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Кто знает, как сделать скриптовой респавн раз в определённое время?

Изменено пользователем Paracetamol

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Какое наименование у модели и текстуры Шустрого в файлах игры?

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DeadGuy_ST 

meshes\actors\novice\green_stalker_1 - модель

textures\act\act_green_stalker2 - текстурка куртки

textures\act\act_green_stalker_head - текстурка лица(вроде она)

Изменено пользователем ScR1pt

ed1c85bd8aba2500209219c6df96c254.png |  Verge                                                                            

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Кто знает, как в игре работает аномалия zone_death?


Дополнено 0 минут спустя

Почему-то гг и нпс никак не взаимодействуют с ней

Изменено пользователем Paracetamol

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15 часов назад, Paracetamol сказал:

Кто знает, как сделать скриптовой респавн раз в определённое время?

а чем тогда те мобы должны будут заниматься?

вообще такое представляю:

[sr_idle]
on_info = {=check_time} sr_idle@2 %=spawn_object(name_object)%

[sr_idle@2]
on_info = {check_time2} sr_idle

spawn_object функция с ЗП

  • Лайк 1

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27 минут назад, imcrazyhoudini сказал:

а чем тогда те мобы должны будут заниматься?
 

Да просто симулировать жизнь, ходить там от графа к графу, чтобы игроку не скучно было


Дополнено 0 минут спустя
29 минут назад, imcrazyhoudini сказал:

 {=check_time}

А что за чек тайм?

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Paracetamol 

function is_psy (actor, npc)
    return level.get_time_hours() >= 16 and level.get_time_hours() < 17
end

  • Лайк 1

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есть ли у кого-нибудь подробный гайд на подключение локации к игре

в level editor я ноль

В 30.10.2023 в 14:13, Paracetamol сказал:

читал, ничего так и не получилось

Изменено пользователем tau
  • Печаль 1

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Здравствуйте. Как корректно добавить новую музыка в главное меню? У меня играют сразу все композиции. Ещё, как сделать чтобы, после окончания одной композиции играла другая, а не останавливалось всё?

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Pastalker56 так замени просто файл menu (или main_menu.ogg, уже и не помню, как правильно) и все, будет играть новая композиция, вместо оригинальных Пустошей. Только называть нужно тоже-меню.

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Всем привет.У кого есть модель верталёта Ми-6 из тч?Хочется перемоделить в высоком качестве.Заранее спасибо)

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Подскажите, хочу сделать на одном уровне что-то типо пси поля которое превращает сталкеров (любых) в зомби (меняе тгруппировку)

Подскажите что лучше использовать: space restrictor (и возможно ли на нем такое реализовать) или script zone?

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1 час назад, Nik_99 сказал:

У кого есть модель верталёта Ми-6 из тч?

Какие то есть, от куда не помню: mi6.7z


Дополнено 3 минуты спустя

А есть еще Ми-26:

Спойлер

mi-26.jpg

Если надо могу и его скинуть.

Изменено пользователем WolfHeart

EaRLNb6.gif
AMD FX-8370 (8 X 4.35GHz); RAM 16Gb; MSI GTX 1070 (8Gb).
Windows -10 PRO (х64)

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тут такой вопрос, я собираюсь добавить нового мутанта(не сталкера толчка если че) какие файлы для этого нужно поменять\добавить чтоб все работало

я только что посмотрел контролера... у него 98 анимаций, я один не видел как он прыгает, приседает и делает вертухи?

Изменено пользователем Ostrov igr lego

176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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Ostrov igr lego так 98 анимаций-это не значит, что он должен крутить вертухи.

  • Лайк 1

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1 час назад, Ostrov igr lego сказал:

тут такой вопрос, я собираюсь добавить нового мутанта(не сталкера толчка если че) какие файлы для этого нужно поменять\добавить чтоб все работало

я только что посмотрел контролера... у него 98 анимаций, я один не видел как он прыгает, приседает и делает вертухи?

Они черновухи и билдо контент

Добавить нового мутанта? Например?

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Paracetamol типа он будет как полтергейст и контролер, в смысле будет обладать ихними атаками


Дополнено 0 минут спустя

Hunter без шуток\ он реально там вертухи делает


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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Возник небольшой вопрос

я конвертировал уровень в формат сдк

Спойлер

d:\stalker\Xray_sdk_0.4>converter -level default:rostok -out rostok -mode le -with_lods
log started (console and converter.log)
level name: rostok
loading level.ltx
loading level.geom
loading level
...visuals
...shaders/textures
...sectors
...portals
...lights
...glows
loading level.cform
loading level.hom
loading level.details
...texture
loading level.ai
loading level.game
loading level.spawn
can't include d:\stalker\xray_sdk_0.4\gamedata\config\prefetch\prefetch.ltx
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can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_destroyable_object
can't create entity zone_radioactive_weak
can't create entity zone_radioactive_weak
can't create entity zone_burning_fuzz1
can't create entity physic_destroyable_object
can't create entity physic_destroyable_object
can't create entity physic_object
can't create entity physic_object
can't create entity physic_object
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
can't create entity m_crow
loading level.wallmarks
loading level.som
loading level.snd_env
loading level.snd_static
loading level.ps_static
loading level_lods.dds
loading level_lods_nm.dds
loading gamemtl.xr
scene name: rostok
substituting shaders/textures
re-indexing shaders/textures
building detail_object.part
saving det\det_rostok
building sector.part
selected sector #3 (of 4) as default
building portal.part
building scene_object.part
calculating subdivisions
calculating external meshes
collecting subdivisions
collecting external meshes
splitting level_lods.dds/level_lods_nm.dds
compacting 1169606 verts, 855655 faces
got 505214 points, 86618 normals, 137166 uvs in 0.495s
cleaning geometry
removed 0 duplicate faces in 0.056s
removed 94817 back faces in 0.140s
cleaning cform
mapping 349650 CFORM verts to 505214 visual
got 343080 matches
matching edges/faces
no edge path from 497518 (157.357178, -27.354250, -9.860681) to 497514 (157.350723, -27.244589, -10.301105)
no edge path from 497713 (157.957031, -27.443993, -10.193912) to 497685 (157.789932, -27.818008, -10.054397)
no edge path from 485733 (145.206375, -28.510706, 76.020370) to 486296 (145.642746, -28.401045, 75.960457)
no edge path from 486233 (145.610016, -28.600449, 76.575294) to 486003 (145.451233, -28.974464, 76.426384)
no edge path from 16125 (-236.700760, -22.324150, -41.126148) to 15819 (-237.022049, -22.214489, -41.427471)
no edge path from 16683 (-236.523743, -22.413893, -41.789124) to 16654 (-236.539474, -22.787909, -41.572006)
no edge path from 176834 (-155.270004, -36.398499, -146.474380) to 178782 (-154.857834, -36.288837, -146.319061)
no edge path from 177118 (-155.179642, -36.488243, -145.794144) to 176925 (-155.248260, -36.862259, -146.000732)
no edge path from 73703 (-187.936264, -35.485104, 42.520061) to 73057 (-188.381104, -35.483952, 42.610321)
no edge path from 73111 (-188.342789, -35.674274, 41.992928) to 73441 (-188.088425, -35.997513, 42.127441)
propagating game materials
restoring fake colliders
separating terrain
separating models (by merged edge-linked groups)
building edge-connected submeshes
immediate fake/MU joins: 130
submeshes (MU): 396
submeshes (fake): 609
submeshes (regular): 12105
reordering faces
accounting submeshes
creating collision models (MU)
creating collision models (fake)
merging fake/MU submeshes
non-fake (residue) submeshes: 0
cross-merging fake submeshes
assigning contact groups (fake)
total groups (fake): 90
creating collision models (regular)
merging submeshes (regular)
contacts (with redundancy): 37120
assigning contact groups (regular)
total groups (regular): 842
building regular models
exporting visuals
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk -> trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
saving error list
building HOM object
building SOM object
building ai_map.part
found 21 (of 78227) no-return nodes
building glow.part
building light.part
building ps.part
building sound_env.part
building sound_src.part
building wallmark.part
building spawn.part (entities)
saving scene
total time: 47.190s

лог гласит об ошибке конвертирования физических объектов из level.spawn

это так и должно быть, илия что-то сделал не так

+ можно ли будет эти объекты восстановить

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tau Распакованную геймдату поверх сдк гейм даты, ты это делал?


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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9 часов назад, Ostrov igr lego сказал:

Paracetamol типа он будет как полтергейст и контролер, в смысле будет обладать ихними атаками


Дополнено 0 минут спустя

Hunter без шуток\ он реально там вертухи делает

Тебе в движок надо


Дополнено 29 минуты спустя

Подскажите, а работает ли в ТЧ параметр startup_animation на physic object'ах?

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когда запускаю батник для разбивки алл спавн на левел спавн и левел гейм, он почемуто сразу закрывается и я не могу сделать то что написал ранее, кто знает в чем проблема?


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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30 минут назад, Ostrov igr lego сказал:

когда запускаю батник для разбивки алл спавн на левел спавн и левел гейм, он почемуто сразу закрывается и я не могу сделать то что написал ранее, кто знает в чем проблема?

Зачем тебе ACDC?

Делай работу в СДК

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Paracetamol мне нужно разбить алл спавн на левел гейм и левел спавн

или можете скинуть сразу все эти левел спавны и левел геймы ориг тч

Изменено пользователем Ostrov igr lego

176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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19 минут назад, Ostrov igr lego сказал:

Paracetamol мне нужно разбить алл спавн на левел гейм и левел спавн

или можете скинуть сразу все эти левел спавны и левел геймы ориг тч

Возьми просто оригинальные локи и декомпилируй в сдк

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Paracetamol типа и все? Не надо левел гейм и левел спавн?


176072166_.png.a2e29737873a8e94c0ee4916cca82542.png

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