Здраствуйте.вот такой вылет пр переходе в х-10 
 
	 Detected CPU: GenuineIntel P3 family, F6/M10/S9, 2494.00 mhz, 27-clk 'rdtsc' 
	* CPU Features: RDTSC, MMX, SSE, SSE2
 
	Initializing File System... 
	using fs-ltx fsgame.ltx 
	--found external arch mp_military_2.xdb0 
	FS: 30023 files cached, 4388Kb memory used. 
	Init FileSystem 0.971878 sec 
	'xrCore' build 3312, Feb 27 2008
 
	Initializing Engine... 
	Executing config-script "user.ltx"... 
	[d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded. 
	Starting INPUT device... 
	Loading DLL: xrRender_R1.dll 
	Loading DLL: xrGame.dll 
	* [win32]: free[4075600 K], reserved[47124 K], committed[71516 K] 
	* [ D3D ]: textures[0 K] 
	* [x-ray]: crt heap[6625 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K] 
	* [x-ray]: economy: strings[1729 K], smem[0 K] 
	Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"... 
	! cant convert dik_name for dik[16], prop=[ 
	! cant convert dik_name for dik[17], prop=[ 
	! cant convert dik_name for dik[18], prop=[ 
	! cant convert dik_name for dik[19], prop=[ 
	! cant convert dik_name for dik[20], prop=[ 
	! cant convert dik_name for dik[21], prop=[ 
	! cant convert dik_name for dik[22], prop=[ 
	! cant convert dik_name for dik[23], prop=[ 
	! cant convert dik_name for dik[24], prop=[ 
	! cant convert dik_name for dik[25], prop=[ 
	! cant convert dik_name for dik[26], prop=[ 
	! cant convert dik_name for dik[27], prop=[ 
	! cant convert dik_name for dik[30], prop=[ 
	! cant convert dik_name for dik[31], prop=[ 
	! cant convert dik_name for dik[32], prop=[ 
	! cant convert dik_name for dik[33], prop=[ 
	! cant convert dik_name for dik[34], prop=[ 
	! cant convert dik_name for dik[35], prop=[ 
	! cant convert dik_name for dik[36], prop=[ 
	! cant convert dik_name for dik[37], prop=[ 
	! cant convert dik_name for dik[38], prop=[ 
	! cant convert dik_name for dik[39], prop=[ 
	! cant convert dik_name for dik[40], prop=[ 
	! cant convert dik_name for dik[41], prop=[ 
	! cant convert dik_name for dik[44], prop=[ 
	! cant convert dik_name for dik[45], prop=[ 
	! cant convert dik_name for dik[46], prop=[ 
	! cant convert dik_name for dik[47], prop=[ 
	! cant convert dik_name for dik[48], prop=[ 
	! cant convert dik_name for dik[49], prop=[ 
	! cant convert dik_name for dik[50], prop=[ 
	! cant convert dik_name for dik[51], prop=[ 
	! cant convert dik_name for dik[52], prop=[ 
	! cant convert dik_name for dik[144], prop=[ 
	[d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded. 
	Executing config-script "user.ltx"... 
	Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx"... 
	! Unknown command:  r__wallmark_ttl 
	! Unknown command:  rs_skeleton_update 
	[d:\s.t.a.l.k.e.r. f.m\gamedata\config\rspec_default.ltx] successfully loaded. 
	Executing config-script "d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx"... 
	[d:\s.t.a.l.k.e.r. f.m\gamedata\config\default_controls.ltx] successfully loaded. 
	[d:\s.t.a.l.k.e.r. f.m\userdata\user.ltx] successfully loaded. 
	SOUND: OpenAL: enumerate devices... 
	SOUND: OpenAL: EnumerationExtension Present 
	devices Generic Hardware 
	SOUND: OpenAL: system  default SndDevice name is Generic Hardware 
	SOUND: OpenAL: default SndDevice name set to Generic Software 
	SOUND: OpenAL: All available devices: 
	1. Generic Software, Spec Version 1.1 (default) 
	2. Generic Software, Spec Version 1.1 (default) 
	SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 
	SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. 
	* sound: EAX 2.0 extension: absent 
	* sound: EAX 2.0 deferred: absent 
	* sound : cache: 65538 kb, 7609 lines, 8820 bpl 
	Starting RENDER device... 
	* GPU [vendor:8086]-[device:166]: Intel(R) HD Graphics 4000 
	* GPU driver: 8.17.10.1114 
	* CREATE: DeviceREF: 1 
	* Vertex Processor: PURE HARDWARE 
	*     Texture memory: 2024 M 
	*          DDI-level: 9.0 
	* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
	* GPU vertex cache: recognized, 32 
	* DVB created: 6144K 
	* DIB created: 512K 
	count of .thm files=15 
	load time=35 ms 
	* distortion: used, dev(30),need(14) 
	* SSample: 1366x768 
	* SSample: enabled 
	- r__tf_aniso 4 
	- r1_tf_mipbias 0. 
	Starting engine... 
	Loading DLL: xrGameSpy.dll 
	! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. f.m\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg 
	* DVB created: 6144K 
	* DIB created: 512K 
	- r__tf_aniso 4 
	- r1_tf_mipbias 0. 
	* SSample: 1366x768 
	* SSample: enabled 
	* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
	* GPU vertex cache: recognized, 32 
	*** RESET [61 ms] 
	"d:\s.t.a.l.k.e.r. f.m\bin\xr_3da.exe"  
	* phase time: 0 ms 
	* phase cmem: 119821 K 
	Кэширование объектов... 
	Loading objects... 
	Loading models... 
	* [prefetch] time:    4261 ms 
	* [prefetch] memory:  88388Kb 
	* phase time: 4331 ms 
	* phase cmem: 197689 K 
	Сервер: Старт... 
	* phase time: 54 ms 
	* phase cmem: 184252 K 
	Сервер: Загрузка симуляции жизни... 
	* phase time: 34 ms 
	* phase cmem: 184252 K 
	Загрузка игры "sharip_quicksave.sav"... 
	* Loading spawn registry... 
	* 8641 spawn points are successfully loaded 
	* Loading objects... 
	* 16989 objects are successfully loaded 
	* Game sharip_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. f.m\userdata\savedgames\sharip_quicksave.sav' (1.799s) 
	* phase time: 1771 ms 
	* phase cmem: 214503 K 
	Сервер: Соединяемся... 
	MaxPlayers = 32 
	* phase time: 14 ms 
	* phase cmem: 214535 K 
	Клиент: Соединение с localhost... 
	# Player not found. New player created. 
	* client : connection accepted - <> 
	* phase time: 16 ms 
	* phase cmem: 214560 K 
	Открытие потока... 
	* phase time: 8 ms 
	* phase cmem: 214560 K 
	Загрузка формы объектов... 
	* phase time: 4696 ms 
	* phase cmem: 314171 K 
	Загрузка шейдеров... 
	* phase time: 341 ms 
	* phase cmem: 315362 K 
	Загрузка геометрии... 
	* [Loading VB] 65535 verts, 2047 Kb 
	* [Loading VB] 65532 verts, 2047 Kb 
	* [Loading VB] 65532 verts, 2047 Kb 
	* [Loading VB] 65516 verts, 2047 Kb 
	* [Loading VB] 38104 verts, 1190 Kb 
	* [Loading VB] 65535 verts, 2047 Kb 
	* [Loading VB] 65533 verts, 2047 Kb 
	* [Loading VB] 65510 verts, 2047 Kb 
	* [Loading VB] 65520 verts, 2047 Kb 
	* [Loading VB] 65533 verts, 2047 Kb 
	* [Loading VB] 65533 verts, 2047 Kb 
	* [Loading VB] 65535 verts, 2047 Kb 
	* [Loading VB] 65535 verts, 2047 Kb 
	* [Loading VB] 65535 verts, 2047 Kb 
	* [Loading VB] 65535 verts, 2047 Kb 
	* [Loading VB] 60967 verts, 1905 Kb 
	* [Loading VB] 65532 verts, 2047 Kb 
	* [Loading VB] 65535 verts, 2047 Kb 
	* [Loading VB] 55306 verts, 1728 Kb 
	* [Loading IB] 1048575 indices, 2047 Kb 
	* [Loading IB] 1048575 indices, 2047 Kb 
	* [Loading IB] 1048575 indices, 2047 Kb 
	* [Loading IB] 1048572 indices, 2047 Kb 
	* [Loading IB] 1048575 indices, 2047 Kb 
	* [Loading IB] 1048575 indices, 2047 Kb 
	* [Loading IB] 1048572 indices, 2047 Kb 
	* [Loading IB] 1048575 indices, 2047 Kb 
	* [Loading IB] 1048575 indices, 2047 Kb 
	* [Loading IB] 1048572 indices, 2047 Kb 
	* [Loading IB] 169101 indices, 330 Kb 
	* phase time: 641 ms 
	* phase cmem: 315806 K 
	Загрузка базы пространств... 
	* phase time: 766 ms 
	* phase cmem: 319461 K 
	Загрузка детальных объектов... 
	* [DETAILS] VertexConsts(256), Batch(61) 
	* [DETAILS] 40687 v(20), 26352 p 
	* [DETAILS] Batch(61), VB(794K), IB(154K) 
	* phase time: 42 ms 
	* phase cmem: 319551 K 
	Загрузка секторов и порталов... 
	* Loading HOM: d:\s.t.a.l.k.e.r. f.m\gamedata\levels\l10_radar\level.hom 
	* phase time: 11 ms 
	* phase cmem: 319623 K 
	Загрузка ИИ объектов... 
	- Loading music tracks from 'l10_radar_musics'... 
	* phase time: 19 ms 
	* phase cmem: 319886 K 
	Клиент: Создание... 
	- Game configuring : Started  
	- Game configuring : Finished  
	* phase time: 303 ms 
	* phase cmem: 327405 K 
	Загрузка текстур... 
	* t-report - base: 933, 267248 K 
	* t-report - lmap: 8, 8193 K 
	* phase time: 410 ms 
	* phase cmem: 327405 K 
	Клиент: Синхронизация... 
	* phase time: 20 ms 
	* phase cmem: 327405 K 
	* [win32]: free[3131776 K], reserved[81384 K], committed[981080 K] 
	* [ D3D ]: textures[275441 K] 
	* [x-ray]: crt heap[327381 K], process heap[7521 K], game lua[20305 K], engine lua[222 K], render[0 K] 
	* [x-ray]: economy: strings[4223 K], smem[29207 K] 
	  
	FATAL ERROR 
	  
	[error]Expression    : fatal error 
	[error]Function      : CScriptEngine::lua_error 
	[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp 
	[error]Line          : 73 
	[error]Description   : <no expression> 
	[error]Arguments     : LUA error: ....a.l.k.e.r. f.m\gamedata\scripts\bind_stalker.script:453: attempt to concatenate field '?' (a nil value) 
	 
 
	stack trace: