Ошибка shader compilation failed при запуске DX11. На DX9 нет проблемы. Шо делать то?
* Detected CPU: AMD Ryzen 5 5600X 6-Core Processor [AuthenticAMD], F15/M1/S2, 3694.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12
Found commandline file!
Initializing File System...
using fs-ltx ../fsgame.ltx
File System Ready...
FS: 83928 files cached 189 archives, 19293Kb memory used.
Init FileSystem 1.012626 sec
'xrCore' build 8884, Jun 4 2023
-----loading e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
gamedata: 'configs\axr_options.ltx'
gamedata: 'gamemtl.xr'
gamedata: 'particles.xr'
gamedata: 'particles\_samples_particles_\effects\place_indicator.pe'
gamedata: 'particles\_samples_particles_\place_indicator.pg'
gamedata: 'particles\damage_fx\effects\cig_smoke.pe'
gamedata: 'particles\damage_fx\effects\molotov_burn.pe'
gamedata: 'particles\damage_fx\mod_cig_smoke.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_darkness\darkness_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_flash\flash_shield.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_ghost\ghost_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_gold\gold_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_green_dragon\green_dragon_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_mefistotel\mefistotel_shield.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_net\net_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_net\net_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_net\net_shield.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_point\point_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_point\point_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_radar\radar_idle.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_blast.pg'
gamedata: 'particles\eugenium_anomalies\anomaly_sphere\sphere_idle.pg'
gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\darkness_idle_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_blast_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_blast_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\flash_shield_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\ghost_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\ghost_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_blast_03.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\gold_idle_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\green_dragon_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\green_dragon_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_idle_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shield_02.pe'
gamedata: 'particles\eugenium_anomalies\effects\mefistotel_shiled_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\net_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\net_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\net_shield_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_blast_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\point_idle_01.pe'
gamedata: 'particles\eugenium_anomalies\effects\radar_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\radar_idle_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\sphere_blast_00.pe'
gamedata: 'particles\eugenium_anomalies\effects\sphere_idle_00.pe'
gamedata: 'particles\hit_fx\effects\hit_xcvb_puff.pe'
gamedata: 'particles\hit_fx\effects\hit_xcvb_puff_out.pe'
gamedata: 'particles\hit_fx\hit_xcvb.pg'
gamedata: 'particles\particles.ltx'
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "e:\steamlibrary\steamapps\common\stalker call of pripyat\bin\anomalydx11.exe" -smap2048 -dbg
Executing config-script "user.ltx"...
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r4
[e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434180432 K], reserved[4397816 K], committed[375160 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[139828 K]
* [x-ray]: economy: strings[169015 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=E:\SteamLibrary\steamapps\common\Stalker Call of Pripyat\bin\
dir[2]=E:\SteamLibrary\steamapps\common\Stalker Call of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx"...
[e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\rspec_default.ltx"...
[e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx"...
[e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r4
[e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:2507]: NVIDIA GeForce RTX 3050
* CREATE: DeviceREF: 4
* Texture memory: 8057 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 32, correct size = 58
THM chunk 2072 fixed, wrong size = 30, correct size = 31
! e:/steamlibrary/steamapps/common/stalker call of pripyat/bin/..\appdata\shaders_cache\r4\pp_blur.ps\204811110011000000000010000011010101311001121000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(130,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(131,23): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'