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ZonaChe

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Сообщения, опубликованные ZonaChe


  1. Много проблем с тенями. Очень... Часто проявляются графические глюки - то перед глазами, то на земле, то в небе.

    vader_33 , спасибо... Блин, тупанул, прозевал, что матерится на рендер)


  2. Спойлер

    * Detected CPU: GenuineIntel P3 family, F6/M14/S3, 2806.00 mhz, 20-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 25336 files cached 0 archives, 3740Kb memory used.
    Init FileSystem 0.435439 sec
    'xrCore' build 3795, Jun 25 2009

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    command line 
    Executing config-script "user.ltx"...
    [appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R3.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4041736 K], reserved[48604 K], committed[103900 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[7242 K], process heap[3917 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[2439 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
    Executing config-script "user.ltx"...
    Executing config-script "e:\games\last raid\gamedata\configs\rspec_extreme.ltx"...
    [e:\games\last raid\gamedata\configs\rspec_extreme.ltx] successfully loaded.
    [appdata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:67FF]: Radeon RX550/550 Series
    * CREATE: DeviceREF: 4
    *     Texture memory: 3072 M
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Version conflict in shader 'def_shaders\def_vertex'
    ! Version conflict in shader 'def_shaders\def_vertex_hm'
    ! Version conflict in shader 'def_shaders\def_vertex_pn'
    ! Version conflict in shader 'def_shaders\def_vertex_pn_hm'
    ! Version conflict in shader 'default'
    ! Version conflict in shader 'default_hm'
    ! Version conflict in shader 'default_pn'
    ! Version conflict in shader 'default_pn_hm'
    ! Version conflict in shader 'effects\lightplanes'
    ! Renderer doesn't support blender 'effects\shadow_world'
    ! Version conflict in shader 'models\lightplanes'
    ! Version conflict in shader 'models\model'
    ! Version conflict in shader 'models\model_aref'
    ! Version conflict in shader 'models\model_fur'
    ! Version conflict in shader 'models\model_hm'
    ! Version conflict in shader 'models\model_pn'
    ! Version conflict in shader 'models\model_pn_hm'
    ! Version conflict in shader 'models\pautina'
    ! Version conflict in shader 'models\selflight'
    ! Version conflict in shader 'models\selflight_det'
    ! Version conflict in shader 'models\selflightl'
    ! Version conflict in shader 'models\transparent'
    ! Version conflict in shader 'models\xanomaly'
    ! Version conflict in shader 'models\xdistort'
    ! Version conflict in shader 'models\xdistortcolor'
    ! Version conflict in shader 'models\xdistortcolorl'
    ! Version conflict in shader 'models\xdistortinv'
    ! Version conflict in shader 'models\xmonolith'
    ! Version conflict in shader 'models\xwindows'
    ! Version conflict in shader 'selflight'
    * HWDST/PCF supported and used
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    refCount:pBaseZB 1
    refCount:pBaseRT 1
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVAPI is missing.
    * Starting rendering as 2-GPU.
    *** RESET [2056 ms]
    bin\xrengine.exe 
    * phase time: 0 ms
    * phase cmem: 122658 K
    Кэширование объектов...
    Loading objects...
    Loading models...
    * [prefetch] time:    2327 ms
    * [prefetch] memory:  16Kb
    * phase time: 2396 ms
    * phase cmem: 113592 K
    Сервер: Старт...
    * phase time: 60 ms
    * phase cmem: 100318 K
    Сервер: Загрузка симуляции жизни...
    * phase time: 1 ms
    * phase cmem: 100318 K
    Загрузка игры "zonache_quicksave.sav"...
    * Loading spawn registry...
    * 151 spawn points are successfully loaded
    * Loading objects...
    * 1225 objects are successfully loaded
    * Game zonache_quicksave is successfully loaded from file 'appdata\savedgames\zonache_quicksave.sav' (0.261s)
    * phase time: 261 ms
    * phase cmem: 115128 K
    Сервер: Соединение...
    * phase time: 31 ms
    * phase cmem: 115147 K
    Клиент: Соединение с localhost...
    * client : connection accepted - <>
    * phase time: 40 ms
    * phase cmem: 115183 K
    Открытие потока...
    * phase time: 12 ms
    * phase cmem: 115183 K
    Загрузка формы объектов...
    * phase time: 2866 ms
    * phase cmem: 224177 K
    Загрузка шейдеров...
    * phase time: 409 ms
    * phase cmem: 225852 K
    Загрузка геометрии...
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65481 verts, 2046 Kb
    * [Loading VB] 60173 verts, 1880 Kb
    * [Loading VB] 8277 verts, 258 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65519 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65512 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65515 verts, 2047 Kb
    * [Loading VB] 65481 verts, 2046 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65488 verts, 2046 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65512 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65432 verts, 2044 Kb
    * [Loading VB] 65497 verts, 2046 Kb
    * [Loading VB] 54872 verts, 1714 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65530 verts, 2047 Kb
    * [Loading VB] 11196 verts, 349 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 933246 indices, 1822 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 55794 verts, 653 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 262230 indices, 512 Kb
    * phase time: 126 ms
    * phase cmem: 225969 K
    Загрузка базы пространств...
    * phase time: 19 ms
    * phase cmem: 232078 K
    Загрузка детальных объектов...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 42883 v(20), 23058 p
    * [DETAILS] Batch(61), VB(837K), IB(135K)
    * phase time: 28 ms
    * phase cmem: 232150 K
    Загрузка секторов и порталов...
    * Loading HOM: e:\games\last raid\gamedata\levels\pripyat\level.hom
    * phase time: 67 ms
    * phase cmem: 233326 K
    Загрузка ИИ объектов...
    * phase time: 2 ms
    * phase cmem: 233326 K
    Клиент: Создание...
    * phase time: 18 ms
    * phase cmem: 233326 K
    Загрузка текстур...
    ! Fallback to default bump map: briks\briks_br5_bump
    ! Fallback to default bump map: briks\briks_br5_bump#
    ! Can't find texture 'detail\detail_grnd_sand'
    ! Fallback to default bump map: detail\detail_grnd_sand_bump
    ! Fallback to default bump map: mtl\mtl_girder_reil_bump
    ! Fallback to default bump map: mtl\mtl_girder_reil_bump#
    * t-report - base: 1119, 489881 K
    * t-report - lmap: 17, 17410 K
    ! default LevelMap used for level[agroprom]
    ! default LevelMap used for level[darkscape]
    ! default LevelMap used for level[darkvalley]
    ! default LevelMap used for level[escape]
    ! default LevelMap used for level[garbage]
    ! default LevelMap used for level[marsh]
    ! default LevelMap used for level[military]
    ! default LevelMap used for level[red_forest]
    ! default LevelMap used for level[stancia_2]
    ! default LevelMap used for level[yantar]
    * phase time: 3989 ms
    * phase cmem: 242133 K
    Клиент: Синхронизация...
    * phase time: 14 ms
    * phase cmem: 242133 K
    * [win32]: free[2969560 K], reserved[162848 K], committed[1061832 K]
    * [ D3D ]: textures[527546 K]
    * [x-ray]: crt heap[242133 K], process heap[14872 K], game lua[4406 K], render[213 K]
    * [x-ray]: economy: strings[9498 K], smem[2597 K]
    * MEMORY USAGE: 297429 K
    * End of synchronization A[1] R[1]
    * Saving spawns...
    * Saving objects...
    * 1225 objects are successfully saved
    * Game ZonaChe_quicksave.sav is successfully saved to file 'appdata\savedgames\zonache_quicksave.sav'
    ! Can't find texture 'detail\detail_skin_1'
     
    FATAL ERROR
     
    [error]Expression    : assertion failed
    [error]Function      : CResourceManager::_CreateTexture
    [error]File          : E:\priquel\sources\engine\Layers\xrRenderDX10\dx10ResourceManager_Resources.cpp
    [error]Line          : 696
    [error]Description   : _Name && _Name[0]
     

    stack trace:

    zonache_quicksave.sav

    Вылет намертво. Только резет.

     


  3. 2 минуты назад, LENA_D сказал:

    Может она, убирает эти "патлы" когда стреляет

    Короткие волосы всё же краше, особенно в данный момент к её лицу. Но это моё личное мнение. И ещё, опять же имхо, бюст уменьшите, хотя бы на размер. Ещё Памелы Андерсон в Зоне не хватает)


  4. 10 минут назад, Hunter сказал:

    g_3d_scopes в консоли не работает?

    Работает, но с прицелами бяда-а! На предыдущей странице, MrSanches72 , дал другие прицелы.

    12 минут назад, СЛАВН сказал:

    Модель Рэда не правил, просто добавил ему недостающие текстуры лица. Проверяй.

    Реда поправил, пасибки, а вот его пехаль нет (но о нём не говорили)ss-zonache-05-28-21-23-40-52-l03-agropro