, GTX750 или лучше. 1.) Убедитесь, что устанавливаете мод на 64-битную Windows! Поддерживается Windows 7 и выше. 2.) Установите библиотеки Microsoft Visual C++ 2017, DirectX и OpenAL (если ещё не установлены). Всё необходимое можно скачать здесь. 3.) Скачайте файлы мода и распакуйте их в один пустой каталог, в любое удобное для вас место, где вы имеете полные права доступа. Желательно не на системный диск. 4.) Установите последний фикс. 5.) Запускайте мод через OGSE_Configurator.exe. 6.) Играйте. Подробнее Проблемы и вылеты Спойлер Если произошёл вылет или другая проблема, присылайте полный лог и минидамп из папки _appdata_\logs, сейв, на котором можно воспроизвести вылет. Сейв с которого произошёл вылет (находится в папке _appdata_/savegames), а также лог и дамп (находятся в папке _appdata_/logs) упаковываете в архив, заливаете на файлообменник или облако. Ссылку на скачивание скидываете сюда с описанием проблемы (что делали, и т.п.). Посты с проблемами не соответствующие этим требованиям не рассматриваются. Также не рассматриваются баги, если вы вносили изменения в мод. Забудьте про стим! Как запускать и играть сказано в файле "Запуск мода.pdf" (вы его скачали вместе с модом). Остальное - ересь. В. Сидорович очень тихо разговаривает. О. Это не баг. Теперь Сидорович именно разговаривает, а не звучит телепатически в голове. Выключите радио. В. Оружейник не хочет модернизировать оружие. О. Модернизирует, если ткнуть в него этим стволом. Также имеет значение слот, в котором находится ствол. Дробовику слот 1, Автомату слот 2. Если при запуске игра матерится на отсутствие D3DCOMPILER_47.dll даже при том, что весь доп. софт к моду (OGSRlib) установлен - необходимо обновление для Windows KB4019990 из каталога на оф.сайте Майкрософта. У кого ОГСР крашиться c 2-умя сообщениями FATAL ERROR не доходя до главного меню, проблему можете решить проверив, не запущена у вас ли утилита MSI Afterburner с RivaTunerStatisticServer (вероятная причина - несовместимость оверлея RTSS). Или Nvidia GeForce Experience. В: Игра намертво зависает, что делать? О: В настройках графики освещения выставить DX9 Случайные и неповторяемые вылеты в разных частях локаций - Переключайтесь на DX9 ("Улучшенное полное освещение" или слабее). Нередко помогает удаление обновления Windows KB2670838. У кого частые вылеты, или игра буксует (Это относится к старым видеокартам ATI или AMD) - читать по ссылке Долгий запуск игры - запускать не с конфигуратора, а через xrEngine.exe в папке bin_x64. Полезные ссылки с решением проблем: Ссыль1 Ссыль2 Проблемы с движком - ссыль. Скриншоты Спойлер Ссылки Спойлер Яндекс (встроен фикс 1.0.7)Гугл (встроен фикс 1.0.7)Торрент (не рекомендуется - фикс не встроен). Цельным архивом (5,5Гб. Встроен фикс 1.0.7) - Яндекс MD5 - 9B9C7A94620ED5C4435D7B5A3C7F899F Дополнительный софт для мода. Microsoft Visual C++ 2005--2022 Redistributable Package x86 & x64 Последний фикс Спойлер 22.09.2021 https://disk.yandex.ru/d/qLmYCqpNgd1-9ghttps://drive.google.com/file/d/1f6Af-GCCxjjAQnDU7VRBufxO5fiE5mMM/view?usp=sharing Мини-фикс для 1.0.11 - ссылка на пост. Фикс 1.0.11 не очень надёжен - глючит (хотя и проходим) квест с наёмниками в Лощине. Рекомендуется использовать уже встроенный в архивы на ЯД и ГД фикс 1.0.7, а фикс 1.0.11 тем, кто уже проходил и знает мод. Важное объявление Спойлер Прошу внимания. Уважаемые игроки, должен уведомить вас о печальном, но тем не менее неизбежном событии (рано или поздно это всё-равно бы произошло). Дальнейшая разработка OGSRmod прекращена. Фикс, который вы видите в шапке - последний и других не будет. Мод стабилен и играбелен в самых разных вариантах прохождения и к этому были приложены немалые усилия. Оставшиеся же баги, пусть будут (как гласит поговорка) продолжением достоинств. Надеюсь, они не сильно испортят вам впечатление от игры. Всем спасибо за участие. Хочется верить, что работа была проделана не зря и мод вам понравился. Официальная страница мода на форуме АМК - https://www.amk-team.ru/forum/forum/165-ogsr-mod/ Старая тема тут (пользуйтесь поиском!) - http://old.ap-pro.ru/forum/35-91972-1 Без приложенных к сообщению лога и сейва, посты читаются, но ответы можете не получить. Проблемы репаков тут не разгребают - обращайтесь туда, где качали. Изменено 16 июня пользователем Опричник 28 11 1 4 5 7 9 aka W.A.S.P. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Cyxapuk 4 Опубликовано 2 июля, 2021 (изменено) Hunter к тому камню, откуда начало пути после выпитого самогона. От дома лесника меня отбрасывает назад. Это был просто глюк, нашел на ютубе - я шел правильно, просто не сработало что-то, надо было просто перезайти в игру. Изменено 2 июля, 2021 пользователем Cyxapuk Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vamator 104 Опубликовано 2 июля, 2021 1 час назад, Cyxapuk сказал: Вернулся из Припяти и бухнул табуретовки Захарыча, иду по огонькам, возле его дома слышу - Ты дошел, сталкер. Потом все, огней больше нет, но куда бы я не пошел, меня отбрасывает назад к камню. Куда я дошел?.. походу до ручки. После фразы-голоса возле домика Захарыча: "Ты все-таки дошел, сталкер" должен ГГ проснуться и с Захарычем пообщаться. Значит глюк возник, лучше переиграть с сохранки до принятия на грудь захаровки из стакана. Меня бывало отбрасывало к камню по ходу следования, если я заплутал и не к тому факелу подошел, а обычно квест проходил сходу. Но у меня чистый мод OGSR с последним патчем, на другом, не системном разделе ПК, и не установлено никаких допов и опов. На нескольких ПК у меня и у знакомых, которым я так установил мод, все идет штатно, жалоб нет. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Cyxapuk 4 Опубликовано 2 июля, 2021 (изменено) vamator все сработало, после перезахода в игру, доплелся до дверей дома и очнулся уже в комнате с диваном у лесника. Я много лет не играл в Сталкера, многое забыл. Сейчас 2 раза проходил ЧАЭС, а задание Найти кукловодов все равно провалено, припоминаю, что так и должно быть. До конца ОГСЕ я прошел всего один раз, а до середины раз 20. Тогда они постоянно обновляли игру и нужно было именно начинать с начала, более-менее помню все, кроме ЧАЭС. Теперь то я быстро шел по игре. К примеру, пригнал БТР, оставил подальше и только потом пошел защищать барьер, подогнал БТР к Кэпу и сразу 2 задания выполнил. Так и играл, чтобы не мотаться по локациям много раз для каждого задания. А про самогон я не знал ничего, в ОГСЕ разработчики предупреждали. что квест не доделан и лучше это задание не брать. Изменено 2 июля, 2021 пользователем Cyxapuk Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Grond 0 Опубликовано 3 июля, 2021 Приветствую. Как вернуть автоматическую перезарядку оружия? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Cyxapuk 4 Опубликовано 3 июля, 2021 (изменено) Grond глянь на 24-й странице есть ссылка на файл, который закинешь в папку OGSRmod/gamedata/config (файл external.ltx) Изменено 3 июля, 2021 пользователем Cyxapuk 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Grond 0 Опубликовано 3 июля, 2021 23 минуты назад, Cyxapuk сказал: Grond глянь на 24-й странице есть ссылка на файл, который закинешь в папку OGSRmod/gamedata/config (файл external.ltx) Спасибо добрый человек Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Cyxapuk 4 Опубликовано 3 июля, 2021 Прошел. Игра понравилась. от ОГСЕ отличий мало, все равно интересно. 5 дней играл. Разработчикам большое спасибо. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Cyxapuk 4 Опубликовано 3 июля, 2021 Grond, скажи спасибо vader_33, это он файл предоставил. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Denverd 2 Опубликовано 13 июля, 2021 (изменено) подскажите как исправить баг не работает фонарь. В слоте фонарь стоит. Сбрасывал управление и кэш почистил, что может быть, а то в лабу спускаться в потёмках не охота Изменено 13 июля, 2021 пользователем Denverd Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vamator 104 Опубликовано 13 июля, 2021 14 часов назад, Denverd сказал: подскажите как исправить баг не работает фонарь. В слоте фонарь стоит. Сбрасывал управление и кэш почистил, что может быть, а то в лабу спускаться в потёмках не охота Ясно, что инфы мало. Вопрос - а прежде фонарик светил, или баг с первого запуска такой всплыл? С какого момента отказ? При таком малоинформативном тексте мало кто решится советы здесь выдавать. У меня такого отказа не встречалось ни в новом, ни в старом моде, прошел их много раз каждый. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Denverd 2 Опубликовано 13 июля, 2021 vamator работал изначально, отказ походу случился в тёмной лощине, когда надо вернуться на кордон из х-16 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vamator 104 Опубликовано 14 июля, 2021 13 часов назад, Denverd сказал: vamator работал изначально, отказ походу случился в тёмной лощине, когда надо вернуться на кордон из х-16 Сделать попытку переиграть с более ранней сохранки, напр. до перехода из ТД в Лощину, иногда помогает такой простой способ. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Denverd 2 Опубликовано 14 июля, 2021 (изменено) vamator блин понял, ладно, просто много прошёл уже с того момента, лень переигрывать, ну хоть ПНВ работает проверил всех сохранки, начал новую игру, менял освещение с минимума до полного дин освещения фонарь не работает, оказывается настройка "Дальность освещения" стояла на минимуме 0,2 и фонарь не работал. Изменено 15 июля, 2021 пользователем Denverd 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Buryian 16 Опубликовано 27 июля, 2021 Спойлер * Detected CPU: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [GenuineIntel], F6/M165/S5 * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [6], threads: [12] * CPU0 current freq: 4104 MHz, max freq: 4104 MHz * CPU1 current freq: 4104 MHz, max freq: 4104 MHz * CPU2 current freq: 4104 MHz, max freq: 4104 MHz * CPU3 current freq: 4104 MHz, max freq: 4104 MHz * CPU4 current freq: 4104 MHz, max freq: 4104 MHz * CPU5 current freq: 4104 MHz, max freq: 4104 MHz * CPU6 current freq: 4104 MHz, max freq: 4104 MHz * CPU7 current freq: 4104 MHz, max freq: 4104 MHz * CPU8 current freq: 4104 MHz, max freq: 4104 MHz * CPU9 current freq: 4104 MHz, max freq: 4104 MHz * CPU10 current freq: 4104 MHz, max freq: 4104 MHz * CPU11 current freq: 4104 MHz, max freq: 4104 MHz Initializing File System... --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_configs], size: [56472629] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_levels_1], size: [2013384737] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_levels_2], size: [1986801710] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_meshes], size: [773162756] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_sounds], size: [1340196727] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_textures_1], size: [2013425331] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_textures_2], size: [2016123449] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_textures_3], size: [230284946] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_xlocale], size: [664214] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_xpatch], size: [1922389680] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_xxfix], size: [224629412] using fs-ltx fsgame.ltx FS: 48238 files cached, 8374Kb memory used. Init FileSystem 0.354256 sec [27.07.21 22:15:23.228] [OGSR Engine (x64)] build date: [Dec 18 2019 11:50:10] [27.07.21 22:15:23.228] Working Directory: [F:\Game\STALKER_OGSR\bin_x64] [27.07.21 22:15:23.228] CommandLine: ["F:\Game\STALKER_OGSR\bin_x64\xrEngine.exe" -start server(День 1. Уберечь лагерь от взрыва - завершено/single/alife/load)] [27.07.21 22:15:23.351] TTAPI number of threads: [12] [27.07.21 22:15:23.351] Initializing Engine... [27.07.21 22:15:23.352] Starting INPUT device... [27.07.21 22:15:23.446] refCount:m_pAdapter 1 [27.07.21 22:15:23.446] refCount:pFactory 1 [27.07.21 22:15:23.526] --[CEngineAPI::CreateRendererList] Available render modes [5]: [27.07.21 22:15:23.526] -- [renderer_r2a] [27.07.21 22:15:23.526] -- [renderer_r2] [27.07.21 22:15:23.526] -- [renderer_r2.5] [27.07.21 22:15:23.526] -- [renderer_r3] [27.07.21 22:15:23.526] -- [renderer_r4] [27.07.21 22:15:23.526] Executing config-script "user.ltx"... [27.07.21 22:15:23.526] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [27.07.21 22:15:23.526] [f:\game\stalker_ogsr\_appdata_\user.ltx] successfully loaded. [27.07.21 22:15:23.526] --Loading DLL: [xrRender_R4.dll] [27.07.21 22:15:23.528] --Loading DLL: [xrGame.dll] [27.07.21 22:15:23.550] -------------------------------------------------------------------------------- [27.07.21 22:15:23.550] [32687MB] physical memory installed, [29752MB] available, [8] percent of memory in use [27.07.21 22:15:23.550] PageFile usage: [71MB], Peak PageFile usage: [117MB] [27.07.21 22:15:23.550] -------------------------------------------------------------------------------- [27.07.21 22:15:23.550] * [ D3D ]: textures[0 K] [27.07.21 22:15:23.550] * [x-ray]: process heap[46568 K], render[0 K] [27.07.21 22:15:23.550] * [x-ray]: economy: strings[14713 K], smem[0 K] [27.07.21 22:15:23.550] SOUND: OpenAL: enumerate devices... [27.07.21 22:15:23.550] SOUND: OpenAL: EnumerationExtension Present [27.07.21 22:15:23.587] devices Generic Software [27.07.21 22:15:23.587] SOUND: OpenAL: system default SndDevice name is Generic Software [27.07.21 22:15:23.849] SOUND: OpenAL: All available devices: [27.07.21 22:15:23.849] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [27.07.21 22:15:23.849] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [27.07.21 22:15:23.849] Executing config-script "f:\game\stalker_ogsr\gamedata\config\default_controls.ltx"... [27.07.21 22:15:23.850] [f:\game\stalker_ogsr\gamedata\config\default_controls.ltx] successfully loaded. [27.07.21 22:15:23.850] Executing config-script "user.ltx"... [27.07.21 22:15:23.850] Executing config-script "f:\game\stalker_ogsr\gamedata\config\rspec_extreme.ltx"... [27.07.21 22:15:23.850] ! Unknown command: r__supersample [27.07.21 22:15:23.850] [f:\game\stalker_ogsr\gamedata\config\rspec_extreme.ltx] successfully loaded. [27.07.21 22:15:23.850] Executing config-script "f:\game\stalker_ogsr\gamedata\config\default_controls.ltx"... [27.07.21 22:15:23.851] [f:\game\stalker_ogsr\gamedata\config\default_controls.ltx] successfully loaded. [27.07.21 22:15:23.851] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [27.07.21 22:15:23.851] [f:\game\stalker_ogsr\_appdata_\user.ltx] successfully loaded. [27.07.21 22:15:23.851] SOUND: Selected device is OpenAL Soft [27.07.21 22:15:23.865] * sound: EAX 2.0 extension: absent [27.07.21 22:15:23.865] * sound: EAX 2.0 deferred: absent [27.07.21 22:15:23.865] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [27.07.21 22:15:23.868] Starting RENDER device... [27.07.21 22:15:23.870] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [27.07.21 22:15:23.939] * CREATE: DeviceREF: 5 [27.07.21 22:15:23.939] * Texture memory: 11127 M [27.07.21 22:15:23.941] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [27.07.21 22:15:23.941] * GPU vertex cache: unrecognized, 24 [27.07.21 22:15:23.941] * DVB created: 16384K [27.07.21 22:15:23.941] * DIB created: 512K [27.07.21 22:15:23.943] ! Version conflict in shader 'models\lightplanes_00' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\lightplanesself' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\model_puh' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\model_refl' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xbrainglass' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xdistortcolorlinv' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xglass' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xglass2' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xlens' [27.07.21 22:15:23.943] ! Version conflict in shader 'selflight_static' [27.07.21 22:15:23.944] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [27.07.21 22:15:23.992] * HWDST/PCF supported and used [27.07.21 22:15:34.286] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:15:34.286] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:15:34.341] Starting engine... [27.07.21 22:15:35.544] * phase time: 1 ms [27.07.21 22:15:35.588] * phase cmem: 194980 K [27.07.21 22:15:35.736] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:15:35.736] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:15:35.747] ~~['actor.ltx'] [27.07.21 22:15:35.747] ~~['ogse_config.ltx'] [27.07.21 22:15:35.747] ~~['ui_dynamic.xml'] [27.07.21 22:15:35.747] * phase time: 202 ms [27.07.21 22:15:35.790] * phase cmem: 195430 K [27.07.21 22:15:35.797] * Loading spawn registry... [27.07.21 22:15:36.186] * 11683 spawn points are successfully loaded [27.07.21 22:15:36.186] * Loading objects... [27.07.21 22:15:36.548] * 27880 objects are successfully loaded [27.07.21 22:15:36.565] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:15:36.604] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg [27.07.21 22:15:36.604] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_1.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_2.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_4.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_5.ogg [27.07.21 22:15:36.616] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_6.ogg [27.07.21 22:15:36.907] * Game День 1. Уберечь лагерь от взрыва - завершено is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\День 1. Уберечь лагерь от взрыва - завершено.sav' (1.116s) [27.07.21 22:15:36.907] * phase time: 1159 ms [27.07.21 22:15:36.972] * phase cmem: 261977 K [27.07.21 22:15:37.078] # Player not found. New player created. [27.07.21 22:15:37.078] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:15:37.078] * client : connection accepted - <> [27.07.21 22:15:37.080] * phase time: 173 ms [27.07.21 22:15:37.146] * phase cmem: 264014 K [27.07.21 22:15:37.148] * phase time: 68 ms [27.07.21 22:15:37.214] * phase cmem: 264031 K [27.07.21 22:15:38.164] * phase time: 1016 ms [27.07.21 22:15:38.231] * phase cmem: 361908 K [27.07.21 22:15:38.909] * phase time: 744 ms [27.07.21 22:15:38.977] * phase cmem: 399000 K [27.07.21 22:15:38.977] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:38.978] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.979] * [Loading VB] 65125 verts, 2035 Kb [27.07.21 22:15:38.982] * [Loading VB] 15983 verts, 499 Kb [27.07.21 22:15:38.982] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.985] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.986] * [Loading VB] 65530 verts, 2047 Kb [27.07.21 22:15:38.988] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:15:38.989] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.990] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:38.991] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.992] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.994] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.995] * [Loading VB] 35490 verts, 1109 Kb [27.07.21 22:15:38.996] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.997] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:38.998] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:39.000] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:39.001] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:39.002] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:39.003] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:39.004] * [Loading VB] 50690 verts, 1584 Kb [27.07.21 22:15:39.005] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.007] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.008] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.009] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.010] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.012] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.013] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.014] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.015] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.017] * [Loading IB] 1029864 indices, 2011 Kb [27.07.21 22:15:39.018] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.019] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:15:39.019] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:15:39.019] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.020] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.020] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.021] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.021] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.021] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:15:39.022] * [Loading VB] 65102 verts, 762 Kb [27.07.21 22:15:39.022] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.023] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.025] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.026] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.027] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.028] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.029] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.031] * [Loading IB] 798990 indices, 1560 Kb [27.07.21 22:15:39.032] * phase time: 123 ms [27.07.21 22:15:39.100] * phase cmem: 399518 K [27.07.21 22:15:40.010] * phase time: 978 ms [27.07.21 22:15:40.080] * phase cmem: 406650 K [27.07.21 22:15:40.131] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:15:40.131] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:15:40.131] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:15:40.132] * phase time: 121 ms [27.07.21 22:15:40.201] * phase cmem: 406798 K [27.07.21 22:15:40.202] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l01_escape\level.hom [27.07.21 22:15:40.203] * phase time: 71 ms [27.07.21 22:15:40.273] * phase cmem: 407000 K [27.07.21 22:15:40.274] * phase time: 71 ms [27.07.21 22:15:40.344] * phase cmem: 407000 K [27.07.21 22:15:40.355] - Game configuring : Started [27.07.21 22:15:40.357] - Game configuring : Finished [27.07.21 22:15:40.461] * phase time: 186 ms [27.07.21 22:15:40.531] * phase cmem: 419638 K [27.07.21 22:15:45.416] * t-report - base: 1323, 693598 K [27.07.21 22:15:45.416] * t-report - lmap: 9, 9217 K [27.07.21 22:15:45.416] * phase time: 4955 ms [27.07.21 22:15:45.489] * phase cmem: 433371 K [27.07.21 22:15:45.493] * phase time: 76 ms [27.07.21 22:15:45.567] * phase cmem: 433377 K [27.07.21 22:15:45.650] -------------------------------------------------------------------------------- [27.07.21 22:15:45.650] [32687MB] physical memory installed, [28555MB] available, [12] percent of memory in use [27.07.21 22:15:45.650] PageFile usage: [2292MB], Peak PageFile usage: [2297MB] [27.07.21 22:15:45.650] -------------------------------------------------------------------------------- [27.07.21 22:15:45.650] * [ D3D ]: textures[702815 K] [27.07.21 22:15:45.650] * [x-ray]: process heap[432199 K], render[0 K] [27.07.21 22:15:45.650] * [x-ray]: economy: strings[18253 K], smem[0 K] [27.07.21 22:15:45.987] ----==<| Printing storage usage information |>==-- [27.07.21 22:15:45.987] ~~[1]: total space = [8000], free space = [0], items count = [4] [27.07.21 22:15:45.987] ~~[2]: total space = [8000], free space = [0], items count = [2] [27.07.21 22:15:45.987] ~~[3]: total space = [8000], free space = [0], items count = [13] [27.07.21 22:15:45.987] ~~[4]: total space = [8000], free space = [3271], items count = [161] [27.07.21 22:15:45.987] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:15:45.995] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:15:45.996] ['ogse_st_mgr']: 'ogse_st_mgr.conditional_visual_timer': 1 timers loaded [27.07.21 22:15:45.996] ['ogse_st_mgr']: 95 all timers loaded [27.07.21 22:15:46.010] ~~['bind_stalker']: disable ['ui_trade_hide'] [27.07.21 22:15:46.010] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:15:46.010] ~~['bind_stalker']: disable ['ui_talk_hide'] [27.07.21 22:15:46.010] ! Unknown command: r2_dof_control [27.07.21 22:15:46.162] ! Unknown command: r2_color_grading [27.07.21 22:15:47.115] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [1.11 s.] [27.07.21 22:15:47.115] ~~ slot: ['ogse_car_control.179'], time: [0.14 s.] [27.07.21 22:15:47.115] ~~ slot: ['pda_fx.33'], time: [0.87 s.] [27.07.21 22:15:47.115] ~~ slot: ['clear_garbage.110'], time: [0.04 s.] [27.07.21 22:15:47.133] !!['xr_gulag'] smart_terrain not found in ['escape_trader'] [27.07.21 22:15:48.260] !!['xr_gulag'] smart_terrain not found in ['zona_brother2'] [27.07.21 22:15:49.147] ! Fallback to default bump map: act\act_green_spetruha_bump# [27.07.21 22:15:49.265] ! Fallback to default bump map: act\act_face_wolf_bump# [27.07.21 22:15:49.359] !!WARNING! object ['first_neutral'] can't load logic properly, using alternate way. File=['scripts\jek@n\first_neutral.ltx'] [27.07.21 22:15:50.144] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:15:50.144] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:15:50.293] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:15:50.293] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:15:50.527] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_3.ogg [27.07.21 22:15:50.783] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.18 s.] [27.07.21 22:15:50.783] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.18 s.] [27.07.21 22:15:50.784] ! Unknown command: r2_no_details_radius [27.07.21 22:15:51.426] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_1.ogg [27.07.21 22:15:52.338] * MEMORY USAGE: 730327 K [27.07.21 22:15:52.338] * End of synchronization A[1] R[1] [27.07.21 22:15:52.339] * phase time: 6922 ms [27.07.21 22:15:52.450] * phase cmem: 730308 K [27.07.21 22:16:23.055] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_11.ogg [27.07.21 22:16:36.157] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_13.ogg [27.07.21 22:16:51.270] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_10.ogg [27.07.21 22:17:05.522] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\trader\trader_script1c_10.ogg [27.07.21 22:17:13.216] ! Unknown command: r2_no_details_radius [27.07.21 22:17:13.627] ! Unknown command: r2_no_details_radius [27.07.21 22:17:48.721] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_12.ogg [27.07.21 22:19:23.334] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:19:23.334] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:19:23.347] * Saving spawns... [27.07.21 22:19:23.347] * Saving objects... [27.07.21 22:19:23.395] * 27857 objects are successfully saved [27.07.21 22:19:23.402] * Game 1_27.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_27.sav' [27.07.21 22:23:25.504] ! Unknown command: r2_no_details_radius [27.07.21 22:23:57.213] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:23:57.213] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:23:57.845] ! Can't find texture 'wpn\upgrades\p_rail' [27.07.21 22:24:15.535] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:24:15.535] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:24:16.346] ! cannot remove restriction to the entity with id [7940][escape_trader], because there is an object with the specified id, but it is not a creature [27.07.21 22:24:16.352] ! Unknown command: r2_render_mode [27.07.21 22:24:16.352] ~~['xr_sound'] size of table sound_object_by_path: [50] [27.07.21 22:24:17.292] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:24:17.292] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:24:17.303] ~~['actor.ltx'] [27.07.21 22:24:17.303] ~~['ogse_config.ltx'] [27.07.21 22:24:17.303] ~~['ui_dynamic.xml'] [27.07.21 22:24:17.303] * phase time: 57 ms [27.07.21 22:24:17.430] * phase cmem: 706124 K [27.07.21 22:24:17.437] * Loading spawn registry... [27.07.21 22:24:17.811] * 11683 spawn points are successfully loaded [27.07.21 22:24:17.812] * Loading objects... [27.07.21 22:24:18.173] * 27857 objects are successfully loaded [27.07.21 22:24:18.288] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:24:18.607] * Game 1_27 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_27.sav' (1.175s) [27.07.21 22:24:18.607] * phase time: 1303 ms [27.07.21 22:24:18.735] * phase cmem: 742150 K [27.07.21 22:24:18.738] * phase time: 130 ms [27.07.21 22:24:18.866] * phase cmem: 737502 K [27.07.21 22:24:18.867] * phase time: 128 ms [27.07.21 22:24:18.994] * phase cmem: 736585 K [27.07.21 22:24:19.138] -------------------------------------------------------------------------------- [27.07.21 22:24:19.138] [32687MB] physical memory installed, [28196MB] available, [13] percent of memory in use [27.07.21 22:24:19.138] PageFile usage: [3693MB], Peak PageFile usage: [3971MB] [27.07.21 22:24:19.138] -------------------------------------------------------------------------------- [27.07.21 22:24:19.138] * [ D3D ]: textures[1084074 K] [27.07.21 22:24:19.138] * [x-ray]: process heap[682444 K], render[0 K] [27.07.21 22:24:19.138] * [x-ray]: economy: strings[19114 K], smem[121908 K] [27.07.21 22:24:19.191] ----==<| Printing storage usage information |>==-- [27.07.21 22:24:19.191] ~~[1]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:24:19.191] ~~[2]: total space = [8000], free space = [2], items count = [2] [27.07.21 22:24:19.191] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:24:19.191] ~~[4]: total space = [8000], free space = [3307], items count = [161] [27.07.21 22:24:19.191] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:24:19.199] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:24:19.199] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_trade_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_talk_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_pda_map_local'] [27.07.21 22:24:19.213] ! Unknown command: r2_dof_control [27.07.21 22:24:19.232] ! Unknown command: r2_color_grading [27.07.21 22:24:19.295] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:24:19.295] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:24:19.648] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:24:19.648] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:24:19.882] !!['xr_gulag'] smart_terrain not found in ['zona_brother2'] [27.07.21 22:24:19.923] !!['xr_gulag'] smart_terrain not found in ['escape_trader'] [27.07.21 22:24:20.424] ! Fallback to default bump map: act\act_green_spetruha_bump# [27.07.21 22:24:20.512] ! Fallback to default bump map: act\act_face_wolf_bump# [27.07.21 22:24:20.539] !!WARNING! object ['first_neutral'] can't load logic properly, using alternate way. File=['scripts\jek@n\first_neutral.ltx'] [27.07.21 22:24:21.107] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:24:21.107] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:24:21.107] ! Unknown command: r2_no_details_radius [27.07.21 22:24:22.210] * MEMORY USAGE: 760020 K [27.07.21 22:24:22.210] * End of synchronization A[1] R[1] [27.07.21 22:24:22.211] * phase time: 3472 ms [27.07.21 22:24:22.347] * phase cmem: 760015 K [27.07.21 22:24:42.991] ! Unknown command: r2_no_details_radius [27.07.21 22:25:34.769] ! Unknown command: r2_no_details_radius [27.07.21 22:25:40.184] ! Unknown command: r2_no_details_radius [27.07.21 22:26:02.290] ~ [CPHSkeleton::RestoreNetState]: [gar_dm_novice] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[actors\novice\green_stalker_10] alive[no] [27.07.21 22:26:51.984] ! Unknown command: r2_no_details_radius [27.07.21 22:26:56.401] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:26:56.401] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:26:56.415] * Saving spawns... [27.07.21 22:26:56.415] * Saving objects... [27.07.21 22:26:56.462] * 27858 objects are successfully saved [27.07.21 22:26:56.469] * Game AH_24_autosave.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' [27.07.21 22:26:56.477] - Disconnect [27.07.21 22:26:56.574] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:26:56.574] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:26:57.177] ! cannot remove restriction to the entity with id [7940][escape_trader], because there is an object with the specified id, but it is not a creature [27.07.21 22:26:57.179] ! Unknown command: r2_render_mode [27.07.21 22:26:57.179] ~~['xr_sound'] size of table sound_object_by_path: [49] [27.07.21 22:26:57.997] - Destroying level [27.07.21 22:26:58.188] * phase time: 6 ms [27.07.21 22:26:58.306] * phase cmem: 448449 K [27.07.21 22:26:58.409] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:26:58.409] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:26:58.420] ~~['actor.ltx'] [27.07.21 22:26:58.420] ~~['ogse_config.ltx'] [27.07.21 22:26:58.420] ~~['ui_dynamic.xml'] [27.07.21 22:26:58.421] * phase time: 232 ms [27.07.21 22:26:58.531] * phase cmem: 421257 K [27.07.21 22:26:58.537] * Loading spawn registry... [27.07.21 22:26:58.910] * 11683 spawn points are successfully loaded [27.07.21 22:26:58.911] * Loading objects... [27.07.21 22:26:59.272] * 27858 objects are successfully loaded [27.07.21 22:26:59.385] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:26:59.702] * Game ah_24_autosave is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' (1.170s) [27.07.21 22:26:59.703] * phase time: 1281 ms [27.07.21 22:26:59.819] * phase cmem: 464261 K [27.07.21 22:26:59.822] # Player not found. New player created. [27.07.21 22:26:59.822] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:26:59.822] * client : connection accepted - <> [27.07.21 22:26:59.823] * phase time: 120 ms [27.07.21 22:26:59.939] * phase cmem: 464144 K [27.07.21 22:26:59.939] * phase time: 116 ms [27.07.21 22:27:00.055] * phase cmem: 464028 K [27.07.21 22:27:00.943] * phase time: 1004 ms [27.07.21 22:27:01.059] * phase cmem: 556616 K [27.07.21 22:27:01.777] * phase time: 833 ms [27.07.21 22:27:01.894] * phase cmem: 593907 K [27.07.21 22:27:01.894] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.896] * [Loading VB] 65297 verts, 2040 Kb [27.07.21 22:27:01.897] * [Loading VB] 65289 verts, 2040 Kb [27.07.21 22:27:01.898] * [Loading VB] 39824 verts, 1244 Kb [27.07.21 22:27:01.899] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:27:01.901] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.902] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:27:01.903] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:27:01.905] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.906] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:27:01.907] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.908] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.909] * [Loading VB] 65523 verts, 2047 Kb [27.07.21 22:27:01.910] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:27:01.911] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:27:01.913] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.914] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:27:01.915] * [Loading VB] 27486 verts, 858 Kb [27.07.21 22:27:01.916] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.917] * [Loading VB] 47437 verts, 1482 Kb [27.07.21 22:27:01.918] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.919] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.920] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.921] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.922] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.923] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.925] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.926] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.927] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.928] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.929] * [Loading IB] 536097 indices, 1047 Kb [27.07.21 22:27:01.930] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.930] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:27:01.931] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.931] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:27:01.932] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.932] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.932] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.933] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:27:01.933] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:27:01.933] * [Loading VB] 55488 verts, 650 Kb [27.07.21 22:27:01.934] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.935] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.936] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.937] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.938] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.940] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.941] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.942] * [Loading IB] 843426 indices, 1647 Kb [27.07.21 22:27:01.943] * phase time: 166 ms [27.07.21 22:27:02.060] * phase cmem: 594420 K [27.07.21 22:27:02.534] * phase time: 591 ms [27.07.21 22:27:02.652] * phase cmem: 599852 K [27.07.21 22:27:02.702] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:27:02.702] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:27:02.702] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:27:02.703] * phase time: 168 ms [27.07.21 22:27:02.821] * phase cmem: 599990 K [27.07.21 22:27:02.821] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l02_garbage\level.hom [27.07.21 22:27:02.822] * phase time: 119 ms [27.07.21 22:27:02.940] * phase cmem: 600123 K [27.07.21 22:27:02.941] * phase time: 118 ms [27.07.21 22:27:03.059] * phase cmem: 600123 K [27.07.21 22:27:03.066] - Game configuring : Started [27.07.21 22:27:03.067] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\ambient\fire1.ogg [27.07.21 22:27:03.068] - Game configuring : Finished [27.07.21 22:27:03.074] * phase time: 132 ms [27.07.21 22:27:03.191] * phase cmem: 605143 K [27.07.21 22:27:04.901] * t-report - base: 1330, 684740 K [27.07.21 22:27:04.901] * t-report - lmap: 12, 12289 K [27.07.21 22:27:04.902] * phase time: 1828 ms [27.07.21 22:27:05.020] * phase cmem: 613442 K [27.07.21 22:27:05.022] * phase time: 120 ms [27.07.21 22:27:05.142] * phase cmem: 613443 K [27.07.21 22:27:05.278] -------------------------------------------------------------------------------- [27.07.21 22:27:05.278] [32687MB] physical memory installed, [28428MB] available, [13] percent of memory in use [27.07.21 22:27:05.278] PageFile usage: [2680MB], Peak PageFile usage: [3971MB] [27.07.21 22:27:05.278] -------------------------------------------------------------------------------- [27.07.21 22:27:05.278] * [ D3D ]: textures[697030 K] [27.07.21 22:27:05.278] * [x-ray]: process heap[534769 K], render[0 K] [27.07.21 22:27:05.278] * [x-ray]: economy: strings[19309 K], smem[86640 K] [27.07.21 22:27:05.455] ----==<| Printing storage usage information |>==-- [27.07.21 22:27:05.455] ~~[1]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:27:05.455] ~~[2]: total space = [8000], free space = [0], items count = [2] [27.07.21 22:27:05.455] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:27:05.455] ~~[4]: total space = [8000], free space = [3291], items count = [162] [27.07.21 22:27:05.455] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:27:05.464] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:27:05.464] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:27:05.478] ~~['bind_stalker']: disable ['ui_trade_hide'] [27.07.21 22:27:05.478] ~~['bind_stalker']: disable ['ui_talk_hide'] [27.07.21 22:27:05.478] ! Unknown command: r2_dof_control [27.07.21 22:27:05.497] ! Unknown command: r2_color_grading [27.07.21 22:27:05.561] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:27:05.561] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:27:06.184] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:27:06.205] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:27:06.221] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:27:06.382] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:27:06.387] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:27:06.683] ! Can't find texture 'wpn\upgrades\p_rail' [27.07.21 22:27:06.703] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:27:07.043] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:27:07.043] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:27:07.334] ! Unknown command: r2_no_details_radius [27.07.21 22:27:08.472] * MEMORY USAGE: 647968 K [27.07.21 22:27:08.472] * End of synchronization A[1] R[1] [27.07.21 22:27:08.472] * phase time: 3570 ms [27.07.21 22:27:08.597] * phase cmem: 647954 K [27.07.21 22:28:19.237] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:28:19.237] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:28:19.254] * Saving spawns... [27.07.21 22:28:19.254] * Saving objects... [27.07.21 22:28:19.299] * 27857 objects are successfully saved [27.07.21 22:28:19.306] * Game 1_28.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_28.sav' [27.07.21 22:28:36.897] ~~WARNING! NPC esc_killer_mined_lager_141472 is in panic - will check it for freezing. [27.07.21 22:28:50.528] ~~WARNING! NPC esc_killer_mined_lager_441526 is in panic - will check it for freezing. [27.07.21 22:29:00.846] ~~WARNING! NPC esc_killer_mined_lager_541543 is in panic - will check it for freezing. [27.07.21 22:29:37.563] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:29:37.563] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:29:51.688] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:29:51.688] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:29:51.937] ! Unknown command: r2_render_mode [27.07.21 22:29:51.937] ~~['xr_sound'] size of table sound_object_by_path: [36] [27.07.21 22:29:52.811] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:29:52.811] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:29:52.822] ~~['actor.ltx'] [27.07.21 22:29:52.822] ~~['ogse_config.ltx'] [27.07.21 22:29:52.822] ~~['ui_dynamic.xml'] [27.07.21 22:29:52.822] * phase time: 49 ms [27.07.21 22:29:52.950] * phase cmem: 635883 K [27.07.21 22:29:52.957] * Loading spawn registry... [27.07.21 22:29:53.331] * 11683 spawn points are successfully loaded [27.07.21 22:29:53.331] * Loading objects... [27.07.21 22:29:53.696] * 27857 objects are successfully loaded [27.07.21 22:29:53.809] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:29:54.126] * Game 1_28 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_28.sav' (1.174s) [27.07.21 22:29:54.126] * phase time: 1303 ms [27.07.21 22:29:54.256] * phase cmem: 672095 K [27.07.21 22:29:54.257] * phase time: 131 ms [27.07.21 22:29:54.387] * phase cmem: 669948 K [27.07.21 22:29:54.388] * phase time: 130 ms [27.07.21 22:29:54.517] * phase cmem: 669490 K [27.07.21 22:29:54.663] -------------------------------------------------------------------------------- [27.07.21 22:29:54.663] [32687MB] physical memory installed, [28315MB] available, [13] percent of memory in use [27.07.21 22:29:54.663] PageFile usage: [3424MB], Peak PageFile usage: [3971MB] [27.07.21 22:29:54.663] -------------------------------------------------------------------------------- [27.07.21 22:29:54.663] * [ D3D ]: textures[901024 K] [27.07.21 22:29:54.663] * [x-ray]: process heap[640785 K], render[0 K] [27.07.21 22:29:54.663] * [x-ray]: economy: strings[19574 K], smem[118740 K] [27.07.21 22:29:54.709] ----==<| Printing storage usage information |>==-- [27.07.21 22:29:54.709] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:29:54.709] ~~[2]: total space = [8000], free space = [0], items count = [4] [27.07.21 22:29:54.709] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:29:54.709] ~~[4]: total space = [8000], free space = [3309], items count = [161] [27.07.21 22:29:54.709] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:29:54.717] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:29:54.717] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:29:54.731] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:29:54.731] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:29:54.731] ! Unknown command: r2_dof_control [27.07.21 22:29:54.750] ! Unknown command: r2_color_grading [27.07.21 22:29:54.813] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:29:54.813] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:29:55.189] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:29:55.189] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:29:55.584] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:29:55.603] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:29:55.618] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:29:55.650] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:29:55.655] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:29:55.705] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:29:55.993] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:29:55.993] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:29:55.994] ! Unknown command: r2_no_details_radius [27.07.21 22:29:57.012] * MEMORY USAGE: 686880 K [27.07.21 22:29:57.012] * End of synchronization A[1] R[1] [27.07.21 22:29:57.012] * phase time: 2754 ms [27.07.21 22:29:57.146] * phase cmem: 686884 K [27.07.21 22:30:12.324] ~~WARNING! NPC esc_killer_mined_lager_441526 is in panic - will check it for freezing. [27.07.21 22:31:14.448] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:31:14.448] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:31:44.197] ~~[CTreasure:give_treasure] treasure_info of ['mil_secret_0006'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'wpn_groza', ~ ['prob'] = 1, ~ }, ~ [2] = { ~ ['section'] = 'ammo_9x39_ap', ~ ['prob'] = 60, ~ }, ~ [3] = { ~ ['section'] = 'ammo_vog-25p', ~ ['prob'] = 5, ~ }, ~ [4] = { ~ ['section'] = 'specops_outfit', ~ ['prob'] = 1, ~ }, ~ [5] = { ~ ['section'] = 'ammo_7.62x54_ap', ~ ['prob'] = 60, ~ }, ~ }, ~ ['community'] = { ~ ['stalker'] = true, ~ ['killer'] = true, ~ ['freedom'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ [2] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'master', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5206, ~ ['name'] = 'mil_secret_0006_name', ~ ['description'] = 'mil_secret_0006_description', ~ } [27.07.21 22:32:06.477] ~~[CTreasure:give_treasure] treasure_info of ['ros_secret_0009'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'ammo_5.56x45_ap', ~ ['prob'] = 60, ~ }, ~ [2] = { ~ ['section'] = 'ammo_m209', ~ ['prob'] = 5, ~ }, ~ }, ~ ['community'] = { ~ ['stalker'] = true, ~ ['killer'] = true, ~ ['zombied'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5464, ~ ['name'] = 'ros_secret_0009_name', ~ ['description'] = 'ros_secret_0009_description', ~ } [27.07.21 22:32:47.375] ~~[CTreasure:give_treasure] treasure_info of ['ros_secret_0004'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'ammo_5.56x45_ap', ~ ['prob'] = 60, ~ }, ~ [2] = { ~ ['section'] = 'ammo_m209', ~ ['prob'] = 5, ~ }, ~ }, ~ ['community'] = { ~ ['killer'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5459, ~ ['name'] = 'ros_secret_0004_name', ~ ['description'] = 'ros_secret_0004_description', ~ } [27.07.21 22:33:24.939] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:33:24.939] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:33:24.959] * Saving spawns... [27.07.21 22:33:24.959] * Saving objects... [27.07.21 22:33:25.038] * 27831 objects are successfully saved [27.07.21 22:33:25.045] * Game 1_28.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_28.sav' [27.07.21 22:34:37.499] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:34:37.499] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:34:37.510] * Saving spawns... [27.07.21 22:34:37.510] * Saving objects... [27.07.21 22:34:37.555] * 27830 objects are successfully saved [27.07.21 22:34:37.561] * Game AH_24_autosave.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' [27.07.21 22:34:37.563] - Disconnect [27.07.21 22:34:37.660] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:34:37.660] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:34:37.882] ! Unknown command: r2_render_mode [27.07.21 22:34:37.882] ~~['xr_sound'] size of table sound_object_by_path: [38] [27.07.21 22:34:38.682] - Destroying level [27.07.21 22:34:38.836] * phase time: 2 ms [27.07.21 22:34:38.961] * phase cmem: 431204 K [27.07.21 22:34:39.157] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:34:39.157] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:34:39.169] ~~['actor.ltx'] [27.07.21 22:34:39.169] ~~['ogse_config.ltx'] [27.07.21 22:34:39.169] ~~['ui_dynamic.xml'] [27.07.21 22:34:39.169] * phase time: 333 ms [27.07.21 22:34:39.285] * phase cmem: 400563 K [27.07.21 22:34:39.290] * Loading spawn registry... [27.07.21 22:34:39.663] * 11683 spawn points are successfully loaded [27.07.21 22:34:39.663] * Loading objects... [27.07.21 22:34:40.023] * 27830 objects are successfully loaded [27.07.21 22:34:40.137] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:34:40.455] * Game ah_24_autosave is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' (1.170s) [27.07.21 22:34:40.455] * phase time: 1285 ms [27.07.21 22:34:40.576] * phase cmem: 446000 K [27.07.21 22:34:40.581] # Player not found. New player created. [27.07.21 22:34:40.581] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:34:40.581] * client : connection accepted - <> [27.07.21 22:34:40.581] * phase time: 126 ms [27.07.21 22:34:40.703] * phase cmem: 446020 K [27.07.21 22:34:40.703] * phase time: 121 ms [27.07.21 22:34:40.824] * phase cmem: 445931 K [27.07.21 22:34:41.773] * phase time: 1070 ms [27.07.21 22:34:41.895] * phase cmem: 543745 K [27.07.21 22:34:42.576] * phase time: 802 ms [27.07.21 22:34:42.698] * phase cmem: 580766 K [27.07.21 22:34:42.699] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.700] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.701] * [Loading VB] 65125 verts, 2035 Kb [27.07.21 22:34:42.703] * [Loading VB] 15983 verts, 499 Kb [27.07.21 22:34:42.703] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.705] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.706] * [Loading VB] 65530 verts, 2047 Kb [27.07.21 22:34:42.708] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:34:42.709] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.710] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.712] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.713] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.714] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.715] * [Loading VB] 35490 verts, 1109 Kb [27.07.21 22:34:42.716] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.717] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.718] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.719] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.720] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.721] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.722] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.724] * [Loading VB] 50690 verts, 1584 Kb [27.07.21 22:34:42.725] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.726] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.727] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.728] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.729] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.730] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.731] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.733] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.734] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.735] * [Loading IB] 1029864 indices, 2011 Kb [27.07.21 22:34:42.736] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.737] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:34:42.737] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:34:42.738] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.738] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.738] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.739] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.739] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.740] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:34:42.740] * [Loading VB] 65102 verts, 762 Kb [27.07.21 22:34:42.740] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.741] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.743] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.744] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.745] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.746] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.747] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.748] * [Loading IB] 798990 indices, 1560 Kb [27.07.21 22:34:42.749] * phase time: 173 ms [27.07.21 22:34:42.872] * phase cmem: 581236 K [27.07.21 22:34:43.785] * phase time: 1035 ms [27.07.21 22:34:43.908] * phase cmem: 588192 K [27.07.21 22:34:43.958] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:34:43.958] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:34:43.958] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:34:43.959] * phase time: 174 ms [27.07.21 22:34:44.082] * phase cmem: 588330 K [27.07.21 22:34:44.083] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l01_escape\level.hom [27.07.21 22:34:44.084] * phase time: 125 ms [27.07.21 22:34:44.207] * phase cmem: 588529 K [27.07.21 22:34:44.208] * phase time: 123 ms [27.07.21 22:34:44.332] * phase cmem: 588530 K [27.07.21 22:34:44.341] - Game configuring : Started [27.07.21 22:34:44.342] - Game configuring : Finished [27.07.21 22:34:44.348] * phase time: 139 ms [27.07.21 22:34:44.471] * phase cmem: 596968 K [27.07.21 22:34:46.142] * t-report - base: 1348, 761242 K [27.07.21 22:34:46.142] * t-report - lmap: 9, 9217 K [27.07.21 22:34:46.142] * phase time: 1793 ms [27.07.21 22:34:46.266] * phase cmem: 605422 K [27.07.21 22:34:46.268] * phase time: 126 ms [27.07.21 22:34:46.393] * phase cmem: 605424 K [27.07.21 22:34:46.533] -------------------------------------------------------------------------------- [27.07.21 22:34:46.533] [32687MB] physical memory installed, [28317MB] available, [13] percent of memory in use [27.07.21 22:34:46.533] PageFile usage: [2831MB], Peak PageFile usage: [3971MB] [27.07.21 22:34:46.533] -------------------------------------------------------------------------------- [27.07.21 22:34:46.533] * [ D3D ]: textures[770459 K] [27.07.21 22:34:46.533] * [x-ray]: process heap[563484 K], render[0 K] [27.07.21 22:34:46.533] * [x-ray]: economy: strings[19931 K], smem[99607 K] [27.07.21 22:34:46.709] ----==<| Printing storage usage information |>==-- [27.07.21 22:34:46.709] ~~[1]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:34:46.709] ~~[2]: total space = [8000], free space = [0], items count = [2] [27.07.21 22:34:46.709] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:34:46.709] ~~[4]: total space = [8000], free space = [3190], items count = [162] [27.07.21 22:34:46.709] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:34:46.717] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:34:46.717] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:34:46.731] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:34:46.731] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:34:46.731] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:34:46.731] ! Unknown command: r2_dof_control [27.07.21 22:34:46.750] ! Unknown command: r2_color_grading [27.07.21 22:34:46.813] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:34:46.813] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:34:46.822] !!['xr_gulag'] smart_terrain not found in ['escape_trader'] [27.07.21 22:34:47.107] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:34:47.107] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:34:48.068] ! Fallback to default bump map: act\act_green_spetruha_bump# [27.07.21 22:34:48.642] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:34:48.642] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:34:48.887] ! Unknown command: r2_no_details_radius [27.07.21 22:34:50.262] * MEMORY USAGE: 714686 K [27.07.21 22:34:50.262] * End of synchronization A[1] R[1] [27.07.21 22:34:50.262] * phase time: 4120 ms [27.07.21 22:34:50.396] * phase cmem: 714687 K [27.07.21 22:36:41.030] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.08 s.] [27.07.21 22:36:41.030] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:37:57.604] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:37:57.604] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:37:57.617] * Saving spawns... [27.07.21 22:37:57.617] * Saving objects... [27.07.21 22:37:57.663] * 27800 objects are successfully saved [27.07.21 22:37:57.669] * Game AH_24_autosave.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' [27.07.21 22:37:57.674] - Disconnect [27.07.21 22:37:57.770] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:37:57.770] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:37:58.313] ! cannot remove restriction to the entity with id [7940][escape_trader], because there is an object with the specified id, but it is not a creature [27.07.21 22:37:58.315] ! Unknown command: r2_render_mode [27.07.21 22:37:58.315] ~~['xr_sound'] size of table sound_object_by_path: [44] [27.07.21 22:37:59.095] - Destroying level [27.07.21 22:37:59.242] * phase time: 3 ms [27.07.21 22:37:59.367] * phase cmem: 427406 K [27.07.21 22:37:59.421] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:37:59.421] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:37:59.432] ~~['actor.ltx'] [27.07.21 22:37:59.432] ~~['ogse_config.ltx'] [27.07.21 22:37:59.432] ~~['ui_dynamic.xml'] [27.07.21 22:37:59.432] * phase time: 190 ms [27.07.21 22:37:59.550] * phase cmem: 410819 K [27.07.21 22:37:59.556] * Loading spawn registry... [27.07.21 22:37:59.930] * 11683 spawn points are successfully loaded [27.07.21 22:37:59.930] * Loading objects... [27.07.21 22:38:00.291] * 27800 objects are successfully loaded [27.07.21 22:38:00.404] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:38:00.721] * Game ah_24_autosave is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' (1.171s) [27.07.21 22:38:00.721] * phase time: 1288 ms [27.07.21 22:38:00.845] * phase cmem: 453808 K [27.07.21 22:38:00.848] # Player not found. New player created. [27.07.21 22:38:00.848] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:38:00.848] * client : connection accepted - <> [27.07.21 22:38:00.849] * phase time: 127 ms [27.07.21 22:38:00.972] * phase cmem: 453692 K [27.07.21 22:38:00.972] * phase time: 123 ms [27.07.21 22:38:01.096] * phase cmem: 453612 K [27.07.21 22:38:01.982] * phase time: 1009 ms [27.07.21 22:38:02.105] * phase cmem: 546199 K [27.07.21 22:38:02.822] * phase time: 840 ms [27.07.21 22:38:02.946] * phase cmem: 583485 K [27.07.21 22:38:02.947] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.948] * [Loading VB] 65297 verts, 2040 Kb [27.07.21 22:38:02.949] * [Loading VB] 65289 verts, 2040 Kb [27.07.21 22:38:02.950] * [Loading VB] 39824 verts, 1244 Kb [27.07.21 22:38:02.952] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:38:02.953] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.955] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:38:02.956] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:38:02.957] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.958] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:38:02.959] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.961] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.962] * [Loading VB] 65523 verts, 2047 Kb [27.07.21 22:38:02.963] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:38:02.964] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:38:02.965] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.967] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:38:02.968] * [Loading VB] 27486 verts, 858 Kb [27.07.21 22:38:02.968] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.970] * [Loading VB] 47437 verts, 1482 Kb [27.07.21 22:38:02.970] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.972] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.973] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.974] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.975] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.976] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.977] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.979] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.980] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.981] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.982] * [Loading IB] 536097 indices, 1047 Kb [27.07.21 22:38:02.983] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.984] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:38:02.984] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.984] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:38:02.985] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.985] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.985] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.986] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:38:02.986] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:38:02.987] * [Loading VB] 55488 verts, 650 Kb [27.07.21 22:38:02.987] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.988] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.989] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.990] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.992] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.993] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.994] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.995] * [Loading IB] 843426 indices, 1647 Kb [27.07.21 22:38:02.996] * phase time: 174 ms [27.07.21 22:38:03.120] * phase cmem: 584146 K [27.07.21 22:38:03.596] * phase time: 600 ms [27.07.21 22:38:03.721] * phase cmem: 589579 K [27.07.21 22:38:03.771] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:38:03.771] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:38:03.771] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:38:03.772] * phase time: 175 ms [27.07.21 22:38:03.897] * phase cmem: 589717 K [27.07.21 22:38:03.897] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l02_garbage\level.hom [27.07.21 22:38:03.898] * phase time: 125 ms [27.07.21 22:38:04.022] * phase cmem: 589850 K [27.07.21 22:38:04.023] * phase time: 125 ms [27.07.21 22:38:04.148] * phase cmem: 589850 K [27.07.21 22:38:04.156] - Game configuring : Started [27.07.21 22:38:04.156] - Game configuring : Finished [27.07.21 22:38:04.162] * phase time: 138 ms [27.07.21 22:38:04.286] * phase cmem: 594892 K [27.07.21 22:38:05.993] * t-report - base: 1331, 685764 K [27.07.21 22:38:05.993] * t-report - lmap: 12, 12289 K [27.07.21 22:38:05.994] * phase time: 1831 ms [27.07.21 22:38:06.118] * phase cmem: 603192 K [27.07.21 22:38:06.120] * phase time: 126 ms [27.07.21 22:38:06.247] * phase cmem: 603194 K [27.07.21 22:38:06.388] -------------------------------------------------------------------------------- [27.07.21 22:38:06.388] [32687MB] physical memory installed, [28405MB] available, [13] percent of memory in use [27.07.21 22:38:06.388] PageFile usage: [2804MB], Peak PageFile usage: [3971MB] [27.07.21 22:38:06.388] -------------------------------------------------------------------------------- [27.07.21 22:38:06.388] * [ D3D ]: textures[698054 K] [27.07.21 22:38:06.388] * [x-ray]: process heap[552701 K], render[0 K] [27.07.21 22:38:06.388] * [x-ray]: economy: strings[20120 K], smem[99607 K] [27.07.21 22:38:06.565] ----==<| Printing storage usage information |>==-- [27.07.21 22:38:06.565] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:38:06.565] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:38:06.565] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:38:06.565] ~~[4]: total space = [8000], free space = [2742], items count = [164] [27.07.21 22:38:06.565] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:38:06.573] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:38:06.573] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:38:06.587] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:38:06.587] ! Unknown command: r2_dof_control [27.07.21 22:38:06.606] ! Unknown command: r2_color_grading [27.07.21 22:38:06.669] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:38:06.669] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:38:07.188] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:38:07.209] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:38:07.224] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:38:07.360] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:38:07.365] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:38:07.670] ! Can't find texture 'wpn\upgrades\p_rail' [27.07.21 22:38:07.696] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:38:08.035] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:38:08.035] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:38:08.312] ! Unknown command: r2_no_details_radius [27.07.21 22:38:09.293] * MEMORY USAGE: 655883 K [27.07.21 22:38:09.293] * End of synchronization A[1] R[1] [27.07.21 22:38:09.293] * phase time: 3299 ms [27.07.21 22:38:09.425] * phase cmem: 655882 K [27.07.21 22:43:14.008] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:43:14.008] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:43:14.251] ! Unknown command: r2_render_mode [27.07.21 22:43:14.251] ~~['xr_sound'] size of table sound_object_by_path: [36] [27.07.21 22:43:15.136] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:43:15.136] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:43:15.147] ~~['actor.ltx'] [27.07.21 22:43:15.147] ~~['ogse_config.ltx'] [27.07.21 22:43:15.147] ~~['ui_dynamic.xml'] [27.07.21 22:43:15.147] * phase time: 50 ms [27.07.21 22:43:15.289] * phase cmem: 656428 K [27.07.21 22:43:15.296] * Loading spawn registry... [27.07.21 22:43:15.669] * 11683 spawn points are successfully loaded [27.07.21 22:43:15.669] * Loading objects... [27.07.21 22:43:16.029] * 27800 objects are successfully loaded [27.07.21 22:43:16.143] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:43:16.462] * Game День 1. Переход Кордон - Свалка is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\День 1. Переход Кордон - Свалка.sav' (1.172s) [27.07.21 22:43:16.462] * phase time: 1315 ms [27.07.21 22:43:16.606] * phase cmem: 692867 K [27.07.21 22:43:16.608] * phase time: 145 ms [27.07.21 22:43:16.752] * phase cmem: 690323 K [27.07.21 22:43:16.753] * phase time: 144 ms [27.07.21 22:43:16.897] * phase cmem: 689871 K [27.07.21 22:43:17.054] -------------------------------------------------------------------------------- [27.07.21 22:43:17.054] [32687MB] physical memory installed, [28266MB] available, [13] percent of memory in use [27.07.21 22:43:17.054] PageFile usage: [3627MB], Peak PageFile usage: [3971MB] [27.07.21 22:43:17.054] -------------------------------------------------------------------------------- [27.07.21 22:43:17.054] * [ D3D ]: textures[894019 K] [27.07.21 22:43:17.054] * [x-ray]: process heap[660572 K], render[0 K] [27.07.21 22:43:17.054] * [x-ray]: economy: strings[20439 K], smem[118542 K] [27.07.21 22:43:17.102] ----==<| Printing storage usage information |>==-- [27.07.21 22:43:17.102] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:43:17.102] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:43:17.102] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:43:17.102] ~~[4]: total space = [8000], free space = [2742], items count = [164] [27.07.21 22:43:17.102] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:43:17.110] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:43:17.110] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:43:17.124] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:43:17.124] ! Unknown command: r2_dof_control [27.07.21 22:43:17.143] ! Unknown command: r2_color_grading [27.07.21 22:43:17.205] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:43:17.205] ~~ slot: ['clear_garbage.110'], time: [0.04 s.] [27.07.21 22:43:17.579] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:43:17.580] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:43:17.977] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:43:17.995] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:43:18.010] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:43:18.041] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:43:18.046] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:43:18.162] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:43:18.439] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:43:18.439] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:43:18.439] ! Unknown command: r2_no_details_radius [27.07.21 22:43:19.204] * MEMORY USAGE: 706162 K [27.07.21 22:43:19.204] * End of synchronization A[1] R[1] [27.07.21 22:43:19.204] * phase time: 2596 ms [27.07.21 22:43:19.354] * phase cmem: 706163 K [27.07.21 22:45:00.361] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:45:00.361] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:45:00.374] * Saving spawns... [27.07.21 22:45:00.374] * Saving objects... [27.07.21 22:45:00.421] * 27802 objects are successfully saved [27.07.21 22:45:00.428] * Game 1_29.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' [27.07.21 22:45:27.294] ~~[CTreasure:give_treasure] treasure_info of ['rad_secret_0000'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'wpn_svu', ~ ['prob'] = 1, ~ }, ~ [2] = { ~ ['section'] = 'ammo_7.62x54_ap', ~ ['prob'] = 30, ~ }, ~ [3] = { ~ ['section'] = 'grenade_f1', ~ ['prob'] = 5, ~ }, ~ [4] = { ~ ['section'] = 'ammo_5.56x45_ap', ~ ['prob'] = 90, ~ }, ~ }, ~ ['community'] = { ~ ['stalker'] = true, ~ ['freedom'] = true, ~ ['dolg'] = true, ~ ['bandit'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ [2] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'master', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5245, ~ ['name'] = 'rad_secret_0000_name', ~ ['description'] = 'rad_secret_0000_description', ~ } [27.07.21 22:46:20.310] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:46:20.310] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:46:20.321] * Saving spawns... [27.07.21 22:46:20.321] * Saving objects... [27.07.21 22:46:20.367] * 27810 objects are successfully saved [27.07.21 22:46:20.373] * Game 1_29.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' [27.07.21 22:46:57.633] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:46:57.633] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:46:57.942] ! Unknown command: r2_render_mode [27.07.21 22:46:57.942] ~~['xr_sound'] size of table sound_object_by_path: [37] [27.07.21 22:46:58.808] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:46:58.808] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:46:58.819] ~~['actor.ltx'] [27.07.21 22:46:58.819] ~~['ogse_config.ltx'] [27.07.21 22:46:58.819] ~~['ui_dynamic.xml'] [27.07.21 22:46:58.819] * phase time: 50 ms [27.07.21 22:46:58.969] * phase cmem: 663404 K [27.07.21 22:46:58.977] * Loading spawn registry... [27.07.21 22:46:59.350] * 11683 spawn points are successfully loaded [27.07.21 22:46:59.350] * Loading objects... [27.07.21 22:46:59.718] * 27810 objects are successfully loaded [27.07.21 22:46:59.832] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:47:00.155] * Game 1_29 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' (1.183s) [27.07.21 22:47:00.155] * phase time: 1335 ms [27.07.21 22:47:00.304] * phase cmem: 699590 K [27.07.21 22:47:00.305] * phase time: 150 ms [27.07.21 22:47:00.453] * phase cmem: 697153 K [27.07.21 22:47:00.454] * phase time: 148 ms [27.07.21 22:47:00.602] * phase cmem: 696697 K [27.07.21 22:47:00.765] -------------------------------------------------------------------------------- [27.07.21 22:47:00.765] [32687MB] physical memory installed, [28363MB] available, [13] percent of memory in use [27.07.21 22:47:00.765] PageFile usage: [3549MB], Peak PageFile usage: [3971MB] [27.07.21 22:47:00.765] -------------------------------------------------------------------------------- [27.07.21 22:47:00.765] * [ D3D ]: textures[896067 K] [27.07.21 22:47:00.765] * [x-ray]: process heap[665112 K], render[0 K] [27.07.21 22:47:00.765] * [x-ray]: economy: strings[20740 K], smem[119277 K] [27.07.21 22:47:00.813] ----==<| Printing storage usage information |>==-- [27.07.21 22:47:00.813] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:47:00.813] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:47:00.813] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:47:00.813] ~~[4]: total space = [8000], free space = [2743], items count = [164] [27.07.21 22:47:00.813] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:47:00.821] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:47:00.821] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:47:00.835] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:47:00.835] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:47:00.835] ! Unknown command: r2_dof_control [27.07.21 22:47:00.854] ! Unknown command: r2_color_grading [27.07.21 22:47:00.917] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:47:00.917] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:47:01.154] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:47:01.154] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:47:01.383] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:47:01.383] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:47:01.774] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:47:01.792] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:47:01.807] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:47:01.839] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:47:01.844] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:47:01.897] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:47:02.136] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:47:02.136] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:47:02.136] ! Unknown command: r2_no_details_radius [27.07.21 22:47:02.855] * MEMORY USAGE: 709063 K [27.07.21 22:47:02.855] * End of synchronization A[1] R[1] [27.07.21 22:47:02.855] * phase time: 2549 ms [27.07.21 22:47:03.007] * phase cmem: 709058 K [27.07.21 22:47:37.313] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:47:37.313] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:47:37.564] ! Unknown command: r2_render_mode [27.07.21 22:47:37.564] ~~['xr_sound'] size of table sound_object_by_path: [33] [27.07.21 22:47:38.434] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:47:38.434] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:47:38.445] ~~['actor.ltx'] [27.07.21 22:47:38.445] ~~['ogse_config.ltx'] [27.07.21 22:47:38.445] ~~['ui_dynamic.xml'] [27.07.21 22:47:38.445] * phase time: 47 ms [27.07.21 22:47:38.587] * phase cmem: 654607 K [27.07.21 22:47:38.594] * Loading spawn registry... [27.07.21 22:47:38.968] * 11683 spawn points are successfully loaded [27.07.21 22:47:38.968] * Loading objects... [27.07.21 22:47:39.331] * 27810 objects are successfully loaded [27.07.21 22:47:39.444] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:47:39.762] * Game 1_29 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' (1.173s) [27.07.21 22:47:39.762] * phase time: 1316 ms [27.07.21 22:47:39.909] * phase cmem: 691090 K [27.07.21 22:47:39.910] * phase time: 148 ms [27.07.21 22:47:40.057] * phase cmem: 689053 K [27.07.21 22:47:40.058] * phase time: 147 ms [27.07.21 22:47:40.204] * phase cmem: 688848 K [27.07.21 22:47:40.364] -------------------------------------------------------------------------------- [27.07.21 22:47:40.364] [32687MB] physical memory installed, [28346MB] available, [13] percent of memory in use [27.07.21 22:47:40.364] PageFile usage: [3546MB], Peak PageFile usage: [3971MB] [27.07.21 22:47:40.364] -------------------------------------------------------------------------------- [27.07.21 22:47:40.364] * [ D3D ]: textures[896067 K] [27.07.21 22:47:40.364] * [x-ray]: process heap[665667 K], render[0 K] [27.07.21 22:47:40.364] * [x-ray]: economy: strings[20786 K], smem[119277 K] [27.07.21 22:47:40.410] ----==<| Printing storage usage information |>==-- [27.07.21 22:47:40.410] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:47:40.410] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:47:40.410] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:47:40.410] ~~[4]: total space = [8000], free space = [2743], items count = [164] [27.07.21 22:47:40.410] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:47:40.419] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:47:40.419] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:47:40.434] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:47:40.434] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:47:40.434] ! Unknown command: r2_dof_control [27.07.21 22:47:40.453] ! Unknown command: r2_color_grading [27.07.21 22:47:40.517] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:47:40.517] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:47:40.752] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:47:40.752] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:47:40.979] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:47:40.979] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:47:41.367] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:47:41.385] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:47:41.400] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:47:41.429] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:47:41.434] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:47:41.485] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:47:41.718] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:47:41.718] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:47:41.718] ! Unknown command: r2_no_details_radius [27.07.21 22:47:42.545] * MEMORY USAGE: 709317 K [27.07.21 22:47:42.545] * End of synchronization A[1] R[1] [27.07.21 22:47:42.546] * phase time: 2635 ms [27.07.21 22:47:42.696] * phase cmem: 709314 K [27.07.21 22:49:36.704] xrServer::Process_event_reject: no entity object! ID 29788 [27.07.21 22:49:39.755] xrServer::Process_event_reject: no entity object! ID 30158 [27.07.21 22:49:42.831] xrServer::Process_event_reject: no entity object! ID 30212 [27.07.21 22:51:15.332] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:51:15.332] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:51:15.699] ! Unknown command: r2_render_mode [27.07.21 22:51:15.699] ~~['xr_sound'] size of table sound_object_by_path: [37] [27.07.21 22:51:16.603] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:51:16.603] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:51:16.614] ~~['actor.ltx'] [27.07.21 22:51:16.614] ~~['ogse_config.ltx'] [27.07.21 22:51:16.614] ~~['ui_dynamic.xml'] [27.07.21 22:51:16.615] * phase time: 49 ms [27.07.21 22:51:16.768] * phase cmem: 686179 K [27.07.21 22:51:16.775] * Loading spawn registry... [27.07.21 22:51:17.151] * 11683 spawn points are successfully loaded [27.07.21 22:51:17.151] * Loading objects... [27.07.21 22:51:17.515] * 27810 objects are successfully loaded [27.07.21 22:51:17.628] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:51:17.946] * Game 1_29 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' (1.177s) [27.07.21 22:51:17.946] * phase time: 1331 ms [27.07.21 22:51:18.099] * phase cmem: 722405 K [27.07.21 22:51:18.101] * phase time: 154 ms [27.07.21 22:51:18.253] * phase cmem: 719948 K [27.07.21 22:51:18.254] * phase time: 153 ms [27.07.21 22:51:18.406] * phase cmem: 719481 K [27.07.21 22:51:18.575] -------------------------------------------------------------------------------- [27.07.21 22:51:18.575] [32687MB] physical memory installed, [28355MB] available, [13] percent of memory in use [27.07.21 22:51:18.575] PageFile usage: [3614MB], Peak PageFile usage: [3971MB] [27.07.21 22:51:18.575] -------------------------------------------------------------------------------- [27.07.21 22:51:18.575] * [ D3D ]: textures[944200 K] [27.07.21 22:51:18.575] * [x-ray]: process heap[682609 K], render[0 K] [27.07.21 22:51:18.575] * [x-ray]: economy: strings[21098 K], smem[129762 K] [27.07.21 22:51:18.619] ----==<| Printing storage usage information |>==-- [27.07.21 22:51:18.619] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:51:18.619] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:51:18.619] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:51:18.619] ~~[4]: total space = [8000], free space = [2743], items count = [164] [27.07.21 22:51:18.619] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:51:18.627] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:51:18.627] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:51:18.641] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:51:18.641] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:51:18.641] ! Unknown command: r2_dof_control [27.07.21 22:51:18.660] ! Unknown command: r2_color_grading [27.07.21 22:51:18.722] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:51:18.722] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:51:18.960] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:51:18.960] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:51:19.190] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:51:19.190] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:51:19.581] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:51:19.600] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:51:19.614] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:51:19.647] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:51:19.652] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:51:19.704] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:51:19.949] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:51:19.949] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:51:19.949] ! Unknown command: r2_no_details_radius [27.07.21 22:51:20.695] * MEMORY USAGE: 726097 K [27.07.21 22:51:20.695] * End of synchronization A[1] R[1] [27.07.21 22:51:20.696] * phase time: 2594 ms [27.07.21 22:51:20.851] * phase cmem: 726090 K [27.07.21 22:52:13.440] ~~[CTreasure:give_treasure] treasure_info of ['val_secret_0029'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'ammo_9x19_pbp', ~ ['prob'] = 30, ~ }, ~ [2] = { ~ ['section'] = 'grenade_rgd5', ~ ['prob'] = 5, ~ }, ~ }, ~ ['community'] = { ~ ['bandit'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'experienced', ~ }, ~ }, ~ }, ~ ['section'] = '3', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5429, ~ ['name'] = 'val_secret_0029_name', ~ ['description'] = 'val_secret_0029_description', ~ } [27.07.21 22:54:19.411] xrServer::Process_event_reject: no entity object! ID 30469 [27.07.21 22:54:22.765] xrServer::Process_event_reject: no entity object! ID 31494 [27.07.21 22:54:30.084] xrServer::Process_event_reject: no entity object! ID 33803 [27.07.21 22:55:11.394] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:55:11.394] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:55:11.407] * Saving spawns... [27.07.21 22:55:11.407] * Saving objects... [27.07.21 22:55:11.454] * 27825 objects are successfully saved [27.07.21 22:55:11.461] * Game 1_30.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_30.sav' [27.07.21 22:55:26.353] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.08 s.] [27.07.21 22:55:26.353] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:56:24.490] ~~['xrs_battle_ai']: ['gar_bandit_post_2']('gar_bandit_post'): action_altcombat:execute() too slow: [0.03 s.] [27.07.21 22:56:39.974] ~~['xrs_battle_ai']: ['gar_bandit_post_2']('gar_bandit_post'): action_altcombat:execute() too slow: [0.04 s.] [27.07.21 22:57:21.307] ~~['xrs_battle_ai']: ['gar_bandit_post_4']('gar_bandit_post'): action_altcombat:execute() too slow: [0.06 s.] [27.07.21 22:57:29.285] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:57:29.285] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:57:29.299] * Saving spawns... [27.07.21 22:57:29.299] * Saving objects... [27.07.21 22:57:29.346] * 27767 objects are successfully saved [27.07.21 22:57:29.353] * Game 1_31.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_31.sav' [27.07.21 22:57:40.488] ~~['xrs_battle_ai']: ['gar_bandit_post_4']('gar_bandit_post'): action_altcombat:execute() too slow: [0.07 s.] [27.07.21 22:57:46.336] ~~WARNING! NPC gar_seryi_drug3 is in panic - will check it for freezing. [27.07.21 22:58:08.148] ~~WARNING! NPC gar_bandit_post_7 is in panic - will check it for freezing. [27.07.21 22:58:12.200] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:58:12.200] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:58:12.645] ! Unknown command: r2_render_mode [27.07.21 22:58:12.645] ~~['xr_sound'] size of table sound_object_by_path: [50] [27.07.21 22:58:13.552] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:58:13.552] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:58:13.563] ~~['actor.ltx'] [27.07.21 22:58:13.563] ~~['ogse_config.ltx'] [27.07.21 22:58:13.563] ~~['ui_dynamic.xml'] [27.07.21 22:58:13.563] * phase time: 56 ms [27.07.21 22:58:13.726] * phase cmem: 700336 K [27.07.21 22:58:13.734] * Loading spawn registry... [27.07.21 22:58:14.109] * 11683 spawn points are successfully loaded [27.07.21 22:58:14.110] * Loading objects... [27.07.21 22:58:14.474] * 27767 objects are successfully loaded [27.07.21 22:58:14.588] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:58:14.908] * Game 1_31 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_31.sav' (1.179s) [27.07.21 22:58:14.908] * phase time: 1344 ms [27.07.21 22:58:15.067] * phase cmem: 736619 K [27.07.21 22:58:15.069] * phase time: 161 ms [27.07.21 22:58:15.228] * phase cmem: 733549 K [27.07.21 22:58:15.229] * phase time: 159 ms [27.07.21 22:58:15.388] * phase cmem: 733048 K [27.07.21 22:58:15.563] -------------------------------------------------------------------------------- [27.07.21 22:58:15.563] [32687MB] physical memory installed, [28408MB] available, [13] percent of memory in use [27.07.21 22:58:15.563] PageFile usage: [3649MB], Peak PageFile usage: [3971MB] [27.07.21 22:58:15.563] -------------------------------------------------------------------------------- [27.07.21 22:58:15.563] * [ D3D ]: textures[955983 K] [27.07.21 22:58:15.563] * [x-ray]: process heap[693627 K], render[0 K] [27.07.21 22:58:15.563] * [x-ray]: economy: strings[21693 K], smem[133549 K] [27.07.21 22:58:15.613] ----==<| Printing storage usage information |>==-- [27.07.21 22:58:15.613] ~~[1]: total space = [8000], free space = [0], items count = [6] [27.07.21 22:58:15.613] ~~[2]: total space = [8000], free space = [4], items count = [1] [27.07.21 22:58:15.613] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:58:15.613] ~~[4]: total space = [8000], free space = [2596], items count = [165] [27.07.21 22:58:15.613] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:58:15.622] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:58:15.622] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:58:15.636] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:58:15.636] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:58:15.636] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:58:15.636] ! Unknown command: r2_dof_control [27.07.21 22:58:15.656] ! Unknown command: r2_color_grading [27.07.21 22:58:15.720] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:58:15.720] ~~ slot: ['clear_garbage.110'], time: [0.04 s.] [27.07.21 22:58:16.162] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:58:16.162] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:58:16.651] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:58:16.670] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:58:16.685] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:58:16.806] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:58:16.811] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:58:16.937] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:58:17.335] ! Unknown command: r2_no_details_radius [27.07.21 22:58:18.174] * MEMORY USAGE: 751166 K [27.07.21 22:58:18.174] * End of synchronization A[1] R[1] [27.07.21 22:58:18.175] * phase time: 3105 ms [27.07.21 22:58:18.338] * phase cmem: 751157 K [27.07.21 22:58:31.603] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:58:31.603] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:58:32.031] ! Unknown command: r2_render_mode [27.07.21 22:58:32.031] ~~['xr_sound'] size of table sound_object_by_path: [33] [27.07.21 22:58:32.882] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:58:32.882] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:58:32.893] ~~['actor.ltx'] [27.07.21 22:58:32.893] ~~['ogse_config.ltx'] [27.07.21 22:58:32.893] ~~['ui_dynamic.xml'] [27.07.21 22:58:32.893] * phase time: 49 ms [27.07.21 22:58:33.047] * phase cmem: 689715 K [27.07.21 22:58:33.055] * Loading spawn registry... [27.07.21 22:58:33.426] * 11683 spawn points are successfully loaded [27.07.21 22:58:33.426] * Loading objects... [27.07.21 22:58:33.786] * 27767 objects are successfully loaded [27.07.21 22:58:33.899] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:58:34.216] * Game 1_31 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_31.sav' (1.167s) [27.07.21 22:58:34.216] * phase time: 1323 ms [27.07.21 22:58:34.375] * phase cmem: 725779 K [27.07.21 22:58:34.377] * phase time: 160 ms [27.07.21 22:58:34.536] * phase cmem: 723621 K [27.07.21 22:58:34.536] * phase time: 159 ms [27.07.21 22:58:34.695] * phase cmem: 723154 K [27.07.21 22:58:34.866] -------------------------------------------------------------------------------- [27.07.21 22:58:34.866] [32687MB] physical memory installed, [28384MB] available, [13] percent of memory in use [27.07.21 22:58:34.866] PageFile usage: [3626MB], Peak PageFile usage: [3971MB] [27.07.21 22:58:34.866] -------------------------------------------------------------------------------- [27.07.21 22:58:34.866] * [ D3D ]: textures[955983 K] [27.07.21 22:58:34.866] * [x-ray]: process heap[694004 K], render[0 K] [27.07.21 22:58:34.866] * [x-ray]: economy: strings[21710 K], smem[133549 K] [27.07.21 22:58:34.914] ----==<| Printing storage usage information |>==-- [27.07.21 22:58:34.914] ~~[1]: total space = [8000], free space = [0], items count = [6] [27.07.21 22:58:34.914] ~~[2]: total space = [8000], free space = [4], items count = [1] [27.07.21 22:58:34.914] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:58:34.914] ~~[4]: total space = [8000], free space = [2596], items count = [165] [27.07.21 22:58:34.914] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:58:34.923] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:58:34.923] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:58:34.937] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:58:34.937] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:58:34.937] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:58:34.937] ! Unknown command: r2_dof_control [27.07.21 22:58:34.957] ! Unknown command: r2_color_grading [27.07.21 22:58:35.020] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:58:35.020] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:58:35.461] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:58:35.461] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:58:35.948] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:58:35.966] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:58:35.981] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:58:36.101] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:58:36.106] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:58:36.232] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:58:36.632] ! Unknown command: r2_no_details_radius [27.07.21 22:58:37.325] * MEMORY USAGE: 751650 K [27.07.21 22:58:37.325] * End of synchronization A[1] R[1] [27.07.21 22:58:37.326] * phase time: 2948 ms [27.07.21 22:58:37.489] * phase cmem: 751646 K [27.07.21 22:58:53.014] !!['xr_gulag'] smart_terrain not found in ['gar_bandit_agr_13'] [27.07.21 22:58:53.730] ~~WARNING! NPC gar_bandit_post_7 is in panic - will check it for freezing. Дополнено 3 минуты спустя Я хз, 50 раз уже переустановил, устанавливал из одного архива по ссылке, итог один, мертвые зависания, лечится только выходом из системы. Даже через панель задач не могу закрыть приложение. Кто то сталкивался? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 524 Опубликовано 27 июля, 2021 Buryian винда какая? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Buryian 16 Опубликовано 27 июля, 2021 3 минуты назад, Hunter сказал: Buryian винда какая? Win10 64 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 524 Опубликовано 27 июля, 2021 Buryian а директ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Buryian 16 Опубликовано 27 июля, 2021 (изменено) 16 минут назад, Hunter сказал: Buryian а директ? Директ 12 стоит, но директ я обновлял при установке.. Изменено 27 июля, 2021 пользователем Buryian Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 524 Опубликовано 27 июля, 2021 Buryian да не на компе, в игре какой. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Buryian 16 Опубликовано 28 июля, 2021 6 часов назад, Hunter сказал: Buryian да не на компе, в игре какой. А, все на макс, 11 директ. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Odnakkos 278 Опубликовано 28 июля, 2021 11 часов назад, Buryian сказал: Мёртвые зависания с таким логом (Показать контент) * Detected CPU: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [GenuineIntel], F6/M165/S5 * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [6], threads: [12] * CPU0 current freq: 4104 MHz, max freq: 4104 MHz * CPU1 current freq: 4104 MHz, max freq: 4104 MHz * CPU2 current freq: 4104 MHz, max freq: 4104 MHz * CPU3 current freq: 4104 MHz, max freq: 4104 MHz * CPU4 current freq: 4104 MHz, max freq: 4104 MHz * CPU5 current freq: 4104 MHz, max freq: 4104 MHz * CPU6 current freq: 4104 MHz, max freq: 4104 MHz * CPU7 current freq: 4104 MHz, max freq: 4104 MHz * CPU8 current freq: 4104 MHz, max freq: 4104 MHz * CPU9 current freq: 4104 MHz, max freq: 4104 MHz * CPU10 current freq: 4104 MHz, max freq: 4104 MHz * CPU11 current freq: 4104 MHz, max freq: 4104 MHz Initializing File System... --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_configs], size: [56472629] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_levels_1], size: [2013384737] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_levels_2], size: [1986801710] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_meshes], size: [773162756] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_sounds], size: [1340196727] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_textures_1], size: [2013425331] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_textures_2], size: [2016123449] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_base_textures_3], size: [230284946] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_xlocale], size: [664214] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_xpatch], size: [1922389680] --Found base arch: [f:\game\stalker_ogsr\gamedata.db_xxfix], size: [224629412] using fs-ltx fsgame.ltx FS: 48238 files cached, 8374Kb memory used. Init FileSystem 0.354256 sec [27.07.21 22:15:23.228] [OGSR Engine (x64)] build date: [Dec 18 2019 11:50:10] [27.07.21 22:15:23.228] Working Directory: [F:\Game\STALKER_OGSR\bin_x64] [27.07.21 22:15:23.228] CommandLine: ["F:\Game\STALKER_OGSR\bin_x64\xrEngine.exe" -start server(День 1. Уберечь лагерь от взрыва - завершено/single/alife/load)] [27.07.21 22:15:23.351] TTAPI number of threads: [12] [27.07.21 22:15:23.351] Initializing Engine... [27.07.21 22:15:23.352] Starting INPUT device... [27.07.21 22:15:23.446] refCount:m_pAdapter 1 [27.07.21 22:15:23.446] refCount:pFactory 1 [27.07.21 22:15:23.526] --[CEngineAPI::CreateRendererList] Available render modes [5]: [27.07.21 22:15:23.526] -- [renderer_r2a] [27.07.21 22:15:23.526] -- [renderer_r2] [27.07.21 22:15:23.526] -- [renderer_r2.5] [27.07.21 22:15:23.526] -- [renderer_r3] [27.07.21 22:15:23.526] -- [renderer_r4] [27.07.21 22:15:23.526] Executing config-script "user.ltx"... [27.07.21 22:15:23.526] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [27.07.21 22:15:23.526] [f:\game\stalker_ogsr\_appdata_\user.ltx] successfully loaded. [27.07.21 22:15:23.526] --Loading DLL: [xrRender_R4.dll] [27.07.21 22:15:23.528] --Loading DLL: [xrGame.dll] [27.07.21 22:15:23.550] -------------------------------------------------------------------------------- [27.07.21 22:15:23.550] [32687MB] physical memory installed, [29752MB] available, [8] percent of memory in use [27.07.21 22:15:23.550] PageFile usage: [71MB], Peak PageFile usage: [117MB] [27.07.21 22:15:23.550] -------------------------------------------------------------------------------- [27.07.21 22:15:23.550] * [ D3D ]: textures[0 K] [27.07.21 22:15:23.550] * [x-ray]: process heap[46568 K], render[0 K] [27.07.21 22:15:23.550] * [x-ray]: economy: strings[14713 K], smem[0 K] [27.07.21 22:15:23.550] SOUND: OpenAL: enumerate devices... [27.07.21 22:15:23.550] SOUND: OpenAL: EnumerationExtension Present [27.07.21 22:15:23.587] devices Generic Software [27.07.21 22:15:23.587] SOUND: OpenAL: system default SndDevice name is Generic Software [27.07.21 22:15:23.849] SOUND: OpenAL: All available devices: [27.07.21 22:15:23.849] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [27.07.21 22:15:23.849] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [27.07.21 22:15:23.849] Executing config-script "f:\game\stalker_ogsr\gamedata\config\default_controls.ltx"... [27.07.21 22:15:23.850] [f:\game\stalker_ogsr\gamedata\config\default_controls.ltx] successfully loaded. [27.07.21 22:15:23.850] Executing config-script "user.ltx"... [27.07.21 22:15:23.850] Executing config-script "f:\game\stalker_ogsr\gamedata\config\rspec_extreme.ltx"... [27.07.21 22:15:23.850] ! Unknown command: r__supersample [27.07.21 22:15:23.850] [f:\game\stalker_ogsr\gamedata\config\rspec_extreme.ltx] successfully loaded. [27.07.21 22:15:23.850] Executing config-script "f:\game\stalker_ogsr\gamedata\config\default_controls.ltx"... [27.07.21 22:15:23.851] [f:\game\stalker_ogsr\gamedata\config\default_controls.ltx] successfully loaded. [27.07.21 22:15:23.851] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4] [27.07.21 22:15:23.851] [f:\game\stalker_ogsr\_appdata_\user.ltx] successfully loaded. [27.07.21 22:15:23.851] SOUND: Selected device is OpenAL Soft [27.07.21 22:15:23.865] * sound: EAX 2.0 extension: absent [27.07.21 22:15:23.865] * sound: EAX 2.0 deferred: absent [27.07.21 22:15:23.865] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [27.07.21 22:15:23.868] Starting RENDER device... [27.07.21 22:15:23.870] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [27.07.21 22:15:23.939] * CREATE: DeviceREF: 5 [27.07.21 22:15:23.939] * Texture memory: 11127 M [27.07.21 22:15:23.941] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [27.07.21 22:15:23.941] * GPU vertex cache: unrecognized, 24 [27.07.21 22:15:23.941] * DVB created: 16384K [27.07.21 22:15:23.941] * DIB created: 512K [27.07.21 22:15:23.943] ! Version conflict in shader 'models\lightplanes_00' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\lightplanesself' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\model_puh' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\model_refl' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xbrainglass' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xdistortcolorlinv' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xglass' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xglass2' [27.07.21 22:15:23.943] ! Version conflict in shader 'models\xlens' [27.07.21 22:15:23.943] ! Version conflict in shader 'selflight_static' [27.07.21 22:15:23.944] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [27.07.21 22:15:23.992] * HWDST/PCF supported and used [27.07.21 22:15:34.286] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:15:34.286] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:15:34.341] Starting engine... [27.07.21 22:15:35.544] * phase time: 1 ms [27.07.21 22:15:35.588] * phase cmem: 194980 K [27.07.21 22:15:35.736] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:15:35.736] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:15:35.747] ~~['actor.ltx'] [27.07.21 22:15:35.747] ~~['ogse_config.ltx'] [27.07.21 22:15:35.747] ~~['ui_dynamic.xml'] [27.07.21 22:15:35.747] * phase time: 202 ms [27.07.21 22:15:35.790] * phase cmem: 195430 K [27.07.21 22:15:35.797] * Loading spawn registry... [27.07.21 22:15:36.186] * 11683 spawn points are successfully loaded [27.07.21 22:15:36.186] * Loading objects... [27.07.21 22:15:36.548] * 27880 objects are successfully loaded [27.07.21 22:15:36.565] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:15:36.604] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg [27.07.21 22:15:36.604] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_1.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_2.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_4.ogg [27.07.21 22:15:36.615] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_5.ogg [27.07.21 22:15:36.616] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_6.ogg [27.07.21 22:15:36.907] * Game День 1. Уберечь лагерь от взрыва - завершено is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\День 1. Уберечь лагерь от взрыва - завершено.sav' (1.116s) [27.07.21 22:15:36.907] * phase time: 1159 ms [27.07.21 22:15:36.972] * phase cmem: 261977 K [27.07.21 22:15:37.078] # Player not found. New player created. [27.07.21 22:15:37.078] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:15:37.078] * client : connection accepted - <> [27.07.21 22:15:37.080] * phase time: 173 ms [27.07.21 22:15:37.146] * phase cmem: 264014 K [27.07.21 22:15:37.148] * phase time: 68 ms [27.07.21 22:15:37.214] * phase cmem: 264031 K [27.07.21 22:15:38.164] * phase time: 1016 ms [27.07.21 22:15:38.231] * phase cmem: 361908 K [27.07.21 22:15:38.909] * phase time: 744 ms [27.07.21 22:15:38.977] * phase cmem: 399000 K [27.07.21 22:15:38.977] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:38.978] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.979] * [Loading VB] 65125 verts, 2035 Kb [27.07.21 22:15:38.982] * [Loading VB] 15983 verts, 499 Kb [27.07.21 22:15:38.982] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.985] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.986] * [Loading VB] 65530 verts, 2047 Kb [27.07.21 22:15:38.988] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:15:38.989] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.990] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:38.991] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.992] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.994] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:38.995] * [Loading VB] 35490 verts, 1109 Kb [27.07.21 22:15:38.996] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:38.997] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:38.998] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:15:39.000] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:15:39.001] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:39.002] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:39.003] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:15:39.004] * [Loading VB] 50690 verts, 1584 Kb [27.07.21 22:15:39.005] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.007] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.008] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.009] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.010] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.012] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.013] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.014] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.015] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.017] * [Loading IB] 1029864 indices, 2011 Kb [27.07.21 22:15:39.018] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.019] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:15:39.019] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:15:39.019] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.020] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.020] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.021] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.021] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:15:39.021] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:15:39.022] * [Loading VB] 65102 verts, 762 Kb [27.07.21 22:15:39.022] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.023] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.025] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.026] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.027] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.028] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.029] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:15:39.031] * [Loading IB] 798990 indices, 1560 Kb [27.07.21 22:15:39.032] * phase time: 123 ms [27.07.21 22:15:39.100] * phase cmem: 399518 K [27.07.21 22:15:40.010] * phase time: 978 ms [27.07.21 22:15:40.080] * phase cmem: 406650 K [27.07.21 22:15:40.131] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:15:40.131] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:15:40.131] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:15:40.132] * phase time: 121 ms [27.07.21 22:15:40.201] * phase cmem: 406798 K [27.07.21 22:15:40.202] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l01_escape\level.hom [27.07.21 22:15:40.203] * phase time: 71 ms [27.07.21 22:15:40.273] * phase cmem: 407000 K [27.07.21 22:15:40.274] * phase time: 71 ms [27.07.21 22:15:40.344] * phase cmem: 407000 K [27.07.21 22:15:40.355] - Game configuring : Started [27.07.21 22:15:40.357] - Game configuring : Finished [27.07.21 22:15:40.461] * phase time: 186 ms [27.07.21 22:15:40.531] * phase cmem: 419638 K [27.07.21 22:15:45.416] * t-report - base: 1323, 693598 K [27.07.21 22:15:45.416] * t-report - lmap: 9, 9217 K [27.07.21 22:15:45.416] * phase time: 4955 ms [27.07.21 22:15:45.489] * phase cmem: 433371 K [27.07.21 22:15:45.493] * phase time: 76 ms [27.07.21 22:15:45.567] * phase cmem: 433377 K [27.07.21 22:15:45.650] -------------------------------------------------------------------------------- [27.07.21 22:15:45.650] [32687MB] physical memory installed, [28555MB] available, [12] percent of memory in use [27.07.21 22:15:45.650] PageFile usage: [2292MB], Peak PageFile usage: [2297MB] [27.07.21 22:15:45.650] -------------------------------------------------------------------------------- [27.07.21 22:15:45.650] * [ D3D ]: textures[702815 K] [27.07.21 22:15:45.650] * [x-ray]: process heap[432199 K], render[0 K] [27.07.21 22:15:45.650] * [x-ray]: economy: strings[18253 K], smem[0 K] [27.07.21 22:15:45.987] ----==<| Printing storage usage information |>==-- [27.07.21 22:15:45.987] ~~[1]: total space = [8000], free space = [0], items count = [4] [27.07.21 22:15:45.987] ~~[2]: total space = [8000], free space = [0], items count = [2] [27.07.21 22:15:45.987] ~~[3]: total space = [8000], free space = [0], items count = [13] [27.07.21 22:15:45.987] ~~[4]: total space = [8000], free space = [3271], items count = [161] [27.07.21 22:15:45.987] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:15:45.995] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:15:45.996] ['ogse_st_mgr']: 'ogse_st_mgr.conditional_visual_timer': 1 timers loaded [27.07.21 22:15:45.996] ['ogse_st_mgr']: 95 all timers loaded [27.07.21 22:15:46.010] ~~['bind_stalker']: disable ['ui_trade_hide'] [27.07.21 22:15:46.010] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:15:46.010] ~~['bind_stalker']: disable ['ui_talk_hide'] [27.07.21 22:15:46.010] ! Unknown command: r2_dof_control [27.07.21 22:15:46.162] ! Unknown command: r2_color_grading [27.07.21 22:15:47.115] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [1.11 s.] [27.07.21 22:15:47.115] ~~ slot: ['ogse_car_control.179'], time: [0.14 s.] [27.07.21 22:15:47.115] ~~ slot: ['pda_fx.33'], time: [0.87 s.] [27.07.21 22:15:47.115] ~~ slot: ['clear_garbage.110'], time: [0.04 s.] [27.07.21 22:15:47.133] !!['xr_gulag'] smart_terrain not found in ['escape_trader'] [27.07.21 22:15:48.260] !!['xr_gulag'] smart_terrain not found in ['zona_brother2'] [27.07.21 22:15:49.147] ! Fallback to default bump map: act\act_green_spetruha_bump# [27.07.21 22:15:49.265] ! Fallback to default bump map: act\act_face_wolf_bump# [27.07.21 22:15:49.359] !!WARNING! object ['first_neutral'] can't load logic properly, using alternate way. File=['scripts\jek@n\first_neutral.ltx'] [27.07.21 22:15:50.144] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:15:50.144] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:15:50.293] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:15:50.293] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:15:50.527] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\detectors\geiger_3.ogg [27.07.21 22:15:50.783] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.18 s.] [27.07.21 22:15:50.783] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.18 s.] [27.07.21 22:15:50.784] ! Unknown command: r2_no_details_radius [27.07.21 22:15:51.426] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_1.ogg [27.07.21 22:15:52.338] * MEMORY USAGE: 730327 K [27.07.21 22:15:52.338] * End of synchronization A[1] R[1] [27.07.21 22:15:52.339] * phase time: 6922 ms [27.07.21 22:15:52.450] * phase cmem: 730308 K [27.07.21 22:16:23.055] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_11.ogg [27.07.21 22:16:36.157] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_13.ogg [27.07.21 22:16:51.270] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_10.ogg [27.07.21 22:17:05.522] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\trader\trader_script1c_10.ogg [27.07.21 22:17:13.216] ! Unknown command: r2_no_details_radius [27.07.21 22:17:13.627] ! Unknown command: r2_no_details_radius [27.07.21 22:17:48.721] ! Missing ogg-comment, file: f:\game\stalker_ogsr\gamedata\sounds\characters_voice\scenario\megafon\megafon_alarm_12.ogg [27.07.21 22:19:23.334] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:19:23.334] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:19:23.347] * Saving spawns... [27.07.21 22:19:23.347] * Saving objects... [27.07.21 22:19:23.395] * 27857 objects are successfully saved [27.07.21 22:19:23.402] * Game 1_27.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_27.sav' [27.07.21 22:23:25.504] ! Unknown command: r2_no_details_radius [27.07.21 22:23:57.213] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:23:57.213] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:23:57.845] ! Can't find texture 'wpn\upgrades\p_rail' [27.07.21 22:24:15.535] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:24:15.535] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:24:16.346] ! cannot remove restriction to the entity with id [7940][escape_trader], because there is an object with the specified id, but it is not a creature [27.07.21 22:24:16.352] ! Unknown command: r2_render_mode [27.07.21 22:24:16.352] ~~['xr_sound'] size of table sound_object_by_path: [50] [27.07.21 22:24:17.292] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:24:17.292] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:24:17.303] ~~['actor.ltx'] [27.07.21 22:24:17.303] ~~['ogse_config.ltx'] [27.07.21 22:24:17.303] ~~['ui_dynamic.xml'] [27.07.21 22:24:17.303] * phase time: 57 ms [27.07.21 22:24:17.430] * phase cmem: 706124 K [27.07.21 22:24:17.437] * Loading spawn registry... [27.07.21 22:24:17.811] * 11683 spawn points are successfully loaded [27.07.21 22:24:17.812] * Loading objects... [27.07.21 22:24:18.173] * 27857 objects are successfully loaded [27.07.21 22:24:18.288] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:24:18.607] * Game 1_27 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_27.sav' (1.175s) [27.07.21 22:24:18.607] * phase time: 1303 ms [27.07.21 22:24:18.735] * phase cmem: 742150 K [27.07.21 22:24:18.738] * phase time: 130 ms [27.07.21 22:24:18.866] * phase cmem: 737502 K [27.07.21 22:24:18.867] * phase time: 128 ms [27.07.21 22:24:18.994] * phase cmem: 736585 K [27.07.21 22:24:19.138] -------------------------------------------------------------------------------- [27.07.21 22:24:19.138] [32687MB] physical memory installed, [28196MB] available, [13] percent of memory in use [27.07.21 22:24:19.138] PageFile usage: [3693MB], Peak PageFile usage: [3971MB] [27.07.21 22:24:19.138] -------------------------------------------------------------------------------- [27.07.21 22:24:19.138] * [ D3D ]: textures[1084074 K] [27.07.21 22:24:19.138] * [x-ray]: process heap[682444 K], render[0 K] [27.07.21 22:24:19.138] * [x-ray]: economy: strings[19114 K], smem[121908 K] [27.07.21 22:24:19.191] ----==<| Printing storage usage information |>==-- [27.07.21 22:24:19.191] ~~[1]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:24:19.191] ~~[2]: total space = [8000], free space = [2], items count = [2] [27.07.21 22:24:19.191] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:24:19.191] ~~[4]: total space = [8000], free space = [3307], items count = [161] [27.07.21 22:24:19.191] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:24:19.199] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:24:19.199] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_trade_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_talk_hide'] [27.07.21 22:24:19.213] ~~['bind_stalker']: disable ['ui_pda_map_local'] [27.07.21 22:24:19.213] ! Unknown command: r2_dof_control [27.07.21 22:24:19.232] ! Unknown command: r2_color_grading [27.07.21 22:24:19.295] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:24:19.295] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:24:19.648] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:24:19.648] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:24:19.882] !!['xr_gulag'] smart_terrain not found in ['zona_brother2'] [27.07.21 22:24:19.923] !!['xr_gulag'] smart_terrain not found in ['escape_trader'] [27.07.21 22:24:20.424] ! Fallback to default bump map: act\act_green_spetruha_bump# [27.07.21 22:24:20.512] ! Fallback to default bump map: act\act_face_wolf_bump# [27.07.21 22:24:20.539] !!WARNING! object ['first_neutral'] can't load logic properly, using alternate way. File=['scripts\jek@n\first_neutral.ltx'] [27.07.21 22:24:21.107] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:24:21.107] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:24:21.107] ! Unknown command: r2_no_details_radius [27.07.21 22:24:22.210] * MEMORY USAGE: 760020 K [27.07.21 22:24:22.210] * End of synchronization A[1] R[1] [27.07.21 22:24:22.211] * phase time: 3472 ms [27.07.21 22:24:22.347] * phase cmem: 760015 K [27.07.21 22:24:42.991] ! Unknown command: r2_no_details_radius [27.07.21 22:25:34.769] ! Unknown command: r2_no_details_radius [27.07.21 22:25:40.184] ! Unknown command: r2_no_details_radius [27.07.21 22:26:02.290] ~ [CPHSkeleton::RestoreNetState]: [gar_dm_novice] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[actors\novice\green_stalker_10] alive[no] [27.07.21 22:26:51.984] ! Unknown command: r2_no_details_radius [27.07.21 22:26:56.401] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:26:56.401] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:26:56.415] * Saving spawns... [27.07.21 22:26:56.415] * Saving objects... [27.07.21 22:26:56.462] * 27858 objects are successfully saved [27.07.21 22:26:56.469] * Game AH_24_autosave.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' [27.07.21 22:26:56.477] - Disconnect [27.07.21 22:26:56.574] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:26:56.574] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:26:57.177] ! cannot remove restriction to the entity with id [7940][escape_trader], because there is an object with the specified id, but it is not a creature [27.07.21 22:26:57.179] ! Unknown command: r2_render_mode [27.07.21 22:26:57.179] ~~['xr_sound'] size of table sound_object_by_path: [49] [27.07.21 22:26:57.997] - Destroying level [27.07.21 22:26:58.188] * phase time: 6 ms [27.07.21 22:26:58.306] * phase cmem: 448449 K [27.07.21 22:26:58.409] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:26:58.409] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:26:58.420] ~~['actor.ltx'] [27.07.21 22:26:58.420] ~~['ogse_config.ltx'] [27.07.21 22:26:58.420] ~~['ui_dynamic.xml'] [27.07.21 22:26:58.421] * phase time: 232 ms [27.07.21 22:26:58.531] * phase cmem: 421257 K [27.07.21 22:26:58.537] * Loading spawn registry... [27.07.21 22:26:58.910] * 11683 spawn points are successfully loaded [27.07.21 22:26:58.911] * Loading objects... [27.07.21 22:26:59.272] * 27858 objects are successfully loaded [27.07.21 22:26:59.385] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:26:59.702] * Game ah_24_autosave is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' (1.170s) [27.07.21 22:26:59.703] * phase time: 1281 ms [27.07.21 22:26:59.819] * phase cmem: 464261 K [27.07.21 22:26:59.822] # Player not found. New player created. [27.07.21 22:26:59.822] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:26:59.822] * client : connection accepted - <> [27.07.21 22:26:59.823] * phase time: 120 ms [27.07.21 22:26:59.939] * phase cmem: 464144 K [27.07.21 22:26:59.939] * phase time: 116 ms [27.07.21 22:27:00.055] * phase cmem: 464028 K [27.07.21 22:27:00.943] * phase time: 1004 ms [27.07.21 22:27:01.059] * phase cmem: 556616 K [27.07.21 22:27:01.777] * phase time: 833 ms [27.07.21 22:27:01.894] * phase cmem: 593907 K [27.07.21 22:27:01.894] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.896] * [Loading VB] 65297 verts, 2040 Kb [27.07.21 22:27:01.897] * [Loading VB] 65289 verts, 2040 Kb [27.07.21 22:27:01.898] * [Loading VB] 39824 verts, 1244 Kb [27.07.21 22:27:01.899] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:27:01.901] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.902] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:27:01.903] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:27:01.905] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.906] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:27:01.907] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.908] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.909] * [Loading VB] 65523 verts, 2047 Kb [27.07.21 22:27:01.910] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:27:01.911] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:27:01.913] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.914] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:27:01.915] * [Loading VB] 27486 verts, 858 Kb [27.07.21 22:27:01.916] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:27:01.917] * [Loading VB] 47437 verts, 1482 Kb [27.07.21 22:27:01.918] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.919] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.920] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.921] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.922] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.923] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.925] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.926] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.927] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.928] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.929] * [Loading IB] 536097 indices, 1047 Kb [27.07.21 22:27:01.930] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.930] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:27:01.931] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.931] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:27:01.932] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.932] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.932] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:27:01.933] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:27:01.933] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:27:01.933] * [Loading VB] 55488 verts, 650 Kb [27.07.21 22:27:01.934] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.935] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.936] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.937] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.938] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.940] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.941] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:27:01.942] * [Loading IB] 843426 indices, 1647 Kb [27.07.21 22:27:01.943] * phase time: 166 ms [27.07.21 22:27:02.060] * phase cmem: 594420 K [27.07.21 22:27:02.534] * phase time: 591 ms [27.07.21 22:27:02.652] * phase cmem: 599852 K [27.07.21 22:27:02.702] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:27:02.702] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:27:02.702] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:27:02.703] * phase time: 168 ms [27.07.21 22:27:02.821] * phase cmem: 599990 K [27.07.21 22:27:02.821] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l02_garbage\level.hom [27.07.21 22:27:02.822] * phase time: 119 ms [27.07.21 22:27:02.940] * phase cmem: 600123 K [27.07.21 22:27:02.941] * phase time: 118 ms [27.07.21 22:27:03.059] * phase cmem: 600123 K [27.07.21 22:27:03.066] - Game configuring : Started [27.07.21 22:27:03.067] ! Invalid ogg-comment version, file: f:\game\stalker_ogsr\gamedata\sounds\ambient\fire1.ogg [27.07.21 22:27:03.068] - Game configuring : Finished [27.07.21 22:27:03.074] * phase time: 132 ms [27.07.21 22:27:03.191] * phase cmem: 605143 K [27.07.21 22:27:04.901] * t-report - base: 1330, 684740 K [27.07.21 22:27:04.901] * t-report - lmap: 12, 12289 K [27.07.21 22:27:04.902] * phase time: 1828 ms [27.07.21 22:27:05.020] * phase cmem: 613442 K [27.07.21 22:27:05.022] * phase time: 120 ms [27.07.21 22:27:05.142] * phase cmem: 613443 K [27.07.21 22:27:05.278] -------------------------------------------------------------------------------- [27.07.21 22:27:05.278] [32687MB] physical memory installed, [28428MB] available, [13] percent of memory in use [27.07.21 22:27:05.278] PageFile usage: [2680MB], Peak PageFile usage: [3971MB] [27.07.21 22:27:05.278] -------------------------------------------------------------------------------- [27.07.21 22:27:05.278] * [ D3D ]: textures[697030 K] [27.07.21 22:27:05.278] * [x-ray]: process heap[534769 K], render[0 K] [27.07.21 22:27:05.278] * [x-ray]: economy: strings[19309 K], smem[86640 K] [27.07.21 22:27:05.455] ----==<| Printing storage usage information |>==-- [27.07.21 22:27:05.455] ~~[1]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:27:05.455] ~~[2]: total space = [8000], free space = [0], items count = [2] [27.07.21 22:27:05.455] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:27:05.455] ~~[4]: total space = [8000], free space = [3291], items count = [162] [27.07.21 22:27:05.455] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:27:05.464] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:27:05.464] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:27:05.478] ~~['bind_stalker']: disable ['ui_trade_hide'] [27.07.21 22:27:05.478] ~~['bind_stalker']: disable ['ui_talk_hide'] [27.07.21 22:27:05.478] ! Unknown command: r2_dof_control [27.07.21 22:27:05.497] ! Unknown command: r2_color_grading [27.07.21 22:27:05.561] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:27:05.561] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:27:06.184] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:27:06.205] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:27:06.221] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:27:06.382] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:27:06.387] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:27:06.683] ! Can't find texture 'wpn\upgrades\p_rail' [27.07.21 22:27:06.703] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:27:07.043] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:27:07.043] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:27:07.334] ! Unknown command: r2_no_details_radius [27.07.21 22:27:08.472] * MEMORY USAGE: 647968 K [27.07.21 22:27:08.472] * End of synchronization A[1] R[1] [27.07.21 22:27:08.472] * phase time: 3570 ms [27.07.21 22:27:08.597] * phase cmem: 647954 K [27.07.21 22:28:19.237] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:28:19.237] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:28:19.254] * Saving spawns... [27.07.21 22:28:19.254] * Saving objects... [27.07.21 22:28:19.299] * 27857 objects are successfully saved [27.07.21 22:28:19.306] * Game 1_28.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_28.sav' [27.07.21 22:28:36.897] ~~WARNING! NPC esc_killer_mined_lager_141472 is in panic - will check it for freezing. [27.07.21 22:28:50.528] ~~WARNING! NPC esc_killer_mined_lager_441526 is in panic - will check it for freezing. [27.07.21 22:29:00.846] ~~WARNING! NPC esc_killer_mined_lager_541543 is in panic - will check it for freezing. [27.07.21 22:29:37.563] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:29:37.563] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:29:51.688] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:29:51.688] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:29:51.937] ! Unknown command: r2_render_mode [27.07.21 22:29:51.937] ~~['xr_sound'] size of table sound_object_by_path: [36] [27.07.21 22:29:52.811] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:29:52.811] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:29:52.822] ~~['actor.ltx'] [27.07.21 22:29:52.822] ~~['ogse_config.ltx'] [27.07.21 22:29:52.822] ~~['ui_dynamic.xml'] [27.07.21 22:29:52.822] * phase time: 49 ms [27.07.21 22:29:52.950] * phase cmem: 635883 K [27.07.21 22:29:52.957] * Loading spawn registry... [27.07.21 22:29:53.331] * 11683 spawn points are successfully loaded [27.07.21 22:29:53.331] * Loading objects... [27.07.21 22:29:53.696] * 27857 objects are successfully loaded [27.07.21 22:29:53.809] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:29:54.126] * Game 1_28 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_28.sav' (1.174s) [27.07.21 22:29:54.126] * phase time: 1303 ms [27.07.21 22:29:54.256] * phase cmem: 672095 K [27.07.21 22:29:54.257] * phase time: 131 ms [27.07.21 22:29:54.387] * phase cmem: 669948 K [27.07.21 22:29:54.388] * phase time: 130 ms [27.07.21 22:29:54.517] * phase cmem: 669490 K [27.07.21 22:29:54.663] -------------------------------------------------------------------------------- [27.07.21 22:29:54.663] [32687MB] physical memory installed, [28315MB] available, [13] percent of memory in use [27.07.21 22:29:54.663] PageFile usage: [3424MB], Peak PageFile usage: [3971MB] [27.07.21 22:29:54.663] -------------------------------------------------------------------------------- [27.07.21 22:29:54.663] * [ D3D ]: textures[901024 K] [27.07.21 22:29:54.663] * [x-ray]: process heap[640785 K], render[0 K] [27.07.21 22:29:54.663] * [x-ray]: economy: strings[19574 K], smem[118740 K] [27.07.21 22:29:54.709] ----==<| Printing storage usage information |>==-- [27.07.21 22:29:54.709] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:29:54.709] ~~[2]: total space = [8000], free space = [0], items count = [4] [27.07.21 22:29:54.709] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:29:54.709] ~~[4]: total space = [8000], free space = [3309], items count = [161] [27.07.21 22:29:54.709] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:29:54.717] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:29:54.717] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:29:54.731] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:29:54.731] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:29:54.731] ! Unknown command: r2_dof_control [27.07.21 22:29:54.750] ! Unknown command: r2_color_grading [27.07.21 22:29:54.813] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:29:54.813] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:29:55.189] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:29:55.189] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:29:55.584] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:29:55.603] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:29:55.618] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:29:55.650] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:29:55.655] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:29:55.705] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:29:55.993] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:29:55.993] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:29:55.994] ! Unknown command: r2_no_details_radius [27.07.21 22:29:57.012] * MEMORY USAGE: 686880 K [27.07.21 22:29:57.012] * End of synchronization A[1] R[1] [27.07.21 22:29:57.012] * phase time: 2754 ms [27.07.21 22:29:57.146] * phase cmem: 686884 K [27.07.21 22:30:12.324] ~~WARNING! NPC esc_killer_mined_lager_441526 is in panic - will check it for freezing. [27.07.21 22:31:14.448] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:31:14.448] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:31:44.197] ~~[CTreasure:give_treasure] treasure_info of ['mil_secret_0006'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'wpn_groza', ~ ['prob'] = 1, ~ }, ~ [2] = { ~ ['section'] = 'ammo_9x39_ap', ~ ['prob'] = 60, ~ }, ~ [3] = { ~ ['section'] = 'ammo_vog-25p', ~ ['prob'] = 5, ~ }, ~ [4] = { ~ ['section'] = 'specops_outfit', ~ ['prob'] = 1, ~ }, ~ [5] = { ~ ['section'] = 'ammo_7.62x54_ap', ~ ['prob'] = 60, ~ }, ~ }, ~ ['community'] = { ~ ['stalker'] = true, ~ ['killer'] = true, ~ ['freedom'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ [2] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'master', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5206, ~ ['name'] = 'mil_secret_0006_name', ~ ['description'] = 'mil_secret_0006_description', ~ } [27.07.21 22:32:06.477] ~~[CTreasure:give_treasure] treasure_info of ['ros_secret_0009'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'ammo_5.56x45_ap', ~ ['prob'] = 60, ~ }, ~ [2] = { ~ ['section'] = 'ammo_m209', ~ ['prob'] = 5, ~ }, ~ }, ~ ['community'] = { ~ ['stalker'] = true, ~ ['killer'] = true, ~ ['zombied'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5464, ~ ['name'] = 'ros_secret_0009_name', ~ ['description'] = 'ros_secret_0009_description', ~ } [27.07.21 22:32:47.375] ~~[CTreasure:give_treasure] treasure_info of ['ros_secret_0004'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'ammo_5.56x45_ap', ~ ['prob'] = 60, ~ }, ~ [2] = { ~ ['section'] = 'ammo_m209', ~ ['prob'] = 5, ~ }, ~ }, ~ ['community'] = { ~ ['killer'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5459, ~ ['name'] = 'ros_secret_0004_name', ~ ['description'] = 'ros_secret_0004_description', ~ } [27.07.21 22:33:24.939] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:33:24.939] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:33:24.959] * Saving spawns... [27.07.21 22:33:24.959] * Saving objects... [27.07.21 22:33:25.038] * 27831 objects are successfully saved [27.07.21 22:33:25.045] * Game 1_28.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_28.sav' [27.07.21 22:34:37.499] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:34:37.499] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:34:37.510] * Saving spawns... [27.07.21 22:34:37.510] * Saving objects... [27.07.21 22:34:37.555] * 27830 objects are successfully saved [27.07.21 22:34:37.561] * Game AH_24_autosave.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' [27.07.21 22:34:37.563] - Disconnect [27.07.21 22:34:37.660] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:34:37.660] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:34:37.882] ! Unknown command: r2_render_mode [27.07.21 22:34:37.882] ~~['xr_sound'] size of table sound_object_by_path: [38] [27.07.21 22:34:38.682] - Destroying level [27.07.21 22:34:38.836] * phase time: 2 ms [27.07.21 22:34:38.961] * phase cmem: 431204 K [27.07.21 22:34:39.157] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:34:39.157] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:34:39.169] ~~['actor.ltx'] [27.07.21 22:34:39.169] ~~['ogse_config.ltx'] [27.07.21 22:34:39.169] ~~['ui_dynamic.xml'] [27.07.21 22:34:39.169] * phase time: 333 ms [27.07.21 22:34:39.285] * phase cmem: 400563 K [27.07.21 22:34:39.290] * Loading spawn registry... [27.07.21 22:34:39.663] * 11683 spawn points are successfully loaded [27.07.21 22:34:39.663] * Loading objects... [27.07.21 22:34:40.023] * 27830 objects are successfully loaded [27.07.21 22:34:40.137] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:34:40.455] * Game ah_24_autosave is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' (1.170s) [27.07.21 22:34:40.455] * phase time: 1285 ms [27.07.21 22:34:40.576] * phase cmem: 446000 K [27.07.21 22:34:40.581] # Player not found. New player created. [27.07.21 22:34:40.581] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:34:40.581] * client : connection accepted - <> [27.07.21 22:34:40.581] * phase time: 126 ms [27.07.21 22:34:40.703] * phase cmem: 446020 K [27.07.21 22:34:40.703] * phase time: 121 ms [27.07.21 22:34:40.824] * phase cmem: 445931 K [27.07.21 22:34:41.773] * phase time: 1070 ms [27.07.21 22:34:41.895] * phase cmem: 543745 K [27.07.21 22:34:42.576] * phase time: 802 ms [27.07.21 22:34:42.698] * phase cmem: 580766 K [27.07.21 22:34:42.699] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.700] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.701] * [Loading VB] 65125 verts, 2035 Kb [27.07.21 22:34:42.703] * [Loading VB] 15983 verts, 499 Kb [27.07.21 22:34:42.703] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.705] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.706] * [Loading VB] 65530 verts, 2047 Kb [27.07.21 22:34:42.708] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:34:42.709] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.710] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.712] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.713] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.714] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.715] * [Loading VB] 35490 verts, 1109 Kb [27.07.21 22:34:42.716] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.717] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.718] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:34:42.719] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:34:42.720] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.721] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.722] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:34:42.724] * [Loading VB] 50690 verts, 1584 Kb [27.07.21 22:34:42.725] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.726] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.727] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.728] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.729] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.730] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.731] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.733] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.734] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.735] * [Loading IB] 1029864 indices, 2011 Kb [27.07.21 22:34:42.736] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.737] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:34:42.737] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:34:42.738] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.738] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.738] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.739] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.739] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:34:42.740] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:34:42.740] * [Loading VB] 65102 verts, 762 Kb [27.07.21 22:34:42.740] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.741] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.743] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.744] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.745] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.746] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.747] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:34:42.748] * [Loading IB] 798990 indices, 1560 Kb [27.07.21 22:34:42.749] * phase time: 173 ms [27.07.21 22:34:42.872] * phase cmem: 581236 K [27.07.21 22:34:43.785] * phase time: 1035 ms [27.07.21 22:34:43.908] * phase cmem: 588192 K [27.07.21 22:34:43.958] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:34:43.958] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:34:43.958] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:34:43.959] * phase time: 174 ms [27.07.21 22:34:44.082] * phase cmem: 588330 K [27.07.21 22:34:44.083] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l01_escape\level.hom [27.07.21 22:34:44.084] * phase time: 125 ms [27.07.21 22:34:44.207] * phase cmem: 588529 K [27.07.21 22:34:44.208] * phase time: 123 ms [27.07.21 22:34:44.332] * phase cmem: 588530 K [27.07.21 22:34:44.341] - Game configuring : Started [27.07.21 22:34:44.342] - Game configuring : Finished [27.07.21 22:34:44.348] * phase time: 139 ms [27.07.21 22:34:44.471] * phase cmem: 596968 K [27.07.21 22:34:46.142] * t-report - base: 1348, 761242 K [27.07.21 22:34:46.142] * t-report - lmap: 9, 9217 K [27.07.21 22:34:46.142] * phase time: 1793 ms [27.07.21 22:34:46.266] * phase cmem: 605422 K [27.07.21 22:34:46.268] * phase time: 126 ms [27.07.21 22:34:46.393] * phase cmem: 605424 K [27.07.21 22:34:46.533] -------------------------------------------------------------------------------- [27.07.21 22:34:46.533] [32687MB] physical memory installed, [28317MB] available, [13] percent of memory in use [27.07.21 22:34:46.533] PageFile usage: [2831MB], Peak PageFile usage: [3971MB] [27.07.21 22:34:46.533] -------------------------------------------------------------------------------- [27.07.21 22:34:46.533] * [ D3D ]: textures[770459 K] [27.07.21 22:34:46.533] * [x-ray]: process heap[563484 K], render[0 K] [27.07.21 22:34:46.533] * [x-ray]: economy: strings[19931 K], smem[99607 K] [27.07.21 22:34:46.709] ----==<| Printing storage usage information |>==-- [27.07.21 22:34:46.709] ~~[1]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:34:46.709] ~~[2]: total space = [8000], free space = [0], items count = [2] [27.07.21 22:34:46.709] ~~[3]: total space = [8000], free space = [0], items count = [12] [27.07.21 22:34:46.709] ~~[4]: total space = [8000], free space = [3190], items count = [162] [27.07.21 22:34:46.709] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:34:46.717] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:34:46.717] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:34:46.731] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:34:46.731] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:34:46.731] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:34:46.731] ! Unknown command: r2_dof_control [27.07.21 22:34:46.750] ! Unknown command: r2_color_grading [27.07.21 22:34:46.813] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:34:46.813] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:34:46.822] !!['xr_gulag'] smart_terrain not found in ['escape_trader'] [27.07.21 22:34:47.107] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:34:47.107] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:34:48.068] ! Fallback to default bump map: act\act_green_spetruha_bump# [27.07.21 22:34:48.642] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:34:48.642] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:34:48.887] ! Unknown command: r2_no_details_radius [27.07.21 22:34:50.262] * MEMORY USAGE: 714686 K [27.07.21 22:34:50.262] * End of synchronization A[1] R[1] [27.07.21 22:34:50.262] * phase time: 4120 ms [27.07.21 22:34:50.396] * phase cmem: 714687 K [27.07.21 22:36:41.030] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.08 s.] [27.07.21 22:36:41.030] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:37:57.604] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:37:57.604] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:37:57.617] * Saving spawns... [27.07.21 22:37:57.617] * Saving objects... [27.07.21 22:37:57.663] * 27800 objects are successfully saved [27.07.21 22:37:57.669] * Game AH_24_autosave.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' [27.07.21 22:37:57.674] - Disconnect [27.07.21 22:37:57.770] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:37:57.770] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:37:58.313] ! cannot remove restriction to the entity with id [7940][escape_trader], because there is an object with the specified id, but it is not a creature [27.07.21 22:37:58.315] ! Unknown command: r2_render_mode [27.07.21 22:37:58.315] ~~['xr_sound'] size of table sound_object_by_path: [44] [27.07.21 22:37:59.095] - Destroying level [27.07.21 22:37:59.242] * phase time: 3 ms [27.07.21 22:37:59.367] * phase cmem: 427406 K [27.07.21 22:37:59.421] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:37:59.421] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:37:59.432] ~~['actor.ltx'] [27.07.21 22:37:59.432] ~~['ogse_config.ltx'] [27.07.21 22:37:59.432] ~~['ui_dynamic.xml'] [27.07.21 22:37:59.432] * phase time: 190 ms [27.07.21 22:37:59.550] * phase cmem: 410819 K [27.07.21 22:37:59.556] * Loading spawn registry... [27.07.21 22:37:59.930] * 11683 spawn points are successfully loaded [27.07.21 22:37:59.930] * Loading objects... [27.07.21 22:38:00.291] * 27800 objects are successfully loaded [27.07.21 22:38:00.404] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:38:00.721] * Game ah_24_autosave is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\ah_24_autosave.sav' (1.171s) [27.07.21 22:38:00.721] * phase time: 1288 ms [27.07.21 22:38:00.845] * phase cmem: 453808 K [27.07.21 22:38:00.848] # Player not found. New player created. [27.07.21 22:38:00.848] !!xrServer::Check_GameSpy_CDKey_Success - 1 [27.07.21 22:38:00.848] * client : connection accepted - <> [27.07.21 22:38:00.849] * phase time: 127 ms [27.07.21 22:38:00.972] * phase cmem: 453692 K [27.07.21 22:38:00.972] * phase time: 123 ms [27.07.21 22:38:01.096] * phase cmem: 453612 K [27.07.21 22:38:01.982] * phase time: 1009 ms [27.07.21 22:38:02.105] * phase cmem: 546199 K [27.07.21 22:38:02.822] * phase time: 840 ms [27.07.21 22:38:02.946] * phase cmem: 583485 K [27.07.21 22:38:02.947] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.948] * [Loading VB] 65297 verts, 2040 Kb [27.07.21 22:38:02.949] * [Loading VB] 65289 verts, 2040 Kb [27.07.21 22:38:02.950] * [Loading VB] 39824 verts, 1244 Kb [27.07.21 22:38:02.952] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:38:02.953] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.955] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:38:02.956] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:38:02.957] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.958] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:38:02.959] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.961] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.962] * [Loading VB] 65523 verts, 2047 Kb [27.07.21 22:38:02.963] * [Loading VB] 65533 verts, 2047 Kb [27.07.21 22:38:02.964] * [Loading VB] 65532 verts, 2047 Kb [27.07.21 22:38:02.965] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.967] * [Loading VB] 65534 verts, 2047 Kb [27.07.21 22:38:02.968] * [Loading VB] 27486 verts, 858 Kb [27.07.21 22:38:02.968] * [Loading VB] 65535 verts, 2047 Kb [27.07.21 22:38:02.970] * [Loading VB] 47437 verts, 1482 Kb [27.07.21 22:38:02.970] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.972] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.973] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.974] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.975] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.976] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.977] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.979] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.980] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.981] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.982] * [Loading IB] 536097 indices, 1047 Kb [27.07.21 22:38:02.983] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.984] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:38:02.984] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.984] * [Loading VB] 65534 verts, 767 Kb [27.07.21 22:38:02.985] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.985] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.985] * [Loading VB] 65535 verts, 767 Kb [27.07.21 22:38:02.986] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:38:02.986] * [Loading VB] 65533 verts, 767 Kb [27.07.21 22:38:02.987] * [Loading VB] 55488 verts, 650 Kb [27.07.21 22:38:02.987] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.988] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.989] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.990] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.992] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.993] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.994] * [Loading IB] 1048575 indices, 2047 Kb [27.07.21 22:38:02.995] * [Loading IB] 843426 indices, 1647 Kb [27.07.21 22:38:02.996] * phase time: 174 ms [27.07.21 22:38:03.120] * phase cmem: 584146 K [27.07.21 22:38:03.596] * phase time: 600 ms [27.07.21 22:38:03.721] * phase cmem: 589579 K [27.07.21 22:38:03.771] * [DETAILS] VertexConsts(256), Batch(61) [27.07.21 22:38:03.771] * [DETAILS] 40687 v(20), 26352 p [27.07.21 22:38:03.771] * [DETAILS] Batch(61), VB(794K), IB(154K) [27.07.21 22:38:03.772] * phase time: 175 ms [27.07.21 22:38:03.897] * phase cmem: 589717 K [27.07.21 22:38:03.897] * Loading HOM: f:\game\stalker_ogsr\gamedata\levels\l02_garbage\level.hom [27.07.21 22:38:03.898] * phase time: 125 ms [27.07.21 22:38:04.022] * phase cmem: 589850 K [27.07.21 22:38:04.023] * phase time: 125 ms [27.07.21 22:38:04.148] * phase cmem: 589850 K [27.07.21 22:38:04.156] - Game configuring : Started [27.07.21 22:38:04.156] - Game configuring : Finished [27.07.21 22:38:04.162] * phase time: 138 ms [27.07.21 22:38:04.286] * phase cmem: 594892 K [27.07.21 22:38:05.993] * t-report - base: 1331, 685764 K [27.07.21 22:38:05.993] * t-report - lmap: 12, 12289 K [27.07.21 22:38:05.994] * phase time: 1831 ms [27.07.21 22:38:06.118] * phase cmem: 603192 K [27.07.21 22:38:06.120] * phase time: 126 ms [27.07.21 22:38:06.247] * phase cmem: 603194 K [27.07.21 22:38:06.388] -------------------------------------------------------------------------------- [27.07.21 22:38:06.388] [32687MB] physical memory installed, [28405MB] available, [13] percent of memory in use [27.07.21 22:38:06.388] PageFile usage: [2804MB], Peak PageFile usage: [3971MB] [27.07.21 22:38:06.388] -------------------------------------------------------------------------------- [27.07.21 22:38:06.388] * [ D3D ]: textures[698054 K] [27.07.21 22:38:06.388] * [x-ray]: process heap[552701 K], render[0 K] [27.07.21 22:38:06.388] * [x-ray]: economy: strings[20120 K], smem[99607 K] [27.07.21 22:38:06.565] ----==<| Printing storage usage information |>==-- [27.07.21 22:38:06.565] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:38:06.565] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:38:06.565] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:38:06.565] ~~[4]: total space = [8000], free space = [2742], items count = [164] [27.07.21 22:38:06.565] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:38:06.573] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:38:06.573] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:38:06.587] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:38:06.587] ! Unknown command: r2_dof_control [27.07.21 22:38:06.606] ! Unknown command: r2_color_grading [27.07.21 22:38:06.669] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:38:06.669] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:38:07.188] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:38:07.209] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:38:07.224] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:38:07.360] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:38:07.365] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:38:07.670] ! Can't find texture 'wpn\upgrades\p_rail' [27.07.21 22:38:07.696] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:38:08.035] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:38:08.035] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:38:08.312] ! Unknown command: r2_no_details_radius [27.07.21 22:38:09.293] * MEMORY USAGE: 655883 K [27.07.21 22:38:09.293] * End of synchronization A[1] R[1] [27.07.21 22:38:09.293] * phase time: 3299 ms [27.07.21 22:38:09.425] * phase cmem: 655882 K [27.07.21 22:43:14.008] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:43:14.008] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:43:14.251] ! Unknown command: r2_render_mode [27.07.21 22:43:14.251] ~~['xr_sound'] size of table sound_object_by_path: [36] [27.07.21 22:43:15.136] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:43:15.136] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:43:15.147] ~~['actor.ltx'] [27.07.21 22:43:15.147] ~~['ogse_config.ltx'] [27.07.21 22:43:15.147] ~~['ui_dynamic.xml'] [27.07.21 22:43:15.147] * phase time: 50 ms [27.07.21 22:43:15.289] * phase cmem: 656428 K [27.07.21 22:43:15.296] * Loading spawn registry... [27.07.21 22:43:15.669] * 11683 spawn points are successfully loaded [27.07.21 22:43:15.669] * Loading objects... [27.07.21 22:43:16.029] * 27800 objects are successfully loaded [27.07.21 22:43:16.143] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:43:16.462] * Game День 1. Переход Кордон - Свалка is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\День 1. Переход Кордон - Свалка.sav' (1.172s) [27.07.21 22:43:16.462] * phase time: 1315 ms [27.07.21 22:43:16.606] * phase cmem: 692867 K [27.07.21 22:43:16.608] * phase time: 145 ms [27.07.21 22:43:16.752] * phase cmem: 690323 K [27.07.21 22:43:16.753] * phase time: 144 ms [27.07.21 22:43:16.897] * phase cmem: 689871 K [27.07.21 22:43:17.054] -------------------------------------------------------------------------------- [27.07.21 22:43:17.054] [32687MB] physical memory installed, [28266MB] available, [13] percent of memory in use [27.07.21 22:43:17.054] PageFile usage: [3627MB], Peak PageFile usage: [3971MB] [27.07.21 22:43:17.054] -------------------------------------------------------------------------------- [27.07.21 22:43:17.054] * [ D3D ]: textures[894019 K] [27.07.21 22:43:17.054] * [x-ray]: process heap[660572 K], render[0 K] [27.07.21 22:43:17.054] * [x-ray]: economy: strings[20439 K], smem[118542 K] [27.07.21 22:43:17.102] ----==<| Printing storage usage information |>==-- [27.07.21 22:43:17.102] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:43:17.102] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:43:17.102] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:43:17.102] ~~[4]: total space = [8000], free space = [2742], items count = [164] [27.07.21 22:43:17.102] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:43:17.110] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:43:17.110] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:43:17.124] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:43:17.124] ! Unknown command: r2_dof_control [27.07.21 22:43:17.143] ! Unknown command: r2_color_grading [27.07.21 22:43:17.205] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:43:17.205] ~~ slot: ['clear_garbage.110'], time: [0.04 s.] [27.07.21 22:43:17.579] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:43:17.580] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:43:17.977] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:43:17.995] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:43:18.010] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:43:18.041] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:43:18.046] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:43:18.162] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:43:18.439] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:43:18.439] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:43:18.439] ! Unknown command: r2_no_details_radius [27.07.21 22:43:19.204] * MEMORY USAGE: 706162 K [27.07.21 22:43:19.204] * End of synchronization A[1] R[1] [27.07.21 22:43:19.204] * phase time: 2596 ms [27.07.21 22:43:19.354] * phase cmem: 706163 K [27.07.21 22:45:00.361] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:45:00.361] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:45:00.374] * Saving spawns... [27.07.21 22:45:00.374] * Saving objects... [27.07.21 22:45:00.421] * 27802 objects are successfully saved [27.07.21 22:45:00.428] * Game 1_29.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' [27.07.21 22:45:27.294] ~~[CTreasure:give_treasure] treasure_info of ['rad_secret_0000'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'wpn_svu', ~ ['prob'] = 1, ~ }, ~ [2] = { ~ ['section'] = 'ammo_7.62x54_ap', ~ ['prob'] = 30, ~ }, ~ [3] = { ~ ['section'] = 'grenade_f1', ~ ['prob'] = 5, ~ }, ~ [4] = { ~ ['section'] = 'ammo_5.56x45_ap', ~ ['prob'] = 90, ~ }, ~ }, ~ ['community'] = { ~ ['stalker'] = true, ~ ['freedom'] = true, ~ ['dolg'] = true, ~ ['bandit'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'veteran', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ [2] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'master', ~ }, ~ }, ~ }, ~ ['section'] = '5', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5245, ~ ['name'] = 'rad_secret_0000_name', ~ ['description'] = 'rad_secret_0000_description', ~ } [27.07.21 22:46:20.310] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:46:20.310] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:46:20.321] * Saving spawns... [27.07.21 22:46:20.321] * Saving objects... [27.07.21 22:46:20.367] * 27810 objects are successfully saved [27.07.21 22:46:20.373] * Game 1_29.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' [27.07.21 22:46:57.633] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:46:57.633] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:46:57.942] ! Unknown command: r2_render_mode [27.07.21 22:46:57.942] ~~['xr_sound'] size of table sound_object_by_path: [37] [27.07.21 22:46:58.808] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:46:58.808] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:46:58.819] ~~['actor.ltx'] [27.07.21 22:46:58.819] ~~['ogse_config.ltx'] [27.07.21 22:46:58.819] ~~['ui_dynamic.xml'] [27.07.21 22:46:58.819] * phase time: 50 ms [27.07.21 22:46:58.969] * phase cmem: 663404 K [27.07.21 22:46:58.977] * Loading spawn registry... [27.07.21 22:46:59.350] * 11683 spawn points are successfully loaded [27.07.21 22:46:59.350] * Loading objects... [27.07.21 22:46:59.718] * 27810 objects are successfully loaded [27.07.21 22:46:59.832] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:47:00.155] * Game 1_29 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' (1.183s) [27.07.21 22:47:00.155] * phase time: 1335 ms [27.07.21 22:47:00.304] * phase cmem: 699590 K [27.07.21 22:47:00.305] * phase time: 150 ms [27.07.21 22:47:00.453] * phase cmem: 697153 K [27.07.21 22:47:00.454] * phase time: 148 ms [27.07.21 22:47:00.602] * phase cmem: 696697 K [27.07.21 22:47:00.765] -------------------------------------------------------------------------------- [27.07.21 22:47:00.765] [32687MB] physical memory installed, [28363MB] available, [13] percent of memory in use [27.07.21 22:47:00.765] PageFile usage: [3549MB], Peak PageFile usage: [3971MB] [27.07.21 22:47:00.765] -------------------------------------------------------------------------------- [27.07.21 22:47:00.765] * [ D3D ]: textures[896067 K] [27.07.21 22:47:00.765] * [x-ray]: process heap[665112 K], render[0 K] [27.07.21 22:47:00.765] * [x-ray]: economy: strings[20740 K], smem[119277 K] [27.07.21 22:47:00.813] ----==<| Printing storage usage information |>==-- [27.07.21 22:47:00.813] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:47:00.813] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:47:00.813] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:47:00.813] ~~[4]: total space = [8000], free space = [2743], items count = [164] [27.07.21 22:47:00.813] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:47:00.821] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:47:00.821] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:47:00.835] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:47:00.835] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:47:00.835] ! Unknown command: r2_dof_control [27.07.21 22:47:00.854] ! Unknown command: r2_color_grading [27.07.21 22:47:00.917] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:47:00.917] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:47:01.154] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:47:01.154] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:47:01.383] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:47:01.383] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:47:01.774] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:47:01.792] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:47:01.807] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:47:01.839] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:47:01.844] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:47:01.897] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:47:02.136] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:47:02.136] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.09 s.] [27.07.21 22:47:02.136] ! Unknown command: r2_no_details_radius [27.07.21 22:47:02.855] * MEMORY USAGE: 709063 K [27.07.21 22:47:02.855] * End of synchronization A[1] R[1] [27.07.21 22:47:02.855] * phase time: 2549 ms [27.07.21 22:47:03.007] * phase cmem: 709058 K [27.07.21 22:47:37.313] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:47:37.313] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:47:37.564] ! Unknown command: r2_render_mode [27.07.21 22:47:37.564] ~~['xr_sound'] size of table sound_object_by_path: [33] [27.07.21 22:47:38.434] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:47:38.434] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:47:38.445] ~~['actor.ltx'] [27.07.21 22:47:38.445] ~~['ogse_config.ltx'] [27.07.21 22:47:38.445] ~~['ui_dynamic.xml'] [27.07.21 22:47:38.445] * phase time: 47 ms [27.07.21 22:47:38.587] * phase cmem: 654607 K [27.07.21 22:47:38.594] * Loading spawn registry... [27.07.21 22:47:38.968] * 11683 spawn points are successfully loaded [27.07.21 22:47:38.968] * Loading objects... [27.07.21 22:47:39.331] * 27810 objects are successfully loaded [27.07.21 22:47:39.444] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:47:39.762] * Game 1_29 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' (1.173s) [27.07.21 22:47:39.762] * phase time: 1316 ms [27.07.21 22:47:39.909] * phase cmem: 691090 K [27.07.21 22:47:39.910] * phase time: 148 ms [27.07.21 22:47:40.057] * phase cmem: 689053 K [27.07.21 22:47:40.058] * phase time: 147 ms [27.07.21 22:47:40.204] * phase cmem: 688848 K [27.07.21 22:47:40.364] -------------------------------------------------------------------------------- [27.07.21 22:47:40.364] [32687MB] physical memory installed, [28346MB] available, [13] percent of memory in use [27.07.21 22:47:40.364] PageFile usage: [3546MB], Peak PageFile usage: [3971MB] [27.07.21 22:47:40.364] -------------------------------------------------------------------------------- [27.07.21 22:47:40.364] * [ D3D ]: textures[896067 K] [27.07.21 22:47:40.364] * [x-ray]: process heap[665667 K], render[0 K] [27.07.21 22:47:40.364] * [x-ray]: economy: strings[20786 K], smem[119277 K] [27.07.21 22:47:40.410] ----==<| Printing storage usage information |>==-- [27.07.21 22:47:40.410] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:47:40.410] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:47:40.410] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:47:40.410] ~~[4]: total space = [8000], free space = [2743], items count = [164] [27.07.21 22:47:40.410] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:47:40.419] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:47:40.419] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:47:40.434] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:47:40.434] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:47:40.434] ! Unknown command: r2_dof_control [27.07.21 22:47:40.453] ! Unknown command: r2_color_grading [27.07.21 22:47:40.517] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:47:40.517] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:47:40.752] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:47:40.752] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:47:40.979] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:47:40.979] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:47:41.367] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:47:41.385] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:47:41.400] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:47:41.429] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:47:41.434] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:47:41.485] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:47:41.718] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:47:41.718] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:47:41.718] ! Unknown command: r2_no_details_radius [27.07.21 22:47:42.545] * MEMORY USAGE: 709317 K [27.07.21 22:47:42.545] * End of synchronization A[1] R[1] [27.07.21 22:47:42.546] * phase time: 2635 ms [27.07.21 22:47:42.696] * phase cmem: 709314 K [27.07.21 22:49:36.704] xrServer::Process_event_reject: no entity object! ID 29788 [27.07.21 22:49:39.755] xrServer::Process_event_reject: no entity object! ID 30158 [27.07.21 22:49:42.831] xrServer::Process_event_reject: no entity object! ID 30212 [27.07.21 22:51:15.332] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:51:15.332] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:51:15.699] ! Unknown command: r2_render_mode [27.07.21 22:51:15.699] ~~['xr_sound'] size of table sound_object_by_path: [37] [27.07.21 22:51:16.603] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:51:16.603] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:51:16.614] ~~['actor.ltx'] [27.07.21 22:51:16.614] ~~['ogse_config.ltx'] [27.07.21 22:51:16.614] ~~['ui_dynamic.xml'] [27.07.21 22:51:16.615] * phase time: 49 ms [27.07.21 22:51:16.768] * phase cmem: 686179 K [27.07.21 22:51:16.775] * Loading spawn registry... [27.07.21 22:51:17.151] * 11683 spawn points are successfully loaded [27.07.21 22:51:17.151] * Loading objects... [27.07.21 22:51:17.515] * 27810 objects are successfully loaded [27.07.21 22:51:17.628] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:51:17.946] * Game 1_29 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_29.sav' (1.177s) [27.07.21 22:51:17.946] * phase time: 1331 ms [27.07.21 22:51:18.099] * phase cmem: 722405 K [27.07.21 22:51:18.101] * phase time: 154 ms [27.07.21 22:51:18.253] * phase cmem: 719948 K [27.07.21 22:51:18.254] * phase time: 153 ms [27.07.21 22:51:18.406] * phase cmem: 719481 K [27.07.21 22:51:18.575] -------------------------------------------------------------------------------- [27.07.21 22:51:18.575] [32687MB] physical memory installed, [28355MB] available, [13] percent of memory in use [27.07.21 22:51:18.575] PageFile usage: [3614MB], Peak PageFile usage: [3971MB] [27.07.21 22:51:18.575] -------------------------------------------------------------------------------- [27.07.21 22:51:18.575] * [ D3D ]: textures[944200 K] [27.07.21 22:51:18.575] * [x-ray]: process heap[682609 K], render[0 K] [27.07.21 22:51:18.575] * [x-ray]: economy: strings[21098 K], smem[129762 K] [27.07.21 22:51:18.619] ----==<| Printing storage usage information |>==-- [27.07.21 22:51:18.619] ~~[1]: total space = [8000], free space = [0], items count = [3] [27.07.21 22:51:18.619] ~~[2]: total space = [8000], free space = [0], items count = [5] [27.07.21 22:51:18.619] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:51:18.619] ~~[4]: total space = [8000], free space = [2743], items count = [164] [27.07.21 22:51:18.619] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:51:18.627] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:51:18.627] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:51:18.641] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:51:18.641] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:51:18.641] ! Unknown command: r2_dof_control [27.07.21 22:51:18.660] ! Unknown command: r2_color_grading [27.07.21 22:51:18.722] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:51:18.722] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:51:18.960] ~~['ogse_signals']: signal ['on_item_to_ruck'] is too slow: [0.09 s.] [27.07.21 22:51:18.960] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:51:19.190] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:51:19.190] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:51:19.581] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:51:19.600] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:51:19.614] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:51:19.647] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:51:19.652] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:51:19.704] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:51:19.949] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.09 s.] [27.07.21 22:51:19.949] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:51:19.949] ! Unknown command: r2_no_details_radius [27.07.21 22:51:20.695] * MEMORY USAGE: 726097 K [27.07.21 22:51:20.695] * End of synchronization A[1] R[1] [27.07.21 22:51:20.696] * phase time: 2594 ms [27.07.21 22:51:20.851] * phase cmem: 726090 K [27.07.21 22:52:13.440] ~~[CTreasure:give_treasure] treasure_info of ['val_secret_0029'] is { ~ ['active'] = false, ~ ['items'] = { ~ [1] = { ~ ['section'] = 'ammo_9x19_pbp', ~ ['prob'] = 30, ~ }, ~ [2] = { ~ ['section'] = 'grenade_rgd5', ~ ['prob'] = 5, ~ }, ~ }, ~ ['community'] = { ~ ['bandit'] = true, ~ }, ~ ['done'] = false, ~ ['condlist'] = { ~ [1] = { ~ ['infop_check'] = { ~ [1] = { ~ ['func'] = [[FUNCTION]], ~ ['fname'] = 'npc_rank', ~ ['expected'] = true, ~ ['params'] = { ~ [1] = 'experienced', ~ }, ~ }, ~ }, ~ ['section'] = '3', ~ ['infop_set'] = { ~ }, ~ }, ~ }, ~ ['target'] = 5429, ~ ['name'] = 'val_secret_0029_name', ~ ['description'] = 'val_secret_0029_description', ~ } [27.07.21 22:54:19.411] xrServer::Process_event_reject: no entity object! ID 30469 [27.07.21 22:54:22.765] xrServer::Process_event_reject: no entity object! ID 31494 [27.07.21 22:54:30.084] xrServer::Process_event_reject: no entity object! ID 33803 [27.07.21 22:55:11.394] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:55:11.394] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:55:11.407] * Saving spawns... [27.07.21 22:55:11.407] * Saving objects... [27.07.21 22:55:11.454] * 27825 objects are successfully saved [27.07.21 22:55:11.461] * Game 1_30.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_30.sav' [27.07.21 22:55:26.353] ~~['ogse_signals']: signal ['on_update'] is too slow: [0.08 s.] [27.07.21 22:55:26.353] ~~ slot: ['ogse_weather_mgr.1236'], time: [0.08 s.] [27.07.21 22:56:24.490] ~~['xrs_battle_ai']: ['gar_bandit_post_2']('gar_bandit_post'): action_altcombat:execute() too slow: [0.03 s.] [27.07.21 22:56:39.974] ~~['xrs_battle_ai']: ['gar_bandit_post_2']('gar_bandit_post'): action_altcombat:execute() too slow: [0.04 s.] [27.07.21 22:57:21.307] ~~['xrs_battle_ai']: ['gar_bandit_post_4']('gar_bandit_post'): action_altcombat:execute() too slow: [0.06 s.] [27.07.21 22:57:29.285] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers saved [27.07.21 22:57:29.285] ['ogse_st_mgr']: 94 all timers saved [27.07.21 22:57:29.299] * Saving spawns... [27.07.21 22:57:29.299] * Saving objects... [27.07.21 22:57:29.346] * 27767 objects are successfully saved [27.07.21 22:57:29.353] * Game 1_31.sav is successfully saved to file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_31.sav' [27.07.21 22:57:40.488] ~~['xrs_battle_ai']: ['gar_bandit_post_4']('gar_bandit_post'): action_altcombat:execute() too slow: [0.07 s.] [27.07.21 22:57:46.336] ~~WARNING! NPC gar_seryi_drug3 is in panic - will check it for freezing. [27.07.21 22:58:08.148] ~~WARNING! NPC gar_bandit_post_7 is in panic - will check it for freezing. [27.07.21 22:58:12.200] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:58:12.200] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:58:12.645] ! Unknown command: r2_render_mode [27.07.21 22:58:12.645] ~~['xr_sound'] size of table sound_object_by_path: [50] [27.07.21 22:58:13.552] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:58:13.552] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:58:13.563] ~~['actor.ltx'] [27.07.21 22:58:13.563] ~~['ogse_config.ltx'] [27.07.21 22:58:13.563] ~~['ui_dynamic.xml'] [27.07.21 22:58:13.563] * phase time: 56 ms [27.07.21 22:58:13.726] * phase cmem: 700336 K [27.07.21 22:58:13.734] * Loading spawn registry... [27.07.21 22:58:14.109] * 11683 spawn points are successfully loaded [27.07.21 22:58:14.110] * Loading objects... [27.07.21 22:58:14.474] * 27767 objects are successfully loaded [27.07.21 22:58:14.588] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:58:14.908] * Game 1_31 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_31.sav' (1.179s) [27.07.21 22:58:14.908] * phase time: 1344 ms [27.07.21 22:58:15.067] * phase cmem: 736619 K [27.07.21 22:58:15.069] * phase time: 161 ms [27.07.21 22:58:15.228] * phase cmem: 733549 K [27.07.21 22:58:15.229] * phase time: 159 ms [27.07.21 22:58:15.388] * phase cmem: 733048 K [27.07.21 22:58:15.563] -------------------------------------------------------------------------------- [27.07.21 22:58:15.563] [32687MB] physical memory installed, [28408MB] available, [13] percent of memory in use [27.07.21 22:58:15.563] PageFile usage: [3649MB], Peak PageFile usage: [3971MB] [27.07.21 22:58:15.563] -------------------------------------------------------------------------------- [27.07.21 22:58:15.563] * [ D3D ]: textures[955983 K] [27.07.21 22:58:15.563] * [x-ray]: process heap[693627 K], render[0 K] [27.07.21 22:58:15.563] * [x-ray]: economy: strings[21693 K], smem[133549 K] [27.07.21 22:58:15.613] ----==<| Printing storage usage information |>==-- [27.07.21 22:58:15.613] ~~[1]: total space = [8000], free space = [0], items count = [6] [27.07.21 22:58:15.613] ~~[2]: total space = [8000], free space = [4], items count = [1] [27.07.21 22:58:15.613] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:58:15.613] ~~[4]: total space = [8000], free space = [2596], items count = [165] [27.07.21 22:58:15.613] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:58:15.622] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:58:15.622] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:58:15.636] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:58:15.636] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:58:15.636] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:58:15.636] ! Unknown command: r2_dof_control [27.07.21 22:58:15.656] ! Unknown command: r2_color_grading [27.07.21 22:58:15.720] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:58:15.720] ~~ slot: ['clear_garbage.110'], time: [0.04 s.] [27.07.21 22:58:16.162] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:58:16.162] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:58:16.651] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:58:16.670] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:58:16.685] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:58:16.806] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:58:16.811] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:58:16.937] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:58:17.335] ! Unknown command: r2_no_details_radius [27.07.21 22:58:18.174] * MEMORY USAGE: 751166 K [27.07.21 22:58:18.174] * End of synchronization A[1] R[1] [27.07.21 22:58:18.175] * phase time: 3105 ms [27.07.21 22:58:18.338] * phase cmem: 751157 K [27.07.21 22:58:31.603] ~~['ogse_signals']: signal ['on_drop'] is too slow: [0.09 s.] [27.07.21 22:58:31.603] ~~ slot: ['ogsr_outfit_arms.158'], time: [0.09 s.] [27.07.21 22:58:32.031] ! Unknown command: r2_render_mode [27.07.21 22:58:32.031] ~~['xr_sound'] size of table sound_object_by_path: [33] [27.07.21 22:58:32.882] --LUA version: [LuaJIT 2.1.0-beta3] [27.07.21 22:58:32.882] --MOD version: [OGSR mod v. 1.0.7 (3.02.2020)] [27.07.21 22:58:32.893] ~~['actor.ltx'] [27.07.21 22:58:32.893] ~~['ogse_config.ltx'] [27.07.21 22:58:32.893] ~~['ui_dynamic.xml'] [27.07.21 22:58:32.893] * phase time: 49 ms [27.07.21 22:58:33.047] * phase cmem: 689715 K [27.07.21 22:58:33.055] * Loading spawn registry... [27.07.21 22:58:33.426] * 11683 spawn points are successfully loaded [27.07.21 22:58:33.426] * Loading objects... [27.07.21 22:58:33.786] * 27767 objects are successfully loaded [27.07.21 22:58:33.899] --['ogse_signals'] ...Init Signals Manager... [27.07.21 22:58:34.216] * Game 1_31 is successfully loaded from file 'f:\game\stalker_ogsr\_appdata_\savedgames\1_31.sav' (1.167s) [27.07.21 22:58:34.216] * phase time: 1323 ms [27.07.21 22:58:34.375] * phase cmem: 725779 K [27.07.21 22:58:34.377] * phase time: 160 ms [27.07.21 22:58:34.536] * phase cmem: 723621 K [27.07.21 22:58:34.536] * phase time: 159 ms [27.07.21 22:58:34.695] * phase cmem: 723154 K [27.07.21 22:58:34.866] -------------------------------------------------------------------------------- [27.07.21 22:58:34.866] [32687MB] physical memory installed, [28384MB] available, [13] percent of memory in use [27.07.21 22:58:34.866] PageFile usage: [3626MB], Peak PageFile usage: [3971MB] [27.07.21 22:58:34.866] -------------------------------------------------------------------------------- [27.07.21 22:58:34.866] * [ D3D ]: textures[955983 K] [27.07.21 22:58:34.866] * [x-ray]: process heap[694004 K], render[0 K] [27.07.21 22:58:34.866] * [x-ray]: economy: strings[21710 K], smem[133549 K] [27.07.21 22:58:34.914] ----==<| Printing storage usage information |>==-- [27.07.21 22:58:34.914] ~~[1]: total space = [8000], free space = [0], items count = [6] [27.07.21 22:58:34.914] ~~[2]: total space = [8000], free space = [4], items count = [1] [27.07.21 22:58:34.914] ~~[3]: total space = [8000], free space = [0], items count = [9] [27.07.21 22:58:34.914] ~~[4]: total space = [8000], free space = [2596], items count = [165] [27.07.21 22:58:34.914] ----==<| Printing storage usage information - END |>==-- [27.07.21 22:58:34.923] ['ogse_st_mgr']: 'ogse_st_mgr.delayed_fun_start': 94 timers loaded [27.07.21 22:58:34.923] ['ogse_st_mgr']: 94 all timers loaded [27.07.21 22:58:34.937] ~~['bind_stalker']: disable ['ui_car_body_hide'] [27.07.21 22:58:34.937] ~~['bind_stalker']: disable ['ui_inventory_hide'] [27.07.21 22:58:34.937] ~~['bind_stalker']: disable ['ui_pda_hide'] [27.07.21 22:58:34.937] ! Unknown command: r2_dof_control [27.07.21 22:58:34.957] ! Unknown command: r2_color_grading [27.07.21 22:58:35.020] ~~['ogse_signals']: signal ['on_spawn'] is too slow: [0.08 s.] [27.07.21 22:58:35.020] ~~ slot: ['clear_garbage.110'], time: [0.03 s.] [27.07.21 22:58:35.461] ~~['ogse_signals']: signal ['on_item_to_slot'] is too slow: [0.12 s.] [27.07.21 22:58:35.461] ~~ slot: ['ogsr_outfit_arms.149'], time: [0.12 s.] [27.07.21 22:58:35.948] ! Fallback to default bump map: act\act_dark_stalker3_bump# [27.07.21 22:58:35.966] ! Fallback to default bump map: act\act_bandi7_bump# [27.07.21 22:58:35.981] ! Fallback to default bump map: act\act_bandi6_bump# [27.07.21 22:58:36.101] ! Fallback to default bump map: act\act_bandi1_bump# [27.07.21 22:58:36.106] ! Fallback to default bump map: act\act_bandi2_bump# [27.07.21 22:58:36.232] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of gar_hvatalka_15 to eRestrictorTypeNone because border().empty() [27.07.21 22:58:36.632] ! Unknown command: r2_no_details_radius [27.07.21 22:58:37.325] * MEMORY USAGE: 751650 K [27.07.21 22:58:37.325] * End of synchronization A[1] R[1] [27.07.21 22:58:37.326] * phase time: 2948 ms [27.07.21 22:58:37.489] * phase cmem: 751646 K [27.07.21 22:58:53.014] !!['xr_gulag'] smart_terrain not found in ['gar_bandit_agr_13'] [27.07.21 22:58:53.730] ~~WARNING! NPC gar_bandit_post_7 is in panic - will check it for freezing. Дополнено 3 минуты спустя Я хз, 50 раз уже переустановил, устанавливал из одного архива по ссылке, итог один, мертвые зависания, лечится только выходом из системы. Даже через панель задач не могу закрыть приложение. Кто то сталкивался? Та же проблема, качал самый актуальный установщик с дискорд сервера OGSR. Я перешел на Улучшенное полное освещение, и на данный момент пока не столкнулся с проблемой. Однако мои игровые сессии не столь продолжительны и проверить в полной мере пока не удалось Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Hunter 2 524 Опубликовано 28 июля, 2021 Buryian перейди на динамику, хотя, мертвые зависания у меня были на вин 7 (про это еще писал разраб, я перешел на вин 10-все исчезло) 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Опричник 358 Опубликовано 29 июля, 2021 (изменено) 18 часов назад, Odnakko сказал: качал самый актуальный установщик с дискорд сервера OGSR Самое актуальное - в шапке темы. Стабильная 1.07. А в дискорде - версия для разработчиков, с багами и глюками, для самостоятельной модификации. Мёртвые зависания выплыли, после одного из обновлений Windows. В связи с тем, что дальнейшая разработка мода прекращена, претензии адресовать майкрософту, их баги даже записывать не успеваешь... Рекомендация - использовать отлаженный и проверенный DirectX 9 Дополнено 3 минуты спустя В 03.07.2021 в 03:44, Cyxapuk сказал: про самогон я не знал ничего Самогон даёт неуязвимость на 30 секунд. Имеет смысл, после прохождения квеста прихватить с собой стопарик. Изменено 29 июля, 2021 пользователем Опричник 1 aka W.A.S.P. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Odnakkos 278 Опубликовано 29 июля, 2021 3 часа назад, Опричник сказал: Самое актуальное - в шапке темы. Стабильная 1.07. А в дискорде - версия для разработчиков, с багами и глюками, для самостоятельной модификации. Мёртвые зависания выплыли, после одного из обновлений Windows. В связи с тем, что дальнейшая разработка мода прекращена, претензии адресовать майкрософту, их баги даже записывать не успеваешь... Рекомендация - использовать отлаженный и проверенный DirectX 9 Дополнено 3 минуты спустя Самогон даёт неуязвимость на 30 секунд. Имеет смысл, после прохождения квеста прихватить с собой стопарик. Спасибо за уточнение, просто на сервере каких либо специфик для кого создан установщик нет: Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Buryian 16 Опубликовано 29 июля, 2021 (изменено) Решил проблему с зависаниями на WIN 10, обновил DirX до последней по автоинсталятору, потом загрузил DirX 9, после загрузил DirX из архива с игрой и поставил запуск программы от администратора. Все вроде прошло. Изменено 29 июля, 2021 пользователем Buryian 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты