* Detected CPU: GenuineIntel P3 family, F6/M12/S10, 1498.00 mhz, 17-clk 'rdtsc' 
	* CPU Features: RDTSC, MMX, SSE, SSE2
 
	Initializing File System... 
	using fs-ltx fsgame.ltx 
	FS: 49880 files cached, 6771Kb memory used. 
	Init FileSystem 5.673734 sec 
	'xrCore' build 3312, Feb 27 2008
 
	Initializing Engine... 
	Executing config-script "user.ltx"... 
	! Cannot open script file [user.ltx] 
	Starting INPUT device... 
	Loading DLL: xrRender_R1.dll 
	Loading DLL: xrGame.dll 
	! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry 
	* [win32]: free[4043020 K], reserved[59584 K], committed[91636 K] 
	* [ D3D ]: textures[0 K] 
	* [x-ray]: crt heap[16691 K], process heap[2330 K], game lua[0 K], engine lua[0 K], render[0 K] 
	* [x-ray]: economy: strings[12314 K], smem[0 K] 
	Executing config-script "e:\obedinennyj pak 2\gamedata\config\default_controls.ltx"... 
	! cant convert dik_name for dik[16], prop=[ 
	! cant convert dik_name for dik[17], prop=[ 
	! cant convert dik_name for dik[18], prop=[ 
	! cant convert dik_name for dik[19], prop=[ 
	! cant convert dik_name for dik[20], prop=[ 
	! cant convert dik_name for dik[21], prop=[ 
	! cant convert dik_name for dik[22], prop=[ 
	! cant convert dik_name for dik[23], prop=[ 
	! cant convert dik_name for dik[24], prop=[ 
	! cant convert dik_name for dik[25], prop=[ 
	! cant convert dik_name for dik[26], prop=[ 
	! cant convert dik_name for dik[27], prop=[ 
	! cant convert dik_name for dik[30], prop=[ 
	! cant convert dik_name for dik[31], prop=[ 
	! cant convert dik_name for dik[32], prop=[ 
	! cant convert dik_name for dik[33], prop=[ 
	! cant convert dik_name for dik[34], prop=[ 
	! cant convert dik_name for dik[35], prop=[ 
	! cant convert dik_name for dik[36], prop=[ 
	! cant convert dik_name for dik[37], prop=[ 
	! cant convert dik_name for dik[38], prop=[ 
	! cant convert dik_name for dik[39], prop=[ 
	! cant convert dik_name for dik[40], prop=[ 
	! cant convert dik_name for dik[41], prop=[ 
	! cant convert dik_name for dik[44], prop=[ 
	! cant convert dik_name for dik[45], prop=[ 
	! cant convert dik_name for dik[46], prop=[ 
	! cant convert dik_name for dik[47], prop=[ 
	! cant convert dik_name for dik[48], prop=[ 
	! cant convert dik_name for dik[49], prop=[ 
	! cant convert dik_name for dik[50], prop=[ 
	! cant convert dik_name for dik[51], prop=[ 
	! cant convert dik_name for dik[52], prop=[ 
	! cant convert dik_name for dik[144], prop=[ 
	[e:\obedinennyj pak 2\gamedata\config\default_controls.ltx] successfully loaded. 
	Executing config-script "user.ltx"... 
	! Cannot open script file [user.ltx] 
	SOUND: OpenAL: enumerate devices... 
	SOUND: OpenAL: EnumerationExtension Present 
	devices Generic Hardware 
	SOUND: OpenAL: system  default SndDevice name is Generic Hardware 
	SOUND: OpenAL: default SndDevice name set to Generic Software 
	SOUND: OpenAL: All available devices: 
	1. Generic Software, Spec Version 1.1 (default) 
	2. Generic Software, Spec Version 1.1 (default) 
	SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 
	SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. 
	* sound: EAX 2.0 extension: absent 
	* sound: EAX 2.0 deferred: absent 
	* sound : cache: 32773 kb, 3805 lines, 8820 bpl 
	Starting RENDER device... 
	* GPU [vendor:8086]-[device:5A85]: Intel(R) HD Graphics 500 
	* GPU driver: 31.0.101.2111 
	* CREATE: DeviceREF: 1 
	* Vertex Processor: PURE HARDWARE 
	*     Texture memory: 4087 M 
	*          DDI-level: 9.0 
	* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
	* GPU vertex cache: recognized, 32 
	* DVB created: 6144K 
	* DIB created: 512K 
	count of .thm files=360 
	load time=991 ms 
	* distortion: used, dev(30),need(14) 
	* SSample: 1024x768 
	* SSample: enabled 
	- r__tf_aniso 4 
	- r1_tf_mipbias 0. 
	Starting engine... 
	Loading DLL: xrGameSpy.dll 
	Input:  1 
	Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully 
	Destroying Direct3D... 
	* RM_Dump: textures  : 0 
	* RM_Dump: rtargets  : 0 
	* RM_Dump: rtargetsc : 0 
	* RM_Dump: vs        : 0 
	* RM_Dump: ps        : 0 
	* RM_Dump: dcl       : 0 
	* RM_Dump: states    : 0 
	* RM_Dump: tex_list  : 0 
	* RM_Dump: matrices  : 0 
	* RM_Dump: lst_constants: 0 
	* RM_Dump: v_passes  : 0 
	* RM_Dump: v_elements: 0 
	* RM_Dump: v_shaders : 0 
	refCount:pBaseZB 1 
	refCount:pBaseRT 1 
	DeviceREF: 1 
	помогите пожалуйста, какая здесь проблема и как её исправить