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16 минут назад, Жора Цементов сказал:

Доделаю и выложу, хорошо?

Ждем, конечно.

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cgim2ogsr.png


Доступна адаптация CGIM 2 для OGSR Engine!

Порядок установки:
1) Скачиваем OGSR Engine последней версии - Ссылка;
2) Скачиваем архив с адаптированной погодой CGIM 2 - Ссылка;
3) Распаковываем в корневую папку с игрой с заменой. (Очень важно заменить файл fsgame, в котором активирована ЗП система погоды).

  • Лайк 4
  • Мастер! 1
  • Жму руку 1
  • Хабар 3
  • Спасибо 1

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Как его адаптировать к OGSM? У него же свой выброс.

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В 22.10.2022 в 21:43, Sikorskyi сказал:

Как его адаптировать к OGSM? У него же свой выброс.

Не знаю.

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Финальная версия ещё не вышла?

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8 минут назад, NoisesofMind сказал:

Финальная версия ещё не вышла?

Пока нет)

  • Печаль 1

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Брат, че там с темными ночами, есть какое- то продвижение?

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В 18.10.2022 в 16:57, Жора Цементов сказал:

Доступна адаптация CGIM 2 для OGSR Engine!

Отсутствует погода indoor

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21 минуту назад, Sikorskyi сказал:

Отсутствует погода indoor

Поправил, залью позже.

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В 30.10.2022 в 20:14, Artorias сказал:

Брат, че там с темными ночами, есть какое- то продвижение?

Есть, в версии для огср уже затемнил и не сильно, в остальные попозже залью.


Дополнено 1 минуту спустя

Обновлен архив адаптации на OGSR Engine.

Изменено пользователем Жора Цементов
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Туманная погода выглядит слишком туманной. Туман даже в бункере Сахарова.

ss-apache-11-03-22-21-19-37-l08-yantar.p ss-apache-11-03-22-21-22-01-l08-yantar.p

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Поставил обновленный архив, теперь выдает вылет при запуске, как сейвов, так и НИ:

Спойлер

[04.11.22 17:46:17.319] * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor             [AuthenticAMD], F143/M8/S2
[04.11.22 17:46:17.320] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[04.11.22 17:46:17.320] * CPU cores: [6], threads: [12]
[04.11.22 17:46:17.320] * CPU0 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU1 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU2 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU3 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU4 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU5 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU6 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU7 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU8 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU9 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU10 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU11 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] Initializing File System...
[04.11.22 17:46:17.322] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db0], size: [678577379]
[04.11.22 17:46:17.359] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db1], size: [708434331]
[04.11.22 17:46:17.362] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db2], size: [671169415]
[04.11.22 17:46:17.364] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db3], size: [684792231]
[04.11.22 17:46:17.367] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db4], size: [671392842]
[04.11.22 17:46:17.575] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db5], size: [697475082]
[04.11.22 17:46:17.609] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db6], size: [672288151]
[04.11.22 17:46:17.610] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db7], size: [672462598]
[04.11.22 17:46:17.630] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db8], size: [293378144]
[04.11.22 17:46:17.638] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db9], size: [79312307]
[04.11.22 17:46:17.657] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dba], size: [22884835]
[04.11.22 17:46:17.661] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbb], size: [55194918]
[04.11.22 17:46:17.665] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbc], size: [160948]
[04.11.22 17:46:17.665] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbd], size: [101014]
[04.11.22 17:46:17.665] using fs-ltx: [fsgame.ltx]
[04.11.22 17:46:17.665] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\]
[04.11.22 17:46:17.666]   files: [6]
[04.11.22 17:46:17.666] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\]
[04.11.22 17:46:17.666]   files: [9]
[04.11.22 17:46:17.666] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\anims\]
[04.11.22 17:46:17.666]   files: [3]
[04.11.22 17:46:17.667] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\shaders\]
[04.11.22 17:46:17.667]   files: [7]
[04.11.22 17:46:17.672] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\sounds\]
[04.11.22 17:46:17.672]   files: [4]
[04.11.22 17:46:17.676] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\textures\]
[04.11.22 17:46:17.676]   files: [12]
[04.11.22 17:46:17.693] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\scripts\]
[04.11.22 17:46:17.693]   files: [16]
[04.11.22 17:46:17.693] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\]
[04.11.22 17:46:17.693]   files: [14]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\environment\weathers\]
[04.11.22 17:46:17.695]   files: [25]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\environment\weather_effects\]
[04.11.22 17:46:17.695]   files: [11]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\savedgames\]
[04.11.22 17:46:17.695]   files: [10]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\logs\]
[04.11.22 17:46:17.695]   files: [11]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\screenshots\]
[04.11.22 17:46:17.695]   files: [4]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\mods\]
[04.11.22 17:46:17.696]   files: [3]
[04.11.22 17:46:17.696] --Found external arch: [mp_military_2.xdb0], size: [50350518]
[04.11.22 17:46:17.696] FS: 29815 files cached, 0Kb memory used.
[04.11.22 17:46:17.696] Init FileSystem 0.376000 sec
[04.11.22 17:46:17.697] [OGSR Engine (x64)] build date: [Oct 17 2022 10:58:43]
[04.11.22 17:46:17.697] [AppVeyor] build version: [2.1.394], repo: [OGSR/OGSR-Engine]
[04.11.22 17:46:17.697] [_MSC_FULL_VER]: [193331630], [_MSVC_LANG]: [202002L]
[04.11.22 17:46:17.697] Working Directory: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64]
[04.11.22 17:46:17.697] CommandLine: ["C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe" ]
[04.11.22 17:46:17.739] Initializing Engine...
[04.11.22 17:46:17.740] Starting INPUT device...
[04.11.22 17:46:17.754] --------------------------------------------------------------------------------
[04.11.22 17:46:17.754] [16315MB] physical memory installed, [11548MB] available, [29] percent of memory in use
[04.11.22 17:46:17.754] PageFile usage: [69MB], Peak PageFile usage: [69MB]
[04.11.22 17:46:17.754] --------------------------------------------------------------------------------
[04.11.22 17:46:17.754] * [ D3D ]: textures[0 K]
[04.11.22 17:46:17.754] * [x-ray]: process heap[0 K], render[0 K]
[04.11.22 17:46:17.754] * [x-ray]: economy: strings[2596 K], smem[0 K]
[04.11.22 17:46:17.754] SOUND: OpenAL: enumerate devices...
[04.11.22 17:46:17.754] SOUND: OpenAL: EnumerationExtension Present
[04.11.22 17:46:17.903] devices Generic Software
[04.11.22 17:46:17.903] SOUND: OpenAL: system  default SndDevice name is Generic Software
[04.11.22 17:46:18.172] SOUND: OpenAL: All available devices:
[04.11.22 17:46:18.172] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[04.11.22 17:46:18.173] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[04.11.22 17:46:18.173] Executing config-script "c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx"...
[04.11.22 17:46:18.174] ! cant find corresponding [id] for action_name [chat]
[04.11.22 17:46:18.174] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[04.11.22 17:46:18.174] Executing config-script "user.ltx"...
[04.11.22 17:46:18.174] Executing config-script "c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\rspec_extreme.ltx"...
[04.11.22 17:46:18.174] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\rspec_extreme.ltx] successfully loaded.
[04.11.22 17:46:18.174] Executing config-script "c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx"...
[04.11.22 17:46:18.174] ! cant find corresponding [id] for action_name [chat]
[04.11.22 17:46:18.175] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[04.11.22 17:46:18.175] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\user.ltx] successfully loaded.
[04.11.22 17:46:18.175] SOUND: Selected device is OpenAL Soft
[04.11.22 17:46:18.190] [OpenAL] EFX: present
[04.11.22 17:46:18.190] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[04.11.22 17:46:18.206] Starting RENDER device...
[04.11.22 17:46:18.212] * GPU [vendor:10DE]-[device:2488]: NVIDIA GeForce RTX 3070
[04.11.22 17:46:18.366] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
[04.11.22 17:46:18.366] *     Texture memory: 8043 M
[04.11.22 17:46:18.368] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[04.11.22 17:46:18.368] * GPU vertex cache: unrecognized, 24
[04.11.22 17:46:18.369] * DVB created: 4096K
[04.11.22 17:46:18.369] * DIB created: 512K
[04.11.22 17:46:18.383] ! Version conflict in shader 'models\lightplanes_00'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\lightplanesself'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\model_puh'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\model_refl'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xbrainglass'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xdistortcolorlinv'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xglass'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xglass2'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xlens'
[04.11.22 17:46:18.384] ! Version conflict in shader 'selflight_static'
[04.11.22 17:46:18.384] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[04.11.22 17:46:18.458] * HWDST/PCF supported and used
[04.11.22 17:46:21.288] --LUA version: [LuaJIT 2.1.0-beta3]
[04.11.22 17:46:21.335] Starting engine...
[04.11.22 17:46:28.266] * phase time: 5 ms
[04.11.22 17:46:28.266] * phase cmem: 0 K
[04.11.22 17:46:28.280] --LUA version: [LuaJIT 2.1.0-beta3]
[04.11.22 17:46:28.298] * phase time: 31 ms
[04.11.22 17:46:28.298] * phase cmem: 0 K
[04.11.22 17:46:28.298] * phase time: 0 ms
[04.11.22 17:46:28.298] * phase cmem: 0 K
[04.11.22 17:46:28.299] * Creating new game...
[04.11.22 17:46:28.299] * Loading spawn registry...
[04.11.22 17:46:28.759] * 8641 spawn points are successfully loaded
[04.11.22 17:46:30.909] * Saving spawns...
[04.11.22 17:46:30.909] * Saving objects...
[04.11.22 17:46:30.936] * 16613 objects are successfully saved
[04.11.22 17:46:30.942] * Game all.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\savedgames\all.sav'
[04.11.22 17:46:30.942] * New game is successfully created!
[04.11.22 17:46:30.942] * phase time: 2643 ms
[04.11.22 17:46:30.942] * phase cmem: 0 K
[04.11.22 17:46:30.978] # Player not found. New player created.
[04.11.22 17:46:30.978] !!xrServer::Check_GameSpy_CDKey_Success - 1
[04.11.22 17:46:30.978] * client : connection accepted - <>
[04.11.22 17:46:30.987] * phase time: 44 ms
[04.11.22 17:46:30.987] * phase cmem: 0 K
[04.11.22 17:46:30.996] * phase time: 9 ms
[04.11.22 17:46:30.996] * phase cmem: 0 K
[04.11.22 17:46:32.469] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[04.11.22 17:46:32.469] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[04.11.22 17:46:32.471] * phase time: 1475 ms
[04.11.22 17:46:32.471] * phase cmem: 0 K
[04.11.22 17:46:33.521] * phase time: 1049 ms
[04.11.22 17:46:33.521] * phase cmem: 0 K
[04.11.22 17:46:33.522] * [Loading VB] 65532 verts, 2047 Kb
[04.11.22 17:46:33.526] * [Loading VB] 65525 verts, 2047 Kb
[04.11.22 17:46:33.529] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.533] * [Loading VB] 65466 verts, 2045 Kb
[04.11.22 17:46:33.536] * [Loading VB] 17208 verts, 537 Kb
[04.11.22 17:46:33.537] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.541] * [Loading VB] 65534 verts, 2047 Kb
[04.11.22 17:46:33.543] * [Loading VB] 65534 verts, 2047 Kb
[04.11.22 17:46:33.544] * [Loading VB] 65531 verts, 2047 Kb
[04.11.22 17:46:33.545] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.546] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.547] * [Loading VB] 46595 verts, 1456 Kb
[04.11.22 17:46:33.548] * [Loading VB] 65534 verts, 2047 Kb
[04.11.22 17:46:33.549] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.550] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.552] * [Loading VB] 65532 verts, 2047 Kb
[04.11.22 17:46:33.553] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.554] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.555] * [Loading VB] 53181 verts, 1661 Kb
[04.11.22 17:46:33.556] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.557] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.558] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.560] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.561] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.562] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.563] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.564] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.565] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.567] * [Loading IB] 228285 indices, 445 Kb
[04.11.22 17:46:33.567] * [Loading VB] 65533 verts, 767 Kb
[04.11.22 17:46:33.568] * [Loading VB] 65534 verts, 767 Kb
[04.11.22 17:46:33.568] * [Loading VB] 65534 verts, 767 Kb
[04.11.22 17:46:33.569] * [Loading VB] 65535 verts, 767 Kb
[04.11.22 17:46:33.569] * [Loading VB] 65535 verts, 767 Kb
[04.11.22 17:46:33.570] * [Loading VB] 65534 verts, 767 Kb
[04.11.22 17:46:33.570] * [Loading VB] 65535 verts, 767 Kb
[04.11.22 17:46:33.571] * [Loading VB] 14030 verts, 164 Kb
[04.11.22 17:46:33.571] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.572] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.574] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.575] * [Loading IB] 718302 indices, 1402 Kb
[04.11.22 17:46:33.576] * phase time: 54 ms
[04.11.22 17:46:33.576] * phase cmem: 0 K
[04.11.22 17:46:34.178] * phase time: 602 ms
[04.11.22 17:46:34.178] * phase cmem: 0 K
[04.11.22 17:46:34.236] * [DETAILS] VertexConsts(256), Batch(61)
[04.11.22 17:46:34.236] * [DETAILS] 40687 v(20), 26352 p
[04.11.22 17:46:34.236] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04.11.22 17:46:34.237] * phase time: 58 ms
[04.11.22 17:46:34.237] * phase cmem: 0 K
[04.11.22 17:46:34.239] * Loading HOM: c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\levels\l01_escape\level.hom
[04.11.22 17:46:34.241] * phase time: 3 ms
[04.11.22 17:46:34.241] * phase cmem: 0 K
[04.11.22 17:46:34.258] * phase time: 17 ms
[04.11.22 17:46:34.258] * phase cmem: 0 K
[04.11.22 17:46:34.270] - Game configuring : Started 
[04.11.22 17:46:34.272] - Loading music tracks from 'l01_escape_musics'...
[04.11.22 17:46:34.273] - Game configuring : Finished 
[04.11.22 17:46:34.384] * phase time: 125 ms
[04.11.22 17:46:34.384] * phase cmem: 0 K
[04.11.22 17:46:34.385] CResourceManager::DeferredUpload [MT] -> START, size = [1537]
[04.11.22 17:46:36.827] ! Can't find texture 'sky\preblowout\pre_blowout_1'
[04.11.22 17:46:37.037] ! Can't find texture 'sky\sky_4_cube'
[04.11.22 17:46:37.037] ! Can't find texture 'sky\sky_4_cube#small'
[04.11.22 17:46:37.421] ! Can't find texture 'sky\preblowout\pre_blowout_0'
[04.11.22 17:46:37.577] CResourceManager::DeferredUpload -> END
[04.11.22 17:46:37.577] * t-report - base: 1530, 1368618 K
[04.11.22 17:46:37.577] * t-report - lmap: 7, 7168 K
[04.11.22 17:46:37.579] * phase time: 3194 ms
[04.11.22 17:46:37.579] * phase cmem: 0 K
[04.11.22 17:46:37.601] * phase time: 22 ms
[04.11.22 17:46:37.601] * phase cmem: 0 K
[04.11.22 17:46:37.606] --------------------------------------------------------------------------------
[04.11.22 17:46:37.606] [16315MB] physical memory installed, [10974MB] available, [32] percent of memory in use
[04.11.22 17:46:37.606] PageFile usage: [4641MB], Peak PageFile usage: [4671MB]
[04.11.22 17:46:37.606] --------------------------------------------------------------------------------
[04.11.22 17:46:37.606] * [ D3D ]: textures[1375786 K]
[04.11.22 17:46:37.606] * [x-ray]: process heap[0 K], render[0 K]
[04.11.22 17:46:37.606] * [x-ray]: economy: strings[5474 K], smem[0 K]
[04.11.22 17:46:37.858] *********************************************************************************
[04.11.22 17:46:37.858] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: attempt to perform arithmetic on field 'next_period_change_hour' (a nil value)
stack traceback:
    [C]: in function '__add'
    ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: in function 'reset'
    ...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:48: in function <...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:29>
[04.11.22 17:46:37.858] *********************************************************************************
[04.11.22 17:46:37.858] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line          : 46
[error]Description   : [CScriptEngine::lua_pcall_failed]: ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: attempt to perform arithmetic on field 'next_period_change_hour' (a nil value)

[04.11.22 17:46:37.858] ***************************[ScriptCrashHandler]**********************************
[04.11.22 17:46:37.858] stack traceback:
    [C]: in function '__add'
    ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: in function 'reset'
    ...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:48: in function <...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:29>
[04.11.22 17:46:37.858]     Locals: 
[04.11.22 17:46:37.858]      string (*temporary) : ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: attempt to perform arithmetic on field 'next_period_change_hour
[04.11.22 17:46:37.858]     End
[04.11.22 17:46:37.858]     Locals: 
[04.11.22 17:46:37.858]      Userdata: self
[04.11.22 17:46:37.858]              number self.update_time : 0.000000
[04.11.22 17:46:37.858]              Table: self.weather_list
[04.11.22 17:46:37.858]                      table self.weather_list.1 : [...]
[04.11.22 17:46:37.858] Can't dump script call stack - Engine corrupted
[04.11.22 17:46:37.858] ********************************************************************************
[04.11.22 17:46:37.858] !![LogStackTrace] Thread: [X-RAY Primary thread]
[04.11.22 17:46:38.034] !!stack trace:
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88B6289], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->144]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88A1E9D], Fun: [LogStackTrace()] + [65 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88A2313], Fun: [xrDebug::backend()] + [599 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [426 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88A254D], Fun: [xrDebug::fatal()] + [117 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->247]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C1AD25], Fun: [CScriptEngine::lua_pcall_failed()] + [121 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->47]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B9355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B92606], Fun: [err_msgv()] + [118 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->874] + [8 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B93306], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->908] + [34 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77BA8755], Fun: [lj_meta_arith()] + [373 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_meta.c-->229] + [21 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B55C5E], Fun: [lj_vmeta_arith_vvo()] + [51 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B5F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8AF3880], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [17 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8FBBCA7], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [139 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->27] + [139 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8CD9ED4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->82] + [13 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C0E82D], Fun: [CPhysicsShellHolder::net_Spawn()] + [237 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->50]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8CB5F89], Fun: [CEntity::net_Spawn()] + [1497 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [16 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C4A185], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8B245B8], Fun: [CActor::net_Spawn()] + [808 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Actor_Network.cpp-->125] + [11 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C2F59C], Fun: [CLevel::g_sv_Spawn()] + [308 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->107] + [21 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C2F102], Fun: [CLevel::cl_Process_Spawn()] + [446 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->51]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8B22564], Fun: [CLevel::ProcessGameEvents()] + [352 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8B22836], Fun: [CLevel::OnFrame()] + [686 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88836F3], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->109]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E888317F], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->453]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8882316], Fun: [CRenderDevice::on_idle()] + [242 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->208]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8882E6B], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->391] + [85 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E884D298], Fun: [Startup()] + [1348 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->204]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E884D92B], Fun: [WinMain_impl()] + [503 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->410]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E884DABB], Fun: [WinMain()] + [335 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->431]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E9034112], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFCDFA47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFCE1682651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[04.11.22 17:46:38.035] ********************************************************************************

 

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2 часа назад, pauk_200 сказал:

[04.11.22 17:46:36.827] ! Can't find texture 'sky\preblowout\pre_blowout_1'
[04.11.22 17:46:37.037] ! Can't find texture 'sky\sky_4_cube'
[04.11.22 17:46:37.037] ! Can't find texture 'sky\sky_4_cube#small'
[04.11.22 17:46:37.421] ! Can't find texture 'sky\preblowout\pre_blowout_0'

Тоже вылетает с новым скриптом level_weathers и тоже не хватает текстур.

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6 часов назад, pauk_200 сказал:

Поставил обновленный архив, теперь выдает вылет при запуске, как сейвов, так и НИ:

  Показать контент

[04.11.22 17:46:17.319] * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor             [AuthenticAMD], F143/M8/S2
[04.11.22 17:46:17.320] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[04.11.22 17:46:17.320] * CPU cores: [6], threads: [12]
[04.11.22 17:46:17.320] * CPU0 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU1 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU2 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU3 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU4 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU5 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU6 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU7 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU8 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU9 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU10 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] * CPU11 current freq: 3400 MHz, max freq: 3400 MHz
[04.11.22 17:46:17.320] Initializing File System...
[04.11.22 17:46:17.322] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db0], size: [678577379]
[04.11.22 17:46:17.359] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db1], size: [708434331]
[04.11.22 17:46:17.362] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db2], size: [671169415]
[04.11.22 17:46:17.364] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db3], size: [684792231]
[04.11.22 17:46:17.367] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db4], size: [671392842]
[04.11.22 17:46:17.575] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db5], size: [697475082]
[04.11.22 17:46:17.609] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db6], size: [672288151]
[04.11.22 17:46:17.610] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db7], size: [672462598]
[04.11.22 17:46:17.630] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db8], size: [293378144]
[04.11.22 17:46:17.638] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.db9], size: [79312307]
[04.11.22 17:46:17.657] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dba], size: [22884835]
[04.11.22 17:46:17.661] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbb], size: [55194918]
[04.11.22 17:46:17.665] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbc], size: [160948]
[04.11.22 17:46:17.665] --Found base arch: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata.dbd], size: [101014]
[04.11.22 17:46:17.665] using fs-ltx: [fsgame.ltx]
[04.11.22 17:46:17.665] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\]
[04.11.22 17:46:17.666]   files: [6]
[04.11.22 17:46:17.666] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\]
[04.11.22 17:46:17.666]   files: [9]
[04.11.22 17:46:17.666] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\anims\]
[04.11.22 17:46:17.666]   files: [3]
[04.11.22 17:46:17.667] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\shaders\]
[04.11.22 17:46:17.667]   files: [7]
[04.11.22 17:46:17.672] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\sounds\]
[04.11.22 17:46:17.672]   files: [4]
[04.11.22 17:46:17.676] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\textures\]
[04.11.22 17:46:17.676]   files: [12]
[04.11.22 17:46:17.693] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\scripts\]
[04.11.22 17:46:17.693]   files: [16]
[04.11.22 17:46:17.693] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\]
[04.11.22 17:46:17.693]   files: [14]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\environment\weathers\]
[04.11.22 17:46:17.695]   files: [25]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\environment\weather_effects\]
[04.11.22 17:46:17.695]   files: [11]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\savedgames\]
[04.11.22 17:46:17.695]   files: [10]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\logs\]
[04.11.22 17:46:17.695]   files: [11]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\screenshots\]
[04.11.22 17:46:17.695]   files: [4]
[04.11.22 17:46:17.695] --Found FS dir: [c:\s.t.a.l.k.e.r. - Тень Чернобыля\mods\]
[04.11.22 17:46:17.696]   files: [3]
[04.11.22 17:46:17.696] --Found external arch: [mp_military_2.xdb0], size: [50350518]
[04.11.22 17:46:17.696] FS: 29815 files cached, 0Kb memory used.
[04.11.22 17:46:17.696] Init FileSystem 0.376000 sec
[04.11.22 17:46:17.697] [OGSR Engine (x64)] build date: [Oct 17 2022 10:58:43]
[04.11.22 17:46:17.697] [AppVeyor] build version: [2.1.394], repo: [OGSR/OGSR-Engine]
[04.11.22 17:46:17.697] [_MSC_FULL_VER]: [193331630], [_MSVC_LANG]: [202002L]
[04.11.22 17:46:17.697] Working Directory: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64]
[04.11.22 17:46:17.697] CommandLine: ["C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe" ]
[04.11.22 17:46:17.739] Initializing Engine...
[04.11.22 17:46:17.740] Starting INPUT device...
[04.11.22 17:46:17.754] --------------------------------------------------------------------------------
[04.11.22 17:46:17.754] [16315MB] physical memory installed, [11548MB] available, [29] percent of memory in use
[04.11.22 17:46:17.754] PageFile usage: [69MB], Peak PageFile usage: [69MB]
[04.11.22 17:46:17.754] --------------------------------------------------------------------------------
[04.11.22 17:46:17.754] * [ D3D ]: textures[0 K]
[04.11.22 17:46:17.754] * [x-ray]: process heap[0 K], render[0 K]
[04.11.22 17:46:17.754] * [x-ray]: economy: strings[2596 K], smem[0 K]
[04.11.22 17:46:17.754] SOUND: OpenAL: enumerate devices...
[04.11.22 17:46:17.754] SOUND: OpenAL: EnumerationExtension Present
[04.11.22 17:46:17.903] devices Generic Software
[04.11.22 17:46:17.903] SOUND: OpenAL: system  default SndDevice name is Generic Software
[04.11.22 17:46:18.172] SOUND: OpenAL: All available devices:
[04.11.22 17:46:18.172] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[04.11.22 17:46:18.173] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[04.11.22 17:46:18.173] Executing config-script "c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx"...
[04.11.22 17:46:18.174] ! cant find corresponding [id] for action_name [chat]
[04.11.22 17:46:18.174] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[04.11.22 17:46:18.174] Executing config-script "user.ltx"...
[04.11.22 17:46:18.174] Executing config-script "c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\rspec_extreme.ltx"...
[04.11.22 17:46:18.174] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\rspec_extreme.ltx] successfully loaded.
[04.11.22 17:46:18.174] Executing config-script "c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx"...
[04.11.22 17:46:18.174] ! cant find corresponding [id] for action_name [chat]
[04.11.22 17:46:18.175] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\config\default_controls.ltx] successfully loaded.
[04.11.22 17:46:18.175] [c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\user.ltx] successfully loaded.
[04.11.22 17:46:18.175] SOUND: Selected device is OpenAL Soft
[04.11.22 17:46:18.190] [OpenAL] EFX: present
[04.11.22 17:46:18.190] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[04.11.22 17:46:18.206] Starting RENDER device...
[04.11.22 17:46:18.212] * GPU [vendor:10DE]-[device:2488]: NVIDIA GeForce RTX 3070
[04.11.22 17:46:18.366] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
[04.11.22 17:46:18.366] *     Texture memory: 8043 M
[04.11.22 17:46:18.368] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[04.11.22 17:46:18.368] * GPU vertex cache: unrecognized, 24
[04.11.22 17:46:18.369] * DVB created: 4096K
[04.11.22 17:46:18.369] * DIB created: 512K
[04.11.22 17:46:18.383] ! Version conflict in shader 'models\lightplanes_00'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\lightplanesself'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\model_puh'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\model_refl'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xbrainglass'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xdistortcolorlinv'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xglass'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xglass2'
[04.11.22 17:46:18.384] ! Version conflict in shader 'models\xlens'
[04.11.22 17:46:18.384] ! Version conflict in shader 'selflight_static'
[04.11.22 17:46:18.384] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[04.11.22 17:46:18.458] * HWDST/PCF supported and used
[04.11.22 17:46:21.288] --LUA version: [LuaJIT 2.1.0-beta3]
[04.11.22 17:46:21.335] Starting engine...
[04.11.22 17:46:28.266] * phase time: 5 ms
[04.11.22 17:46:28.266] * phase cmem: 0 K
[04.11.22 17:46:28.280] --LUA version: [LuaJIT 2.1.0-beta3]
[04.11.22 17:46:28.298] * phase time: 31 ms
[04.11.22 17:46:28.298] * phase cmem: 0 K
[04.11.22 17:46:28.298] * phase time: 0 ms
[04.11.22 17:46:28.298] * phase cmem: 0 K
[04.11.22 17:46:28.299] * Creating new game...
[04.11.22 17:46:28.299] * Loading spawn registry...
[04.11.22 17:46:28.759] * 8641 spawn points are successfully loaded
[04.11.22 17:46:30.909] * Saving spawns...
[04.11.22 17:46:30.909] * Saving objects...
[04.11.22 17:46:30.936] * 16613 objects are successfully saved
[04.11.22 17:46:30.942] * Game all.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - Тень Чернобыля\_appdata_\savedgames\all.sav'
[04.11.22 17:46:30.942] * New game is successfully created!
[04.11.22 17:46:30.942] * phase time: 2643 ms
[04.11.22 17:46:30.942] * phase cmem: 0 K
[04.11.22 17:46:30.978] # Player not found. New player created.
[04.11.22 17:46:30.978] !!xrServer::Check_GameSpy_CDKey_Success - 1
[04.11.22 17:46:30.978] * client : connection accepted - <>
[04.11.22 17:46:30.987] * phase time: 44 ms
[04.11.22 17:46:30.987] * phase cmem: 0 K
[04.11.22 17:46:30.996] * phase time: 9 ms
[04.11.22 17:46:30.996] * phase cmem: 0 K
[04.11.22 17:46:32.469] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[04.11.22 17:46:32.469] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[04.11.22 17:46:32.471] * phase time: 1475 ms
[04.11.22 17:46:32.471] * phase cmem: 0 K
[04.11.22 17:46:33.521] * phase time: 1049 ms
[04.11.22 17:46:33.521] * phase cmem: 0 K
[04.11.22 17:46:33.522] * [Loading VB] 65532 verts, 2047 Kb
[04.11.22 17:46:33.526] * [Loading VB] 65525 verts, 2047 Kb
[04.11.22 17:46:33.529] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.533] * [Loading VB] 65466 verts, 2045 Kb
[04.11.22 17:46:33.536] * [Loading VB] 17208 verts, 537 Kb
[04.11.22 17:46:33.537] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.541] * [Loading VB] 65534 verts, 2047 Kb
[04.11.22 17:46:33.543] * [Loading VB] 65534 verts, 2047 Kb
[04.11.22 17:46:33.544] * [Loading VB] 65531 verts, 2047 Kb
[04.11.22 17:46:33.545] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.546] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.547] * [Loading VB] 46595 verts, 1456 Kb
[04.11.22 17:46:33.548] * [Loading VB] 65534 verts, 2047 Kb
[04.11.22 17:46:33.549] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.550] * [Loading VB] 65535 verts, 2047 Kb
[04.11.22 17:46:33.552] * [Loading VB] 65532 verts, 2047 Kb
[04.11.22 17:46:33.553] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.554] * [Loading VB] 65533 verts, 2047 Kb
[04.11.22 17:46:33.555] * [Loading VB] 53181 verts, 1661 Kb
[04.11.22 17:46:33.556] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.557] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.558] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.560] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.561] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.562] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.563] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.564] * [Loading IB] 1048572 indices, 2047 Kb
[04.11.22 17:46:33.565] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.567] * [Loading IB] 228285 indices, 445 Kb
[04.11.22 17:46:33.567] * [Loading VB] 65533 verts, 767 Kb
[04.11.22 17:46:33.568] * [Loading VB] 65534 verts, 767 Kb
[04.11.22 17:46:33.568] * [Loading VB] 65534 verts, 767 Kb
[04.11.22 17:46:33.569] * [Loading VB] 65535 verts, 767 Kb
[04.11.22 17:46:33.569] * [Loading VB] 65535 verts, 767 Kb
[04.11.22 17:46:33.570] * [Loading VB] 65534 verts, 767 Kb
[04.11.22 17:46:33.570] * [Loading VB] 65535 verts, 767 Kb
[04.11.22 17:46:33.571] * [Loading VB] 14030 verts, 164 Kb
[04.11.22 17:46:33.571] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.572] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.574] * [Loading IB] 1048575 indices, 2047 Kb
[04.11.22 17:46:33.575] * [Loading IB] 718302 indices, 1402 Kb
[04.11.22 17:46:33.576] * phase time: 54 ms
[04.11.22 17:46:33.576] * phase cmem: 0 K
[04.11.22 17:46:34.178] * phase time: 602 ms
[04.11.22 17:46:34.178] * phase cmem: 0 K
[04.11.22 17:46:34.236] * [DETAILS] VertexConsts(256), Batch(61)
[04.11.22 17:46:34.236] * [DETAILS] 40687 v(20), 26352 p
[04.11.22 17:46:34.236] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04.11.22 17:46:34.237] * phase time: 58 ms
[04.11.22 17:46:34.237] * phase cmem: 0 K
[04.11.22 17:46:34.239] * Loading HOM: c:\s.t.a.l.k.e.r. - Тень Чернобыля\gamedata\levels\l01_escape\level.hom
[04.11.22 17:46:34.241] * phase time: 3 ms
[04.11.22 17:46:34.241] * phase cmem: 0 K
[04.11.22 17:46:34.258] * phase time: 17 ms
[04.11.22 17:46:34.258] * phase cmem: 0 K
[04.11.22 17:46:34.270] - Game configuring : Started 
[04.11.22 17:46:34.272] - Loading music tracks from 'l01_escape_musics'...
[04.11.22 17:46:34.273] - Game configuring : Finished 
[04.11.22 17:46:34.384] * phase time: 125 ms
[04.11.22 17:46:34.384] * phase cmem: 0 K
[04.11.22 17:46:34.385] CResourceManager::DeferredUpload [MT] -> START, size = [1537]
[04.11.22 17:46:36.827] ! Can't find texture 'sky\preblowout\pre_blowout_1'
[04.11.22 17:46:37.037] ! Can't find texture 'sky\sky_4_cube'
[04.11.22 17:46:37.037] ! Can't find texture 'sky\sky_4_cube#small'
[04.11.22 17:46:37.421] ! Can't find texture 'sky\preblowout\pre_blowout_0'
[04.11.22 17:46:37.577] CResourceManager::DeferredUpload -> END
[04.11.22 17:46:37.577] * t-report - base: 1530, 1368618 K
[04.11.22 17:46:37.577] * t-report - lmap: 7, 7168 K
[04.11.22 17:46:37.579] * phase time: 3194 ms
[04.11.22 17:46:37.579] * phase cmem: 0 K
[04.11.22 17:46:37.601] * phase time: 22 ms
[04.11.22 17:46:37.601] * phase cmem: 0 K
[04.11.22 17:46:37.606] --------------------------------------------------------------------------------
[04.11.22 17:46:37.606] [16315MB] physical memory installed, [10974MB] available, [32] percent of memory in use
[04.11.22 17:46:37.606] PageFile usage: [4641MB], Peak PageFile usage: [4671MB]
[04.11.22 17:46:37.606] --------------------------------------------------------------------------------
[04.11.22 17:46:37.606] * [ D3D ]: textures[1375786 K]
[04.11.22 17:46:37.606] * [x-ray]: process heap[0 K], render[0 K]
[04.11.22 17:46:37.606] * [x-ray]: economy: strings[5474 K], smem[0 K]
[04.11.22 17:46:37.858] *********************************************************************************
[04.11.22 17:46:37.858] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: attempt to perform arithmetic on field 'next_period_change_hour' (a nil value)
stack traceback:
    [C]: in function '__add'
    ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: in function 'reset'
    ...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:48: in function <...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:29>
[04.11.22 17:46:37.858] *********************************************************************************
[04.11.22 17:46:37.858] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp
[error]Line          : 46
[error]Description   : [CScriptEngine::lua_pcall_failed]: ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: attempt to perform arithmetic on field 'next_period_change_hour' (a nil value)

[04.11.22 17:46:37.858] ***************************[ScriptCrashHandler]**********************************
[04.11.22 17:46:37.858] stack traceback:
    [C]: in function '__add'
    ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: in function 'reset'
    ...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:48: in function <...r. - Тень Чернобыля\gamedata\scripts\bind_stalker.script:29>
[04.11.22 17:46:37.858]     Locals: 
[04.11.22 17:46:37.858]      string (*temporary) : ... - Тень Чернобыля\gamedata\scripts\level_weathers.script:85: attempt to perform arithmetic on field 'next_period_change_hour
[04.11.22 17:46:37.858]     End
[04.11.22 17:46:37.858]     Locals: 
[04.11.22 17:46:37.858]      Userdata: self
[04.11.22 17:46:37.858]              number self.update_time : 0.000000
[04.11.22 17:46:37.858]              Table: self.weather_list
[04.11.22 17:46:37.858]                      table self.weather_list.1 : [...]
[04.11.22 17:46:37.858] Can't dump script call stack - Engine corrupted
[04.11.22 17:46:37.858] ********************************************************************************
[04.11.22 17:46:37.858] !![LogStackTrace] Thread: [X-RAY Primary thread]
[04.11.22 17:46:38.034] !!stack trace:
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88B6289], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->144]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88A1E9D], Fun: [LogStackTrace()] + [65 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88A2313], Fun: [xrDebug::backend()] + [599 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [426 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88A254D], Fun: [xrDebug::fatal()] + [117 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->247]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C1AD25], Fun: [CScriptEngine::lua_pcall_failed()] + [121 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->47]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B554D0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B9355C], Fun: [lj_err_run()] + [380 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->849] + [33 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B92606], Fun: [err_msgv()] + [118 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->874] + [8 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B93306], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->908] + [34 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77BA8755], Fun: [lj_meta_arith()] + [373 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_meta.c-->229] + [21 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B55C5E], Fun: [lj_vmeta_arith_vvo()] + [51 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFC77B5F24A], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1144]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8AF3880], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [17 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8FBBCA7], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [139 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\script_binder_object_wrapper.cpp-->27] + [139 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8CD9ED4], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\script_binder.cpp-->82] + [13 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C0E82D], Fun: [CPhysicsShellHolder::net_Spawn()] + [237 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\PhysicsShellHolder.cpp-->50]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8CB5F89], Fun: [CEntity::net_Spawn()] + [1497 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Entity.cpp-->223] + [16 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C4A185], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\entity_alive.cpp-->229]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8B245B8], Fun: [CActor::net_Spawn()] + [808 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Actor_Network.cpp-->125] + [11 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C2F59C], Fun: [CLevel::g_sv_Spawn()] + [308 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->107] + [21 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8C2F102], Fun: [CLevel::cl_Process_Spawn()] + [446 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->51]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8B22564], Fun: [CLevel::ProcessGameEvents()] + [352 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->381]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8B22836], Fun: [CLevel::OnFrame()] + [686 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->404]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E88836F3], Fun: [CRegistrator<pureFrame>::Process()] + [87 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->109]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E888317F], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->453]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8882316], Fun: [CRenderDevice::on_idle()] + [242 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->208]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E8882E6B], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->391] + [85 byte(s)]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E884D298], Fun: [Startup()] + [1348 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->204]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E884D92B], Fun: [WinMain_impl()] + [503 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->410]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E884DABB], Fun: [WinMain()] + [335 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->431]
! Module: [C:\S.T.A.L.K.E.R. - Тень Чернобыля\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6E9034112], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFCDFA47034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFCE1682651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[04.11.22 17:46:38.035] ********************************************************************************

 

Новая игра тоже?

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14 минут назад, Жора Цементов сказал:

Новая игра тоже?

Новая игра не помогает.

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Спойлер

Screenshot-2022-11-04-20-30-10.png

хм....


Дополнено 1 минуту спустя

А game_maps_single от старого не убрали? Надо все файлы прошлой версии убрать. В любом случае, сейчас перезалью с затычкой, проверите.

Изменено пользователем Жора Цементов

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8 минут назад, Жора Цементов сказал:

game_maps_single

Пробовал по разному. И без него тоже.

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25 минут назад, Жора Цементов сказал:

залил

Со старым level_weathers работает.


Дополнено 6 минуты спустя

Надо все менять. А не только скрипт.

Изменено пользователем Sikorskyi

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22 минуты назад, Sikorskyi сказал:

Со старым level_weathers работает.


Дополнено 6 минуты спустя

Надо все менять. А не только скрипт.

Я не буду откатывать скрипт. У меня все работает

Изменено пользователем Жора Цементов
  • Мастер! 1

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32 минуты назад, Sikorskyi сказал:

Надо все менять.

Я имел в виду мне надо было все менять.

  • Пост еще тот... 1

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13 часов назад, Жора Цементов сказал:

Новая игра тоже?

Удалил геймдату, поставил все с нуля, и движок, и CGIM - НИ запускается, жаль только, старые сохранки не годятся... Впрочем, ТЧ начать сначала и в 101 раз не лень, с такой картинкой тем более)

  • Лайк 1

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cgim2anomaly.png

Доступна адаптация CGIM 2 для Anomaly 1.5.1-1.5.2!

Ссылка на скачивание - Кликабельно(1), Кликабельно(2)

Порядок установки:
1) Содержимое папки main вставляете в корневую папку игры;
2)Для сторонних аддонов устанавливаете адаптации в порядке CGIM->Addon->Adaptation в корневую папку игры;
3) Кликаете "Delete Shader Cache" в лаунчере перед запуском игры.

Изменено пользователем Жора Цементов
  • Мастер! 1
  • Смех 1
  • Хабар 1

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На Misery работать будет ?

 

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12 минут назад, GostMAN сказал:

На Misery работать будет ?

 

Нет, там будут конфликты со встроенной погодой

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