Здраствуйте.вот такой вылет пр переходе в х-10
Detected CPU: GenuineIntel P3 family, F6/M10/S9, 2494.00 mhz, 27-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30023 files cached, 4388Kb memory used.
Init FileSystem 0.971878 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4075600 K], reserved[47124 K], committed[71516 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6625 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1729 K], smem[0 K]
Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded.
[d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:166]: Intel(R) HD Graphics 4000
* GPU driver: 8.17.10.1114
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2024 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* DVB created: 6144K
* DIB created: 512K
count of .thm files=15
load time=35 ms
* distortion: used, dev(30),need(14)
* SSample: 1366x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. f.m\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
*** RESET [61 ms]
"d:\s.t.a.l.k.e.r. f.m\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 119821 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 4261 ms
* [prefetch] memory: 88388Kb
* phase time: 4331 ms
* phase cmem: 197689 K
Сервер: Старт...
* phase time: 54 ms
* phase cmem: 184252 K
Сервер: Загрузка симуляции жизни...
* phase time: 34 ms
* phase cmem: 184252 K
Загрузка игры "sharip_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 16989 objects are successfully loaded
* Game sharip_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. f.m\userdata\savedgames\sharip_quicksave.sav' (1.799s)
* phase time: 1771 ms
* phase cmem: 214503 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 14 ms
* phase cmem: 214535 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 16 ms
* phase cmem: 214560 K
Открытие потока...
* phase time: 8 ms
* phase cmem: 214560 K
Загрузка формы объектов...
* phase time: 4696 ms
* phase cmem: 314171 K
Загрузка шейдеров...
* phase time: 341 ms
* phase cmem: 315362 K
Загрузка геометрии...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 38104 verts, 1190 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 60967 verts, 1905 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 55306 verts, 1728 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 169101 indices, 330 Kb
* phase time: 641 ms
* phase cmem: 315806 K
Загрузка базы пространств...
* phase time: 766 ms
* phase cmem: 319461 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 42 ms
* phase cmem: 319551 K
Загрузка секторов и порталов...
* Loading HOM: d:\s.t.a.l.k.e.r. f.m\gamedata\levels\l10_radar\level.hom
* phase time: 11 ms
* phase cmem: 319623 K
Загрузка ИИ объектов...
- Loading music tracks from 'l10_radar_musics'...
* phase time: 19 ms
* phase cmem: 319886 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 303 ms
* phase cmem: 327405 K
Загрузка текстур...
* t-report - base: 933, 267248 K
* t-report - lmap: 8, 8193 K
* phase time: 410 ms
* phase cmem: 327405 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 327405 K
* [win32]: free[3131776 K], reserved[81384 K], committed[981080 K]
* [ D3D ]: textures[275441 K]
* [x-ray]: crt heap[327381 K], process heap[7521 K], game lua[20305 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[4223 K], smem[29207 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ....a.l.k.e.r. f.m\gamedata\scripts\bind_stalker.script:453: attempt to concatenate field '?' (a nil value)
stack trace: