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AziatkaVictor

SGM 2.2 + Gunslinger Mod

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Aliquis На самом деле можно. Сейчас занимаюсь разработкой аддона возвращающего многие вырезанные фишки и восстановил данную фичу. И это стоит сказать не так уж и сложно. Если нужно могу скинуть правку возвращающую данную фичу.

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Обнову 

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Стоит ждать обновы ганса?

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Добрый день! зависает на скадовске при попытке заговорить с НПС из оригинальной игры, Борода, Сыч и тп
Лог ошибки при разговоре с Сычем:
Expression    : no_assert
Function      : CXML_IdToIndex<class CPhraseDialog>::GetById
File          : D:\prog_repository\sources\trunk\xrServerEntities\xml_str_id_loader.h
Line          : 112
Description   : item not found, id
Arguments     : gunsl_quest_merc_sci_outfit_ask_owl_about_stealth

Видел несколько сообщений о подобных проблемах, но ответов так и не нашел

ps. c шустрым лог:
Expression    : no_assert
Function      : CXML_IdToIndex<class CPhraseDialog>::GetById
File          : D:\prog_repository\sources\trunk\xrServerEntities\xml_str_id_loader.h
Line          : 112
Description   : item not found, id
Arguments     : gunsl_quest_items_ask_nimble
 

Изменено пользователем vega88

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В 04.12.2024 в 13:47, Centurion сказал:

Я бы не ждал ><

почему? забросили проект?

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17 часов назад, Zavtramen сказал:

почему? забросили проект?

Ну там лепится условный скоп. И никаких новостей об обновлении даже в группе не было. Так что думаю да.

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В 13.01.2025 в 23:41, Zavtramen сказал:

почему? забросили проект?

Есть информация, по срокам пока нет инфы но ничего не забросили. https://vk.com/stalker_modification

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Спойлер

* Detected CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz [GenuineIntel], F6/M14/S4, 3701.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44993 files cached 27 archives, 7659Kb memory used.
Init FileSystem 1.068450 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\system.ltx
-----loading f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -no_staging -cheat_mode
Executing config-script "user.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\user.ltx] successfully loaded.
Loading DLL: 4676288
Loading DLL: xrGame.dll
xrGame.dll Start adress: 15520000
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3767592 K], reserved[218648 K], committed[208000 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20913 K], process heap[8917 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[26315 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\Games\S.T.A.L.K.E.R. - SGM 2.2\bin\
dir[1]=F:\Games\S.T.A.L.K.E.R. - SGM 2.2\
dir[2]=F:\Games\S.T.A.L.K.E.R. - SGM 2.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\rspec_extreme.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
* CREATE: DeviceREF: 3
*     Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\main_menu\main_theme.ogg
* [win32]: free[3370012 K], reserved[313764 K], committed[510464 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[120240 K], process heap[36567 K], game lua[2725 K], render[202 K]
* [x-ray]: economy: strings[26382 K], smem[0 K]
*  0.0 : [   3] $null
*  0.0 : [   1] $user$NVHHGGTex
*  0.0 : [   5] $user$NVjitterTex
*  0.0 : [   8] $user$Texture_color
*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   7] $user$albedo
*  0.0 : [   4] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$edgeTex
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   5] $user$generic0
*  0.0 : [   4] $user$generic1
*  0.0 : [   2] $user$generic2
*  0.0 : [   4] $user$jitter_0
*  0.0 : [   2] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   1] $user$jitter_mipped
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [ 237] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   8] $user$smap_depth
*  0.0 : [   1] $user$smap_depth_minmax
*  0.0 : [   1] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] amik\anomaly\electric_radial
*  0.0 : [   2] amik\explosions\anim_dirtexp_3
*  0.0 : [   2] amik\explosions\boom_0
*  0.0 : [   2] amik\explosions\boom_1
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*  0.0 : [   2] amik\explosions\decal_concrete
*  0.0 : [   2] amik\explosions\explo_end
*  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   2] amik\explosions\explosion_flash_atlas
*  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   2] amik\explosions\explosion_smoke03
*  0.0 : [   2] amik\explosions\final_expl
*  0.0 : [   2] amik\explosions\ring_grey
*  0.0 : [   2] amik\explosions\smoke128_3w
*  0.0 : [   2] amik\explosions\smoke2
*  0.0 : [   2] amik\explosions\smoke_cannon
*  0.0 : [   2] amik\explosions\smoke_white_tiled3
*  0.0 : [   2] amik\fly\fly
*  0.0 : [   2] amik\hit_fx\blood\962e6155
*  0.0 : [   2] amik\hit_fx\blood\blood
*  0.0 : [   2] amik\hit_fx\blood\m
*  0.0 : [   2] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   2] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   2] amik\mine\mine
*  0.0 : [   2] amik\nature\list
*  0.0 : [   2] amik\nature\stonedebris1
*  0.0 : [   2] amik\nature\wood_part
*  0.0 : [   2] amik\static\gas_light\flame_zippo
*  0.0 : [   2] amik\weapons\00
*  0.0 : [   2] amik\weapons\12x70
*  0.0 : [   2] amik\weapons\6ways1
*  0.0 : [   2] amik\weapons\6ways2
*  0.0 : [   2] amik\weapons\9x39
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   2] amik\weapons\dtk_2
*  0.0 : [   2] amik\weapons\dtk_3
*  0.0 : [   2] amik\weapons\dtk_4
*  0.0 : [   2] amik\weapons\dtk_4_1
*  0.0 : [   2] amik\weapons\dtk_5
*  0.0 : [   2] amik\weapons\dtk_6
*  0.0 : [   2] amik\weapons\dtk_8
*  0.0 : [   2] amik\weapons\flame\flameshoot_1
*  0.0 : [   2] amik\weapons\flame\flameshoot_2
*  0.0 : [   2] amik\weapons\flame\flameshoot_3
*  0.0 : [   2] amik\weapons\flame\flameshoot_4
*  0.0 : [   2] amik\weapons\flame\flameshoot_5
*  0.0 : [   2] amik\weapons\flame\mg42out
*  0.0 : [   2] amik\weapons\flame\trace
*  0.0 : [   2] amik\weapons\flame\trace_01
*  0.0 : [   2] amik\weapons\flame\trail
*  0.0 : [   2] amik\weapons\flash_01
*  0.0 : [   2] amik\weapons\flash_02
*  0.0 : [   2] amik\weapons\flash_04
*  0.0 : [   2] amik\weapons\flash_05
*  0.0 : [   2] amik\weapons\grishik\357mag
*  0.0 : [   2] amik\weapons\grishik\45
*  0.0 : [   2] amik\weapons\grishik\50_ae
*  0.0 : [   2] amik\weapons\grishik\5x45x39
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*  0.0 : [   2] amik\weapons\grishik\9x39
*  0.0 : [   2] amik\weapons\mg42out
*  0.0 : [   2] amik\weapons\shells_12x70
*  0.0 : [   2] amik\weapons\shells_ak
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*  0.0 : [   2] amik\weapons\trace
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*  0.0 : [   2] glow\glow_fire1
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*  0.0 : [   3] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
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*  0.0 : [   2] pfx\pfx_flash_05
*  0.0 : [   2] pfx\pfx_flash_07
*  0.0 : [   2] pfx\pfx_flash_08
*  0.0 : [   2] pfx\pfx_g-smoke-01
*  0.0 : [   2] pfx\pfx_gologramma
*  0.0 : [   2] pfx\pfx_gradient
*  0.0 : [   2] pfx\pfx_gradient1
*  0.0 : [   2] pfx\pfx_intense2_a
*  0.0 : [   2] pfx\pfx_leaves_01
*  0.0 : [   2] pfx\pfx_leaves_02
*  0.0 : [   2] pfx\pfx_light1
*  0.0 : [   2] pfx\pfx_light3
*  0.0 : [   2] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   2] pfx\pfx_lightning_01
*  0.0 : [   2] pfx\pfx_lightning_02
*  0.0 : [   2] pfx\pfx_ligth_6
*  0.0 : [   2] pfx\pfx_plasma
*  0.0 : [   2] pfx\pfx_shells1
*  0.0 : [   2] pfx\pfx_shells2
*  0.0 : [   2] pfx\pfx_skinsplash1
*  0.0 : [   2] pfx\pfx_smoke_a
*  0.0 : [   2] pfx\pfx_smoke_b
*  0.0 : [   2] pfx\pfx_smokepuffs1
*  0.0 : [   2] pfx\pfx_smokepuffs2
*  0.0 : [   2] pfx\pfx_snow_10
*  0.0 : [   2] pfx\pfx_snow_100
*  0.0 : [   2] pfx\pfx_snow_20
*  0.0 : [   2] pfx\pfx_snow_30
*  0.0 : [   2] pfx\pfx_snow_40
*  0.0 : [   2] pfx\pfx_snow_50
*  0.0 : [   2] pfx\pfx_snow_60
*  0.0 : [   2] pfx\pfx_snow_70
*  0.0 : [   2] pfx\pfx_snow_80
*  0.0 : [   2] pfx\pfx_snow_90
*  0.0 : [   2] pfx\pfx_spark_01
*  0.0 : [   2] pfx\pfx_spark_02
*  0.0 : [   2] pfx\pfx_sparks
*  0.0 : [   2] pfx\pfx_sparks1
*  0.0 : [   2] pfx\pfx_sparks2
*  0.0 : [   2] pfx\pfx_specks
*  0.0 : [   2] pfx\pfx_specks_poison
*  0.0 : [   2] pfx\pfx_spikey_star
*  0.0 : [   2] pfx\pfx_splash3
*  0.0 : [   2] pfx\pfx_splash_01
*  0.0 : [   2] pfx\pfx_splash_02
*  0.0 : [   2] pfx\pfx_step_blood
*  0.0 : [   2] pfx\pfx_stonedebris1
*  0.0 : [   2] pfx\pfx_stonedebris2
*  0.0 : [   2] pfx\pfx_synus
*  0.0 : [   2] pfx\pfx_teleport
*  0.0 : [   2] pfx\pfx_test_textures
*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
*  0.0 : [   2] pfx\pfx_woodchips1
*  0.0 : [   2] pfx\pfx_woodchips3
*  0.0 : [   2] prop\prop_fake_bed_fireplace
*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  24] sky\sky_13_cube
*  0.0 : [  24] sky\sky_13_cube#small
*  0.0 : [  22] sky\sky_13_cube_night
*  0.0 : [  22] sky\sky_13_cube_night#small
*  0.0 : [  14] sky\sky_13_vibros_cube
*  0.0 : [  14] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [   8] sky\sky_19_cube
*  0.0 : [   8] sky\sky_19_cube#small
*  0.0 : [   3] sky\sky_1_clouds_cube
*  0.0 : [   3] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   3] sky\sky_20_cube
*  0.0 : [   3] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   3] sky\sky_2_cube
*  0.0 : [   3] sky\sky_2_cube#small
*  0.0 : [   9] sky\sky_3_cube
*  0.0 : [   9] sky\sky_3_cube#small
*  0.0 : [   2] sky\sky_4_cube
*  0.0 : [   2] sky\sky_4_cube#small
*  0.0 : [  27] sky\sky_5_cube
*  0.0 : [  27] sky\sky_5_cube#small
*  0.0 : [   5] sky\sky_6_cube
*  0.0 : [   5] sky\sky_6_cube#small
*  0.0 : [   8] sky\sky_7_cube
*  0.0 : [   8] sky\sky_7_cube#small
*  0.0 : [   6] sky\sky_8_cube
*  0.0 : [   6] sky\sky_8_cube#small
*  0.0 : [  45] sky\sky_9_cube
*  0.0 : [  45] sky\sky_9_cube#small
*  0.0 : [   2] sky\sky_clear_1
*  0.0 : [   2] sky\sky_clear_1#small
*  0.0 : [   3] sky\sky_clear_10
*  0.0 : [   3] sky\sky_clear_10#small
*  0.0 : [   1] sky\sky_clear_12
*  0.0 : [   1] sky\sky_clear_12#small
*  0.0 : [   2] sky\sky_clear_2
*  0.0 : [   2] sky\sky_clear_2#small
*  0.0 : [   1] sky\sky_clear_3
*  0.0 : [   1] sky\sky_clear_3#small
*  0.0 : [   1] sky\sky_clear_4
*  0.0 : [   1] sky\sky_clear_4#small
*  0.0 : [   2] sky\sky_clear_6
*  0.0 : [   2] sky\sky_clear_6#small
*  0.0 : [   2] sky\sky_clear_8
*  0.0 : [   2] sky\sky_clear_8#small
*  0.0 : [   6] sky\sky_clear_9
*  0.0 : [   6] sky\sky_clear_9#small
*  0.0 : [   3] sky\sky_cloudy_2
*  0.0 : [   3] sky\sky_cloudy_2#small
*  0.0 : [   3] sky\sky_cloudy_3
*  0.0 : [   3] sky\sky_cloudy_3#small
*  0.0 : [   1] sky\sky_cloudy_4
*  0.0 : [   1] sky\sky_cloudy_4#small
*  0.0 : [   1] sky\sky_cloudy_6
*  0.0 : [   1] sky\sky_cloudy_6#small
*  0.0 : [   1] sky\sky_cloudy_7
*  0.0 : [   1] sky\sky_cloudy_7#small
*  0.0 : [   1] sky\sky_cloudy_9
*  0.0 : [   1] sky\sky_cloudy_9#small
*  0.0 : [ 248] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   2] ui\ui_fog_of_war
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] Кордон
* 18.0 : [   1] ui\ui_pda_menu_anims
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 270.0 : [   1] ui\video_voroni_crop
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_save_load
* 1024.1 : [   1] ui\ui_common
* 1024.1 : [   1] ui\ui_mod_widescreen
"f:\games\s.t.a.l.k.e.r. - sgm 2.2\bin\xrengine.exe"  -no_staging -cheat_mode
* phase time: 0 ms
* phase cmem: 130460 K
Loading objects...
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
! Missing ogg-comment, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
Loading models...
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_cc_lighting_grad2'
! Can't find texture 'pfx\pfx_cc_lightings'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_spark_02'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
* [prefetch] time:    13736 ms
* [prefetch] memory:  127808Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 14150 ms
* phase cmem: 260872 K
* phase time: 6 ms
* phase cmem: 260872 K
* Loading spawn registry...
* 16149 spawn points are successfully loaded
* Loading objects...
* 28396 objects are successfully loaded
* Game Кордон is successfully loaded from file 'f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\savedgames\Кордон.scop' (3.600s)
* phase time: 3600 ms
* phase cmem: 342964 K
* phase time: 94 ms
* phase cmem: 342992 K
* phase time: 9 ms
* phase cmem: 342992 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 21 ms
* phase cmem: 343025 K
* phase time: 21 ms
* phase cmem: 343025 K
* phase time: 3478 ms
* phase cmem: 435953 K
* phase time: 69 ms
* phase cmem: 437452 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 57837 verts, 677 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 284502 indices, 555 Kb
* phase time: 1479 ms
* phase cmem: 437741 K
* phase time: 86 ms
* phase cmem: 443906 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 70 ms
* phase cmem: 443914 K
* Loading HOM: f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\levels\escape\level.hom
* phase time: 37 ms
* phase cmem: 444380 K
* phase time: 9 ms
* phase cmem: 444380 K
* phase time: 8 ms
* phase cmem: 444380 K
* t-report - base: 1512, 754306 K
* t-report - lmap: 9, 9217 K
* WARNING: player not logged in
! default LevelMap used for level[digger_stash]
! default LevelMap used for level[l04u_labx18]
* phase time: 4065 ms
* phase cmem: 473702 K
* phase time: 50 ms
* phase cmem: 473702 K
* [win32]: free[2836252 K], reserved[289700 K], committed[1068288 K]
* [ D3D ]: textures[817477 K]
* [x-ray]: crt heap[473694 K], process heap[52782 K], game lua[57250 K], render[252 K]
* [x-ray]: economy: strings[61756 K], smem[91984 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 506882 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2805516 K], reserved[270540 K], committed[1118184 K]
* [ D3D ]: textures[881262 K]
* [x-ray]: crt heap[511739 K], process heap[55573 K], game lua[62064 K], render[2379 K]
* [x-ray]: economy: strings[68001 K], smem[163234 K]
Config-file [f:\games\s.t.a.l.k.e.r. - sgm 2.ltx] saved successfully
Config-file [f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\user.ltx] saved successfully
stack trace:

0023:157C2EB1 xrGame.dll, CDialogHolder::CDialogHolder()

Когда я или кто-то начинает стрелять вылет почти везде. Пробовал на самых низких настройках разрешения, на статике, трассера везде отключил. Видеодрайвер последний переустанавливал заново. На других локациях тоже самое.

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В 30.01.2025 в 14:48, Root170670 сказал:
  Парни помогите с вылетом (Показать контент)

* Detected CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz [GenuineIntel], F6/M14/S4, 3701.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44993 files cached 27 archives, 7659Kb memory used.
Init FileSystem 1.068450 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\system.ltx
-----loading f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -no_staging -cheat_mode
Executing config-script "user.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\user.ltx] successfully loaded.
Loading DLL: 4676288
Loading DLL: xrGame.dll
xrGame.dll Start adress: 15520000
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3767592 K], reserved[218648 K], committed[208000 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20913 K], process heap[8917 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[26315 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\Games\S.T.A.L.K.E.R. - SGM 2.2\bin\
dir[1]=F:\Games\S.T.A.L.K.E.R. - SGM 2.2\
dir[2]=F:\Games\S.T.A.L.K.E.R. - SGM 2.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\rspec_extreme.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
* CREATE: DeviceREF: 3
*     Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\main_menu\main_theme.ogg
* [win32]: free[3370012 K], reserved[313764 K], committed[510464 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[120240 K], process heap[36567 K], game lua[2725 K], render[202 K]
* [x-ray]: economy: strings[26382 K], smem[0 K]
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*  0.0 : [   2] amik\weapons\00
*  0.0 : [   2] amik\weapons\12x70
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*  0.0 : [   2] amik\weapons\9x39
*  0.0 : [   2] amik\weapons\btr\muzzle 6ways1
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*  0.0 : [   2] amik\weapons\dtk_2
*  0.0 : [   2] amik\weapons\dtk_3
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*  0.0 : [   2] amik\weapons\flame\mg42out
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*  0.0 : [   2] amik\weapons\flash_01
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*  0.0 : [   2] amik\weapons\mg42out
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*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [   8] sky\sky_19_cube
*  0.0 : [   8] sky\sky_19_cube#small
*  0.0 : [   3] sky\sky_1_clouds_cube
*  0.0 : [   3] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   3] sky\sky_20_cube
*  0.0 : [   3] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   3] sky\sky_2_cube
*  0.0 : [   3] sky\sky_2_cube#small
*  0.0 : [   9] sky\sky_3_cube
*  0.0 : [   9] sky\sky_3_cube#small
*  0.0 : [   2] sky\sky_4_cube
*  0.0 : [   2] sky\sky_4_cube#small
*  0.0 : [  27] sky\sky_5_cube
*  0.0 : [  27] sky\sky_5_cube#small
*  0.0 : [   5] sky\sky_6_cube
*  0.0 : [   5] sky\sky_6_cube#small
*  0.0 : [   8] sky\sky_7_cube
*  0.0 : [   8] sky\sky_7_cube#small
*  0.0 : [   6] sky\sky_8_cube
*  0.0 : [   6] sky\sky_8_cube#small
*  0.0 : [  45] sky\sky_9_cube
*  0.0 : [  45] sky\sky_9_cube#small
*  0.0 : [   2] sky\sky_clear_1
*  0.0 : [   2] sky\sky_clear_1#small
*  0.0 : [   3] sky\sky_clear_10
*  0.0 : [   3] sky\sky_clear_10#small
*  0.0 : [   1] sky\sky_clear_12
*  0.0 : [   1] sky\sky_clear_12#small
*  0.0 : [   2] sky\sky_clear_2
*  0.0 : [   2] sky\sky_clear_2#small
*  0.0 : [   1] sky\sky_clear_3
*  0.0 : [   1] sky\sky_clear_3#small
*  0.0 : [   1] sky\sky_clear_4
*  0.0 : [   1] sky\sky_clear_4#small
*  0.0 : [   2] sky\sky_clear_6
*  0.0 : [   2] sky\sky_clear_6#small
*  0.0 : [   2] sky\sky_clear_8
*  0.0 : [   2] sky\sky_clear_8#small
*  0.0 : [   6] sky\sky_clear_9
*  0.0 : [   6] sky\sky_clear_9#small
*  0.0 : [   3] sky\sky_cloudy_2
*  0.0 : [   3] sky\sky_cloudy_2#small
*  0.0 : [   3] sky\sky_cloudy_3
*  0.0 : [   3] sky\sky_cloudy_3#small
*  0.0 : [   1] sky\sky_cloudy_4
*  0.0 : [   1] sky\sky_cloudy_4#small
*  0.0 : [   1] sky\sky_cloudy_6
*  0.0 : [   1] sky\sky_cloudy_6#small
*  0.0 : [   1] sky\sky_cloudy_7
*  0.0 : [   1] sky\sky_cloudy_7#small
*  0.0 : [   1] sky\sky_cloudy_9
*  0.0 : [   1] sky\sky_cloudy_9#small
*  0.0 : [ 248] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   2] ui\ui_fog_of_war
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] Кордон
* 18.0 : [   1] ui\ui_pda_menu_anims
* 32.1 : [   1] ui\ui_font_arial_14_1600
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600
* 64.1 : [   1] ui\ui_font_letter_18_1600
* 128.1 : [   1] ui\ui_font_graff_19_1600
* 128.1 : [   1] ui\ui_font_graff_22_1600
* 256.1 : [   1] ui\ui_font_graff_32_1600
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] ui\ui_font_letter_25_1600
* 270.0 : [   1] ui\video_voroni_crop
* 512.1 : [   1] ui\ui_font_graff_50_1600
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_save_load
* 1024.1 : [   1] ui\ui_common
* 1024.1 : [   1] ui\ui_mod_widescreen
"f:\games\s.t.a.l.k.e.r. - sgm 2.2\bin\xrengine.exe"  -no_staging -cheat_mode
* phase time: 0 ms
* phase cmem: 130460 K
Loading objects...
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
! Missing ogg-comment, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
! Invalid ogg-comment version, file:  f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
Loading models...
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_cc_lighting_grad2'
! Can't find texture 'pfx\pfx_cc_lightings'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_spark_02'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
* [prefetch] time:    13736 ms
* [prefetch] memory:  127808Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 14150 ms
* phase cmem: 260872 K
* phase time: 6 ms
* phase cmem: 260872 K
* Loading spawn registry...
* 16149 spawn points are successfully loaded
* Loading objects...
* 28396 objects are successfully loaded
* Game Кордон is successfully loaded from file 'f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\savedgames\Кордон.scop' (3.600s)
* phase time: 3600 ms
* phase cmem: 342964 K
* phase time: 94 ms
* phase cmem: 342992 K
* phase time: 9 ms
* phase cmem: 342992 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 21 ms
* phase cmem: 343025 K
* phase time: 21 ms
* phase cmem: 343025 K
* phase time: 3478 ms
* phase cmem: 435953 K
* phase time: 69 ms
* phase cmem: 437452 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 57837 verts, 677 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 284502 indices, 555 Kb
* phase time: 1479 ms
* phase cmem: 437741 K
* phase time: 86 ms
* phase cmem: 443906 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 70 ms
* phase cmem: 443914 K
* Loading HOM: f:\games\s.t.a.l.k.e.r. - sgm 2.2\gamedata\levels\escape\level.hom
* phase time: 37 ms
* phase cmem: 444380 K
* phase time: 9 ms
* phase cmem: 444380 K
* phase time: 8 ms
* phase cmem: 444380 K
* t-report - base: 1512, 754306 K
* t-report - lmap: 9, 9217 K
* WARNING: player not logged in
! default LevelMap used for level[digger_stash]
! default LevelMap used for level[l04u_labx18]
* phase time: 4065 ms
* phase cmem: 473702 K
* phase time: 50 ms
* phase cmem: 473702 K
* [win32]: free[2836252 K], reserved[289700 K], committed[1068288 K]
* [ D3D ]: textures[817477 K]
* [x-ray]: crt heap[473694 K], process heap[52782 K], game lua[57250 K], render[252 K]
* [x-ray]: economy: strings[61756 K], smem[91984 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 506882 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2805516 K], reserved[270540 K], committed[1118184 K]
* [ D3D ]: textures[881262 K]
* [x-ray]: crt heap[511739 K], process heap[55573 K], game lua[62064 K], render[2379 K]
* [x-ray]: economy: strings[68001 K], smem[163234 K]
Config-file [f:\games\s.t.a.l.k.e.r. - sgm 2.ltx] saved successfully
Config-file [f:\games\s.t.a.l.k.e.r. - sgm 2.2\_appdata_\user.ltx] saved successfully
stack trace:

0023:157C2EB1 xrGame.dll, CDialogHolder::CDialogHolder()

Когда я или кто-то начинает стрелять вылет почти везде. Пробовал на самых низких настройках разрешения, на статике, трассера везде отключил. Видеодрайвер последний переустанавливал заново. На других локациях тоже самое.

Попробуйте перекачать и переустановить игру.

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Отдельная ссылка-зеркало сразу на мод и аддоны к нему https://disk.yandex.ru/d/nhS1KZT6z8X9zA

  • Лайк 1
  • Хабар 1
  • Спасибо 1

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В 25.01.2025 в 20:48, Kartograf сказал:

Есть информация, по срокам пока нет инфы но ничего не забросили. https://vk.com/stalker_modification

Нигде не нашел что работа ведется. А если учесть что адаптации, насколько я помню, выходили примерно через месяц два после выхода обновления, то скорее все таки мод все)

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Шо там, следят ещё за темой? Все ссылки на Гугля.диск мертвы, с Торрента за... шибусь просить раздачи, а Мэйл.ру... ну, тут и так понятно. Будут сылки на Гугл обновлятся?

Изменено пользователем Dolg Ovez

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Комендант У меня он переполнен, а регаться на Яндексе, проживая в Украине мне стрёмно

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Dolg Ovez спасибо, обновил. Ссылки не мои, у самого автора только одна ссылка из 4 оказалась рабочей. Если еще раз отвалится - пингани, постараюсь найти другие.

Изменено пользователем AziatkaVictor
  • Сталкерский лайк 1

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Привет,а будет ли обновление?

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Kartograf 

В 16.02.2025 в 13:47, Kartograf сказал:

Отдельная ссылка-зеркало сразу на мод и аддоны к нему https://disk.yandex.ru/d/nhS1KZT6z8X9zA

шикарная идея. моя сборка в сборке)) почему Мутанты без автонаводки" оcтавил c  багом на армейских? многие моды же повыпиливал?)  вообще сборка субмодов для ганс +сгм это перепил и адаптация моей сборки с.и.г.м.а. для зп+ганс . там с этим модом все нормально. изначально этот баг я в прогоне не увидел - потом игроки написали. я все думал этот субмод удалить ) стоит ли моды 36 -40 начиная с 36 AI_Pack_v2.06 из твоей версии добавить на постоянке в мою сборку?  как там с совместимостью с остальными модами и самой сгм+ ганс? я реад ми читал) но подробнее лучше)


Дополнено 12 минуты спустя

Centurion   согласен там вообще глухо с новой адаптацией. да и условным скопом тоже. причем уже годами. с другой стороны стоит ли из-за одной бесполезной протекты c учетом супер-сайги все переделывать?) я сборку субмодов на прошлый зп+ганс из-за одной протекты тоже не хотел переделывать. а на последнем обновлении ганса сборка из-за кучи мелких исправлений  багалась и вылетала из-за одтельных субмодов.) хотел просто сам установщик ганса прошлой версии добавить и всё) но все таки исправил сборку на работу с последней версией ганса - интересно стало покопаться) . даже че то новое вставил) теперь бы еще залить время найти)

вот еще все думаю стоит ли добавлять HDмутанты из сталкер2 от нестандарта в сборку субмодов для ганса + сгм2.2 или там и так фпс нехило проседает...)

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@-loki Все куда проще это сборка со всеми аддонами в том числе твоим из шапки. Никакой моей сборки нет - просто альтернативная ссылка где сразу все идет. Моды повыпиливал те которые мне просто не нужны, а сам играл и прошел. Мутанты без автонаводки оставил т.к. на сложности ветеран как новичок убивают многие мутанты почти с удара. Да и действительно как то странно нереалистично что они в голову попадают. АИ пак работает вылеты иногда были но не знаю из за него ли с ним игра совсем по другому ощущается. Баг на арм складах пофиксить не знаю как, я по сути просто юзер - что то править себе дороже в чужой сборке и аддонах.

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Kartograf понятно. я давно не занимался сборкой на сгм+ганс только иногда правил сборку на зп+ ганс. новой  адаптации новой версии ганса на сгм я думаю  не будет там автор совсем другим занят. так что попробую сделать расширенную версию сборки субмодов на текущую версию сгм+ганс с  этими модами и наверно добавлю нd мутантов из сталкер2. надо будет потестить все вместе. я тоже пока мутантов без автонаводки не стал убирать. но в инструкцию добавил все описание багов из твоего реадми. ты там четко все расписал)


Дополнено 7 минуты спустя

 Azetrix никак не соглашается на новый пак hd моделей нпс для сгм+ганс. любители мода давайте все вместе навалимся))

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