Hardtmuth 5 387 Опубликовано 6 июля, 2020 Call of Chernobyl 1.5 Teaser Ссылки на скачивание: Русификатор - 1.5 r6: Релиз: 29 сентября 2017г | Изменения: 1.5b r6 Changelog Разработано: Team E.P.I.C. 1.5 R6 - полная версия, это не патчПожалуйста, не пытайтесь установить его на более старые версииОн является автономным, пожалуйста, не устанавливайте его на Call of Pripyat или в любую другую игру Это предварительный выпуск 1.5, в основном для тестирования и обратной связи, тем не менее он достаточно стабилен для игрыЕсли вы хотите сыграть стабильную версию мода, к которой есть поддержка большого количества аддонов, скачайте Call of Chernobyl версии 1.4.22 Движок для 1.5r6 с рабочей статикой и выборочной интеграцией фиксов из r7 от 13zl: Спойлер Собрал новую версию движка с фиксом статики, на который указал товарищ "Sinaps". Так же отвязал у движка надобность в файле "external.ltx". В комплекте с движком идёт правленый System.ltx в котором удалена ссылка на "external.ltx". Если используете какой то свой особенный "System.ltx", тогда откройте его любым текстовым редактором и удалите строку: #include "external.ltx" Движок для 1.5 R6 от 30.09.2017 + 42 фикса, Подробности в ReadMe Скачать: Engine R6 (30.09.2017 + 42 fix) (04.07.2019) P.S. - Если буду продолжать править по мелочи движок, то новые версии будут появляться по указанной ссылке. P.P.S. - Для параноиков, если потребуется, могу прислать исходники, чтобы они сами скомпилировали всё для себя. Дополнения и аддоны: Спойлер Дополнения и аддоныНайти дополнения для [BETA] Call of Chernobyl 1.5 R6 Full можно: Здесь Будьте внимательны не все аддоны совместимы с [BETA] 1.5. Читайте описание аддонов. Совместимые аддоны как правило имеют приписки [CoC 1.5] или (CoC 1.4.22 / 1.5 R6)Например:[CoC 1.5] Original Weapon Renewal 3 v1.0Companions Invulnerable (CoC 1.4.22 / 1.5 R6) P.S. Возможно позже сделаю выборку и перенесу сюда. Дополнения от пользователей: Спойлер 1. Мини-мод "Новости с Большой Земли v0.5beta". Обновление v1.02. Новые модели рюкзаков. Описание.3. Смурфоский динхуд+опционально стандартный худ СоС для[BETA] 1.5 R6. Описание.4. Посиделки у костра от skelja для 1.5b r6. Описание.5. Регулировка травы в 1.5 R6 Описание в архиве. CoC 1.5 SDK updates: Спойлер CoC_1_5_SDK_updates Файлы обновления CoC 1.5 SDK для текущего (2017-09-15) all.spawn. Актуализованные сцены LE и текущие файлы level.game, level.spawn и level.ai. Скопировать в папку editors 1.4 SDK с заменой файлов. 1 - CoC_SDK_editors.zip 2 - CoC_SDK_update_2_for_1.4.7z 3 - CoC_1_5_SDK_updates .7z - включены / объединены все изменения 2C.LiryC - исправлено esc_smart_terrain_4_9_guard_2_look и esc_smart_terrain_2_12_guard_3_look путиBangalore CoC SDK editors: Спойлер CoC_SDK_editors Пользуйтесь кому потребуется, ссылки не сломаются, заливал сам @AdrenOSystemS + в каждой есть как архив так и торрент файл на него. СоС 1.5r7 - Слитые билды Эти билды были изначально выложены в общий доступ, с небольшим промежутком по времени, двумя участниками разработки (кто в теме, тот знает кем, а остальным это не важно), но доступ к ним был в последствии закрыт главным разработчиком Alundaio. Не вносил их в шапку ранее, так как негативно отношусь к всякого рода сливам и не хотел способствовать их распространению. А еще и по тому, что надеялся на скорое возвращение Alundaio. Но время идет и чуда не свершилось, а учитывая, что в последнее время интерес к этим сборкам возрос, не вижу смысла и далее сдерживать их распространение.Билды слитые в сеть перед самым уходом Alundaio. Ссылки: Спойлер Слив №1devrevo_lucas-call-of-chernobyl_07.04.18Слив №2CoC_dev Следить за процессом разработки, можно здесь:CoC dev links (СоС 1.5r7) Форк движка Demosfen: https://github.com/Balathruin/OXR_CoC_Demosfen Config, script repo: https://bitbucket.org/revo_lucas/call-of-chernobyl Движок x64 для "CoC 1.5 r7+STCOP 2.9.09 Fix"Работа прекращена Ссылки на скачивание и порядок установки: Спойлер CoC_1.5_R7_dev 1. CoC_1.5_R7_dev - с движком х64 2. STCoP Weapon Pack 2.9 for Call of Chernobyl 1.5 3. конфиги от sinaps - ветка testing R7-18-10-24 1. R7-18-10-24 - х32 2. STCoP Weapon Pack 2.9 for Call of Chernobyl R7-18-10-24 - с движком х64 3. конфиги от sinaps - ветка testing_R7-18-10-24 «Обновляется часто!» Проблемы выявленные на данный момент: Спойлер Если не переключается локализация eng --> rusСмотри: это сообщение. На DX11, если свет от ручного фонарика направить на костер, мелкают текстуры.1. Не направлять на костер. ?2. Отключить r2_volumetric_lights on/off в appdata\user.ltx3. Включить в дополнение к ручному фонарику еще и обычный налобный (клавиша L): Видео. Новинка!!!Новый билд от Balathruin: R7-19-02-24. на движке (х64). Фиксы: Спойлер Фикс статики. на движке (х32) Описание: Пост 13zl.Фикс Генераторов на статике. Описание: Пост stalkerCoP.Новая версия неофициального патча для CoC 1.5 Новая версия неофициального патча для CoC 1.5 Как оформить тему Правила форума Вопросы по сайту Личное пространство на Trello Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Master_boli 176 Опубликовано 22 октября, 2020 8 часов назад, Romann сказал: Ну в Окси увеличили возможности аи сетки(и сделали это до того, как ушли в приват, т.е. это всё в доступе), думаю при желании перенести правки не составило бы труда. Насколько мне известно то в roh получилось все это победить, у них открытый мир с огромной картой и аи сеткой, но это roh. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Romann 104 Опубликовано 22 октября, 2020 Master_boli во первых - roh не доступен, в отличии от Окси(доступной версии). Во вторых - вообще не известно когда он выйдет, выйдет ли вообще, и даже если выйдет - так же не известно - будут ли доступны исходники движка. ИМХО - на GSC и выход С2 и то надежды больше, чем на roh. В третьих - неизвестно на каком там вообще движке, x-ray ли там вообще, ибо некоторые вещи, которые ожидают от roh - сомнительно, что на x-ray возможно реализовать. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Master_boli 176 Опубликовано 22 октября, 2020 (изменено) 7 минут назад, Romann сказал: Master_boli во первых - roh не доступен, в отличии от Окси(доступной версии). Во вторых - вообще не известно когда он выйдет, выйдет ли вообще, и даже если выйдет - так же не известно - будут ли доступны исходники движка. ИМХО - на GSC и выход С2 и то надежды больше, чем на roh. В третьих - неизвестно на каком там вообще движке, x-ray ли там вообще, ибо некоторые вещи, которые ожидают от roh - сомнительно, что на x-ray возможно реализовать. На счет выхода не известно, я только говорю о том что у них уже есть.Да было бы неплохо бы в сос зделать поддержку больших локаций алайф, сталкер с полностью открытым миром это мечта многих, но увы за 13 лет с выхода тч не кто не релиозовал его. Изменено 22 октября, 2020 пользователем Master_boli Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Romann 104 Опубликовано 22 октября, 2020 (изменено) На сколько я знаю - в roh сделан мультиплеер, даже не мп - а полноценный многопользовательский онлайн, бесшовные карты громадного размера - не думаю, что x-ray на подобное в принципе способен, больше похоже на возможности движка ARMA или DayZ. Изменено 22 октября, 2020 пользователем Romann Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Master_boli 176 Опубликовано 22 октября, 2020 50 минут назад, Romann сказал: На сколько я знаю - в roh сделан мультиплеер, даже не мп - а полноценный многопользовательский онлайн, бесшовные карты громадного размера - не думаю, что x-ray на подобное в принципе способен, больше похоже на возможности движка ARMA или DayZ. Ну у них движок не от армы а от сталкача. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 23 октября, 2020 (изменено) В 04.10.2020 в 15:51, Romann сказал: Проблема именно в рестрикторах, и не только в Саркофаге, такие же рестрикторы встречаются и на Юпитере и на Затоне, и ещё на нескольких локациях, у нас мы это всё исправили, нужно в СДК исправлять и компилить новый спавн, или ACDC вскрывать и править, но это уже костыль конечно. Когда нибудь доберусь до исправления чистого r7, ещё зайду на сайт "Эпиков", попробую написать Боровосу, узнаю есть ли там "живые", если что - в x16 поставлю запланированные анимированные кодовые двери - зря что ли анимировал для офиц. CoC 1.5, и перекомпилирую x16, исправлю рестрикторы, на локациях ещё может боевых смарт-каверов "нашлёпаю", и соберу в одно целое. Но для начала хочу заняться движком, не на OXR - без вопросов, потом будут результаты - напишу. Да, проблема действительно в рестрикторах, сюжетка не проходима при выборе уничтожить осознание, в саркофаге при спавне нпс вылетает, было бы хорошо если кто то сможет пофиксить Конкретно вылетает по sar2_space_restrictor_monolith, но могут быть еще отсутствующие рестрикторы. Она еще была непроходима из за путей моделей, но я поправил Изменено 23 октября, 2020 пользователем xr_Sanya Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Seriy888 26 Опубликовано 24 октября, 2020 (изменено) В 22.10.2020 в 12:52, Master_boli сказал: Ну у них движок не от армы а от сталкача откуда ты знаешь? Их мод есть в открытом доступе чтобы проверить? В 22.10.2020 в 12:01, Romann сказал: DayZ Ну там картинка была бы покрасивее так что вряд ли. Изменено 24 октября, 2020 пользователем Seriy888 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Master_boli 176 Опубликовано 24 октября, 2020 2 часа назад, Seriy888 сказал: откуда ты знаешь? Их мод есть в открытом доступе чтобы проверить? Ну там картинка была бы покрасивее так что вряд ли. Судя по видео и графики это самый настоящий х рай. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 24 октября, 2020 11 часов назад, xr_Sanya сказал: Конкретно вылетает по sar2_space_restrictor_monolith, но могут быть еще отсутствующие рестрикторы. Они не то что бы отсутствующие, просто у них задан restrictor_type = 2 что запрещает их посещение НПС-ами, и тут бах! точка спавна НПС в этом рестикторе… и вылет. Должен быть restrictor_type = 3. 12 часов назад, xr_Sanya сказал: было бы хорошо если кто то сможет пофиксить Я накостылил себе all.spawn с помощью ACDC, там исправлен тип рестриктора sar2_space_restrictor_monolith с Саркофаге, исправлены типы рестрикторов на Юпитере, там были укрытия от выброса с restrictor_type = 2 в которые пытались забежать НПС, и рестриктор на Затоне в пещере под заправкой, там снорки вылетали (теперь правда там кабаны и наёмники иногда бродят). В общем не вылетает (новая игра обязательно!). Но что бы исправить нормально нужен SDK, а у моих железяк производительности не хватит для Level Editor-а. 1 2 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 24 октября, 2020 1 час назад, suhov сказал: Они не то что бы отсутствующие, просто у них задан restrictor_type = 2 что запрещает их посещение НПС-ами, и тут бах! точка спавна НПС в этом рестикторе… и вылет. Должен быть restrictor_type = 3. Я накостылил себе all.spawn с помощью ACDC, там исправлен тип рестриктора sar2_space_restrictor_monolith с Саркофаге, исправлены типы рестрикторов на Юпитере, там были укрытия от выброса с restrictor_type = 2 в которые пытались забежать НПС, и рестриктор на Затоне в пещере под заправкой, там снорки вылетали (теперь правда там кабаны и наёмники иногда бродят). В общем не вылетает (новая игра обязательно!). Но что бы исправить нормально нужен SDK, а у моих железяк производительности не хватит для Level Editor-а. Яб поправил если бы умел пользоватся сталкерским СДК? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Master_boli 176 Опубликовано 24 октября, 2020 (изменено) 25 минут назад, xr_Sanya сказал: Яб поправил если бы умел пользоватся сталкерским СДК? Да костыль норм, работает главное?Кстати когда обнова твоего патча ? Изменено 24 октября, 2020 пользователем Master_boli Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 24 октября, 2020 (изменено) 4 часа назад, Master_boli сказал: Да костыль норм, работает главное?Кстати когда обнова твоего патча ? патч уже готов к релизу, проверяю всякие мелочи на неделе выпущу если не найду серьезных проблем Дополнено 6 минуты спустя 8 часов назад, suhov сказал: Они не то что бы отсутствующие, просто у них задан restrictor_type = 2 что запрещает их посещение НПС-ами, и тут бах! точка спавна НПС в этом рестикторе… и вылет. Должен быть restrictor_type = 3. Я накостылил себе all.spawn с помощью ACDC, там исправлен тип рестриктора sar2_space_restrictor_monolith с Саркофаге, исправлены типы рестрикторов на Юпитере, там были укрытия от выброса с restrictor_type = 2 в которые пытались забежать НПС, и рестриктор на Затоне в пещере под заправкой, там снорки вылетали (теперь правда там кабаны и наёмники иногда бродят). В общем не вылетает (новая игра обязательно!). Но что бы исправить нормально нужен SDK, а у моих железяк производительности не хватит для Level Editor-а. Протестировал, не вылетело, добавлю тогда в патч, спасибо. Изменено 24 октября, 2020 пользователем xr_Sanya Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 25 октября, 2020 19 часов назад, Master_boli сказал: костыль норм, работает главное Если «просто поиграть» — то да, но вот если что-то в нём поменять, то это только опять его ACDC-ой. SDK его уже ни как. По этому 14 часов назад, xr_Sanya сказал: добавлю тогда в патч, спасибо Пожалуйста! Но лучше не заменять оригинальный из database\configs\spawns.db а просто в папку gamedata\spawns положить. А то вдруг кому-то all.spawn в SDK засунуть потребуется а в ресурсах пригодного к тому и нету. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 25 октября, 2020 (изменено) 14 минут назад, suhov сказал: Если «просто поиграть» — то да, но вот если что-то в нём поменять, то это только опять его ACDC-ой. SDK его уже ни как. По этому Пожалуйста! Но лучше не заменять оригинальный из database\configs\spawns.db а просто в папку gamedata\spawns положить. А то вдруг кому-то all.spawn в SDK засунуть потребуется а в ресурсах пригодного к тому и нету. скорее всего тот кто будет работать с allspawn будут использовать СДК от кока 1.5, хотя может и есть смысл сохранить старый. Вроде как allspawn всего лишь один раз за игру подгружается и смысла его упаковывать нет, производительность не снизится Изменено 25 октября, 2020 пользователем xr_Sanya Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 26 октября, 2020 (изменено) Пре релиз неофициального патча, последнее тестирование, ставится поверх любого неофициального патча начиная с 2020 года. Скачать Поправил баги которые были описаны в этой теме. Спойлер Движок: - WIN SDK 10.0.16299.0 - VS compilator v142 (2019) - Launcher ver 1.1 Удалены зависимости от библиотек: - GameSpy - Lightwave - 3dsmax - Maya - xrD3D9-Null - CryptLib - BugTrap Обновлены библиотеки: - nvapi - luabind - freeimage - AGS SDK - LUAJIT Исправлено: - Освещение объемного дыма на DX 10,11 - Имя главного героя в диалогах - Утечка памяти в xrMemory - Рандомный вылет при загрузки текстур - Вылеты менеджера потоков - Логика обнаружения противников для котов и собак - Работа ручного и налобного фонарика - Анимация idle собак - Доработаны и активированы укрытия на локациях для сталкеров (SmartCover) - Проблема с отрезанием невидимой геометрии и спам об этом в консоле(too many occ queries) - Логирование вылета LUA - Нормализация гравитации объекта когда он покидает грави аномалию - Исправлена реакция мутантов на выстрелы с глушителя - Взаимодействие time_factor с погодой - Выбор секции погоды после выброса - Мутанты больше не атакуют через препятствия - Навигация мутантов - Разрешения окна игры при первом запуске - Открытие дверей нпсами - Вылет при попытке проиграть отсутствующею анимацию смерти - Ползунок дальность видимости теперь больше не дает рисовать невидимую геометрию - Мерцание текстур - Вылет при создании лога вылета - Зависание переключения оружия между гранатометом и обычной стрельбой - Вылет многопоточной геометрии - Двойное создание ShaderResourceView для DX10,11 - Анизотропная фильтрация - Получение состояния окна на DX10,11 - Повреждение стека в ODE - Падение предметов под землю - Вылет из за ауры пси собаки при переходе между локациями - Дождь после загрузки сохранения - Отображение аддонов оружия - Двойной переход из оффлайна в онлайн нпсами - Ошибка в matrix33 - Вылет при загрузке игры - Вылет при отсутствующих быстрых слотах для предмета - Пси поле полтергейста после его смерти - Смена языка ввода с клавиатуры - Удалена опция отключения масштабирования травы - Вылет после смены инвентаря торговцев - Торговцы теперь покупают предметы с 60-100% прочности - Исправлен вылет с аурой пси собаки - Исправление инерции - Изменена скорость наклонов - Правка переключений секций погоды - Исправлен вылет с Patrol point - Проверка на онлайн объекта при выходе в онлайн - Исправлен вылет при загрузке уровня - Убрана опция дополнительной отрисовки травы - Обновлено окно предметов трупов (предметы в окне перемещаются аналогично тч теперь) - Исправлено кровотечение НПС Добавлено: - Деструктор для скрипт экспортера - Оптимизация отрисовки травы - Поддержка большего количества звуков движков проигрываемых одновременно - Многопоточное кеширование звуков - В логах добавлена информация о game_object - В логах добавлена информация о vector - Ошибка There is no spawn callback получила более детальный лог - Ошибка cant find child поулчила получила более детальный лог - Новый обработчик объектов FPS Based Scheduller заменил собою MT Scheduler - Многопоточная работа с smart cover - FOV по умолчанию теперь 67.5 - Защита потока для UnhandledException - Изменена скорость наклона игрока - FPS Locker теперь можно настроить в меню - FPS Locker теперь не дает движку рендерить кадры чаще чем указано в настройках - Level vectors теперь очищаются при дестракшене уровня - Загрузка текстур в память видеокарты вместо дублирвоания из оперативной Рефакторинг: - Cpatrolpoint script export - xrGame keyword usage - xrGame level scrpit - Base client clasess wrappers - New lib xrUICore - ScriptExporter - Render loading mechanism - xrScriptEngine script exporter refactoring - Language switching - R2 lights - Textures assign Очистка кода: - xrEngine - xrNetServer - xrGame,xrNetServer,xr ServerEntities удален серверный код Скрипты и конфиги: Исправлено: - Вылет при рукопашной атаке нпса - Дальность отрисовки погоды - Выпадению лута с трупов нпс - Чекбокс FXAA в настройках игры - Слишком быстрый респавн НПС в смарт террейнах - НПС теперь всегда передвигаются с их лучшим оружием - Исправлено зависание схемы лечения нпс - Вылет на локации Генераторы на статическом освещении - Намокание плоскостей - Квест спасения заложника - Комментарии звуков - Английская и русская локализация - Вылет в диалогах - Квест спасения заложника - Шлемы "Сфера" - Средняя броня чистого неба - Заливка белым цветом всего экрана на DX 10,11 - Древо модификаций для rad_outfit - Звук в роликах из ТЧ - Пути моделей для сталкеров о-сознания - Исправлен allspawn и вылет в сюжетной линии связанный с ним @suhov - Удалены неработающие опции из меню - Оптимизация погоды - Вылет при загрузке последнего сохранения когда оно отсутсвует Добавлено: - TRX Global Weather 2.2 заменил собою Atmosfear 3 - НПС теперь быстрее меняют схемы поведения в бою - Мягкая вода для ряски и студня - В продажу добавлены все предметы которые были в конфигах Изменено: - Квесты с вертолетом были удалены как и возможность им управлять - Исправлены параметры шлема "Сфера" - Изменена эффективность и стоимость аптечек и бинтов - Туман в погодных циклах Изменено 26 октября, 2020 пользователем xr_Sanya 4 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ST801420 0 Опубликовано 26 октября, 2020 (изменено) Спойлер в тайниках иногда выпадают, они ничего не чинят и у них нет описания, может их получится исправить, или удалить их за ненадобностью? Спойлер У фляги нет описания. Спасибо, что прислушиваетесь к репортам о багах) Дополнено 7 минуты спустя 1 час назад, xr_Sanya сказал: Пре релиз неофициального патча, последнее тестирование, ставится поверх любого неофициального патча начиная с 2020 года. Скачать Поправил баги которые были описаны в этой теме. Полный список изменений (Показать контент) Движок: - WIN SDK 10.0.16299.0 - VS compilator v142 (2019) - Launcher ver 1.1 Удалены зависимости от библиотек: - GameSpy - Lightwave - 3dsmax - Maya - xrD3D9-Null - CryptLib - BugTrap Обновлены библиотеки: - nvapi - luabind - freeimage - AGS SDK - LUAJIT Исправлено: - Освещение объемного дыма на DX 10,11 - Имя главного героя в диалогах - Утечка памяти в xrMemory - Рандомный вылет при загрузки текстур - Вылеты менеджера потоков - Логика обнаружения противников для котов и собак - Работа ручного и налобного фонарика - Анимация idle собак - Доработаны и активированы укрытия на локациях для сталкеров (SmartCover) - Проблема с отрезанием невидимой геометрии и спам об этом в консоле(too many occ queries) - Логирование вылета LUA - Нормализация гравитации объекта когда он покидает грави аномалию - Исправлена реакция мутантов на выстрелы с глушителя - Взаимодействие time_factor с погодой - Выбор секции погоды после выброса - Мутанты больше не атакуют через препятствия - Навигация мутантов - Разрешения окна игры при первом запуске - Открытие дверей нпсами - Вылет при попытке проиграть отсутствующею анимацию смерти - Ползунок дальность видимости теперь больше не дает рисовать невидимую геометрию - Мерцание текстур - Вылет при создании лога вылета - Зависание переключения оружия между гранатометом и обычной стрельбой - Вылет многопоточной геометрии - Двойное создание ShaderResourceView для DX10,11 - Анизотропная фильтрация - Получение состояния окна на DX10,11 - Повреждение стека в ODE - Падение предметов под землю - Вылет из за ауры пси собаки при переходе между локациями - Дождь после загрузки сохранения - Отображение аддонов оружия - Двойной переход из оффлайна в онлайн нпсами - Ошибка в matrix33 - Вылет при загрузке игры - Вылет при отсутствующих быстрых слотах для предмета - Пси поле полтергейста после его смерти - Смена языка ввода с клавиатуры - Удалена опция отключения масштабирования травы - Вылет после смены инвентаря торговцев - Торговцы теперь покупают предметы с 60-100% прочности - Исправлен вылет с аурой пси собаки - Исправление инерции - Изменена скорость наклонов - Правка переключений секций погоды - Исправлен вылет с Patrol point - Проверка на онлайн объекта при выходе в онлайн - Исправлен вылет при загрузке уровня - Убрана опция дополнительной отрисовки травы - Обновлено окно предметов трупов (предметы в окне перемещаются аналогично тч теперь) - Исправлено кровотечение НПС Добавлено: - Деструктор для скрипт экспортера - Оптимизация отрисовки травы - Поддержка большего количества звуков движков проигрываемых одновременно - Многопоточное кеширование звуков - В логах добавлена информация о game_object - В логах добавлена информация о vector - Ошибка There is no spawn callback получила более детальный лог - Ошибка cant find child поулчила получила более детальный лог - Новый обработчик объектов FPS Based Scheduller заменил собою MT Scheduler - Многопоточная работа с smart cover - FOV по умолчанию теперь 67.5 - Защита потока для UnhandledException - Изменена скорость наклона игрока - FPS Locker теперь можно настроить в меню - FPS Locker теперь не дает движку рендерить кадры чаще чем указано в настройках - Level vectors теперь очищаются при дестракшене уровня - Загрузка текстур в память видеокарты вместо дублирвоания из оперативной Рефакторинг: - Cpatrolpoint script export - xrGame keyword usage - xrGame level scrpit - Base client clasess wrappers - New lib xrUICore - ScriptExporter - Render loading mechanism - xrScriptEngine script exporter refactoring - Language switching - R2 lights - Textures assign Очистка кода: - xrEngine - xrNetServer - xrGame,xrNetServer,xr ServerEntities удален серверный код Скрипты и конфиги: Исправлено: - Вылет при рукопашной атаке нпса - Дальность отрисовки погоды - Выпадению лута с трупов нпс - Чекбокс FXAA в настройках игры - Слишком быстрый респавн НПС в смарт террейнах - НПС теперь всегда передвигаются с их лучшим оружием - Исправлено зависание схемы лечения нпс - Вылет на локации Генераторы на статическом освещении - Намокание плоскостей - Квест спасения заложника - Комментарии звуков - Английская и русская локализация - Вылет в диалогах - Квест спасения заложника - Шлемы "Сфера" - Средняя броня чистого неба - Заливка белым цветом всего экрана на DX 10,11 - Древо модификаций для rad_outfit - Звук в роликах из ТЧ - Пути моделей для сталкеров о-сознания - Исправлен allspawn и вылет в сюжетной линии связанный с ним @suhov - Удалены неработающие опции из меню - Оптимизация погоды - Вылет при загрузке последнего сохранения когда оно отсутсвует Добавлено: - TRX Global Weather 2.2 заменил собою Atmosfear 3 - НПС теперь быстрее меняют схемы поведения в бою - Мягкая вода для ряски и студня - В продажу добавлены все предметы которые были в конфигах Изменено: - Квесты с вертолетом были удалены как и возможность им управлять - Исправлены параметры шлема "Сфера" - Изменена эффективность и стоимость аптечек и бинтов - Туман в погодных циклах Побегал минут 10 с новым патчем, пока всё очень радует. Единственное, не работает Print Scr, пришлось фото делать) Изменено 26 октября, 2020 пользователем ST801420 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 27 октября, 2020 11 часов назад, xr_Sanya сказал: Пре релиз неофициального патча, последнее тестирование, ставится поверх любого неофициального патча начиная с 2020 года. Вылет: Спойлер [10/27/20 09:02:18] OpenXRay CoC Unofficial Patch Rx64 build 7933, Oct 26 2020 [10/27/20 09:02:18] [10/27/20 09:02:18] command line "D:\CoC_1.5_R7\bins\AVX\xrEngine.exe" -fsltx fsgame.ltx [10/27/20 09:02:18] [10/27/20 09:02:18] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/27/20 09:02:18] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/27/20 09:02:18] * CPU cores/threads: 4/8 [10/27/20 09:02:18] * CPU0 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU1 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU2 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU3 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU4 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU5 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU6 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU7 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] [10/27/20 09:02:18] Initializing File System... [10/27/20 09:02:18] using fs-ltx fsgame.ltx [10/27/20 09:02:18] FS: 35740 files cached 100 archives, 7428Kb memory used. [10/27/20 09:02:18] Init FileSystem 0.285322 sec [09:02:18.931] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx [09:02:18.977] Initializing Engine... [09:02:19.063] Starting INPUT device... [09:02:19.090] Loading DLL: xrRender_R1 [09:02:19.097] Loading DLL: xrRender_R2 [09:02:19.109] Loading DLL: xrRender_R3 [09:02:19.119] Loading DLL: xrRender_R4 [09:02:19.126] Loading DLL: d3d9.dll [09:02:19.129] refCount:pD3D 1 [09:02:19.130] refCount:m_pAdapter 1 [09:02:19.130] refCount:m_pFactory 1 [09:02:19.154] Available render modes[7]: [09:02:19.154] renderer_r1 [09:02:19.154] renderer_r2a [09:02:19.154] renderer_r2 [09:02:19.154] renderer_r2.5 [09:02:19.154] renderer_r3 [09:02:19.154] renderer_r4 [09:02:19.154] Executing config-script "user.ltx"... [09:02:19.155] [appdata\user.ltx] successfully loaded. [09:02:19.155] Selected renderer: renderer_r4 [09:02:19.155] Loading DLL: xrGame [09:02:19.282] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [09:02:19.285] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [09:02:19.285] Executing config-script "user.ltx"... [09:02:19.285] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"... [09:02:19.285] ~ Invalid syntax in call to 'rs_vis_distance' [09:02:19.285] ~ Valid arguments: float value in range [0.400,1.000] [09:02:19.285] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded. [09:02:19.285] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [09:02:19.287] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [09:02:19.289] [appdata\user.ltx] successfully loaded. [09:02:19.289] SOUND: OpenAL: enumerate devices... [09:02:19.289] SOUND: OpenAL: EnumerationExtension Present [09:02:19.289] dir[0]=D:\CoC_1.5_R7\bins\AVX\ [09:02:19.289] dir[1]=D:\CoC_1.5_R7\ [09:02:19.289] dir[2]=D:\CoC_1.5_R7\bins\AVX\ [09:02:19.289] dir[3]=C:\Windows\system32\ [09:02:19.320] CleanDeviceSpecifierList [09:02:19.320] CleanDeviceSpecifierList Generic Software [09:02:19.320] devices Generic Software [09:02:19.357] SOUND: OpenAL: system default SndDevice name is Generic Software [09:02:19.630] SOUND: OpenAL: All available devices: [09:02:19.630] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [09:02:19.630] SOUND: Selected device is Generic Software [09:02:19.660] * sound: EAX 2.0 extension: absent [09:02:19.660] * sound: EAX 2.0 deferred: absent [09:02:19.661] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [09:02:19.788] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [09:02:19.788] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [09:02:20.478] Finished creating 13164 sound sources. Duration: 817 ms [09:02:20.479] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [09:02:20.497] Starting RENDER device... [09:02:20.498] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [09:02:20.520] Available video modes [19]: [09:02:20.520] [800x600] [09:02:20.520] [1024x768] [09:02:20.520] [1152x864] [09:02:20.520] [1176x664] [09:02:20.520] [1280x720] [09:02:20.520] [1280x768] [09:02:20.520] [1280x800] [09:02:20.520] [1280x960] [09:02:20.520] [1280x1024] [09:02:20.520] [1360x768] [09:02:20.520] [1366x768] [09:02:20.520] [1400x1050] [09:02:20.520] [1440x900] [09:02:20.520] [1600x900] [09:02:20.520] [1600x1024] [09:02:20.520] [1680x1050] [09:02:20.520] [1768x992] [09:02:20.520] [1920x1080] [09:02:20.520] [(null)] [09:02:20.535] * CREATE: DeviceREF: 4 [09:02:20.535] * Texture memory: 11136 M [09:02:20.544] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [09:02:20.544] * GPU vertex cache: unrecognized, 24 [09:02:20.545] * NVidia MGPU: Logical(1), Physical(1) [09:02:20.546] * AGS: Initialization failed (4) [09:02:20.546] * Starting rendering as 1-GPU. [09:02:20.546] * DVB created: 4096K [09:02:20.546] * DIB created: 512K [09:02:20.579] * HWDST/PCF supported and used [09:02:20.694] - r__tf_aniso 16 [09:02:20.694] - r2_tf_mipbias 0. [09:02:20.737] Starting engine... [09:02:21.108] intro_start intro_logo [09:02:26.860] intro_delete ::update_logo_intro [09:02:26.884] * [win64]: free[8387756 MB], reserved[101772 KB], committed[770532 KB] [09:02:26.886] * [ D3D ]: textures[16 K] [09:02:26.886] * [x-ray]: process heap[638056 K] [09:02:26.886] * [x-ray]: economy: strings[5170 K], smem[0 K] [09:02:26.886] -------------------------------------------------------------------------------- [09:02:26.886] 32704MB physical memory installed, 28841MB available, 11 percent of memory in use [09:02:26.886] PageFile usage: 623MB, Peak PageFile usage: 623MB, [09:02:26.886] -------------------------------------------------------------------------------- [09:02:48.796] "D:\CoC_1.5_R7\bins\AVX\xrEngine.exe" -fsltx fsgame.ltx [09:02:48.797] * phase time: 0 ms [09:02:48.797] * phase cmem: 735640 K [09:02:48.845] Loading objects... [09:02:49.016] Loading models... [09:02:52.118] Loading textures... [09:02:54.597] * [prefetch] time: 5752 ms [09:02:54.597] * [prefetch] memory: 1181772 Kb [09:02:54.608] * phase time: 5811 ms [09:02:54.608] * phase cmem: 1924140 K [09:02:54.624] [LUA] Call of Chernobyl version 1.5b r7 [09:02:54.766] * phase time: 157 ms [09:02:54.766] * phase cmem: 1909364 K [09:02:54.766] * phase time: 0 ms [09:02:54.766] * phase cmem: 1909364 K [09:02:54.767] * Creating new game... [09:02:54.784] * Loading spawn registry... [09:02:55.055] * 22604 spawn points are successfully loaded [09:02:55.797] * New game is successfully created! [09:02:55.797] * phase time: 1031 ms [09:02:55.797] * phase cmem: 1991836 K [09:02:55.810] alife simulator created [09:02:55.810] * phase time: 13 ms [09:02:55.810] * phase cmem: 1991952 K [09:02:55.812] * phase time: 2 ms [09:02:55.812] * phase cmem: 1975540 K [09:02:55.813] * client : connection accepted - <All Ok> [09:02:55.813] * phase time: 0 ms [09:02:55.813] * phase cmem: 1975540 K [09:02:55.813] * phase time: 0 ms [09:02:55.813] * phase cmem: 1975540 K [09:02:55.815] * phase time: 1 ms [09:02:55.815] * phase cmem: 1976504 K [09:02:55.828] * phase time: 13 ms [09:02:55.828] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found. [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.830] * phase time: 0 ms [09:02:55.830] * phase cmem: 2001452 K [09:02:55.830] * phase time: 0 ms [09:02:55.830] * phase cmem: 2001452 K [09:02:57.722] * phase time: 1892 ms [09:02:57.722] * phase cmem: 2122844 K [09:02:57.723] * phase time: 0 ms [09:02:57.723] * phase cmem: 2122844 K [09:02:57.743] * [win64]: free[8386220 MB], reserved[99916 KB], committed[2345140 KB] [09:02:57.746] * [ D3D ]: textures[694345 K] [09:02:57.746] * [x-ray]: process heap[2120028 K] [09:02:57.746] * [x-ray]: economy: strings[12240 K], smem[426925 K] [09:02:57.746] -------------------------------------------------------------------------------- [09:02:57.746] 32704MB physical memory installed, 27499MB available, 15 percent of memory in use [09:02:57.746] PageFile usage: 2070MB, Peak PageFile usage: 2078MB, [09:02:57.746] -------------------------------------------------------------------------------- [09:02:57.999] * Saving spawns... [09:02:58.000] * Saving objects... [09:02:58.049] * 26261 objects are successfully saved [09:02:58.056] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop' [09:02:58.063] [LUA] collectgarbage before=28136232Kb [09:02:58.123] [LUA] collectgarbage after=19922917Kb [09:02:59.821] - Disconnect [09:03:00.089] - Destroying level [09:03:00.094] * [ D3D ]: textures[692679 K] [09:03:00.098] "D:\CoC_1.5_R7\bins\AVX\xrEngine.exe" -fsltx fsgame.ltx [09:03:00.099] * phase time: 0 ms [09:03:00.099] * phase cmem: 2147704 K [09:03:00.122] [LUA] Call of Chernobyl version 1.5b r7 [09:03:00.259] * phase time: 160 ms [09:03:00.259] * phase cmem: 2148604 K [09:03:00.260] * phase time: 0 ms [09:03:00.260] * phase cmem: 2148604 K [09:03:00.282] * Loading spawn registry... [09:03:00.542] * 22604 spawn points are successfully loaded [09:03:00.543] * Loading objects... [09:03:00.778] * 26261 objects are successfully loaded [09:03:01.244] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (0.984s) [09:03:01.244] * phase time: 983 ms [09:03:01.244] * phase cmem: 2206080 K [09:03:01.244] alife simulator created [09:03:01.252] * phase time: 8 ms [09:03:01.252] * phase cmem: 2206080 K [09:03:01.256] * phase time: 3 ms [09:03:01.256] * phase cmem: 2166084 K [09:03:01.256] * client : connection accepted - <All Ok> [09:03:01.257] * phase time: 0 ms [09:03:01.257] * phase cmem: 2166084 K [09:03:01.259] * phase time: 1 ms [09:03:01.259] * phase cmem: 2166096 K [09:03:02.917] * phase time: 1658 ms [09:03:02.917] * phase cmem: 2274532 K [09:03:03.085] * phase time: 168 ms [09:03:03.085] * phase cmem: 2300152 K [09:03:03.479] * phase time: 394 ms [09:03:03.479] * phase cmem: 2385448 K [09:03:03.546] * phase time: 67 ms [09:03:03.546] * phase cmem: 2386676 K [09:03:03.574] * [DETAILS] VertexConsts(256), Batch(61) [09:03:03.574] * [DETAILS] 10126 v(20), 5368 p [09:03:03.574] * [DETAILS] Batch(61), VB(197K), IB(31K) [09:03:03.575] * phase time: 28 ms [09:03:03.575] * phase cmem: 2393920 K [09:03:03.578] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom [09:03:03.585] * phase time: 10 ms [09:03:03.585] * phase cmem: 2394248 K [09:03:03.587] * phase time: 2 ms [09:03:03.587] * phase cmem: 2389312 K [09:03:03.588] * phase time: 0 ms [09:03:03.588] * phase cmem: 2386484 K [09:03:03.589] * phase time: 0 ms [09:03:03.589] * phase cmem: 2386484 K [09:03:06.540] * phase time: 2950 ms [09:03:06.540] * phase cmem: 2901968 K [09:03:06.541] * phase time: 0 ms [09:03:06.541] * phase cmem: 2901968 K [09:03:06.567] * [win64]: free[8385269 MB], reserved[292916 KB], committed[3125160 KB] [09:03:06.571] * [ D3D ]: textures[1160254 K] [09:03:06.571] * [x-ray]: process heap[2901968 K] [09:03:06.571] * [x-ray]: economy: strings[14423 K], smem[183677 K] [09:03:06.571] -------------------------------------------------------------------------------- [09:03:06.571] 32704MB physical memory installed, 26823MB available, 17 percent of memory in use [09:03:06.571] PageFile usage: 2833MB, Peak PageFile usage: 2839MB, [09:03:06.571] -------------------------------------------------------------------------------- [09:03:07.701] [LUA] collectgarbage before=31870018Kb [09:03:07.765] [LUA] collectgarbage after=23481566Kb [09:03:10.422] intro_start game_loaded [09:03:10.446] * MEMORY USAGE: 3019084 K [09:03:10.446] * End of synchronization A[1] R[1] [09:03:11.445] intro_delete ::update_game_loaded [09:03:37.734] * [win64]: free[8384919 MB], reserved[219316 KB], committed[3557952 KB] [09:03:37.737] * [ D3D ]: textures[1173531 K] [09:03:37.737] * [x-ray]: process heap[3335460 K] [09:03:37.737] * [x-ray]: economy: strings[16061 K], smem[257321 K] [09:03:37.737] -------------------------------------------------------------------------------- [09:03:37.737] 32704MB physical memory installed, 26895MB available, 17 percent of memory in use [09:03:37.737] PageFile usage: 3257MB, Peak PageFile usage: 3261MB, [09:03:37.737] -------------------------------------------------------------------------------- [09:03:37.752] * Saving spawns... [09:03:37.754] * Saving objects... [09:03:37.828] * 28625 objects are successfully saved [09:03:37.836] * Game user - quicksave1.scop is successfully saved to file 'appdata\savedgames\user - quicksave1.scop' [09:05:13.458] * [win64]: free[8384952 MB], reserved[214112 KB], committed[3529528 KB] [09:05:13.462] * [ D3D ]: textures[1174427 K] [09:05:13.462] * [x-ray]: process heap[3306492 K] [09:05:13.462] * [x-ray]: economy: strings[16118 K], smem[269703 K] [09:05:13.462] -------------------------------------------------------------------------------- [09:05:13.462] 32704MB physical memory installed, 26975MB available, 17 percent of memory in use [09:05:13.462] PageFile usage: 3228MB, Peak PageFile usage: 3272MB, [09:05:13.462] -------------------------------------------------------------------------------- [09:05:13.472] * Saving spawns... [09:05:13.474] * Saving objects... [09:05:13.536] * 28682 objects are successfully saved [09:05:13.545] * Game user - quicksave2.scop is successfully saved to file 'appdata\savedgames\user - quicksave2.scop' [09:06:58.439] * [win64]: free[8384925 MB], reserved[212340 KB], committed[3558396 KB] [09:06:58.442] * [ D3D ]: textures[1184052 K] [09:06:58.442] * [x-ray]: process heap[3334328 K] [09:06:58.442] * [x-ray]: economy: strings[16140 K], smem[271810 K] [09:06:58.442] -------------------------------------------------------------------------------- [09:06:58.442] 32704MB physical memory installed, 26991MB available, 17 percent of memory in use [09:06:58.442] PageFile usage: 3256MB, Peak PageFile usage: 3272MB, [09:06:58.442] -------------------------------------------------------------------------------- [09:07:01.946] * [win64]: free[8384904 MB], reserved[213032 KB], committed[3579720 KB] [09:07:01.950] * [ D3D ]: textures[1186100 K] [09:07:01.950] * [x-ray]: process heap[3355692 K] [09:07:01.950] * [x-ray]: economy: strings[16140 K], smem[271810 K] [09:07:01.950] -------------------------------------------------------------------------------- [09:07:01.950] 32704MB physical memory installed, 26964MB available, 17 percent of memory in use [09:07:01.950] PageFile usage: 3277MB, Peak PageFile usage: 3277MB, [09:07:01.950] -------------------------------------------------------------------------------- [09:07:01.962] * Saving spawns... [09:07:01.964] * Saving objects... [09:07:02.062] * 28681 objects are successfully saved [09:07:02.071] * Game j1.scop is successfully saved to file 'appdata\savedgames\j1.scop' [09:07:02.758] [LUA] collectgarbage before=36791134Kb [09:07:02.879] [LUA] collectgarbage after=26388217Kb [09:07:03.358] * [win64]: free[8384921 MB], reserved[212960 KB], committed[3562000 KB] [09:07:03.362] * [ D3D ]: textures[1184576 K] [09:07:03.362] * [x-ray]: process heap[3337940 K] [09:07:03.362] * [x-ray]: economy: strings[16139 K], smem[271810 K] [09:07:03.362] -------------------------------------------------------------------------------- [09:07:03.362] 32704MB physical memory installed, 26977MB available, 17 percent of memory in use [09:07:03.362] PageFile usage: 3259MB, Peak PageFile usage: 3291MB, [09:07:03.362] -------------------------------------------------------------------------------- [09:07:03.370] * Saving spawns... [09:07:03.371] * Saving objects... [09:07:03.427] * 28681 objects are successfully saved [09:07:03.436] * Game user - quicksave3.scop is successfully saved to file 'appdata\savedgames\user - quicksave3.scop' [09:07:03.734] * [win64]: free[8384921 MB], reserved[212340 KB], committed[3562684 KB] [09:07:03.737] * [ D3D ]: textures[1186100 K] [09:07:03.737] * [x-ray]: process heap[3338624 K] [09:07:03.737] * [x-ray]: economy: strings[16139 K], smem[271810 K] [09:07:03.737] -------------------------------------------------------------------------------- [09:07:03.737] 32704MB physical memory installed, 26975MB available, 17 percent of memory in use [09:07:03.737] PageFile usage: 3260MB, Peak PageFile usage: 3291MB, [09:07:03.737] -------------------------------------------------------------------------------- [09:16:56.796] [LUA] collectgarbage before=32746289Kb [09:16:56.884] [LUA] collectgarbage after=26380881Kb [09:17:13.603] * [win64]: free[8384917 MB], reserved[212284 KB], committed[3566580 KB] [09:17:13.607] * [ D3D ]: textures[1184576 K] [09:17:13.607] * [x-ray]: process heap[3325116 K] [09:17:13.607] * [x-ray]: economy: strings[16112 K], smem[271811 K] [09:17:13.607] -------------------------------------------------------------------------------- [09:17:13.607] 32704MB physical memory installed, 26992MB available, 17 percent of memory in use [09:17:13.607] PageFile usage: 3247MB, Peak PageFile usage: 3293MB, [09:17:13.607] -------------------------------------------------------------------------------- [09:17:13.616] * Saving spawns... [09:17:13.618] * Saving objects... [09:17:13.708] * 28681 objects are successfully saved [09:17:13.715] * Game user - quicksave4.scop is successfully saved to file 'appdata\savedgames\user - quicksave4.scop' [09:17:25.327] * [win64]: free[8384921 MB], reserved[212284 KB], committed[3562484 KB] [09:17:25.331] * [ D3D ]: textures[1184576 K] [09:17:25.331] * [x-ray]: process heap[3321012 K] [09:17:25.331] * [x-ray]: economy: strings[16109 K], smem[272214 K] [09:17:25.331] -------------------------------------------------------------------------------- [09:17:25.331] 32704MB physical memory installed, 26997MB available, 17 percent of memory in use [09:17:25.331] PageFile usage: 3243MB, Peak PageFile usage: 3293MB, [09:17:25.331] -------------------------------------------------------------------------------- [09:17:25.341] * Saving spawns... [09:17:25.342] * Saving objects... [09:17:25.424] * 28681 objects are successfully saved [09:17:25.433] * Game user - quicksave5.scop is successfully saved to file 'appdata\savedgames\user - quicksave5.scop' [09:17:53.661] * [win64]: free[8384938 MB], reserved[212976 KB], committed[3544384 KB] [09:17:53.665] * [ D3D ]: textures[1184661 K] [09:17:53.665] * [x-ray]: process heap[3302884 K] [09:17:53.665] * [x-ray]: economy: strings[16091 K], smem[272393 K] [09:17:53.665] -------------------------------------------------------------------------------- [09:17:53.665] 32704MB physical memory installed, 27022MB available, 17 percent of memory in use [09:17:53.665] PageFile usage: 3225MB, Peak PageFile usage: 3293MB, [09:17:53.665] -------------------------------------------------------------------------------- [09:17:53.676] * Saving spawns... [09:17:53.678] * Saving objects... [09:17:53.752] * 28685 objects are successfully saved [09:17:53.759] * Game user - quicksave1.scop is successfully saved to file 'appdata\savedgames\user - quicksave1.scop' [09:18:01.230] * [win64]: free[8384932 MB], reserved[212904 KB], committed[3551240 KB] [09:18:01.233] * [ D3D ]: textures[1184661 K] [09:18:01.233] * [x-ray]: process heap[3309752 K] [09:18:01.233] * [x-ray]: economy: strings[16091 K], smem[272393 K] [09:18:01.233] -------------------------------------------------------------------------------- [09:18:01.233] 32704MB physical memory installed, 27021MB available, 17 percent of memory in use [09:18:01.233] PageFile usage: 3232MB, Peak PageFile usage: 3293MB, [09:18:01.233] -------------------------------------------------------------------------------- [09:18:01.241] * Saving spawns... [09:18:01.242] * Saving objects... [09:18:01.326] * 28685 objects are successfully saved [09:18:01.333] * Game user - quicksave2.scop is successfully saved to file 'appdata\savedgames\user - quicksave2.scop' [09:18:31.409] * [win64]: free[8384930 MB], reserved[212976 KB], committed[3552576 KB] [09:18:31.412] * [ D3D ]: textures[1185685 K] [09:18:31.412] * [x-ray]: process heap[3311092 K] [09:18:31.412] * [x-ray]: economy: strings[16088 K], smem[273769 K] [09:18:31.412] -------------------------------------------------------------------------------- [09:18:31.412] 32704MB physical memory installed, 27020MB available, 17 percent of memory in use [09:18:31.412] PageFile usage: 3233MB, Peak PageFile usage: 3293MB, [09:18:31.412] -------------------------------------------------------------------------------- [09:18:31.420] * Saving spawns... [09:18:31.421] * Saving objects... [09:18:31.490] * 28687 objects are successfully saved [09:18:31.497] * Game user - quicksave3.scop is successfully saved to file 'appdata\savedgames\user - quicksave3.scop' [09:19:00.033] * [win64]: free[8384930 MB], reserved[212832 KB], committed[3552400 KB] [09:19:00.036] * [ D3D ]: textures[1184661 K] [09:19:00.036] * [x-ray]: process heap[3310912 K] [09:19:00.036] * [x-ray]: economy: strings[15918 K], smem[273785 K] [09:19:00.036] -------------------------------------------------------------------------------- [09:19:00.036] 32704MB physical memory installed, 27017MB available, 17 percent of memory in use [09:19:00.036] PageFile usage: 3233MB, Peak PageFile usage: 3293MB, [09:19:00.036] -------------------------------------------------------------------------------- [09:19:00.043] * Saving spawns... [09:19:00.044] * Saving objects... [09:19:00.099] * 28687 objects are successfully saved [09:19:00.106] * Game user - quicksave4.scop is successfully saved to file 'appdata\savedgames\user - quicksave4.scop' [09:19:09.604] * [win64]: free[8384922 MB], reserved[220928 KB], committed[3552512 KB] [09:19:09.607] * [ D3D ]: textures[1184661 K] [09:19:09.607] * [x-ray]: process heap[3311040 K] [09:19:09.607] * [x-ray]: economy: strings[15927 K], smem[273958 K] [09:19:09.607] -------------------------------------------------------------------------------- [09:19:09.607] 32704MB physical memory installed, 27013MB available, 17 percent of memory in use [09:19:09.607] PageFile usage: 3233MB, Peak PageFile usage: 3293MB, [09:19:09.607] -------------------------------------------------------------------------------- [09:19:09.614] * Saving spawns... [09:19:09.616] * Saving objects... [09:19:09.671] * 28687 objects are successfully saved [09:19:09.679] * Game user - quicksave5.scop is successfully saved to file 'appdata\savedgames\user - quicksave5.scop' [09:19:20.161] * [win64]: free[8384913 MB], reserved[229120 KB], committed[3553936 KB] [09:19:20.164] * [ D3D ]: textures[1185685 K] [09:19:20.164] * [x-ray]: process heap[3312484 K] [09:19:20.164] * [x-ray]: economy: strings[15987 K], smem[274202 K] [09:19:20.164] -------------------------------------------------------------------------------- [09:19:20.164] 32704MB physical memory installed, 27011MB available, 17 percent of memory in use [09:19:20.164] PageFile usage: 3234MB, Peak PageFile usage: 3293MB, [09:19:20.164] -------------------------------------------------------------------------------- [09:19:20.172] * Saving spawns... [09:19:20.173] * Saving objects... [09:19:20.249] * 28691 objects are successfully saved [09:19:20.256] * Game user - quicksave1.scop is successfully saved to file 'appdata\savedgames\user - quicksave1.scop' [09:20:56.978] * [win64]: free[8384912 MB], reserved[228260 KB], committed[3556268 KB] [09:20:56.981] * [ D3D ]: textures[1186185 K] [09:20:56.981] * [x-ray]: process heap[3314828 K] [09:20:56.981] * [x-ray]: economy: strings[16107 K], smem[274797 K] [09:20:56.981] -------------------------------------------------------------------------------- [09:20:56.981] 32704MB physical memory installed, 27008MB available, 17 percent of memory in use [09:20:56.981] PageFile usage: 3237MB, Peak PageFile usage: 3293MB, [09:20:56.981] -------------------------------------------------------------------------------- [09:20:59.860] * [win64]: free[8384873 MB], reserved[228260 KB], committed[3595948 KB] [09:20:59.866] * [ D3D ]: textures[1186185 K] [09:20:59.866] * [x-ray]: process heap[3354584 K] [09:20:59.866] * [x-ray]: economy: strings[16108 K], smem[274797 K] [09:20:59.866] -------------------------------------------------------------------------------- [09:20:59.866] 32704MB physical memory installed, 26972MB available, 17 percent of memory in use [09:20:59.866] PageFile usage: 3275MB, Peak PageFile usage: 3293MB, [09:20:59.866] -------------------------------------------------------------------------------- [09:20:59.879] * Saving spawns... [09:20:59.880] * Saving objects... [09:20:59.976] * 28682 objects are successfully saved [09:20:59.983] * Game j1.scop is successfully saved to file 'appdata\savedgames\j1.scop' [09:21:00.141] [LUA] collectgarbage before=38470720Kb [09:21:00.269] [LUA] collectgarbage after=27379320Kb [09:21:05.664] [LUA] victim surrender to 28655 [09:21:50.239] [LUA] { [09:21:50.239] [LUA] device_torch = 0.08, [09:21:50.239] [LUA] drug_radioprotector = 0.024, [09:21:50.239] [LUA] meat_dog = 0.048, [09:21:50.239] [LUA] af_dummy_dummy = 0.0008, [09:21:50.239] [LUA] af_vyvert = 0.0008, [09:21:50.239] [LUA] af_mincer_meat = 0.0008, [09:21:50.239] [LUA] af_eye = 0.0008, [09:21:50.239] [LUA] af_rusty_thorn = 0.0008, [09:21:50.239] [LUA] af_ice = 0.0008, [09:21:50.239] [LUA] conserva = 0.048, [09:21:50.239] [LUA] meat_bloodsucker = 0.048, [09:21:50.239] [LUA] medkit = 0.08, [09:21:50.239] [LUA] itm_pda_rare = 0.04, [09:21:50.239] [LUA] af_fire = 0.0008, [09:21:50.239] [LUA] meat_boar = 0.048, [09:21:50.239] [LUA] af_gravi = 0.0008, [09:21:50.239] [LUA] bread = 0.048, [09:21:50.239] [LUA] af_baloon = 0.0008, [09:21:50.239] [LUA] af_medusa = 0.0008, [09:21:50.239] [LUA] drug_psy_blockade = 0.024, [09:21:50.239] [LUA] water_drink = 0.048, [09:21:50.239] [LUA] itm_guide_usb_2 = 0.05, [09:21:50.239] [LUA] equ_small_pack = 0.0096, [09:21:50.239] [LUA] equ_backpack = 0.0168, [09:21:50.239] [LUA] af_ameba_slug = 0.0008, [09:21:50.239] [LUA] af_rusty_kristall = 0.0008, [09:21:50.239] [LUA] itm_sleepbag = 0.02, [09:21:50.239] [LUA] drug_antidot = 0.024, [09:21:50.239] [LUA] af_fuzz_kolobok = 0.0008, [09:21:50.239] [LUA] drug_booster = 0.024, [09:21:50.239] [LUA] af_fireball = 0.0008, [09:21:50.239] [LUA] medkit_army = 0.08, [09:21:50.239] [LUA] device_flashlight = 0.12, [09:21:50.239] [LUA] antirad = 0.024, [09:21:50.239] [LUA] af_dummy_spring = 0.0008, [09:21:50.239] [LUA] af_cristall = 0.0008, [09:21:50.239] [LUA] itm_guide_usb_1 = 0.05, [09:21:50.239] [LUA] itm_gunsmith_toolkit = 0.0048, [09:21:50.239] [LUA] wpn_mine = 0.012, [09:21:50.239] [LUA] vodka = 0.048, [09:21:50.239] [LUA] af_night_star = 0.0008, [09:21:50.239] [LUA] af_electra_flash = 0.0008, [09:21:50.239] [LUA] kolbasa = 0.048, [09:21:50.239] [LUA] bandage = 0.168, [09:21:50.239] [LUA] itm_pda_uncommon = 0.08, [09:21:50.239] [LUA] medkit_scientic = 0.008, [09:21:50.239] [LUA] af_electra_sparkler = 0.0008, [09:21:50.239] [LUA] meat_flesh = 0.048, [09:21:50.239] [LUA] meat_tushkano = 0.048, [09:21:50.239] [LUA] meat_pseudodog = 0.048, [09:21:50.239] [LUA] af_gold_fish = 0.0008, [09:21:50.239] [LUA] equ_military_pack = 0.008, [09:21:50.239] [LUA] af_dummy_battery = 0.0008, [09:21:50.239] [LUA] af_ameba_mica = 0.0008, [09:21:50.239] [LUA] af_drops = 0.0008, [09:21:50.239] [LUA] af_ameba_slime = 0.0008, [09:21:50.239] [LUA] drug_anabiotic = 0.024, [09:21:50.239] [LUA] af_dummy_pellicle = 0.0008, [09:21:50.239] [LUA] energy_drink = 0.048, [09:21:50.239] [LUA] af_blood = 0.0008, [09:21:50.239] [LUA] duty_patch = 1, [09:21:50.239] [LUA] meat_chimera = 0.048, [09:21:50.239] [LUA] af_soul = 0.0008, [09:21:50.239] [LUA] af_electra_moonlight = 0.0008, [09:21:50.239] [LUA] af_dummy_glassbeads = 0.0008, [09:21:50.239] [LUA] af_cristall_flower = 0.0008, [09:21:50.239] [LUA] equ_small_military_pack = 0.0096, [09:21:50.239] [LUA] drug_coagulant = 0.024, [09:21:50.239] [LUA] af_glass = 0.0008, [09:21:50.239] [LUA] itm_pda_common = 0.1, [09:21:50.239] [LUA] itm_outfit_toolkit = 0.0048, [09:21:50.239] [LUA] af_rusty_sea = 0.0008, [09:21:50.239] [LUA] }, [09:21:53.067] * [win64]: free[8384886 MB], reserved[240268 KB], committed[3570204 KB] [09:21:53.070] * [ D3D ]: textures[1199498 K] [09:21:53.070] * [x-ray]: process heap[3328812 K] [09:21:53.070] * [x-ray]: economy: strings[16179 K], smem[277185 K] [09:21:53.070] -------------------------------------------------------------------------------- [09:21:53.070] 32704MB physical memory installed, 27016MB available, 17 percent of memory in use [09:21:53.070] PageFile usage: 3250MB, Peak PageFile usage: 3293MB, [09:21:53.070] -------------------------------------------------------------------------------- [09:21:56.727] * [win64]: free[8384849 MB], reserved[240268 KB], committed[3608476 KB] [09:21:56.730] * [ D3D ]: textures[1199498 K] [09:21:56.730] * [x-ray]: process heap[3367152 K] [09:21:56.730] * [x-ray]: economy: strings[16179 K], smem[277185 K] [09:21:56.730] -------------------------------------------------------------------------------- [09:21:56.730] 32704MB physical memory installed, 26980MB available, 17 percent of memory in use [09:21:56.730] PageFile usage: 3288MB, Peak PageFile usage: 3293MB, [09:21:56.730] -------------------------------------------------------------------------------- [09:21:56.740] * Saving spawns... [09:21:56.742] * Saving objects... [09:21:56.797] * 28677 objects are successfully saved [09:21:56.805] * Game j2.scop is successfully saved to file 'appdata\savedgames\j2.scop' [09:21:57.144] [LUA] collectgarbage before=45003272Kb [09:21:57.290] [LUA] collectgarbage after=27601002Kb [09:21:57.718] WARNING: SV: can't find child [wpn_ak74n28727] of parent [sim_default_freedom_228655]! Children list: [09:21:57.718] device_pda28656 [09:21:57.718] vodka28658 [09:21:57.718] wpn_lr30028659 [09:21:57.718] ammo_5.56x45_ss19028660 [09:21:57.718] bolt [09:21:57.718] [09:22:02.162] * [win64]: free[8384882 MB], reserved[240268 KB], committed[3574300 KB] [09:22:02.166] * [ D3D ]: textures[1197974 K] [09:22:02.166] * [x-ray]: process heap[3332912 K] [09:22:02.166] * [x-ray]: economy: strings[16179 K], smem[277185 K] [09:22:02.166] -------------------------------------------------------------------------------- [09:22:02.166] 32704MB physical memory installed, 27005MB available, 17 percent of memory in use [09:22:02.166] PageFile usage: 3254MB, Peak PageFile usage: 3302MB, [09:22:02.166] -------------------------------------------------------------------------------- [09:22:02.175] * Saving spawns... [09:22:02.176] * Saving objects... [09:22:02.250] * 28677 objects are successfully saved [09:22:02.258] * Game user - quicksave2.scop is successfully saved to file 'appdata\savedgames\user - quicksave2.scop' [09:22:03.292] [LUA] { [09:22:03.292] [LUA] device_torch = 0.08, [09:22:03.292] [LUA] drug_radioprotector = 0.024, [09:22:03.292] [LUA] meat_dog = 0.048, [09:22:03.292] [LUA] af_dummy_dummy = 0.0008, [09:22:03.292] [LUA] af_vyvert = 0.0008, [09:22:03.292] [LUA] af_mincer_meat = 0.0008, [09:22:03.292] [LUA] af_eye = 0.0008, [09:22:03.292] [LUA] af_rusty_thorn = 0.0008, [09:22:03.292] [LUA] af_ice = 0.0008, [09:22:03.292] [LUA] conserva = 0.048, [09:22:03.292] [LUA] meat_bloodsucker = 0.048, [09:22:03.292] [LUA] medkit = 0.08, [09:22:03.292] [LUA] itm_pda_rare = 0.04, [09:22:03.292] [LUA] af_fire = 0.0008, [09:22:03.292] [LUA] meat_boar = 0.048, [09:22:03.292] [LUA] af_gravi = 0.0008, [09:22:03.292] [LUA] bread = 0.048, [09:22:03.292] [LUA] af_baloon = 0.0008, [09:22:03.292] [LUA] af_medusa = 0.0008, [09:22:03.292] [LUA] drug_psy_blockade = 0.024, [09:22:03.292] [LUA] water_drink = 0.048, [09:22:03.292] [LUA] itm_guide_usb_2 = 0.05, [09:22:03.292] [LUA] equ_small_pack = 0.0096, [09:22:03.292] [LUA] equ_backpack = 0.0168, [09:22:03.292] [LUA] af_ameba_slug = 0.0008, [09:22:03.292] [LUA] af_rusty_kristall = 0.0008, [09:22:03.292] [LUA] itm_sleepbag = 0.02, [09:22:03.292] [LUA] drug_antidot = 0.024, [09:22:03.292] [LUA] af_fuzz_kolobok = 0.0008, [09:22:03.292] [LUA] drug_booster = 0.024, [09:22:03.292] [LUA] af_fireball = 0.0008, [09:22:03.292] [LUA] medkit_army = 0.08, [09:22:03.292] [LUA] device_flashlight = 0.12, [09:22:03.292] [LUA] antirad = 0.024, [09:22:03.292] [LUA] af_dummy_spring = 0.0008, [09:22:03.292] [LUA] af_cristall = 0.0008, [09:22:03.292] [LUA] itm_guide_usb_1 = 0.05, [09:22:03.292] [LUA] itm_gunsmith_toolkit = 0.0048, [09:22:03.292] [LUA] wpn_mine = 0.012, [09:22:03.292] [LUA] vodka = 0.048, [09:22:03.292] [LUA] af_night_star = 0.0008, [09:22:03.292] [LUA] af_electra_flash = 0.0008, [09:22:03.292] [LUA] kolbasa = 0.048, [09:22:03.292] [LUA] bandage = 0.168, [09:22:03.292] [LUA] itm_pda_uncommon = 0.08, [09:22:03.292] [LUA] medkit_scientic = 0.008, [09:22:03.292] [LUA] af_electra_sparkler = 0.0008, [09:22:03.292] [LUA] meat_flesh = 0.048, [09:22:03.292] [LUA] meat_tushkano = 0.048, [09:22:03.292] [LUA] meat_pseudodog = 0.048, [09:22:03.292] [LUA] af_gold_fish = 0.0008, [09:22:03.292] [LUA] equ_military_pack = 0.008, [09:22:03.292] [LUA] af_dummy_battery = 0.0008, [09:22:03.292] [LUA] af_ameba_mica = 0.0008, [09:22:03.292] [LUA] af_drops = 0.0008, [09:22:03.292] [LUA] af_ameba_slime = 0.0008, [09:22:03.292] [LUA] drug_anabiotic = 0.024, [09:22:03.292] [LUA] af_dummy_pellicle = 0.0008, [09:22:03.292] [LUA] energy_drink = 0.048, [09:22:03.292] [LUA] af_blood = 0.0008, [09:22:03.292] [LUA] duty_patch = 1, [09:22:03.292] [LUA] meat_chimera = 0.048, [09:22:03.292] [LUA] af_soul = 0.0008, [09:22:03.292] [LUA] af_electra_moonlight = 0.0008, [09:22:03.292] [LUA] af_dummy_glassbeads = 0.0008, [09:22:03.292] [LUA] af_cristall_flower = 0.0008, [09:22:03.292] [LUA] equ_small_military_pack = 0.0096, [09:22:03.292] [LUA] drug_coagulant = 0.024, [09:22:03.292] [LUA] af_glass = 0.0008, [09:22:03.292] [LUA] itm_pda_common = 0.1, [09:22:03.292] [LUA] itm_outfit_toolkit = 0.0048, [09:22:03.292] [LUA] af_rusty_sea = 0.0008, [09:22:03.292] [LUA] }, [09:22:07.186] _ _ _ _ _ _ _____ _ _ [09:22:07.186] | | | | | | | | | | | | ___| | | (_) [09:22:07.186] | | | |_ __ | |__ __ _ _ __ __| | | ___ __| | | |____ _____ ___ _ __ | |_ _ ___ _ __ [09:22:07.186] | | | | '_ \| '_ \ / _` | '_ \ / _` | |/ _ \/ _` | | __\ \/ / __/ _ \ '_ \| __| |/ _ \| '_ \ [09:22:07.186] | |_| | | | | | | | (_| | | | | (_| | | __/ (_| | | |___> < (_| __/ |_) | |_| | (_) | | | | [09:22:07.186] \___/|_| |_|_| |_|\__,_|_| |_|\__,_|_|\___|\__,_| \____/_/\_\___\___| .__/ \__|_|\___/|_| |_| [09:22:07.186] | | [09:22:07.186] |_| [09:22:07.186] stack trace: [09:22:07.186] [09:22:07.186] [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\luabind.dll at 000007FEE6AEC241 luabind::detail::object_rep::add_dependency() + 321 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B0286E [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B05FBE [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B06A5C [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B06B0B [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B163FB lua_pushcclosure() + 43 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\luabind.dll at 000007FEE6AECEAF luabind::detail::pcall() + 63 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE256B5F3 [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE257E69A [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE2571A52 [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6CB21C7 CObjectList::ProcessDestroyQueue() + 215 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6CB20CC CObjectList::Update() + 604 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6C63BF7 IGame_Level::OnFrame() + 23 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE240B957 [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BFA5D7 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF9BF3 CRenderDevice::FrameMove() + 323 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF9252 CRenderDevice::on_idle() + 322 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF972F CRenderDevice::message_loop() + 191 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF9954 CRenderDevice::Run() + 516 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6CB6884 Startup() + 516 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Agro 16 Опубликовано 27 октября, 2020 xr_Sanya В ПДА на 32 битном движке не поменял отношения группировок, так и остались буквы белым цветом. Не работает кнопка сброса рюкзака как в 1.6 r6 Beta. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
suhov 12 Опубликовано 27 октября, 2020 12 часов назад, ST801420 сказал: не работает Print Scr F12, appdata\screenshots 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ST801420 0 Опубликовано 27 октября, 2020 Спойлер [10/27/20 15:51:32] OpenXRay CoC Unofficial Patch Rx64 build 7933, Oct 26 2020 [10/27/20 15:51:32] [10/27/20 15:51:32] command line "C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.exe" -dev -no_staging -smap4096 [10/27/20 15:51:32] [10/27/20 15:51:32] * Detected CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz [GenuineIntel], F6/M10/S9, 'rdtsc' [10/27/20 15:51:32] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/27/20 15:51:32] * CPU cores/threads: 4/8 [10/27/20 15:51:32] * CPU0 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU1 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU2 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU3 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU4 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU5 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU6 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU7 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] [10/27/20 15:51:32] Initializing File System... [10/27/20 15:51:32] using fs-ltx fsgame.ltx [10/27/20 15:51:32] FS: 35911 files cached 100 archives, 9104Kb memory used. [10/27/20 15:51:32] Init FileSystem 0.551777 sec [15:51:32.354] -----loading c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\system.ltx [15:51:32.418] Initializing Engine... [15:51:32.435] Starting INPUT device... [15:51:32.444] Loading DLL: xrRender_R1 [15:51:32.445] Loading DLL: xrRender_R2 [15:51:32.447] Loading DLL: xrRender_R3 [15:51:32.450] Loading DLL: xrRender_R4 [15:51:32.451] Loading DLL: d3d9.dll [15:51:32.485] refCount:pD3D 1 [15:51:32.490] refCount:m_pAdapter 1 [15:51:32.490] refCount:m_pFactory 1 [15:51:32.571] Available render modes[7]: [15:51:32.571] renderer_r1 [15:51:32.571] renderer_r2a [15:51:32.571] renderer_r2 [15:51:32.571] renderer_r2.5 [15:51:32.571] renderer_r3 [15:51:32.571] renderer_r4 [15:51:32.571] Executing config-script "user.ltx"... [15:51:32.571] [appdata\user.ltx] successfully loaded. [15:51:32.571] Selected renderer: renderer_r4 [15:51:32.571] Loading DLL: xrGame [15:51:32.650] Executing config-script "c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx"... [15:51:32.652] [c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded. [15:51:32.652] Executing config-script "user.ltx"... [15:51:32.652] Executing config-script "c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\rspec_extreme.ltx"... [15:51:32.652] ~ Invalid syntax in call to 'rs_vis_distance' [15:51:32.652] ~ Valid arguments: float value in range [0.400,1.000] [15:51:32.652] [c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\rspec_extreme.ltx] successfully loaded. [15:51:32.652] Executing config-script "c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx"... [15:51:32.654] [c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded. [15:51:32.656] [appdata\user.ltx] successfully loaded. [15:51:32.656] SOUND: OpenAL: enumerate devices... [15:51:32.656] SOUND: OpenAL: EnumerationExtension Present [15:51:32.656] dir[0]=C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ [15:51:32.656] dir[1]=C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\ [15:51:32.656] dir[2]=C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ [15:51:32.656] dir[3]=C:\WINDOWS\system32\ [15:51:32.680] CleanDeviceSpecifierList [15:51:32.680] CleanDeviceSpecifierList Generic Software [15:51:32.680] devices Generic Software [15:51:32.754] SOUND: OpenAL: system default SndDevice name is Generic Software [15:51:33.008] SOUND: OpenAL: All available devices: [15:51:33.008] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [15:51:33.008] SOUND: Selected device is Generic Software [15:51:33.049] * sound: EAX 2.0 extension: absent [15:51:33.049] * sound: EAX 2.0 deferred: absent [15:51:33.049] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [15:51:33.113] Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [15:51:33.113] Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [15:51:33.493] Finished creating 13164 sound sources. Duration: 443 ms [15:51:33.495] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [15:51:33.509] Starting RENDER device... [15:51:33.509] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB [15:51:33.510] Available video modes [16]: [15:51:33.510] [800x600] [15:51:33.510] [1024x768] [15:51:33.510] [1152x864] [15:51:33.510] [1280x720] [15:51:33.510] [1280x768] [15:51:33.510] [1280x800] [15:51:33.510] [1280x960] [15:51:33.510] [1280x1024] [15:51:33.510] [1360x768] [15:51:33.510] [1366x768] [15:51:33.510] [1440x900] [15:51:33.510] [1600x900] [15:51:33.510] [1600x1024] [15:51:33.510] [1680x1050] [15:51:33.510] [1920x1080] [15:51:33.510] [(null)] [15:51:33.611] * CREATE: DeviceREF: 5 [15:51:33.612] * Texture memory: 6052 M [15:51:33.624] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [15:51:33.624] * GPU vertex cache: unrecognized, 24 [15:51:33.627] * NVidia MGPU: Logical(1), Physical(1) [15:51:33.629] * AGS: Initialization failed (4) [15:51:33.629] * Starting rendering as 1-GPU. [15:51:33.630] * DVB created: 4096K [15:51:33.630] * DIB created: 512K [15:51:33.715] * HWDST/PCF supported and used [15:51:33.908] - r__tf_aniso 16 [15:51:33.908] - r2_tf_mipbias 0. [15:51:33.955] Starting engine... [15:51:34.456] intro_start intro_logo [15:51:34.504] intro_delete ::update_logo_intro [15:51:34.526] * [win64]: free[134212433 MB], reserved[4375596 KB], committed[1046388 KB] [15:51:34.528] * [ D3D ]: textures[16 K] [15:51:34.528] * [x-ray]: process heap[885308 K] [15:51:34.528] * [x-ray]: economy: strings[5185 K], smem[0 K] [15:51:34.528] -------------------------------------------------------------------------------- [15:51:34.528] 32729MB physical memory installed, 29197MB available, 10 percent of memory in use [15:51:34.528] PageFile usage: 864MB, Peak PageFile usage: 864MB, [15:51:34.528] -------------------------------------------------------------------------------- [15:51:37.414] "C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.exe" -dev -no_staging -smap4096 [15:51:37.415] * phase time: 0 ms [15:51:37.415] * phase cmem: 994592 K [15:51:37.468] Loading objects... [15:51:37.636] Loading models... [15:51:40.747] Loading textures... [15:51:42.482] * [prefetch] time: 5013 ms [15:51:42.482] * [prefetch] memory: 1248936 Kb [15:51:42.483] * phase time: 5067 ms [15:51:42.483] * phase cmem: 2245752 K [15:51:42.506] [LUA] Call of Chernobyl version 1.5b r7 [15:51:42.680] * phase time: 197 ms [15:51:42.680] * phase cmem: 2230972 K [15:51:42.680] * phase time: 0 ms [15:51:42.680] * phase cmem: 2230972 K [15:51:42.708] * Loading spawn registry... [15:51:43.114] * 22604 spawn points are successfully loaded [15:51:43.115] * Loading objects... [15:51:43.483] * 26391 objects are successfully loaded [15:51:43.810] * Game st801 - quicksave2 is successfully loaded from file 'appdata\savedgames\st801 - quicksave2.scop' (1.130s) [15:51:43.810] * phase time: 1130 ms [15:51:43.810] * phase cmem: 2346180 K [15:51:43.824] alife simulator created [15:51:43.832] * phase time: 22 ms [15:51:43.832] * phase cmem: 2346708 K [15:51:43.834] * phase time: 1 ms [15:51:43.834] * phase cmem: 2346708 K [15:51:43.835] * client : connection accepted - <All Ok> [15:51:43.836] * phase time: 1 ms [15:51:43.836] * phase cmem: 2346708 K [15:51:43.836] * phase time: 0 ms [15:51:43.836] * phase cmem: 2346716 K [15:51:45.594] * phase time: 1757 ms [15:51:45.594] * phase cmem: 2450492 K [15:51:45.690] * phase time: 95 ms [15:51:45.690] * phase cmem: 2479152 K [15:51:45.783] * phase time: 92 ms [15:51:45.783] * phase cmem: 2560648 K [15:51:45.810] * phase time: 27 ms [15:51:45.810] * phase cmem: 2567668 K [15:51:45.821] * [DETAILS] VertexConsts(256), Batch(61) [15:51:45.821] * [DETAILS] 9394 v(20), 5002 p [15:51:45.821] * [DETAILS] Batch(61), VB(183K), IB(29K) [15:51:45.822] * phase time: 11 ms [15:51:45.822] * phase cmem: 2569284 K [15:51:45.823] * Loading HOM: c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\levels\l03_agroprom\level.hom [15:51:45.829] * phase time: 7 ms [15:51:45.829] * phase cmem: 2571316 K [15:51:45.832] * phase time: 2 ms [15:51:45.832] * phase cmem: 2571316 K [15:51:45.832] * phase time: 0 ms [15:51:45.832] * phase cmem: 2571312 K [15:51:45.834] * phase time: 1 ms [15:51:45.834] * phase cmem: 2571312 K [15:51:48.106] * phase time: 2272 ms [15:51:48.106] * phase cmem: 3087044 K [15:51:48.107] * phase time: 1 ms [15:51:48.107] * phase cmem: 3087044 K [15:51:48.141] * [win64]: free[134210045 MB], reserved[4527420 KB], committed[3339304 KB] [15:51:48.145] * [ D3D ]: textures[1018699 K] [15:51:48.145] * [x-ray]: process heap[3087044 K] [15:51:48.145] * [x-ray]: economy: strings[12006 K], smem[426925 K] [15:51:48.145] -------------------------------------------------------------------------------- [15:51:48.145] 32729MB physical memory installed, 28497MB available, 12 percent of memory in use [15:51:48.145] PageFile usage: 3014MB, Peak PageFile usage: 3019MB, [15:51:48.145] -------------------------------------------------------------------------------- [15:51:49.298] [LUA] collectgarbage before=26255775Kb [15:51:49.367] [LUA] collectgarbage after=21733053Kb [15:51:51.956] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 17 items) [15:51:52.885] intro_start game_loaded [15:51:52.915] * MEMORY USAGE: 3200636 K [15:51:52.915] * End of synchronization A[1] R[1] [15:51:53.906] intro_delete ::update_game_loaded [15:51:56.650] * [win64]: free[134210001 MB], reserved[4459052 KB], committed[3452728 KB] [15:51:56.654] * [ D3D ]: textures[1038748 K] [15:51:56.654] * [x-ray]: process heap[3190604 K] [15:51:56.654] * [x-ray]: economy: strings[12517 K], smem[460254 K] [15:51:56.654] -------------------------------------------------------------------------------- [15:51:56.654] 32729MB physical memory installed, 28393MB available, 13 percent of memory in use [15:51:56.654] PageFile usage: 3115MB, Peak PageFile usage: 3125MB, [15:51:56.654] -------------------------------------------------------------------------------- [15:51:56.662] * Saving spawns... [15:51:56.664] * Saving objects... [15:51:56.749] * 26389 objects are successfully saved [15:51:56.758] * Game st801 - quicksave3.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave3.scop' [15:52:10.904] * [win64]: free[134209998 MB], reserved[4479524 KB], committed[3435632 KB] [15:52:10.908] * [ D3D ]: textures[1038748 K] [15:52:10.908] * [x-ray]: process heap[3173304 K] [15:52:10.908] * [x-ray]: economy: strings[12519 K], smem[460254 K] [15:52:10.908] -------------------------------------------------------------------------------- [15:52:10.908] 32729MB physical memory installed, 28396MB available, 13 percent of memory in use [15:52:10.908] PageFile usage: 3098MB, Peak PageFile usage: 3129MB, [15:52:10.908] -------------------------------------------------------------------------------- [15:52:10.944] * [win64]: free[134209998 MB], reserved[4479524 KB], committed[3435632 KB] [15:52:10.949] * [ D3D ]: textures[1038748 K] [15:52:10.949] * [x-ray]: process heap[3173304 K] [15:52:10.949] * [x-ray]: economy: strings[12519 K], smem[460254 K] [15:52:10.949] -------------------------------------------------------------------------------- [15:52:10.949] 32729MB physical memory installed, 28396MB available, 13 percent of memory in use [15:52:10.949] PageFile usage: 3098MB, Peak PageFile usage: 3129MB, [15:52:10.949] -------------------------------------------------------------------------------- [15:52:13.287] [LUA] Call of Chernobyl version 1.5b r7 [15:52:13.459] * phase time: 237 ms [15:52:13.459] * phase cmem: 3135956 K [15:52:13.459] * phase time: 0 ms [15:52:13.459] * phase cmem: 3135956 K [15:52:13.489] * Loading spawn registry... [15:52:13.890] * 22604 spawn points are successfully loaded [15:52:13.891] * Loading objects... [15:52:14.255] * 26389 objects are successfully loaded [15:52:14.597] * Game st801 - quicksave3 is successfully loaded from file 'appdata\savedgames\st801 - quicksave3.scop' (1.138s) [15:52:14.597] * phase time: 1137 ms [15:52:14.597] * phase cmem: 3173712 K [15:52:14.598] * phase time: 0 ms [15:52:14.598] * phase cmem: 3173712 K [15:52:14.598] * phase time: 0 ms [15:52:14.598] * phase cmem: 3173712 K [15:52:14.634] * [win64]: free[134210003 MB], reserved[4479948 KB], committed[3430200 KB] [15:52:14.638] * [ D3D ]: textures[1039089 K] [15:52:14.638] * [x-ray]: process heap[3173712 K] [15:52:14.638] * [x-ray]: economy: strings[12056 K], smem[187033 K] [15:52:14.638] -------------------------------------------------------------------------------- [15:52:14.638] 32729MB physical memory installed, 28405MB available, 13 percent of memory in use [15:52:14.638] PageFile usage: 3099MB, Peak PageFile usage: 3129MB, [15:52:14.638] -------------------------------------------------------------------------------- [15:52:14.638] alife simulator restarted [15:52:14.897] [LUA] Call of Chernobyl version 1.5b r7 [15:52:15.071] * phase time: 238 ms [15:52:15.071] * phase cmem: 3121456 K [15:52:15.071] * phase time: 0 ms [15:52:15.071] * phase cmem: 3121456 K [15:52:15.100] * Loading spawn registry... [15:52:15.502] * 22604 spawn points are successfully loaded [15:52:15.503] * Loading objects... [15:52:15.873] * 26389 objects are successfully loaded [15:52:16.214] * Game st801 - quicksave3 is successfully loaded from file 'appdata\savedgames\st801 - quicksave3.scop' (1.143s) [15:52:16.214] * phase time: 1142 ms [15:52:16.214] * phase cmem: 3174636 K [15:52:16.215] * phase time: 0 ms [15:52:16.215] * phase cmem: 3174636 K [15:52:16.215] * phase time: 0 ms [15:52:16.215] * phase cmem: 3174636 K [15:52:16.250] * [win64]: free[134210002 MB], reserved[4480124 KB], committed[3431124 KB] [15:52:16.254] * [ D3D ]: textures[1039089 K] [15:52:16.254] * [x-ray]: process heap[3174636 K] [15:52:16.254] * [x-ray]: economy: strings[12069 K], smem[187033 K] [15:52:16.254] -------------------------------------------------------------------------------- [15:52:16.254] 32729MB physical memory installed, 28410MB available, 13 percent of memory in use [15:52:16.254] PageFile usage: 3100MB, Peak PageFile usage: 3129MB, [15:52:16.254] -------------------------------------------------------------------------------- [15:52:16.254] alife simulator restarted [15:52:16.960] [LUA] collectgarbage before=26247511Kb [15:52:17.029] [LUA] collectgarbage after=21745946Kb [15:52:19.306] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 18 items) [15:52:20.321] intro_start game_loaded [15:52:20.351] * MEMORY USAGE: 3195188 K [15:52:20.351] * End of synchronization A[1] R[1] [15:52:21.340] intro_delete ::update_game_loaded [15:52:48.407] * [win64]: free[134209998 MB], reserved[4464228 KB], committed[3451180 KB] [15:52:48.412] * [ D3D ]: textures[1042844 K] [15:52:48.412] * [x-ray]: process heap[3193264 K] [15:52:48.412] * [x-ray]: economy: strings[12484 K], smem[233148 K] [15:52:48.412] -------------------------------------------------------------------------------- [15:52:48.412] 32729MB physical memory installed, 28379MB available, 13 percent of memory in use [15:52:48.412] PageFile usage: 3118MB, Peak PageFile usage: 3132MB, [15:52:48.412] -------------------------------------------------------------------------------- [15:52:48.420] * Saving spawns... [15:52:48.422] * Saving objects... [15:52:48.519] * 26388 objects are successfully saved [15:52:48.528] * Game st801 - quicksave4.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave4.scop' [15:52:51.622] * [win64]: free[134209998 MB], reserved[4457644 KB], committed[3457764 KB] [15:52:51.626] * [ D3D ]: textures[1042844 K] [15:52:51.626] * [x-ray]: process heap[3199864 K] [15:52:51.626] * [x-ray]: economy: strings[12483 K], smem[233148 K] [15:52:51.626] -------------------------------------------------------------------------------- [15:52:51.626] 32729MB physical memory installed, 28371MB available, 13 percent of memory in use [15:52:51.626] PageFile usage: 3124MB, Peak PageFile usage: 3132MB, [15:52:51.626] -------------------------------------------------------------------------------- [15:52:51.663] * [win64]: free[134209998 MB], reserved[4457644 KB], committed[3457764 KB] [15:52:51.668] * [ D3D ]: textures[1042844 K] [15:52:51.668] * [x-ray]: process heap[3199864 K] [15:52:51.668] * [x-ray]: economy: strings[12483 K], smem[233148 K] [15:52:51.668] -------------------------------------------------------------------------------- [15:52:51.668] 32729MB physical memory installed, 28371MB available, 13 percent of memory in use [15:52:51.668] PageFile usage: 3124MB, Peak PageFile usage: 3132MB, [15:52:51.668] -------------------------------------------------------------------------------- [15:52:54.012] [LUA] Call of Chernobyl version 1.5b r7 [15:52:54.185] * phase time: 242 ms [15:52:54.185] * phase cmem: 3152716 K [15:52:54.185] * phase time: 0 ms [15:52:54.185] * phase cmem: 3152716 K [15:52:54.215] * Loading spawn registry... [15:52:54.614] * 22604 spawn points are successfully loaded [15:52:54.615] * Loading objects... [15:52:54.979] * 26388 objects are successfully loaded [15:52:55.320] * Game st801 - quicksave4 is successfully loaded from file 'appdata\savedgames\st801 - quicksave4.scop' (1.135s) [15:52:55.320] * phase time: 1134 ms [15:52:55.320] * phase cmem: 3195500 K [15:52:55.321] * phase time: 0 ms [15:52:55.321] * phase cmem: 3195500 K [15:52:55.321] * phase time: 0 ms [15:52:55.321] * phase cmem: 3195500 K [15:52:55.357] * [win64]: free[134209998 MB], reserved[4462760 KB], committed[3451940 KB] [15:52:55.362] * [ D3D ]: textures[1043185 K] [15:52:55.362] * [x-ray]: process heap[3195500 K] [15:52:55.362] * [x-ray]: economy: strings[12055 K], smem[187033 K] [15:52:55.362] -------------------------------------------------------------------------------- [15:52:55.362] 32729MB physical memory installed, 28395MB available, 13 percent of memory in use [15:52:55.362] PageFile usage: 3120MB, Peak PageFile usage: 3132MB, [15:52:55.362] -------------------------------------------------------------------------------- [15:52:55.362] alife simulator restarted [15:52:55.613] [LUA] Call of Chernobyl version 1.5b r7 [15:52:55.784] * phase time: 230 ms [15:52:55.785] * phase cmem: 3183520 K [15:52:55.785] * phase time: 0 ms [15:52:55.785] * phase cmem: 3183520 K [15:52:55.814] * Loading spawn registry... [15:52:56.214] * 22604 spawn points are successfully loaded [15:52:56.215] * Loading objects... [15:52:56.576] * 26388 objects are successfully loaded [15:52:56.918] * Game st801 - quicksave4 is successfully loaded from file 'appdata\savedgames\st801 - quicksave4.scop' (1.133s) [15:52:56.918] * phase time: 1132 ms [15:52:56.918] * phase cmem: 3188956 K [15:52:56.918] * phase time: 0 ms [15:52:56.918] * phase cmem: 3188956 K [15:52:56.919] * phase time: 0 ms [15:52:56.919] * phase cmem: 3188956 K [15:52:56.955] * [win64]: free[134209997 MB], reserved[4470320 KB], committed[3445408 KB] [15:52:56.959] * [ D3D ]: textures[1043185 K] [15:52:56.959] * [x-ray]: process heap[3188956 K] [15:52:56.959] * [x-ray]: economy: strings[12069 K], smem[187033 K] [15:52:56.959] -------------------------------------------------------------------------------- [15:52:56.959] 32729MB physical memory installed, 28409MB available, 13 percent of memory in use [15:52:56.959] PageFile usage: 3114MB, Peak PageFile usage: 3132MB, [15:52:56.959] -------------------------------------------------------------------------------- [15:52:56.959] alife simulator restarted [15:52:57.683] [LUA] collectgarbage before=26364006Kb [15:52:57.752] [LUA] collectgarbage after=21779659Kb [15:52:59.979] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 19 items) [15:53:00.856] intro_start game_loaded [15:53:00.885] * MEMORY USAGE: 3204196 K [15:53:00.885] * End of synchronization A[1] R[1] [15:53:01.882] intro_delete ::update_game_loaded [15:53:21.704] * [win64]: free[134209994 MB], reserved[4463924 KB], committed[3454940 KB] [15:53:21.708] * [ D3D ]: textures[1042844 K] [15:53:21.708] * [x-ray]: process heap[3195616 K] [15:53:21.708] * [x-ray]: economy: strings[12481 K], smem[233088 K] [15:53:21.708] -------------------------------------------------------------------------------- [15:53:21.708] 32729MB physical memory installed, 28384MB available, 13 percent of memory in use [15:53:21.708] PageFile usage: 3120MB, Peak PageFile usage: 3132MB, [15:53:21.708] -------------------------------------------------------------------------------- [15:53:21.723] * Saving spawns... [15:53:21.725] * Saving objects... [15:53:21.784] * 26384 objects are successfully saved [15:53:21.793] * Game st801 - quicksave5.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave5.scop' [15:53:26.965] * [win64]: free[134209994 MB], reserved[4455020 KB], committed[3463844 KB] [15:53:26.969] * [ D3D ]: textures[1042844 K] [15:53:26.969] * [x-ray]: process heap[3204536 K] [15:53:26.969] * [x-ray]: economy: strings[12479 K], smem[233175 K] [15:53:26.969] -------------------------------------------------------------------------------- [15:53:26.969] 32729MB physical memory installed, 28372MB available, 13 percent of memory in use [15:53:26.969] PageFile usage: 3129MB, Peak PageFile usage: 3135MB, [15:53:26.969] -------------------------------------------------------------------------------- [15:53:26.977] * Saving spawns... [15:53:26.979] * Saving objects... [15:53:27.040] * 26380 objects are successfully saved [15:53:27.049] * Game st801 - quicksave1.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave1.scop' [15:53:33.621] * [win64]: free[134209994 MB], reserved[4463592 KB], committed[3455272 KB] [15:53:33.626] * [ D3D ]: textures[1042844 K] [15:53:33.626] * [x-ray]: process heap[3195948 K] [15:53:33.626] * [x-ray]: economy: strings[12481 K], smem[233175 K] [15:53:33.626] -------------------------------------------------------------------------------- [15:53:33.626] 32729MB physical memory installed, 28376MB available, 13 percent of memory in use [15:53:33.626] PageFile usage: 3121MB, Peak PageFile usage: 3143MB, [15:53:33.626] -------------------------------------------------------------------------------- [15:53:33.663] * [win64]: free[134209994 MB], reserved[4463592 KB], committed[3455272 KB] [15:53:33.668] * [ D3D ]: textures[1042844 K] [15:53:33.668] * [x-ray]: process heap[3195948 K] [15:53:33.668] * [x-ray]: economy: strings[12481 K], smem[233175 K] [15:53:33.668] -------------------------------------------------------------------------------- [15:53:33.668] 32729MB physical memory installed, 28376MB available, 13 percent of memory in use [15:53:33.668] PageFile usage: 3121MB, Peak PageFile usage: 3143MB, [15:53:33.668] -------------------------------------------------------------------------------- [15:53:36.055] [LUA] Call of Chernobyl version 1.5b r7 [15:53:36.227] * phase time: 238 ms [15:53:36.227] * phase cmem: 3186816 K [15:53:36.228] * phase time: 0 ms [15:53:36.228] * phase cmem: 3186820 K [15:53:36.257] * Loading spawn registry... [15:53:36.655] * 22604 spawn points are successfully loaded [15:53:36.656] * Loading objects... [15:53:37.015] * 26380 objects are successfully loaded [15:53:37.350] * Game st801 - quicksave1 is successfully loaded from file 'appdata\savedgames\st801 - quicksave1.scop' (1.123s) [15:53:37.350] * phase time: 1122 ms [15:53:37.350] * phase cmem: 3204420 K [15:53:37.351] * phase time: 0 ms [15:53:37.351] * phase cmem: 3204420 K [15:53:37.352] * phase time: 0 ms [15:53:37.352] * phase cmem: 3204420 K [15:53:37.387] * [win64]: free[134209996 MB], reserved[4456036 KB], committed[3460864 KB] [15:53:37.392] * [ D3D ]: textures[1043185 K] [15:53:37.392] * [x-ray]: process heap[3204420 K] [15:53:37.392] * [x-ray]: economy: strings[12055 K], smem[187033 K] [15:53:37.392] -------------------------------------------------------------------------------- [15:53:37.392] 32729MB physical memory installed, 28370MB available, 13 percent of memory in use [15:53:37.392] PageFile usage: 3129MB, Peak PageFile usage: 3143MB, [15:53:37.392] -------------------------------------------------------------------------------- [15:53:37.392] alife simulator restarted [15:53:37.643] [LUA] Call of Chernobyl version 1.5b r7 [15:53:37.814] * phase time: 229 ms [15:53:37.814] * phase cmem: 3192660 K [15:53:37.814] * phase time: 0 ms [15:53:37.814] * phase cmem: 3192664 K [15:53:37.843] * Loading spawn registry... [15:53:38.241] * 22604 spawn points are successfully loaded [15:53:38.242] * Loading objects... [15:53:38.600] * 26380 objects are successfully loaded [15:53:38.935] * Game st801 - quicksave1 is successfully loaded from file 'appdata\savedgames\st801 - quicksave1.scop' (1.121s) [15:53:38.935] * phase time: 1120 ms [15:53:38.935] * phase cmem: 3206156 K [15:53:38.936] * phase time: 0 ms [15:53:38.936] * phase cmem: 3206156 K [15:53:38.936] * phase time: 0 ms [15:53:38.936] * phase cmem: 3206156 K [15:53:38.972] * [win64]: free[134209995 MB], reserved[4455164 KB], committed[3462600 KB] [15:53:38.976] * [ D3D ]: textures[1043185 K] [15:53:38.976] * [x-ray]: process heap[3206156 K] [15:53:38.976] * [x-ray]: economy: strings[12068 K], smem[187033 K] [15:53:38.976] -------------------------------------------------------------------------------- [15:53:38.976] 32729MB physical memory installed, 28373MB available, 13 percent of memory in use [15:53:38.976] PageFile usage: 3131MB, Peak PageFile usage: 3143MB, [15:53:38.976] -------------------------------------------------------------------------------- [15:53:38.976] alife simulator restarted [15:53:39.674] [LUA] collectgarbage before=29563747Kb [15:53:39.744] [LUA] collectgarbage after=21639452Kb [15:53:41.959] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 18 items) [15:53:42.935] intro_start game_loaded [15:53:42.966] * MEMORY USAGE: 3209412 K [15:53:42.966] * End of synchronization A[1] R[1] [15:53:43.960] intro_delete ::update_game_loaded [15:53:51.467] * [win64]: free[134209996 MB], reserved[4457608 KB], committed[3459644 KB] [15:53:51.471] * [ D3D ]: textures[1042844 K] [15:53:51.471] * [x-ray]: process heap[3199864 K] [15:53:51.471] * [x-ray]: economy: strings[12471 K], smem[233020 K] [15:53:51.471] -------------------------------------------------------------------------------- [15:53:51.471] 32729MB physical memory installed, 28377MB available, 13 percent of memory in use [15:53:51.471] PageFile usage: 3124MB, Peak PageFile usage: 3143MB, [15:53:51.471] -------------------------------------------------------------------------------- [15:53:51.485] * Saving spawns... [15:53:51.487] * Saving objects... [15:53:51.544] * 26377 objects are successfully saved [15:53:51.553] * Game st801 - quicksave2.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave2.scop' [15:53:53.699] ERROR on rejecting: entity not found. parent_id = [22653], entity_id = [22657], frame = [6393]. [15:53:53.767] ___ ___ _______ _ _ [15:53:53.767] | \/ | | | ___| (_) | [15:53:53.767] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [15:53:53.767] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [15:53:53.767] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [15:53:53.767] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [15:53:53.767] __/ | [15:53:53.767] |___/ [15:53:53.767] [15:53:53.767] FATAL ERROR [15:53:53.767] [15:53:53.767] [error] Expression : <no expression> [15:53:53.767] [error] Function : handler_base [15:53:53.767] [error] File : D:\oxr_coc\src\xrCore\xrDebug.cpp [15:53:53.767] [error] Line : 555 [15:53:53.767] [error] Description : pure virtual function call [15:53:53.767] [15:53:53.767] [15:53:53.768] stack trace: [15:53:53.768] [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrCore.dll at 00007FF86E1A6D2E xrDebug::UnhandledFilter() + 1838 byte(s) [15:53:53.791] C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll at 00007FF887C36984 purecall() + 20 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrGame.DLL at 00007FF84DF62D02 [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrGame.DLL at 00007FF84DF6311E [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0EA1BE StaticEnvironmentCB() + 24942 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0F2539 StaticEnvironmentCB() + 58601 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0F0CF9 StaticEnvironmentCB() + 52393 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05247F dCollide() + 127 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05B645 dCollideRayCapsule() + 2309 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A0526D6 dCollide() + 726 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051C2E [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05351B dBodySetAutoDisableSteps() + 219 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A054BA7 dGeomMoved() + 1815 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051D5B [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A0526D6 dCollide() + 726 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051C2E [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05351B dBodySetAutoDisableSteps() + 219 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A054BA7 dGeomMoved() + 1815 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051D5B [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05247F dCollide() + 127 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0E0DDB destroy_object_space() + 11435 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0C3DF9 RegisterGroup() + 98201 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0DEEF9 destroy_object_space() + 3529 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0DEC7C destroy_object_space() + 2892 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.dll at 00007FF87E57A5D7 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.dll at 00007FF87E578E12 CRenderDevice::SecondaryThreadProc() + 162 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrCore.dll at 00007FF86E1A1E1B ThreadUtil::SetThreadName() + 155 byte(s) [15:53:53.791] C:\WINDOWS\System32\ucrtbase.dll at 00007FF8936214C2 configthreadlocale() + 146 byte(s) [15:53:53.791] C:\WINDOWS\System32\KERNEL32.DLL at 00007FF8949E7034 BaseThreadInitThunk() + 20 byte(s) [15:53:53.791] C:\WINDOWS\SYSTEM32\ntdll.dll at 00007FF895DBCEC1 RtlUserThreadStart() + 33 byte(s) [15:53:53.792] [15:53:53.792] Lua Stack Вылет в момент вызова поддержки вертолёта военными на НИИ Агропром Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 27 октября, 2020 Вылет: Спойлер [18:51:47.981] _ _ _ _ _ _ _____ _ _ [18:51:47.981] | | | | | | | | | | | | ___| | | (_) [18:51:47.981] | | | |_ __ | |__ __ _ _ __ __| | | ___ __| | | |____ _____ ___ _ __ | |_ _ ___ _ __ [18:51:47.981] | | | | '_ \| '_ \ / _` | '_ \ / _` | |/ _ \/ _` | | __\ \/ / __/ _ \ '_ \| __| |/ _ \| '_ \ [18:51:47.981] | |_| | | | | | | | (_| | | | | (_| | | __/ (_| | | |___> < (_| __/ |_) | |_| | (_) | | | | [18:51:47.981] \___/|_| |_|_| |_|\__,_|_| |_|\__,_|_|\___|\__,_| \____/_/\_\___\___| .__/ \__|_|\___/|_| |_| [18:51:47.981] | | [18:51:47.981] |_| [18:51:47.981] stack trace: [18:51:47.981] [18:51:47.981] [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrAICore.dll at 000007FEE1AF284B CLevelGraph::inside() + 75 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE20A538F [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE20C7A53 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1D5D5B8 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1D57AAD [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEF0DD286E [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEF0DE7B86 lua_pcall() + 102 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\luabind.dll at 000007FEE6A0CECB luabind::detail::pcall() + 91 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1C5167E [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1D356D8 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE20C786F [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE211C105 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE2119B89 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6A38DE1 CRenderDevice::SecondaryThreadProc() + 113 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrCore.dll at 000007FEF1231E1B ThreadUtil::SetThreadName() + 155 byte(s) [18:51:47.981] C:\Windows\system32\ucrtbase.DLL at 000007FEF107BE1D crt_at_quick_exit() + 125 byte(s) [18:51:47.981] C:\Windows\system32\kernel32.dll at 00000000774659BD BaseThreadInitThunk() + 13 byte(s) [18:51:47.981] C:\Windows\SYSTEM32\ntdll.dll at 000000007769A2E1 RtlUserThreadStart() + 33 byte(s) [18:51:47.981] [18:51:47.981] Lua Stack [18:51:47.981] 0 : [C ] switch_offline [18:51:47.981] Lua state dump locals: [18:51:47.981] userdata (*temporary) : 'sim_squad_scripted' -> (not implemented) [18:51:47.981] End of Lua state dump. [18:51:47.981] [18:51:47.981] 1 : [Lua] d:\coc_1.5_r7\gamedata\scripts\sim_squad_scripted.script(1025) [18:51:47.981] Lua state dump locals: [18:51:47.981] userdata self : 'sim_squad_scripted' -> (not implemented) [18:51:47.981] End of Lua state dump. [18:51:47.981] Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ST801420 0 Опубликовано 27 октября, 2020 (изменено) Спойлер Эти все описания, я так понял из-за недорусификации Дополнено 11 минуты спустя Спойлер Изменено 27 октября, 2020 пользователем ST801420 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
xr_Sanya 86 Опубликовано 27 октября, 2020 (изменено) К сожалению по логам не особо понятно из за чего произошел вылет Для логов лучше использовать Mixed сборку https://yadi.sk/d/bPAgsTZ-Dg6TYA Она с AVX, такчто у кого не поддерживается не качайте. Тестировать лучше на рендере не выше dx9 так как Mixed сборку имеет низкую производительность. Вообще вылеты очень странные, тяжело их будет исправить. Некоторые по физике вылеты, они еще тяжелее чтоб их отловить. Основная проблема в том что у меня за пару часов игры вылетов небыло? Дополнено 0 минут спустя 11 часов назад, JustMe сказал: Вылет: Показать контент [10/27/20 09:02:18] OpenXRay CoC Unofficial Patch Rx64 build 7933, Oct 26 2020 [10/27/20 09:02:18] [10/27/20 09:02:18] command line "D:\CoC_1.5_R7\bins\AVX\xrEngine.exe" -fsltx fsgame.ltx [10/27/20 09:02:18] [10/27/20 09:02:18] * Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 'rdtsc' [10/27/20 09:02:18] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/27/20 09:02:18] * CPU cores/threads: 4/8 [10/27/20 09:02:18] * CPU0 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU1 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU2 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU3 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU4 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU5 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU6 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] * CPU7 current freq: 3280 MHz, max freq: 4001 MHz [10/27/20 09:02:18] [10/27/20 09:02:18] Initializing File System... [10/27/20 09:02:18] using fs-ltx fsgame.ltx [10/27/20 09:02:18] FS: 35740 files cached 100 archives, 7428Kb memory used. [10/27/20 09:02:18] Init FileSystem 0.285322 sec [09:02:18.931] -----loading d:\coc_1.5_r7\gamedata\configs\system.ltx [09:02:18.977] Initializing Engine... [09:02:19.063] Starting INPUT device... [09:02:19.090] Loading DLL: xrRender_R1 [09:02:19.097] Loading DLL: xrRender_R2 [09:02:19.109] Loading DLL: xrRender_R3 [09:02:19.119] Loading DLL: xrRender_R4 [09:02:19.126] Loading DLL: d3d9.dll [09:02:19.129] refCount:pD3D 1 [09:02:19.130] refCount:m_pAdapter 1 [09:02:19.130] refCount:m_pFactory 1 [09:02:19.154] Available render modes[7]: [09:02:19.154] renderer_r1 [09:02:19.154] renderer_r2a [09:02:19.154] renderer_r2 [09:02:19.154] renderer_r2.5 [09:02:19.154] renderer_r3 [09:02:19.154] renderer_r4 [09:02:19.154] Executing config-script "user.ltx"... [09:02:19.155] [appdata\user.ltx] successfully loaded. [09:02:19.155] Selected renderer: renderer_r4 [09:02:19.155] Loading DLL: xrGame [09:02:19.282] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [09:02:19.285] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [09:02:19.285] Executing config-script "user.ltx"... [09:02:19.285] Executing config-script "d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx"... [09:02:19.285] ~ Invalid syntax in call to 'rs_vis_distance' [09:02:19.285] ~ Valid arguments: float value in range [0.400,1.000] [09:02:19.285] [d:\coc_1.5_r7\gamedata\configs\rspec_extreme.ltx] successfully loaded. [09:02:19.285] Executing config-script "d:\coc_1.5_r7\gamedata\configs\default_controls.ltx"... [09:02:19.287] [d:\coc_1.5_r7\gamedata\configs\default_controls.ltx] successfully loaded. [09:02:19.289] [appdata\user.ltx] successfully loaded. [09:02:19.289] SOUND: OpenAL: enumerate devices... [09:02:19.289] SOUND: OpenAL: EnumerationExtension Present [09:02:19.289] dir[0]=D:\CoC_1.5_R7\bins\AVX\ [09:02:19.289] dir[1]=D:\CoC_1.5_R7\ [09:02:19.289] dir[2]=D:\CoC_1.5_R7\bins\AVX\ [09:02:19.289] dir[3]=C:\Windows\system32\ [09:02:19.320] CleanDeviceSpecifierList [09:02:19.320] CleanDeviceSpecifierList Generic Software [09:02:19.320] devices Generic Software [09:02:19.357] SOUND: OpenAL: system default SndDevice name is Generic Software [09:02:19.630] SOUND: OpenAL: All available devices: [09:02:19.630] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [09:02:19.630] SOUND: Selected device is Generic Software [09:02:19.660] * sound: EAX 2.0 extension: absent [09:02:19.660] * sound: EAX 2.0 deferred: absent [09:02:19.661] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [09:02:19.788] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [09:02:19.788] Missing ogg-comment, file: d:\coc_1.5_r7\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [09:02:20.478] Finished creating 13164 sound sources. Duration: 817 ms [09:02:20.479] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [09:02:20.497] Starting RENDER device... [09:02:20.498] * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti [09:02:20.520] Available video modes [19]: [09:02:20.520] [800x600] [09:02:20.520] [1024x768] [09:02:20.520] [1152x864] [09:02:20.520] [1176x664] [09:02:20.520] [1280x720] [09:02:20.520] [1280x768] [09:02:20.520] [1280x800] [09:02:20.520] [1280x960] [09:02:20.520] [1280x1024] [09:02:20.520] [1360x768] [09:02:20.520] [1366x768] [09:02:20.520] [1400x1050] [09:02:20.520] [1440x900] [09:02:20.520] [1600x900] [09:02:20.520] [1600x1024] [09:02:20.520] [1680x1050] [09:02:20.520] [1768x992] [09:02:20.520] [1920x1080] [09:02:20.520] [(null)] [09:02:20.535] * CREATE: DeviceREF: 4 [09:02:20.535] * Texture memory: 11136 M [09:02:20.544] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [09:02:20.544] * GPU vertex cache: unrecognized, 24 [09:02:20.545] * NVidia MGPU: Logical(1), Physical(1) [09:02:20.546] * AGS: Initialization failed (4) [09:02:20.546] * Starting rendering as 1-GPU. [09:02:20.546] * DVB created: 4096K [09:02:20.546] * DIB created: 512K [09:02:20.579] * HWDST/PCF supported and used [09:02:20.694] - r__tf_aniso 16 [09:02:20.694] - r2_tf_mipbias 0. [09:02:20.737] Starting engine... [09:02:21.108] intro_start intro_logo [09:02:26.860] intro_delete ::update_logo_intro [09:02:26.884] * [win64]: free[8387756 MB], reserved[101772 KB], committed[770532 KB] [09:02:26.886] * [ D3D ]: textures[16 K] [09:02:26.886] * [x-ray]: process heap[638056 K] [09:02:26.886] * [x-ray]: economy: strings[5170 K], smem[0 K] [09:02:26.886] -------------------------------------------------------------------------------- [09:02:26.886] 32704MB physical memory installed, 28841MB available, 11 percent of memory in use [09:02:26.886] PageFile usage: 623MB, Peak PageFile usage: 623MB, [09:02:26.886] -------------------------------------------------------------------------------- [09:02:48.796] "D:\CoC_1.5_R7\bins\AVX\xrEngine.exe" -fsltx fsgame.ltx [09:02:48.797] * phase time: 0 ms [09:02:48.797] * phase cmem: 735640 K [09:02:48.845] Loading objects... [09:02:49.016] Loading models... [09:02:52.118] Loading textures... [09:02:54.597] * [prefetch] time: 5752 ms [09:02:54.597] * [prefetch] memory: 1181772 Kb [09:02:54.608] * phase time: 5811 ms [09:02:54.608] * phase cmem: 1924140 K [09:02:54.624] [LUA] Call of Chernobyl version 1.5b r7 [09:02:54.766] * phase time: 157 ms [09:02:54.766] * phase cmem: 1909364 K [09:02:54.766] * phase time: 0 ms [09:02:54.766] * phase cmem: 1909364 K [09:02:54.767] * Creating new game... [09:02:54.784] * Loading spawn registry... [09:02:55.055] * 22604 spawn points are successfully loaded [09:02:55.797] * New game is successfully created! [09:02:55.797] * phase time: 1031 ms [09:02:55.797] * phase cmem: 1991836 K [09:02:55.810] alife simulator created [09:02:55.810] * phase time: 13 ms [09:02:55.810] * phase cmem: 1991952 K [09:02:55.812] * phase time: 2 ms [09:02:55.812] * phase cmem: 1975540 K [09:02:55.813] * client : connection accepted - <All Ok> [09:02:55.813] * phase time: 0 ms [09:02:55.813] * phase cmem: 1975540 K [09:02:55.813] * phase time: 0 ms [09:02:55.813] * phase cmem: 1975540 K [09:02:55.815] * phase time: 1 ms [09:02:55.815] * phase cmem: 1976504 K [09:02:55.828] * phase time: 13 ms [09:02:55.828] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] WARNING: Occlusion map 'd:\coc_1.5_r7\gamedata\levels\fake_start\level.hom' not found. [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.829] * phase time: 0 ms [09:02:55.829] * phase cmem: 2001452 K [09:02:55.830] * phase time: 0 ms [09:02:55.830] * phase cmem: 2001452 K [09:02:55.830] * phase time: 0 ms [09:02:55.830] * phase cmem: 2001452 K [09:02:57.722] * phase time: 1892 ms [09:02:57.722] * phase cmem: 2122844 K [09:02:57.723] * phase time: 0 ms [09:02:57.723] * phase cmem: 2122844 K [09:02:57.743] * [win64]: free[8386220 MB], reserved[99916 KB], committed[2345140 KB] [09:02:57.746] * [ D3D ]: textures[694345 K] [09:02:57.746] * [x-ray]: process heap[2120028 K] [09:02:57.746] * [x-ray]: economy: strings[12240 K], smem[426925 K] [09:02:57.746] -------------------------------------------------------------------------------- [09:02:57.746] 32704MB physical memory installed, 27499MB available, 15 percent of memory in use [09:02:57.746] PageFile usage: 2070MB, Peak PageFile usage: 2078MB, [09:02:57.746] -------------------------------------------------------------------------------- [09:02:57.999] * Saving spawns... [09:02:58.000] * Saving objects... [09:02:58.049] * 26261 objects are successfully saved [09:02:58.056] * Game user - autosave.scop is successfully saved to file 'appdata\savedgames\user - autosave.scop' [09:02:58.063] [LUA] collectgarbage before=28136232Kb [09:02:58.123] [LUA] collectgarbage after=19922917Kb [09:02:59.821] - Disconnect [09:03:00.089] - Destroying level [09:03:00.094] * [ D3D ]: textures[692679 K] [09:03:00.098] "D:\CoC_1.5_R7\bins\AVX\xrEngine.exe" -fsltx fsgame.ltx [09:03:00.099] * phase time: 0 ms [09:03:00.099] * phase cmem: 2147704 K [09:03:00.122] [LUA] Call of Chernobyl version 1.5b r7 [09:03:00.259] * phase time: 160 ms [09:03:00.259] * phase cmem: 2148604 K [09:03:00.260] * phase time: 0 ms [09:03:00.260] * phase cmem: 2148604 K [09:03:00.282] * Loading spawn registry... [09:03:00.542] * 22604 spawn points are successfully loaded [09:03:00.543] * Loading objects... [09:03:00.778] * 26261 objects are successfully loaded [09:03:01.244] * Game user - autosave is successfully loaded from file 'appdata\savedgames\user - autosave.scop' (0.984s) [09:03:01.244] * phase time: 983 ms [09:03:01.244] * phase cmem: 2206080 K [09:03:01.244] alife simulator created [09:03:01.252] * phase time: 8 ms [09:03:01.252] * phase cmem: 2206080 K [09:03:01.256] * phase time: 3 ms [09:03:01.256] * phase cmem: 2166084 K [09:03:01.256] * client : connection accepted - <All Ok> [09:03:01.257] * phase time: 0 ms [09:03:01.257] * phase cmem: 2166084 K [09:03:01.259] * phase time: 1 ms [09:03:01.259] * phase cmem: 2166096 K [09:03:02.917] * phase time: 1658 ms [09:03:02.917] * phase cmem: 2274532 K [09:03:03.085] * phase time: 168 ms [09:03:03.085] * phase cmem: 2300152 K [09:03:03.479] * phase time: 394 ms [09:03:03.479] * phase cmem: 2385448 K [09:03:03.546] * phase time: 67 ms [09:03:03.546] * phase cmem: 2386676 K [09:03:03.574] * [DETAILS] VertexConsts(256), Batch(61) [09:03:03.574] * [DETAILS] 10126 v(20), 5368 p [09:03:03.574] * [DETAILS] Batch(61), VB(197K), IB(31K) [09:03:03.575] * phase time: 28 ms [09:03:03.575] * phase cmem: 2393920 K [09:03:03.578] * Loading HOM: d:\coc_1.5_r7\gamedata\levels\jupiter\level.hom [09:03:03.585] * phase time: 10 ms [09:03:03.585] * phase cmem: 2394248 K [09:03:03.587] * phase time: 2 ms [09:03:03.587] * phase cmem: 2389312 K [09:03:03.588] * phase time: 0 ms [09:03:03.588] * phase cmem: 2386484 K [09:03:03.589] * phase time: 0 ms [09:03:03.589] * phase cmem: 2386484 K [09:03:06.540] * phase time: 2950 ms [09:03:06.540] * phase cmem: 2901968 K [09:03:06.541] * phase time: 0 ms [09:03:06.541] * phase cmem: 2901968 K [09:03:06.567] * [win64]: free[8385269 MB], reserved[292916 KB], committed[3125160 KB] [09:03:06.571] * [ D3D ]: textures[1160254 K] [09:03:06.571] * [x-ray]: process heap[2901968 K] [09:03:06.571] * [x-ray]: economy: strings[14423 K], smem[183677 K] [09:03:06.571] -------------------------------------------------------------------------------- [09:03:06.571] 32704MB physical memory installed, 26823MB available, 17 percent of memory in use [09:03:06.571] PageFile usage: 2833MB, Peak PageFile usage: 2839MB, [09:03:06.571] -------------------------------------------------------------------------------- [09:03:07.701] [LUA] collectgarbage before=31870018Kb [09:03:07.765] [LUA] collectgarbage after=23481566Kb [09:03:10.422] intro_start game_loaded [09:03:10.446] * MEMORY USAGE: 3019084 K [09:03:10.446] * End of synchronization A[1] R[1] [09:03:11.445] intro_delete ::update_game_loaded [09:03:37.734] * [win64]: free[8384919 MB], reserved[219316 KB], committed[3557952 KB] [09:03:37.737] * [ D3D ]: textures[1173531 K] [09:03:37.737] * [x-ray]: process heap[3335460 K] [09:03:37.737] * [x-ray]: economy: strings[16061 K], smem[257321 K] [09:03:37.737] -------------------------------------------------------------------------------- [09:03:37.737] 32704MB physical memory installed, 26895MB available, 17 percent of memory in use [09:03:37.737] PageFile usage: 3257MB, Peak PageFile usage: 3261MB, [09:03:37.737] -------------------------------------------------------------------------------- [09:03:37.752] * Saving spawns... [09:03:37.754] * Saving objects... [09:03:37.828] * 28625 objects are successfully saved [09:03:37.836] * Game user - quicksave1.scop is successfully saved to file 'appdata\savedgames\user - quicksave1.scop' [09:05:13.458] * [win64]: free[8384952 MB], reserved[214112 KB], committed[3529528 KB] [09:05:13.462] * [ D3D ]: textures[1174427 K] [09:05:13.462] * [x-ray]: process heap[3306492 K] [09:05:13.462] * [x-ray]: economy: strings[16118 K], smem[269703 K] [09:05:13.462] -------------------------------------------------------------------------------- [09:05:13.462] 32704MB physical memory installed, 26975MB available, 17 percent of memory in use [09:05:13.462] PageFile usage: 3228MB, Peak PageFile usage: 3272MB, [09:05:13.462] -------------------------------------------------------------------------------- [09:05:13.472] * Saving spawns... [09:05:13.474] * Saving objects... [09:05:13.536] * 28682 objects are successfully saved [09:05:13.545] * Game user - quicksave2.scop is successfully saved to file 'appdata\savedgames\user - quicksave2.scop' [09:06:58.439] * [win64]: free[8384925 MB], reserved[212340 KB], committed[3558396 KB] [09:06:58.442] * [ D3D ]: textures[1184052 K] [09:06:58.442] * [x-ray]: process heap[3334328 K] [09:06:58.442] * [x-ray]: economy: strings[16140 K], smem[271810 K] [09:06:58.442] -------------------------------------------------------------------------------- [09:06:58.442] 32704MB physical memory installed, 26991MB available, 17 percent of memory in use [09:06:58.442] PageFile usage: 3256MB, Peak PageFile usage: 3272MB, [09:06:58.442] -------------------------------------------------------------------------------- [09:07:01.946] * [win64]: free[8384904 MB], reserved[213032 KB], committed[3579720 KB] [09:07:01.950] * [ D3D ]: textures[1186100 K] [09:07:01.950] * [x-ray]: process heap[3355692 K] [09:07:01.950] * [x-ray]: economy: strings[16140 K], smem[271810 K] [09:07:01.950] -------------------------------------------------------------------------------- [09:07:01.950] 32704MB physical memory installed, 26964MB available, 17 percent of memory in use [09:07:01.950] PageFile usage: 3277MB, Peak PageFile usage: 3277MB, [09:07:01.950] -------------------------------------------------------------------------------- [09:07:01.962] * Saving spawns... [09:07:01.964] * Saving objects... [09:07:02.062] * 28681 objects are successfully saved [09:07:02.071] * Game j1.scop is successfully saved to file 'appdata\savedgames\j1.scop' [09:07:02.758] [LUA] collectgarbage before=36791134Kb [09:07:02.879] [LUA] collectgarbage after=26388217Kb [09:07:03.358] * [win64]: free[8384921 MB], reserved[212960 KB], committed[3562000 KB] [09:07:03.362] * [ D3D ]: textures[1184576 K] [09:07:03.362] * [x-ray]: process heap[3337940 K] [09:07:03.362] * [x-ray]: economy: strings[16139 K], smem[271810 K] [09:07:03.362] -------------------------------------------------------------------------------- [09:07:03.362] 32704MB physical memory installed, 26977MB available, 17 percent of memory in use [09:07:03.362] PageFile usage: 3259MB, Peak PageFile usage: 3291MB, [09:07:03.362] -------------------------------------------------------------------------------- [09:07:03.370] * Saving spawns... [09:07:03.371] * Saving objects... [09:07:03.427] * 28681 objects are successfully saved [09:07:03.436] * Game user - quicksave3.scop is successfully saved to file 'appdata\savedgames\user - quicksave3.scop' [09:07:03.734] * [win64]: free[8384921 MB], reserved[212340 KB], committed[3562684 KB] [09:07:03.737] * [ D3D ]: textures[1186100 K] [09:07:03.737] * [x-ray]: process heap[3338624 K] [09:07:03.737] * [x-ray]: economy: strings[16139 K], smem[271810 K] [09:07:03.737] -------------------------------------------------------------------------------- [09:07:03.737] 32704MB physical memory installed, 26975MB available, 17 percent of memory in use [09:07:03.737] PageFile usage: 3260MB, Peak PageFile usage: 3291MB, [09:07:03.737] -------------------------------------------------------------------------------- [09:16:56.796] [LUA] collectgarbage before=32746289Kb [09:16:56.884] [LUA] collectgarbage after=26380881Kb [09:17:13.603] * [win64]: free[8384917 MB], reserved[212284 KB], committed[3566580 KB] [09:17:13.607] * [ D3D ]: textures[1184576 K] [09:17:13.607] * [x-ray]: process heap[3325116 K] [09:17:13.607] * [x-ray]: economy: strings[16112 K], smem[271811 K] [09:17:13.607] -------------------------------------------------------------------------------- [09:17:13.607] 32704MB physical memory installed, 26992MB available, 17 percent of memory in use [09:17:13.607] PageFile usage: 3247MB, Peak PageFile usage: 3293MB, [09:17:13.607] -------------------------------------------------------------------------------- [09:17:13.616] * Saving spawns... [09:17:13.618] * Saving objects... [09:17:13.708] * 28681 objects are successfully saved [09:17:13.715] * Game user - quicksave4.scop is successfully saved to file 'appdata\savedgames\user - quicksave4.scop' [09:17:25.327] * [win64]: free[8384921 MB], reserved[212284 KB], committed[3562484 KB] [09:17:25.331] * [ D3D ]: textures[1184576 K] [09:17:25.331] * [x-ray]: process heap[3321012 K] [09:17:25.331] * [x-ray]: economy: strings[16109 K], smem[272214 K] [09:17:25.331] -------------------------------------------------------------------------------- [09:17:25.331] 32704MB physical memory installed, 26997MB available, 17 percent of memory in use [09:17:25.331] PageFile usage: 3243MB, Peak PageFile usage: 3293MB, [09:17:25.331] -------------------------------------------------------------------------------- [09:17:25.341] * Saving spawns... [09:17:25.342] * Saving objects... [09:17:25.424] * 28681 objects are successfully saved [09:17:25.433] * Game user - quicksave5.scop is successfully saved to file 'appdata\savedgames\user - quicksave5.scop' [09:17:53.661] * [win64]: free[8384938 MB], reserved[212976 KB], committed[3544384 KB] [09:17:53.665] * [ D3D ]: textures[1184661 K] [09:17:53.665] * [x-ray]: process heap[3302884 K] [09:17:53.665] * [x-ray]: economy: strings[16091 K], smem[272393 K] [09:17:53.665] -------------------------------------------------------------------------------- [09:17:53.665] 32704MB physical memory installed, 27022MB available, 17 percent of memory in use [09:17:53.665] PageFile usage: 3225MB, Peak PageFile usage: 3293MB, [09:17:53.665] -------------------------------------------------------------------------------- [09:17:53.676] * Saving spawns... [09:17:53.678] * Saving objects... [09:17:53.752] * 28685 objects are successfully saved [09:17:53.759] * Game user - quicksave1.scop is successfully saved to file 'appdata\savedgames\user - quicksave1.scop' [09:18:01.230] * [win64]: free[8384932 MB], reserved[212904 KB], committed[3551240 KB] [09:18:01.233] * [ D3D ]: textures[1184661 K] [09:18:01.233] * [x-ray]: process heap[3309752 K] [09:18:01.233] * [x-ray]: economy: strings[16091 K], smem[272393 K] [09:18:01.233] -------------------------------------------------------------------------------- [09:18:01.233] 32704MB physical memory installed, 27021MB available, 17 percent of memory in use [09:18:01.233] PageFile usage: 3232MB, Peak PageFile usage: 3293MB, [09:18:01.233] -------------------------------------------------------------------------------- [09:18:01.241] * Saving spawns... [09:18:01.242] * Saving objects... [09:18:01.326] * 28685 objects are successfully saved [09:18:01.333] * Game user - quicksave2.scop is successfully saved to file 'appdata\savedgames\user - quicksave2.scop' [09:18:31.409] * [win64]: free[8384930 MB], reserved[212976 KB], committed[3552576 KB] [09:18:31.412] * [ D3D ]: textures[1185685 K] [09:18:31.412] * [x-ray]: process heap[3311092 K] [09:18:31.412] * [x-ray]: economy: strings[16088 K], smem[273769 K] [09:18:31.412] -------------------------------------------------------------------------------- [09:18:31.412] 32704MB physical memory installed, 27020MB available, 17 percent of memory in use [09:18:31.412] PageFile usage: 3233MB, Peak PageFile usage: 3293MB, [09:18:31.412] -------------------------------------------------------------------------------- [09:18:31.420] * Saving spawns... [09:18:31.421] * Saving objects... [09:18:31.490] * 28687 objects are successfully saved [09:18:31.497] * Game user - quicksave3.scop is successfully saved to file 'appdata\savedgames\user - quicksave3.scop' [09:19:00.033] * [win64]: free[8384930 MB], reserved[212832 KB], committed[3552400 KB] [09:19:00.036] * [ D3D ]: textures[1184661 K] [09:19:00.036] * [x-ray]: process heap[3310912 K] [09:19:00.036] * [x-ray]: economy: strings[15918 K], smem[273785 K] [09:19:00.036] -------------------------------------------------------------------------------- [09:19:00.036] 32704MB physical memory installed, 27017MB available, 17 percent of memory in use [09:19:00.036] PageFile usage: 3233MB, Peak PageFile usage: 3293MB, [09:19:00.036] -------------------------------------------------------------------------------- [09:19:00.043] * Saving spawns... [09:19:00.044] * Saving objects... [09:19:00.099] * 28687 objects are successfully saved [09:19:00.106] * Game user - quicksave4.scop is successfully saved to file 'appdata\savedgames\user - quicksave4.scop' [09:19:09.604] * [win64]: free[8384922 MB], reserved[220928 KB], committed[3552512 KB] [09:19:09.607] * [ D3D ]: textures[1184661 K] [09:19:09.607] * [x-ray]: process heap[3311040 K] [09:19:09.607] * [x-ray]: economy: strings[15927 K], smem[273958 K] [09:19:09.607] -------------------------------------------------------------------------------- [09:19:09.607] 32704MB physical memory installed, 27013MB available, 17 percent of memory in use [09:19:09.607] PageFile usage: 3233MB, Peak PageFile usage: 3293MB, [09:19:09.607] -------------------------------------------------------------------------------- [09:19:09.614] * Saving spawns... [09:19:09.616] * Saving objects... [09:19:09.671] * 28687 objects are successfully saved [09:19:09.679] * Game user - quicksave5.scop is successfully saved to file 'appdata\savedgames\user - quicksave5.scop' [09:19:20.161] * [win64]: free[8384913 MB], reserved[229120 KB], committed[3553936 KB] [09:19:20.164] * [ D3D ]: textures[1185685 K] [09:19:20.164] * [x-ray]: process heap[3312484 K] [09:19:20.164] * [x-ray]: economy: strings[15987 K], smem[274202 K] [09:19:20.164] -------------------------------------------------------------------------------- [09:19:20.164] 32704MB physical memory installed, 27011MB available, 17 percent of memory in use [09:19:20.164] PageFile usage: 3234MB, Peak PageFile usage: 3293MB, [09:19:20.164] -------------------------------------------------------------------------------- [09:19:20.172] * Saving spawns... [09:19:20.173] * Saving objects... [09:19:20.249] * 28691 objects are successfully saved [09:19:20.256] * Game user - quicksave1.scop is successfully saved to file 'appdata\savedgames\user - quicksave1.scop' [09:20:56.978] * [win64]: free[8384912 MB], reserved[228260 KB], committed[3556268 KB] [09:20:56.981] * [ D3D ]: textures[1186185 K] [09:20:56.981] * [x-ray]: process heap[3314828 K] [09:20:56.981] * [x-ray]: economy: strings[16107 K], smem[274797 K] [09:20:56.981] -------------------------------------------------------------------------------- [09:20:56.981] 32704MB physical memory installed, 27008MB available, 17 percent of memory in use [09:20:56.981] PageFile usage: 3237MB, Peak PageFile usage: 3293MB, [09:20:56.981] -------------------------------------------------------------------------------- [09:20:59.860] * [win64]: free[8384873 MB], reserved[228260 KB], committed[3595948 KB] [09:20:59.866] * [ D3D ]: textures[1186185 K] [09:20:59.866] * [x-ray]: process heap[3354584 K] [09:20:59.866] * [x-ray]: economy: strings[16108 K], smem[274797 K] [09:20:59.866] -------------------------------------------------------------------------------- [09:20:59.866] 32704MB physical memory installed, 26972MB available, 17 percent of memory in use [09:20:59.866] PageFile usage: 3275MB, Peak PageFile usage: 3293MB, [09:20:59.866] -------------------------------------------------------------------------------- [09:20:59.879] * Saving spawns... [09:20:59.880] * Saving objects... [09:20:59.976] * 28682 objects are successfully saved [09:20:59.983] * Game j1.scop is successfully saved to file 'appdata\savedgames\j1.scop' [09:21:00.141] [LUA] collectgarbage before=38470720Kb [09:21:00.269] [LUA] collectgarbage after=27379320Kb [09:21:05.664] [LUA] victim surrender to 28655 [09:21:50.239] [LUA] { [09:21:50.239] [LUA] device_torch = 0.08, [09:21:50.239] [LUA] drug_radioprotector = 0.024, [09:21:50.239] [LUA] meat_dog = 0.048, [09:21:50.239] [LUA] af_dummy_dummy = 0.0008, [09:21:50.239] [LUA] af_vyvert = 0.0008, [09:21:50.239] [LUA] af_mincer_meat = 0.0008, [09:21:50.239] [LUA] af_eye = 0.0008, [09:21:50.239] [LUA] af_rusty_thorn = 0.0008, [09:21:50.239] [LUA] af_ice = 0.0008, [09:21:50.239] [LUA] conserva = 0.048, [09:21:50.239] [LUA] meat_bloodsucker = 0.048, [09:21:50.239] [LUA] medkit = 0.08, [09:21:50.239] [LUA] itm_pda_rare = 0.04, [09:21:50.239] [LUA] af_fire = 0.0008, [09:21:50.239] [LUA] meat_boar = 0.048, [09:21:50.239] [LUA] af_gravi = 0.0008, [09:21:50.239] [LUA] bread = 0.048, [09:21:50.239] [LUA] af_baloon = 0.0008, [09:21:50.239] [LUA] af_medusa = 0.0008, [09:21:50.239] [LUA] drug_psy_blockade = 0.024, [09:21:50.239] [LUA] water_drink = 0.048, [09:21:50.239] [LUA] itm_guide_usb_2 = 0.05, [09:21:50.239] [LUA] equ_small_pack = 0.0096, [09:21:50.239] [LUA] equ_backpack = 0.0168, [09:21:50.239] [LUA] af_ameba_slug = 0.0008, [09:21:50.239] [LUA] af_rusty_kristall = 0.0008, [09:21:50.239] [LUA] itm_sleepbag = 0.02, [09:21:50.239] [LUA] drug_antidot = 0.024, [09:21:50.239] [LUA] af_fuzz_kolobok = 0.0008, [09:21:50.239] [LUA] drug_booster = 0.024, [09:21:50.239] [LUA] af_fireball = 0.0008, [09:21:50.239] [LUA] medkit_army = 0.08, [09:21:50.239] [LUA] device_flashlight = 0.12, [09:21:50.239] [LUA] antirad = 0.024, [09:21:50.239] [LUA] af_dummy_spring = 0.0008, [09:21:50.239] [LUA] af_cristall = 0.0008, [09:21:50.239] [LUA] itm_guide_usb_1 = 0.05, [09:21:50.239] [LUA] itm_gunsmith_toolkit = 0.0048, [09:21:50.239] [LUA] wpn_mine = 0.012, [09:21:50.239] [LUA] vodka = 0.048, [09:21:50.239] [LUA] af_night_star = 0.0008, [09:21:50.239] [LUA] af_electra_flash = 0.0008, [09:21:50.239] [LUA] kolbasa = 0.048, [09:21:50.239] [LUA] bandage = 0.168, [09:21:50.239] [LUA] itm_pda_uncommon = 0.08, [09:21:50.239] [LUA] medkit_scientic = 0.008, [09:21:50.239] [LUA] af_electra_sparkler = 0.0008, [09:21:50.239] [LUA] meat_flesh = 0.048, [09:21:50.239] [LUA] meat_tushkano = 0.048, [09:21:50.239] [LUA] meat_pseudodog = 0.048, [09:21:50.239] [LUA] af_gold_fish = 0.0008, [09:21:50.239] [LUA] equ_military_pack = 0.008, [09:21:50.239] [LUA] af_dummy_battery = 0.0008, [09:21:50.239] [LUA] af_ameba_mica = 0.0008, [09:21:50.239] [LUA] af_drops = 0.0008, [09:21:50.239] [LUA] af_ameba_slime = 0.0008, [09:21:50.239] [LUA] drug_anabiotic = 0.024, [09:21:50.239] [LUA] af_dummy_pellicle = 0.0008, [09:21:50.239] [LUA] energy_drink = 0.048, [09:21:50.239] [LUA] af_blood = 0.0008, [09:21:50.239] [LUA] duty_patch = 1, [09:21:50.239] [LUA] meat_chimera = 0.048, [09:21:50.239] [LUA] af_soul = 0.0008, [09:21:50.239] [LUA] af_electra_moonlight = 0.0008, [09:21:50.239] [LUA] af_dummy_glassbeads = 0.0008, [09:21:50.239] [LUA] af_cristall_flower = 0.0008, [09:21:50.239] [LUA] equ_small_military_pack = 0.0096, [09:21:50.239] [LUA] drug_coagulant = 0.024, [09:21:50.239] [LUA] af_glass = 0.0008, [09:21:50.239] [LUA] itm_pda_common = 0.1, [09:21:50.239] [LUA] itm_outfit_toolkit = 0.0048, [09:21:50.239] [LUA] af_rusty_sea = 0.0008, [09:21:50.239] [LUA] }, [09:21:53.067] * [win64]: free[8384886 MB], reserved[240268 KB], committed[3570204 KB] [09:21:53.070] * [ D3D ]: textures[1199498 K] [09:21:53.070] * [x-ray]: process heap[3328812 K] [09:21:53.070] * [x-ray]: economy: strings[16179 K], smem[277185 K] [09:21:53.070] -------------------------------------------------------------------------------- [09:21:53.070] 32704MB physical memory installed, 27016MB available, 17 percent of memory in use [09:21:53.070] PageFile usage: 3250MB, Peak PageFile usage: 3293MB, [09:21:53.070] -------------------------------------------------------------------------------- [09:21:56.727] * [win64]: free[8384849 MB], reserved[240268 KB], committed[3608476 KB] [09:21:56.730] * [ D3D ]: textures[1199498 K] [09:21:56.730] * [x-ray]: process heap[3367152 K] [09:21:56.730] * [x-ray]: economy: strings[16179 K], smem[277185 K] [09:21:56.730] -------------------------------------------------------------------------------- [09:21:56.730] 32704MB physical memory installed, 26980MB available, 17 percent of memory in use [09:21:56.730] PageFile usage: 3288MB, Peak PageFile usage: 3293MB, [09:21:56.730] -------------------------------------------------------------------------------- [09:21:56.740] * Saving spawns... [09:21:56.742] * Saving objects... [09:21:56.797] * 28677 objects are successfully saved [09:21:56.805] * Game j2.scop is successfully saved to file 'appdata\savedgames\j2.scop' [09:21:57.144] [LUA] collectgarbage before=45003272Kb [09:21:57.290] [LUA] collectgarbage after=27601002Kb [09:21:57.718] WARNING: SV: can't find child [wpn_ak74n28727] of parent [sim_default_freedom_228655]! Children list: [09:21:57.718] device_pda28656 [09:21:57.718] vodka28658 [09:21:57.718] wpn_lr30028659 [09:21:57.718] ammo_5.56x45_ss19028660 [09:21:57.718] bolt [09:21:57.718] [09:22:02.162] * [win64]: free[8384882 MB], reserved[240268 KB], committed[3574300 KB] [09:22:02.166] * [ D3D ]: textures[1197974 K] [09:22:02.166] * [x-ray]: process heap[3332912 K] [09:22:02.166] * [x-ray]: economy: strings[16179 K], smem[277185 K] [09:22:02.166] -------------------------------------------------------------------------------- [09:22:02.166] 32704MB physical memory installed, 27005MB available, 17 percent of memory in use [09:22:02.166] PageFile usage: 3254MB, Peak PageFile usage: 3302MB, [09:22:02.166] -------------------------------------------------------------------------------- [09:22:02.175] * Saving spawns... [09:22:02.176] * Saving objects... [09:22:02.250] * 28677 objects are successfully saved [09:22:02.258] * Game user - quicksave2.scop is successfully saved to file 'appdata\savedgames\user - quicksave2.scop' [09:22:03.292] [LUA] { [09:22:03.292] [LUA] device_torch = 0.08, [09:22:03.292] [LUA] drug_radioprotector = 0.024, [09:22:03.292] [LUA] meat_dog = 0.048, [09:22:03.292] [LUA] af_dummy_dummy = 0.0008, [09:22:03.292] [LUA] af_vyvert = 0.0008, [09:22:03.292] [LUA] af_mincer_meat = 0.0008, [09:22:03.292] [LUA] af_eye = 0.0008, [09:22:03.292] [LUA] af_rusty_thorn = 0.0008, [09:22:03.292] [LUA] af_ice = 0.0008, [09:22:03.292] [LUA] conserva = 0.048, [09:22:03.292] [LUA] meat_bloodsucker = 0.048, [09:22:03.292] [LUA] medkit = 0.08, [09:22:03.292] [LUA] itm_pda_rare = 0.04, [09:22:03.292] [LUA] af_fire = 0.0008, [09:22:03.292] [LUA] meat_boar = 0.048, [09:22:03.292] [LUA] af_gravi = 0.0008, [09:22:03.292] [LUA] bread = 0.048, [09:22:03.292] [LUA] af_baloon = 0.0008, [09:22:03.292] [LUA] af_medusa = 0.0008, [09:22:03.292] [LUA] drug_psy_blockade = 0.024, [09:22:03.292] [LUA] water_drink = 0.048, [09:22:03.292] [LUA] itm_guide_usb_2 = 0.05, [09:22:03.292] [LUA] equ_small_pack = 0.0096, [09:22:03.292] [LUA] equ_backpack = 0.0168, [09:22:03.292] [LUA] af_ameba_slug = 0.0008, [09:22:03.292] [LUA] af_rusty_kristall = 0.0008, [09:22:03.292] [LUA] itm_sleepbag = 0.02, [09:22:03.292] [LUA] drug_antidot = 0.024, [09:22:03.292] [LUA] af_fuzz_kolobok = 0.0008, [09:22:03.292] [LUA] drug_booster = 0.024, [09:22:03.292] [LUA] af_fireball = 0.0008, [09:22:03.292] [LUA] medkit_army = 0.08, [09:22:03.292] [LUA] device_flashlight = 0.12, [09:22:03.292] [LUA] antirad = 0.024, [09:22:03.292] [LUA] af_dummy_spring = 0.0008, [09:22:03.292] [LUA] af_cristall = 0.0008, [09:22:03.292] [LUA] itm_guide_usb_1 = 0.05, [09:22:03.292] [LUA] itm_gunsmith_toolkit = 0.0048, [09:22:03.292] [LUA] wpn_mine = 0.012, [09:22:03.292] [LUA] vodka = 0.048, [09:22:03.292] [LUA] af_night_star = 0.0008, [09:22:03.292] [LUA] af_electra_flash = 0.0008, [09:22:03.292] [LUA] kolbasa = 0.048, [09:22:03.292] [LUA] bandage = 0.168, [09:22:03.292] [LUA] itm_pda_uncommon = 0.08, [09:22:03.292] [LUA] medkit_scientic = 0.008, [09:22:03.292] [LUA] af_electra_sparkler = 0.0008, [09:22:03.292] [LUA] meat_flesh = 0.048, [09:22:03.292] [LUA] meat_tushkano = 0.048, [09:22:03.292] [LUA] meat_pseudodog = 0.048, [09:22:03.292] [LUA] af_gold_fish = 0.0008, [09:22:03.292] [LUA] equ_military_pack = 0.008, [09:22:03.292] [LUA] af_dummy_battery = 0.0008, [09:22:03.292] [LUA] af_ameba_mica = 0.0008, [09:22:03.292] [LUA] af_drops = 0.0008, [09:22:03.292] [LUA] af_ameba_slime = 0.0008, [09:22:03.292] [LUA] drug_anabiotic = 0.024, [09:22:03.292] [LUA] af_dummy_pellicle = 0.0008, [09:22:03.292] [LUA] energy_drink = 0.048, [09:22:03.292] [LUA] af_blood = 0.0008, [09:22:03.292] [LUA] duty_patch = 1, [09:22:03.292] [LUA] meat_chimera = 0.048, [09:22:03.292] [LUA] af_soul = 0.0008, [09:22:03.292] [LUA] af_electra_moonlight = 0.0008, [09:22:03.292] [LUA] af_dummy_glassbeads = 0.0008, [09:22:03.292] [LUA] af_cristall_flower = 0.0008, [09:22:03.292] [LUA] equ_small_military_pack = 0.0096, [09:22:03.292] [LUA] drug_coagulant = 0.024, [09:22:03.292] [LUA] af_glass = 0.0008, [09:22:03.292] [LUA] itm_pda_common = 0.1, [09:22:03.292] [LUA] itm_outfit_toolkit = 0.0048, [09:22:03.292] [LUA] af_rusty_sea = 0.0008, [09:22:03.292] [LUA] }, [09:22:07.186] _ _ _ _ _ _ _____ _ _ [09:22:07.186] | | | | | | | | | | | | ___| | | (_) [09:22:07.186] | | | |_ __ | |__ __ _ _ __ __| | | ___ __| | | |____ _____ ___ _ __ | |_ _ ___ _ __ [09:22:07.186] | | | | '_ \| '_ \ / _` | '_ \ / _` | |/ _ \/ _` | | __\ \/ / __/ _ \ '_ \| __| |/ _ \| '_ \ [09:22:07.186] | |_| | | | | | | | (_| | | | | (_| | | __/ (_| | | |___> < (_| __/ |_) | |_| | (_) | | | | [09:22:07.186] \___/|_| |_|_| |_|\__,_|_| |_|\__,_|_|\___|\__,_| \____/_/\_\___\___| .__/ \__|_|\___/|_| |_| [09:22:07.186] | | [09:22:07.186] |_| [09:22:07.186] stack trace: [09:22:07.186] [09:22:07.186] [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\luabind.dll at 000007FEE6AEC241 luabind::detail::object_rep::add_dependency() + 321 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B0286E [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B05FBE [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B06A5C [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B06B0B [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEE6B163FB lua_pushcclosure() + 43 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\luabind.dll at 000007FEE6AECEAF luabind::detail::pcall() + 63 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE256B5F3 [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE257E69A [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE2571A52 [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6CB21C7 CObjectList::ProcessDestroyQueue() + 215 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6CB20CC CObjectList::Update() + 604 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6C63BF7 IGame_Level::OnFrame() + 23 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE240B957 [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BFA5D7 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF9BF3 CRenderDevice::FrameMove() + 323 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF9252 CRenderDevice::on_idle() + 322 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF972F CRenderDevice::message_loop() + 191 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6BF9954 CRenderDevice::Run() + 516 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6CB6884 Startup() + 516 byte(s) [09:22:07.186] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 5 часов назад, ST801420 сказал: Вылет (Показать контент) [10/27/20 15:51:32] OpenXRay CoC Unofficial Patch Rx64 build 7933, Oct 26 2020 [10/27/20 15:51:32] [10/27/20 15:51:32] command line "C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.exe" -dev -no_staging -smap4096 [10/27/20 15:51:32] [10/27/20 15:51:32] * Detected CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz [GenuineIntel], F6/M10/S9, 'rdtsc' [10/27/20 15:51:32] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, HTT [10/27/20 15:51:32] * CPU cores/threads: 4/8 [10/27/20 15:51:32] * CPU0 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU1 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU2 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU3 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU4 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU5 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU6 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] * CPU7 current freq: 3901 MHz, max freq: 3901 MHz [10/27/20 15:51:32] [10/27/20 15:51:32] Initializing File System... [10/27/20 15:51:32] using fs-ltx fsgame.ltx [10/27/20 15:51:32] FS: 35911 files cached 100 archives, 9104Kb memory used. [10/27/20 15:51:32] Init FileSystem 0.551777 sec [15:51:32.354] -----loading c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\system.ltx [15:51:32.418] Initializing Engine... [15:51:32.435] Starting INPUT device... [15:51:32.444] Loading DLL: xrRender_R1 [15:51:32.445] Loading DLL: xrRender_R2 [15:51:32.447] Loading DLL: xrRender_R3 [15:51:32.450] Loading DLL: xrRender_R4 [15:51:32.451] Loading DLL: d3d9.dll [15:51:32.485] refCount:pD3D 1 [15:51:32.490] refCount:m_pAdapter 1 [15:51:32.490] refCount:m_pFactory 1 [15:51:32.571] Available render modes[7]: [15:51:32.571] renderer_r1 [15:51:32.571] renderer_r2a [15:51:32.571] renderer_r2 [15:51:32.571] renderer_r2.5 [15:51:32.571] renderer_r3 [15:51:32.571] renderer_r4 [15:51:32.571] Executing config-script "user.ltx"... [15:51:32.571] [appdata\user.ltx] successfully loaded. [15:51:32.571] Selected renderer: renderer_r4 [15:51:32.571] Loading DLL: xrGame [15:51:32.650] Executing config-script "c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx"... [15:51:32.652] [c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded. [15:51:32.652] Executing config-script "user.ltx"... [15:51:32.652] Executing config-script "c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\rspec_extreme.ltx"... [15:51:32.652] ~ Invalid syntax in call to 'rs_vis_distance' [15:51:32.652] ~ Valid arguments: float value in range [0.400,1.000] [15:51:32.652] [c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\rspec_extreme.ltx] successfully loaded. [15:51:32.652] Executing config-script "c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx"... [15:51:32.654] [c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded. [15:51:32.656] [appdata\user.ltx] successfully loaded. [15:51:32.656] SOUND: OpenAL: enumerate devices... [15:51:32.656] SOUND: OpenAL: EnumerationExtension Present [15:51:32.656] dir[0]=C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ [15:51:32.656] dir[1]=C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\ [15:51:32.656] dir[2]=C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ [15:51:32.656] dir[3]=C:\WINDOWS\system32\ [15:51:32.680] CleanDeviceSpecifierList [15:51:32.680] CleanDeviceSpecifierList Generic Software [15:51:32.680] devices Generic Software [15:51:32.754] SOUND: OpenAL: system default SndDevice name is Generic Software [15:51:33.008] SOUND: OpenAL: All available devices: [15:51:33.008] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [15:51:33.008] SOUND: Selected device is Generic Software [15:51:33.049] * sound: EAX 2.0 extension: absent [15:51:33.049] * sound: EAX 2.0 deferred: absent [15:51:33.049] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [15:51:33.113] Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_21.ogg [15:51:33.113] Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\sounds\characters_voice\dialogs\oso_osoznanie_start_11.ogg [15:51:33.493] Finished creating 13164 sound sources. Duration: 443 ms [15:51:33.495] SOUND: Max Mono Targets 255 | psSoundTargets 255 | supported 255 [15:51:33.509] Starting RENDER device... [15:51:33.509] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB [15:51:33.510] Available video modes [16]: [15:51:33.510] [800x600] [15:51:33.510] [1024x768] [15:51:33.510] [1152x864] [15:51:33.510] [1280x720] [15:51:33.510] [1280x768] [15:51:33.510] [1280x800] [15:51:33.510] [1280x960] [15:51:33.510] [1280x1024] [15:51:33.510] [1360x768] [15:51:33.510] [1366x768] [15:51:33.510] [1440x900] [15:51:33.510] [1600x900] [15:51:33.510] [1600x1024] [15:51:33.510] [1680x1050] [15:51:33.510] [1920x1080] [15:51:33.510] [(null)] [15:51:33.611] * CREATE: DeviceREF: 5 [15:51:33.612] * Texture memory: 6052 M [15:51:33.624] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [15:51:33.624] * GPU vertex cache: unrecognized, 24 [15:51:33.627] * NVidia MGPU: Logical(1), Physical(1) [15:51:33.629] * AGS: Initialization failed (4) [15:51:33.629] * Starting rendering as 1-GPU. [15:51:33.630] * DVB created: 4096K [15:51:33.630] * DIB created: 512K [15:51:33.715] * HWDST/PCF supported and used [15:51:33.908] - r__tf_aniso 16 [15:51:33.908] - r2_tf_mipbias 0. [15:51:33.955] Starting engine... [15:51:34.456] intro_start intro_logo [15:51:34.504] intro_delete ::update_logo_intro [15:51:34.526] * [win64]: free[134212433 MB], reserved[4375596 KB], committed[1046388 KB] [15:51:34.528] * [ D3D ]: textures[16 K] [15:51:34.528] * [x-ray]: process heap[885308 K] [15:51:34.528] * [x-ray]: economy: strings[5185 K], smem[0 K] [15:51:34.528] -------------------------------------------------------------------------------- [15:51:34.528] 32729MB physical memory installed, 29197MB available, 10 percent of memory in use [15:51:34.528] PageFile usage: 864MB, Peak PageFile usage: 864MB, [15:51:34.528] -------------------------------------------------------------------------------- [15:51:37.414] "C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.exe" -dev -no_staging -smap4096 [15:51:37.415] * phase time: 0 ms [15:51:37.415] * phase cmem: 994592 K [15:51:37.468] Loading objects... [15:51:37.636] Loading models... [15:51:40.747] Loading textures... [15:51:42.482] * [prefetch] time: 5013 ms [15:51:42.482] * [prefetch] memory: 1248936 Kb [15:51:42.483] * phase time: 5067 ms [15:51:42.483] * phase cmem: 2245752 K [15:51:42.506] [LUA] Call of Chernobyl version 1.5b r7 [15:51:42.680] * phase time: 197 ms [15:51:42.680] * phase cmem: 2230972 K [15:51:42.680] * phase time: 0 ms [15:51:42.680] * phase cmem: 2230972 K [15:51:42.708] * Loading spawn registry... [15:51:43.114] * 22604 spawn points are successfully loaded [15:51:43.115] * Loading objects... [15:51:43.483] * 26391 objects are successfully loaded [15:51:43.810] * Game st801 - quicksave2 is successfully loaded from file 'appdata\savedgames\st801 - quicksave2.scop' (1.130s) [15:51:43.810] * phase time: 1130 ms [15:51:43.810] * phase cmem: 2346180 K [15:51:43.824] alife simulator created [15:51:43.832] * phase time: 22 ms [15:51:43.832] * phase cmem: 2346708 K [15:51:43.834] * phase time: 1 ms [15:51:43.834] * phase cmem: 2346708 K [15:51:43.835] * client : connection accepted - <All Ok> [15:51:43.836] * phase time: 1 ms [15:51:43.836] * phase cmem: 2346708 K [15:51:43.836] * phase time: 0 ms [15:51:43.836] * phase cmem: 2346716 K [15:51:45.594] * phase time: 1757 ms [15:51:45.594] * phase cmem: 2450492 K [15:51:45.690] * phase time: 95 ms [15:51:45.690] * phase cmem: 2479152 K [15:51:45.783] * phase time: 92 ms [15:51:45.783] * phase cmem: 2560648 K [15:51:45.810] * phase time: 27 ms [15:51:45.810] * phase cmem: 2567668 K [15:51:45.821] * [DETAILS] VertexConsts(256), Batch(61) [15:51:45.821] * [DETAILS] 9394 v(20), 5002 p [15:51:45.821] * [DETAILS] Batch(61), VB(183K), IB(29K) [15:51:45.822] * phase time: 11 ms [15:51:45.822] * phase cmem: 2569284 K [15:51:45.823] * Loading HOM: c:\games\s.t.a.l.k.e.r. call of chernobyl\gamedata\levels\l03_agroprom\level.hom [15:51:45.829] * phase time: 7 ms [15:51:45.829] * phase cmem: 2571316 K [15:51:45.832] * phase time: 2 ms [15:51:45.832] * phase cmem: 2571316 K [15:51:45.832] * phase time: 0 ms [15:51:45.832] * phase cmem: 2571312 K [15:51:45.834] * phase time: 1 ms [15:51:45.834] * phase cmem: 2571312 K [15:51:48.106] * phase time: 2272 ms [15:51:48.106] * phase cmem: 3087044 K [15:51:48.107] * phase time: 1 ms [15:51:48.107] * phase cmem: 3087044 K [15:51:48.141] * [win64]: free[134210045 MB], reserved[4527420 KB], committed[3339304 KB] [15:51:48.145] * [ D3D ]: textures[1018699 K] [15:51:48.145] * [x-ray]: process heap[3087044 K] [15:51:48.145] * [x-ray]: economy: strings[12006 K], smem[426925 K] [15:51:48.145] -------------------------------------------------------------------------------- [15:51:48.145] 32729MB physical memory installed, 28497MB available, 12 percent of memory in use [15:51:48.145] PageFile usage: 3014MB, Peak PageFile usage: 3019MB, [15:51:48.145] -------------------------------------------------------------------------------- [15:51:49.298] [LUA] collectgarbage before=26255775Kb [15:51:49.367] [LUA] collectgarbage after=21733053Kb [15:51:51.956] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 17 items) [15:51:52.885] intro_start game_loaded [15:51:52.915] * MEMORY USAGE: 3200636 K [15:51:52.915] * End of synchronization A[1] R[1] [15:51:53.906] intro_delete ::update_game_loaded [15:51:56.650] * [win64]: free[134210001 MB], reserved[4459052 KB], committed[3452728 KB] [15:51:56.654] * [ D3D ]: textures[1038748 K] [15:51:56.654] * [x-ray]: process heap[3190604 K] [15:51:56.654] * [x-ray]: economy: strings[12517 K], smem[460254 K] [15:51:56.654] -------------------------------------------------------------------------------- [15:51:56.654] 32729MB physical memory installed, 28393MB available, 13 percent of memory in use [15:51:56.654] PageFile usage: 3115MB, Peak PageFile usage: 3125MB, [15:51:56.654] -------------------------------------------------------------------------------- [15:51:56.662] * Saving spawns... [15:51:56.664] * Saving objects... [15:51:56.749] * 26389 objects are successfully saved [15:51:56.758] * Game st801 - quicksave3.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave3.scop' [15:52:10.904] * [win64]: free[134209998 MB], reserved[4479524 KB], committed[3435632 KB] [15:52:10.908] * [ D3D ]: textures[1038748 K] [15:52:10.908] * [x-ray]: process heap[3173304 K] [15:52:10.908] * [x-ray]: economy: strings[12519 K], smem[460254 K] [15:52:10.908] -------------------------------------------------------------------------------- [15:52:10.908] 32729MB physical memory installed, 28396MB available, 13 percent of memory in use [15:52:10.908] PageFile usage: 3098MB, Peak PageFile usage: 3129MB, [15:52:10.908] -------------------------------------------------------------------------------- [15:52:10.944] * [win64]: free[134209998 MB], reserved[4479524 KB], committed[3435632 KB] [15:52:10.949] * [ D3D ]: textures[1038748 K] [15:52:10.949] * [x-ray]: process heap[3173304 K] [15:52:10.949] * [x-ray]: economy: strings[12519 K], smem[460254 K] [15:52:10.949] -------------------------------------------------------------------------------- [15:52:10.949] 32729MB physical memory installed, 28396MB available, 13 percent of memory in use [15:52:10.949] PageFile usage: 3098MB, Peak PageFile usage: 3129MB, [15:52:10.949] -------------------------------------------------------------------------------- [15:52:13.287] [LUA] Call of Chernobyl version 1.5b r7 [15:52:13.459] * phase time: 237 ms [15:52:13.459] * phase cmem: 3135956 K [15:52:13.459] * phase time: 0 ms [15:52:13.459] * phase cmem: 3135956 K [15:52:13.489] * Loading spawn registry... [15:52:13.890] * 22604 spawn points are successfully loaded [15:52:13.891] * Loading objects... [15:52:14.255] * 26389 objects are successfully loaded [15:52:14.597] * Game st801 - quicksave3 is successfully loaded from file 'appdata\savedgames\st801 - quicksave3.scop' (1.138s) [15:52:14.597] * phase time: 1137 ms [15:52:14.597] * phase cmem: 3173712 K [15:52:14.598] * phase time: 0 ms [15:52:14.598] * phase cmem: 3173712 K [15:52:14.598] * phase time: 0 ms [15:52:14.598] * phase cmem: 3173712 K [15:52:14.634] * [win64]: free[134210003 MB], reserved[4479948 KB], committed[3430200 KB] [15:52:14.638] * [ D3D ]: textures[1039089 K] [15:52:14.638] * [x-ray]: process heap[3173712 K] [15:52:14.638] * [x-ray]: economy: strings[12056 K], smem[187033 K] [15:52:14.638] -------------------------------------------------------------------------------- [15:52:14.638] 32729MB physical memory installed, 28405MB available, 13 percent of memory in use [15:52:14.638] PageFile usage: 3099MB, Peak PageFile usage: 3129MB, [15:52:14.638] -------------------------------------------------------------------------------- [15:52:14.638] alife simulator restarted [15:52:14.897] [LUA] Call of Chernobyl version 1.5b r7 [15:52:15.071] * phase time: 238 ms [15:52:15.071] * phase cmem: 3121456 K [15:52:15.071] * phase time: 0 ms [15:52:15.071] * phase cmem: 3121456 K [15:52:15.100] * Loading spawn registry... [15:52:15.502] * 22604 spawn points are successfully loaded [15:52:15.503] * Loading objects... [15:52:15.873] * 26389 objects are successfully loaded [15:52:16.214] * Game st801 - quicksave3 is successfully loaded from file 'appdata\savedgames\st801 - quicksave3.scop' (1.143s) [15:52:16.214] * phase time: 1142 ms [15:52:16.214] * phase cmem: 3174636 K [15:52:16.215] * phase time: 0 ms [15:52:16.215] * phase cmem: 3174636 K [15:52:16.215] * phase time: 0 ms [15:52:16.215] * phase cmem: 3174636 K [15:52:16.250] * [win64]: free[134210002 MB], reserved[4480124 KB], committed[3431124 KB] [15:52:16.254] * [ D3D ]: textures[1039089 K] [15:52:16.254] * [x-ray]: process heap[3174636 K] [15:52:16.254] * [x-ray]: economy: strings[12069 K], smem[187033 K] [15:52:16.254] -------------------------------------------------------------------------------- [15:52:16.254] 32729MB physical memory installed, 28410MB available, 13 percent of memory in use [15:52:16.254] PageFile usage: 3100MB, Peak PageFile usage: 3129MB, [15:52:16.254] -------------------------------------------------------------------------------- [15:52:16.254] alife simulator restarted [15:52:16.960] [LUA] collectgarbage before=26247511Kb [15:52:17.029] [LUA] collectgarbage after=21745946Kb [15:52:19.306] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 18 items) [15:52:20.321] intro_start game_loaded [15:52:20.351] * MEMORY USAGE: 3195188 K [15:52:20.351] * End of synchronization A[1] R[1] [15:52:21.340] intro_delete ::update_game_loaded [15:52:48.407] * [win64]: free[134209998 MB], reserved[4464228 KB], committed[3451180 KB] [15:52:48.412] * [ D3D ]: textures[1042844 K] [15:52:48.412] * [x-ray]: process heap[3193264 K] [15:52:48.412] * [x-ray]: economy: strings[12484 K], smem[233148 K] [15:52:48.412] -------------------------------------------------------------------------------- [15:52:48.412] 32729MB physical memory installed, 28379MB available, 13 percent of memory in use [15:52:48.412] PageFile usage: 3118MB, Peak PageFile usage: 3132MB, [15:52:48.412] -------------------------------------------------------------------------------- [15:52:48.420] * Saving spawns... [15:52:48.422] * Saving objects... [15:52:48.519] * 26388 objects are successfully saved [15:52:48.528] * Game st801 - quicksave4.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave4.scop' [15:52:51.622] * [win64]: free[134209998 MB], reserved[4457644 KB], committed[3457764 KB] [15:52:51.626] * [ D3D ]: textures[1042844 K] [15:52:51.626] * [x-ray]: process heap[3199864 K] [15:52:51.626] * [x-ray]: economy: strings[12483 K], smem[233148 K] [15:52:51.626] -------------------------------------------------------------------------------- [15:52:51.626] 32729MB physical memory installed, 28371MB available, 13 percent of memory in use [15:52:51.626] PageFile usage: 3124MB, Peak PageFile usage: 3132MB, [15:52:51.626] -------------------------------------------------------------------------------- [15:52:51.663] * [win64]: free[134209998 MB], reserved[4457644 KB], committed[3457764 KB] [15:52:51.668] * [ D3D ]: textures[1042844 K] [15:52:51.668] * [x-ray]: process heap[3199864 K] [15:52:51.668] * [x-ray]: economy: strings[12483 K], smem[233148 K] [15:52:51.668] -------------------------------------------------------------------------------- [15:52:51.668] 32729MB physical memory installed, 28371MB available, 13 percent of memory in use [15:52:51.668] PageFile usage: 3124MB, Peak PageFile usage: 3132MB, [15:52:51.668] -------------------------------------------------------------------------------- [15:52:54.012] [LUA] Call of Chernobyl version 1.5b r7 [15:52:54.185] * phase time: 242 ms [15:52:54.185] * phase cmem: 3152716 K [15:52:54.185] * phase time: 0 ms [15:52:54.185] * phase cmem: 3152716 K [15:52:54.215] * Loading spawn registry... [15:52:54.614] * 22604 spawn points are successfully loaded [15:52:54.615] * Loading objects... [15:52:54.979] * 26388 objects are successfully loaded [15:52:55.320] * Game st801 - quicksave4 is successfully loaded from file 'appdata\savedgames\st801 - quicksave4.scop' (1.135s) [15:52:55.320] * phase time: 1134 ms [15:52:55.320] * phase cmem: 3195500 K [15:52:55.321] * phase time: 0 ms [15:52:55.321] * phase cmem: 3195500 K [15:52:55.321] * phase time: 0 ms [15:52:55.321] * phase cmem: 3195500 K [15:52:55.357] * [win64]: free[134209998 MB], reserved[4462760 KB], committed[3451940 KB] [15:52:55.362] * [ D3D ]: textures[1043185 K] [15:52:55.362] * [x-ray]: process heap[3195500 K] [15:52:55.362] * [x-ray]: economy: strings[12055 K], smem[187033 K] [15:52:55.362] -------------------------------------------------------------------------------- [15:52:55.362] 32729MB physical memory installed, 28395MB available, 13 percent of memory in use [15:52:55.362] PageFile usage: 3120MB, Peak PageFile usage: 3132MB, [15:52:55.362] -------------------------------------------------------------------------------- [15:52:55.362] alife simulator restarted [15:52:55.613] [LUA] Call of Chernobyl version 1.5b r7 [15:52:55.784] * phase time: 230 ms [15:52:55.785] * phase cmem: 3183520 K [15:52:55.785] * phase time: 0 ms [15:52:55.785] * phase cmem: 3183520 K [15:52:55.814] * Loading spawn registry... [15:52:56.214] * 22604 spawn points are successfully loaded [15:52:56.215] * Loading objects... [15:52:56.576] * 26388 objects are successfully loaded [15:52:56.918] * Game st801 - quicksave4 is successfully loaded from file 'appdata\savedgames\st801 - quicksave4.scop' (1.133s) [15:52:56.918] * phase time: 1132 ms [15:52:56.918] * phase cmem: 3188956 K [15:52:56.918] * phase time: 0 ms [15:52:56.918] * phase cmem: 3188956 K [15:52:56.919] * phase time: 0 ms [15:52:56.919] * phase cmem: 3188956 K [15:52:56.955] * [win64]: free[134209997 MB], reserved[4470320 KB], committed[3445408 KB] [15:52:56.959] * [ D3D ]: textures[1043185 K] [15:52:56.959] * [x-ray]: process heap[3188956 K] [15:52:56.959] * [x-ray]: economy: strings[12069 K], smem[187033 K] [15:52:56.959] -------------------------------------------------------------------------------- [15:52:56.959] 32729MB physical memory installed, 28409MB available, 13 percent of memory in use [15:52:56.959] PageFile usage: 3114MB, Peak PageFile usage: 3132MB, [15:52:56.959] -------------------------------------------------------------------------------- [15:52:56.959] alife simulator restarted [15:52:57.683] [LUA] collectgarbage before=26364006Kb [15:52:57.752] [LUA] collectgarbage after=21779659Kb [15:52:59.979] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 19 items) [15:53:00.856] intro_start game_loaded [15:53:00.885] * MEMORY USAGE: 3204196 K [15:53:00.885] * End of synchronization A[1] R[1] [15:53:01.882] intro_delete ::update_game_loaded [15:53:21.704] * [win64]: free[134209994 MB], reserved[4463924 KB], committed[3454940 KB] [15:53:21.708] * [ D3D ]: textures[1042844 K] [15:53:21.708] * [x-ray]: process heap[3195616 K] [15:53:21.708] * [x-ray]: economy: strings[12481 K], smem[233088 K] [15:53:21.708] -------------------------------------------------------------------------------- [15:53:21.708] 32729MB physical memory installed, 28384MB available, 13 percent of memory in use [15:53:21.708] PageFile usage: 3120MB, Peak PageFile usage: 3132MB, [15:53:21.708] -------------------------------------------------------------------------------- [15:53:21.723] * Saving spawns... [15:53:21.725] * Saving objects... [15:53:21.784] * 26384 objects are successfully saved [15:53:21.793] * Game st801 - quicksave5.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave5.scop' [15:53:26.965] * [win64]: free[134209994 MB], reserved[4455020 KB], committed[3463844 KB] [15:53:26.969] * [ D3D ]: textures[1042844 K] [15:53:26.969] * [x-ray]: process heap[3204536 K] [15:53:26.969] * [x-ray]: economy: strings[12479 K], smem[233175 K] [15:53:26.969] -------------------------------------------------------------------------------- [15:53:26.969] 32729MB physical memory installed, 28372MB available, 13 percent of memory in use [15:53:26.969] PageFile usage: 3129MB, Peak PageFile usage: 3135MB, [15:53:26.969] -------------------------------------------------------------------------------- [15:53:26.977] * Saving spawns... [15:53:26.979] * Saving objects... [15:53:27.040] * 26380 objects are successfully saved [15:53:27.049] * Game st801 - quicksave1.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave1.scop' [15:53:33.621] * [win64]: free[134209994 MB], reserved[4463592 KB], committed[3455272 KB] [15:53:33.626] * [ D3D ]: textures[1042844 K] [15:53:33.626] * [x-ray]: process heap[3195948 K] [15:53:33.626] * [x-ray]: economy: strings[12481 K], smem[233175 K] [15:53:33.626] -------------------------------------------------------------------------------- [15:53:33.626] 32729MB physical memory installed, 28376MB available, 13 percent of memory in use [15:53:33.626] PageFile usage: 3121MB, Peak PageFile usage: 3143MB, [15:53:33.626] -------------------------------------------------------------------------------- [15:53:33.663] * [win64]: free[134209994 MB], reserved[4463592 KB], committed[3455272 KB] [15:53:33.668] * [ D3D ]: textures[1042844 K] [15:53:33.668] * [x-ray]: process heap[3195948 K] [15:53:33.668] * [x-ray]: economy: strings[12481 K], smem[233175 K] [15:53:33.668] -------------------------------------------------------------------------------- [15:53:33.668] 32729MB physical memory installed, 28376MB available, 13 percent of memory in use [15:53:33.668] PageFile usage: 3121MB, Peak PageFile usage: 3143MB, [15:53:33.668] -------------------------------------------------------------------------------- [15:53:36.055] [LUA] Call of Chernobyl version 1.5b r7 [15:53:36.227] * phase time: 238 ms [15:53:36.227] * phase cmem: 3186816 K [15:53:36.228] * phase time: 0 ms [15:53:36.228] * phase cmem: 3186820 K [15:53:36.257] * Loading spawn registry... [15:53:36.655] * 22604 spawn points are successfully loaded [15:53:36.656] * Loading objects... [15:53:37.015] * 26380 objects are successfully loaded [15:53:37.350] * Game st801 - quicksave1 is successfully loaded from file 'appdata\savedgames\st801 - quicksave1.scop' (1.123s) [15:53:37.350] * phase time: 1122 ms [15:53:37.350] * phase cmem: 3204420 K [15:53:37.351] * phase time: 0 ms [15:53:37.351] * phase cmem: 3204420 K [15:53:37.352] * phase time: 0 ms [15:53:37.352] * phase cmem: 3204420 K [15:53:37.387] * [win64]: free[134209996 MB], reserved[4456036 KB], committed[3460864 KB] [15:53:37.392] * [ D3D ]: textures[1043185 K] [15:53:37.392] * [x-ray]: process heap[3204420 K] [15:53:37.392] * [x-ray]: economy: strings[12055 K], smem[187033 K] [15:53:37.392] -------------------------------------------------------------------------------- [15:53:37.392] 32729MB physical memory installed, 28370MB available, 13 percent of memory in use [15:53:37.392] PageFile usage: 3129MB, Peak PageFile usage: 3143MB, [15:53:37.392] -------------------------------------------------------------------------------- [15:53:37.392] alife simulator restarted [15:53:37.643] [LUA] Call of Chernobyl version 1.5b r7 [15:53:37.814] * phase time: 229 ms [15:53:37.814] * phase cmem: 3192660 K [15:53:37.814] * phase time: 0 ms [15:53:37.814] * phase cmem: 3192664 K [15:53:37.843] * Loading spawn registry... [15:53:38.241] * 22604 spawn points are successfully loaded [15:53:38.242] * Loading objects... [15:53:38.600] * 26380 objects are successfully loaded [15:53:38.935] * Game st801 - quicksave1 is successfully loaded from file 'appdata\savedgames\st801 - quicksave1.scop' (1.121s) [15:53:38.935] * phase time: 1120 ms [15:53:38.935] * phase cmem: 3206156 K [15:53:38.936] * phase time: 0 ms [15:53:38.936] * phase cmem: 3206156 K [15:53:38.936] * phase time: 0 ms [15:53:38.936] * phase cmem: 3206156 K [15:53:38.972] * [win64]: free[134209995 MB], reserved[4455164 KB], committed[3462600 KB] [15:53:38.976] * [ D3D ]: textures[1043185 K] [15:53:38.976] * [x-ray]: process heap[3206156 K] [15:53:38.976] * [x-ray]: economy: strings[12068 K], smem[187033 K] [15:53:38.976] -------------------------------------------------------------------------------- [15:53:38.976] 32729MB physical memory installed, 28373MB available, 13 percent of memory in use [15:53:38.976] PageFile usage: 3131MB, Peak PageFile usage: 3143MB, [15:53:38.976] -------------------------------------------------------------------------------- [15:53:38.976] alife simulator restarted [15:53:39.674] [LUA] collectgarbage before=29563747Kb [15:53:39.744] [LUA] collectgarbage after=21639452Kb [15:53:41.959] * xrSheduler: jam detected and smoothed for range [600-700 msec] (were 18 items) [15:53:42.935] intro_start game_loaded [15:53:42.966] * MEMORY USAGE: 3209412 K [15:53:42.966] * End of synchronization A[1] R[1] [15:53:43.960] intro_delete ::update_game_loaded [15:53:51.467] * [win64]: free[134209996 MB], reserved[4457608 KB], committed[3459644 KB] [15:53:51.471] * [ D3D ]: textures[1042844 K] [15:53:51.471] * [x-ray]: process heap[3199864 K] [15:53:51.471] * [x-ray]: economy: strings[12471 K], smem[233020 K] [15:53:51.471] -------------------------------------------------------------------------------- [15:53:51.471] 32729MB physical memory installed, 28377MB available, 13 percent of memory in use [15:53:51.471] PageFile usage: 3124MB, Peak PageFile usage: 3143MB, [15:53:51.471] -------------------------------------------------------------------------------- [15:53:51.485] * Saving spawns... [15:53:51.487] * Saving objects... [15:53:51.544] * 26377 objects are successfully saved [15:53:51.553] * Game st801 - quicksave2.scop is successfully saved to file 'appdata\savedgames\st801 - quicksave2.scop' [15:53:53.699] ERROR on rejecting: entity not found. parent_id = [22653], entity_id = [22657], frame = [6393]. [15:53:53.767] ___ ___ _______ _ _ [15:53:53.767] | \/ | | | ___| (_) | [15:53:53.767] | . . | __ _ _ __ __ _ __ _ ___ __| | |_ __ _ _| | [15:53:53.767] | |\/| |/ _` | '_ \ / _` |/ _` |/ _ \/ _` | _/ _` | | | [15:53:53.767] | | | | (_| | | | | (_| | (_| | __/ (_| | || (_| | | | [15:53:53.767] \_| |_/\__,_|_| |_|\__,_|\__, |\___|\__,_\_| \__,_|_|_| [15:53:53.767] __/ | [15:53:53.767] |___/ [15:53:53.767] [15:53:53.767] FATAL ERROR [15:53:53.767] [15:53:53.767] [error] Expression : <no expression> [15:53:53.767] [error] Function : handler_base [15:53:53.767] [error] File : D:\oxr_coc\src\xrCore\xrDebug.cpp [15:53:53.767] [error] Line : 555 [15:53:53.767] [error] Description : pure virtual function call [15:53:53.767] [15:53:53.767] [15:53:53.768] stack trace: [15:53:53.768] [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrCore.dll at 00007FF86E1A6D2E xrDebug::UnhandledFilter() + 1838 byte(s) [15:53:53.791] C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll at 00007FF887C36984 purecall() + 20 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrGame.DLL at 00007FF84DF62D02 [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrGame.DLL at 00007FF84DF6311E [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0EA1BE StaticEnvironmentCB() + 24942 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0F2539 StaticEnvironmentCB() + 58601 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0F0CF9 StaticEnvironmentCB() + 52393 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05247F dCollide() + 127 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05B645 dCollideRayCapsule() + 2309 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A0526D6 dCollide() + 726 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051C2E [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05351B dBodySetAutoDisableSteps() + 219 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A054BA7 dGeomMoved() + 1815 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051D5B [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A0526D6 dCollide() + 726 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051C2E [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05351B dBodySetAutoDisableSteps() + 219 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A054BA7 dGeomMoved() + 1815 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A051D5B [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\ODE.dll at 00007FF87A05247F dCollide() + 127 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0E0DDB destroy_object_space() + 11435 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0C3DF9 RegisterGroup() + 98201 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0DEEF9 destroy_object_space() + 3529 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrPhysics.dll at 00007FF86E0DEC7C destroy_object_space() + 2892 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.dll at 00007FF87E57A5D7 CRenderDevice::CSecondVPParams::IsSVPFrame() + 939 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrEngine.dll at 00007FF87E578E12 CRenderDevice::SecondaryThreadProc() + 162 byte(s) [15:53:53.791] C:\Games\S.T.A.L.K.E.R. Call of Chernobyl\bins\AVX\xrCore.dll at 00007FF86E1A1E1B ThreadUtil::SetThreadName() + 155 byte(s) [15:53:53.791] C:\WINDOWS\System32\ucrtbase.dll at 00007FF8936214C2 configthreadlocale() + 146 byte(s) [15:53:53.791] C:\WINDOWS\System32\KERNEL32.DLL at 00007FF8949E7034 BaseThreadInitThunk() + 20 byte(s) [15:53:53.791] C:\WINDOWS\SYSTEM32\ntdll.dll at 00007FF895DBCEC1 RtlUserThreadStart() + 33 byte(s) [15:53:53.792] [15:53:53.792] Lua Stack Вылет в момент вызова поддержки вертолёта военными на НИИ Агропром 2 часа назад, JustMe сказал: Вылет: Показать контент [18:51:47.981] _ _ _ _ _ _ _____ _ _ [18:51:47.981] | | | | | | | | | | | | ___| | | (_) [18:51:47.981] | | | |_ __ | |__ __ _ _ __ __| | | ___ __| | | |____ _____ ___ _ __ | |_ _ ___ _ __ [18:51:47.981] | | | | '_ \| '_ \ / _` | '_ \ / _` | |/ _ \/ _` | | __\ \/ / __/ _ \ '_ \| __| |/ _ \| '_ \ [18:51:47.981] | |_| | | | | | | | (_| | | | | (_| | | __/ (_| | | |___> < (_| __/ |_) | |_| | (_) | | | | [18:51:47.981] \___/|_| |_|_| |_|\__,_|_| |_|\__,_|_|\___|\__,_| \____/_/\_\___\___| .__/ \__|_|\___/|_| |_| [18:51:47.981] | | [18:51:47.981] |_| [18:51:47.981] stack trace: [18:51:47.981] [18:51:47.981] [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrAICore.dll at 000007FEE1AF284B CLevelGraph::inside() + 75 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE20A538F [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE20C7A53 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1D5D5B8 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1D57AAD [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEF0DD286E [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\LuaJIT.dll at 000007FEF0DE7B86 lua_pcall() + 102 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\luabind.dll at 000007FEE6A0CECB luabind::detail::pcall() + 91 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1C5167E [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE1D356D8 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE20C786F [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE211C105 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrGame.DLL at 000007FEE2119B89 [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrEngine.dll at 000007FEE6A38DE1 CRenderDevice::SecondaryThreadProc() + 113 byte(s) [18:51:47.981] D:\CoC_1.5_R7\bins\AVX\xrCore.dll at 000007FEF1231E1B ThreadUtil::SetThreadName() + 155 byte(s) [18:51:47.981] C:\Windows\system32\ucrtbase.DLL at 000007FEF107BE1D crt_at_quick_exit() + 125 byte(s) [18:51:47.981] C:\Windows\system32\kernel32.dll at 00000000774659BD BaseThreadInitThunk() + 13 byte(s) [18:51:47.981] C:\Windows\SYSTEM32\ntdll.dll at 000000007769A2E1 RtlUserThreadStart() + 33 byte(s) [18:51:47.981] [18:51:47.981] Lua Stack [18:51:47.981] 0 : [C ] switch_offline [18:51:47.981] Lua state dump locals: [18:51:47.981] userdata (*temporary) : 'sim_squad_scripted' -> (not implemented) [18:51:47.981] End of Lua state dump. [18:51:47.981] [18:51:47.981] 1 : [Lua] d:\coc_1.5_r7\gamedata\scripts\sim_squad_scripted.script(1025) [18:51:47.981] Lua state dump locals: [18:51:47.981] userdata self : 'sim_squad_scripted' -> (not implemented) [18:51:47.981] End of Lua state dump. [18:51:47.981] Изменено 27 октября, 2020 пользователем xr_Sanya Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ST801420 0 Опубликовано 27 октября, 2020 (изменено) Спойлер 18 минут назад, xr_Sanya сказал: К сожалению по логам не особо понятно из за чего произошел вылет Для логов лучше использовать Mixed сборку https://yadi.sk/d/bPAgsTZ-Dg6TYA Она с AVX, такчто у кого не поддерживается не качайте. Тестировать лучше на рендере не выше dx9 так как Mixed сборку имеет низкую производительность. Вообще вылеты очень странные, тяжело их будет исправить. Некоторые по физике вылеты, они еще тяжелее чтоб их отловить. Основная проблема в том что у меня за пару часов игры вылетов небыло? Дополнено 0 минут спустя Сам сидел 3 часа (проверил режим выживания и сюжетку), вылетов больше небыло, а тот что был, как обычно, вылечился перезагрузкой. Вылеты, это вообще фишка Сталкера Изменено 27 октября, 2020 пользователем ST801420 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
JustMe 4 Опубликовано 27 октября, 2020 2 часа назад, xr_Sanya сказал: Для логов лучше использовать Mixed сборку Требует vcruntime140_1D.dll. Она идёт только в составе MS VS, по условиям лицензии её нельзя распространять. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты