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128mgb

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Сообщения, опубликованные 128mgb


  1. 33 минуты назад, Alex TOPMAN сказал:

    чистить выбросом старые не взятые арты

    Это реализовано.

     

    34 минуты назад, Alex TOPMAN сказал:

    как грибов после дождя. Это нужно нерфить.

    Уже уменьшали в пред идущих патчах. Я на старте 4часа зарабатывал на первый контейнер. Около 10 квестов, кровь камня и циклоны.  Где то за 8 часов реала собрал на три контейнера, Сайгу, и разгрузку. Теперь еще куртку наемника надо. 3000 рублей. 


  2. 12 минут назад, Alex TOPMAN сказал:

    Значит, рандом.

    Да, можно перед взятием квеста на ящики сохранится и переиграть. Я три раза переиграл и ничего не выпало, подумал что в последнем патче порезали и пошел дальше. Вообще то трудно до первого контейнера, после 7 ходок на котельную и второй уже купил. 

    Ребят, а у натовцев есть магазин?


    Дополнено 1 минуту спустя
    13 минут назад, Бродяга96 сказал:

    и радостно попадаешь в аномалию

    В точку?


  3. Как отключить туман? Задрал уже, взял квест, погода ясная, съели конечно, перезагрузился- туман, 20 раз перезагрузился- туман. Это что прикол такой? Может на топ системах что то и видно, но на моей прилетает из ниоткуда.


  4. 2 часа назад, *Shadow* сказал:

    с 1.0 в минус до скольки комфортно

    Ага, 0.5.

     

    2 часа назад, *Shadow* сказал:

    с коэффициентом мутантов х10

    Видел, видел, бах и снорка нет, только вот у меня так не получается(сомнение). 


    Дополнено 6 минуты спустя

    karavan150 это же обт, это даже не обт, это 0,8. Там по сути нароботки с 16 года. и все это вперемешку. Правит же автор.. 

    Ты лучше скажи, как там ОПА 22. Ей Богу попытаюсь пройти.


  5. Воюю с аспидами на Свалке возле леса- 0279ec72a062bb9e8d192fb7668ebad3b07a7239

    Стреляю в аспида с вепря картечью, третий выстрел, похоже что убиваю и вылет. В том же самом месте где был вылет от гранаты.

    47 минут назад, Бродяга96 сказал:

    4 патч, вроде, эту проблему решает 

    После РГД вылета нет, сейчас попробую лимонку просто так кинуть. 


    Дополнено 12 минуты спустя

    Вылетает после ВТОРОЙ гранаты, и не важно какая первая. РГД только одна, так что проверить не могу.


    Дополнено 15 минуты спустя

    Кстати на Свалке в лесу аспиды не бесконечны случаем? 11 уже убили с ангарщиками, и еще 5 точно есть.


  6. 2 часа назад, *Shadow* сказал:

    Кобаны, свиньи потолще - ложатся с большего кол-во выстрелов, собаки потоньше. Снорки тоже нормально бьются.

    На Свалке бил волков, по магазину с сига на две штуки. У меня аж что то сжалось, в душе естественно, когда они на меня побежали. Как же я был удивлен...


    Дополнено 3 минуты спустя
    2 часа назад, *Shadow* сказал:

    с 410 дроби

    410 это 32 калибр? Просто с детства помню- 8- 12- 16- 28- 32.  

    • Лайк 1

  7. Объясните со взломом- отдал пда 10 проц. ногу снорка, нажал внизу активное окно, пда и нога исчезли и все. И теперь у Мамуки в диалоге нет таблички хакер.

    У доктора Долга военные аптечки дешевле простых.


  8. Перешел на Свалку, по локации рассекают около 20 вульфов, что сиг, что рпк против них бессильны. Подожду патча, может изменится что. И о спавне- зачистил переход Бар Свалка, отнес трофеи, иду обратно опять стая голов в 10. 


  9. При броске РГД 5 стабильно- 54853e9502aef35f0232847876332fcbb07a7239

    Лимонка бросается нормально.

    Полный лог-

    Спойлер


    * Detected CPU: AMD FX(tm)-6300 Six-Core Processor              [AuthenticAMD], F111/M2/S0
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
    * CPU cores: [3], threads: [6]
    * CPU0 current freq: 3000 MHz, max freq: 3500 MHz
    * CPU1 current freq: 3000 MHz, max freq: 3500 MHz
    * CPU2 current freq: 3000 MHz, max freq: 3500 MHz
    * CPU3 current freq: 3000 MHz, max freq: 3500 MHz
    * CPU4 current freq: 3000 MHz, max freq: 3500 MHz
    * CPU5 current freq: 3000 MHz, max freq: 3500 MHz
    Initializing File System...
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#0], size: [1993840509]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#1], size: [1995854585]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#2], size: [922202787]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#3], size: [1992837849]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#4], size: [2072211272]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#5], size: [1992624692]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#6], size: [1992664911]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#7], size: [2000086025]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#8], size: [1992882069]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#9], size: [2089451564]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#a], size: [1992800246]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#b], size: [84709724]
    --Found base arch: [d:\games\sz0.8\gamedata.db_pack_#c], size: [286022]
    using fs-ltx fsgame.ltx
    FS: 72272 files cached, 11872Kb memory used.
    Init FileSystem 1.012279 sec
    [27.12.20 12:04:40.687] [OGSR Engine (x64)] build date: [Dec 22 2020 09:50:06]
    [27.12.20 12:04:40.687] Working Directory: [D:\Games\SZ0.8\bin_x64]
    [27.12.20 12:04:40.687] CommandLine: ["D:\Games\SZ0.8\bin_x64\xrEngine.exe" ]
    [27.12.20 12:04:41.128] TTAPI number of threads: [6]
    [27.12.20 12:04:41.128] Initializing Engine...
    [27.12.20 12:04:41.129] Starting INPUT device...
    [27.12.20 12:04:41.182] refCount:m_pAdapter 1
    [27.12.20 12:04:41.182] refCount:pFactory 1
    [27.12.20 12:04:41.263] --[CEngineAPI::CreateRendererList] Available render modes [5]:
    [27.12.20 12:04:41.263] --  [renderer_r2a]
    [27.12.20 12:04:41.263] --  [renderer_r2]
    [27.12.20 12:04:41.264] --  [renderer_r2.5]
    [27.12.20 12:04:41.264] --  [renderer_r3]
    [27.12.20 12:04:41.264] --  [renderer_r4]
    [27.12.20 12:04:41.264] Executing config-script "user.ltx"...
    [27.12.20 12:04:41.264] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2]
    [27.12.20 12:04:41.264] [d:\games\sz0.8\_appdata_\user.ltx] successfully loaded.
    [27.12.20 12:04:41.264] --Loading DLL: [xrRender_R2.dll]
    [27.12.20 12:04:41.267] --Loading DLL: [xrGame.dll]
    [27.12.20 12:04:41.339] --------------------------------------------------------------------------------
    [27.12.20 12:04:41.339] [8149MB] physical memory installed, [5988MB] available, [26] percent of memory in use
    [27.12.20 12:04:41.339] PageFile usage: [87MB], Peak PageFile usage: [90MB]
    [27.12.20 12:04:41.339] --------------------------------------------------------------------------------
    [27.12.20 12:04:41.339] * [ D3D ]: textures[0 K]
    [27.12.20 12:04:41.339] * [x-ray]: process heap[66347 K], render[0 K]
    [27.12.20 12:04:41.339] * [x-ray]: economy: strings[16965 K], smem[0 K]
    [27.12.20 12:04:41.340] SOUND: OpenAL: enumerate devices...
    [27.12.20 12:04:41.340] SOUND: OpenAL: EnumerationExtension Present
    [27.12.20 12:04:41.455] devices Generic Software
    [27.12.20 12:04:41.455] SOUND: OpenAL: system  default SndDevice name is Generic Software
    [27.12.20 12:04:41.739] SOUND: OpenAL: All available devices:
    [27.12.20 12:04:41.739] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    [27.12.20 12:04:41.739] Executing config-script "d:\games\sz0.8\gamedata\config\default_controls.ltx"...
    [27.12.20 12:04:41.741] [d:\games\sz0.8\gamedata\config\default_controls.ltx] successfully loaded.
    [27.12.20 12:04:41.741] Executing config-script "user.ltx"...
    [27.12.20 12:04:41.742] Executing config-script "d:\games\sz0.8\gamedata\config\rspec_low.ltx"...
    [27.12.20 12:04:41.742] ! Unknown command:  r__supersample
    [27.12.20 12:04:41.742] [d:\games\sz0.8\gamedata\config\rspec_low.ltx] successfully loaded.
    [27.12.20 12:04:41.742] Executing config-script "d:\games\sz0.8\gamedata\config\default_controls.ltx"...
    [27.12.20 12:04:41.742] [d:\games\sz0.8\gamedata\config\default_controls.ltx] successfully loaded.
    [27.12.20 12:04:41.743] --[CCC_r2::Execute] Executing renderer: [renderer_r2.5], renderer_value: [2]
    [27.12.20 12:04:41.743] [d:\games\sz0.8\_appdata_\user.ltx] successfully loaded.
    [27.12.20 12:04:41.743] SOUND: Selected device is Generic Software
    [27.12.20 12:04:41.801] * sound: EAX 2.0 extension: present
    [27.12.20 12:04:41.801] * sound: EAX 2.0 deferred: present
    [27.12.20 12:04:41.801] * sound : cache: 49152 kb, 3642 lines, 13820 bpl
    [27.12.20 12:04:41.815] Starting RENDER device...
    [27.12.20 12:04:41.842] * GPU [vendor:1002]-[device:67DF]: Radeon RX 570 Series
    [27.12.20 12:04:41.842] * GPU driver: 27.20.14501.28009
    [27.12.20 12:04:41.933] * CREATE: DeviceREF: 1
    [27.12.20 12:04:41.933] * Vertex Processor: PURE HARDWARE
    [27.12.20 12:04:41.933] *     Texture memory: 4084 M
    [27.12.20 12:04:41.933] *          DDI-level: 9.0
    [27.12.20 12:04:41.937] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [27.12.20 12:04:41.937] * GPU vertex cache: unrecognized, 16
    [27.12.20 12:04:41.937] * DVB created: 16384K
    [27.12.20 12:04:41.937] * DIB created: 512K
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\lightplanes_00'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\lightplanesself'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\model_puh'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\model_refl'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\xbrainglass'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\xdistortcolorlinv'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\xglass'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\xglass2'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'models\xlens'
    [27.12.20 12:04:41.962] ! Version conflict in shader 'selflight_static'
    [27.12.20 12:04:41.966] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
    [27.12.20 12:04:42.125] * NULLRT supported
    [27.12.20 12:04:42.125] * ...and used
    [27.12.20 12:04:42.125] * HWDST/PCF supported and used
    [27.12.20 12:04:42.126] compiling shader dumb
    [27.12.20 12:04:42.131] compiling shader dumb
    [27.12.20 12:04:42.135] compiling shader accum_mask
    [27.12.20 12:04:42.140] compiling shader accum_sun_mask
    [27.12.20 12:04:42.144] compiling shader copy_p
    [27.12.20 12:04:42.147] compiling shader accum_volume
    [27.12.20 12:04:42.152] compiling shader copy
    [27.12.20 12:04:42.156] compiling shader accum_sun_near
    [27.12.20 12:04:42.165] compiling shader accum_sun
    [27.12.20 12:04:42.173] compiling shader accum_sun_cascade
    [27.12.20 12:04:42.183] compiling shader accum_sun_cascade_far
    [27.12.20 12:04:42.195] compiling shader accum_volumetric_sun
    [27.12.20 12:04:42.201] compiling shader accum_volumetric_sun_cascade
    [27.12.20 12:04:42.207] compiling shader accum_omni_unshadowed
    [27.12.20 12:04:42.212] compiling shader accum_omni_normal
    [27.12.20 12:04:42.221] compiling shader accum_omni_transluent
    [27.12.20 12:04:42.232] compiling shader accum_spot_unshadowed
    [27.12.20 12:04:42.243] compiling shader accum_spot_normal
    [27.12.20 12:04:42.253] compiling shader accum_spot_fullsize
    [27.12.20 12:04:42.263] compiling shader accum_volumetric
    [27.12.20 12:04:42.272] compiling shader accum_volumetric
    [27.12.20 12:04:42.276] compiling shader accum_indirect
    [27.12.20 12:04:42.282] compiling shader bloom_build
    [27.12.20 12:04:42.288] compiling shader bloom_filter
    [27.12.20 12:04:42.294] compiling shader bloom_filter_f
    [27.12.20 12:04:42.299] compiling shader bloom_luminance_1
    [27.12.20 12:04:42.303] compiling shader bloom_luminance_2
    [27.12.20 12:04:42.308] compiling shader bloom_luminance_3
    [27.12.20 12:04:42.316] compiling shader combine_1
    [27.12.20 12:04:42.397] compiling shader combine_1
    [27.12.20 12:04:42.401] compiling shader combine_2_NAA
    [27.12.20 12:04:42.405] compiling shader combine_2_NAA_D
    [27.12.20 12:04:42.410] compiling shader combine_volumetric
    [27.12.20 12:04:42.416] compiling shader ogsr_rain_drops
    [27.12.20 12:04:42.970] compiling shader fxaa_main
    [27.12.20 12:04:47.404] compiling shader fxaa_main
    [27.12.20 12:04:47.427] compiling shader postprocess
    [27.12.20 12:04:47.433] compiling shader postprocess_CM
    [27.12.20 12:04:47.440] compiling shader distort
    [27.12.20 12:04:47.515] compiling shader particle
    [27.12.20 12:04:47.521] compiling shader particle
    [27.12.20 12:04:47.525] compiling shader particle_s-add
    [27.12.20 12:04:47.528] compiling shader particle-clip
    [27.12.20 12:04:47.532] compiling shader particle_distort
    [27.12.20 12:04:47.536] compiling shader particle_s-blend
    [27.12.20 12:04:47.541] compiling shader particle_s-aadd
    [27.12.20 12:04:47.555] compiling shader vert
    [27.12.20 12:04:47.559] compiling shader vert
    [27.12.20 12:04:47.679] compiling shader deffer_particle
    [27.12.20 12:04:47.684] compiling shader deffer_particle
    [27.12.20 12:04:48.855] compiling shader portal
    [27.12.20 12:04:48.859] compiling shader portal
    [27.12.20 12:04:48.865] compiling shader simple_color
    [27.12.20 12:04:48.868] compiling shader editor
    [27.12.20 12:04:48.935] --LUA version: [LuaJIT 2.1.0-beta3]
    [27.12.20 12:04:48.944] compiling shader sky2
    [27.12.20 12:04:48.948] compiling shader sky2
    [27.12.20 12:04:48.954] compiling shader clouds
    [27.12.20 12:04:48.958] compiling shader clouds
    [27.12.20 12:04:49.041] Starting engine...
    [27.12.20 12:04:49.972] compiling shader effects_flare
    [27.12.20 12:04:49.976] compiling shader effects_flare
    [27.12.20 12:04:49.981] compiling shader stub_default
    [27.12.20 12:04:49.986] compiling shader effects_sun
    [27.12.20 12:04:51.667] Loading file: ui\ui_ani_cursor.seq
    [27.12.20 12:04:54.451] * phase time: 12 ms
    [27.12.20 12:04:54.543] * phase cmem: 186073 K
    [27.12.20 12:04:54.580] --LUA version: [LuaJIT 2.1.0-beta3]
    [27.12.20 12:04:54.602] * phase time: 151 ms
    [27.12.20 12:04:54.700] * phase cmem: 188514 K
    [27.12.20 12:04:54.709] * Loading spawn registry...
    [27.12.20 12:04:55.893] * 9119 spawn points are successfully loaded
    [27.12.20 12:04:55.894] * Loading objects...
    [27.12.20 12:04:56.449] * 20670 objects are successfully loaded
    [27.12.20 12:04:56.607] * 3056 script vars are successfully loaded
    [27.12.20 12:04:56.782] Total Objects: 20670
    [27.12.20 12:04:57.256] * Game tiptop_quicksave is successfully loaded from file 'd:\games\sz0.8\_appdata_\savedgames\tiptop_quicksave.sav' (2.556s)
    [27.12.20 12:04:57.256] * phase time: 2653 ms
    [27.12.20 12:04:57.400] * phase cmem: 248564 K
    [27.12.20 12:04:57.400] Loading file: intro\intro_l05_bar.seq
    [27.12.20 12:04:57.400] !Warning. File intro\intro_l05_bar.seq is corrupt - result zero fps
    [27.12.20 12:04:57.467] # Player not found. New player created.
    [27.12.20 12:04:57.467] !!xrServer::Check_GameSpy_CDKey_Success - 1
    [27.12.20 12:04:57.467] * client : connection accepted - <>
    [27.12.20 12:04:57.483] * phase time: 227 ms
    [27.12.20 12:04:57.634] * phase cmem: 250680 K
    [27.12.20 12:04:57.638] * phase time: 155 ms
    [27.12.20 12:04:57.780] * phase cmem: 252919 K
    [27.12.20 12:04:59.010] * phase time: 1371 ms
    [27.12.20 12:04:59.172] * phase cmem: 313141 K
    [27.12.20 12:04:59.173] compiling shader deffer_base_bump_d-hq
    [27.12.20 12:04:59.180] compiling shader deffer_base_bump_d-hq
    [27.12.20 12:04:59.186] compiling shader deffer_base_bump
    [27.12.20 12:04:59.193] compiling shader deffer_base_bump
    [27.12.20 12:04:59.198] compiling shader shadow_direct_base
    [27.12.20 12:04:59.202] compiling shader deffer_base_flat
    [27.12.20 12:04:59.207] compiling shader deffer_base_flat
    [27.12.20 12:04:59.212] compiling shader base_lplanes
    [27.12.20 12:04:59.215] compiling shader base_lplanes
    [27.12.20 12:04:59.220] compiling shader deffer_base_bump-hq
    [27.12.20 12:04:59.226] compiling shader deffer_base_bump-hq
    [27.12.20 12:04:59.233] compiling shader deffer_base_aref_flat
    [27.12.20 12:04:59.238] compiling shader shadow_direct_base_aref
    [27.12.20 12:04:59.241] compiling shader shadow_direct_base_aref
    [27.12.20 12:04:59.249] compiling shader simple
    [27.12.20 12:04:59.253] compiling shader wmark
    [27.12.20 12:04:59.259] compiling shader deffer_base_lmh_bump_d-hq
    [27.12.20 12:04:59.267] compiling shader deffer_base_lmh_bump_d-hq
    [27.12.20 12:04:59.274] compiling shader deffer_base_lmh_bump
    [27.12.20 12:04:59.280] compiling shader deffer_base_lmh_bump
    [27.12.20 12:04:59.287] compiling shader deffer_base_lmh_flat_d
    [27.12.20 12:04:59.293] compiling shader deffer_base_lmh_flat_d
    [27.12.20 12:04:59.298] compiling shader deffer_base_lmh_flat
    [27.12.20 12:04:59.303] compiling shader deffer_base_lmh_flat
    [27.12.20 12:04:59.308] compiling shader deffer_base_lmh_steep-hq
    [27.12.20 12:04:59.314] compiling shader deffer_base_lmh_bump-hq
    [27.12.20 12:04:59.321] compiling shader deffer_base_lmh_aref_steep_d-hq
    [27.12.20 12:04:59.329] compiling shader deffer_base_lmh_aref_bump
    [27.12.20 12:04:59.336] compiling shader deffer_base_lmh_aref_bump-hq
    [27.12.20 12:04:59.344] compiling shader deffer_base_lmh_steep_d-hq
    [27.12.20 12:04:59.353] compiling shader deffer_base_lmh_bump-hq
    [27.12.20 12:04:59.370] compiling shader deffer_base_lmh_aref_flat
    [27.12.20 12:04:59.375] compiling shader deffer_base_lmh_aref_bump_d-hq
    [27.12.20 12:04:59.384] compiling shader deffer_base_lmh_aref_flat_d
    [27.12.20 12:04:59.413] compiling shader deffer_impl_flat_d
    [27.12.20 12:04:59.421] compiling shader deffer_impl_flat_d
    [27.12.20 12:04:59.427] compiling shader deffer_impl_flat
    [27.12.20 12:04:59.431] compiling shader deffer_base_steep_d-hq
    [27.12.20 12:04:59.439] compiling shader deffer_tree_bump_d-hq
    [27.12.20 12:04:59.446] compiling shader deffer_tree_bump
    [27.12.20 12:04:59.452] compiling shader shadow_direct_base
    [27.12.20 12:04:59.455] compiling shader shadow_direct_tree
    [27.12.20 12:04:59.460] compiling shader deffer_tree_flat
    [27.12.20 12:04:59.471] compiling shader deffer_tree_s_bump_d-hq
    [27.12.20 12:04:59.478] compiling shader deffer_tree_s_bump
    [27.12.20 12:04:59.483] compiling shader shadow_direct_tree_s
    [27.12.20 12:04:59.494] * phase time: 483 ms
    [27.12.20 12:04:59.648] * phase cmem: 316165 K
    [27.12.20 12:04:59.684] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.686] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.688] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.690] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.693] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.695] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.697] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.700] * [Loading IB] 319263 indices, 623 Kb
    [27.12.20 12:04:59.711] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.713] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.716] * [Loading IB] 1048575 indices, 2047 Kb
    [27.12.20 12:04:59.718] * [Loading IB] 980727 indices, 1915 Kb
    [27.12.20 12:04:59.720] * phase time: 226 ms
    [27.12.20 12:04:59.884] * phase cmem: 383450 K
    [27.12.20 12:05:00.301] * phase time: 580 ms
    [27.12.20 12:05:00.446] * phase cmem: 386481 K
    [27.12.20 12:05:00.458] compiling shader deffer_detail_w_flat
    [27.12.20 12:05:00.468] compiling shader deffer_detail_s_flat
    [27.12.20 12:05:00.488] * [DETAILS] VertexConsts(256), Batch(61)
    [27.12.20 12:05:00.488] * [DETAILS] 40687 v(20), 26352 p
    [27.12.20 12:05:00.489] * [DETAILS] Batch(61), VB(794K), IB(154K)
    [27.12.20 12:05:00.490] * phase time: 189 ms
    [27.12.20 12:05:00.635] * phase cmem: 391601 K
    [27.12.20 12:05:00.637] * Loading HOM: d:\games\sz0.8\gamedata\levels\l05_bar\level.hom
    [27.12.20 12:05:00.641] * phase time: 150 ms
    [27.12.20 12:05:00.793] * phase cmem: 391940 K
    [27.12.20 12:05:00.794] * phase time: 153 ms
    [27.12.20 12:05:00.939] * phase cmem: 389701 K
    [27.12.20 12:05:00.953] - Game configuring : Started 
    [27.12.20 12:05:00.958] - Game configuring : Finished 
    [27.12.20 12:05:01.410] CUITransferableWnd::CUITransferableWnd
    [27.12.20 12:05:01.410] CUITransferableWnd::vInit
    [27.12.20 12:05:01.412] CUITransferableWnd::InitOur
    [27.12.20 12:05:01.416] CUITransferableWnd::InitDesc
    [27.12.20 12:05:01.428] CUITransferableWnd::InitFilters
    [27.12.20 12:05:01.447] CUITransferableWnd::CUITransferableWnd
    [27.12.20 12:05:01.447] CUITransferableWnd::vInit
    [27.12.20 12:05:01.450] CUITransferableWnd::InitOur
    [27.12.20 12:05:01.454] CUITransferableWnd::InitDesc
    [27.12.20 12:05:01.466] CUITransferableWnd::InitFilters
    [27.12.20 12:05:01.483] CUITransferableWnd::CUITransferableWnd
    [27.12.20 12:05:01.564] * phase time: 770 ms
    [27.12.20 12:05:01.712] * phase cmem: 398985 K
    [27.12.20 12:05:01.905] ! auto-generated bump map: briks\briks_inside_02_bump
    [27.12.20 12:05:01.905] ! auto-generated bump map: briks\briks_inside_02_bump#
    [27.12.20 12:05:03.037] Loading file: fx\fx_fire1.seq
    [27.12.20 12:05:03.052] Loading file: fx\fx_wood_fire.seq
    [27.12.20 12:05:08.204] Loading file: ui\ui_marker_0.seq
    [27.12.20 12:05:08.207] Loading file: ui\ui_medicine.seq
    [27.12.20 12:05:08.207] !Warning. File ui\ui_medicine.seq is corrupt - result zero fps
    [27.12.20 12:05:08.220] ! Can't find texture 'ui_icons_map_gulag_bandswamp'
    [27.12.20 12:05:08.317] ! auto-generated bump map: veh\veh_zil_130_bump#
    [27.12.20 12:05:08.584] * t-report - base: 2160, 1481059 K
    [27.12.20 12:05:08.584] * t-report - lmap: 4, 4096 K
    [27.12.20 12:05:08.584] * phase time: 7019 ms
    [27.12.20 12:05:08.800] * phase cmem: 1889919 K
    [27.12.20 12:05:08.820] * phase time: 235 ms
    [27.12.20 12:05:08.980] * phase cmem: 1889922 K
    [27.12.20 12:05:09.153] --------------------------------------------------------------------------------
    [27.12.20 12:05:09.153] [8149MB] physical memory installed, [3927MB] available, [51] percent of memory in use
    [27.12.20 12:05:09.153] PageFile usage: [2192MB], Peak PageFile usage: [2199MB]
    [27.12.20 12:05:09.153] --------------------------------------------------------------------------------
    [27.12.20 12:05:09.153] * [ D3D ]: textures[1485156 K]
    [27.12.20 12:05:09.153] * [x-ray]: process heap[1888953 K], render[0 K]
    [27.12.20 12:05:09.153] * [x-ray]: economy: strings[22389 K], smem[0 K]
    [27.12.20 12:05:09.172] compiling shader deffer_model_flat_2
    [27.12.20 12:05:09.188] compiling shader shadow_direct_model_2
    [27.12.20 12:05:09.208] compiling shader deffer_model_bump-hq_2
    [27.12.20 12:05:09.235] compiling shader deffer_model_bump_2
    [27.12.20 12:05:09.279] ! auto-generated bump map: act\tshirt_bump#
    [27.12.20 12:05:09.557] actor_binder:load(): self.object:name()='single_player'
    [27.12.20 12:05:09.557] actor_binder:object_binder.load(): self.object:name()='single_player'
    [27.12.20 12:05:09.599] !Foz_Weather message: Weather installed in level => cloudy_light
    [27.12.20 12:05:09.602] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.3
    [27.12.20 12:05:09.602] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.1
    [27.12.20 12:05:09.602] TFLoadList
    [27.12.20 12:05:09.737] Total Objects: 20673
    [27.12.20 12:05:09.749] ZTDIALG geo_scale = 4.4950616523126
    [27.12.20 12:05:10.181]  STRING:Period_as_string:;
    [27.12.20 12:05:10.181]  STRING:9,38,15,5373;
    [27.12.20 12:05:10.606] compiling shader deffer_model_flat_0
    [27.12.20 12:05:10.619] compiling shader shadow_direct_model_0
    [27.12.20 12:05:10.633] compiling shader accum_emissive
    [27.12.20 12:05:10.639] compiling shader deffer_model_bump_d-hq_1
    [27.12.20 12:05:10.659] compiling shader deffer_model_bump_1
    [27.12.20 12:05:10.675] compiling shader shadow_direct_model_1
    [27.12.20 12:05:10.688] compiling shader deffer_model_bump_d-hq_0
