D1mon 161 Опубликовано 22 июля, 2020 (изменено) Название: Народная Солянка 2016 [OGSR Engine]Платформа: Тень ЧернобыляДата выхода последнего обновления: 9 сентября 2020 г. ■ В сборке взят за основу 64-битный движок OGSR v.2.1.6.3 с рендерами Зова Припяти и поддержкой dx10-11. ■ Все новые графические опции вынесены в меню, как и в OGSR - с такими же подробными описаниями, за что каждая отвечает и на что влияет. ■ Погода в релизе использована оригинальная - соляночная, в секции погоды прописаны саншафты ЗП. ■ Также использованы текстуры детейлов с бампами из Lost Alpha и растительности из AtmosFear и Autumn Aurora 2.1. ■ В сборку включен оружейный пак от nasar75. Спойлер Спойлер обновлён движок до версии 2.1.66 вшита правка по вылету при ремонте (amk.script:1056: attempt to call global 'get_u32') исправлен фонарик при виде от 2-го лица теперь работают патроны на поясе Спойлер обновлён движок до версии 2.1.69 доработан и добавлен SSLR + лужи (работает только на R4, нужно включать в расширенных графических опциях в меню, пункт "отражения в лужах") починен g_buffer включены отражения на воде из Anomaly (пока тестово, они немного недоработы, в будущем будут другие, если не понравится - уберу) пофикшены трассеры Спойлер обновлен движок до версии 2.1.73 добавлена консольная команда "set_weather" для отладки погоды. Если сделать set_weather stormy (на погоде BoZ - storm) - будет дождь. поправлен баг с anim_idle_moving - анимация ходьбы у оружия сбивалась если выглянуть влево/вправо исправлен вылет в ситуации, когда активным в ПДА становится таск, имеющий всего один objective поправлено отсутствие отдачи у некоторого оружия ( сломалось в предыдущем патче ) попытка исправить вылет gamedata\scripts\watcher_act.script:1025: in function 'isAccessible' добавлен и переделан удалитель аномалий с точек путей НПС. Должны пофикситься вылеты типа any vertex in patrol path [gar_psevdowounded_gar_way_spy2] in inaccessible for object [gar_sniper_bandit]. В случае их возникновения в будущем обязательно присылайте сейвы, если такие вылеты будут повторяться. капли на стекле теперь работают только при надетом шлеме (автор правки - Laucer) правки по стволам от Nasar fix_arhara_dialog_7178 от Shadowman увеличил дальность и радиус фонарика ослабил полтергейстов Спойлер Обновлен движок до версии 2.1.94 починен R_occlusion - мерцание теней от источников счета на худе, предупреждения по переполнению `RENDER [Warning]: Too many occlusion queries were issued(>1536)!!!`, и прочие глюки этой системы. Может даже немножко фпс повысится. обновлен OpenAL Soft до версии 1.20.1 фикс не работающей интерполяции анимаций с открытым подствольником уменьшена интенсивность отражения неба в лужах обновлены отражения в воде. сolored specular пофиксены глюки с рамочками у стволов на классе бинокля при исп. 3д-прицелов. Теперь они не рисуются ни снаружи, ни в прицеле (т.к. в 3д-прицел идёт кадр до начала рендера UI). когда выключена опция ogse_wpn_zoom_system, при прицеливании в 3д прицел (если вкл. g_3d_scopes), будет использоваться значение ironsight_zoom_factor. Чтоб под ogse_wpn_zoom_system всё не перенастраивать. Сделал собственно это для того, что бы можно было 3d прицелы выключать в опциях в меню, и при этом текстурные работали как раньше, не ломались перенастройкой scope_zoom_factor для них ( обойтись без перенастройки scope_zoom_factor до этого коммита было нельзя ) эффекторы не будут применяться кадре для 3д-прицелов. не применять анимации actor_move когда активен 3д прицел. фикс динам. зума для 3д прицелов если выключен ogse_wpn_zoom_system исправлен баг смены типа патронов множественные правки вылетов попытка улучшить химеру правки от Nasar: - координаты иконок апгрейженой lr300 - правильная модель апгрейженого Вала - правка описания апгрейженого Винтореза - сквозной прицел у m4super90 - Более точная пристрелка стволов с коллиматорами: Большой Бэн, АКМ Стрелка, p90, Штурмовой ак74у, Штурмовой абакан, Штурмовой сиг, АКС-74 "кобра", Гаусс-пистолет, M4 A1 SOPMOD, Гадюка Борова 3д прицелы от Nasar + восстановлена совместимость с текстурными прицелами (с учетом правки в движке). Прописан в секцию [identity_immunities] ironsight_zoom_factor = 80 , т.к. она общая для всех стволов. заодно добавлен звук при переключении режимов огня и зума туда же. правка скрипта скрытия худа под 3д прицелы добавлена опция в меню для вкл/выкл 3д прицелов - во вкладке с геймплейными настройками подсветка для 3д прицелов по нажатию клавиши. Клавишу можно настраивать в опциях. для игломета активирован 3д-пнв фикс подскока радиации после загрузки сейва исправлены вылеты по костям исправлен вылет std::_Xbad_function_call правленые файлы неба (sky_1_2_cube.dds, sky_8_2_cube.dds) убраны ненужные мипмапы в map_limansk.dds фикс капель на стекле: теперь если худ масок отключен - капли будут работать также, как и раньше - постоянно. Совсем отключить их можно опцией в расширенных настройках графики. обновлена маска луж на асфальте, теперь отражения более выраженные разрешен бег по воде, как в ЗП (но с небольшим замедлением) правка конфига СКАТ-15 попытка починить враждебность НПС при гранатометании Спойлер обновлен движок до версии 2.1.112 худ подсвечивается от фонаря, как в ЗП. поправлен вылет при попытке сменить тип патронов у оружия, если этих патронов в инвентаре нет. починен gamemtl.xr (не было звука шагов на земле на АТП) доозвучены оставшиеся смс Стрелка исправлены костры, которые горели, но не светили также исправлены "пыхающие" костры (Dennis_Chikin) враги в баре больше не должны появляться правка ошибок в игровых подсказках при загрузке от Vek Tor уникальный значок для собственных меток в ПДА вместо стандартного красного правки от Nasar: - форты: убрал мелькающий рукав, поправил летающую гильзу при доставании пустого ствола - у Сайги и Мосинки по несколько линз, см. худовую секцию, для прицела Мосинки выбрать в меню свое разрешение экрана и перезагрузить игру, для апгрейда Сайги НИ не нужна, правда, сейвы будут несовместимы с предыдущим патчем. - замена шейдера прицела на гаусс-пистолете вместо белого. - ввел в игру 2 коллиматора - еотех и кобру - на стволы АК-74, Абакан, АЕК-и, АКМ, Сиг-и, Вал, модели сделал, прописал в продажу\покупку, в апгрейды тоже прописал. Нюансы: при присоединении\снятии коллиматоров на стволы, стоящии в первом слоте, стволы перемещаются в рюкзак или во второй слот (если пустой); неписи не хотят цеплять коллиматоры (но стволы с ними используют) Спойлер - возможность продать ствол бесплатно нпс'у - смена текстур худа рук при смене костюма - метки в пда - групповой перенос предметов по зажатому shift'у - равнозначные слоты в инвентаре - сортировка статей артмодов, рецептов и переходов в ПДА - обновленный загрузочный экран - нормальный режим игры от 3-го лица - движковая пауза после загрузки сейва - анимации стрейфов - коллизия худа оружия с внешним миром - работает переключение языков в полях ввода текста - в ПДА можно посмотреть историю 500 сообщений диалогов вместо 50 в оригинале - деревья сильнее раскачиваются при дождливой погоде Спойлер Arhara, lsclon, BFG, хабарыч и всем другим из команды Народной Солянки за прекрасный мод на все времена. KRodin за движок и адаптацию Cолянки 2016 на него. Shadowman, pz_3, SergeT, BFG и другим, кто тестировал сборку и делал правки. Спойлер Ссылки на загрузку: » Загрузить «Народная Солянка 2016 [OGSR Engine]» с ФО: Yandex Disk | Google Drive | Торрент #1 | Торрент #2 [11,2 ГБ] Дополнения: » Погода Breathing of Zone для НС 2016 OGSR Установка: Cоздать папку mods в каталоге игре и положить .xdb-файлы из архивов дополнений в данную папку. Инструкция по установке: 1) Скачать сборку по одной из ссылок представленных выше. 2) Распаковать архив в любую удобную папку. 3) Установить последовательно из архива следующие утилиты: installdxwebsetup.exe, oalinst.exe, VC_redist.x64.exe. 4) Перезагрузить компьютер. 5) Запустить игру через bin_x64/xrEngine.exe. Или проще создайть ярлык на рабочий стол, чтоб не лазить в папку каждый раз. Внимание! Сборка уже включает в себя ТЧ и НС2016, ничего дополнительно ставить не нужно, а тем более накатывать куда-то сверху. Логи, сохранения и скриншоты находятся в папке _appdata_. В случаев вылета прикладывать сейв, а также лог целиком! P.S. Сейвы несовместимы с оригинальной НС 2016! Внимание! При первом запуске игры обязательно: 1. Запустить игру, зайти в "Опции" стандартного меню Сталкера ТЧ, настроить требуемое разрешение монитора, качество видео, яркость\контрастность, привычные клавиши управления игрой. 2. В разделе Опции зайти на вкладку "Настройки HUD", выбрать по вкусу вид худа, интерфейса ПДА и прицелы под разрешение своего монитора. Нажать "Применить", выйти из игры и перезапустить игру. Как установить обновления: Способ 1: перекачать torrent-файл. указать папку, куда качали игру, и содержимое перехешируется и докачается. Способ 2: зайти на yandex или google диск по ссылке на сборку. в папке нажать правой кнопкой на нужный архив/папку и выбрать "скачать". сохранить с заменой в папку с игрой. Спойлер Изменено 31 декабря, 2022 пользователем D1mon 24 23 1 3 7 4 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
El Diablo 8 Опубликовано 24 мая, 2023 Можешь на помнить мне где стоит Пличко? Просто перед входом на территорию базы "Долга", там стоит сталкер в балаклаве. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
COMPLEXTER 153 Опубликовано 24 мая, 2023 (изменено) @El Diablo если не ошибаюсь, Пличко возможно смылся в Восточную Припять. Давновато проходил, но чёт запомнилось, что он далеко уходил от своей начальной дислокации, вроде даже перепроходил этот момент. Изменено 24 мая, 2023 пользователем COMPLEXTER Palit GeForce RTX 4060 Dual 8gb /AMD Ryzen 5 5600x/ RAM Kingston Fury Beast 2x16gb DDR4 3600mhz/ (m.2) 1TB + SSD 480gb/Asus Prime B450 mk- 2/500W/Redragon Shiva + Redragon Griffin/amVA 16:9 1080p 75hz Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
El Diablo 8 Опубликовано 25 мая, 2023 4 часа назад, COMPLEXTER сказал: @El Diablo если не ошибаюсь, Пличко возможно смылся в Восточную Припять. Давновато проходил, но чёт запомнилось, что он далеко уходил от своей начальной дислокации, вроде даже перепроходил этот момент. О хвалам небесам. Хоть кто то со мной согласен, я так же начал думать. Но охрана, которая стоит на проходе к базе "Долга", она со мной не в какую не хочет разговаривать, сразу как только подхожу хоть на метров 5 .сразу охрана стреляет в меня. А другие долговцы ко мне нейтральны. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
bab0oin 1 Опубликовано 30 мая, 2023 Играл в НС 2016 OGSR-Engine (версия 2.1.32 (х64)) и при переходе на Затон с Мертвого города случается ПОСТОЯННЫЙ вылет (игра на 88% загрузки - и тут БАХ! вылет) Вот весь лог ошибки: Спойлер [30.05.23 17:46:35.216] * Detected CPU: Intel(R) Xeon(R) CPU X5675 @ 3.07GHz [GenuineIntel], F6/M44/S2 [30.05.23 17:46:35.217] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 [30.05.23 17:46:35.217] * CPU cores: [6], threads: [12] [30.05.23 17:46:35.217] * CPU0 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU1 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU2 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU3 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU4 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU5 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU6 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU7 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU8 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU9 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU10 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] * CPU11 current freq: 3068 MHz, max freq: 3068 MHz [30.05.23 17:46:35.217] Initializing File System... [30.05.23 17:46:35.218] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15357460] [30.05.23 17:46:35.275] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2036761753] [30.05.23 17:46:35.296] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1758127739] [30.05.23 17:46:35.319] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [790355428] [30.05.23 17:46:35.382] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds], size: [1952558314] [30.05.23 17:46:36.261] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [2010685619] [30.05.23 17:46:36.339] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1996678897] [30.05.23 17:46:36.464] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1211036555] [30.05.23 17:46:36.517] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [16912260] [30.05.23 17:46:36.518] using fs-ltx fsgame.ltx [30.05.23 17:46:36.518] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [30.05.23 17:46:36.518] files: [5] [30.05.23 17:46:36.574] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\] [30.05.23 17:46:36.574] files: [4] [30.05.23 17:46:36.575] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\] [30.05.23 17:46:36.575] files: [3] [30.05.23 17:46:36.575] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\] [30.05.23 17:46:36.575] files: [3] [30.05.23 17:46:36.575] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [30.05.23 17:46:36.604] files: [2605] [30.05.23 17:46:36.608] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\] [30.05.23 17:46:36.610] files: [126] [30.05.23 17:46:36.610] FS: 60863 files cached, 0Kb memory used. [30.05.23 17:46:36.610] Init FileSystem 1.392995 sec [30.05.23 17:46:36.631] [OGSR Engine (x64)] build date: [Jan 3 2022 05:58:21] [30.05.23 17:46:36.631] [AppVeyor] build version: [2.1.32], repo: [Laucer7/NS-OGSR-Engine] [30.05.23 17:46:36.631] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L] [30.05.23 17:46:36.631] Working Directory: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [30.05.23 17:46:36.631] CommandLine: ["D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe" ] [30.05.23 17:46:37.074] Initializing Engine... [30.05.23 17:46:37.075] Starting INPUT device... [30.05.23 17:46:37.153] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 17:46:37.153] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 17:46:37.162] refCount:m_pAdapter 1 [30.05.23 17:46:37.162] refCount:pFactory 1 [30.05.23 17:46:37.162] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 17:46:37.162] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 17:46:37.327] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 17:46:37.327] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 17:46:37.328] --[CEngineAPI::CreateRendererList] Available render modes [5]: [30.05.23 17:46:37.328] -- [renderer_r2a] [30.05.23 17:46:37.328] -- [renderer_r2] [30.05.23 17:46:37.328] -- [renderer_r2.5] [30.05.23 17:46:37.328] -- [renderer_r3] [30.05.23 17:46:37.328] -- [renderer_r4] [30.05.23 17:46:37.328] Executing config-script "user.ltx"... [30.05.23 17:46:37.328] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0] [30.05.23 17:46:37.328] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [30.05.23 17:46:37.328] --Loading DLL: [xrRender_R2.dll] [30.05.23 17:46:37.330] --Loading DLL: [xrGame.dll] [30.05.23 17:46:37.337] -------------------------------------------------------------------------------- [30.05.23 17:46:37.337] [16375MB] physical memory installed, [10464MB] available, [36] percent of memory in use [30.05.23 17:46:37.337] PageFile usage: [102MB], Peak PageFile usage: [114MB] [30.05.23 17:46:37.337] -------------------------------------------------------------------------------- [30.05.23 17:46:37.337] * [ D3D ]: textures[0 K] [30.05.23 17:46:37.337] * [x-ray]: process heap[0 K], render[0 K] [30.05.23 17:46:37.337] * [x-ray]: economy: strings[26494 K], smem[0 K] [30.05.23 17:46:37.337] SOUND: OpenAL: enumerate devices... [30.05.23 17:46:37.338] SOUND: OpenAL: EnumerationExtension Present [30.05.23 17:46:37.501] devices Generic Software [30.05.23 17:46:37.501] SOUND: OpenAL: system default SndDevice name is Generic Software [30.05.23 17:46:37.827] SOUND: OpenAL: All available devices: [30.05.23 17:46:37.827] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [30.05.23 17:46:37.827] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [30.05.23 17:46:37.827] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [30.05.23 17:46:37.829] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [30.05.23 17:46:37.829] Executing config-script "user.ltx"... [30.05.23 17:46:37.829] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx"... [30.05.23 17:46:37.829] ! Unknown command: r2_sun_shafts [30.05.23 17:46:37.829] ! Unknown command: r__supersample [30.05.23 17:46:37.829] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx] successfully loaded. [30.05.23 17:46:37.830] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [30.05.23 17:46:37.830] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [30.05.23 17:46:37.831] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0] [30.05.23 17:46:37.831] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [30.05.23 17:46:37.831] SOUND: Selected device is OpenAL Soft [30.05.23 17:46:37.862] [OpenAL] EFX: present [30.05.23 17:46:37.862] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [30.05.23 17:46:37.883] Starting RENDER device... [30.05.23 17:46:37.925] * GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB [30.05.23 17:46:37.925] * GPU driver: 31.0.15.1694 [30.05.23 17:46:38.074] * CREATE: DeviceREF: 1 [30.05.23 17:46:38.075] * Vertex Processor: PURE HARDWARE [30.05.23 17:46:38.075] * Texture memory: 4080 M [30.05.23 17:46:38.075] * DDI-level: 9.0 [30.05.23 17:46:38.079] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [30.05.23 17:46:38.079] * GPU vertex cache: unrecognized, 16 [30.05.23 17:46:38.080] * DVB created: 4096K [30.05.23 17:46:38.080] * DIB created: 512K [30.05.23 17:46:38.085] ! Version conflict in shader 'def_shaders\def_vertex' [30.05.23 17:46:38.085] ! Version conflict in shader 'default' [30.05.23 17:46:38.086] ! Version conflict in shader 'effects\lightplanes' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\lightplanes' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\lightplanesself' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\model' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\model_aref' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\model_fur' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\model_puh' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\model_refl' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\pautina' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\selflight' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\selflightl' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\transparent' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\xanomaly' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\xbrainglass' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\xdistort' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\xdistortcolor' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\xdistortcolorl' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\xdistortcolorlinv' [30.05.23 17:46:38.086] ! Version conflict in shader 'models\xdistortinv' [30.05.23 17:46:38.087] ! Version conflict in shader 'models\xglass' [30.05.23 17:46:38.087] ! Version conflict in shader 'models\xglass2' [30.05.23 17:46:38.087] ! Version conflict in shader 'models\xlens' [30.05.23 17:46:38.087] ! Version conflict in shader 'models\xmonolith' [30.05.23 17:46:38.087] ! Version conflict in shader 'models\xwindows' [30.05.23 17:46:38.087] ! Version conflict in shader 'selflight' [30.05.23 17:46:38.089] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [30.05.23 17:46:38.236] * NULLRT supported [30.05.23 17:46:38.236] * ...and used [30.05.23 17:46:38.236] * HWDST/PCF supported and used [30.05.23 17:46:38.236] * NV-DBT supported and used [30.05.23 17:46:39.880] --LUA version: [LuaJIT 2.1.0-beta3] [30.05.23 17:46:39.886] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [30.05.23 17:46:39.886] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [30.05.23 17:46:39.902] Starting engine... [30.05.23 17:46:49.098] * phase time: 1 ms [30.05.23 17:46:49.098] * phase cmem: 0 K [30.05.23 17:46:49.204] --LUA version: [LuaJIT 2.1.0-beta3] [30.05.23 17:46:49.211] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [30.05.23 17:46:49.211] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [30.05.23 17:46:49.240] ~~['sol_options.ltx'] [30.05.23 17:46:49.240] * phase time: 141 ms [30.05.23 17:46:49.240] * phase cmem: 0 K [30.05.23 17:46:49.255] * Loading spawn registry... [30.05.23 17:46:51.571] Start load of custom waypoints... [30.05.23 17:46:51.577] Loaded 74 items from custom_waypoints, 30 from all.spawn was replaced! [30.05.23 17:46:51.577] End load of custom waypoints... [30.05.23 17:46:51.608] * 15525 spawn points are successfully loaded [30.05.23 17:46:51.608] * Loading objects... [30.05.23 17:46:52.745] * 29821 objects are successfully loaded [30.05.23 17:46:52.867] [ogse_unist]: new game detected, clear all [30.05.23 17:46:53.172] story_id not found: Mil_WaterTower [30.05.23 17:46:53.174] story_id not found: bar_Barman [30.05.23 17:46:53.174] story_id not found: dar_codedoor_2 [30.05.23 17:46:53.174] story_id not found: dar_codedoor_1 [30.05.23 17:46:53.174] story_id not found: Mil_RG6 [30.05.23 17:46:53.174] story_id not found: agr_gunslinger_e3_documents [30.05.23 17:46:53.175] story_id not found: esc_bandits_factory [30.05.23 17:46:53.222] story_id not found: val_bandit_krisyk [30.05.23 17:46:53.230] story_id not found: pri_hotel_zone [30.05.23 17:46:53.251] story_id not found: agr_ratcatcher [30.05.23 17:46:53.278] story_id not found: marsh_kosoi [30.05.23 17:46:53.286] story_id not found: esc_lager_leader [30.05.23 17:46:53.328] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have [30.05.23 17:46:53.334] story_id not found: boloto_provodnik [30.05.23 17:46:53.335] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.derevny_zashita_have [30.05.23 17:46:53.342] story_id not found: zemlyk [30.05.23 17:46:53.349] story_id not found: 9989 [30.05.23 17:46:53.372] story_id not found: agr_ratcatcher [30.05.23 17:46:53.380] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.uhod_iz_mg_have [30.05.23 17:46:53.383] * 110 script vars are successfully loaded [30.05.23 17:46:53.384] ! Cannot find saved game ~~~ db.ver: 7 [30.05.23 17:46:55.897] * Game littleone_autosave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\littleone_autosave.sav' (6.656s) [30.05.23 17:46:55.897] * phase time: 6656 ms [30.05.23 17:46:55.897] * phase cmem: 0 K [30.05.23 17:46:55.922] # Player not found. New player created. [30.05.23 17:46:55.922] !!xrServer::Check_GameSpy_CDKey_Success - 1 [30.05.23 17:46:55.922] * client : connection accepted - <> [30.05.23 17:46:55.926] * phase time: 28 ms [30.05.23 17:46:55.926] * phase cmem: 0 K [30.05.23 17:46:55.943] * phase time: 16 ms [30.05.23 17:46:55.943] * phase cmem: 0 K [30.05.23 17:46:58.666] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0] [30.05.23 17:46:58.666] --[ISpatial_DB::initialize] bbc is [87.6, 34.9, 115.0], bbd is [715.0, 59.1, 715.0] [30.05.23 17:46:58.670] * phase time: 2727 ms [30.05.23 17:46:58.670] * phase cmem: 0 K [30.05.23 17:46:59.018] * phase time: 347 ms [30.05.23 17:46:59.018] * phase cmem: 0 K [30.05.23 17:46:59.019] * [Loading VB] 65524 verts, 2047 Kb [30.05.23 17:46:59.020] * [Loading VB] 49375 verts, 1542 Kb [30.05.23 17:46:59.022] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 17:46:59.023] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.025] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.027] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.028] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.030] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 17:46:59.032] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.034] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 17:46:59.035] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.037] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.038] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.040] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.042] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.044] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.046] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 17:46:59.047] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 17:46:59.049] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.051] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.052] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 17:46:59.054] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 17:46:59.056] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.058] * [Loading VB] 65530 verts, 2047 Kb [30.05.23 17:46:59.059] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.061] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 17:46:59.062] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 17:46:59.064] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.066] * [Loading VB] 65532 verts, 2047 Kb [30.05.23 17:46:59.067] * [Loading VB] 65535 verts, 2047 Kb [30.05.23 17:46:59.069] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.070] * [Loading VB] 62064 verts, 1939 Kb [30.05.23 17:46:59.072] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.074] * [Loading VB] 65534 verts, 2047 Kb [30.05.23 17:46:59.075] * [Loading VB] 65533 verts, 2047 Kb [30.05.23 17:46:59.077] * [Loading VB] 20072 verts, 627 Kb [30.05.23 17:46:59.077] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.079] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.080] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.082] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.084] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.085] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.087] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.089] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.090] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.092] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.093] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.095] * [Loading IB] 1048572 indices, 2047 Kb [30.05.23 17:46:59.096] * [Loading IB] 393270 indices, 768 Kb [30.05.23 17:46:59.098] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.098] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.099] * [Loading VB] 65534 verts, 767 Kb [30.05.23 17:46:59.100] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.101] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.102] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.103] * [Loading VB] 65534 verts, 767 Kb [30.05.23 17:46:59.103] * [Loading VB] 65534 verts, 767 Kb [30.05.23 17:46:59.104] * [Loading VB] 65534 verts, 767 Kb [30.05.23 17:46:59.105] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.106] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.106] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.107] * [Loading VB] 65534 verts, 767 Kb [30.05.23 17:46:59.108] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.109] * [Loading VB] 65535 verts, 767 Kb [30.05.23 17:46:59.110] * [Loading VB] 65533 verts, 767 Kb [30.05.23 17:46:59.110] * [Loading VB] 65533 verts, 767 Kb [30.05.23 17:46:59.111] * [Loading VB] 41404 verts, 485 Kb [30.05.23 17:46:59.112] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.113] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.115] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.117] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.118] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.120] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.121] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.123] * [Loading IB] 1048572 indices, 2047 Kb [30.05.23 17:46:59.124] * [Loading IB] 1048572 indices, 2047 Kb [30.05.23 17:46:59.126] * [Loading IB] 1048575 indices, 2047 Kb [30.05.23 17:46:59.128] * [Loading IB] 760575 indices, 1485 Kb [30.05.23 17:46:59.129] * phase time: 110 ms [30.05.23 17:46:59.129] * phase cmem: 0 K [30.05.23 17:47:02.366] * phase time: 3236 ms [30.05.23 17:47:02.366] * phase cmem: 0 K [30.05.23 17:47:02.417] * [DETAILS] VertexConsts(256), Batch(61) [30.05.23 17:47:02.417] * [DETAILS] 40199 v(20), 21716 p [30.05.23 17:47:02.418] * [DETAILS] Batch(61), VB(785K), IB(127K) [30.05.23 17:47:02.419] * phase time: 53 ms [30.05.23 17:47:02.419] * phase cmem: 0 K [30.05.23 17:47:02.425] * Loading HOM: d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\zaton\level.hom [30.05.23 17:47:02.428] * phase time: 9 ms [30.05.23 17:47:02.428] * phase cmem: 0 K [30.05.23 17:47:02.435] * phase time: 6 ms [30.05.23 17:47:02.435] * phase cmem: 0 K [30.05.23 17:47:02.451] - Game configuring : Started [30.05.23 17:47:02.457] - Game configuring : Finished [30.05.23 17:47:02.687] * phase time: 252 ms [30.05.23 17:47:02.687] * phase cmem: 0 K [30.05.23 17:47:05.001] * t-report - base: 1336, 657602 K [30.05.23 17:47:05.001] * t-report - lmap: 16, 16386 K [30.05.23 17:47:05.002] * phase time: 2314 ms [30.05.23 17:47:05.002] * phase cmem: 0 K [30.05.23 17:47:05.011] * phase time: 8 ms [30.05.23 17:47:05.011] * phase cmem: 0 K [30.05.23 17:47:05.033] -------------------------------------------------------------------------------- [30.05.23 17:47:05.033] [16375MB] physical memory installed, [9034MB] available, [44] percent of memory in use [30.05.23 17:47:05.033] PageFile usage: [1796MB], Peak PageFile usage: [1802MB] [30.05.23 17:47:05.033] -------------------------------------------------------------------------------- [30.05.23 17:47:05.033] * [ D3D ]: textures[673988 K] [30.05.23 17:47:05.033] * [x-ray]: process heap[0 K], render[0 K] [30.05.23 17:47:05.033] * [x-ray]: economy: strings[30956 K], smem[3010 K] [30.05.23 17:47:07.226] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [30.05.23 17:47:07.226] [ogse_st_mgr]: 1 all timers loaded [30.05.23 17:47:09.094] ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "" [30.05.23 17:47:09.341] ! auto-generated bump map: wpn\mg42\mg42_body_bump# [30.05.23 17:47:11.923] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zat_zone_tutorial16 to eRestrictorTypeNone because border().empty() [30.05.23 17:47:11.969] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zat_zone_tutorial37 to eRestrictorTypeNone because border().empty() [30.05.23 17:47:12.450] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Load [error]File : d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp [error]Line : 117 [error]Description : Can't find model file 'dynamics\weapons\wpn_saiga\wpn_saiga_m1_eot.ogf'. [30.05.23 17:47:12.451] ***************************[ScriptCrashHandler]********************************** [30.05.23 17:47:12.451] stack traceback: [30.05.23 17:47:12.451] ********************************************************************************* [30.05.23 17:47:12.451] ******************************************************************************** [30.05.23 17:47:12.451] !![LogStackTrace] Thread: [X-RAY Primary thread] [30.05.23 17:47:12.725] !!stack trace: ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC193D3E68], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC193FA905], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC193FA7B6], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->182] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC193FA6F3], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->251] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC1922F168], Fun: [CModelPool::Instance_Load()] + [268 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp-->120] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFC1922F580], Fun: [CModelPool::Create()] + [280 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp-->253] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F8E78C], Fun: [CObject::cNameVisual_set()] + [196 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\xr_object.cpp-->44] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FF6423], Fun: [CGameObject::net_Spawn()] + [1543 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\gameobject.cpp-->269] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB95000791], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->53] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB9500613F], Fun: [CPhysicObject::net_Spawn()] + [123 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\physicobject.cpp-->36] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FAB54A], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FAB268], Fun: [CLevel::cl_Process_Spawn()] + [500 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->50] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FA342F], Fun: [CLevel::ProcessGameEvents()] + [207 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level.cpp-->375] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFB94FA2EE0], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level.cpp-->398] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBCA08], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBBAE8], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBBE57], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBC63E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FBBCBB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F7EEC8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F7F23E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3F7C918], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6D3FDDDEA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC3B707614], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC3D5426A1], Fun: [RtlUserThreadStart()] + [33 byte(s)] [30.05.23 17:47:12.725] ******************************************************************************** [30.05.23 17:47:12.836] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [30.05.23 17:47:12.836] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [30.05.23 17:47:12.838] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_bede297e1b454421b616d3e1d465435f>::operator () [error]File : d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [30.05.23 17:47:12.838] ***************************[ScriptCrashHandler]********************************** [30.05.23 17:47:12.838] stack traceback: [30.05.23 17:47:12.838] ********************************************************************************* [30.05.23 17:47:12.838] ******************************************************************************** [30.05.23 17:47:12.838] !![LogStackTrace] Thread: [X-RAY Primary thread] Дополнено 44 минуты спустя Спойлер [31.05.23 07:49:19.916] * Detected CPU: Intel(R) Xeon(R) CPU X5675 @ 3.07GHz [GenuineIntel], F6/M44/S2 [31.05.23 07:49:19.917] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 [31.05.23 07:49:19.917] * CPU cores: [6], threads: [12] [31.05.23 07:49:19.917] * CPU0 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU1 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU2 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU3 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU4 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU5 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU6 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU7 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU8 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU9 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU10 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] * CPU11 current freq: 3068 MHz, max freq: 3068 MHz [31.05.23 07:49:19.917] Initializing File System... [31.05.23 07:49:19.918] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15357460] [31.05.23 07:49:19.975] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2036761753] [31.05.23 07:49:19.996] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1758127739] [31.05.23 07:49:20.016] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [790355428] [31.05.23 07:49:20.076] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds], size: [1952558314] [31.05.23 07:49:20.929] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [2010685619] [31.05.23 07:49:21.005] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1996678897] [31.05.23 07:49:21.126] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1211036555] [31.05.23 07:49:21.178] --Found base arch: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [16912260] [31.05.23 07:49:21.179] using fs-ltx fsgame.ltx [31.05.23 07:49:21.179] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [31.05.23 07:49:21.179] files: [5] [31.05.23 07:49:21.234] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\] [31.05.23 07:49:21.234] files: [5] [31.05.23 07:49:21.237] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\] [31.05.23 07:49:21.237] files: [5] [31.05.23 07:49:21.238] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\scripts\] [31.05.23 07:49:21.238] files: [4] [31.05.23 07:49:21.239] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\] [31.05.23 07:49:21.239] files: [5] [31.05.23 07:49:21.240] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [31.05.23 07:49:21.268] files: [2605] [31.05.23 07:49:21.273] --Found FS dir: [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\] [31.05.23 07:49:21.275] files: [130] [31.05.23 07:49:21.275] FS: 60867 files cached, 0Kb memory used. [31.05.23 07:49:21.275] Init FileSystem 1.357936 sec [31.05.23 07:49:21.276] [OGSR Engine (x64)] build date: [Jan 3 2022 05:58:21] [31.05.23 07:49:21.276] [AppVeyor] build version: [2.1.32], repo: [Laucer7/NS-OGSR-Engine] [31.05.23 07:49:21.276] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L] [31.05.23 07:49:21.276] Working Directory: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [31.05.23 07:49:21.276] CommandLine: ["D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe" ] [31.05.23 07:49:21.707] Initializing Engine... [31.05.23 07:49:21.709] Starting INPUT device... [31.05.23 07:49:21.785] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [31.05.23 07:49:21.785] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [31.05.23 07:49:21.794] refCount:m_pAdapter 1 [31.05.23 07:49:21.794] refCount:pFactory 1 [31.05.23 07:49:21.794] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [31.05.23 07:49:21.794] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [31.05.23 07:49:21.963] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [31.05.23 07:49:21.963] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [31.05.23 07:49:21.964] --[CEngineAPI::CreateRendererList] Available render modes [5]: [31.05.23 07:49:21.964] -- [renderer_r2a] [31.05.23 07:49:21.964] -- [renderer_r2] [31.05.23 07:49:21.964] -- [renderer_r2.5] [31.05.23 07:49:21.964] -- [renderer_r3] [31.05.23 07:49:21.964] -- [renderer_r4] [31.05.23 07:49:21.964] Executing config-script "user.ltx"... [31.05.23 07:49:21.964] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2] [31.05.23 07:49:21.964] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [31.05.23 07:49:21.964] --Loading DLL: [xrRender_R2.dll] [31.05.23 07:49:21.966] --Loading DLL: [xrGame.dll] [31.05.23 07:49:21.972] -------------------------------------------------------------------------------- [31.05.23 07:49:21.972] [16375MB] physical memory installed, [10032MB] available, [38] percent of memory in use [31.05.23 07:49:21.972] PageFile usage: [102MB], Peak PageFile usage: [113MB] [31.05.23 07:49:21.972] -------------------------------------------------------------------------------- [31.05.23 07:49:21.972] * [ D3D ]: textures[0 K] [31.05.23 07:49:21.972] * [x-ray]: process heap[0 K], render[0 K] [31.05.23 07:49:21.972] * [x-ray]: economy: strings[26494 K], smem[0 K] [31.05.23 07:49:21.972] SOUND: OpenAL: enumerate devices... [31.05.23 07:49:21.972] SOUND: OpenAL: EnumerationExtension Present [31.05.23 07:49:22.135] devices Generic Software [31.05.23 07:49:22.135] SOUND: OpenAL: system default SndDevice name is Generic Software [31.05.23 07:49:22.460] SOUND: OpenAL: All available devices: [31.05.23 07:49:22.460] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [31.05.23 07:49:22.460] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [31.05.23 07:49:22.460] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [31.05.23 07:49:22.463] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [31.05.23 07:49:22.463] Executing config-script "user.ltx"... [31.05.23 07:49:22.463] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx"... [31.05.23 07:49:22.463] ! Unknown command: r2_sun_shafts [31.05.23 07:49:22.463] ! Unknown command: r__supersample [31.05.23 07:49:22.463] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\rspec_default.ltx] successfully loaded. [31.05.23 07:49:22.463] Executing config-script "d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx"... [31.05.23 07:49:22.464] [d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\config\default_controls.ltx] successfully loaded. [31.05.23 07:49:22.464] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2] [31.05.23 07:49:22.465] [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [31.05.23 07:49:22.465] SOUND: Selected device is OpenAL Soft [31.05.23 07:49:22.496] [OpenAL] EFX: present [31.05.23 07:49:22.496] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [31.05.23 07:49:22.516] Starting RENDER device... [31.05.23 07:49:22.562] * GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB [31.05.23 07:49:22.562] * GPU driver: 31.0.15.1694 [31.05.23 07:49:22.711] * CREATE: DeviceREF: 1 [31.05.23 07:49:22.711] * Vertex Processor: PURE HARDWARE [31.05.23 07:49:22.711] * Texture memory: 4089 M [31.05.23 07:49:22.711] * DDI-level: 9.0 [31.05.23 07:49:22.715] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [31.05.23 07:49:22.716] * GPU vertex cache: unrecognized, 16 [31.05.23 07:49:22.716] * DVB created: 4096K [31.05.23 07:49:22.716] * DIB created: 512K [31.05.23 07:49:22.722] ! Version conflict in shader 'def_shaders\def_vertex' [31.05.23 07:49:22.722] ! Version conflict in shader 'default' [31.05.23 07:49:22.722] ! Version conflict in shader 'effects\lightplanes' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\lightplanes' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\lightplanesself' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\model' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\model_aref' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\model_fur' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\model_puh' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\model_refl' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\pautina' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\selflight' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\selflightl' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\transparent' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\xanomaly' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\xbrainglass' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\xdistort' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\xdistortcolor' [31.05.23 07:49:22.722] ! Version conflict in shader 'models\xdistortcolorl' [31.05.23 07:49:22.723] ! Version conflict in shader 'models\xdistortcolorlinv' [31.05.23 07:49:22.723] ! Version conflict in shader 'models\xdistortinv' [31.05.23 07:49:22.723] ! Version conflict in shader 'models\xglass' [31.05.23 07:49:22.723] ! Version conflict in shader 'models\xglass2' [31.05.23 07:49:22.723] ! Version conflict in shader 'models\xlens' [31.05.23 07:49:22.723] ! Version conflict in shader 'models\xmonolith' [31.05.23 07:49:22.723] ! Version conflict in shader 'models\xwindows' [31.05.23 07:49:22.723] ! Version conflict in shader 'selflight' [31.05.23 07:49:22.725] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [31.05.23 07:49:22.874] * NULLRT supported [31.05.23 07:49:22.874] * ...and used [31.05.23 07:49:22.874] * HWDST/PCF supported and used [31.05.23 07:49:22.874] * NV-DBT supported and used [31.05.23 07:49:28.203] --LUA version: [LuaJIT 2.1.0-beta3] [31.05.23 07:49:28.210] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [31.05.23 07:49:28.210] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [31.05.23 07:49:28.228] Starting engine... [31.05.23 07:49:43.167] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [31.05.23 07:49:43.167] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [31.05.23 07:49:43.181] * DVB created: 4096K [31.05.23 07:49:43.181] * DIB created: 512K [31.05.23 07:49:48.216] * RM_Dump: textures : 521 [31.05.23 07:49:48.216] * RM_Dump: rtargets : 23 [31.05.23 07:49:48.216] * RM_Dump: vs : 14 [31.05.23 07:49:48.216] * RM_Dump: ps : 54 [31.05.23 07:49:48.216] * RM_Dump: dcl : 12 [31.05.23 07:49:48.216] * RM_Dump: states : 54 [31.05.23 07:49:48.216] * RM_Dump: tex_list : 649 [31.05.23 07:49:48.216] * RM_Dump: matrices : 0 [31.05.23 07:49:48.216] * RM_Dump: lst_constants: 0 [31.05.23 07:49:48.216] * RM_Dump: v_passes : 855 [31.05.23 07:49:48.216] * RM_Dump: v_elements: 855 [31.05.23 07:49:48.216] * RM_Dump: v_shaders : 504 [31.05.23 07:49:48.216] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [31.05.23 07:49:48.216] * GPU vertex cache: recognized, 24 [31.05.23 07:49:48.216] *** RESET [5050 ms] [31.05.23 07:49:48.260] Config-file [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [31.05.23 07:49:48.564] * MEMORY USAGE: 0 K [31.05.23 07:49:48.564] * End of synchronization A[1] R[1] [31.05.23 07:51:41.864] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [31.05.23 07:51:41.864] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [31.05.23 07:51:41.878] * DVB created: 4096K [31.05.23 07:51:41.879] * DIB created: 512K [31.05.23 07:51:46.905] * RM_Dump: textures : 521 [31.05.23 07:51:46.905] * RM_Dump: rtargets : 23 [31.05.23 07:51:46.905] * RM_Dump: vs : 14 [31.05.23 07:51:46.905] * RM_Dump: ps : 54 [31.05.23 07:51:46.905] * RM_Dump: dcl : 12 [31.05.23 07:51:46.905] * RM_Dump: states : 54 [31.05.23 07:51:46.905] * RM_Dump: tex_list : 649 [31.05.23 07:51:46.905] * RM_Dump: matrices : 0 [31.05.23 07:51:46.905] * RM_Dump: lst_constants: 0 [31.05.23 07:51:46.905] * RM_Dump: v_passes : 855 [31.05.23 07:51:46.905] * RM_Dump: v_elements: 855 [31.05.23 07:51:46.905] * RM_Dump: v_shaders : 504 [31.05.23 07:51:46.905] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [31.05.23 07:51:46.905] * GPU vertex cache: recognized, 24 [31.05.23 07:51:46.905] *** RESET [5042 ms] [31.05.23 07:51:46.967] Config-file [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [31.05.23 07:51:47.280] * MEMORY USAGE: 0 K [31.05.23 07:51:47.280] * End of synchronization A[1] R[1] [31.05.23 07:52:01.198] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [31.05.23 07:52:01.198] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [31.05.23 07:52:01.213] * DVB created: 4096K [31.05.23 07:52:01.213] * DIB created: 512K [31.05.23 07:52:06.225] * RM_Dump: textures : 521 [31.05.23 07:52:06.225] * RM_Dump: rtargets : 23 [31.05.23 07:52:06.225] * RM_Dump: vs : 14 [31.05.23 07:52:06.225] * RM_Dump: ps : 54 [31.05.23 07:52:06.225] * RM_Dump: dcl : 12 [31.05.23 07:52:06.225] * RM_Dump: states : 54 [31.05.23 07:52:06.225] * RM_Dump: tex_list : 649 [31.05.23 07:52:06.226] * RM_Dump: matrices : 0 [31.05.23 07:52:06.226] * RM_Dump: lst_constants: 0 [31.05.23 07:52:06.226] * RM_Dump: v_passes : 855 [31.05.23 07:52:06.226] * RM_Dump: v_elements: 855 [31.05.23 07:52:06.226] * RM_Dump: v_shaders : 504 [31.05.23 07:52:06.226] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [31.05.23 07:52:06.226] * GPU vertex cache: recognized, 24 [31.05.23 07:52:06.226] *** RESET [5029 ms] [31.05.23 07:52:06.269] Config-file [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [31.05.23 07:52:06.574] * MEMORY USAGE: 0 K [31.05.23 07:52:06.574] * End of synchronization A[1] R[1] [31.05.23 07:52:16.440] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [31.05.23 07:52:16.440] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [31.05.23 07:52:16.453] * DVB created: 4096K [31.05.23 07:52:16.453] * DIB created: 512K [31.05.23 07:52:21.441] * RM_Dump: textures : 521 [31.05.23 07:52:21.441] * RM_Dump: rtargets : 23 [31.05.23 07:52:21.441] * RM_Dump: vs : 14 [31.05.23 07:52:21.441] * RM_Dump: ps : 54 [31.05.23 07:52:21.441] * RM_Dump: dcl : 12 [31.05.23 07:52:21.441] * RM_Dump: states : 54 [31.05.23 07:52:21.441] * RM_Dump: tex_list : 649 [31.05.23 07:52:21.441] * RM_Dump: matrices : 0 [31.05.23 07:52:21.441] * RM_Dump: lst_constants: 0 [31.05.23 07:52:21.441] * RM_Dump: v_passes : 855 [31.05.23 07:52:21.441] * RM_Dump: v_elements: 855 [31.05.23 07:52:21.441] * RM_Dump: v_shaders : 504 [31.05.23 07:52:21.441] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [31.05.23 07:52:21.441] * GPU vertex cache: recognized, 24 [31.05.23 07:52:21.441] *** RESET [5002 ms] [31.05.23 07:52:21.482] Config-file [d:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully [31.05.23 07:52:21.787] * MEMORY USAGE: 0 K [31.05.23 07:52:21.787] * End of synchronization A[1] R[1] [31.05.23 07:52:30.169] * phase time: 1 ms [31.05.23 07:52:30.169] * phase cmem: 0 K [31.05.23 07:52:30.306] --LUA version: [LuaJIT 2.1.0-beta3] [31.05.23 07:52:30.313] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [31.05.23 07:52:30.313] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [31.05.23 07:52:30.373] ~~['ui_rad.ltx'] [31.05.23 07:52:30.373] ~~['sol_options.ltx'] [31.05.23 07:52:30.373] ~~['actor_statistic.xml'] [31.05.23 07:52:30.373] ~~['amk_ui_base.xml'] [31.05.23 07:52:30.373] ~~['amk_ui_base_16.xml'] [31.05.23 07:52:30.373] ~~['carbody_item.xml'] [31.05.23 07:52:30.373] ~~['carbody_item_16.xml'] [31.05.23 07:52:30.373] ~~['carbody_new.xml'] [31.05.23 07:52:30.373] ~~['carbody_new_16.xml'] [31.05.23 07:52:30.373] ~~['car_panel.xml'] [31.05.23 07:52:30.373] ~~['car_panel_16.xml'] [31.05.23 07:52:30.373] ~~['encyclopedia.xml'] [31.05.23 07:52:30.374] ~~['encyclopedia_item.xml'] [31.05.23 07:52:30.374] ~~['events_new.xml'] [31.05.23 07:52:30.374] ~~['inventory_item.xml'] [31.05.23 07:52:30.374] ~~['inventory_item_16.xml'] [31.05.23 07:52:30.374] ~~['inventory_new.xml'] [31.05.23 07:52:30.374] ~~['inventory_new_16.xml'] [31.05.23 07:52:30.374] ~~['maingame.xml'] [31.05.23 07:52:30.374] ~~['maingame_16.xml'] [31.05.23 07:52:30.374] ~~['messages_window.xml'] [31.05.23 07:52:30.374] ~~['motion_icon.xml'] [31.05.23 07:52:30.374] ~~['motion_icon_16.xml'] [31.05.23 07:52:30.374] ~~['news.xml'] [31.05.23 07:52:30.374] ~~['pda.xml'] [31.05.23 07:52:30.374] ~~['pda_contacts_new.xml'] [31.05.23 07:52:30.374] ~~['pda_events.xml'] [31.05.23 07:52:30.374] ~~['pda_map.xml'] [31.05.23 07:52:30.375] ~~['stalkers_ranking.xml'] [31.05.23 07:52:30.375] ~~['talk.xml'] [31.05.23 07:52:30.375] ~~['talk_16.xml'] [31.05.23 07:52:30.375] ~~['trade.xml'] [31.05.23 07:52:30.375] ~~['trade_16.xml'] [31.05.23 07:52:30.375] ~~['trade_character.xml'] [31.05.23 07:52:30.375] ~~['trade_character_16.xml'] [31.05.23 07:52:30.375] ~~['trade_item.xml'] [31.05.23 07:52:30.375] ~~['trade_item_16.xml'] [31.05.23 07:52:30.375] ~~['ui_custom_msgs.xml'] [31.05.23 07:52:30.375] ~~['ui_custom_msgs_16.xml'] [31.05.23 07:52:30.375] ~~['ui_hud.xml'] [31.05.23 07:52:30.375] ~~['ui_hud_16.xml'] [31.05.23 07:52:30.375] ~~['ui_pda.xml'] [31.05.23 07:52:30.375] ~~['zone_map.xml'] [31.05.23 07:52:30.375] ~~['zone_map_16.xml'] [31.05.23 07:52:30.376] ~~['laucer_inventory_sorting.script'] [31.05.23 07:52:30.376] ~~['ui_rad.script'] [31.05.23 07:52:30.376] * phase time: 207 ms [31.05.23 07:52:30.376] * phase cmem: 0 K [31.05.23 07:52:30.391] * Loading spawn registry... [31.05.23 07:52:32.785] Start load of custom waypoints... [31.05.23 07:52:32.792] Loaded 74 items from custom_waypoints, 30 from all.spawn was replaced! [31.05.23 07:52:32.792] End load of custom waypoints... [31.05.23 07:52:32.824] * 15525 spawn points are successfully loaded [31.05.23 07:52:32.825] * Loading objects... [31.05.23 07:52:34.056] * 29823 objects are successfully loaded [31.05.23 07:52:34.189] [ogse_unist]: new game detected, clear all [31.05.23 07:52:34.534] story_id not found: Mil_WaterTower [31.05.23 07:52:34.536] story_id not found: bar_Barman [31.05.23 07:52:34.537] story_id not found: dar_codedoor_2 [31.05.23 07:52:34.537] story_id not found: dar_codedoor_1 [31.05.23 07:52:34.537] story_id not found: Mil_RG6 [31.05.23 07:52:34.537] story_id not found: agr_gunslinger_e3_documents [31.05.23 07:52:34.538] story_id not found: esc_bandits_factory [31.05.23 07:52:34.591] story_id not found: val_bandit_krisyk [31.05.23 07:52:34.599] story_id not found: pri_hotel_zone [31.05.23 07:52:34.622] story_id not found: agr_ratcatcher [31.05.23 07:52:34.653] story_id not found: marsh_kosoi [31.05.23 07:52:34.661] story_id not found: esc_lager_leader [31.05.23 07:52:34.708] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have [31.05.23 07:52:34.715] story_id not found: boloto_provodnik [31.05.23 07:52:34.716] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.derevny_zashita_have [31.05.23 07:52:34.723] story_id not found: zemlyk [31.05.23 07:52:34.730] story_id not found: 9989 [31.05.23 07:52:34.755] story_id not found: agr_ratcatcher [31.05.23 07:52:34.765] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.uhod_iz_mg_have [31.05.23 07:52:34.768] * 110 script vars are successfully loaded [31.05.23 07:52:34.769] ! Cannot find saved game ~~~ db.ver: 7 [31.05.23 07:52:37.381] * Game 1022 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\1022.sav' (7.004s) [31.05.23 07:52:37.381] * phase time: 7005 ms [31.05.23 07:52:37.381] * phase cmem: 0 K [31.05.23 07:52:37.402] # Player not found. New player created. [31.05.23 07:52:37.402] !!xrServer::Check_GameSpy_CDKey_Success - 1 [31.05.23 07:52:37.402] * client : connection accepted - <> [31.05.23 07:52:37.416] * phase time: 34 ms [31.05.23 07:52:37.416] * phase cmem: 0 K [31.05.23 07:52:37.452] * phase time: 35 ms [31.05.23 07:52:37.452] * phase cmem: 0 K [31.05.23 07:52:40.119] --[ISpatial_DB::initialize] bbc is [-56.4, 20.5, 76.2], bbd is [453.2, 35.0, 454.3] [31.05.23 07:52:40.119] --[ISpatial_DB::initialize] bbc is [-56.4, 20.5, 76.2], bbd is [453.2, 35.0, 454.3] [31.05.23 07:52:40.121] * phase time: 2669 ms [31.05.23 07:52:40.121] * phase cmem: 0 K [31.05.23 07:52:40.489] * phase time: 367 ms [31.05.23 07:52:40.489] * phase cmem: 0 K [31.05.23 07:52:40.490] * [Loading VB] 65531 verts, 2047 Kb [31.05.23 07:52:40.501] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:52:40.543] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:52:40.555] * [Loading VB] 65524 verts, 2047 Kb [31.05.23 07:52:40.575] * [Loading VB] 6975 verts, 217 Kb [31.05.23 07:52:40.577] * [Loading VB] 65526 verts, 2047 Kb [31.05.23 07:52:40.599] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:52:40.611] * [Loading VB] 65528 verts, 2047 Kb [31.05.23 07:52:40.623] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:52:40.635] * [Loading VB] 65527 verts, 2047 Kb [31.05.23 07:52:40.648] * [Loading VB] 65525 verts, 2047 Kb [31.05.23 07:52:40.661] * [Loading VB] 65528 verts, 2047 Kb [31.05.23 07:52:40.673] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:52:40.685] * [Loading VB] 65519 verts, 2047 Kb [31.05.23 07:52:40.697] * [Loading VB] 65530 verts, 2047 Kb [31.05.23 07:52:40.709] * [Loading VB] 65527 verts, 2047 Kb [31.05.23 07:52:40.721] * [Loading VB] 65532 verts, 2047 Kb [31.05.23 07:52:40.733] * [Loading VB] 65515 verts, 2047 Kb [31.05.23 07:52:40.745] * [Loading VB] 65530 verts, 2047 Kb [31.05.23 07:52:40.757] * [Loading VB] 65511 verts, 2047 Kb [31.05.23 07:52:40.769] * [Loading VB] 65526 verts, 2047 Kb [31.05.23 07:52:40.781] * [Loading VB] 21978 verts, 686 Kb [31.05.23 07:52:40.787] * [Loading VB] 65520 verts, 2047 Kb [31.05.23 07:52:40.801] * [Loading VB] 65528 verts, 2047 Kb [31.05.23 07:52:40.811] * [Loading VB] 65525 verts, 2047 Kb [31.05.23 07:52:40.856] * [Loading VB] 49830 verts, 1557 Kb [31.05.23 07:52:40.862] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:52:40.897] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:52:40.931] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:52:40.944] * [Loading IB] 1048572 indices, 2047 Kb [31.05.23 07:52:40.955] * [Loading IB] 1048572 indices, 2047 Kb [31.05.23 07:52:40.967] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:52:40.979] * [Loading IB] 724776 indices, 1415 Kb [31.05.23 07:52:40.987] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:52:40.993] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:52:40.999] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:52:41.005] * [Loading VB] 65532 verts, 767 Kb [31.05.23 07:52:41.011] * [Loading VB] 65532 verts, 767 Kb [31.05.23 07:52:41.015] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:52:41.021] * [Loading VB] 65532 verts, 767 Kb [31.05.23 07:52:41.026] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:52:41.031] * [Loading VB] 41206 verts, 482 Kb [31.05.23 07:52:41.035] * [Loading IB] 1048572 indices, 2047 Kb [31.05.23 07:52:41.079] * [Loading IB] 1048566 indices, 2047 Kb [31.05.23 07:52:41.091] * [Loading IB] 1048572 indices, 2047 Kb [31.05.23 07:52:41.144] * [Loading IB] 238389 indices, 465 Kb [31.05.23 07:52:41.148] * phase time: 658 ms [31.05.23 07:52:41.148] * phase cmem: 0 K [31.05.23 07:52:42.637] * phase time: 1489 ms [31.05.23 07:52:42.637] * phase cmem: 0 K [31.05.23 07:52:42.671] * [DETAILS] VertexConsts(256), Batch(61) [31.05.23 07:52:42.671] * [DETAILS] 25803 v(20), 16714 p [31.05.23 07:52:42.671] * [DETAILS] Batch(61), VB(503K), IB(97K) [31.05.23 07:52:42.672] * phase time: 34 ms [31.05.23 07:52:42.672] * phase cmem: 0 K [31.05.23 07:52:42.673] * Loading HOM: d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\dead_city\level.hom [31.05.23 07:52:42.683] * phase time: 10 ms [31.05.23 07:52:42.683] * phase cmem: 0 K [31.05.23 07:52:42.690] * phase time: 6 ms [31.05.23 07:52:42.690] * phase cmem: 0 K [31.05.23 07:52:42.706] - Game configuring : Started [31.05.23 07:52:42.761] - Game configuring : Finished [31.05.23 07:52:43.008] * phase time: 318 ms [31.05.23 07:52:43.008] * phase cmem: 0 K [31.05.23 07:52:49.072] * t-report - base: 1257, 574833 K [31.05.23 07:52:49.072] * t-report - lmap: 4, 4096 K [31.05.23 07:52:49.077] * phase time: 6068 ms [31.05.23 07:52:49.077] * phase cmem: 0 K [31.05.23 07:52:49.090] * phase time: 12 ms [31.05.23 07:52:49.090] * phase cmem: 0 K [31.05.23 07:52:49.114] -------------------------------------------------------------------------------- [31.05.23 07:52:49.115] [16375MB] physical memory installed, [8905MB] available, [45] percent of memory in use [31.05.23 07:52:49.115] PageFile usage: [1584MB], Peak PageFile usage: [1584MB] [31.05.23 07:52:49.115] -------------------------------------------------------------------------------- [31.05.23 07:52:49.115] * [ D3D ]: textures[578929 K] [31.05.23 07:52:49.115] * [x-ray]: process heap[0 K], render[0 K] [31.05.23 07:52:49.115] * [x-ray]: economy: strings[30952 K], smem[3010 K] [31.05.23 07:52:51.984] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [31.05.23 07:52:51.984] [ogse_st_mgr]: 1 all timers loaded [31.05.23 07:52:53.933] ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "" [31.05.23 07:53:00.829] ! auto-generated bump map: wpn\mg42\mg42_body_bump# [31.05.23 07:53:01.565] ! [CSpaceRestrictor::net_Spawn]: m_teleport_dcity_kanaliy has no shapes [31.05.23 07:53:01.565] ! Cannot find saved game ~bind_tele m_teleport_dcity_kanaliy14940 [31.05.23 07:53:06.936] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of sms_zlobnomu_rasstrel_restrictor to eRestrictorTypeNone because border().empty() [31.05.23 07:53:07.048] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of dcity_zone_ameba1_2 to eRestrictorTypeNone because border().empty() [31.05.23 07:53:07.449] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of dcity_nachalnik_zvonok_restrictor to eRestrictorTypeNone because border().empty() [31.05.23 07:53:14.704] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of kanaliy_dinamit1_vzryv_restrictor to eRestrictorTypeNone because border().empty() [31.05.23 07:53:14.705] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of kanaliy_dinamit2_vzryv_restrictor to eRestrictorTypeNone because border().empty() [31.05.23 07:53:14.705] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of kanaliy_dinamit_nevid_vzryv_restrictor to eRestrictorTypeNone because border().empty() [31.05.23 07:53:14.706] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of kanaliy_imitator_hit_restrictor to eRestrictorTypeNone because border().empty() [31.05.23 07:53:14.709] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of dcity_fontan_fountain_average to eRestrictorTypeNone because border().empty() [31.05.23 07:53:14.999] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of dcity_fracture_respawn to eRestrictorTypeNone because border().empty() [31.05.23 07:53:15.876] ! [CSpaceRestrictor::net_Spawn]: m_teleport_izkanalii_dcity has no shapes [31.05.23 07:53:15.876] ! Cannot find saved game ~bind_tele m_teleport_izkanalii_dcity25674 [31.05.23 07:53:15.877] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of m_teleport_izkanalii_dcity25674 to eRestrictorTypeNone because border().empty() [31.05.23 07:53:20.850] [dsh_fixes]: make smart_terrain bar_visitors free [31.05.23 07:53:20.850] [dsh_fixes]: free bar_stalker_respawn_143039 [31.05.23 07:53:20.879] [dsh_fixes]: free resp_gr1_stalker252743 [31.05.23 07:53:20.888] [dsh_fixes]: free military_neytral_respawn_26656 [31.05.23 07:53:20.896] [dsh_fixes]: free resp_gr1_stalker231249 [31.05.23 07:53:20.904] [dsh_fixes]: free resp_gr1_stalker211687 [31.05.23 07:53:20.912] [dsh_fixes]: free village_gulag_small_stalk1 [31.05.23 07:53:20.919] [dsh_fixes]: free resp_gr1_stalker139514 [31.05.23 07:53:20.927] [dsh_fixes]: free resp_opr_stalker227888 [31.05.23 07:53:20.935] [dsh_fixes]: free resp_opr_stalker4095 [31.05.23 07:53:20.942] [dsh_fixes]: free resp_opr_stalker2883 [31.05.23 07:53:20.951] [dsh_fixes]: free resp_vil_stalker12385 [31.05.23 07:53:20.959] [dsh_fixes]: free agr_stalker_regular10043 [31.05.23 07:53:20.967] [dsh_fixes]: free resp_opr_stalker229968 [31.05.23 07:53:20.975] [dsh_fixes]: make smart_terrain generators_svoboda free [31.05.23 07:53:20.975] [dsh_fixes]: make smart_terrain lost_village_bandit free [31.05.23 07:53:20.975] [dsh_fixes]: make smart_terrain jup_stalker free [31.05.23 07:53:20.975] [dsh_fixes]: make smart_terrain jup_dolg free [31.05.23 07:53:20.975] [dsh_fixes]: make smart_terrain mar_neutral1 free [31.05.23 07:53:20.975] [dsh_fixes]: free resp_opr_stalker227650 [31.05.23 07:53:20.983] [dsh_fixes]: free military_neytral_respawn_22230 [31.05.23 07:53:20.990] [dsh_fixes]: free black_generators_respawn_28116 [31.05.23 07:53:20.997] [dsh_fixes]: make smart_terrain mar_neutral2 free [31.05.23 07:53:20.998] [dsh_fixes]: free village_gulag_big_stalk3 [31.05.23 07:53:21.005] [dsh_fixes]: free resp_opr_stalker46137 [31.05.23 07:53:21.012] [dsh_fixes]: free resp_opr_stalker210134 [31.05.23 07:53:21.021] [dsh_fixes]: make smart_terrain village_gulag_big free [31.05.23 07:53:21.021] [dsh_fixes]: free resp_opr_stalker2988 [31.05.23 07:53:21.030] [dsh_fixes]: make smart_terrain village_gulag_small free [31.05.23 07:53:21.030] [dsh_fixes]: free resp_opr_stalker27861 [31.05.23 07:53:21.038] [dsh_fixes]: free resp_opr_stalker2988 [31.05.23 07:53:21.045] [dsh_fixes]: make smart_terrain lim_freedom_most free [31.05.23 07:53:21.045] [dsh_fixes]: free lim_freedom_most340725 [31.05.23 07:53:21.053] [dsh_fixes]: free mil_freedom_respawn_162988 [31.05.23 07:53:21.060] [dsh_fixes]: free mil_freedom_respawn_238669 [31.05.23 07:53:21.067] [dsh_fixes]: make smart_terrain lim_borman_lager free [31.05.23 07:53:21.067] [dsh_fixes]: free mil_freedom_respawn_233880 [31.05.23 07:53:21.073] [dsh_fixes]: free mil_freedom_respawn_238669 [31.05.23 07:53:21.079] [dsh_fixes]: free lim_freedom_most340725 [31.05.23 07:53:21.085] [dsh_fixes]: make smart_terrain bar_ohotnik free [31.05.23 07:53:21.085] [dsh_fixes]: free marsh_hunters_respawn_143048 [31.05.23 07:53:21.091] [dsh_fixes]: make smart_terrain generators_orly free [31.05.23 07:53:21.091] [dsh_fixes]: keep zemlyk [31.05.23 07:53:21.093] ~~['ogse_signals']: signal ['on_first_update'] is too slow: [0.24 s.] [31.05.23 07:53:21.093] ~~ slot: ['dsh_fixes.5'], time: [0.24 s.] [31.05.23 07:53:21.093] ~~['ogse_signals']: time limit functionality paused: [10000] ms [31.05.23 07:53:24.213] * MEMORY USAGE: 0 K [31.05.23 07:53:24.213] * End of synchronization A[1] R[1] [31.05.23 07:53:24.213] * phase time: 35136 ms [31.05.23 07:53:24.214] * phase cmem: 0 K [31.05.23 07:54:33.950] ~~['ogse_signals']: signal ['on_actor_before_use'] is too slow: [0.02 s.] [31.05.23 07:54:33.951] ~~ slot: ['laucer_items_anims.25'], time: [0.02 s.] [31.05.23 07:57:42.310] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers saved [31.05.23 07:57:42.310] [ogse_st_mgr]: 1 all timers saved [31.05.23 07:57:42.313] * Saving spawns... [31.05.23 07:57:42.313] * Saving objects... [31.05.23 07:57:42.421] * 30065 objects are successfully saved [31.05.23 07:57:42.423] * 110 script vars are successfully saved [31.05.23 07:57:42.441] * Game LittleOne_autosave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\littleone_autosave.sav' [31.05.23 07:57:42.448] - Disconnect [31.05.23 07:57:44.740] - Destroying level [31.05.23 07:57:44.998] * phase time: 6 ms [31.05.23 07:57:44.998] * phase cmem: 0 K [31.05.23 07:57:45.122] --LUA version: [LuaJIT 2.1.0-beta3] [31.05.23 07:57:45.128] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [31.05.23 07:57:45.129] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [31.05.23 07:57:45.158] ~~['ui_rad.ltx'] [31.05.23 07:57:45.158] ~~['sol_options.ltx'] [31.05.23 07:57:45.158] ~~['actor_statistic.xml'] [31.05.23 07:57:45.158] ~~['amk_ui_base.xml'] [31.05.23 07:57:45.158] ~~['amk_ui_base_16.xml'] [31.05.23 07:57:45.158] ~~['carbody_item.xml'] [31.05.23 07:57:45.158] ~~['carbody_item_16.xml'] [31.05.23 07:57:45.159] ~~['carbody_new.xml'] [31.05.23 07:57:45.159] ~~['carbody_new_16.xml'] [31.05.23 07:57:45.159] ~~['car_panel.xml'] [31.05.23 07:57:45.159] ~~['car_panel_16.xml'] [31.05.23 07:57:45.159] ~~['encyclopedia.xml'] [31.05.23 07:57:45.159] ~~['encyclopedia_item.xml'] [31.05.23 07:57:45.159] ~~['events_new.xml'] [31.05.23 07:57:45.159] ~~['inventory_item.xml'] [31.05.23 07:57:45.159] ~~['inventory_item_16.xml'] [31.05.23 07:57:45.159] ~~['inventory_new.xml'] [31.05.23 07:57:45.159] ~~['inventory_new_16.xml'] [31.05.23 07:57:45.159] ~~['maingame.xml'] [31.05.23 07:57:45.159] ~~['maingame_16.xml'] [31.05.23 07:57:45.159] ~~['messages_window.xml'] [31.05.23 07:57:45.159] ~~['motion_icon.xml'] [31.05.23 07:57:45.159] ~~['motion_icon_16.xml'] [31.05.23 07:57:45.159] ~~['news.xml'] [31.05.23 07:57:45.159] ~~['pda.xml'] [31.05.23 07:57:45.159] ~~['pda_contacts_new.xml'] [31.05.23 07:57:45.160] ~~['pda_events.xml'] [31.05.23 07:57:45.160] ~~['pda_map.xml'] [31.05.23 07:57:45.160] ~~['stalkers_ranking.xml'] [31.05.23 07:57:45.160] ~~['talk.xml'] [31.05.23 07:57:45.160] ~~['talk_16.xml'] [31.05.23 07:57:45.160] ~~['trade.xml'] [31.05.23 07:57:45.160] ~~['trade_16.xml'] [31.05.23 07:57:45.160] ~~['trade_character.xml'] [31.05.23 07:57:45.160] ~~['trade_character_16.xml'] [31.05.23 07:57:45.160] ~~['trade_item.xml'] [31.05.23 07:57:45.160] ~~['trade_item_16.xml'] [31.05.23 07:57:45.160] ~~['ui_custom_msgs.xml'] [31.05.23 07:57:45.160] ~~['ui_custom_msgs_16.xml'] [31.05.23 07:57:45.160] ~~['ui_hud.xml'] [31.05.23 07:57:45.160] ~~['ui_hud_16.xml'] [31.05.23 07:57:45.160] ~~['ui_pda.xml'] [31.05.23 07:57:45.160] ~~['zone_map.xml'] [31.05.23 07:57:45.160] ~~['zone_map_16.xml'] [31.05.23 07:57:45.161] ~~['laucer_inventory_sorting.script'] [31.05.23 07:57:45.161] ~~['ui_rad.script'] [31.05.23 07:57:45.161] * phase time: 162 ms [31.05.23 07:57:45.161] * phase cmem: 0 K [31.05.23 07:57:45.176] * Loading spawn registry... [31.05.23 07:57:47.409] Start load of custom waypoints... [31.05.23 07:57:47.414] Loaded 74 items from custom_waypoints, 30 from all.spawn was replaced! [31.05.23 07:57:47.414] End load of custom waypoints... [31.05.23 07:57:47.440] * 15525 spawn points are successfully loaded [31.05.23 07:57:47.441] * Loading objects... [31.05.23 07:57:48.578] * 30065 objects are successfully loaded [31.05.23 07:57:48.856] [ogse_unist]: new game detected, clear all [31.05.23 07:57:49.160] story_id not found: Mil_WaterTower [31.05.23 07:57:49.162] story_id not found: bar_Barman [31.05.23 07:57:49.162] story_id not found: dar_codedoor_2 [31.05.23 07:57:49.162] story_id not found: dar_codedoor_1 [31.05.23 07:57:49.162] story_id not found: Mil_RG6 [31.05.23 07:57:49.162] story_id not found: agr_gunslinger_e3_documents [31.05.23 07:57:49.163] story_id not found: esc_bandits_factory [31.05.23 07:57:49.215] story_id not found: val_bandit_krisyk [31.05.23 07:57:49.223] story_id not found: pri_hotel_zone [31.05.23 07:57:49.246] story_id not found: agr_ratcatcher [31.05.23 07:57:49.275] story_id not found: marsh_kosoi [31.05.23 07:57:49.283] story_id not found: esc_lager_leader [31.05.23 07:57:49.328] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have [31.05.23 07:57:49.336] story_id not found: boloto_provodnik [31.05.23 07:57:49.336] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.derevny_zashita_have [31.05.23 07:57:49.344] story_id not found: zemlyk [31.05.23 07:57:49.351] story_id not found: 9989 [31.05.23 07:57:49.376] story_id not found: agr_ratcatcher [31.05.23 07:57:49.385] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.uhod_iz_mg_have [31.05.23 07:57:49.389] * 110 script vars are successfully loaded [31.05.23 07:57:49.389] ! Cannot find saved game ~~~ db.ver: 7 [31.05.23 07:57:52.014] * Game littleone_autosave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\littleone_autosave.sav' (6.852s) [31.05.23 07:57:52.014] * phase time: 6853 ms [31.05.23 07:57:52.014] * phase cmem: 0 K [31.05.23 07:57:52.035] # Player not found. New player created. [31.05.23 07:57:52.035] !!xrServer::Check_GameSpy_CDKey_Success - 1 [31.05.23 07:57:52.035] * client : connection accepted - <> [31.05.23 07:57:52.048] * phase time: 33 ms [31.05.23 07:57:52.048] * phase cmem: 0 K [31.05.23 07:57:52.091] * phase time: 42 ms [31.05.23 07:57:52.091] * phase cmem: 0 K [31.05.23 07:57:55.087] * phase time: 2996 ms [31.05.23 07:57:55.087] * phase cmem: 0 K [31.05.23 07:57:55.613] * phase time: 525 ms [31.05.23 07:57:55.613] * phase cmem: 0 K [31.05.23 07:57:55.614] * [Loading VB] 65524 verts, 2047 Kb [31.05.23 07:57:55.627] * [Loading VB] 49375 verts, 1542 Kb [31.05.23 07:57:55.655] * [Loading VB] 65532 verts, 2047 Kb [31.05.23 07:57:55.675] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.691] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.703] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:55.715] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.727] * [Loading VB] 65532 verts, 2047 Kb [31.05.23 07:57:55.738] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:55.751] * [Loading VB] 65532 verts, 2047 Kb [31.05.23 07:57:55.767] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:55.783] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.798] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:55.810] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.822] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.833] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.845] * [Loading VB] 65533 verts, 2047 Kb [31.05.23 07:57:55.857] * [Loading VB] 65533 verts, 2047 Kb [31.05.23 07:57:55.880] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.892] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:55.904] * [Loading VB] 65532 verts, 2047 Kb [31.05.23 07:57:55.916] * [Loading VB] 65533 verts, 2047 Kb [31.05.23 07:57:55.933] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:55.945] * [Loading VB] 65530 verts, 2047 Kb [31.05.23 07:57:55.957] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:55.969] * [Loading VB] 65532 verts, 2047 Kb [31.05.23 07:57:55.987] * [Loading VB] 65533 verts, 2047 Kb [31.05.23 07:57:56.001] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:56.013] * [Loading VB] 65532 verts, 2047 Kb [31.05.23 07:57:56.025] * [Loading VB] 65535 verts, 2047 Kb [31.05.23 07:57:56.037] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:56.049] * [Loading VB] 62064 verts, 1939 Kb [31.05.23 07:57:56.061] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:56.073] * [Loading VB] 65534 verts, 2047 Kb [31.05.23 07:57:56.085] * [Loading VB] 65533 verts, 2047 Kb [31.05.23 07:57:56.103] * [Loading VB] 20072 verts, 627 Kb [31.05.23 07:57:56.107] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.121] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.131] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.142] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.158] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.171] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.183] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.196] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.209] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.225] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.236] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.246] * [Loading IB] 1048572 indices, 2047 Kb [31.05.23 07:57:56.257] * [Loading IB] 393270 indices, 768 Kb [31.05.23 07:57:56.262] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.268] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.274] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:57:56.280] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.285] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.290] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.293] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:57:56.299] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:57:56.305] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:57:56.312] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.318] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.324] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.378] * [Loading VB] 65534 verts, 767 Kb [31.05.23 07:57:56.383] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.386] * [Loading VB] 65535 verts, 767 Kb [31.05.23 07:57:56.392] * [Loading VB] 65533 verts, 767 Kb [31.05.23 07:57:56.398] * [Loading VB] 65533 verts, 767 Kb [31.05.23 07:57:56.423] * [Loading VB] 41404 verts, 485 Kb [31.05.23 07:57:56.448] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.471] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.527] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.538] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.584] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.595] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.652] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.663] * [Loading IB] 1048572 indices, 2047 Kb [31.05.23 07:57:56.716] * [Loading IB] 1048572 indices, 2047 Kb [31.05.23 07:57:56.727] * [Loading IB] 1048575 indices, 2047 Kb [31.05.23 07:57:56.744] * [Loading IB] 760575 indices, 1485 Kb [31.05.23 07:57:56.753] * phase time: 1140 ms [31.05.23 07:57:56.754] * phase cmem: 0 K [31.05.23 07:58:00.059] * phase time: 3305 ms [31.05.23 07:58:00.059] * phase cmem: 0 K [31.05.23 07:58:00.159] * [DETAILS] VertexConsts(256), Batch(61) [31.05.23 07:58:00.159] * [DETAILS] 40199 v(20), 21716 p [31.05.23 07:58:00.159] * [DETAILS] Batch(61), VB(785K), IB(127K) [31.05.23 07:58:00.160] * phase time: 101 ms [31.05.23 07:58:00.160] * phase cmem: 0 K [31.05.23 07:58:00.167] * Loading HOM: d:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\zaton\level.hom [31.05.23 07:58:00.184] * phase time: 23 ms [31.05.23 07:58:00.184] * phase cmem: 0 K [31.05.23 07:58:00.190] * phase time: 6 ms [31.05.23 07:58:00.190] * phase cmem: 0 K [31.05.23 07:58:00.206] - Game configuring : Started [31.05.23 07:58:00.259] - Game configuring : Finished [31.05.23 07:58:00.266] * phase time: 75 ms [31.05.23 07:58:00.266] * phase cmem: 0 K [31.05.23 07:58:04.225] * t-report - base: 1419, 759434 K [31.05.23 07:58:04.225] * t-report - lmap: 16, 16386 K [31.05.23 07:58:04.226] * phase time: 3959 ms [31.05.23 07:58:04.226] * phase cmem: 0 K [31.05.23 07:58:04.227] * phase time: 1 ms [31.05.23 07:58:04.227] * phase cmem: 0 K [31.05.23 07:58:04.268] -------------------------------------------------------------------------------- [31.05.23 07:58:04.269] [16375MB] physical memory installed, [9004MB] available, [45] percent of memory in use [31.05.23 07:58:04.269] PageFile usage: [2084MB], Peak PageFile usage: [4124MB] [31.05.23 07:58:04.269] -------------------------------------------------------------------------------- [31.05.23 07:58:04.269] * [ D3D ]: textures[775820 K] [31.05.23 07:58:04.269] * [x-ray]: process heap[0 K], render[0 K] [31.05.23 07:58:04.269] * [x-ray]: economy: strings[59280 K], smem[19059 K] [31.05.23 07:58:04.842] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [31.05.23 07:58:04.842] [ogse_st_mgr]: 1 all timers loaded [31.05.23 07:58:06.809] ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "" [31.05.23 07:58:07.021] ! auto-generated bump map: wpn\mg42\mg42_body_bump# [31.05.23 07:58:08.677] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zat_zone_tutorial16 to eRestrictorTypeNone because border().empty() [31.05.23 07:58:08.725] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of zat_zone_tutorial37 to eRestrictorTypeNone because border().empty() [31.05.23 07:58:10.131] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CModelPool::Instance_Load [error]File : d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp [error]Line : 117 [error]Description : Can't find model file 'dynamics\weapons\wpn_saiga\wpn_saiga_m1_eot.ogf'. [31.05.23 07:58:10.131] ***************************[ScriptCrashHandler]********************************** [31.05.23 07:58:10.131] stack traceback: [31.05.23 07:58:10.131] ********************************************************************************* [31.05.23 07:58:10.131] ******************************************************************************** [31.05.23 07:58:10.131] !![LogStackTrace] Thread: [X-RAY Primary thread] [31.05.23 07:58:11.808] !!stack trace: ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC0E003E68], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC0E02A905], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->74] + [13 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC0E02A7B6], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->182] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFC0E02A6F3], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->251] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFBE989F168], Fun: [CModelPool::Instance_Load()] + [268 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp-->120] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrRender_R2.dll], AddrPC.Offset: [00007FFBE989F580], Fun: [CModelPool::Create()] + [280 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\layers\xrrender\modelpool.cpp-->253] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D069E78C], Fun: [CObject::cNameVisual_set()] + [196 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\xr_object.cpp-->44] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBA8E26423], Fun: [CGameObject::net_Spawn()] + [1543 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\gameobject.cpp-->269] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBA8E30791], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->53] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBA8E3613F], Fun: [CPhysicObject::net_Spawn()] + [123 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\physicobject.cpp-->36] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBA8DDB54A], Fun: [CLevel::g_sv_Spawn()] + [222 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->105] + [25 byte(s)] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBA8DDB268], Fun: [CLevel::cl_Process_Spawn()] + [500 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->50] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBA8DD342F], Fun: [CLevel::ProcessGameEvents()] + [207 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level.cpp-->375] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFBA8DD2EE0], Fun: [CLevel::OnFrame()] + [184 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrgame\level.cpp-->398] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D06CCA08], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D06CBAE8], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D06CBE57], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D06CC63E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D06CBCBB], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D068EEC8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D068F23E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D068C918], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439] ! Module: [D:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7D06EDDEA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC3B707614], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC3D5426A1], Fun: [RtlUserThreadStart()] + [33 byte(s)] [31.05.23 07:58:11.809] ******************************************************************************** [31.05.23 07:58:11.939] * [R_occlusion::occq_destroy]: fids[22] used[22] pool[22] [31.05.23 07:58:11.941] * [R_occlusion::occq_destroy]: released [0] used and [22] pool queries [31.05.23 07:58:11.944] FATAL ERROR [error]Expression : ExitFromWinMain [error]Function : xrDebug::_initialize::<lambda_bede297e1b454421b616d3e1d465435f>::operator () [error]File : d:\a\ns-ogsr-engine\ns-ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp [error]Line : 534 [error]Description : Unexpected application exit! [31.05.23 07:58:11.944] ***************************[ScriptCrashHandler]********************************** [31.05.23 07:58:11.944] stack traceback: [31.05.23 07:58:11.944] ********************************************************************************* [31.05.23 07:58:11.944] ******************************************************************************** [31.05.23 07:58:11.944] !![LogStackTrace] Thread: [X-RAY Primary thread] Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
N42 698 Опубликовано 31 мая, 2023 (изменено) bab0oin распакуй конфиги и поищи поиском, что там требует эту модель. Если это не в оллспавне прописано. Можно попробовать подсунуть какую-нибудь другую модель сайги, кинуть по пути что в логе с этим же названием Изменено 31 мая, 2023 пользователем N42 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
bab0oin 1 Опубликовано 31 мая, 2023 6 часов назад, N42 сказал: bab0oin распакуй конфиги и поищи поиском, что там требует эту модель. Если это не в оллспавне прописано. Можно попробовать подсунуть какую-нибудь другую модель сайги, кинуть по пути что в логе с этим же названием Вот не в обиду будет сказано, но не понял ничерта Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
N42 698 Опубликовано 1 июня, 2023 bab0oin погугли про распаковку архивов, для начала Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
BadFriend 3 Опубликовано 6 июня, 2023 чуваки, а в моде нормальная система патронов из рюкзака или конченная с магазинами на поясе? 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Aleksei Everlasting 1 065 Опубликовано 6 июня, 2023 5 минут назад, BadFriend сказал: на поясе? А ты попробуй сперва ! (эта вроде с рюкзака - но вааще то странно что чувак типа на ходу из рюкзака (!) выхватывает кучу патронов и сразу бабах далее по врагам - где ж логика и псевдорыализьм!?)) 1 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
BadFriend 3 Опубликовано 6 июня, 2023 4 минуты назад, Aleksei Everlasting сказал: А ты попробуй сперва ! (эта вроде с рюкзака - но вааще то странно что чувак типа на ходу из рюкзака (!) выхватывает кучу патронов и сразу бабах далее по врагам - где ж логика и псевдорыализьм!?)) я юзал такую систему, мне не заходит, через чур хардкорно для меня, я люблю более аркадные игры. кроме ефт кншн, он кайф Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Aleksei Everlasting 1 065 Опубликовано 6 июня, 2023 (изменено) 8 минут назад, BadFriend сказал: не заходит, через чу Эт ты ишшо Nature Winter v2.3 Black Edition не пробовал Вот где б тебе башню б снесло точно коли ты такой превереда - но на самом то деле это просто условности игры и все разруливается легко - гораздо хуже когда в моды пихают левые приблуды про сохранения только в определенных местах (это чтоб "веселее" б было по сто раз переигрывать в какой нибудь энэлси тысячепятое спасение какого нибудь Толика - Шустрого - Лиса - Серого и прочих кексов вместо спокойной игры ) Изменено 6 июня, 2023 пользователем Aleksei Everlasting 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
BadFriend 3 Опубликовано 6 июня, 2023 11 минут назад, Aleksei Everlasting сказал: Эт ты ишшо Nature Winter v2.3 Black Edition не пробовал Вот где б тебе башню б снесло точно коли ты такой превереда - но на самом то деле это просто условности игры и все разруливается легко - гораздо хуже когда в моды пихают левые приблуды про сохранения только в определенных местах (это чтоб "веселее" б было по сто раз переигрывать в какой нибудь энэлси тысячепятое спасение какого нибудь Толика - Шустрого - Лиса - Серого и прочих кексов вместо спокойной игры ) ну во всем есть свои прелести, на каждый мод найдется свой игрок, я например угораю по всяким последним сталкерам да упавшим звездам, где особого напряга нет, но иногда нужно попотеть, а кто то любит тот же самый дед эир или мистери, кому то нравится более легкий кок 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Aleksei Everlasting 1 065 Опубликовано 6 июня, 2023 2 минуты назад, BadFriend сказал: есть свои прелести, Завсегда важен лишь сюжет - остальное весьма вторично - есть к примеру трилогия про народного бомжевика Толика - там внешне все не айс - но сюжет настолько захватывает что ты прощаешь автору все недочеты - а есть моды где всего натолкают типа для вкуса на все вкусы но все одно есть не вкусно ибо сюжет голимый - но есснно это все весьма субъективно Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
N42 698 Опубликовано 7 июня, 2023 BadFriend в этой теме - да. С магазинами NS OGSR Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tourston 2 Опубликовано 14 июня, 2023 Приветствую всех. Столкнулся с багом, не выполняется квест "Выбраться через Южные ворота" в Тёмной Долине. Как быть? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
N42 698 Опубликовано 14 июня, 2023 (изменено) Tourston оно выполнится после перехода на кордон, когда приходит смс от Сидора. Если не путаю Изменено 14 июня, 2023 пользователем N42 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Позывной Дед 8 Опубликовано 24 июня, 2023 Есть ссылка на файлы с погодой? Представленная ссылка во вкладке "загрузка" пустая Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Позывной Дед 8 Опубликовано 26 июня, 2023 И ещё, подскажите пожалуйста, если пропал из схрона Лечебный берилл, который у вояки на янтаре находится, его где то можно будет ещё раз потом добыть? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Cвятик_про 1 Опубликовано 29 июня, 2023 DemOted чел тоже такое было, я просто через торент скачал как отдельную игру и там вместе с ней шли все установщики DirectX и Visual (или как оно там) тебе главное надо будет ориг версия любого сталика там в папке Bin будет файл OpenAL32.dll он тебе будет нужен если его запросят при открытии игры, ты его перекинь в папку bin_64x (это типо папка bin только уже в папке с самим модом) если будет ошибку эта 00000007b то просто все директ и визуал установи они будут в паке с модом и все Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
mums 114 Опубликовано 29 июня, 2023 В 26.06.2023 в 17:52, Позывной Дед сказал: И ещё, подскажите пожалуйста, если пропал из схрона Лечебный берилл, который у вояки на янтаре находится, его где то можно будет ещё раз потом добыть? С вояк на ЧАЭС падает Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DJ arbyz 0 Опубликовано 2 июля, 2023 ребята помогите ркшить проблемку взял у варонина квест на отбитие отаки наёмников и убиству горба но меня одиночки подпёрли и его паходу ктото другой вальнул и квест забагался это самому нужно его убить и как пофиксить этот квест переигрывать не хочется далеко ушол без переигровки можно как нибудь сдать этот квест 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
hodit_po_cherepam 3 Опубликовано 7 июля, 2023 DJ arbyz это больно было читать, не важно кто горба убьет, квест засчитается в любом случае, другое дело а заспавнился ли он вообще. надо было всех обыскивать и внимательно 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
fryt1k 1 Опубликовано 28 июля, 2023 Когда Спавнится Аким в Сталкер Народная Солянка 2016? Дополнено 1 минуту спустя Когда Спавнится Аким в Сталкер Народная Солянка 2016? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Raid 601 Опубликовано 29 июля, 2023 fryt1k 6 часов назад, fryt1k сказал: Когда Спавнится Аким в Сталкер Народная Солянка 2016? Появляется после оказания помощи Юрику на Свалке и получения сообщения от Беса. AMD Ryzen 5 5600X;Gigabyte B550 AORUS Pro;G.Skill Ripjaws V 32GB DDR4 3600 CL16;Fractal Design Celsius S24;Samsung SSD 970 Pro M.2 512GB+Intel SSD 545 Series 256Gb+WD Caviar Red 3Tb+Samsung SSD 980 M.2 1Tb;Seasonic Focus PX 750W;MSI GeForce RTX 3060 Ti GAMING Z Trio 8Gb;OC Win11 Pro x64 24H2 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
dar2061 1 Опубликовано 6 августа, 2023 У меня вин 10 и если я скачаю огср может кто то помочь его установить на нс 2016, я его наполовину прошел но если прийдеться проходить заново я не против и еще где файл с огср я не могу тут найти 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты