Hi guys Long time no see
I am writing cause I have just seen this post here. There is a chance that some of you might remember me as I have been a Lead Designer for the Misery mod for CoP from versions 2.0 to 2.2.
Many things have changed since then - and now I am the Project Leader for Chernobyl Liquidators Simulator game that you are talking about here
Please be patient with us - we've only been actually working on this game from scratch since March this year (so its like 7 months now) and our team only consists of 7 ppl at this moment (and there have been only 5 of us for majority of the time).
I know that many things are not correct yet - such as scales on the dosimeter and some props are not perfectly fitting yet (such the the microwave oven - we will replace all the with 100% authentic models as soon as we can).
Needless to say - I want this game to follow the very best traditions of Stalker, Misery and other mods which I have been a part of for more than 10 years of my life.
So - please have some patience and tolerance to inconsistencies, we are working our asses out to make the thing as good and authentic as it can be. I also really want to have in it the deep, difficult gameplay that Misery has been so famous for. This is the same beloved child of mine as Misery was for 5 years or so :).
I will be looking into this thread frequently - should you guys like to ask any questions or have any suggestions I will try to reply as soon as I have some time on my hands.
Cheers to you all!
Marcin aka trojanuch