Hardtmuth 5 531 Опубликовано 4 июля, 2020 Название: Call of Chernobyl | Версия: 1.4.22 | 1.5r6 [beta] Платформа: Зов Припяти Разработчик: Bangalore, Team EPIC Дата выхода: 26 сентября, 2015 г. Группа ВК ModDB GitHub Todo Оставить отзыв Это фриплейный мод, состоящий из локаций всей трилогии S.T.A.L.K.E.R. Также, кроме фриплея, есть режим Истории и Зомби-выживания, "Одна Жизнь" и режим Азазель. Наличие множества различных аддонов позволяет каждому сделать сборку по душе. Спойлер Основными изменениями являются: - Переработанные локации за авторством Bangalore и Borovos - Переделанный AI за авторством Alundaio - Полностью измененная погода - Переработана система работы gulag - Измененный A-Life - Ночью могут происходить нападение мутантов на базы группировок - 35 стартовых точек для игрока на выбор - Добавлен выбор портрета персонажа при создании - Портрет ГГ может меняться в зависимости от надетой брони - Новый переработанный КПК. Таблица лидеров, Таблица отношений, Энциклопедия и Контакты - Жизнь после жизни - позволяет после смерти переселиться в тело случайного сталкера, герой перенимает его имя, снаряжение, репутацию и ранг. Если есть напарник - то переселяется в него - Можно допрашивать раненых NPC враждебной группировки, они могут дать координаты тайника, КПК, оружие в отличном состоянии или послать куда подальше. Если на него есть задание на убийство, то будет дополнительный диалог - NPC занимаются торговлей, об этом они могут написать в динамических новостях. Или можно увидеть в консоли - NPC могут сообщать вам о цели, которую нужно ликвидировать, в динамических новостях - NPC станут враждебными, если заметят вас рядом с трупом их соклановца, даже если убили его не вы, но убийца обнаружен не был - NPC лечат себя аптечками с анимацией - PC используют укрытия с анимациями как в ЧН - Полностью заселенные уровни - Новый режим Выживания. Зона заселена различными зомби, почти никаких сталкеров - Режим "Тайна Зоны", включающий сюжет и относящиеся к нему механики - Рабочие Арены из билда 2571 и ТЧ - Внедрена система рангов и репутации (Как для ГГ, так для NPC) - Внедрены свои достижения - Возможность играть с Одной Жизнью. В случае смерти ваши сохранения будут удалены - Можно играть за одну из 9 группировок (все оригинальные, нет новых) - Можно поиграть за зомбированного. Нужно в меню выбора группировки нажать на клавиатуре "Z" - Возобновляемые задания выдаются торговцами, лидерами группировок и простыми сталкерами - Задания теперь можно отменить, если игрок не хочет их выполнять - Возможность включать и выключать спавн вертолёта - Возможность сесть в вертолет и управлять им - Возможность регулировать популяцию сталкеров и мутантов в настройках игры - Динамические сообщения о появлении повторяемых заданий у NPC - Возможность включить длительный ремонт, теперь за оружием надо приходить через время - Возможность включить потребность во сне - Возможность взять сталкеров в напарники, если ваш ранг равен или больше его - Возможность включить порчу артефактов. Артефакты постепенно теряют свои свойства во время их "работы" - Можно пинать тушканов biggrin (подходишь и нажимаешь F) - Полностью играбельный вид от 3-го лица, кроме работы с детектором - Возможность готовки мяса мутантов с помощью дровяной печи и угля - Возможность зажигать костры и тушить их (руки должны быть свободны от оружия) - Возможность пинать различные объекты, от ящиков до трупов (см. настройки Управления) - Возможность ставить свои метки на карте в КПК - Новые слоты для рюкзака, бинокля, ножа - Переработаны бункер на Янтаре и квартира в Восточной Припяти - Контролер может заставить сталкеров застрелиться Список локаций: Наземные Болота (ЧН) | Даркскейп (билд 2571) | Кордон (ЧН) | Свалка (ЧН) | Агропром (ЧН) | Темная долина (ЧН) | Бар (ТЧ) Росток (ТЧ) | Армейские склады (ЧН) | Янтарь (ЧН) | Мертвый город (билд 2571) | Лиманск (ЧН) | Радар (ТЧ) Рыжий лес (ЧН) | Госпиталь (ЧН) | Затон (ЗП) | Юпитер (ЗП) | Припять (ЗП) | Припять (ТЧ) ЧАЭС-1 (ТЧ) | ЧАЭС-2 (ЧН) | Генераторы (март 2005) | Кладбище техники Подземные / Лаборатории Подземелья Агропрома (ЧН+ТЧ) | Х18 (ТЧ) | Х16 (ТЧ) | Х8 (ЗП) | Х10 (ТЧ) | Путепровод "Припять-1" (ЗП) Комната управления Монолитом (ТЧ) | Саркофаг (ТЧ) | Варлаб (2005) Карта Зоны Спойлер Спойлер Список изменений ~ Обновление перевода ~ Улучшили настройки компиляции Visual Studio и перекомпилировали все бинары = Использовать Show(false) вместо прятания за экраном что исправляет проблему с вылетами из-за окон подсказки = Исправлены странности с выбросами и загрузками = Исправлены случаи перехода инфопоршня sleep_active в другие сейвы = Исправлен старый баг движка когда can_take переписывала can_trade. Теперь секции предметов с can_trade = false не показываются в торговле. = Исправлено магической исцеление во время неуязвимости = Исправлено восстановление количества использований предметов = Исправлен спам = Исправлены вылеты интерфейса с HideDialog = Исправлены потерявшиеся голоса персонажей и неправильные голоса у наемников + Информация о выбросе на HUD добавлена в xrs_debug_tools.script + Добавлена информация о team_squad_group в xrs_debug_tools.script * Обнаруженные машины теперь магическим образом перемещаются между локациями без каких-либо серьезных проблем Спойлер Список изменений = Исправлен вылет при получении достижения "Патриарх" ~ Исправления в русской локализации Посмотреть полный список истории патчей (на русском языке) Спойлер Как максимально оптимизировать игру для калькуляторов? Используйте ключи -noprefetch -nofpslock -smap512"lock -smap512 Как включить Фаст Тревел по типу Скайрима? Включается в faction_quick_travel.ltx, надо выставить enable = true Файл находиться в запакованных архивах! Хотите изменить - распаковывайте! Вылетает Кладбище техники при переходе, что делать? Загрузите автосейв, сразу окажитесь на локации. Вроде как такой проблемы больше быть не должно. Где посмотреть все достижения? Здесь: paper.dropbox.com/doc/-CoC-1.4-yVpuo5uGTIPnvVrwFICzK Как повысить производительность? 1. Отключите тень от травы 2. Сами тени сделайте минимального качества 3. Отключите SSAO 4. Меняйте качество текстур и дальность видимости до оптимального состояния 5. Можно уменьшить спавн в настройках игры Как включить жизнь по всей зоне? В _g.script переменной DEACTIVATE_SIM_ON_NON_LINKED_LEVELS поставь значение false Это включит симуляцию оффлайнв на ВСЕХ локах, а не только на том левеле где ГГ Нужный файл надо распаковать из архивов игры! Теперь жизнь происходит по всей зоне, даже там, где вас нет. Внимание! Увеличивается нагрузка на компьютер! Чтобы было меньше мяса и больше фпс, надо уменьшить количество спавна сталкеров до 0,25-0,5. Почему сталкеры не обращают внимание на военных в Кордоне? Там нейтральная зона, военные не трогают сталкеров, а сталкеры не трогают военных. Но ГГ военные всё равно бьют, это не исправить. Решение - накопить денег, снаряжения и валить в Бар например. (Авторы сделали перемирие на локации из-за того, что военные выносили деревню новичков). Где достать детектор? В трупах, в тайниках, их продают учёные, есть и у обычных торговцев, но шанс появления примерно 15% Если в логе ошибки просматриваются динамические новости: Можете их отключить в настройках игры и вылеты прекратятся. Вроде такого больше быть не должно. Почему так пустынно!? Почему так много живности!? В настройках игры можно регулировать население зоны. Как бороться с вертолётом? Если стрелять вертолёту по хвосту, то он упадёт быстрей. Хочу спать, но не могу уснуть, что делать? У вас скорей всего стоит потребность во сне. Если у вас радиация или выпили энергетик, то спать нельзя. Если вы спали, то второй раз спать можно только через время. Функцию можно отключить в настройках игры. Как прокачать оружие и броню по максимуму? Идите в рыжий лес к Леснику, он работает на все группировки и ему инструменты не нужны. Как найти инструменты? Они встречаются в тайниках, рандомно. Большой шанс на инструменты, если будете выполнять задания сталкеров. Они будут давать координаты на свои тайники в награду, а уже там можете найти инструменты. Если вы будете брать врагов в плен, а потом допрашивать, тоже можно получить тайник, но шанс на инструменты низкий. Как взять в плен? Вы должны ранить врага так, чтобы он упал на землю и лежал живой, а потом подойти к нему, если он встанет на колени, то можете допросить. Ещё могут дать тайник за принесённый КПК, в нём тоже могут быть инструменты. Полезная информация о напарниках: В напарники можно взять любой отряд NPC, дружественный по отношению к игроку и не занятый охраной точки. Напарники покупают поломанное оружие (но не совсем убитое) и покупают дороже торговцев. Напарниками можно управлять как через диалог, так и через клавиши NumPad (или те, которые вы поставите в настройках управления). Num 1 - смена режимов поведения NPC. Агрессивно\Помощь\Пассивно. Num 2 - смена режимов Ожидание\Следование. Num 3 - NPC двигаются в указанную точку и там ожидают. В диалогах можно давать полезные команды NPC, советую глянуть их перед тем как выдвигаться. Если NPC стал в дверях или узком проходе - подойдите к нему вплотную, через пару секунд он должен отойти. Вы можете отдавать NPC-напарникам вещи через КПК, а потом их забрать, во вкладке "Отношения", необходимо кликнуть на иконке напарника. Вы так же можете дать/продать напарнику глушитель, подствольник и оптику, тогда они их "оденут" если такая возможность на оружии имеется. Как пройти эту "Тайну зоны"? Ищем доктора и говорим с ним (или убиваем и обшариваем, если злой) при получении ключа и записей доктора, сюжет активируется. Сперва отключаем генератор в х-16, потом на Радаре, (по пути собираем документы во всех лабораториях). После отключения радара идем к Монолиту, но не загадываем желание, а проходим в центр управления, за документами, а потом уже в ВарЛаб. Что бы открылась дверь в ВарЛаб сперва надо забрать документы в центре управления монолитом. В ВарЛаб говорим с сущностью... Бегаем за двумя полтергейстами с целью их убить, (все двери открываются закрываются в хаотичном порядке)... После убийства второго, все предметы которые не прикручены, пытаются прилететь в лоб... Увертываясь от них ищем и убиваем сперва кровососа, потом контролера... Идем туда где говорили с сущностью... Декодер... он открывает дверь, но вам предстоит схватка. Сущность предложит лечь в колбу, это одна из концовок. Мы отказываемся. Идём сражаться с монолитом, чтоб его уничтожить. Возвращаемся в ВарЛаб, и ломаем питание капсул (смотрите не зацепите лежащих внутри, репутация сильно падает) и отключаем генераторы... И возвращаемся во фриплей. Не можете найти Болотного Доктора? Он рандомно обитает: - база Чистого неба - вагончик у вышки (рядом с базой, первый квест в Чистом небе). - пещера на краю локации, рядом с Тузлой. - а ещё он может путешествовать по Болотам. Как открыть варлабу? Код - 26041986 Монолитовцам запрещено знать правду о том, что в этой лаборатории! Как исправить слишком переосвещённую графику в моде? Главное меню - Atmosfear options - Other options - Load default color balance and brightness settings. Либо тонкая настройка через user.ltx (находится в папке _appdata_) Как включить спавнер? Дописываем в конце пути ярлыка "-dbg". Пример: Call of Chernobyl 1.3.09\Stalker-CoC.exe" -dbg Потом в меню игры нажимаем S. Нужно убрать ненужную информацию на экране? В настройках игры снимите галку с Debug Hud. Спойлер Решение проблем: Вместо названий и описания оружия что-то вроде wpn_ak74: Поставить русификатор для оружейных паков, который находится вместе с русификатором игры. По квесту сопроводил ученых, сделали они замеры, и привёл назад на базу - квест не сдается. Что делать? Сохранитесь на метке, загрузите сохранение и поговорите с одним из ученых. При вылетах: Всем у кого маленький прицельчик (биноклик) уезжает влево вверх Cтавьте нормальные прицельные сетки без mip maps https://mega.nz/#!7QkAUBbZ!IMHxqODWSJx2mXPkfxbcxqfKiEfg6QV1vQ2pzcNWGow [error]Description : there is no specified level in the game graph : 116 Делаем так. В папке configs открываем файл alife.ltx и выставляем параметр switch_distance = 15 (по умолчанию стоит 250). После прохождения участка, где был вылет, сохраняемся и возвращаем switch_distance = 250. В случае вылета cant open section и duplicate section и подобные cant open/found Cкорее всего вы неправильно что-то установили и игр не может найти нужные вещи, потому что они заменились/удалились. Вылет «Out of Memory . Memory request: …… K». Решение: http://stalker-gaming.ru/forum/128-782-1 Выскакивает ошибка при запуске приложения 0xc000007b. Или: Запуск программы невозможен, так как на компьютере отсутствует MSVCR120.dll Установите Visual C++ для Visual Studio 2013 - https://www.microsoft.com/ru-RU/download/details.aspx?id=40784Ставить х86 и х64 одновременно! Перезагрузите компьютер после этого. Аргумент вылета ui ui mm opt 16.xml Скорее всего поставили не тот русификатор! Те кто ловит аналогичный вылет с can't open section 'helm_facemask' / 'helm_respirator_2' или другой одёжей. Cмотрите, правильно ли установили Outfit Addon. Если здесь нет решения, то пишите лог на форуме! И напишите, что устанавливали поверх игры(какие аддоны), по очерёдности Лог лежит в папке с игрой\appdata\logs Там, в самом конце файла, FATAL ERROR-- и есть описание ошибки. Спойлер Загрузка: Игра: ModDB 1.4.12 | ModDB 1.4.22 [патч]ModDB 1.5 r6 | NexusMods | Торрент 1.5r6 beta Русификатор: G.Диск | M.Облако (старые патчи) | все вопросы по переводу к av661194 Инструкция по установке: Мод автономный, его устанавливать на ЗП/ТЧ/ЧН категорически запрещено. Если просит установку Зова Припяти, то нужно дописать в пути ярлыка -skip_reg Вот пример: "D:\S.T.A.L.K.E.R.\S.T.A.L.K.E.R. - Call of Chernobyl\Stalker-CoC.exe" -skip_reg 1. Скачать и распаковать (не WinRAR! 7z рекомендовано) 1.4.12 2. Поставить последний патч (Согласиться с заменой обязательно!) 3. Русификатор (необязателен, уже вшит начиная с 1.4.20) 4. Все остальное по желанию и на свой страх и риск 5. Запускать через Stalker-CoC.exe Спойлер Спойлер Содержание | Статьи | Туториалы | Файлы | Дополнения 10 5 1 2 1 1 8 Как оформить тему Правила форума Вопросы по сайту Личное пространство на Trello Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Чистонебовец 1 Опубликовано 3 сентября, 2023 У меня "остановилась" игра. При переходе на любую локацию срабатывает выполнение централизованного задания - отключить пси-установку и добраться до ЧАЭС, соответственно и все побочные квесты засчитываются как выполненные. ПДА становится чистым - и по сути начинается бесцельное брожение по Зоне. Раньше такое случалось - тоже при переходе или при перезагрузке. Помогал простой откат на более раннюю сохранку. Сейчас дело зависло наглухо: не помогают и предыдущие сохранения. Всё равно при переходе на любую локацию срабатывает выполнение всех заданий. Хотя я ещё по сути и не приступал к основному сюжету: всё больше выполнял второстепенные задания, копил деньжата, собирал редкие арты, работал над достижениями, разбирался с историей Хипы... Я ещё в подземку Агропрома даже не спускался за первыми доками. В то же время жалко всё начинать сначала: много пройдено, заработано, накоплено... Самое время приступить к центральному сюжету. Есть какой-нибудь вариант избавиться от срабатывания выполнения всех заданий? 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
XRay 16 Опубликовано 3 сентября, 2023 Ключевое здесь: 12 часов назад, Чистонебовец сказал: разбирался с историей Хипы... Чистонебовец, это не чистый CoC, а какая-то сборка. Что там и как там, кто наворотил - не понятно. Тут тебе в этом никто ничего не подскажет, и разбираться с другими поделками не будет. Обращайся к автору сборки. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Чистонебовец 1 Опубликовано 4 сентября, 2023 ХRay, а у меня сборка by Stason174, последняя версия, с зимним дополнением. Я не знаю, куда ему писать. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Aleksei Everlasting 1 065 Опубликовано 4 сентября, 2023 16 часов назад, Чистонебовец сказал: Есть какой-нибудь вариант избавиться от срабатывания выполнения всех заданий? Офигенный вариант снести нафиг глючну сборку и поставить то что отлажено - сборок хватает и та же Аномаль вроде из коков лучшее прочих! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Чистонебовец 1 Опубликовано 4 сентября, 2023 (изменено) 38 минут назад, Aleksei Everlasting сказал: Офигенный вариант снести нафиг глючну сборку и поставить то что отлажено - сборок хватает и та же Аномаль вроде из коков лучшее прочих! Aleksei Everlasting, мне нравится эта сборка, больше всего хотел с зимой. Претензий к неисправностям нет. Вот только сейчас вылетела наглухо, т.е. засчитывает все задания, и перегрузы не помогают. Может, вы скажете, где разрабы обитают. Может, там чего-нибудь из Менеджера модов можно докинуть или ещё каким-нибудь техническим приёмом предотвратить автоматическое срабатывание, или выполнение, всех заданий при переходе на другую локу. Мне кажется, этот момент надо проехать, потом пойдёт всё по накатанной, как прежде. Изменено 4 сентября, 2023 пользователем Чистонебовец Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Aleksei Everlasting 1 065 Опубликовано 4 сентября, 2023 1 минуту назад, Чистонебовец сказал: Мне кажется, этот момент надо проехать, потом пойдёт всё по накатанной, как прежде. Я вааще не в курсе что у тебя за сборка и где ты ее нарыл - но по сути если сборка с сайта значит есть тема за нее - находишь заходишь и там и ищешь и задаешь вопросы и находишь ответы !- логично - не так ли!? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Чистонебовец 1 Опубликовано 4 сентября, 2023 Да нет, эта сборка известная, и не только из-за возможности докинуть зимнее дополнение. Конечно, ссылки на её скачивание есть везде, но полноценные форумы обсуждения, как правило, отсутствуют. И потом, мне кажется, тут каким-то общим приёмом можно расхреначить образовавшийся тупик, т.е. воздействуя на програмную платформу Call of Chernobyl. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
WolfHeart 924 Опубликовано 4 сентября, 2023 2 часа назад, Чистонебовец сказал: тут каким-то общим приёмом можно расхреначить образовавшийся тупик, Самый простой и общеизвестный прием, это снести на фиг этот мод. 2 часа назад, Чистонебовец сказал: т.е. воздействуя на програмную платформу Call of Chernobyl. В программной платформе СоС, нет такого затыка, следовательно его причину нужно искать в дополнениях сборки. 3 часа назад, Чистонебовец сказал: но полноценные форумы обсуждения, как правило, отсутствуют. А чего вы от нас в таком случае хотите? Участники этой темы, не играют в Stason174, а значит и не обсуждают в этой теме проблемы связанные со сборкой Stason. Тут обсуждают чистый СоС, без дополнений. Если эта сборка, такая общеизвестная и популярная, как вы говорите, то должно быть и место (форум, сайт), где она обсуждается. Ищите. AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb). Windows -10 PRO (х64) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
XRay 16 Опубликовано 4 сентября, 2023 (изменено) Чистонебовец, на этом форуме в разделе "подфорумы" есть вкладка (глобальные аддоны), и в ней уже находится тема Stason'а, но, там обсуждение сборки без каких-то дополнительных правок + сама тема дохлая (автор сборки покинул моддинг). Существует ещё группа в социальной сети "ВК", посвящённая сборке Stason'а, но, как я уже упомянул, автор/куратор уже другой. Группа там живая, но отношение к этому творению теперь другое. Изменено 4 сентября, 2023 пользователем XRay Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
voodoonoy 0 Опубликовано 10 октября, 2023 Помогите, ребят. V. 1.4.22+MLR v. 8.3. [by stason 174 v. 6.03] 30.12.17 серия квестов заказы для информатора. Не могу найти инфу по штурмовым винтовкам, на ютубе есть видосы по этим квестам, по ним нашел флешку для бронекостюмов, а вот для штуромовых винтовок (там свободовец раненый вроде должен быть, но его у меня нет) и для мнайперок не могу найти Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dolg Ovez 2 Опубликовано 21 октября, 2023 Я очень тупой в теме модов, так что задам крайне тупой вопрос: а русификатора на 1.4.12 нет? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sikorskyi 274 Опубликовано 21 октября, 2023 Dolg Ovez в шапке темы. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dolg Ovez 2 Опубликовано 21 октября, 2023 22 минуты назад, Sikorskyi сказал: Dolg Ovez в шапке темы. В шап... ке? Сорри, я реально тупой. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sikorskyi 274 Опубликовано 21 октября, 2023 Dolg Ovez Так нашел русик? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dolg Ovez 2 Опубликовано 21 октября, 2023 Sikorskyi Да но нет... Короче, архивы с русификацией скачал, но для версии 1.4.12 нету :/ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Sikorskyi 274 Опубликовано 21 октября, 2023 4 минуты назад, Dolg Ovez сказал: но для версии 1.4.12 нету В Rus_text+sound_CoC все есть. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Dolg Ovez 2 Опубликовано 21 октября, 2023 Sikorskyi Я походу слепой, раз с первого раза не увидел. Спасибо большое! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vovchick_ch 0 Опубликовано 7 ноября, 2023 (изменено) Все привет! Помогите, пожалуйста! Постоянные фризы и вылеты в игре, просто черный экран и вылет на рабочий стол. Особенно на Армейских складах, при переходе с Радара, либо на самой локации при попытке приблизиться к переходу на Радар 100%-ный вылет. С Радара к Янтарю приходится пробираться через Мертвый город либо через Рыжий лес. Вылеты на Армейских складах бывают и рандомно в любом месте карты. Моды все отключил (скрин), - не помогло. Вобщем, HELP, пж! Лог под спойлером. Спойлер * Detected CPU: Intel(R) Xeon(R) CPU E5-2690 0 @ 2.90GHz [GenuineIntel], F6/M13/S7, 2894.00 mhz, 29-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 1/1 Initializing File System... using fs-ltx fsgame.ltx FS: 71430 files cached 47 archives, 12569Kb memory used. Init FileSystem 5.355264 sec 'xrCore' build 6532, Dec 24 2016 EH: DF6CAA23BDAB664BB7606E0AED1DE5C7 -----loading c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\system.ltx -----loading c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line -dbg -skip_reg -noprefetch Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[3889988 K], reserved[126080 K], committed[178172 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[34856 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[47516 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Games\Call Of Chernobyl [by stason174] 6.05\bin\ dir[1]=C:\Games\Call Of Chernobyl [by stason174] 6.05\ dir[2]=C:\Games\Call Of Chernobyl [by stason174] 6.05\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\default_controls.ltx"... [c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\rspec_extreme.ltx"... ! Unknown command: r2_sun_shafts_value ! Unknown command: r__detail_height [c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\default_controls.ltx"... [c:\games\call of chernobyl [by stason174] 6.05\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Invalid Value. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:10DE]-[device:1F06]: NVIDIA GeForce RTX 2060 SUPER * CREATE: DeviceREF: 3 * Texture memory: 3072 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script Starting engine... ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\intro\intro_game.ogg intro_start intro_logo intro_delete ::update_logo_intro ! Invalid ogg-comment version, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\music\menu_7.ogg * loading script axr_main.script * loading script xrs_dyn_music.script * loading script closecaption.script * loading script xrs_debug_tools.script * [win32]: free[3511168 K], reserved[121072 K], committed[562000 K] * [ D3D ]: textures[64 K] * [x-ray]: process heap[200118 K], game lua[1848 K], render[278 K] * [x-ray]: economy: strings[47679 K], smem[0 K] * loading script db.script * loading script actor_proxy.script * loading script ui_load_dialog.script * 0.0 : [ 4] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 5] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 3] $user$cmap0 * 0.0 : [ 3] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic * 0.0 : [ 6] $user$generic0 * 0.0 : [ 1] $user$generic0_r * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic1_r * 0.0 : [ 2] $user$generic2 * 0.0 : [ 4] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 1] $user$msaadepth * 0.0 : [ 146] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] $user$rayDataTexSmall * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 9] $user$smap_depth * 0.0 : [ 1] $user$smap_depth_minmax * 0.0 : [ 1] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] amik\weapons\flame\trace * 0.0 : [ 2] amik\weapons\flame\trail * 0.0 : [ 2] amik\weapons\flash_02 * 0.0 : [ 2] amik\weapons\flash_04 * 0.0 : [ 2] amik\weapons\trace * 0.0 : [ 2] amik\weapons\trace_01 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_glare * 0.0 : [ 1] fx\fx_glare_clear_day * 0.0 : [ 1] fx\fx_glare_cloudy * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon_halo_phase_1 * 0.0 : [ 1] fx\fx_moon_halo_phase_2 * 0.0 : [ 1] fx\fx_moon_halo_phase_3 * 0.0 : [ 1] fx\fx_moon_halo_phase_4 * 0.0 : [ 1] fx\fx_moon_halo_phase_5 * 0.0 : [ 1] fx\fx_moon_halo_phase_6 * 0.0 : [ 1] fx\fx_moon_halo_phase_7 * 0.0 : [ 1] fx\fx_moon_phase_1 * 0.0 : [ 1] fx\fx_moon_phase_2 * 0.0 : [ 1] 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: [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 512.1 : [ 1] ui\logo_stason174 * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 1024.1 : [ 1] ui\ui_actor_main_menu2 * 1024.1 : [ 1] ui\ui_actor_mp_screen * 2048.1 : [ 1] ui\ui_buy_menu * 4096.1 : [ 1] ui\ui_common * 8100.0 : [ 1] ui\ui_background_new * 8192.1 : [ 1] ui\ui_static_mm_back_01 * 8192.1 : [ 1] ui\ui_static_mm_back_02 "bin\xrengine.exe" -dbg -skip_reg -noprefetch * phase time: 0 ms * phase cmem: 247450 K ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script Call of Chernobyl version 1.4.22 using marshal library * loading script sound_theme.script * loading script alun_utils.script stack traceback: ...chernobyl [by stason174] 6.05\gamedata\scripts\_g.script:1206: in function 'abort' ... [by stason174] 6.05\gamedata\scripts\sound_theme.script:620: in function <... [by stason174] 6.05\gamedata\scripts\sound_theme.script:589> [C]: in function 'object_sound' ... [by stason174] 6.05\gamedata\scripts\sound_theme.script:853: in function <... [by stason174] 6.05\gamedata\scripts\sound_theme.script:844> [C]: in function 'section_for_each' ... [by stason174] 6.05\gamedata\scripts\sound_theme.script:860: in function 'load_sound' ...chernobyl [by stason174] 6.05\gamedata\scripts\_g.script:130: in function <...chernobyl [by stason174] 6.05\gamedata\scripts\_g.script:123> There are no sound collection with path: device\door_clogrehg * loading script axr_main.script * loading script _g.script * loading script actor_effects_data.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script ah_dialogs.script * loading script ai_stalker.script * loading script alife_storage_manager.script * loading script ammo_aggregation.script * loading script arszi_controller.script * loading script arszi_psy.script * loading script art_mgr.script * loading script artefact_degradation.script * loading script atmosfear_options.script * loading script axr_beh.script * loading script axr_companions.script * loading script axr_dynamic_spawn.script * loading script axr_fight_from_cover.script * loading script axr_keybind.script * loading script axr_logic.script * loading script axr_main_options.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script xr_conditions.script * loading script xr_effects.script * loading script axr_turn_on_campfire.script * loading script azazel_mode.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_artefact.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading 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script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_escape.script * loading script dialogs_faction.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_lr.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_red.script * loading script dialogs_red_forest.script * loading script dialogs_rostok.script * loading script dialogs_voron.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dinamic_hud.script * loading script rx_utils.script * loading script dragdrop_disassemble.script * loading script dragdrop_disassemble_outfit.script * loading script drink.script * loading script dxr_achievements.script * loading script dxr_encyclopedia.script * loading script dxr_scopes.script * loading script dxr_statistics.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script dynamic_news_options.script * loading script enhanced_animations.script * loading script faction_expansions.script * loading script faction_functions.script * loading script faction_money.script * loading script faction_snaraga.script * loading script fallout_manager.script * loading script fast_travel.script * loading script game_relations.script * loading script gtimers.script * loading script gulag_general.script * loading script heli_alife.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script hunter.script * loading script info_portions.script * loading script inventory_radiation.script * loading script inventory_upgrades.script * loading script ironman_manager.script * loading script item_animations.script * loading script itms_manager.script * loading script jg_gps.script * loading script jg_guider.script * loading script jg_timers.script * loading script jg_utils.script * loading script lanforse_extra.script * loading script level_input.script * loading script level_weathers.script * loading script loadscreen.script * loading script lootmoney.script * loading script lttz_utils.script * loading script lua_extensions.script * loading script m_mines.script * loading script mask_hud.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_move.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script mod_flags.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script ERROR: Trying to load scheme that does not exist! axr_npc_steal_box * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_move.script * loading script xr_corpse.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script sr_universal.script * loading script xr_campfire_point.script * loading script xr_controllable_monster.script * loading script xr_controllable_stalker.script * loading script money.script * loading script monolith_event.script * loading script move_mgr.script * loading script news_manager.script * loading script npc_death_sound.script * loading script pda.script * loading script pda_backpack_travel.script * loading script pda_chat_names_lists_fonswong.script * loading script pda_chat_processor_fonswong.script * loading script pda_fonswong.script * loading script pda_level_change.script * loading script pda_utils_fonswong.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script post_combat_idle.script * loading script profiler.script * loading script psi_storm_manager.script * loading script rad_items.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script restrictor_manager.script * loading script rx_ai.script * loading script safe_release_manager.script * loading script savegame_conditions.script * loading script savegame_timer.script * loading script se_new_attachable_item.script * loading script se_squad_group.script * loading script sgm_callbacks.script * loading script sgm_dialogs.script * loading script sgm_distance.script * loading script sgm_flags.script ! [LUA] File not found "c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\sound_effects\psy_health_critical.ogg"! * loading script sgm_functions.script * loading script sgm_info.script * loading script sgm_inventory.script * loading script sgm_modules.script * loading script sgm_packet.script * loading script sgm_particle.script * loading script sgm_phrases.script * loading script sgm_queue.script * loading script sgm_ranks.script * loading script sgm_save.script * loading script sgm_supply.script * loading script sgm_tasks.script * loading script sgm_timers.script * loading script sgm_update.script * loading script sgm_utilizator.script * loading script sgm_variables.script * loading script sgm_world.script * loading script sim_board.script * loading script sim_objects.script * loading script sim_on_levels.script * loading script sim_squad_actions.script * loading script sim_squad_generic.script * loading script simulation_objects.script * loading script sleep_dep.script * loading script slot_hud.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_names.script * loading script sound_manager.script * loading script spawn_nimble_items.script * loading script spawner.script * loading script sr_camp.script * loading script stalk_irc.script * loading script stalk_irc_icons.script * loading script stalker_generic.script * loading script stason.script * loading script stason_alife.script * loading script state_lib.script * loading script utils.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script stpk_utils.script * loading script surge_manager.script * loading script survival_mode.script * loading script task_functor.script * loading script task_manager.script * loading script task_objects.script * loading script task_status_functor.script * loading script tasks_defense.script * loading script timers.script * loading script trade_manager.script * loading script trans_outfit.script * loading script transitions.script * loading script transitions_list.script * loading script treasure_manager.script * loading script trx_radio.script >>>> TRX Zone FM: Loaded <<<< ! Invalid ogg-comment version, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\trx_radio\track_96.ogg * loading script trx_sounds.script * loading script trx_text_input.script * loading script txr_anomalies.script * loading script txr_bounty_squad.script * loading script txr_disguise.script * loading script txr_npc_jam.script * loading script txr_offline_combat.script * loading script txr_utils.script * loading script tz_maskirovka.script * loading script tz_scripts.script * loading script ui_addon_azazel_faction_chooser.script * loading script ui_addon_companion_quick_menu.script * loading script ui_ami_position.script * loading script ui_debug_main.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_freeplay_dialog.script * loading script ui_itm_backpack.script * loading script ui_itm_camp_cooking.script * loading script ui_itm_cooking.script * loading script ui_itm_pda.script * loading script ui_itm_repair.script * loading script ui_load_dialog.script * loading script ui_mm_faction_select.script * loading script ui_mm_opt_con_cmd.script * loading script ui_mm_opt_controls.script * loading script ui_mm_opt_dynamic_news.script * loading script ui_mm_opt_gameplay.script * loading script ui_mm_opt_main.script * loading script ui_mm_opt_sound.script * loading script ui_mm_opt_video.script * loading script ui_mm_opt_video_adv.script * loading script ui_mod_elements.script * loading script ui_mod_pda.script * loading script ui_mutant_loot.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_relations_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_wpn_params.script * loading script unload_all_weapons.script * loading script version.script * loading script visual_memory_manager.script * loading script wpn_effects.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_detector.script * loading script xr_dialogs.script * loading script xr_eat_medkit.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_info.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_state.script * loading script xr_statistic.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_dynamic_music_themes.script * loading script xrs_stereo.script * loading script zone_new.script * loading script zone_news_main.script * loading script zone_no_weapon.script * loading script zone_surge_news.script alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() arszi_controller.on_game_start() arszi_psy.on_game_start() art_mgr.on_game_start() artefact_degradation.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() bind_campfire.on_game_start() campfire_manager.on_game_start() coc_treasure_manager.on_game_start() dialogs_lostzone.on_game_start() dialogs_mlr.on_game_start() dinamic_hud.on_game_start() dragdrop_disassemble.on_game_start() dragdrop_disassemble_outfit.on_game_start() drink.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() * sound : cache: 65537 kb, 4856 lines, 13820 bpl dxr_statistics.on_game_start() dynamic_news_manager.on_game_start() dynamic_news_options.on_game_start() enhanced_animations.on_game_start() faction_expansions.on_game_start() fallout_manager.on_game_start() fast_travel.on_game_start() gtimers.on_game_start() hunter.on_game_start() info_portions.on_game_start() inventory_radiation.on_game_start() ironman_manager.on_game_start() item_animations.on_game_start() itms_manager.on_game_start() jg_guider.on_game_start() jg_timers.on_game_start() lanforse_extra.on_game_start() m_mines.on_game_start() mask_hud.on_game_start() mob_trade.on_game_start() modules.on_game_start() news_manager.on_game_start() npc_death_sound.on_game_start() pda.on_game_start() pda_backpack_travel.on_game_start() pda_fonswong.on_game_start() pda_level_change.on_game_start() phantom_manager.on_game_start() rad_items.on_game_start() release_item_manager.on_game_start() rx_ai.on_game_start() safe_release_manager.on_game_start() savegame_timer.on_game_start() sim_on_levels.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() stason.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() tasks_defense.on_game_start() trx_sounds.on_game_start() txr_anomalies.on_game_start() txr_bounty_squad.on_game_start() txr_disguise.on_game_start() txr_npc_jam.on_game_start() txr_offline_combat.on_game_start() tz_maskirovka.on_game_start() tz_scripts.on_game_start() ui_addon_companion_quick_menu.on_game_start() ui_enemy_health.on_game_start() ui_mm_faction_select.on_game_start() unload_all_weapons.on_game_start() wpn_effects.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() zone_new.on_game_start() * phase time: 3368 ms * phase cmem: 239659 K * phase time: 18 ms * phase cmem: 239653 K loading mdata * Loading spawn registry... mil_smart_terrain_4_2 Wrong smart_terrain respawn_params section [respawn@mil_smart_terrain_4_2](empty params) zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section) jup_b19 Wrong smart_terrain respawn_params section [respawn@jup_b19](there is no section) * 18942 spawn points are successfully loaded * Loading objects... mil_smart_terrain_4_2 Wrong smart_terrain respawn_params section [respawn@mil_smart_terrain_4_2](empty params) zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section) jup_b19 Wrong smart_terrain respawn_params section [respawn@jup_b19](there is no section) * 36704 objects are successfully loaded There is an exclusive job with wrong smatrcover name [nil] smartterrain [mil_smart_terrain_2_4] There is an exclusive job with wrong smatrcover name [mil_smart_terrain_7_7_freedom_max_smart_cover] smartterrain [mil_smart_terrain_7_7] There is an exclusive job with wrong smatrcover name [mil_smart_terrain_7_7_freedom_miklouha_smart_cover] smartterrain [mil_smart_terrain_7_7] Multiple objects trying to use same story_id bar_breeder Multiple objects trying to use same story_id ah_up_juk Multiple objects trying to use same story_id mar_base_stalker_breeder Multiple objects trying to use same story_id ah_mil_chernov Multiple objects trying to use same story_id mil_toad Multiple objects trying to use same story_id ah_dark_pirogov Multiple objects trying to use same story_id ah_zat_vorobushkin * Game pssvv - quicksave2 is successfully loaded from file 'appdata\savedgames\pssvv - quicksave2.scop' (1.585s) * phase time: 1580 ms * phase cmem: 312879 K [LSS] Spawning object [][actor][0] [LSS] Spawning object [m_crow0214][m_crow][214] [LSS] Spawning object [m_crow2197][m_crow][2197] [LSS] Spawning object [m_crow3751][m_crow][3751] [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][4812] [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][4813] [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][4814] [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][4815] [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][4816] [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][4817] [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][4818] [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][4819] [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][4820] [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][4821] [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][4822] [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][4823] [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][4824] [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][4825] [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][4826] [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][4827] [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][4828] [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][4829] [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][4830] [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][4831] [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][4832] [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][4833] [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][4834] [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][4835] [LSS] Spawning object [clmbl#0][climable_object][4836] [LSS] Spawning object [clmbl#1][climable_object][4837] [LSS] Spawning object [clmbl#2][climable_object][4838] [LSS] Spawning object [clmbl#3][climable_object][4839] [LSS] Spawning object [clmbl#4][climable_object][4840] [LSS] Spawning object [clmbl#5][climable_object][4841] [LSS] Spawning object [clmbl#6][climable_object][4842] [LSS] Spawning object [clmbl#7][climable_object][4843] [LSS] Spawning object [clmbl#8][climable_object][4844] [LSS] Spawning object [clmbl#9][climable_object][4845] [LSS] Spawning object [clmbl#10][climable_object][4846] [LSS] Spawning object [clmbl#11][climable_object][4847] [LSS] Spawning object [clmbl#12][climable_object][4848] [LSS] Spawning object [clmbl#13][climable_object][4849] [LSS] Spawning object [clmbl#14][climable_object][4850] [LSS] Spawning object [clmbl#15][climable_object][4851] [LSS] Spawning object [clmbl#16][climable_object][4852] [LSS] Spawning object [light_galogen_1_glass_0008][lights_hanging_lamp][4853] [LSS] Spawning object [light_galogen_1_glass_0009][lights_hanging_lamp][4854] [LSS] Spawning object [light_gas_4m][lights_hanging_lamp][4855] [LSS] Spawning object [bookcase_village_50x90_ph_door_l_0001][physic_destroyable_object][4856] [LSS] Spawning object [cabinet_village_140x210_ph_door_l_0001][physic_destroyable_object][4857] [LSS] Spawning object [cabinet_village_140x210_ph_door_r_0001][physic_destroyable_object][4858] [LSS] Spawning object [mil_treasure_6][inventory_box][4863] [LSS] Spawning object [mil_treasure_2][inventory_box][4865] [LSS] Spawning object [mil_treasure_1][inventory_box][4866] [LSS] Spawning object [mil_treasure_8][inventory_box][4868] [LSS] Spawning object [mil_treasure_19][inventory_box][4869] [LSS] Spawning object [mil_treasure_15][inventory_box][4870] [LSS] Spawning object [mil_treasure_18][inventory_box][4879] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0001][zone_burning_fuzz][4881] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0000][zone_burning_fuzz][4882] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0003][zone_burning_fuzz][4883] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0002][zone_burning_fuzz][4884] [LSS] Spawning object [mil_smart_terrain_4_3_box][inventory_box][4888] [LSS] Spawning object [mil_smart_terrain_3_2_box][inventory_box][4889] [LSS] Spawning object [mil_smart_terrain_4_2_box][inventory_box][4890] [LSS] Spawning object [mil_smart_terrain_2_4_box][inventory_box][4901] [LSS] Spawning object [mil_smart_terrain_2_3_box][inventory_box][4902] [LSS] Spawning object [mil_smart_terrain_2_2_box][inventory_box][4903] [LSS] Spawning object [mil_q1_t_l][inventory_box][4904] [LSS] Spawning object [mil_q3_n][inventory_box][4906] [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][4907] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong][zone_burning_fuzz][4914] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0004][zone_burning_fuzz][4915] [LSS] Spawning object [mil_smart_terrain_2_4_campfire_1][campfire][4916] [LSS] Spawning object [mil_smart_terrain_4_8_campfire_1][campfire][4917] [LSS] Spawning object [mil_smart_terrain_2_2_campfire_1][campfire][4918] [LSS] Spawning object [mil_smart_terrain_2_4_campfire_2][campfire][4919] [LSS] Spawning object [mil_smart_terrain_7_7_campfire_2][campfire][4920] [LSS] Spawning object [mil_smart_terrain_2_10_campfire_1][campfire][4921] [LSS] Spawning object [light_galogen_1_glass_0004][lights_hanging_lamp][4922] [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][4923] [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][4924] [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][4925] [LSS] Spawning object [light_alarm_white_glass_0005][lights_hanging_lamp][4926] [LSS] Spawning object [light_alarm_white_glass_0004][lights_hanging_lamp][4927] [LSS] Spawning object [light_galogen_1_glass_0003][lights_hanging_lamp][4928] [LSS] Spawning object [light_galogen_1_glass_0002][lights_hanging_lamp][4929] [LSS] Spawning object [light_alarm_white_glass_0007][lights_hanging_lamp][4930] [LSS] Spawning object [light_alarm_white_glass_0010][lights_hanging_lamp][4931] [LSS] Spawning object [mil_smart_terrain_4_3_campfire_1][campfire][4932] [LSS] Spawning object [mil_smart_terrain_2_2_campfire_2][campfire][4933] [LSS] Spawning object [mil_smart_terrain_4_2_campfire_3][campfire][4934] [LSS] Spawning object [mil_smart_terrain_7_4_campfire_1][campfire][4935] [LSS] Spawning object [mil_smart_terrain_7_7_campfire_3][campfire][4936] [LSS] Spawning object [mil_smart_terrain_7_10_campfire_1][campfire][4937] [LSS] Spawning object [mil_smart_terrain_4_5_campfire_2][campfire][4938] [LSS] Spawning object [mil_smart_terrain_2_4_campfire_4][campfire][4939] [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0000][lights_hanging_lamp][4940] [LSS] Spawning object [level_prefix_campfire_0037][campfire][4941] [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0001][lights_hanging_lamp][4942] [LSS] Spawning object [mil_smart_terrain_4_2_campfire_1][campfire][4943] [LSS] Spawning object [light_galogen_1_glass_0005][lights_hanging_lamp][4944] [LSS] Spawning object [light_galogen_1_glass_0006][lights_hanging_lamp][4945] [LSS] Spawning object [light_galogen_1_glass_0007][lights_hanging_lamp][4946] [LSS] Spawning object [shkaf_work_01_door_0000][physic_destroyable_object][4947] [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][4948] [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][4949] [LSS] Spawning object [shkaf_work_01_door_0006][physic_destroyable_object][4950] [LSS] Spawning object [shkaf_work_01_door_0007][physic_destroyable_object][4951] [LSS] Spawning object [shkaf_work_01_door_0008][physic_destroyable_object][4952] [LSS] Spawning object [shkaf_work_01_door_0015][physic_destroyable_object][4953] [LSS] Spawning object [shkaf_work_01_door_0016][physic_destroyable_object][4954] [LSS] Spawning object [shkaf_work_01_door_0017][physic_destroyable_object][4955] [LSS] Spawning object [shkaf_work_01_door_0018][physic_destroyable_object][4956] [LSS] Spawning object [shkaf_work_01_door_0019][physic_destroyable_object][4957] [LSS] Spawning object [shkaf_work_01_door_0020][physic_destroyable_object][4958] [LSS] Spawning object [shkaf_work_01_door_0021][physic_destroyable_object][4959] [LSS] Spawning object [shkaf_work_01_door_0022][physic_destroyable_object][4960] [LSS] Spawning object [shkaf_work_01_door_0023][physic_destroyable_object][4961] [LSS] Spawning object [mil_quest_line][space_restrictor][4962] [LSS] Spawning object [mil_hires_task][space_restrictor][4963] [LSS] Spawning object [mil_space_restrictor_bloodsucker_task][space_restrictor][4964] [LSS] Spawning object [mil_space_restrictor_spawn_freedom_for_attack_base][space_restrictor][4965] [LSS] Spawning object [shkaf_work_01_door_0001][physic_destroyable_object][4966] [LSS] Spawning object [shkaf_work_01_door_0002][physic_destroyable_object][4967] [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][4968] [LSS] Spawning object [shkaf_work_01_door_0009][physic_destroyable_object][4969] [LSS] Spawning object [shkaf_work_01_door_0010][physic_destroyable_object][4970] [LSS] Spawning object [shkaf_work_01_door_0011][physic_destroyable_object][4971] [LSS] Spawning object [shkaf_work_01_door_0012][physic_destroyable_object][4972] [LSS] Spawning object [shkaf_work_01_door_0013][physic_destroyable_object][4973] [LSS] Spawning object [shkaf_work_01_door_0014][physic_destroyable_object][4974] [LSS] Spawning object [mil_house_def_restrictor_1][space_restrictor][4975] [LSS] Spawning object [mil_house_def_restrictor_6][space_restrictor][4976] [LSS] Spawning object [mil_zombiers_spawn_1][space_restrictor][4977] [LSS] Spawning object [mil_physic_object][physic_object][4978] [LSS] Spawning object [mil_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][4979] [LSS] Spawning object [mil_zone_mine_acidic_strong_0001][zone_mine_acidic_strong][4980] [LSS] Spawning object [mil_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][4981] [LSS] Spawning object [mil_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][4982] [LSS] Spawning object [mil_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][4983] [LSS] Spawning object [mil_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][4984] [LSS] Spawning object [mil_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][4985] [LSS] Spawning object [mil_zone_mine_acidic_strong_0018][zone_mine_acidic_strong][4986] [LSS] Spawning object [mil_zone_mine_acidic_strong_0019][zone_mine_acidic_strong][4987] [LSS] Spawning object [mil_zone_mine_acidic_strong_0020][zone_mine_acidic_strong][4988] [LSS] Spawning object [mil_zone_field_psychic_strong][zone_field_radioactive_strong][4989] [LSS] Spawning object [mil_zone_field_psychic_strong_0000][zone_field_radioactive_strong][4990] [LSS] Spawning object [mil_zone_field_psychic_strong_0001][zone_field_radioactive_strong][4991] [LSS] Spawning object [mil_zone_field_radioactive_strong][zone_field_radioactive_strong][4992] [LSS] Spawning object [mil_zone_field_psychic_strong_0002][zone_field_radioactive_strong][4993] [LSS] Spawning object [mil_zone_field_psychic_strong_0003][zone_field_radioactive_strong][4994] [LSS] Spawning object [mil_sr_light_1][space_restrictor][4995] [LSS] Spawning object [mil_sr_light_2][space_restrictor][4996] [LSS] Spawning object [mil_zone_field_psychic_strong_1][zone_field_psychic_strong][4997] [LSS] Spawning object [mil_space_restrictors_2_6_out_restr][space_restrictor][4998] [LSS] Spawning object [mil_barrier_defenders][space_restrictor][4999] [LSS] Spawning object [mil_zone_mine_acidic_strong_0024][zone_mine_acidic_strong][5009] [LSS] Spawning object [mil_zone_mine_acidic_strong_0025][zone_mine_acidic_strong][5010] [LSS] Spawning object [mil_zone_mine_acidic_strong_0027][zone_mine_acidic_strong][5011] [LSS] Spawning object [mil_zone_mine_acidic_strong_0031][zone_mine_acidic_strong][5012] [LSS] Spawning object [mil_zone_mine_acidic_strong_0034][zone_mine_acidic_strong][5013] [LSS] Spawning object [mil_zone_mine_acidic_strong_0035][zone_mine_acidic_strong][5014] [LSS] Spawning object [mil_zone_mine_acidic_strong_0038][zone_mine_acidic_strong][5015] [LSS] Spawning object [mil_zone_mine_acidic_strong_0039][zone_mine_acidic_strong][5016] [LSS] Spawning object [mil_zone_mine_acidic_strong_0040][zone_mine_acidic_strong][5017] [LSS] Spawning object [mil_zone_mine_acidic_strong_0042][zone_mine_acidic_strong][5018] [LSS] Spawning object [mil_zone_mine_acidic_strong_0043][zone_mine_acidic_strong][5019] [LSS] Spawning object [mil_zone_mine_acidic_strong_0045][zone_mine_acidic_strong][5020] [LSS] Spawning object [mil_zone_mine_acidic_strong_0047][zone_mine_acidic_strong][5021] [LSS] Spawning object [mil_zone_field_acidic_strong_0001][zone_field_acidic_strong][5022] [LSS] Spawning object [mil_zone_mine_acidic_strong_0060][zone_mine_acidic_strong][5023] [LSS] Spawning object [mil_zone_mine_acidic_strong_0062][zone_mine_acidic_strong][5024] [LSS] Spawning object [mil_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][5025] [LSS] Spawning object [mil_zone_mine_acidic_strong_0066][zone_mine_acidic_strong][5026] [LSS] Spawning object [mil_zone_mine_acidic_strong_0067][zone_mine_acidic_strong][5027] [LSS] Spawning object [mil_zone_mine_acidic_strong_0068][zone_mine_acidic_strong][5028] [LSS] Spawning object [mil_zone_mine_acidic_strong_0070][zone_mine_acidic_strong][5029] [LSS] Spawning object [mil_zone_mine_acidic_strong_0072][zone_mine_acidic_strong][5030] [LSS] Spawning object [mil_zone_mine_acidic_strong_0044][zone_mine_acidic_strong][5031] [LSS] Spawning object [mil_zone_mine_acidic_strong_0076][zone_mine_acidic_strong][5032] [LSS] Spawning object [mil_addition_quest_4_spawn_zone][space_restrictor][5033] [LSS] Spawning object [mil_teleport_06][space_restrictor][5034] [LSS] Spawning object [mil_teleport_2][space_restrictor][5035] [LSS] Spawning object [mil_zone_witches_galantine_strong][zone_witches_galantine_strong][5036] [LSS] Spawning object [mil_zone_witches_galantine_strong_0000][zone_witches_galantine_strong][5037] [LSS] Spawning object [mil_zone_witches_galantine_strong_0001][zone_witches_galantine_strong][5038] [LSS] Spawning object [mil_button][physic_object][5039] [LSS] Spawning object [mil_zone_witches_galantine_strong_0002][zone_witches_galantine_strong][5040] [LSS] Spawning object [mil_zone_witches_galantine_strong_0003][zone_witches_galantine_strong][5041] [LSS] Spawning object [mil_zone_witches_galantine_strong_0004][zone_witches_galantine_strong][5042] [LSS] Spawning object [mil_zone_witches_galantine_strong_0005][zone_witches_galantine_strong][5043] [LSS] Spawning object [mil_zone_witches_galantine_strong_0006][zone_witches_galantine_strong][5044] [LSS] Spawning object [mil_zone_witches_galantine_strong_0007][zone_witches_galantine_strong][5045] [LSS] Spawning object [mil_zone_witches_galantine_strong_0008][zone_witches_galantine_strong][5046] [LSS] Spawning object [mil_zone_witches_galantine_strong_0009][zone_witches_galantine_strong][5047] [LSS] Spawning object [mil_zone_witches_galantine_strong_0010][zone_witches_galantine_strong][5048] [LSS] Spawning object [mil_zone_witches_galantine_strong_0011][zone_witches_galantine_strong][5049] [LSS] Spawning object [mil_zone_witches_galantine_strong_0012][zone_witches_galantine_strong][5050] [LSS] Spawning object [mil_zone_witches_galantine_strong_0013][zone_witches_galantine_strong][5051] [LSS] Spawning object [mil_zone_witches_galantine_strong_0014][zone_witches_galantine_strong][5052] [LSS] Spawning object [mil_zone_witches_galantine_strong_0015][zone_witches_galantine_strong][5053] [LSS] Spawning object [mil_zone_witches_galantine_strong_0016][zone_witches_galantine_strong][5054] [LSS] Spawning object [mil_zone_witches_galantine_strong_0017][zone_witches_galantine_strong][5055] [LSS] Spawning object [mil_zone_witches_galantine_strong_0018][zone_witches_galantine_strong][5056] [LSS] Spawning object [mil_zone_witches_galantine_strong_0019][zone_witches_galantine_strong][5057] [LSS] Spawning object [mil_zone_witches_galantine_strong_0020][zone_witches_galantine_strong][5058] [LSS] Spawning object [mil_zone_zharka_static_strong_0007][zone_zharka_static_strong][5059] [LSS] Spawning object [mil_physic_object_0001][physic_object][5060] [LSS] Spawning object [mil_physic_object_0002][physic_object][5061] [LSS] Spawning object [mil_physic_object_0003][physic_object][5062] [LSS] Spawning object [mil_physic_object_0004][physic_object][5063] [LSS] Spawning object [mil_physic_object_0005][physic_object][5064] [LSS] Spawning object [mil_physic_object_0006][physic_object][5065] [LSS] Spawning object [mil_physic_object_0007][physic_object][5066] [LSS] Spawning object [mil_physic_object_0008][physic_object][5067] [LSS] Spawning object [mil_physic_object_0009][physic_object][5068] [LSS] Spawning object [mil_physic_object_0010][physic_object][5069] [LSS] Spawning object [mil_physic_object_0011][physic_object][5070] [LSS] Spawning object [mil_physic_object_0012][physic_object][5071] [LSS] Spawning object [mil_physic_object_0013][physic_object][5072] [LSS] Spawning object [mil_physic_object_0014][physic_object][5073] [LSS] Spawning object [mil_physic_object_0015][physic_object][5074] [LSS] Spawning object [mil_physic_object_0016][physic_object][5075] [LSS] Spawning object [mil_physic_object_0017][physic_object][5076] [LSS] Spawning object [mil_physic_object_0018][physic_object][5077] [LSS] Spawning object [mil_physic_object_0019][physic_object][5078] [LSS] Spawning object [mil_physic_object_0020][physic_object][5079] [LSS] Spawning object [mil_physic_object_0021][physic_object][5080] [LSS] Spawning object [mil_physic_object_0022][physic_object][5081] [LSS] Spawning object [mil_physic_object_0025][physic_object][5082] [LSS] Spawning object [mil_physic_object_0024][physic_object][5083] [LSS] Spawning object [mil_physic_object_0023][physic_object][5084] [LSS] Spawning object [mil_physic_object_0026][physic_object][5085] [LSS] Spawning object [mil_physic_object_0027][physic_object][5086] [LSS] Spawning object [mil_physic_object_0028][physic_object][5087] [LSS] Spawning object [mil_physic_object_0029][physic_object][5088] [LSS] Spawning object [mil_physic_object_0030][physic_object][5089] [LSS] Spawning object [mil_physic_object_0031][physic_object][5090] [LSS] Spawning object [mil_physic_object_0032][physic_object][5091] [LSS] Spawning object [mil_physic_object_0034][physic_object][5092] [LSS] Spawning object [mil_physic_object_0035][physic_object][5093] [LSS] Spawning object [mil_zone_field_radioactive_strong_1][zone_field_radioactive_strong][5094] [LSS] Spawning object [mil_zone_mine_gravitational_strong][zone_mine_gravitational_strong][5095] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][5096] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][5097] [LSS] Spawning object [mil_zone_field_radioactive_strong_2][zone_field_radioactive_strong][5098] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][5099] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][5100] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][5101] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][5102] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][5103] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][5104] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0008][zone_mine_gravitational_strong][5105] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0009][zone_mine_gravitational_strong][5106] [LSS] Spawning object [mil_zone_field_radioactive_strong_3][zone_field_radioactive_strong][5107] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0010][zone_mine_gravitational_strong][5108] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0011][zone_mine_gravitational_strong][5109] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0012][zone_mine_gravitational_strong][5110] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0013][zone_mine_gravitational_strong][5111] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0014][zone_mine_gravitational_strong][5112] [LSS] Spawning object [mil_zone_field_thermal_strong_1][zone_field_thermal_strong][5113] [LSS] Spawning object [mil_zone_mine_thermal_strong_0011][zone_mine_thermal_strong][5114] [LSS] Spawning object [mil_zone_mine_thermal_strong_0012][zone_mine_thermal_strong][5115] [LSS] Spawning object [mil_zone_mine_thermal_strong_0014][zone_mine_thermal_strong][5116] [LSS] Spawning object [mil_zone_mine_thermal_strong_0015][zone_mine_thermal_strong][5117] [LSS] Spawning object [mil_zone_mine_thermal_strong_0016][zone_mine_thermal_strong][5118] [LSS] Spawning object [mil_zone_mine_thermal_strong_0017][zone_mine_thermal_strong][5119] [LSS] Spawning object [mil_zone_mine_thermal_strong_0019][zone_mine_thermal_strong][5120] [LSS] Spawning object [mil_zone_mine_thermal_strong_0021][zone_mine_thermal_strong][5121] [LSS] Spawning object [mil_zone_mine_thermal_strong_0013][zone_mine_thermal_strong][5122] [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0000][zone_field_radioactive_strong][5123] [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0001][zone_field_radioactive_strong][5124] [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0002][zone_field_radioactive_strong][5125] [LSS] Spawning object [mil_zone_field_radioactive_strong_0000][zone_field_radioactive_strong][5126] [LSS] Spawning object [mil_zone_mine_electric_strong][zone_mine_electric_strong][5127] [LSS] Spawning object [mil_zone_mine_electric_strong_0000][zone_mine_electric_strong][5128] [LSS] Spawning object [mil_zone_mine_electric_strong_0001][zone_mine_electric_strong][5129] [LSS] Spawning object [mil_zone_mine_electric_strong_0002][zone_mine_electric_strong][5130] [LSS] Spawning object [mil_zone_mine_electric_strong_0003][zone_mine_electric_strong][5131] [LSS] Spawning object [mil_zone_mine_electric_strong_0004][zone_mine_electric_strong][5132] [LSS] Spawning object [mil_zone_mine_electric_strong_0005][zone_mine_electric_strong][5133] [LSS] Spawning object [mil_zone_mine_electric_strong_0006][zone_mine_electric_strong][5134] [LSS] Spawning object [mil_zone_field_radioactive_strong_0001][zone_field_radioactive_strong][5135] [LSS] Spawning object [mil_zone_field_acidic_strong_0000][zone_field_acidic_strong][5136] [LSS] Spawning object [mil_zone_field_radioactive_average][zone_field_radioactive_average][5137] [LSS] Spawning object [mil_level_changer_to_dead_city_1][level_changer][5138] [LSS] Spawning object [mil_level_changer_to_bar_1][level_changer][5139] [LSS] Spawning object [mil_bloodsucke_house_3_zone][space_restrictor][5140] [LSS] Spawning object [mil_psy_antenna][space_restrictor][5141] [LSS] Spawning object [mil_physic_destroyable_object_0000][physic_destroyable_object][5143] [LSS] Spawning object [mil_physic_destroyable_object_0003][physic_destroyable_object][5146] [LSS] Spawning object [mil_physic_destroyable_object_0004][physic_destroyable_object][5147] [LSS] Spawning object [mil_physic_destroyable_object_0005][physic_destroyable_object][5148] [LSS] Spawning object [mil_physic_destroyable_object_0006][physic_destroyable_object][5149] [LSS] Spawning object [mil_physic_destroyable_object_0007][physic_destroyable_object][5150] [LSS] Spawning object [mil_physic_destroyable_object_0010][physic_destroyable_object][5151] [LSS] Spawning object [mil_physic_destroyable_object_0014][physic_destroyable_object][5153] [LSS] Spawning object [mil_physic_destroyable_object_0019][physic_destroyable_object][5158] [LSS] Spawning object [mil_physic_destroyable_object_0020][physic_destroyable_object][5159] [LSS] Spawning object [mil_physic_destroyable_object_0021][physic_destroyable_object][5160] [LSS] Spawning object [mil_physic_destroyable_object_0022][physic_destroyable_object][5161] [LSS] Spawning object [mil_physic_destroyable_object_0023][physic_destroyable_object][5162] [LSS] Spawning object [mil_physic_destroyable_object_0024][physic_destroyable_object][5163] [LSS] Spawning object [mil_physic_destroyable_object_0026][physic_destroyable_object][5164] [LSS] Spawning object [mil_physic_destroyable_object_0027][physic_destroyable_object][5165] [LSS] Spawning object [mil_physic_destroyable_object_0028][physic_destroyable_object][5166] [LSS] Spawning object [mil_physic_destroyable_object_0030][physic_destroyable_object][5168] [LSS] Spawning object [mil_physic_destroyable_object_0032][physic_destroyable_object][5170] [LSS] Spawning object [mil_physic_destroyable_object_0033][physic_destroyable_object][5171] [LSS] Spawning object [mil_physic_destroyable_object_0034][physic_destroyable_object][5172] [LSS] Spawning object [mil_physic_destroyable_object_0037][physic_destroyable_object][5175] [LSS] Spawning object [mil_physic_destroyable_object_0038][physic_destroyable_object][5176] [LSS] Spawning object [mil_physic_destroyable_object_0039][physic_destroyable_object][5177] [LSS] Spawning object [mil_physic_destroyable_object_0040][physic_destroyable_object][5178] [LSS] Spawning object [mil_physic_destroyable_object_0041][physic_destroyable_object][5179] [LSS] Spawning object [mil_physic_destroyable_object_0042][physic_destroyable_object][5180] [LSS] Spawning object [mil_physic_destroyable_object_0043][physic_destroyable_object][5181] [LSS] Spawning object [mil_physic_destroyable_object_0045][physic_destroyable_object][5183] [LSS] Spawning object [mil_physic_destroyable_object_0046][physic_destroyable_object][5184] [LSS] Spawning object [mil_physic_destroyable_object_0047][physic_destroyable_object][5185] [LSS] Spawning object [mil_physic_destroyable_object_0049][physic_destroyable_object][5187] [LSS] Spawning object [mil_physic_destroyable_object_0050][physic_destroyable_object][5188] [LSS] Spawning object [mil_physic_destroyable_object_0051][physic_destroyable_object][5189] [LSS] Spawning object [mil_physic_destroyable_object_0052][physic_destroyable_object][5190] [LSS] Spawning object [mil_physic_destroyable_object_0053][physic_destroyable_object][5191] [LSS] Spawning object [mil_physic_destroyable_object_0055][physic_destroyable_object][5193] [LSS] Spawning object [mil_physic_destroyable_object_0056][physic_destroyable_object][5194] [LSS] Spawning object [mil_physic_destroyable_object_0058][physic_destroyable_object][5196] [LSS] Spawning object [mil_physic_destroyable_object_0059][physic_destroyable_object][5197] [LSS] Spawning object [mil_physic_destroyable_object_0060][physic_destroyable_object][5198] [LSS] Spawning object [mil_explosive_barrel_0003][explosive_barrel][5205] [LSS] Spawning object [mil_explosive_barrel_0004][explosive_barrel][5206] [LSS] Spawning object [mil_explosive_barrel_0005][explosive_barrel][5207] [LSS] Spawning object [mil_explosive_dinamit_0000][explosive_dinamit][5208] [LSS] Spawning object [mil_physic_object_0000][physic_object][5212] [LSS] Spawning object [mil_physic_object_0036][physic_object][5213] [LSS] Spawning object [mil_physic_object_0037][physic_object][5214] [LSS] Spawning object [mil_physic_object_0038][physic_object][5215] [LSS] Spawning object [mil_physic_object_0039][physic_object][5216] [LSS] Spawning object [mil_physic_object_0040][physic_object][5217] [LSS] Spawning object [mil_physic_object_0041][physic_object][5218] [LSS] Spawning object [mil_physic_object_0042][physic_object][5219] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a1][space_restrictor][5220] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a2][space_restrictor][5221] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a3][space_restrictor][5222] [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a1][space_restrictor][5223] [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a2][space_restrictor][5224] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a4][space_restrictor][5225] [LSS] Spawning object [mil_smart_terrain_2_10_surge_hide_a1][space_restrictor][5226] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a5][space_restrictor][5227] [LSS] Spawning object [mil_smart_terrain_7_4_surge_hide_a1][space_restrictor][5228] [LSS] Spawning object [mil_smart_terrain_2_4_surge_hide_a1][space_restrictor][5229] [LSS] Spawning object [mil_smart_terrain_4_8_surge_hide_a1][space_restrictor][5230] [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a1][space_restrictor][5231] [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a2][space_restrictor][5232] [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a1][space_restrictor][5233] [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a2][space_restrictor][5234] [LSS] Spawning object [mil_zone_field_thermal_strong][zone_field_thermal_strong][5235] [LSS] Spawning object [mil_zone_mine_thermal_strong][zone_mine_thermal_strong][5236] [LSS] Spawning object [mil_zone_mine_thermal_strong_0000][zone_mine_thermal_strong][5237] [LSS] Spawning object [mil_zone_mine_thermal_strong_0001][zone_mine_thermal_strong][5238] [LSS] Spawning object [mil_zone_mine_thermal_strong_0002][zone_mine_thermal_strong][5239] [LSS] Spawning object [mil_zone_mine_thermal_strong_0003][zone_mine_thermal_strong][5240] [LSS] Spawning object [mil_zone_mine_thermal_strong_0004][zone_mine_thermal_strong][5241] [LSS] Spawning object [mil_zone_mine_thermal_strong_0005][zone_mine_thermal_strong][5242] [LSS] Spawning object [mil_zone_mine_thermal_strong_0006][zone_mine_thermal_strong][5243] [LSS] Spawning object [mil_zone_mine_thermal_strong_0007][zone_mine_thermal_strong][5244] [LSS] Spawning object [mil_zone_mine_thermal_strong_0008][zone_mine_thermal_strong][5245] [LSS] Spawning object [mil_zone_field_thermal_strong_0000][zone_field_thermal_strong][5246] [LSS] Spawning object [mil_zone_mine_thermal_strong_0009][zone_mine_thermal_strong][5247] [LSS] Spawning object [mil_zone_mine_thermal_strong_0010][zone_mine_thermal_strong][5248] [LSS] Spawning object [mil_zone_mine_thermal_strong_0018][zone_mine_thermal_strong][5249] [LSS] Spawning object [mil_zone_mine_thermal_strong_0020][zone_mine_thermal_strong][5250] [LSS] Spawning object [mil_zone_mine_thermal_strong_0022][zone_mine_thermal_strong][5251] [LSS] Spawning object [mil_zone_mine_thermal_average][zone_mine_thermal_average][5252] [LSS] Spawning object [mil_zone_mine_thermal_average_0000][zone_mine_thermal_average][5253] [LSS] Spawning object [mil_zone_mine_thermal_average_0001][zone_mine_thermal_average][5254] [LSS] Spawning object [mil_zone_mine_thermal_average_0002][zone_mine_thermal_average][5255] [LSS] Spawning object [mil_zone_mine_thermal_average_0003][zone_mine_thermal_average][5256] [LSS] Spawning object [mil_zone_mine_thermal_average_0004][zone_mine_thermal_average][5257] [LSS] Spawning object [mil_zone_mine_thermal_average_0005][zone_mine_thermal_average][5258] [LSS] Spawning object [mil_zone_field_psychic_strong_0004][zone_field_psychic_strong][5259] [LSS] Spawning object [mil_zone_mine_electric_strong_0007][zone_mine_electric_strong][5260] [LSS] Spawning object [mil_zone_mine_electric_strong_0008][zone_mine_electric_strong][5261] [LSS] Spawning object [mil_zone_mine_electric_strong_0009][zone_mine_electric_strong][5262] [LSS] Spawning object [mil_zone_mine_electric_strong_0010][zone_mine_electric_strong][5263] [LSS] Spawning object [mil_zone_mine_electric_strong_0011][zone_mine_electric_strong][5264] [LSS] Spawning object [mil_zone_mine_electric_strong_0012][zone_mine_electric_strong][5265] [LSS] Spawning object [mil_zone_mine_electric_strong_0013][zone_mine_electric_strong][5266] [LSS] Spawning object [mil_zone_mine_electric_strong_0014][zone_mine_electric_strong][5267] [LSS] Spawning object [mil_zone_mine_acidic_strong][zone_mine_acidic_strong][5268] [LSS] Spawning object [mil_zone_mine_acidic_strong_0002][zone_mine_acidic_strong][5269] [LSS] Spawning object [mil_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][5270] [LSS] Spawning object [mil_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][5271] [LSS] Spawning object [mil_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][5272] [LSS] Spawning object [mil_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][5273] [LSS] Spawning object [mil_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][5274] [LSS] Spawning object [mil_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][5275] [LSS] Spawning object [mil_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][5276] [LSS] Spawning object [mil_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][5277] [LSS] Spawning object [mil_zone_field_radioactive_average_0000][zone_field_radioactive_average][5278] [LSS] Spawning object [mil_zone_field_radioactive_average_0001][zone_field_radioactive_average][5279] [LSS] Spawning object [mil_smart_terrain_2_1_anomal_zone][anomal_zone][5280] [LSS] Spawning object [mil_smart_terrain_2_6_anomal_zone][anomal_zone][5281] [LSS] Spawning object [mil_smart_terrain_7_4_anomal_zone][anomal_zone][5282] [LSS] Spawning object [mil_smart_terrain_8_3_anomal_zone][anomal_zone][5283] [LSS] Spawning object [mil_smart_terrain_4_7_anomal_zone][anomal_zone][5284] [LSS] Spawning object [mil_zone_field_radioactive_strong_0002][zone_field_radioactive_strong][5285] [LSS] Spawning object [mil_zone_field_radioactive_strong_0003][zone_field_radioactive_strong][5286] [LSS] Spawning object [mil_zone_zharka_static_strong_0003][zone_zharka_static_strong][5287] [LSS] Spawning object [mil_physic_destroyable_object_0008][physic_destroyable_object][5290] [LSS] Spawning object [mil_zone_field_thermal_strong_0001][zone_field_thermal_strong][5291] [LSS] Spawning object [mil_zone_mine_thermal_strong_0023][zone_mine_thermal_strong][5292] [LSS] Spawning object [mil_zone_mine_thermal_strong_0024][zone_mine_thermal_strong][5293] [LSS] Spawning object [mil_zone_mine_thermal_strong_0025][zone_mine_thermal_strong][5294] [LSS] Spawning object [mil_physic_destroyable_object_0011][physic_destroyable_object][5295] [LSS] Spawning object [mil_physic_destroyable_object_0012][physic_destroyable_object][5296] [LSS] Spawning object [mil_physic_destroyable_object_0061][physic_destroyable_object][5297] [LSS] Spawning object [mil_physic_destroyable_object_0062][physic_destroyable_object][5298] [LSS] Spawning object [mil_physic_destroyable_object_0063][physic_destroyable_object][5299] [LSS] Spawning object [mil_smart_terrain_2_2][smart_terrain][5302] [LSS] Spawning object [mil_smart_terrain_2_4][smart_terrain][5303] [LSS] Spawning object [mil_smart_terrain_2_6][smart_terrain][5304] [LSS] Spawning object [mil_smart_terrain_3_8][smart_terrain][5305] [LSS] Spawning object [mil_smart_terrain_4_2][smart_terrain][5306] [LSS] Spawning object [mil_smart_terrain_4_3][smart_terrain][5307] [LSS] Spawning object [mil_smart_terrain_4_5][smart_terrain][5308] [LSS] Spawning object [mil_smart_terrain_4_7][smart_terrain][5309] [LSS] Spawning object [mil_smart_terrain_4_8][smart_terrain][5310] [LSS] Spawning object [mil_smart_terrain_7_4][smart_terrain][5311] [LSS] Spawning object [mil_smart_terrain_7_7][smart_terrain][5312] [LSS] Spawning object [mil_smart_terrain_8_3][smart_terrain][5313] [LSS] Spawning object [mil_smart_terrain_2_10][smart_terrain][5314] [LSS] Spawning object [mil_smart_terrain_7_8][smart_terrain][5315] [LSS] Spawning object [mil_smart_terrain_7_10][smart_terrain][5316] [LSS] Spawning object [mil_smart_terrain_2_1][smart_terrain][5317] [LSS] Spawning object [mil_smart_terrain_7_12][smart_terrain][5318] [LSS] Spawning object [mil_physic_destroyable_object_0064][physic_destroyable_object][5319] [LSS] Spawning object [mil_physic_destroyable_object_0065][physic_destroyable_object][5320] [LSS] Spawning object [mil_physic_destroyable_object_0066][physic_destroyable_object][5321] [LSS] Spawning object [mil_physic_destroyable_object_0067][physic_destroyable_object][5322] [LSS] Spawning object [mil_physic_destroyable_object_0068][physic_destroyable_object][5323] [LSS] Spawning object [mil_level_changer_to_radar_1][level_changer][5346] [LSS] Spawning object [mil_level_changer_to_red_1][level_changer][5347] [LSS] Spawning object [mil_space_restrictor_to_red_1][space_restrictor][5348] [LSS] Spawning object [mil_space_restrictor_to_bar_1][space_restrictor][5349] [LSS] Spawning object [mil_space_restrictor_to_radar_1][space_restrictor][5350] [LSS] Spawning object [mil_space_restrictor_to_dead_city_1][space_restrictor][5351] [LSS] Spawning object [mil_freedom_sleep][space_restrictor][5352] [LSS] Spawning object [mil_smart_terran_2_4_sleep][space_restrictor][5353] [LSS] Spawning object [mil_smart_terrain_4_7_anomaly_spot][space_restrictor][5354] [LSS] Spawning object [mil_smart_terrain_2_1_anomaly_spot][space_restrictor][5355] [LSS] Spawning object [mil_smart_terrain_2_6_anomaly_spot][space_restrictor][5356] [LSS] Spawning object [mil_smart_terrain_7_4_anomaly_spot][space_restrictor][5357] [LSS] Spawning object [mil_smart_terrain_8_3_anomaly_spot][space_restrictor][5358] [LSS] Spawning object [mil_physic_object_0043][physic_object][5359] [LSS] Spawning object [mil_physic_object_0044][physic_object][5360] [LSS] Spawning object [mil_physic_object_0045][physic_object][5361] [LSS] Spawning object [mil_physic_object_0046][physic_object][5362] [LSS] Spawning object [mil_physic_object_0047][physic_object][5363] [LSS] Spawning object [mil_physic_object_0088][physic_object][5366] [LSS] Spawning object [mil_physic_object_0093][physic_object][5367] [LSS] Spawning object [trader_tv_0002][lights_hanging_lamp][5368] [LSS] Spawning object [mil_physic_object_0097][physic_object][5369] [LSS] Spawning object [mil_physic_object_0119][physic_object][5370] [LSS] Spawning object [mil_physic_object_0121][physic_object][5371] [LSS] Spawning object [mil_physic_object_0122][physic_object][5372] [LSS] Spawning object [mil_physic_object_0123][physic_object][5373] [LSS] Spawning object [mil_physic_object_0127][physic_object][5374] [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_smart_cover][smart_cover][5375] [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_smart_cover][smart_cover][5376] [LSS] Spawning object [mil_space_restrictor_to_tc][space_restrictor][5377] [LSS] Spawning object [mil_physic_object0034][physic_object][5378] [LSS] Spawning object [mil_door_locker][physic_destroyable_object][5379] [LSS] Spawning object [mil_freedom_if_actor_steal][space_restrictor][5380] [LSS] Spawning object [mil_light_abajour][lights_hanging_lamp][5381] [LSS] Spawning object [mil_light_abajour_0000][lights_hanging_lamp][5382] [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_animp][smart_cover][5383] [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_restrictor][space_restrictor][5384] [LSS] Spawning object [mil_level_changer_to_tc][level_changer][5385] [LSS] Spawning object [mil_crow_spawner][space_restrictor][5386] [LSS] Spawning object [mil_2c_01_hw_anomaly_spot][space_restrictor][5388] [LSS] Spawning object [mil_zone_mine_gravitational_weak][zone_mine_gravitational_weak][5389] [LSS] Spawning object [mil_2c_01_hw_anomal_zone][anomal_zone][5390] [LSS] Spawning object [mil_freedom_base_space_restrictor][space_restrictor][5391] [LSS] Spawning object [mil_zone_burning_fuzz1][zone_burning_fuzz1][5392] [LSS] Spawning object [mil_zone_burning_fuzz0000][zone_burning_fuzz1][5393] [LSS] Spawning object [mil_zone_burning_fuzz0001][zone_burning_fuzz1][5394] [LSS] Spawning object [mil_zone_burning_fuzz0002][zone_burning_fuzz1][5395] [LSS] Spawning object [mil_zone_burning_fuzz0003][zone_burning_fuzz1][5396] [LSS] Spawning object [mil_zone_burning_fuzz0004][zone_burning_fuzz1][5397] [LSS] Spawning object [mil_zone_burning_fuzz0005][zone_burning_fuzz1][5398] [LSS] Spawning object [mil_torrid_zone][fireball_zone][5399] [LSS] Spawning object [mil_torrid_zone_0000][fireball_zone][5400] [LSS] Spawning object [mil_torrid_zone_0001][fireball_acidic_zone][5401] [LSS] Spawning object [mil_physic_destroyable_object_0025][physic_destroyable_object][5402] [LSS] Spawning object [mil_smart_terrain_bs_village_spot][space_restrictor][5403] [LSS] Spawning object [mil_smart_terrain_border_spot][space_restrictor][5404] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp1][smart_cover][5405] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp2][smart_cover][5406] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp3][smart_cover][5407] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp4][smart_cover][5408] [LSS] Spawning object [mil_smart_cover_border_max][smart_cover][5409] [LSS] Spawning object [mil_smart_terrain_4_8_camp_1][camp_zone][5410] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp1][smart_cover][5411] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp2][smart_cover][5412] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp3][smart_cover][5413] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp4][smart_cover][5414] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp5][smart_cover][5415] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp6][smart_cover][5416] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp7][smart_cover][5417] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp8][smart_cover][5418] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp9][smart_cover][5419] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp10][smart_cover][5420] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp11][smart_cover][5421] [LSS] Spawning object [mil_smart_terrain_7_7_camp_1][camp_zone][5422] [LSS] Spawning object [mil_smart_terrain_7_7_camp_2][camp_zone][5423] [LSS] Spawning object [mil_smart_terrain_7_7_camp_3][camp_zone][5424] [LSS] Spawning object [mil_smart_terrain_base_freedom_spot][space_restrictor][5425] [LSS] Spawning object [sc_freedom_guid_mlr][smart_cover][5426] [LSS] Spawning object [mil_physic_object_0048][physic_object][5427] [LSS] Spawning object [mil_physic_object_0049][physic_object][5428] [LSS] Spawning object [mil_physic_object_0050][physic_object][5429] [LSS] Spawning object [mil_physic_object_0051][physic_object][5430] [LSS] Spawning object [mil_physic_object_0052][physic_object][5431] [LSS] Spawning object [mil_physic_object_0053][physic_object][5432] [LSS] Spawning object [mil_physic_object_0054][physic_object][5433] [LSS] Spawning object [mil_physic_object_0055][physic_object][5434] [LSS] Spawning object [mil_physic_object_0056][physic_object][5435] [LSS] Spawning object [mil_physic_object_0057][physic_object][5436] [LSS] Spawning object [mil_physic_object_0058][physic_object][5437] [LSS] Spawning object [sc_freedom_medic_mlr][smart_cover][5438] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp1][smart_cover][5439] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp3][smart_cover][5440] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp4][smart_cover][5441] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp2][smart_cover][5442] [LSS] Spawning object [mil_smart_terrain_4_5_camp][camp_zone][5443] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp1][smart_cover][5444] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp2][smart_cover][5445] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp3][smart_cover][5446] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp4][smart_cover][5447] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp5][smart_cover][5448] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp6][smart_cover][5449] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp7][smart_cover][5450] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp8][smart_cover][5451] [LSS] Spawning object [mil_smart_terrain_2_4_camp][camp_zone][5452] [LSS] Spawning object [mil_smart_terrain_2_4_camp_1][camp_zone][5453] [LSS] Spawning object [mil_lights_hanging_lamp][lights_hanging_lamp][5454] [LSS] Spawning object [mil_physic_object_0059][physic_object][5455] [LSS] Spawning object [mil_physic_object_0060][physic_object][5456] [LSS] Spawning object [mil_physic_object_0061][physic_object][5457] [LSS] Spawning object [mil_physic_object_0062][physic_object][5458] [LSS] Spawning object [mil_physic_object_0063][physic_object][5459] [LSS] Spawning object [mil_physic_object_0064][physic_object][5460] [LSS] Spawning object [mil_physic_object_0065][physic_object][5461] [LSS] Spawning object [mil_physic_destroyable_object_0069][physic_destroyable_object][5462] [LSS] Spawning object [mil_physic_object_0066][physic_object][5463] [LSS] Spawning object [mil_physic_object_0067][physic_object][5464] [LSS] Spawning object [mil_physic_object_0068][physic_object][5465] [LSS] Spawning object [mil_physic_object_0069][physic_object][5466] [LSS] Spawning object [mil_physic_object_0070][physic_object][5467] [LSS] Spawning object [mil_physic_object_0071][physic_object][5468] [LSS] Spawning object [mil_physic_object_0072][physic_object][5469] [LSS] Spawning object [mil_physic_object_0073][physic_object][5470] [LSS] Spawning object [mil_physic_object_0074][physic_object][5471] [LSS] Spawning object [mil_physic_object_0075][physic_object][5472] [LSS] Spawning object [mil_physic_object_0076][physic_object][5473] [LSS] Spawning object [mil_physic_object_0077][physic_object][5474] [LSS] Spawning object [mil_physic_object_0078][physic_object][5475] [LSS] Spawning object [mil_physic_object_0079][physic_object][5476] [LSS] Spawning object [mil_physic_object_0080][physic_object][5477] [LSS] Spawning object [mil_physic_object_0081][physic_object][5478] [LSS] Spawning object [mil_physic_object_0082][physic_object][5479] [LSS] Spawning object [mil_physic_object_0083][physic_object][5480] [LSS] Spawning object [mil_physic_object_0084][physic_object][5481] [LSS] Spawning object [mil_physic_object_0085][physic_object][5482] [LSS] Spawning object [mil_physic_object_0086][physic_object][5483] [LSS] Spawning object [mil_physic_object_0087][physic_object][5484] [LSS] Spawning object [mil_physic_object_0089][physic_object][5485] [LSS] Spawning object [mil_physic_object_0090][physic_object][5486] [LSS] Spawning object [mil_physic_object_0091][physic_object][5487] [LSS] Spawning object [mil_physic_object_0092][physic_object][5488] [LSS] Spawning object [mil_physic_object_0094][physic_object][5489] [LSS] Spawning object [mil_physic_object_0095][physic_object][5490] [LSS] Spawning object [mil_physic_object_0096][physic_object][5491] [LSS] Spawning object [mil_physic_object_0098][physic_object][5492] [LSS] Spawning object [mil_physic_object_0099][physic_object][5493] [LSS] Spawning object [mil_physic_object_0100][physic_object][5494] [LSS] Spawning object [mil_physic_object_0101][physic_object][5495] [LSS] Spawning object [mil_physic_object_0102][physic_object][5496] [LSS] Spawning object [mil_physic_object_0103][physic_object][5497] [LSS] Spawning object [mil_physic_object_0104][physic_object][5498] [LSS] Spawning object [mil_physic_object_0105][physic_object][5499] [LSS] Spawning object [mil_physic_object_0106][physic_object][5500] [LSS] Spawning object [mil_physic_object_0033][physic_object][5501] [LSS] Spawning object [mil_physic_object_0107][physic_object][5502] [LSS] Spawning object [mil_physic_object_0108][physic_object][5503] [LSS] Spawning object [mil_physic_object_0109][physic_object][5504] [LSS] Spawning object [mil_physic_object_0110][physic_object][5505] [LSS] Spawning object [mil_physic_object_0111][physic_object][5506] [LSS] Spawning object [mil_physic_object_0112][physic_object][5507] [LSS] Spawning object [mil_physic_object_0113][physic_object][5508] [LSS] Spawning object [mil_physic_object_0114][physic_object][5509] [LSS] Spawning object [mil_physic_object_0115][physic_object][5510] [LSS] Spawning object [mil_physic_object_0116][physic_object][5511] [LSS] Spawning object [mil_physic_object_0117][physic_object][5512] [LSS] Spawning object [mil_physic_object_0118][physic_object][5513] [LSS] Spawning object [mil_freedom_barman_mlr_place][smart_cover][5514] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp2][smart_cover][5515] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp1][smart_cover][5516] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp3][smart_cover][5517] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp5][smart_cover][5518] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp4][smart_cover][5519] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp6][smart_cover][5520] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp7][smart_cover][5521] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp8][smart_cover][5522] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp9][smart_cover][5523] [LSS] Spawning object [mil_smart_terrain_7_12_camp_1][camp_zone][5524] [LSS] Spawning object [mil_smart_terrain_7_7_campfire_1][campfire][5525] [LSS] Spawning object [mil_physic_object_0120][physic_object][5526] [LSS] Spawning object [mil_physic_object_0124][physic_object][5527] [LSS] Spawning object [mil_smart_terrain_3_8_monolith_side][smart_terrain][5528] [LSS] Spawning object [mil_smart_terrain_7_4_animpoint_kamp1][smart_cover][5529] [LSS] Spawning object [mil_smart_terrain_7_4_animpoint_kamp2][smart_cover][5530] [LSS] Spawning object [mil_smart_terrain_7_4_animpoint_kamp3][smart_cover][5531] [LSS] Spawning object [mil_smart_terrain_7_4_camp][camp_zone][5532] [LSS] Spawning object [mlr_task_water_tower_sooo_faar_from_ground][space_restrictor][5533] [LSS] Spawning object [first_words_from_7_7_barman][space_restrictor][5534] [LSS] Spawning object [sim_default_freedom_121941][sim_default_freedom_1][21941] [LSS] Spawning object [sim_default_freedom_020722][sim_default_freedom_0][20722] [LSS] Spawning object [sim_default_freedom_120731][sim_default_freedom_1][20731] [LSS] Spawning object [sim_default_freedom_221936][sim_default_freedom_2][21936] [LSS] Spawning object [ah_mil_chernov22355][ah_mil_chernov][22355] [LSS] Spawning object [mil_toad22362][mil_toad][22362] [LSS] Spawning object [sim_default_neutral_022370][sim_default_neutral_0][22370] [LSS] Spawning object [sim_default_neutral_022378][sim_default_neutral_0][22378] [LSS] Spawning object [sim_default_neutral_122386][sim_default_neutral_1][22386] [LSS] Spawning object [sim_default_neutral_224099][sim_default_neutral_2][24099] [LSS] Spawning object [sim_default_neutral_024226][sim_default_neutral_0][24226] [LSS] Spawning object [sim_default_neutral_124233][sim_default_neutral_1][24233] [LSS] Spawning object [space_restrictor25165][space_restrictor][25165] [LSS] Spawning object [zone_mine_darkness25773][zone_mine_darkness][25773] [LSS] Spawning object [zone_mine_springboard25774][zone_mine_springboard][25774] [LSS] Spawning object [zone_mine_gravitational_weak25775][zone_mine_gravitational_weak][25775] [LSS] Spawning object [zone_mine_darkness25776][zone_mine_darkness][25776] [LSS] Spawning object [zone_mine_gravitational_weak25777][zone_mine_gravitational_weak][25777] [LSS] Spawning object [zone_mine_net25778][zone_mine_net][25778] [LSS] Spawning object [zone_mine_zharka25779][zone_mine_zharka][25779] [LSS] Spawning object [zone_mine_darkness25780][zone_mine_darkness][25780] [LSS] Spawning object [zone_mine_green_dragon25781][zone_mine_green_dragon][25781] [LSS] Spawning object [zone_mine_vortex25782][zone_mine_vortex][25782] [LSS] Spawning object [zone_mine_thermal_average25783][zone_mine_thermal_average][25783] [LSS] Spawning object [zone_mine_electric_average25784][zone_mine_electric_average][25784] [LSS] Spawning object [zone_mine_electric_weak25785][zone_mine_electric_weak][25785] [LSS] Spawning object [zone_mine_net25786][zone_mine_net][25786] [LSS] Spawning object [zone_mine_electric_average25787][zone_mine_electric_average][25787] [LSS] Spawning object [zone_mine_vortex25788][zone_mine_vortex][25788] [LSS] Spawning object [zone_mine_vapour25789][zone_mine_vapour][25789] [LSS] Spawning object [zone_mine_gravitational_average25790][zone_mine_gravitational_average][25790] [LSS] Spawning object [zone_mine_chemical_weak25791][zone_mine_chemical_weak][25791] [LSS] Spawning object [zone_mine_thermal_weak25792][zone_mine_thermal_weak][25792] [LSS] Spawning object [zone_mine_vapour25793][zone_mine_vapour][25793] [LSS] Spawning object [zone_mine_vortex25794][zone_mine_vortex][25794] [LSS] Spawning object [zone_radioactive_average25795][zone_radioactive_average][25795] [LSS] Spawning object [zone_mine_point25796][zone_mine_point][25796] [LSS] Spawning object [zone_mine_point25797][zone_mine_point][25797] [LSS] Spawning object [zone_mine_chemical_average25798][zone_mine_chemical_average][25798] [LSS] Spawning object [zone_mine_gravitational_weak25799][zone_mine_gravitational_weak][25799] [LSS] Spawning object [zone_mine_gravitational_average25800][zone_mine_gravitational_average][25800] [LSS] Spawning object [zone_mine_thermal_weak25801][zone_mine_thermal_weak][25801] [LSS] Spawning object [zone_mine_chemical_weak25802][zone_mine_chemical_weak][25802] [LSS] Spawning object [zone_mine_point25803][zone_mine_point][25803] [LSS] Spawning object [zone_mine_gravitational_strong25804][zone_mine_gravitational_strong][25804] [LSS] Spawning object [zone_mine_zharka25805][zone_mine_zharka][25805] [LSS] Spawning object [zone_mine_ghost25806][zone_mine_ghost][25806] [LSS] Spawning object [zone_mine_acid25807][zone_mine_acid][25807] [LSS] Spawning object [zone_mine_gravitational_strong25808][zone_mine_gravitational_strong][25808] [LSS] Spawning object [zone_mine_mefistotel25809][zone_mine_mefistotel][25809] [LSS] Spawning object [zone_mine_gravitational_strong25810][zone_mine_gravitational_strong][25810] [LSS] Spawning object [zone_mine_gravitational_strong25811][zone_mine_gravitational_strong][25811] [LSS] Spawning object [zone_mine_darkness25812][zone_mine_darkness][25812] [LSS] Spawning object [zone_mine_green_dragon25813][zone_mine_green_dragon][25813] [LSS] Spawning object [zone_radioactive_weak25814][zone_radioactive_weak][25814] [LSS] Spawning object [zone_mine_gravitational_weak25815][zone_mine_gravitational_weak][25815] [LSS] Spawning object [zone_mine_acidic_average25816][zone_mine_acidic_average][25816] [LSS] Spawning object [zone_mine_point25817][zone_mine_point][25817] [LSS] Spawning object [zone_mine_electric_average25818][zone_mine_electric_average][25818] [LSS] Spawning object [zone_mine_zharka25819][zone_mine_zharka][25819] [LSS] Spawning object [zone_radioactive_weak25820][zone_radioactive_weak][25820] [LSS] Spawning object [zone_mine_thermal_average25821][zone_mine_thermal_average][25821] [LSS] Spawning object [zone_mine_mefistotel25822][zone_mine_mefistotel][25822] [LSS] Spawning object [zone_mine_vortex25823][zone_mine_vortex][25823] [LSS] Spawning object [zone_mine_springboard25824][zone_mine_springboard][25824] [LSS] Spawning object [zone_mine_darkness25825][zone_mine_darkness][25825] [LSS] Spawning object [zone_mine_gravitational_average25826][zone_mine_gravitational_average][25826] [LSS] Spawning object [zone_mine_net25827][zone_mine_net][25827] [LSS] Spawning object [zone_mine_point25828][zone_mine_point][25828] [LSS] Spawning object [zone_mine_acid25829][zone_mine_acid][25829] [LSS] Spawning object [zone_mine_springboard25830][zone_mine_springboard][25830] [LSS] Spawning object [zone_mine_acidic_average25831][zone_mine_acidic_average][25831] [LSS] Spawning object [zone_mine_acidic_average25832][zone_mine_acidic_average][25832] [LSS] Spawning object [zone_mine_gravitational_average25833][zone_mine_gravitational_average][25833] [LSS] Spawning object [zone_mine_mefistotel25834][zone_mine_mefistotel][25834] [LSS] Spawning object [zone_mine_thermal_weak25835][zone_mine_thermal_weak][25835] [LSS] Spawning object [zone_mine_thermal_average25836][zone_mine_thermal_average][25836] [LSS] Spawning object [zone_mine_springboard25837][zone_mine_springboard][25837] [LSS] Spawning object [zone_mine_darkness25838][zone_mine_darkness][25838] [LSS] Spawning object [zone_mine_gold25839][zone_mine_gold][25839] [LSS] Spawning object [zone_mine_mefistotel25840][zone_mine_mefistotel][25840] [LSS] Spawning object [zone_mine_electric_weak25841][zone_mine_electric_weak][25841] [LSS] Spawning object [zone_mine_electric_average25842][zone_mine_electric_average][25842] [LSS] Spawning object [zone_mine_springboard25843][zone_mine_springboard][25843] [LSS] Spawning object [zone_mine_vortex25844][zone_mine_vortex][25844] [LSS] Spawning object [zone_mine_springboard25845][zone_mine_springboard][25845] [LSS] Spawning object [zone_mine_net25846][zone_mine_net][25846] [LSS] Spawning object [zone_mine_electric_average25847][zone_mine_electric_average][25847] [LSS] Spawning object [zone_mine_gravitational_strong25848][zone_mine_gravitational_strong][25848] [LSS] Spawning object [zone_mine_mefistotel25849][zone_mine_mefistotel][25849] [LSS] Spawning object [zone_mine_net25850][zone_mine_net][25850] [LSS] Spawning object [zone_mine_springboard25851][zone_mine_springboard][25851] [LSS] Spawning object [zone_mine_gravitational_average25852][zone_mine_gravitational_average][25852] [LSS] Spawning object [zone_mine_vortex25853][zone_mine_vortex][25853] [LSS] Spawning object [zone_mine_green_dragon25854][zone_mine_green_dragon][25854] [LSS] Spawning object [zone_mine_vapour25855][zone_mine_vapour][25855] [LSS] Spawning object [zone_mine_gravitational_strong25856][zone_mine_gravitational_strong][25856] [LSS] Spawning object [zone_mine_gravitational_weak25857][zone_mine_gravitational_weak][25857] [LSS] Spawning object [zone_radioactive_weak25858][zone_radioactive_weak][25858] [LSS] Spawning object [zone_mine_gravitational_strong25859][zone_mine_gravitational_strong][25859] [LSS] Spawning object [zone_mine_gravitational_weak25860][zone_mine_gravitational_weak][25860] [LSS] Spawning object [zone_mine_point25861][zone_mine_point][25861] [LSS] Spawning object [zone_mine_green_dragon25862][zone_mine_green_dragon][25862] [LSS] Spawning object [zone_mine_net25863][zone_mine_net][25863] [LSS] Spawning object [zone_mine_acidic_weak25864][zone_mine_acidic_weak][25864] [LSS] Spawning object [zone_mine_vortex25865][zone_mine_vortex][25865] [LSS] Spawning object [zone_mine_vortex25866][zone_mine_vortex][25866] [LSS] Spawning object [zone_mine_thermal_weak25867][zone_mine_thermal_weak][25867] [LSS] Spawning object [zone_mine_ghost25868][zone_mine_ghost][25868] [LSS] Spawning object [zone_mine_ghost25869][zone_mine_ghost][25869] [LSS] Spawning object [zone_mine_point25870][zone_mine_point][25870] [LSS] Spawning object [zone_mine_zharka25871][zone_mine_zharka][25871] [LSS] Spawning object [zone_mine_gravitational_strong25872][zone_mine_gravitational_strong][25872] [LSS] Spawning object [zone_mine_springboard25873][zone_mine_springboard][25873] [LSS] Spawning object [zone_mine_springboard25874][zone_mine_springboard][25874] [LSS] Spawning object [zone_mine_green_dragon25875][zone_mine_green_dragon][25875] [LSS] Spawning object [zone_mine_vapour25876][zone_mine_vapour][25876] [LSS] Spawning object [zone_mine_springboard25877][zone_mine_springboard][25877] [LSS] Spawning object [zone_mine_thermal_weak25878][zone_mine_thermal_weak][25878] [LSS] Spawning object [zone_mine_acidic_average25879][zone_mine_acidic_average][25879] [LSS] Spawning object [zone_mine_ghost25880][zone_mine_ghost][25880] [LSS] Spawning object [zone_mine_mefistotel25881][zone_mine_mefistotel][25881] [LSS] Spawning object [zone_mine_gravitational_weak25882][zone_mine_gravitational_weak][25882] [LSS] Spawning object [zone_mine_thermal_average25883][zone_mine_thermal_average][25883] [LSS] Spawning object [zone_mine_green_dragon25884][zone_mine_green_dragon][25884] [LSS] Spawning object [zone_mine_mefistotel25885][zone_mine_mefistotel][25885] [LSS] Spawning object [veh_laz29966][veh_laz][29966] [LSS] Spawning object [sim_default_neutral_231640][sim_default_neutral_2][31640] [LSS] Spawning object [sim_default_neutral_131647][sim_default_neutral_1][31647] [LSS] Spawning object [sim_default_sin_032550][sim_default_sin_0][32550] [LSS] Spawning object [sim_default_sin_032517][sim_default_sin_0][32517] [LSS] Spawning object [sim_default_greh_433532][sim_default_greh_4][33532] [LSS] Spawning object [sim_default_greh_433572][sim_default_greh_4][33572] [LSS] Spawning object [sim_default_greh_333582][sim_default_greh_3][33582] [LSS] Spawning object [sim_default_greh_433591][sim_default_greh_4][33591] [LSS] Spawning object [sim_default_stalker_133565][sim_default_stalker_1][33565] [LSS] Spawning object [wpn_sig220_up135148][wpn_sig220_up1][35148] [LSS] Spawning object [sim_default_bandit_038556][sim_default_bandit_0][38556] [LSS] Spawning object [sim_default_bandit_238548][sim_default_bandit_2][38548] [LSS] Spawning object [psysucker_3_weak38911][psysucker_3_weak][38911] [LSS] Spawning object [wpn_desert_eagle_sk239299][wpn_desert_eagle_sk2][39299] [LSS] Spawning object [wpn_tt3339304][wpn_tt33][39304] [LSS] Spawning object [sim_default_duty_349623][sim_default_duty_3][49623] [LSS] Spawning object [wpn_rpk49625][wpn_rpk][49625] [LSS] Spawning object [sim_default_duty_252119][sim_default_duty_2][52119] [LSS] Spawning object [sim_default_duty_252126][sim_default_duty_2][52126] [LSS] Spawning object [sim_default_duty_252133][sim_default_duty_2][52133] [LSS] Spawning object [sim_default_duty_252140][sim_default_duty_2][52140] [LSS] Spawning object [mil_dead_freedom52775][mil_dead_freedom][52775] [LSS] Spawning object [af_tapeworm53078][af_tapeworm][53078] [LSS] Spawning object [m_crow54292][m_crow][54292] [LSS] Spawning object [m_crow56076][m_crow][56076] [LSS] Spawning object [m_crow58379][m_crow][58379] [LSS] Spawning object [sim_default_freedom_261205][sim_default_freedom_2][61205] [LSS] Spawning object [sim_default_freedom_361214][sim_default_freedom_3][61214] [LSS] Spawning object [sim_default_freedom_361258][sim_default_freedom_3][61258] [LSS] Spawning object [wpn_mn9162530][wpn_mn91][62530] [LSS] Spawning object [m_crow63080][m_crow][63080] * phase time: 70 ms * phase cmem: 312953 K * phase time: 36 ms * phase cmem: 312963 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 86 ms * phase cmem: 312981 K * phase time: 37 ms * phase cmem: 312979 K * phase time: 3177 ms * phase cmem: 417995 K * phase time: 423 ms * phase cmem: 427146 K * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 64471 verts, 2014 Kb * [Loading VB] 6072 verts, 189 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65465 verts, 2045 Kb * [Loading VB] 42568 verts, 1330 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 5975 verts, 186 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 733428 indices, 1432 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 11672 verts, 136 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 863967 indices, 1687 Kb * phase time: 168 ms * phase cmem: 427743 K * phase time: 29 ms * phase cmem: 431754 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 32 ms * phase cmem: 431915 K * Loading HOM: c:\games\call of chernobyl [by stason174] 6.05\gamedata\levels\l07_military\level.hom * phase time: 1806 ms * phase cmem: 432653 K * phase time: 20 ms * phase cmem: 432651 K * phase time: 17 ms * phase cmem: 432650 K * t-report - base: 1413, 682597 K * t-report - lmap: 12, 12289 K * WARNING: player not logged in ! Can't find texture 'ui_new_game_flair_rasvet' ! Can't find texture 'ui_new_game_flair_slime' * phase time: 26104 ms * phase cmem: 477351 K * phase time: 51 ms * phase cmem: 477351 K * [win32]: free[2188320 K], reserved[130640 K], committed[1875280 K] * [ D3D ]: textures[809193 K] * [x-ray]: process heap[477351 K], game lua[45225 K], render[92 K] * [x-ray]: economy: strings[56309 K], smem[7050 K] ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\interface\inv_nosound.ogg - Combat Offline Simulator | Enabled * loading script pda_FonSwong.script * loading script pda_utils_FonSwong.script There is no smart_cover with name [$script_id$_cover] ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_1.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_2.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\meet\meet_use_no_talk_leader_3.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_1.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_2.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_begin_3.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_1.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_2.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_bad_3.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_1.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_2.ogg ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\characters_voice\human_03\bandit\states\loot\loot_good_3.ogg ! Fallback to default bump map: act\act_stalker_greh_4_bump# mil_smart_terrain_4_2 Wrong smart_terrain respawn_params section [respawn@mil_smart_terrain_4_2](empty params) current_state 5 next_state 5 item_sect wpn_rpk H_Parent sim_default_greh_3 current_state 5 next_state 5 item_sect wpn_vintorez H_Parent sim_default_greh_4 current_state 5 next_state 5 item_sect wpn_ak74msinr H_Parent sim_default_sin_0 [ANIMS]activated [ANIMS]actor_restored [ANIMS_ENH]activated [ANIMS_ENH]actor_restored [ANIMS]ONSTART_Animations set to:|full| - Default community: stalker collectgarbage before=40350888Kb collectgarbage after=36323088Kb ! [LUA] CSciptEntity : cannot access class member SetCondition! scientific_heavy_outfit intro_start game_loaded * MEMORY USAGE: 701819 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[1141648 K], reserved[909492 K], committed[2143100 K] * [ D3D ]: textures[1739081 K] * [x-ray]: process heap[720129 K], game lua[51874 K], render[3292 K] * [x-ray]: economy: strings[63341 K], smem[221032 K] collectgarbage before=38393460Kb collectgarbage after=27726208Kb * [win32]: free[1155280 K], reserved[885936 K], committed[2153024 K] * [ D3D ]: textures[1721246 K] * [x-ray]: process heap[702427 K], game lua[37896 K], render[3292 K] * [x-ray]: economy: strings[63341 K], smem[221032 K] * Saving spawns... * Saving objects... * 36700 objects are successfully saved * Game pssvv - quicksave7.scop is successfully saved to file 'appdata\savedgames\pssvv - quicksave7.scop' * [win32]: free[1084520 K], reserved[932172 K], committed[2177548 K] * [ D3D ]: textures[1743177 K] * [x-ray]: process heap[721359 K], game lua[47775 K], render[3292 K] * [x-ray]: economy: strings[63355 K], smem[222536 K] collectgarbage before=37983472Kb collectgarbage after=27750298Kb * [win32]: free[1128932 K], reserved[955568 K], committed[2109740 K] * [ D3D ]: textures[1725343 K] * [x-ray]: process heap[690091 K], game lua[53012 K], render[3402 K] * [x-ray]: economy: strings[63357 K], smem[222825 K] * Saving spawns... * Saving objects... * 36701 objects are successfully saved * Game pssvv - quicksave8.scop is successfully saved to file 'appdata\savedgames\pssvv - quicksave8.scop' [LSS] Spawning object [mil_treasure_14][inventory_box][4878] [LSS] Spawning object [mil_smart_terrain_3_5_box][inventory_box][4900] [LSS] Spawning object [zanoza_strong45114][zanoza_strong][45114] [LSS] Spawning object [zanoza_normal45230][zanoza_normal][45230] ! WARNING: SV: can't find children [21943] of parent [782423264] [LSS] Spawning object [sim_default_csky_424341][sim_default_csky_4][24341] [LSS] Spawning object [sim_default_csky_324350][sim_default_csky_3][24350] [LSS] Spawning object [mil_treasure_10][inventory_box][4862] [LSS] Spawning object [mil_q4_n][inventory_box][4908] [LSS] Spawning object [wpn_pmm39177][wpn_pmm][39177] ! Invalid ogg-comment version, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\music\menu_8.ogg * [win32]: free[1086404 K], reserved[935788 K], committed[2172048 K] * [ D3D ]: textures[1762849 K] * [x-ray]: process heap[710971 K], game lua[51997 K], render[4192 K] * [x-ray]: economy: strings[64161 K], smem[231063 K] collectgarbage before=42060404Kb collectgarbage after=28040624Kb ! WARNING: SV: can't find children [49625] of parent [790398576] [LSS] Spawning object [mil_treasure_12][inventory_box][4876] [LSS] Spawning object [mil_additional_quest_1_box][inventory_box][4880] [LSS] Spawning object [mil_smart_terrain_4_5_box][inventory_box][4892] [LSS] Spawning object [psy_dog_normal36149][psy_dog_normal][36149] * [win32]: free[1105628 K], reserved[965036 K], committed[2123576 K] * [ D3D ]: textures[1746082 K] * [x-ray]: process heap[697107 K], game lua[49811 K], render[4617 K] * [x-ray]: economy: strings[64171 K], smem[231706 K] * Saving spawns... * Saving objects... * 36704 objects are successfully saved * Game pssvv - quicksave9.scop is successfully saved to file 'appdata\savedgames\pssvv - quicksave9.scop' [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][39549] [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][39700] [LSS] Spawning object [mil_treasure_20][inventory_box][4877] [LSS] Spawning object [mil_smart_terrain_4_6_box][inventory_box][4897] [LSS] Spawning object [af_gravi34980][af_gravi][34980] [LSS] Spawning object [af_chelust32968][af_chelust][32968] * [win32]: free[1110728 K], reserved[970476 K], committed[2113036 K] * [ D3D ]: textures[1748500 K] * [x-ray]: process heap[711941 K], game lua[43175 K], render[5086 K] * [x-ray]: economy: strings[63085 K], smem[234579 K] * loading script _G.script * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script game_registrator.script Call of Chernobyl version 1.4.22 using marshal library * loading script sound_theme.script * loading script alun_utils.script stack traceback: ...chernobyl [by stason174] 6.05\gamedata\scripts\_g.script:1206: in function 'abort' ... [by stason174] 6.05\gamedata\scripts\sound_theme.script:620: in function <... [by stason174] 6.05\gamedata\scripts\sound_theme.script:589> [C]: in function 'object_sound' ... [by stason174] 6.05\gamedata\scripts\sound_theme.script:853: in function <... [by stason174] 6.05\gamedata\scripts\sound_theme.script:844> [C]: in function 'section_for_each' ... [by stason174] 6.05\gamedata\scripts\sound_theme.script:860: in function 'load_sound' ...chernobyl [by stason174] 6.05\gamedata\scripts\_g.script:130: in function <...chernobyl [by stason174] 6.05\gamedata\scripts\_g.script:123> There are no sound collection with path: device\door_clogrehg * loading script axr_main.script * loading script _g.script * loading script actor_effects_data.script * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script ah_dialogs.script * loading script ai_stalker.script * loading script alife_storage_manager.script * loading script ammo_aggregation.script * loading script arszi_controller.script * loading script arszi_psy.script * loading script art_mgr.script * loading script artefact_degradation.script * loading script atmosfear_options.script * loading script axr_beh.script * loading script axr_companions.script * loading script axr_dynamic_spawn.script * loading script axr_fight_from_cover.script * loading script axr_keybind.script * loading script axr_logic.script * loading script axr_main_options.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script xr_conditions.script * loading script xr_effects.script * loading script axr_turn_on_campfire.script * loading script azazel_mode.script * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_artefact.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_stalker_ext.script * loading script bind_trader.script * loading script cam_effector_sets.script * loading script campfire_manager.script * loading script check_logic_path.script * loading script closecaption.script * loading script coc_treasure_manager.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script detector_fenix.script * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_axr_companion.script * loading script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_escape.script * loading script dialogs_faction.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_lr.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_red.script * loading script dialogs_red_forest.script * loading script dialogs_rostok.script * loading script dialogs_voron.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dinamic_hud.script * loading script rx_utils.script * loading script dragdrop_disassemble.script * loading script dragdrop_disassemble_outfit.script * loading script drink.script * loading script dxr_achievements.script * loading script dxr_encyclopedia.script * loading script dxr_scopes.script * loading script dxr_statistics.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script dynamic_news_options.script * loading script enhanced_animations.script * loading script faction_expansions.script * loading script faction_functions.script * loading script faction_money.script * loading script faction_snaraga.script * loading script fallout_manager.script * loading script fast_travel.script * loading script game_relations.script * loading script gtimers.script * loading script gulag_general.script * loading script heli_alife.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script hunter.script * loading script info_portions.script * loading script inventory_radiation.script * loading script inventory_upgrades.script * loading script ironman_manager.script * loading script item_animations.script * loading script itms_manager.script * loading script jg_gps.script * loading script jg_guider.script * loading script jg_timers.script * loading script jg_utils.script * loading script lanforse_extra.script * loading script level_input.script * loading script level_weathers.script * loading script loadscreen.script * loading script lootmoney.script * loading script lttz_utils.script * loading script lua_extensions.script * loading script m_mines.script * loading script mask_hud.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_move.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script mod_flags.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script ERROR: Trying to load scheme that does not exist! axr_npc_steal_box * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_move.script * loading script xr_corpse.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script sr_universal.script * loading script xr_campfire_point.script * loading script xr_controllable_monster.script * loading script xr_controllable_stalker.script * loading script money.script * loading script monolith_event.script * loading script move_mgr.script * loading script news_manager.script * loading script npc_death_sound.script * loading script pda.script * loading script pda_backpack_travel.script * loading script pda_chat_names_lists_fonswong.script * loading script pda_chat_processor_fonswong.script * loading script pda_fonswong.script * loading script pda_level_change.script * loading script pda_utils_fonswong.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script post_combat_idle.script * loading script profiler.script * loading script psi_storm_manager.script * loading script rad_items.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script restrictor_manager.script * loading script rx_ai.script * loading script safe_release_manager.script * loading script savegame_conditions.script * loading script savegame_timer.script * loading script se_new_attachable_item.script * loading script se_squad_group.script * loading script sgm_callbacks.script * loading script sgm_dialogs.script * loading script sgm_distance.script * loading script sgm_flags.script ! [LUA] File not found "c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\sound_effects\psy_health_critical.ogg"! * loading script sgm_functions.script * loading script sgm_info.script * loading script sgm_inventory.script * loading script sgm_modules.script * loading script sgm_packet.script * loading script sgm_particle.script * loading script sgm_phrases.script * loading script sgm_queue.script * loading script sgm_ranks.script * loading script sgm_save.script * loading script sgm_supply.script * loading script sgm_tasks.script * loading script sgm_timers.script * loading script sgm_update.script * loading script sgm_utilizator.script * loading script sgm_variables.script * loading script sgm_world.script * loading script sim_board.script * loading script sim_objects.script * loading script sim_on_levels.script * loading script sim_squad_actions.script * loading script sim_squad_generic.script * loading script simulation_objects.script * loading script sleep_dep.script * loading script slot_hud.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_names.script * loading script sound_manager.script * loading script spawn_nimble_items.script * loading script spawner.script * loading script sr_camp.script * loading script stalk_irc.script * loading script stalk_irc_icons.script * loading script stalker_generic.script * loading script stason.script * loading script stason_alife.script * loading script state_lib.script * loading script utils.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script stpk_utils.script * loading script surge_manager.script * loading script survival_mode.script * loading script task_functor.script * loading script task_manager.script * loading script task_objects.script * loading script task_status_functor.script * loading script tasks_defense.script * loading script timers.script * loading script trade_manager.script * loading script trans_outfit.script * loading script transitions.script * loading script transitions_list.script * loading script treasure_manager.script * loading script trx_radio.script >>>> TRX Zone FM: Loaded <<<< * loading script trx_sounds.script * loading script trx_text_input.script * loading script txr_anomalies.script * loading script txr_bounty_squad.script * loading script txr_disguise.script * loading script txr_npc_jam.script * loading script txr_offline_combat.script * loading script txr_utils.script * loading script tz_maskirovka.script * loading script tz_scripts.script * loading script ui_addon_azazel_faction_chooser.script * loading script ui_addon_companion_quick_menu.script * loading script ui_ami_position.script * loading script ui_debug_main.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_freeplay_dialog.script * loading script ui_itm_backpack.script * loading script ui_itm_camp_cooking.script * loading script ui_itm_cooking.script * loading script ui_itm_pda.script * loading script ui_itm_repair.script * loading script ui_load_dialog.script * loading script ui_mm_faction_select.script * loading script ui_mm_opt_con_cmd.script * loading script ui_mm_opt_controls.script * loading script ui_mm_opt_dynamic_news.script * loading script ui_mm_opt_gameplay.script * loading script ui_mm_opt_main.script * loading script ui_mm_opt_sound.script * loading script ui_mm_opt_video.script * loading script ui_mm_opt_video_adv.script * loading script ui_mod_elements.script * loading script ui_mod_pda.script * loading script ui_mutant_loot.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_relations_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_wpn_params.script * loading script unload_all_weapons.script * loading script version.script * loading script visual_memory_manager.script * loading script wpn_effects.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_detector.script * loading script xr_dialogs.script * loading script xr_eat_medkit.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_info.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_state.script * loading script xr_statistic.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_dynamic_music_themes.script * loading script xrs_stereo.script * loading script zone_new.script * loading script zone_news_main.script * loading script zone_no_weapon.script * loading script zone_surge_news.script alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() arszi_controller.on_game_start() arszi_psy.on_game_start() art_mgr.on_game_start() artefact_degradation.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() bind_campfire.on_game_start() campfire_manager.on_game_start() coc_treasure_manager.on_game_start() dialogs_lostzone.on_game_start() dialogs_mlr.on_game_start() dinamic_hud.on_game_start() dragdrop_disassemble.on_game_start() dragdrop_disassemble_outfit.on_game_start() drink.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() * sound : cache: 65537 kb, 4856 lines, 13820 bpl dxr_statistics.on_game_start() dynamic_news_manager.on_game_start() dynamic_news_options.on_game_start() enhanced_animations.on_game_start() faction_expansions.on_game_start() fallout_manager.on_game_start() fast_travel.on_game_start() gtimers.on_game_start() hunter.on_game_start() info_portions.on_game_start() inventory_radiation.on_game_start() ironman_manager.on_game_start() item_animations.on_game_start() itms_manager.on_game_start() jg_guider.on_game_start() jg_timers.on_game_start() lanforse_extra.on_game_start() m_mines.on_game_start() mask_hud.on_game_start() mob_trade.on_game_start() modules.on_game_start() news_manager.on_game_start() npc_death_sound.on_game_start() pda.on_game_start() pda_backpack_travel.on_game_start() pda_fonswong.on_game_start() pda_level_change.on_game_start() phantom_manager.on_game_start() rad_items.on_game_start() release_item_manager.on_game_start() rx_ai.on_game_start() safe_release_manager.on_game_start() savegame_timer.on_game_start() sim_on_levels.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() stason.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() tasks_defense.on_game_start() trx_sounds.on_game_start() txr_anomalies.on_game_start() txr_bounty_squad.on_game_start() txr_disguise.on_game_start() txr_npc_jam.on_game_start() txr_offline_combat.on_game_start() tz_maskirovka.on_game_start() tz_scripts.on_game_start() ui_addon_companion_quick_menu.on_game_start() ui_enemy_health.on_game_start() ui_mm_faction_select.on_game_start() unload_all_weapons.on_game_start() wpn_effects.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() zone_new.on_game_start() * phase time: 1791 ms * phase cmem: 740127 K * phase time: 43 ms * phase cmem: 739998 K loading mdata * Loading spawn registry... mil_smart_terrain_4_2 Wrong smart_terrain respawn_params section [respawn@mil_smart_terrain_4_2](empty params) zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section) jup_b19 Wrong smart_terrain respawn_params section [respawn@jup_b19](there is no section) * 18942 spawn points are successfully loaded * Loading objects... mil_smart_terrain_4_2 Wrong smart_terrain respawn_params section [respawn@mil_smart_terrain_4_2](empty params) zat_b103_merc_smart Wrong smart_terrain respawn_params section [respawn@zat_b103](there is no section) jup_b19 Wrong smart_terrain respawn_params section [respawn@jup_b19](there is no section) * 36704 objects are successfully loaded There is an exclusive job with wrong smatrcover name [nil] smartterrain [mil_smart_terrain_2_4] There is an exclusive job with wrong smatrcover name [mil_smart_terrain_7_7_freedom_max_smart_cover] smartterrain [mil_smart_terrain_7_7] There is an exclusive job with wrong smatrcover name [mil_smart_terrain_7_7_freedom_miklouha_smart_cover] smartterrain [mil_smart_terrain_7_7] Multiple objects trying to use same story_id bar_breeder Multiple objects trying to use same story_id ah_up_juk Multiple objects trying to use same story_id mar_base_stalker_breeder Multiple objects trying to use same story_id ah_mil_chernov Multiple objects trying to use same story_id mil_toad Multiple objects trying to use same story_id ah_dark_pirogov Multiple objects trying to use same story_id ah_zat_vorobushkin * Game pssvv - quicksave9 is successfully loaded from file 'appdata\savedgames\pssvv - quicksave9.scop' (1.511s) * phase time: 1507 ms * phase cmem: 751438 K * phase time: 39 ms * phase cmem: 751408 K * phase time: 37 ms * phase cmem: 751404 K * [win32]: free[1040016 K], reserved[958308 K], committed[2195916 K] * [ D3D ]: textures[1739690 K] * [x-ray]: process heap[751319 K], game lua[48461 K], render[5087 K] * [x-ray]: economy: strings[56619 K], smem[54818 K] [LSS] Spawning object [][actor][0] [LSS] Spawning object [m_crow0214][m_crow][214] [LSS] Spawning object [m_crow2197][m_crow][2197] [LSS] Spawning object [m_crow3751][m_crow][3751] [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][4812] [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][4813] [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][4814] [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][4815] [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][4816] [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][4817] [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][4818] [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][4819] [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][4820] [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][4821] [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][4822] [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][4823] [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][4824] [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][4825] [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][4826] [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][4827] [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][4828] [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][4829] [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][4830] [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][4831] [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][4832] [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][4833] [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][4834] [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][4835] [LSS] Spawning object [clmbl#0][climable_object][4836] [LSS] Spawning object [clmbl#1][climable_object][4837] [LSS] Spawning object [clmbl#2][climable_object][4838] [LSS] Spawning object [clmbl#3][climable_object][4839] [LSS] Spawning object [clmbl#4][climable_object][4840] [LSS] Spawning object [clmbl#5][climable_object][4841] [LSS] Spawning object [clmbl#6][climable_object][4842] [LSS] Spawning object [clmbl#7][climable_object][4843] [LSS] Spawning object [clmbl#8][climable_object][4844] [LSS] Spawning object [clmbl#9][climable_object][4845] [LSS] Spawning object [clmbl#10][climable_object][4846] [LSS] Spawning object [clmbl#11][climable_object][4847] [LSS] Spawning object [clmbl#12][climable_object][4848] [LSS] Spawning object [clmbl#13][climable_object][4849] [LSS] Spawning object [clmbl#14][climable_object][4850] [LSS] Spawning object [clmbl#15][climable_object][4851] [LSS] Spawning object [clmbl#16][climable_object][4852] [LSS] Spawning object [light_galogen_1_glass_0008][lights_hanging_lamp][4853] [LSS] Spawning object [light_galogen_1_glass_0009][lights_hanging_lamp][4854] [LSS] Spawning object [light_gas_4m][lights_hanging_lamp][4855] [LSS] Spawning object [bookcase_village_50x90_ph_door_l_0001][physic_destroyable_object][4856] [LSS] Spawning object [cabinet_village_140x210_ph_door_l_0001][physic_destroyable_object][4857] [LSS] Spawning object [cabinet_village_140x210_ph_door_r_0001][physic_destroyable_object][4858] [LSS] Spawning object [mil_treasure_10][inventory_box][4862] [LSS] Spawning object [mil_treasure_6][inventory_box][4863] [LSS] Spawning object [mil_treasure_2][inventory_box][4865] [LSS] Spawning object [mil_treasure_1][inventory_box][4866] [LSS] Spawning object [mil_treasure_8][inventory_box][4868] [LSS] Spawning object [mil_treasure_19][inventory_box][4869] [LSS] Spawning object [mil_treasure_15][inventory_box][4870] [LSS] Spawning object [mil_treasure_12][inventory_box][4876] [LSS] Spawning object [mil_treasure_14][inventory_box][4878] [LSS] Spawning object [mil_treasure_18][inventory_box][4879] [LSS] Spawning object [mil_additional_quest_1_box][inventory_box][4880] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0001][zone_burning_fuzz][4881] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0000][zone_burning_fuzz][4882] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0003][zone_burning_fuzz][4883] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0002][zone_burning_fuzz][4884] [LSS] Spawning object [mil_smart_terrain_4_3_box][inventory_box][4888] [LSS] Spawning object [mil_smart_terrain_3_2_box][inventory_box][4889] [LSS] Spawning object [mil_smart_terrain_4_2_box][inventory_box][4890] [LSS] Spawning object [mil_smart_terrain_4_5_box][inventory_box][4892] [LSS] Spawning object [mil_smart_terrain_3_5_box][inventory_box][4900] [LSS] Spawning object [mil_smart_terrain_2_4_box][inventory_box][4901] [LSS] Spawning object [mil_smart_terrain_2_3_box][inventory_box][4902] [LSS] Spawning object [mil_smart_terrain_2_2_box][inventory_box][4903] [LSS] Spawning object [mil_q1_t_l][inventory_box][4904] [LSS] Spawning object [mil_q3_n][inventory_box][4906] [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][4907] [LSS] Spawning object [mil_q4_n][inventory_box][4908] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong][zone_burning_fuzz][4914] [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0004][zone_burning_fuzz][4915] [LSS] Spawning object [mil_smart_terrain_2_4_campfire_1][campfire][4916] [LSS] Spawning object [mil_smart_terrain_4_8_campfire_1][campfire][4917] [LSS] Spawning object [mil_smart_terrain_2_2_campfire_1][campfire][4918] [LSS] Spawning object [mil_smart_terrain_2_4_campfire_2][campfire][4919] [LSS] Spawning object [mil_smart_terrain_7_7_campfire_2][campfire][4920] [LSS] Spawning object [mil_smart_terrain_2_10_campfire_1][campfire][4921] [LSS] Spawning object [light_galogen_1_glass_0004][lights_hanging_lamp][4922] [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][4923] [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][4924] [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][4925] [LSS] Spawning object [light_alarm_white_glass_0005][lights_hanging_lamp][4926] [LSS] Spawning object [light_alarm_white_glass_0004][lights_hanging_lamp][4927] [LSS] Spawning object [light_galogen_1_glass_0003][lights_hanging_lamp][4928] [LSS] Spawning object [light_galogen_1_glass_0002][lights_hanging_lamp][4929] [LSS] Spawning object [light_alarm_white_glass_0007][lights_hanging_lamp][4930] [LSS] Spawning object [light_alarm_white_glass_0010][lights_hanging_lamp][4931] [LSS] Spawning object [mil_smart_terrain_4_3_campfire_1][campfire][4932] [LSS] Spawning object [mil_smart_terrain_2_2_campfire_2][campfire][4933] [LSS] Spawning object [mil_smart_terrain_4_2_campfire_3][campfire][4934] [LSS] Spawning object [mil_smart_terrain_7_4_campfire_1][campfire][4935] [LSS] Spawning object [mil_smart_terrain_7_7_campfire_3][campfire][4936] [LSS] Spawning object [mil_smart_terrain_7_10_campfire_1][campfire][4937] [LSS] Spawning object [mil_smart_terrain_4_5_campfire_2][campfire][4938] [LSS] Spawning object [mil_smart_terrain_2_4_campfire_4][campfire][4939] [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0000][lights_hanging_lamp][4940] [LSS] Spawning object [level_prefix_campfire_0037][campfire][4941] [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0001][lights_hanging_lamp][4942] [LSS] Spawning object [mil_smart_terrain_4_2_campfire_1][campfire][4943] [LSS] Spawning object [light_galogen_1_glass_0005][lights_hanging_lamp][4944] [LSS] Spawning object [light_galogen_1_glass_0006][lights_hanging_lamp][4945] [LSS] Spawning object [light_galogen_1_glass_0007][lights_hanging_lamp][4946] [LSS] Spawning object [shkaf_work_01_door_0000][physic_destroyable_object][4947] [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][4948] [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][4949] [LSS] Spawning object [shkaf_work_01_door_0006][physic_destroyable_object][4950] [LSS] Spawning object [shkaf_work_01_door_0007][physic_destroyable_object][4951] [LSS] Spawning object [shkaf_work_01_door_0008][physic_destroyable_object][4952] [LSS] Spawning object [shkaf_work_01_door_0015][physic_destroyable_object][4953] [LSS] Spawning object [shkaf_work_01_door_0016][physic_destroyable_object][4954] [LSS] Spawning object [shkaf_work_01_door_0017][physic_destroyable_object][4955] [LSS] Spawning object [shkaf_work_01_door_0018][physic_destroyable_object][4956] [LSS] Spawning object [shkaf_work_01_door_0019][physic_destroyable_object][4957] [LSS] Spawning object [shkaf_work_01_door_0020][physic_destroyable_object][4958] [LSS] Spawning object [shkaf_work_01_door_0021][physic_destroyable_object][4959] [LSS] Spawning object [shkaf_work_01_door_0022][physic_destroyable_object][4960] [LSS] Spawning object [shkaf_work_01_door_0023][physic_destroyable_object][4961] [LSS] Spawning object [mil_quest_line][space_restrictor][4962] [LSS] Spawning object [mil_hires_task][space_restrictor][4963] [LSS] Spawning object [mil_space_restrictor_bloodsucker_task][space_restrictor][4964] [LSS] Spawning object [mil_space_restrictor_spawn_freedom_for_attack_base][space_restrictor][4965] [LSS] Spawning object [shkaf_work_01_door_0001][physic_destroyable_object][4966] [LSS] Spawning object [shkaf_work_01_door_0002][physic_destroyable_object][4967] [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][4968] [LSS] Spawning object [shkaf_work_01_door_0009][physic_destroyable_object][4969] [LSS] Spawning object [shkaf_work_01_door_0010][physic_destroyable_object][4970] [LSS] Spawning object [shkaf_work_01_door_0011][physic_destroyable_object][4971] [LSS] Spawning object [shkaf_work_01_door_0012][physic_destroyable_object][4972] [LSS] Spawning object [shkaf_work_01_door_0013][physic_destroyable_object][4973] [LSS] Spawning object [shkaf_work_01_door_0014][physic_destroyable_object][4974] [LSS] Spawning object [mil_house_def_restrictor_1][space_restrictor][4975] [LSS] Spawning object [mil_house_def_restrictor_6][space_restrictor][4976] [LSS] Spawning object [mil_zombiers_spawn_1][space_restrictor][4977] [LSS] Spawning object [mil_physic_object][physic_object][4978] [LSS] Spawning object [mil_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][4979] [LSS] Spawning object [mil_zone_mine_acidic_strong_0001][zone_mine_acidic_strong][4980] [LSS] Spawning object [mil_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][4981] [LSS] Spawning object [mil_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][4982] [LSS] Spawning object [mil_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][4983] [LSS] Spawning object [mil_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][4984] [LSS] Spawning object [mil_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][4985] [LSS] Spawning object [mil_zone_mine_acidic_strong_0018][zone_mine_acidic_strong][4986] [LSS] Spawning object [mil_zone_mine_acidic_strong_0019][zone_mine_acidic_strong][4987] [LSS] Spawning object [mil_zone_mine_acidic_strong_0020][zone_mine_acidic_strong][4988] [LSS] Spawning object [mil_zone_field_psychic_strong][zone_field_radioactive_strong][4989] [LSS] Spawning object [mil_zone_field_psychic_strong_0000][zone_field_radioactive_strong][4990] [LSS] Spawning object [mil_zone_field_psychic_strong_0001][zone_field_radioactive_strong][4991] [LSS] Spawning object [mil_zone_field_radioactive_strong][zone_field_radioactive_strong][4992] [LSS] Spawning object [mil_zone_field_psychic_strong_0002][zone_field_radioactive_strong][4993] [LSS] Spawning object [mil_zone_field_psychic_strong_0003][zone_field_radioactive_strong][4994] [LSS] Spawning object [mil_sr_light_1][space_restrictor][4995] [LSS] Spawning object [mil_sr_light_2][space_restrictor][4996] [LSS] Spawning object [mil_zone_field_psychic_strong_1][zone_field_psychic_strong][4997] [LSS] Spawning object [mil_space_restrictors_2_6_out_restr][space_restrictor][4998] [LSS] Spawning object [mil_barrier_defenders][space_restrictor][4999] [LSS] Spawning object [mil_zone_mine_acidic_strong_0024][zone_mine_acidic_strong][5009] [LSS] Spawning object [mil_zone_mine_acidic_strong_0025][zone_mine_acidic_strong][5010] [LSS] Spawning object [mil_zone_mine_acidic_strong_0027][zone_mine_acidic_strong][5011] [LSS] Spawning object [mil_zone_mine_acidic_strong_0031][zone_mine_acidic_strong][5012] [LSS] Spawning object [mil_zone_mine_acidic_strong_0034][zone_mine_acidic_strong][5013] [LSS] Spawning object [mil_zone_mine_acidic_strong_0035][zone_mine_acidic_strong][5014] [LSS] Spawning object [mil_zone_mine_acidic_strong_0038][zone_mine_acidic_strong][5015] [LSS] Spawning object [mil_zone_mine_acidic_strong_0039][zone_mine_acidic_strong][5016] [LSS] Spawning object [mil_zone_mine_acidic_strong_0040][zone_mine_acidic_strong][5017] [LSS] Spawning object [mil_zone_mine_acidic_strong_0042][zone_mine_acidic_strong][5018] [LSS] Spawning object [mil_zone_mine_acidic_strong_0043][zone_mine_acidic_strong][5019] [LSS] Spawning object [mil_zone_mine_acidic_strong_0045][zone_mine_acidic_strong][5020] [LSS] Spawning object [mil_zone_mine_acidic_strong_0047][zone_mine_acidic_strong][5021] [LSS] Spawning object [mil_zone_field_acidic_strong_0001][zone_field_acidic_strong][5022] [LSS] Spawning object [mil_zone_mine_acidic_strong_0060][zone_mine_acidic_strong][5023] [LSS] Spawning object [mil_zone_mine_acidic_strong_0062][zone_mine_acidic_strong][5024] [LSS] Spawning object [mil_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][5025] [LSS] Spawning object [mil_zone_mine_acidic_strong_0066][zone_mine_acidic_strong][5026] [LSS] Spawning object [mil_zone_mine_acidic_strong_0067][zone_mine_acidic_strong][5027] [LSS] Spawning object [mil_zone_mine_acidic_strong_0068][zone_mine_acidic_strong][5028] [LSS] Spawning object [mil_zone_mine_acidic_strong_0070][zone_mine_acidic_strong][5029] [LSS] Spawning object [mil_zone_mine_acidic_strong_0072][zone_mine_acidic_strong][5030] [LSS] Spawning object [mil_zone_mine_acidic_strong_0044][zone_mine_acidic_strong][5031] [LSS] Spawning object [mil_zone_mine_acidic_strong_0076][zone_mine_acidic_strong][5032] [LSS] Spawning object [mil_addition_quest_4_spawn_zone][space_restrictor][5033] [LSS] Spawning object [mil_teleport_06][space_restrictor][5034] [LSS] Spawning object [mil_teleport_2][space_restrictor][5035] [LSS] Spawning object [mil_zone_witches_galantine_strong][zone_witches_galantine_strong][5036] [LSS] Spawning object [mil_zone_witches_galantine_strong_0000][zone_witches_galantine_strong][5037] [LSS] Spawning object [mil_zone_witches_galantine_strong_0001][zone_witches_galantine_strong][5038] [LSS] Spawning object [mil_button][physic_object][5039] [LSS] Spawning object [mil_zone_witches_galantine_strong_0002][zone_witches_galantine_strong][5040] [LSS] Spawning object [mil_zone_witches_galantine_strong_0003][zone_witches_galantine_strong][5041] [LSS] Spawning object [mil_zone_witches_galantine_strong_0004][zone_witches_galantine_strong][5042] [LSS] Spawning object [mil_zone_witches_galantine_strong_0005][zone_witches_galantine_strong][5043] [LSS] Spawning object [mil_zone_witches_galantine_strong_0006][zone_witches_galantine_strong][5044] [LSS] Spawning object [mil_zone_witches_galantine_strong_0007][zone_witches_galantine_strong][5045] [LSS] Spawning object [mil_zone_witches_galantine_strong_0008][zone_witches_galantine_strong][5046] [LSS] Spawning object [mil_zone_witches_galantine_strong_0009][zone_witches_galantine_strong][5047] [LSS] Spawning object [mil_zone_witches_galantine_strong_0010][zone_witches_galantine_strong][5048] [LSS] Spawning object [mil_zone_witches_galantine_strong_0011][zone_witches_galantine_strong][5049] [LSS] Spawning object [mil_zone_witches_galantine_strong_0012][zone_witches_galantine_strong][5050] [LSS] Spawning object [mil_zone_witches_galantine_strong_0013][zone_witches_galantine_strong][5051] [LSS] Spawning object [mil_zone_witches_galantine_strong_0014][zone_witches_galantine_strong][5052] [LSS] Spawning object [mil_zone_witches_galantine_strong_0015][zone_witches_galantine_strong][5053] [LSS] Spawning object [mil_zone_witches_galantine_strong_0016][zone_witches_galantine_strong][5054] [LSS] Spawning object [mil_zone_witches_galantine_strong_0017][zone_witches_galantine_strong][5055] [LSS] Spawning object [mil_zone_witches_galantine_strong_0018][zone_witches_galantine_strong][5056] [LSS] Spawning object [mil_zone_witches_galantine_strong_0019][zone_witches_galantine_strong][5057] [LSS] Spawning object [mil_zone_witches_galantine_strong_0020][zone_witches_galantine_strong][5058] [LSS] Spawning object [mil_zone_zharka_static_strong_0007][zone_zharka_static_strong][5059] [LSS] Spawning object [mil_physic_object_0001][physic_object][5060] [LSS] Spawning object [mil_physic_object_0002][physic_object][5061] [LSS] Spawning object [mil_physic_object_0003][physic_object][5062] [LSS] Spawning object [mil_physic_object_0004][physic_object][5063] [LSS] Spawning object [mil_physic_object_0005][physic_object][5064] [LSS] Spawning object [mil_physic_object_0006][physic_object][5065] [LSS] Spawning object [mil_physic_object_0007][physic_object][5066] [LSS] Spawning object [mil_physic_object_0008][physic_object][5067] [LSS] Spawning object [mil_physic_object_0009][physic_object][5068] [LSS] Spawning object [mil_physic_object_0010][physic_object][5069] [LSS] Spawning object [mil_physic_object_0011][physic_object][5070] [LSS] Spawning object [mil_physic_object_0012][physic_object][5071] [LSS] Spawning object [mil_physic_object_0013][physic_object][5072] [LSS] Spawning object [mil_physic_object_0014][physic_object][5073] [LSS] Spawning object [mil_physic_object_0015][physic_object][5074] [LSS] Spawning object [mil_physic_object_0016][physic_object][5075] [LSS] Spawning object [mil_physic_object_0017][physic_object][5076] [LSS] Spawning object [mil_physic_object_0018][physic_object][5077] [LSS] Spawning object [mil_physic_object_0019][physic_object][5078] [LSS] Spawning object [mil_physic_object_0020][physic_object][5079] [LSS] Spawning object [mil_physic_object_0021][physic_object][5080] [LSS] Spawning object [mil_physic_object_0022][physic_object][5081] [LSS] Spawning object [mil_physic_object_0025][physic_object][5082] [LSS] Spawning object [mil_physic_object_0024][physic_object][5083] [LSS] Spawning object [mil_physic_object_0023][physic_object][5084] [LSS] Spawning object [mil_physic_object_0026][physic_object][5085] [LSS] Spawning object [mil_physic_object_0027][physic_object][5086] [LSS] Spawning object [mil_physic_object_0028][physic_object][5087] [LSS] Spawning object [mil_physic_object_0029][physic_object][5088] [LSS] Spawning object [mil_physic_object_0030][physic_object][5089] [LSS] Spawning object [mil_physic_object_0031][physic_object][5090] [LSS] Spawning object [mil_physic_object_0032][physic_object][5091] [LSS] Spawning object [mil_physic_object_0034][physic_object][5092] [LSS] Spawning object [mil_physic_object_0035][physic_object][5093] [LSS] Spawning object [mil_zone_field_radioactive_strong_1][zone_field_radioactive_strong][5094] [LSS] Spawning object [mil_zone_mine_gravitational_strong][zone_mine_gravitational_strong][5095] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][5096] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][5097] [LSS] Spawning object [mil_zone_field_radioactive_strong_2][zone_field_radioactive_strong][5098] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][5099] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][5100] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][5101] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][5102] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][5103] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][5104] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0008][zone_mine_gravitational_strong][5105] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0009][zone_mine_gravitational_strong][5106] [LSS] Spawning object [mil_zone_field_radioactive_strong_3][zone_field_radioactive_strong][5107] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0010][zone_mine_gravitational_strong][5108] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0011][zone_mine_gravitational_strong][5109] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0012][zone_mine_gravitational_strong][5110] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0013][zone_mine_gravitational_strong][5111] [LSS] Spawning object [mil_zone_mine_gravitational_strong_0014][zone_mine_gravitational_strong][5112] [LSS] Spawning object [mil_zone_field_thermal_strong_1][zone_field_thermal_strong][5113] [LSS] Spawning object [mil_zone_mine_thermal_strong_0011][zone_mine_thermal_strong][5114] [LSS] Spawning object [mil_zone_mine_thermal_strong_0012][zone_mine_thermal_strong][5115] [LSS] Spawning object [mil_zone_mine_thermal_strong_0014][zone_mine_thermal_strong][5116] [LSS] Spawning object [mil_zone_mine_thermal_strong_0015][zone_mine_thermal_strong][5117] [LSS] Spawning object [mil_zone_mine_thermal_strong_0016][zone_mine_thermal_strong][5118] [LSS] Spawning object [mil_zone_mine_thermal_strong_0017][zone_mine_thermal_strong][5119] [LSS] Spawning object [mil_zone_mine_thermal_strong_0019][zone_mine_thermal_strong][5120] [LSS] Spawning object [mil_zone_mine_thermal_strong_0021][zone_mine_thermal_strong][5121] [LSS] Spawning object [mil_zone_mine_thermal_strong_0013][zone_mine_thermal_strong][5122] [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0000][zone_field_radioactive_strong][5123] [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0001][zone_field_radioactive_strong][5124] [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0002][zone_field_radioactive_strong][5125] [LSS] Spawning object [mil_zone_field_radioactive_strong_0000][zone_field_radioactive_strong][5126] [LSS] Spawning object [mil_zone_mine_electric_strong][zone_mine_electric_strong][5127] [LSS] Spawning object [mil_zone_mine_electric_strong_0000][zone_mine_electric_strong][5128] [LSS] Spawning object [mil_zone_mine_electric_strong_0001][zone_mine_electric_strong][5129] [LSS] Spawning object [mil_zone_mine_electric_strong_0002][zone_mine_electric_strong][5130] [LSS] Spawning object [mil_zone_mine_electric_strong_0003][zone_mine_electric_strong][5131] [LSS] Spawning object [mil_zone_mine_electric_strong_0004][zone_mine_electric_strong][5132] [LSS] Spawning object [mil_zone_mine_electric_strong_0005][zone_mine_electric_strong][5133] [LSS] Spawning object [mil_zone_mine_electric_strong_0006][zone_mine_electric_strong][5134] [LSS] Spawning object [mil_zone_field_radioactive_strong_0001][zone_field_radioactive_strong][5135] [LSS] Spawning object [mil_zone_field_acidic_strong_0000][zone_field_acidic_strong][5136] [LSS] Spawning object [mil_zone_field_radioactive_average][zone_field_radioactive_average][5137] [LSS] Spawning object [mil_level_changer_to_dead_city_1][level_changer][5138] [LSS] Spawning object [mil_level_changer_to_bar_1][level_changer][5139] [LSS] Spawning object [mil_bloodsucke_house_3_zone][space_restrictor][5140] [LSS] Spawning object [mil_psy_antenna][space_restrictor][5141] [LSS] Spawning object [mil_physic_destroyable_object_0000][physic_destroyable_object][5143] [LSS] Spawning object [mil_physic_destroyable_object_0003][physic_destroyable_object][5146] [LSS] Spawning object [mil_physic_destroyable_object_0004][physic_destroyable_object][5147] [LSS] Spawning object [mil_physic_destroyable_object_0005][physic_destroyable_object][5148] [LSS] Spawning object [mil_physic_destroyable_object_0006][physic_destroyable_object][5149] [LSS] Spawning object [mil_physic_destroyable_object_0007][physic_destroyable_object][5150] [LSS] Spawning object [mil_physic_destroyable_object_0010][physic_destroyable_object][5151] [LSS] Spawning object [mil_physic_destroyable_object_0014][physic_destroyable_object][5153] [LSS] Spawning object [mil_physic_destroyable_object_0019][physic_destroyable_object][5158] [LSS] Spawning object [mil_physic_destroyable_object_0020][physic_destroyable_object][5159] [LSS] Spawning object [mil_physic_destroyable_object_0021][physic_destroyable_object][5160] [LSS] Spawning object [mil_physic_destroyable_object_0022][physic_destroyable_object][5161] [LSS] Spawning object [mil_physic_destroyable_object_0023][physic_destroyable_object][5162] [LSS] Spawning object [mil_physic_destroyable_object_0024][physic_destroyable_object][5163] [LSS] Spawning object [mil_physic_destroyable_object_0026][physic_destroyable_object][5164] [LSS] Spawning object [mil_physic_destroyable_object_0027][physic_destroyable_object][5165] [LSS] Spawning object [mil_physic_destroyable_object_0028][physic_destroyable_object][5166] [LSS] Spawning object [mil_physic_destroyable_object_0030][physic_destroyable_object][5168] [LSS] Spawning object [mil_physic_destroyable_object_0032][physic_destroyable_object][5170] [LSS] Spawning object [mil_physic_destroyable_object_0033][physic_destroyable_object][5171] [LSS] Spawning object [mil_physic_destroyable_object_0034][physic_destroyable_object][5172] [LSS] Spawning object [mil_physic_destroyable_object_0037][physic_destroyable_object][5175] [LSS] Spawning object [mil_physic_destroyable_object_0038][physic_destroyable_object][5176] [LSS] Spawning object [mil_physic_destroyable_object_0039][physic_destroyable_object][5177] [LSS] Spawning object [mil_physic_destroyable_object_0040][physic_destroyable_object][5178] [LSS] Spawning object [mil_physic_destroyable_object_0041][physic_destroyable_object][5179] [LSS] Spawning object [mil_physic_destroyable_object_0042][physic_destroyable_object][5180] [LSS] Spawning object [mil_physic_destroyable_object_0043][physic_destroyable_object][5181] [LSS] Spawning object [mil_physic_destroyable_object_0045][physic_destroyable_object][5183] [LSS] Spawning object [mil_physic_destroyable_object_0046][physic_destroyable_object][5184] [LSS] Spawning object [mil_physic_destroyable_object_0047][physic_destroyable_object][5185] [LSS] Spawning object [mil_physic_destroyable_object_0049][physic_destroyable_object][5187] [LSS] Spawning object [mil_physic_destroyable_object_0050][physic_destroyable_object][5188] [LSS] Spawning object [mil_physic_destroyable_object_0051][physic_destroyable_object][5189] [LSS] Spawning object [mil_physic_destroyable_object_0052][physic_destroyable_object][5190] [LSS] Spawning object [mil_physic_destroyable_object_0053][physic_destroyable_object][5191] [LSS] Spawning object [mil_physic_destroyable_object_0055][physic_destroyable_object][5193] [LSS] Spawning object [mil_physic_destroyable_object_0056][physic_destroyable_object][5194] [LSS] Spawning object [mil_physic_destroyable_object_0058][physic_destroyable_object][5196] [LSS] Spawning object [mil_physic_destroyable_object_0059][physic_destroyable_object][5197] [LSS] Spawning object [mil_physic_destroyable_object_0060][physic_destroyable_object][5198] [LSS] Spawning object [mil_explosive_barrel_0003][explosive_barrel][5205] [LSS] Spawning object [mil_explosive_barrel_0004][explosive_barrel][5206] [LSS] Spawning object [mil_explosive_barrel_0005][explosive_barrel][5207] [LSS] Spawning object [mil_explosive_dinamit_0000][explosive_dinamit][5208] [LSS] Spawning object [mil_physic_object_0000][physic_object][5212] [LSS] Spawning object [mil_physic_object_0036][physic_object][5213] [LSS] Spawning object [mil_physic_object_0037][physic_object][5214] [LSS] Spawning object [mil_physic_object_0038][physic_object][5215] [LSS] Spawning object [mil_physic_object_0039][physic_object][5216] [LSS] Spawning object [mil_physic_object_0040][physic_object][5217] [LSS] Spawning object [mil_physic_object_0041][physic_object][5218] [LSS] Spawning object [mil_physic_object_0042][physic_object][5219] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a1][space_restrictor][5220] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a2][space_restrictor][5221] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a3][space_restrictor][5222] [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a1][space_restrictor][5223] [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a2][space_restrictor][5224] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a4][space_restrictor][5225] [LSS] Spawning object [mil_smart_terrain_2_10_surge_hide_a1][space_restrictor][5226] [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a5][space_restrictor][5227] [LSS] Spawning object [mil_smart_terrain_7_4_surge_hide_a1][space_restrictor][5228] [LSS] Spawning object [mil_smart_terrain_2_4_surge_hide_a1][space_restrictor][5229] [LSS] Spawning object [mil_smart_terrain_4_8_surge_hide_a1][space_restrictor][5230] [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a1][space_restrictor][5231] [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a2][space_restrictor][5232] [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a1][space_restrictor][5233] [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a2][space_restrictor][5234] [LSS] Spawning object [mil_zone_field_thermal_strong][zone_field_thermal_strong][5235] [LSS] Spawning object [mil_zone_mine_thermal_strong][zone_mine_thermal_strong][5236] [LSS] Spawning object [mil_zone_mine_thermal_strong_0000][zone_mine_thermal_strong][5237] [LSS] Spawning object [mil_zone_mine_thermal_strong_0001][zone_mine_thermal_strong][5238] [LSS] Spawning object [mil_zone_mine_thermal_strong_0002][zone_mine_thermal_strong][5239] [LSS] Spawning object [mil_zone_mine_thermal_strong_0003][zone_mine_thermal_strong][5240] [LSS] Spawning object [mil_zone_mine_thermal_strong_0004][zone_mine_thermal_strong][5241] [LSS] Spawning object [mil_zone_mine_thermal_strong_0005][zone_mine_thermal_strong][5242] [LSS] Spawning object [mil_zone_mine_thermal_strong_0006][zone_mine_thermal_strong][5243] [LSS] Spawning object [mil_zone_mine_thermal_strong_0007][zone_mine_thermal_strong][5244] [LSS] Spawning object [mil_zone_mine_thermal_strong_0008][zone_mine_thermal_strong][5245] [LSS] Spawning object [mil_zone_field_thermal_strong_0000][zone_field_thermal_strong][5246] [LSS] Spawning object [mil_zone_mine_thermal_strong_0009][zone_mine_thermal_strong][5247] [LSS] Spawning object [mil_zone_mine_thermal_strong_0010][zone_mine_thermal_strong][5248] [LSS] Spawning object [mil_zone_mine_thermal_strong_0018][zone_mine_thermal_strong][5249] [LSS] Spawning object [mil_zone_mine_thermal_strong_0020][zone_mine_thermal_strong][5250] [LSS] Spawning object [mil_zone_mine_thermal_strong_0022][zone_mine_thermal_strong][5251] [LSS] Spawning object [mil_zone_mine_thermal_average][zone_mine_thermal_average][5252] [LSS] Spawning object [mil_zone_mine_thermal_average_0000][zone_mine_thermal_average][5253] [LSS] Spawning object [mil_zone_mine_thermal_average_0001][zone_mine_thermal_average][5254] [LSS] Spawning object [mil_zone_mine_thermal_average_0002][zone_mine_thermal_average][5255] [LSS] Spawning object [mil_zone_mine_thermal_average_0003][zone_mine_thermal_average][5256] [LSS] Spawning object [mil_zone_mine_thermal_average_0004][zone_mine_thermal_average][5257] [LSS] Spawning object [mil_zone_mine_thermal_average_0005][zone_mine_thermal_average][5258] [LSS] Spawning object [mil_zone_field_psychic_strong_0004][zone_field_psychic_strong][5259] [LSS] Spawning object [mil_zone_mine_electric_strong_0007][zone_mine_electric_strong][5260] [LSS] Spawning object [mil_zone_mine_electric_strong_0008][zone_mine_electric_strong][5261] [LSS] Spawning object [mil_zone_mine_electric_strong_0009][zone_mine_electric_strong][5262] [LSS] Spawning object [mil_zone_mine_electric_strong_0010][zone_mine_electric_strong][5263] [LSS] Spawning object [mil_zone_mine_electric_strong_0011][zone_mine_electric_strong][5264] [LSS] Spawning object [mil_zone_mine_electric_strong_0012][zone_mine_electric_strong][5265] [LSS] Spawning object [mil_zone_mine_electric_strong_0013][zone_mine_electric_strong][5266] [LSS] Spawning object [mil_zone_mine_electric_strong_0014][zone_mine_electric_strong][5267] [LSS] Spawning object [mil_zone_mine_acidic_strong][zone_mine_acidic_strong][5268] [LSS] Spawning object [mil_zone_mine_acidic_strong_0002][zone_mine_acidic_strong][5269] [LSS] Spawning object [mil_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][5270] [LSS] Spawning object [mil_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][5271] [LSS] Spawning object [mil_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][5272] [LSS] Spawning object [mil_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][5273] [LSS] Spawning object [mil_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][5274] [LSS] Spawning object [mil_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][5275] [LSS] Spawning object [mil_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][5276] [LSS] Spawning object [mil_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][5277] [LSS] Spawning object [mil_zone_field_radioactive_average_0000][zone_field_radioactive_average][5278] [LSS] Spawning object [mil_zone_field_radioactive_average_0001][zone_field_radioactive_average][5279] [LSS] Spawning object [mil_smart_terrain_2_1_anomal_zone][anomal_zone][5280] [LSS] Spawning object [mil_smart_terrain_2_6_anomal_zone][anomal_zone][5281] [LSS] Spawning object [mil_smart_terrain_7_4_anomal_zone][anomal_zone][5282] [LSS] Spawning object [mil_smart_terrain_8_3_anomal_zone][anomal_zone][5283] [LSS] Spawning object [mil_smart_terrain_4_7_anomal_zone][anomal_zone][5284] [LSS] Spawning object [mil_zone_field_radioactive_strong_0002][zone_field_radioactive_strong][5285] [LSS] Spawning object [mil_zone_field_radioactive_strong_0003][zone_field_radioactive_strong][5286] [LSS] Spawning object [mil_zone_zharka_static_strong_0003][zone_zharka_static_strong][5287] [LSS] Spawning object [mil_physic_destroyable_object_0008][physic_destroyable_object][5290] [LSS] Spawning object [mil_zone_field_thermal_strong_0001][zone_field_thermal_strong][5291] [LSS] Spawning object [mil_zone_mine_thermal_strong_0023][zone_mine_thermal_strong][5292] [LSS] Spawning object [mil_zone_mine_thermal_strong_0024][zone_mine_thermal_strong][5293] [LSS] Spawning object [mil_zone_mine_thermal_strong_0025][zone_mine_thermal_strong][5294] [LSS] Spawning object [mil_physic_destroyable_object_0011][physic_destroyable_object][5295] [LSS] Spawning object [mil_physic_destroyable_object_0012][physic_destroyable_object][5296] [LSS] Spawning object [mil_physic_destroyable_object_0061][physic_destroyable_object][5297] [LSS] Spawning object [mil_physic_destroyable_object_0062][physic_destroyable_object][5298] [LSS] Spawning object [mil_physic_destroyable_object_0063][physic_destroyable_object][5299] [LSS] Spawning object [mil_smart_terrain_2_2][smart_terrain][5302] [LSS] Spawning object [mil_smart_terrain_2_4][smart_terrain][5303] [LSS] Spawning object [mil_smart_terrain_2_6][smart_terrain][5304] [LSS] Spawning object [mil_smart_terrain_3_8][smart_terrain][5305] [LSS] Spawning object [mil_smart_terrain_4_2][smart_terrain][5306] [LSS] Spawning object [mil_smart_terrain_4_3][smart_terrain][5307] [LSS] Spawning object [mil_smart_terrain_4_5][smart_terrain][5308] [LSS] Spawning object [mil_smart_terrain_4_7][smart_terrain][5309] [LSS] Spawning object [mil_smart_terrain_4_8][smart_terrain][5310] [LSS] Spawning object [mil_smart_terrain_7_4][smart_terrain][5311] [LSS] Spawning object [mil_smart_terrain_7_7][smart_terrain][5312] [LSS] Spawning object [mil_smart_terrain_8_3][smart_terrain][5313] [LSS] Spawning object [mil_smart_terrain_2_10][smart_terrain][5314] [LSS] Spawning object [mil_smart_terrain_7_8][smart_terrain][5315] [LSS] Spawning object [mil_smart_terrain_7_10][smart_terrain][5316] [LSS] Spawning object [mil_smart_terrain_2_1][smart_terrain][5317] [LSS] Spawning object [mil_smart_terrain_7_12][smart_terrain][5318] [LSS] Spawning object [mil_physic_destroyable_object_0064][physic_destroyable_object][5319] [LSS] Spawning object [mil_physic_destroyable_object_0065][physic_destroyable_object][5320] [LSS] Spawning object [mil_physic_destroyable_object_0066][physic_destroyable_object][5321] [LSS] Spawning object [mil_physic_destroyable_object_0067][physic_destroyable_object][5322] [LSS] Spawning object [mil_physic_destroyable_object_0068][physic_destroyable_object][5323] [LSS] Spawning object [mil_level_changer_to_radar_1][level_changer][5346] [LSS] Spawning object [mil_level_changer_to_red_1][level_changer][5347] [LSS] Spawning object [mil_space_restrictor_to_red_1][space_restrictor][5348] [LSS] Spawning object [mil_space_restrictor_to_bar_1][space_restrictor][5349] [LSS] Spawning object [mil_space_restrictor_to_radar_1][space_restrictor][5350] [LSS] Spawning object [mil_space_restrictor_to_dead_city_1][space_restrictor][5351] [LSS] Spawning object [mil_freedom_sleep][space_restrictor][5352] [LSS] Spawning object [mil_smart_terran_2_4_sleep][space_restrictor][5353] [LSS] Spawning object [mil_smart_terrain_4_7_anomaly_spot][space_restrictor][5354] [LSS] Spawning object [mil_smart_terrain_2_1_anomaly_spot][space_restrictor][5355] [LSS] Spawning object [mil_smart_terrain_2_6_anomaly_spot][space_restrictor][5356] [LSS] Spawning object [mil_smart_terrain_7_4_anomaly_spot][space_restrictor][5357] [LSS] Spawning object [mil_smart_terrain_8_3_anomaly_spot][space_restrictor][5358] [LSS] Spawning object [mil_physic_object_0043][physic_object][5359] [LSS] Spawning object [mil_physic_object_0044][physic_object][5360] [LSS] Spawning object [mil_physic_object_0045][physic_object][5361] [LSS] Spawning object [mil_physic_object_0046][physic_object][5362] [LSS] Spawning object [mil_physic_object_0047][physic_object][5363] [LSS] Spawning object [mil_physic_object_0088][physic_object][5366] [LSS] Spawning object [mil_physic_object_0093][physic_object][5367] [LSS] Spawning object [trader_tv_0002][lights_hanging_lamp][5368] [LSS] Spawning object [mil_physic_object_0097][physic_object][5369] [LSS] Spawning object [mil_physic_object_0119][physic_object][5370] [LSS] Spawning object [mil_physic_object_0121][physic_object][5371] [LSS] Spawning object [mil_physic_object_0122][physic_object][5372] [LSS] Spawning object [mil_physic_object_0123][physic_object][5373] [LSS] Spawning object [mil_physic_object_0127][physic_object][5374] [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_smart_cover][smart_cover][5375] [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_smart_cover][smart_cover][5376] [LSS] Spawning object [mil_space_restrictor_to_tc][space_restrictor][5377] [LSS] Spawning object [mil_physic_object0034][physic_object][5378] [LSS] Spawning object [mil_door_locker][physic_destroyable_object][5379] [LSS] Spawning object [mil_freedom_if_actor_steal][space_restrictor][5380] [LSS] Spawning object [mil_light_abajour][lights_hanging_lamp][5381] [LSS] Spawning object [mil_light_abajour_0000][lights_hanging_lamp][5382] [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_animp][smart_cover][5383] [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_restrictor][space_restrictor][5384] [LSS] Spawning object [mil_level_changer_to_tc][level_changer][5385] [LSS] Spawning object [mil_crow_spawner][space_restrictor][5386] [LSS] Spawning object [mil_2c_01_hw_anomaly_spot][space_restrictor][5388] [LSS] Spawning object [mil_zone_mine_gravitational_weak][zone_mine_gravitational_weak][5389] [LSS] Spawning object [mil_2c_01_hw_anomal_zone][anomal_zone][5390] [LSS] Spawning object [mil_freedom_base_space_restrictor][space_restrictor][5391] [LSS] Spawning object [mil_zone_burning_fuzz1][zone_burning_fuzz1][5392] [LSS] Spawning object [mil_zone_burning_fuzz0000][zone_burning_fuzz1][5393] [LSS] Spawning object [mil_zone_burning_fuzz0001][zone_burning_fuzz1][5394] [LSS] Spawning object [mil_zone_burning_fuzz0002][zone_burning_fuzz1][5395] [LSS] Spawning object [mil_zone_burning_fuzz0003][zone_burning_fuzz1][5396] [LSS] Spawning object [mil_zone_burning_fuzz0004][zone_burning_fuzz1][5397] [LSS] Spawning object [mil_zone_burning_fuzz0005][zone_burning_fuzz1][5398] [LSS] Spawning object [mil_torrid_zone][fireball_zone][5399] [LSS] Spawning object [mil_torrid_zone_0000][fireball_zone][5400] [LSS] Spawning object [mil_torrid_zone_0001][fireball_acidic_zone][5401] [LSS] Spawning object [mil_physic_destroyable_object_0025][physic_destroyable_object][5402] [LSS] Spawning object [mil_smart_terrain_bs_village_spot][space_restrictor][5403] [LSS] Spawning object [mil_smart_terrain_border_spot][space_restrictor][5404] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp1][smart_cover][5405] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp2][smart_cover][5406] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp3][smart_cover][5407] [LSS] Spawning object [mil_smart_terrain_4_8_animpoint_kamp4][smart_cover][5408] [LSS] Spawning object [mil_smart_cover_border_max][smart_cover][5409] [LSS] Spawning object [mil_smart_terrain_4_8_camp_1][camp_zone][5410] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp1][smart_cover][5411] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp2][smart_cover][5412] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp3][smart_cover][5413] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp4][smart_cover][5414] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp5][smart_cover][5415] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp6][smart_cover][5416] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp7][smart_cover][5417] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp8][smart_cover][5418] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp9][smart_cover][5419] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp10][smart_cover][5420] [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp11][smart_cover][5421] [LSS] Spawning object [mil_smart_terrain_7_7_camp_1][camp_zone][5422] [LSS] Spawning object [mil_smart_terrain_7_7_camp_2][camp_zone][5423] [LSS] Spawning object [mil_smart_terrain_7_7_camp_3][camp_zone][5424] [LSS] Spawning object [mil_smart_terrain_base_freedom_spot][space_restrictor][5425] [LSS] Spawning object [sc_freedom_guid_mlr][smart_cover][5426] [LSS] Spawning object [mil_physic_object_0048][physic_object][5427] [LSS] Spawning object [mil_physic_object_0049][physic_object][5428] [LSS] Spawning object [mil_physic_object_0050][physic_object][5429] [LSS] Spawning object [mil_physic_object_0051][physic_object][5430] [LSS] Spawning object [mil_physic_object_0052][physic_object][5431] [LSS] Spawning object [mil_physic_object_0053][physic_object][5432] [LSS] Spawning object [mil_physic_object_0054][physic_object][5433] [LSS] Spawning object [mil_physic_object_0055][physic_object][5434] [LSS] Spawning object [mil_physic_object_0056][physic_object][5435] [LSS] Spawning object [mil_physic_object_0057][physic_object][5436] [LSS] Spawning object [mil_physic_object_0058][physic_object][5437] [LSS] Spawning object [sc_freedom_medic_mlr][smart_cover][5438] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp1][smart_cover][5439] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp3][smart_cover][5440] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp4][smart_cover][5441] [LSS] Spawning object [mil_smart_terrain_4_5_animpoint_kamp2][smart_cover][5442] [LSS] Spawning object [mil_smart_terrain_4_5_camp][camp_zone][5443] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp1][smart_cover][5444] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp2][smart_cover][5445] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp3][smart_cover][5446] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp4][smart_cover][5447] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp5][smart_cover][5448] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp6][smart_cover][5449] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp7][smart_cover][5450] [LSS] Spawning object [mil_smart_terrain_2_4_animpoint_kamp8][smart_cover][5451] [LSS] Spawning object [mil_smart_terrain_2_4_camp][camp_zone][5452] [LSS] Spawning object [mil_smart_terrain_2_4_camp_1][camp_zone][5453] [LSS] Spawning object [mil_lights_hanging_lamp][lights_hanging_lamp][5454] [LSS] Spawning object [mil_physic_object_0059][physic_object][5455] [LSS] Spawning object [mil_physic_object_0060][physic_object][5456] [LSS] Spawning object [mil_physic_object_0061][physic_object][5457] [LSS] Spawning object [mil_physic_object_0062][physic_object][5458] [LSS] Spawning object [mil_physic_object_0063][physic_object][5459] [LSS] Spawning object [mil_physic_object_0064][physic_object][5460] [LSS] Spawning object [mil_physic_object_0065][physic_object][5461] [LSS] Spawning object [mil_physic_destroyable_object_0069][physic_destroyable_object][5462] [LSS] Spawning object [mil_physic_object_0066][physic_object][5463] [LSS] Spawning object [mil_physic_object_0067][physic_object][5464] [LSS] Spawning object [mil_physic_object_0068][physic_object][5465] [LSS] Spawning object [mil_physic_object_0069][physic_object][5466] [LSS] Spawning object [mil_physic_object_0070][physic_object][5467] [LSS] Spawning object [mil_physic_object_0071][physic_object][5468] [LSS] Spawning object [mil_physic_object_0072][physic_object][5469] [LSS] Spawning object [mil_physic_object_0073][physic_object][5470] [LSS] Spawning object [mil_physic_object_0074][physic_object][5471] [LSS] Spawning object [mil_physic_object_0075][physic_object][5472] [LSS] Spawning object [mil_physic_object_0076][physic_object][5473] [LSS] Spawning object [mil_physic_object_0077][physic_object][5474] [LSS] Spawning object [mil_physic_object_0078][physic_object][5475] [LSS] Spawning object [mil_physic_object_0079][physic_object][5476] [LSS] Spawning object [mil_physic_object_0080][physic_object][5477] [LSS] Spawning object [mil_physic_object_0081][physic_object][5478] [LSS] Spawning object [mil_physic_object_0082][physic_object][5479] [LSS] Spawning object [mil_physic_object_0083][physic_object][5480] [LSS] Spawning object [mil_physic_object_0084][physic_object][5481] [LSS] Spawning object [mil_physic_object_0085][physic_object][5482] [LSS] Spawning object [mil_physic_object_0086][physic_object][5483] [LSS] Spawning object [mil_physic_object_0087][physic_object][5484] [LSS] Spawning object [mil_physic_object_0089][physic_object][5485] [LSS] Spawning object [mil_physic_object_0090][physic_object][5486] [LSS] Spawning object [mil_physic_object_0091][physic_object][5487] [LSS] Spawning object [mil_physic_object_0092][physic_object][5488] [LSS] Spawning object [mil_physic_object_0094][physic_object][5489] [LSS] Spawning object [mil_physic_object_0095][physic_object][5490] [LSS] Spawning object [mil_physic_object_0096][physic_object][5491] [LSS] Spawning object [mil_physic_object_0098][physic_object][5492] [LSS] Spawning object [mil_physic_object_0099][physic_object][5493] [LSS] Spawning object [mil_physic_object_0100][physic_object][5494] [LSS] Spawning object [mil_physic_object_0101][physic_object][5495] [LSS] Spawning object [mil_physic_object_0102][physic_object][5496] [LSS] Spawning object [mil_physic_object_0103][physic_object][5497] [LSS] Spawning object [mil_physic_object_0104][physic_object][5498] [LSS] Spawning object [mil_physic_object_0105][physic_object][5499] [LSS] Spawning object [mil_physic_object_0106][physic_object][5500] [LSS] Spawning object [mil_physic_object_0033][physic_object][5501] [LSS] Spawning object [mil_physic_object_0107][physic_object][5502] [LSS] Spawning object [mil_physic_object_0108][physic_object][5503] [LSS] Spawning object [mil_physic_object_0109][physic_object][5504] [LSS] Spawning object [mil_physic_object_0110][physic_object][5505] [LSS] Spawning object [mil_physic_object_0111][physic_object][5506] [LSS] Spawning object [mil_physic_object_0112][physic_object][5507] [LSS] Spawning object [mil_physic_object_0113][physic_object][5508] [LSS] Spawning object [mil_physic_object_0114][physic_object][5509] [LSS] Spawning object [mil_physic_object_0115][physic_object][5510] [LSS] Spawning object [mil_physic_object_0116][physic_object][5511] [LSS] Spawning object [mil_physic_object_0117][physic_object][5512] [LSS] Spawning object [mil_physic_object_0118][physic_object][5513] [LSS] Spawning object [mil_freedom_barman_mlr_place][smart_cover][5514] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp2][smart_cover][5515] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp1][smart_cover][5516] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp3][smart_cover][5517] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp5][smart_cover][5518] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp4][smart_cover][5519] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp6][smart_cover][5520] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp7][smart_cover][5521] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp8][smart_cover][5522] [LSS] Spawning object [mil_smart_terrain_7_12_animpoint_kamp9][smart_cover][5523] [LSS] Spawning object [mil_smart_terrain_7_12_camp_1][camp_zone][5524] [LSS] Spawning object [mil_smart_terrain_7_7_campfire_1][campfire][5525] [LSS] Spawning object [mil_physic_object_0120][physic_object][5526] [LSS] Spawning object [mil_physic_object_0124][physic_object][5527] [LSS] Spawning object [mil_smart_terrain_3_8_monolith_side][smart_terrain][5528] [LSS] Spawning object [mil_smart_terrain_7_4_animpoint_kamp1][smart_cover][5529] [LSS] Spawning object [mil_smart_terrain_7_4_animpoint_kamp2][smart_cover][5530] [LSS] Spawning object [mil_smart_terrain_7_4_animpoint_kamp3][smart_cover][5531] [LSS] Spawning object [mil_smart_terrain_7_4_camp][camp_zone][5532] [LSS] Spawning object [mlr_task_water_tower_sooo_faar_from_ground][space_restrictor][5533] [LSS] Spawning object [first_words_from_7_7_barman][space_restrictor][5534] [LSS] Spawning object [sim_default_freedom_020722][sim_default_freedom_0][20722] [LSS] Spawning object [sim_default_freedom_120731][sim_default_freedom_1][20731] [LSS] Spawning object [sim_default_freedom_221936][sim_default_freedom_2][21936] [LSS] Spawning object [sim_default_freedom_121941][sim_default_freedom_1][21941] [LSS] Spawning object [ah_mil_chernov22355][ah_mil_chernov][22355] [LSS] Spawning object [mil_toad22362][mil_toad][22362] [LSS] Spawning object [sim_default_neutral_022370][sim_default_neutral_0][22370] [LSS] Spawning object [sim_default_neutral_022378][sim_default_neutral_0][22378] [LSS] Spawning object [sim_default_neutral_122386][sim_default_neutral_1][22386] [LSS] Spawning object [sim_default_neutral_224099][sim_default_neutral_2][24099] [LSS] Spawning object [sim_default_neutral_024226][sim_default_neutral_0][24226] [LSS] Spawning object [sim_default_neutral_124233][sim_default_neutral_1][24233] [LSS] Spawning object [sim_default_csky_424341][sim_default_csky_4][24341] [LSS] Spawning object [sim_default_csky_324350][sim_default_csky_3][24350] [LSS] Spawning object [space_restrictor25165][space_restrictor][25165] [LSS] Spawning object [zone_mine_darkness25773][zone_mine_darkness][25773] [LSS] Spawning object [zone_mine_springboard25774][zone_mine_springboard][25774] [LSS] Spawning object [zone_mine_gravitational_weak25775][zone_mine_gravitational_weak][25775] [LSS] Spawning object [zone_mine_darkness25776][zone_mine_darkness][25776] [LSS] Spawning object [zone_mine_gravitational_weak25777][zone_mine_gravitational_weak][25777] [LSS] Spawning object [zone_mine_net25778][zone_mine_net][25778] [LSS] Spawning object [zone_mine_zharka25779][zone_mine_zharka][25779] [LSS] Spawning object [zone_mine_darkness25780][zone_mine_darkness][25780] [LSS] Spawning object [zone_mine_green_dragon25781][zone_mine_green_dragon][25781] [LSS] Spawning object [zone_mine_vortex25782][zone_mine_vortex][25782] [LSS] Spawning object [zone_mine_thermal_average25783][zone_mine_thermal_average][25783] [LSS] Spawning object [zone_mine_electric_average25784][zone_mine_electric_average][25784] [LSS] Spawning object [zone_mine_electric_weak25785][zone_mine_electric_weak][25785] [LSS] Spawning object [zone_mine_net25786][zone_mine_net][25786] [LSS] Spawning object [zone_mine_electric_average25787][zone_mine_electric_average][25787] [LSS] Spawning object [zone_mine_vortex25788][zone_mine_vortex][25788] [LSS] Spawning object [zone_mine_vapour25789][zone_mine_vapour][25789] [LSS] Spawning object [zone_mine_gravitational_average25790][zone_mine_gravitational_average][25790] [LSS] Spawning object [zone_mine_chemical_weak25791][zone_mine_chemical_weak][25791] [LSS] Spawning object [zone_mine_thermal_weak25792][zone_mine_thermal_weak][25792] [LSS] Spawning object [zone_mine_vapour25793][zone_mine_vapour][25793] [LSS] Spawning object [zone_mine_vortex25794][zone_mine_vortex][25794] [LSS] Spawning object [zone_radioactive_average25795][zone_radioactive_average][25795] [LSS] Spawning object [zone_mine_point25796][zone_mine_point][25796] [LSS] Spawning object [zone_mine_point25797][zone_mine_point][25797] [LSS] Spawning object [zone_mine_chemical_average25798][zone_mine_chemical_average][25798] [LSS] Spawning object [zone_mine_gravitational_weak25799][zone_mine_gravitational_weak][25799] [LSS] Spawning object [zone_mine_gravitational_average25800][zone_mine_gravitational_average][25800] [LSS] Spawning object [zone_mine_thermal_weak25801][zone_mine_thermal_weak][25801] [LSS] Spawning object [zone_mine_chemical_weak25802][zone_mine_chemical_weak][25802] [LSS] Spawning object [zone_mine_point25803][zone_mine_point][25803] [LSS] Spawning object [zone_mine_gravitational_strong25804][zone_mine_gravitational_strong][25804] [LSS] Spawning object [zone_mine_zharka25805][zone_mine_zharka][25805] [LSS] Spawning object [zone_mine_ghost25806][zone_mine_ghost][25806] [LSS] Spawning object [zone_mine_acid25807][zone_mine_acid][25807] [LSS] Spawning object [zone_mine_gravitational_strong25808][zone_mine_gravitational_strong][25808] [LSS] Spawning object [zone_mine_mefistotel25809][zone_mine_mefistotel][25809] [LSS] Spawning object [zone_mine_gravitational_strong25810][zone_mine_gravitational_strong][25810] [LSS] Spawning object [zone_mine_gravitational_strong25811][zone_mine_gravitational_strong][25811] [LSS] Spawning object [zone_mine_darkness25812][zone_mine_darkness][25812] [LSS] Spawning object [zone_mine_green_dragon25813][zone_mine_green_dragon][25813] [LSS] Spawning object [zone_radioactive_weak25814][zone_radioactive_weak][25814] [LSS] Spawning object [zone_mine_gravitational_weak25815][zone_mine_gravitational_weak][25815] [LSS] Spawning object [zone_mine_acidic_average25816][zone_mine_acidic_average][25816] [LSS] Spawning object [zone_mine_point25817][zone_mine_point][25817] [LSS] Spawning object [zone_mine_electric_average25818][zone_mine_electric_average][25818] [LSS] Spawning object [zone_mine_zharka25819][zone_mine_zharka][25819] [LSS] Spawning object [zone_radioactive_weak25820][zone_radioactive_weak][25820] [LSS] Spawning object [zone_mine_thermal_average25821][zone_mine_thermal_average][25821] [LSS] Spawning object [zone_mine_mefistotel25822][zone_mine_mefistotel][25822] [LSS] Spawning object [zone_mine_vortex25823][zone_mine_vortex][25823] [LSS] Spawning object [zone_mine_springboard25824][zone_mine_springboard][25824] [LSS] Spawning object [zone_mine_darkness25825][zone_mine_darkness][25825] [LSS] Spawning object [zone_mine_gravitational_average25826][zone_mine_gravitational_average][25826] [LSS] Spawning object [zone_mine_net25827][zone_mine_net][25827] [LSS] Spawning object [zone_mine_point25828][zone_mine_point][25828] [LSS] Spawning object [zone_mine_acid25829][zone_mine_acid][25829] [LSS] Spawning object [zone_mine_springboard25830][zone_mine_springboard][25830] [LSS] Spawning object [zone_mine_acidic_average25831][zone_mine_acidic_average][25831] [LSS] Spawning object [zone_mine_acidic_average25832][zone_mine_acidic_average][25832] [LSS] Spawning object [zone_mine_gravitational_average25833][zone_mine_gravitational_average][25833] [LSS] Spawning object [zone_mine_mefistotel25834][zone_mine_mefistotel][25834] [LSS] Spawning object [zone_mine_thermal_weak25835][zone_mine_thermal_weak][25835] [LSS] Spawning object [zone_mine_thermal_average25836][zone_mine_thermal_average][25836] [LSS] Spawning object [zone_mine_springboard25837][zone_mine_springboard][25837] [LSS] Spawning object [zone_mine_darkness25838][zone_mine_darkness][25838] [LSS] Spawning object [zone_mine_gold25839][zone_mine_gold][25839] [LSS] Spawning object [zone_mine_mefistotel25840][zone_mine_mefistotel][25840] [LSS] Spawning object [zone_mine_electric_weak25841][zone_mine_electric_weak][25841] [LSS] Spawning object [zone_mine_electric_average25842][zone_mine_electric_average][25842] [LSS] Spawning object [zone_mine_springboard25843][zone_mine_springboard][25843] [LSS] Spawning object [zone_mine_vortex25844][zone_mine_vortex][25844] [LSS] Spawning object [zone_mine_springboard25845][zone_mine_springboard][25845] [LSS] Spawning object [zone_mine_net25846][zone_mine_net][25846] [LSS] Spawning object [zone_mine_electric_average25847][zone_mine_electric_average][25847] [LSS] Spawning object [zone_mine_gravitational_strong25848][zone_mine_gravitational_strong][25848] [LSS] Spawning object [zone_mine_mefistotel25849][zone_mine_mefistotel][25849] [LSS] Spawning object [zone_mine_net25850][zone_mine_net][25850] [LSS] Spawning object [zone_mine_springboard25851][zone_mine_springboard][25851] [LSS] Spawning object [zone_mine_gravitational_average25852][zone_mine_gravitational_average][25852] [LSS] Spawning object [zone_mine_vortex25853][zone_mine_vortex][25853] [LSS] Spawning object [zone_mine_green_dragon25854][zone_mine_green_dragon][25854] [LSS] Spawning object [zone_mine_vapour25855][zone_mine_vapour][25855] [LSS] Spawning object [zone_mine_gravitational_strong25856][zone_mine_gravitational_strong][25856] [LSS] Spawning object [zone_mine_gravitational_weak25857][zone_mine_gravitational_weak][25857] [LSS] Spawning object [zone_radioactive_weak25858][zone_radioactive_weak][25858] [LSS] Spawning object [zone_mine_gravitational_strong25859][zone_mine_gravitational_strong][25859] [LSS] Spawning object [zone_mine_gravitational_weak25860][zone_mine_gravitational_weak][25860] [LSS] Spawning object [zone_mine_point25861][zone_mine_point][25861] [LSS] Spawning object [zone_mine_green_dragon25862][zone_mine_green_dragon][25862] [LSS] Spawning object [zone_mine_net25863][zone_mine_net][25863] [LSS] Spawning object [zone_mine_acidic_weak25864][zone_mine_acidic_weak][25864] [LSS] Spawning object [zone_mine_vortex25865][zone_mine_vortex][25865] [LSS] Spawning object [zone_mine_vortex25866][zone_mine_vortex][25866] [LSS] Spawning object [zone_mine_thermal_weak25867][zone_mine_thermal_weak][25867] [LSS] Spawning object [zone_mine_ghost25868][zone_mine_ghost][25868] [LSS] Spawning object [zone_mine_ghost25869][zone_mine_ghost][25869] [LSS] Spawning object [zone_mine_point25870][zone_mine_point][25870] [LSS] Spawning object [zone_mine_zharka25871][zone_mine_zharka][25871] [LSS] Spawning object [zone_mine_gravitational_strong25872][zone_mine_gravitational_strong][25872] [LSS] Spawning object [zone_mine_springboard25873][zone_mine_springboard][25873] [LSS] Spawning object [zone_mine_springboard25874][zone_mine_springboard][25874] [LSS] Spawning object [zone_mine_green_dragon25875][zone_mine_green_dragon][25875] [LSS] Spawning object [zone_mine_vapour25876][zone_mine_vapour][25876] [LSS] Spawning object [zone_mine_springboard25877][zone_mine_springboard][25877] [LSS] Spawning object [zone_mine_thermal_weak25878][zone_mine_thermal_weak][25878] [LSS] Spawning object [zone_mine_acidic_average25879][zone_mine_acidic_average][25879] [LSS] Spawning object [zone_mine_ghost25880][zone_mine_ghost][25880] [LSS] Spawning object [zone_mine_mefistotel25881][zone_mine_mefistotel][25881] [LSS] Spawning object [zone_mine_gravitational_weak25882][zone_mine_gravitational_weak][25882] [LSS] Spawning object [zone_mine_thermal_average25883][zone_mine_thermal_average][25883] [LSS] Spawning object [zone_mine_green_dragon25884][zone_mine_green_dragon][25884] [LSS] Spawning object [zone_mine_mefistotel25885][zone_mine_mefistotel][25885] [LSS] Spawning object [veh_laz29966][veh_laz][29966] [LSS] Spawning object [sim_default_neutral_231640][sim_default_neutral_2][31640] [LSS] Spawning object [sim_default_neutral_131647][sim_default_neutral_1][31647] [LSS] Spawning object [sim_default_sin_032550][sim_default_sin_0][32550] [LSS] Spawning object [sim_default_sin_032517][sim_default_sin_0][32517] [LSS] Spawning object [sim_default_greh_433532][sim_default_greh_4][33532] [LSS] Spawning object [sim_default_greh_433572][sim_default_greh_4][33572] [LSS] Spawning object [sim_default_greh_333582][sim_default_greh_3][33582] [LSS] Spawning object [sim_default_greh_433591][sim_default_greh_4][33591] [LSS] Spawning object [wpn_sig220_up135148][wpn_sig220_up1][35148] [LSS] Spawning object [psy_dog_normal36149][psy_dog_normal][36149] [LSS] Spawning object [sim_default_bandit_038556][sim_default_bandit_0][38556] [LSS] Spawning object [sim_default_bandit_238548][sim_default_bandit_2][38548] [LSS] Spawning object [psysucker_3_weak38911][psysucker_3_weak][38911] [LSS] Spawning object [wpn_pmm39177][wpn_pmm][39177] [LSS] Spawning object [wpn_desert_eagle_sk239299][wpn_desert_eagle_sk2][39299] [LSS] Spawning object [wpn_tt3339304][wpn_tt33][39304] [LSS] Spawning object [zanoza_strong45114][zanoza_strong][45114] [LSS] Spawning object [zanoza_normal45230][zanoza_normal][45230] [LSS] Spawning object [sim_default_duty_349623][sim_default_duty_3][49623] [LSS] Spawning object [sim_default_duty_252119][sim_default_duty_2][52119] [LSS] Spawning object [sim_default_duty_252126][sim_default_duty_2][52126] [LSS] Spawning object [sim_default_duty_252133][sim_default_duty_2][52133] [LSS] Spawning object [sim_default_duty_252140][sim_default_duty_2][52140] [LSS] Spawning object [mil_dead_freedom52775][mil_dead_freedom][52775] [LSS] Spawning object [af_tapeworm53078][af_tapeworm][53078] [LSS] Spawning object [m_crow54292][m_crow][54292] [LSS] Spawning object [m_crow56076][m_crow][56076] [LSS] Spawning object [m_crow58379][m_crow][58379] [LSS] Spawning object [sim_default_freedom_261205][sim_default_freedom_2][61205] [LSS] Spawning object [sim_default_freedom_361214][sim_default_freedom_3][61214] [LSS] Spawning object [sim_default_freedom_361258][sim_default_freedom_3][61258] [LSS] Spawning object [wpn_mn9162530][wpn_mn91][62530] [LSS] Spawning object [m_crow63080][m_crow][63080] - Combat Offline Simulator | Enabled * loading script pda_FonSwong.script * loading script pda_utils_FonSwong.script mil_smart_terrain_4_2 Wrong smart_terrain respawn_params section [respawn@mil_smart_terrain_4_2](empty params) There is no smart_cover with name [$script_id$_cover] - Default community: stalker [ANIMS]activated [ANIMS]actor_restored [ANIMS_ENH]activated [ANIMS_ENH]actor_restored [ANIMS]ONSTART_Animations set to:|full| collectgarbage before=36577992Kb collectgarbage after=33656232Kb scientific_heavy_outfit ! [LUA] CSciptEntity : cannot access class member SetCondition! intro_start game_loaded * MEMORY USAGE: 764699 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][39549] [LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][39700] * [win32]: free[1024720 K], reserved[984100 K], committed[2185420 K] * [ D3D ]: textures[1747476 K] * [x-ray]: process heap[765482 K], game lua[52956 K], render[5564 K] * [x-ray]: economy: strings[64235 K], smem[224987 K] * Saving spawns... * Saving objects... * 36704 objects are successfully saved * Game pssvv - quicksave10.scop is successfully saved to file 'appdata\savedgames\pssvv - quicksave10.scop' * [win32]: free[1015332 K], reserved[985400 K], committed[2193508 K] * [ D3D ]: textures[1747476 K] * [x-ray]: process heap[766784 K], game lua[58403 K], render[5569 K] * [x-ray]: economy: strings[64239 K], smem[226256 K] * Saving spawns... * Saving objects... * 36707 objects are successfully saved * Game pssvv - quicksave11.scop is successfully saved to file 'appdata\savedgames\pssvv - quicksave11.scop' [LSS] Spawning object [mil_treasure_20][inventory_box][4877] [LSS] Spawning object [af_gravi34980][af_gravi][34980] * [win32]: free[1000612 K], reserved[1022284 K], committed[2171344 K] * [ D3D ]: textures[1747476 K] * [x-ray]: process heap[737443 K], game lua[47543 K], render[5615 K] * [x-ray]: economy: strings[63868 K], smem[227538 K] * Saving spawns... * Saving objects... * 36682 objects are successfully saved * Game pssvv - quicksave12.scop is successfully saved to file 'appdata\savedgames\pssvv - quicksave12.scop' [LSS] Spawning object [af_chelust32968][af_chelust][32968] * [win32]: free[992124 K], reserved[1067504 K], committed[2134612 K] * [ D3D ]: textures[1748500 K] * [x-ray]: process heap[719377 K], game lua[62818 K], render[6437 K] * [x-ray]: economy: strings[63858 K], smem[228904 K] * Saving spawns... * Saving objects... * 36660 objects are successfully saved * Game pssvv - quicksave13.scop is successfully saved to file 'appdata\savedgames\pssvv - quicksave13.scop' ! Missing ogg-comment, file: c:\games\call of chernobyl [by stason174] 6.05\gamedata\sounds\music\menu_14.ogg * [win32]: free[950680 K], reserved[1055648 K], committed[2187912 K] * [ D3D ]: textures[1765310 K] * [x-ray]: process heap[736781 K], game lua[57163 K], render[6462 K] * [x-ray]: economy: strings[63499 K], smem[228904 K] collectgarbage before=44046096Kb collectgarbage after=27500540Kb [LSS] Spawning object [sim_default_monolith_428018][sim_default_monolith_4][28018] [LSS] Spawning object [sim_default_monolith_328037][sim_default_monolith_3][28037] FATAL ERROR [error]Expression : pm->m_animations.size() [error]Function : player_hud_motion_container::load [error]File : player_hud.cpp [error]Line : 92 [error]Description : motion not found [g3sg1_idle_bore] stack trace: 0023:00B837E1 xrCore.dll, xrDebug::fail() 0023:0F620D28 xrGame.dll, CDialogHolder::IgnorePause() 0023:7536BC7F MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins() 0023:7536BC96 MSVCR120.dll, atoflt_l() 0023:7536BCA4 MSVCR120.dll, atoflt_l() 0023:7535F90C MSVCR120.dll, finite() 0023:7535E99F MSVCR120.dll, qsort() 0023:00B889C9 xrCore.dll, CInifile::remove_line() 0023:00B872F0 xrCore.dll, CInifile::line_exist() 0023:00B872DB xrCore.dll, CInifile::line_exist() 0023:7536F342 MSVCR120.dll, strtol() 0023:7536F356 MSVCR120.dll, atol() 0023:00B7ED62 xrCore.dll, CInifile::r_s32() 0023:0F61FF74 xrGame.dll, CDialogHolder::IgnorePause() 0023:0F61FC1D xrGame.dll, CDialogHolder::IgnorePause() 0023:0F620E80 xrGame.dll, CDialogHolder::IgnorePause() Изменено 7 ноября, 2023 пользователем vovchick_ch попытался уменьшить скрин, - не получилось(( Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Romann 107 Опубликовано 9 ноября, 2023 В 07.11.2023 в 19:47, vovchick_ch сказал: [error]Description : motion not found [g3sg1_idle_bore] Ну во первых - тебе стоит писать в теме, ну либо в группе сборки стасона. Во вторых - в логе явно написано, что не хватает анимации у 'g3sg1', в тех местах где он попадается так и будет вылетать. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vovchick_ch 0 Опубликовано 14 ноября, 2023 (изменено) В 09.11.2023 в 14:54, Romann сказал: Ну во первых - тебе стоит писать в теме, ну либо в группе сборки стасона. Это где?) Задам еще один вопрос тогда, ибо поиск не гуглит: что делать с артами "Сувенир" и "Магнит"? Изменено 14 ноября, 2023 пользователем vovchick_ch Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Stern-13 2 707 Опубликовано 14 ноября, 2023 (изменено) 13 минут назад, vovchick_ch сказал: Задам еще один вопрос тогда, ибо поиск не гуглит: что делать с артами "Сувенир" и "Магнит"? таких артов в оригинальном Call of Chernobyl нет. А то что на встраивали в сторонних проектах, нужно спрашивать в их темах и форумах у создателей (что, зачем). Здесь вам на такое не ответят, потому как их тут нет. Изменено 14 ноября, 2023 пользователем Stern-13 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ol1vka 2 Опубликовано 15 ноября, 2023 Мужики, скачал игру, но иногда встречается очень серьезная проблема. При загрузке сейва/переходе в другую локацию иногда игра зависает намертво. Закрыть ее становиться трудно, т.к. не реагирует на все способы выключения игры (альт+ф4, закрыть через иконку и ТД), приходится постараться, чтобы ее через диспетчер задач выключить. вопрос такой, эта ошибка лишь у меня, или кто-то с ней ещё сталкивался? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
mums 114 Опубликовано 15 ноября, 2023 ol1vka обычный кок сломан и заброшен, попробуй популярые сборки - Anomaly, Dead Air 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ol1vka 2 Опубликовано 15 ноября, 2023 29 минут назад, mums сказал: ol1vka обычный кок сломан и заброшен, попробуй популярые сборки - Anomaly, Dead Air я не особо шарю за сборки кок, но есть ли сборки для слабых пк, которые по требованиям будут как у обычного кока? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
kasumi-chan 98 Опубликовано 15 ноября, 2023 33 минуты назад, ol1vka сказал: я не особо шарю за сборки кок, но есть ли сборки для слабых пк, которые по требованиям будут как у обычного кока? Попробуй бетку КоКа тут, у меня версия от xrSanya, вроде нормально бегается в фриплее, иногда рандомные вылеты бывают, но некритичные, а ещё тут А-Лайф хорошо работает: Насчёт квестов не знаю, их хватает в других проектах, которые тоже прохожу. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты