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thezhizha

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Весь контент thezhizha

  1. Всё сделано, не в первый раз устанавливаю. Но уже не важно... Магическим образом всё исправилось и заработало, спасибо челу с сайта moddb.
  2. DX, VC++ установлены. Дрова свежие, обнова винды стоит. Распаковывал два раза разными прогами. На стиме, без стима итог один - вылет. Пишу сюда, лог кидаю, в ответ получаю грубость и предъяву, мол не так что-то сделал, а не решение проблемы или просто вежливого ответа "Не знаю". Пожалуй больше не буду играть в твою сборку, моддер года.
  3. Представляешь, да. Кайфовое отношение к людям, играющим в твою сборку. Спасибо за помощь.
  4. Ошибка shader compilation failed при запуске DX11. На DX9 нет проблемы. Шо делать то? * Detected CPU: AMD Ryzen 5 5600X 6-Core Processor [AuthenticAMD], F15/M1/S2, 3694.00 mhz, 28-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 6/12 Found commandline file! Initializing File System... using fs-ltx ../fsgame.ltx File System Ready... FS: 83928 files cached 189 archives, 19293Kb memory used. Init FileSystem 1.012626 sec 'xrCore' build 8884, Jun 4 2023 -----loading e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.2 gamedata: 'configs\axr_options.ltx' gamedata: 'gamemtl.xr' gamedata: 'particles.xr' gamedata: 'particles\_samples_particles_\effects\place_indicator.pe' gamedata: 'particles\_samples_particles_\place_indicator.pg' gamedata: 'particles\damage_fx\effects\cig_smoke.pe' gamedata: 'particles\damage_fx\effects\molotov_burn.pe' gamedata: 'particles\damage_fx\mod_cig_smoke.pg' gamedata: 'particles\eugenium_anomalies\anomaly_darkness\darkness_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_shield.pg' gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_shield.pg' gamedata: 'particles\eugenium_anomalies\anomaly_net\net_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_net\net_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_net\net_shield.pg' gamedata: 'particles\eugenium_anomalies\anomaly_point\point_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_point\point_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_idle.pg' gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_blast.pg' gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_idle.pg' gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_02.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_blast_01.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_blast_02.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\flash_shield_00.pe' gamedata: 'particles\eugenium_anomalies\effects\ghost_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_01.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_02.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_blast_03.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\gold_idle_02.pe' gamedata: 'particles\eugenium_anomalies\effects\green_dragon_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_02.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_01.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_02.pe' gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shiled_00.pe' gamedata: 'particles\eugenium_anomalies\effects\net_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\net_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\net_shield_00.pe' gamedata: 'particles\eugenium_anomalies\effects\point_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\point_blast_01.pe' gamedata: 'particles\eugenium_anomalies\effects\point_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\point_idle_01.pe' gamedata: 'particles\eugenium_anomalies\effects\radar_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\radar_idle_00.pe' gamedata: 'particles\eugenium_anomalies\effects\sphere_blast_00.pe' gamedata: 'particles\eugenium_anomalies\effects\sphere_idle_00.pe' gamedata: 'particles\hit_fx\effects\hit_xcvb_puff.pe' gamedata: 'particles\hit_fx\effects\hit_xcvb_puff_out.pe' gamedata: 'particles\hit_fx\hit_xcvb.pg' gamedata: 'particles\particles.ltx' Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R4.dll Available render modes[1]: [renderer_r4] command line "e:\steamlibrary\steamapps\common\stalker call of pripyat\bin\anomalydx11.exe" -smap2048 -dbg Executing config-script "user.ltx"... ~ Invalid syntax in call to 'renderer' ~ Valid arguments: renderer_r4 [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137434180432 K], reserved[4397816 K], committed[375160 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[139828 K] * [x-ray]: economy: strings[169015 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=E:\SteamLibrary\steamapps\common\Stalker Call of Pripyat\bin\ dir[2]=E:\SteamLibrary\steamapps\common\Stalker Call of Pripyat\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx"... [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\rspec_default.ltx"... [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx"... [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'renderer' ~ Valid arguments: renderer_r4 [e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:2507]: NVIDIA GeForce RTX 3050 * CREATE: DeviceREF: 4 * Texture memory: 8057 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled THM chunk 2072 fixed, wrong size = 32, correct size = 58 THM chunk 2072 fixed, wrong size = 30, correct size = 31 ! e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\shaders_cache\r4\pp_blur.ps\204811110011000000000010000011010101311001121000 ! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data common_functions.h(66,2): warning X3206: implicit truncation of vector type common_functions.h(71,49): warning X3206: implicit truncation of vector type common_functions.h(103,2): warning X3206: implicit truncation of vector type gbuffer_stage.h(130,24): warning X3206: 'Load': implicit truncation of vector type gbuffer_stage.h(131,23): warning X3206: 'Load': implicit truncation of vector type night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type (12,41): error X3004: undeclared identifier 'shader_param_8'
  5. Не знаю было ли тут такое, не нашёл. Куда-то иконки делись
  6. Задумка оч интересная, как раз думал пройти с какими-нибудь приколдесами Зов Припяти. Уверен мод уже полная годнотень))