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Найдено: 1 490 результатов

  1. heftoid

    True Stalker

    As long as you can do that in Windows-1251 encoding, there should be no problem :) https://github.com/lehrax-gaming/true-localisation/tree/main/gamedata/configs/text
  2. wushox

    True Stalker

    Удалил, игра стала запускаться, но при запустить сохранение вылетает на экране загрузки. Папку с кэшем тоже удалил, результат аналогичный. В логе вижу ошибку: FATAL ERROR [error] Expression : !fatal [error] Function : XMLDocument::Load [error] File : D:\TrueStalkerEngine\src\xrCore\XML\XMLDocument.cpp [error] Line : 89 [error] Description : Can't find specified xml file [error] Arguments : ui\talk_medium.xml
  3. StrawFlux Хорошо, спасибо за помощь! Дополнено 52 минуты спустя Приветствую всех! Возник вопрос, при загрузке локации такая ошибка Can't find variable smart_terrain_choose_interval in [m_chimera_e], посмотрел в секции химеры если ли данная штука "variable smart_terrain_choose_interval" Она была там прописана, тогда в чем проблема?
  4. Expression : I Function : CInifile::Load File : C:\IGN\Моддинг\GitHub\M.F.S. Team\Advanced-X-Ray 2.2.74\SourcesAXR\xrCore\Xr_ini.cpp Line : 257 Description : Can't find include file: Arguments : prefetch\prefetch.ltx stack trace: как исправить?
  5. AlexRysien

    True Stalker

    что значит ошибка can't create sound device?
  6. Вылетает при запуске новый игры OpenXRay [True Stalker edition] Rx64 build 9090, Dec 27 2023 Custom build from commit[6bb5a3da3958a8e061068a0dd4055f46ebb71dd3] branch[ts_dev_no_sdl_wnd] command line * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores/threads: 2/2 * CPU0 current freq: 2600 MHz, max freq: 2600 MHz * CPU1 current freq: 2600 MHz, max freq: 2600 MHz Initializing File System... using fs-ltx fsgame.ltx FS: 69333 files cached 62 archives, 15572Kb memory used. Init FileSystem 1.379064 sec -----loading c:\games\true stalker\gamedata\configs\system.ltx -----loading c:\games\true stalker\gamedata\configs\system.ltx ! Failed to determine on which monitor the game is launched. ! SDL: Invalid window Starting INPUT device... Loading module: xrRender_DX9 Loading module: xrRender Available render modes[3]: renderer_r2 renderer_r3 renderer_r4 Executing config-script "user.ltx"... [c:\games\true stalker\userdata\user.ltx] successfully loaded. Selected renderer: renderer_r3 Loading module: xrGame ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! Initializing Engine... Executing config-script "c:\games\true stalker\gamedata\configs\default_controls.ltx"... [c:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "c:\games\true stalker\gamedata\configs\default_rspec.ltx"... ! Unknown command: rs_always_active [c:\games\true stalker\gamedata\configs\default_rspec.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\games\true stalker\gamedata\configs\rspec_low.ltx"... ! Unknown command: r1_dlights_clip ! Unknown command: r1_glows_per_frame ! Unknown command: snd_targets [c:\games\true stalker\gamedata\configs\rspec_low.ltx] successfully loaded. Executing config-script "c:\games\true stalker\gamedata\configs\default_controls.ltx"... [c:\games\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. [c:\games\true stalker\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Games\True Stalker\bin\ dir[1]=C:\Games\True Stalker\ dir[2]=C:\Games\True Stalker\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Software devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no] SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 49152 kb, 3642 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Invalid Value. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:1002]-[device:98E4]: AMD Radeon(TM) R4 Graphics * CREATE: DeviceREF: 3 * Direct3D feature level used: 10.1 * Texture memory: 500 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * GPU maximum texture size: 8192x8192 * GPU non pow 2 textures support: true * NVAPI is missing. ! AMD AGS: Unable to get CrossFire GPU count (1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled
  7. Подскажите пожалуйста, скачал мод с облака майл, установил сетапщик (ts_setup), поставил все галочки кроме последних, при запуске пишет, проблема Can't create sound devide, как можно это исправить?
  8. In the ever-evolving landscape of healthcare, the concept of one-stop shops - where patients can access a spectrum of medical services under a single roof - has gained traction. A pivotal component making these integrated healthcare centers efficient and streamlined is the emergence of Virtual Medical Administrative Assistants (VMAAs). These digital assistants, powered by cutting-edge technology, are revolutionizing administrative tasks, patient interactions, virtual medical office assistant and overall operational efficiency, thereby reshaping the notion of comprehensive healthcare delivery.

    Centralized Access and Coordination:

    One of the primary advantages of integrating Virtual Medical Administrative Assistants into one-stop shops is the centralized access they provide. Patients can interact with VMAs to schedule appointments, inquire about services offered, access medical records, and receive timely responses to administrative queries. This centralized platform streamlines the patient experience, fostering convenience and efficiency in navigating various healthcare services within the same facility.

    Efficient Appointment Scheduling and Reminders:

    VMAAs play a crucial role in managing appointment scheduling and reminders, optimizing the utilization of healthcare resources. These digital assistants can swiftly coordinate appointments across different departments within the one-stop shop, ensuring seamless scheduling that aligns with patients' preferences and availability. Additionally, they send automated reminders, reducing no-shows and enhancing patient adherence to appointments, ultimately contributing to better healthcare outcomes.

    Streamlined Communication and Information Sharing:

    Virtual Medical Administrative Assistants facilitate efficient communication and information sharing among healthcare providers within the integrated facility. They serve as a conduit for transferring patient data, scheduling consultations between specialists, and ensuring that crucial information reaches the relevant personnel promptly. This streamlined communication enhances collaboration among healthcare teams, leading to coordinated and comprehensive patient care.

    Enhanced Patient Experience and Engagement:

    By offering a user-friendly interface and personalized interactions, VMAAs contribute significantly to enhancing the overall patient experience. Patients can engage with these digital assistants to access information about services, billing inquiries, and general healthcare guidance. Furthermore, VMAs provide a platform for patients to actively participate in their healthcare journey by offering educational resources, personalized health recommendations, and timely follow-ups, thereby fostering a sense of empowerment and engagement.

    Adaptability and Scalability:

    Virtual Medical Administrative Assistants possess the adaptability and scalability necessary for accommodating the evolving needs of one-stop shops. These AI-driven assistants can handle increased patient volumes, adapt to changing workflows, and continuously learn from interactions to enhance their capabilities. As healthcare facilities expand or diversify their services, VMAs can seamlessly integrate and support the evolving operational demands.

    Despite their numerous benefits, integrating Virtual Medical Administrative Assistants into one-stop shops comes with considerations such as data security, maintaining confidentiality, and ensuring ethical use of patient information. Healthcare facilities must implement robust cybersecurity measures and adhere to regulatory standards to safeguard patient data and maintain trust in utilizing these digital assistants.

  9. Expression    :<no expression>

    Function        :Clnifile::r_string

    File        :

    D: /a/xray-monolith/xray-monolith/src/xrCore/Xr_ini/cpp

    Line         :1171

    Description    :fatal error

    Arguments     :Can t find variable classin [wpn_asar2_15

    stack trace

    Помоги пж

  10. Expression :<no expression> Function :Clnifile::r_string File : D: /a/xray-monolith/xray-monolith/src/xrCore/Xr_ini/cpp Line :1171 Description :fatal error Arguments :Can t find variable classin [wpn_asar2_15 stack trace
  11. wshwash

    True Stalker

    I have a problem with the game now... seems like the quest is softlocked? What can I do to fix this?
  12. ParSel

    True Stalker

    OpenXRay [True Stalker edition] Rx64 build 9082, Dec 19 2023 Custom build from commit[04e174fa607287c9f59deb76fd1d167efa51a32f] branch[ts_dev_no_sdl_wnd] command line * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores/threads: 12/12 * CPU0 current freq: 3000 MHz, max freq: 3000 MHz * CPU1 current freq: 3000 MHz, max freq: 3000 MHz * CPU2 current freq: 3000 MHz, max freq: 3000 MHz * CPU3 current freq: 3000 MHz, max freq: 3000 MHz * CPU4 current freq: 3000 MHz, max freq: 3000 MHz * CPU5 current freq: 3000 MHz, max freq: 3000 MHz * CPU6 current freq: 3000 MHz, max freq: 3000 MHz * CPU7 current freq: 3000 MHz, max freq: 3000 MHz * CPU8 current freq: 3000 MHz, max freq: 3000 MHz * CPU9 current freq: 3000 MHz, max freq: 3000 MHz * CPU10 current freq: 3000 MHz, max freq: 3000 MHz * CPU11 current freq: 3000 MHz, max freq: 3000 MHz Initializing File System... using fs-ltx fsgame.ltx FS: 69840 files cached 59 archives, 14912Kb memory used. Init FileSystem 0.785368 sec -----loading e:\true stalker\gamedata\configs\system.ltx -----loading e:\true stalker\gamedata\configs\system.ltx ! Failed to determine on which monitor the game is launched. ! SDL: Invalid window Starting INPUT device... Loading module: xrRender_DX9 Loading module: xrRender Available render modes[3]: renderer_r2 renderer_r3 renderer_r4 Executing config-script "user.ltx"... [e:\true stalker\userdata\user.ltx] successfully loaded. Selected renderer: renderer_r4 Loading module: xrGame ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! Initializing Engine... Executing config-script "e:\true stalker\gamedata\configs\default_controls.ltx"... [e:\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "e:\true stalker\gamedata\configs\default_rspec.ltx"... ! Unknown command: rs_always_active [e:\true stalker\gamedata\configs\default_rspec.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\true stalker\gamedata\configs\rspec_default.ltx"... ! Unknown command: r1_dlights_clip ! Unknown command: r1_glows_per_frame ! Unknown command: snd_targets [e:\true stalker\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "e:\true stalker\gamedata\configs\default_controls.ltx"... [e:\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'hud_fov' ~ Valid arguments: float value in range [62.000,80.000] [e:\true stalker\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=E:\True Stalker\bin\ dir[1]=E:\True Stalker\ dir[2]=E:\True Stalker\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Software devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no] SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Invalid Value. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:10DE]-[device:1F99]: NVIDIA GeForce GTX 1650 * CREATE: DeviceREF: 3 * Texture memory: 3950 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * GPU maximum texture size: 16384x16384 * GPU non pow 2 textures support: true * NVidia MGPU: Logical(1), Physical(1) ! AMD AGS: Unable to get CrossFire GPU count (1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled Starting engine... Prefetch textures... * [prefetch] time: 0 ms * [prefetch] texture count: 17 ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading module: AnselSDK64 ! Nvidia Ansel:: failed to load AnselSDKxx.dll ~ Task done after big execution time [573424928ms] in [GMLib.Load()] ! Task done after abnormal execution time [573424928ms] in [CMainMenu::CMainMenu()] Loading module: DiscordRPC * DiscordRPC initialized Input: 1 Config-file [e:\true stalker\userdata\user.ltx] saved successfully Destroying Render... * RM_Dump: textures : 6 * : 1: fx\fx_lightning * : 1: fx\fx_thunderbolts_gradient * : 1: fx\fx_thunderbolts_gradient_surge * : 1: intro\ts_first_intro * : 1: pfx\pfx_lighting_stancia_01 * : 1: pfx\pfx_lighting_stancia_02 * RM_Dump: rtargets : 0 * RM_Dump: vs : 3 * : 2: effects_sun * : 3: stub_default * : 1: stub_notransform_t * RM_Dump: ps : 2 * : 5: stub_default * : 1: yuv2rgb * RM_Dump: gs
  13. Stachelhaut

    True Stalker

    Thanks for the latest Patches! Especially dialog font scaling! A few suggestions: - For some reason the faction of the NPC is written in all lower case symbols. In russian it starts with a capital letter - not so in english, even if the string in the .xml is written in all caps. Is there any way to fix this? https://imgur.com/a/zVIJ4B5 - When starting the game the system keyboard automatically switches to english. This is kinda annoying on a non english system. For example Z and Y are switched for me. Please patch this so the game uses the system keyboard. - I'd really love item animations. Can you give us an option for that?
  14. ARAVERU

    True Stalker

    Вроде то скинул, первый раз это делал, это единственный файл что был в папке лог OpenXRay [True Stalker edition] Rx64 build 9082, Dec 19 2023 Custom build from commit[04e174fa607287c9f59deb76fd1d167efa51a32f] branch[ts_dev_no_sdl_wnd] command line * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores/threads: 12/12 * CPU0 current freq: 2701 MHz, max freq: 2701 MHz * CPU1 current freq: 2701 MHz, max freq: 2701 MHz * CPU2 current freq: 2701 MHz, max freq: 2701 MHz * CPU3 current freq: 2701 MHz, max freq: 2701 MHz * CPU4 current freq: 2701 MHz, max freq: 2701 MHz * CPU5 current freq: 2701 MHz, max freq: 2701 MHz * CPU6 current freq: 2701 MHz, max freq: 2701 MHz * CPU7 current freq: 2701 MHz, max freq: 2701 MHz * CPU8 current freq: 2701 MHz, max freq: 2701 MHz * CPU9 current freq: 2701 MHz, max freq: 2701 MHz * CPU10 current freq: 2701 MHz, max freq: 2701 MHz * CPU11 current freq: 2701 MHz, max freq: 2701 MHz Initializing File System... using fs-ltx fsgame.ltx FS: 69746 files cached 59 archives, 16076Kb memory used. Init FileSystem 0.544365 sec -----loading c:\program files\true stalker\gamedata\configs\system.ltx -----loading c:\program files\true stalker\gamedata\configs\system.ltx ! Failed to determine on which monitor the game is launched. ! SDL: Invalid window Starting INPUT device... Loading module: xrRender_DX9 Loading module: xrRender Available render modes[3]: renderer_r2 renderer_r3 renderer_r4 Executing config-script "user.ltx"... [c:\program files\true stalker\userdata\user.ltx] successfully loaded. Selected renderer: renderer_r4 Loading module: xrGame ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! Initializing Engine... Executing config-script "c:\program files\true stalker\gamedata\configs\default_controls.ltx"... [c:\program files\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "c:\program files\true stalker\gamedata\configs\default_rspec.ltx"... ! Unknown command: rs_always_active [c:\program files\true stalker\gamedata\configs\default_rspec.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files\true stalker\gamedata\configs\rspec_default.ltx"... ! Unknown command: r1_dlights_clip ! Unknown command: r1_glows_per_frame ! Unknown command: snd_targets [c:\program files\true stalker\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "c:\program files\true stalker\gamedata\configs\default_controls.ltx"... [c:\program files\true stalker\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'hud_fov' ~ Valid arguments: float value in range [62.000,80.000] [c:\program files\true stalker\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Program Files\True Stalker\bin\ dir[1]=C:\Program Files\True Stalker\ dir[2]=C:\Program Files\True Stalker\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Software devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[yes] xram[no] SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl ! sound: OpenAL: Can't create source. Error: Invalid Value. ! SOUND: OpenAL: Max targets - 256 Starting RENDER device... * GPU [vendor:10DE]-[device:2520]: NVIDIA GeForce RTX 3060 Laptop GPU * CREATE: DeviceREF: 3 * Texture memory: 6010 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * GPU maximum texture size: 16384x16384 * GPU non pow 2 textures support: true * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures disabled Starting engine... Prefetch textures... * [prefetch] time: 0 ms * [prefetch] texture count: 17 ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading module: AnselSDK64 ! Nvidia Ansel:: failed to load AnselSDKxx.dll ~ Task done after big execution time [1776993568ms] in [GMLib.Load()] Loading module: DiscordRPC * DiscordRPC initialized * [ Windows ]: free[4289387444 K], reserved[4518156 K], committed[1061632 K] * [ Render ]: textures[64 K] * [ x-ray ]: process heap[684864 K] * [ x-ray ]: economy: strings[42082 K], smem[0 K] * 0.0 : [ 3] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 5] $user$accum_diffuse * 0.0 : [ 3] $user$accum_spec * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 10] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : 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wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 2.1 : [ 1] $black * 16.1 : [ 1] ui\ui_ani_cursor * 32.1 : [ 1] fonts\ui_font_didact_gothic_16_1600 * 32.1 : [ 1] fonts\ui_font_didact_gothic_18_1600 * 32.1 : [ 1] fonts\ui_font_didact_gothic_20_1600 * 32.1 : [ 1] fonts\ui_font_roboto_10_1920 * 32.1 : [ 1] fonts\ui_font_roboto_12_1920 * 32.1 : [ 1] fonts\ui_font_roboto_13_1920 * 32.1 : [ 1] fonts\ui_font_roboto_14_1920 * 32.1 : [ 1] fonts\ui_font_roboto_italic_10_1920 * 32.1 : [ 1] fonts\ui_font_roboto_italic_12_1920 * 32.1 : [ 1] fonts\ui_font_roboto_italic_13_1920 * 32.1 : [ 1] fonts\ui_font_roboto_italic_14_1920 * 32.1 : [ 1] fonts\ui_font_roboto_medium_10_1920 * 32.1 : [ 1] fonts\ui_font_roboto_medium_12_1920 * 32.1 : [ 1] fonts\ui_font_roboto_medium_13_1920 * 32.1 : [ 1] fonts\ui_font_roboto_medium_14_1920 * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 64.1 : [ 1] fonts\ui_font_didact_gothic_22_1600 * 64.1 : [ 1] fonts\ui_font_roboto_16_1920 * 64.1 : [ 1] fonts\ui_font_roboto_17_1920 * 64.1 : [ 1] fonts\ui_font_roboto_18_1920 * 64.1 : [ 1] fonts\ui_font_roboto_20_1920 * 64.1 : [ 1] fonts\ui_font_roboto_italic_16_1920 * 64.1 : [ 1] fonts\ui_font_roboto_italic_17_1920 * 64.1 : [ 1] fonts\ui_font_roboto_italic_18_1920 * 64.1 : [ 1] fonts\ui_font_roboto_italic_20_1920 * 64.1 : [ 1] fonts\ui_font_roboto_medium_16_1920 * 64.1 : [ 1] fonts\ui_font_roboto_medium_17_1920 * 64.1 : [ 1] fonts\ui_font_roboto_medium_18_1920 * 64.1 : [ 1] fonts\ui_font_roboto_medium_20_1920 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] fonts\ui_font_didact_gothic_30_1600 * 128.1 : [ 1] fonts\ui_font_didact_gothic_32_1600 * 128.1 : [ 1] fonts\ui_font_roboto_22_1920 * 128.1 : [ 1] fonts\ui_font_roboto_25_1920 * 128.1 : [ 1] fonts\ui_font_roboto_26_1920 * 128.1 : [ 1] fonts\ui_font_roboto_30_1920 * 128.1 : [ 1] fonts\ui_font_roboto_italic_22_1920 * 128.1 : [ 1] fonts\ui_font_roboto_italic_25_1920 * 128.1 : [ 1] fonts\ui_font_roboto_italic_26_1920 * 128.1 : [ 1] fonts\ui_font_roboto_medium_22_1920 * 128.1 : [ 1] fonts\ui_font_roboto_medium_25_1920 * 128.1 : [ 1] fonts\ui_font_roboto_medium_26_1920 * 128.1 : [ 1] fonts\ui_font_roboto_medium_30_1920 * 128.1 : [ 1] fonts\ui_font_roboto_medium_32_1920 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] fonts\ui_font_roboto_32_1920 * 256.1 : [ 1] fonts\ui_font_roboto_36_1920 * 256.1 : [ 1] fonts\ui_font_roboto_42_1920 * 256.1 : [ 1] fonts\ui_font_roboto_italic_30_1920 * 256.1 : [ 1] fonts\ui_font_roboto_italic_32_1920 * 256.1 : [ 1] fonts\ui_font_roboto_italic_36_1920 * 256.1 : [ 1] fonts\ui_font_roboto_medium_36_1920 * 256.1 : [ 1] fonts\ui_font_roboto_medium_42_1920 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 512.1 : [ 1] fonts\ui_font_roboto_48_1920 * 512.1 : [ 1] fonts\ui_font_roboto_italic_42_1920 * 512.1 : [ 1] fonts\ui_font_roboto_italic_48_1920 * 512.1 : [ 1] fonts\ui_font_roboto_medium_48_1920 * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 14400.1 : [ 1] ui\ui_actor_main_menu_background_stalker * 27648.1 : [ 2] ui\ui_actor_loadgame_screen * 65536.1 : [ 2] ui\ui_actor_hud_wnd_ts * phase time: 0 ms * phase cmem: 849860 K Loading sounds... Loading objects... Loading models... Loading textures... * [prefetch] time: 11309 ms * [prefetch] memory: 3194132 Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 11312 ms * phase cmem: 4045144 K * phase time: 137 ms * phase cmem: 4056104 K * phase time: 1 ms * phase cmem: 4060208 K * Creating new game... * Loading spawn registry... * 9428 spawn points are successfully loaded * New game is successfully created! * phase time: 1200 ms * phase cmem: 4234812 K * phase time: 8 ms * phase cmem: 4235920 K * phase time: 6 ms * phase cmem: 4235920 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 10 ms * phase cmem: 4235920 K * phase time: 1 ms * phase cmem: 4235944 K * Loaded ObjectSpace cache (c:\program files\true stalker\userdata\levels_cache_ts\escape\objspace.bin)... * phase time: 1005 ms * phase cmem: 4559640 K * phase time: 4349 ms * phase cmem: 4550420 K * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65481 verts, 2046 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65212 verts, 2037 Kb * [Loading VB] 65060 verts, 2033 Kb * [Loading VB] 25087 verts, 783 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 48992 verts, 1531 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 14119 verts, 441 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1765236 indices, 3447 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1765236 indices, 3447 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 734031 indices, 1433 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 27700 verts, 324 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 29496 indices, 57 Kb * phase time: 552 ms * phase cmem: 4808940 K * phase time: 99 ms * phase cmem: 4824228 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 42090 v(20), 28304 p * [DETAILS] Batch(61), VB(822K), IB(165K) * phase time: 110 ms * phase cmem: 4826340 K * Loading HOM: c:\program files\true stalker\gamedata\levels\escape\level.hom * Loaded HOM cache (c:\program files\true stalker\userdata\levels_cache_ts\escape\hom.bin)... * phase time: 6 ms * phase cmem: 4825984 K * phase time: 59 ms * phase cmem: 4825984 K * phase time: 2 ms * phase cmem: 4825964 K * phase time: 14 ms * phase cmem: 4825964 K * t-report - base: 3796, 3758032 K * t-report - lmap: 13, 11267 K * WARNING: player not logged in stack trace: C:\WINDOWS\System32\KERNELBASE.dll at 00007FFCBC01567C RaiseException() + 108 byte(s) C:\WINDOWS\System32\msvcrt.dll at 00007FFCBD36B467 CxxThrowException() + 183 byte(s) C:\WINDOWS\SYSTEM32\d3dx11_43.dll at 00007FFC6F8C75C1 D3DX11SaveTextureToMemory() + 136633 byte(s) C:\WINDOWS\SYSTEM32\d3dx11_43.dll at 00007FFC6F8A058A D3DX11ComputeNormalMap() + 5590 byte(s) C:\WINDOWS\SYSTEM32\d3dx11_43.dll at 00007FFC6F8A10F7 D3DX11ComputeNormalMap() + 8515 byte(s) C:\WINDOWS\SYSTEM32\d3dx11_43.dll at 00007FFC6F8A7A00 D3DX11SaveTextureToMemory() + 6648 byte(s) C:\WINDOWS\SYSTEM32\d3dx11_43.dll at 00007FFC6F89DA9F D3DX11GetImageInfoFromMemory() + 1287 byte(s) C:\WINDOWS\SYSTEM32\d3dx11_43.dll at 00007FFC6F89D057 D3DX11CreateTextureFromMemory() + 211 byte(s) C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A4016F5 C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A3FF969 C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A45C7A5 C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A3E4C7E C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A41053A C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A457BC9 C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A4589A3 C:\Program Files\True Stalker\bin\xrRender.dll at 00007FFC6A4322EE C:\Program Files\True Stalker\bin\xrUICore.dll at 00007FFC6A693C38 CUIStaticItem::CreateShader() + 40 byte(s) C:\Program Files\True Stalker\bin\xrUICore.dll at 00007FFC6A6D5A0B CUITextureMaster::InitTexture() + 523 byte(s) C:\Program Files\True Stalker\bin\xrUICore.dll at 00007FFC6A691AD2 CUIStatic::InitTextureEx() + 130 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC6741845B CxImage::`copy constructor closure'() + 1748315 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC67419935 CxImage::`copy constructor closure'() + 1753653 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC67417E99 CxImage::`copy constructor closure'() + 1746841 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC6742229C CxImage::`copy constructor closure'() + 1788828 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC6743BFBE CxImage::`copy constructor closure'() + 1894590 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC673A7583 CxImage::`copy constructor closure'() + 1285763 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC67112FD3 CxFile::operator=() + 3937747 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC67173649 CxFile::operator=() + 4332617 byte(s) C:\Program Files\True Stalker\bin\xrGame.dll at 00007FFC671ACAFE CxFile::operator=() + 4567294 byte(s) C:\Program Files\True Stalker\bin\xrEngine.dll at 00007FFC6E5FC778 CRenderDevice::BeforeFrame() + 88 byte(s) C:\Program Files\True Stalker\bin\xrEngine.dll at 00007FFC6E5FCBDE CRenderDevice::ProcessFrame() + 14 byte(s) C:\Program Files\True Stalker\bin\xrEngine.dll at 00007FFC6E5FCEED CRenderDevice::message_loop() + 509 byte(s) C:\Program Files\True Stalker\bin\xrEngine.dll at 00007FFC6E5FD12A CRenderDevice::Run() + 426 byte(s) C:\Program Files\True Stalker\bin\xrEngine.dll at 00007FFC6E65AFCC Startup() + 1644 byte(s) C:\Program Files\True Stalker\bin\xrEngine.dll at 00007FFC6E65B669 RunApplication() + 1081 byte(s) C:\Program Files\True Stalker\bin\xrEngine.exe at 00007FF7A985133E C:\Program Files\True Stalker\bin\xrEngine.exe at 00007FF7A9851404 C:\Program Files\True Stalker\bin\xrEngine.exe at 00007FF7A98516AE C:\WINDOWS\System32\KERNEL32.DLL at 00007FFCBD0D257D BaseThreadInitThunk() + 29 byte(s) C:\WINDOWS\SYSTEM32\ntdll.dll at 00007FFCBEB0AA58 RtlUserThreadStart() + 40 byte(s) [error][ 8]: .
  15. Люблю такие токсичные ответы. В общем, если кто-то столкнётся с проблемой Can't create sound device, мне помогло установить инсталлер с этого сайта и ребутнуть комп. https://openal.org/downloads/
  16. DenSun

    True Stalker

    При запуске пишет: OpenAL: Can't create sound device. Помогите, пожалуйста, что нужно сделать.
  17. As you want, you can do it or share me your stuff and tell me how do. It's always time to learn something new. About the mod itself, don't worry. I have a lot of files in eng, for SA, RMA... I already play on it.. I translated the first RMA version in french a decade ago. It was not easy. Google translator was not as translators are today.
  18. Borovos I am the creator of the installer and I can add English, if necessary, or send you what you need to translate and eventually rebuild the repack with the addition of the language, but there is no translation of the modification itself.
  19. Nikola0s666

    True Stalker

    так они все 3 по сути спавниться должны.только на кордоне такая проблема почему то. а ты его искал вообще?)можно ведь всех искать даже если код в первом попался. Дополнено 1 минуту спустя ну а что в новых территориях? идти к юрику на кордон ? не? Дополнено 2 минуты спустя как без ошибок . вот она FATAL ERROR [error] Expression : <no expression> [error] Function : CInifile::r_section [error] File : D:\TrueStalkerEngine\src\xrCore\xr_ini.cpp [error] Line : 729 [error] Description : fatal error [error] Arguments : Can't open section 'skip_reassign' (only 'sleep_effector' avail). Please attach [*.ini_log] file to your bug report
  20. 1/ I can't copy paste the text in the installer to translate it. I'm stuck because I can't understand it. It's not only click "next". 2/ Who knows? I don't know how edit the installer... By the way, I was done in the past for mod as OGSM.
  21. Ребяты, ну помогите. Open all: can't create sound device. Всё перепробовал.
  22. EKELEM

    True Stalker

    HELP Error Reason: ---------------------------------------- xrEngine.exe caused BREAKPOINT in module "D:\True Stalker\bin\xrCore.dll" at 0033:0000000088BC419A, xrDebug::Fail()+778 byte(s) User Message: ---------------------------------------- Fatal error System Error: ---------------------------------------- 0x0000007A - Область данных, переданная по системному вызову, слишком мала. Registers: ---------------------------------------- RAX=00000000F13FF410 RBX=00000000FFFFFFFF RCX=00000000F13FF420 RDX=0000000000000001 RSI=0000000000000000 RDI=0000000000000002 FLG=00200202 RBP=00000000FCEF4A20 RSP=00000000FCEF4920 RIP=0000000088BC419A CS=0033 DS=002B SS=002B ES=002B FS=0053 GS=002B CPU: ---------------------------------------- Architecture: AMD-x64 Number of Processors: 12 Processors Descriptions: 1. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 2. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 3. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 4. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 5. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 6. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 7. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 8. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 9. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 10. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 11. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz 12. Intel(R) Xeon(R) CPU E5-2696 v2 @ 2.50GHz Memory Usage: ---------------------------------------- Current Memory Load: 28% Total Physical Memory: 16310 MB Available Physical Memory: 11619 MB Total Page File Memory: 24502 MB Available Page File Memory: 10860 MB Stack Trace: Interrupted Thread, TID: 6412 FATAL ERROR [error] Expression : <no expression> [error] Function : CInifile::r_section [error] File : D:\TrueStalkerEngine\src\xrCore\xr_ini.cpp [error] Line : 729 [error] Description : fatal error [error] Arguments : Can't open section 'skip_reassign' (only 's
  23. EKELEM

    True Stalker

    Добрый день, FATAL ERROR [error] Expression : <no expression> [error] Function : CInifile::r_section [error] File : D:\TrueStalkerEngine\src\xrCore\xr_ini.cpp [error] Line : 729 [error] Description : fatal error [error] Arguments : Can't open section 'skip_reassign' (only 'sleep_effector' avail). Please attach [*.ini_log] file to your bug report
  24. I am now in the Novoshepelychi map and I do not know how to deactivate the Generators. I can not find the switch. I also can not pick up the artifact Concrete Chips B. Do I have to deactivate the Generators first? I am at a loss here. Any help would be appreciated.
  25. Господа вылезает ошибка, OpenAL: Can't create sound device, первый раз запускаю, что делать? правильно ли пишу сюда?