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minya

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Сообщения, опубликованные minya


  1. ASSASIN64  Да вот, проходя мимо обратил внимание, на параметры указаные камрадом. Я уже думал мир перевернулся, гранаты с такими параметрами  в игре !!!!!   Полез посмотрел. Ан нет всё на месте. Просто камрад сам модифицировал эти гранаты. Разрабы ни причём.

    Спойлер

    [grenade_rgd5_anom]:grenade_rgd5
    GroupControlSection    = spawn_group
    $spawn                 = "weapons\grenades\grenade_rgd5_anom"
    visual                = weapons\grenade\wpn_rgd_5.ogf
    inv_name            = grenade-grenade_rgd5_anom
    inv_name_short            = grenade-grenade_rgd5_anom
    inv_weight            = 0.45    ;.1
    description            = enc_weapons1_grenade-grenade_rgd5_anom
    force_min                = 20
    force_const                = 35;20
    force_max                = 40
    force_grow_speed            = 35;2 ;30
    cost                = 300
    blast                = 3.50
    blast_r                = 24
    blast_impulse        = 450
    frags                = 22
    frags_r                = 25
    frag_hit            = 2.5
    frag_hit_impulse    = 2240
    up_throw_factor         = 3.2
    explode_particles    = explosions\expl_mushroom_02
    light_color                 = 1.8,1.5,0.4
    light_range                 = 6.0
    light_time                  = 1.85
    fragment_speed                = 100
    explode_duration         = 7        
    ;звуки
    snd_explode = weapons\t_rgd5_explosion
    snd_checkout = weapons\generic_checkout
    hud                        = grenade_rgd5_anom_hud
    [grenade_rgd5_anom_hud]
    allow_inertion = false
    fire_point          = 0.05, 0.0, 0.1
    fire_bone           = grenade_0
    orientation         = 0, 0.3 ,0
    position            = 0, 0 ,0.2
    visual              = weapons\grenade\wpn_rgd_5_hud.ogf
    throw_point                 = 0.0,0.4,0.3
    ;throw_point            = -0.05,-0.10,0.05
    throw_dir            = 0,0,1
    anim_show            = draw
    anim_hide            = holster_0
    anim_idle            = idle_0
    anim_playing        = idle_01
    anim_throw_begin    = attack_0_begin
    anim_throw_idle        = attack_0_idle
    anim_throw_act        = attack_0_act    
    anim_throw_end        = attack_0_end
    anim_idle_sprint            = idle_sprint
    anim_idle_walk = idle
    anim_idle_walk_slow = idle

     


    Дополнено 8 минуты спустя
    22 минуты назад, ASSASIN64 сказал:

    А вы в конфиги ножа и бинокля заглядывали?

    Это не новинка, тянется с оригинала. Убойность ножа, надо же было от чего то отталкиватся.


  2. 20 минут назад, Samokrutka сказал:

    rpm = 1000

    Данный параметр указывает на количество выстрелов в минуту. 

     

    22 минуты назад, Samokrutka сказал:

    mag_size = 1

    А здесь указано количество патронов(снарядов) в магазине.  Ни чего не смущает?


  3. В 22.12.2021 в 19:46, Petrenka сказал:

    Всем привет. Как сделать квест Опасная Дружба ? Надо найти Петра Шахтера.  С кем говорить про него ? У Сахарова, Дущмана и Громова диалогов нету. 

    Тоже самое. Сахарову папку из х 18 отдал, после прочтения. Далее должен появится диалог у Душмана, но его нету. Что не так?


  4. Avandsan  Да я по глупости взял квест у Бороды, на усмирение комменданта. По маркеру задания он на Радаре. А найти его не могу. Он существует в игре? Ушёл уже далеко, задание висит, проваливать его особого желания нет. Вот и написал сюда.

    • Жму руку 1

  5. Спойлер

    * Detected CPU: AMD Ryzen 5 5600G with Radeon Graphics [AuthenticAMD], F15/M0/S0, 3891.00 mhz, 37-clk 'rdtsc'
    * CPU features: RDTSC, MMX, 3DNowExt!, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
    * CPU cores/threads: 12/12

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 61272 files cached 30 archives, 8603Kb memory used.
    Init FileSystem 1.283057 sec
    'xrCore' build 7090, Jul  5 2018

    EH: D8524A36AF9B3F32084FDA4649221CFA

    -----loading d:\games\dead air\gamedata\configs\system.ltx
    -----loading d:\games\dead air\gamedata\configs\system.ltx
    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Loading DLL: xrRender_R4.dll
    command line 
    Executing config-script "user.ltx"...
    [appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrGame.dll
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    * [win32]: free[4019356 K], reserved[70884 K], committed[104000 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: process heap[28346 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[19992 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    dir[0]=D:\GAMES\Dead Air\
    dir[1]=D:\GAMES\Dead Air\
    dir[2]=D:\GAMES\Dead Air\
    dir[3]=C:\Windows\system32\
    CleanDeviceSpecifierList
    CleanDeviceSpecifierList DirectSound Software
    devices Generic Software
    SOUND: OpenAL: system  default SndDevice name is DirectSound3D
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
    Executing config-script "d:\games\dead air\gamedata\configs\default_controls.ltx"...
    [d:\games\dead air\gamedata\configs\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\games\dead air\gamedata\configs\rspec_extreme.ltx"...
    ~ Invalid syntax in call to 'r2_sun_quality'
    ~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
    [d:\games\dead air\gamedata\configs\rspec_extreme.ltx] successfully loaded.
    Executing config-script "d:\games\dead air\gamedata\configs\default_controls.ltx"...
    [d:\games\dead air\gamedata\configs\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
    ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
    [appdata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: present
    * sound: EAX 2.0 deferred: present
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
    * GPU driver: 22.21.13.8476
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4072 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Renderer doesn't support blender 'effects\shadow_world'
    ! Version conflict in shader 'models\helicopter'
    ! Version conflict in shader 'models\lightplanesself'
    ! Version conflict in shader 'models\model_puh'
    ! Version conflict in shader 'models\model_refl'
    ! Version conflict in shader 'models\xbrainglass'
    ! Version conflict in shader 'models\xdistortcolorlinv'
    ! Version conflict in shader 'models\xglass'
    ! Version conflict in shader 'models\xglass2'
    ! Version conflict in shader 'models\xlens'
    * NULLRT supported
    * ...and used
    * HWDST/PCF supported and used
    * NV-DBT supported and used
    compiling shader SunShaftsMask
    compiling shader SunShaftsMaskBlur
    compiling shader SunShaftsGeneration
    compiling shader SunShaftsDisplay
    compiling shader dumb
    compiling shader dumb
    compiling shader accum_mask
    compiling shader accum_sun_mask
    compiling shader copy_p
    compiling shader accum_volume
    compiling shader copy
    compiling shader accum_sun_near
    compiling shader accum_sun
    compiling shader accum_sun_cascade
    compiling shader accum_sun_cascade_far
    compiling shader accum_volumetric_sun
    compiling shader accum_volumetric_sun_cascade
    compiling shader accum_omni_unshadowed
    compiling shader accum_omni_normal
    compiling shader accum_omni_transluent
    compiling shader accum_spot_unshadowed
    compiling shader accum_spot_normal
    compiling shader accum_spot_fullsize
    compiling shader accum_volumetric
    compiling shader accum_volumetric
    compiling shader accum_indirect
    compiling shader bloom_build
    compiling shader bloom_filter
    compiling shader bloom_filter_f
    compiling shader fxaa_main
    compiling shader fxaa_main
    compiling shader ssao_calc
    compiling shader combine_1
    compiling shader depth_downs
    compiling shader bloom_luminance_1
    compiling shader bloom_luminance_2
    compiling shader bloom_luminance_3
    compiling shader combine_1
    compiling shader combine_2_NAA
    compiling shader combine_2_NAA_D
    compiling shader ClearPosition
    compiling shader combine_volumetric
    compiling shader postprocess
    compiling shader postprocess_CM
    compiling shader distort
    compiling shader particle
    compiling shader particle
    compiling shader particle_s-aadd
    compiling shader particle-clip
    compiling shader particle_distort
    compiling shader particle_s-blend
    compiling shader particle_s-add
    compiling shader deffer_particle
    compiling shader deffer_particle
    - r__tf_aniso 9
    - r2_tf_mipbias -0.5
    compiling shader portal
    compiling shader portal
    compiling shader simple_color
    compiling shader editor
    compiling shader sky2
    compiling shader sky2
    compiling shader clouds
    compiling shader clouds
    Starting engine...
    ! Missing ogg-comment, file:  d:\games\dead air\gamedata\sounds\ambient\rain.ogg
    compiling shader stub_default
    compiling shader effects_sun
    compiling shader hud_font
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    Loading DLL: xrGameSpy.dll
    intro_start intro_logo
    intro_delete ::update_logo_intro
    compiling shader yuv2rgb
    ! Invalid ogg-comment version, file:  d:\games\dead air\gamedata\sounds\music\menu.ogg
    * [win32]: free[3685804 K], reserved[209220 K], committed[299216 K]
    * [ D3D ]: textures[16 K]
    * [x-ray]: process heap[154199 K], game lua[2183 K], render[182 K]
    * [x-ray]: economy: strings[20456 K], smem[0 K]
    *  0.0 : [  62] $null
    *  0.0 : [   1] $user$SunShaftsMask
    *  0.0 : [   1] $user$SunShaftsMaskSmoothed
    *  0.0 : [   1] $user$SunShaftsPass0
    *  0.0 : [   3] $user$accum
    *  0.0 : [   1] $user$accum_temp
    *  0.0 : [   6] $user$albedo
    *  0.0 : [   4] $user$bloom1
    *  0.0 : [   2] $user$bloom2
    *  0.0 : [   2] $user$cmap0
    *  0.0 : [   2] $user$cmap1
    *  0.0 : [   2] $user$env_s0
    *  0.0 : [   2] $user$env_s1
    *  0.0 : [   7] $user$generic0
    *  0.0 : [   4] $user$generic1
    *  0.0 : [   2] $user$generic2
    *  0.0 : [   2] $user$half_depth
    *  0.0 : [   2] $user$jitter_0
    *  0.0 : [   1] $user$jitter_1
    *  0.0 : [   1] $user$jitter_2
    *  0.0 : [   1] $user$jitter_3
    *  0.0 : [   2] $user$jitter_4
    *  0.0 : [   2] $user$lum_t64
    *  0.0 : [   3] $user$lum_t8
    *  0.0 : [   1] $user$luminance_0
    *  0.0 : [   1] $user$luminance_1
    *  0.0 : [   1] $user$luminance_2
    *  0.0 : [   1] $user$luminance_3
    *  0.0 : [   9] $user$material
    *  0.0 : [  11] $user$normal
    *  0.0 : [ 432] $user$position
    *  0.0 : [   1] $user$sky0
    *  0.0 : [   1] $user$sky1
    *  0.0 : [   5] $user$smap_depth
    *  0.0 : [   3] $user$smap_surf
    *  0.0 : [   7] $user$tonemap
    *  0.0 : [   2] $user$tonemap_src
    *  0.0 : [   2] act\act_controller_hit1
    *  0.0 : [   2] amik\anomaly\electric_radial
    *  0.0 : [   2] amik\explosions\anim_dirtexp_3
    *  0.0 : [   2] amik\explosions\boom_0
    *  0.0 : [   2] amik\explosions\boom_1
    *  0.0 : [   2] amik\explosions\boom_2
    *  0.0 : [   2] amik\explosions\decal_concrete
    *  0.0 : [   2] amik\explosions\explo_end
    *  0.0 : [   2] amik\explosions\explosion_dynamite\explosion_din
    *  0.0 : [   2] amik\explosions\explosion_dynamite\flashlight
    *  0.0 : [   2] amik\explosions\explosion_dynamite\smoke
    *  0.0 : [   2] amik\explosions\explosion_flash_atlas
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\boom_1
    *  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
    *  0.0 : [   2] amik\explosions\explosion_fuelcan\grey_xpl
    *  0.0 : [   2] amik\explosions\explosion_smoke03
    *  0.0 : [   2] amik\explosions\final_expl
    *  0.0 : [   2] amik\explosions\ring_grey
    *  0.0 : [   2] amik\explosions\smoke128_3w
    *  0.0 : [   2] amik\explosions\smoke2
    *  0.0 : [   2] amik\explosions\smoke_cannon
    *  0.0 : [   2] amik\explosions\smoke_white_tiled3
    *  0.0 : [   2] amik\hit_fx\blood\962e6155
    *  0.0 : [   2] amik\hit_fx\blood\blood
    *  0.0 : [   2] amik\hit_fx\blood\m
    *  0.0 : [   2] amik\nature\list
    *  0.0 : [   2] amik\nature\stonedebris1
    *  0.0 : [   2] amik\nature\wood_part
    *  0.0 : [   2] amik\static\gas_light\flame_zippo
    *  0.0 : [   2] amik\weapons\00
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    *  0.0 : [   2] amik\weapons\6ways1
    *  0.0 : [   2] amik\weapons\6ways2
    *  0.0 : [   2] amik\weapons\9x39
    *  0.0 : [   2] amik\weapons\btr\muzzle6ways1
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    *  0.0 : [   2] amik\weapons\dtk_2
    *  0.0 : [   2] amik\weapons\dtk_3
    *  0.0 : [   2] amik\weapons\dtk_4
    *  0.0 : [   2] amik\weapons\dtk_4_1
    *  0.0 : [   2] amik\weapons\dtk_5
    *  0.0 : [   2] amik\weapons\dtk_6
    *  0.0 : [   2] amik\weapons\dtk_8
    *  0.0 : [   2] amik\weapons\flame\flameshoot_1
    *  0.0 : [   2] amik\weapons\flame\flameshoot_2
    *  0.0 : [   2] amik\weapons\flame\flameshoot_3
    *  0.0 : [   2] amik\weapons\flame\flameshoot_4
    *  0.0 : [   2] amik\weapons\flame\flameshoot_5
    *  0.0 : [   2] amik\weapons\flame\mg42out
    *  0.0 : [   2] amik\weapons\flame\trace
    *  0.0 : [   2] amik\weapons\flame\trace_01
    *  0.0 : [   2] amik\weapons\flame\trail
    *  0.0 : [   2] amik\weapons\flash_01
    *  0.0 : [   2] amik\weapons\flash_02
    *  0.0 : [   2] amik\weapons\flash_04
    *  0.0 : [   2] amik\weapons\flash_05
    *  0.0 : [   2] amik\weapons\grishik\357mag
    *  0.0 : [   2] amik\weapons\grishik\45
    *  0.0 : [   2] amik\weapons\grishik\50_ae
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    *  0.0 : [   2] amik\weapons\grishik\5x56x45
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    *  0.0 : [   2] amik\weapons\grishik\6x5x50
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    *  0.0 : [   2] amik\weapons\grishik\7x62x51_2
    *  0.0 : [   2] amik\weapons\grishik\7x62x54
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    *  0.0 : [   2] amik\weapons\grishik\9x18_1
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    *  0.0 : [   2] amik\weapons\grishik\9x18_3
    *  0.0 : [   2] amik\weapons\grishik\9x39
    *  0.0 : [   2] amik\weapons\mg42out
    *  0.0 : [   2] amik\weapons\shells_12x70
    *  0.0 : [   2] amik\weapons\shells_ak
    *  0.0 : [   2] amik\weapons\shells_ak_01
    *  0.0 : [   2] amik\weapons\smokeshoot_0
    *  0.0 : [   2] amik\weapons\smokeshoot_1
    *  0.0 : [   2] amik\weapons\trace
    *  0.0 : [   2] amik\weapons\trace_01
    *  0.0 : [   2] artifact\artifact_anim_lightning
    *  0.0 : [   2] ayykyu_fx\pfx_bloodsplash3
    *  0.0 : [   2] ayykyu_fx\pfx_smoke_b
    *  0.0 : [   2] cinemavfx\debris_new\debris_burst_01_x16_optimized
    *  0.0 : [   2] cinemavfx\debris_new\debris_burst_01_x64
    *  0.0 : [   2] cinemavfx\debris_new\debris_burst_02_x16_optimized
    *  0.0 : [   2] cinemavfx\debris_new\debris_burst_02_x64
    *  0.0 : [   2] cinemavfx\debris_new\debris_burst_03_x16_optimized
    *  0.0 : [   2] cinemavfx\expl_puff_02var4
    *  0.0 : [   2] cinemavfx\puff_00
    *  0.0 : [   2] crysis_3\alien_fire_a
    *  0.0 : [   2] crysis_3\alien_fire_b
    *  0.0 : [   2] crysis_3\anm_fire_12
    *  0.0 : [   2] crysis_3\anm_smoke_05a
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    *  0.0 : [   2] unrealengine\t_dirt_02_a
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    *  0.0 : [   1] wm\wm_blood_1_1
    *  0.0 : [   1] wm\wm_blood_1_2
    *  0.0 : [   1] wm\wm_blood_1_3
    *  0.0 : [   1] wm\wm_blood_drop_4
    *  0.0 : [   1] wm\wm_bullet_asfalt_1
    *  0.0 : [   1] wm\wm_bullet_asfalt_2
    *  0.0 : [   1] wm\wm_bullet_asfalt_3
    *  0.0 : [   1] wm\wm_bullet_brick_1
    *  0.0 : [   1] wm\wm_bullet_brick_2
    *  0.0 : [   1] wm\wm_bullet_concrete
    *  0.0 : [   1] wm\wm_bullet_concrete_1
    *  0.0 : [   1] wm\wm_bullet_concrete_2
    *  0.0 : [   1] wm\wm_bullet_concrete_4
    *  0.0 : [   1] wm\wm_bullet_concrete_5
    *  0.0 : [   1] wm\wm_bullet_concrete_6
    *  0.0 : [   1] wm\wm_bullet_concrete_7
    *  0.0 : [   1] wm\wm_bullet_concrete_8
    *  0.0 : [   1] wm\wm_bullet_glass01
    *  0.0 : [   1] wm\wm_bullet_glass02
    *  0.0 : [   1] wm\wm_bullet_glass03
    *  0.0 : [   1] wm\wm_bullet_glass04
    *  0.0 : [   1] wm\wm_bullet_ground
    *  0.0 : [   1] wm\wm_bullet_ground_1
    *  0.0 : [   1] wm\wm_bullet_ground_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik
    *  0.0 : [   1] wm\wm_bullet_metall_thik_1
    *  0.0 : [   1] wm\wm_bullet_metall_thik_2
    *  0.0 : [   1] wm\wm_bullet_metall_thik_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin
    *  0.0 : [   1] wm\wm_bullet_metall_thin_1
    *  0.0 : [   1] wm\wm_bullet_metall_thin_2
    *  0.0 : [   1] wm\wm_bullet_metall_thin_3
    *  0.0 : [   1] wm\wm_bullet_metall_thin_4
    *  0.0 : [   1] wm\wm_bullet_wood
    *  0.0 : [   1] wm\wm_bullet_wood_1
    *  0.0 : [   1] wm\wm_bullet_wood_2
    *  0.0 : [   1] wm\wm_bullet_wood_3
    *  0.0 : [   1] wm\wm_bullet_wood_4
    *  0.0 : [   1] wm\wm_bullet_wood_5
    *  0.0 : [   1] wm\wm_bullet_wood_6
    *  0.0 : [   1] wm\wm_bullet_wood_7
    *  0.0 : [   1] wm\wm_bullet_wood_8
    *  0.0 : [   1] wm\wm_bullet_wood_9
    *  0.0 : [   1] wm\wm_grenade
    *  0.0 : [   1] wm\wm_hammer_01
    *  0.0 : [   1] wm\wm_hammer_02
    *  0.0 : [   1] wm\wm_hammer_03
    *  0.0 : [   1] wm\wm_hammer_04
    *  0.0 : [   1] wm\wm_knife_dead
    *  0.0 : [   1] wm\wm_knife_horiz
    *  0.0 : [   1] wm\wm_knife_horiz_blood
    *  0.0 : [   1] wm\wm_knife_horiz_blood1
    *  0.0 : [   1] wm\wm_knife_horiz_metal
    *  0.0 : [   1] wm\wm_knife_horiz_ston
    *  0.0 : [   1] wm\wm_knife_wood
    *  0.0 : [   1] wm\wm_knife_wood1
    *  0.0 : [   1] wm\wm_knife_wood2
    *  0.0 : [   1] wm\wm_listja
    *  4.1 : [   1] ui\ui_ani_cursor
    *  8.1 : [   1] Михаил - quicksave6
    * 16.1 : [   1] ui\ui_font_arial_14_1600
    * 16.1 : [   1] ui\ui_font_hud_01
    * 64.1 : [   1] ui\ui_font_console_02
    * 64.1 : [   1] ui\ui_font_hud_02
    * 64.1 : [   1] ui\ui_font_letter_16_1600
    * 64.1 : [   1] ui\ui_font_letter_18_1600
    * 128.1 : [   1] ui\ui_font_graff_19_1600
    * 128.1 : [   1] ui\ui_font_graff_22_1600
    * 128.1 : [   1] ui\ui_font_letter_18_1024
    * 256.1 : [   1] ui\ui_font_graff_32_1600
    * 512.1 : [   1] ui\ui_font_graff_50_1600
    * 1024.1 : [   1] ui\ui_actor_mp_screen
    * 1024.1 : [   1] ui\ui_common
    * 2048.1 : [   1] ui\ui_buy_menu
    * 2048.1 : [   1] ui\ui_static_mm_back_01
    * 2048.1 : [   1] ui\ui_static_mm_back_02
    * 8100.0 : [   1] ui\ui_static_mm_back_00
    compiling shader deffer_base_bump-hq
    compiling shader deffer_model_bump-hq_4
    compiling shader deffer_base_bump
    compiling shader deffer_model_bump_4
    compiling shader shadow_direct_model_4
    "d:\games\dead air\xrengine.exe" 
    * phase time: 0 ms
    * phase cmem: 225512 K
    ! Unable to find Software\GSC Game World\STALKER-COP\ in registry
    ! Player name registry key (InstallUserName) not found !
    Call of Chernobyl version 1.4.22
    using marshal library
    ! [ERROR] --- Failed to load script ui_ammo_sort
    actor_effects.on_game_start()
    ahs_main.on_game_start()
    alife_storage_manager.on_game_start()
    ammo_aggregation.on_game_start()
    artefact_degradation.on_game_start()
    atmosfear_options.on_game_start()
    axr_battery.on_game_start()
    axr_companions.on_game_start()
    axr_keybind.on_game_start()
    axr_overheat.on_game_start()
    axr_task_manager.on_game_start()
    axr_trade_manager.on_game_start()
    axr_turn_on_campfire.on_game_start()
    azazel_mode.on_game_start()
    bind_dynamic_light.on_game_start()
    campfire_manager.on_game_start()
    coc_treasure_manager.on_game_start()
    dinamic_hud.on_game_start()
    disassemble_outfit.on_game_start()
    disassemble_weapons1.on_game_start()
    disassemble_weapons2.on_game_start()
    disassemble_weapons3.on_game_start()
    drink.on_game_start()
    drx_da_main.on_game_start()
    drx_dynamic_anomaly.on_game_start()
    dxr_encyclopedia.on_game_start()
    dxr_scopes.on_game_start()
    dynamic_news_manager.on_game_start()
    dynamic_news_options.on_game_start()
    enhanced_animations.on_game_start()
    fast_travel.on_game_start()
    game_relations.on_game_start()
    info_portions.on_game_start()
    inventory_radiation.on_game_start()
    item_animations.on_game_start()
    itms_manager.on_game_start()
    konec.on_game_start()
    last_stand_end.on_game_start()
    level_weathers.on_game_start()
    m_mines.on_game_start()
    mob_trade.on_game_start()
    modules.on_game_start()
    news_manager.on_game_start()
    outfit_marauder.on_game_start()
    pda.on_game_start()
    phantom_manager.on_game_start()
    release_item_manager.on_game_start()
    safe_release_manager.on_game_start()
    sleep_dep.on_game_start()
    slot_hud.on_game_start()
    slots_control.on_game_start()
    smart_frost.on_game_start()
    sound_on_belt_item_use.on_game_start()
    surge_manager.on_game_start()
    survival_mode.on_game_start()
    task_factor.on_game_start()
    transitions.on_game_start()
    ui_companion_menu.on_game_start()
    ui_enemy_health.on_game_start()
    ui_extra.on_game_start()
    ui_mm_faction_select.on_game_start()
    wepl_hit_effect.on_game_start()
    wpn_effects.on_game_start()
    wuut_mags.on_game_start()
    xr_actor.on_game_start()
    xr_combat_ignore.on_game_start()
    xr_corpse_detection.on_game_start()
    xr_custom_keys.on_game_start()
    xr_danger.on_game_start()
    xr_gather_items.on_game_start()
    xr_npc_extra.on_game_start()
    xr_patch.on_game_start()
    xr_statistic.on_game_start()
    xrs_debug_tools.on_game_start()
    xrs_dyn_music.on_game_start()
    xrs_facer.on_game_start()
    xrs_kill_wounded.on_game_start()
    xrs_rnd_npc_loadout.on_game_start()
    * phase time: 451 ms
    * phase cmem: 194531 K
    * phase time: 5 ms
    * phase cmem: 194501 K
    * Loading spawn registry...
    trc_sim_15 Wrong smart_terrain respawn_params section [respawn@trc_sim_15](empty params)
    pri_a15 Wrong smart_terrain respawn_params section [respawn@pri_a15](empty params)
    pri_smart_snork_lair2 Wrong smart_terrain respawn_params section [respawn@pri_smart_snork_lair2](empty params)
    zat_b7_stalker_raider Wrong smart_terrain respawn_params section [respawn@zat_b7_stalker_raider](empty params)
    zat_medic_home_smart Wrong smart_terrain respawn_params section [respawn@zat_medic_home_smart](empty params)
    zat_sim_25 Wrong smart_terrain respawn_params section [respawn@zat_sim_25](empty params)
    zat_sim_4 Wrong smart_terrain respawn_params section [respawn@zat_sim_4](empty params)
    jup_a12_merc Wrong smart_terrain respawn_params section [respawn@jup_a12_merc](empty params)
    jup_b200_tushkan_smart_terrain Wrong smart_terrain respawn_params section [respawn@jup_b200_tushkan_smart_terrain](empty params)
    jup_b46 Wrong smart_terrain respawn_params section [respawn@jup_b46](empty params)
    red_smart_terrain_3_1 Wrong smart_terrain respawn_params section [respawn@red_smart_terrain_3_1](empty params)
    yan_smart_terrain_2_5 Wrong smart_terrain respawn_params section [respawn@yan_smart_terrain_2_5](empty params)
    yan_smart_terrain_5_3 Wrong smart_terrain respawn_params section [respawn@yan_smart_terrain_5_3](empty params)
    rad_bloodsucker Wrong smart_terrain respawn_params section [respawn@rad_bloodsucker](empty params)
    val_smart_terrain_7_8 Wrong smart_terrain respawn_params section [respawn@val_smart_terrain_7_8](empty params)
    val_smart_terrain_9_4 Wrong smart_terrain respawn_params section [respawn@val_smart_terrain_9_4](empty params)
    gar_smart_terrain_1_5 Wrong smart_terrain respawn_params section [respawn@gar_smart_terrain_1_5](empty params)
    gar_smart_terrain_5_6 Wrong smart_terrain respawn_params section [respawn@gar_smart_terrain_5_6](empty params)
    ros_smart_monster4 Wrong smart_terrain respawn_params section [respawn@ros_smart_monster4](empty params)
    agr_smart_terrain_1_2 Wrong smart_terrain respawn_params section [respawn@agr_smart_terrain_1_2](empty params)
    agr_smart_terrain_6_4 Wrong smart_terrain respawn_params section [respawn@agr_smart_terrain_6_4](empty params)
    * 22617 spawn points are successfully loaded
    * Loading objects...
    trc_sim_15 Wrong smart_terrain respawn_params section [respawn@trc_sim_15](empty params)
    pri_a15 Wrong smart_terrain respawn_params section [respawn@pri_a15](empty params)
    pri_smart_snork_lair2 Wrong smart_terrain respawn_params section [respawn@pri_smart_snork_lair2](empty params)
    zat_b7_stalker_raider Wrong smart_terrain respawn_params section [respawn@zat_b7_stalker_raider](empty params)
    zat_medic_home_smart Wrong smart_terrain respawn_params section [respawn@zat_medic_home_smart](empty params)
    zat_sim_25 Wrong smart_terrain respawn_params section [respawn@zat_sim_25](empty params)
    zat_sim_4 Wrong smart_terrain respawn_params section [respawn@zat_sim_4](empty params)
    jup_a12_merc Wrong smart_terrain respawn_params section [respawn@jup_a12_merc](empty params)
    jup_b200_tushkan_smart_terrain Wrong smart_terrain respawn_params section [respawn@jup_b200_tushkan_smart_terrain](empty params)
    jup_b46 Wrong smart_terrain respawn_params section [respawn@jup_b46](empty params)
    red_smart_terrain_3_1 Wrong smart_terrain respawn_params section [respawn@red_smart_terrain_3_1](empty params)
    yan_smart_terrain_2_5 Wrong smart_terrain respawn_params section [respawn@yan_smart_terrain_2_5](empty params)
    yan_smart_terrain_5_3 Wrong smart_terrain respawn_params section [respawn@yan_smart_terrain_5_3](empty params)
    rad_bloodsucker Wrong smart_terrain respawn_params section [respawn@rad_bloodsucker](empty params)
    val_smart_terrain_7_8 Wrong smart_terrain respawn_params section [respawn@val_smart_terrain_7_8](empty params)
    val_smart_terrain_9_4 Wrong smart_terrain respawn_params section [respawn@val_smart_terrain_9_4](empty params)
    gar_smart_terrain_1_5 Wrong smart_terrain respawn_params section [respawn@gar_smart_terrain_1_5](empty params)
    gar_smart_terrain_5_6 Wrong smart_terrain respawn_params section [respawn@gar_smart_terrain_5_6](empty params)
    ros_smart_monster4 Wrong smart_terrain respawn_params section [respawn@ros_smart_monster4](empty params)
    agr_smart_terrain_1_2 Wrong smart_terrain respawn_params section [respawn@agr_smart_terrain_1_2](empty params)
    agr_smart_terrain_6_4 Wrong smart_terrain respawn_params section [respawn@agr_smart_terrain_6_4](empty params)
    * 39615 objects are successfully loaded
    * Game Михаил - quicksave6 is successfully loaded from file 'appdata\savedgames\Михаил - quicksave6.scop' (1.480s)
    * phase time: 1479 ms
    * phase cmem: 289499 K
    * phase time: 25 ms
    * phase cmem: 289531 K
    * phase time: 24 ms
    * phase cmem: 289520 K
    * WARNING: player not logged in
    * client : connection accepted - <All Ok>
    * phase time: 16 ms
    * phase cmem: 289554 K
    * phase time: 5 ms
    * phase cmem: 289554 K
    * phase time: 3788 ms
    * phase cmem: 413068 K
    compiling shader deffer_base_bump_db-hq
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_base_bump
    compiling shader shadow_direct_base
    compiling shader base_lplanes
    compiling shader base_lplanes
    compiling shader deffer_base_bump-hq
    compiling shader deffer_base_steep_db-hq
    compiling shader deffer_base_flat
    compiling shader deffer_base_flat
    compiling shader deffer_base_aref_flat
    compiling shader shadow_direct_base_aref
    compiling shader shadow_direct_base_aref
    compiling shader deffer_base_flat_d
    compiling shader deffer_base_flat_d
    compiling shader deffer_base_aref_bump-hq
    compiling shader deffer_base_aref_bump
    compiling shader deffer_base_steep-hq
    compiling shader vert
    compiling shader vert
    compiling shader deffer_base_aref_flat_d
    compiling shader simple
    compiling shader wmark
    compiling shader deffer_base_lmh_bump_db-hq
    compiling shader deffer_base_lmh_bump_d-hq
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_bump
    compiling shader deffer_base_lmh_flat
    compiling shader deffer_base_lmh_flat
    compiling shader deffer_base_lmh_steep_db-hq
    compiling shader deffer_base_lmh_bump-hq
    compiling shader deffer_base_lmh_bump-hq
    compiling shader deffer_base_lmh_aref_bump_db-hq
    compiling shader deffer_base_lmh_aref_bump
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_flat_d
    compiling shader deffer_base_lmh_aref_flat
    compiling shader deffer_base_lmh_aref_bump-hq
    compiling shader deffer_base_lmh_aref_steep_db-hq
    compiling shader deffer_base_lmh_steep-hq
    compiling shader deffer_base_lmh_aref_bump_d-hq
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat_d
    compiling shader deffer_impl_flat
    compiling shader deffer_base_aref_bump_db-hq
    compiling shader water_soft
    compiling shader water_soft
    compiling shader waterd_soft
    compiling shader waterd_soft
    compiling shader deffer_tree_s_bump_d-hq
    compiling shader deffer_tree_s_bump
    compiling shader shadow_direct_base
    compiling shader shadow_direct_tree_s
    compiling shader lod
    compiling shader lod
    compiling shader deffer_tree_bump_d-hq
    compiling shader deffer_tree_bump
    compiling shader shadow_direct_tree
    compiling shader deffer_tree_bump-hq
    compiling shader deffer_tree_flat
    * phase time: 80 ms
    * phase cmem: 415245 K
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 59802 verts, 1868 Kb
    * [Loading VB] 13494 verts, 421 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
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    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 61989 verts, 1937 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 17812 verts, 556 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 473529 indices, 924 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65532 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65532 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 40688 verts, 476 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 912324 indices, 1781 Kb
    * phase time: 83 ms
    * phase cmem: 559538 K
    * phase time: 48 ms
    * phase cmem: 572928 K
    compiling shader deffer_detail_w_flat
    compiling shader deffer_detail_s_flat
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 40199 v(20), 21716 p
    * [DETAILS] Batch(61), VB(785K), IB(127K)
    * phase time: 15 ms
    * phase cmem: 573891 K
    * Loading HOM: d:\games\dead air\gamedata\levels\zaton\level.hom
    * phase time: 20 ms
    * phase cmem: 574522 K
    * phase time: 9 ms
    * phase cmem: 574522 K
    * phase time: 8 ms
    * phase cmem: 574522 K
    CResourceManager::DeferredUpload -> START, size = 1752
    TextureLoading -> thread 1 started!
    TextureLoading -> thread 2 started!
    TextureLoading -> thread 3 started!
    TextureLoading -> thread 4 started!
    TextureLoading -> thread 5 started!
    TextureLoading -> thread 6 started!
    TextureLoading -> thread 7 started!
    TextureLoading -> thread 8 started!
    TextureLoading -> thread 9 started!
    TextureLoading -> thread 10 started!
    TextureLoading -> thread 11 started!
    TextureLoading -> thread 12 started!
    TextureLoading -> thread 13 started!
    TextureLoading -> thread 14 started!
    TextureLoading -> thread 15 started!
    TextureLoading -> thread 16 started!
    TextureLoading -> thread 17 started!
    TextureLoading -> thread 18 started!
    ! Can't find texture 'amik\weapons\btr\muzzle6ways1'
    ! Can't find texture 'amik\weapons\btr\muzzle6ways2'
    TextureLoading -> thread 1 finished!
    TextureLoading -> thread 18 finished!
    TextureLoading -> thread 11 finished!
    TextureLoading -> thread 7 finished!
    TextureLoading -> thread 12 finished!
    ! Can't find texture 'pfx\balet'
    TextureLoading -> thread 8 finished!
    TextureLoading -> thread 3 finished!
    TextureLoading -> thread 5 finished!
    ! Can't find texture 'pfx\snowo'
    ! Can't find texture 'jdude\testcloud'
    TextureLoading -> thread 2 finished!
    ! Can't find texture 'pfx\pfx_ligth_7'
    TextureLoading -> thread 4 finished!
    TextureLoading -> thread 17 finished!
    TextureLoading -> thread 16 finished!
    TextureLoading -> thread 15 finished!
    TextureLoading -> thread 14 finished!
    TextureLoading -> thread 6 finished!
    TextureLoading -> thread 13 finished!
    TextureLoading -> thread 10 finished!
    TextureLoading -> thread 9 finished!
    texture loading time: 2277
    * t-report - base: 1739, 1029312 K
    * t-report - lmap: 13, 13313 K
    * WARNING: player not logged in
    * phase time: 2539 ms
    * phase cmem: 1918540 K
    * phase time: 35 ms
    * phase cmem: 1918537 K
    * [win32]: free[1669428 K], reserved[220624 K], committed[2304188 K]
    * [ D3D ]: textures[1242412 K]
    * [x-ray]: process heap[1918537 K], game lua[56378 K], render[194 K]
    * [x-ray]: economy: strings[30959 K], smem[4359 K]
    weather= atmosfear_clear
    * DVB created: 1536K
    * DIB created: 512K
    compiling shader SunShaftsMask
    compiling shader SunShaftsMaskBlur
    compiling shader SunShaftsGeneration
    compiling shader SunShaftsDisplay
    compiling shader accum_mask
    compiling shader accum_sun_mask
    compiling shader copy_p
    compiling shader accum_volume
    compiling shader copy
    compiling shader accum_sun_near
    compiling shader accum_sun
    compiling shader accum_sun_cascade
    compiling shader accum_sun_cascade_far
    compiling shader accum_volumetric_sun
    compiling shader accum_volumetric_sun_cascade
    compiling shader accum_omni_unshadowed
    compiling shader accum_omni_normal
    compiling shader accum_omni_transluent
    compiling shader accum_spot_unshadowed
    compiling shader accum_spot_normal
    compiling shader accum_spot_fullsize
    compiling shader accum_volumetric
    compiling shader accum_volumetric
    compiling shader accum_indirect
    compiling shader bloom_build
    compiling shader bloom_filter
    compiling shader bloom_filter_f
    compiling shader fxaa_main
    compiling shader fxaa_main
    compiling shader ssao_calc
    compiling shader combine_1
    compiling shader depth_downs
    compiling shader bloom_luminance_1
    compiling shader bloom_luminance_2
    compiling shader bloom_luminance_3
    compiling shader combine_1
    compiling shader combine_2_NAA
    compiling shader combine_2_NAA_D
    compiling shader ClearPosition
    compiling shader combine_volumetric
    compiling shader postprocess
    compiling shader postprocess_CM
    compiling shader distort
    - r__tf_aniso 9
    - r2_tf_mipbias -0.5
    * RM_Dump: textures  : 1821
    * RM_Dump: rtargets  : 21
    * RM_Dump: vs        : 47
    * RM_Dump: ps        : 87
    * RM_Dump: dcl       : 19
    * RM_Dump: states    : 74
    * RM_Dump: tex_list  : 2249
    * RM_Dump: matrices  : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes  : 2595
    * RM_Dump: v_elements: 2595
    * RM_Dump: v_shaders : 1418
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * NVidia MGPU: Logical(1), Physical(1)
    * Starting rendering as 2-GPU.
    *** RESET [94 ms]
    -FLUSH-
    * Log file has been saved successfully!
    DRX DA: Dynamic anomalies already spawned on this level
    compiling shader deffer_model_bump-hq_0
    compiling shader deffer_model_bump_0
    compiling shader shadow_direct_model_0
    compiling shader deffer_model_flat_0
    compiling shader deffer_model_bump-hq_1
    compiling shader deffer_model_bump_1
    compiling shader shadow_direct_model_1
    compiling shader accum_emissivel
    compiling shader deffer_model_bump_d-hq_1
    compiling shader deffer_model_bump_d-hq_0
    compiling shader deffer_model_bump-hq_2
    compiling shader deffer_model_bump_2
    compiling shader shadow_direct_model_2
    compiling shader model_def_lplanes_0
    compiling shader accum_emissive
    compiling shader model_def_lq
    compiling shader model_def_lq_0
    compiling shader model_env_lq
    compiling shader model_env_lq_0
    compiling shader deffer_model_bump-hq_3
    compiling shader deffer_model_bump_3
    compiling shader shadow_direct_model_3
    compiling shader deffer_model_flat_2
    zat_sim_25 Wrong smart_terrain respawn_params section [respawn@zat_sim_25](empty params)
    zat_sim_4 Wrong smart_terrain respawn_params section [respawn@zat_sim_4](empty params)
    compiling shader deffer_model_flat_1
    compiling shader shadow_direct_model_aref_0
    zat_medic_home_smart Wrong smart_terrain respawn_params section [respawn@zat_medic_home_smart](empty params)
    compiling shader shadow_direct_model_aref_2
    compiling shader model_def_lplanes_1
    zat_b7_stalker_raider Wrong smart_terrain respawn_params section [respawn@zat_b7_stalker_raider](empty params)
    compiling shader deffer_model_flat_3
    compiling shader model_env_lq_1
    compiling shader deffer_model_bump_d-hq_2
    compiling shader deffer_model_flat_4
    compiling shader shadow_direct_model_aref_4
    compiling shader model_env_lq_2
    compiling shader deffer_model_bump_d-hq_3
    [ANIMS]activated
    [ANIMS]actor_restored
    [ANIMS_ENH]activated
    [ANIMS_ENH]actor_restored
    [ANIMS]ONSTART_Animations set to:|full|
    collectgarbage before=50122044Kb
    collectgarbage after=39722556Kb
    DRX DA: Dynamic anomalies refreshed for zaton
    compiling shader deffer_base_bump_d-hq
    compiling shader deffer_model_flat_d_0
    compiling shader model_distort4glass_0
    compiling shader deffer_model_flat_d_1
    compiling shader model_distort4glass_3
    compiling shader shadow_direct_model_aref_1
    compiling shader model_distort_1
    intro_start game_loaded
    * MEMORY USAGE: 2563644 K
    * End of synchronization A[1] R[1]
    intro_delete ::update_game_loaded
    stack trace:

    Всем доброго утра!

    Чо не так? стабильный вылет на Затоне.


  6. Спойлер

    local rel = game_relations.get_factions_community(dead_faction,actor_faction)
                local dec = 50
                if (rel > -1000) then dec = 50 end
                change_factions_community_num(dead_faction,db.actor:id(), -dec)
                check = true

    В 08.02.2022 в 06:22, Босс сказал:

     game_relations есть циферка 50, это за убийство, поставь -x, где х это число репы которое хочешь получить, после в игре убей члена этой фракции 1 раз и верни обратно.

    Ткни носом, пожалуйста.

    Вопрос снят, разобрался.


  7. Avandsan  Готов поспорить на счёт сборки "Деад Зоне" . Не могу знать какая у Вас сборка. Но на той сборке которой поделился лично автор Иван Травко, на другом ресурсе, проблемм нет( ни вылетов ни багов, на данный момент стою возле перехода на Янтарь). Его сборка на 10+. Для справки, сборка весит 21. 9 гб, в запакованном виде.  Если кого обидел, извините.