    [27.12.20 12:05:10.702] compiling shader deffer_model_bump_0
    [27.12.20 12:05:10.717] CLevelChanger::net_Spawn m_level_vertex_id[67363] m_position[31.431993,-0.632162,140.407974] m_angles[0.012074,1.570788,-0.000003]
    [27.12.20 12:05:10.729] compiling shader deffer_model_flat_1
    [27.12.20 12:05:10.742] compiling shader shadow_direct_model_aref_1
    [27.12.20 12:05:10.759] compiling shader model_env_lq
    [27.12.20 12:05:10.763] compiling shader model_env_lq_1
    [27.12.20 12:05:10.789] CLevelChanger::net_Spawn m_level_vertex_id[161495] m_position[-18.329746,0.471821,275.641602] m_angles[-0.000931,-3.054292,0.025330]
    [27.12.20 12:05:10.801] Loading file: fx\fx_stalker.seq
    [27.12.20 12:05:10.888] compiling shader accum_emissivel
    [27.12.20 12:05:10.896] compiling shader deffer_model_bump-hq_0
    [27.12.20 12:05:10.914] compiling shader model_def_lplanes_0
    [27.12.20 12:05:10.931] compiling shader model_env_lq_0
    [27.12.20 12:05:10.959] CLevelChanger::net_Spawn m_level_vertex_id[16231] m_position[-334.578491,-25.510361,45.010235] m_angles[0.000000,-0.698128,0.000000]
    [27.12.20 12:05:10.993] compiling shader deffer_model_bump-hq_1
    [27.12.20 12:05:11.090] run_compiletest
    [27.12.20 12:05:11.090] info***test_jit ok
    [27.12.20 12:05:11.090] module***ok
    [27.12.20 12:05:11.099] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
    [27.12.20 12:05:11.106] compiling shader shadow_direct_model_aref_2
    [27.12.20 12:05:11.153] compiling shader shadow_direct_model_aref_0
    [27.12.20 12:05:11.665] compiling shader models_lense_scope
    [27.12.20 12:05:11.872] compiling shader model_def_lq
    [27.12.20 12:05:11.876] compiling shader model_def_lq_0
    [27.12.20 12:05:11.978] ! Invalid ogg-comment version, file:  d:\games\sz0.8\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
    [27.12.20 12:05:12.191] compiling shader hud_scope
    [27.12.20 12:05:12.195] compiling shader hud_scope
    [27.12.20 12:05:12.204] compiling shader hud_scope
    [27.12.20 12:05:12.208] compiling shader hud_scope
    [27.12.20 12:05:12.214] compiling shader hud_scope
    [27.12.20 12:05:12.218] compiling shader hud_scope
    [27.12.20 12:05:14.047] compiling shader model_env_lq_2
    [27.12.20 12:05:14.481] compiling shader model_distort_inv_0
    [27.12.20 12:05:14.494] compiling shader model_distort_0
    [27.12.20 12:05:14.521] Loading file: fx\fx_lavahell1.seq
    [27.12.20 12:05:14.523] compiling shader model_distort_1
    [27.12.20 12:05:14.989] compiling shader deffer_model_bump_d-hq_2
    [27.12.20 12:05:15.746] Loading file: artifact\tro.seq
    [27.12.20 12:05:18.044] * MEMORY USAGE: 2178425 K
    [27.12.20 12:05:18.044] * End of synchronization A[1] R[1]
    [27.12.20 12:05:18.044] * phase time: 9459 ms
    [27.12.20 12:05:18.283] * phase cmem: 2178426 K
    [27.12.20 12:05:18.871] ! auto-generated bump map: act\rus_upper_d_bump#
    [27.12.20 12:05:18.901] ! auto-generated bump map: act\militaryboots_bump#
    [27.12.20 12:05:18.912] Synchronization complete, Game ready.
    [27.12.20 12:05:22.703] *INFO*: npc='single_player' id='ui_inventory'
    [27.12.20 12:05:22.812] SetInventoryCam on
    [27.12.20 12:05:26.292] Loading file: ui\ui_marker_3.seq
    [27.12.20 12:05:26.299] Loading file: ui\ui_marker_2.seq
    [27.12.20 12:05:26.322] Loading file: ui\ui_marker_1.seq
    [27.12.20 12:05:26.326]  STRING:on_item_to_ammunition;
    [27.12.20 12:05:26.326]  USERDATA;
    [27.12.20 12:05:26.326] ;*game_object parameters
    [27.12.20 12:05:26.326]    {
    [27.12.20 12:05:26.326]    [KEY:  STRING:gv] = VALUE:  NUMBER:1269;
    [27.12.20 12:05:26.326]    [KEY:  STRING:lv] = VALUE:  NUMBER:57076;
    [27.12.20 12:05:26.326]    [KEY:  STRING:position] = VALUE:  STRING:x: 225.881; y: 0.991408; z: -64.4769;
    [27.12.20 12:05:26.326]    [KEY:  STRING:id] = VALUE:  NUMBER:0;
    [27.12.20 12:05:26.326]    [KEY:  STRING:clsid] = VALUE:  NUMBER:90;
    [27.12.20 12:05:26.326]    [KEY:  STRING:section] = VALUE:  STRING:actor;
    [27.12.20 12:05:26.327]    [KEY:  STRING:story_id] = VALUE:  NUMBER:4294967295;
    [27.12.20 12:05:26.327]    }
    [27.12.20 12:05:26.327]  USERDATA;
    [27.12.20 12:05:26.327] ;*game_object parameters
    [27.12.20 12:05:26.327]    {
    [27.12.20 12:05:26.327]    [KEY:  STRING:gv] = VALUE:  NUMBER:1269;
    [27.12.20 12:05:26.327]    [KEY:  STRING:lv] = VALUE:  NUMBER:55600;
    [27.12.20 12:05:26.327]    [KEY:  STRING:position] = VALUE:  STRING:x: 222.465; y: 0.816313; z: -65.0414;
    [27.12.20 12:05:26.327]    [KEY:  STRING:id] = VALUE:  NUMBER:29801;
    [27.12.20 12:05:26.327]    [KEY:  STRING:clsid] = VALUE:  NUMBER:66;
    [27.12.20 12:05:26.327]    [KEY:  STRING:section] = VALUE:  STRING:grenade_f1;
    [27.12.20 12:05:26.327]    [KEY:  STRING:parent] = VALUE:  USERDATA;
    [27.12.20 12:05:26.327]    [KEY:  STRING:story_id] = VALUE:  NUMBER:4294967295;
    [27.12.20 12:05:26.327]    }
    [27.12.20 12:05:27.746] *INFO*: npc='single_player' id='ui_inventory_hide'
    [27.12.20 12:05:27.757] SetInventoryCam off
    [27.12.20 12:05:56.282] compiling shader yuv2rgb
    [27.12.20 12:06:32.244] Take on missile...
    [27.12.20 12:06:37.948] BaseMonster:[dog_v_835606]:Can_be_fatal:[bip01_spine2]
    [27.12.20 12:06:37.951] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_r_thigh]
    [27.12.20 12:06:37.951] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_spine]
    [27.12.20 12:06:37.953] BaseMonster:[dog_v_1314226]:Can_be_fatal:[bip01_l_hand]
    [27.12.20 12:06:37.954] BaseMonster:[dog_v_1314232]:Can_be_fatal:[bip01_spine1]
    [27.12.20 12:06:37.954] BaseMonster:[dog_v_1316232]:Can_be_fatal:[bip01_spine1]
    [27.12.20 12:06:37.954] BaseMonster:[dog_v_1314232]:Can_be_fatal:[bip01_r_forearm]
    [27.12.20 12:06:37.956] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_l_calf]
    [27.12.20 12:06:37.956] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_spine]
    [27.12.20 12:06:37.957] BaseMonster:[dog_v_614227]:Can_be_fatal:[bip01_spine2]
    [27.12.20 12:06:37.958] BaseMonster:[dog_v_1314232]:Can_be_fatal:[bip01_spine2]
    [27.12.20 12:06:37.959] BaseMonster:[dog_v_1314232]:Can_be_fatal:[bip01_spine2]
    [27.12.20 12:06:37.960] BaseMonster:[dog_v_1314226]:Can_be_fatal:[bip01_l_forearm]
    [27.12.20 12:06:37.962] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_l_thigh]
    [27.12.20 12:06:37.962] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_l_horselink]
    [27.12.20 12:06:37.962] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_l_calf]
    [27.12.20 12:06:37.964] BaseMonster:[dog_v_1314226]:Can_be_fatal:[bip01_r_thigh]
    [27.12.20 12:06:37.965] BaseMonster:[dog_v_1314232]:Can_be_fatal:[bip01_pelvis]
    [27.12.20 12:06:37.966] BaseMonster:[dog_v_1314232]:Can_be_fatal:[bip01_r_thigh]
    [27.12.20 12:06:38.031] [dog_v_1314232] Killed by  [single_player]
    [27.12.20 12:06:38.031] events:events.actor_kill_enemy
    [27.12.20 12:06:38.031] [dog_v_614227] Killed by  [single_player]
    [27.12.20 12:06:38.032] events:events.actor_kill_enemy
    [27.12.20 12:06:38.034] BaseMonster:[dog_v_1314232]:Can_be_fatal:[bip01_r_calf]
    [27.12.20 12:06:38.037] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_l_calf]
    [27.12.20 12:06:38.044] BaseMonster:[dog_v_927166]:Can_be_fatal:[bip01_l_foot]
    [27.12.20 12:06:39.080] [dog_v_1314226] Killed by  [single_player]
    [27.12.20 12:06:39.080] events:events.actor_kill_enemy
    [27.12.20 12:06:48.584] ! Invalid ogg-comment version, file:  d:\games\sz0.8\gamedata\sounds\shoot\762x54\bare\svd_new.ogg
    [27.12.20 12:07:06.599] Take on missile...
    [27.12.20 12:07:10.080] ***************************[ScriptCrashHandler]**********************************
    [27.12.20 12:07:10.080] stack traceback:
    [27.12.20 12:07:10.080] *********************************************************************************
    [27.12.20 12:07:10.080] ********************************************************************************
    [27.12.20 12:07:10.081] !![LogStackTrace] ExceptionCode is [e06d7363]
    [27.12.20 12:07:10.101] !!Unhandled exception stack trace:
    ! Module: [C:\Windows\System32\KERNELBASE.dll], AddrPC.Offset: [00007FF9D3C4D759], Fun: [RaiseException()] + [105 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\VCRUNTIME140.dll], AddrPC.Offset: [00007FF9C1556220], Fun: [CxxThrowException()] + [144 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\VCRUNTIME140.dll], AddrPC.Offset: [00007FF9C1555E11], Fun: [_RTDynamicCast()] + [321 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF98BB07867]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF98BD60B86]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF98BD609C0]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF98BD5E859]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA59ED8], Fun: [CSheduler::Update()] + [356 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FF98BD26F30]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA8D648], Fun: [CLoadScreenRenderer::OnRender()] + [632 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA8C74C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA8CA63], Fun: [CRenderDevice::on_idle()] + [267 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA8D122], Fun: [CRenderDevice::message_loop()] + [98 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA8C83A], Fun: [CRenderDevice::Run()] + [182 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA4E640], Fun: [CApplication::DestroyLoadingScreen()] + [6144 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA4E9B6], Fun: [CApplication::DestroyLoadingScreen()] + [7030 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDA4C0CD], Fun: [Skin4W()] + [1969 byte(s)]
    ! Module: [D:\Games\SZ0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7EDAAFC8A], Fun: [CPerlinNoise3D::Get()] + [42414 byte(s)]
    ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FF9D5B67034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
    ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FF9D5FDD0D1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
    [27.12.20 12:07:10.101] ********************************************************************************
    [27.12.20 12:07:11.601] --Saved dump file to [d:\games\sz0.8\_appdata_\logs\xray_tiptop_12-27-20_12-07-11.mdmp]

     

    • Спасибо 1

  10. Грешник Ползунки яркости выкручены полностью. Но я не о том- спавнится зверьё пачками этих 7 было. За ними ещё собак куча. Итог- bf5ac386f9c5d86ad5dd189907154895b07a7239

    Остаться еще на одну ночь и Бар весь поляжет.


    Дополнено 2 минуты спустя

    LordOvDeath У меня по всей зоне скачки от 200 до 8 фпс бывают, что только не делал..


  11. Хана Бару- c4daa4422b2d59a3f2719f22624a0bf9b07a7239

    Подъели и второй ангар.


    Дополнено 6 минуты спустя
    1 час назад, *Shadow* сказал:

    Сравнение не корректное,

    Согласен, СВД не было сравнивал с каким то аналогом(так и написано- аналог СВД). Так вот по бронебойности они идентичны. И стрелял именно бронебойными. 

    ----------------------------

    Негодный этот стеуг при таких прицелах, можно сделать только один выстрел, а потом поймай ту псевду в прицел.. 


  12. Насчет куда какие арты можно ложить я знаю, непонятно почему капля не ложится вместо ломтя.

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    В общем кому нужно оружие советую доползти до Бара и посидеть там пару ночей. В 4 утра в Бар пожаловали три химеры, в итоге 21 нпс преставился. Забил три рюкзака, 6 стволов в норм состоянии, все нато и ни одного калаша, все в ноль. Тут воруют нпс? 

    Попробовал ауг на собаках возле юж. блокпоста, разочарован- 2-3 пульки надо в голову. А по ттх лучше СВД.


  13. Не понятно с артами, пружина и ломоть в подсумки ложатся а капля нет. И еще- можно ли убить кровососов на ДТ? 

    ----------------------

    Сходил на АМК, и понял что рановато поперся на ДТ. Хотя вот как у людей так получается- https://youtu.be/sYMXYAazGQU

    тем же оружием и патронами и максимум падает раненый.


  14. 8 часов назад, Бродяга96 сказал:

    А какой смысл от детектора "Оберег" за 20К, если он работает так же, как и детектор за 200 единиц, но при этом, держа его в руке, он показывает мне что-то типа мини-карты, только без карты, а просто компас в углу этой мини карты? 

    Мне попался в трупе, но так и не смог разобраться как его использовать. Надо попробовать.

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    На счет 5 пда, я так понял что надо 5 пда которые МОЖНО взломать?

    ----------------------------------------------

    Дошел вчера до бандитов, это что то! Уже трое лежат стонут а добить их не получается сколько не стреляй.


  15. 22 минуты назад, voldemar198_FX сказал:

    кто знает как решать ошибку при запуске 0xc000007b    ?

    Поставить библиотеки и опен ализ папки с раздачей. Если с торрента создать в папке с игрой папку геймдата а в ней папку левелс.

    Нашел Оберег, написано что он выводит данные на экран но нет ничего.

     


  16. Снорки на переходе прекрасно отстреливаются с крыши казармы (плиты, забор, уборная, крыша). А вот обозначения ттх оружия малопонятно, намного проще была бы простая шкала или вообще цифры.

    Но зона в моде интересная, опасная какая и должна быть. Хотя бы до тех пор пока не экипируешься.

    Убили на Кордоне нпс, забрал кпк и упала репа. А как же собирать кпк?